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11[[quoteright:350:[[WesternAnimation/RickAndMorty https://static.tvtropes.org/pmwiki/pub/images/abandoned_warehouse.png]]]]
12%%
13->''"Another secret society meeting in a warehouse. Do you think the owners charge them rent?"''
14-->-- '''Varric Tethras''', ''VideoGame/DragonAgeII''
15
16Some settings speak louder than others. An Abandoned Warehouse screams "let's rumble" at about the same volume that a [[HauntedCastle grand but derelict house on a hill]] shouts "supernatural and creepy". If any given cordial enemy says "let's meet in an abandoned warehouse", you can pretty much drop the "cordial" part right then and there, and if nobody fires or at least brandishes a gun during the warehouse scene, it's usually only because it's a children's show. And even then, it'll still involve whatever {{nerf}}ed [[FunctionalMagic magical battle powers]] the show entails.
17
18For extra trope points, the warehouse should feature a large and complex series of catwalks running among the rafters. This allows the villain to position additional {{Mooks}} there for the hero to [[RailingKill shoot down]], and means that they may retreat onto them for the traditional ClimbingClimax. There will also be ''lots'' of chains and hooks hanging from the ceiling for [[NoOSHACompliance unexplained purposes]], still-operational machinery that can be turned on, as well as lots of water dripping from the roof to give off some nice and eerie clanking and dripping noises for the "cat and mouse"-style chase.
19
20An abandoned pier or dock area is a common variation. See also AbandonedHospital. Sometimes overlaps with DarkenedBuildingShootout.
21
22Common iterations: pre-appointed confrontations, busting up a bunch of {{Mooks}} in a video game, and ambushes. In SuperHero settings, there will generally be large amounts of property damage, since "abandoned warehouse" is shorthand for "building we can completely destroy during production without feeling guilty."
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24Not to be confused with SecretGovernmentWarehouse, even though the two can overlap. Nor the [[ConvenientlyEmptyBuilding Abandoned Warehouse District]], which exists to be totalled during an even bigger fight.
25
26Warehouses are great locations for a film for a few real reasons, though - they're big, open spaces and require little set dressing. Production companies usually already know a lot of local warehouse managers as warehouses make great temporary studio sets when the studio is pressed for space. An empty warehouse (or a half full one) is usually happy to make a few extra bucks by hosting a film, and requires little more than making sure a maintenance guy is on hand to help with power, etc.
27
28Can serve the same purpose of a ParkingGarage, with the exception that a parking garage does not need to be abandoned to appear as a credible place where things can happen while none is passing through.
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30In RealLife, abandoning warehouses is rather common, which makes this trope TruthInTelevision. Also see NeverRecycleABuilding.
31
32Contrast NotSoAbandonedBuilding, if the warehouse only ''seems'' empty.
33----
34!!Examples:
35
36[[foldercontrol]]
37
38[[folder:Anime & Manga]]
39%%* ''Manga/{{Bleach}}'': Visoreds occupy one in Karakura town. They protect it with forcefields that would turn any random passerby away, and have a giant well-lit cavern underneath to train in. %%Example needs context to make sense on its own.
40* The final confrontation of ''Manga/DeathNote'' is deliberately arranged to take place in an abandoned warehouse with no windows and a single entrance.
41* The abandoned factory that Momo used to train Yuko in Chapter 6 of ''Manga/TheDemonGirlNextDoor'' is eventually revealed to have been involved in several important events in the past: First with Sakura's confrontation of [[spoiler:Ugallu]], then [[NoodleIncident whatever happened]] that eventually caused two people to be sealed.
42* The end of the "Animation USA" episode of ''Anime/ExcelSaga'' was in an abandoned pier, where Excel espoused the virtues of Western and Eastern animation while beating up gangsters.
43* The final confrontation of ''Literature/TheGardenOfSinners'' occurs at an abandoned warehouse somewhere in the Mifune City docks. This is justified by the fact that the warehouse is the base of operations for the ArcVillain of the final chapter, who needs a lot of space in a relatively remote and inaccessible location to grow his [[FantasticDrug mystically enhanced weed]].
44%%* These are a frequent site for confrontations in ''Manga/GTOTheEarlyYears'', as well as its prequel ''Manga/BadCompany'' (for example, when the Kamakura Mad Dogs got [[spoiler:Makoto]] to lure Onizuka into a trap), usually prefaced by a warning to ComeAlone. Onizuka also fights in a few in the sequel ''Manga/GreatTeacherOnizuka''. %%Example needs context to make sense on its own.
