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8[[quoteright:349:[[VideoGame/MarioKart8 https://static.tvtropes.org/pmwiki/pub/images/mario_kart_8_mook_levels.png]]]]
9[[caption-width-right:349:What's next, "Koopa Troopa Parade"?]]
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12->'''Samos''': Great balls of Eco! There seems to be a large Lurker presence in the Spider Caves!\
13'''Daxter''': Great. Sounds like a real cheery place. Let me guess...there are SPIDERS in Spider Caves, right?!
14-->-- ''VideoGame/JakAndDaxterThePrecursorLegacy''
15
16A video game level that highlights a specific enemy type as (usually) the main obstacle or gimmick for the player to overcome.
17
18This naturally means that the place is either crawling with them or that they are powerful enough to deserve your attention. The {{Mooks}} in question are likely to be the level's namesake as well (or maybe the level refers to them through a more generic, yet fitting term), but the only real requirement is for the whole concept of the stage to revolve around either their overwhelming presence or whatever unique gameplay aspect they end up introducing.
19
20Since dealing with the same enemy type over and over may become boring fast, one can expect [[UndergroundMonkey species variants]] to pop up after a while to keep things fresh (unrelated mooks can also show up, but they will be rarer). Should there be a BossBattle at the end of the level, it will most definitely feature a KingMook or a MonsterProgenitor.
21
22Very often leads to cases of UniqueEnemy, as having a mook that is exclusively tied to a certain stage, or at least rarely appearing outside it, helps in making the place stand out from others that might utilize similar environments. However, if the mooks from this level start being carelessly reused in later courses, then they run the risk of becoming {{Artifact Mook}}s, especially if the justification for it is weak or non-existent.
23
24----
25!!VideoGame Examples
26[[foldercontrol]]
27
28[[folder:Action-Adventure Games]]
29* ''Franchise/TheLegendOfZelda''
30** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Dodongo's Cavern features Baby Dodongos, regular Dodongos and the [[KingMook King Dodongo]].
31** ''VideoGame/TheLegendOfZeldaMajorasMask'' has two "Spider House" side dungeons that feature 30 Gold Skulltulas (a tarantula-like enemy) each as the main enemy to kill.
32** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks'' have the Temple of the Ocean King and the Tower of Spirits, respectively. Both dungeons are populated by Phantoms, invincible foes that relentlessly chase Link if they spot him.
33** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the Yiga Clan Hideout, a MiniDungeon that is part of a StealthBasedMission where Link must sneak past several rooms patrolled by powerful Yiga soldiers -- the only enemies in this area -- by dropping bananas on the floor to lure them out of their patrol routes so that he can move past them or try and brute-force the Yiga Clan, which includes many [[InstakillMook Blademasters]] which can OneHitKill Link (with certain attacks) in order to eventually comes face-to-face with Master Kohga, the leader of the Yiga Clan and the Hideout's boss. The Champions' Ballad DLC requires Link to revisit the Hideout to look for a luminous orb that is key to unlock a Shrine, has to be entered [[LevelInReverse from what was originally the exit due to the main entrance being now locked]]..
34[[/folder]]
35
36[[folder:Maze Games]]
37* The first seven levels of the original ''VideoGame/{{Gauntlet}}'' are these. The first three levels have only ghosts, level 4 adds grunts, level 5 has demons that shoot fireballs at the players, level 6 has sorcerers[[note]]a PaletteSwap of the Wizard, dressed in purple rather than yellow, and with InvisibilityFlicker[[/note]], and level 7 has Death, who pursues the players.
38[[/folder]]
39
40[[folder:Platformer Games]]
41* ''VideoGame/BlasterMasterZero'': Area 7 introduces a ridiculously powerful mook as its main gimmick. If the player is spotted by it, it will viciously attack them while sending every other sentry in the room into a frenzy.
42* Commonly done in the original ''VideoGame/CrashBandicoot'' trilogy, particularly the [[VideoGame/CrashBandicoot3Warped third game]], where the level gimmicks are often tied to a newly-introduced enemy type. For example, the three medieval-themed stages featured in the game consist of "Toad Village" (which is overrun by frogs), "Gee Wiz" (introduces wizards that can fire off spells that [[BewitchedAmphibians transform people into frogs]], thus tying them to the previous level) and "Double Header" (this one having two-headed ogres that swing clubs around).
