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1->''"I am a killer and a clown. I am a hero and a fool."''
2-->-- ''Drunkard's Walk II'', Prologue
3%%
4%% One quote is sufficient. Please place additional entries on the quotes tab.
5
6Serial MegaCrossover series more-or-less continuously written by Robert M. Schroeck since 1998. It is "serial" in two senses: first, in the more common usage, it has appeared in semi-regular installments for nearly fourteen years (as of early 2012); second, unlike most {{Mega Crossover}}s which blend multiple sources into a single setting, ''Drunkard's Walk'' visits its different contributing series one after another, with little to no "bleed-through" between them.
7
8At the center of the story is Douglas Q. Sangnoir, who would be called a superhero in any world but his own. On his native Earth, though, he is a metahuman -- and a paramilitary operative in Warriors Alpha, an organization of metahumans contracted by that Earth's version of the United Nation to act as its "super-police" force. A ten-year veteran of the Warriors and its Security Chief, with a rank equivalent to colonel, Doug Sangnoir is a professional soldier with a powerful but chaotic set of superpowers, an intimidating intellect, and a personal style strongly influenced by [[WesternAnimation/LooneyTunes Warner Brothers cartoons]]. Ejected from his home universe by enemy action, he is on a quest to return there, by traveling essentially at random through the multiverse (hence the name of the series). As might be expected, this means his trip goes neither quickly nor smoothly...
9
10Although a honorable man who is loyal to a fault and driven by his sense of duty to acts of occasionally insane bravery, Doug is no paragon -- despite his powerful intellect, he is prone to leaping to conclusions and acting foolishly, and he is a bigot on two fronts: he initially dismisses most {{Muggles}} as fragile ephemeral creatures who need protecting but are otherwise beneath his notice; and he hates most gods and godlike beings with a near-homicidal (deicidal?) passion. Both these attitudes get him in trouble at one point or another during his journeys...
11
12When it is complete, the ''Drunkard's Walk'' will be composed of 14 main parts, called "Steps". Of these Steps, one is complete (as of early 2011), a second is nearly complete, and the first chapter of a third is available. In addition to the these major stories, the author has been writing and releasing short pieces he calls "Steplets".
13
14The home of ''Drunkard's Walk'' can be found [[http://www.accessdenied-rms.net/dwmain.shtml here]].
15
16----
17!!The planned installments in the ''Drunkard's Walk'' are
18
19* ''Drunkard's Walk I: A Horse Ain't A Horse, Of Course, Of Course''. Set in Creator/MercedesLackey's ''Literature/HeraldsOfValdemar'' series, this Step is in active development.
20
21* ''[[http://www.accessdenied-rms.net/dw2.shtml Drunkard's Walk II: Robot's Rules of Order]]'', a complete, fifteen-part story set in the world of ''Anime/BubblegumCrisis''. The first chapter of this Step was released in 1998; it was completed in 2003.
22
23* ''Drunkard's Walk III: Sana-chan no Omocha'' -- an unwritten story to be set in ''Manga/{{Kodocha}}''.
24
25* ''Drunkard's Walk IV: Pests and Hanoi-ances'' -- an unwritten story to be set in the world of, and after the events of, ''Film/TheAdventuresOfBuckarooBanzaiAcrossThe8thDimension''.
26
27* ''[[http://www.accessdenied-rms.net/dw5.shtml Drunkard's Walk V: Another Divine Mess You've Gotten Me Into]]''. Doug finds himself the guest of the Norns in a hybrid ''Manga/AhMyGoddess''/''TabletopGame/InNomine'' world. As of Spring 2011 this Step is one chapter short of completion.
28
29* ''Drunkard's Walk VI: Angel Baby'' -- A story currently in active development, set in ''Anime/NeonGenesisEvangelion''.
30
31* ''Drunkard's Walk VII: Revolution Calling'' -- an unwritten story to be set in the aftermath of the events of ''Anime/RevolutionaryGirlUtena''.
32
33* ''Drunkard's Walk VIII: Literature/HarryPotter and the Man From Otherearth'' -- currently has four chapters written.
