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1[[WMG:[[center:[-'''TheOldestOnesInTheBook'''\
2'''Older Than the NES''' | Before 1985\
3OlderThanCableTV | 1939 -- 1980\
4OlderThanTelevision | 1890 -- 1939\
5OlderThanRadio | 1698 -- 1890\
6OlderThanSteam | 1439 -- 1698\
7OlderThanPrint | 476 -- 1439\
8OlderThanFeudalism | ~800 BC -- 476 AD\
9OlderThanDirt | Before ~800 BC-]]]]]
10
11[[quoteright:290:[[Platform/Atari2600 https://static.tvtropes.org/pmwiki/pub/images/300px-Atari2600a_7997.JPG]]]]
12Here are TheOldestOnesInTheBook for VideoGames, from before MediaNotes/TheGoldenAgeOfVideoGames to MediaNotes/TheGreatVideoGameCrashOf1983. The US introduction of the Platform/NintendoEntertainmentSystem in October 1985 marked the beginning of the beginning of the [[MediaNotes/The8BitEraOfConsoleVideoGames Third Generation of consoles]].[[note]]We have chosen it as a cutoff date for TheOldestOnesInTheBook of VideoGameTropes. Mainly because the crash is kinda hard to precisely date, thus making an exact cut-off hard to calculate. Also there are a few major 1983 games that get labeled as "Oldest Ones in the (Video Game) Book", most notably ''VideoGame/DragonsLair.''[[/note]]
13
14A good number of the RPG tropes can be found here, since these games trace their roots pretty much directly back to {{Tabletop RPG}}s such as ''TabletopGame/DungeonsAndDragons'', which were among the first commercial games to be adapted for a video game system. And to be clear: as long as it was an actual game, it counts for the purposes of this index, video or not; that being said, if a pre-1986 video game example exists, it should also be listed here.
15
16Of note, the Creator/{{Nintendo}} company itself is OlderThanRadio.
17----
18!!Tropes:
19[[index]]
20%%* OneUp
21* ThreeQuartersView: ''Android Two'', 1983
22* ActionAdventure: ''VideoGame/{{Adventure}}'' (Atari 2600), 1979
23* AdventureGame: ''VideoGame/ColossalCave'', 1975
24* AlwaysClose: ''VideoGame/MajorHavoc'', 1983
25* ArbitraryHeadcountLimit: RPG version, ''VideoGame/{{Wizardry}}'' 1, 1981
26* ArbitraryWeaponRange: ''VideoGame/{{Spacewar}}'', 1962
27* ArmorAndMagicDontMix: The ''TabletopGame/DungeonsAndDragons'' Holmes Basic Set (1977) provides the earliest straight example, while ''TabletopGame/TheFantasyTrip'' (also 1977) gives the earliest {{justified|Trope}} example.
28* ArrangeMode: Some ''VideoGame/{{Pong}}'' systems, 197X
29* ArtificialStupidity: Many, many many games; in particular, ''VideoGame/PacMan'', 1980
30* AscendedGlitch: ''VideoGame/SpaceInvaders'', 1978
31* AsymmetricMultiplayer: ''VideoGame/{{Nautilus}}'', 1982
32* AsteroidsMonster: ''VideoGame/{{Asteroids}}'' (obviously), 1979
33* AttackItsWeakPoint: ''Franchise/StarWars: The Empire Strikes Back'', 1982
34* AttractMode: Many, many arcade games; ''VideoGame/{{Sinistar}}'''s (1982) is particularly famous.
35* BlackoutBasement: ''VideoGame/{{Adventure}}'', 1979
36* BlockPuzzle: ''VideoGame/{{Sokoban}}'', 1982
37* BorderPatrol: Saucers in shooting sections of ''VideoGame/IRobot'', 1983
38* BossBattle: ''VideoGame/{{dnd}}'', 1975
39* BossButton: ''Bezare'', 1981
40* BottomlessPits: ''VideoGame/HuntTheWumpus'', 1972
41* ButThouMust: ''VideoGame/GrannysGarden'', 1983
42* CharacterLevel: ''VideoGame/{{dnd}}'', 1975.
