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1[[quoteright:350:[[Film/Constantine2005 https://static.tvtropes.org/pmwiki/pub/images/Walk_Into_Mordor_4286.jpg]]]]
2[[caption-width-right:350:You don't ''walk'' in... [[SarcasmMode you merrily skip and prance like an elf of spring!]]]]
3
4->"''One does not simply walk into Mordor.''"
5-->-- '''Boromir''', ''[[Film/TheLordOfTheRingsTheFellowshipOfTheRing The Fellowship of the Ring]]'' (TheFilmOfTheBook)
6
7The [[{{Mordor}} Evil Land]] or SupervillainLair or HiddenElfVillage will be impossible for the heroes to get into '''except on foot''' (or some other similarly inconvenient method), due to [[RidiculouslyDifficultRoute impossibly high mountains that have no passes and no goat-trails]], a completely militarized frontier, mist-like magical barriers, cyclopean battlements, stormy reefs, and gigantic Black Gates. Both the good guys and the bad guys will maintain this policy because of these natural and man made defenses. As a result, TheProtagonist cannot simply hop a wagon train or fake a passport; they must [[ClimbingTheCliffsOfInsanity climb impossibly sheer cliffs]], traverse enormous deserts, and, because of the sheer visitor-unfriendliness of these places:
8* Take a [[ShortCutsMakeLongDelays questionably pragmatic]] [[BeneathTheEarth underground]] short-cut;
9* Inevitably must sneak in [[RightUnderTheirNoses right under the enemy's nose]], usually involving the biggest garrison fortress that is surrounded by miles of wilderness on both sides of the border,
10* Sometimes accompanied by DressingAsTheEnemy.
11
12The rulers of these places are often well-provisioned. Asking 'how' could lead to FridgeLogic (although, for the case of the TropeNamer, see below). The incredulous hero, having crawled over thousands of miles of impassible terrain to get there, would have fairly expected to find an outpost on the verge of starvation. Instead, the isolated center of the stronghold turns out to be the most lavishly appointed place in the entire country, despite the land's hostility and the dangerous locals making few people want to go there.
13
14Corollary: security is always more and more lax the further you go into the forbidden realm... to the point where one can sneak into the [[SchmuckBanquet lavishly appointed ballroom and mooch food off the ruler's table]].
15
16Cue an improbable conversation with the [[GodSaveUsFromTheQueen Benevolent Ruler]], who may even have [[NoMrBondIExpectYouToDine a glass of wine]] and explain that the hero was [[UnwittingPawn always]] expected to get this far. Instead of [[BringHimToMe shipping him back]] to a prison cell safely located on the outskirts, the hero [[IWantThemAlive will be deemed more useful alive]], or he will be held in a poorly guarded jail cell to [[DeathTrap await sentencing]].
17
18The [[BorderPatrol seasoned marksmen]] who swarm the hills are always much more likely to capture our heroes if they attempt to avoid bushwhack ''away from the enemy camp'', whereas the ones back on base are too busy drinking to notice heroes walking past the main gate or possibly scaling the battlements. All ways in are guarded, so naturally the hero will try the one that seems most suicidal.
19
20Pedestrian access may not be necessary, if more grueling methods of transportation are available: Access might be limited to slingshot, climbing with daggers, or motocross. Alternate routes may be blocked off by [[InsurmountableWaistHighFence insurmountable obstacles]].
21
22Contrast with RiverOfInsanity, a.k.a. DoomedExpedition, which is the opposite sort of journey: wherein the voyage may be dramatic and increasingly perilous, but is also the most pragmatic means of getting there ([[ShootTheShaggyDog you don't make it]]). See also BorderCrossing. Compare the more benevolent YellowBrickRoad, where you have just as few options but not as many things trying to kill you on the way.