34
35* ''Drunkard's Walk IX: TheBorribles'' -- currently unwritten.
36
37* ''Drunkard's Walk X: Walking Through The Storm'' -- a four-way IntercontinuityCrossover between ''DW'', ''LegionsQuest,'' ''SailorMoonExpanded'' and the Japanese B-Movie ''Film/{{Zeiram}}''. Co-authored with Ed "Legion" Becerra, this Step is under development and partially written.
38
39* ''Drunkard's Walk XI: Brother Loon, Sister Princess''. As its title might suggest, Doug finds himself in the fast-paced, action-packed world of ''Literature/SisterPrincess''.
40
41* ''Drunkard's Walk XII: Nine Flowers And A Weed'' -- set in ''VideoGame/SakuraWars''.
42
43* ''[[http://www.accessdenied-rms.net/dw13.shtml Drunkard's Walk XIII: Glory Hound]]''. The final Step takes place during the fifth season of ''Series/BuffyTheVampireSlayer''. The first chapter of this Step is available.
44
45* ''Drunkard's Walk: Sailor Moon''. This unnumbered Step takes place at an unknown point between Steps V and X, and recounts Doug's impact on the plotline of the first season of ''Anime/SailorMoon''.
46
47----
48!!As a MegaCrossover series, ''Drunkard's Walk'' contains elements from or references to -- at the minimum -- the following works:
49
50* ''Film/TheAdventuresOfBuckarooBanzaiAcrossTheEighthDimension''
51* ''Manga/AhMyGoddess''
52* ''WesternAnimation/{{Aladdin}}''
53* ''Literature/TheBorribles''
54* ''Anime/BubblegumCrisis''
55* ''Series/BuffyTheVampireSlayer''
56* ''VideoGame/CityOfHeroes''
57* ''[[TabletopGame/{{GURPS}} GURPS International Super Teams]]''
58* ''Literature/HarryPotter''
59* ''Literature/HeraldsOfValdemar''
60* ''TabletopGame/InNomine''
61* ''Anime/KaleidoStar''
62* ''Manga/KodomoNoOmocha''
63* ''Anime/NeonGenesisEvangelion''
64* ''Anime/PapillonRose''
65* ''Anime/RevolutionaryGirlUtena''
66* ''Anime/SailorMoon''
67* ''VideoGame/SakuraWars''
68* ''Literature/SisterPrincess''
69* ''Film/TheSpecials''
70* ''TabletopGame/VillainsAndVigilantes''
71* ''Theatre/WestSideStory''
72* ''Film/{{Zeiram}}''
73
74!!Additionally, it contains (or will eventually contain) metafictional crosslinks to the following fanfiction series:
75
76* The "Bet-verse"
77* ''FanFic/DanceOfShiva''
78* ''Website/{{Fenspace}}''
79* ''FanFic/LegionsQuest''
80* ''FanFic/SailorMoonExpanded''
81* ''TwistedPath''
82* ''FanFic/UndocumentedFeatures''
83* ''FanFic/AWolfInCrisis''
84
85''Drunkard's Walk'' is in fact part of a much larger metafictional continuum mapped out in [[http://www.accessdenied-rms.net/images/xovers.jpg this image]].
86
87----
88!!In addition to the tropes "native" to the various settings Doug visits, this fanfic series contains examples of:
89
90* AbandonedWarehouse: Doug wakes up in one at the start of ''[=DW6=]''.
91* ActionGirl: Lisa Vanette in ''[=DW2=]''.
92* AliensSpeakingEnglish: Averted in Doug's case, as he is the "alien" in many settings. If it's not French, English, or Japanese, he has to learn to speak the local tongue.
93* AllThereInTheManual: The author provides a detailed concordance for each story as well as a master FAQ file for the entire series.
94* AlternateHistory: Doug's homeworld began noticeably diverging from the "real world" in 1929 (although the real point of divergence is several million years earlier), and is an odd mixture of familiar and alien.
95* AlternateUniverse: The stuff from which the whole series is built.
96* AppliedPhlebotinum: Assorted examples from various settings.
97* AttackOfThe50FootWhatever: ''[=DW6=]''.
