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5[[quoteright:350:[[VideoGame/MetalGearRisingRevengeance https://static.tvtropes.org/pmwiki/pub/images/metal_gear_revengeance_raiden_camera_kill.png]]]]
6
7->''"These cameras are his eyes and his ears. Better knock 'em out."''
8-->-- '''Ultimate Spider-Man''', ''VideoGame/SpiderManShatteredDimensions''
9
10This trope is when a character shoots or otherwise destroys a security camera. This is done to prevent guards, the police, or homeowners either from watching their activities or from detecting them in the first place.
11
12This is often done by shooting the camera, but other versions exist, like cutting a wire or painting over the lens.
13
14A common piece of FridgeLogic that stems from this trope is the assumption that once a camera is out of commission, it can't raise suspicion. In reality, a guard is at least as likely to notice a blanked-out screen as a video of someone acting suspiciously. On the other hand, this can be justified if the goal is to prevent incriminating recording (though footage would still have been recorded up to the moment the camera was destroyed) or at least to prevent the cameras from getting real-time updates on the situation. Sometimes, the cameras might be equipped with anti-tamper measures that will trigger an alert if one camera goes offline.
15
16JustForFun/NotToBeConfusedWith CameraAbuse. If done to prevent detection in the first place, this usually involves an InsecurityCamera, as proper security setups should have multiple cameras covering one another's blind spots. Can overlap with ComputerEqualsMonitor, for when someone destroys the output end of a security system to try to disable it. Contrast with CameraSpoofing, when the security camera is manipulated such that a inconspicuous static image or looped recording of its view is shown to whoever is on the other end.
17
18----
19!!Examples:
20
21[[foldercontrol]]
22
23[[folder:Advertising]]
24* A commercial for Little Caesar's was shot from a security camera and shows the customers obscuring the camera when they discover their pizzas cost less than they thought. (In other words, they think they're stealing.) One spray paints over the camera (followed by an employee cleaning it off), another hits the lens with a wad of gum (followed by the employee pulling it off), another hits it with a suction cup dart (the employee pulls that off too), and the last redirects the camera to the parking lot (the employee corrects it).
25[[/folder]]
26
27[[folder:Anime & Manga]]
28* In the anime adaptation of ''Manga/BlackCat'', Train Heartnet as [[RedBaron Chronos XIII]] shoots down several security cameras in Torneo Rudman's complex at blinding speed while simultaneously checking each room for his target; the living bioweapon Eve. His feat manages to cause mass panic among Torneo's lackeys as each surveillance monitor is reduced to static one-by-one, which ultimately leads to the last camera in Eve's room being shot down as well. As a subversion, the last camera is shot down by Sven Vollfied, who uses his CombatClairvoyance eye to beat Train to the punch.
29* In ''Anime/{{Promare}}'', Lio, Galo, and Aina watch old security camera footage of [[spoiler:Kray murdering Dr. Prometh by shooting him in the head]]. He then slowly turns to the viewers and fires another shot, causing the feed to go dead. It's unknown exactly what he hoped to achieve by doing this, given that he shot the camera after he was filmed [[spoiler:committing murder]], and the recording was clearly never erased.
30* In Sadamoto's ''Manga/NeonGenesisEvangelion'' manga, Asuka destroys with a kick the security camera in the apartment she and Shinji have been assigned, so that Misato and Kaji can no longer watch them as they practice the [[DanceBattler synchronized dance routine]] needed to defeat Israfel's twin bodies. This helps them relax, focus, and finally get the routine right.
31* ''Anime/SonicX'': Tails' paper-airplane circuits blow up the cameras at the government base where Cream is being held. Elsewhere, Sonic gets on top of one and uses its onboard laser-gun to knock several others out.
32* ''Franchise/SailorMoon'': Ami/Sailor Mercury does this to a camera she notices when she's investigating Mugen Academy in the Infinity Arc of the manga, by throwing a pen at it like a dart.
