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1%% Image revised per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1640963516095758200
2%% Please do not replace or remove without starting a new thread.
3%%
4[[quoteright:350:[[Series/AmericasGotTalent https://static.tvtropes.org/pmwiki/pub/images/finalproduction.png]]]]
5[[caption-width-right:350:'''TOP:''' Week 1 of Auditions, '''BOTTOM:''' Season Finale.]]
6%%
7->'''Geordie:''' ...And [because it's a final,] it also means our judges are a pointless drain on our budget.\
8'''Geordie Two:''' Aye, but they're here anyway and wearing some fancy outfits like.
9-->-- '''The Two Geordies''',[[note]]Seemingly Creator/AntAndDec parodies[[/note]] ''WebAnimation/WeeblAndBob'', [[https://www.youtube.com/watch?v=yhznLPR7VaI "Goo Got Talent"]]
10
11''This is it!'' '''''[[TheEnd The]]''''' ''[[TheEnd End!]]'' ''The'' '''''GrandFinale!''''' ''Strike up the band! (If we can now afford one!) "High-culture best" is the name of the host's and the judges' wardrobes!'' '''''LIVE from Radio City Music Hall!''''' ''Famous Celebrity Guest Stars! [[ExtraLongEpisode The Big 2-Hour Finale Timeslot!]] Everything is upped! The audience is'' '''''HUGE''''''', ''at least 5 times as large now! It's a'' '''''PARTY!''''' ''The competition is now serious, the stakes are high, the performances are big and flashy, the ideas are complex, the stage dressings are sleek, slick, imposing, and grand! A giant ConfettiDrop for the winner!''
12
13''For your favorite adventure and drama series: More Special Effects! More Celebrity Guest Stars, Again! The Big 2-Hour Finale Timeslot, Again! More Locations and Sets! PlotArmor [[AnyoneCanDie is off!]] Nostalgia callbacks, returning characters, and ContinuityCavalcade! More Risk! [[WhamEpisode More Complex Stories and higher personal and emotional stakes!]]''[[note]](and this can still happen if the trope is subverted so there is another season!)[[/note]]
14
15Not necessarily limited to live-action ''fictional'' stories, the Finale Production Upgrade is NOT a Grand Finale in story terms, but in production terms. This is more an all-encompassing trope either about how much a series has changed since its inception (its look, its approach to depicting the stories and performances; the camera work, the stage work, the props, sets, and the individuals), or how much has been changed as a special occasion for its season finale/series finale episode. A sort of ArtEvolution for Live-Action. What was once harsh and in-need-of-work is now clean, crisp, clear, and inviting. What was humdrum and routine has now changed into something new and exciting! You may even see the production through a new lens, so to speak!
16
17Although this is an entirely separate trope, there can be significant overlap between this and GrandFinale, due to the material, drama tropes, and changes involved.
18
19If the production is a drama, and it's completely ending, the set will probably be disposed of anyway, so why not have a spectacular ending for it by [[TrashTheSet destroying it in a blaze of glory?]]
20
21If the series was bringing in relatively low ratings, an upgrade in a season finale was attempted in desperation to bring in viewers, and production effort for that finale story was good enough, it may result in the series GrowingTheBeard for the next season and beyond.
22
23May lead to the series in-question receiving an AstralFinale, or it may ''be'' the upgrade that the series receives!
24
25'''NOTE:''' This trope can also include media that had entries ''intended'' to be the permanent finale, but later [[UnCanceled brought back.]]
26
27In cases of guest cast, this can be a contributing factor to BackForTheFinale.
28
29!!As this is an {{Ending Trope|s}}, [[Administrivia/SpoilersOff unmarked spoilers abound]]. [[Administrivia/YouHaveBeenWarned Beware]].
30----
31!!Examples:
32[[foldercontrol]]
33
34[[folder:Films -- Animated]]
35* While the TV finale to ''Anime/NeonGenesisEvangelion'' infamously landed in the opposite extreme, the theatrical finale ''The End of Evangelion'' went all out thanks to being produced on a much higher budget. The result is far more fluid, far more violent, and had far more surreal animation and imagery than the TV series' already envelope-pushing standards.
36* ''WesternAnimation/ToyStory3'', originally intended to be the finale to the series, brought about much higher detail (for its time), as well as [[DarkerAndEdgier darker themes]], including the toys getting trapped in a prison of sorts, PTSD (from Lotso's unintended rejection by his owner), loss of identity (Buzz being reverted back to his one-minded Space Ranger state), Orwellian themes (the security camera system, and that '''''damn wind-up cymbal monkey'''''), shady dealings (the Fisher-Price Chatter Telephone Woody speaks to), and acceptance of oblivion and hellish imagery (the landfill incinerator the toys get trapped in near the end). Plus, Andy had grown up into a young adult, and was off on his way to college.
37[[/folder]]
38
39[[folder:Films -- Live-Action]]
40* In a subversion to its television counterpart, ''Film/{{Serenity}}'' is a feature-length movie produced after the {{Cancellation}} of ''Series/{{Firefly}}'' to wrap up its most salient plot threads (including Mal Reynolds' CharacterArc, River Tam's secret, and the origin of the Reavers), and because it was a movie, it featured much more expensive props, sets, and CGI effects.
