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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/giveyourselfgoosebumps.png]]
2%%
3->''"Reader beware -- you choose the scare..."''
4
5''Give Yourself Goosebumps'' is the {{Gamebook}} spin-off of Creator/RLStine's popular ''Literature/{{Goosebumps}}'' series.
6
7For '90s kids, this series was the first (or, if one avoided the ''Literature/{{Animorphs}}'' Alternamorphs books, perhaps only) exposure they'd had to the Choose Your Own Adventure genre. Like other books in the genre, you, the reader, are required to make potentially dangerous choices to escape whatever dire circumstances you find yourself trapped in. Depending on the book, this may involve fleeing a haunted house, [[JackassGenie a deceptive genie]] or escaping a carnival of horrors (i.e., [[ExactlyWhatItSaysOnTheTin the book pictured to the right]]). And of course, [[TheManyDeathsOfYou the possibility of lots and lots of grisly deaths]].
8
9Most GYG books follow a format which splits the adventure into two separate paths. The primary one covers the book's advertised premise more closely. The secondary one usually centers on the aforementioned premise as well, but may focus on a different aspect of the quest. For example, the first book, ''Literature/EscapeFromTheCarnivalOfHorrors'', has you either going through the carnival games and earning enough points so you can leave safely, or going through the carnival rides and hoping one of the rides will lead you to the exit. Other books have two different storylines only tangibly connected to each other. ''Literature/ZappedInSpace'' (#23), for example, has you choosing between the advertised virtual reality space adventure or another virtual reality game, which involves a trek through a snowy tundra to hunt down [[BigBad an Abominable Snow Woman]]. Few books, like ''Literature/CheckoutTimeAtTheDeadEndHotel'' (#27), go so far as to focus the entire book on one central quest.
10
11In terms of overall design, ''Give Yourself Goosebumps'' doesn't deviate much from its spiritual CYOA predecessors, other than including references to other ''Literature/{{Goosebumps}}'' books. Usually, this involves a quiz question of some sort, though ''Literature/ReturnToTerrorTower'' and ''Literature/RevengeOfTheBodySqueezers'' continue where the original books left off (i.e., ''Literature/ANightInTerrorTower'' and series 2000's ''Literature/InvasionOfTheBodySqueezers'').
12
13Because publishing company Scholastic forced R.L. Stine to write many volumes of ''Literature/{{Goosebumps}}'' in a short period of time -- like the main series itself -- it's likely that several ghost writers wrote some ''GYG'' installments. As a result, the novels really vary in quality. [[http://www.gamebooks.org/show_series.php?name=Give+Yourself+Goosebumps Demian's Gamebook]] [[http://www.gamebooks.org/show_series.php?id=184 Web Page]], despite his obvious negative bias toward the series, does a decent job showcasing the erratic quality between each book. In contrast, [[http://mjnseifer.livejournal.com a livejournal blog by MJN SEIFER]] gives more detail and compassion for the series. However, it's not quite complete yet (it's only on book #37), and has not been updated since October 31st, 2012. Nevertheless, most ''GYG'' books are worth reading at least once, though some books feel more tightly constructed and exhibit better gameplay than others.
14
15''Give Yourself Goosebumps'' lasted long enough to even have several Special Edition books. These eight CYOA novels emphasize [[InventoryManagementPuzzle inventory management]] and more complex gameplay gimmicks not present in the other books. ''Literature/IntoTheJawsOfDoom'' is the most notable example. With its split sections and chance encounters requiring dice rolls, it's the closest thing the series has to an actual gamebook. The other Special Edition books aren't as boldly ambitious, but they have other ways to surprise readers.
16
17If you're interested in trying the series, many of the early books are now available on Amazon Kindle on the cheap.
18
19[[http://en.wikipedia.org/wiki/Give_Yourself_Goosebumps#List_of_Give_Yourself_Goosebumps_books The other wiki also listed the entire catalogue]] of ''Give Yourself Goosebumps'' novels.
