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1* Why were the Sugar Rush racers so shocked that [[spoiler: Princess (now President) Vanellope said they were going to be executed? Who happens to only be joking? The movie announces that as long one dies in their own game, they will be returned to life.]]
2** Sugar Rush is such a cute little game. Then you find out you're going to be executed. Vanellope is in charge now. If you're directly in that position, it's pretty scary, and Taffyta probably thought, "Oh, she'll think of a way." To show what a coward she and the other bullies are, she promptly bursts into tears and starts begging.
3** Or maybe they were shocked ''because'' they knew that [[spoiler:they would come back to life]]. Imagine being [[spoiler:killed in a gruesome way, then brought back to life, only to be killed again]], with the process repeated for as long as Vanellope wants it.
4** Or they thought they'd be dragged out of their system and executed there.
5* Why do the Sugar Rush characters have FourFingeredHands [[FourIsDeath when the game is implied to be Japanese]]?
6** Changed in localization? Best I can think of.
7** Perhaps the creators of that game wanted to mix Western and Eastern style.
8** Seconding the first answer. The Japanese and American versions were probably quite different. Different characters, different motifs and sponsors (a, say, green tea-flavored Pocky-themed racer wouldn't sell as well in America, so they replace that racer with Rancis) and a slightly different art style to fit Western consumption.
9* Why is there stuff like disappearing tree branches in a racing game?
10** There's probably a Candy Cane Forest track where you drive on undersized branches and vines, so the double-striped ones would be a decent obstacle. Likewise the Laffy Taffy would probably entangle your car if you used attack-items on your opponents too often.
11*** Which might actually explain their propensity for BlackComedy. Perhaps the track feature in question involves racers attacking opponents at which point the taffy tangles them up or pulls them back onto the track, all the while laughing at the misfortune.
12** To be fair, Why are there doughnut police? Why are there Oreo guards? Why do any games have anything programmed into them that are never, ever going to be seen by gamers?
13** RuleOfFunny.
14*** Precisely.
15** It's established that Sugar Rush has minigames (with the kart creation). One of them might be some kind of branch climbing game.
16*** And there might be other mini games that take place at the castle, thus the need for guards and other NPC characters.
17** Probably also used in cutscenes and such. Note there aren't any trees during gameplay in ''Fix-It Felix, Jr.'', but they do show up in the cutscene. And so when we get a wideshot of the area, we see a forest.
18** Maybe from [[spoiler: King Candy messing with the code of the game]].
19*** Well, in the credits, we ''do'' see Ralph and Vanellope hopping across some types of gummies in an HD pixel gameplay, so...
20** Maybe it was from a ''Sugar Rush'' platformer that came out before ''Speedway'' did.
21** It's probably a racing hazard on one of the courses, and trees outside have the same properties. That one branch Calhoun and Felix walked on was huge.
22** It could also be used on shortcuts where you 'break' through branches to get to said shortcut. In which case, it's not that double stripes disappear when stood on, they just disappear when collided with in order to mimic breaking away.
23* Vanellope is on the console of her game. In fact, her picture takes up a huge chunk of it. Why did no one ever notice that she wasn't a playable character for years? You'd think that at some point ''someone'' would point at the picture and ask, "Hey, who's ''that'' girl?"
24** Maybe they did. But then again, it's just a game. They drop it as LadyNotAppearingInThisGame.
25** The character roster changes every day. Unless there was someone who went to the arcade every single day, they could just assume [[spoiler: she's a character that they keep missing. Or maybe that she's a character who shows up very rarely]].
26** Well, the qualifying races would appear, to players, as having racers dependent on an RNG. Anyone who's ever played video games where an RNG is in play has experienced something like this in RealLife games: you have (usually) a character that's hyped up by the developers, with amazing stats, but the odds of you actually drawing that character are equivalent to winning the lottery. As far as anyone would have known all those years, that's who Vanellope was.
27** I frankly don't see why any of this even matters. Even if they did see the picture of Vanellope and did pay special attention to it and did think it was some sort of glitch, as opposed to just attributing it to the "random" roster selection... so what? What are they going to do about it? Declare the game out of order because one character seems to be missing from it? Theorize that an entire world exists inside of the arcade's power strip and that the girl on the side of the console was part of some conspiracy where she was dethroned and turned into a glitch due to someone sabotaging her code?
28* It kind of looks like there are 'two' Sugar Rush's in the arcade, right next to each other? Not the most familiar with arcade games; I'd assume they're still connected somehow? I'm not saying it has two screens- there's a tiny bit of space in between, it looks just like two 'different' games next to each other would. I mean, at the very end, Vanellope is racing on one screen, while the other screen is one that 'Press Start'-type screen. But, I'm 'assuming' that they would still be the one game, but that leads to the question of, What if there are multiple copies of the same game in the same arcade? But in the slight possibility that there were indeed 'two' Sugar Rushes... that would mean everything was perfectly fine in the other one.
29** Both stations are the same ''Sugar Rush'' game. In-game, there are two camera-toting marshmallows who have the duty of supplying the video feed for each player's race, with one getting player 1's driver and the other getting whichever driver player 2 chose.
30** Definitely a case of ArtisticLicense. Most racing arcade games resort to system link via a LAN cable or similar alternative to provide multiplayer. Then again, perhaps to ensure two consistent rosters between the two cabinets, it may make sense that they are articulated that closely, with one computer powering both cabs (highly unlikely given the resources and processing power necessary to drive two cabs at the time).
31* [[spoiler: Where did King Candy get the code? It's written on a napkin from Tapper's, so I think that strongly implies someone 'told him' about it. So who? And how did 'they' know it would allow them to alter the game's code?]]
32** Maybe someone overheard a human talking about it? Like a gamer, an arcade technician, or Mr. Litwak himself. Or maybe there's a character in the arcade whose specialty is codebreaking.
33** It ''is'' odd, though; especially given that the KonamiCode was in the ''NES'' version of 'Gradius', 'Contra', etc., not the arcade versions.