33[[/folder]]
34
35[[folder:Asian Animation]]
36* ''Animation/{{Mechamato}}'': Pian suggests attacking the security camera on the ceiling to stop Rubika, the prison ship's defense system, from tracking Mechamato. Doing so temporarily disorients and blinds Rubika, but he can still feel around to find Mechamato and attack him.
37[[/folder]]
38
39[[folder:Comic Books]]
40* ''ComicBook/TheTransformersMarvel'': In Issue #13 ("Shooting Star"), a damaged, mindless Megatron is found by Joey Slick, a small-time crook, who uses him in gun mode to go on a crime spree. When Joey robs a bank, he orders Megatron to take out the security cameras first.
41[[/folder]]
42
43[[folder:Fan Works]]
44* ''Fanfic/PokemonCrossing'': Amelia destroys the security camera in her husband's office so she can get away with trashing his office and stealing his Pokémon.
45* ''Fanfic/TheSecondTry'': Asuka destroys the security camera in Shinji's hospital room so nobody can see them kissing.
46* ''Fanfic/SpiderNinja'': When Petra and the Turtles are staking out Avengers Tower, Raph puts a sai through the screen of every security camera he finds so the group doesn't have to worry about being seen. The cameras didn't record him at all because Mikey killed the monitors. Coulson all but states that they do this before every crime they stop.
47[[/folder]]
48
49[[folder:Films -- Animation]]
50* Downplayed in ''WesternAnimation/HeyArnoldTheMovie'' when Arnold sneaks into the security camera hub room to steal a videotape of [[BigBad Scheck]] [[DestroyTheEvidence burning the tomato incident document]] so he could [[EngineeredPublicConfession illegally destroy Arnold's neighborhood]] after his ancestors failed to do so. One camera is about to spot Arnold, but Arnold disables it by throwing chewing gum into the lens, allowing him to get the evidence needed to prove Scheck's guilt. Moments after Arnold retrieves the evidence, Scheck returns to his office and notices one camera is out and immediately replaces it, which catches Arnold in the act and causing a furious Sneck to call security. This later prompts the chase to stop Arnold and his friends before they stop the bulldozers.
51* In ''WesternAnimation/OliverAndCompany'', when Fagin's dogs sneak into Mr. Sykes' warehouse to rescue Jenny and Oliver, they get spotted by one of Sykes' security cameras. Tito chews the wires to shut off the camera but gets [[AmusingInjuries comically electrocuted]] as a result.
52[[/folder]]
53
54[[folder:Films -- Live-Action]]
55* The AnimalWrongsGroup activists who infiltrate the research lab at the beginning of ''Film/TwentyEightDaysLater'' are shown spraying the security cameras on their way in.
56* ''Film/BatmanForever'': Edward Nygma does this. "WHY HASN'T ANYBODY...put you in your place?"
57* ''Film/TheBodyguardFromBeijing'': John, the titular character assigned to protect Michelle, since ''every'' assassin in Hong Kong is after her, decides to install dozens and dozens of cameras around Michelle's house. He seemingly took it too far when he had one installed in her bedroom (on her dresser, pointed right ''on her bed''), leading to a pissed-off Michelle smashing that camera in defiance.
58* ''Film/CainHill'': As Chester moves about the asylum, he smashes the security cameras.
59* ''Film/CaptainAmericaCivilWar'': In the footage taken of the Winter Soldier's covert assassination while in America, he concludes by shooting the camera that spotted him killing.
60* ''Film/ClownKill'': While Colin and George are watching [[TheProtagonist Jenny]] while she's exercising in the office gym, the camera feed suddenly gets disturbed. Later, when they're investigating in the gym, they discover the security camera on the floor with a paper plate with vanilla on it.
61* ''Film/DangerDeathRay'': Near the climax, there is a scene where the protagonist destroys several security cameras. When the episode was featured in ''Series/MysteryScienceTheater3000'', this was used as the setup for a joke where Cambot (who is a camera-robot) feels sorry for the poor security camera's and weeps at their demise (signified by a watery effect over the camera lens).
62* ''Film/DieAnotherDay'' subverts the trope: Bond finds a security camera, moves next to it, and simply unplugs it.