20
21----
22The main series consists of:
23
24[[index]]
25# ''Literature/EscapeFromTheCarnivalOfHorrors''
26# ''Literature/TickTockYoureDead''
27# ''Literature/TrappedInBatWingHall''
28# ''Literature/TheDeadlyExperimentsOfDrEeek''
29# ''Literature/NightInWerewolfWoods''
30# ''Literature/BewareOfThePurplePeanutButter''
31# ''Literature/UnderTheMagiciansSpell''
32# ''Literature/TheCurseOfTheCreepingCoffin''
33# ''Literature/TheKnightInScreamingArmor''
34# ''Literature/DiaryOfAMadMummy''
35# ''Literature/DeepInTheJungleOfDoom''
36# ''Literature/WelcomeToTheWickedWaxMuseum''
37# ''Literature/ScreamOfTheEvilGenie''
38# ''Literature/TheCreepyCreationsOfProfessorShock''
39# ''Literature/PleaseDontFeedTheVampire''
40# ''Literature/SecretAgentGrandma''
41# ''Literature/LittleComicShopOfHorrors''
42# ''Literature/AttackOfTheBeastlyBabysitter''
43# ''[[Literature/EscapeFromCampRunForYourLife Escape from Camp Run-For-Your-Life]]''
44# ''[[Literature/ToyTerrorBatteriesIncluded Toy Terror: Batteries Included]]''
45# ''Literature/TheTwistedTaleOfTikiIsland''
46# ''Literature/ReturnToTheCarnivalOfHorrors''
47# ''Literature/ZappedInSpace''
48# ''Literature/LostInStinkeyeSwamp''
49# ''Literature/ShopTillYouDropDead''
50# ''Literature/AloneInSnakebiteCanyon''
51# ''Literature/CheckoutTimeAtTheDeadEndHotel''
52# ''Literature/NightOfAThousandClaws''
53# ''Literature/InvadersFromTheBigScreen''
54# ''Literature/YourePlantFood''
55# ''Literature/TheWerewolfOfTwistedTreeLodge''
56# ''Literature/ItsOnlyANightmare''
57# ''Literature/ItCameFromTheInternet''
58# ''Literature/ElevatorToNowhere''
59# ''Literature/HocusPocusHorror''
60# ''Literature/ShipOfGhouls''
61# ''Literature/EscapeFromHorrorHouse''
62# ''Literature/IntoTheTwisterOfTerror''
63# ''Literature/ScaryBirthdayToYou''
64# ''Literature/ZombieSchool''
65# ''Literature/DangerTime''
66# ''Literature/AllDayNightmare''
67
68The Special Edition series consists of:
69
70# ''Literature/IntoTheJawsOfDoom''
71# ''Literature/ReturnToTerrorTower''
72# ''Literature/TrappedInTheCircusOfFear''
73# ''Literature/OneNightInPayneHouse''
74# ''Literature/TheCurseOfTheCaveCreatures''
75# ''Literature/RevengeOfTheBodySqueezers''
76# ''Literature/TrickOrTrapped''
77# ''Literature/WeekendAtPoisonLake''
78[[/index]]
79
80----
81!!''Give Yourself Goosebumps'' provides examples of the following tropes:
82%%This page is for general series tropes only. Book-specific tropes have been moved to their own pages.
83
84* AbortedArc: According to illustrator Craig White, a forty-third book (which, based on the cover, would have had an arctic theme) was in production for the main ''Give Yourself Goosebumps'' series, but never actually released.
85* AdultsAreUseless: The few times grownups are present, they don't do much besides punish you for acting panicked, lying about your unbelievable adventure, or sneaking off.
86* AffablyEvil: Many of the antagonists from the series are this.
87* AllJustADream: Several of the books have this for an ending, however, it varies on whether this is a good or a bad ending, as the former simply says you're safe, and the latter reveals you're going to have to [[HereWeGoAgain go through the adventure again]], for real this time. Some of the endings even go down the route of OrWasItADream, which can also lead to a bad ending.
88* AndIMustScream:
89** Most books have at least one ending describing you getting permanently frozen into an immobilized state or morphing into an inanimate object. This includes (but not limited to): being turned into a statue, being turned into an art museum painting, being turned into a computer chip for a virtual reality game, etc. For obvious reasons, these tend to be the creepiest endings for each book.
