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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/banner_29.png]]
2
3->''[...] if a player ever tried something on the theory that ‘that’s how it works in stories’ then it was your ''duty'' as DM to slap them down so hard they didn’t try garbage like that in the future.''
4-->-- Juniper Smith, musing on [[TheoryOfNarrativeCausality Narrative Causality]]
5
6''[[https://archiveofourown.org/works/11478249 Worth the Candle]]'' is a TrappedInAnotherWorld WebSerialNovel by seasoned RationalFic writer Creator/AlexanderWales under his "[[https://www.reddit.com/r/rational/comments/7x3ifv/rtwip_worth_the_candle_ch_76_date_night_start/#du56bh2 cthulhuraejepsen]]" PenName. The story's first few chapters were released in July 2017, and was completed as of August 2021
7
8A short side story, ''[[https://archiveofourown.org/works/14777618 The Council of Arches]]'', was published in May 2018. It's set between chapters 55 and 56 of the main story, and features its cast playing a GameWithinAGame.
9
10A worldbuilding document, ''[[https://archiveofourown.org/works/20629112 A Brief Description of Aerb]]'', was published in September of 2019. It gives an overview of the setting, and should not contain spoilers much beyond chapter 14.
11
12A second side story, ''[[https://archiveofourown.org/works/28034103 A Worth the Candle Christmas Special]]'', was released in December 2020. It is a non-canonical ChristmasSpecial set [[NonSerialMovie approximately]] around chapter 125.
13
14A second worldbuilding document, ''[[https://archiveofourown.org/works/47107573 The Exclusionary Principle, 9th Edition]]'' was released in 2023. It is a homemade splatbook containing descriptions for sixty-seven of the exclusion zones.
15
16Discussion of the story takes place on the [[https://www.reddit.com/r/rational r/rational]] subreddit. Has [[https://worththecandle.wikia.com/wiki/Worth_the_Candle_Wiki a wiki]].
17----
18!!Worth The Candle contains examples of:
19* AlwaysChaoticEvil: The Infernals are fully sentient creatures with a good understanding of morality who seem to exist for the sole purpose of making mortals of Aerb suffer as much as possible, mainly through inflicting horrible physical and psychological tortures on all mortal souls who end up in hell (and unlike in most Earth religions, hell isn't a punishment for sins committed in mortal life). Without mortal suffering, Infernals live in a state of gray boredom. The sole objection anyone has to the idea of enacting the complete genocide of trillions of these creatures as soon as it becomes possible is that it would give them a common foe to rally against.
20* AutoRevive: Onion Penndraig's armor is capable of doing this to its owner at least twice.
21* BattleInTheCenterOfTheMind: A few pop up, mostly after Joon learns [[spoiler:Soul Magic]] and later [[spoiler:Spirit Magic]]
22* BlueAndOrangeMorality: The Tuung (an ExplosiveBreeder froglike race) have the doctrine they call "the supremacy of life", meaning that all existence is better than non-existence. This translates to having as many children as possible (and male tuung die soon after mating) and then making sure they all end up in hell rather than vanish from existence. Most other races find this abjectly horrifying.
23* BodyHorror: Pustule Mages run on this. The one description we get of one in action is... unpleasant to contemplate.
24* BrownNote: Some of the books in the Infinite Library contain these, of varying severity.
25* BrickJoke: Juniper's obsession with needing to fly a helicopter, as one of the few actual skills he brought over from Earth, returns [[spoiler:in his escape from the Omega Hell, where he indeed must fly to reach the exit.]]
26* CallARabbitASmeerp: PlayedForLaughs. Juniper gets served "smeerp" meat, which, of course, is from an animal that is only described as being "like a rabbit".
27* CastFromMoney: Gold mages have a power (tactile telekinesis) that scales logarithmically off the total amount of gold they have in a vault. However, the act of putting gold into a vault essentially stops it from being a valid form of currency, since trading it for anything else instantly makes the gold mage weaker.
28* ChekhovsGun: Brown paper bags are mentioned to be commonplace in grocery stores. They're mentioned again by Juniper as a joke about getting past Fel Seed. They prove vital in [[spoiler:capturing the Cannibal]].
