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1Gush about Creator/{{Capcom}} games here!
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3* The ''Franchise/AceAttorney'' series is brilliant even though it's totally unrealistic. No, it's brilliant ''because'' it's totally unrealistic. It has a superb blend of hilarious comedy and affecting drama, and applying your own deductive logic is intensely satisfying.
4** Characters! You can't forget the characters! The ''Franchise/AceAttorney'' cast is the best. Even in the most frustrating and plothole-riddled murder cases, the characters were outstanding. When even ''the office's resident houseplant'' gets a name and a ''justified'' fan following, you know you're doing something right.
5** ''Mister Charly'' has his own Fan-thread in the court Records forum. And Godot knows that his Leafiness deserves it.
6*** Ace Attorney: Trials and Tribulations is perhaps the pinnacle of the series with a tight narrative full of old favorites, it brings comedy, and drama in a perfect blend and has one of the most mind-bendingly awesome murder plots in the series. The finale brings in and redeems some fan favorites like Franziska Von Karma while being suitably emotionally poignant for all involved with one of the best villains of the series and one awesome exorcism. Add a very feel-good ending that ties together all the dangling plot-threads of the Phoenix trilogy, and, again, Trials and Tribulations is perhaps the pinnacle of the series.
7** The original Ace Attorney Trilogy is one of the best trilogies I've ever seen. Even "Turnabout Big Top", which gets a lot of flak, isn't really bad at all. Every case has something to like, IMO. Each finale case is amazing, and the GrandFinale ends the trilogy on a perfect note.
8*** As for the rest of the games... I wish the whole disbarment thing didn't happen, and quite frankly, the only other game that comes close to the quality of the first three is ''Investigations 2''. Doesn't mean any of them ''suck'', though.
9* I love ''VideoGame/{{Okami}}''. The gameplay, the graphics, the story, the emphasis on nature, it's just a great game. I remember playing it for the first time, and just being in awe of how pretty everything was.
10** I beat it just yesterday. I didn't even bother turning the console off, I just started up the new game plus. ''VideoGame/{{Okami}}'' is _awesome_ and you should all feel ashamed for not buying it. The Spirit Bomb at the end had me cheering for Issun out loud.
11** Okami just needs more love all around. It's an awesome game, with a good story, excellent gameplay, and a gorgeous art style. I nearly burst into tears at the end of the game, and had to pause for a bit while fighting the final boss to regain my composure.
12** Is it odd that throughout the whole game, I steadily fell in love with Amaterasu, so much so that I want her as my own? She's just so damn ''cute''...
13** It's a truly charming and adorable game, especially the little things you can do for the villagers (draw a circle around them and they run over to pet/play with Ammy). Awww...<3
14** I paid 50 euros for Okami, and after I finished it, I promised myself I would never pay that much for any other game ever again, because none could measure up.
15** Okami is [[SincerityMode one of the best games that I've ever played]]. The gorgeous artwork, unique gameplay, captivating story and unforgettable characters are just the tip of the iceberg.
16* ''VideoGame/{{Okamiden}}'', while not as on much of a grand scale as the original, captures the feel of it in many ways. The continuation of the story is handled well, perhaps with a bit of a commentary on people and their faith in deities (in terms of gameplay, it's mainly a reason for you to need praise points, but it still works). The touch screen (it's a DS title) makes drawing more accurate, there are two new techniques, the soundtrack is as good as ever (partly helped by keeping the same themes for lots of occasions), and the world itself is largely faithful to the original.
17* ''VideoGame/DevilMayCry''. The {{Camp}}, cheese and {{Narm}} of the one-liners form part of the series' charm, with the rest being the OTT action. Yes, there are severe CutscenePowerToTheMax issues, but there's still plenty you can do with the combat system, especially with the refined systems in the [[VideoGame/DevilMayCry3DantesAwakening third]] and [[VideoGame/DevilMayCry4 fourth]] games. Pulling off a complex combo - or watching someone do so - never gets old. The [[VideoGame/DevilMayCry1 original]] effectively brought free-flowing fighter-style combat to the 3D era. This party's getting crazy!
18** Wootness all around! The original game holds a special place in this troper's heart, as it was her first [=PS2=] game and the only one she had for a while. The badass action, badass main character, crazy combos and weapons....yeah! ''I'm absolutely crazy about it!''
