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1[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/moorchild.jpg]]
2
3-->''"Why, you'll be 'changed, m'dear. We'll swap you for a human child who'll make a good servant to the band. Half-humans never work out 'mongst the Folk. No, Never do."
4-->"But-I'm half Folk too!" Moql swallowed hard, trying to swallow the inescapable next thought. "What if -I never work out -'mongst the humans?"
5-->The Prince, musing, seemed not to hear the question.
6-->"Aye, you're neither one thing nor quite yet t'other," he agreed. "Pity, but there 'tis."''
7
8''The Moorchild'' is a story about a changeling girl (Moql/Saaski), abandoned by the Moorfolk (read: FairFolk) for being half human, who never quite fits into human society because of her eldritch nature. Her human parents are ridiculed for her strangeness by the intolerant villagers, but take it in stride and do their best to provide for her. She often runs off to play on the Moor, the only place where she feels at peace.
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11!!Includes examples of:
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13%% * {{Arcadia}}: The village Torskaal.
14* BecomingTheMask: Saaski manages to make herself forget her past life in the Mound almost entirely.
15%% * BiggerOnTheInside: The Mound.
16* BittersweetEnding: Saaski [[spoiler: returns the baby she was swapped for]], before she and her friend Tam begin WalkingTheEarth. It's implied they'll go to the King's City and become street musicians, but you have to wonder if two kids can make a living that way - and we don't know whether Saaski will be persecuted as a changeling in other places, either. She's also learned to feel human emotion, so she'll more than likely miss her parents after a while.
17* BlueAndOrangeMorality: The Folk. They have very little empathy even towards each other, and think nothing of robbing and occasionally seducing humans. On the other hand, they're nowhere near the evil creatures that humans believe them to be and are capricious rather than malicious.
18%% * ChangelingTale: The basis of the story.
19* CoolOldLady: Old Bess, who becomes close to Saaski and teaches her how to read and write.
20* DecadentCourt: The Mound seems like this to humans because of the Folks' glamour. Applying Folkish ointment to the eyes [[GlamourFailure fixes this]], however.
21* TheDitz: Most of the younger Moorfolk, and plenty of the adults. Most notable is [[spoiler:Tinkwa; he promised to help Saaski and Tam out of the Mound, but when he vanished, Saaski shrugged and assumed that he had forgotten]].
22* TheFairFolk: The Moorfolk. They kidnap children and replace them with their injured, elderly, and misbegotten, they play pranks and steal from humans, and they have no concept of love, hate, or empathy.
23* FoodChains: Humans who eat Folk food in the Mound are subject to its YearOutsideHourInside effect and instantly age for the time they've been gone in the human world as soon as they leave the Mound.
24* FunetikAksent: The Moorchild features a toned down but clearly Scottish dialect, being set in Scotland.
25* GoodParents: Anwara and Yanno. Anwara is fiercely protective of Saaski, and although it takes him longer to warm to her, Yanno is as well.
26* GlamourFailure: Many, many times.
27** Moql gets found out to be half human after an [[EpicFail Epic]] [[GlamourFailure Glamour Fail]].
28** While out on the Moor for a picnic, Saaski saw one of the folk stealing bits of her friend Tam's lunch. She laughs and asks Tam why he let the little man steal it. Tam looks to where she's pointing and says there isn't anything there.
29** When Saaski and Tam [[spoiler: break into the Mound to get Saaski's parents' real daughter back]], Tam sees everything as being [[DecadentCourt all fancy]]. When Saaski puts special ointment on one of his eyes, he can see things as they truly are out of that eye, but only if he closes his "lying eye".
30** When out and about, the Moorfolk have a thing for slapping runes on everything they see. Why not? It's not like [[HalfHumanHybrid anyone]] is going to be able to [[GlamourFailure see or read them]].
31* HalfHumanHybrid: Saaski is the misbegotten daughter of a pretty Folk girl named Talabar and a Fisherman whose name nobody in the Mound remembers.
32* HeelFaceTurn: From Saaski's point of view, Old Bess. As a baby, she retains enough Folk survival instinct to view Old Bess as an enemy who wanted to kill her, even after she forgets about her life as Moql. As she grows up, though, Old Bess becomes a mentor to her [[spoiler:and the first person she goes to when she remembers being half Folk]].
