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1[[quoteright:300:[[VideoGame/Halo3 https://static.tvtropes.org/pmwiki/pub/images/400px-ricochet_3844.jpg]]]]
2[[caption-width-right:300:[-[[VideoGame/{{Overwatch}} Simple geometry.]]-] ]]
3
4->''"It bounces? Who designs a gun that bounces?!"''
5-->-- '''Agent Washington''', ''WebAnimation/RedVsBlue''
6
7A variant of BizarreAndImprobableBallistics, where a bullet, arrow, stone, whatever, ricochets off several objects before finally hitting its target. Can be either {{accidental|AimingSkills}} or just a sign of the shooter's [[ImprobableAimingSkills skill]]. A sister-trope, HyperDestructiveBouncingBall, describes instances when an item ricochets, causing random damage. That is not this trope; this always has a definite target, even if the shot hits the target as a result of pure luck.
8
9To pull this off intentionally means you're either TheGunslinger or an exceptional (and highly unrealistic) MasterArcher; pulling it off accidentally makes you [[BornLucky incredibly lucky]]. This is often a characteristic of the PrecisionGuidedBoomerang, though returning to the wielder is not necessary. You may find one in a TrickShotPuzzle.
10
11Technically TruthInTelevision, but with a huge asterisk — see real-life examples. Most treatments in fiction are ArtisticLicensePhysics at its finest, the biggest issues being the number of ricochettes, and the ability to control the angle of deflection.
12
13Compare ReflectingLaser and CoinTargetingTrickshot. Also see BouncingBattler, where a character uses this as a fighting technique.
14----
15!!Examples:
16[[foldercontrol]]
17[[folder:Advertising]]
18* Some UsefulNotes/McDonalds commercials had Larry Bird and UsefulNotes/MichaelJordan playing an increasingly ludicrous game of "Horse". [[https://www.youtube.com/watch?v=_oACRt-Qp-s One of them]] ends with one of the men bouncing the ball so it goes in the hoop from outside the building. And then they prepare to do it from ''on top another building''.
19-->"Off the floor, off the scoreboard, off the wall, nothing but net."
20[[/folder]]
21
22[[folder:Anime & Manga]]
23* Both Train Heartnet and Saya Minatsuki of ''Manga/BlackCat'' are able to do this with a technique known as the Reflect Shot.
24* ''Manga/FireForce'': Lieutenant Hinawa is a Second Generation [[PlayingWithFire pyrokinetic]] who can make any bullet he fires from common guns ricochet in midair by carefully and precisely manipulating the sparks produced by the propellant. To put it bluntly, he can shoot around corners.
25* ''Manga/{{Hellsing}}'': Rip Van Winkle's bullets go around in zig-zags until they hit their target, giving them a level of precision that shames homing missiles.
26* ''Manga/JujutsuKaisen'': The [[AdaptationExpansion anime adaptation]] of Jogo's fight with Sukuna has the latter throw the former so hard he bounces at least a dozen times across several city blocks.
27* Mana Tatsumiya of ''Manga/NegimaMagisterNegiMagi'' does this intentionally to gain advantage over the Mahora defenses (having OneHitKill proximity bullets helps).
28* ''Manga/PokemonAdventures'': Gold always carries a billiard cue with him and frequently uses it to launch his Pokeballs to a tactically advantageous position, often ricocheting them off of surfaces to get there.
29* In ''Manga/RanmaOneHalf'' the detachable [[RingsOfDeath blade ring]] of the Kinjakan is ''meant'' to be used like this. When Ranma steals it from the Phoenix people and tries to use it acts like a HyperDestructiveBouncingBall, and a Phoenix woman tells him that it takes years of training to use the weapon properly. Then Ranma immediately uses it a ''second'' time, the ring bounces exactly where he wants it to go, and Ranma gives a smug smirk.
30* ''Manga/SPYxFamily'':
31** Yor occasionally pulls this trope.
32*** When she's training Anya for a dodgeball game, she throws the ball so it ricochets on several trees, even knocking one down.
33*** Another time she kicks a terrorist who's threatening Anya hard enough to make him bounce on the alley's walls a few times before stopping.
34** Loid also pulls this trope off in the ''Code: White'' movie.
35*** The first time is [[spoiler:when he shot all the prizes in a rigged carnival game.]]
36*** The second time is during the climax, [[spoiler:where he managed to hit one of the soldiers with a skilled ricocheting shot.]]
37* In ''Anime/SailorMoon'', the Amazoness Quartet uses this to expose people's dream mirrors.
38* ''VisualNovel/UminekoWhenTheyCry'': The Seven Stakes of Purgatory are shown as part spike, part homicidal guided missile, and part this. And all {{Fanservice}}.
39[[/folder]]
40
41[[folder:Asian Animation]]
42* ''Animation/KaunBanegaSuperstar'': In "Luv Shuv Tey Dinner", an apple Blue Star throws at Red Star misses him and bounces off a lamp and a ceiling fan before it hits Blue Star.
43* ''Animation/PleasantGoatAndBigBigWolf'': In ''Rescue Across Time'' episode 4, a goat fires a slingshot and the projectile bounces on the walls, hits kitchen items, hits a pole, and hits the rock underneath Wolffy's pot, causing the pot to tip over.
44* The characters play badminton in episode 21 of ''Animation/PleasantGoatFunClass: Sports are Fun''. When Wolffy hits the shuttlecock, it ricochets all over the walls of the room before it finally lands on Weslie's side of the playing field.
45[[/folder]]
46
47[[folder:Comic Books]]
48* In one ''ComicBook/ArchieComics'' story, Coach Clayton sees Dilton Doiley effortlessly score hoops by bouncing the basketball off the floor. He recruits Dilton for the basketball team, but Jughead points out the flaw with Dilton's method -- the other players can easily block bounced shots.
49* [[Characters/MarvelComicsSteveRogers Captain America]]'s shield. Due to its unique construction and ''lots'' of practice, for the most part -- others who have stepped into the role, like John Walker, never really got the hang of it like the original did.
50* [[Characters/MarvelComicsCyclops Cyclops]] of the Comicbook/XMen has repeatedly demonstrated the ability to cause his optic blasts to ricochet or reflect off of objects in a trajectory to his liking. He's reflected a single blast off of over a dozen objects before. How the objects [[AsLethalAsItNeedsToBe aren't simply destroyed from the force]] is never explained, but it's one of his niftiest tricks. Predicting ricochets is an intuitive secondary power of his, which means that [[MundaneUtility he can't be beaten at pool]].
51* ''ComicBook/{{Daredevil}}'':
52** Bullseye can do this with ''[[ImprobableWeaponUser anything]]''.