19* VideoGame/MegaManClassic, one of the most enjoyable platforming/shooting game series ever. The weapon system is so incredible it inspires [[MegaManning its own trope]], the boss fights are incredible, and each series is great in its own way.
20** ''VideoGame/MegaMan9'' came along to remind us why we game. 'Nuff said.
21** This troper hardly played ''Mega Man 1'' through ''VideoGame/MegaMan6'', and he loves ''Mega Man 9''.
22** I love the ending. Snarky Mega Man for the win!
23** ''VideoGame/MegaManX4'': one of my top 10 games of all time! Between the awesome music, anime cutscenes, intense boss battles, amazing weapons, and the ability to play as Zero, I don't even know where to begin.
24** VideoGame/MegaMan3 is without a doubt, the greatest NES game ever. I've replayed it more than any other game. It provides plenty of legitimate challenge, very fun good bad bugs (Hint: If you're playing the NES version, plug a 2nd controller in), it introduced Protoman, Rush and the slide, has the best music (Which is saying a LOT), and of course, there's Shadowman.
25** It may not be the original 8-bit variety that most Mega Man fans know, the ''Mega Man Legends'' series absolutely deserves a mention. The story is incredibly unique and interesting, the cast of characters are extremely diverse and highly likable, awesome music...everything about the series is great. Sadly, a Mega Man Legends 3 is looking less and less likely every year...
26*** Guess what? There ''IS'' going a Mega Man Legends 3! It's gonna be on the 3DS, but still...
27*** Aaaaand it's been cancelled. Oy...
28** As Sequelitis demonstrated better than I can, Mega Man X is perhaps the best example of how to do a sequel right. You take the best aspects of the predecessor, and expand upon the variety of gameplay. It made the originals difficult for me to replay due to how ponderous the original Mega Man was, but I have played X from beginning to end several times, far more so than any other game. The controls are the best of any game I ever played, making true mastery of the game more possible than any other. I have done successful no-hit runs up until Sigma, all because of excellent controls and no bullshitty enemies. Go to [=YouTube=] and watch the Sequelitis on it, seriously, its awesome.
29** This troper has to tip his hat to ''VideoGame/MegaManBattleNetwork''. No matter what the other fans feel that it detracts form the franchise, and I have played the zero, original series, and ZX series mind you, this game good. The characters may not all be rounded or at least complex like in Zero and ZX, but the game had plenty of personality that made special even if the characters went flat at times. The combat was unique and it was surprisingly easy to get into, the ideas were rather wonderful, the characters that were focused on managed to be unique at least, even Yai, and each new chip was just another bit of fun bit to discover about. The game not have been an all-star, but it was original, fun and enjoyable.
30* ''VideoGame/StreetFighterIV'' is mega-win. It takes everything that has made ''SF'' the definition of the 2D fighting genre and adds to it. Add to that the fact that you can fight online, and the kickass soundtrack, and you have the total package.
31* VideoGame/BreathOfFireII. Full. freaking. stop. Not only was the first game [[@/ThatOneGuyNamedX This Troper]] played, it was one of the most tearjerkingly awesome ones too. The setting, the characters, the surreal amount of adult jokes... is delightfully beautiful. and SugarWiki/NeedsMoreLove, too. Damn you, Creator/{{Capcom}} for terminating the series'
32** While Breath of Fire 2 is one of my top 10 SNES games, I recommend playing a fan translation. God DAMN the original official translation is awful.
33* ''VideoGame/MarvelVsCapcom3''!! It is one of the greatest and fun fighting games in recent years. Where else could you pair [[VideoGame/MegaManX Zero]], [[Franchise/ResidentEvil Wesker]], and [[VideoGame/DevilMayCry Dante]] on one awesome [[PlanetEater Galactus]] murdering team? No where else, that's where! And it is just plain awesome. Oh, [[DistractedByTheSexy Hello,]] {{M|sFanservice}}orrigan... [[{{Metaphorgotten}} Where was I?]] Oh yeah, one more thing...[[ComicBook/{{Deadpool}} I'M]] [[NoFourthWall IN THE GAME,]] [[ThisIsForEmphasisBitch BITCHES!!!]]
