1 | [[WMG:[[center:[-'''TheOldestOnesInTheBook'''\ |
2 | '''Older Than the NES''' | Before 1985\ |
3 | OlderThanCableTV | 1939 -- 1980\ |
4 | OlderThanTelevision | 1890 -- 1939\ |
5 | OlderThanRadio | 1698 -- 1890\ |
6 | OlderThanSteam | 1439 -- 1698\ |
7 | OlderThanPrint | 476 -- 1439\ |
8 | OlderThanFeudalism | ~800 BC -- 476 AD\ |
9 | OlderThanDirt | Before ~800 BC-]]]]] |
10 | |
11 | [[quoteright:290:[[Platform/Atari2600 https://static.tvtropes.org/pmwiki/pub/images/300px-Atari2600a_7997.JPG]]]] |
12 | Here are TheOldestOnesInTheBook for VideoGames, from before MediaNotes/TheGoldenAgeOfVideoGames to MediaNotes/TheGreatVideoGameCrashOf1983. The US introduction of the Platform/NintendoEntertainmentSystem in October 1985 marked the beginning of the beginning of the [[MediaNotes/The8BitEraOfConsoleVideoGames Third Generation of consoles]].[[note]]We have chosen it as a cutoff date for TheOldestOnesInTheBook of VideoGameTropes. Mainly because the crash is kinda hard to precisely date, thus making an exact cut-off hard to calculate. Also there are a few major 1983 games that get labeled as "Oldest Ones in the (Video Game) Book", most notably ''VideoGame/DragonsLair.''[[/note]] |
13 | |
14 | A good number of the RPG tropes can be found here, since these games trace their roots pretty much directly back to {{Tabletop RPG}}s such as ''TabletopGame/DungeonsAndDragons'', which were among the first commercial games to be adapted for a video game system. And to be clear: as long as it was an actual game, it counts for the purposes of this index, video or not; that being said, if a pre-1986 video game example exists, it should also be listed here. |
15 | |
16 | Of note, the Creator/{{Nintendo}} company itself is OlderThanRadio. |
17 | ---- |
18 | !!Tropes: |
19 | [[index]] |
20 | %%* OneUp |
21 | * ThreeQuartersView: ''Android Two'', 1983 |
22 | * ActionAdventure: ''VideoGame/{{Adventure}}'' (Atari 2600), 1979 |
23 | * AdventureGame: ''VideoGame/ColossalCave'', 1975 |
24 | * AlwaysClose: ''VideoGame/MajorHavoc'', 1983 |
25 | * ArbitraryHeadcountLimit: RPG version, ''VideoGame/{{Wizardry}}'' 1, 1981 |
26 | * ArbitraryWeaponRange: ''VideoGame/{{Spacewar}}'', 1962 |
27 | * ArmorAndMagicDontMix: The ''TabletopGame/DungeonsAndDragons'' Holmes Basic Set (1977) provides the earliest straight example, while ''TabletopGame/TheFantasyTrip'' (also 1977) gives the earliest {{justified|Trope}} example. |
28 | * ArrangeMode: Some ''VideoGame/{{Pong}}'' systems, 197X |
29 | * ArtificialStupidity: Many, many many games; in particular, ''VideoGame/PacMan'', 1980 |
30 | * AscendedGlitch: ''VideoGame/SpaceInvaders'', 1978 |
31 | * AsymmetricMultiplayer: ''VideoGame/{{Nautilus}}'', 1982 |
32 | * AsteroidsMonster: ''VideoGame/{{Asteroids}}'' (obviously), 1979 |
33 | * AttackItsWeakPoint: ''Franchise/StarWars: The Empire Strikes Back'', 1982 |
34 | * AttractMode: Many, many arcade games; ''VideoGame/{{Sinistar}}'''s (1982) is particularly famous. |
35 | * BlackoutBasement: ''VideoGame/{{Adventure}}'', 1979 |
36 | * BlockPuzzle: ''VideoGame/{{Sokoban}}'', 1982 |
37 | * BorderPatrol: Saucers in shooting sections of ''VideoGame/IRobot'', 1983 |
38 | * BossBattle: ''VideoGame/{{dnd}}'', 1975 |