34** Manx TT Superbike had a code where you put the Konami code in to play as a sheep. Perhaps the Biker from Manx TT went to Tapper's and told a depressed Turbo the code.
35** A poster in another headscratcher posited the idea that Litwak might have had home consoles hooked up the same power strip as the arcade machines. Assuming that's true, and that console games operate on the same principle as the arcade games, it's possible that a character from Contra made his way to GCS and told someone about the code, and [[spoiler:Turbo]] heard about it through word of mouth. He also might not know it's real world significance: to him, it's just an obscure combo of button presses. This would also be the reason why Ralph knows about Lara Croft.
36** There was a "VS Series" of arcade cabinets designed to let people play NES games (or, rather, close cousins of them) in arcades. Maybe Litwak has an old NES set up inside a full-size cabinet.
37** On a meta sense, arcade machines, as well as game consoles, are just specialized computers for gaming, and hence all computer programming tools and theories work on them too. Those arcade machines are not designed with malware protection or multiprogramming in mind so it is pretty safe to assume that memory management units are nonexistent and any program can assume full control of all available memory. King Candy somehow acquired the capabilities of development tools of the consoles, especially disassemblers, debuggers and assemblers. A disassemblers allowed him to understand the code, debuggers allowed him to manipulate the state of registers and memory on the fly, and assemblers allowed him to inject new code into the console. He, abusing those new tools, turned himself into a self changing malware. Real-life top hackers use similar tools too, trying to find, use and abuse vulnerabilities in pieces of software we usually come across.
38* Something I noticed, not really a 'headscratcher,' but I have no idea where else to mention it... In the scene where the other drivers are destroying Vanellope's cart, there were ten of them. I saw the film twice, and made sure to count the second time. There never seems to be more than ten there, not counting Vanellope. Too brief to actually see all who's there, but if they keep it consistent... Well, there were 16 drivers after Vanellope entered. Minus her, and King Candy who obviously wasn't there, that makes 14. So four drivers didn't go to pick on Vanellope. This is probably absolutely nothing, but... (I tend to count things for some reason...)
39** On the movie's offical website, there are also ten racers in the game. So what happened to those other four?
40*** This confused me too, but after research - there are four extra Sugar Rush Speedway characters that are just pallet swaps of three other characters.
41* Wouldn't gamers that have played this copy of ''Sugar Rush'' for a while be confused on this character that ''suddenly'' popped up in their copy?
42** Maybe the older ones. The younger ones would probably just be like, 'Cool, new character!' Plus, remember that the character selection changes everyday, so unless someone went to the arcade everyday and knew that Vanellope was never an option, I don't think most people would notice.
43** New cheats and secrets are discovered in games all the time, even ones from years ago. Case in point: ''The Legend of Zelda: The Wind Waker'' (a 2002-03 game) was programmed so that you could insta-kill the second boss by dumping some magical forest water on his head, but it was so obscure that it went undiscovered until someone came across it in the game's remake in 2016. It pretty much blew everyone's minds.
44* When Vanellope put in her "gold coin" to enter the race, there were no extra racers. Does that mean that every race before that only had 15 racers? [[spoiler: Sure, Turbo essentially made her a DummiedOut character, so it makes sense]], but wouldn't the arcade gamers eventually start wondering why the 16th racer slot was always empty?
45** There's actually only 9 racers in regular arcade play - the race that Vanellope entered was off-screen, to determine which nine would be in next day's field.
46** Only 9 racers are playable, but that doesn't mean only 9 characters can race at once. Do they ever show how many actual participants are in each race whenever they show proper gameplay?
47*** Only in Ralph's imagination sequence when King Candy explains the reason for him not letting Vanellope race. In all other sequences showing the gameplay, the map can't be seen so it's impossible to tell during those sequences. In Ralph's imagination sequence, there are 9 racers on the track.
48* We only ever see 10 Sugar Rush racers in the movie and in Disney's official website content, not counting palette swaps. Doesn't that seem like a small roster for a game intended to randomly select 9 characters daily from the total roster?
49** The palette swaps could have different unique abilities (like Candle Head's setting off roadside Cherry Bombs), differently-rated karts, different taunts and mannerisms, etc. There are ways to differentiate them. [[spoiler:Besides, there's actually 11 racers counting Vanellope.]]
50** It could be that the devs used palette swaps plus name changes plus power swaps to fake having more racers than there actually were. For instance, you might give Candlehead Taffyta's color scheme and bam! It's Candletya!
51** The roster race is optional and requires payment, it's possible that not all racers compete every night. The other ones were all off at Tapper's or something and didn't get involved.
52* Apparently, the racers of Sugar Rush race every night to determine who makes it into the next day's roster, but during the final race in the movie, whenever a character crashed or hit some kind of hazard, they just kinda stayed crashed and out of the way without respawning into the track. The racers were pretty aggressive with each other even before Vanellope caught up to them, so this is apparently how they always race, even though the race requires at least 9 characters to finish, and only two would've finished before [[spoiler: Turbo and the Cybugs intervened]] using these rules.
53** It's a dramatic necessity. Vanellope would be functionally unstoppable if it behaved like an actual kart racer. King Candy could knock her off the track, but he could never keep her out of the race.
54** It's also possible that at least during the qualifying round at night that Sugar Rush has none of the comeback mechanic and getting knocked off the track effectively ends the race for you but does no more harm than would happen in Mario Kart if being in last place didn't mean blue shell or lightning bolt.
55** It could also be that the race was something like the relegation/promotion system in soccer. You don't have to finish, you just have to finish (or be knocked out) within the top 9. Or perhaps there's some sort of point system in play. If you're already a top racer, being 5th didn't mean much other than a reduced pole position. But if you're perpetually last, then you might need a big win to move up enough to even be in contention. And of course they're all competitive at heart -they all want to be first for the prestige.
56** It looked as though all the dots on the map were still moving forward by the time Vanellope reached the frosty area, so the fallen racers may very well have respawned onto the track mere moments after the film cut away from them.