29* ChekhovsGunman: The Cannibal.
30* CoversAlwaysLie: The author had a habit of describing the story as a [[SelfInsertFic self-insert]] LitRPG [[TrappedInAnotherWorld portal fantasy]] -- while ''[[MathematiciansAnswer technically true]]'', the [[ScifiGhetto loaded nature]] of these terms often put people off from the story.
31* CoolSword: A few have showed up so far. Juniper uses the Anyblade and the Flickerblade. In Juniper's campaign, the Vorpal Sword is an example of this but [[spoiler: it failed to harm Fel Seed despite a nat20 because Fel Seed created it]]
32* CrapsackWorld: Aerb is a horrible place to live in - there are more and more exclusion zones (almost all of which are a veritable hell on earth by itself), singular events that cause dips in population that it never recovers from, magical and technological research into making the world a better place overall usually ends in an exclusion (often taking the whole magical discipline with it), and when a mortal dies without having their soul extracted and destroyed, they go to a hell for an eternity of torture that will only get worse over time.
33* {{Deconstruction}}: Of "TrappedInAnotherWorld" stories -- particularly the kind with [[RPGMechanicsVerse game mechanics]].
34** What sort of person is actually ''happy'' to end up in an extremely dangerous universe where he faces death on a daily basis? An extremely unhealthy one, by his own admission.
35** The first person Juniper meets is a merciless ActionGirl who openly attempts to sacrifice him on several occasions to increase her own chances of survival. She's a princess -- the most direct descendant of the legendary king from ages past - but her family is chock-full of intrigue and backstabbing, and she's as cutthroat as any other member.
36** Said legendary king never got to enjoy peace, because [[FourLinesAllWaiting plot threads kept appearing as he tied off old ones]]. TheGoodGuysAlwaysWin, [[YouCantThwartStageOne eventually]], but they're [[PyrrhicVictory Phyrric Victories]] at best. His [[FriendlyTarget associates]] - particularly lovers -- had a nasty of habit of getting killed off.
37** Juniper's stat growth directly changes his body, mind and values. Instead of gleefully exploiting it like in, say, any given fanfic based on ''WebComic/TheGamer'', the cast spends plenty of time agonizing about the terrifying existential implications of this -- but exploit it anyway, because they need to survive.
38*** It turns out that the typical "died and ended up in another world" protagonist was [[spoiler: Juniper's best friend, who became the aforementioned legendary king. The story explores how that loss affected Juniper and his friends in great detail -- something which most Isekai stories would be perfectly happy to ignore. Furthermore, it seems that Juniper and Arthur weren't the only people from Earth who were sent over; the others apparently didn't succeed in impacting Aerb in the same way.]]
39*** The "game" has a RelationshipValues system called "Loyalty". Party members get certain [[SkillScoresAndPerks perks]] at certain levels of Loyalty to Juniper. This comes with its own existential implications, which Juniper doesn't like one bit. [[spoiler:When Amaryllis literally sits there and ''makes'' herself more Loyal to Juniper, he freaks out a little.]]
40** Juniper tries a DangerousForbiddenTechnique -- not to defeat a bad guy, but simply to survive. It doesn't quite kill him, but makes him much more fragile.
41** Video games are often designed to give the player a rush of dopamine when they [[CharacterLevel Level Up]]. This still happens to Juniper, but the rush increases with each successive level -- he soon finds himself on a DescentIntoAddiction.
42* DangerousForbiddenTechnique:
43** Burning one's own bones works when none are at hand, but it has devastating long-term consequences.
44** Druids have a ritual that lets them find nearly anything. If it can't be found, the caster dies.
45* TheDogBitesBack: [[TheNameless [Null pointer exception]]] spent most of her life possessed by demons. Then she gets the ability to possess them, and [[RedBaron Valencia The Red]] gets started wiping them out.
46* DoorStopper: As of its completion, the story stands at 1,654,265 words across 254 chapters.
47* EasyRoadToHell: The 9000 Hells are the ''only'' afterlife, and have nothing to do with a person's morality. The only escape is to have one's soul destroyed instead.