39 | * BossButton: ''Bezare'', 1981 |
40 | * BottomlessPits: ''VideoGame/HuntTheWumpus'', 1972 |
41 | * ButThouMust: ''VideoGame/GrannysGarden'', 1983 |
42 | * CharacterLevel: ''VideoGame/{{dnd}}'', 1975. |
43 | * ClairvoyantSecurityForce: ''VideoGame/{{Zork}}'', 1979 |
44 | * CollisionDamage: ''VideoGame/{{Snake}}'' as ''Blockade'', 1976 |
45 | * ColorCodedMultiplayer: Some ''VideoGame/{{Pong}}'' systems, 197X |
46 | * ColorCodedArmies: Kreigsspiel, the first example of WarGaming and used to train the Prussian General Staff, 19th Century |
47 | * CommandAndConquerEconomy: ''VideoGame/{{Hamurabi}}'' (1968 then rewriting in BASIC in 1973) |
48 | * CompilationRerelease: ''VideoGame/VideoOlympics'' (1977) was a repackaging of ''VideoGame/{{Pong}}'' along with several variants of it. |
49 | * ControllableHelplessness: ''VideoGame/{{Adventure}}'', 1979 |
50 | * CoresAndTurretsBoss: ''VideoGame/{{Bosconian}}'', 1981 |
51 | * CorridorCubbyholeRun: ''VideoGame/SpikesPeak'', 1983 |
52 | * CosmeticAward: Creator/{{Activision}} [[http://www.digitpress.com/archives/cc_patches_2600.htm mailed out physical ones]] for achieving a preset score in their Platform/{{Atari 2600}} games. |
53 | * CosmeticallyDifferentSides: ''VideoGame/{{Spacewar}}'' (1962) differentiated the two players with differently-shaped ships, dubbed the "Wedge" and "Needle". |
54 | * CriticalExistenceFailure: ''VideoGame/{{dnd}}'', 1975, or ''TabletopGame/DungeonsAndDragons'', 1974 |
55 | * CriticalHit: ''VideoGame/{{Avatar|PLATO}}'', 1979 |
56 | * {{Cutscene}}: ''The Sumerian Game'', 1966, ''Space Invaders II'', 1979, or ''VideoGame/PacMan'', 1980, depending on what you count as a "Cutscene". |
57 | * DeadlyWalls: ''VideoGame/{{Berzerk}}'', 1980 |
58 | * DeathMountain: ''VideoGame/{{Alpiner}}'', 1982 |
59 | * DeathThrows: ''VideoGame/DonkeyKongJunior'', 1982 |
60 | * DemonicSpiders: ''VideoGame/{{Centipede}}'', 1980 |
61 | * DifficultyByAcceleration: ''VideoGame/{{Breakout}}'', 1976 |
62 | * DifficultyLevels: ''VideoGame/CathodeRayTubeAmusementDevice'', 1947 (altering the circuits could make targeting easier or harder) |
63 | * DigitalPinballTable: ''VideoGame/VideoPinball'', 1977 |
64 | * DirectContinuousLevels: ''VideoGame/{{Scramble}}'', 1981 |
65 | * DirectionallySolidPlatforms: ''VideoGame/JumpBug'', 1981 |
66 | * DoubleJump: ''VideoGame/DragonBuster'', 1984 |
67 | * DrivingGame: ''VideoGame/GranTrak10'', 1974 |
68 | * DroughtLevelOfDoom: The "Void" levels of ''VideoGame/{{Sinistar}}'', 1982 |
69 | * DungeonCrawling: ''VideoGame/{{dnd}}'', 1975 |
70 | * EasterEgg: ''Moonlander'', 1973, UrExample; ''VideoGame/{{Adventure}}'', 1979, TropeCodifier |
71 | * EdibleCollectible: ''VideoGame/PacMan'', 1980 |
72 | * EnemyDetectingRadar: ''VideoGame/StarTrekTextGame'', 1971 |
73 | * ExpansionPack: ''Upper Reaches of Apshai'' (for ''VideoGame/TempleOfApshai''), 1981 |
74 | * ExtraLives: ''VideoGame/SpaceInvaders'', 1978 |
75 | * EveryBulletIsATracer: ''VideoGame/{{Spacewar}}'', 1962 |
76 | * Every10000Points: Many, many arcade games. Goes back to {{pinball}}. |
77 | * ExcusePlot: ''VideoGame/SpaceInvaders'', 1978 |
78 | * FallingDamage: Has been present in video games since at least ''VideoGame/DonkeyKong'' (1981) |
