Follow TV Tropes

Following

Context Main / HeavyEquipmentClass

Go To

1%% Note: Before adding an example, consider if a character actually stands out for their equipment range. In a game where everyone has an assigned weapon type and either everyone uses the same armour or there is no armour option available will not have any characters fitting the "Heavy Equipment Class" label unless their weapon type does noticeably more damage than the other characters. Likewise, a class that is able to access all weapons and most armour or some weapons and all armour will not qualify as a Heavy Equipment Class if in the same game as a class that can equip all weapons and armour.
2
3->''"I am Heavy Weapons Guy, and'' this ''is my weapon."''
4-->-- '''The Heavy''', with his hands on a 150kg [[GatlingGood Minigun]], ''VideoGame/TeamFortress2''
5
6Equipment is a near quintessential part of a RolePlayingGame and have snuck into games with RPGElements as a result. While {{Player Character}}s have a range of weapons and armour to gear up for the foes they have to face, some equipment simply is too bulky for a number of characters, with only those with the right strength and training capable of properly utilizing this equipment, namely the Heavy Equipment Class. They tend to go under the class name of "Warrior" or "Fighter" in Fantasy and Historical settings while named "Soldier" or "[[ExactlyWhatItSaysOnTheTin Heavy]]" in Modern and Sci-Fi settings. Whatever the setting though, expect this class to dish out powerful blows with their preferred weaponry and wearing armour that can absorb such powerful blows.
7
8What type of equipment they use will depend on the technology level available, although it will typically overlap with BrutishCharacterBrutishWeapon in some form. In worlds where advanced firearms do not exist (or, at least, are not commonplace), they'll wield swords, axes, hammers or polearms that, if not requiring two hands to wield, will have a hefty shield alongside them. Modern and futuristic settings meanwhile will either have this class be the one familiar with military grade weaponry such as assault rifles if such proficiency would stand out or in the case of every character being familiar with military weaponry, have this class get exclusive use of bigger guns such as machine guns or rocket launchers. If armour choice is also a factor, expect it to be of the highest defence such as full plate armour in a medieval setting or heavy-duty power armour in a futuristic setting.
9
10Due to the perception that wearing weighty armour would slow someone down, members of this class tend to be {{Mighty Glacier}}s[[note]]In reality, full plate armor was designed so the wearer could move quickly[[/note]], though if the game developer wants to be more realistic or find such sluggishness would be too crippling for a physical character in combat, they will be LightningBruiser instead. Likewise, the tendency of games having [[ArmorAndMagicDontMix armour interfere with magic]] will mean that those of this class will usually be a MagicallyIneptFighter, with the MagicKnight exceptions still most likely better in physical ability than spellcasting rather than equally strong at both areas.
11
12In older [=RPGs=], they tend to be more reliant on equipment than other classes like the SquishyWizard who can stay in the back dishing out magic or the [[TheSneakyGuy Sneaky Rogue]] who can hide from danger. The fact that their equipment tends to be more expensive than other classes is a bit of a hindrance. However nowadays, not only is equipment reliance shared across most classes but there is an increased focus on finding weapons and armour rather than buying it.
13
14Contrast with the BareFistedMonk, who is a capable physical combatant despite fighting without weapons. Compare ItemCaddy for a character who gets more use out of equipment in general. Subtrope of TheBigGuy.
15
16----
17[[foldercontrol]]
18
19!!Role-Playing Game Examples:
20[[folder:Eastern [=RPGs=]]]
21* The MMORPG ''VideoGame/ConquerorsBlade'' divides player characters (called heroes or warlords) into light, medium, and heavy classes. Heavies wear heavy armor and use large, slow-moving weapons such as sword and shield, poleaxe, maul (i.e., giant hammer), and glaive (i.e., [[XOnAStick sword on a stick]]). Their purpose is to tank damage, hold points, and deal out crowd-control attacks (knocking enemies over). In a subversion of this trope, they actually don't move any slower than their lighter counterpart classes.
22* ''VideoGame/DragonsDogma'':
23** The Fighter basic vocation fights with Sword and Shield and of the three basic vocations are best suited for Heavy armor.
24** The Warrior advanced vocation trades the shield of the Fighter for [[BigFreakingSword Greatswords]] and [[CarryABigStick Warhammers]], which no other class can. This makes them more reliant on their heavy armor to protect them.
25* ''VideoGame/DragonQuest'':
26** In most games of the series, the Hero will not only pick up almost any sword, shield and piece of armour their lie their eyes on, but also have exclusive use of a powerful set of equipment. Noticably, not only are they {{Magic Knight}}s (with the exception of the Prince of Midenhall in ''VideoGame/DragonQuestII'') but their spells rival the power of dedicated magic users.