53** Daredevil himself can do it with his billy club on occasion. Most JustForFun/{{egregious}}ly in one of Creator/FrankMiller's issues, where Daredevil throws it through a glass window where, instead of shattering the window completely, it just leaves a small hole, approximately 1.5 inches in diameter. Then it bounces around, knocking out the {{mooks}} and returning through the ''exact same hole''.
54* ComicBook/GreenArrow does this with arrows.
55* ComicBook/JudgeDredd's gun has special "ricochet ammo" for this purpose.
56* ''ComicBook/LegionOfSuperHeroes'': Bouncing Boy’s superpower is to turn ''himself'' into one.
57* ComicBook/LuckyLuke occasionally demonstrates his ImprobableAimingSkills this way.
58* An unintended spoof version is a minicomic by Creator/SergioAragones of ''Magazine/{{Mad}}'' taking on ''ComicBook/{{Superman}}'': All shots ricochet "harmlessly" off him... but he should have thought about the fact that they'd ricochet somewhere where people are standing.
59* Characters/{{Nightwing|DickGrayson}} has done this with his eskrima sticks, having one hit a couple mooks then return to him, even though they're not meant to be thrown in the first place.
60* Miho from ''ComicBook/SinCity'' has done this a few times with her manji shuriken.
61* Characters/{{Wonder Woman|TheCharacter}} has been known to do this with her tiara, which at least has the justification of being able to defy physics because [[AWizardDidIt of it being magical]].
62[[/folder]]
63
64[[folder:Fan Works]]
65* At one point in ''Fanfic/OriginStory'', Superwoman catches Ragnarok's hammer (which is a weaker copy of [[ComicBook/TheMightyThor Thor]]'s weapon), rips the head off the handle, and crinkles it into a ball. She then tosses it past Ragnarok's head. Ragnarok taunts her with a quick, "You missed." She wasn't aiming at Ragnarok. The metal ball that used to be the hammer's head bounces off a rock, and then bounces off a tree, only to smack into the back of Ares's head so hard the god of war is knocked unconscious.
66[[/folder]]
67
68[[folder:Films -- Animation]]
69* ''WesternAnimation/RobinHood1973'':
70** Robin pulls this off by shooting an arrow that had gone off course with another arrow, correcting the trajectory of the first arrow and sending it straight into the bullseye, [[SplittingTheArrow Robin Hooding]] the one that was already in there.
71** Trigger, one of the Sheriff's vulture lackeys, does the accidental version a couple of times with his crossbow. Apparently even when the safety is on (or when he thinks that it is). In the final shot of the movie he attempts to "present arms", it goes off, and the bolt bounces around before hitting one of the hearts on Robin Hood's wedding carriage.
72* In ''WesternAnimation/TheThiefAndTheCobbler'', the titular Cobbler Tack sends a tack ricocheting during the final battle. It eventually hits EvilChancellor Zig-Zag's horse, who launches Zig-Zag off its back, which causes his sword to cut a rope, [[RubeGoldbergDevice which activates a catapult]]...
73[[/folder]]
74
75[[folder:Films -- Live-Action]]
76* In ''Film/AlienResurrection'', when Christie is held at point range, he puts his hands up as if surrendering, only to just shoot the roof. After bouncing two times on the roof, the bullet hits the guy that was behind him and holding a rifle, going through his helmet with ease, and killing him. Strangely, later, [[spoiler:he can't hit a Xenomorph that's running ''straight at him''. He should've tried to bounce it off something]].
77* Playing up Creator/ChuckNorris's SelfParody of his action-hero persona in ''Film/{{Firewalker}}'', this is how Max racks up one of his two kills with a gun, after missing ''five times'' from less than twenty feet.
78* This is Film/HappyGilmore's specialty after being trained to use it to his advantage. In his final match against Shooter, a lookout tower gets in the way of the final hole thanks to a flunkie Shooter hired to ruin Happy's shot. Instead of putting around it and going into sudden death, Happy studies the structure and decides to beat Shooter then and there by hitting the ball so that it ricochets and hits a chute where it rolls perfectly into the hole.
79* ''Film/HouseOfFlyingDaggers'': The daggers, and pretty much every other thrown item.
80* In ''Film/IndianaJonesAndTheLastCrusade'', a tank driver is killed by an errant bullet that ricochets off inside the tank before [[BoomHeadshot hitting him in the forehead]].
81* [[Characters/MCUSteveRogers Captain America]] does this in his movies in the Franchise/MarvelCinematicUniverse with his shield. Somehow, it looks even more improbable in live action. Also, given that the film explains away the unique properties of the shield by saying that it absorbs and deadens vibrations, should be even more impossible to ricochet than a regular disc. And never make any sounds on impact. [[HollywoodScience But whatever, it works.]] Lampshaded by [[Characters/MCUPeterParker Spider-Man]] in ''Film/CaptainAmericaCivilWar'': "That thing does not obey the laws of physics at all, does it?"
82* In ''Film/RoboCop2'' during a raid on a drug lab, a criminal takes a baby hostage. [=RoboCop=] scans for a plot trajectory and uses a ricochet shot off a metal door to [[ShootTheHostageTaker shoot the hostage taker in the head]].
83* Soviet soldiers in ''Film/Stalingrad2013'' shoots at occupiers using a field gun and a burnt tank to change trajectory of its shell.
84* In ''Film/SuicideSquad2016'', Deadshot effortlessly executes a target this way with his wrist gun.
85%%* An epic one (it even gets a replay) in the Thai movie ''Tears of the Black Tiger''. (Administrivia/ZeroContextExample)
86* In ''Film/{{Tron}}'' and its sequel ''Film/TronLegacy'', the [[DeadlyDisc Identity Discs]] behave like this, although since the discs are computer programs and not bound by the laws of physics, this is to be expected. Also, they always come back to their owner when thrown.
87[[/folder]]
88
89[[folder:Literature]]
90* ''Literature/{{Discworld}}'':
91** In ''Literature/{{Pyramids}}'', a young assassin decides to flunk his exam when he finds out that it will end with killing a live target. He misses the target intentionally, but the arrow ricochets a few times in this manner and ends up hitting the target anyway. The examiner misunderstands and thinks that he was just showing off, and lets him pass. (And, to round up a happy ending, the victim turns out to have been a fake too.)
92** In ''Literature/ReaperMan'', Bill Door is ''very'' good at pool, but realises that when it comes to a friendly game at the pub, you get more friends by losing entertainingly, and uses his skill to set up shots that "accidentally" send the cue ball flying off the table and ricocheting around the room before landing harmlessly in somebody's pint mug.
93** There are the trick shots Archchancellor Ridcully sets up on his pool table. Being a Discworld wizard, his "trick shots" involve bouncing the cue ball off of passing seagulls, the back of the Bursar's head (''last Tuesday'', no less!), and possibly even itself.