98* AuthorAvatar: Averted; the author has a ''different'' character from the same origin setting who is explicitly his avatar.
99* AutobotsRockOut: Pretty much every fight Doug is in.
100* BackStory: A considerable amount, born of twenty years of gaming, revealed in drips and drabs throughout the stories.
101* BadassBiker: Part of the image that Doug projects, both professionally and at times personally. Subverted in that he's actually The Man, or an agent thereof.
102* BadassBoast: Doug has several; he usually makes them up on the spot for the sole purpose of intimidating his opponents and doesn't necessarily believe the hype or accept the names that others have given him. That doesn't mean they're not mostly true, though.
103* BadassLongcoat: Doug in several Steps, Utena Tenjou by the end of ''[=DW7=]''.
104* BerserkButton: Seriously injuring someone Doug cares strongly about; initially this applies to just his wife, but expands to include various individuals he meets on the Walk.
105* BigBad: Several, in various Steps, including Quincy in ''[=DW2=]'' and Glory in ''[=DW13=]''.
106* BigBookOfWar: Doug references Sun Tzu's ''The Art Of War'' whenever training anyone likely to encounter combat.
107* BigDamnHeroes: Doug and the other members of Warriors Alpha -- and just about anyone Doug trains or mentors during the Walk.
108* TheBlacksmith: Tom Hefner in ''[=DW7=]'', and Doug after he learns swordsmithing from Hefner.
109* BondOneLiner: Doug occasionally snaps out one of these.
110* BrilliantButLazy: Doug, but mainly intellectual laziness -- he tends toward snap judgments and unwarranted assumptions.
111* BulletDodgesYou: And lasers, and hostile magic, and more than a few good things, too... a typical effect of Doug's improbability field.
112* BulletTime: "Combat hyping".
113* ButNotTooForeign: Religious/Cultural variant: Doug reveals in ''[=DW5=]'' that he's a Roman Catholic of Jewish descent.
114* ChekhovsGun: Practiced religiously by the author -- there are no {{Ass Pull}}s here.
115* ChestInsignia: Played with: Doug's "costume" is grey biker leathers. One his left breast is a Velcro mount for a patch, which he swaps between a Harley-Davidson logo and a shield with a stylized "LT" depending on whether or not he's off-duty.
116* ChromeChampion: Silverbolt.
117* {{Cloudcuckoolander}}: A mild case of this is included as part of Doug's "public persona".
118* {{Confessional}}: Doug, a lapsed Catholic, makes a confession in ''[=DW5=]'' -- not to a priest, but ''to the Norns''.
119* ConfusionFu: Doug
120* CoolBike: From ''[=DW2=]'' onward, Doug's heavily-customized 2015 Mitsubishi Nightblade, a turbine-powered superbike native to the ''Anime/BubblegumCrisis'' world which is frequently described as looking like a science-fiction prop or "a missile on wheels"; it also [[FlyingCar flies]].
121** In his native timeline, Doug has his original bike, a similarly-modified 1936 Harley-Davidson. It's never actually seen "on-screen", but Doug mentions it several times.
122* CombatPragmatist: Doug, to a degree; also the Warriors as a whole.
123* CombatTentacles: The golden chains created by "The Chain".
124* ComboPlatterPowers: Doug: A martial artist with heightened intelligence, agility and speed, magically gifted, and wrapped in an improbability field. Somewhat justified in that there's a common cause for all the heighteneds, and the improbability field is a result of a ''negative'' mutation of his mage gift.
125* CreationSequence: Numerous, including Doug building himself a motorcycle in ''[=DW2=]'' and the rebuild of the same motorcycle in ''[=DW5=]''. ''[=DW13=]'' is alleged to be ''rife'' with them.
126* CrossoverCosmology
127* CursedWithAwesome: Doug's metatalent ''does'' screw up his life considerably, but it also lets him do things that almost no one else can.
128* DeusExitMachina: In ''[=DW6=]'' Doug departs the ''Evangelion'' world about two-thirds of the way through the story and does not return.
129* DidWeJustHaveTeaWithCthulhu: For someone who hates and fears gods as much as he does, Doug ends up dealing diplomatically with them quite a bit.
