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1[[quoteright:350:[[VideoGame/TheDivision https://static.tvtropes.org/pmwiki/pub/images/division_armory_visit.jpeg]]]]
2[[caption-width-right:350:Don't mind me officer, I'm with the government and I'm here to help.[[note]]Help myself to a sniper rifle, at least.[[/note]]]]
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4->'''Roy Campbell''': As usual, this is a one-man infiltration mission.\
5'''Solid Snake''': Weapons and equipment OSP (on-site procurement)?\
6'''Roy Campbell''': Yes. This is a top-secret black op. Don't expect any official support.
7-->-- ''VideoGame/MetalGearSolid''
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9In several games, the player has to gain various upgrades (whether they are healing items, weapons, or other equipment) that are scattered throughout most of the game. Sometimes the item cannot actually be procured due to not being experienced yet, and requiring a backtrack to get it later.
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11Although several of the weapons and equipment are required for the plot to advance, there are also things such as ammo upgrades or health bar upgrades that are not actually necessary for anything other than a 100% completion.
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13The [[TropeNamer name for the trope]] comes from the ''VideoGame/MetalGear'' series, where the action pertaining to getting most of these weapons and equipment upgrades was referred to as On-Site Procurement. It's an easy justification for the hero getting sent out to save the world WithThisHerring. The official explanation is that any items given to the hero might be used to trace back to who sent them; because, of course, NoSuchAgency exists. Similarly, this also serves as a good justification for BagOfSpilling.
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15Compare {{Plunder}}, the historical version.
16----
17!!Examples:
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19%% Do not place general examples in this space, or anywhere else -Administrivia/ExamplesAreNotGeneral
20[[folder:Action]]
21* ''VideoGame/ANNOMutationem'': Ann starts off with entrant equipment while procuring additional weapons through obtaining a {{BFS}} from an enemy mech, or traversing various facilities to find [[DualWielding Dual Blades]], a PocketRocketLauncher, and a WaveMotionGun being contained in sealed boxes that can be opened up with ease and utilized against enemies.
22* The ''Franchise/{{Metroid}}'' series has Samus trying to procure upgrades before attempting to fight the Big Bad. A notable aversion happens with ''VideoGame/MetroidOtherM'', as Samus still has all the abilities she'd gained by the end of ''VideoGame/SuperMetroid'', but since she's working with regular people who could be instantly vaporized if she's not careful with them, she has to have her abilities authorized for use by Adam.
23* In order to advance through the dungeons in ''Franchise/TheLegendOfZelda'' series, Link has to procure weapons that more often than not also act as the boss's weakness. This is averted in ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', where your main equipment is largely not found, but leased, and then sold, by Ravio.
24* The ''VideoGame/MetalGear'' series is the trope namer, as Snake has to procure enemy weapons on the enemy base/enemy territory as part of a sneaking mission. It's best justified in ''VideoGame/MetalGearSolid'', since Snake infiltrates the base in a submersible capsule with nothing on him but a pack of cigarettes (which even that was actually due to Snake smuggling the smokes in his stomach and not due to actually gaining permission to do so), and in ''VideoGame/MetalGearSolid3SnakeEater'', where it's explicitly laid out that the U.S. government can't risk Naked Snake being captured on Soviet soil with American-made equipment and weapons (though, oddly enough, he finds American weapons almost as frequently as Soviet arms[[labelnote:*]]Sigint handwaves this by saying that the Soviets have been capturing American equipment from various conflict zones and through espionage. There's also a distinction made between the opening Virtuous Mission, which was purely an American op and thus only gave Snake his knife and tranquilizer gun, and the later Operation Snake Eater, which was in part a ClearMyName thing after the Virtuous Mission ended with Volgin destroying a Russian lab with an American-supplied nuclear weapon, where Snake is also given a regular lethal pistol so that there actually is ''some'' indication that an American is operating in Russia.[[/labelnote]]). Jeremy Blaustein, the translator for the original PSX release of Metal Gear Solid into English, claims he made this terminology up to mimic actual soldier jargon; they have an acronym for everything, right? [[AcronymandAbbreviationOverload The DOD loves their TLAs]]. ([[https://www.polygon.com/2019/7/18/20696081/metal-gear-solid-translation-japanese-english-jeremy-blaustein source]]). Later games phase this trope out however as by ''VideoGame/MetalGearSolid4GunsOfThePatriots'', the commonplace use of ID-locked weapons as well as the introduction of Drebin's shop (a shop that lets you buy and unlock ID guns and is accessible at almost any time via pause menu no less) has rendered OSP largely impractical (Otacon notes the difficulty he had in supplying Snake with a non-ID'd pistol after the opening sneaking segment), ''VideoGame/MetalGearSolidPeaceWalker'' has you start every mission with a weapon loadout of your making and lets you call for ammo supply drops at any time, and ''VideoGame/MetalGearSolidVThePhantomPain'' not only includes those features but lets you request a different weapon drop mid-mission. As both of those games have you in charge of your own private military force, it makes sense not to play the trope too straight, although ''Phantom Pain'' has "Subsistence" missions that play the trope [[HarderThanHard very straight]]. This concept is also referenced in Snake's Classic Mode path in ''VideoGame/SuperSmashBrosUltimate'', under the title 'Weapons and Equipment OSP'. Here, the player is pitted against various fighters that use projectiles and explosive weaponry as part of their movesets, and projectile weapons and bomb items spawn in during these matches as well.