45* ''Manga/YuGiOh'' has a warehouse in the two [[KillerYoYo yoyo gang]] stories and the Mokuba Kaiba capmon game. The Toei ''Yu-Gi-Oh!'' series gave a warehouse to the KillerYoYo yoyo gang, the [[StalkerWithACrush Capumon guy]] and the [[TheKidWithTheRemoteControl guy who plays with 'digital pets']]
46[[/folder]]
47
48[[folder:Comic Books]]
49%%* ''ComicBook/DisneyDucksComicUniverse'': In the Creator/DonRosa story ''[[ComicBook/TheBlackKnight The Black Knight Glorps Again]]'', Gyro Gearloose hid the Black Knight armor -- coated in a universal solvent that dissolves everything but diamonds -- in a giant cube of concrete in one such location. While checking to see if it had been stolen, Gyro comments on the ease of finding an abandoned warehouse. %%Example needs context to make sense on its own.
50* ''ComicBook/{{Hawkman}}'': Post-Hawkworld, the old Chicago [[https://en.wikipedia.org/wiki/Union_Stock_Yards Union Stock Yards]] is used as the home of the Netherworlders, a populace of metahumans.
51* ''ComicBook/SpiderMan'': In ''ComicBook/AmazingFantasyNumber15'', Spider-Man tracks down the man who killed Uncle Ben to an abandoned warehouse, where he is surrounded by police.
52* ''ComicBook/{{Superman}}'': In ''ComicBook/TheLeperFromKrypton'', villain Ventor's headquarters are located in an abandoned warehouse where he keeps his equipment, including his brainwashing devices.
53[[/folder]]
54
55[[folder:Fan Works]]
56* It is possible that ''[[http://random-ness.wikia.com/wiki/The_Bunker The Bunker]]'' is an abandoned warehouse.
57%%* ''Fanfic/GuardiansWizardsAndKungFuFighters'': In Chapter 27, [[KnowledgeBroker Charles Ludmoore]] arranges a meeting between the Rebellion and the Dark Hand in one of these. His brother Cyrus, present in his SecretIdentity as [[spoiler:Rebel leader Drake]], finds the choice of locale cliched. %%Example needs context to make sense on its own.
58%%* In ''Fanfic/QueenOfAllOni'', [[EvilSorcerer Monsieur Verde]] uses one as his base when operating in San Francisco. Uncle complains about the unoriginality and says that Section 13 should just buy up all such properties so that they can't do it anymore. %%Example needs context to make sense on its own.
59%%* In ''Fanfic/{{Webwork}}'', [[FallenHero Jade]] takes a fondness to these as her lairs after her transformation into a [[SpiderPeople Jorogumo]]. %%Example needs context to make sense on its own.
60%%** [[DiabolicalMastermind Chang]] also uses one as his base when operating out of Mexico. %%Example needs context to make sense on its own.
61* The climax of ''Fanfic/WithStringsAttached'' takes place in an abandoned warehouse that's being used to house the Vasyn.
62[[/folder]]
63
64[[folder:Films -- Animated]]
65* ''WesternAnimation/TheLEGONinjagoMovie'': The Secret Ninja Force's base is located in a warehouse that, according to a sign outside, once belonged to the Brick Recycling company before they closed down.
66* ''WesternAnimation/SouthParkBiggerLongerAndUncut'': The kids have their LaResistance meeting in Carl's Warehouse, a desserted and disheveled place, in order to rescue Terrence and Phillip.
67[[/folder]]
68
69[[folder:Films -- Live-Action]]
70* A HostageForMacGuffin trade takes place in 1986 crime drama ''Film/EightMillionWaysToDie''. The villain is unaware that there are SWAT officers hiding in the rafters of the apparently empty warehouse.
71* Music/RobZombie's ''Film/ThirtyOne'' takes place in an abandoned warehouse.
72%%* The ''Film/{{Apocalypse}}'' film series: An underground cell group of Christians (called Haters by One Nation Earth) was meeting there during the Tribulation period in ''Revelation''. %%Example needs context to make sense on its own.
73* ''Film/DeathFactory'': Six teenagers sneak into an abandoned chemical factory where a disaster happened when they were all still children.
74* The gangs in ''Film/DeathWishII'' and ''[[Film/TheExterminator Exterminator 2]]'' use abandoned warehouses.