130* DittoFighter: Modified: Doug doesn't need an original to copy, he just needs a song that can give him an ability.
131* DoNotTouchTheFunnelCloud: Averted in the climax of ''[=DW2=]'' -- the funnel never approaches the main action, but other effects of the storm do considerable damage.
132* DoppelgangerCrossover: By sheer coincidence, several of the core cast of the parallel subseries ''Girls, Girls, Girls'' are voiced by Creator/AyaHisakawa.
133* ElementalPowers: Doug's song effects are frequently sets of abilities linked by an elemental theme.
134** Also, some of the Warriors clearly work on Elemental themes: Hexe is Weather; Shadowwalker is sound and darkness; Silverbolt is electricity.
135* {{Epigraph}}: Virtually a trademark feature of the stories. Every chapter starts with at least two relevant quotes, their sources ranging from modern pop music to ancient Greek philosophers.
136* EverythingsLouderWithBagpipes: ''[=DW-S=]'', when Doug uses Music/HeatherAlexander's "March of Cambreadth".
137* {{Expy}}: There's a possibility that the Franchise/MarvelUniverse character [[http://marvel.wikia.com/DJ "DJ"]] may have been [[http://www.accessdenied-rms.net/dw-faq.shtml#3k inspired by Doug]].
138* FanficHeader: Averted: the author uses a format that looks more like a traditional title page.
139* FinalBattle: The conclusion of most Steps.
140** Subverted in ''[=DW6=]'' in that Doug leaves that universe long before it happens.
141* FirstPersonSmartass: Doug's narration segments.
142* FlyingBrick: Silverbolt, Wetter Hexe, Shockwave.
143* [[FlyingCar Flying Motorcycle]]: Doug builds one for himself from scrap in ''[=DW2=]''; it is rebuilt and improved by Skuld and Megumi in ''[=DW5=]''. Similarly, his original motorcycle in his home timeline ''also'' flies.
144* ForceField: Doug's "improbability field", generated as a side effect of his broken mage gift, sometimes acts like this.
145* ForgingScene: Several, starting in ''[=DW7=]'' with the creation of Utena's new sword, and culminating in Doug's furious activity in ''[=DW13=]''.
146* ForWantOfANail: Doug's very presence changes the course of the worlds he visits, usually without him realizing it.
147* FunctionalMagic: Doug meets many spellcasters during his travels, as well as being a variety of mage himself.
148* FunPersonified: Doug, especially in DarkerAndEdgier settings and situations.
149* GenghisGambit: Part of Doug's plan in the short story ''West Side Loon''
150* GenreSavvy: Doug, and many supporting characters. And some of the {{Big Bad}}s, too.
151* GodsNeedPrayerBadly: Averted. The gods exist independently of mortals, although there is mention of an ancient Covenant that defines some kind of bargain between the two sides that is allegedly beneficial to both.
152* {{Hammerspace}}: The panniers of Doug's motorcycle, after Skuld and Megumi rebuild it in ''[=DW5=]''.
153* HealingHands and HealingFactor: Both are the result of any song Doug can use for healing; unlike the usual Healing Hands effect, though, his works at a range, healing ''everyone within 110 feet'' of wounds, diseases and all manner of other ills.
154* HeelFaceTurn: [[spoiler:Madigan in ''[=DW2=]'', Marller in ''[=DW5=]'']].
155* HermeticMagic: One of several styles of magic in which Doug is well-versed -- though unable to actually ''use''.
156* {{Homage}}: Occasional small ones, almost on the ShoutOut level, plus an extended homage to Marvel Comics' late 1980s "Sword of Doom" sequences in ''[=DW13=]''.
157* HowDoIShotWeb: Subverted in ''[=DW2=]'' when [[spoiler:Doug temporarily gives Lisa telekinesis]] -- when she wants to do something, the ''power itself'' tells her how to do it.
158* IdiosyncraticEpisodeNaming: Each story has a different convention for chapter naming.
159** ''[=DW2=]'' uses variations on quotes from various ''WesternAnimation/LooneyTunes'' cartoons.
