1 | [[quoteright:240:[[VideoGame/FinalFantasyVIII https://static.tvtropes.org/pmwiki/pub/images/squall_strikes.jpg]]]] |
2 | [[caption-width-right:240:[-Any hit that reaches the damage {{Cap}} is massive enough, and this attack hits around a dozen times.-] ]] |
3 | |
4 | The enemy is vulnerable! [[AttackItsWeakPoint Strike their weakpoint]] for massive damage! |
5 | |
6 | Named for Creator/{{Sony}}'s [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2006 presentation, where these tropes are best used against a GiantEnemyCrab with RealTimeWeaponChange. |
7 | |
8 | !!Tropes: |
9 | [[index]] |
10 | * AchillesHeel |
11 | * AimForTheHorn: the horn is the foe's weakest point and targeting it repeatedly will lead to their defeat. |
12 | * AlphaStrike: Everyone focuses their attacks on a single target. |
13 | * ArmorPiercingAttack |
14 | * AttackItsWeakPoint |
15 | * AttackTheTail |
16 | * BackStab |
17 | * BatteringRam |
18 | * BeginWithAFinisher: Why save a finishing move for the end of a battle? |
19 | * BigBulkyBomb |
20 | * {{BFG}} |
21 | * {{BFS}} |
22 | * BoomHeadshot |
23 | * BossAlteringConsequence: An item or ability that isn't required to win the boss fight but does more damage than usual to a specific boss or even kills it instantly. |
24 | * BreastAttack |
25 | * ChunkySalsaRule: A sufficiently powerful attack will kill a target instantly. |
26 | * ClipItsWings |
27 | * CriticalHit |
28 | * CriticalHitClass: A character or character class specializing in dealing frequent critical hits. |
29 | * DamageIncreasingDebuff |
30 | * DeathOrGloryAttack: A powerful attack that puts the attacker at a severe disadvantage if it misses. |
31 | * ElementalRockPaperScissors: One element deals more damage against another. |
32 | * EpicFlail |
33 | * EXSpecialAttack |
34 | * FantasticNuke |
35 | * FeedItABomb |
36 | * FinishingMove |
37 | * FixedForwardFacingWeapon |
38 | * GatheringSteam |
39 | * GoForTheEye |
40 | * GrappleMove |
41 | * GreatBow |
42 | * GrenadeLauncher |
43 | * GroinAttack |
44 | * HumongousHeadedHammer |
45 | * InfinityMinusOneSword: A powerful weapon that isn't the strongest, but is much easier to obtain. |
46 | * InfinityPlusOneSword: The most powerful weapon that's often also the most difficult to acquire. |
47 | * InjuredVulnerability |
48 | * InstakillMook: If this enemy attacks you, you're as good as dead. |
49 | * LimitBreak |
50 | * MonochromaticImpactShot: A blow so powerful it reduces the color palette. |
51 | * MoreDakka: Bombarding your enemy with a barrage of bullets. |
52 | * OneHitKill |
53 | * OneHitPolykill: A single attack that pierces through one or more targets. |
54 | * PenultimateWeapon |
55 | * PracticeTargetOverkill |
56 | * PressurePoint |
57 | * QuadDamage |
58 | * SiegeEngines |
59 | * SnipingTheCockpit: Killing the pilot disables the vehicle they're driving. |
60 | * StatusEffectPoweredAbility |
61 | * StickyBomb |
62 | * SuperSpecialMove |
63 | * {{Superweapon}} |
64 | * SurplusDamageBonus |
65 | * TacticalRockPaperScissors: One weapon or class deals more damage against another. |
66 | * ThereIsNoKillLikeOverkill |
67 | * ThrowTheMookAtThem: Throwing enemies into other enemies. |
68 | * UnblockableAttack |
69 | * UntouchableUntilTagged |
70 | * WaveMotionGun |
71 | * WeaponOfXSlaying: A weapon is super-effective against a specific enemy race or class. |
72 | [[/index]] |
73 | ---- |
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