23
24----
25!!Examples:
26
27[[foldercontrol]]
28
29[[folder:Anime & Manga]]
30* ''Manga/{{Bleach}}''
31** Seireitei has a really high wall around it, so the heroes have to be shot into it by cannon. This wall isn't the only thing protecting the Seireitei. There's also a forcefield of sorts protecting it from above. The reason it has to be a ''cannonball'' as opposed to, say, a ''paradrop'', is because they have to ''punch through'' the forcefield in addition to clearing the wall. The shield is created by ''Sekki Sekki'' (name given as Lethal presence rock, or something like that) which creates a barrier all around itself that diffuses and destroys spiritual energy coming into contact with it.
32** Later, the Mordor to not walk into becomes Hueco Mundo, a place where Shinigami wouldn't be caught [[StealthPun dead]] in, without a ''really'' good reason. They even [[spoiler:apparently]] refuse to accompany Ichigo and co there. Equipped with its own castle in the center (Las Noches) and "the all seeing eye" of Szayelaporro's laboratory security cameras, it is a vast barren desert inhabited by TheHeartless and an all-round dangerous place to be.
33* In the anime adaptation of ''Literature/SwordArtOnline'', Kirito tries twice to reach the top of the [[HiddenElfVillage World Tree]] in the game "Alfheim Online" [[spoiler:to save Asuna, trapped above.]] The lore says that the first race to reach the top of the World Tree and go to the city in the sky will become Alfs (Alves?), and be granted the power of infinite flight. [[spoiler:The insanely powerful boss monsters that the players would have to pass/defeat have a rapid spawn rate, and easily kill his avatar on the first attempt]]. On a second effort [[spoiler:(with LOTS of backup)]] he reaches the door, but encounters a surprise; [[spoiler:''[[UnwinnableByDesign the door does not open without an administrator passkey]]''. This is due to Nobuyuki Sugou and his team using the tree to hold and experiment on the 300 minds they captured from SAO. Luckily, Asuna stole a passkey and threw it off the tree when she [[MySignificanceSenseIsTingling sensed Kirito was near]].]]
34[[/folder]]
35
36[[folder:Comic Books]]
37* ''ComicBook/MortadeloYFilemon'': In "El Antídoto" ("The Antidote"), the titular characters must enter the country of Bestiolandia ("Beastland") to take a sample of a plant that only grows there. Notably, said country is ''very'' hostile to foreigners, and has gained a reputation of "nobody ever comes back". The protagonist, during the whole story, constantly face both the wild fauna (which includes giant snakes, man-eating ants and piranhas) and the aggresive guards.
38[[/folder]]
39
40[[folder:Films -- Animated]]
41* In ''WesternAnimation/TheIncredibles1'', owing to the fact that Syndrome's [[ElaborateUndergroundBase base]] is on an [[UnderwaterBase island volcano]], the heroes end up having to swim to get there after their plane gets shot down. Vehicular access seems to be a big no-no, there is no ferry, and only monorails are allowed on the island (accessibility on foot is not necessary for this trope to apply, if more grueling methods of transportation are available). {{Justified|Trope}} because [[spoiler:Syndrome did plan his base with the intention to kill superhumans, so he made sure it would be impossible to easily reach or leave.]]
42[[/folder]]
43
44[[folder:Films -- Live-Action]]
45* ''Film/IndianaJonesAndTheLastCrusade'': If simply driving in to the Enemy Stronghold through a back road is ''absolutely'' necessary, at least do it with a motorcycle or something similarly stylish. ([[http://upload.moldova.org/movie/movies/i/indiana_jones_and_the_last_crusade/thumbnails/tn2_indiana_jones_and_the_last_crusade_4.jpg Tanks]] will [[http://icanhascheezburger.files.wordpress.com/2007/02/onedoesnottankmordor.jpg draw unwanted attention...]])
46* ''Film/JamesBond''... or one must resort to ''climbing, free climbing, skiing, or scuba-diving'' at some point.
47* In ''Film/EscapeFromNewYork'', Snake must para-glide onto [[TwentyMinutesIntoTheFuture the roof of the World Trade Center]] in order to infiltrate Manhattan without detection. Apparently there are no tunnels for use by guards...