160** ''[=DW5=]'' uses InWhichATropeIsDescribed.
161** ''[=DW1=]'' and ''[=DW13=]'' use lines from songs.
162** The SequelSeries FanFic ''Legend of Galactic Girls'' uses misquoted titles from various anime series.
163* IDoNotOwn: Detailed listings of copyright/trademark ownership conclude each chapter. The author is a professional writer on the side, and scrupulously tracks down all such information.
164* IHaveManyNames: Hints dropped by the author suggest that by the end of his journey, Doug will have an impressive portfolio of titles and aliases.
165* {{IKEA Weaponry}}: Lunar Voulge
166* ImmortalityImmorality: Subverted, in that Doug is "immortal for a limited time" as a reward for serving the Three in ''[=DW2=]''.
167* ImNotAHeroIm: Doug finds several opportunities to say, "I'm not a superhero, I'm a soldier" in ''DW2''.
168* InstantRunes: Rarely for Doug, but not uncommon for the spell-casters he meets, especially in anime-based Steps.
169* InsufferableGenius: Doug at times.
170* IntangibleMan: One of the powers Doug can get, using the Police's "Spirits In The Material World" among other songs.
171** Also Wetter Hexe's "spiritform".
172** Note that intangibility is actually slightly subverted under the ''TabletopGame/VillainsAndVigilantes'' rules by which the author handles powers; a sufficiently skilled attacker can actually hit an intangible target in hand-to-hand combat, as both Linna and Sylia demonstrate in ''[=DW2=]''.
173* IntercontinuityCrossover: Technically all but one of the individual Steps is a single such. The one that isn't is a MegaCrossover.
174* {{Invisibility}}: One of the powers Doug can get, using the Police's "Spirits In The Material World" among other songs.
175* JerkWithAHeartOfGold: Doug.
176* JumpedAtTheCall
177* KnockoutAmbush: How Madigan manages to capture Doug in chapter 14 of ''[=DW2=]''.
178* KukrisAreKool: In his confession to the Norns in ''[=DW5=]'', Doug mentions that he "slaughtered seventeen of [[Film/TheAdventuresOfBuckarooBanzaiAcrossThe8thDimension Hanoi Xan]]'s minions with a Gurkha kukri and a pair of chopsticks..."
179* KungFuWizard: Doug.
180* LadyOfWar: Wetter Hexe, Shadowwalker, Silverbolt and Kat; and the Knight Sabers in ''[=DW2=]'', just to name a few.
181* LampshadeHanging: Doug occasionally hangs a lampshade on standard tropes he comes across in the "real world".
182* LightningBruiser: Doug -- as well as most of the Warriors who appear over the course of the stories.
183* LightningCanDoAnything: Which is why it's Doug's favorite power
184* TheLoonie: Doug's codename clearly indicates the author's preferred play style.
185* LoveableRogue: Part of the public persona Doug likes to project, but also a part of his real personality.
186* MagicAIsMagicA: Despite the apparent randomness of Doug's own magical talent, it has been strongly suggested that magic is, at its core, a consistent repeatable phenomenon open to scientific investigation, and that the many and varied styles and traditions of magic across the multiverse relate to it in almost precisely the same way that high-level computer programming languages relate to raw machine language.
187* MagicHat: Doug's metatalent, to a degree.
188* {{Magitek}}: Much of Doug's equipment, either deliberately or accidentally.
189* MarySue [[invoked]]: Deliberately does a "Shuffle Off To Buffalo" all over the line between expressing and subverting.
190* MegaCrossover: The series as a whole; additionally, the as-yet unwritten ''[=DW10=]'' is known to be a four-way CrossOver.
191* TheMetricSystemIsHereToStay: Doug's home timeline.
192* MindOverMatter: The "default mode" of [[spoiler:Lisa Vanette]]'s awakened mage gift.
193* MoreDakka: The basic philosophy of Doug and the Warriors when it comes to approaching their opposition.
194* {{Multiverse}}: ''Drunkard's Walk'' takes place in a metafictional continuum housing a literally infinite number of universes of varying dimensionality, with the 10-dimensional realm of the gods' metaselves at the "top".
