Follow TV Tropes

Following

Context Main / DemandOverload

Go To

1[[quoteright:350:[[VideoGame/DiabloIII https://static.tvtropes.org/pmwiki/pub/images/317797.jpg]]]]
2[[caption-width-right:350:On that day, millions of ''VideoGame/{{Diablo}}'' fans developed a fear of the number 37.]]
3-> ''"Our servers are experiencing issues. Please come back later."''
4-->-- ''VideoGame/PokemonGo''
5
6When the latest update to an online something-or-other is released, sometimes so many people crowd in to view it that the website crashes. That, ladies and gentlemen, is an example of a Demand Overload: an update or issue so awesome it's directly responsible for crashing the host website.
7
8This trope also applies to other forms of media; for example, a product selling out so quickly it can't be kept on the shelves. The technical term for when demand hugely overwhelms supply is backordered.
9
10A Demand Overload can happen due to a number of reasons. It may be due to popularity caused by positive word-of-mouth or a good marketing campaign. But, especially in the age of social media, another common way to cause one is when a famous personality gives a ColbertBump to a site that cannot handle the sudden and large increase in traffic the new publicity brings with it. A popular website like Website/{{Reddit}} posting a link to a smaller, relatively unknown site can also cause a similar effect, known as the [[http://en.wikipedia.org/wiki/Slashdot_effect Slashdot effect.]] With physical items, the problem can come from scalpers who buy up the product to resell at a markup, in addition to the regular demand from customers who actually ''want'' the product.[[note]]This problem only worsened in recent times too.[[/note]]
11
12Contrast AcclaimedFlop. Depending on how you look at it, can be a subtrope of GoneHorriblyRight.
13----
14!!Examples:
15
16[[index]]
17* [[DemandOverload/WebOriginal Web Original]]
18** [[DemandOverload/{{Facebook}} Facebook]]
19** [[DemandOverload/{{Twitter}} Twitter]]
20[[/index]]
21
22[[foldercontrol]]
23
24!!Crashed due to popularity
25
26[[folder:Anime & Manga]]
27* This used to happen more frequently on Twitter in its first several years because of Japan's big userbase; even now anime topics sometimes surge high there as trending tags.
28* During the 2013 airing of ''Anime/CastleInTheSky'' on NTV, Twitter crashed when fans tried to post the word "Balse!" at the same time it was said in the movie. Similarly, Twitter experienced high demand levels when NTV broadcast ''Anime/MyNeighborTotoro'' on August 14, 2020.
29* ''Manga/JoJosBizarreAdventure'': When the first chapter of ''[[Manga/JoJosBizarreAdventureTheJoJoLands The JoJoLands]]'' was released, several scanlation websites and the [=JoJo=] Wiki crashed after being published.
30* The release of episodes 109, 110, and 130 of ''Anime/DragonBallSuper'' crashed Platform/{{Crunchyroll}}'s website. All three of these episodes, perhaps unsurprisingly, have Goku using Ultra Instinct and fighting Jiren.
31* This also happened to Crunchyroll when episode 87 of ''Manga/BlackClover'' was released.
32* ''Anime/PrettyCure'':
33** When the Toei Animation website for ''Anime/StarTwinklePrettyCure'' opened up, the Toei Animation site for the series crashed from people trying to see the info about the new series.
34** The airing of the 11th episode of ''Anime/HealinGoodPrettyCure'', which features [[spoiler:the Cures performing a new trio finisher]], caused Twitter to crash during the scene said moment happened.
35* When the GrandFinale of ''Anime/YuriOnIce''[='=]s first season came out, the servers for anime streaming sites, Website/{{Tumblr}}, [[RuleOfThree and]] Crunchyroll crashed.
36* The release of the trailer for the last season of ''Manga/AttackOnTitan'' crashed Twitter for two hours. And then the actual premiere of the last season caused several sites that the show was being hosted on, including Crunchyroll, to crash.
37* The premiere of the ''Manga/ChainsawMan'' anime crashed Crunchyroll.
38* ''Manga/OnePiece'': When episode 1071, the episode to first show Luffy's Awakened form, first premiered, Crunchyroll and several other anime sites ended up being overwhelmed and crashed, with it being rumored to have been put on a porn site to meet the demand for it.
39[[/folder]]
40
41[[folder:Films - Animated]]
42* When the trailer for ''WesternAnimation/TheSpongeBobMovieSpongeOnTheRun'' came out, Platform/YouTube went down for three minutes.
43* ''WesternAnimation/TurningRed'': Some people who tried to watch the film on Disney+ on its release date were greeted with error messages as a result of too many people trying to watch it at once.
44[[/folder]]
45
46[[folder:Films - Live-Action]]
47* Happened twice (as of this writing) with the ''Franchise/MarvelCinematicUniverse'':
48** Ticket pre-sales for ''Film/AvengersEndgame'' [[https://www.usatoday.com/story/money/2019/04/02/avengers-endgame-presale-causing-issues-amc-fandango-atom/3340235002/ caused]] multiple ticket sites to either crash or slow down. To give a perspective on this, the film was able to claim the highest box office pre-sales record ''in six hours''.
49** Minutes after tickets for ''Film/SpiderManNoWayHome'' went on sale on "Spider-Monday" (November 29, 2021), multiple major movie chains and ticket distributors were completely overwhelmed, with queue lines lasting hours on a scale not seen since ''Avengers: Endgame''. This is particularly impressive considering the fact that the UsefulNotes/COVID19Pandemic that took a huge toll on the film industry was still a very notable threat dampening overall box office sales, especially with the rise of the more contagious Omicron variant at the time.
50* After the announcement trailer for ''[[Film/TheRiseOfSkywalker Star Wars: The Rise of Skywalker]]'' went live, Twitter crashed for a few minutes.
51** The release of the first real trailer for the movie also caused several sites, including Facebook, Twitter, Instagram, and even ''AT&T's own cell service'', to crash for a few minutes from too many people trying to watch it.
52*** A similar "cell service went down" crash occurred when Shane Dawson posted a video apologizing for activities he had done in the past, but with AT&T's cell service.
53* A partial Twitter trailer example: The release of the first trailer for ''Film/JungleCruise'' on March 10, 2020 along with people commemorating the 9th anniversary of the Great East Japan Earthquake, as the timing just so happened to be when it struck midnight on March 11th in Japan, caused the site to go down for 5 minutes.
54[[/folder]]
55
56[[folder:Live-Action TV]]
57* This happened to STV (the Scottish version of ITV, the United Kingdom's main commercial television network) when it failed to anticipate the demand for the livestream of a debate about the upcoming referendum on Scottish independence after ITV itself decided not to show it outside Scotland itself. The servers couldn't cope with the demand from English, Welsh and Northern Irish viewers who understandably wished to see a debate that could help decide whether Scotland leaves the United Kingdom. STV were heavily criticized for failing to anticipate the demand and criticism intensified after it was learned that both the BBC (the United Kingdom's public service broadcaster) and Sky (the United Kingdom's largest satellite/cable broadcaster) had offered to simulcast the debate so everyone else in the UK could see it only to be turned down by STV who wished to retain exclusive broadcast rights. Some wags suggested the failure of STV to manage the situation well was an harbinger of how Scotland would fare if it left the United Kingdom.
58* After ''Series/LukeCage2016'' went live on Creator/{{Netflix}}, there was so much demand for the series that the site crashed, Netflix responded with a few humorous, Luke Cage related tweets while they worked to get their servers back up and running.
59** This also happened the day ''Anime/NeonGenesisEvangelion'' was added, as well as on the day ''WesternAnimation/RockosModernLifeStaticCling'' premiered.