43* ClairvoyantSecurityForce: ''VideoGame/{{Zork}}'', 1979
44* CollisionDamage: ''VideoGame/{{Snake}}'' as ''Blockade'', 1976
45* ColorCodedMultiplayer: Some ''VideoGame/{{Pong}}'' systems, 197X
46* ColorCodedArmies: Kreigsspiel, the first example of WarGaming and used to train the Prussian General Staff, 19th Century
47* CommandAndConquerEconomy: ''VideoGame/{{Hamurabi}}'' (1968 then rewriting in BASIC in 1973)
48* CompilationRerelease: ''VideoGame/VideoOlympics'' (1977) was a repackaging of ''VideoGame/{{Pong}}'' along with several variants of it.
49* ControllableHelplessness: ''VideoGame/{{Adventure}}'', 1979
50* CoresAndTurretsBoss: ''VideoGame/{{Bosconian}}'', 1981
51* CorridorCubbyholeRun: ''VideoGame/SpikesPeak'', 1983
52* CosmeticAward: Creator/{{Activision}} [[http://www.digitpress.com/archives/cc_patches_2600.htm mailed out physical ones]] for achieving a preset score in their Platform/{{Atari 2600}} games.
53* CosmeticallyDifferentSides: ''VideoGame/{{Spacewar}}'' (1962) differentiated the two players with differently-shaped ships, dubbed the "Wedge" and "Needle".
54* CriticalExistenceFailure: ''VideoGame/{{dnd}}'', 1975, or ''TabletopGame/DungeonsAndDragons'', 1974
55* CriticalHit: ''VideoGame/{{Avatar|PLATO}}'', 1979
56* {{Cutscene}}: ''The Sumerian Game'', 1966, ''Space Invaders II'', 1979, or ''VideoGame/PacMan'', 1980, depending on what you count as a "Cutscene".
57* DeadlyWalls: ''VideoGame/{{Berzerk}}'', 1980
58* DeathMountain: ''VideoGame/{{Alpiner}}'', 1982
59* DeathThrows: ''VideoGame/DonkeyKongJunior'', 1982
60* DemonicSpiders: ''VideoGame/{{Centipede}}'', 1980
61* DifficultyByAcceleration: ''VideoGame/{{Breakout}}'', 1976
62* DifficultyLevels: ''VideoGame/CathodeRayTubeAmusementDevice'', 1947 (altering the circuits could make targeting easier or harder)
63* DigitalPinballTable: ''VideoGame/VideoPinball'', 1977
64* DirectContinuousLevels: ''VideoGame/{{Scramble}}'', 1981
65* DirectionallySolidPlatforms: ''VideoGame/JumpBug'', 1981
66* DoubleJump: ''VideoGame/DragonBuster'', 1984
67* DrivingGame: ''VideoGame/GranTrak10'', 1974
68* DroughtLevelOfDoom: The "Void" levels of ''VideoGame/{{Sinistar}}'', 1982
69* DungeonCrawling: ''VideoGame/{{dnd}}'', 1975
70* EasterEgg: ''Moonlander'', 1973, UrExample; ''VideoGame/{{Adventure}}'', 1979, TropeCodifier
71* EdibleCollectible: ''VideoGame/PacMan'', 1980
72* EnemyDetectingRadar: ''VideoGame/StarTrekTextGame'', 1971
73* ExpansionPack: ''Upper Reaches of Apshai'' (for ''VideoGame/TempleOfApshai''), 1981
74* ExtraLives: ''VideoGame/SpaceInvaders'', 1978
75* EveryBulletIsATracer: ''VideoGame/{{Spacewar}}'', 1962
76* Every10000Points: Many, many arcade games. Goes back to {{pinball}}.