79 | * FauxFirstPerson3D: ''VideoGame/MazeWar'', 1974 |
80 | * {{Feelies}}: The plastic overlays for the Platform/MagnavoxOdyssey (1972), which were meant to be placed over the TV screen as a substitute for graphics which the system was not capable of producing. |
81 | * FinalBoss: ''VideoGame/{{Dnd}}'', 1975 |
82 | * {{Fireballs}}: ''VideoGame/DonkeyKong'', 1981 |
83 | * FirstPersonShooter: ''VideoGame/MazeWar'', 1974 |
84 | * FlameSpewerObstacle: ''VideoGame/JumpBug'', 1981 |
85 | * FlipScreenScrolling: ''VideoGame/SupermanAtari2600'', 1979 |
86 | * GameMaker: ''VideoGame/PinballConstructionSet'', 1983 |
87 | * GameMod: ''VideoGame/{{Spacewar}}'' had many such as adding mines, 1962 |
88 | * GameOver: ''VideoGame/SpaceInvaders'', 1978 |
89 | * GameOverMan: The TI-99/4A port of ''VideoGame/HuntTheWumpus'', 1980 |
90 | * GameplayGrading: ''VideoGame/StarRaiders'', 1979 |
91 | * GlobalCurrency: ''VideoGame/UltimaI'', 1980 |
92 | * GoddamnedBats: ''VideoGame/HuntTheWumpus'', 1972 |
93 | * GoombaStomp: ''Horace and the Spiders'', 1983 |
94 | * GravityScrew: ''VideoGame/{{Spacewar}}'' (1962) has a star in the center of the playfield. Its gravity will pull at the ships if they get too close, and touching it results in death. |
95 | * GrimyWater: ''VideoGame/SpikesPeak'', 1983 |
96 | * GuideDangIt: ''VideoGame/ColossalCave'', 1975 |
97 | * HGame: Custer's Revenge, 1982 |
98 | * HitPoints: ''VideoGame/{{dnd}}'' |
99 | * HornetHole: ''Beezer'', 1982 |
100 | * InconvenientlyPlacedConveyorBelt: ''VideoGame/DonkeyKong'', 1981 |
101 | * Instant180DegreeTurn: ''Basketball'', 1978 |
102 | * InteractiveFiction: ''VideoGame/ColossalCave'', 1975 |
103 | * InteractiveMovie: ''VideoGame/EVRRace'', 1975 |
104 | * InterfaceScrew: ''VideoGame/{{Rogue}}'', 1983 |
105 | * IntoxicationMechanic: ''VideoGame/CastleWolfenstein'', 1981 |
106 | * InVehicleInvulnerability: ''VideoGame/GranTrak10'', 1974 |
107 | * InventoryManagementPuzzle: ''VideoGame/ColossalCave'', 1975 |
108 | * InvincibilityPowerUp: The Power Pellets in ''VideoGame/PacMan'' (1980) make the ghosts that normally kill Pac-Man with a touch powerless against him, as he can then chase and eat them instead. |
109 | * InvisibleGrid: ''VideoGame/MazeWar'', 1974 |
110 | * IsometricProjection: ''VideoGame/{{Zaxxon}}'', 1982 |
111 | * ItsAWonderfulFailure: ''VideoGame/MissileCommand'', 1980 |
112 | * JobSystem: ''VideoGame/{{Avatar|PLATO}}'', 1979 |
113 | * JumpPhysics: ''VideoGame/DonkeyKong'', 1981 |
114 | * JustifiedExtraLives: ''Major Havoc'', 1983 |
115 | * KarmaMeter: ''VideoGame/UltimaIV'', September 1985 |
116 | * LaserHallway: ''Caverns of Mars'', 1981 |
117 | * LastLousyPoint: ''VideoGame/ColossalCave'', 1975 |
118 | * LevelEditor: ''VideoGame/MazeWar'', 1974 |
119 | * LevelGoal: ''VideoGame/DonkeyKong'', 1981 |
120 | * LevelGrinding: ''VideoGame/{{Akalabeth}}'', 1979 |
121 | * LevelScaling: ''VideoGame/BeneathAppleManor'', 1978 |
122 | * LicensedGame: ''Fonz'', 1976, based on ''Series/HappyDays'' (a [[DolledUpInstallment rebranded version]] of the earlier game ''Moto-Cross''); Licensed board games go back to at least 1890, with Parker Brothers releasing a game based on Creator/MarkTwain's (1869) Literature/InnocentsAbroad. |