60* Season 7 of ''Series/GameOfThrones'' led to HBO Now failing for half the opener, and the Latin American arm of HBO Go (which is not simulcast, but an on demand service that would thus only get the episode after the broadcast was over!) also crashed.
61** Creator/HBOMax servers reportedly crashed on the opening day of ''Series/HouseOfTheDragon'' due to so many people tuning in at the same time.
62* Hulu crashed when the second episode of ''Live in Front of a Studio Audience'' and the second season of ''Series/KillingEve'' were added. It's justified for the former show creating so much demand, as [[WeInterruptThisProgram the original broadcast was interrupted for breaking news]], and fans of the shows featured in that special presumably wanted to watch it a second time without interruptions.
63** Hulu also crashed on the day ''Series/NormalPeople'' premiered.
64* Creator/DisneyPlus crashed for 10 minutes on February 19, 2021, due to too many people trying to watch the seventh episode of ''Series/WandaVision'' as well as ''Series/TheMuppetShow'', which had been recently added to the service after years of KeepCirculatingTheTapes. The same thing happened again during the premieres of ''[=WandaVision=]''[='=]s eighth and ninth episodes.
65[[/folder]]
66
67[[folder:Music]]
68* Music/JeanMichelJarre's 2004 double concert in Beijing was his first to be transmitted via Web stream. The Chinese TV company set up several servers for this purpose. Unfortunately, they underestimated the legions of Jarre fans around the world who wanted to watch the concerts...
69* Any news related to Music/{{BTS}} tends to cause websites to crash due to the group's immense popularity and their huge overlap with social media users. For example, when concert tickets went on sale for their ''Love Yourself'' tour, [[https://www.koreaboo.com/news/expected-armys-crash-ticket-site-soon-btss-concert-tickets-went-sale/ the official website went down]] from too many fans trying to buy tickets. Another notable incident involved [[https://www.out.com/2017/5/21/k-pop-boy-band-bts-causes-twitter-meltdown-billboard-music-awards Twitter nearly crashing when the group appeared]] at the Billboard Music Awards. At one point they even tried to crash Twitter [[https://twitter.com/papermagazine/status/1196835797892288512 with this photo]], [[spoiler: which didn't happen at all]].
70** This popularity is also mentioned in the segment of their ''Bring The Soul'' movie that uses "Literature/{{Anpanman}}" as background music. The person who took their picture mentions that Twitter has high demand because of people anticipating their appearance at the 2018 Billboard Music Awards, which is when said part of the film takes place.
71* The first two editions of Lollapalooza Brazil had people struggling to buy tickets once the sales begun given the website crashed repeatedly while they waited for their turn.
72* The ticket sales for Harry Styles' first tour in 2020 were so high in demand that it caused Ticketmaster and Facebook to go down, the latter of which happened because fans stormed to complain about the former.
73[[/folder]]
74
75[[folder:Professional Wrestling]]
76* While most promotions had problems when Internet pay per view became the hot new thing, few had as many as ''Wrestling/RingOfHonor'' in 2012, where several pay per views froze, lost audio synch, slowed down or crashed because too many people were viewing them at once. After prompting Sinclair for more money (so they could settle the issue), Sinclair decided to shoot a show just prove it could now handle the traffic. Unfortunately, they decided to give away the show for free, which led to an even larger number of viewers and another crash.
77* Inverted with the unsubscribe feature of the Wrestling/{{WWE}} Network, which stopped working after the 2015 Wrestling/RoyalRumble because too many people were trying to unsubscribe from the network due to the event naming match angering people so much.
78* EVOLVE's website crashed when it announced Wrestling/SamiZayn was returning to the promotion in October, with hype dying away when people learned he wasn't working in any capacity, he was just sitting in the audience. In fact, WWE only let him attend on the promise he would not show up on camera during the event.
79[[/folder]]
80
81[[folder:Video Games]]
82* ''VideoGame/DiabloIII'' had a disastrous launch on May 15, 2012. This was due to the game having an always-online requirement, even when playing single-player. As such, when people who purchased the game on day one tried to play it, most people couldn't do so because of the required internet connection and the servers being full of new players. The most common login error, Error 37, became a [[https://adweek.com/digital/negative-trending-topic-diablo/ trending topic]] on Website/{{Twitter}}, and it's still a meme within the ''Diablo'' fandom. This got an AuthorsSavingThrow when the ''Reaper of Souls'' DLC was launched in March 2014; the servers were upgraded en masse to the point that there were no login issues at all to avoid the same thing from happening again.
83* Browser game ''VideoGame/FlightRising'' launched in 2013 expecting a small userbase, and was immediately flooded with thousands of new users upon the site being opened to the public. This proved to be far too much for the servers to bear, and the site would frequently crash during any high-traffic period following the site opening, particularly after content updates. It's for this reason that registration was closed soon after launch, with registration only opening a few times per year until it was finally opened permanently in 2018.
84* ''VisualNovel/KatawaShoujo'''s download server went down within ''seconds'' of release. Fortunately, the developers thought ahead and prepared torrent files.
85* The 2013 ''VideoGame/SimCity'' is best known for its server crash at release that prevented the game from being played. Although in this case it was because of poor server design. It's gone down in history as a massive failure of a publisher to anticipate user needs, rather than an unexpected rush on established bandwidth service. Like ''Diablo III'', a constant connection to the server was a requirement, even in single-player. The backlash was exacerbated by the traditionally single-player only game moving to an always-online format.
86* When crowdsourcing opened for ''VideoGame/StarCitizen'' in October 2012, the custom-built website collapsed under the server load, costing Chris Roberts' project the early momentum. After they got the site working again a couple days later, they added a Website/{{Kickstarter}} to make up for lost time.
87* Fanmade tributes to ''VideoGame/SuperSmashBros'' are particularly prone to this, as the servers are usually managed out of pocket and are not built to handle a large amount of demand.
88** The ''VideoGame/ProjectM'' 3.0 update release kept suffering server crashes due to not only impatient fans, but large amounts of [[CasualCompetitiveConflict passionately casual]] ''VideoGame/SuperSmashBrosBrawl'' players attempting to purposely [=DDoS=] the release. Said server crashes [[NiceJobBreakingItHero interrupted and cancelled the upload]] multiple times. The initial download eventually had to be mirrored to file hosting site Mediafire so it could have a chance to be released at all until the initial hype relaxed enough to get the site stabilized.
89** ''VideoGame/SuperSmashFlash2'' has suffered from this on numerous occasions on every major demo release stretching back to at least 0.7. The fact that it's prone to ScheduleSlip anyway doesn't help.
90* The launch of ''VideoGame/WorldOfWarcraft''’s fifth expansion, ''Warlords of Draenor'', was plagued by unstable servers, latency issues and massive login queues. There were several causes for this, but the primary one was the huge numbers of people trying to log in at the same time and bottlenecking in the same zone. In the [[https://twitter.com/CM_Lore/status/533400357754261505 words of a Community Manager]]:
91--> We obviously expected an increase in logins, and prepared for well above what we were expecting. The actual amount is far above even that.
92* Xbox Live tends to experience horrific server load, and some years outright outages that last for days, around Christmas time, as millions of people find new consoles under their trees and connect them to the online service for the first time all at once.
93* ''VideoGame/FinalFantasyXIV'' when it was relaunched in 2.0 had suffered massive congestion from everyone trying to log in to play the game. The problem persisted for weeks and it got so bad that Square-Enix disabled the ability to buy a digital copy of the game and had to optimize the servers to handle the huge loads of players. Square apologized and gave everyone one free week of game time. While they managed to make the launch of the ''Heavensward'' expansion relatively painless, the launch of ''Stormblood'' nearly mirrored the chaotic shenanigans of 2.0's launch where players either lagged/disconnected or couldn't progress in the main story because a solo battle related to it couldn't be started due to the instanced servers being overwhelmed.
