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4[[quoteright:350:[[VideoGame/TheBindingOfIsaac https://static.tvtropes.org/pmwiki/pub/images/isaac_2.png]]]]
5[[caption-width-right:350:[[SerialEscalation Now to go for 1,000,000%!]]]]
6
7When OneHundredPercentCompletion and RankInflation collide. There are a number of video games that track the player's completion percentage, and in some of these games it's possible to go ''beyond'' 100%. This could be for a number of reasons:
8* It's a bug.
9* The creators did it to hide secret content.
10* The original game went to 100%, but later they added new content and upped the top percentage to match. This can occasionally lead to a situation where the game will trigger rewards for 100% completion even if the player hasn't even come close to fulfilling the intended requirements for it.
11* 100% designates that you've done enough in the dev team's eyes, and they don't want to pressure most gamers into completing the insanely-hard challenges that the true top percentage would require. (Arguably self-defeating, since if the game is tracking it, many players will still want to achieve it.)
12* The rest of the completion percentage comes in through a NewGamePlus mode.
13* It's just the game being cheeky about tracking completion.
14* Some combination of the above.
15
16May be a consequence of a FractionalWinningCondition, where the game tells you you've obtained 100% of the necessary stuff when there is, in fact, more of it to collect.
17
18----
19!!Video Game Examples:
20* In ''VideoGame/{{Arcaea}}'', the maximum score appears to be 10 million, obtained by getting "Pure" on all notes. But if you hit a Pure extra-accurately, or keep a hold or Arc note held down for a tick, you will gain 1 additional point, and if you get a Pure Memory (all Pures) you'll have a score of slightly over 10 million (for example, if you get a PM and you hit 300 notes with these "super" Pures, your final score will be 10,000,300). In practice, it's impossible to have a score of ''exactly'' 10 million if there are any hold or Arc notes in the chart.[[note]]Theoretically, it would be possible to have a score of at least 10 million without having a Pure Memory, but there's no chart that has nearly enough notes for it to happen.[[/note]]
21* ''VideoGame/BatmanArkhamKnight'' has a NewGamePlus mode that pushes the game to 200%. The ''Season of Infamy'' DLC adds an additional 20% to the campaign, meaning fully completing ''Arkham Knight'' with New Game Plus gets you 240%.
22* While the game doesn't normally track completion percentage, ''VideoGame/TheBindingOfIsaac Afterbirth'' gets extra cheeky about the concept by awarding your save file with a 1001% for unlocking and collecting everything. This goes even further in ''Afterbirth+'' with ''1,000,000%''. Getting 1,000,000% in all three save files causes the game to register ''3,000,000%'' completion. ''Repentance'' follows suit with the Dead God achievement (plus [[https://i.redd.it/9z992sebyls61.png a special ∞%]] for doing it on all 3 save files).
23* ''VideoGame/{{Blasphemous}}'' has a completion tracker that initially topped at 100%, but as additional content and a NewGamePlus variant was added, the maximum completion can clock in at 150%.
24* ''VideoGame/BurnoutParadise'' tops out at 102%
25* ''VideoGame/CallOfDutyModernWarfare2'': It's possible to achieve 1100% completion in multiplayer due to the Prestige System.
26* ''VideoGame/CastlevaniaPortraitOfRuin'' goes up to 1000% map completion -- it has 10 sub-maps (including the main castle) each of which contributes 100% completion.
27* ''VideoGame/CastlevaniaSymphonyOfTheNight'' can reach 200.6% map completion due to a combination of [[spoiler:the existence of the Inverted Castle]] and some of the cavern areas not being mapped 1:1 [[spoiler:between castles]] due to the way the map works, resulting in extra 6 rooms in the latter. However, it's also possible to exploit glitches to bring this percentage as high as 240%.
28* ''VideoGame/CrashBandicoot3Warped'' goes to 105%, and ''VideoGame/CrashBash'' reaches 200%. In the former, the extra 5% is for completing two hidden levels, getting the gems within them and being awarded a hidden gem for getting all of the relics to at least gold standard. ''VideoGame/CrashBandicootTheWrathOfCortex'' goes to 106%--because there are 106 collectibles in the game. ''VideoGame/CrashBandicoot4ItsAboutTime'' also goes to 106%, which requires all gems on both modes (Normal and N.Verted), all Flashback Tapes and all (Platinum) relics (Flashback Relics, Time Trial Relics and Perfect Relics). ''VideoGame/CrashTeamRacing'' keeps it simple by its extra 1% just needing gold rewards on all its Relic Races.