48* EnforcedTechnologyLevels: [[spoiler:Enforced by the Infinite Library to avoid several timelines where technological progress leads to the end of the world, including one instance where the invention of ''broadcast television'' brings the world into contact with an entity who quickly convinces them to sacrifice the vast majority of the population to it.]]
49* ElementalPowers: Some schools of magic.
50** MakingASplash: Water magic is a form of macrohydrokinesis, capable of doing things on the scale of diffusing (or creating) storms, but likely with no fine control.
51** KillItWithFire: Fire mages are capable of at least throwing fireballs. Fire magic is gained by repeatedly setting yourself on fire.
52** PowerOfTheVoid: Void Crystals are very good at putting holes through things, although it's not technically a form of magic as far as the locals are concerned.
53** ShockAndAwe: One species is capable of this innately.
54** BlowYouAway: Air magic.
55** AnIcePerson: Ice magic, considered a lost art and likely excluded.
56** LightEmUp / GemstoneAssault: Gem magic lets one emit destructive rays of light with properties depending on the gem used.
57** CastingAShadow: Penumbrals have a specific form of shadow magic unique to their race.
58** GreenThumb: Flower and wood magic.
59* TheEveryman: One of Juniper's friends once pointed out that he "looked like someone had chosen ‘default’ for every option in the character creator", leading to an endless series of variations on that theme from the rest of the gaming group.
60* TheFace: Amaryllis, being a princess and having spent much of her life at court, usually plays this role for the party.
61* FantasyGunControl: Averted. Aerb has guns, but magic armor, velocity wards, and various other defenses make them less of a big deal than they are on Earth.
62* AFateWorseThanDeath: Juniper has an in-game setting to automatically die instead if he's ever caught in one of these. He immediately deselects it, on the grounds of not knowing who's the judge of that.
63* TheFederation: The First Empire, which Uther united many of the nations of Aerb under, and is considered the foundation of modern political principles.
64* FictionalUnitedNations: The Empire of Common Cause, the current world government of Aerb. Due to the crimes of the Second Empire, it is kept weak on purpose, though it still has theoretical access to the collective resources of 98% of the hexal.
65* FlashbackEcho: The events of the main plot are frequently interrupted by relevant flashbacks to Juniper's gaming group in Kansas.
66* FromASingleCell: One of the many reasons Fel Seed is impossible to get rid of, although even [[spoiler: destroying literally all life within its exclusion zone (as confirmed by a god)]] wasn't enough to keep it from coming back.
67* GameBreaker: [[invoked]] Anything that's too powerful or world-destroying tends to get "excluded", restricted to a single individual and/or geographical region. [[spoiler: Juniper discovers that temporarily maxing out still magic lets him make any temporary effect last for as long as he can stay awake. There's a magic tattoo that gives six seconds of immunity to damage to him and his entire party, which he gets to exploit for a while. When he adds another tattoo that lets him temporarily (which with still magic also means permanently) not need to sleep, magic tattoos are immediately excluded.]]
68* GameBreakingBug: The "game layer" seemed to break for a moment when Juniper made "[Null Pointer Exception]" a companion and then raised her loyalty to 10. It also responded oddly when Juniper was exposed to a meme that is supposed to leave you unable to think about anything other than itself.
69* GeniusLoci:
70** Kuum Doona is a house capable of assimilating and taking the properties of other entads, which eventually made her sentient.
71** The prison of Sulid Isle was built sentient.
72** A druidic locus is one, with an avatar to represent it.
73* HalfBreedDiscrimination: Of a few varieties, most notably with regard to half-elves.
74* HalfHumanHybrid: Not just half-elves; there's an entire in-universe book devoted to which species can interbreed.
75* {{Hell}}: Aerb has several thousand hells, but no heavens (as far as anyone can tell). Even the mildest are still bad, but there are places on Aerb itself that are awful enough to be as bad as many of the worse ones.
76* HumanResources: How the Doris Finch clones [[{{Autocannibalism}} feed]] and [[GenuineHumanHide clothe]] themselves; corpses are the one thing they have an inexhaustible supply of. (See SelfDuplication, below.)