34** I... kinda agree. It's got a lot of faults (crappy excuse for a story, few bonus features, some seriously bizzare character choices) but screw it, in the end, it's still got awesome fighting and is simply beautiful to look at.
35* VideoGame/ResidentEvil4 is, in this troper's opinion, the best thing Capcom has ever pushed out of its doors. It is possibly the greatest example of a sequel ignoring the traditions of previous games in its series, despite the risk of huge [[TheyChangedItNowItSucks fan outcry]], in order to improve itself and the series as a whole. And it certainly did that, along with being a spetacular game to boot. The controls aren't much different from the previous games, but with the camera positioned behind [[TheHero Leon's]] back, you could actually maneuver correctly, and the over-the-shoulder aiming worked so well that it has become an indensible part of a third-person shooter's design. The controls are still stiff, but instead of worsening the experience, it actually makes fights more tense, and you need to constantly be on guard; I've never felt quite so anxious in a game before. The game is endlessly creative, and from start to finish there's never a dull moment; you could be fighting a giant sea monster one moment, riding a cart in the next, and fighting amazingly designed bosses every half hour. I could go on forever, but really, the amount of praise and awards it has won speak for me.
36** This troper agrees 100%. Resident Evil 4 is one of my all-time favorite games, with its smooth control and over the shoulder aiming. This game is why the They Changed It Now It Sucks trope is one of my hated tropes because just taking a game in a new direction is a weak excuse to dislike a game. Hands down, this is the best Resident Evil game and is truly deserving of any praise it gets.
37* ''VideoGame/AsurasWrath''. Just everything about ''VideoGame/AsurasWrath''. Say what you want about the short length and rather basic gameplay, but this game has SerialEscalation to levels never before seen in a game of it's genre, manages to keep immense suspense with it's episodic nature and manages to make an Awesome interactive anime, with some of the best used ActionCommands and [[PressXToNotDie Quick Time Events]] [[Tropers/{{Demongodofchaos2}} This troper]] has ever seen in his life. It's just an amazing experience and really SugarWiki/NeedsMoreLove, as it somehow manages to COMPLETELY SURPASS ''VideoGame/{{Bayonetta}}'' in ridiculousness and scope of the action. Not to mention, Asura himself manages to be a much more likable character than [[VideoGame/GodOfWar Kratos]] could ever be. Seriously, if you love Anime and Manga, as well as their tropes, try to buy at full price if you can. It won't disappoint you, especially if your a fan of Creator/CyberConnect2.
38** What is truly great about Asura's Wrath is the story that it tells. The depth of the characters and their emotions draws you into the games, and has you shedding tears through the game's tragic moments, as well as its happiest. There is probably no other game that has such raw emotion contained within its characters and their moments.
39* This troper never was a die hard lover of the "Beat 'em Up" Genre. You take your prick and walks a linear path fighting other pricks until you fight a bigger prick, rise, rinse and repeat until you either die or [[DidYouJustPunchOutCthulhu punch out Cthulhu]]. I didn't ''hate'' the genre, I was just indifferent. That is, until the utter ''geniuses'' behind the departed Clover Studios came up with ''VideoGame/GodHand''. I seriously believe this game is the best Beat 'em Up of all time (noting that games like ''VideoGame/DevilMayCry'' and ''VideoGame/GodOfWar'' are ''not'' Beat 'em Up's, but Hack 'n Slashers). It had an ExcusePlot that did not take itself seriously, full of snark and lighthearted humor, the fighting system was polished until ''perfection'' and, although seemingly complicated, very intuitive, the soundtrack was unique and good to the ears, and it was crammed to the brim with the best boss fights a game could have. No one can make me think that this masterpiece of the gaming market isn't the best of its genre.
40** Seconded. It was incredibly hard without being "cheap", you had a wide variety of attacks that you could customize Gene as you see fit, and the game is utterly hilarious from beginning to end. Not to mention that it was filled to the brim with shout-outs, and yes, every boss fight is an AWESOME boss fight. ''Dragon Kick yer ass into the milky way!''