43* ''VideoGame/DonkeyKongCountry'':
44** The first ''[[VideoGame/DonkeyKongCountry1 Donkey Kong Country]]'' mostly uses generic names for enemy-themed levels (for example, ''Reptile Rumble'' is a level about fighting hordes of Slippas, coral snake enemies), The sole exception is "Croctopus Chase", where the player gets pursued by octopi enemies that are called as such.
45** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' has Kannon's[[note]]a cannon-wielding enemy[[/note]] Klaim, Lockjaw's[[note]]a piranha-like enemy[[/note]] Locker and Klobber[[note]]a barrel-wearing enemy[[/note]] Karnage. There's also the HornetHole-themed levels, referring to the Zingers, giant [[WickedWasps wasp]] enemies, that are always omnipresent in them.
46** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has too many to count, as most of the stages are {{Gimmick Level}}s. Some examples include:
47*** In Murky Mill, you play as Ellie the elephant, who is [[EekAMouse afraid of]] the [[YouDirtyRat Sneeks]] crawling around the mill, so they have to be defeated from a distance so that Ellie doesn't panic and run away from them.
48*** Barrel Shield Bust-Up, from the second world, sees the Kongs climbing ropes inside hollowed out trees while Minkies throw acorns at them. Fortunately, as the level's title implies, there are floating half-barrel shields that the Kongs can use as cover.
49*** In Squeals on Wheels, the Kongs have to hunt down Sneeks that are in hamster wheels. Defeating all of them is necessary to open the door to the exit.
50*** Bazza's Blockade is an [[UnderTheSea underwater level]] where the eponymous predatory fish can be seen at many points swimming across the path that the Kongs need to take.
51*** In Kreeping Klasps, the Kongs have to climb along ropes to cross a pier while Klasps, enemies [[ActionBomb hiding in TNT barrels]], patrol the ropes.
52*** Throughout Fire-Ball Frenzy, the Kongs have to contend with Karbines shooting fireballs at them from the background.
53*** Blazing Bazukas is a factory area where a regiment of Bazukas can be found shooting barrels of various types at the Kongs. There are switches in the level that will change the ammo type they use between normal barrels, steel kegs, and TNT barrels, all of which are used by various obstacles in the level.
54*** Lemguin Lunge is a [[SlippySlideyIceWorld snow area]] where penguins called Lemguins are sliding around and trying to attack the Kongs with their pointy beaks.
55*** Koindozer Klamber is a [[JungleJapes jungle area]] where Koindozers abound. Unlike Koin, their passive [[PaletteSwap green counterparts]] that are found in every level, Koindozers will aggressively try to [[LedgeBats shove the Kongs into a pit]].
56** ''VideoGame/DonkeyKongCountryReturns'':
57*** Level 3-5 (Itty Bitty Biters) stars little furball enemies called Toothberries, who first observe and then ambush the player by jumping out of the floor and objects inside an ancient temple. They also have variants encountered through the level, like a stack of four of them that is too tall to be {{Goomba Stomp}}ed and a caged one that's effectively [[InvincibleMinorMinion invulnerable]], but can be [[HelpfulMook exploited]] to provide a huge jumping boost for the player.
58*** Level 5-8 (Muncher Marathon) is focused on running away from a [[AdvancingWallOfDoom tidal wave of ravenous insects]] aptly named the Munchers, who consume everything in their path. The level is divided into two sections: the horizontal section near the start that lasts two-thirds of the level, and the final [[RiseToTheChallenge vertical section]] near the end where you must ascend quickly by barrel cannons to keep ahead of the climbing Munchers. This level also features bigger, defeatable spiders called Skittlers, which are implied to be the adult form of the Munchers (as they share very similar models).
59* ''Franchise/MegaMan'':
60** The first Dr. Wily stage in ''VideoGame/MegaMan4'' features nothing but Metalls as enemies, culminating in a boss fight against a Giant Metall.
61** The first Dr. Wily stage in ''VideoGame/Rockman4MinusInfinity'' only has Joes as enemies, including the boss Joe Ni-Nin Va All.
62** ''Videogame/MegaManX8:'' The "true final level" has you fight nothing but [[spoiler:New-Generation Reploids shapeshifting into (weaker versions of) Sigma]] as the mooks.