77%%* IceQueen: Amaryllis, though she's technically a princess.
78* InsistentTerminology: Athenaeums are not "colleges" or "magic schools", they are Athenaeums.
79* KilledOffForReal: It takes significant sacrifice to revive the first party member to die, and the game itself tells Joon that next time it "wouldn't be so easy". [[spoiler: The second seems to be dead for real - though Joon plans to bring her back, there's no known method that would work, and she's completely gone from the game layer]]
80-->'''''If another of your party members dies, don’t expect it to be so easy.'''''
81* LampshadeHanging: All over the place - but mostly by Juniper, who is well-versed in fantasy and tropes.
82* LogicalWeakness: Due to being both literally and metaphorically a meme, one of the Cannibal's few weaknesses is antimemetic effects, which work to escape him where all actual magic fails.
83* MagicAIsMagicA: True for many of the magic systems presented in the story, though there are some exceptions.
84* MedievalStasis: Aerb has SchizoTech that mostly peaks at around the 1920s.
85** Certain technologies (such as nuclear weapons in particular) have been realized and then "excluded," usually to a particular location.
86** Other modern discoveries, such as cathode-ray tubes and plastics but not the radio, turn out to have strange properties that [[BadFuture would lead to disaster]] when mass produced. Such inventions have been averted by a dedicated group [[GreatBigLibraryofEverything with foreknowledge]].
87* MindManipulation: Both soul magic and spirit magic are capable of this. Soul magic is highly illegal and spirit magic is a lost art thanks to Uther's deliberate attempts to eradicate it.
88* {{Mordor}}: Many of the exclusion zones are like this, especially the one containing Fel Seed.
89* NatureAdoresAVirgin: Unicorns like virgins. This is not depicted as a good or healthy thing, and more as a [[DoesThisRemindYouOfAnything psychosexual obsession with purity]]. They don't much like it when people try to take their girls away.
90* ANaziByAnyOtherName: The Second Empire, who's increasing extremism and need for control dropped the population of Aerb by almost seven billion people and caused multiple extinction events before they collapsed. Most things associated with them are considered irrevocably tainted, including hexal government and soul magic.
91* NeverFoundTheBody: Uther Penndraig vanished five hundred years ago. While most people do assume that he died, the fact that the body (or the soul) was never found makes it a custom to refer to him as simply The Lost King, and the kingdom of Anglecynn still formally recognizes him as the de jure ruler while his inheritors are all merely princes and princesses.
92* NeverSplitTheParty: Discussed, specifically as a trope in tabletop games, but ultimately LetsSplitUpGang comes into effect.
93* NoodleIncident: "A Manxome Foe", one of the last tabletop campaigns Juniper organized, featured some of the most twisted creations he came up with, with its final boss being particularly evil and twisted as well as deliberately designed to be unbeatable. It went badly both for the players and their characters, and keeps getting mentioned in passing because said final boss made it to Aerb wholesale.
94* NoPlansNoPrototypeNoBackup: All entads are made over the course of a single "forge frenzy", an altered state of mind in which an artisan isolates himself and produces an item from their mad visions. When they're done, they themselves can't explain how they built the item and how it even works, much less how to make more.
95* NotIfTheyEnjoyedItRationalization: Bethel makes several passes at Juniper, and when she gets a body capable of feeling sexual pleasure, she sets out to seduce him in earnest. He says no despite being sorely tempted, but Bethel refuses to take no for an answer. Juniper resorts to using MindManipulation on himself to deal with the aftermath.
96* NotUsingTheZWord: People in the [[ZombieApocalypse Risen Lands]] get up in arms when Juniper uses that word, but the reason isn't explained until much later in the story. It eventually transpires that [[spoiler: a specific necromancer trademarked the word "zombie" to refer to a particular type of undead only he could create, a reanimated corpse that could follow simple orders until it eventually decayed away to nothing. He used them as cheap industrial labor and advertised his goods as "Zombie Made." Unfortunately it turned out that the souls of the people turned into zombies were bound to the corpse and fully conscious -- unable to act and suffering all the pain of being stuck in a decaying body. Ever since the public found out the truth, the word "zombie" has been taboo.]]