57* Shouldn't Vanellope still count as a glitched character by the end of the movie if she still has her glitch powers? Her glitch effect looks very out of place in the Sugar Rush universe, so I doubt it's part of her original intended code.
58** As long as she's connected to the system, her damaged but under control code wouldn't count her as a "glitch" as defined by the film.
59*** But wouldn't they face the exact problem king Candy described? Even if he had selfish motives, I can't help but agree. If the game glitches, it will be branded as out of order, won't it?
60*** Vanellope was shown at [[spoiler: Calhoun and Felix's wedding]], which is obviously in [[spoiler: the same chapel of Calhoun's first ill-fated wedding]]. Since it is clearly outside Sugar Rush, Vanellope can obviously leave the game now.
61** Vanellope's 'glitching' may a special ability unique to her, just like Candle Head's cherry bomb ability is unique to that character. The uncontrolled teleporting and the flashing thing she does for most of the movie definitely weren't supposed to happen, though.
62*** But there's nothing in the movie that implies Vanellope's teleporting to be natural. The effect of her teleporting looks very out of place in the Sugar Rush universe, and in a game where every character has a very obvious theme, it seems weird for a princess character to randomly have futuristic looking teleporting abilities.
63*** It was implied/pretty much shown when she did it (and controlled it) after the game reset and everything was put right.
64*** If the person playing the game can control the teleporting, they would probably assume it's an intentional feature rather than a glitch.
65*** "Reset to ''factory settings''."
66*** My working theory is that her teleportation is a combination of an ability she's supposed to have in the game (like Candlehead lighting the cherry bombs) that she forgot about and slight remaining damage from being reduced to a glitch. It probably had some kind of pretty animation that made it work with the candy theme of the world (like she might disappear and reappear in a cloud of sparkles and sugar or something), but having King Candy try to get rid of her resulted in ruining that animation. This left her teleporting in the form of blue pixilation instead. That's why Moppet Girl could activate her "glitch" with a button press at the end of the film and she could leave her game, but she could also still teleport around the place. Her ability remains, but the pretty animation is lost.
67** It may be that it's a combination of GoodBadBug and that Candy's hack was less about making a her a glitch per se and more about preventing her from leaving (which would make it far far far easier for her to recruit help in Game Central Station).
68** Another possibility comes from more advanced programming concepts. There's the idea of a sandbox which is a protected space in which you run unfamiliar/unknown code that could potentially be harmful. In this space, it can do whatever it wants, but it can not access anything outside of the sandbox. So it may very well be that [[spoiler:Candy]] put her into a sandbox which by it's very nature, not allow her to leave the game.
69** WordOfGod confirms that the teleporting is a glitch. Specifically, she does it by tapping into the game's code, which means that she probably replaced her programmed special ability with her teleport powers.
70** Her glitching is caused by Candy overwriting the code. When the Vanellope crossed the finish line all game parameters are reset, not game code. Candy changed not only paramteres but also code itself, rewritten the portal code to prevent Venellope from leaving, overwritten and trashed part of her superpower code and caused whatever her original superpower turned into this glitching effect.
71* Other entries around Wreck-It Ralph's trope pages seem to imply that the other racers were mean to Vanellope ''only'' because their coding was altered, and thus, they were actually sympathetic characters all along. However, I don't recall this ever being stated within the movie itself; I had just assumed that they were just bullies who jumped upon the opportunity to pick on her simply because they viewed her as below them, rather than because they were re-coded to do so. So, when they were begging for forgiveness, it was because they were afraid of Vanellope, rather than for being truly regretful of their actions. Am I forgetting something, or are the other entries based on fanon?
72** I got the idea that Vanellope's treatment was due more to a propaganda campaign by King Candy. Normally, while I think they'd be mean to her for being different because KidsAreCruel, they wouldn't go out of their way to treat her like crap without King Candy's influence.
73*** Alan Tudyk [[WordOfSaintPaul came out and said]] that had King Candy been present for the destruction of the Lickity Split, [[KickTheDog he would have cheered them on and pointed out bits they'd missed.]] Failing that, look at how the candy audience reacts when she shows up at a race. They're actually ''scared'' of her.
74** Remember also that a large part of that campaign is that Van's a glitch and could potentially destroy the whole world (effectively)> Candy didn't just make her into an outsider, he made her into the BigBad. They were made/told to consider her not just as something below them, but as something that could destroy their way of life. They were given an incentive to keep her down because ''not'' doing so would be bad, or so they thought. It may have been that after years of Van trying to (to them) destroy their world, they got tired of putting up with her and started being proactive (such as it is).
75*** Which is oddly reminiscent of how actual tyrants stay in power. Oust the real ruler(s) and turn them into a boogeyman, EG ''Literature/AnimalFarm''.
76** The movie never outright states whether the other racers bullied Vanellope because: they were {{brainwashed}} by King Candy messing with their code, and had no choice in the matter; they were manipulated by King Candy's propaganda campaign, believed it, and willingly went along with it, even though they'd never acted that way before; or [[FantasticRacism they just hate glitches]], have always treated glitches this way, and will treat any other glitches (who aren't their ruler) they meet the same way. Were they glitch-hating bullies before King Candy wiped their memories, did he program them to treat her that way, or he did he just encourage them to treat her that way like anyone without super-hacking powers can do? We will never know, and fan fiction is free to use all scenarios til Doomsday.
77** I'm going out on a little bit of a limb here...I believe that a part of it may just be in their code. We know from the beginning of the movie that coding can't make a character good or evil, but it does seem to influence certain aspects of their character even when they're off-duty. For example, Felix is TheHero of a game that has strictly BlackAndWhiteMorality; henceforth, he's an all-around NiceGuy. Ralph's backstory dictates him to be destructive because he's angry the Nicelanders bulldozed his home; henceforth, he has some anger issues but even off-duty still wants them to acknowledge and accept him. If you keep this in mind when looking at the Sugar Rush characters...In a racing game, you ''have'' to have that competitive edge in order to win. You can't let friendships with other characters keep you from wailing on them a little bit if that's what it takes to pass them on the track. Kind Candy probably just used their competitive sides to turn them all against Vanellope, and I'm presuming (or just hoping) that her forgiving them so easily in the end was a sign that either she knew they were beneath it all good people before Turbo took over, or she's going to do what it takes to help them get that way.