90* AndThenJohnWasAZombie: In many of the bad endings, you end up transforming into a monster yourself.
91* AnnoyingYoungerSibling: Many of the books give you one of these. Denny in ''Tick Tock, You're Dead!'', Joanie in ''Under the Magician's Spell'', Jen in ''Escape From Horror House'' and "Stinko" in ''Attack of the Beastly Babysitter'' are just a few examples.
92* AntiFrustrationFeatures: Fairly common in the books. Examples include the book sending someone or something to help you (for instance, if you get trapped on an island in ''Scream of the Evil Genie'', a parrot arrives to help you find your way back), sending you back to choose again if you make an obviously wrong/foolish choice, or giving you useful information in certain bad endings so that you'll know what to do next time.
93* BittersweetEnding: Not ''all'' of the non-good endings turn out to be awful. Some have the player transformed, but in a better situation than before.
94* BreakingTheFourthWall: Invoked pretty often in the series, though usually when readers choose obviously foolish decisions (e.g., like eating blue eggs in ''Escape From Camp Run-For-Your-Life''). See also YouBastard.
95* ButThouMust: Done a few times as the first choice of the book. The formula is one choice is to go adventuring and the other is to safely leave. The author tells you off for choosing the latter telling you you're reading the wrong book and turn back to the page to think again.
96* CaptainErsatz: Several of these. Illinois Smith (Indiana Jones), Nasty Kathy (Talky Tina from ''Series/TheTwilightZone1959'' episode "[[Recap/TheTwilightZone1959S5E6LivingDoll Living Doll]]"), and many more.
97* CaveMouth: Used in a few bad endings, which of course lead to the reader's character being eaten.
98* CoversAlwaysLie: A fair assessment for around 60% of these books.
99* CrapsackWorld: Oh, you'll be exploring ''plenty'' of these throughout the course of this series...
100* CrapsaccharineWorld: ... and these as well.
101* CruelAndUnusualDeath: Nearly every bad ending that involves the reader dying in the entire series is this.
102* CursedWithAwesome: Several examples. ''Escape from Twisted Tree Lodge'' (now you know that monsters are terrified of dust, you can't ever clean your home again, so you won't have to do any more chores). ''Revenge of the Body Squeezers'' (you get sent to the 1960s and have no way of returning to your own time; but you know you'll be able to use your knowledge of the future to your advantage) and ''Weekend at Poison Lake'' (forced to eat chocolate cake every day to keep a terrible smell from coming back) are just a few.
103* DarkerAndEdgier: A few of these. ''Into the Jaws of Doom'' and ''One Night in Payne House'' have only one good ending, and are very difficult to complete without running into most of the bad ones. ''Escape From Horror House'' took a more downbeat tone with less comedy and more graphic description of your many demises; while ''Zombie School'' is noted by fans for having gorier bad endings than most of the other books, such as you being torn limb from limb by zombies.
104* DidntThinkThisThrough: Some of the bad endings (understandably) invoke this trope.
105* TheDogBitesBack: Some of the bad endings involve your friends or sibling/s turning on you after you have treated them poorly in some way. You may also get to bite ''them'' back in the good endings.
106* EarnYourHappyEnding: There are at least two or three of these present in every book. Only ''Into the Jaws of Doom'' and ''One Night in Payne House'' (special edition books #1 and 4) explicitly states that there's only ''one'' good ending.
107* ElevatorFailure: A stock bad ending. ''Into the Jaws of Doom'', ''Checkout Time at the Dead-End Hotel'', ''Night of a Thousand Claws'', and many others have them.
108* EnemyMine: Sometimes an option, as seen in ''Literature/EscapeFromCampRunForYourLife'' and ''Literature/EscapeFromHorrorHouse''.
109* ExactWords: Used in some bad endings; say, you're promised you won't be killed by a blue tornado if you lose. They never said anything about a ''purple'' tornado. Or that you won't be turned into a frog, because you'll be turned into a snake.