94** Ridcully manages to ''invert'' this once with the help of Ponder Stibbons. A bit of magical trickery allows the cue ball to pass ''through'' the various piles of paperwork and junk on the table, by rolling into a flat parallel universe when it would normally bound off something. [[MundaneUtility Ponder set up this stunt to impress Ridcully into accepting his department's budgetary needs.]]
95* One of the novels in ''Literature/TheHistoryOfTheGalaxy'' series mentions that there is special software installed to do exactly that with the [[RealRobotGenre Real Robots]] when the enemy is hiding. Why an explosive projectile blows up only when hitting a target instead of a rock is not explained. Presumably, they're smart bullets or something.
96* Many Jedi are skilled at deflecting blaster bolts back at the shooter, but in ''Literature/LabyrinthOfEvil'', Obi-Wan demonstrates proficiency in bouncing bolts off his lightsaber, then watching them go through several more ricochets before they hit their target.
97* ''Literature/TheWorstShotsInTheWest'' has bullets pinging all over the place, yet still somehow managing to hit targets. All the more ludicrous as it's ''[[AccidentalAimingSkills completely unintentional]]''.
98[[/folder]]
99
100[[folder:Live-Action TV]]
101* In the pilot of ''Series/{{Alphas}}'' Hicks is faced with someone using a HumanShield, so he uses his Alpha ability to bounce a bullet off a sign behind them.
102%%* ''Series/BuffyTheVampireSlayer'': Pretty much the only possible way Warren Mears could've hit Tara Maclay with that stray shot. (Administrivia/ZeroContextExample; what stray shot?)
103* ''Series/Daredevil2015'': Two main examples:
104** Matt learns to do this with his Escrima Sticks (and later his custom Billy Club). He usually uses it to non-lethally incapacitate foes. However, they don't always come back, so he uses the move sparingly. His skills in this area are monumentally dwarfed by:
105** FBI Agent Benjamin "Dex" Poindexter. As a child, he was a skilled pitcher in little league baseball. He was so skilled that he almost pitched a perfect game. [[TooQualifiedToApply His team's coach decided to pull him out so that the other team members could still play]]. Dex pleaded to continue pitching (he erroneously believed that pitching perfectly would resurrect his deceased parents), but he was still pulled out of the game. Sad and enraged, young Dex deliberately threw a baseball that ricocheted off a pole and struck the back of the coach's skull, killing him instantly. As an adult, he's perfected this skill to the point where he can accurately ricochet other objects with deadly force, including bullets. This, combined with his near-superhuman ability to hurl everyday objects in a ''straight'' line with lethal force means he's almost impossible to attack head on from a distance, ''if'' he sees his opponent coming.
106* Tested by the ''Series/MythBusters'' with firearms. For the record, bullets lose a lot of energy when they ricochet. The "three ricochets and kills the firer" myth they were working on was solidly Busted.
107* ''Series/RedDwarf'': In "[[Recap/RedDwarfSeasonVIGunmenOfTheApocalypse Gunmen of the Apocalypse]]", an episode set in a computer-simulated Western town, The Cat pulls off non-lethal trick shots in this manner.
108* One episode of ''Series/SaturdayNightLive'' has a cartoon segment called "Mischievous Mitchell". In it, a young boy, named Mitchell, tries to sell ham outside the house of his Jewish neighbors. The dad of the Jewish family, Mr. Goldstein, comes outside to see what is happening. He starts talking and Mitchell shoots a piece of the ham from his slingshot. It hits a tree, ricochets off a sign, and then lands in Mr. Goldstein's mouth. Mr. Goldstein spits out the ham and laughs.
109* {{Invoked|Trope}} in "[[Recap/StarTrekDeepSpaceNineS02E11Rivals Rivals]]" of ''Series/StarTrekDeepSpaceNine''. A device has "changed the balance of luck in different rooms": Chief O'Brien demonstrates this by throwing a ball in a completely random direction in the holodeck. It bounces off the walls several times before returning to O'Brien's raised hand.
110* In ''Series/{{VIP}}'':
111** Vallery Irons tries imitating Xena with her headband. Four enemies knocked out [[ArmorIsUseless despite wearing a helmet]]. At least [[AccidentalAimingSkills she's impressed]].
112** "[[Recap/VIP2x16HardValsNight Hard Val's Night]]": At one point Allen Shellenberger hits a golf ball on top of a table inside a building. The golf ball bounces off various surfaces before finally landing in Jeremy Popoff's martini.
113--->'''Jeremy:''' ''[sips martini with the golf ball still in it]'' It's a little dry.
114* Xena's chakram from ''Series/XenaWarriorPrincess'', which bounces off rocks, pillars, and {{mooks}}' heads before [[PrecisionGuidedBoomerang returning to her hand]]. Exaggerated in an episode featuring a GroundhogDayLoop. To break the loop, Xena has to (among other things) stop a young noblewoman from committing suicide with a vial of poison. However, the distance from where Xena wakes up every morning to where the girl does the deed is too far to reach in the time allowed, in addition to stopping everything else going wrong that day. So she spends at least one day ignoring everything else to take measurements, angles, and distances. When she wakes up again, the first thing she does is go outside, gauge the wind, and throw her chakram across, through, above and between several city blocks in order to be exactly where the poison vial will be when it gets there, as well as putting a stop to everything else along the way. And it returns to her hand afterwards.
115[[/folder]]
116
117[[folder:Pinballs]]
118* The playfield for ''Pinball/HarlemGlobetrottersOnTour'' shows one of the players throwing a basketball that bounces off the heads of five other Globetrotters before flying up the left lane.
119* One of the animations in Creator/{{Gottlieb}}'s ''Pinball/TeedOff'' shows a golf ball careening wildly among a grove of coconut trees.
120[[/folder]]
121
122[[folder:Puppet Shows]]
123* In the Chicken Western Sketch from the [[Recap/TheMuppetShowS2E20 Petula Clark episode]] of ''Series/TheMuppetShow'', the bad guy is dispatched when he attempts to shoot the sheriff and the latter holds up a frying pan to deflect the bullet. It bounces off various objects until it finally hits a lamp, which falls on the bad guy's head and knocks him out.
124[[/folder]]
125
126[[folder:Tabletop Games]]
127* In ''TabletopGame/{{Exalted}}'', you can get a Charm that does this. Some weapons don't even need a Charm.
128* ''TabletopGame/{{GURPS}}'':
129** This can be taken as a cinematic skill or special power.
130** The frisbee grenades from ''TabletopGame/GURPSUltraTech''.
131* In both 5th edition and 6th edition ''TabletopGame/HeroSystem'', you can do this with any ranged attack you have Combat Skill Levels for, unless you specifically take a Limitation on the attack that says otherwise.
132* Available via the Ricochet feat in ''TabletopGame/MutantsAndMasterminds''.
133* ''TabletopGame/PrincessTheHopeful'': One Specchio charm allows a Princess to do this with her ranged attacks, bouncing the projectile to strike weak points or hit enemies in cover.