78* Turbo wiped out the other racers' memories of Vanellope so they wouldn't remember that she was the rightful ruler. But wouldn't any of the characters from other arcades remembered? I assume the plugging in of a new game is a big event, and likely they would want to welcome their newest members. Thus wouldn't characters from outside games remember a "Princess" Vanellope and wonder who this new King Candy guy is? I doubt Turbo had the time to wipe out the memories of ''every'' game nearby.
79** Perhaps Turbo was just so quick to invade that he ripped out the memories of the Princess before the citizens of Sugar Rush had time to meet any outside characters.
80** Or, if the 'Race at Night to determine the Nine Racers for the next Day' was part of their code before Turbo invaded, they were all so busy racing that they never really went out and socialized.
81** The Fridge Brilliance page brings up an interesting point. There is no train seen going in or out of Sugar Rush. We only see Ralph, Calhoun, and Felix fly in, and the citizens run out of the game. King Candy may have dismantled the train system to keep people from going in or out of the game.
82*** Except King Candy said he was going to send Ralph out of Sugar Rush on the "first train back home" (and if he came back he'd be sent to the Fungeon. The Funguen. The Fun-dungeon, it's a play on words... AH, NEVERMIND.) So there must have been a train. Also, I would guess that just as Calhoun can use the hoverboard, the racers at least could use their race cars to get through, and if all else fails, they could just walk, so it's not a very effective means of preventing traffic.
83*** Keep in mind that Ralph's game DOES have a train. If he were going home from any place in the arcade, he'd have to take it. [[spoiler: So King Candy's line was either referencing that (which he shouldn't know, since he and Ralph are "strangers"), or he simply made a verbal slip (Turbo Time may very well have had a train of its own; perhaps he mentioned his old train in passing without even realizing that Sugar Rush itself doesn't have one).]]
84* If [[spoiler: King Candy has been messing with the code of Sugar Rush for who knows how long,]] how come he didn't know anything about the hidden wall entrance to the Diet Cola Mountain? If he has direct access to all code, including "glitch" code, how is it that this potentially useful tidbit from an unfinished level eludes him?
85** "Messing with the code" doesn't mean he knows everything about it. He went into the code to do one specific thing, did it, and left. It's like saying, "You went into town for pizza, how come you didn't know about the basement renovation the guy three doors down was doing?"
86** This situation is common in development teams, a new member came in and he have lots of difficulties trying to understand the existing codebase and start working under the principle of shotgun surgery: fix whatever he is asked to and assume that other code can adapt to it.
87* ''Sugar Rush'': were graphics for arcade games really that good in 1997? We see what the player sees at some points and it looks just like how we've seen it the rest of the movie.
88** How would you feel going to a Disney film expecting to see the best animation in the country, and wind up looking at cheaper 3D graphics for the better part of the movie?
89** I think what was meant was why ''Sugar Rush'', from the point of view of the arcade, doesn't look like it's from 1997. Inside the game world, where the movie DOES take place, it looks very nice, kind of like how ''Fix-It Felix Jr.'' looks like 2012 CGI from the inside, but from outside at Litwak's, looks 8-bit. I have no undeniable explanation for it either, but my best guess is that the CGI people were not given the memo to make it look dated--they definitely know how to do it, considering the DDR lady at the beginning.
90** According to [[http://www.imdb.com/title/tt1772341/trivia IMDB's Trivia page]], the animators had to un-learn techniques so they could give some of the characters 8-bit moves. It also mentions that producers originally intended for characters to keep their native resolution, but the producers didn't think the characters would be lovable enough.
91** To answer the question, yes, actually. Donkey Kong Country and Killer Instinct both used completely pre-rendered elements for their graphics... and they both appeared on the SNES. DKC appeared in 1994. While perhaps not as sophisticated as modern real-time rendered graphics, they certainly aren't bad either.
92** While the dynamic camera pans and higher resolution were unheard of in 1997, something close to ''Sugar Rush'' would have been very doable for a 1997 arcade game. Namco's ''VideoGame/RidgeRacer'' (textured polygons) came out in 1993, Midway had ''Cruisin' USA'' (prerendered sprites) in 1995, and [[Creator/{{Atari}} Atari Games]] had ''VideoGame/SanFranciscoRush'' (textured polygons) in 1997.
93*** Pre-rendered stuff would allow characters to look like the way they do, but not the environments. Those looked clearly as detailed as modern-day state-of-the-art graphics.
94*** Developers can get away with this since players will not focus on most of the environment.
95* What was the kart Vanellope used when [[spoiler:saving Ralph from falling into the Diet Menthos volcano]] near the end of the movie? How did she get it? It didn't look like the kart she used beforehand ([[spoiler: also, it was left broken near where te Finish line used to be]])
96** Since she was in a hurry at the time, it makes sense that she would use the first kart she could find rather than trying to recover her own.
97** Ok, but whose kart was Vanellope driving then?
98** It appears to be the one that belongs to Crumbelina.
99*** Crumbelina drives her cart up to the exit bridge and abandons it just as Ralph runs past (blink-and-you-miss-it). Thus, it would have been easy for Vanellope to commandeer it.
100* What happens if a ''Sugar Rush'' racer somehow runs out of coins? Are they permanently banned from entering the races unless they can steal a coin from someone else?
101** Assuming the whole coin thing wasn't an arbitrary rule created by King Candy to ensure Vanellope never raced, any racer that ran out of coins could ask another racer if he/she could borrow a coin. If the buy-in rule was a creation of King Candy, Vanellope probably got rid of it, rendering the question moot.