41[[/folder]]
42
43[[folder:Game Shows]]
44* On a yearly occasion, ''Series/{{Jeopardy}}'' has recorded more than one "best-of" series or Tournament Of Champions at the end of the normal television airing season, and in a semi-yearly fashion, either with an upgraded set, or with a special location relevant to the occasion, in addition to the higher prize payout:
45** ''Super Jeopardy!'' was the first occasion this was used, in the summer of 1990. The set now had darker accents, a new lighting scheme (plus the studio going dark for Final Jeopardy), a polished hard floor (which became a permanent addition in 1992's set change), a brushed-metal clue board frame, '''''FOUR''''' contestants and podiums [[note]]instead of the normal three[[/note]] in the quarterfinals, a slightly more-ornate intro, and higher values (albeit in points, not dollars, as the cash prize for the winner of the tournament was locked at $250,000, instead of the prize amount that the champion had accumulated for that particular tournament episode.)
46** The 1997 International Tournament was hosted by the American production team, in an on-location competition in '''Sweden''', using the Swedish studio set, with contestants from all around the world, from countries that, at the time, their own version or adaptation of Jeopardy was currently airing.
47** 2009's Celebrity Jeopardy and Tournament of Champions introduced viewers to a variation of the current sleek set, first used at the Consumer Electronics Show in Las Vegas.
48[[/folder]]
49
50[[folder:Live-Action TV]]
51* Possibly one of the {{Trope Codifier}}s, this usually happens in reality television (i.e. ''Series/{{Survivor}}'', ''Series/AmericanIdol'', ''Series/AmericasGotTalent''), when the final winner from competitors of a series is expected to be picked; the host(s) and judges (and maybe even the competitors) are all dressed in their best attire, the final venue may be a gigantic amphitheater with a 2000-plus-attendee audience to match, the final performances by the competitors may be their greatest and most complex yet, and the stage may be decked out in its best decorations this side of the season!
52* ''Franchise/StarTrek'': Almost all of the over-the-air series in the franchise have faced their series finales with upgrades and clarity:
53** ''Series/StarTrekTheNextGeneration'':
54*** In the exception to the group as a season finale, well-known to even the general public, and another TropeCodifier in itself, "The Best of Both Worlds, Part 1", Season 3's finale, [[WhamEpisode blew the entire series up to that point out of the water]], shaking up the status quo of not only characters for years to come, but also the quality and general atmosphere of future installments and spinoffs. This included the Borg threatening the existence of the entire United Federation of Planets containing billions of individuals, showing their destructive power by obliterating ''39'' starships ([[BattleDiscretionShot the battle of which could not be shown because of its sheer horror]], and the series' budget and technology at the time would not allow it), and putting into question whether '''''the''''' star of the show, Captain Picard, was going to survive. What fueled this was that Patrick Stewart at this time was in talks to leave the series, and his future involvement with TNG was just as questionable as his character's survival.
55*** The final season and episode all gained a softer and more-even lighting scheme, more-vibrant color mix, a more-balanced sound mix, and higher-budget special effects. The series finale even ran a double-length episode, with a pre-and-during-show retrospective to match, and the stakes of the finale expanded to not just one group, community, city, or planet, but the ENTIRE GALAXY, with an anomaly threatening to twist our corner of the universe back to the primordial ages, preventing the origin of any life! The finale was even anticipated so much that the Toronto [=SkyDome=] hosted a [[https://www.youtube.com/watch?v=-AzGxIc3iXA 40,000-plus-seat-packed event to celebrate the occasion!]]
56** ''Series/StarTrekDeepSpaceNine'' saw the conclusion of the 4-season-long Dominion War, with a '''''nine'''''-episode series finale, more-extreme model and CGI usage, as well as special effects and stories out-pacing even TNG's.
57** ''Series/StarTrekVoyager'''s final season sees more CGI usage, harder-hitting stories, and an alternate future where the U.S.S. ''Voyager'' has returned to the Alpha Quadrant, at the cost of some of our main crew, and our main future where Janeway seemingly defeats the entire Borg collective, a force to be reckoned with for 13 years, and averts the ChrisCarterEffect by getting ''Voyager'' home permanently in the process.
58** ''Series/StarTrekEnterprise'', the final regular over-the-air Star Trek series, was one of the first TV shows to be broadcast in high-definition, saw multi-part emotional stories building up to the beginnings of the United Federation of Planets, and, although controversial, used a [[Recap/StarTrekEnterpriseS04E21TheseAreTheVoyages story from TNG from a brand-new perspective as a finale]].
59%% Do not put "The Three Doctors" here. Yes, it was a story upgrade and it was the end of the Doctor's exile on Earth story-wise, but it was the FIRST story of the 10th season, not the last.%%
60%% Do not remove Time-Flight. This is indeed a finale, for the 19th season. %%
61* ''Series/DoctorWho'': Seems to be a tradition to up the ante with season finales, especially with the modern series.