63* In ''Film/DogDayAfternoon'', Sonny tries to blind the bank's security cameras with spray paint, but he's too short to reach the lenses. He has to stand on a chair to get to them.
64* ''Film/{{Dredd}}'': Dredd does this when he and Anderson are "trapped" in a section of the Peach Trees block as a warning to Ma-Ma.
65* ''Film/{{Entrapment}}'': Mac destroys a security camera, before taking Gin into a room filled with gas, so the security patrol will think they try to avoid the gas-filled room.
66* The 2009 RSC version of ''Theatre/{{Hamlet}}'' sees Hamlet rip a security camera out of the wall before engaging in a monologue. "At last, I'm alone."
67* The titular character of ''Film/{{Hanna}}'', right after tricking her way out of a CIA cell, grabs a guard's pistol and shoots out every camera around her.
68* ''Film/HardBoiled'': Right before breaking out of Johnny's weapons vault, the first thing Tequila Yuen did to intimidate Johnny is to blast the security camera in the vault with his shotgun. In a later scene, the infamous [[TheOner long take]] shootout against Johnny's men, Tequila shoots another security camera after shooting a mook, this time via silenced pistol.
69* In ''Film/HotFuzz'', Nick [[spoiler:employs the local schoolchildren to paint over the town's cameras for his return to Sandford so the Watch won't spot him until he's well into town.]]
70* ''Film/InsideMan'': The bank robbers disable the security cameras inside the bank by firing lasers at them to overload the digital recording chips.
71* ''Film/QuickChange''. During the bank robbery he performs at the beginning of the movie, Grimm shoots out one of the security cameras inside the bank so it can't record his secret actions to trick the police.
72* ''Film/RawDeal1986'': Before the final shootout, Mark uses his shotgun to blast both surveillance cameras outside Petrovita's penthouse, all which were seen on video footage. This is so they won't see him enter the AirVentPassageway instead of the EmptyElevator.
73* ''Film/ResidentEvilAfterlife'': After the Alice clones infiltrates Umbrella's Tokyo HQ and clears out lobby security, one of them shoots out the camera with her Uzi while deliberately intimidating Wesker.
74* At the beginning of ''Film/{{Serenity}}'' the crew is robbing a bank and there's a brief shot of Zoe shooting a security camera as they walk in guns drawn.
75* ''Franchise/StarWars'': ''Film/ANewHope'' shows Luke, Han and Chewie pull the old TrojanPrisoner trick to get into the detention block, seeking to free the Princess. While Han and Luke focus on taking out the Imperial {{mooks}}, Chewie makes a point of obliterating the many cameras and sensors. He's so thorough that an officer has to ask about their status over an intercom.
76* ''Film/StoneCold'' [[BatmanColdOpen opens with this trope]]. A CCTV POV pans across a supermarket until a grinning robber with a shotgun pops up into view and blasts it.
77* ''Film/TalonFalls'': When the bespectacled prisoner manages to escape from his cell, he takes a wooden plank and knocks it off the wall.
78* ''Film/Taxi2004'': One scene shows the team of female robbers doing this to a security camera when they attack and rob a bank.
79* ''Film/TheseAreTheDamned''. Nine children are being kept in a secret underground facility under constant surveillance. After refusing to hand over the 'big people' who have entered the facility from the outside, the normally well-behaved children smash or obscure the cameras as an act of defiance, and the BigBad is forced to send in soldiers whom he can't guide using the cameras, causing one of them to get shot.
80* ''Film/TronLegacy'': Downplayed. When Sam Flynn is infiltrating the ENCOM headquarters, he uses a laser pointer to blind a security camera. However, the security guard watching the screens simply [[PercussiveMaintenance taps his screen with his mug to get it working again]].
81* ''Film/TheViralFactor'': A team of mercenaries infiltrates a hospital while disguised as doctors wearing face-masks to gain access to the biotech division, kills the guards, and shoots out the cameras for good measure. Which is depicted as screens on the surveillance panels fizzing out, one at a time.
82* ''Film/WonderWoman1984'': While trying to capture a bunch of crooks trying to rob one of the stores in a mall, Diana takes out several security cameras with her tiara to uphold her anonymity.