123 | * LightGunGame: ''[[http://web.archive.org/web/20100927191850/http://marvin3m.com/arcade/rayolit.htm Ray-O-Lite]]'', 1936 (also found under OlderThanTelevision) |
124 | * LoadsAndLoadsOfLoading: ''VideoGame/VideoChess'', 1979, on higher difficulty settings which gave the computer opponent more time[[note]]the highest reported on original hardware being ten hours[[/note]] to "think" of its next move |
125 | * MassivelyMultiplayerOnlineRolePlayingGame: Even if you don't count earlier [[MultiUserDungeon Multi-User Dungeons]], there's still ''[[https://en.wikipedia.org/wiki/Island_of_Kesmai Island of Kesmai]]'' (1985). |
126 | * MatchThreeGame: ''VideoGame/{{OXO}}'', 1952 -- You '''do''' have to match three to win. |
127 | * {{Metapuzzle}}: Jumble, 1954. There were already Jumble riddles back in the day that required solving individual Jumble puzzles to be fully solved. Metapuzzles in crosswords and word search games followed suit. |
128 | * {{Metroidvania}}: Depends on definition, but most elements are present in ''[[https://en.wikipedia.org/wiki/Aztec_(video_game) Aztec]]'' (Apple II, 1982). |
129 | * MiniBoss: ''VideoGame/{{Dnd}}'', 1975 |
130 | * MiniGame: ''VideoGame/EscapeFromTheMindmaster'', 1982 |
131 | * {{Mon}}: ''Mail Order Monsters'', September 1985 |
132 | * MookMaker: The oil drum in ''VideoGame/DonkeyKong'', 1981, which produces a fireball enemy whenever a blue barrel reaches it. |
133 | * MultiUserDungeon: ''VideoGame/MultiUserDungeon'', 1979 |
134 | * MultipleEndings: ''VideoGame/{{Deadline}}'', 1982 |
135 | * MurderSimulators: {{Discussed|Trope}} in ''VideoGame/DeusExMachina'', 1984, when the Defect is lectured that "killing is wrong, even pretend killing on little screens". |
136 | * NintendoHard: Of course -- if you're ignorant of anything Nintendo pre-Platform/{{NES}} -- the title may now break your mind. |
137 | * NonStandardGameOver: ''VideoGame/StarTrekTextGame'', 1971, running out of fuel. |
138 | * NoPlotNoProblem: Sports and board games in general are OlderThanDirt. |
139 | * NumberedSequels: ''VideoGame/SpaceInvaders II'' (1981), not to be confused with Space Invaders ''part'' II. |
140 | * ObviousBeta: Too many to list, especially on home computers; the most well known is ''VideoGame/ETTheExtraTerrestrial'', 1982 |
141 | * OfficialGameVariant: ''TabletopGame/{{Monopoly}}''[='s=] Short Game, introduced in 1943 in ''Monopoly: [[UsefulNotes/WorldWarII War Time]] Pack'', is printed on a card in the box as an optional rule and adds a time limit. |
142 | * OldSaveBonus: ''VideoGame/{{Wizardry}}'' 2, 1982 |
143 | * OneHitKill: ''VideoGame/{{Spacewar}}'', 1962 |
144 | * OneHitPointWonder: ''VideoGame/{{Spacewar}}'', 1962 |
145 | * OneBulletAtATime: At least as early as ''VideoGame/SpaceInvaders'', 1978 |
146 | * OxygenMeter: ''VideoGame/SpacePanic'', 1980 |
147 | * PainfullySlowProjectile: ''VideoGame/AirSeaBattle'', 1977 |
148 | * PaletteSwap: First color games, 1970s |
149 | * PasswordSave: ''Diamond Mine'' (Apple II, 1983) |
150 | * PauseScumming: The Platform/FairchildChannelF (1976) was the first game system to have a pause button (on the console itself), with ''Tennis'' and ''Hockey'' being the first games for it. |
151 | * Main/PinballProjectile: ''VideoGame/{{Combat|Atari2600}}'', Atari 2600, 1977 |