75* ''Film/DickTracy'' had an abandoned warehouse where [[spoiler:Lips Manlis meets [[TakenForGranite his own death]] by having cement poured on him by the BigBad]].
76%%* In ''Film/TheFly1986'', reclusive scientist Seth Brundle has converted the top floor of one of these into a lab and living quarters; this serves as the film's primary setting. %%Example needs context to make sense on its own.
77%%* Creator/JohnWoo's ''Film/HardBoiled'' has a ''big'' two-part shootout in one of these things. The first part has the bad guys led by Johnny Wong shooting up the place because they're taking over the gunrunning operation being run within from Uncle Hoi. The second part has Tequila rappelling in and blowing away the bad guys as only Chow Yun-Fat can. %%Example needs context to make sense on its own.
78* The final shootout in ''Film/HardTarget'' takes place in a derelict warehouse.
79* The final battle between Connor [=MacLeod=] and the Kurgan in ''Film/{{Highlander}}'' takes place in an abandoned warehouse.
80* ''Film/LawAbidingCitizen''. The VigilanteMan antagonist liquidates his assets and buys a large number of abandoned factories so he can carry out his plans undisturbed.
81* In ''Film/RazorsTheReturnOfJackTheRipper'', Professor Wise gathers the six writers for a weekend long intensive workshop in abandoned Victorian warehouse/factory. He comments no one has used the place since an infamous horror movie was shot there years ago, and these days it is only used for illegal raves. The warehouse turns out to be haunted, and perhaps worse.
82* Most of the "games" in the ''Franchise/{{Saw}}'' franchise take place in abandoned warehouses and similar buildings, usually ones that John Kramer had bought and originally sought to restore before becoming the Jigsaw Killer.
83* ''Franchise/StarWars: Film/AttackOfTheClones'' ends with Count Dooku reporting to [[BigBad his master]] in a vacant factory complex.
84%%* Subverted in ''Film/Transformers2007'', where it first looks as though an action scene will take place in one, and then the characters move on to somewhere else. %%Example needs context to make sense on its own.
85* It looked like Sam Flynn had made his home out of an abandoned warehouse in ''Film/TronLegacy''.
86* The primary location in ''Film/Unknown2006'' is an Abandoned Warehouse in the [[SealedRoomInTheMiddleOfNowhere middle of nowhere]], where the protagonist is trapped and try to find a way out.
87* Parodied in ''Film/{{Zoolander}}'', where the walk-off is held in "the old Members Only warehouse."
88[[/folder]]
89
90[[folder:Literature]]
91* In the first ''Literature/AbleTeam'' novel, Carl Lyons and Rosario Blancanales capture three prisoners and take them to an empty warehouse [[GoodCopBadCop so they'll think they're going to be tortured]]. The FBI agent who drops them off says, "You won't be disturbed in there. The previous tenants imported very illegal substances -- they won't be back for ten to fifteen years."
92%%* Creator/JohnConnolly's ''Literature/CharlieParkerSeries'': ''Every Dead Thing'' has a particularly horrible one of these [[spoiler:where Parker discovers ''the bodies of dozens of murdered children''.]] %%Example needs context to make sense on its own.
93* Literature/{{Discworld}}:
94** In ''Literature/ThiefOfTime'', Unity bases herself in a roofed space between four industrial buildings, which might once have been a warehouse, but which all four now vaguely assume belongs to one of the others.
95** The Pork Futures Warehouse is actually full of [[ExactlyWhatItSaysOnTheTin future pork]] ([[ItMakesSenseInContext in keeping]] with the {{Literal|Minded}}-Mindedness of Ankh-Morpork citizens), but it plays similar narrative role as an abandoned warehouse in e.g. ''Literature/MenAtArms'' and ''Literature/{{Thud}}'' It's also [[LockedInAFreezer very cold]] -- with semitransparent carcasses of future pigs as a creepiness bonus.
96* The city in ''Literature/EdenGreen'' is going through a decade-long recession, leaving many businesses and warehouses boarded up —- perfect hunting grounds for giant alien needle monsters.
97* ''Literature/TheDresdenFiles'': The White Council uses an abandoned warehouse in Chicago for trying and executing violators of the Laws of Magic. Such places turn up numerous times in the series. When used by practitioners of black magic, the abandonment is justified in-universe by the fact that even regular people sense ''something'' is not right and leave the areas alone.
