1 | ->''"An' now the hugly bullets come peckin' through the dust,\ |
2 | An' no one wants to face 'em, but every beggar must;\ |
3 | So, like a man in irons, which isn't glad to go,\ |
4 | They moves 'em off by companies uncommon stiff an' slow."'' |
5 | -->-- '''Creator/RudyardKipling''' |
6 | |
7 | ''All about combat, regardless of genre. See also MilitaryAndWarfareTropes for war stories.'' |
8 | ---- |
9 | !!Tropes: |
10 | [[index]] |
11 | [floatboxright: |
12 | Categories: |
13 | + AbsurdCuttingPower |
14 | + DaintyCombat |
15 | + DuelingTropes |
16 | + FightingGameTropes |
17 | + FightScene |
18 | + IndexJustForKicks |
19 | + InjuryTropes |
20 | + MilitaryAndWarfareTropes |
21 | + SkillsAndTrainingTropes |
22 | + SpecialAttack |
23 | + ThisIndexFightsDirty |
24 | + ThisIndexHitsForMassiveDamage |
25 | + ThisIndexIsReadyToRumble |
26 | + ThisIndexKnowsKungFu |
27 | + ThisIndexMeansTrouble |
28 | + TropesInShiningArmor |
29 | + WeaponsAndWieldingTropes |
30 | ] |
31 | * AcousticLicense |
32 | * {{Acrofatic}}: An obese character is able to fight well in spite of being overweight. |
33 | * AdvantageBall |
34 | * AirJousting: Duel between two flying combatants, involving jousting-like head-on attacks. |
35 | * AllYourColorsCombined |
36 | * AlphaStrike: Attacking a target with everything you have, all at once. |
37 | * AnnoyingArrows |
38 | * ApologeticAttacker |
39 | * ArmedFemalesUnarmedMales |
40 | * ArmoredButFrail |
41 | * ArmoredCoffins |
42 | * AttackAnimal |
43 | * AttackAttackAttack |
44 | * AttackAttackRetreatRetreat |
45 | * AttackingThroughYourself |
46 | * AttackPatternAlpha |
47 | * AttackReflector: A defensive maneuver that sends an opponent's attacks back to them. |
48 | * BackupBluff: Threatening someone with backup that doesn't exist. |
49 | * BadassArmy: A BadassCrew, but larger. |
50 | * BadassMindsThinkAlike: Two characters form a perfect fighting team off each other despite no time to plan. |
51 | * BattleAura |
52 | * BattleChant |
53 | * BattleCry |
54 | ** RememberTheAlamo |
55 | * BattleStrip |
56 | * BattleTrophy: Taking a piece or iconic belonging of your fallen foe to remember your triumph against them. |
57 | * BeastlyBloodsports: Animals fighting humans or other animals to the death for sport; usually portrayed as uncivilized or villainous. |
58 | * BeastOfBattle |
59 | * BeatTheCurseOutOfHim: Exorcism through physical violence. |
60 | * BeginWithAFinisher |
61 | * BerserkerTears: Tears of rage. |
62 | * BigBallOfViolence: When two or more people get into a squabble, they become a huge ball of smoke with fists and feet repeatedly poking out. |
63 | * BigFishInABiggerOcean: StrongAndSkilled in their own world, average (or below average) in this new one. |
64 | * TheBladeAlwaysLandsPointyEndIn |
65 | * BlockingStopsAllDamage: Blocking literally negates damage, even if it's physically nonsensical. |
66 | * BloodUpgrade: Bleeding from being hit serves as a Berserk Button. |
67 | * BloodyMurder: Blood used as a weapon. |
68 | * BludgeonedToDeath |
69 | * BoardingParty: Attacking a boat by jumping/swinging overboard in cool, pirate style. |
70 | * BoxingBattler |
71 | * TheBoxingEpisode |
72 | * BrutalBrawl |
73 | * CatchingTheSpeedster: A fast character gets tagged. |