48* In ''Film/TheWizardOfOz'' you get a twofer! Not only do the heroes have to sneak into the Wicked Witches domain, but then, after Dorothy is captured, the Tin Man, The Scarecrow, and The Cowardly Lion employ DressingAsTheEnemy to get into the castle. Especially fun is the Lion trying to hide his tail under his uniform.
49* Shipwreck Cove in ''Film/PiratesOfTheCaribbeanAtWorldsEnd''. Though it is just a fortress, it is apparently both "impenetrable" and "supplied indefinitely", apparently immune to blockades. Not for nothing it's called Shipwreck Island, wherein lies the town of Shipwreck!
50* Skynet Central in ''Film/TerminatorSalvation''. In the novelized version, a ''bird'' is blown to pieces for invading the place's airspace.
51* The Forbidden Zone in ''Film/Cherry2000''. The ridiculous checkpoints in the Forbidden Zone that Trackers routinely manage to sneak through. There's only one way to enter the Zone, really: get picked up by the crazed desert militia's magnetic wrecking crane, get carried over the remains of the Hoover Dam and get deposited over the spillway; ''then'' shoot your captors while suspended in midair, deactivate the wrecking crane and safely land in the spillway, cut your car loose from the flimsy rope... works every time. This is apparently the "usual way" to get in. May cause engine trouble to your Mustang after repeated journeys through the spillway.
52* ''Film/WhereEaglesDare'' (based on a novel) involves an impenetrable Nazi fortress at the Alps which can only be reached by a cable car. Which is heavily guarded, forcing the protagonists to dress as the enemy.
53[[/folder]]
54
55[[folder:Gamebooks]]
56* Literature/LoneWolf's sole ''modus operandi'' is to take a ship to the vague borders of Evil Land and walk the rest of the way. Across Arctic tundra, across Hell, across anything.
57[[/folder]]
58
59[[folder:Literature]]
60* {{Mordor}} is the TropeNamer (though you may notice that "simply walk into Mordor" is kind of exactly what the Fellowship ends up doing), but there are numerous other examples in Creator/JRRTolkien's books, such as Lórien, Valinor, and Doriath. Angband (stronghold of First Age BigBad Morgoth) is surprisingly easy to get into for the pair of heroes, however. Although in that case they did have the help of [[DressingAsTheEnemy magical disguises]].
61** In Mordor's case, the problem is that its borders are mostly a series of large mountain ranges, leaving few routes through them that are heavily guarded. One could wander in around the backside of Mordor (relative to Gondor), but that leaves one quite far away from Mount Doom, which is where Frodo and company are headed. In the end, Frodo, Sam, and Gollum end up circling Mordor, climbing a huge mountain, going through a cave [[spoiler:or falling off a ledge, in Gollum's case]], and ''then'' walking into Mordor. A parody summary of the [[Film/TheLordOfTheRings film series]] summed this up by saying that the Ring could only be destroyed by walking very slowly across all of UsefulNotes/NewZealand in real time.
62** ''Literature/TheSilmarillion'' features the kingdom of Gondolin, located in a caldera. The secret tunnel into the valley is guarded by not one but [[http://en.wikipedia.org/wiki/Gondolin "seven gates, all constantly guarded;]] the first of wood, then stone, bronze, iron, silver, gold, and steel." Morgoth's armies do eventually capture Gondolin -- by coming in through the back.
63* In ''Literature/TheHeroesOfOlympus'' book ''The Son of Neptune'', the heroes can't just fly to Alaska because Zeus would kill Percy if he tried it. Then they got chased by cannibal giants when they stopped in UsefulNotes/{{Vancouver}} and had to escape on a private jet (arranged by Frank's grandmother in advance) that took them to Anchorage.
64** In general, as long as Percy is a member of a quest group, they can't fly anywhere (unless they're riding pegasi). This dates back to the beginning of [[Literature/PercyJacksonAndTheOlympians the first series]].