62** The first example came with "Logopolis", which upped the ante of the story, as the peril now spread to the entire ''universe'' (as in, the whole of the universe was living on borrowed time, and its laws of physics were unraveling), used complex plot points, and introduced not only a brand-new Doctor, but introduced a brand-new companion, as well as brought back a character from the previous serial to become a permanent companion (bringing the total up to 3) in the process.
63** "The Five Doctors" in 1983, which technically aired as a special months after the real finale, "The King's Demons". This brought back a boatload of characters and companions, played by the actors themselves again, from the previous 20 years, (not to mention four of the five Doctors[[note]]although sadly Creator/WilliamHartnell had passed away 8 years prior, so his character was recast[[/note]]) including Susan Foreman, Jamie [=McCrimmon=], Zoe Heriot, Mike Yates, Liz Shaw, Sarah Jane Smith, Brigadier Lethbridge-Stewart, and a whole host of enemies and monsters from the series up to that point.
64** Although derided by fans for pandering, and for its cheesy story and effects, even for Doctor Who, "Time-Flight" is a small, but good example of this, as the BBC were able to use and film at Heathrow Airport on real Speedbird Concorde jets, with many effects and side characters.
65** "The Stolen Earth" and "Journey's End" brought back all companion and ally characters of not just the modern series of Doctor Who, but its spinoffs, ''Series/{{Torchwood}}'', and ''Series/TheSarahJaneAdventures''. In addition, it brought back Davros, creator of the Daleks (who hadn't been seen as a character in almost 20 years), and upped the stakes to '''''the whole of creation'''''. (as in, not just our universe, but parallel universes and dimensions) All with a complex story (starting with ''Earth'' itself being stolen!) and major CGI effects, and sets, to boot!
66** "The End of Time" found the Doctor again, for the third time (twice, including now, in his 10th incarnation), fighting for the safety of the entire universe, as the Time Lords had found a way to escape The Last Great Time War (possibly bringing all of its horrors with them), the Master has (literally) become all of humanity (with upped simple, but effective, special effects to produce it), all with an omen hanging over the Doctor's head: "He Will Knock Four Times, And Then The Doctor Will Die."
67** "The Night of the Doctor", "The Day of The Doctor" and "The Time of The Doctor" blew the entire franchise out of the water for the 50th anniversary, forming an action-packed, special-effects-laden narrative across three season-ending specials starting with the 8th Doctor [[note]]bringing back Creator/PaulMcGann, who had not been seen in 17 years since the considered-disastrous Americanized movie from 1996)[[/note]]renouncing his title (explicitly bringing the Creator/BigFinish Doctor Who dramas into official canon as well), becoming The War Doctor, continuing with the 11th Doctor meeting with his 10th incarnation, who both meet with their Time War Incarnation (who was played by the late '''Sir''' Creator/JohnHurt), who in turn meets with the "Bad Wolf" (Rose Tyler) form of the Moment, the sapient weapon seemingly destined to destroy Gallifrey to protect the timeline and the universe. ...or so they think. Instead, 11 opts to ''save'' Gallifrey by locking it in stasis, with the help of all '''''THIRTEEN''''' Doctors[[note]]War Doctor and Peter Capaldi's Doctor, who hadn't even appeared yet(!), included.[[/note]] and their [=TARDISes=]. Oh, and if that wasn't enough, well-known fan-favorite Tom Baker officially [[note]]Not counting the 30th Anniversary Children-In-Need Special "Dimensions in Time".[[/note]] returns as an implied ''future'' regeneration of The Doctor. It was so huge and anticipated that it got a ''theatrical'' release. Continuing on from that, 11 discovers that Gallifrey is still out there in-stasis (his memory of the event having been wiped by [[TimeyWimeyBall Wibbly Wobbly Timey Wimey Ball Technobabble]]), but the universe is still in danger if the Time Lords return. Add to all that, 11 is at the end of his regenerations and in danger of permanently dying. [[NotQuiteDead He gets better]], if 12's (Peter Capaldi's) appearance in the previous episode didn't make it obvious, sees back Amy Pond (bringing Creator/KarenGillan back) one last time as a hallucination, and indeed regenerates into 12 with an emotional goodbye. '''''WHEW!'''''
68* ''Franchise/PowerRangers'':
69** ''Series/PowerRangersTurbo'': Despite the failure of the show to be serious, it did create a finale that stuck in viewers' minds, and a two-parter at that. One would think that given the previous seasons' tendency to wrap up the storyline in a neatly-bundled conclusion, this finale does the exact ''opposite''. Instead, the megazords are destroyed, and we get a full-on invasion of the Power Chamber, with all the villains of the season, plus an army of Pirahnatrons, an explicit TrashTheSet of the inside, and Divatox '''''blowing it up'''''. Now, with the Rangers' powers gone, their command post demolished, and no way to defend the Earth, it's a desperate escape into space, as the Power Rangers' mentor, Zordon, has been captured and they have only have one shot, a Space Shuttle from NASADA, with only the clothes on their backs and their hopes and prayers, and no as-of-yet fast way to reach Eltar, Zordon's home planet.
