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1%% A shooter version
2
3TV Tropes: The Video Game (stylized as TVT:TVG, often shortened to TVG) is, as the name suggests, a video game based on a fictionalized version of Website/ThisVeryWiki. TVT:TVG was developed by YKTTW Games and published by Trope Co. TVG incorporates aspects of many different genres and involves the use of Tropes to alter the flow of the in-game story.
4
5The plot (Which is still in progress) revolves around a mysterious user simply called "The Troper" who starts at his or her home in the forumforest of Tropeland. They discover that the world of TV Tropes is under attack by an unknown entity that's referred to as The Decay and learns the source is somewhere in the realm of Darthwikia. The Troper also learns that before he or she can log into Darthwikia they must recover several ancient artifacts called The Crowning Moments from each of the Media Realms surrounding Tropeland, the last of which is buried somewhere in the Forumforest itself. Along the way they must fight Trolls and Natterheads, resolve Edit Wars, discover increasingly powerful Tropes, and make all sorts of cultural references as The Troper (for whatever reason) sets off on an adventure that transcends mediums and busts more genres than RealLife* to stop The Decay and save Website/ThisVeryWiki before The Decay begins ruining other websites and ultimately the Internet and perhaps even RealLife itself.
6
7[[foldercontrol]]
8
9[[folder: Tropes of the [=TVTropes=] Video Game]]
10* AloofAlly: Website/TheOtherWiki...sort of. While it offers valuable information regarding works of fiction and TruthInTelevision through UsefulNotes, it doesn't really care about Website/ThisVeryWiki.
11* CultSoundtrack
12* FinalBoss / GoddamnedBoss: DarthWiki/ThatTroper (The DarthWiki/DarthWiki Entry).
13* FireIceLightning: The three main forms of magic you can use from the start of the game.
14** BlowYouAway,LightEmUp,CastingAShadow,DishingOutDirt,GreenThumb,NonElemental: Elements you learn later on in the game.
15* GenreShift / MediumBlending: Each level within every stage changes between Anime, Live-Action, Text-Adventure and various styles of videogames.
16* IntrepidMerchant: Macguffin the shopkeep can be found in virtually every level, no matter how dangerous or stupid it might seem. They're always willing to sell TheTroper all sorts of items for PlotCoupons in exchange.
17 * MindScrew / YouCannotGraspTheTrueForm: DarthWiki/ThatTroper's red-linked attacks can cause MindRape and other [[CameraScrew Camera Screwing]] effects.
18* MissionControl: Administrivia, which not only provides objectives but hints in the form of AntiFrustrationFeatures.
19* MoralityMeter
20** SlidingScaleOfIdealismVsCynicism: Think of it as your "good and evil meter" of sorts, with Idealism seeing the glass half full, willing to help no matter what the cost, and the Cynicism seeing the glass half empty, no sacrifice too great for the fight against the Decay. [[AllLovingHero Both,]] [[AntiNihilist however,]] still wish to save the world.
21** SlidingScaleOfFreeWillVsFate: Think of this as your OrderVersusChaos meter; there's a set chain of events throughout the game that it denotes as "fate," and breaking that chain gives you points towards "free will." Small things such as going off the beaten path to find treasure counts towards it as well, but the changes are minuscule compared to breaking fate.
22*** Both meters and your choices throughout the game will affect the ending, as well as the number of ways fate can be broken.
23** There's also a third meter, the SlidingScaleOfSillinessVsSeriousness, which affects which quests you can take up, which dialogue options you can take, and how certain scenes will play out, though it doesn't affect the ending aside from a few lines of dialogue.
24** Depending upon where you fall on the scale, you will gain different titles. For example: [[note]] These are only estimates. Actual values may vary depending upon how you play the game.[[/note]]
25*** I-----•-C, FW---•---FA, SI-•-----SE makes you a DeadpanSnarker
26*** I-•-----C, FW-•-----FA, SI---•---SE makes you an AllLovingHero
27*** I---•---C, FW---•---FA, SI-----•-SE makes you a PragmaticHero
28* MultipleEndings: Has many. However, there are two big ones. The bad ending is called DarthWiki/TvTropesRuinedYourLife, the GoldenEnding called [[TvTropesEnhancedMyLife TvTropes Enhanced Your Life]]
29* NightmareFuel: The main source of power of the enemies of DarthWiki/DarthWiki.
30* OptionalBoss: DarthWiki/TheWikiWitchOfTheWeb
31* PowerUp: [[LampshadeHanging Lampshades]] that can be found in all levels. Specifically, they keep certain tropes from decreasing in power when you use them too often.
32* SugarBowl: The SugarWiki/SugarWiki.
33* TheVeryDefinitelyFinalDungeon: DarthWiki/DarthWiki.
34* [[Administrivia/TVTropesGlossary Wiki Magic]]: The source of The Troper's power.