27** Warriors not only keep up with the Hero's choice of arsenal in ''VideoGame/DragonQuestIII'', but are capable of using a few weapons the Hero cannot such as the Sizeable Scissors and the Sledgehammer. On the downside, they not only lack the Hero's magic, but also their agility, being a MightyGlacier.
28** Ragnar follows the example of the Warrior class in ''VideoGame/DragonQuestIV'', which is only natural for a royal knight.
29** Outside of the Hero, two human characters pick up this in ''VideoGame/DragonQuestV'' role being Parry and Tuppence. While Tuppence is a MagicallyIneptFighter, Parry is a MagicKnight on par with the Heroes of other entries. [[spoiler:This foreshadows that Parry is TheChosenOne.]]
30** Yangus from ''VideoGame/DragonQuestVIII'' is an unusual example as while they have exclusive access heavy weaponry such as Axes and Scythes, their armour range is for the most part distinct from the Hero's (though, give the same level of defense).
31** ''VideoGame/DragonQuestXI'' is unusual for the series as the second Heavy Equipment character taking the role of SixthRanger, [[spoiler:Hendrik]].
32* For ''Franchise/FinalFantasy'', a good way to tell if a character or job fits this trope is if they can equip Heavy Armor.
33** The Warrior in ''VideoGame/FinalFantasyI'' is uncontested with armour range with it expanding after they upgrade to the Knight, with only the Ninja having a slightly better weapon range.
34** Cecil, Kain and Cid in ''VideoGame/FinalFantasyIV'' are good candidates to put in the front row thanks to their strong weapons and armour.
35** The "Warrior" jobs of ''VideoGame/FinalFantasyV'' both are able to equip heavy armor and their job's weaponry has high-attack power. These jobs are the Knight, Dragoon, Samurai, Berserker, Mystic Knight and remake exclusive Gladiator.
36*** The Freelancer and Mime jobs are not only able to equip all heavy armour and any weapon of any "Warrior" job, but every other piece of equipment too, but the fact these classes require mastery of other classes to reach full power means their use is best saved for end game.
37** In ''VideoGame/FinalFantasyVI'', Terra, Celes, Edgar and Cyan know their way around heavy armour, with Terra and Celes being strong swordswomen, Edgar capable with both swords and spears while Cyan being the sole character capable of using Katanas.
38** Steiner and Freya of ''VideoGame/FinalFantasyIX'' are the only two permanent party members that can use heavy armour, with their preferred weapons being a sword and a spear for the two of them respectively.
39** The ''International Zodiac Job System'' edition of ''VideoGame/FinalFantasyXII'' gives four of its twelve classes access to all versions of Heavy Armor, these classes being the Knight, Uhlan, Foebreaker and Time Battlemage. But while the former three classes are well suited to front-line combat, the Time Battlemage's specialty with crossbows and time magic makes the latter better suited from fighting at a distance.
40* ''VideoGame/XenobladeChronicles1'': Armour classes heavier than "light" requires the would-be wearer to have a specific skill unlocked in their skill tree to wear it, and though no character starts with the skill that allows wearing heavy armor, [[TheBigGuy Reyn]] can unlock that skill very quickly. Other characters require a lot more skill points to unlock the skill to wear heavy armour, though they can also copy the skill from Reyn if their [[RelationshipValues affinity]] with him is high enough.
41[[/folder]]
42
43[[folder:Tabletop [=RPGs=]]]
44* ''TabletopGame/DungeonsAndDragons'':
45** The Fighter is the TropeMaker of the Heavy Equipment Class, being the only one of the original three classes proficient in all kinds of weapons and armor. Later editions put an emphasis on their combat ability by giving additional combat feats in 3rd Edition and giving them extra attacks per turn in 5th Edition, but they're one of the few classes able to wear heavy armor without any additional feats or perks required for it.
46** The Paladin rivals the Fighter in equipment range with access to some divine magic on top of this. However, they need to obey the [[CodeOfHonour Paladin's Code]] or else they will be stripped of their powers and end up playing as a weaker version of the Fighter.
47* In ''TabletopGame/OnlyWar'' while any character can learn how to use heavy weapons if they want to the Heavy Gunner specialty is the one that focuses on heavy weapons. In addition to starting with a heavy weapon (and the training to use it) they have the unique ability to train their comrade to assist them in stabilizing and reloading their chosen weapon.
48* ''TabletopGame/{{Pathfinder}}'':
49** While Fighters were proficient in all martial weapons in ''1st Edition'', they were also the dedicated heavy armor class via the Armor Training class feature, which reduces ability check penalties for wearing heavier armor sets, and natural proficiency towards tower shields. Even more importantly, Armor Training lifts the movement speed penalty of medium and heavy armor (at Fighter levels 3 and 7, respectively), giving Fighters an unmatched combination of defense and mobility.