65* ''Literature/TheWonderfulWizardOfOz'', has a segment which the movie is based on where the travelers [[StormingTheCastle try to get to the Witches castle]] to destroy her.
66* In ''Literature/{{Shannara}}'', the Skull Kingdom is surrounded by impassible barriers on four sides: to the east, a vast toxic swamp which drains into a river running, improbably, along the southern edge of impassible mountains, before evaporating in a desert wreathed in toxic vapors deadly enough to kill birds in mid air. By comparison, the northern boundary looks passable, a range of low mountains, but they are infested by poisonous spiders. The BigBad's armies get out through a single five mile wide gap in the natural defenses, very well guarded.
67* In Creator/StephenKing's ''Literature/TheStand'' (which he wrote as an "American ''Literature/TheLordOfTheRings"''), the last remaining heroes must Walk Into Las Vegas BecauseDestinySaysSo.
68* {{Inverted}} in ''Literature/ASongOfIceAndFire''; the only way for the wildlings to enter the Seven Kingdoms is to scale a giant wall made of (implied to be magical) ice.
69* ''Literature/CodexAlera:'' In the fourth book, the rebel Lord Kalare has rigged a kind of magical DeadMansSwitch, which he plans to use to blow up his capital when the loyalist legions invade it and ensure that as many people as possible follow him into death. Gaius Sextus can disarm this trap, but to do so he has to get within a few miles of the capital without Kalare knowing he's there. Unfortunately, Kalare has established an extensive network of watch furies for hundreds of miles around the capital, which will detect if Gaius flies or uses furycraft of his own within that range. So the heroes have to hike for hundreds of miles cross-country (to avoid Kalare's soldiers), all without Gaius using any of his own furycrafting.
70[[/folder]]
71
72[[folder:Live-Action TV]]
73* Last shot of ''Series/TheLordOfTheRingsTheRingsOfPower'', Season 1, is Sauron heading for Mount Doom in Mordor.
74[[/folder]]
75
76[[folder:Music]]
77* Halgor in the [[Music/RhapsodyOfFire Dark Secret Saga]], is apparently a giant, mountain-like citadel surrounded by rocky wastelands and swamps infested by carnivorous snakes. This is one of the reasons why the heroes have to walk there, the other being the presence of the Black Order's soldiers and demons around, forcing them to keep a low profile. Subverted with the abandoned dark fortress of Har Kuun, which can be reached by horse.
78[[/folder]]
79
80[[folder:Tabletop Games]]
81* ''TabletopGame/{{Exalted}}'': Inverted with Malfeas, the Demon City. The most reliable[[note]]Safety is another matter.[[/note]] way to get there is by walking through Cecelyne the Endless Desert. [[EldritchLocation It takes exactly five days to cross her]]. The other way is to learn Sorcery and open a portal there, something the Yozis don't like.
82** A third way was later introduced, but since this consisted of having a very angry Solar Exalt ''punch you there'', and this power explicitly works off hostility, it's usually safer to go with A or B.
83[[/folder]]
84
85[[folder:Video Games]]
86* In ''VideoGame/FinalFantasyXII'', you have to walk/dungeon-crawl into Archadia starting the slums (Not as bad as Mordor, not quite as nice as it sounds). The game does a fair-ish job of justifying this, but only if it is reasonable that you cannot just fly anywhere by passenger-airship or your airship because of your wanted status and the imperial patrols until you slog there on foot first. Which it isn't.
87* The ability of player characters to teleport in the ''Franchise/MegaMan'' series seems to short out right before the DeathCourse. Of course, other story-important characters seem more than capable of coming in and out. Enjoy Skull Castle (that means you too, X and Zero, assuming any part of ''VideoGame/MegaManX5'' makes sense)!