63** ''Videogame/MegaManZX:'' Area H is a Mettaur-themed AmusementParkOfDoom. Downplayed in that there are enemies other than Mettaurs, but the Mets are still the most common mooks you'll face; there's also a giant Mettaur as a MiniBoss.
64* ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'': While new robots are introduced every level, Rock Bottom takes this further by using the Sleepy Times as its main [[StealthBasedMission stealth gimmick]]. These sleeping robots are enshrouded with security lights that wake them up if you step foot in them, causing them to shoot a constant laser beam at you until you step out. This encourages using [=SpongeBob=]'s sneaking mechanic to approach them without waking them up.
65* ''Franchise/SuperMarioBros'':
66** ''Videogame/SuperMarioBros1'' has level 4-1, which serves as an introduction to [[TheSpiny Spinies]] and [[MookMaker Lakitu]]. Spinies are slow moving, but immune to the GoombaStomp and can only be dispatched with a fire flower, Super Star or by hitting blocks beneath them, and Lakitu follows you around while hovering mostly out of reach at the top of the screen - patterns you won't have seen from any of the other kinds of mooks.
67** ''VideoGame/SuperMarioBros2'': Save for a Panser located in a halfway point, the only mooks you'll find in level 6-2 are Albatosses. The level consists of mounting one to cross a very extensive chasm and reach the other end, where the boss character Birdo guards the level's exit as usual.
68** ''VideoGame/SuperMarioBros3'': Three levels in World 7 are themed around Munchers. In two of them, they will come in and out of small pipes in a periodic fashion, so it's necessary to time the jumps and movement. In the remaining level, all Munchers will stay atop their pipes, so the only way to move past them safely is with Super Stars.
69** ''VideoGame/SuperMarioWorld2YoshisIsland'' mostly consists of this type of level, including the boss ones (since they are simple mooks [[MakeMyMonstergrow enlarged]] by the BigBad Kamek). Those are often represented by a thumbnail picturing the starring mook on the world map. The first world alone has:
70*** ''Watch Out Below!'': Chain Chomps jump in from the background and make endless pits all over the place
71*** ''Shy Guys on Stilts'': ExactlyWhatItSaysOnTheTin. It's a level filled with Shy Guy enemies walking on stilts.
72*** ''Touch Fuzzy Get Dizzy'': the level is filled with puffs that cause major InterfaceScrew.
73** ''VideoGame/SuperMario64'' has the first two levels, [[GreenHillZone Bob-Omb Battlefield]] and [[FloatingContinent Whomp's Fortress]]. They both feature the titular Bob-Ombs and Whomps as the main enemy types, with appropriate {{King Mook}}s for bosses. The fifth level, BigBoosHaunt, involves fighting Boos (small and big) as a requirement for most of the level's Power Stars. ''VideoGame/SuperMario64DS'' includes worlds that Mario and Wario are trapped in, which center around Goombas and Ice Bullies (Luigi's is more Boos).
74** ''VideoGame/NewSuperMarioBrosU'' (and by extension ''VideoGame/NewSuperLuigiU'') have levels named after mooks, either because they're natural habitats for them or are simply designed around them. Examples include Perilous ''Pokey'' Cave, ''Fire Snake'' Cavern, ''Spike's'' Surrounding Sands, Blooming ''Lakitus'', and ''Piranha Plants'' on Ice. And the ones mentioned are from ''one'' of the worlds (Layer Cake Desert).
75** ''VideoGame/SuperMario3DWorld'': There are a lot of those in the game: Koopa Troopa[[note]]bipedal turtles[[/note]] [[UndergroundLevel Cave]], Bullet Bill[[note]]living bullet-shaped projectile[[/note]] [[LocomotiveLevel Express]], Ant Trooper[[note]]purple marching ants that walk in line[[/note]] [[DeathMountain Hill]], Piranha Creeper[[note]]a variant of the [[ManEatingPlant Piranha Plant]] that possesses an extendable neck[[/note]] [[BubblegloopSwamp Creek]], Spike's[[note]]a green creature that throws spiky objects as obstacles[[/note]] [[RuinsForRuinsSake Lost City]], among others.