110* FailureIsTheOnlyOption: Make too many unwise choices, [[MortonsFork and you might run into a pair of choices that ends badly, no matter which one you choose]]. For readers who didn't acquire certain items earlier in the adventure, when it comes time to use something to save yourself, you won't be able to do so. Sometimes, the books conceal the page number to make sure you actually ran into the item or piece of essential info instead of cheating and/or punish you for trying to cheat. Some books use this trope by the fact that none of the endings, good or bad, allow you to reach the goal you set out to achieve.
111* GoldFever: Treasure hunting is a common sideplot for several books, though ''Alone in Snakebite Canyon'' and ''Lost in Stinkeye Swamp'' each have it for a main storyline.
112* IntercontinuityCrossover: Several of the books feature guest appearances from creatures from the main ''Goosebumps'' series: Slappy and Mr Wood, Monster Blood, the Grool, and more.
113* InventoryManagementPuzzle: For the books that use inventory, not having enough items, grabbing too many items, or using/acquiring the wrong items can lead to bad things.
114* KarmicJackpot: Although the books are rife with NoGoodDeedGoesUnpunished, this can also happen.
115* KillItWithFire: Happens in a few books, usually if you encounter a dragon.
116* LastChanceHitPoint: Sometimes subverted by combining it with ButThouMust. When the reader makes a wrong choice, they are told it is the wrong choice and are told to go back and make the other choice. Often used as the first choice -- to have an adventure, or not.
117** When not used as the first choice, it is often done as "You can choose again ONLY if this is your first ''Give Yourself Goosebumps'' book". Other times, it is used not on the next page, but a few pages later on. The book will tell you "Now go back to Page (X), and make the other choice this time!"
118* LemonyNarrator: The narration is not above BreakingTheFourthWall and mocking you, particularly if you make [[TooDumbToLive stupid]] or cautious choices.
119* LuckBasedMission: Some books don't follow any real internal logic, which makes winning the book more trial-and-error than good planning/decision making. Most of the books also have at least one choice determined by something random the book asks you such as what day of the week it is, what month you were born, whether you have fair or dark hair, or are right or left-handed, etc.
120* KarmicTwistEnding: Abandoning your friend to flee to safety will almost always lead to you dying instead.
121** In Escape From Horror House a poltergeist gets you grounded by playing pranks and having your mom blame you. In one ending [[spoiler:A seance will summon the poltergeist's mother who will ground him for his misbehavior]]
122* MadScientist: Several books in the series have mad scientists, just like the original ''Goosebumps'' books. If there's a scientist in the book; chances are he or she is a mad one. In one of the books revolving around a cruise ship, you get tipped off to the plot by encountering a rather eccentric scientist with crazy hair and an even crazier expression announce his intent to "BLOW UP THIS SHIP!!" when you and your friend investigate what he's doing. [[spoiler:Strangely enough, he's the good guy. The real bad guy is AffablyEvil.]]
123* TheManyDeathsOfYou: Every novel contains 20+ endings, so it's no surprise that several of them won't go so well.
124* MonsterClown: Done with ''Scary Birthday to You!'' and ''Trapped in the Circus of Fear''.
125* MoonLogicPuzzle: Done frequently in the series.
126* MortonsFork: Not a common occurrence, but some books force you into a pair of unpleasant choices that both end in a similar disaster for you, the reader.
127* MuggleInMageCustody: In many of the books' bad endings, you end up as a slave to some supernatural being.
128* MusicSoothesTheSavageBeast: Often employed, but things don't always go according to plan for the reader.
129* NoEnding: Sometimes, your adventure won't end with a "The End" message. Sometimes, you'll just get thrown into an [[NoEnding infinite loop]] that sends you flipping through the same couple of pages '''forever'''.
130* NoGoodDeedGoesUnpunished: While mainstream media often tell you that you must treat others the way you want to be treated, ''Give Yourself Goosebumps'' series will teach you that there are [[EvilCannotComprehendGood vile beings that not even kindness would reach]]. If you do not thread carefully, prepare for some Bad Endings.