134* In ''TabletopGame/{{Rifts}}'', a popular sport for [[SuperSoldier Juicers]] is Deadball, a variation of Handball where the ball may randomly extrude spikes after a bounce or ricochet. Eventually, somebody got the idea to (further) weaponize them with versions that can be set to automatically release {{Vibroweapon}} spikes (or better yet, ''explode'') after a set number of bounces.
135[[/folder]]
136
137[[folder:Toys]]
138* Cue sports (such as billiards) calls successful attempts of a pinball projectile to be trick shots. One variation, three-cushion billiards, requires this because a scoring point is awarded by hitting an object ball and three cushions before the second object ball.
139* Both [[Toys/NERFBrand NERF Elite]] darts and RIVAL ball projectiles can ricochet after hitting a surface.
140* In the Inika arc from ''Toys/{{Bionicle}}'', Toa Hewkii gains a Mask of Accuracy. One of the things he does with it is shoot a pebble he created (being the Toa of Stone) and ricochet it off a dozen surfaces before hitting his intended target in the back.
141[[/folder]]
142
143[[folder:Video Games]]
144* ''VideoGame/BatmanArkhamOrigins'': Deadshot, who makes his entrance by shooting down a police helicopter and killing a SWAT officer with the ricochet. His boss fight, which is handled as a Predator encounter, has him regularly lining up shots with three or four ricochets.
145* The Juggler gun frame from the ''VideoGame/{{Boktai}}'' series has laughably weak stats (C Damage, C Stun) but fires shots that ricochet for a ''very'' long while. Given the game's emphasis on stealth and puzzles that involve shooting switches, it's one of the best frames in the game if given the chance.
146* The ''VideoGame/{{Borderlands}}'' series:
147** In ''VideoGame/Borderlands2'', multiple classes can do this:
148*** Sirens have a skill that causes enemy bullets to do this, [[HoistByHisOwnPetard reflecting them back at other enemies]]. Another one of her skills also allows her Phaselock orb to pinball between targets.
149*** Mechromancers have two skills that cause bullet ricochet, one of her trees even ''encouraging'' this practice.
150** ''VideoGame/BorderlandsThePreSequel'' has multiple weapons that can do this:
151*** The Viral Marketer line of {{Legendary Weapon}}s guns have their shots ricochet, and deal damage on hit, if it doesn't hit an enemy, referenced in its FlavorText, and name:
152----> Fwd: Fwd: Fwd: Lol check this out guys
153*** "Trick Shot" prefix guns have bullets that bounce if they don't hit an enemy.
154*** Min Min Lighter {{Legendary|Weapon}} Lasers fire ball lightning that shock nearby enemies, and bounce off things if they don't dissipate before they hit the object.
155** ''VideoGame/Borderlands3'': On top of their hat as the CriticalHitClass of the manufacturers, any [[NewOldWest Jakobs]] firearm you find will be capable of this; as soon as you score a critical hit, that shot will bounce off to a nearby target.
156* ''Franchise/{{Castlevania}}'':
157** The aptly-named Ricochet Stone subweapon that appears in a few games of the series.
158** There's an enemy in ''VideoGame/CastlevaniaPortraitOfRuin'' that uses a rifle that shoots ricocheting bullets.
159* This has been around since [[OlderThanTheNES almost the beginning]] of video games as the pack in title of the Platform/Atari2600, ''VideoGame/{{Combat|Atari2600}}'', has tank fights were you can ricochet shots off the walls.
160* GDI Grenadiers throw Disc Grenades in ''VideoGame/CommandAndConquerTiberianSun'', which bounce a few times before detonating. This can be used to your advantage if you force attack the ground in front of them, causing their discs to bounce and allow them to effectively out-range lower tier defenses such as laser turrets.
161* ''VideoGame/CrossCode'' has [=VRPs=] - Virtual Ricochet Projectiles, which can bounce off surfaces when charged. They serve as both a weapon and a tool for puzzle solving. Every class has their own VRP shape, but triangular and square projectiles ricochet just as well as round ones.
162* ''VideoGame/CrueltySquad'' has the Angular Advantage Tactical Munitions, bullets manufactured to purposefully ricochet as a response to increasing security measures. Unlike most examples of this trope, ricocheting bullets are perfectly capable of hurting you, which makes usage of high damage-per-shot guns very hazardous. The tooltip for the AATM even tells you to Use extreme care when firing directly towards a target.
163* ''VideoGame/Cyberpunk2077'' has this as the overlooked special ability of the "Power Weapon" category of firearms. With a Ballistic Coprocessor hand cyberware piece, ricochet angles will be automatically calculated, and will aim-snap to targets, even when firing from the hip. Building up an intuition of "simple geometry" as the trope image caption entails can enable a player to ricochet easily and frequently on the fly, most commonly with a simple bounce off the ground. A perk in the Engineering perk tree called "Draw the Line" can display ricochet trajectories for these weapons when aiming down sights for more complex ricochet shots, or serve as "training wheels" for building up the angle-eyeballing intuition.
164* ''VideoGame/{{Descent}}'''s Phoenix Cannon ricochets twice off surfaces. A skilled player can use it to shoot robots around corridors. A less skilled player is likely to try to use it to open a door (which works fine for other weapons) and get his own shots bounced back in his face for a [[EpicFail highly embarrassing death]].
165* In ''VideoGame/DevilMayCry3DantesAwakening'', main character Dante in a cutscene hurls a pool table into the air, then shoots the white ball. This causes the white ball to rebound off ''every single other ball'', which then [[RuleOfCool hit and kill]] a {{Mook|s}} each. The special Gunslinger attacks for Spiral lets him ricochet the bullets on what seems to be thin air around a certain area.
166* Your main weapon in ''VideoGame/DGeneration'' is a laser that can bounce off walls up to three times per shot.
167* ''VideoGame/DragonsDogma'' has the Ricochet Seeker/Hunter skill used by the [[MageMarksman Magick Archer]], in which they fire off bolts of lightning magic that bounce around walls and actually get stronger the more they ricochet. As a skill, it is ''extremely'' useful in tight indoor environments such as dungeons and caverns and can make short work of enemies (especially those with a weakness to lightning).
168* ''VideoGame/FinalFantasyXIV'''s Machinists learn a skill that lets them throw a bunch of magnetic plates at an enemy and shoot them, making the bullet ricochet between all the plates and damaging all enemies in the area.
169* ''VideoGame/FlamingZombooka'': The Bouncy projectile, as the name implies, bounces off walls several times (though it can't harm zombies).
170* During the final chapter of Creator/{{Sierra}}'s ''VideoGame/FreddyPharkasFrontierPharmacist'', when Freddy accuses a villainous poker player of cheating locals out of their homes and businesses in card games, the guy pulls a gun on him, leading to a standoff in the saloon where the player must find ''something'' to ricochet their gun off of while taking cover behind a table. Aim wrong, and the bullet bounces all over the place and eventually kills an innocent bystander -- but instead of issuing a GameOver for this (as one would normally expect from a Sierra adventure game), it rewinds the scene (ricochets and all) so the player can try again.