94** ''XIV'' also had a massive flood of players in mid-2021. Not only was there general hype for the upcoming ''Endwalker'' expansion, a large influx of ''VideoGame/WorldOfWarcraft'' players and streamers flocked towards the game following both ''Shadowlands''' controversial post-launch patch and the sexual harassment scandals being revealed at Activision-Blizzard around the same time that resulted in players boycotting the company's products in general. This also happened during their longest free login campaign yet[[note]]Non-trial members got two weeks worth of free game time during the time period[[/note]]. All this resulted in servers getting absolutely overloaded, with reports of wait times as long as ''6-7 hours'' on a weekend. In response, Square-Enix had to once again stop selling digital copies of the game and turn on AFK-logout systems, along with an [[https://na.finalfantasyxiv.com/lodestone/topics/detail/c2d7b35d55577879086b64cfde0acb6c23ccd07f official statement]] apologizing for being unable to meet such a huge influx of demand.
95** And as many people predicted -- including Square-Enix themselves, who were ''trying'' to buy new hardware but [[https://en.wikipedia.org/wiki/2020–present_global_chip_shortage couldn't]] -- server load was at its worst ever after ''Endwalker'' was released, with everyone having to wait hours to log in behind ''thousands'' of other players, only for most of them to crash mid-queue and lose progress. Queue congestion was so bad that Square-Enix [[https://na.finalfantasyxiv.com/lodestone/news/detail/e7388986bc24d5a1337e0beed057f7b5b78b9bb3 not only had to suspend all sales and new account registrations]], they also pulled ''advertisements'' for the game and gave everyone three whole weeks of subscription time to compensate.
96* ''VideoGame/SuperSmashBros'':
97** When the [[Franchise/StreetFighter Ryu]] DLC for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' was released, the Nintendo eShop ended up crashing.
98** On Christmas Day, 2018, so many people tried to download ''VideoGame/SuperSmashBrosUltimate'' at once that many reported having to wait up to 6 hours before the download finished.
99** Double subverted when people tried to download [[VideoGame/Persona5 Joker]]: initially, the Nintendo servers weren't dying from everyone trying to get Joker all at the same time, but from server maintenance that was scheduled right as the update went live. But as soon server maintenance ended (10 pm EDT), the server outage issues came out in full force with only a handful of lucky people managing to download the update just as the scheduled maintenance came to an end.
100** The Nintendo Direct on March 26th, 2020, which revealed the addition of a character from ''VideoGame/{{ARMS}}'' (later revealed to be Min Min) to ''Smash Bros Ultimate'', was watched by so many people that it wound up crashing [=YouTube=].
101** The announcement of [[VideoGame/{{Minecraft}} Steve/Alex]] on October 1st, 2020 caused such an intense reaction that it crashed Twitter for several minutes.
102* ''VideoGame/PokemonGo'' was so stupendously high-demand that millions of players found themselves facing a server overload error message way more than they would actually play the game for the first day or two, even though the game was only available in select territories at launch (see the quote at the top of this page). The same happened when Niantic [[LethallyStupid had the brilliant idea]] to release the game in 26 countries at once.
103* When Pokémon Bank initially launched in Japan on Christmas 2013 ([[LethallyStupid itself not the best decision on Nintendo's part]]), Nintendo's 3DS eShop servers got completely crippled (to the point that the entire shop was down for four days) by the larger number of people creating Nintendo Network [=ID=]s, which in turn caused Bank to be temporarily pulled from the Japanese eShop, and its release in other regions to be delayed over a month.
104* ''VideoGame/{{Arcaea}}'' ended up being an unexpected hit at launch, causing the servers to undergo maintenance and thus preventing players from creating accounts or purchasing additional songs until the issue was fixed.
105* When ''VideoGame/Splatoon2'' was released on the Platform/NintendoSwitch's eShop, it became temporarily unavailable due to so many people trying to download it at once.
106** While the eShop itself remained stable thanks to a majority of players pre-ordering the expansion pack, the release of the game's ''Octo Expansion'' DLC caused Nintendo's distribution servers to slow to a crawl, resulting in even speedy connections taking hours to download the content.
107* This has happened to ''VideoGame/FateGrandOrder'' a few times due to the timed nature of events and rerollers and account sellers trying to get the new Servants as quickly as possible, with the most infamous occurrence being the Halloween 2015 event as the timed battles for event currency, everyone trying to log on to play the event as fast as possible combined with the heavily hyped Tamamo gacha crashed the game within an hour. To prevent this, [=DelightWorks=] has been cracking down on rerollers and account sellers and post-the ''Literature/FateZero'' crossover, the game's managed to avoid these problems, though during particularly popular or intense events the game can sometimes have intermittent connection issues as the now-gargantuan userbase [=DDoSes=] the servers and their ISP by fiat; Summer 2017 was a good example of this. This currently only applies to the Japanese version as the Chinese, Taiwanese, and American versions have all displayed a lot more stability, if only because they have fewer players on their servers and the Japanese version tends to be used as the "measuring-stick" for what precautions should be taken with the other ones.
108* After the music video for the instrumental version of the opening theme for ''VideoGame/SakuraWars2019'' was uploaded on [=YouTube=], fan demand caused the link to crash for a few minutes.
109* Famously, the first ''VideoGame/{{Pong}}'' machine set up in public stopped working a few days thereafter, due to being clogged with coins.
110* The sheer hype for ''VideoGame/MountAndBladeIIBannerlord'' meant that when the game was finally released on Steam on 31 March 2020, Steam, already having demand problems due to COVID-19 making people stay at home and play more games, had its Shopping Cart crash due to the sheer amount of people trying to buy ''Bannerlord''.
111* ''VideoGame/{{Ninjala}}''[='=]s Open Beta ended up getting so much traffic on its first day that most people could barely even play without getting some kind of error message. It got so bad that [=GungHo=] had to [[https://mobile.twitter.com/playninjala/status/1255219172512063497 take the servers down for emergency maintenance]]. [[https://twitter.com/playninjala/status/1255236114018902017 Three]] [[https://twitter.com/playninjala/status/1255335674502352896 times]].
112* When the [[Creator/EpicGames Epic Games Store]] offered ''VideoGame/GrandTheftAutoV'' for free for a week starting on May 14th, 2020, their website quickly crashed due to sheer demand. Additionally, the email verification sending servers crashed the following day, which caused many to be unable to even play it due to requiring a Rockstar Social Club account to do so, which in turn requires a verified email.
113* When it went free-to-play in July 2020, it became very difficult to find a match of ''VideoGame/FantasyStrike'', let alone play through one, without being disconnected due to the large number of new players. The issues were fixed two days later.
114* Shortly after ''Eiyuden Chronicle Hundred Heroes''' crowdfunding campaign was launched on Website/{{Kickstarter}}, it became so popular that the site suffered a 20-30 minute outage due to the sheer number of people pledging to the campaign at once.
115* Matchmaking for ''VideoGame/FallGuysUltimateKnockout'' had to be shut down for several hours so the servers could be improved after releasing on Platform/PlayStation4. The devs apparently didn't foresee how big the impact having the game be one of the free PS Plus titles would be.
116* The release of the Geofront FanTranslation patch of ''VideoGame/TheLegendOfHeroesTrailsFromZero'' caused the website's server to [[https://geofront.esterior.net/2020/03/15/trails-from-the-broken-server/ completely implode under the stress]].