77* ExcusePlot: ''VideoGame/SpaceInvaders'', 1978
78* FallingDamage: Has been present in video games since at least ''VideoGame/DonkeyKong'' (1981)
79* FauxFirstPerson3D: ''VideoGame/MazeWar'', 1974
80* {{Feelies}}: The plastic overlays for the Platform/MagnavoxOdyssey (1972), which were meant to be placed over the TV screen as a substitute for graphics which the system was not capable of producing.
81* FinalBoss: ''VideoGame/{{Dnd}}'', 1975
82* {{Fireballs}}: ''VideoGame/DonkeyKong'', 1981
83* FirstPersonShooter: ''VideoGame/MazeWar'', 1974
84* FlameSpewerObstacle: ''VideoGame/JumpBug'', 1981
85* FlipScreenScrolling: ''VideoGame/SupermanAtari2600'', 1979
86* GameMaker: ''VideoGame/PinballConstructionSet'', 1983
87* GameMod: ''VideoGame/{{Spacewar}}'' had many such as adding mines, 1962
88* GameOver: ''VideoGame/SpaceInvaders'', 1978
89* GameOverMan: The TI-99/4A port of ''VideoGame/HuntTheWumpus'', 1980
90* GameplayGrading: ''VideoGame/StarRaiders'', 1979
91* GlobalCurrency: ''VideoGame/UltimaI'', 1980
92* GoddamnedBats: ''VideoGame/HuntTheWumpus'', 1972
93* GoombaStomp: ''Horace and the Spiders'', 1983
94* GravityScrew: ''VideoGame/{{Spacewar}}'' (1962) has a star in the center of the playfield. Its gravity will pull at the ships if they get too close, and touching it results in death.
95* GrimyWater: ''VideoGame/SpikesPeak'', 1983
96* GuideDangIt: ''VideoGame/ColossalCave'', 1975
97* HGame: Custer's Revenge, 1982
98* HitPoints: ''VideoGame/{{dnd}}''
99* HornetHole: ''Beezer'', 1982
100* InconvenientlyPlacedConveyorBelt: ''VideoGame/DonkeyKong'', 1981
101* Instant180DegreeTurn: ''Basketball'', 1978
102* InteractiveFiction: ''VideoGame/ColossalCave'', 1975
103* InteractiveMovie: ''VideoGame/EVRRace'', 1975
104* InterfaceScrew: ''VideoGame/{{Rogue}}'', 1983
105* IntoxicationMechanic: ''VideoGame/CastleWolfenstein'', 1981
106* InVehicleInvulnerability: ''VideoGame/GranTrak10'', 1974
107* InventoryManagementPuzzle: ''VideoGame/ColossalCave'', 1975
108* InvincibilityPowerUp: The Power Pellets in ''VideoGame/PacMan'' (1980) make the ghosts that normally kill Pac-Man with a touch powerless against him, as he can then chase and eat them instead.
109* InvisibleGrid: ''VideoGame/MazeWar'', 1974
110* IsometricProjection: ''VideoGame/{{Zaxxon}}'', 1982
111* ItsAWonderfulFailure: ''VideoGame/MissileCommand'', 1980
112* JobSystem: ''VideoGame/{{Avatar|PLATO}}'', 1979
113* JumpPhysics: ''VideoGame/DonkeyKong'', 1981
114* JustifiedExtraLives: ''Major Havoc'', 1983
115* KarmaMeter: ''VideoGame/UltimaIV'', September 1985
116* LaserHallway: ''Caverns of Mars'', 1981
117* LastLousyPoint: ''VideoGame/ColossalCave'', 1975
118* LevelEditor: ''VideoGame/MazeWar'', 1974
119* LevelGoal: ''VideoGame/DonkeyKong'', 1981
120* LevelGrinding: ''VideoGame/{{Akalabeth}}'', 1979
121* LevelScaling: ''VideoGame/BeneathAppleManor'', 1978
122* LicensedGame: ''Fonz'', 1976, based on ''Series/HappyDays'' (a [[DolledUpInstallment rebranded version]] of the earlier game ''Moto-Cross''); Licensed board games go back to at least 1890, with Parker Brothers releasing a game based on Creator/MarkTwain's (1869) Literature/InnocentsAbroad.
