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1!! Fridge pages are Administrivia/SpoilersOff by default, so all spoilers were removed and all entries folderized. Proceed with caution. Administrivia/YouHaveBeenWarned.
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6* Grayson's reaction to Ishi's "sense of humor comin' back"; he might not actually think it's a joke. Ishi says he intended no humor, and seconds later, Hunt laughs--or pretends to laugh--at Ishi's "murder holes" remark, which wasn't that funny in the first place. He's been reaching out to Ishi the entire level, only to be rebuffed. He really does care about Ishi, and this is just the latest attempt.
7* Why would any competent military leader implement the skillpoints system? It encourages sadism, dehumanizes enemies, and makes a game out of dea--[[OhWait oh, wait,]] [[PsychopathicManchild Sarrano]].
8** [[SirSwearsALot Sarrano]] inventing the skillpoints idea may explain why many of the skillshots have [[DoubleEntendre Double Entendres]] for names.
9* When Trishka gives you 15 seconds to solve the little riddle of clearing the path in Chapter 4-1, she will call you a great douchebag if you cannot solve it. At first it might not make sense, but if you solve it, her reward for you will be willing to hear what Grayson have to say, which is to forgive Ishi since he is not a bad guy. This might imply that Trishka is calling YOU, the player, a douchebag because you have all the chance to solve the puzzle even if you don't know the answer (by reloading the checkpoint after she pointed out for you), but ignored it anyway and thus wasting Grayson's chance to tell Trishka to forgive Ishi.
10* Wondering why kicking enemies slows them down and sends them flying? Gravity boots. During the Prologue, when you're heading down the side of the building, Doc was talking about the new gravity boots. So the boots provide gravity to push the user down but repel things away. Kick a mook and temporarily remove the effects of gravity on them=Slow motion upward flying.
11* In this game, aiming "down the sights" consists of simply bringing the gun to eye-level and zooming in without actually lining up the sights. The only weapons that actually properly use the sights are the Peacemaker Carbine-which is basically your generic modern FPS assault rifle, complete with a red dot sight-and the Head Hunter. To drive the point home, the sight on the Peacemaker that Grayson picks up and wields in his final confrontation with Sarrano is broken.
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15* After stumbling across the luggage of the people who were waiting for evacuation, Grayson remarks "That's a lot of bags". It's enough to make you question whether ''anyone'' actually made it off Stygia before the evacuation effort was ended.
16* A Hekaton on its own is an honest-to-god {{Kaiju}} that is NighInvulnerable, with Grayson only able to deal with it by shredding a wound on the back of its neck with turret fire. Even then it doesn't actually die, it just gives him time to retrieve Ishi and Sarrano. The only thing that really kills it is the DNA bomb at the end. Just one of these creatures is a nightmare to face off against - what if Grayson hadn't destroyed all its eggs beforehand?
17* The escape pod that Grayson and Trishka use to flee the planet before the DNA bomb explodes is not good for their survival. At best, they'd probably have a few days to live, if the pod is stocked with supplies, which it very likely isn't. It likely lacks any controls to navigate through space either, meaning all they can do is just drift aimlessly. And on top of this, all they have is each other, and they literally have no way to have privacy. Unless they're supremely lucky, they're likely going to die in that pod long before any form of rescue reveals itself. Even if by some miracle somebody finds them before they starve, Grayson is still a wanted fugitive, and it's likely he'll be taken into custody even with Trishka to act as a character witness.
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