70** ''Series/PowerRangersInSpace'',[[note]]which at the time was intended to be the series finale, due to low ratings from Turbo[[/note]] one of the trope codifiers for an AstralFinale. First starting out as a continuation of the colorful childish-kitschy stories found in ''Series/MightyMorphinPowerRangers'', ''Series/PowerRangersZeo'' , and ''Series/PowerRangersTurbo'' (with serious developments in its latter half as mentioned), this season pretty much took the standards-and-practices rulebook and threw it out the window, also taking a [[Franchise/SuperSentai Sentai series]] that was focused on [[Series/DenjiSentaiMegaranger electronics and technology]] and turned it into a space epic. It took the standard Power Rangers formula and turned it on its head, producing villains that questioned their place in life. (Astronema being one of them, because she is actually Karone, the long-lost sister of Andros, the Red Ranger) Most villains up to this point were of the over-the-top variety, and couldn't exactly be taken seriously; however, In Space produced/adapted ruthless villains that lived up to their characterization, including Darkonda, the Psycho Rangers, and Astronema herself. In addition to the characters, the incidental music score was upgraded from the previous over-the-top rock themes to a cosmic strings-and-brass-orchestral-style score, [[https://www.youtube.com/watch?v=8mvjkSAoPtE and the sets and ideas were also upped in quality]]; according to producers on the show, the sets were made to be realistic (for the demographic) and look usable as if they had actually existed out-of-story, and in fact, the [American Astro] Megaship's interior, the base for this season, was built as one big set where the characters could walk from one end to the other. Furthermore, the sets also allowed shots that avoided re-lighting the scene, as they were integrated into the walls and ceiling, and extra camera angles that could be adjusted, with walls that could move out of the way on hinges, like a door. Its finale, one of the most memorable among fans, brought 6 years of story to a conclusion, with drama, maturity, and effects to match in the two-part finale "Countdown To Destruction", but not before Saban had deliberately exhausted their stock of Megaranger footage (which the penultimate episode "A Line in the Sand" did with the original Megaranger finale episode), to be able to create their own epic ending. The villains finally begin their full conquest of the entire universe, and succeed, with one sole planet standing in their way: Earth. Infrastructure and cities are leveled (not just suggested), planets are captured and enslaved, other Rangers and allies around the universe are desperately trying to hold off their invasions, no one has any hope, and the Power Rangers are defeated (temporarily). Also present here, and throughout the series, was ChronicBackstabbingDisorder, leaving Astronema, now the BigBad, as the supreme ruler of the universe, and threatening the destruction of Earth if the Power Rangers do not give themselves up. However, many temporary side characters, the entirety of the ordinary citizens of Angel Grove, backs them up. [[note]]including Surf Spot manager Adele and the comedy relief of Bulk, Skull, and Professor Phenomenus leading the charge![[/note]] When Zordon, their mentor over 5 seasons, is finally found after a season-long search, Andros must make two decisions, one familial; as in fighting Karone, the other a grave decision; the only way to defeat all of the evil in the universe is for Andros to shatter Zordon's Plasma Energy Tube, which was the first time the show explicitly killed-off one of the heroes, but [[WorldHealingWave sending out an energy wave that disintegrates all non-humanoid evil beings, at the time of the shows airing, into dust.]] Again, '''''WHEW!'''''
71** ''Series/PowerRangersRPM''[[note]]Again, intended to be the end of the franchise, until 2012's ''Series/PowerRangersSamurai''[[/note]]: This took the formula and turned it on its head, wiping out 99% of humanity and turning Earth into a nuclear wasteland, with the rest of humanity cloistered in one single dome city, and darker storylines. And this was coming from Disney, who held the rights to the show at the time, until they were transferred back to Saban in 2012.
72** Subverted for ''Series/PowerRangersMegaforce'': The series itself was intended to be a love letter to 20 years of the franchise. Unfortunately, the stories, continuity, and callbacks were weak at best, and insulting at worst. An attempt to honor the shows that came before it in "Legendary Battle", the final episode of this series, was otherwise marred by production and personnel problems; several previous actors from the series were invited to take part in what was to rival the previously-mentioned "Countdown to Destruction", and what had been hyped up from the very inception of the season: the titular Legendary Battle, a fight between all Power Rangers teams that came before, and the villains of the series. Only approximately 8 previous Ranger actors accepted, with the rest in permanent ranger suits, and the battle itself was only a skirmish to destroy the remaining foot soldiers of the fragmented and spotty villain team of the season.
73** Played straight, if only just, in ''Series/PowerRangersBeastMorphers'': the final two episodes of the series brought back the season cliffhanger and story from ''Series/PowerRangersRPM'', where it is revealed that Evox was actually Venjix, who had crossed dimensions. Present were major callbacks from RPM and and a guest appearance by Dr. K, and also callbacks of weapons that had previously only been used in their respective series, such as the Thermo Blaster from ''[[Series/PowerRangersLightspeedRescue Lightspeed Rescue]]'', the Delta Enforcer from ''[[Series/PowerRangersSPD SPD]]'', and a Dino Saber from ''[[Series/PowerRangersDinoCharge Dino Charge]]''.