117* ''VideoGame/BrawlStars'': On December 19, 2020 the game's servers went down for about three hours because the Brawliday gift of the day was the then-new epic brawler Edgar. The servers could have survived a little bit longer after Edgar's release if it weren't for the fact that him being free had already been revealed during Brawl Talk.
118* ''VideoGame/FridayNightFunkin'': Week 7, featuring Newgrounds' mascot, Tankman, was initially released exclusively to the site; the influx of people from this was so large it [[https://twitter.com/Newgrounds/status/1383904661732663308 crashed the site]]. After the site went back up, ''Friday Night Funkin'''s page was temporarily disabled for two days to make sure the servers would stay up due to people flocking into the same page.
119* On May 8th, 2021, the ''VideoGame/GeometryDash'' servers went down for a few hours as a result of the game having [[https://cdn.discordapp.com/attachments/650172434846187521/840677129367846922/unknown.png its highest concurrent player count ever on Steam]].
120* ''VideoGame/Hitman3'' had server issues at launch, due to IOI underestimating the demand, especially since many players were trying to carry over their progress from ''VideoGame/Hitman2''.
121* On August 9th, 2021, the original download link on the main website for ''VisualNovel/YourBoyfriend'' was broken due to heavy traffic as the fanbase exploded.
122* On July 7th, 2022, the Steam servers went down for a couple hours after ''[[VideoGame/{{Klonoa}} Klonoa Phantasy Reverie Series]]'' was released as a result of high demand.
123* The Bay12 Forums utterly collapsed once the Steam release for ''Videogame/DwarfFortress'' came out, thanks to the ridiculous influx of new people and their posts. It took over two days for the forums to be available again.
124* In the first few days of the release of ''VideoGame/LoveLiveSchoolIdolFestival2MiracleLive'', fans reported that the app would commonly crash or not load due to demand from people who wanted to play the game.
125* On June 28th, 2023, ''VideoGame/DragonBallLegends'' released the highly anticipated Super Saiyan Blue form for its protagonist [[CanonForeigner Shallot]]. That same day, many fans discovered that it was entirely possible for the game's servers to to experience a heavy server load.
126* When ''What in "Hell" is Bad?'' was first released to public, the servers quickly crashed [[https://sparkbeast20.tumblr.com/post/730539996526821376 due to over 550,000 users all attempting to play at once.]]
127* On September 16th, 2015, Creator/ElectronicArts' "On the House" promotion gave away ''VideoGame/CommandAndConquerRedAlert2'' plus its ExpansionPack on Origin. Normally "On the House" would allow a game to be claimed within a week, but the offer for ''[=RA2=]'' had to be pulled within a single day because the demand nearly killed their servers.
128[[/folder]]
129
130[[folder:Web Comics]]
131* The creators of ''Webcomic/GirlGenius'' did it to themselves, and it takes a bit of explaining. Basically, it started off as a print comic, and when the Foglios turned it into a webcomic, they had two different archives updating at the same time: the "101 archive" where they digitized the original print run, and the "advanced class archive", where they continued the story where the print run left off. In July 2007, the 101 archive caught up with the beginning of the advanced class archive. The volume of readers {{archive bing|e}}ing the advanced archive was enough to crash the comic's server.
132* ''Webcomic/{{Homestuck}}'' has "brought down the house" on several occasions, particularly with its Flash updates.
133** [S] Cascade, the finale of Act 5, is the definite record-holder so far, managing to bring down ''three'' websites in an extremely short period. It was hosted on ''{{Platform/Newgrounds}}'' of all websites-- and the traffic crashed the site in about ''three minutes''. Someone proceeded to put the flash on Livestream so people could view it, but that site ''also'' crashed. People tried to post it on Tumblr, but that site crashed very quickly.
134--->'''[[Website/{{Twitter}} @andrewhussie]]:''' well, that didn't work
135** There was plenty of concern among fans that [S] Collide and [S] Act 7, the series GrandFinale, would do this to an even greater extent. Hussie averted any problems by hosting the "flash animations" on Platform/YouTube, which is far more capable of handling that kind of load.
136** The fandom managed to crash Google Drive streaming on the day of the Epilogues' release in 2019.
137* ''Webcomic/TheOrderOfTheStick'''s website used to slow to a halt whenever a new comic was posted, though this was mostly because of all the people hitting the forums.
138* The first page of Jeph Jacques' new comic killed the servers for both his original comic, ''Webcomic/QuestionableContent'', and the new one.
139* The last page of Pascalle Lepas' webcomic ''Webcomic/{{Zap}}'' killed the servers for it.
140[[/folder]]
141
142[[folder:Western Animation]]
143* ''WesternAnimation/TheOwlHouse'': When the second season premiere was added to Disney NOW, the service displayed error messages as a result of too many people trying to watch it.
144* ''WesternAnimation/StevenUniverse'' is the king of this trope as far as animated shows go. Social media websites like Facebook, Twitter and Tumblr will usually crash when any major piece of news pertaining to the show is announced:
145** When new episodes of ''Steven Universe'' for the fourth Steven Bomb was announced, the site that revealed it was immediately overloaded by fans and its servers crashed. One of the show's former producers made a post leading to a different article so others can view the news.
146** On October 30th, 2017, when it was announced that ''Steven Universe'' would be coming back (on the CN App) on November 10th, Tumblr's servers crashed from too many excited fans.
147** It also happened when ''WesternAnimation/StevenUniverseTheMovie'' was announced at the show's 2018 San Diego Comic-Con panel, with both Twitter and Tumblr experiencing temporary downtime as a result of fans posting their reactions to the news.
148[[/folder]]
149
150[[folder:Other]]
151* Ever wonder why [[BigBlackout power outages occur during heatwaves?]] These events are usually a result of too many people at once trying to use their air conditioners or other similar equipment during such hot weather. Therefore, the electric system crashes from not being able to keep up with such demand.
152* A large-scale cell phone outage occurred on February 22, 2024, with the cell services for AT&T, Verizon and T-Mobile, among others, suddenly going down.
153[[/folder]]
154
155!!Crashed due to a Colbert Bump / the Slashdot effect
156[[folder:Professional Wrestling]]
157* After Wrestling/AllEliteWrestling gave the link to their Internet store during the [[Wrestling/LukeHarper Brodie Lee]] [[InMemoriam Tribute Show]] and showed the shirt they were selling as a fundraiser for Brodie's family, the webstore crashed from the influx of shoppers and ran slowly for the rest of the night. Fittingly, the shirt was the webstore's top seller, breaking the record recently set by Wrestling/{{Sting}}'s new AEW shirt. The shirt was released within two days of the end of 2020; within those two days, it became the best-selling shirt of ''the entire year''.
158[[/folder]]
159
160[[folder:Video Games]]
161* ''VideoGame/AmongUs'' had a massive surge of new players after a lot of popular Let's Players played it on Twitch and Platform/YouTube, and then another on top of that after the game was referenced in the ''VideoGame/HenryStickminSeries''. These two factors (combined with the generally increased popularity of many multiplayer games due to the COVID-19 pandemic) caused the amount of players joining the servers to reach maximum capacity, preventing players from joining or creating new games. Originally the creators decided to make a sequel to overcome this, before deciding to stay with the original for better servers and new content.
162* Anything [[VideoGame/{{Minecraft}} Notch]] tweets. Seriously, that man is a walking [=DDoS=] waiting to happen.