102** It's likely that the "entrance fee" requirement was specifically invented by King Candy to lock Vanellope out of the roster. After all, it's a very bad idea because it contains the risk of a "deadly embrace"; you can't get on the roster unless you place in the top 9 of the roster race, and you can't compete in the roster race without a coin, and the only way to get a coin is to win it in a race... the movie doesn't make it clear whether coins are awarded for the daytime races or the roster race or both, nor whether one has to win or just placing highly enough is sufficient, but it doesn't really matter because sooner or later, one of the other racers is going to hit a streak of bad luck, run out of coins and be locked out of the races, then another and another, until the day comes when only 8 racers are still eligible, and the machine thus goes out of order. Far better to have a free-entry roster race, or a random selection (probably one which ensures that no two consecutive rosters are exactly the same, or is weighted so that the most popular racers have the best chance, or both), or a routine which cycles through all possible rosters in such a way that over a 5,005 day (roughly 13 years, 8 months) period each one is used exactly once (a lookup table would take up only 10,100 bytes, a small amount of the total memory of a 1997 machine).
103** Most likely, the racers accumulate their coins during the day while the arcade is opened. Those who don't make the roster on any given day still race as [=NPC=]s and can still collect coins for entry into the roster race. The race is only about deciding who will be player selectable when the arcade opens again.
104* If Ralph is 600-plus pounds, how can he ride on Vanellope's haphazardly built kart?
105** Because Sugar Rush doesn't have a realistic physics engine.
106* How did Rancis get his coin if he never won a race?
107** Who says he never won?
108** Elle D. Risco, in the tie-in book One Sweet Race, says so.
109** I'm not sure that can be considered canon.
110** If we assume Sugar Rush has similar rules to Mario Kart, all the racers except the very last one would get a certain amount of points (coins) based on their ranking. All he would have to do is not be dead last every single race.
111*** ''Mario Kart 7'' and ''Mario Kart 8'' use the coin system, and extra coins unlock new vehicle parts/bodies. All any racer has to do is collect coins during regular gameplay (whether as a player character or as an NPC) and they can use those for entry into the roster race.
112* in the scene where we first see the Sugar Rush racers, the Blueberry Girl (the Jubileena re-color, called Citrus-something)is right behind Rancis. But the announcer skips over her name. And also, her name appears on the roster before rancis's name does. Why is this?
113** There are many inconsistencies, in both that scene and in general, with regards to the names and number of racers in the game, as well as the order in which they pay their racing fees. This seems to go especially for the recolors.
114* I first assumed that the Sugar-Rush racers were simply generated by the code, and were perpetually kids. But someone pointed out that according to the WIR art book, they have parents. What appears to be Rancis's dad and grampa have the last name "Reese". Where do you get the hilarious name "Fluggerbutter?" Also, the parents have names like "Lord Gourd" (Gloyd's parent?), indicating that Sugar Rush a nobility as well as a royalty exists in the Sugar rush world. That leads to the question of who are Vanellope's mom and dad? Someone suggested that there was an actual King Candy, and that Turbo took him over. But if that were true, then the original KC would have appeared at the end. Or would he? And wouldn't Vanellope have remembered him?And if the SR kids had parents, doesn't this suggest that they, too could grow into adolescents and adults and become parents themselves. Why weren't any of the parents present and watching thier kids race?
115** Haven't read the art book so I don't know how it was worded, but just because it is in the art book does not mean it actually applies to the final product.
116** The Fix-it Felix Jr. characters have existed for 30 years and not aged a day, so it's reasonable to assume the characters from other games are the same. In other words, they're perpetually children, and their parents are just part of the back story. If there's ever a Sugar Rush 2, then perhaps some of the characters would be older in that, and have kids, but they wouldn't technically be the same characters.
117* Could King Candy's code still be hidden in the game? And couldn't a clever hacker get into the system and revive him? How would they do this, hack into the computer at Litwak's from the Web first?
118** Vanellope reset Sugar Rush to factory settings, but it is possible that King Candy's data could have been DummiedOut and abused by Turbo. As for the part about "reviving" him, not EverythingIsOnline, and no one would really have any good reason to hack an arcade game in the first place. But King Candy, if he is an actual character in the game, would be different than Turbo.
119* Wouldn't the other racers want nothing to do with Taffyta anymore, seeing how she treated Vanellope? At Felix and Calhoun's wedding, we see that Taffyta, Candlehead, and Rancis (just his Reese's hat is visible), are sitting together. So are they still friends? Is that consistent with One Sweet Race, in which Taffyta somewhat bullies Rancis?
120** Not sure how to answer the whole thing, but all of the racers tormented Vanellope. For the most part the rest of the characters seemed to be friends or at least tolerate each other.
121* Did they ever explain the idea of HOT diet soda? Is this a delicacy somewhere on the planet? I know they needed the soda/Mentos combo for the big climax, but they couldn't have made it dangerously cold as opposed to dangerously hot?
122** What? I know its a video game, but in real life you'd need stay in a 'dangerously cold' liquid for at least a few minutes to be a problem at all. Having something hot is easy to show as dangerous and goes with the whole volcano theme the mountain track subscribed to.
123*** You don't need to be in liquid nitrogen for more than a few seconds for it to kill you. And later in the movie, during the big race, they treated the sundae mountain like it was a race through a snowy mountain. No reason they couldn't have made diet cola mountain just as cold.
124*** Again, it goes back to impressions. Liquid nitrogen is not even remotely common in nature. The mountain is supposed to look like a volcano and cold stuff doesn't seem nearly as intimidating as something broiling hot. Though Mario Kart games have had freezing cold water that encases racers that go off course in blocks of ice, it is always in some kind of artic environment. The Diet Cola Mountain was emulating a volcano, so having a freezing lake would be a bit odd. Also, cold doesn't seem nearly as threatening as hot. If I get, say, freezing water on me I'm just cold. If I get boiling water poured on me I very well could end up with blisters.