74* Part of the reason viewers point to ''Series/{{MASH}}'' as being so well remembered was its hard-hitting stories. After the infamous season finale episode "Abyssinia, Henry", which killed off one of its main characters, the series began to dive deeper into war drama, eventually separating from its mostly-comedy roots, to become a drama show with some comedy added. Eventually, the series culminated in the end of the Korean War, in an emotional two-hour goodbye in 1983, that, for the first time in television history, outranked the ''Super Bowl'' in viewership.
75* Although not a real competition in itself nor an actual science & technology show,[[note]]as the show was set in the early 1980s, with all of the proper video, dress, decorum, and filming aesthetic[[/note]] the 2005 finale of season 2 of the parody science series ''Series/LookAroundYou'' was "filmed live" with a stock footage audience, featured the return of all 5 previous "Invention of the Year" competitors (sans one, because they apparently forgot their invitation), a new pure-white cyclorama set (as opposed to the orange and brown earth-toned set), an external audience outside BBC Television Centre, and an "appearance" by HRH Sir Prince Charles (which was accomplished by a [[FakeShemp look-alike from back views]], and stock footage with an audio track of an impression by creator Peter Serafinowicz.)
76[[/folder]]
77
78[[folder:Pro Wrestling]]
79* Pro Wrestling promotions have one event that is signaled as their biggest event of the calendar year, where strong feuds are put to rest, new feuds emerge, alliances are broken and new teams are formed.
80** The biggest example is Wrestling/{{WWE}}'s Wrestling/WrestleMania, celebrated in giant, packed stadiums, with the company showcasing the best they have to offer in addition to celebrity guests and all the fanfare. It's not called "The Showcase of the Immortals" for nothing.
81** Wrestling/AllEliteWrestling has ''Double or Nothing'', since 2021 held on the day before the US holiday of Memorial Day, the holiday itself falling on the last Monday of May.[[note]]The first two shows in 2019 and 2020 were on the fourth Saturday of May, which fell during Memorial Day weekend in 2019 but not 2020.[[/note]]
82** [[Wrestling/ImpactWrestling TNA/Impact Wrestling]] has ''Bound for Glory'', which takes place in the middle of the year.
83** Wrestling/NewJapanProWrestling has ''Wrestle Kingdom'', celebrated in the first week of every year, with the first night always on January 4.
84** Wrestling/RingOfHonor historically had ''Final Battle'', but in later years the popularity of the ''Supercard of Honor'' began to eclipse the former.
85** [[Wrestling/DefiantWrestling WCPW/Defiant Wrestling]] had, in its short run, ''Built to Destroy''.
86[[/folder]]
87
88[[folder:Video Games]]
89* Video Game systems, if they've done well, usually get the best-looking and largest video games, or the best and most-expansive peripherals to be sold on the platform at or near the end of their lifespan, even if the gameplay leaves something to be desired:
90** One of the Platform/Atari2600's last games was ''Xenophobe'' (The actual last official game was ''VideoGame/{{Klax}}'' in 1990), a game that took full advantage of the system’s scanline-coloring abilities, detailing them more than ever before.
91** ''VideoGame/SuperMarioBros1'' was intended to be this for the original cartridge-based Famicom hardware, representing the pinnacle of what could be achieved on the system; Nintendo assumed that, following the release the game, most developers would shift their focus over to the Famicom Disk System (FDS), whose higher capacity floppy discs would allow developers to create games that were more impressive than cartridge based ones. However, thanks to advances in mapper chips and ROM capacity, this ended up not being the case, with later cartridge-based games able to match or exceed what FDS games could do. Because of this, in addition to [[DigitalPiracyIsEvil rampant piracy]], the popularity of the FDS faded, to the point that it was [[NoExportForYou never released outside of Japan]].
92** ''VideoGame/SuperMarioBros3'': When it was first released in 1988, the Famicom was beginning to lose ground in Japan to the PC Engine (aka the Platform/Turbografx16), and Sega was ready to start MediaNotes/The16BitEraOfConsoleVideoGames with its Mega Drive (aka the Platform/SegaGenesis). ''Super Mario Bros. 3'' was meant to be the last word of what the 8-bit hardware was capable of, presenting a sprawling adventure with dozens of levels, powerups, tons of secrets, and some of the best graphics the NES had to offer. Indeed, it was the last game Creator/ShigeruMiyamoto and his EAD team designed for the system, before beginning work on the launch lineup for the [[Platform/SuperNintendoEntertainmentSystem SNES]].
93** ''VideoGame/KirbysAdventure'': the Famicom/NES hardware was considered long-obsolete by 1993, but this game ups the ante on even ''Super Mario Bros. 3'' by presenting a beautiful color palette, animated backgrounds, and even some rudimentary 3D effects.