163* Interest in various ''Franchise/{{Fallout}}'' games rose following the success of the [[Series/Fallout2024 2024 show]] on Creator/PrimeVideo. That led to a heavy demand for various {{game mod}}s, causing the website hosting them, [[https://www.nexusmods.com/ Nexus Mods]], [[https://www.pcgamesn.com/fallout-4/nexus-mods-overload to slow to a crawl]].
164[[/folder]]
165
166[[folder:Other]]
167* On some parts of Twitter it's called #neilwebfail, because it'll happen to any site Creator/NeilGaiman says you should look at. Creator/StephenFry can have the same effect. Indeed, Stephen Fry said in an interview that he warns people when they ask him to push their website, as most such sites are unable to handle the traffic his mentioning would bring.
168* During the [[UsefulNotes/AcademyAward 2014 Oscars]], Creator/EllenDeGeneres [[https://twitter.com/TheEllenShow/status/440322224407314432 took a picture with several other celebs]] and posted it on Website/{{Twitter}}, while urging viewers to make it the most retweeted photo of all time. Sure enough, the pic was retweeted over 3 million times and within half an hour Twitter crashed.
169* At one point Creator/TheCynicalBrit tweeted his ''VideoGame/StarTrekOnline'' build from the STO Academy fansite. The website crashed under the load shortly afterward.
170* Multiple entrepreneurs who have appeared on ''Series/DragonsDen''/''Shark Tank'' have mentioned that demand for their product spiked after getting exposure on the show. A few unprepared or unlucky ones have had their website crash on them thanks to this.
171* Proving this isn't new on the internet, once Creator/HowardStern surfed Rotten.com live in 1996 during his radio show, traffic spiked so much the site spent days off the air.
172** Radio/CoastToCoastAM had this effect as well in the early days of the Internet. As both Art Bell and a good number of his listeners were early adopters, any time a guest gave out his website, the demand overload would often cause the site to either slow down to a crawl or crash entirely. This continued until the mid-2000s, when most sites could handle the attention.
173[[/folder]]
174
175[[folder:Webcomics]]
176* When [[WebAnimation/OverlySarcasticProductions Red]] plugged ''Webcomic/Aurora2019'' in [[https://www.youtube.com/watch?v=TtYrjmnGpBo&t=876s this video]] the amount of internet traffic it generated was enough to crash the site.
177* It was not uncommon for any site linked to by ''Webcomic/PennyArcade'' to go down due to the massive number of fans the comic has checking the link out. The site calling it "wanging the server".
178** Quote:
179--->'''Tycho:''' Putting up a link is actually considered a hostile act by some comics. The bandwidth drain our readership - well, you, I guess - can place on a site is almost indistinguishable (at first) from a Denial Of Service attack.
180** Back in the fall of 2010, before ''VideoGame/{{Minecraft}}'' became a huge pop culture juggernaut, ''Penny Arcade'' made a [[http://penny-arcade.com/comic/2010/09/17 two-part strip]] about Gabe playing the game, and linked to the game's website in the news post. Thousands of readers proceeded to bombard the site. Even after traffic died down a bit, the authorization servers were completely nuked, so Notch declared it a free weekend just to avoid processing so many logins.
181[[/folder]]
182
183!!Physical copy ran out of stock
184[[folder:Anime & Manga]]
185* The first ''Anime/PriPara'' DVD sold out nationwide when it was released in Japan.
186* The anime magazine ''Animedia'' had two cases of demand overload over the course of its [[LongRunner decades-long run]]: a February 2016 issue with a bromide for ''Anime/OsomatsuSan'', and a June 2018 issue covering info on the ''Manga/CaseClosed'' movie ''Zero the Enforcer''.
187* In a case where the demand is caused by the StreisandEffect, volumes of the manga ''Manga/ActAge'' [[https://twitter.com/ActAgeManga/status/1292719008681201665 swiftly sold out]] after Shueisha cancelled the series and [[KeepCirculatingTheTapes stopped printing new copies]] in August 2020 when [[RoleEndingMisdemeanor its writer was arrested for sexual harassment]].
188* Upon the news of Creator/KentaroMiura's untimely death, volumes of the deluxe hardcover edition of ''Manga/{{Berserk}}'' [[https://comicbook.com/anime/news/berserk-kentaro-miura-death-manga-sold-out-amazon/?fbclid=IwAR01qkmtjRMatB4Nk_IwcpB54Ay67wfcFvk69wSXoyO9_3I1DKh78NDG7uA have sold out on Amazon]] due to a massive influx of new fans curious of the influential work the man has left behind.
189* The popularity of the ''Manga/BocchiTheRock'' anime caused the manga to sell out in bookstores, encouraging Houbunsha to publish three reprints of the manga.
190[[/folder]]
191
192[[folder:Comic Books]]
193* ''ComicBook/MightyMorphinPowerRangersBoomStudios'' had its #25th issue released as the first part of the majorly hyped ''ComicBook/MightyMorphinPowerRangersShatteredGrid'' storyline. Once it came out that [[spoiler:the issue ended with the death of Tommy Oliver, the Green Ranger]], copies of this comic disappeared. This was followed by copies of its sister title ''Go Go Power Rangers'' #8 and the following issue of ''MMPR'' #26.
194* ''[[ComicBook/VenomDonnyCates Venom]]'' #35/LGY #200 had such a demand that the printers ''literally ran out of paper''. The title had to be pushed back a week.
195[[/folder]]
196
197[[folder:Events]]
198* {{Fan Convention}}s, particularly the larger ones, often outgrow their venues, resulting in having to move to larger venues to keep up with demand or limit how many attendees can be in the venue at any one time. San Diego Comic-Con has had this issue for decades, resulting in a cap on how many tickets can be sold, while Anime Expo started having to enforce building maximum occupancies in 2013. Both conventions use the largest possible venues in California (the San Diego Convention Center for SDCC and the Los Angeles Convention Center for AX).
199* ''Franchise/TouhouProject''[='=]s dedicated convention Reitaisai was started because Touhou circles were crowding out everyone else at Comiket.
200[[/folder]]
201
202[[folder:Food and Drinks]]
203* When UsefulNotes/McDonalds had a one-day event in October 2017 where they gave away Szechuan Sauce at select locations to ride on ''WesternAnimation/RickAndMorty'' making it TheRedStapler, fans of the show visited participating locations, with many leaving empty-handed as [=McDonald=]'s did not have anywhere near enough sauce for the amount of people who turned up. This lead to fans protesting and, in a few cases, the police being called.
204* When a re-release of New Coke was announced on the Coca Cola website, fans of ''Series/StrangerThings'' [[https://comicbook.com/horror/2019/05/23/stranger-things-new-coke-website-crash-twitter-reactions/ crashed the Coke webstore]] trying to pre-order the drink. Pre-orders were put on halt as a result, but they returned a few days later.
205* Popeye's chicken sandwich became an instant hit, to the point where it was common for stores to run out of chicken sandwiches before they close for the day. The demand was so serious that [[https://www.nytimes.com/2019/11/05/us/popeyes-stabbing-oxon-hill.html someone got fatally stabbed over it]].
206* In January of 2022, a popcorn bucket of Figment from ''Ride/JourneyIntoImagination'' would be sold exclusively at [[Ride/DisneyThemeParks Epcot]]. For a multitude of reasons ranging from product scalpers to clueless tourist mentality, the line to receive one of these on release day was over '''[[https://www.newsweek.com/disney-world-attendees-reportedly-waited-line-7-hours-25-dragon-popcorn-bucket-1670478 7 hours long!]]'''
207* The opening of the WebVideo/MrBeast Burger Restaurant in America Dream mall caused many people to visit the mall, [[JustHereForGodzilla just to see Mr. Beast in person and buy a burger from it]], with over 10,000 people waiting in the queue!