29* ''VideoGame/{{Cuphead}}'': After completing the game, an additional 100% may be achieved by defeating all the bosses in the now-unlocked Expert mode for S rankings and up to 200%.
30* A recurring trope in the ''VideoGame/DonkeyKongCountry'' series. ''VideoGame/DonkeyKongCountry1'' tops out at 101%,[[note]]In a bonus area of Oil Drum Alley, stop the barrels on the single banana for a barrel to break the right wall and get ''another'' bonus area for the extra 1%[[/note]] ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' tops out at 102%, and ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' tops out at 105% (which is only possible by using the "TUFST" cheat code that removes all checkpoints and almost all DK Barrels). The one ''VideoGame/DonkeyKongLand'' game that does this, ''3'', goes to 103%.[[note]]The main game tops out at 97%; the twelve post-game time-attack stages from the clocks given to you by K. Rool in addition to the ones from Baffle's minigames are .5% each[[/note]] ''VideoGame/DonkeyKong64'' returns to 101%, only for ''VideoGame/DonkeyKongCountryReturns'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'' to go all the way to 200% through completing Mirror Mode in ''Returns''[[note]]by clearing the Golden Temple[[/note]] and Hard Mode in ''Tropical Freeze''[[note]]by clearing the final world, Secret Seclusion[[/note]]). Likewise, ''VideoGame/DKKingOfSwing'' goes up to 200% by clearing the game as Diddy[[note]]by collecting all 24 medals[[/note]], completing the Time Attack as both Donkey and Diddy, and beating Jungle Jam in single player.
31* ''VideoGame/{{Doom}}'': The game can tabulate a kill percentage above 100% on any level with an archvile in it, since archviles can resurrect dead monsters, except other archviles. A player routinely has to down the same enemy multiple times before concentrating fire upon the archvile itself, which raises the kill count above the installed enemy count. Also, the game's hardest difficulty (Nightmare) features respawning monsters and killing a monster after it respawns will count twice for the kill percentage, meaning that it is common for the kill percentage to exceed 100% in Nightmare runs.
32* ''VideoGame/DoomII'': The FinalBoss, the Icon of Sin, will continuously spawn in hordes of enemies, meaning the player will likely have a kill percentage in the ''thousands''. This also happens when that boss is fought again in one of the Master Levels.
33* ''VideoGame/{{Fez}}'' goes to an oddly specific 209.4%
34* ''VideoGame/FrogFractions: Game of the Decade Edition'' tracks how much of the "Hop's Iconic Cap" DLC you've experienced, going all the way up to 200%.
35* Inverted with the first print of ''VideoGame/GranTurismo 2'' discs, in which it was only possible to achieve 98.2% completion. This was fixed in later revisions and the European version,[[note]]which, unlike the Japanese and American releases, was ''not'' ChristmasRushed[[/note]] where it is also possible to achieve 100.91% completion.
36* ''VideoGame/HollowKnight'' originally stopped at 100%, then went up to 106% and later 112% with the addition of new goals from the DLC packages. This makes the "100% in 20 hours" and "100% in Steel Soul Mode" achievements much easier to get, as you can choose which 12% to omit; in particular, the Trial of the Fool and [[PlatformHell White Palace]] are no longer required.
37* Inverted in ''VideoGame/JustCause2'', where it's only possible to achieve 99.67% completion due to several missing assets.
38* ''VideoGame/KhimeraDestroyAllMonsterGirls'': It's possible to collect over 100% of the reported money in a stage, because that's actually just how much money it takes to get A rank, and there's more money than that in a stage.
39* In ''VideoGame/{{maimai}}'', the Achievement rating appears to be a percentage of the maximum score for the song, with 100% meaning you got an All Perfect. However, most charts have "Break" notes that award bonus points, 100% Achievement is based out of getting all Perfects and 2500 points on each Break note, and you can get 2550 or 2600 points on a Break if you hit it extra-accurately. In practice, the vast majority of All Perfect performances have something like 101.44% or even as high as 105%, depending on the ratio of Break notes to other notes, and furthermore it's possible to get 100% or more without getting all Perfects if you get a lot of 2550- and 2600-point Breaks.