94** The very last official game for the Platform/Commodore64 was ''VideoGame/MayhemInMonsterland''. This takes the graphical and musical capabilities present in the system and turns them up to 11. The game boasts color-efficient and detailed sprites, palette shifting, layered [[MotionParallax parallax scrolling]] in some scenes, and humongous worlds on the level of Sonic and Mario, thanks to a [[GoodBadBugs bug]] discovered in the VIC-II chip.
95** The Platform/SuperNES's final years with first-and-second-party games boasted graphics, sound, stories, worlds and gameplay that pushed the system to its limits, both in peripherals (i.e. Super FX 2 chip), and in stock hardware:
96*** ''VideoGame/DonkeyKongCountry'': When the first game launched in 1994, 32-bit consoles such as the Platform/PlayStation and Platform/SegaSaturn were on the horizon, and Nintendo and Rare made the games with the intention of showing that even their aging 16-bit console could still host visually impressive games. The games' graphics were entirely created using pre-rendered 3D graphics to show people that they didn't need to buy new hardware to play an impressive looking 3D game. The games' success [[SubvertedTrope subverted this trope]] since it gave the SNES a boost in popularity that allowed it to hang on for a few more years, resulting in some of the later games in this list pushing the boat out even further on what the console could achieve.
97*** ''VideoGame/KirbysDreamLand3'': used "pseudo high-resolution mode", a graphics mode that is only widely known to have been used on this game.
98*** ''VideoGame/SuperMarioWorld2YoshisIsland'': Although not a finale to the Mario series at-large, this can be considered Nintendo's big swan song for the console, as 32-bit video game systems such as the Platform/Playstation1 had already been released, and Nintendo's next big product, the Platform/Nintendo64, was in-production and highly anticipated. The game boasted large, expansive worlds, an array of unique enemies, colorful graphics, a memorable soundtrack, and its main selling point, backgrounds AND sprites and objects that could be distorted, scaled, rotated, shaped, and even turned 3D, with the Super FX-2 Chip. Even the ending soundtrack evokes an orchestral feel. For its time, the game was also the last 2D ''Super Mario'' game (and thus the last one from the old-school era that started in 1985), as Nintendo would then focus on 3D ''Mario'' games and [[VideoGame/NewSuperMarioBros1 the next 2D platformer]] wouldn't arrive until 11 years later.
99*** ''VideoGame/StarFox2'' was originally intended to be ''the'' most advanced software product for the SNES, but it wasn't until well past the era of that system that this game finally saw the light of day in the 2017 SNES Mini (and later still in the SNES catalogue of the Nintendo Switch Online). If it had been released in 1995/1996 like it was expected to be, the game would have taken the system's graphical capabilities to its absolute limit: real-time complex texture mapping (even more than ''VideoGame/StarFox1'' or ''VideoGame/StuntRaceFX''), and Free-Roam 3D (albeit not on the level of 6DOF.); as well as its game logistics ability, including real-time strategy, [[note]]as in, one would have to forfeit fighting forces on one planet to defeat an imminent threat against Corneria, or to destroy a hijacked defense system.[[/note]] in-progress battle merging. [[note]]As in, while fighting one foe, another en-route would join in the battle in-progress, so one would have both to contend with[[/note]]
100** Like the Super NES, by 1996, the Platform/SegaGenesis was already on its way out the door, even more so (as it was 8 years old by this point), and yet, by 1995, into the next year, several games that posited the system's best capabilities were showcased and sold:
101*** ''VideoGame/{{Vectorman}}'' and ''VideoGame/Vectorman2'': Boasts smooth animation, chained graphics (i.e. a character moving their hands and feet without arms or legs) palette animation, pseudo-3D scanline trickery (i.e. Metalhead stage), light flare effects (i.e. sun glare) that would not normally be seen on the Genesis, light interactivity in water and transparency.
102*** ''VideoGame/Sonic3DBlast'': Featured expanded graphics, large levels, and tricks that allowed not only smoothly-animating screen animations, but '''''FULL MOTION VIDEO'''''.
103*** ''VideoGame/ToyStory'': featured graphics that would not look out of place on what was already its successor, the Platform/SegaSaturn: HUGE sprites, smooth animation, 3D-looking graphics (In Andy’s room, and Pizza Planet), ACTUAL ray-cast 3D graphics with “''REALLY'' inside the Claw Machine”, and in “Day-Toy-Na”, and clever programming to break the Sega Genesis’ normal color limitations!
104*** Although not at the end of the console’s lifespan, ''VideoGame/SonicTheHedgehog3'',''VideoGame/SonicAndKnuckles'', and the intended form of the game, ''VideoGame/Sonic3AndKnuckles'', can be considered a finale of sorts to a trilogy, as no other solely-Sonic-oriented game on the Genesis reached the heights this game did. The levels were much larger and unique, changed depending on who you played as, had ''cutscenes'' in almost every level that merged the game’s levels into a nearly-seamless world/story, used scanline parallax scrolling tricks, water scanline depth (i.e. the split between above and under water) WITH parallax scrolling ((i.e. the surface of the water, viewed ''from'' underwater), and ''Pseudo-3D'' “into-the-screen” bonus stages that preserved the resolution of the objects, unlike what Sonic 2 did.[[note]]Sonic 2, although using a variation of an into-the-screen special stage, used a low-resolution mode that was blocky.[[/note]] Also notable was the first and only time that a cartridge had used a pass-through connector (dubbed Lock-On technology) to merge both games into one.