208* Thanks to the overwhelming popularity it received on Platform/{{TikTok}}, Stanley cups became a must have item with kids and young adults across the United States. Limited edition designs brought huge crowds to their local Targets and Starbucks's, and they sold on sites like eBay for hundreds and thousands of dollars.
209[[/folder]]
210
211[[folder:Music]]
212* This happened twice to Music/{{Nirvana}}. The first was when ''Music/{{Nevermind|Album}}'' became [[SleeperHit an unexpected success]] and sold out due to Creator/GeffenRecords underestimating demand. Copies of Nirvana's albums also sold out after Music/KurtCobain died.
213* Music/PinkFloyd: Thanks to how hotly-anticipated it was after the massively-successful ''Music/TheDarkSideOfTheMoon'', demand for ''Music/{{Wish You Were Here|1975}}'' was so high (attracting 250,000 preorders in the UK alone) that Creator/{{EMI}} could only fulfil around half of retailers' order requests. The album ultimately became Pink Floyd's fastest-selling release.
214* Music/{{Woodstock}} was provisioned for less than 50,000, but they sold 100,000 tickets. Then 400,000 more people showed up. The promoters begged the locals to make sandwiches so the concertgoers wouldn't starve and the U.S. National Guard airlifted food in.
215[[/folder]]
216
217[[folder:Tabletop Games]]
218* After the game ''TabletopGame/{{Tsuro}}'' was featured on ''WebVideo/{{Tabletop}}'', demand was so high that the publisher exhausted all stock reserves.
219** The crowning example of the ''Tabletop'' Effect has to be the insane [[JustForFun/XMeetsY Cthulhu-meets-Scrabble]] game ''TabletopGame/UnspeakableWords'', which vanished entirely from every single retailer within a week of the episode's airing, except for ONE scalper on Amazon trying to charge $200+ for a $30 game. Thankfully a Kickstarter for a new deluxe edition should soon be remedying the issue... just short of two years after the episode hit.
220* The original edition of ''TabletopGame/DungeonsAndDragons'' had a first run of 1,000 copies. It sold out within weeks.
221* ''TabletopGame/MagicTheGathering'' suffered from supply shortages with every base set up to and including Revised as well as with the first four expansions.
222* Beginning in the summer of 2020, ''TabletopGame/{{Pokemon}}'' cards kept selling out at various retailers across the United States. It got to the point where when UsefulNotes/McDonalds ran a promotion with exclusive trading cards being offered for the [[MilestoneCelebration 25th anniversary of the franchise]], the cards sold out at most locations in a day.
223[[/folder]]
224
225[[folder:Toys]]
226* In a time period before before Internet access was widespread, this famously happened in the U.K. when Creator/TheBBC began a re-run of ''Series/{{Thunderbirds}}'' in 1992 (the first time it had ever been simulcast nationally); demand for Tracy Island toys outstripped supply. ''Series/BluePeter'' helpfully gave instructions for building a home-made version, the video release of which ran out in minutes. Hell, forget the video, demand was such that there was a huge lead time in receiving a ''paper'' copy of the instructions from the BBC.
227* The type of toy popularity as seen in ''Film/JingleAllTheWay'' is based on toys like Cabbage Patch Kids and Tickle Me Elmo becoming the hot toy in demand. Toy companies seek reactions like this.
228* When ''Anime/MobileSuitGundamWing'' first aired in the US on Cartoon Network, Bandai's supply of model kits for the show got exhausted.
229* Although sales for ''{{WesternAnimation/Frozen|2013}}'' toys were initially at or below expectations, the word of mouth that gave it box office legs not seen in years also caused massive merchandise shortages, which didn't fully meet demand until over a year later. OfficialCosplayGear for BreakoutCharacter Elsa were going for massive markups on the resale market.
230* Many kids got [=IOUs=] instead of ''Franchise/StarWars'' toys in the 1970s, because back then, movie toys were given small runs, and the company in question got completely overwhelmed.
231* This happened to ''Anime/YoKaiWatch'' toys in Japan. For an entire year, fans had to queue in line to get a chance to enter a raffle to purchase the medals and watches.
232* On July 12, 2018, Build A Bear Workshops held a "Pay Your Age Day" event, meaning that people under 29 could only pay the amount of their age for a bear. Because it was such a great deal since Build A Bears usually cost a ton of money (basic bears range from $15-$25, but the sound chip and clothing can increase the cost to around $50), many families waited up to 10 hours in line to buy a bear. Because of the demand, some stores ran out of stuffing and invited customers to come back another day to stuff the bear, while others were not allowed into the line and were given coupons.
233* At the height of the popularity of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', this frequently happened with anything made for Bronies.
234** At San Diego Comic Con, Hasbro always keeps selling exclusive goodies from several of their franchises. In 2012, that was a large brushable figurine of [[EnsembleDarkhorse Derpy Hooves]] (albeit only named with a muffin), the first ever official product based on her. While all the other items remained on stock for days, Derpy sold out within less than 15 minutes.
235** Also in 2012, plushies were becoming all the rage, but official, mass-produced plushies weren't in sight yet, let alone in a decent quality. The only sources for pony plushies were creative fans. Two of them decided to make a number of plushies to sell at [[FanConvention 2012 GalaCon]] in Stuttgart, Germany. The availability of plushies was announced in advance. Naturally, dozens of Bronies decided to not attend the opening ceremony and lined up outside the still closed door to the vendor room that was guarded by convention security (also because the room was so small that only six potential customers were allowed inside at a time) and waited for it to open. After the vendor room was officially opened, it took eleven minutes until the last plushie was sold.
236* This is the reason for ''Toys/{{Tamagotchi}}''[='=]s early fall from grace in the 90's. Bandai initially only produced the toys in small amounts, not anticipating that they'd become a big fad overnight. Thankfully, they did manage to produce more... but only ''after'' the fad started to die out, thus leaving the company's finances rather dire. Ironically, it's a 2004 revival of the very same toy series that got them out of that financial slump.
237* This happened with ''Franchise/ToyStory''[='=]s original run of Buzz Lightyear action figures. When the original film was released, Thinkway made very few Buzz Lightyear toys due to [[AndYouThoughtItWouldFail the company believing that the film would flop]]. When the film proved to be a hit, all of the Buzz Lightyear toys produced quickly sold out, with it (allegedly) getting so extreme that Buzz Lightyear toys were being sold on the ''black market''. Thankfully, this was short-lived, as Thinkway made many more Buzz Lightyear action figures in the second run of toys. This was referenced in ''WesternAnimation/ToyStory2'' with a line mentioning how "short-sighted retailers failed to meet demand" when the in-universe Buzz Lightyear action figures were first sold.
238* In the summer of 2021, much of the merchandise for ''WesternAnimation/{{Luca}}'', specifically the film's artbook, several of the plushies, the Funko Pops, the Happy Meal toys and the Mattel-made action figures of the characters, sold out due to the film's surprise success.
239* In 1994, Burger King's toys for ''WesternAnimation/TheLionKing1994'' [[http://danalexanderdizmentia.blogspot.com/2011/10/disneys-lion-king-at-burger-king.html sold out at various locations across the country]] due to the popularity of the movie they were based on.
240[[/folder]]
241
242[[folder:Video Games]]
243* Creator/{{Nintendo}} has dealt with this more than once. They've gained a reputation as being notoriously conservative when it comes to sales estimates (especially right after they've had underperforming hardware like the Platform/NintendoGameCube or the Platform/WiiU that they ''over''produced), so they'll end up underproducing initially and then ramp up production once they know for sure that the demand is there.