88* The ''Franchise/{{Halo}}'' novel ''[[Literature/HaloFirstStrike First Strike]]'' mentions that anything larger than a piece of ''dirt'' is catalogued and vaporized within a certain proximity to the Covenant capital ''High Charity''. Ships are also required to transmit the proper security codes constantly, with failure to do so resulting in their instant annihilation by hundreds of their fellow ships. This may have been exaggerated, however. Either way, the Prophets didn't count on someone teleporting directly inside in ''VideoGame/{{Halo 2}}'' (Master Chief via Delta Halo's teleportation grid, and ''In Amber Clad'' via slipspace, with possible assistance from the same grid).
89* {{Inverted}} in ''VideoGame/FinalFantasyX'' - the only way into [[spoiler:Sin's interior]] is by airship, because it's about a mile off the ground.
90** Justified for the pilgrimage to Zanarkand beforehand because of the weight of tradition - if the summoner wanted, she could theoretically take a chocobo cart the entire way, but where's the ''effort?''
91*** The pilgrimage has another purpose as well: [[spoiler:to create the bond between the summoner and guardian necessary for the guardian to become the final aeon.]]
92** Additionally, the summoner wants to take in as much as he/she can of Spira, [[spoiler:because this is the last trip they'll be making [[HeroicSacrifice EVER]].]]
93** Another inversion: In ''VideoGame/FinalFantasyIX'', neither Terra nor Memoria is accessible by foot.
94* Every ''Franchise/DragonQuest'' ever has the Sinister Continent Completely Surrounded By Mountains And Reefs that the regular [[GetOnTheBoat Boat]] can't get you to. Sometimes even the GlobalAirship can't get in, and it requires teleportation or traveling the deadly [[DungeonCrawling dungeon]] beneath the mountains.
95** Every one [[EarlyInstallmentWeirdness but the first, of course]] - no airships, no boats, no horse-drawn carts; one must simply walk into ''everywhere''. Though the continent with the [[VeryDefinitelyFinalDungeon Dragonlord's Castle]] is still inaccessible by foot to begin with-- you need to collect several PlotCoupons to create a bridge before you can take the trope literally.
96* In ''VideoGame/TheElderScrollsIVOblivion'', the Oblivion Gates are closed by walking through bleak hellish landscape, ruins and dungeons, into the central tower to get the sigil stone. Levitation spells, prevalent in the previous games in the series, were removed from existence.
97** Also subverted in that breaching the castle of each major city is a painfully simple task-- the castles aren't locked, and getting into the bedroom of the count or countess is as simple as picking a few door locks and avoiding some seemingly blind guards.
98* ''VideoGame/GuildWars'': Glint's home is located within a single grain of sand, somewhere within a ''massive'' desert.
99* In ''VideoGame/DawnOfWar'', [[RiskStyleMap controlling a particular territory]] grants your forces a GlobalAirship that can drop them in any other, with the exception that each faction's home base can only be invaded from an adjacent territory. Once you have that and the territory that gives you two moves a turn the game is basically over.
100* ''VideoGame/WorldOfWarcraft'':
101** In general, it's difficult and inadvisable to use the ground route to the enemy faction's territory; their heavily guarded. Using flying mounts is the de facto way but stations friendly to your faction are far less common in such areas. (Or nonexistent in the heavily populated areas.)
102** Inverted in ''Wrath of the Lich King'', where all the high mountains, black gates and evil armies make it so that, quite logically, [[{{Mordor}} Icecrown]] is one of the very few places where you can't just walk -- you have to fly, which is the most convenient method of transport (short of teleportation), though obtaining the ability may be a chore.
103** Also inverted with Mulgore after the Cataclysm; there was only one way to get in or out on land, and with the renewed tension between the factions, the Horde erected a gate to keep the Alliance out.[[note]]There's a gap around the gate Alliance players can sneak through.[[/note]] With the new ability to use flying mounts in Kalimdor, apparently one does not simply walk into Mulgore.
104* {{Inverted}} in ''VideoGame/TouhouYouyoumuPerfectCherryBlossom''. The only way to enter Hakugyokurou is by flying there. [[spoiler:The other option is to die a virtuous death.]]