33* KarmaHoudini: The village children and their parents [[spoiler:who eventually form a mob threatening to burn Saaski on the Midsummer bonfire]] never change their minds, nor are they brought to any kind of account for their mistreatment.
34* KidsAreCruel:
35** The other children pick on Saaski because she's "eldritch" and "freaky-odd", and their teasing often turns violent. When a prank could have turned deadly (an older, stronger boy tries to push her in a deep pond), nobody helps her.
36** And later in the book, they practically beat her for trying to join in a game.
37* LittlePeople: Intersects with the FairFolk to create the Moorfolk.
38* LivingMoodRing: Saaski has eyes that change color depending on her moods, a telltale sign that she is actually a changeling.
39%% * LonersAreFreaks: Saaski. Also her grandmother, Old Bess.
40* LonelyTogether: Saaski and Tam. Saaski because the villagers are scared of her, and Tam because he's an orphaned goatherd.
41* MagicMusic: Subverted. Saaski's bagpipe playing is at first believed to be this, but the villagers soon realize that the music has no magical properties, it's just strange.
42* MeaningfulName: Technically, ''un''meaningful name; [[spoiler: Saaski remarks that Anwara's baby wasn't given a real name - simply "lekka", the Moorfolk's word for "stolen".]]
43* MenDontCry: When Moql learns she's to be banished from the Mound, she begins to cry. Pittittiskin remarks, "Crybabying, eh? That's a human trick, it is."
44* NarniaTime: "Time runs different in the Mound", the Mound being the home of the Folk. A human who's lured in can stay for what feels like a season or at most a year, and then when kicked out discover that a few decades have passed and he has aged accordingly. Mound time doesn't affect you if you don't have their food or drink.
45* NoOntologicalInertia:
46** When Moql's biological father leaves the mound, he [[RapidAging ages instantly into an old man]], because five and fifty years have passed in the normal world where only a season has passed in the Mound.
47** Used again [[spoiler:in reverse]] with [[spoiler:Yanno and Anwara's real daughter, who de-ages upon leaving the Mound]].
48* SoWhatDoWeDoNow: [[spoiler:Saaski decides to go with Tam to the King's Town to play her pipes on the street, since [[YouCantGoHomeAgain she can't go back to Torskaal or the Mound.]] ]]
49* StrangerInAFamiliarLand: When Saaski [[spoiler: returns to the Mound with Tam on their rescue mission.]]
50* TorchesAndPitchforks: [[spoiler: On Midsummer's Eve, the adults of the village go after Saaski with (iron) torches, salt, St. John's Wort, and a cross made of rowan wood. While she survives the mob, they set a deadline of tomorrow evening before they'll return to BurnTheWitch.]]
51* WeaksauceWeakness: The Moorfolk, and Saaski by extension, hate Rowan wood, salt, iron, yellow flowers (especially St. John's Wort), and holy water. The iron thing is a huge pain for Saaski because her adoptive father is the local blacksmith, and everything else becomes an issue on Midsummer's Eve, when the villagers weave garlands of yellow flowers and make their kids gather rowan wood for the Midsummer Bonfire.
52* WhatIsThisThingYouCallLove: When Saaski is almost drowned by one of the village kids, her goatherd friend Tam asks, "Don't you just hate them for that?" Saaski replies that she doesn't know what he means by "hate". After a bit of fumbling, he explains that it's the complete and total opposite of "love". This is less than helpful.
53* WildHair: Another trait Saaski inherited from the Folk. Her hair is described as looking pale and bushy, like a heap of straw.
54* WistfulAmnesia: Partially subverted; Saaski occasionally gets the feeling that she's missing something, but usually subconsciously pushes the wistfulness away.
55* YouCanSeeMe: See the picnic example under GlamourFailure. The same Folkish man (Pittitiskin) comes back while Saaski is playing her pipes and asks this. When he asks her which eye she can see him best out of, her GenreSavvy reminds her that whichever eye she says will be struck blind, so she replies "I got eyes in the top of me head, like."
56* YouCantGoHomeAgain:
57** Moql getting kicked out of the mound, [[spoiler: or so she thought.]]
58** Again after the townsfolk [[spoiler: learn Saaski's true nature. She makes one last stop to drop off the real Saaski, though.]] She's just as happy WalkingTheEarth with Tam, as she never quite felt at home in Torskaal anyway.

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