244** Platform/NintendoEntertainmentSystem-era cart shortages were frequent, particularly for hot new games, since a limited amount of copies could be pressed monthly, and the North American lifespan of the system had the misfortune of coinciding with a global chip shortage. There were actual news reports of parents driving out-of-state just to get copies of ''VideoGame/SuperMarioBros2'' and ''VideoGame/ZeldaIITheAdventureOfLink''.
245** When the Platform/SuperNintendoEntertainmentSystem launched in Japan, demand was far higher than Nintendo anticipated, resulting in them only being able to fulfil 20% of stores' preorders (1.5 million units requested, 300,000 shipped); some retailers resorted to giving out systems through lotteries. Setting a standard for Nintendo, consumers accused them of engaging in artificial scarcity, claims that Nintendo denied, stating that they'd manufacture more systems to keep up with the demand.
246** The Platform/{{Wii}} was constantly sold out from its launch until late-2008, only to have yet another temporary shortage with the release of ''VideoGame/NewSuperMarioBrosWii''.
247** Back in 2012, when ''VideoGame/XenobladeChronicles1'' finally saw its North American release, it was given an ''extremely'' limited run by [=GameStop=] prompting this to happen. However, [[ScrewedByTheNetwork because GameStop controlled the stock]], this was intentional - since they started selling used copies (as well as "used" copies that were in fact ''brand new copies'') for a $20+ markup.
248** Toys/{{amiibo}} figures. While big-name characters like [[Franchise/SuperMarioBros Mario]] and [[Franchise/TheLegendOfZelda Link]] are always be available, more niches ones are given limited production runs and quickly run out. Scalpers are a major problem, especially during the height of the figures' popularity in 2014 and 2015, which was exacerbated by a months-long port strike that held up shipments for some time, cutting into the supply even more. Demand finally stabilized about a year after launch, though a few characters remained rare for some time.
249*** Crossing over into the "computer crash" category, the preorders for the April 2015 wave of figures brought down [=GameStop=]. Not just the website, but ''the entire system, including the physical stores' cash registers''.
250*** 2017 saw a resurgence when ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' was released, sending demand for ''Zelda'' amiibo through the roof - not just new ones released for the game, but ones that had been available for months or even years already.
251*** Amiibo cards for ''VideoGame/AnimalCrossing'' characters. Despite being NFC cards that require fewer resources to produce than figures, they are produced in such small batches that unless you order them within minutes of them being put in stock, they might as well not exist.
252** The [[Platform/NintendoEntertainmentSystem NES Classic Edition]] was released in November 2016 and sold out worldwide in mere seconds on websites like Amazon and [=GameStop=]. The [[Platform/SuperNintendoEntertainmentSystem SNES Classic Edition]] suffered a similar fate the following year.
253** The original ''VideoGame/Splatoon1'' proved so popular in Japan that physical copies completely sold out within the first two days of the game's release, prompting Nintendo to [[https://twitter.com/Nintendo/status/604233317760684032 issue an apology about the situation]], while reminding fans that they can also just [[MundaneSolution buy a digital copy on the eShop]].
254** The Platform/NintendoSwitch was this for its first year on the market in the West and continued to remain this in Japan for even longer, with Amazon Japan tending to run out of pre-orders '''in just 15 minutes''' and physical retailers regularly cleaned out of their stock within hours at most, even with lotteries.
255** The ''VideoGame/SuperSmashBros''-themed Platform/NintendoGameCube controller and adapter released alongside ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for Wii U]]'' sold out almost immediately after the game's release, and weren't restocked at all until they were re-released alongside ''VideoGame/SuperSmashBrosUltimate'', only to sell out almost immediately again. Somewhat subverted in that there are third-party alternatives available for both (albeit without ''Smash'' branding in the case of the former), as well as original Platform/NintendoGameCube controllers being perfectly usable if you have them.
256** More the fault of ''Magazine/CoroCoroComic'' than Nintendo, but when the former put out download codes for exclusive ''VideoGame/Splatoon2'' gear based on Team Emperor from Hinodeya Sankichi's [[Manga/{{Splatoon}} manga]], issues quickly ran out of stock.
257** When Super Nintendo Entertainment System controllers were released for the Nintendo Switch, not only did Google crash due to people trying to find the link to buy them, but they also [[https://twitter.com/i/events/1173862798008307712 sold out pretty fast]].
258** As a result of COVID-19 forcing people to stay at home in the early months of 2020, copies of ''VideoGame/RingFitAdventure'' saw a massive spike in sales, [[https://www.polygon.com/platform/amp/2020/3/13/21177214/ring-fit-adventure-sold-out-stock-coronavirus-nintendo-switch up to the point where it was sold out in multiple retail establishments.]] There were even people who hiked up the price for more than double the original price.
259** In early 2023, Nintendo did a surprise same-day digital release of ''VideoGame/MetroidPrime Remastered'', with physical copies to hit stores a few weeks later. But despite the digital version being immediately available, many still wanted to purchase the physical version instead or even buy both, causing the amount of pre-orders to quickly eclipse the available stock that nearly every retailer in North America even had. In response to an article talking about scalpers selling their copies for over twice the MSRP, Nintendo of America would end up [[https://www.nintendolife.com/news/2023/02/scalpers-set-their-sights-on-metroid-prime-remastered-physical-release issuing a statement]] assuring costumers that they would ramp up production to meet the unexpectedly strong demand.
260* [[http://kotaku.com/sources-the-ambitious-now-cancelled-plans-for-disney-1776370484 This article]] notes that ''VideoGame/DisneyInfinity'' had this problem with its first installment, as numerous figures were extremely difficult to find in stores (Such as strong and/or popular characters like [[Franchise/TheIncredibles Violet Parr]], [[WesternAnimation/TheNightmareBeforeChristmas Jack Skellington]], and [[WesternAnimation/{{Fantasia}} Apprentice Mickey]]). This lead to the company releasing a much higher number of figures for the second installment. Unfortunately, [[GoneHorriblyRight this backfired]] as they wound up [[InvertedTrope making too many for people to buy]], leading to a massive inventory write-up that ultimately played a factor into [[FranchiseKiller the series's cancellation]].
261* Legend has it that ''VideoGame/SpaceInvaders'' was so popular when it came out that it caused, or threatened to cause, a shortage of 100-yen coins.
262* When ''VisualNovel/NineHoursNinePersonsNineDoors'' was released in Japan, it was a commercial failure, only selling about 40,000 copies. When the game was translated into English, similar sales figures were anticipated. Due to an unexpected case of GermansLoveDavidHasselhoff, retailers regularly ran out of stock and had to actively request additional copies.
263* The physical copies of ''VideoGame/OctopathTraveler'' sold out entirely in Japan during the game's launch weekend, and the restock a few weeks later sold out within three hours. Over in America, Amazon ended up backordered with a two-month wait, and a number of other stores ran out of their stock as well. During the game's first few months on the market, the creators even encouraged customers to consider getting the digital version instead in case they didn't feel like waiting for more physical copies to be made.
264* According to ''Magazine/ElectronicGamingMonthly''[='=]s October 1994 issue, only 3,000 copies of the ''Advertising/UFOKamenYakisoban'' video game were made originally, as it was a lottery prize. Nissin received so many entries that it became a full retail release.
265* After Creator/{{Valve|Corporation}} announced a VR-only ''VideoGame/HalfLife'' game after a lengthy SequelGap, namely ''VideoGame/HalfLifeAlyx'', ''all VR headsets commercially available'' sold out in a matter of weeks, and were backordered to the point that purchasing one at random wasn't be feasible until months after the game was released.