98* ''Literature/KaneSeries'': In "Cold Light", [[AntiHero Kane]] is being hunted by [[KnightTemplar Lord Gaethaa]] and his men in the town of Sebbei, depopulated by ThePlague. He lures two of them into an abandoned warehouse that was used to store textiles. He then proceeds to close the door to cut his enemies from the rest of the group and after a short fight sets the warehouse on fire. [[spoiler:He escapes through a hidden tunnel. The other two don't]].
99%%* The Port in ''Literature/SeptimusHeap'' is ''filled'' with these, mostly for goods impounded by the super-strict Port Customs Office. One of them becomes critical in ''Physik'' as the place where the [[TimeMachine Glass]] is. %%Example needs context to make sense on its own.
100[[/folder]]
101
102[[folder:Live-Action TV]]
103* In ''Series/{{Angel}}'', Gunn's gang, as well as some street-level demons, use abandoned warehouses as their living and working area. Cordelia also gives birth to Jasmine inside an abandoned meatpacking plant, which is given a sinister air thanks to its rows of hanging meat hooks.
104* ''Franchise/{{Arrowverse}}'':
105** In ''Series/{{Arrow}}'', Oliver Queen's HQ is underneath the derelict Queen foundry -- but not for long, as he quickly turns it into a nightclub, giving him an excuse for being there. There are actually repeated instances of abandoned warehouses and other buildings being used as hideouts/bases by various characters throughout the series, though it's justified as most of the action takes place in the rundown part of the city known as the Glades (and it's not like the city's economy improves with a major terrorist attack happening for every season finale). To the point that in a Season 3 episode, Ray actually [[CasualDangerDialogue takes the time out of a serious mission]] to [[LampshadeHanging wonder just how many abandoned warehouses Starling City has]].
106** {{Lampshade|Hanging}}d in the ''Series/Supergirl2015'' [[Recap/Supergirl2015S1E18WorldsFinest crossover episode]] with ''Series/TheFlash2014'', in accordance with Barry's repeated instances.
107--->'''Barry:''' Livewire's ability to absorb the electrical energy in the air surrounding her gave me an idea. So I wrote an algorithm to monitor variations in meter usage around the city, and it all leads to that warehouse. I see bad guys love their abandoned warehouses on your Earth, too, huh?
108%%** The same holds true for many of the villains in other series, including ''Series/TheFlash2014'' and ''Series/LegendsOfTomorrow''. %%Example needs context to make sense on its own.
109* Every episode of ''Series/Batman1966'' has the villain's hideout located in an abandoned warehouse.
110* Parodied in the ''Series/BoyMeetsWorld'' episode "The Thrilla in Phila". When discussing where their grudge match should take place, Joey the Rat and Cory have the following exchange:
111-->'''Joey:''' Tonight. Midnight. The abandoned warehouse on seventh.\
112'''Cory:''' No. Four o'clock. Feeny's backyard.\
113'''Joey:''' No! Eight o'clock! The abandoned shipyard by the pier.\
114'''Cory:''' No! Dinnertime! My kitchen!\
115'''Joey:''' Is it abandoned?
116* In the ''Series/BroadCity'' episode "Working Girls," the distribution center where Abbi tries to pick up a package for Jeremy turns out to be a run-down warehouse on [[https://en.wikipedia.org/wiki/North_and_South_Brother_Islands_(New_York_City) North Brother Island]], staffed solely by an old woman named Garol who sits at a desk in the middle of the warehouse eating yogurt.
117%%* Plenty of these in ''Series/BuffyTheVampireSlayer''. {{Lampshade|Hanging}}d by a deleted line in "[[Recap/BuffyTheVampireSlayerS5E14Crush Crush]]" which had Buffy learning of some vampires hanging out in an abandoned warehouse and commenting, "Is there any other kind in Sunnydale?" Another example would be Spike and Drusilla using one as their lair in Season 2. %%Example needs context to make sense on its own.
118* ''Series/TheComicStripPresents'': Parodied in "Detectives on the Edge of a Nervous Breakdown" when our heroes (an AffectionateParody of Bodie and Doyle in ''Series/TheProfessionals'') find the Docklands are being redeveloped.
119-->'''Bonehead:''' Where's all the wasteland and the disused factories, Foyle?\
120'''Foyle:''' Where's all the rusty girders?\
121'''Bonehead:''' Dammit, there's no puddles to run through!