83* ''Film/X2XMenUnited'': Stryker yells for his team to "take out these cameras!" after Mystique gets into his control room and turns them against him.
84[[/folder]]
85
86[[folder:Literature]]
87* ''Literature/InCryptid'': It's an actual broadcast television camera, rather than a security camera, but it serves the same purpose. Verity Price shoots it so the Covenant can't easily get a bead on her current location since she's on their list of traitors and currently in a spot full of the cryptids the Covenant hunts and kills. Trouble is it had been a live feed over the air to North America at least.
88* ''Literature/IntoTheDrowningDeep'': Tory catches sight of a [[OurMermaidsAreDifferent mermaid]] on the ''Melusine'''s underwater cameras and tries to follow it, only for it to [[IKnowYoureWatchingMe examine]] and furiously destroy the camera -- early confirmation that they're [[ItCanThink intelligent]] and hostile.
89[[/folder]]
90
91[[folder:Live-Action TV]]
92* ''Series/BabylonFive'' - in [[Recap/BabylonFiveS05E19TheWheelOfFire The Wheel Of Fire]], when Garabaldi goes to talk to Lyta, he offers to have the discussion moved to a room without an observing camera. She then uses her TouchedByVorlons ability to destroy said camera in her holding cell.
93-->'''Lyta:''' What camera?
94* ''Series/BetterCallSaul'': When Werner escapes the warehouse he and his workers are required to stay in, Mike finds a laser pointer on the ground outside, and deduces Werner used it to fry several security cameras to cover his tracks.
95* ''Series/BurnNotice'': In "Wanted Man", Sam shoots out a couple bank security cameras as part of setting up the VillainOfTheWeek so it looks like he's trying to rob the bank.
96* ''Series/{{Chuck}}'': The first episode ends with Chuck having a flash on Sarah that shows her fighting off a group of people before shooting the video camera recording her.
97* ''Series/DoctorWho''
98** In [[Recap/DoctorWhoS29E12TheSoundOfDrums "The Sound of Drums"]], after the Doctor realizes that the Master is watching him, Martha and Captain Jack over a nearby CCTV camera, he blows it out with his sonic screwdriver, causing the Master to retort [[LameComeback "Ooh, you... public menace!"]]
99** In [[Recap/DoctorWho2019NYSResolution "Resolution"]], the Doctor tries tracking the VillainOfTheWeek through the CCTV system. Cut to the villain zapping the junction box with a RayGun, knocking out all the cameras in the area.
100* On ''Series/{{Leverage}}'', they normally have [[PlayfulHacker Hardison]] disable cameras electronically, but sometimes it's faster for Eliot to deal with it physically.
101* A variation occurs in the ''Series/{{Monk}}'' episode "Mr. Monk Meets Dale the Whale." Sharona goes undercover as Dale "the Whale" Biederbeck's night nurse and hangs towels over his security cameras before snooping around. [[DownplayedTrope Downplayed]] as Biederbeck knows that she's hunting for evidence, but is [[SmugSnake too smug about his own genius]] to think it's a problem.
102* ''Series/PersonOfInterest'': Root shoots out a surveillance camera, seen from Samaritan's point of view as it goes through her many aliases in an attempt to identify her. Since Samaritan sees through every surveillance camera on the planet, this would have no practical effect. It was mainly just for the CatharsisFactor.
103-->'''Root''': You can call me Root, [[ThisIsForEmphasisBitch bitch]].
104* The commentators on ''Series/WorldsDumbest'' frequently mock the criminals who fail to notice -- much less do anything about -- the cameras that film their crimes. On one notable instance, however, a criminal did take out the camera -- though said "criminal" was just a toddler escaping from his crib. Brad Loekle pointed out how this little child was smarter than all the grown-up criminals featured on the show.
105-->'''Brad:''' Even the ''toddler'' knows to take out the security camera. What's wrong with the rest of these people?