125** Also hot Dr. Pepper was apparently popular in the 1960s, not quite the same thing as diet cola though.
126*** Now that I think about it, why DIET soda? Regular soda has the same reaction to Mentos as the diet stuff, plus it seems kinda out of place in a candy themed game called SUGAR Rush.
127*** Not all sodas are created equal. Mentos will indeed cause an eruption in any carbonated drink that it's dunked in, but Diet Coke produces the biggest and most impressive geyser. Thus, that's the combination that's entered the public imagination and what Diet Cola Mountain was largely parodying.
128** It's referencing the Diet Coke/Mentos reaction, which creates a fountain/geyser. As for the heat, it's a video game with living candy and candy makes up the entire world. This is one instance where you just have to chant the MST3KMantra.
129** Because if it was cold, it wouldn't glow like it needs to in the climax.
130** Another thing is the fact that what happens when Diet Coke and Mentos collide is a chemical reaction, and temperature is one of the four things that has a noticeable effect on the rate and strength of a chemical reaction. So if the Diet Coke was very cold, there would be next to no reaction. On the other hand, if it was very hot there would be a big reaction.
131** If the cola is hot, like lava-level hot, it means the Cy-Bugs are incinerated upon flying into it. If it's cold...Well, they'd come out of it drenched in cold soda and still very much a threat.
132* This really bothered me. We know King Candy is really Turbo. He took over Sugar Rush and Vanellope is the rightfull ruler. How does Sour Bill remember King Candy trying to lock up their memories, and him trying to delete Vanellope's code? Turbo probably deleted her code and the citizens memory when he was taking over the game. So how does Sour Bill remember?
133** As stated somewhere else, King Candy locked away the memories about ''Vanellope'', not memories about himself, and also, he tampered with the memories of racers and civilians...[[FailedASpotCheck but not workers/official like Sour Bill.]]
134** Um, Sour Bill was the guy tethering Turbo to the 'reality' of the game rather than being lost in the code. He probably doesn't remember anything before that, hence why he doesn't mention what Vanellope's real role was supposed to be until she crosses the finish line.
135*** I know that, I'm saying, why would he help a stranger go into the code room? And how does he remember anything before the memories were locked up, if he claims he can't remember anything because they were locked up? Unless if he knew the whole time that King Candy was Turbo...
136*** Maybe he did and Turbo locked his memories of that away just to be on the safe side.
137*** I would guess that the first time Turbo took over, he did it on his own without any help (or maybe he forced Bill to help somehow, through threats?). Then once he had hacked the code and locked away everyone's memories, this included Bill, thus making him forget what had happened and he'd been made to do. So in the future whenever Candy needed to go into the code, if he had Bill help him, it would be because at that point Bill no longer remembered he was a stranger and instead thought he was the rightful ruler. He'd also know what Candy was doing (hacking the code, trying to remove Vanellope from the game, locking up memories) but he wouldn't know why or what the memories were.
138* Kinda just noticed this: Middle of the flick, Ralph has destroyed Vanellope's cart (and their friendship, and her dream of finally racing). She give him the ArmorPiercingLine, and runs off crying to Diet Cola Mountain. Ralph sadly heads back to his game, gets the bad news from Gene, throws his medal, we get the big reveal. He goes back to Sugar Rush, and after a few [[JackBauerInterrogationTechnique "simple questions"]], we find out Van's in the Fungeon. Here's my problem: How'd they find her? It was already established that King Candy and his minions didn't know about the dummied out level, and I refuse to believe Vanellope just trudged up to the castle, knocked on the door and said, "You win. *sniff* Lock me up." So how'd she get caught?
139** We didn't see her actually enter the mountain again. They could've caught before she went through the secret entrance.
140** It's doubtful King Candy ''really'' left Ralph and Vanellope alone after he drove off affected.]]
141*** [[spoiler:In that vein, what probably happened was that the reset only reboots the existing code in the game itself. Ralph, Felix and Calhoun are all foreign code so the reset ignored them. The Cy-Bugs probably would have been ignored as well, unless the game recognized their candy-based structures as being 'weird' and got rid of them as a result. This also further explains why Vanellope's glitch isn't a glitch but a teleportation ability since the game didn't fix it in its reset (unless it is unfixable as a result of Candy/Turbo severing the links.)]]
142*** Well, she was heartbroken at the time. [[spoiler:Her best friend had just crushed her dreams and her new kart all in one go.]] If I had just gone through that, I probably wouldn't be thinking straight and so wouldn't think to hide. And the troper above is right; it's unlikely King Candy would have actually left. He probably just hid, saw her run off, and then drove right up and caught her.
143* Wouldn't the cars with ice cream themes melt?
144** No more than cars made of food spoil. Or drive.
145** That's all thanks to the game's programmed physics. They function like regular karts as long as they're in ''Sugar Rush''. Notice that when [[spoiler: the Cy-Bugs invade and everyone flees,]] the racers abandon their karts behind. That's likely because the karts wouldn't hold if they were outside the game.
146*** It's more likely due to the difficulty/impossibility of getting fat race cars (they may be a kart game, but they have the proportions of F1 racers rather than karts,) through a tunnel ''choked'' with throngs of fleeing [=NPCs=]... At least, not without plowing through them and effectively murdering them, sending them flying from the bridge and into the maws of the cy-bugs. After all, Felix's golden hammer works just fine outside of his game, Calhoun's hover-board 'cruiser' and the Hero's Duty shuttle do as well, so it's likely that Sugar Rush racers would work just as well... They simply wouldn't have been possible or practical to evacuate.
147* There's no ArtShift for ''Sugar Rush'' as there is for ''Fix-it Felix Jr'' when viewed from outside the consoles. Instead, ''Sugar Rush'' has the same "high definition" as ''Hero's Duty''. ''Sugar Rush'' was supposed to come out in 1997. Shouldn't the graphics of ''Sugar Rush'' resemble the Platform/Nintendo64's graphics or even the [[Platform/SuperNintendoEntertainmentSystem Super NES]]? I wouldn't have minded seeing the characters in a low-polygon "blocky" art style.