105* The Collector Base from ''VideoGame/MassEffect2,'' located in the galatic core, is only accessable through the Omega 4 Mass Relay, which is considered [[WeDoTheImpossible impossible to travel safely through by anyone but the collectors.]]
106** There are ''many'' missions where your shuttle or the Normandy can't drop you close enough to the objective to claim it immediately, so you need to walk, and probably fight your way through a ton of enemies, in order to seize the objective. Especially notable in Priority: Tuchanka in ''3'', since the tanks you were planning to take can't reach the target zone due to the road being utterly annihilated, so you need to first walk through an ancient krogan ruin, then fight your way through another part of an ancient krogan ruin, and finally [[InstantWinCondition activate the maw hammers at the end of that ancient krogan ruin while arse deep in Brutes]].
107* Usually the last world in a ''Franchise/SuperMarioBros'' game, whether it involves strolling through volcanoes or running straight through blockades of tanks and airships.
108* In ''VideoGame/MyWorldMyWay'', Chaos World is one of the continents bordering the princess' castle. She can't access it until close to the end of the game, but she has no problem waltzing in and out of Chaos World at her leisure.
109* In ''VideoGame/DarkSoulsI'', one doesn't simply walk into The Abyss. One must first drain the flooded New Londo and equip a certain ring before jumping into it. One must also be considerate of the [[DemonicSpider inhabitants]] one might find on the way.
110* Walking is pretty much the only way one can travel in the Deep Roads in ''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAgeII''. Come to think of it, it seems like people walk ''everywhere'' in these games.
111* ''Franchise/{{Fallout}}''
112** In ''VideoGame/{{Fallout 3}}'', the various districts of Washington DC are isolated by insurmountable piles of rubble (and in fact are separate cells from the main Capital Wasteland), so the only way to reach them is through the labyrinth of underground subway and utility tunnels. Reaching the game's true {{Mordor}}, The Pitt from the DLC of the same name, takes a 200+ mile railroad journey[[note]]instantaneous in real time; after you start the rail cart, there's a fade to black and the game resumes at the other end[[/note]].
113** ''VideoGame/FalloutNewVegas'' The gate to the Divide of ''Lonesome Road'' is a short walk from Primm, but the Sierra Madre Villa of ''Dead Money'' is unreachable on foot, at least in gameplay, and the only way into the Big Empty (''Old World Blues'') is by teleportation. Zion Canyon from ''Honest Hearts'' is reached through two weeks of hiking through slot canyons. In the main game, Legate Lanius's camp is completely surrounded by mountains and is only reachable by crossing the Hoover Dam, which you can only do during the final battle after the PointOfNoReturn.
114** ''VideoGame/{{Fallout 4}}'''s Mordor region, the Glowing Sea, which you must walk to and through to find Virgil in the main storyline, is in the far southwest corner of the map, has many craggy slopes to hike over, and is large enough that parts of it are outside the normal map boundaries.
115* Quite literally in ''VideoGame/LEGOTheLordOfTheRings'', as walking (or galloping if you picked up a horse) is the only way you can enter the place unless you [[Franchise/TheMuppets travel by map]]. Becomes an awesome moment because you get a Trophy/Achievement for it titled "One does not simply", with the description being "Walk into Mordor" (the icon is even a Lego version of the original meme!).
116* The meme is also referenced in ''VideoGame/MiddleEarthShadowOfMordor'', where the [[Platform/PlayStation4 PS4]] Platinum Trophy boasts that "one has walked in Mordor".
117* In ''VideoGame/LunarTheSilverStar'', the way to get into the [[{{Mordor}} Frontier]] is by walking through the Dark Cave, which itself can only be accessed from a PortalPool. Averted in the remake, where you get there by airship instead.