97* OurDwarvesAreAllTheSame: Dwarves are a OneGenderRace thanks to BizarreAlienSexes.
98%%* OurElvesAreDifferent
99* OurZombiesAreDifferent: You have to destroy the heart, not the head. Naturally, this was a deliberate feature designed by Juniper to trip up his gaming group.
100* PortalCut: One of the exclusion zones is for portal magic. The person who invented them is stated to dispatch transgressors in this way.
101* RageAgainstTheHeavens: When the [[spoiler: Dungeon Master (re)introduces himself to Juniper, the first thing Juniper does is beat his avatar to death while accusing him of being directly responsible for all the horrible suffering that exists on Aerb.]]
102* {{Reconstruction}}: Several common tropes are modified to withstand scrutiny by both the readers and the characters. An important concept is the "exclusionary principle" - the name given to the phenomenon of certain forms of magic or technology suddenly, permanently ceasing to function outside a geographically restricted area, called an exclusion zone. The actual mechanism is a mystery to the people of Aerb, but it seems to happen whenever the excluded magic or technology is about to threaten an ApocalypseHow scenario. This allows the world to exist in spite of several active threats which should by themselves be world-ending. It also helps maintain the ([[SchizoTech partial]]) MedievalStasis and puts a dampener on {{Munchkin}}ry, since powerful enough discoveries or exploits are liable to be excluded.
103* RomanAClef: The pre-Aerb events of the story are stated to be autobiographical to some degree - Juniper's friends have different names, but the real-world people they're based on would probably recognise themselves immediately.
104* ScaryTeeth: Elves have sharp pointy teeth.
105* SelfDuplication: Doris Finch learned how to do this when she was nine years old. Unfortunately she grew up to be a total bitch with a bad case of ChronicBackstabbingDisorder, and there are now about nine million of her in the exclusion zone that she and her power are restricted to, all of which are constantly at each other's throats.
106* SelfInflictedHell: Doris Finch's exclusion zone ended up as one because of her ChronicBackstabbingDisorder and self-loathing.
107* SelfInsertFic: Juniper, purportedly - though the author keeps quiet about the extent to which Juniper is an AuthorAvatar.
108* ShadowArchetype: Since the universe is drawn from Juniper's ideas, nearly all the villains in the second half of the story serve as mirrors to him, each a single one of his flaws expanded infinitely. [[spoiler: Bethel is his desire to exert power over others, Doris Finch is his inability to stop hurting himself; Captain Blue-In-The-Bottle his self-justification, and Fel Seed his desire to lash out. This is, of course, recognized in-universe; he makes it to most of the villains only after he's overcome the flaw, but the villains are still there -- as is the damage the flaws have done.]]
109* SpeakOfTheDevil: Saying the name [[spoiler: Creator/ShiaLaBeouf]] summons a horror movie villain version of him that will inevitably kill the person who says the name, along with anyone else in the area he feels like killing.
110* SuddenGameInterface: It's revealed at the end of the first chapter that Juniper has access to a character sheet that appears when he closes his eyes for three seconds -- but even before that there are text pop-ups. [[spoiler: The game system is apparently based on the one that Aerb!Juniper made. Or the one that the DM made him make... it's confusing.]]
111-->'''''Achievement Unlocked: Down, But Not Out ...'''''
112* TabletopRPG: The primary focus of the story, both in flashbacks and in the elements of the world. At one point the primary characters sit down to play a GameWithinAGame.
113* TalkingTheMonsterToDeath: Juniper solves the quest related to [[spoiler: the Doris Finch exclusion]] with diplomacy instead of violence. This is then immediately [[DeconstructedTrope deconstructed]] in the next arc, when [[spoiler: the villain immediately surrenders and stops fighting when they show up]] -- which starts the plot, not finishes it, because [[spoiler:he's suffering from a case of NeverMyFault much, much worse than just having an evil alignment.]]