122* The ''Series/CriminalMinds'' episode "[[Recap/CriminalMindsS2E19AshesAndDust Ashes and Dust]]" has an arsonist who likes to watch his victims burn to death and a man dying of leukemia who's disgusted and angered that the arsonist is using the group he founded to target victims. The arsonist gets lured by the man to an abandoned building filled with highly flammable material. When the arsonist asks how the man plans to escape, he replies "I don't" and [[DyingMomentOfAwesome lights the building up, killing them both]].
123* ''Series/DoctorWho'': In "[[Recap/DoctorWhoS29E12TheSoundOfDrums The Sound of Drums]]", the Doctor, Martha and Jack hide from the Master in an abandoned warehouse and discuss backstory.
124* In the second episode of ''Series/FlashForward2009'', the main characters' investigation of the blackouts leads them to a creepy abandoned warehouse full of dolls hanging from the ceiling.
125* ''Series/Hawkeye2021'': Clint and Kate get captured by the Tracksuit Mafia and brought to an abandoned toy store. They point out how unnecessarily creepy it is. One of the Tracksuits goes on a rant about how with New York's gentrification, it's actually getting really hard to find a good abandoned building for criminal enterprises, so yes, they had to settle for the creepy toy store.
126%%* ''Series/{{Highlander}}'' Immortals seem to favor this trope as sites for their battles to the death or simple sparring practice. %%Example needs context to make sense on its own.
127* ''Series/IronFist2017''. In Season 2, Davos sets himself up in a warehouse because the spartan accommodation reminds him of the monastery he grew up in. His minion tries in vain to get him to try a hotel with proper plumbing and room service.
128* ''Series/MiamiVice'' has an abandoned hangar that appears as the site of a weapons demonstration in "Evan," a double execution in "Phil the Shill," a secret lab in "Missing Hours," and a drug deal in "To Have and to Hold" before finally getting blown up in ''Film/BadBoys1995''.
129* The ''Series/MythBusters'' occasionally make use of real abandoned warehouses, usually at NAS Alameda, an abandoned United States Navy base, for testing some of their myths.
130* ''Series/TheProfessionals''. [=CI5=] used the former Wembley Palace of Engineering for training, and of course, scenes take place in the usual unused warehouses, derelict dockyards and decommissioned [=WW2=] airfields.
131* Subverted in the ''Series/SavedByTheBell'' episode "The Rave". Plans to host a rave at a warehouse are derailed when it turns out that it's being turned into a Walmart. "Stupid economic recovery."
132* ''Series/StargateAtlantis'': Michael uses abandoned warehouses on evacuated worlds through the later seasons to set up his mad science laboratoria and safe houses.
133* ''Series/{{Supernatural}}'': Crowley is fond of using abandoned warehouses, factories, and [[AbandonedHospital hospitals]] as his bases. Crowley's hardly the only one; supernatural creatures, in general, seem to love 'em.
134--->'''Dean:''' Wow, will you look at that? Our ninth abandoned factory. Ain't that America?
135* Dingy abandoned warehouses are ''everywhere'' in ''Franchise/SuperSentai''[=/=]''Franchise/PowerRangers'', giving the Zords and giant monsters an endless supply of [[ConvenientlyEmptyBuilding empty buildings]] to crush. The second season even occasionally [[LampshadeHanging referred to]] the "abandoned warehouse district" of the city.
136** [[Series/HikoninSentaiAkibaranger "Can you hear me, AkibaRed? I've got your woman. Come to the usual abandoned warehouse."]]
137** Interestingly, [[StockFootage every time]] the Dragon Zord went on a rampage it tore a red and white stripped smoke stack off a warehouse before biting it in half (maybe it tasted like a candy cane?). So either that was a ''very'' popular design of smoke stack; or the owners of one warehouse not only refused to ever abandon it, they also refused to change the style of their smoke stack.
138%%* On ''Series/TeenWolf'', despite supposedly being an out-of-the-way town in a non-coastal part of California, Beacon Hills has a seemingly endless number of these, with vast, cavernous interiors. One serves as the headquarters of Derek and his pack, with a couple of subway cars thrown in for good measure. %%Example needs context to make sense on its own.
139* In the ''Series/{{Torchwood}}'' episode "Combat", there is a gang of men who hold death cage matches with Weevils (the vicious stock alien of ''Torchwood'') in empty warehouses.
