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Context Creator / MontyOum

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3%% Per Administrivia/CreatorPageGuidelines, only tropes associated to a creator's works are allowed on this wiki's pages, and tropes that only apply to the creator's personal life as if the creator is a fictional character are not allowed. Please do not apply tropes about the creator's personal life as if they are a fictional character.
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6[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/MONTYOUM_ACT_II.jpg]]
7[[caption-width-right:290:He chose being awesome as a career.]]
8-> ''"I believe that the human spirit is indomitable. If you endeavor to achieve, it will happen given enough resolve. It may not be immediate, and often your greater dreams is something you will not achieve within your own lifetime. The effort you put forth to anything transcends yourself, for there is no futility even in death."''
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10Monyreak "Monty" Oum (June 22, 1981 - February 1, 2015) was an American web-based animator[[labelnote:*]]and, though he preferred the term "film maker", "one-man production crew" would be more appropriate[[/labelnote]] and writer. He was responsible for what has been deemed some of the most potently awesome WebAnimation of his time, most of which relied on RuleOfCool.
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12Born in Providence, Rhode Island, Oum began making fan videos as early as 2002 after dropping out of high school. In 2007, he discovered reverse engineering techniques that allowed for the extraction of models from ''VideoGame/Halo2'', and using additional assets from ''VideoGame/SuperSmashBrosMelee'', he made a video pitting a Spartan and [[Franchise/{{Metroid}} Samus Aran]] together in an [[UltimateShowdownOfUltimateDestiny ultimate fight]]. The end result was ''WebAnimation/{{Haloid}}'', which gained significant attention online, as did ''WebAnimation/DeadFantasy'', released the same year and revolving around a similarly epic fight premise that merged the worlds of ''VideoGame/DeadOrAlive'' and ''VideoGame/FinalFantasy''.
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14A mere two months after the release of ''Haloid'', Oum was a highly sought-after name among game companies. While he did combat design and/or animation work for Creator/MidwayGames and Creator/BandaiNamcoEntertainment for several years (namely working on the latter's ''Anime/AfroSamurai'' game), he was ultimately frustrated by his experience in the industry. By 2010, Oum relocated to Texas to work for the Austin-based company Creator/RoosterTeeth. The crux of his work was animating ''WebAnimation/RedVsBlue'' on a level never before seen at the time, for which he worked tirelessly to make the character Tex even more awesome than previously thought possible.
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16After finishing up season 10 of ''[=RvB=]'', Oum launched a new web series under the name of ''WebAnimation/{{RWBY}}'', something he said he'd always wanted to do since he got into animation. As the director and lead animator of the series, he enlisted employees and writers from all sections of Rooster Teeth, including fan favorites from Creator/AchievementHunter, to assist in production. In between his movies, he also worked on an adaptation of [[Music/{{Vocaloid}} Hatsune Miku]] for VideoGame/{{MUGEN}}.
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18One of Oum's long-term goals, besides making movies for his fans, was to make the most awesome fighting game ever. Some fans begged him to make a game based on ''RWBY'', something he somewhat [[http://38.media.tumblr.com/b2bfc4fdb85def81a3dfc580f0638a8e/tumblr_n7ly33i5fw1sk8tsio1_1280.jpg hinted at]] before a ''RWBY'' game, ''[[VideoGame/RWBYGrimmEclipse Grimm Eclipse]]'', was confirmed at RTX 2014.
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20Oum died on February 1, 2015 at the age of 33 after suffering an allergic reaction during a hospitalization ten days earlier. [[http://www.gofundme.com/MontyandSheena A fundraiser]] set up after news of his reaction broke to help with paying for related expenses ended up raising $210,000. In his memory, Rooster Teeth has [[http://roosterteeth.com/members/journal/entry.php?id=3302319 challenged]] everyone whose lives were touched by Oum and his works to use their creativity to make the world a better place. That March, the ''RWBY'' creative team announced they had the required information to continue the series, with the third volume premiering on October 15. The series also recast Oum's role as Lie Ren with his older brother, Monyneath "Neath" Oum.
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22Oum's widow, Sheena Duquette, is an animator in her own right.
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24Oum's online presence lives on through [[http://www.gametrailers.com/game/monty-oum/4712 a video list of his work]] over at [=GameTrailers=], his Website/DeviantArt [[http://montyoum.deviantart.com gallery]], his original Website/YouTube [[https://www.youtube.com/user/montyoum channel]], and his former Website/{{Twitter}} [[http://twitter.com/montyoum account]].