123* LightGunGame: ''[[http://web.archive.org/web/20100927191850/http://marvin3m.com/arcade/rayolit.htm Ray-O-Lite]]'', 1936 (also found under OlderThanTelevision)
124* LoadsAndLoadsOfLoading: ''VideoGame/VideoChess'', 1979, on higher difficulty settings which gave the computer opponent more time[[note]]the highest reported on original hardware being ten hours[[/note]] to "think" of its next move
125* MassivelyMultiplayerOnlineRolePlayingGame: Even if you don't count earlier [[MultiUserDungeon Multi-User Dungeons]], there's still ''[[https://en.wikipedia.org/wiki/Island_of_Kesmai Island of Kesmai]]'' (1985).
126* MatchThreeGame: ''VideoGame/{{OXO}}'', 1952 -- You '''do''' have to match three to win.
127* {{Metapuzzle}}: Jumble, 1954. There were already Jumble riddles back in the day that required solving individual Jumble puzzles to be fully solved. Metapuzzles in crosswords and word search games followed suit.
128* {{Metroidvania}}: Depends on definition, but most elements are present in ''[[https://en.wikipedia.org/wiki/Aztec_(video_game) Aztec]]'' (Apple II, 1982).
129* MiniBoss: ''VideoGame/{{Dnd}}'', 1975
130* MiniGame: ''VideoGame/EscapeFromTheMindmaster'', 1982
131* {{Mon}}: ''Mail Order Monsters'', September 1985
132* MookMaker: The oil drum in ''VideoGame/DonkeyKong'', 1981, which produces a fireball enemy whenever a blue barrel reaches it.
133* MultiUserDungeon: ''VideoGame/MultiUserDungeon'', 1979
134* MultipleEndings: ''VideoGame/{{Deadline}}'', 1982
135* MurderSimulators: {{Discussed|Trope}} in ''VideoGame/DeusExMachina'', 1984, when the Defect is lectured that "killing is wrong, even pretend killing on little screens".
136* NintendoHard: Of course -- if you're ignorant of anything Nintendo pre-Platform/{{NES}} -- the title may now break your mind.
137* NonStandardGameOver: ''VideoGame/StarTrekTextGame'', 1971, running out of fuel.
138* NoPlotNoProblem: Sports and board games in general are OlderThanDirt.
139* NumberedSequels: ''VideoGame/SpaceInvaders II'' (1981), not to be confused with Space Invaders ''part'' II.
140* ObviousBeta: Too many to list, especially on home computers; the most well known is ''VideoGame/ETTheExtraTerrestrial'', 1982
141* OfficialGameVariant: ''TabletopGame/{{Monopoly}}''[='s=] Short Game, introduced in 1943 in ''Monopoly: [[UsefulNotes/WorldWarII War Time]] Pack'', is printed on a card in the box as an optional rule and adds a time limit.
142* OldSaveBonus: ''VideoGame/{{Wizardry}}'' 2, 1982
143* OneHitKill: ''VideoGame/{{Spacewar}}'', 1962
144* OneHitPointWonder: ''VideoGame/{{Spacewar}}'', 1962
145* OneBulletAtATime: At least as early as ''VideoGame/SpaceInvaders'', 1978
146* OxygenMeter: ''VideoGame/SpacePanic'', 1980
147* PainfullySlowProjectile: ''VideoGame/AirSeaBattle'', 1977
148* PaletteSwap: First color games, 1970s
149* PasswordSave: ''Diamond Mine'' (Apple II, 1983)
150* PauseScumming: The Platform/FairchildChannelF (1976) was the first game system to have a pause button (on the console itself), with ''Tennis'' and ''Hockey'' being the first games for it.