40* ''VideoGame/PizzaTower'': One can reach 101% completion by not only completing all of the main content, but getting a highly difficult P-Rank in every level in the game to earn that extra one percent, which is collecting all Toppins and Secrets, getting the level's hidden treasure, and completing Lap 2 of the timed escape sequence. All of this while not losing your combo once throughout the level.
41* ''VideoGame/PokemonRedAndBlue'' can assess your Pokédex completion and congratulate you for finishing it when you finally [[GottaCatchEmAll obtain all 150]], a mammoth undertaking. However, if you are able to obtain Mew, either from a Nintendo event or from exploiting a glitch, then you can reach 151.
42* In ''VideoGame/PuyoPuyoTetris'', completing the main story (Acts 1-7) gives 100% completion, while completing the extra stories (Acts 8-10, originally DownloadableContent in the Japanese release but included baked into the international release) gives an extra 30%, for a total of 130%.
43** The sequel ''VideoGame/PuyoPuyoTetris2'' has a whopping 219% completion that is obtained from getting four stars all of the stages, four stars are unlocked after getting three stars from all the stages in an Act.
44* In ''VideoGame/{{Psychonauts}}'', beating every round of the punching minigame in Basic Braining awards a PSI Cadet rank, making it possible to have a rank of 101 over the supposed maximum of 100. Doing this in the Platform/{{Steam}} version nets you the achievement "[[LampshadeHanging Math Is Hard]]". ''VideoGame/Psychonauts2'' tops this with a maximum rank of 102, although this time it was clearly intentional (an ability is unlocked at rank 102).
45* Website/RetroAchievements: Beating a game on hardcore mode gives a '''200%''' complete message.
46* In ''VideoGame/SEUMSpeedrunnersFromHell'', completing all secret levels will result in a completion of [[NumberOfTheBeast 666%]].
47* ''VideoGame/Splatoon2'' has the Hero Mode campaign reach ''1000%'' completion if you beat every stage and boss battle [[ThatOneSidequest with all nine hero weapons]]. Though you'd only know that the game considers this to be 1000% if you use the [=SplatNet2=] phone companion app, which tracks a bevy of player statistics. Strangely enough, the app doesn't do this with the ''Octo Expansion'' campaign, which ''does'' acknowledge 1000% completion (beating every level with every weapon, plus defeating the {{superboss}}) in-game by putting a "Complete" written in the game's ConLang on your subway map.
48* ''Franchise/SpyroTheDragon'':
49** In ''VideoGame/SpyroTheDragon1998'', obtaining HundredPercentCompletion unlocks the SecretLevel Gnasty's Loot. Obtaining all the gems in that level bumps your completion percentage up to 120% and unlocks an extra ending.
50** Similarly, completing the [[SecretLevel Super Bonus Round]] level in ''VideoGame/SpyroYearOfTheDragon'' awards you 117% completion.
51* ''VideoGame/SuperBomberman5'' goes up to 200% by completing "encore mode" which is only unlocked by fully attaining the first 100%.
52* ''VideoGame/Supernova1987'' goes up to 1005 out of 1000 points, but the game doesn't have a rank for it. Specifically, "Turn device on" and "turn on device" both award 5 points for the same effect, but are tracked under different score flags.
53* Racing game ''VideoGame/WaltDisneyWorldQuestMagicalRacingTour'' goes up to 105% completion, which requires winning all races and collecting everything in Adventure mode.
54
55!!Non-Video Game Examples:
56* ''WesternAnimation/CarlSquared'': In one episode, Carl has [=C2=] take a test for him, and [=C2=] ends up scoring 105%. This is grounds enough for Carl to be accused of cheating. He ultimately decides to study for retaking the test himself. When [=HE=] takes the test, he ends up scoring 72%.
57* ''Literature/HouseOfRobotsRobotRevolution'': In chapter 31, Mrs. Kunkel congratulates Rondolph R. Reich for getting a score of 103% on his test.
58* ''WesternAnimation/StarTrekLowerDecks'': PlayedForLaughs InUniverse. After Ensign Sam Rutherford completes the advanced command training simulation in "Envoys", the computer informs him that the casualties are at ''105%''. He somehow killed ''more'' holographic characters than what was generated by the holodeck for that program. We never get an explanation as to how this is possible, although given the comedic tone of the scene, we're probably meant to to infer that Rutherford's EpicFail overwhelmed the system's logic.

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