50** The ''2nd Edition'' makes the Fighter Heavy Weapons Class and the Champion (basically Paladin going by a more general name) Heavy Armor Class. Simply put: no character, rules as written, will attack as accurately as the Fighter or be as hard to hit as the Champion.
51* ''TabletopGame/StarWarsD20''[=/=]''Saga System'': The Soldier class is the only one with access from the start to training in the use of heavier armor and weapons. Which in the former case was [[ArmorIsUseless a decidedly mixed blessing]] unless you specialized some to gain more benefits from wearing one.
52* ''TabletopGame/{{Starfinder}}'':
53** The Soldier is the only class that starts with proficiency in longarms and heavy weapons, along with being one of two classes that has innate heavy armor proficiency. On top of this, they are able to use advanced melee weapons.
54** The Vanguard is the other class innately capable with heavy armor and is the only class that can use shields from the get go. While the only guns they can use are small arms without feats expanding their weapon range, they make up for it with their capability with advanced melee weapons.
55* ''TabletopGame/WarhammerFantasyRoleplay'': Dwarfs have double the carrying capacity of other races, plus a special talent that negates the movement speed penalty from heavy armour, enabling them to wear plate armour and heavy weaponry that would weigh down any but the strongest non-dwarf -- [[PerpetualPoverty provided they can afford it]], of course.
56[[/folder]]
57
58[[folder:Western [=RPGs=]]]
59* ''VideoGame/DiabloII'' has the Barbarian, one of two equivalents of the Warrior from the first game, who is the only character who can [[OneHandedZweihander wield two-handed swords in one hand]], and can even dual-wield them.
60* ''VideoGame/DiabloIII'':
61** The Barbarian is the only character who can wield "Mighty Weapons", one and two-handed weapons that cannot be wielded by other classes.
62** The Crusader, introduced in ''Reaper of Souls'', can wield a two-handed weapon in one hand, but cannot dual-wield them like the previous game's Barbarian, preferring to use them with [[LuckilyMyShieldWillProtectMe a big shield]] instead.
63* Of the player classes in ''Franchise/MassEffect'', Soldiers stand out for their affinity with weaponry.
64** ''VideoGame/MassEffect1'': Not only are the Soldiers the only Player Class that has Talents in the Assault Rifle, but are also the only class that has Talents with both Shotguns and Sniper Rifles and the only class that can wear Heavy Armor.
65** ''VideoGame/MassEffect2'': Soldiers start with the highest number of weapon training of the six classes, proficient in Heavy Pistols, Shotguns, Sniper Rifles and are the only class that start with Assault Rifle weapon training.
66** ''VideoGame/MassEffect3'': While any class can use any weapon effectively from the get go, the weight of one's combined weaponry compared to the class's weight limit now determines the cooldown modifier for their powers. Soldiers have the highest weight limit, allowing them to carry more and/or heavier weapons without penalty than any other class.
67* ''Franchise/TheElderScrolls'' series: The [[OurOrcsAreDifferent Orcs/Orsimer]] are one of the many playable races throughout the series, and they specialize in heavy melee combat and durability. This is more pronounced in ''VideoGame/TheElderScrollsVSkyrim'' where they have a racial trait that gives them double attack and defense for a minute, along with inherent boosts to the Two-Handed Melee and Heavy Armor skill trees.
68* ''VideoGame/{{Ultima}}''
69** ''VideoGame/UltimaIII'': While the Barbarian, Paladin and Lark were capable of using all weapons and the Ranger was capable of using all armour, only the Fighter is capable of using all weapons and armour.
70** ''VideoGame/UltimaIV'': Unusually for an RPG thanks to the Fighter class's aversion to magic overall, they have less of an equipment range than the Paladin who are capable of using more enchanted heavy weapons and armour with the Fighter.
71* Warriors in ''VideoGame/WorldOfWarcraft'' are able to wear heavy plate armor and stand out as being able to use all weapon types except for wands. Fury warriors are the only specialization in the game that can {{dual wield|ing}} ''[[OneHandedZweihander two-handed weapons]].''
72[[/folder]]
73
74!!Examples from Other Game Genres:
75[[folder:Fighting]]
76* ''VideoGame/TournamentOfLegends'': The entire Massive weight class carry the heaviest weapons in the game, and if they defeat each other they gain [[CarryABigStick take the other's weapons]]. You've got three options [[RockMonster "Jupiter"]], Bravehoof and Vulcanus the robot.
77[[/folder]]
78
79[[folder:First-Person Shooter]]
80* ''Videogame/{{Brink}}'': Characters with the Heavy body-type lose some of the LeParkour abilities available to the Medium and Light body-types, in exchange for being the only characters able to carry heavy weapons such as [[GatlingGood Gatling guns]], and being able to equip medium weapons (such as assault rifles and shotguns) as their backup weapon.