171* ''VideoGame/{{Frobot}}'': Frobot's energy shots will bounce off any walls they hit, as do energy shots fired by enemies.
172%%* ''VideoGame/{{Gauntlet}}'': The Reflective Shot powerup allows players to do this.
173* ''VideoGame/GunfireReborn'' has the Prism throwing knife, which rebounds off floors, walls, and other pieces of scenery. It will even pierce through enemies and occasionally ricochet right back for a second go-round, allowing particularly crafty players to throw one or two Prisms and just let the bouncing knives turn a hallway into a killzone.
174* ''VideoGame/HalfLife2'': The Energy Ball ammo for the pulse rifle (and the energy globes in the Citadel) will ricochet until they hit a target.
175* ''Franchise/{{Halo}}'': A single sniper rifle shot can make multiple ricochets, to the point where players have occasionally killed multiple enemies with only one round ([[AccidentalAimingSkills usually by complete accident]]); the beam rifle is capable of something similar. Additionally, the Scattershot (introduced in ''VideoGame/Halo4'') is a HardLight shotgun whose rounds will ricochet off surfaces (which is almost mandatory due to its [[ShortRangeShotgun piss-poor range]]), making it very deadly in enclosed indoor environments. And yes, it is entirely possible for the bullet to bounce back and kill the player who fired it.
176* ''VideoGame/HellgateLondon'': The Marksman can learn to bounce shots off the environment with 100% effectiveness, and ricochet between multiple targets.
177* ''VideoGame/HollowKnight'': Once launched, Gailen's spinning scythe starts bouncing around the arena, ricocheting off of walls and trying to aim itself at the Knight. He can also summon up to two glowing mini-scythes that do the same.
178* ''VideoGame/IronBrigade'':
179** Certain Sniper Cannons with the RICOCHET and RICOCHET+ can act like this.
180** The "Rise of the Martian Bear" DLC adds all sorts of oddball weapons, including RICOCHET+ Machine Guns (the "[=80-UNC3=] Indirect MG"), of which the flavor text says, "One would think that years of technological advances were involved in the creation of this weapon. In actuality, we just filled it with spring-loaded bullets, and somehow it worked."
181* ''VideoGame/Jak3Wastelander'''s Reflexor gun. That thing will bounce off anything, forever, and if you spam the screen with bullets it's a veritable party of yellow lines. And if you buy the upgrade to make it bounce off things more... hoo boy. Then again, the ''VideoGame/JakAndDaxter'' series doesn't seem to pay attention to reality much anyway.
182* ''VideoGame/JourneyToTheSavagePlanet'': The Nomad Pistol can be upgraded to have this as its level II ChargedAttack. It bounces among clusters of enemies until they all die or it hits a wall or floor, or flies off into the sky. At the highest level, it also explodes when it hits the final enemy in a mob.
183* ''VideoGame/KeroBlaster'': All forms of the Bubble bounce off of surfaces indefinitely until they hit an enemy or a fixed period of time has passed, and the final upgrade for the Fan shoots a spread of 4 shurikens that can each ricochet once.
184* The laser [[PowerCopying copy ability]] in the ''VideoGame/{{Kirby}}'' series is capable of ricocheting from slants. ''VideoGame/KirbyNightmareInDreamland'' mentions this in its description: "Light amplification by stimulated emission of radiation (and it bounces off hills too!)".
185* ''VideoGame/LastRites'' does this with one of it's best weapons, a SpreadShot laser whose projectiles bounces off surfaces. It also comes with abundant ammo and an insanely fast firing rate, allowing you to spam an area filled with zombies or demons with bouncing energy balls destroying every enemy in seconds.
186* ''VideoGame/LostDimension'' gives the protagonist, Sho, an ability called Ricochet, which allows him to pull this off by using his clairvoyance to determine how the bullet will bounce before firing.
187* In the movie-editing minigame at the end of the first chapter of ''Make It Big In Hollywood'', the hero's bullet ricochets off a broken wagon, a blacksmith's sign, and a windmill before hitting the saloon sign, causing the latter to drop on top of the bad guys.
188* The Green Shell in the ''VideoGame/MarioKart'' series will bounce off walls until a certain amount of time has passed, it hits an obstacle or another racer, or it falls off the track, whichever comes first.
189* ComicBook/MoonKnight's [[LimitBreak X-Treme attack]] in ''VideoGame/MarvelUltimateAlliance''. Basically, it's this trope combined with MoreDakka, turning the whole screen into a bouncing, ricocheting BulletHell for the enemies. Pretty much an [[GameBreaker instant boss-killer]] too, especially if it's used in an enclosed room.
190* ''VideoGame/{{MDK}}'':
191** Kurt can collect ricocheting ammo for use with his [[SniperRifle sniper helmet]].
192** Doctor Hawkins in ''VideoGame/MDK2'' can use a loaf of bread together with an atomic toaster to shoot {{projectile toast}}s that can bounce off surfaces a few times before sticking to one and exploding.
193* ''VideoGame/MegaManClassic'':
194** ''VideoGame/MegaMan8'': The Mega Ball produces a small ball that, upon being shot or slid into, launches at an angle and bounces off of walls. The weapon also appears in ''VideoGame/MarvelVsCapcom'' as one of Mega Man's moves, where it functions the same way (albeit bouncing off of the sides of the screen).
195** ''VideoGame/MegaMan10'': Strike Man's Rebound Striker qualifies for this -- on the third bounce, it heads directly for Mega Man.
196** ''VideoGame/MegaMan11'': After defeating Bounce Man, Mega Man acquires the Bounce Ball, a weapon that fires three balls (six with the [[SuperMode Power Gear]] active) that ricochet off walls. Unlike the Rebound Striker from ''10'', they don't get stronger with each bounce, functioning more like a combination of the Triple Blade from the same game and the Mega Ball from ''8''.
197* ''VideoGame/MetalGear'':
198** Revolver Ocelot in ''VideoGame/MetalGearSolid'' can bounce bullets off the wall to hit the player around corners.
199** ''VideoGame/MetalGearSolid3SnakeEater'' lets you do this as well once you get your hands on a Colt Single-Action Army, though its usefulness doesn't go far beyond RuleOfCool since it's 100% reliant on your own ability to use it with no auto-aiming feature.
200** ''VideoGame/MetalGearSolidVThePhantomPain'' brings back the Ricochet Revolver as the "Tornado-6". It's based on the Mateba 2006M (made by the same company that made the Model 6 Unica semiauto revolver) and named after "Tornado" Yoshida, Revolver Ocelot's motion capture actor.