195* MysteriousPast: Doug, almost everywhere he goes; subverted in that Doug will gladly tell it all to someone he trusts.
196* {{Narrator}}: Doug narrates approximately half the material in the stories; the rest is third-person narrative of events of which he is unaware or for which he is not present.
197* NayTheist: Doug
198* NewPowersAsThePlotDemands: Doug's core super-ability could be easily defined as exactly this.
199* NinjaPirateZombieRobot: Doug's public persona can be summed up as being along the lines of "BadassBiker KungFuWizard with ComicBook/BugsBunny as a cherry on top".
200* NonFatalExplosions: After off-screen backfires of his powers in both ''[=DW2=]'' and ''[=DW5=]'', Doug ends up looking like he suffered one of these.
201* NoodleIncident: Doug makes frequent, if undetailed, references to events that happened before the Walk started.
202-->Which is how I ended up, somewhat less than an hour later, standing in a blank, empty "dead-zone" isolation chamber, stripped down to my Fruit-of-the-Looms. (White briefs, if you ''must'' know. The rumors that I only wear custom-made Shadowwalker Underoos are gross exaggerations. It was only that one unfortunate incident, and anyway the lady involved settled out of court.)
203* NotWearingTights
204* {{Omake}}: The "Steplets", short pieces showing some of Doug's less world-shaking stops. Also various snippets and oneshots the author posts in his forums.
205* PhysicalGod: The Three and others, especially during the events of ''[=DW5=]''. Possibly Legion in ''[=DW10=]''. Glory in ''[=DW13=]''. And, of course, Wetter Hexe. Among others.
206* PinballGag: Became the basis of an entire combat scene in ''[=DW2=]''!
207* PinballProjectile: See PinballGag, above.
208* PowerIncontinence: Theoretically, the basic problem with Doug's metatalent, but he's got a couple of very effective workarounds.
209* ThePowerOfRock: Literally: Doug's primary metatalent turns songs he hears into superpowers; he has a preference for classic rock and various metal subgenres.
210* RageAgainstTheHeavens: Unlike most folks who do this, Doug was able to rage directly into a god's face.
211* RaisedCatholic: Doug, who retains enough of it after meeting (and working for) all manner of pagan gods, that he did a proper confession ''to the Norns''.
212** Also, [[spoiler:Katherine Madigan]] in ''[=DW2=]''.
213* RecursiveFanfiction: Not only is the series itself FanFic, it has inspired other fan writers to create their own ''Drunkard's Walk'' stories, including two "official" sequels.
214* ReedRichardsIsUseless: Firmly averted. Doug's home universe is more advanced than the "real" one because of scientific advances made by studying superhumans.
215** Doug also frequently leaves advanced technologies in his wake which make radical changes to the worlds he drops them in.
216** And then there's Legion's "gift package" to the Knight Sabers in ''[=DW2=]''.
217*** Which itself becomes the basis of a similar archive of information carried from world to world (and shared) by the protagonists of ''Girls, Girls, Girls''.
218* RefusedTheCall: In ''[=DW2=]'' Doug is initially reluctant to involve himself in "local affairs" -- until Lisa Vanette prods his sense of duty.
219* RobotGirl: Several, in various universes.
220* RuleOfCool
221* RunningGag
222* SecretIdentity: Both embraced and averted. Doug notes that he does not bother with a secret identity "back home", but in worlds where he is a unique specimen, at odds with the local power structure, or both, he establishes one for himself.
223* SelfInsertFic: Averted; while Douglas Sangnoir is one of the author's roleplaying characters, he points out that he has an explicit self-insert avatar in that campaign in a ''different'' character entirely. Furthermore, the author often deliberatly subverts the usual conventions of the self-insert fic.
224* SequelSeries: Mostly planned but unwritten: ''The Drunkard's Vacation'', ''Girls, Girls, Girls''. Also at least three [[RecursiveFanfiction fan-written sequels]] to ''[=DW2=]'' are in the works, two of which have been recognized as "official".