106[[/folder]]
107
108[[folder:Video Games]]
109* The Grunty Industries level in ''VideoGame/BanjoTooie'' has several rooms where floating security bots will be summoned if you are spotted by the nearby cameras. To prevent this, you can destroy the cameras with [[{{Projeggtile}} eggs]] to give yourself a window to navigate the rooms freely before the cameras respawn.
110* One of the Riddler challenges in ''VideoGame/BatmanArkhamCity'' is to destroy all the TYGER security cameras of Arkham City.
111* You can do this in ''VideoGame/{{BioShock}}'' to prevent cameras from sending hostile {{Attack Drone}}s after you. Or you can hack the camera to make it target enemies instead.
112* ''VideoGame/DarkEscape4D'': Throughout the journey through the complex, you'll see video cameras on the walls. They seem like just part of the scenery, but they actually serve a gameplay purpose if you shoot them. [[spoiler: As the number of cameras shot dictates how fast the FinalBoss's final attack will go which you must deflect if you want the good ending. If you got enough, the attack will come slow being easy enough to shoot away. But didn't get enough and it'll come so fast that you're guaranteed to take a hit and get the bad ending. If that wasn't enough, the game rubs this fact in your face afterward to encourage you to try again.]]
113* ''VideoGame/DeusExHumanRevolution'': Big Bro security cameras can be temporarily disabled with a shot from a stun gun or an electromagnetic pulse, but actually shooting them will instantly raise the alarm.
114* The police station in ''VideoGame/DieHardVendetta'' contains security cameras, and as the building has been taken over by terrorists, John needs to shoot them to avoid detection until he recaptures the surveillance room.
115* The first ''VideoGame/DukeNukem'' by Apogee was a side-scroller shoot-'em-up of Duke running around the lairs of Doctor Proton, shooting everything that moves. Some shootable targets are security cameras suspended from the ceiling, that track Duke as he moves; each camera Duke zaps is worth 100 points. Doc Proton appears on a video screen in the first level, taunting Duke that he'll be tracking his every move.
116* ''VideoGame/EverythingOrNothing'': In "A Simple Exchange," Bond can either shoot at the cameras or hurl EMP-grenade coins at them. Something of a false choice--shooting them will alert the guards.
117* ''VideoGame/GeneTroopers'' have cameras in the first area which can be shot at. Some of them are installed with turrets, where they ''can'' shoot back.
118* ''VideoGame/GoldenEye1997'' will have you doing this quite a bit as if you're spotted on a security camera, the alarm will sound and everybody and their brother is going to be after you.
119* In the ''Franchise/{{Hitman}}'' series, shooting security cameras is one option available for disabling them. Less so on Professional difficulty, where doing this will cause the nearest few guards to come investigate the sudden failure, already suspicious of everyone nearby. The fourth entry, ''VideoGame/HitmanBloodMoney'', introduces a mechanic wherein the player character can retrieve the tape from the security office rather than destroying the cameras themselves.
120* In ''VideoGame/InvisibleInc'', it is possible to disable security cameras by shooting them, but it's usually better to disable them by electronic means because bullets are hard to come by (Ventilation systems have sensors that can smell traces of gunpowder, and most weapons are gene-coded to their owner, so your agents can only use specially manufactured weapons).
121* ''VideoGame/TheJoyOfCreationReborn'': Like most ''VideoGame/FiveNightsAtFreddys'' fangames, you have access to security cameras in the Office level.. Unlike most fangames, however, you risk having those cameras punched out by Ignited Bonnie if you [[DontLookAtMe stare at him for too long]].
122* In ''VideoGame/KingdomHeartsII [[UpdatedRerelease Final Mix]]'', when Xemnas comes to visit Aqua's armor and Keyblade in a secret room of Hollow Bastion's castle, he blasts a camera that spots him putting in the password to the room.
123* In ''VideoGame/MassEffect2'', part of [[AcePilot Joker's]] rebellion against having to co-pilot the Normandy with an AI involves smothering [[SpaceshipGirl EDI's]] security cameras with grease so that all her footage (in his words) [[GaussianGirl "looks like a dream sequence."]]