118* Striking at the monsters' home base in ''VideoGame/{{Evolve}}'' would require this, and did in the canonical ending to the war. Specifically, it requires [[spoiler:dropping into [[{{FTL}} Cherenkov Space]] and then punching a hole into another adjacent dimension.]]
119* In ''VideoGame/GhostReconWildlands'', flying into higher-tier provinces will quickly result in your aircraft being shot down by SAM sites, and the roads are crawling with Unidad patrols, so the preferred method of entry is sneaking in on foot.
120* In ''VideoGame/OriAndTheWillOfTheWisps'', the only physical path into the Silent Woods is through a flooded underground passage, after restarting the Wellspring to clear the GrimyWater. Once you find the Spirit Wells, though, you can [[WarpWhistle teleport there]].
121* In ''VideoGame/Haven2020'' the VeryDefinitelyFinalDungeon, appropriately set in {{Mordor}}, can only be reached by flying the Nest there once it is fully repaired, and once there, Yu and Kay have to proceed on foot to reach and sever Source's Flow Bridge.
122[[/folder]]
123
124[[folder:Visual Novels]]
125* Not an evil land, but the protagonist of ''VisualNovel/DoubleHomework'' has to walk across country through thick snow and mostly undisturbed forest. And once he gets to the ski lodge which is his destination, he has to sneak in.
126[[/folder]]
127
128[[folder:Web Animation]]
129* The animation quoted up top. [[http://i233.photobucket.com/albums/ee306/Loracarol/mordor.gif "Nuh-uh! You need, like... an army and stuff."]]
130-->'''Boromir:''' Maybe some ninjas... and wizards... [[NinjaPirateZombieRobot Ninja Wizards!]] Maybe [[BearsAreBadNews some bears]], too... bears that shoot [[EnergyWeapon Frickin' Laser Beams]] out of their eyes! Oh, man, that would be so awesome.
131* Along the same lines is [[https://www.youtube.com/watch?v=-EWfllJ6kNw this vid]]
132-->''What about a catapult? Why not'' hurl ''the Ring into Mordor?''\
133'''later:''' ''Something this small is really hard to trajectorize.''
134[[/folder]]
135
136[[folder:Webcomics]]
137* Parodied in ''Webcomic/DMOfTheRings'' when the party is informed of the Black Gate of {{Mordor}}.
138-->'''Aragorn:''' I'm entering a country. You can't put a door on a country.
139* Also parodied in ''Webcomic/{{Nodwick}}'', where the titular character refuses to use the hidden tunnel suggested by Smeagor on the grounds that he knows that this is a trap so that Smeagor can steal This One Ring. Instead he knocks on the front door, and passes through customs by bribing a guard with a bag of almonds.
140[[/folder]]
141
142[[folder:Web Original]]
143* One does not simply tank [[WebOriginal/LOLCats cat]] into Mordor!!! Heck, Encyclopedia Dramatica has an article about it.
144* Even Website/{{Google}} has gotten in on the act. Go to their directions page, enter "The Shire" as the start point and "Mordor" as the destination and choose "Walking" as your transportation method and Google will warn you "Use caution – One does not simply walk into Mordor."
145* Creator/RoosterTeeth had A Simple Walk Into Mordor, where Kerry Shawcross and Chris Demairis actually tried to walk from Hobbiton to Mt. Doom (or at least their filming locations in New Zealand, the Hobbiton set near Matamata and Mount Ngauruhoe) in the span of five days. By the end of their journey, they're worn and blistered, almost in too much pain to keep walking. They were able to prove that one really doesn't simply walk from Hobbiton to Mordor.
146[[/folder]]
147
148[[folder:Western Animation]]
149* In ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', as shown in the episode "[[Recap/MyLittlePonyFriendshipIsMagicS5E11PartyPooped Party Pooped]]", one does not simply trot into Yakyakistan, located in the Arctic North beyond the Crystal Empire, and the path to which leads up a steep mountain pass that nopony has ever negotiated. Pinkie Pie successfully completes the climb to the gates, [[ShaggyDogStory only for her sled to slide back downhill and transport her all the way back to Ponyville]].