201* ''VideoGame/MonsterHunter4 Ultimate'': The scales Tidal Najarala throws from its tail are not sound-sensitive like those of the standard Najarala (which explode when that monster roars in order to hurt the hunter or prey it's fighting against). Instead, they're thrown so the water globules Tidal spits hit them to be redirected onto their targeted enemy. Sometimes the globule, after hitting a scale, goes to hit ''another'' before aiming at the hunter to further trick them.
202* ''VideoGame/{{Muri}}'': The Laser ammo splits when hitting a surface head-on, then bounces off at 45 degrees and then keeps bouncing around three times. They don't bounce if they manage to damage a target.
203* ''VideoGame/NuclearThrone'': Shell-using weapons, as well as the "Pop" guns, fire projectiles that bounce off walls. The Shotgun Shoulders mutation increases the range and speed at which they bounce. The [[DeadlyDisc Disc Gun's]] sawblades also bounce off of walls.
204* ''VideoGame/OperationMatriarchy'' grants you a Velian biomass launcher which fires green energy plasma that bounces all over the place until it hits a target. Luckily it doesn't hurt you.
205* ''VideoGame/{{Overload}}'' has the Reflex Cannon, which fires reflective plasma orbs. These orbs can reflect towards the general direction of enemies when upgraded, making a fully upgraded Reflex a convenient way to clear out rooms with many enemies.
206* Hanzo from ''VideoGame/{{Overwatch}}'' used to be able fire a special projectile, the "Scatter Arrow". Upon hitting an obstacle, the arrow split into bouncing projectiles, which was useful for taking down enemies in a large area. ''[[GameBreaker Too useful]]'', which is why it was eventually removed and reworked into "Storm Arrow", which just lets him [[{{Multishot}} fire multiple arrows in a quick burst]], [[DifficultButAwesome making the lethality based off of player skill rather than geometry]], though the arrows do still bounce once each. He still retains the ability in ''VideoGame/HeroesOfTheStorm'', however.
207* ''VideoGame/PAYDAY3'': Blade Bouncer, found in the Infiltrator tree, allows throwing knives to bounce twice off the environment, with each bounce increasing their damage.
208* ''VideoGame/PerfectDark'''s grenades are rather humdrum until the secondary mode, "Proximity Pinball", is activated -- after which they start bouncing throughout the level until an enemy gets close enough to set off the proximity trigger. Multiplayer matches including them taught players to dread that innocent little "boing" sound...
209* The Harrier attack in ''VideoGame/PN03'' shoots multiple ricocheting projectiles.
210* In ''VideoGame/ProjectEden'' you can use the disc launcher to kill enemies around corners. It looks similar to a [[Franchise/{{Tron}} certain movie]].
211* The Chopper from ''VideoGame/RatchetAndClankGoingCommando'' shoots out bladed stars which will ricochet off of surfaces up to three times as they cut through targets. Its upgrade, the Multi-Star, divides the initial disc into two to spread out the ricochet further.
212* Magoichi Saika is TheGunslinger of ''VideoGame/SamuraiWarriors'' and has truly ludicrous ricochet skills... at bouncing ''[[https://youtu.be/nU2ZG2GOOs0?t=60 his own bullets off each other mid-flight]]'', resulting in a cloud of impossible ricochets.
213* In ''VideoGame/SenranKagura'', Ryōbi's strong attack is a single sniper shot that bounces around the stage.
214* The "bounce" bot from ''VideoGame/{{Shatterhand}}'' fires projectiles that rebound off walls.
215* In ''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers'', if you die by entering the hatchway of the patrol ship instead of the landing gear, you get this message:
216-->The young shuttle pilot, his seat suddenly [[BringMyBrownPants humidified]] by your surprise entry, fires his pulseray. The shot just misses you and then bounces off the reflective surfaces of the cabin... eventually managing to fatally perforate you. Just as you fade from the living organism club you think, in amazement, "So that's what my spleen looks like!"
217* ''VideoGame/Splatoon2'' has the Curling Bomb sub weapon, which, as its name implies, is a bomb that resembles a curling stone. When thrown, it quickly slides forward along the ground and can bounce off walls before detonating when in range of an opponent.
218* In ''VideoGame/JediKnightDarkForcesII'' and its sequels, the Wookiee Bowcaster's secondary fire mode shoots an energy bolt that can ricochet off solid objects up to five times. If it hits a living target it detonates immediately. It's moderately useful for when you know there's a bad guy around a corner and want to get him without exposing yourself to counterattack. Thermal detonators (think hand grenades, more or less) can also be bounced off a wall or other object.
219* The Mutalisk in ''VideoGame/StarCraftI'' and [[VideoGame/StarCraftII its sequel]] has an attack that bounces three times, each time doing less damage.
220* ''Franchise/SuperMarioBros'':
221** ''VideoGame/SuperMarioBros3'' has Wendy O. Koopa's bracelets act as a pinball projectile, bouncing off the walls and floors. Unlike the previous bosses, these take longer to despawn.
222** In ''VideoGame/SuperMarioLand'', instead of the series's standard {{fireballs}} you throw ricocheting balls. Mario's fireballs in the ''VideoGame/SuperSmashBros'' series bounce off walls and floors in reference to this.
223* In ''VideoGame/{{Tank|1974}}'', two players control tanks that fire missiles at each other. On some levels the missiles bounce, and intricate trick shots are possible.
224* Prevalent in the ''Franchise/TouhouProject'' series:
225** In ''[[VideoGame/TouhouGensokyoLotusLandStory Lotus Land Story]]'', Reimu, the Stage 4 boss in Marisa's playthrough, has yin-yang orbs that bounce everywhere in her battle, making it even harder for Marisa to dodge them because there are so many of them.
226** One of the possible Stage 4 bosses in ''[[VideoGame/TouhouKaikidanMysticSquare Mystic Square]]'', Mai, attacks with bouncing ice spheres that shatter into pieces. She uses this attack pattern at least twice in her battle.
227* In ''VideoGame/TowerFall'', laser arrows can bounce off walls and ceilings. After several bounces, the arrow loses its power and, unlike regular arrows, disappears if left alone for more than a second.
228* ''VideoGame/{{Tribes}}'':
229** The Blaster rifle fires energy bolts that ricochet off of walls and terrain. It's particularly dangerous to the user, as there's nothing stopping the blaster bolts from ricocheting straight back into the user in cramped areas, especially since the bolts [[ArmorPiercingAttack go straight through shields]].
230** The Spinfusor (the [[DeadlyDisc blue exploding frisbee launcher]]) in all games will ricochet off of water surfaces at shallow angles (and explode at high angles), allowing skilled players to bounce discs under cover or nail plays from unexpected angles.
231* ''VideoGame/TronTwoPointOh'' gives you the legendary Disc as your primary weapon. Bouncing shots off the floor or walls is one of the best ways to control them over longer distances.