140* On the Australian show ''Series/WaterRats'' the Sydney Water Police often look for runaway kids in abandoned warehouses and other buildings.
141%%* ''Series/WonderWoman1975'': In "Fausta, the Nazi Wonder Woman", Fausta lures Wonder Woman to one using [[DistressedDude Steve Trevor]] as the bait. %%Example needs context to make sense on its own.
142[[/folder]]
143
144[[folder:Music]]
145%%* The Music/JanetJackson video "The Pleasure Principle" seems to take place in one that was converted into a loft. %%Example needs context to make sense on its own.
146* Music/LindseyStirling's "[[https://www.youtube.com/watch?v=pRPOztxXWlQ Spontaneous Me]]", along with a couple other pieces, include her dancing in empty parking lots or on abandoned and run-down buildings.
147[[/folder]]
148
149[[folder:Radio]]
150* ''Radio/OurMissBrooks'': Miss Brooks and Walter Denton visit the now-abandoned warehouse of the "Jackpot Amusement Company" at the end of "Student Government Day". Miss Brooks pulls the arm of a rigged one-arm bandit machines that had been left behind by the racketeers, winning the jackpot.
151[[/folder]]
152
153[[folder:Roleplay]]
154* In ''Roleplay/DawnOfANewAgeOldportBlues'', Benjy is transformed into a bug monster and seeks refuge in one of the abandoned warehouses near the coast. Said warehouse was already occupied by a local criminal gang, who attacked Benjy and prompted him to murder them all in self-defense. This sets up a later altercation where the others characters find Benjy in the warehouse full of corpses and attack him immediately, fearing he'll kill them next.
155* Abandoned warehouses appear in versions one, three, and four of ''Roleplay/SurvivalOfTheFittest''. In V1 A number of fights break out inside of it over the time the act is running, and towards the end, the warehouse is blown up altogether at the culmination in one of the most action packed scenes of the entire first game. The v3 one, on the other hand, is an abandoned military storehouse and (by implication) a rec center where the soldiers played cards. Version 4 has one that apparently used to contain logging supplies, but unfortunately, the boxes remain padlocked.
156[[/folder]]
157
158%%[[folder:Theme Parks]]
159%%* At Ride/UniversalStudios:
160%%** One serves as the Sinister Syndicate's lair in ''Ride/TheAmazingAdventuresOfSpiderMan''. %%Example needs context to make sense on its own.
161%%** ''Ride/TheSlaughterhouse'' from ''Theatre/HalloweenHorrorNights'' 1993 consisted of one of these which had been converted into [[ImAHumanitarian a packing and processing facility for human meat]]. %%Example needs context to make sense on its own.
162%%[[/folder]]
163
164[[folder:Video Games]]
165%%* A stage like this, appropriately called Vacant Warehouse, appears in ''VideoGame/{{Backyard S|ports}}occer''. %%Example needs context to make sense on its own.
166%%* Many locations in the ''VideoGame/CarolReedMysteries'' are this. %%Example needs context to make sense on its own.
167%%* There is one in ''VideoGame/CobraMission'' near the end of the game. You can find a plot-important item there if you missed it earlier (which is very easy to do). However, there are no traps or enemies inside, so it's something of a subversion. %%Example needs context to make sense on its own.
168* In ''VideoGame/CosmicStarHeroine'', there's a warehouse acting as a side dungeon on Araenu; it has nothing of note except for some loot and monsters.
169* ''VideoGame/Die2Nite'' has ruins named "Warehouse" and "Disused Warehouse" that serve as special item spawn locations. Few of the items found at these abandoned buildings are rare, but nearly all of them are useful to the town in some way.
170* Level 1 of ''VideoGame/DisneysHideAndSneak'' is set in a plethora of abandoned warehouses, where Mickey/Minnie begin their mission to rescue their loved one.
171* ''VideoGame/DragonAgeOrigins'' has an abandoned warehouse that seems just to be there to loot. ''VideoGame/DragonAgeII'' is set in a city chock-full of hiding places for gangs, cults, blood mages and serial killers.
172-->'''Fenris:''' ''These'' warehouses are occasionally used to store things... and not just for clandestine meetings.
173%%* The final parts of ''VideoGame/FirstEncounterAssaultRecon'' takes place in an abandoned industrial district full of these. %%Example needs context to make sense on its own.