74 | * ChallengingTheChief: A societal ritual challenge which determines the person who's powerful enough to lead. |
75 | * ChaosWhileTheyreNotLooking: Alice walks out, Bob and Charlie are trying to kill each other. Alice walks back in and Bob and Charlie act friendly. Alice is none the wiser. |
76 | * ChaseFight |
77 | * ChevalierVsRogue: Two opposing characters/factions, one with with a knightly theme and another with roguish one. |
78 | * ChildishPillowFight: A pillow fight is used to highlight innocence and immaturity. |
79 | * ChokeHolds |
80 | * CombatAestheticist: A character who takes delight in the elegance of combat. |
81 | * CombatByChampion: The outcome of a conflict is decided by a duel between representatives of each side. |
82 | * CombatCommentator |
83 | * CombatCompliment: A character in a fight genuinely compliments the fighting prowess of their opponent. |
84 | * CombatDiplomacyStealth: The three classic paths to victory in (role-playing) video games. Which ''one'' path will you pick? |
85 | * CombatParkour |
86 | * CombatPragmatist: A combatant is willing to win the fight by any means necessary, even if it means stooping to unfair tactics. |
87 | * CombatReferee |
88 | * CombatSadomasochist: Pain is pleasure. Their own, and others. |
89 | * CombatUninterruptus |
90 | * ComingInHot: A barely controllable aircraft comes in for a crash landing. |
91 | * CookingDuel |
92 | * CounterpartCombatCoordination |
93 | * CoupDeGraceCutscene |
94 | * CrissCrossAttack: A very fast attack that involves multiple strikes coming from multiple sides. |
95 | * CriticalHesitationBlunder: A sudden unwillingness to kill results in being killed instead. |
96 | * CurbStompBattle: A one-sided fight where one opponent is effortlessly beaten by the other. |
97 | ** SquashMatch |
98 | * CuttingThroughEnergy |
99 | * DangerousBackswing: Taking out someone standing behind you by swinging a melee weapon over your head. |
100 | * DeathOfAThousandCuts |
101 | * DefeatAsBackstory |
102 | * DefeatByModesty: An opponent is forced to forfeit the fight after losing their clothes. |
103 | * DefeatingTheUndefeatable |
104 | * DefeatMeansFriendship: Defeating an enemy causes them to become your friend. |
105 | ** IFightForTheStrongestSide |
106 | * DefeatMeansRespect |
107 | * DeliberateInjuryGambit |
108 | * DetachmentCombat |
109 | * DiagnosisFromDrBadass |
110 | * DiagonalCut |
111 | * DodgeByBraking |
112 | ** DoABarrelRoll |
113 | * DramaPreservingHandicap |
114 | * DramaticSpineInjury: Someone's back gets badly broken in a fight, usually via a very strong opponent physically snapping it. |
115 | * DrunkenBoxing |
116 | * DuelsDecideEverything |
117 | * DuelToTheDeath |
118 | * EatMe |
119 | * EliteArmy |
120 | * EpicBattleBoredom |
121 | * EquippableAlly |
122 | * ExploitedImmunity |
123 | * ExtremeMeleeRevenge |
124 | * ExtremityExtremist |
125 | * FacepalmOfDoom |
126 | * FakeSpecialAttack |
127 | * FastballSpecial |
128 | * FastRoping |
129 | * FightingFingerprint |
130 | * TheFightingNarcissist |
131 | * FinalBattleInducedShirtLoss |
132 | * FinishHim |
133 | * FinishingMove |
134 | * FireForgedFriends |
135 | * FixedFloorFighting |
136 | * FlashStep |
137 | * FlexibleTourneyRules |