81* The Gunner in ''VideoGame/DeepRockGalactic'' is the main source of firepower for the team with his ChainsawGripBFG Minigun, [[{{BFG}} massive Autocannon]] or MacrossMissileMassacre dispenser and is able to put out much more damage than any of the other classes.
82* The Heavy of ''VideoGame/TeamFortress2'' lugs around a Minigun that can quickly decimate enemies with its high firepower, carrying either a shotgun for close combat or rations to heal themselves. They are also one of the two classes that wear armour (the other being the Demoman), contributing to the high HP they possess.
83[[/folder]]
84
85[[folder:Third-Person Shooter]]
86* ''VideoGame/EarthDefenseForce'': The Fencer class wears heavy PoweredArmour that allows them to DualWield heavy weapons, from [[GatlingGood gatling guns]] to [[{{BFG}} heavy autocannons]] to massive hammers and {{Pile Bunker}}s capable of taking down building-sized enemies in a single blow. Depending on the title, they may have jump jets that make them much more mobile than they look at first glance.
87[[/folder]]
88
89[[folder:Turn-Based Strategy]]
90* ''VideoGame/XCom''
91** ''VideoGame/XCOMEnemyUnknown'': The Heavy class has a [[{{BFG}} Light Machine Gun]] (with laser and plasma upgrades) that hits harder than a rifle and can be used to lay down suppressive fire, and a rocket launcher that hits a large area and [[EverythingBreaks destroys cover, and also buildings]].
92** In ''VideoGame/XCOM2'' the Grenadier has a grenade launcher that gives extra range to their grenades, and an increased emphasis on MoreDakka with their Cannon, gaining the ability to destroy enemy cover with it, fire so many bullets that they're guaranteed to hit, and use it as an AOE weapon in a large cone.
93* ''VideoGame/ValkyriaChroniclesII'' and ''VideoGame/ValkyriaChroniclesIII'' introduce the Armored Tech and Fencer classes, who wear heavy armour and carry massive shields that are virtually immune to enemy fire from the front. They move slowly, but can deal massive damage with a wrench or giant sword in close quarters. The Gunner subclasses wield large machine guns and move more slowly than other Shocktroopers and are generally considered most useful on defense.
94* ''Franchise/FireEmblem'':
95** One of the recurring classes throughout the series are the Armor Knights, units with bulky armor and a sizable DEF stat to match it, letting them absorb physical attacks with ease (barring attacks from [[ArmorPiercingAttack armor-slayer]] weapons). However, they also tend to be excruciatingly slow in both combat and movement, and their armor seldom protects them from magic attacks, making them much more fragile against mages than their appearance would suggest.
96** Certain classes, such as the aforementioned Armor Knights, but also including [[BrutishCharacterBrutishWeapon Fighters]], [[BanditClan Brigands]], [[CriticalHitClass Berserkers]], and [[DragonRider Wyvern Knights]], typically consist of characters with high [[VideoGameWeaponStats Constitution/Body]] stats, allowing them to wield heavier, and often stronger, weapons without a speed penalty. [[SubvertedTrope This isn't universal]], as many games in the series include [[ForceAndFinesse younger or less inexperienced characters]] in those classes, who [[MagikarpPower start off]] being forced to use lighter slim or iron weapons to avoid weight penalties.
97
98[[/folder]]
99
100!!Non-Game Examples:
101[[folder:Anime and Manga]]
102* In ''Manga/MissionYozakuraFamily'', Shinzo's combination of SuperStrength and ImprobableAimingSkills makes him the weapons specialist of the family. His personal AceCustom weapons are too heavy and complex for anyone else to use, but they pack severe firepower even when he's going out of his way to avoid killing.
103[[/folder]]
104
105[[folder:Literature]]
106* ''Literature/LogHorizon'': The way classes in the MMORPG "Elder Tale" work, the only ones who can equip heavy armor are the frontline tank classes "Guardian" and "Samurai", and the Clerics, who are frontline healers. The rest have to contend with light armor or no armor at all.
107[[/folder]]
108
109[[folder:Real Life]]
110* The A-10 Thunderbolt is considered the [[ImplacableMan Implacable Plane]], it can take a direct missile hit, missing a wing and an engine, and ''still'' land safely at home base. It's legendarily tough because the plane is designed to carry the [[{{BFG}} ginormous]] GAU-8 Avenger. There's memes on how the A-10 is really a gun with a plane attached to it as an accessory, but that is [[NotHyperbole an accurate description.]] The last time someone tried to slap a similarly massive gun on a plane, the recoil actually ripped the plane apart.

Top