174* The ''VideoGame/GrandTheftAuto'' series (''III'' and onwards) feature plenty of abandoned warehouses for shootouts. A nice example is in ''VideoGame/GrandTheftAutoIV'' [[spoiler:when Dimitri arranges with Niko to meet in an abandoned warehouse after Niko killed Faustin, only to have Dimitri turn on him and have a grand shootout]].
175* In ''VideoGame/HalfLife2'', City 17 and the environs are full of old, rusty, decaying industrial works that have understandably been shuttered since the [[AlienInvasion Combine invasion]]. There are a few warehouses and piers, but for some reason pride of place goes to the inordinate number of abandoned ''garages'' seen during the "Highway 17" chapter.
176* ''VideoGame/Halo3'' has the multiplayer map Foundry. Notably, it was the first multiplayer map built from the ground up to be customized in Forge. That, in turn, influenced its design, and a large open warehouse was a logical square shape which could then be filled with any combination of crates and such for terrain.
177%%* [[spoiler:The Origami Killer]] from ''VideoGame/HeavyRain'' has one of these. [[spoiler:He uses it as a base where he can kill his victims without drawing suspicion to himself.]] %%Example needs context to make sense on its own.
178* ''VideoGame/HellgateLondon'' warehouses have the same random layout and collection of enemies as any other maps, but with their specific texture and a few unbreakable crates thrown in for props/obstacles. They can be quite fun if you have an attack that ricochets, off walls, ceilings and floors.
179* In ''VideoGame/Left4Dead'' the survivors will usually pass through one or more warehouses on each level. They can be either abandoned or are crawling with infected.
180* In ''VideoGame/TheSaboteur'', LaResistance sets up one of its [[PlayerHeadquarters hideouts]] in the basement of a deserted slaughterhouse ThoseWackyNazis used as a base for their own before an Allied air raid.
181* ''VideoGame/SaintsRow2'' has a district of abandoned warehouses, in various states of decay and occupation.
182%%* Creator/StanLee {{Lampshade|Hanging}}s this cliché in ''VideoGame/SpiderMan2000''. %%Example needs context to make sense on its own.
183%%* A common sight in the ''VideoGame/{{STALKER}}'' series. They tend to provide the best (read: only) defence against the elements in the Zone, and are reliable cover against blowouts, emissions, and bandit attacks. %%Example needs context to make sense on its own.
184%%* The very first ''VideoGame/TonyHawksProSkater'' level is one of these, taking the form of a DIY skatepark. %%Example needs context to make sense on its own.
185* A large chunk of the levels in the ''VideoGame/{{Unreal}}'' series are described as being abandoned warehouses, factories, smelting plants, stress-testing labs, etc. that have been re-purposed as battle arenas:
186** ''VideoGame/UnrealTournament'' has many arenas that qualify for the "Abandoned X" trope, but as far as warehouses go, DM-Shrapnel][ (itself an adaptation of an old ''VideoGame/UnrealI'' Deathmatch level) outright states that "burnt-out factories, foundries, and warehouses" are favorite arena types of the Tournament coordinators due to "the natural height and architectural hazards they provide". Another example is DOM-Gearbolt, an underground storage base for military weapons and inventory that went abandoned with the peace treaties signed by the N.E.G.
187** ''VideoGame/UnrealTournamentIII'' has a literal example in DM-Arsenal, an abandoned warehouse almost ReclaimedByNature that still serves as a combat arena. In the story mode, the Ronin team enter to this location in order to infiltrate into Hyperion in ''Chapter 3: The Liandri Conflict''.
188[[/folder]]
189
190[[folder:Webcomics]]
191* Subversion: The Renegades in ''Webcomic/ElfBlood'' appear to live in an abandoned warehouse to prying eyes, thanks to judicious application of Pixie Glamour. Inside, however, it's reasonably homely and they live there quite comfortably. It's still a warehouse, though.
192%%* Subverted in ''Webcomic/Project0''. Owen actually [[http://centralcitytower.blogspot.com/2010/03/location-introduction-warehouse.html lives in one.]] %%Example needs context to make sense on its own.
193[[/folder]]
194
195[[folder:Web Originals]]
196%%* The first ''WebVideo/{{lonelygirl15}}'' SeasonFinale had the characters chased into one of these, although they hid and avoided an actual fight. %%Example needs context to make sense on its own.
197* ''WebVideo/NewLifeSMP'': As a [[{{Cyborg}} Copper Golem]], Sparrow moves away from his old campsite and settles in an abandoned factory, making use of the mechanical parts already there to build machinery and make ''more'' Copper Golems.