138 | * ForceAndFinesse |
139 | * ForcedFriendlyFire |
140 | * FreeFloorFighting |
141 | * FriendOrFoe |
142 | * FullContactMagic |
143 | * FullFrontalAssault: Fighting while naked. |
144 | * FumblingTheGauntlet |
145 | * GeoEffects |
146 | * GetItOverWith |
147 | * GladiatorGames |
148 | * GrappleMove |
149 | * TheGrappler |
150 | * TheGreatestStyle |
151 | * TheGlovesComeOff |
152 | * HelicopterBlender |
153 | * HeroesFightBarehanded |
154 | * HeroicAmbidexterity |
155 | * HeroicRROD |
156 | * HeroicWillpower: Despite under some sort of villainous corruption or mind control, the hero has enough power to stay good. |
157 | * HeyYouHaymaker |
158 | * HighAltitudeBattle |
159 | * HighlyConspicuousUniform |
160 | * HighSpeedMissileDodge |
161 | * HissBeforeFleeing |
162 | * HitAndRunTactics |
163 | * HomeFieldAdvantage |
164 | * HomeRunHitter |
165 | * HomingLasers |
166 | * HowMuchMoreCanHeTake |
167 | * HumanHammerThrow |
168 | * ICanStillFight |
169 | * IdiosyncraticComboLevels |
170 | * IGotYouCovered |
171 | * ImpaledWithExtremePrejudice |
172 | ** InertialImpalement |
173 | * ImprovFu |
174 | * InTheBack |
175 | * IntimidationDemonstration |
176 | * IntrinsicVow |
177 | * InvoluntaryBattleToTheDeath |
178 | * InWorkingOrder |
179 | * ISurrenderSuckers |
180 | * JustToyingWithThem |
181 | * KamehameHadouken |
182 | * KillingIntent |
183 | * KillItThroughItsStomach |
184 | * KillSteal |
185 | * KnightKnaveAndSquire |
186 | * KnockbackSlide |
187 | * KnockoutAmbush |
188 | * KungFuClairvoyance |
189 | * LauncherMove |
190 | * LeftStuckAfterAttack |
191 | * LetsMockTheMonsters |
192 | * LimitedWindowOfVulnerability |
193 | * LockedOutOfTheFight |
194 | * LudicrousMeleeAccuracy |
195 | * TheMagicTouch |
196 | * MakeGamesNotWar |
197 | * ManBitesMan |
198 | * MartialArtsAndCrafts |
199 | * MartialMedic |
200 | * {{Mecha}} |
201 | ** HumongousMecha |
202 | * MasterOfTheLevitatingBlades: A character that fights by controling many [[FlyingWeapon flying weapons]] around them. |
203 | * MetronomicManMashing |
204 | * MissileLockOn |
205 | * MookHorrorShow: The hero fighting the bad guys is shown from the villains' perspective and has the hero portrayed as being like a movie monster. |
206 | * MultiDirectionalBarrage |
207 | * MutualDisadvantage |
208 | * MutualKill: A fight between two characters results in both of them dying. |
209 | * MyDefenseNeedNotProtectMeForever |
210 | * NeckSnap |
211 | * NightVisionGoggles |
212 | * NinjaLog |
213 | * NoHoldsBarredBeatdown |
214 | * NoHoldsBarredContest |
215 | * NoIAmBehindYou |
216 | * NoSell: An attack does nothing to the opponent. |
217 | * NormalFishInATinyPond |
218 | * NonLethalWarfare: A war where no one gets killed. |
219 | * NotSoInvincibleAfterAll |
220 | * NowThatsUsingYourTeeth |
221 | * OnRideOnFootCombat |
222 | * OneHitKill: Destroying or killing the enemy with a single blow. |
223 | * OneHitPolykill |
224 | * TheOnlyOne |
225 | * OpenShirtTaunt |
226 | * OpponentInstruction |
227 | * OpponentSwitch |
228 | * OpposingCombatPhilosophies |
229 | * OrgasmicCombat |
230 | * OutOfTheInferno |
231 | ** InfernalRetaliation |
232 | * PainfullySlowProjectile |
233 | * PalatePropping |
234 | * TheParalyzer |
235 | * ParryingBullets |
