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1[[header:[[center:[-'''DuelingWorks -- [[DuelingWorks/{{Games}} Video Games]]'''\
2[[DuelingWorks/FirstPersonAndThirdPersonShooters Shooters]] | DuelingWorks/{{Fighting|Game}} | DuelingWorks/{{Pinball}} | DuelingWorks/{{Platform|Game}} | DuelingWorks/{{Racing|Game}} | [[DuelingWorks/RolePlayingGameEastern Eastern RPG]] | '''Sandbox''' | [[DuelingWorks/GamesCrossGenre Cross-Genre]]-]]]]]
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4* Initiators / Followers
5** '''Capsule Pitch Description:''' Description
6** '''Implementation:''' Implementation
7----
8* ''VideoGame/SimCity'' (1989) / ''City Life'' (2006) & ''VideoGame/CitiesXL'' (2009)
9** '''Capsule Pitch Description:''' WideOpenSandbox and strategy-based city building games that often have [[MemeticMutation some quirkiness]] to them.
10** '''Implementation:''' The first known ''VideoGame/SimCity'' game was made in 1983, but failed due to nobody wanting to buy into the idea. It would then be released again in 1988/1989 by Maxis in which the series would begin to grow. Monte Cristo's ''City Life'' was a bit similar, except instead of simply just trying to balance a budget and simple economy, ''City Life'' also made you have to balance social order within the city. ''VideoGame/CitiesXL'' was much the same.
11----
12* ''VideoGame/ThemePark'' (1994) / ''VideoGame/RollerCoasterTycoon'' (1999)
13** '''Capsule Pitch Description:''' {{Space Management Game}}s designed around building theme parks.
14** '''Implementation:''' ''VideoGame/ThemePark'' is the TropeMaker of theme park-oriented strategy games, whereas ''VideoGame/RollerCoasterTycoon'' is the TropeCodifier.
15----
16* ''VideoGame/HarvestMoon1'' (1996) / ''VideoGame/ShepherdsCrossing'' (2008)
17** '''Capsule Pitch Description:''' Games where the player [[CallToAgriculture tends to a farm.]]
18** '''Implementation:''' ''Harvest Moon'' focuses on growing crops and fostering good relationships with neighbors, while ''Shepherd's Crossing'' focuses more on raising and trading animals.
19----
20* ''VideoGame/GrandTheftAuto'' series (1997) / ''VideoGame/SaintsRow'' series (2006)
21** '''Capsule Pitch Description:''' Sandbox crime games.
22** '''Implementation:''' ''VideoGame/SaintsRow'' was developed to take advantage of the long Indian Summer between the releases of ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' and ''GTA IV''.
23----
24* ''VideoGame/GrandTheftAutoViceCity'' (2002) / ''VideoGame/ScarfaceTheWorldIsYours'' (2006)
25** '''Capsule Pitch Description:''' A gangster ByronicHero in 1980s Miami gets betrayed by his boss and plans to rule the city with his own gang. Both games owe much of their story and stylistic influence to the classic '80s gangster picture ''Film/{{Scarface|1983}}'', with the latter being a fully-licensed sequel to the film.
26** '''Implementation:''' ''Vice City'' came out first, and its success paved the way for the latter game. ''The World is Yours'', meanwhile, introduced several gameplay innovations that Creator/RockstarGames would later copy for ''VideoGame/GrandTheftAutoIV''.
27----
28* ''VideoGame/{{Mafia}}'' (2002) / ''VideoGame/TheGodfather'' (2006)
29** '''Capsule Pitch Description:''' WideOpenSandbox game where you play as a gangster in the 1930s-1940s.
30** '''Implementation:''' The first ''Mafia'' title predated the first ''Godfather'' game by four years, but ''The Godfather'' got its sequel out a year before ''Mafia'' did. ''The Godfather'' also has [[Film/TheGodfather a classic film license]] behind it.
31----
32* ''Singles: Flirt Up Your Life'' (2003) / ''VideoGame/TheSims2'' (2004)
33** '''Capsule Pitch Description:''' WideOpenSandbox [[SimulationGame Life Simulation]]s that center around relationships.
34** '''Implementation:''' ''VideoGame/TheSims'' series is rated T while ''Singles'' is HotterAndSexier and carries an AO rating. The two titles were released in the same year, with ''Singles'' being released a few months before ''Sims 2''. The game is also considerably more realistic looking than ''VideoGame/TheSims''.
