1 | Einstein once said he did not think God played with dice. Authors may not either, unless the dice are loaded. |
2 | ---- |
3 | [[index]] |
4 | !!Tropes: |
5 | [floatboxright: |
6 | '''Related indexes:''' |
7 | + GambitIndex |
8 | + GamblingTropes |
9 | + LuckTropes |
10 | + SuspiciouslyConvenientIndex |
11 | + ThisIndexIsHighlyImprobable |
12 | ] |
13 | * AIIsACrapshoot: Artificial Intelligences are very likely to turn evil. |
14 | * ArtisticLicenseStatistics: The creator of a work of fiction simplifies the use of statistics or probability to make the story more interesting. |
15 | * BadLuckMitigationMechanic: A game rewards persistence by overriding an uncooperative RandomNumberGod in the player's favor. |
16 | * BornLucky: Everything goes right for this character. |
17 | * BornUnlucky: Everything goes wrong for this character. |
18 | * BrokenWinLossStreak: An improbably long run of losses and bad luck is finally broken. |
19 | * ContagiousAI: An AI expands by downloading itself into other computers. |
20 | * ContrivedCoincidence: An extremely unlikely event happens for the plot's sake. |
21 | * CrazyEnoughToWork: An insane, improbable idea works when more reasonable options don't. |
22 | * DorkHorseCandidate: Someone unsuited for politics challenges a hitherto unopposed candidate. |
23 | ** DecidedByOneVote: An important election is won by one vote. |
24 | * DownToTheLastPlay: Victory is won by one point near the end of the match. |
25 | * FinaglesLaw: Anything that can go wrong will in the worst, most spectacular way. |
26 | * FirstLawOfTragicomedies: In a tragicomedy, CerebusSyndrome ensues as tension rises. |
27 | * GameplayRandomization: Gameplay mechanics that involve explicit randomization in some way or form. |
28 | * GaveUpTooSoon: Would have succeeded if they had persisted just a little more. |
29 | * HaplesslyHiding: A character makes themselves hidden, only to find themselves at the receiving end of humiliating humor or harmful suffering. |
30 | * HeadsTailsEdge: A flipped coin lands on its edge. |
31 | * IfMyCalculationsAreCorrect: A character claims that they made a prediction based on sudden foolproof calculations. |
32 | * ItsASmallWorldAfterAll: Planet equals small town, leading to {{Contrived Coincidence}}s. |
33 | * TheJinx: Bad luck occurs to those around this character. |
34 | * LifesavingMisfortune: Something inconvenient that happens to someone ends up saving them from death. |
35 | * LuckManipulationMechanic: Game mechanics that allow you to influence mostly random elements for a more favorable result. |
36 | * TheMagicPokerEquation: The direr the situation and the more skilled player you are, the better your hand will be. |
37 | * MissedHimByThatMuch: Two characters just barely miss running into each other. |
38 | * MemoryGambit: Temporarily sacrificing your own memories for tactical advantage. |
39 | * MoralLuck: Praising or blaming a character for an action dependent on blind luck. |
40 | * MonkeysOnATypewriter: Given infinite time, even a monkey can produce meaningful text. |
41 | * NeverTellMeTheOdds: Disregarding explicitly mentioned unfavorable odds. |
42 | * NotMyDriver: When someone gets in a vehicle and does not realize that there is something evil driving. |
43 | * OneDegreeOfSeparation: Every character is tangentially connected to almost every other character. |
44 | * RandomDrop: Enemies drop randomly-determined rewards when they die. |
45 | * RandomDropBooster: Anything in a game that improves the frequency and/or quality of RandomDrops. |
46 | * RandomEffectSpell: A spell or item that pulls randomly from a pool of different effects. |
47 | * RandomizedDamageAttack: An attack deals randomized damage or is low-damage but deals critical hits randomly. |
48 | * RandomizedTitleScreen: When the StartScreen appearance changes randomly, either after being loaded, or determined before the screen appears. |
49 | * RandomizedTransformation: Wanting to transform something or someone leads to changing, unpredictable results. |
50 | * RandomNumberGod: [[AnthropomorphicPersonification Probability is sentient]], [[GodsNeedPrayerBadly and needs appeasing]], lest it afflicts you with downright rotten luck. |
51 | * RollAndMove: Rolling a dice and moving playing pieces according to the result in a BoardGame. |
52 | * SuperpowerfulGenetics: Regardless of origin, superpowers are hereditary. |
53 | * TheoryOfNarrativeCausality: Things happen not because they are likely but because they are needed to tell a fictional story. |
54 | * UnfinishedUntestedUsedAnyway: An untested tool is put to use at the insistence of higher-ups. |
55 | * UnluckilyLucky: A character who gets out of trouble as easily as they get in said trouble. |
56 | * UnpredictableResults: Something has effects impossible to predict beforehand. |
57 | * WeOnlyHaveOneChance: Solving a situation can only be done with perfect timing of certain events. |
58 | * WhatCouldPossiblyGoWrong: TemptingFate by stating that nothing will go wrong causes things to GoHorriblyWrong. |
59 | * WheelOfDecisions: A decision is made randomly by spinning a segmented wheel. |
60 | [[/index]] |
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