124** In the [[VideoGame/MassEffect3 sequel]], while on a [[DownloadableContent mission involving the station Omega]], either Commander Shepard or Aria T'Loak shoot a camera used by the BigBad.
125* ''VideoGame/MetalGearRisingRevengeance'' has security cameras mounted on guns that start firing at you once you're spotted. Raiden can use his weapons to destroy them.
126* In ''VideoGame/MetalGearSolid'', cameras can be shot out with non-tranquilizer guns (although this will set off the alarm anyway unless the player has a suppressor), or disabled with chaff to avoid them causing an alert if Snake moves into their field of view.
127* ''VideoGame/MetalGearSolidVGroundZeroes'' was the first game to have guards ''react'' to a downed security camera, where shooting one out will result in the enemy's MissionControl sending guards to investigate. However, the camera will remain down and the guards will soon leave, as they lack the ability to fix it and the manpower to leave a sentry near where the camera was.
128* ''VideoGame/MetalShinobiAssassin'' have security cameras installed in the interiors of Tokugawa mansion with built-in turrets that fires at you as soon as you're within proximity. You can shoot and destroy these cameras before you're spotted, however.
129* ''VideoGame/MetalSlug'', from the third game onwards, have security cameras equipped with sub-machine guns installed in certain rebel facilities. They will shoot at the player automatically, but can be easily destroyed even with the pistol.
130* Defied in ''VideoGame/NoOneLivesForever'' as it's pointed out that shooting out a security camera to avoid being noticed will have the opposite result: the guards will investigate the shot-out camera and possibly be on high alert. Played straight in the sequel as Cate will be given a gun-like device that shoots special bullets, one of which is a camera jammer of the type that records and plays back footage on a loop.
131* Possible in ''VideoGame/PAYDAY2'' and ''VideoGame/PAYDAY3''. Destroying a security camera will prevent it from spotting any heisters or other suspicious activities, but in most cases, the camera operator will send a guard to check the area. If they spot the broken camera, they'll be alerted and set off the alarm in ''2,''[[note]]Although they have a rare chance to dismiss it as a technical fault and leave it alone.[[/note]] or they'll go on high alert and activate Search Mode in ''3.'' Titan cameras on higher difficulty levels defy this with a damage-proof shield. In most cases, if you find the camera operator and take him out, the cameras will no longer pose a threat.
132* ''VideoGame/PoppyPlaytime'': Exploited by the Prototype in order to create a FakeoutEscape. A video log details how he [[MacGyvering constructed a laser pointer from an alarm clock]] and fired it at a security camera to disable it. Unlike in most examples, the surveillance team noticed immediately and the camera was fixed in under 30 seconds, but in this time the Prototype had seemingly disappeared from the room. One surveillance specialist went to confirm the Prototype's absence, but on entering the room she found that the Prototype had hidden in one of the camera's blind spots. He attempted to leave the room, but another specialist remotely re-locked the door, [[TrappedInContainment sealing both the specialist and the Prototype inside]].
133* ''VideoGame/{{Portal}}'': Security cameras can be detached from some walls by putting portals behind them. This does not hide you from [=GLaDOS=], and in fact she will immediately comment on it, telling you not to destroy vital testing apparatus. There is an achievement for destroying every camera that it's possible to destroy.
134* ''VideoGame/ProjectIGI'': Enemy bases occasionally has cameras, that you can shoot either from the side or a distance. They also come with a helpful green indicator that blinks consistently, allowing you to spot and destroy them before they can spot you.
135* ''VideoGame/SplinterCell'': Played straight and subverted simultaneously. The enemy locations frequently deploy security cameras to sound an alarm if Sam is spotted, and most of them can be destroyed with a single shot; however, during the training mission and some later missions, cameras with bulletproof armour will be deployed, which can only either be avoided, or have the lights shot out to make it too dark for Sam to be seen. Both types of camera can be temporarily paralyzed by Sam's camera jammer gadget in later levers, however.
136* ''VideoGame/StarWarsTheOldRepublic'': The Republic Smuggler mission "Due Process" and the bonus objective for the Imperial Agent mission "The New Truth" both require shooting out local security cameras.