114* TechnologyErasureEvent: Whenever a magical spell, a scientific discovery, or some other phenomenon threatens the status quo of the world too much (especially in an apocalyptic way) it abruptly ceases functioning, except usually for the small patch of land where the event occurred, called an exclusion zone. Usually the whole magical school or tech field is excluded for good measure, even when it's load-bearing for society, which represents a small apocalyptic event in its own way.
115* TerminallyExclusiveClub: The party eventually settles on calling itself the ''Council of Arches'', and after helping their allies found a fledgling island nation, this is the formal organization they settle on -- an advisory body to their upstart country with a total of seven seats, each of which can be filled once, but never re-filled if vacated by death, resignation, or so on.
116%%* TitleDrop: [[spoiler:Juniper's prayer to the Dungeon Master.]]%%Quotes aren't context.
117%%-->[[spoiler:"I don’t want Fenn to change because her loyalty metric increased. I want her loyalty metric, if she's going to have one, to just be a reflection of how loyal she is, not an invisible lever controlling her. I want her to be a real person, or at least as real as I am. And... I'm hesitant to want that for everyone else in Aerb, because sometimes existence is pain, but... if they're not going to be real, or at least as real as I am, then I want them to be real enough that I can’t tell the difference. I want that for the whole of Aerb, alright? I want to poke at the seams and find out that you thught of everything. And at the end of it, ''I want Arthur back.'' That’s the only way that this game is ever going to be worth the candle."]]
118* ThemeNaming: Uther's descendants are invariably named after plants in one way or another.
119* TheoryOfNarrativeCausality: Frequently discussed and [[spoiler: partially Jossed. According to the Dungeon Master, it doesn't have nearly as much weight as the characters seem to think.]] Despite this, after [[spoiler: Fenn's death]] Amaryllis bushes for it even harder.
120* TookALevelInKindness: Juniper was a total JerkAss to his friends on Earth after Arthur died. He's aware of this and has been trying to be better to his friends on Aerb, but being aware of his flaws - that he's basically an immature, self-centered teenager who doesn't understand other people's needs very well - only goes so far in helping him actually be a better person.
121* TrappedInAnotherWorld: Emphasis on the ''trapped''. Juniper thinks that Uther disappeared because [[spoiler: he tried to use the Long Stairs in Fel Seed's exclusionary zone to get back to Earth]]
122* TotalitarianUtilitarian: The guiding ideology of the Second Empire amounted to this, and Juniper is regularly tempted to repeat their mistakes.
123* UnusuallyUninterestingSight: Juniper based some things in his tabletop games on ideas from the Website/SCPFoundation. He ends up having to fight creatures with "anti-memetic" properties; one is a giant monster that anyone not in its presence can't remember exists, and others are creatures that are effectively invisible because people's brains can't perceive them properly while they're still alive.
124* UnwantedHarem: Juniper is very disturbed by the fact that his companions (almost) all seem to be potential love interests, and wants very much not to have to deal with this particular trope.
125* VillainSue: Fel Seed was an in-universe example in Juniper's campaigns, born from Juniper's despair about Arthur's death... which makes him an InvincibleVillain in Aerb, even by the standards of the serial's villains.
126* WeaksauceWeakness: The Cannibal will stop his rampage if you put a paper bag over his head. Actually doing this, though, is much easier said than done.
127* WhatMeasureIsANonHuman: Entads are legally classified as property, even when they possess self awareness. Since the number of self aware entads is maybe a few hundred across all of Aerb, there's not a whole lot of political pressure to change the status quo, especially when each case would have to be judged individually and would potentially deprive a powerful faction of a valuable tool.
128* WholeEpisodeFlashback:
129** [[https://archiveofourown.org/works/11478249/chapters/27769455 Chapter 42]], "A Pleasant Interlude in Kansas", is a series of flashbacks focusing on [[LostLoveMontage Juniper and Tiff's relationship]].
130** [[https://archiveofourown.org/works/11478249/chapters/37423916 Chapter 121]], "Maddie", is a series of flashbacks focusing on [[spoiler:Juniper and Maddie's relationship]].

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