105*** On that note, in 1995, an attempt was made to bring the aging Genesis into the 32-bit era, with the Sega 32X, but despite the gorgeous visuals, graphics, and music of some of its first-party games, developers were unable to bring the system to its full potential, as many of them were [[ChristmasRushed rushed in order to be able to ship them for the 1995 Christmas shopping season.]]
106** ''VideoGame/ConkersBadFurDay'' was this for the Platform/Nintendo64, featuring some of the best graphics and animation on the system, as well as other production values that weren't common on the console, such as full voice acting.
107** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' were created with the intention of being the biggest and best-looking games for the Platform/NintendoGameCube and Platform/WiiU, respectively. However, Nintendo decided to release them on the successor systems of the Platform/{{Wii}} and Platform/NintendoSwitch as well, which combined with the low sales of the older consoles, led to both games gaining more notoriety as launch titles for the newer consoles instead.
108* As time went on, MS-DOS games for computers that expanded on the IBM PC architecture (286/386/486/Pentium) required ever-more complex and faster systems. In 1997, when the architecture was already 16 years old, and most users had moved on to solely Windows 95 (and Windows 98 the following year), ''VideoGame/Blood1997'', required 16MB of memory (Other games like ''VideoGame/{{Fallout}}'' required VESA-based high-res graphics modes, as well as 32MB of memory), but boasted so many new 3D features and abilities over its predecessor ''VideoGame/DukeNukem3D''. Other 3D-based games around the same time were even able to interface ''directly'' with 3D-accelerated cards, without going through Windows 95 or 98. Unfortunately, in 2000 (Windows ME and Windows 2000) and 2001 (Windows XP), MS-DOS was all but completely dropped, the ability to play games in Windows’ Command Prompt was severely limited, and impossible to boot into DOS without a boot disk.
109* ''VideoGame/BackyardSports'': All games in the series bring the end of the major-league sports season to the grandest venue the games offer. A giant professional sports stadium/field for Backyard Baseball and Soccer, and a full-length football stadium for Backyard Football.
110* Thanks to [[TechnologyMarchesOn Technology Marching On]], the {{Grand Finale}}s of many video game series or arcs release on newer hardware than their predecessors, allowing for a significant jump in production values.
111** ''VideoGame/Halo3'' released on the Platform/Xbox360, while its predecessors released on the original Xbox, resulting in a significant graphical bump.
112** Similarly, ''VideoGame/GodOfWar3'' launched on Platform/PlayStation3, instead of the Platform/PlayStation2 like the first two games.
113** ''VideoGame/MetroidPrime3Corruption'' launched on the Wii after the first two games were made for the Platform/NintendoGameCube. While the Wii didn't have the same jump in graphical capabilities that its competitors did, this did make ''Metroid Prime 3'' the best-looking ''Prime'' game. Aside from that, ''Prime 3'' features a noticeable increase in scope in comparison the previous two games, which took place on a single planet while the third game took place on multiple ones; while each of the planets in ''Prime 3'' planet weren't as big as those of ''Prime 1'' and ''Prime 2'', it does make the game feel more expansive. It also had full voice acting, which was rare in Creator/{{Nintendo}} games at the time.
114** ''VideoGame/BatmanArkhamKnight'' looks a lot better than its predecessors due to it launching for the 8th generation of consoles as opposed to the 7th.
115** ''VideoGame/DarkSoulsIII'' launched on the Platform/PlayStation4 and Platform/XboxOne, as opposed to the first two games that were first designed for the Platform/PlayStation3 and Platform/Xbox360, and had as the requisite bump in graphics.
116** ''VideoGame/Uncharted4AThiefsEnd'', which is the GrandFinale of Nathan Drake's story if not the ''Uncharted'' series as a whole, came out for the Platform/PlayStation4 instead of the Platform/PlayStation3 that hosted the prior games, allowing the series' famously high production values to be taken up a notch.
117** ''VideoGame/KingdomHeartsIII'' is the finale of the "Darkseeker Saga" started by the first game, and, unlike prior games in the series which were on the Platform/PlayStation2 or handhelds, was built for Platform/PlayStation4 and Platform/XboxOne, allowing its graphics and other production values to vastly surpass all of its predecessors.
118** ''VideoGame/MetroidDread'' was originally planned for the Platform/NintendoDS, presumably as a sprite-based game; however, series creator Yoshio Sakamoto wanted the GrandFinale of the mainline ''Metroid'' arc, which started all the way back in the [[VideoGame/{{Metroid}} first game]] in 1986, to up the ante in terms of presentation, and thus he put production of the game on hold for two console generations until he decided to produce it as a high-definition, TwoAndAHalfD game for the Platform/NintendoSwitch.