35----
36* ''VideoGame/{{Mercenaries}}'' (2005) / ''VideoGame/JustCause'' (2006)
37** '''Capsule Pitch Description:''' Both the original and the sequel in both of the series are sandbox games in which you destabilize a corrupt regime led by an evil dictator. How? Blowing everything up.
38** '''Implementation:''' ''VideoGame/{{Mercenaries}}'' focuses more on huge air strikes to be called in at will, ''VideoGame/JustCause'' is like one giant action movie, with car surfing, [[GunsAkimbo Dual Wielding]], grappling hooks, you name it.
39----
40* ''VideoGame/AnimalCrossing Wild World'' (2005) / ''VideoGame/MagiciansQuestMysteriousTimes'' (2008)
41** '''Capsule Pitch Description:''' Handheld life simulators centered around cute SuperDeformed graphics and anthropomorphic animals.
42** '''Implementation:''' VideoGame/AnimalCrossing is considerably older, being a Platform/Nintendo64-originated series. While VideoGame/AnimalCrossing is a straight-to-the-point life simulator, Magicians Quest incorporated magical elements and your goal is set in a WizardingSchool
43----
44* ''VideoGame/InnocentLifeAFuturisticHarvestMoon'' (2006) / ''VideoGame/RuneFactory: A Fantasy Harvest Moon'' (2006)
45** '''Capsule Pitch Description:''' ''VideoGame/HarvestMoon'' spinoffs set in futuristic and fantasy settings, respectively.
46** '''Implementation:''' [=ArtePiazza's=] ''Innocent Life'' focuses on the android protagonist's journey to restore peace to an island and become more than JustAMachine. [=NeverLand's=] ''Rune Factory'' follows many of the familiar tropes of the ''Harvest Moon'' series, while also adding swords and sorcery to the mix. ''IL'' started out on the Platform/PlayStationPortable, while ''RF'' was released on the Platform/NintendoDS.
47----
48* ''VideoGame/{{InFamous}}'' (2009) / ''VideoGame/{{Prototype}}'' (2009)
49** '''Capsule Pitch Description:''' WideOpenSandbox games with [[StockSuperpowersIndex superpowers]] and BigBrotherIsWatching ParanoiaFuel where you try to {{Escape From The Crazy|Place}} BigApplesauce while [[OntologicalMystery figuring out what the hell is going on]].
50** '''Implementation:''' ''[=inFamous=]'' encourages the player to [[ContemplateOurNavels contemplate the use and abuse of power every five seconds]], and its star is [[ShockAndAwe electric]]. ''Prototype'' encourages the player to slice and dice [[SociopathicHero anyone and anything in your path]], or just [[CannibalismSuperpower eat them]].
51----
52* ''Videogame/RedDeadRedemptionUndeadNightmare'' (2010) / ''Videogame/YakuzaDeadSouls'' (2011)
53** '''Capsule Pitch Description:''' Both are AlternateContinuity games based off of WideOpenSandbox games in which the outlaw protagonist suddenly finds himself in the middle of a ZombieApocalypse.
54** '''Implementation:''' CoolVersusAwesome made manifest in both cases: A yakuza bruiser fighting zombies, or an Old West gunslinger. Both were released approximately the same time, too.
55----
56* ''VideoGame/{{Minecraft}}'' (2011) / ''VideoGame/{{Terraria}}'' (2011)
57** '''Capsule Pitch Description:''' {{Wide Open Sandbox}}es featuring blocky graphics, random level generation, and underground gameplay.
58** '''Implementation:''' ''Minecraft'' is 3D, ''Terraria'' is 2D. Both feature RPG elements, though ''Terraria'' has more emphasis on them from the beginning of its life and ''Minecraft'' steadily gained more and more as it updated.
59----
60* ''VideoGame/LANoire'' (2011) / ''VideoGame/{{Driver}}: [[VideoGame/DriverSanFrancisco San Francisco]]'' (2011)
61** '''Capsule Pitch Description:''' WideOpenSandbox games released in 2011 where you play as a police officer in a {{period|Piece}}[=/=]{{retro|Universe}} UsefulNotes/{{California}} city.