41** Between the ridiculously over-the-top special God Reel attacks, anime {{Shout Out}}s, campy sense of humor, and tightly-programmed fighting, you'll be coming back for more even as the game keeps [[NintendoHard kicking your ass.]] And the sheer difficulty only helps to make you feel like an even bigger badass once you master the God Hand and its attacks. There are very few games out there that make you feel as awesome as when you pull off that brace and prepare to unleash an ''epic'' can of whoopass on your enemies. No gimmicks, no tricks, just your own gaming skills and reflexes versus an endless barrage of pissed off demons. Who cares about taking games seriously as art? Who cares about the plot? Who cares about the graphics and environment? I'M THE MOTHERFUCKING [[Manga/FistOfTheNorthStar FIST OF THE NORTH STAR]]!
42* This troper can't help but gush about ''VideoGame/StarGladiator''. Notable for being Creator/{{Capcom}}'s first 3D fighting game, ''Star Gladiator'' is literally Capcom's variation take on ''Franchise/StarWars''. A basic and simple yet effective and interesting storyline with a unique and diverse cast of characters, great memorable music, and fluid fighting gameplay makes me question on why Capcom hasn't made a new entry into the series since ''Star Gladiator 2'' (''Plasma Sword: Nightmare of Bilstein''). C'mon Capcom! Give this underrated fighting game series a chance to gain some legacy from within its own deserving right.
43* This troper recently got an arcade stick. Specifically, the ''Street Fighter IV'' FSTE, a stick that uses ''real arcade parts.''[[note]]Which means if the stick or one of the buttons breaks, they can be replaced with replacement arcade cabinet parts.[[/note]] It has got to be one of his best videogame-related investments in a long time; playing 2D shooters on a keyboard or even a Sega Saturn pad has got ''nothing'' on playing them on an arcade stick. It does take time to get used to playing on one, but once you do, dodging all sorts of crap becomes a lot more fun.
44* It is not discussed as often as other action games, but the ''VideoGame/{{Onimusha}}'' series, especially the [[VideoGame/OnimushaDawnOfDreams fourth game]], has a special place for at least one troper. Enjoyable, but often challenging combat, just the right amount of cheese in the writing, epic storylines, a sense of camaraderie among the cast (even when they are stuck in different time periods), the great music, and some truly heartbreaking moments. It is truly a tragedy that after the sequel hook at the end of the fourth game, no actual sequel seems to be coming out anytime soon.
45* '''VideoGame/DeadRising2;''' Imagine the 3-day system of VideoGame/TheLegendOfZeldaMajorasMask, combined with a ton of [[SugarWiki/MomentOfAwesome bad-ass]] and [[SugarWiki/HeartwarmingMoments touching]] moments all during an Awesome ZombieApocalypse in a Vegas rip-off with tons of materials to make some amazing combo weapons! '''I LOVE THIS GAME!'''
46* Does no one here play VideoGame/MonsterHunter?! You can team up with up to 3 of your best buds, and fight ''VideoGame/ShadowOfTheColossus'' sized beasts! You can then take their remains, and make new kickass weapons and armor out of them! Even better, you have to fight them MULTIPLE TIMES in order to get enough materials! It sounds monotonous, sure, but the sheer satisfaction you get from slaying one of these behemoths that you've been hacking at for about 30 minutes is totally frickin' worth it. ProJared describes it best [[https://www.youtube.com/watch?v=08fAk8yyRA4 here]].
47* ''VideoGame/DemonsCrest'' is an extremely underrated game. It's an excellent mix of Metroid and Mega Man with an amazing presentation, boasting absolutely amazing sprites and animations and a fantastic gothic soundtrack. It's one of the darkest games on the Super Nintendo and is all the better for it. The fact that it sold so badly in North America is honestly a shame, it deserved so much more recognition.
48* ''VideoGame/RivalSchools'' has got to be one of Capcom's most impressive and memorable fighting games to ever come out from the company itself. High school students beating the living hell out of each other in order to figure out on what's going on from within the city of their respective schools' locations and getting involved in such wild and crazy adventures from within the process of their own escapades. The characters themselves are quite unique and varied with most of them being based on high school stereotypes, the fighting engine system is remarkably solid to say the least, and both the special moves and tag team techniques for each character will truly leave you amazed upon sight. Combine that with both a kickass soundtrack and superb artwork and you truly have a fighting game classic that should definitely get the same legendary recognition as ''Franchise/StreetFighter'' itself.

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