151* Main/PinballProjectile: ''VideoGame/{{Combat|Atari2600}}'', Atari 2600, 1977
152* PlayerVersusPlayer: ''VideoGame/TennisForTwo'', 1958
153* UsefulNotes/PolygonalGraphics: ''Wayout'' (Atari 400/800, 1982)
154* PortingDisaster: ''VideoGame/PacMan'' on the Atari 2600 (1982). With garish sounds and colors, greatly simplified gameplay, and a MisbegottenMultiplayerMode that took out a large portion of what little memory was available, it was considered enough of a disappointment from arcade-goers to be one of the last straws leading into MediaNotes/TheGreatVideoGameCrashOf1983.
155* PowerUp: ''VideoGame/PacMan'', 1980
156* PressXToDie: ''VideoGame/StarTrekTextGame'', 1971
157* PressXToNotDie: ''VideoGame/DragonsLair'', 1983
158* TheProblemWithLicensedGames: ''VideoGame/ETTheExtraTerrestrial'', 1982, TropeCodifier
159* PuzzleBoss: ''VideoGame/DonkeyKong'' (1981)'s [=100m=], also known as the "Rivet Stage", where the goal changes from catching up to DK as in all the other stages to instead crossing eight points to weaken the structure and make him fall.
160* RealTimeStrategy: ''[[http://datadrivengamer.blogspot.com/2019/07/games-79-80-empire-and-road-to-wizardry.html Empire I]]'' (PLATO, 1974)
161* RegeneratingHealth: ''VideoGame/{{Dragonstomper}}'', 1982
162* RisingUpTheFoodChainGame: ''VideoGame/SharkShark'', 1982.
163* {{Roguelike}}: ''VideoGame/{{Rogue}}'', 1980
164* SaveScumming: ''VideoGame/{{Rogue}}'', 1980
165* ScoringPoints: ''VideoGame/{{Pong}}'' (1972), where a point is scored every time the other player's paddle fails to return the ball.
166** Exidy's 1979 UsefulNotes/ArcadeGame ''Star Fire'' was the first to feature a high score table.
167* ScriptedEvent: ''VideoGame/SupermanAtari2600'' (1979): Lex Luthor's henchmen blowing up the bridge.
168* ShieldedCoreBoss: ''VideoGame/StarCastle'', 1980
169* ShootEmUp: ''VideoGame/SpaceInvaders'', 1978
170* UsefulNotes/{{Shovelware}}: A lot, most famously ''VideoGame/ETTheExtraTerrestrial'', 1982
171* SideView: ''VideoGame/TennisForTwo'', 1958
172* SillinessSwitch: The potion of hallucination in ''VideoGame/{{Rogue}}'', 1980
173* SimonSaysMiniGame: ''VideoGame/TouchMe'', 1974
174* SimulationGame: ''VideoGame/{{Utopia}}'', 1982
175* SkillScoresAndPerks: ''VideoGame/{{dnd}}'', 1975, or ''TabletopGame/DungeonsAndDragons'', 1974
176* SlippySlideyIceWorld: ''VideoGame/{{Indy 500|Atari 2600}}'', 1977
177* SmartBomb: ''VideoGame/{{Defender}}'', 1980
178* SolveTheSoupCans: ''VideoGame/ColossalCave'', 1975
179* SomeDexterityRequired: ''VideoGame/CrazyClimber'', 1980
180* SpaceFillingPath: ''VideoGame/DonkeyKong'' (1981)'s [=75m=], also known as the "Spring Stage", with a large amount of platforms that Mario does not necessarily need to cross to reach DK.