150[[/folder]]
151
152[[folder:Real Life]]
153* The Great Wall of China was built for this purpose in order to keep the Mongols'... ''horses'' out of China. The Mongols were perfectly capable of using ladders or steps to get up the wall if they really wanted to, but horses were too tricky to get through, and horses were as important to the Mongols in ancient and middle-ages Asia as fighter jets are to air forces today.
154* [[Literature/TheHistories Thermopylae]] [[Film/ThreeHundred Pass]].
155* If one is an American citizen, one does not simply fly into Cuba. The longstanding American trade embargo means that there are few flights (despite Florida being less than 100 miles away), and those are for people who have relatives in Cuba and must be booked through a special travel agency. If you're a tourist, you have to go through a third country like Canada or Mexico and bribe the immigration official not to stamp your passport.
156* The "Turkish Republic of North Cyprus" is only recognized as a state by Turkey. As such, the only way to get there is to fly from Turkey. Until recently, this applied even if you lived 50 yards away in Cyprus proper. The border has become a little more permeable of late, but long-term entry would be... complicated.
157* {{Subverted|trope}} by the [[UsefulNotes/ColdWar Iron Curtain]]; it wasn't too difficult to ''enter'' the Eastern Bloc, but those governments wanted to make damn sure you couldn't leave. The UsefulNotes/BerlinWall was to stop people from getting ''out'' of East Germany through West Berlin. It was never too difficult to enter the Eastern Bloc as a tourist -- except if you had a security clearance above a certain point, which meant you could only go in as part of an official delegation. (That law is actually still on the books in a few former Eastern Bloc countries, not that they enforce it.)
158* UsefulNotes/NorthKorea is the closest thing to Mordor that the present world has. One does not simply walk over their border. Said border includes the Korean Demilitarized Zone, one of the most heavily guarded places in the world. In 2009, a pair of American reporters (investigating human trafficking over said border) tried walking into North Korea in a relatively uninhabited sector of the border and was set upon by a North Korean border patrol within ''thirty seconds''. You can ''fly'' into North Korea, but only as part of a special group tour that choreographs your entire journey and keeps you in a hotel specially made for foreigners in an island in the Taedong River. But if you're willing to pay for it and put up with it, yeah, you can get into North Korea.
159-->'''[[WebVideo/WhereTheHellIsMatt Matt Harding]]:''' I look forward to answering the "how did you get into North Korea?" question about a million times once the video is done. The answer, by the way, is "with baffling ease." You go to a site called {{Website/google}}.com. You type in "North Korea tour," and you click on the first thing that pops up. You fill out some forms, you pay some money, and you're in. It's amazing all the things we assume we can't do.
160* The "travel guide" to ''TheWorldsMostDangerousPlaces'' by Robert Young Pelton features many entertaining story excerpts (the rest is a country-by-country guide). The author, an ex-Special Forces "travel writer", attempts to sneak into the most dangerous places he can and report on the accommodations, including Afghanistan in 2001 (rating: five skulls).
161* In January 1925, when a diphtheria epidemic struck the children of Nome, Alaska, weather conditions made it impossible to fly in the nearest supply of antitoxin. Instead, twenty sled-dog teams relayed it across 674 miles of brutal Arctic wilderness in ''five and a half days.'' The feat has never been duplicated, despite a decades-running annual race on the same route commemorating the event.
162* During UsefulNotes/WorldWarII, the French considered the Ardennes forest impassable for the tank-heavy German army, which would force them to go the slow route through the French defenses. The German army crossing the forest was a major factor in their rapid defeat. The Germans even tried it again for their grand 1944 counterattack in the Battle of the Bulge, with less success.
163* The American assault on Iwo Jima, which itself is not only a real-life Mordor lookalike with its black sulfur sands but also one of the most heavily defended Japanese-held islands, definitely fits this trope.
164[[/folder]]

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