76** ''VideoGame/SuperMarioBrosWonder'': Several levels in the game are tailored for the debuting enemies, and are also named after them. Examples include "'''Bulrush''' Coming Through!", "Here Comes the '''Hoppos'''", "'''Sproings''' in the Twilight Forest", etc. (and those levels are just from the ''first'' world). However, there are also a few levels themed around, and named after, classic ''Mario'' enemies like "'''Piranha Plants''' on Parade" and "'''Ninji''' Jump Party".
77[[/folder]]
78
79[[folder:Racing Games]]
80* The ''VideoGame/MarioKart'' games have many courses based off of their mooks, such as [[VideoGame/MarioKart64 Koopa Troopa Beach]], [[VideoGame/MarioKartSuperCircuit Boo Lake]], [[VideoGame/MarioKart7 Shy Guy Bazaar]], [[VideoGame/MarioKart8 Thwomp Ruins]], etc. Said mooks tend to be actual obstacles, but there are a few cases where they only show up as part of the scenery, in person or not.
81[[/folder]]
82
83[[folder:Role-Playing Games]]
84* ''VideoGame/EtrianOdyssey'':
85** ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': Two [[MiniDungeon mini-dungeons]] in the game are tailored for, and thus named after, the F.O.E. that inhabit them: The Moth's Garden in Scarlet Pillars (inhabited by Moth Lords) and The Golden Deer Keep (self-explanatory).
86** ''VideoGame/EtrianOdysseyNexus'': There's the Seditious Colony, where the only mooks present are Ants of different breeds, as well as ant-based F.O.E. and the Ant Queen as the boss.
87* ''VideoGame/PaperMario64'':
88** The first actual level of the game, Goomba Road, only features TheGoomba and some of its variants as enemies, including the MiniBoss and KingMook at the end.
89** Most of Chapter 4 takes place in the Shy Guy's Toy Box, where all enemies are Shy Guys and various subspecies like the Spy Guy or the Groove Guy, and the boss is a Shy Guy riding a tank called General Guy. The only exceptions are the mini-boss holding a new partner and some optional encounters depending on how the player answered Bowser's questions pre-chapter.
90* ''Franchise/{{Pokemon}}'':
91** The Diglett's Cave in ''VideoGame/PokemonRedAndBlue''. Its solely inhabited by Diglett and its evolved form Dugtrio. ''VideoGame/PokemonSunAndMoon'' has a small nod to that location with the Diglett's Tunnel, which has Alolan Diglett instead (they're, however, rarer than the infamous [[GoddamnedBats cave-infesting Zubats]]).
92** The Slowpoke Well from ''VideoGame/PokemonGoldAndSilver'', filled with Slowpoke and the occasional Slowbro. Zubat is still common since it's an underground area, but they're not present in the watery bits that you can access by surfing.
93** Unown, as a Pokémon, only shows up in specific locations where it is always the lone encounter, which is good given its 28 different forms to find. These locations include the Ruins of Alph in Johto, Tanoby Ruins in [[VideoGame/PokemonFireRedAndLeafGreen the Sevii Isles]], Solaceon Ruins in Sinnoh, and a specific Mirage Cave in Hoenn [[VideoGame/PokemonOmegaRubyAndAlphaSapphire in the remakes]].
94** Although not named after them, the only wild Pokémon in ''VideoGame/PokemonRubyAndSapphire'' (and Emerald)'s Rusturf Tunnel is Whismur.
95** Artisan Cave in ''VideoGame/PokemonEmerald'' only contains [[ArtAttacker Smeargle]], and it is the only location in all of Generation III where they're found in the wild.
96[[/folder]]
97
98[[folder:Strategy Games]]
99* ''VideoGame/Pikmin2'':
100** Some caves are themed around the native creatures that inhabit them, and base their names (either directly or indirectly) on them: Bulblax Kingdom (the Bulborbs and the KingMook Emperor Bulblax), Snagret Hole (the Burrowing Snagrets and the KingMook Pileated Snagret), and Glutton's Kitchen (the Breadbugs, insect-like creatures resembling an actual piece of bread, and their KingMook Giant Breadbug).
101** The Hole of Heroes, while not an example as a whole, has three sublevels that fit -- level 3, home to one of each kind of Blowhog; level 9, home to one of every kind of non-boss Bulborb in the game and several specimens of each dwarf variety; and level 14, home to several specimens of each Dweevil variety outside of the explosive Volatile Weevils and to the also spider-like Beady Long Legs as a boss. Similarly, in the Dream Den, level 8 is crawling of dweevils of each elemental type, while level 13 is home to two of each kind of basic Bulborb.