137* ''VideoGame/SystemShock'': One of the mechanics is destroying the cameras on Citadel Station to stave off SHODAN's SinisterSurveillance, resulting in the security levels lowering and more areas unlocking. This would become a staple of the series, appearing again in the sequel ''VideoGame/SystemShock2'', and even in their [[SpiritualSuccessor Spiritual Successors]] like the aforementioned ''Bioshock''.
138* ''VideoGame/{{Thief}}'': Despite being set in a Medieval world, there are {{Steampunk}} security cameras present in some levels in the second game. They can be destroyed... but they're durable. Any tool the player has capable of destroying a security camera is also ''very loud'', which will probably alert half the guards in the level if you use one. Usually, the player will have to dodge around them, or maybe switch them off you can find the power button.
139* ''VideoGame/TimeSplitters2'': In the first level, Siberia, you can shoot the security cameras to disable them so you don't get detected and sound the alarm. There's also a control station that can turn some of them off.
140* ''VideoGame/UnfortunateSpacemen'': There are security cameras strewn about the stages. The alien can destroy them to make it harder for the spacemen to track its movements.
141* ''VideoGame/{{Warframe}}'': Corpus security cameras, if they see the player, will often trigger laser barriers, leading the player to need to shoot it out to disable said barrier. It's advised during Spy Missions to do this trope, because if the player gets caught by one it'll trigger the destruction of the data, necessitating a fast recovery of said data before deletion completes (In a sortie, data deletion is mission failure).
142* ''VideoGame/WerewolfTheApocalypseEarthblood'': One of the two ways of getting rid of security cameras is to snipe them down with a crossbow bolt. The other option is to find a computer terminal with which to turn them off.
143* ''VideoGame/TheWorldIsNotEnough'': The first level has James Bond attempting to track down the informant, [=LaChaise=], in [=LaChaise's=] penthouse. But the penthouse is only accessible via an elevator on the second floor, which has security cameras that can raise alarms upon locating Bond. Those security cameras (five of them) can be shot and destroyed, but failing to prevent the alarm from ringing will have Bond being cornered by guards and forced into a gunfight. Destroying all five cameras without being spotted even once nets Bond a better score by the end of the level.
144[[/folder]]
145
146[[folder:Visual Novels]]
147* In Chapter 5 of ''VisualNovel/DanganronpaV3KillingHarmony'', Kokichi uses one of Miu's {{EMP}} bombs to shut down all the electronics nearby, including [[spoiler:the nanobots filming everything]] that the Mastermind uses to keep tabs on everyone, to deliberately obfuscate who the culprit and victim are so not even Monokuma will know, nullifying the game. [[spoiler:It doesn't work]].
148[[/folder]]
149
150[[folder:Webcomics]]
151* ''Webcomic/SchlockMercenary'': A [[https://www.schlockmercenary.com/2001-05-24 boarding party]] teleports between enemy lines and starts shooting out the many, many security cameras to hide their approach from the terrorists in the command center. One of the terrorists immediately [[https://www.schlockmercenary.com/2001-05-25 recognizes]] the pattern; the other...
152-->'''Tro:''' And there goes the 100-meter camera along the same approach. And now the 75 is gone. Oops! And the 50! This is annoying. We won't know if anyone is sneaking up on us.
153* In ''Webcomic/ElGoonishShive'', Abraham magically [[https://www.egscomics.com/comic/2008-05-28 destroys]] the security cameras in the area before emerging from his statue.
154[[/folder]]
155
156[[folder:Western Animation]]
157* In ''WesternAnimation/{{Amphibia}}'' "[[Recap/AmphibiaS3E06FightAtTheMuseum Fight At The Museum]]", Sprig does this with his tongue to take out the museum cameras. [[spoiler: Unfortunately, one of the cameras does end up catching a glimpse of his face before he smashes it, drawing the attention of the robot assassin that is searching the city using the nearby radio tower's signals.]]