152 | * PlayerVersusPlayer: ''VideoGame/TennisForTwo'', 1958 |
153 | * UsefulNotes/PolygonalGraphics: ''Wayout'' (Atari 400/800, 1982) |
154 | * PortingDisaster: ''VideoGame/PacMan'' on the Atari 2600 (1982). With garish sounds and colors, greatly simplified gameplay, and a MisbegottenMultiplayerMode that took out a large portion of what little memory was available, it was considered enough of a disappointment from arcade-goers to be one of the last straws leading into MediaNotes/TheGreatVideoGameCrashOf1983. |
155 | * PowerUp: ''VideoGame/PacMan'', 1980 |
156 | * PressXToDie: ''VideoGame/StarTrekTextGame'', 1971 |
157 | * PressXToNotDie: ''VideoGame/DragonsLair'', 1983 |
158 | * TheProblemWithLicensedGames: ''VideoGame/ETTheExtraTerrestrial'', 1982, TropeCodifier |
159 | * PuzzleBoss: ''VideoGame/DonkeyKong'' (1981)'s [=100m=], also known as the "Rivet Stage", where the goal changes from catching up to DK as in all the other stages to instead crossing eight points to weaken the structure and make him fall. |
160 | * RealTimeStrategy: ''[[http://datadrivengamer.blogspot.com/2019/07/games-79-80-empire-and-road-to-wizardry.html Empire I]]'' (PLATO, 1974) |
161 | * RegeneratingHealth: ''VideoGame/{{Dragonstomper}}'', 1982 |
162 | * RisingUpTheFoodChainGame: ''VideoGame/SharkShark'', 1982. |
163 | * {{Roguelike}}: ''VideoGame/{{Rogue}}'', 1980 |
164 | * SaveScumming: ''VideoGame/{{Rogue}}'', 1980 |
165 | * ScoringPoints: ''VideoGame/{{Pong}}'' (1972), where a point is scored every time the other player's paddle fails to return the ball. |
166 | ** Exidy's 1979 UsefulNotes/ArcadeGame ''Star Fire'' was the first to feature a high score table. |
167 | * ScriptedEvent: ''VideoGame/SupermanAtari2600'' (1979): Lex Luthor's henchmen blowing up the bridge. |
168 | * ShieldedCoreBoss: ''VideoGame/StarCastle'', 1980 |
169 | * ShootEmUp: ''VideoGame/SpaceInvaders'', 1978 |
170 | * UsefulNotes/{{Shovelware}}: A lot, most famously ''VideoGame/ETTheExtraTerrestrial'', 1982 |
171 | * SideView: ''VideoGame/TennisForTwo'', 1958 |
172 | * SillinessSwitch: The potion of hallucination in ''VideoGame/{{Rogue}}'', 1980 |
173 | * SimonSaysMiniGame: ''VideoGame/TouchMe'', 1974 |
174 | * SimulationGame: ''VideoGame/{{Utopia}}'', 1982 |
175 | * SkillScoresAndPerks: ''VideoGame/{{dnd}}'', 1975, or ''TabletopGame/DungeonsAndDragons'', 1974 |
176 | * SlippySlideyIceWorld: ''VideoGame/{{Indy 500|Atari 2600}}'', 1977 |
177 | * SmartBomb: ''VideoGame/{{Defender}}'', 1980 |
178 | * SolveTheSoupCans: ''VideoGame/ColossalCave'', 1975 |
179 | * SomeDexterityRequired: ''VideoGame/CrazyClimber'', 1980 |
180 | * SpaceFillingPath: ''VideoGame/DonkeyKong'' (1981)'s [=75m=], also known as the "Spring Stage", with a large amount of platforms that Mario does not necessarily need to cross to reach DK. |
181 | * SplitScreen: ''VideoGame/{{Nautilus}}'', 1982 |
182 | * SportsGame: ''VideoGame/TennisForTwo'', 1958 |
183 | * SpringsSpringsEverywhere: ''VideoGame/{{Mappy}}'', 1983 (non-springboard version), ''VideoGame/NutsAndMilk'', 1984 (springboard version) |
184 | * StalkedByTheBell: Evil Otto in ''VideoGame/{{Berzerk}}'', 1980 |
185 | * StatDeath: ''TabletopGame/DungeonsAndDragons'', 1974 |