198* In ''Literature/SailorNothing'', Dark General Radon demands to meet Himei in an abandoned warehouse after kidnapping her cat.
199[[/folder]]
200
201[[folder:Western Animation]]
202* In the ''WesternAnimation/Ben10UltimateAlien'' episode "Double or Nothing", Albedo works on his "bomb" in an abandoned warehouse.
203%%* Happens often in ''WesternAnimation/DarkwingDuck''. It was even {{lampshade|Hanging}}d. %%Example needs context to make sense on its own.
204%%-->'''Darkwing:''' It always comes down to this, Launchpad: You, me, a {{supervillain}} craving my destruction and an abandoned warehouse.\
205%%'''Launchpad:''' Yeah, I wish for once it could be a roller rink or something.
206* ''Franchise/DCAnimatedUniverse'':
207** In the ''WesternAnimation/BatmanTheAnimatedSeries'' episode "[[Recap/BatmanTheAnimatedSeriesE2ChristmasWithTheJoker Christmas with the Joker]]", the Joker's hideout is the abandoned "Laff Co" Toy company warehouse, which has been left abandoned for fourteen years.
208** Justified in the ''[[WesternAnimation/JusticeLeague Justice League Unlimited]]'' episode "[[Recap/JusticeLeagueUnlimitedS2E4TaskForceX Task Force X]]" by Colonel Flag when Lawton (a.k.a. Deadshot) observes that the Justice League SpySatellites could hear the Suicide Squad planning their operation while inside a warehouse. Flag answers that Lex Luthor, the guy who abandoned this warehouse, had a very good security installation on it.
209%%*** There's one in "[[Recap/BatmanTheAnimatedSeriesE25TheClockKing The Clock King]]". Not abandoned since Fugate owns it, but it plays the same role. %%Example needs context to make sense on its own.
210* In ''WesternAnimation/MegasXLR'', signs on buildings reading "Empty Warehouse", "Good thing this is abandoned", and "Abandoned Warehouse District" are common, since it's the writer's favorite trope to make fun of. There's also the "Gunpowder, Ball Bearing, and Shrapnel Factory", the local public school, and the [[Creator/{{MTV}} PoP TV studio]].
211* In ''WesternAnimation/SheepInTheBigCity'', Sheep tries to lose General Specific in the [[ExaggeratedTrope "Spotlight, Dry Ice & Ominous Music Warehouse"]].
212* ''WesternAnimation/TheSimpsons'':
213** Subverted in "[[Recap/TheSimpsonsS8E4BurnsBabyBurns Burns, Baby Burns]]". Homer and Larry Burns are being chased by the police (since they faked a kidnapping) and Homer suggests they hide in a nearby abandoned warehouse. They open the door only to find that it's full of people at work.
214--->'''Homer:''' D'OH! Stupid economic recovery!
215** In the "[[Recap/TheSimpsonsS35E5TreehouseOfHorrorXXXIV Treehouse of Horror XXXIV]]" segment "[=Ei8ht=]", the adult Lisa and Nelson, who are working as a criminal psychologist and police officer, respectively, are investigating a serial killer and track the killer's pattern to Ana Gram's Spooky Abandoned Warehouse, where the slogan is "If it's gotta be cryptic, it's gotta be Ana Gram's". [[spoiler:There, Nelson gets murdered and Lisa learns ''she's'' the killer they're searching for, or more accurately, her trauma-induced split personality is.]]
216* ''WesternAnimation/TeenageMutantNinjaTurtles1987''
217** Michaelangelo asked in one episode why villains always chose to meet in abandoned warehouses. Raphael told him it was "because there aren't any old, abandoned luxury penthouses!"
218** Later, The Shredder subverts the trope by setting his hiding place in a hotel room and expecting the Turtles to look for him in abandoned warehouses.
219* The future Detroit of ''WesternAnimation/TransformersAnimated'' has a surprisingly large number of these, possible due to the "robot revolution" which made many human jobs redundant. The Autobots live in an abandoned warehouse/car factory, the Headmaster has his base in one, Lockdown was able to disguise his ship as one without anyone noticing, and Megatron found yet another one to meet Lockdown and collect Starscream from him. This is a bit justified because abandoned warehouses are one of the few places big enough to house giant robots comfortably.
220[[/folder]]

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