148** At least the browser minigame has 1997 graphics.
149** Perhaps in 1997 it was rendered with those kinds of graphics, but as it became popular it got some graphical enhancements. On top of that, it is a racing game. One would need to see as much as they could, and having high definition graphics would help with that. So it got retooled and revamped and enhanced graphically once more powerful technology was available. Meanwhile, Fix-It Felix Jr. is a classic just like VideoGame/DonkeyKong, meaning 8-bit, and should be preserved as such. After all, it was such a hit that it stayed put for thirty years, so they would want to keep it as it is. That's this troper's guess, anyway.
150*** If that's the case, then [[spoiler: if Vanellope was a glitch during the upgrade, why did she get an upgrade? Unless Turbo took over sometime ''after'' the upgrade?]]
151** Then again, it may be possible that the game's been done with DigitizedSprites.
152** Do note that Donkey Kong Country was released in 1994 and used pre-rendered CGI graphics. While not as fancy as modern day stuff, it was still fairly high quality. CGI is, yup, OlderThanTheyThink.
153** Textured polygons weren't uncommon in 1997. Just to give two examples, ''Ridge Racer'' was released in 1993 and ''VideoGame/SanFranciscoRush'' came out in 1997.
154** The game probably uses a modified version of the Sega Model 3 board, as this was the board used to power ''Scud Race'' and ''VideoGame/DaytonaUSA 2''. ''Scud Race'' came out in 1996. One year before Sugar Rush came out, and Daytona USA 2 came out one year after in 1998. It is possible for other companies to use Sega's boards. As Tecmo used the Model 2 board to make the first ''VideoGame/DeadOrAlive'', so the graphics are not impossible. Although the faces should really be more blocky.
155** Here's a [[WatsonianVersusDoylist Doylist]] answer. The ending probably would have been a lot less SugarWiki/{{heartwarming|Moments}} if we saw Vanellope with a blocky look rather than seeing her as we know and love her.
156** Maybe. But then again, if the game ''had'' been given a blockier look, we probably would've gotten more insight as to what the characters look like onscreen in their home game. Who knows? It might've been even ''more'' heartwarming to see Vanellope in that style, since it indicates that she finally has a chance to be seen in-game by the players.
157* How can characters from Sugar Rush see out into the arcade (such as with Vanellope waving back at Ralph)? Those appear to be regular, non-two-way video cameras filming them.
158** Maybe they can't, but she waves to the cameras in case Ralph is watching.
159*** The Cameras may not be two-way, but the screens are. Since she's right up at the screen during her victory pose, (complete with "top-shelfing" the player) she can see Fix-It Felix Jr. (the game) through the screen. She can't see Ralph himself (at least, not directly, since all she would see is the pixelated Ralph on the screen," but she knows he's there and he can see her. (when he's being lifted up to be thrown off the building) So yes, she waves, just in case Ralph is watching.
160** Every game seems to have something within its universe that serves as that game's side of the screen - In ''Fix-It Felix, Jr.'''s case, it's just that - the other side of the screen, due to it being an older game. In ''Hero's Duty'', it's the First-person shooter robot, which features a monitor and a little camera (above the display) that allows characters within the game to see the gamer playing it. As for Sugar Rush, I think the in-race feed is supplied by the little marshmallow/camera guys we see filming the racers for the Jumbotron feed right before King Candy makes his entrance. We're never told that the cameras aren't two-way and may very well be in this instance.
161* Wouldn't the world of Sugar Rush be incredibly flammable? We hear news reports about how fires get started at sawmills and flour mills from static electricity, which has something to do with all the fine particles scattered around in the air. Now, Calhoun herself confirms that there's a lot of sugar particles in the air in Sugar Rush ("He came this way, but the sugar particles in the atmosphere are jamming my sensor.") so how has the presence of a volcano of hot diet soda not set the entire world ablaze?
162** Because a teeny-bopper cart racer is not an accurate representation of particulate physics.
163** Plus, there may not be as many sugar particles as Calhoun implied, since the real reason her tracking device wasn't working was because the the Cy-Bug had laid so many eggs undergound and it just kept leaping from one to the next to the other.
164** Calhoun's sensor is from outside the game. It's used for detecting things in the rather clinical environment of Hero's Duty, not the sugar-sweet world of Sugar Rush. Likewise the escape pod Ralph hijacks that is destroyed when stuffed up with cotton candy. The Diet Cola Volcano belongs in the game.
165* Keeping real video games in mind, why are the other racers so predisposed against Vanellope racing because she's a glitch if glitching is actually something that can happen to any character in a game? I was once racing on Rainbow Road in ''Mario Kart'' and ended up glitching my way back onto the track after I fell off, and ''Mario Kart Wii'' had the infamous Grumble Volcano shortcut, so who's to say the same thing couldn't happen in ''Sugar Rush''? After all, no game's programming is perfect, and Vanellope only started glitching ''majorly'' when she was bombarded with cherry bombs.
166** Because they don't want to glitch or be glitches. There's a difference between having a glitch happen to you and ''being'' a glitch. Taffyta is horrified when Vanellope grabs her and glitches them both out for a second.
167* Why does Ralph take Vanellope's picture on the side of her game cabinet as a sign that she was actually ''meant'' to be in the game, as opposed to being a character that was going to be inserted yet was DummiedOut during development?
168** Because she's featured very prominently, and characters dummied out generally aren't put on the cover of a game.
169*** As for how he didn't recognize her, it's probably because this is the first time he's actually paid attention to the ''Sugar Rush'' console. All he knew about Sugar Rush prior to entering it was that it was the "candy go-kart game over by the Whack-A-Mole." Now that he's actually seen Vanellope, seeing her picture on the side of the console makes him suspicious. She doesn't have to be 'important' but it does imply that she's totally meant to be there. Dummied out? Let's go check with Sour Bill on that...