236 | * PinkMist |
237 | * PinnedDown |
238 | * PinnedToTheGround |
239 | * PinnedToTheWall |
240 | * PoisonIsEvil |
241 | * PressurePoint |
242 | * ProWrestlingEpisode |
243 | * PullYourselfDownTheSpear |
244 | * PutTheirHeadsTogether |
245 | * RankScalesWithAsskicking: A higher rank means more power. |
246 | * RecoveryAttack |
247 | * RedShirt: A character who exists solely to get killed off so that there can be casualties without offing any of the main characters. |
248 | * RefrigeratorAmbush |
249 | * RoarBeforeBeating |
250 | * RollerbladeGood |
251 | * RollingAttack |
252 | * RunOrDie |
253 | * SappingTheShapeshifter: For mere mortals, a shapeshifter can only be defeated in battle by slowly exhausting them and - often - their forms. |
254 | * ScreamingWarrior |
255 | * SealedArmyInACan |
256 | * SecondHourSuperpower |
257 | * SeeTheWhitesOfTheirEyes |
258 | * SelfOffense |
259 | * SelfRecoverySurprise |
260 | * SettleItWithoutWeapons |
261 | * SexIsViolence |
262 | * ShadowPin |
263 | * SheatheYourSword: Defeating the enemy by not doing anything. |
264 | * ShootEverythingThatMoves |
265 | * ShootingTheSwarm |
266 | * ShortRangeGuyLongRangeGuy |
267 | ** CloseRangeCombatant |
268 | ** LongRangeFighter |
269 | * SiegeEngines |
270 | ** BatteringRam |
271 | * SlipknotPonytail |
272 | * TheSlowWalk |
273 | * SmokeShield |
274 | * SniperDuel |
275 | * SnipingTheCockpit |
276 | * SnowballFight |
277 | * SpamAttack |
278 | * SpeedBlitz |
279 | * SpinAttack |
280 | * SpinningPiledriver |
281 | * StandardStarshipScuffle |
282 | * StatusInflictionAttack |
283 | * StopHittingYourself |
284 | * StraightForTheCommander |
285 | * StrengthEqualsWorthiness |
286 | * StrongAndSkilled |
287 | * SuperweaponSurprise |
288 | * SurprisinglySuperToughThing |
289 | * TakeCover |
290 | * TalentedButTrained |
291 | * TeethFlying |
292 | * TellMeHowYouFight |
293 | * ThereIsNoKillLikeOverkill: Deciding to keep using lethal methods on the enemy even when the enemy would most likely already be dead by now. |
294 | * ThrowTheMookAtThem |
295 | * TheThunderdome |
296 | * TheTourney: More or less seriously, depending on treatment. |
297 | * TrapMaster |
298 | * TrialByCombat |
299 | * TurnsRed |
300 | * TwangHello |
301 | * UnblockableAttack |
302 | * UnholyNuke |
303 | * UnskilledButStrong |
304 | * VehicularAssault |
305 | * VictoryByEndurance: Winning the battle simply by lasting longer than everyone else. |
306 | * VictoryByFirstBlood |
307 | * VictoryThroughIntimidation |
308 | * VillainousRROD |
309 | * WarComesHome |
310 | * WarfareRegression |
311 | * WarGod |
312 | * WarriorTherapist |
313 | * WaterTowerDown: Attack by knocking down a water tower. |
314 | * WeakButSkilled |
315 | * WeaponizedOffspring |
316 | * WeightedGloves |
317 | * WellTrainedButInexperienced |
318 | * WhoNeedsTheirWholeBody |
319 | * TheWhyWaitCombatant |
320 | * WithCatlikeTread: Being too loud, noisy, and easily noticeable when it comes to being stealthy. |
321 | * WithMyHandsTied |
322 | * TheWorfBarrage |
323 | * WorldsBestWarrior |
324 | * YouAreAlreadyDead |
325 | * YouGetKnockedDownYouGetBackUpAgain |
326 | * YouSquared |
327 | * ZorroMark |
328 | [[/index]] |
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