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121[[folder:Real Life]]
122* Usually, this is the result for competitors who qualify for the Olympic Games, Super Bowl, World Cup, or World Series, as well as advertisers, broadcasting companies, and investors:
123** For the Olympics, the competition venue (after the end of regular training/qualification) is upped dramatically to country-wide natural areas for athlon and nature-based athletic events, 50,000-plus-attendee stadiums for summer track-and-field, sports, and strength competitions, and at-least-3000-plus to 10,000-plus-attendee complexes for winter ice and summer aquatic events. And we haven't even started talking about viewership.
124** The Super Bowl (end-of-season competition for American Football) and World Cup (the final event of a four-year cycle for international football/soccer) are side-by-side in terms of venue (usually a jam-packed 80,000-plus-attendee stadium), competition stakes, multiple memorable and creative commercials, and advertising for the event out the wazoo! The Rugby World Cup (the final event of a four-year cycle for international UsefulNotes/{{rugby union}}) and UsefulNotes/CricketWorldCup (ditto for one-day UsefulNotes/{{cricket}}) are much the same, if on a slightly smaller scale.[[note]]The largest cricket grounds in many top countries are considerably smaller than Super Bowl or World Cup Final venues.[[/note]] Australia has ''two'' such events, each the final matches of the country's two most popular football codes: the AFL Grand Final (the [[UsefulNotes/AustralianRulesFootball Australian Football League]]) and NRL Grand Final (the National Rugby League in UsefulNotes/{{rugby league}}). Depending on where you live in Australia, one or the other is arguably the biggest event of the sporting season.[[note]]Aussie rules is popular in most states and territories, and practically the state religion in Victoria, but in New South Wales and Queensland, rugby league rules the roost. Due to the distribution of Australia's population, this results in a roughly 50-50 split between the two camps.[[/note]]
125** {{Inverted|Trope}} by UsefulNotes/{{NASCAR}}, whose biggest race, the Daytona 500, ''starts'' the season.
126* You may have your own memories of the last day of the school year, when all educational pretense is thrown out. The rooms and halls of a school may be cleaned and stripped of all seen-day-after-day material. Meanwhile, there's a different air to the day: students AND teachers are now allowed to wear casual or even bright, special-occasion clothing, classrooms may have parties with various unhealthy-for-you foods, and it may be an all-class movie-watching affair. Heck, the day may even be shortened to half-day! Even more so, there may be an emotional upgrade between you and your friends if you are at the limit of your school's grade curriculum (e.g. elementary 5th grade moving on to junior high 6th grade) and your friendship is expected to split apart permanently.
127* In a sense, New Year's Eve is like this. Regular people, companies, and television production corporations spend money on the best celebratory items (ranging from expensive champagne to exorbitant amounts of food for parties) and decorations (ranging through confetti, poppers, fireworks, and even displays) to help oust the old year, and ring-in the new year.
128** December 31, 1999 even brought a whopping '''''28-hour''''' world-wide and international televised effort towards the new millennium[[note]]ignoring the fact that the second millennium still had a full year left[[/note]] to highlight humanity's progress, music, art, culture, hopeful future, concern about Y2K, and celebrations in the ''2000 Today'' collaboration, where several (and we mean 100+) countries and their highlights were broadcast all over the world on their respective authorized television channels. ''[[https://www.youtube.com/playlist?list=PLHBSA-Wg6P1oMbk33nVFWQohb79TkIsY6 ABC 2000]]'' was the United States' coverage of the event, hosted by the late Creator/PeterJennings.
129* Creator/FoxKids folded in 2002, with most of its shows and properties going to ABC/Disney. However, before all was said and done, like ''Power Rangers in Space'', they threw the standards-and-practices rulebook out the window and went out with a bang, allowing shows depicting material that would probably be considered too suggestive, disturbing, or frightening for its demographic. ''Anime/DigimonTamers'' was one show that is fondly remembered by Fox Kids viewers, for allowing material that dealt with death (even one character blatantly attempting ''suicide'' near the end of the show), PTSD, loss of identity, philosophy, violence, metaphysics, and mature [[GettingCrapPastTheRadar radar-skirting]] concepts of love, openness, and connection, even allowing material that probably wouldn't be shown on family television, much-less children's television. ''Series/PowerRangersTimeForce'' also pushed the envelope on what could be shown on children's programming, with comparatively graphic violence and BodyHorror,[[note]]in the form of Ransik's mutation and mercury-like boils [and by extension, the mutant that inflicted the disease on him being released, and other people getting the same condition], as well as Dr. Ferricks' injuries after being mortally wounded and being forced to turn himself into the robot Frax, as well as his [[BloodlessCarnage graphic death with his metallic face falling apart.]][[/note]] and yes, even a Power Ranger blatantly ''dying'' at the beginning of the show(!), and was the final ''Power Rangers'' series solely produced by Saban Entertainment before the transfer to Disney.
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