170* How was Vanellope able to use the Medal of Heroes to buy her way into the Random Roster Race? Aside from it appearing larger and heavier than the coins the other racers use and having a ribbon attached to it, what are the odds that the coding for it in Hero's Duty was the exact same as the coins you win in a Sugar Rush race?
171** This was mentioned somewhere else, but it could be because she raced Ralph for it, making it a prize from a race that she won in the game. That could have made it count as a way to pay to race.
172** But code-wise, how could the medal have counted, when it's (probably) made up entirely of foreign code? Wouldn't it have caused the game to crash or something?
173** King Candy certainly recognized it as a foreign object given the ribbon right before it landed in the trophy and Vanellope's name appeared on the list. He's been in the game long enough to know when something isn't kosher.
174** The code to check whether the item used for payment was a gold coin might have been written in a very lazy fashion, such as: boolean [=IsGoldCoin=]: return ([=IsGold=]() AND [=IsRound=]()). The coder may have assumed, correctly, that nothing else in Sugar Rush would satisfy that check, and wasn't counting on a Hero's Duty medal getting into the game.
175* After Vanellope crosses the finish line, the game resets, during which everything related to King Candy should be either reset or deleted. However, in a later scene, we see the place in the grandstands where he was speaking from earlier still has the initials "KC" plastered on the front, as well as an effigy of his face on the ground before it. Shouldn't both of these things not be there anymore?
176** Here's one possibility: ''Sugar Rush'' always had a King Candy. Turbo somehow disposed of the original one and replaced him.
177* If Turbo was able to delete the original King Candy completely, why couldn't he do the same to Vanellope? And if he had just overtaken the king's code or merged himself into it, then where is the original king after the game resets?
178** Well, he's from a much simpler game. Being a game character doesn't mean he can write a game himself.
179* ''Sugar Rush'' police have a "C.L.A.W." team van, which is seen when King Candy and the donut cops try to accost Ralph and Vanellope at the kart bakery. Obviously, the CLAW team is analogous with a human police force's SWAT team. So what is "CLAW" an acronym for?
180** It's a play on how the members of the team are pastries that are apparently known as bearclaws...Whether the word "CLAW" actually stands for something as well, I don't know.
181* The whole Pay to Play aspect of the Random Roster Race. Candy says you need one gold coin from previous winnings to participate. But if you do participate and had only one gold coin to start with, then lose, you're out of coins. Does that mean you can't run the Random Roster Race again? King Candy further says the pot goes to the winning racer - singular. So even if 9 qualify, does only 1 get back what they paid in? And presumably there aren't gold coins just lying around as pick-ups in the Sugar Rush environment, or Vanellope would have tried to qualify for the race beforehand.
182** As long as a racer manages to score above 9th place, they'll be part of the team of characters, either player-controlled or CPU, who participate in races during the day. It's also possible that a certain number of coins are awarded automatically, depending on your placement in the race, and that the 1st place cup is just the jackpot - if this were true, the odds of someone not doing well enough in a race (either during the day or after-hours) to win even a single coin seem pretty low.
183** It's entirely possible that the Random Roster Race is just about the nine characters who will be player selectable during the next day of arcade operations. Everyone runs in the arcade races, and collects coins for entry into the Roster Race, but only the top nine finishers in the Roster Race will be player selectable. The unlucky ones who don't make the cut will be told, "don't worry, just collect a few coins as an NPC during tomorrow's gameplay, and you can try again tomorrow to make the final cut."
184* There is a huge FatalFlaw within King Candy's plan: If, by happenstance, the Sugar Rush cab were power cycled,[[note]]among other things, it is a procedure commonly implemented by speedrunners of some games to ensure a consistent RNG cycle, so in context, it may be to ensure a player has a consistent method to obtain a certain character[[/note]] whether by Litwak or otherwise, King Candy's work would be undone. The best case scenario is that he is made aware of this and evacuates the game (presumably leaving all of its residents for dead), but in that scenario, once the cab restarts, Vanellope would bear her rightful spot, and so he would have to undertake the same thing that made him "King Candy" in the first place. Even then, he has a huge risk of death, whether that be from his failure to escape or following the game's re-initialization, and even if he manages to re-establish himself to where he was, he may have to deal with the same thing in the near future.
185** Would turning the game off and then rebooting it have the same effect as a factory reset? It may be due to the different hardware, but when I shut down my computer, all of my files and such are still there when it turns back on.
186* What’s wrong with King Candy’s name? It’s been cited a few times that his name is the “only” name that isn’t a pun and thus is a clue he doesn’t belong. “Candlehead” actually sticks out way more than “King Candy”, since she neither has a last name nor is her name a pun nor is it referring to sweets in some way. King Candy sounds and looks like a dummied out character who is doubtless Princess Vanellope’s dad in the game’s lore.
187** Likely so. The hint that King Candy's name is foreshadowing his true identity as Turbo might be unintentional or a RedHerring.
188** It's not just that his name isn't a pun that makes it suspicious. It's that it's boring and on-the-nose compared to the names of all the other racers. You've got Taffyta Muttonfudge, Rancis Fluggerbutter, Jubileena Bing Bing, and...King Candy. Even something like "Lord Licorice" would be more appropriate for a character from a game like ''Sugar Rush'', but the name "King Candy" just screams of "This character obviously wasn't named by the same person who named all the other characters." It's ''especially'' suspicious considering "Vanellope Von Schweetz" was passed off as being, at most, a DummiedOut character yet was still given a more unique name than a character who supposedly was part of the finished product.
189** It doesn't explain Candlehead though. I also wonder why the name "King Candy" standing out went unnoticed by both the players and the game characters?
190*** Characters' names are [[GoodBadTranslation translated poorly]] or [[BlindIdiotTranslation dumbed down]] all the time. "Candlehead" might've been a genuine case of one of these while "King Candy" was simply passed off as one. Even though it can be interpreted differently, though, it's still evidence that something about him might not belong.
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