225* ShoutOut: Numerous. Doug is a pop culture maven who isn't shy about tossing references and quotes around. Also subverted -- between the different worlds he visits, and the divergence of his own homeworld from other timelines, not all of his references make sense to everyone -- and vice versa.
226* SimultaneousArcs: See Narrator, above. Doug is usually on the outskirts of the main action in the settings he visits, only occasionally intersecting with their casts and plots.
227* SongFic: Justified by the nature of Doug's primary superpower, which uses songs he listens to as catalysts to produce other powers.
228* SophisticatedAsHell: Numerous examples throughout the cycle, as intentional humor.
229** ''[=DW2=]'':
230*** Discussions between the Three frequently end up this way.
231*** Hexe addressing the Three:
232---->"Honored Aunts, once Your bargain with him is complete, kindly ''butt the hell out.''"
233* SpannerInTheWorks: A frequent side effect of Doug's presence in a given world.
234* StockShoutOuts: In ''[=DW13=]'', Doug describes the residential neighborhoods of Sunnydale as "a maze of twisty little roads all alike".
235* StockSuperheroDayJobs: Both expressed and subverted; Doug does anything he can to survive, especially immediately after arriving in a new world.
236* StockSuperpowers: Doug can get any of these with an appropriate song -- but only for as long as that song lasts.
237* SuperSenses: Doug's magesight; Hexe's "air sense"; Chris's different levels of "higher perceptions" in ''[=DW5=]''.
238* SuperHero: Subverted -- while Doug is a "metahuman" with special powers, he views himself as a ''soldier'', not a hero. And while his homeworld has powered vigilantes, it lacks the very word "superhero".
239* SuperheroParadox: [[spoiler:Quincy reveals that he has spent the majority of his life trying to run this trope backwards at the climax of ''[=DW2=]''. And that the presence of both the Knight Sabers and Doug in Megatokyo proves he ''succeeded''.]]
240* SuperHeroSchool
241** Warriors Academy, in Doug's home world, is mentioned several times in passing.
242** Subverted in ''[=DW-S=]'' when Doug trains the [[Anime/SailorMoon Sailor Senshi]] pretty much anywhere that catches his eye: parks, junkyards, empty lots, condemned buildings...
243** Also the use of the Room of Requirement in ''[=DW8=]'' to manifest the Warriors' ''entire headquarters'', complete with computer system, labs, danger room, ''and staff'', in order to train the DA.
244* SuperMultiPurposeRoom: The Room of Requirement in ''[=DW8=]''. Recursively invoked with the recreation of the Warriors Mansion Danger Room by the Room of Requirement.
245* SuperpowerLottery: Doug bought every ticket and hoarded them.
246* SuperSpeed: Possessed to one degree or another by the Warriors we see in ''[=DW2=]'', although Doug is "merely" fleet of foot compared to the others.
247* SuperStrength: Demonstrated by both Wetter Hexe and Silverbolt in ''[=DW2=]''; a classic superstrength stunt is averted with when Silverbolt grabs a car by the bumper in order to lift it, and the bumper rips off in her hand instead.
248* TechnologyMarchesOn: The first few chapters of ''[=DW2=]'' were written in the late 90s, and it shows when Nene, in ''2036'', is impressed by the several thousand songs stored in Doug's helmet computer -- about the same amount most people have in their iPods today. The author acknowledges this trope in a recent note in the Concordance for ''[=DW2=]'': "Go ahead, laugh at me."
249* {{Technopath}}: Secondary effect of any song that gives Doug lightning or electrical powers.
250* {{Thememobile}}: Doug's cycle has a "camouflage" mode in which all its painted surfaces and its license plates turn a neutral grey in color -- which happens to coordinate with his grey biker leathers.
251* TimeTravel: Several of Doug's power effects allow him time travel or something similar; also, he is not restricted to his "personal calendar" when arriving in a new world, and can show up anywhere in its history.
252* [[TimTaylorTechnology Tim Taylor Magic]]: Doug and the node under Megatokyo.
253* TokyoIsTheCenterOfTheUniverse: Towards the end of his travels, Doug starts wondering why he ends up in or near Tokyo in two-thirds or more of the universes he visits.