62** '''Implementation:''' ''Noire'' is set in an accurately-detailed and researched 1947 UsefulNotes/LosAngeles, while ''Driver'' is set in a UsefulNotes/SanFrancisco with modern technology and vehicles [[RetroUniverse but an otherwise heavy '70s aesthetic]]. ''Noire'' is heavily focused around the process of police investigation, while the ''Driver'' series' strength has always been its car chases, something that looks to remain true here. This is also a continuation of the Rockstar/Reflections rivalry that began in [[VideoGame/GrandTheftAutoIII 2001]].
63----
64* ''VideoGame/{{Terraria}}'' (2011) / ''VideoGame/{{Starbound}}'' (2016)
65** '''Capsule Pitch Description:''' 2D {{Wide Open Sandbox}}es featuring blocky graphics, random level generation, and underground gameplay.
66** '''Implementation:''' Where ''Terraria'' is mainly Fantasy, ''Starbound ''is Sci-Fi.
67----
68* ''VideoGame/GrandTheftAutoV'' (2013) / ''VideoGame/SaintsRowIV'' (2013)
69** '''Capsule Pitch Description:''' Sandbox crime games that continue the rivalry between the franchises.
70** '''Implementation:''' ''Saints Row IV'' continues to send the series [[DenserAndWackier off the rails]], with the addition of an AlienInvasion and super powers. ''Grand Theft Auto V'' is somewhat less serious than the DarkerAndEdgier ''GTA IV'' was, but still is much more grounded than ''Saints Row IV''. Notably, the games are being released within a month of each other, the closest release date between the two franchises.
71----
72* ''VideoGame/GrandTheftAutoV'' (2013) / ''VideoGame/WatchDogs'' (2014)
73** '''Capsule Pitch Description:''' Sandbox crime games set in today's world.
74** '''Implementation:''' Set in Chicago, ''Watch_Dogs'' is an open-world game that is built around the concept of information warfare. The protagonist, Aiden Pearce, has the ability to hack into devices linked to the city's central operating system, allowing him access to cell phones, bank accounts, and traffic lights, among many others. While ''Grand Theft Auto V'' doesn't focus on information, it also focuses on social issues that affect 21st century Americans. Notably, ''Watch_Dogs'' was originally going to be a launch game for the much-ballyhooed Platform/PlayStation4 (with ports to other platforms being released later), while ''GTA V'' stayed put with the seventh-gen consoles.
75----
76* ''VideoGame/SimCity'' [[VideoGame/SimCity2013 (2013)]] / ''[[VideoGame/CitiesXL Cities XXL]]'' (2015) & ''VideoGame/CitiesSkylines'' (2015)
77** '''Capsule Pitch Description:''' City-building simulators released in TheNewTens
78** '''Implementation:''' ''[=SimCity=]'' was developed by long-running big name developer Maxis and published by Creator/ElectronicArts, and was an online-connected reboot for the beloved series. ''Cities XXL'', released in February 2015, was developed and published by French company Focus Home Interactive, and is the fourth game in its series. ''Cities: Skylines'', released in March 2015, is the third game by Finnish developer Colossal Order (who previously developed the ''VideoGame/CitiesInMotion'' games) and is published by Creator/ParadoxInteractive.
79----
80* ''VideoGame/StoryOfSeasons2014'' (2014) / ''VideoGame/HarvestMoonTheLostValley'' (2014)
81** '''Capsule Pitch Description:''' 3DS games in the ''VideoGame/HarvestMoon'' franchise... wait, what?
82** '''Implementation:''' The 2014 ''Story of Seasons'' (subtitled ''Connect to a New World'' in Japan) continued the [[VideoGame/StoryOfSeasons Bokujō Monogatari series]] that started in 1996, but under a new title. Marvelous, instead of continuing to work with Creator/{{Natsume}}, switched localization to their in-house translator Creator/XSeedGames and retitled the series ''Story of Seasons'' since they did not have the rights to the Harvest Moon name after the split. Natsume then announced that they were putting out their ''own'' ''VideoGame/{{Harvest Moon|Natsume}}'' style game not connected to the prior games in the franchise that would be exclusively for the western market... this time taking inspiration from ''VideoGame/{{Minecraft}}'' as well. The series still duel, with games by Natsume often coming out very close to those by Marvelous.