266* ''[=StepManiaX=]'' [[https://shop.steprevolution.com/collections/frontpage/products/stepmaniax-stage-5th-generation stages]], which are compatible with the game itself, as well as other 4-panel dance games like ''VideoGame/DanceDanceRevolution'' and ''VideoGame/InTheGroove'' (another game worked on by Kyle Ward, one of the staff on the ''SMX'' team) and ''VideoGame/PumpItUp'' are known for their extremely high build quality, causing them to constantly be in demand. A few hundred are made per batch and they manage to sell out within ''seconds'' each time.
267* After the success of the 2020 version of ''VideoGame/MicrosoftFlightSimulator'', flight stick peripherals were often reported to be sold out in many stores.
268* During the UsefulNotes/COVID19Pandemic, the video game industry in general saw both a massive spike in sales due to many turning to gaming as a source of entertainment during the outbreak, as well as slowed hardware production as a result of several Chinese consumer electronic manufacturing plants shutting down to prevent spread. As a result, getting any console -- be it the Platform/NintendoSwitch around the time ''VideoGame/AnimalCrossingNewHorizons'' released early that year, the new Platform/PlayStation5 and Platform/XboxSeriesXAndS consoles that launched later that year, or even the latest generation of Nvidia and AMD [=GPUs=] at the time (those being the [=GeForce=] RTX 30 series and the Radeon RX 6000 series respectively) -- proved to be an arduous task.
269** The Platform/NintendoSwitch is an interesting case of this as Creator/{{Nintendo}} moved their non-Japanese production to Vietnam to bypass the then ongoing US-China trade war the previous year, while keeping Japanese production in China. When China got hit hard, Japanese stock faltered even more quickly than other regions as Vietnam managed to hold their own during the pandemic.
270** It's been done in digital - ''VideoGame/FinalFantasyXIV'' had seen such a surge in popularity due to ''VideoGame/WorldOfWarcraft'' enacting a number of controversial changes that they literally ran out of digital copies, mostly to prevent the existing game servers from having to deal with demand beyond what they could handle.
271* ''VideoGame/SonicSuperstars'' innitially sold poorly due to its $60 price being seen as too much. Once it received a price drop on Black Friday, it sold out so fast, it became very difficult to buy physical copies.
272
273[[AC:Other Items]]
274* The pen used by Finnish foreign minister Pekka Haavisto to sign Finland's NATO application on May 17, 2022 [[https://yle.fi/news/3-12450513 sold out]] just ''hours'' after the signing.
275[[/folder]]
276
277!!In-Universe Examples
278[[folder:Comic Books]]
279* ''ComicBook/SpiderMan'': InUniverse. In ''ComicBook/TheAmazingSpiderManDanSlott'' #533, when Spider-Man publicly revealed his secret identity, the Internet broke down because too many people were trying to do a name search on "Peter Parker" simultaneously.
280[[/folder]]
281
282[[folder:Fan Fiction]]
283* From ''Fanfic/AnEntryWithABang'': Five minutes after the pirates' departure, the video of their jump was on Platform/YouTube. Less than an hour later, [=YouTube=] crashed due to the sheer number of users trying to access this one video on the website.
284* ''Fanfic/WithThisRing'': When visiting Karax, Paul takes advice from a native and announces his presence by using his ring to near-instantly create a social media profile. Shortly afterward, the server has crashed and he has to move to new hosting. Which also crashes. Understandable, since it's a planet that worships the green light, and his presence as an ''Orange'' Lantern is causing significant upheaval.
285[[/folder]]
286
287[[folder:Film]]
288* ''Film/TheSocialNetwork'' establishes that the early incarnation of Website/{{Facebook}} was a basic "Attractiveness Rating" web site piggybacking on Harvard servers, which was so unexpectedly popular it crashed the servers.
289* ''WesternAnimation/ToyStory2'' mentions that, when the [[WesternAnimation/BuzzLightyearOfStarCommand Buzz Lightyear]] action figures originally came out, "short-sighted retailers" underestimated just how big the demand would be, and the initial run completely sold out in a few days. By the present, stores like Al's Toy Barn have caught up with demand by devoting an entire aisle to Buzz Lightyear. As mentioned under "physical item ran out of stock", this is also a reference to the real-life shortage of actual Buzz Lightyear figures, which even had searchers resorting ''to the black market''.
290* ''Film/JingleAllTheWay'' is all about parents trying to get the hot new sold-out toy of the year. As noted above, it's based on the demand that existed for some real toys (including the ''real'' Buzz Lightyear toys).
291[[/folder]]
292
293[[folder:Live-Action TV]]
294* ''Series/TheBigBangTheory'': Penny starts a small business making hair barrettes called "Penny Blossoms." The guys set up a website for her and an order comes in for 1,000, rush overnight delivery. The guys help her out making them all night. Then, after they're done, they find that the original order has been doubled.
295* ''Series/ClarksonsFarm'': Creator/JeremyClarkson's fame as a motor journalist and TV presenter means that once he advertises the grand opening of his farm shop on Twitter, the one-shack storefront is downright swamped with customers on its opening day, to the point where it causes traffic jams throughout Chadlington (something Clarkson ultimately issued an apology for once the cameras were off).
296* In the penultimate episode (technically the GrandFinale) of ''Series/DrakeAndJosh'', Drake's song was set to be put into a UsefulNotes/SuperBowl commercial but due to a [[ReadTheFinePrint contract mistake]] was horribly altered electronically. Josh managed to switch the tapes that were going to be mixed into the commercial, and they were set to be sued for the illegal action. But the CEO said the original song was a massive hit, breaking their servers, and ended up firing the producer who tried to manipulate a hit song.
297* In ''Series/UnbreakableKimmySchmidt'', whenever Kimmy tries to enter the website selling her book ''The Legend of Greemulax'' it displays 'Error 503', which she mistakes for "It has 503 errors!" She only understands it's this trope when Xanthippe says the book is an enormous hit - she and just about everyone in her college has read it - and thus the page is constantly crashing due to excessive traffic.
298[[/folder]]
299
300[[folder:Urban Legends]]
301* A [[http://www.snopes.com/sports/football/flush.asp persistent]] UrbanLegend holds that every year, America's plumbing systems suffer catastrophic damage due to everyone flushing within the extended break afforded by the halftime show during the UsefulNotes/SuperBowl.
302** A kernel of TruthInTelevision here. Not for the Super Bowl, and it wasn't catastrophic damage, but multiple sources have noted that water pressure dropped in several cities due to mass flushing in Creator/MiltonBerle's commercials. [[https://www.hollywoodreporter.com/features/mash-oral-history-untold-stories-one-tvs-important-shows-1086322 This article from the Hollywood Reporter]] claims that the same thing happened in the finale of ''Series/{{MASH}}''.
303* The Creator/MorecambeAndWise Christmas Specials reliably got ''huge'' TV audiences in the UK, leading to persistent rumours that the National Grid used to add extra generating capacity to the network just to cope with [[BritsLoveTea everyone in the country putting the kettle on at the end of the show.]]
304[[/folder]]
305
306[[folder:Web Comics]]
307* In an ''WebComic/{{xkcd}}'' strip, a web site announcing [[http://www.xkcd.com/1466/ the winner of the Compulsive Phone-Checking Championship]] crashes as a result of all the people checking to see if they won.
308[[/folder]]
309
310[[folder:Western Animation]]
311* A ''WesternAnimation/PhineasAndFerb'' episode features a demand overload over an embarrassing videotape of Doofenshmirtz getting his face stuck in a toilet.
312[[/folder]]

Top