158* In ''WesternAnimation/DannyPhantom'' episode "Eye For An Eye", just before Danny goes ghost to confront Vlad, Sam points out a security camera watching. Tucker, having had his geek gear confiscated due to Vlad's new laws, takes care of it by ripping the camera out of the wall.
159-->'''Tucker:''' ''(To Danny)'' Go for it, Danny! ''(Cozying up to the disabled camera)'' Hello, new special friend.
160* ''WesternAnimation/EdEddNEddy'': Kevin does this to the hidden camera that Ed placed to spy on him. Problem is, the camera was hidden ''right outside his front door'' with a stick taped to it as camouflage.
161-->'''Eddy:''' Where did you hide the camera?!\
162'''Ed:''' ''(menacingly waves the coathanger used as a hook-hand)'' Only the Claw knows!
163* ''WesternAnimation/JohnnyTest'': in the "Johnny Escape From Bling-Bling Island", Bling-Bling does this when he realizes there is a video camera recording him breaking into the lab and stealing Susan's shoes.
164* [[DiscussedTrope Discussed]] in an episode of ''WesternAnimation/RickAndMorty'' why disabling security cameras while trying to quietly infiltrate a heavily-protected facility is a bad thing.
165-->'''Rick:''' Stealth Rule #1: turning off three-hundred cameras draws more attention than changing outfits.
166* ''WesternAnimation/SouthPark'': When Cartman takes a hostage, a baby, and a gun into his bathroom, he sprays the security camera ([[ItMakesSenseInContext as all bathrooms have been fitted with security cams to prevent people from dying on the toilet]]) with black paint.
167* ''WesternAnimation/StarWarsTheCloneWars'':
168** [[Recap/StarWarsTheCloneWarsS1E10LairOfGrievous "Lair of Grievous"]]: Kit Fisto stabs a holo-camera with his lightsaber while [[IKnowYoureWatchingMe he knows Grievous is watching him]] through it, ticking the cyborg General off.
169** [[Recap/StarWarsTheCloneWarsS3E18TheCitadel "The Citadel"]]: After Anakin and Obi-Wan's strike team escapes a magnetized trap that briefly disarmed them, prison warden Osi Sobeck is already furious, but he takes it personally when Captain Rex goes out of his way to shoot out the security camera Sobeck was using to watch events as the group is heading off.
170* ''WesternAnimation/TeenTitans'': Downplayed in the second half of the "Aftershock" two-parter, where when Beast Boy is breaking into Slade's lair, he turns into a mouse and disables a security camera by unplugging a cable.
171* ''WesternAnimation/XMenEvolution'' have several instances where the X-Men destroys surveillance cameras to prevent giving their identities away, notably in the first two seasons before existence of mutants becomes public knowledge.
172[[/folder]]
173
174[[folder:Real Life]]
175* There is a vigilante group in [[UsefulNotes/TheNetherlands Holland]] dedicated to destroying speed cameras erected at the roadside. A legitimate criticism of such cameras is that their primary purpose is not road safety or driver education re speed: that a device that clearly photographs number plates, and can follow this through with a fine via the driver's letter box, is just another way to tax road users. In Holland, protest groups have set up to find clandestine and creative ways to destroy the cameras, or at the very least to render them unusable. Gambits have included squirting expanding insulating foam inside the works, or deliberately sabotaging the shutter mechanisms with superglue. When all else fails, use of angle-grinders to cut the poles and bring them crashing down has been tried. Cameras have been left undamaged, but deliberately turned to face away from the road and into bushes where they might photograph speeding birds. This form of protest began in the Netherlands and has spread to Germany, France, Britain, and the USA.
176* There's a StupidCrooks story about a thief who planned to break into a place but noticed a pair of security cameras watching the target. So, he took a ladder and tools, climbed up, and unscrewed the connections. What makes this a StupidCrooks story is that he worked on the cameras while looking right into them, giving the security guards a very helpful closeup.
177* During the protests in Hong Kong (against the planned extradition bill), many pro-democrat protestors took to destroying surveillance cameras in Hong Kong Island in order to avoid being recorded and later on, arrested by Hong Kong law enforcement agencies.
178[[/folder]]

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