25* ''VideoGame/MaxPayne'', naturally enough given that he's an undercover cop and can only carry what he can conceal under that leather jacket of his. [[HyperspaceArsenal Which is about eighteen guns and several hundred rounds of ammunition in-game]], admittedly, but that's GameplayAndStorySegregation for you.
26* Justified in ''VideoGame/Warhammer40000SpaceMarine''. Captain Titus starts the game by jumping onto an Ork ship and ''then'' making planetfall onto a Forge World. From then on all his new weapons and ammo are found lying around or in shrines; the Forge World is explicitly noted as specializing in weaponry, tank, and [[HumongousMecha Imperial Titan]] manufacturing, so there is a lot of ammunition and weapons lying around for a Space Marine to pick up.
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30* ''VideoGame/HalfLife'' series:
31** Justified in the first ''VideoGame/HalfLife1'', as Gordon is [[ActionSurvivor a civilian who's just trying to get out of a steadily worsening disaster alive]]. Notably, the first few chances you get at finding a real weapon involve either picking it up off a dead security guard, [[VideoGameCrueltyPotential killing a surviving guard for his weapon]], or escorting a scientist to a security office so he can unlock the door for you.
32** Somewhat less justified in the first ExpansionPack, ''VideoGame/HalfLifeOpposingForce'', where you're playing a soldier whose unit was sent in to clean up the mess; apparently, whoever dragged your unconscious body from the wreck of the helicopter you were travelling in didn't think to grab your rifle.
33** Averted completely in ''VideoGame/BlueShift'', the second expansion pack, where you're a security guard given a sidearm and a reasonable amount of ammunition from the start.
34** Zig-zagged in ''VideoGame/HalfLife2''. Much of Gordon's arsenal is given to him by his allies, but some weapons, as usual, have to be scavenged from dead enemies or are simply found lying around.
35* Earlier ''VideoGame/MedalOfHonor'' games like ''Allied Assault'' had missions set behind enemy lines that forced players to pick up and use a number of German weapons, in particular the MP 40 and STG 44.
36* ''VideoGame/GoldenEye1997'' and its remake has James Bond go through a similar situation for every mission he is sent on. Bond will always start every level with a pistol (plus another weapon if the mission requires it) and whatever gadgets that are suited for the mission. Bond will have to take weapons from enemies he killed or find weapons stored away somewhere in order to expand his arsenal.
37* ''VideoGame/Wolfenstein3D'' had this and a reason that actually made sense. You are a captured soldier breaking out of Castle Wolfenstein; all you start with is a knife that looks like a [[ImprovisedWeapon shank]] and a pistol stolen from the first guard you murdered with that shank before gameplay actually started. The only other guns available to you are submachine guns stolen from elite guards and chainguns found in secret areas.
38* ''VideoGame/CallOfDutyBlackOpsII'' allows for a form of this in multiplayer thanks to its expansion of Create-a-Class. There's never been anything across the series before this game preventing you from stealing weapons from other players after they die in multiplayer, but this game makes it closer to this trope by allowing you to forego having weapons of your own and using the spare points you would have needed for them on things like more perks or equipment - it's entirely possible for someone to spawn in with nothing more than a knife and a single grenade while having six perks (where the normal maximum is three).
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42* ''Franchise/RatchetAndClank'': A few games have had Ratchet find weapons and items just laying around.
43** In [[VideoGame/RatchetAndClank2002 the original game]], he finds the Hydrodisplacer on the BTS, the Suck Cannon on Eudora, the Magneboots on Orxon, and the Morph-O-Ray on Oltanis.
44** In ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'', the Sheepinator is hanging around on Todano.
45** In ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', the Charge Boots are floating on Daxx and the Refractor is found on Marcadia, right before a section where you need to use it.
46** Repeatedly enforced in ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]''. While the weapon upgrades carry over each time, every time you start a level you have to seek them out first before you can you them.
47* In ''VideoGame/SonicAdventure2'', each of the six player characters has a power-up tucked away in each of his standard levels (''i.e.'' not the racing levels or Cannon's Core). Some are necessary for level completion, while others are necessary only to complete special missions. Because the number of levels is uneven, some of the characters will have a one-upgrade advantage over their rival; these extras are unnecessary, but make things easier.
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51* Happens once in ''Videogame/Fallout3'' with ''Broken Steel'' DLC installed. Once you leave Franklin Metro to [[spoiler:infiltrate Nellis Air Force Base]], you'll find a Tesla Cannon waiting for you in a Brotherhood of Steel box, the research of which was just completed after you found a vital piece for it the mission before.
52* A SelfImposedChallenge in ''VideoGame/DeusEx: [[GameMod Revision]]'' is On-Site Procurement, where the player must drop every single item before the beginning of every chapter. Performing this challenge gives the player a skill point bonus at the beginning of each new chapter, as well as an achievement for doing it throughout the entire game.
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