131** While ignoring your friend's advice may seems like a bad idea, sometimes trusting your friend's words without skeptic thought leads you to Bad End, either because they don't know any better or [[WithFriendsLikeThese they are trying to backstab you]]. In ''Give Yourself Goosebumps'' series, you '''must''' make your own judgement since you are the main character and the plot revolves around your decisions.
132* NotMyDriver: ''Welcome to the Wicked Wax Museum'', ''Night of a Thousand Claws'', and a few others have bad endings where you get into a car that the villain is driving.
133* ParanormalMundaneItem: There are lots of such items, just like in original Goosebumps, such as the titular purple peanut butter in ''Literature/BewareOfThePurplePeanutButter''.
134* ParentalNeglect: Many examples of parents leaving you alone and/or with people they shouldn't trust to look after you (see AdultsAreUseless).
135* PopQuiz: Some decisions will rely on a you answering a question about a ''Literature/{{Goosebumps}}'' book. Get it right, and your quest continues. Get it wrong, and a bad ending happens within two or three pages.
136* PuzzleGame: You'll see plenty of them within the series. Some puzzles even go so far as to uncover what page you need to go to next (and if you can't figure it out, you'll be directed to a FailureIsTheOnlyOption page as a failure to figure this out).
137* RandomEventsPlot: A frequent criticism of the series. Most of the events don't exactly make sense ''or'' converge with any kind of internal consistency, which makes many of these books feel quite arbitrary with any quest. There ''are'' exceptions, but the bulk of the novels tend to go this route.
138* RuleOfThree: Many of the books have two main storylines of roughly equal length and importance (though one is sometimes slightly more relevant than the other), and one third storyline which is normally shorter.
139* SchrodingersGun: Many of the books have a few choices where the two pages lead to completely incompatible scenarios -- such as two different endings in which a person turns into ''two'' different kinds of monster. The branching points which decide between the two plots could in some cases be considered this too.
140* ShoutOut: Readers familiar with the original ''Literature/{{Goosebumps}}'' series (i.e., 95% of them) will see plenty of references to them sprinkled throughout this series, mostly in the form of quiz questions.
141* ThisLoserIsYou: Several books will allow you to make a "safe" choice, but the book will mock you for being too chicken to take any risks, and usually punish you in-story. You may also be scolded by the book if you don't complete a puzzle successfully or if you deliberately cheat in a scavenger hunt/inventory.
142* TooDumbToLive: Pretty much all of the books have at least one ending like this.
143* VideoGameCrueltyPunishment: An equivalent. Sometimes the book will let you do something immoral, but you are almost always punished with a bad ending. These range from humiliating or self-defeating to fatal.
144* ViolationOfCommonSense: Often, the risky options (such as fighting the monster, where you suddenly gain incredible athletic abilities beyond that of a normal kid) are the correct ones, while the safe options lead to a DiabolusExMachina (e.g. walking directly through a puddle leads you to the other side, while walking around it inexplicably leads to the puddle being much deeper and containing a bog monster that pulls you in by the tongue). There are even times where the immoral option (such as lying, being greedy, or abandoning your partner) gets you the good ending.
145* WithFriendsLikeThese: Sometimes, your friends don't make you feel appreciated in a bad situation.
146** The majority of books have at least one bad ending which is caused by your "friend" even if it means ignoring continuity for it to work.
147** Sometimes, ''you'' are the dreadful friend, which may lead to [[TheDogBitesBack a bad ending]] if other characters get sick of you.
148* YouBastard: The author does a good job making you feel moronic for making some questionable choices. Sometimes, the book will give you another chance for making a sloppy decision, but others will automatically end the book there. Also done for readers who blatantly cheat, like bring more items than they should have (''One Night in Payne House'' and ''Zapped in Space'') or don't attempt to solve the otherwise simple mazes the way they were meant to, and instead only pick and choose the possible page number. Get it wrong, and something bad happens.
149
150----
151[[JustForFun/TVTropesWillRuinYourLife Your life has been forever ruined by TV Tropes]]. Looks like this is [softreturn]
152'''THE END'''

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