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26!!Works with animation by Monty Oum:
27* ''WebAnimation/{{Haloid}}''
28* ''WebAnimation/DeadFantasy''
29* ''WebAnimation/RedVsBlue'' (Seasons 8-10) (produced by Creator/RoosterTeeth)
30* ''WebAnimation/{{RWBY}}'' (produced by Creator/RoosterTeeth)
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32!!Voice Acting Roles:
33* ''WebAnimation/{{RWBY}}'': Lie Ren (Volumes 1 + 2)
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35!!Monty Oum's works provide examples of:
36%%As with all Creator/ pages, trivia tropes about the creator specifically are to be posted here, not a Trivia/ page, as they technically are InUniverse in the case of the person's career.
37%%However: As with all Creator/ pages, items that could go on a specific work's trivia page go there, not here.
38* ActionGirl: When it came to creating his own works such as ''RWBY'', he became renowned for including prominent female fighters.
39* AllAsiansKnowMartialArts: This is played for laughs when he appeared as a guest "martial arts instructor" in an episode of ''Immersion''.
40-->'''Monty:''' As the Rooster Teeth [[TokenMinority resident Asian]], I am fully qualified to teach you in the [[BlackBeltInOrigami art of]] [[Series/MontyPythonsFlyingCircus fruit self-defense]].
41* AuthorAppeal: {{Action Girl}}s and fluid fight scenes permeate his works. Even ''Haloid'' had Samus fight out of her armor, and [[spoiler: it turns out the SPARTAN in the video was a woman all along]].
42* AwesomeDearBoy: He mentioned at one point that he could have worked as an animator at another studio, given his impressive résumé, but he wanted to direct his own awesome projects rather than be stuck working on someone else's ideas.
43%%* CoolVersusAwesome: The two works that brought him to fame were ''Franchise/{{Halo}}'' vs. ''Franchise/{{Metroid}}'' and ''VideoGame/DeadOrAlive'' vs. ''Franchise/FinalFantasy''.
44* DoingItForTheArt: This is why Oum [[{{Workaholic}} worked for hours and hours longer than considered healthy every day]]; he was just that dedicated to seeing his vision come to fruition. Additionally, he learned that making a webseries yearly instead of a video game that takes three years (as he did so in the ''Anime/AfroSamurai'' game) was more artistically rewarding.
45* PromotedFanboy: Oum got inspired to pursue animation because he wanted to do cool things like what he saw on the internet. Then he became an animation director over at Creator/RoosterTeeth.
46* RecoilBoost: His animations often have characters use the recoil from their guns to propel themselves at high speeds. Oum said his goal was to make fights fluid by conserving motion, which means integrating the recoil from firearms into combat maneuvers.
47* RuleOfCool: The only rule he lived by. Oum's fight scenes are powered by "what would be awesome here". He freely admitted he was terrible at writing stories, and he often derailed story hooks or already-animated scenes by thinking of something incredibly cool that could be inserted at that part of the animation. This often meant that the animation team would be animating right up to publication deadlines to finalise scenes because of something awesome that he had thought of at the last minute.
48%%* ShoutOut: While working on shows such as ''WebAnimation/{{Haloid}}'', ''WebAnimation/{{RWBY}}'' and ''WebAnimation/DeadFantasy'', Oum frequently included references to other works, fairy tales, mythology, history, and so on.
49* WhatCouldHaveBeen: Freddie Wong of Creator/RocketJump had spoken to Oum beforehand about maybe collaborating on some projects, which they'd supposedly gotten far on. Because of Oum's sudden death, these plans were nixed.
50* WhyFandomCantHaveNiceThings: Oum was very active on Facebook, often chatting with and exchanging ideas with fans, alongside posting character model turnabouts and information such as weapon names. However, this changed when he started getting bombarded with comments and messages demanding he finish ''WebAnimation/DeadFantasy''. A photo of him and his family at his mother's wake getting these comments was the last straw, so he changed his Facebook page into a like page and rarely visited it afterwards. Twitter was the only social media outlet that he updated regularly until his death.
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52->''[[https://twitter.com/montyoum/status/557947821676969984 "the boolean operation in Maya has improved a lot. Thanks Autodesk!"]]''
53-->-- '''His last tweet'''

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