254* ToTheBatpole: Averted in ''[=DW2=]'' -- Doug keeps his uniform in his wardrobe and his motorcycle in a garage in the basement of the apartment building he lives in; one time when he has to respond to an emergency, he has to get rid of a guest, change, and then run down twenty flights of stairs.
255* TrappedInAnotherWorld: Doug is trapped in a ''series'' of other worlds, as he tries to find his way, somewhat randomly, back home.
256* {{Tuckerization}}: In addition to the Warriors, who are superpowered avatars of the author's fellow gamers, there are a number of original characters who appear both "on-screen" and only by reference who are named after people the author worked with at the time their first appearances were written.
257* UltimateBlacksmith: After he learns smithing in ''[=DW7=]'', Doug often qualifies, mainly due to his absolutely encyclopedic knowledge of magic and rather substantial knowledge of various engineering disciplines.
258* ValuesDissonance [[invoked]]: Multiple in-universe instances, usually caused by the collision between Doug's ethics and the standards of the world he's in.
259** Prime example: ''[=DW2=]''. Doug comes from a world where [=AIs=] and robots are considered people; upon discovering that Boomers are sentient, he immediately views the Knight Sabers as ''slavehunters''.
260* VariableLengthChain: One effect of Fleetwood Mac's "The Chain" in ''[=DW2=]''.
261* VoluntaryShapeshifting: Kat in ''[=DW2=]''.
262* WackyGuy: Sometimes Doug, sometimes the people Doug gets to know.
263** In ''[=DW2=]'', Lisa Vanette develops a very [[Series/{{Seinfeld}} Kramer-like]] habit of bursting into Doug's apartment unannounced.
264* WalkingTechbane: Both expressed and averted in Doug, whose field can not only mess with technology but given enough time can erode and evaporate ''any'' sufficiently complex object -- yet can also accidentally ''enchant'' objects as well. Fortunately, Doug can "nudge" it away from things -- like food, his clothing and useful equipment -- that he doesn't want ruined/"improved".
265* [[WalkingTheEarth Walking The Multiverse]]: Doug.
266* [[FlyingDutchman Wandering Jew]]: Doug, across the universes. Averted in that he finally gets home after the thirteenth Step.
267* WhatCouldHaveBeen: The author occasionally posts abandoned bits and pieces of stories in his forums.
268** Also, Doug's recollections of his homeworld often hold tantalizing hints of things that happened differently from our timeline, such as Andrew Lloyd Webber and Jim Steinman collaborating to write ''Theatre/ThePhantomOfTheOpera''.
269* WhatsASecretFour: Doug's frequent, and often tantalizingly incomplete, references to his homeworld and its history.
270* WhyDontYouJustShootHim: Averted -- Doug almost always does the obvious pragmatic thing, such as making sure his opponents are dead, instead of acting like a movie hero.
271** Actively subverted in the climax of ''[=DW2=]'', when Doug actually warns the BigBad that monologuing about his evil plans virtually guarantees his defeat. However, the BigBad is meta-GenreSavvy and offers a justification for acting in a way that seems like GenreBlindness.
272** Averted in the Steplet ''[[http://www.accessdenied-rms.net/dw-idod.shtml I Dream of Djinni]],'' where Doug [[spoiler:uses a sniper rifle to assassinate Jafar from Disney's ''WesternAnimation/{{Aladdin}}'' before he can cause any serious trouble]].
273* WindsOfDestinyChange: One of the effects of Doug's field.
274* WordOfGod: Numerous sources, including the author's Yuku forums and his website.
275* YiddishAsASecondLanguage: Born in a show-business family and with a German Jewish grandmother, it's a wonder Doug doesn't use ''more'' Yiddish than he does.
276* YinYangBomb: [[spoiler:The quarterstaff Doug acquires in ''[=DW5=]'' was jointly created by Heaven and Hell as a prototype for a weapon intended to take out god-level third parties who might try to horn in on the relatively peaceful ''Manga/AhMyGoddess'' world]].
277* YouShallNotPass: Doug vs. the Ninth Angel in ''[=DW6=]''
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