181* SplitScreen: ''VideoGame/{{Nautilus}}'', 1982
182* SportsGame: ''VideoGame/TennisForTwo'', 1958
183* SpringsSpringsEverywhere: ''VideoGame/{{Mappy}}'', 1983 (non-springboard version), ''VideoGame/NutsAndMilk'', 1984 (springboard version)
184* StalkedByTheBell: Evil Otto in ''VideoGame/{{Berzerk}}'', 1980
185* StatDeath: ''TabletopGame/DungeonsAndDragons'', 1974
186* StatusLine: Vector terminal port of ''VideoGame/LunarLander'', 1973
187* StealthBasedGame: ''VideoGame/CastleWolfenstein'', 1981
188* StealthBasedMission: ''005'', 1981
189* StrategyGame: TabletopGame/{{Go}}, OlderThanDirt
190* SubsystemDamage: ''VideoGame/StarTrekTextGame'', 1971
191* SuperDrowningSkills: While the trope is OlderThanDirt, one of the first video games to do this is VideoGame/{{Frogger}}, 1981
192* SuperTitle64Advance: Most games on the Platform/FairchildChannelF had the ''Videocart-(release number)'' prefix, the first being ''Videocart-1: Tic-Tac-Toe, Shooting Gallery, Doodle, Quadra-Doodle'' (1976).
193* TakeCover: ''VideoGame/MazeWar'', 1974
194* TankControls: ''Tank'', 1974
195* TextParser: ''VideoGame/ColossalCave'', 1975; ''VideoGame/{{Zork}}'', 1979
196%%* ThatOneLevel: ''VideoGame/DonkeyKong'', 1981
197* {{Tilesweeper}}: ''Mined Out'', 1983
198* TimedMission: ''VideoGame/CathodeRayTubeAmusementDevice'', 1947
199* TimedPowerUp: The Power Pellets in ''VideoGame/PacMan'' (1980), which temporarily give Pac-Man the ability to eat the ghosts normally pursuing him.
200* TrialAndErrorGameplay: ''VideoGame/{{Zork}}'', 1979
201* TurnBasedStrategy: ''VideoGame/CrushCrumbleAndChomp'', 1981
202* UnexpectedGameplayChange: ''VideoGame/UltimaI'' (1981), which suddenly switches from a RolePlayingGame to a ''VideoGame/StarRaiders''-style first-person space shooter near the end.
203* UnknownItemIdentification: Roots in {{Tabletop RPG}}s where items may have hidden properties known only to the Game Master unless/until discovered by the players. For full video games, ''VideoGame/{{Rogue}}''.
204* UnwinnableJokeGame: ''El Ajedrecista'', '''''1912'''''[[note]]OlderThanTelevision[[/note]], a TabletopGame/{{Chess}} endgame where the opponent played a rook and king and the player only had a king.
205* UpdatedReRelease: ''VideoGame/{{Hamurabi}}'' (1973), a rewrite and port of ''The Sumer Game'' (1968).
206* VectorGame: ''VideoGame/TennisForTwo'', 1958
207* VehicularCombat: ''Demolition Derby'' (AKA ''Destruction Derby'', but not to be confused with a later game with that title), 1975
208* ViolationOfCommonSense: [[spoiler:Killing the dragon]], ''VideoGame/ColossalCave'', 1975
209* VirtualPaperDoll: ''[=FaceMaker=]'', 1983
210* YouCantGetYeFlask: ''VideoGame/ColossalCave'', 1975
211* {{Walkthrough}}: There were guides written for ''VideoGame/ColossalCave'' (1975)
212* WarpWhistle: ''VideoGame/RaidersOfTheLostArk'', 1982
213* WatchForRollingObjects: The barrels in ''VideoGame/DonkeyKong'', 1981.
214* {{Whammy}}: The hazard spaces in ''TabletopGame/GameOfTheGoose'' ([[OlderThanSteam 15th century]]). Space 19: The Hotel, 31: The Well, and 52: The Prison make players who land on them lose turns, 42: The Maze makes players go back to space 39, and 58: Death sends players back to space 1.
215* WideOpenSandbox: ''VideoGame/SpaceTravel'', 1969
216* WizardNeedsFoodBadly: ''VideoGame/{{Moria|PLATO}}'', 1975
217* WrapAround: ''VideoGame/{{Spacewar}}'', 1962
218[[/index]]

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