83----
84* ''VideoGame/DragonQuestBuilders'' (2016) / ''VideoGame/PortalKnights'' (2016)
85** '''Capsule Pitch Description:''' ''VideoGame/{{Minecraft}}''-style games with built-in RPGElements.
86** '''Implementation:''' ''DQ Builders'' takes place after the DownerEnding of ''VideoGame/DragonQuestI'' where you restore the continents destroyed by the BigBad. ''Portal Knights'' is an original property that deals with the player(s) restoring the connections between a series of {{Floating Continent}}s.
87----
88* ''VideoGame/StarBound'' (2016) / ''VideoGame/NoMansSky'' (2016)
89** '''Capsule Pitch Description:''' Travel from planet to planet, sucking up resources to keep going.
90** '''Implementation:''' Starbound has more base-building, while No Man's Sky requires constant refueling/recharging in a survival mechanic. Many weird randomized aliens involved.
91----
92* ''VideoGame/RollerCoasterTycoon World'' (2016) / ''VideoGame/PlanetCoaster'' (2016) & ''VideoGame/{{Parkitect}}'' (2016) & ''Theme Park Studio'' (2016)
93** '''Capsule Pitch Description:''' {{Space Management Game}}s designed around building theme parks released in the mid-2010s. All four are based on games in the ''RCT'' series and contain Steam Workshop support.
94** '''Implementation:''' ''[=RollerCoaster=] Tycoon World'' is the fourth main installment in the popular ''RCT'' series; the first in over a decade. Developed by Nvizzio Creations, it is released after two poorly-received portable spin-offs. ''Planet Coaster'' is developed by Creation/FrontierDevelopments, who developed ''[=RollerCoaster=] Tycoon 3'', and is definitely a SpiritualSuccessor to that game. ''Parkitech'' is developed by an indie developer called Texel Raptor. Funded via Website/{{Kickstarter}}, their game is a GenreThrowback to the first two ''RCT'' games, although it is rendered in 3D like its two competitors and comes with a few new features of its own. ''Theme Park Studio'' is developed by Pantera Entertainment and was also funded via Kickstarter like ''Parkitect''. Similar to ''RCT 3'' in design, the game has some features including VR support and the ability to walk around the parks as a guest.
95----
96* ''VideoGame/StardewValley'' (2016) / ''VideoGame/HarvestMoonLightOfHope'' (2017)
97** '''Capsule Pitch Description:''' SpiritualSuccessor FarmLifeSim games connected to what used to be known as the ''[[VideoGame/StoryOfSeasons Harvest Moon]]'' series of games.
98** '''Implementation:''' ''Light of Hope'' appears to be another title in the ''Harvest Moon'' series--however it's an InNameOnly series by Creator/{{Natsume}} that's part of a split off series made after the original series started to be localized under ''Story of Seasons'', since Natsume kept the name ''Harvest Moon''. The title is largely a MissionPackSequel of the previous Natsume titles. ''Stardew Valley'' is a {{retraux}} SpiritualSuccessor to the franchise that started out as a FanGame. It was created by one fan and first released on Steam before later going multi-platform.
99----
100* ''VideoGame/SeaOfThieves'' (2018) / ''VideoGame/SkullAndBones'' (2020)
101** '''Capsule Pitch Description:''' Multiplayer pirate games.
102** '''Implementation:''' ''Sea of Thieves'' was announced in 2015 as the first non-Kinect title by Creator/{{Rare}} in nearly a decade, features a stylistically cartoon-esque art style, and takes place in a fantasy world that deliberately plays every pirate cliche straight. ''Skull and Bones'' was announced by Creator/{{Ubisoft}} as the SpiritualSuccessor to the acclaimed ''VideoGame/AssassinsCreedIVBlackFlag'', is set in a real world 1700s in the West Indies, deliberately avoids cliches, and is much more grounded in reality. ''Thieves'' features on-foot exploration, while ''Bones'' focuses solely on naval combat.
103----
104* ''VideoGame/Cyberpunk2077'' (2020) / ''VideoGame/WatchDogsLegion'' (2020) / ''Gangstar: New York'' (TBA)
105** '''Capsule Pitch Description:''' WideOpenSandbox games taking place in an UrbanHellscape taken over by an antagonistic MegaCorp.

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