232* In ''[[VideoGame/{{Turok}} Turok 2]]'' an upgrade to the {{sho|rtRangeShotgun}}tgun, the Shredder, does this.
233* Ricochet Bombs in the ''VideoGame/TwistedMetal'' series. In earlier incarnations (Pre ''Twisted Metal: Black'') the bombs last forever until hitting a vehicle, and each undetonated bounce increases the power of the overall bomb. [[HilarityEnsues With the unlimited ammo cheat]]...
234%%* The [=RazorJack=] from ''VideoGame/UnrealI'' can fire {{deadly disc}}s that ricochet off surfaces until they hit the target.
235%%* The Ripper from ''VideoGame/{{Unreal|I}}'' and ''VideoGame/UnrealTournament'' fires ricocheting discs capable of decapitating everyone if they hit the neck, and the Flak Cannon is a {{BFG}}-sized shotgun which fires red-hot ricocheting shrapnel.
236%% Two guns from the same game that seem to be describing the same thing. I don't know which is correct, so I'm hiding these until someone can fix it.
237* In ''VideoGame/{{Vindictus}}'', the Ricochet Shot skill. {{Lampshade|Hanging}}d in the description, which outright says that it defies the laws of physics and offers no explanation.
238* In ''VideoGame/WarcraftIII'', the thrown glaives of the Night Elf Huntresses bounce twice normally and can be upgraded to do so once more. It's based on the Mutalisk attacks from ''[=StarCraft=]'', which makes sense considering both games were made by Creator/BlizzardEntertainment.
239* ''VideoGame/{{Warframe}}'' features the [[https://warframe.fandom.com/wiki/Cedo Cedo]], a magazine-fed automatic shotgun with the unique property of an alternate fire mode, launching a glaive that ricochets off walls, floors, and enemies to cover its victims in horrible miasmas that load them down with debilitating status effects. A single glaive can bounce between half a dozen victims and ruin everyone's day accordingly.
240* In ''VideoGame/WiiPlay'''s subgame "Tanks!", you can shoot bullets that ricochet on walls twice. Not only that, but a some of the enemies' shots can also ricochet off walls.
241* ''VideoGame/{{Wipeout}}'''s non-locked-on missile and shuriken (the latter is eliminator mode only).
242* ''VideoGame/WorldOfWarcraft'':
243** During the Warlord Zon'Ozz encounter, the primary encounter mechanic is bouncing an orb between two sets of players; the orb does increasing damage each time it hits a player, divided between all players. After a certain point, you must hit the boss with an orb, putting a damage-increasing debuff on him. If the orb hits the wall of the arena without hitting a player, it will damage all players, and this most often resulted in a wipe when Dragon Soul was current.
244** On Heroic, the Iron Juggernaut's sawblade bounces between players.
245** Demon Hunters can use the Throw Glaive ability, which ricochets a demonic weapon across three enemies.
246* Jr. from ''VideoGame/{{Xenosaga}}'' has a few of these attacks. One of his "normal" attacks in the first game involves flipping a coin and shooting it, hitting an enemy with the ricochet. One of his special attacks, however, involves throwing a handful of coins at the enemies and firing a single bullet, bouncing it off all the coins in order to hit multiple enemies.
247* In ''VideoGame/{{Xexyz}}'', the 45B Ball weapon fires balls that bounce at 45-degree angles.
248* ''VideoGame/XRebirth'''s Inertial Hammer fires a shotgun-spread of particles wrapped in ferromagnetic fluid, which will ricochet several times after striking targets. It's particularly useful when you have wedged your ship in some narrow space of an enemy capital ship, allowing you to double or triple the effective damage of the gun by ricocheting it. Annoyingly, stations will get angry at you if the ricochets hit their station while you're defending it from SpacePirates.
249[[/folder]]
250
251[[folder:Web Animation]]
252* ''WebAnimation/DeathBattle'' has this happen in "[[Recap/DeathBattleS07E17RedVsBlue Red VS Blue]]" courtesy of [[TeamKiller Caboose]] that nails [[BoomHeadshot Donut in the head]], along with Agent Texas, Tucker, and Church.
253* In ''WebAnimation/{{Haloid}}'', MC combines this with a SniperRifle, a pair of Energy Shields, and some ''serious'' ImprobableAimingSkills. ''Twice.''
254* ''WebAnimation/RedVsBlue'':
255** In ''[[WebAnimation/RedVsBlueTheRecollection Reconstruction]]'', Church lands an impossible ricochet shot on the Meta... by accident, and it ricochets ''nine'' times before hitting the Meta in the foot. Hardly an ideal shot, even if he meant to do it, though it ''does'' prove to be helpful... by providing the heroes with a trail of blood to follow.
256** Played with and {{subverted|Trope}} when Agent Washington picks up a gun in ''[[WebAnimation/RedVsBlueTheProjectFreelancerSaga Project Freelancer]]'' that fires ricocheting energy pellets. He declares it the worst gun ever. Of all time.
257[[/folder]]
258
259[[folder:Webcomics]]
260* In ''Webcomic/BoyfriendOfTheDead'', ActionSurvivor Alex takes out three zombies with the head of a fourth in a single ricocheting shot. She's probably right that she could have been a pro golfer.
261* ''Webcomic/GrrlPower'': An accidental example when [[http://grrlpowercomic.com/archives/2945 Sidney reactivates]] her {{Deflector Shield|s}} just as an alien monster fires on a building close to her and a piece of shrapnel grazes her cheek. Problem is, the fast-moving shrapnel is still inside the shield when it erects, ricocheting inside the barrier until it hits Sydney in the gut.
262* The lucky shot variety is subverted in [[http://www.giantitp.com/comics/oots0436.html one strip]] of ''Webcomic/TheOrderOfTheStick'', where a stray poisoned arrow nearly hits several things, including Vaarsuvius, only to bounce away very close to them.
263* ''WebComic/RavensDojo'' has a story arc involving an extended battle with a Mexican gunslinger/necromancer who fights exclusively by ricocheting his bullets off of gravestones, and has them set up to prevent being able to dodge. Wherever he and an opponent are, he can shoot in a seemingly-random direction and strike his enemy. However, by the time they hit their intended target, they've lost all stopping power and just kinda stick there from dried sweat. His opponent ends up covered head-to-toe in bullets just standing there thinking up some more witty banter. Yeah, [[CoolButStupid it's that kinda comic]].
264* Vallant, of ''Webcomic/TehGladiators'', takes AccidentalAimingSkills to a new level of insanity when his shots ricochet around the Arena like buzzing flies until they finally hit something -- never what he was aiming at but always something that helps Teh Gladiators win.