35[[/folder]]
36
37[[folder: Attack Tropes]]
38* PlayingWithFire
39** Normal Form: Magic Attack that deals 10-20 fire damage or 29-39 if critical hit
40*** MP Cost: 10
41** Exaggerated Form: Magic attack that deals 30-40 fire damage or 49-59 if critical hit
42*** MP Cost: 29
43** Downplayed Form: Magic attack that deals 6-12 fire damage or 15-25 if critical hit
44*** MP Cost: 6
45** Invoked Form: Magic boost that increases fire attacks by 20% via raising the heat
46*** MP Cost: 15
47** Inverted Form: Lights you on fire, dealing damage when an enemy comes close; you take 3-5 damage per turn
48*** MP Cost: 12
49* ShockAndAwe
50** Normal Form: Magic Attack that deals 10-20 electric damage or 29-39 if critical hit
51*** MP Cost: 10
52** Exaggerated Form: Magic attack that deals 30-40 electric damage or 49-59 if critical hit
53*** MP Cost: 29
54** Invoked Form: Magic boost that increases electric attacks by 20% via building static
55*** MP cost: 15
56** Inverted Form: Can be used to revive an ally
57*** MP Cost: 31
58* AnIcePerson
59** Normal Form: Magic Attack that deals 10-20 ice damage or 29-39 if critical hit
60*** MP C-Cost: 10
61** Exaggerated Form: Magic attack that deals 30-40 ice damage or 49-59 if critical hit
62*** MP Cost: 29
63** Downplayed Form: Magic attack that deals 6-12 ice damage or 15-25 if critical hit
64*** MP Cost: 6
65** Invoked Form: Magic boost that increases ice attacks by 20% via lowering the temperature
66*** MP Cost: 15
67** Inverted Form: Freezes you in an impenetrable shield of ice at the cost of being unable to perform any actions
68*** MP Cost: 23
69* IdiotBall: Causes an enemy to make a dumb decision. However, once the player create ones, keeping it with the player too long will cause it to affect ''them'' instead.
70** Normal Form: Enemy will make one dumb move in battle, allowing the player time to attack them. If held too long, the player will be forced to make a dumb move on auto pilot.
71*** MP Cost: 15
72** Exaggerated Form: Enemy will make multiple dumb moves, or it will affect more than one enemies at once. If held too long, the player will be forced to make 3 bad moves on auto pilot.
73*** MP Cost: 30
74** Downplayed Form: Enemy will have a 50% of making a dumb move. If held too long, the player will have a 50% of doing so instead.
75*** MP Cost: 10
76** Inverted Form: Enemy will make a smarter-than-usual move. If held too long, the player will make that move instead.
77*** MP Cost: 10
78* UnfortunateImplications: Guilt-trips the enemy into rethinking their strategy, stalling them and preventing them from attacking for a few seconds. Success rate diminishes if used repeatedly.
79** MP Cost: 20
80* LightEmUp:
81** Normal Form: Causes a flash of light that temporarily blinds enemies, leaving them unable to attack. Can blind the player if used too often (screen will go black). More powerful when used on dark levels.
82*** MP Cost: 25
83** Exaggerated Form: Blast enemies with a huge ball of light.
84*** MP cost: 35
85** Downplayed Form: Decreases the defense of enemies due to the comfort of the light
86*** MP Cost: 15
87** Inverted Form: Takes away all available sources of light, making enemies unable to detect you until they are restored; can be used to charge up your LightEmUp spells for later use
88* CastingAShadow:
89** Normal Form: Blocks out the sun, temporarily making enemies too scared to attack. If used too often, the player will be unable to attack instead. More useful on light levels.
90*** MP Cost: 25
91** Exaggerated Form: Creates a shadow monster to attack enemies with.
92*** MP Cost: 35
93** Downplayed Form: Decreases the attack power of enemies due to fear of the dark
94*** MP Cost: 15
95** Inverted Form: Takes away all shadows, allowing you to see enemies in the darkness; can be used to charge up your CastingAShadow spells for later use
96* ChekhovsGun: Summons one item from an enemy you have already faced to add to your inventory. The object and it's power is random. Lucky cases will instead summon a ChekhovsArmory, with three to four items instead.