102* Both ''VideoGame/ProjectXZone'' and its sequel have levels centered around the Stehoney enemy, which flees from the player and must be defeated before it reaches a certain space on the map.
103* ''VideoGame/StarcraftII'':
104** ''VideoGame/WingsOfLiberty'': Every mission unlocks a new unit type and is tailor-made to showcase that unit's strengths. Such as the Reaper being given on a level with lots of cliffs, or the Diamondback on a level that involves pursuing moving targets...
105** ''VideoGame/HeartOfTheSwarm'': Abathur missions consist of using specialized Zerg organisms in scenarios where that specialization becomes a GameBreaker, such as jumping Banelings that can traverse cliffs or Ultralisks that resurrect when killed.
106[[/folder]]
107
108[[folder:Shooter Games]]
109* ''VideoGame/DeepRockGalactic'':
110** Certain mission mutators will change enemy spawns to drastically favor a certain kind of bug. Cave Leech Cluster, Exploder Infestation, and Mactera Plague will respectively boost the spawn rates of [[VerticalKidnapping Cave Leeches]], [[ActionBomb Exploders]], and [[FlyingMook Mactera]].
111** For [[RandomEvent unpredictable]] timed intervals during the levels, a swarm will start, which coincides with the spawn rate of enemies drastically increasing. Swarms can favor a certain type of bug to spawn, in which case MissionControl will announce it; [[{{Mooks}} Grunts]], [[TheGoomba Swarmers]], [[MiniBoss Praetorians]], and [[FlyingMook Mactera]] are the possible spawns.
112* ''Franchise/{{Halo}}'':
113** ''VideoGame/Halo2'': The High Charity levels. Being the Covenant capital city, you fight lots of Covenant (who happen to be in an EnemyCivilWar). That is, until the Flood arrive.
114** ''VideoGame/Halo3'': The level "Cortana" has you inside of High Charity, which has been drastically changed by the Flood, who you fight exclusively.
115** ''VideoGame/Halo4'': The final mission "Midnight" takes place inside the Didact's ship, where you fight nothing but Prometheans.
116* ''VideoGame/{{Hexen}}: [[ExpansionPack Deathkings of the Dark Citadel]]'' has the [[BrutalBonusLevel Ice Hold]], a entire level crawling with nothing but a [[RespawningEnemies never-ending supply]] of [[DemonicSpiders Wendigos]].
117* ''VideoGame/QuakeII'': The ExpansionPack ''The Reckoning'' has two levels called "The Swamps" and "Badlands", where the most common enemy is the savage (though weak) abomination Gekk. The level itself is a bunch of decaying natural structures in a zone full of earthquakes.
118* ''VideoGame/RedFaction'' has the merc base, filled with [[PrivateMilitaryContractors mercenaries]], though a few ceiling turrets are also encountered.
119* ''Franchise/{{Splatoon}}'':
120** Whenever "[[{{Leitmotif}} Octoling Rendezvous]]" plays in any of the three installments, you can reliably guess that every enemy featured in the level will be [[MirrorBoss an Octoling]], such as in ''VideoGame/Splatoon2'''s Rad Ride Station (an EscortMission where you must take the objective to the goal) and ''VideoGame/Splatoon3''[='s=] level 6-01, Bet You Mist Us (which [[WeatherOfWar features a heavy fog that obscures anyone not close enough]]).
121** Certain Salmon Run waves in ''Splatoon 2'' and ''3'' will feature Lesser Salmonids almost exclusively. Rush waves have Chum bumrush the players (with the occasional Goldie to drop objective items), while Giant Tornado waves will drop nothing but Lesser Salmonids as your only enemies.
122* ''VideoGame/UnrealI'' has the Terraniux levels, where the only enemies [[PlayerCharacter Prisoner 849]] may find are Mercenaries (though there are some Slith). Then there are the Mothership levels, filled with nothing but Skaarj of all types (with the exception of a single Brute).
123* ''VideoGame/UnrealIITheAwakening'': Planet [=NC962VII=] is the homeworld of [[SufficientlyAdvancedAliens the Drakk]], and as such it contains AlienGeometries and advanced tech buildings.
124[[/folder]]

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