265[[/folder]]
266
267[[folder:Western Animation]]
268* Happens occasionally on ''WesternAnimation/{{Archer}}'' with bullets deflecting off metallic surfaces -- usually resulting in Brett catching it in a painful way. One time, Archer manages to track a stray bullet's path down across a steel door, a drinking fountain, two separate corridors, Cyril's [[PocketProtector pocket watch]], a fire extinguisher, two levels of stairwell, and ''then'' Brett.
269-->'''Archer:''' Come on, this is awesome! It's like we're the [[WhoShotJFK Warren Commission]]!
270* ''WesternAnimation/BatmanTheBraveAndTheBold'': In "The Mask of Matches Malone!", [[Characters/BatmanHuntress Huntress]] (who is [[UnwillingSuspension dangling from a crane]] tied to Characters/{{Catwoman|SelinaKyle}} and Characters/BlackCanary and being lowered into a SharkPool), fires her crossbow and ricochets her bolt off several objects so it rips the gag off Canary's mouth.
271* An episode of ''WesternAnimation/FamilyGuy'' has Brian and Stewie trapped in a bank vault where they accidentally fire a gun and the bullet ricochets all over the place while Brian and Stewie hide under a table. The episode cuts to commercials before the bullet stops.
272-->'''Stewie:''' How long is this going to take?\
273'''Brian:''' No idea.
274* Happens in the ''WesternAnimation/JusticeLeagueUnlimited'' episode "[[Recap/JusticeLeagueUnlimitedS3E5FlashAndSubstance Flash and Substance]]": Batman fires a flare into the air, seemingly aiming for Mirror Master, but it ricochets off various objects before falling into a mirror. Mirror Master jeers, "You missed me!", not realizing that [[spoiler:Batman launched it in the mirror so the Flash, trapped in a mirror dimension, could find his way back and kick butt]].
275* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode "[[Recap/MyLittlePonyFriendshipIsMagicS6E2TheCrystallingPart2 The Crystalling - Part Two]]", the baby alicorn Flurry Heart keeps firing off uncontrolled blasts of energy, and an especially unfortunate one ends up ricocheting off Rarity's hand mirror, Shining Armor's defensive shield, Starlight Glimmer's protective bubble, and burning a big old hole through Twilight's MacGuffin book.
276* In ''WesternAnimation/TheOwlHouse'' episode "[[Recap/TheOwlHouseS2E9EclipseLake Eclipse Lake]]", Hunter fires several magic blasts into the walls of the cave he's fighting Amity in, sending them wildly bouncing about the battlefield and turning it into chaos. This is {{Justified|Trope}} because the cave walls are [[GiantCorpseWorld the Titan's]] veins, which have [[AntiMagic extreme resistance to magic.]]
277* On ''WesternAnimation/PhineasAndFerb'', Isabella does this in a foosball match, after saying that the next shot will go in.
278* Ricochet Rabbit from ''WesternAnimation/RicochetRabbitAndDroopALongCoyote'' bounces ''himself'' off of objects.
279* {{Exaggerated|Trope}} in the WesternAnimation/BugsBunny short ''WesternAnimation/WildAndWoollyHare''. After explaining to WesternAnimation/YosemiteSam how his next shot is going to bounce off about half the town's buildings before coming back into the room and part Sam's hair right down the middle, Bugs fires. It does ''exactly'' what he said it would, including splitting Sam's hat in half during the parting of his hair.
280[[/folder]]
281
282[[folder:Real Life]]
283* The Hollywood image of intentionally hitting a target by deflecting a bullet off of dozens of randomly angled surfaces after mere seconds of observation with a random firearm is generally deemed impossible, as ballistic projectiles lose energy when ricocheting (the same way a bouncing ball never goes as high as its first bounce) and eventually will drop to non-lethal speed before ultimately succumbing to air resistance and gravity. With each deflection, the spin of a projectile is also altered; this can have varying effects depending on how and by how much the spin changes and the type of projectile. This is not entirely unpredictable -- for instance, professional pool players often use backspin and sidespin to control how balls deflect and the curve of their path by striking them at the proper angle -- but it is extremely difficult to learn even in this example.\
284In addition, for metal projectiles like bullets, each deflection further deforms the projectile. This alters the aerodynamics of the projectile, and the angle of future deflections. All of this combined means that one or two deflections is theoretically possible for someone with absurd levels of skill, and if a [[FormulaicMagic geometry wiz]] with plenty of time and an extremely steady hand pulled the trigger a three-or-four-bounce lethal shot may be plausible, depending on how extreme the curve is [[note]]a right angle or bouncing around an obstruction: maybe plausible. Full 180? Not happening.[[/note]]. After more ricochets than that, a bullet's flight path can be considered essentially random, and it probably won't have enough energy left to be lethal.\
285Of course this all goes out the window if there's even a little AppliedPhlebotinum or {{Unobtanium}} involved--physics just passes the remote to [[MinovskyPhysics its brother]] and [[PassThePopcorn grabs the popcorn]].
286* A handful of [[https://en.wikipedia.org/wiki/Exhibition_shooting professional trick shooters]] have successfully performed stunts involving hitting a target by ricocheting a bullet off of one or more metal plates. It is one of the most difficult and dangerous trick shots, requiring years of practice, precise preparation, extreme levels of skill, and a well-maintained firearm to successfully perform. For comparison, throwing a coin into the air and shooting it before it lands is a stunt which many professional exhibition shooters master early in their careers. To repeat: people who consider [[ImprobableAimingSkills shooting coins out of the air]] an entry-level trick consider a one-or-two-deflection shot an [[TheGunslinger impressive display of skill]].
287* Bullets hitting a hard surface (such as a wall or roadway) at an angle tend to move parallel to the surface. It's possible to bounce bullets under cars to hit people hiding on the other side. Soldiers in urban environments don't stand too close to walls for the same reason.
288* The Francisca, a medieval throwing axe, was actually designed to allow it to be used in this manner. The hatchet-like weapon features a long, thin, extremely heavy head, and a relatively short handle. When thrown properly, this odd design caused the axe to tumble and bounce upon impact, allowing them to strike foes carrying heavy shields from below or behind after bouncing off of other shields or the ground.
289* [[ArmorPiercingAttack Depleted uranium shells]] lose just enough power upon impact to keep them from exiting whatever enclosed vehicle they've struck, usually tanks. This, combined with the impact, causes them to shatter into razor-edged shards that bounce around inside, shredding components and [[BloodyHorror crewmembers]].
290* The "Magic Bullet" conspiracy claim concerning the assassination of UsefulNotes/JohnFKennedy tries to argue for a second shooter by claiming that the "Lone Gunman" theory has one of the bullets do this. However, this is based on the mistaken belief that everyone was sitting at the same height and facing forward; when the trajectory is traced with everyone sitting the way they ''actually'' were (Kennedy sitting slightly higher due to his custom chair for his back injury, with everyone turned around, ducking, and otherwise rotated), the bullet bounces ''once''.
291[[/folder]]

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