97** MP Cost: 45
98* BlowYouAway
99** Normal Form: Magic attack that deals 6-12 damage wind damage or 15-25 if critical hit to multiple, surrounding enemies; sends enemies back two squares
100*** MP Cost: 10
101** Exaggerated Form: Sends a tornado at enemies; deals 30-40 wind damage or 49-59 if critical hit to all enemies; rearranges enemies and allies on the battle field
102*** MP Cost: 40
103** Downplayed Form: Creates a small gust that pushes enemies away from you
104*** MP Cost: 6
105** Invoked Trope: Magic boost which increases air attack by 20% via increasing air flow
106*** MP Cost: 15
107** Inverted Trope: Sends enemies towards you
108** Exploited Trope: Launches you into the air, dealing 20-35 physical damage or 40-55 if critical hit
109*** MP Cost: 33
110** Parodied Trope: Blows off the clothes and armor of enemies and makes them too embarrassed to fight; defense is drastically reduced for most enemies
111*** MP Cost: 29
112* DishingOutDirt
113** Normal Trope: Magic attack that deals 10-20 earth damage or 29-39 if critical hit; ineffective against flying enemies
114*** MP Cost: 10
115** Exaggerated Trope: Magic attack that deals 30-40 earth damage or 49-59 if critical hit; still ineffective against flying enemies, but good try anyway
116*** MP Cost: 29
117** Downplayed Trope: Magic attack that deals 6-12 earth damage or 15-25 if critical hit
118*** MP Cost: 6
119** Invoked Trope: Magic boost that increases earth attacks by 20% via...something with dirt, or something...
120*** MP Cost: 15
121** Inverted Trope: Creates an earth pillar from under your feet, making you immune to earthbound enemies' physical attacks
122*** MP Cost: 15
123** Parodied Trope: Flings dirt into the eyes of your foes to lower their accuracy; can be easily spammed
124*** MP Cost: 3
125[[/folder]]
126
127[[folder: Plot Tropes]]
128Tropes that cause events to happen, often used to change the layout of the battle field.
129* AppleOfDiscord: Will make multiple enemies attack themselves instead.
130* PeaceConference: Calling this is one way to get through a battle.
131* PlotTwist: If you use this ability, you have a 50/50 chance to be negatively affected ([[DoomedHometown My Hometown has been bombarded?!]] [[BigNo NO!]]), or positively affected (I am part of an ancient prophecy? [[BigYes YES!]]).
132[[/folder]]
133
134[[folder: Character Tropes]]
135Tropes that you can apply to yourself
136* WitchDoctor
137** Magical attacks will heal the users HP slightly when cast as long as the trope is active
138*** MP cost: 25% every turn when active
139* TheAce
140** Using this will make the user temporarily invincible
141*** MP cost: 60
142* GentlemanThief
143** Take a random item from a random foe.
144*** MP cost: 50
145* CasanovaWannabe
146** The player will now hit on everyone they attack, causing a 50% percent chance of the target will become confused
147*** MP cost: 30 every turn the move is active
148* PluckyComicRelief
149** The player will distract enemies with humor, making them more vulnerable to be attacked and sometimes causes confusion. Warning, later in the game [[ShooOutTheClowns this gives the player a slightly better chance to be killed in battle]].
150*** MP Cost: 30
151* GuileHero / ScienceHero / ActionHero
152** The three {{Splat}}s your character can choose from.
153[[/folder]]
154
155[[folder: List of Enemies]]
156
157* DemonicSpider: A very rare but nonetheless horrifying enemy of The Darth Wiki. Demonic Spiders will heavily drain your health, inventory items and MP.
158
159* {{Hellhound}} : At one point in the game, Natterhounds are sent out as enemies. You must turn into TropeyTheWonderDog to fight them, or any attacks you do will be [[KickTheDog Kicking The Dog]] and you will alert the MoralGuardians who will provide support by lowering your stats.
160
161* {{Troll}}: A commonly occurring foe that is not only immune to ThePowerOfHate, but becomes stronger from it. The common variant of troll is especially [[{{Squick}} squicked out]] by ThePowerOfLove.
162
163* CuteGhostGirl: A adorable little ghost, but don't be fooled by its sugary-sweet appearance, it can posses allies and the player into hunting themselves.
164
165* VoodooShark: A zombie shark that runs on the power of [[HandWave Hand Waves]] and [[PlotHole Plot Holes]]. They are dangerous and hard to kill, but only appear in the later levels of the game.
166
167* {{Actually Four Mook|s}}: A seemingly normal {{Mook}} that releases three more identical {{Mook}}s when you engage it in battle.
168
169* BorderPatrol: A group of very strong enemies that surrounds the player in specific situations, and while their attacks can only knock you back, they have one heck of a defensive game. Defeating one and escaping the others can net you a huge bonus [[ScrewDestiny towards Free Will]] [[OrderVersusChaos on your]] MoralityMeter.
170
171* DegradedBoss: Actually happens twice. The first time it happens, [[spoiler:Proicimus]] actually doesn't want to fight, [[spoiler:her]] superior making her a common {{Mook}} for not defeating the hero and [[SecretCharacter can even join up with you to spite]] [[spoiler:[[SecretCharacter her]]]] [[SecretCharacter boss.]] The second one is also a SecretCharacter, but you need [[spoiler:Proicimus]] to unlock them.
172
173[[/folder]]
174
175
176[[folder:Credits]]
177* Game Developer: You Know That Thing Where... Games (YKTTW Games for short)
178* Published by TropeCo/TropeCo
179[[/folder]]

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