186 | * StatusLine: Vector terminal port of ''VideoGame/LunarLander'', 1973 |
187 | * StealthBasedGame: ''VideoGame/CastleWolfenstein'', 1981 |
188 | * StealthBasedMission: ''005'', 1981 |
189 | * StrategyGame: TabletopGame/{{Go}}, OlderThanDirt |
190 | * SubsystemDamage: ''VideoGame/StarTrekTextGame'', 1971 |
191 | * SuperDrowningSkills: While the trope is OlderThanDirt, one of the first video games to do this is VideoGame/{{Frogger}}, 1981 |
192 | * SuperTitle64Advance: Most games on the Platform/FairchildChannelF had the ''Videocart-(release number)'' prefix, the first being ''Videocart-1: Tic-Tac-Toe, Shooting Gallery, Doodle, Quadra-Doodle'' (1976). |
193 | * TakeCover: ''VideoGame/MazeWar'', 1974 |
194 | * TankControls: ''Tank'', 1974 |
195 | * TextParser: ''VideoGame/ColossalCave'', 1975; ''VideoGame/{{Zork}}'', 1979 |
196 | %%* ThatOneLevel: ''VideoGame/DonkeyKong'', 1981 |
197 | * {{Tilesweeper}}: ''Mined Out'', 1983 |
198 | * TimedMission: ''VideoGame/CathodeRayTubeAmusementDevice'', 1947 |
199 | * TimedPowerUp: The Power Pellets in ''VideoGame/PacMan'' (1980), which temporarily give Pac-Man the ability to eat the ghosts normally pursuing him. |
200 | * TrialAndErrorGameplay: ''VideoGame/{{Zork}}'', 1979 |
201 | * TurnBasedStrategy: ''VideoGame/CrushCrumbleAndChomp'', 1981 |
202 | * UnexpectedGameplayChange: ''VideoGame/UltimaI'' (1981), which suddenly switches from a RolePlayingGame to a ''VideoGame/StarRaiders''-style first-person space shooter near the end. |
203 | * UnknownItemIdentification: Roots in {{Tabletop RPG}}s where items may have hidden properties known only to the Game Master unless/until discovered by the players. For full video games, ''VideoGame/{{Rogue}}''. |
204 | * UnwinnableJokeGame: ''El Ajedrecista'', '''''1912'''''[[note]]OlderThanTelevision[[/note]], a TabletopGame/{{Chess}} endgame where the opponent played a rook and king and the player only had a king. |
205 | * UpdatedReRelease: ''VideoGame/{{Hamurabi}}'' (1973), a rewrite and port of ''The Sumer Game'' (1968). |
206 | * VectorGame: ''VideoGame/TennisForTwo'', 1958 |
207 | * VehicularCombat: ''Demolition Derby'' (AKA ''Destruction Derby'', but not to be confused with a later game with that title), 1975 |
208 | * ViolationOfCommonSense: [[spoiler:Killing the dragon]], ''VideoGame/ColossalCave'', 1975 |
209 | * VirtualPaperDoll: ''[=FaceMaker=]'', 1983 |
210 | * YouCantGetYeFlask: ''VideoGame/ColossalCave'', 1975 |
211 | * {{Walkthrough}}: There were guides written for ''VideoGame/ColossalCave'' (1975) |
212 | * WarpWhistle: ''VideoGame/RaidersOfTheLostArk'', 1982 |
213 | * WatchForRollingObjects: The barrels in ''VideoGame/DonkeyKong'', 1981. |
214 | * {{Whammy}}: The hazard spaces in ''TabletopGame/GameOfTheGoose'' ([[OlderThanSteam 15th century]]). Space 19: The Hotel, 31: The Well, and 52: The Prison make players who land on them lose turns, 42: The Maze makes players go back to space 39, and 58: Death sends players back to space 1. |
215 | * WideOpenSandbox: ''VideoGame/SpaceTravel'', 1969 |
216 | * WizardNeedsFoodBadly: ''VideoGame/{{Moria|PLATO}}'', 1975 |
217 | * WrapAround: ''VideoGame/{{Spacewar}}'', 1962 |
218 | [[/index]] |
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