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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/keiji_inafune.jpg]]
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3Keiji Inafune (born 8 May 1965) is a video game artist/producer. Often called "the father of Mega Man" or the "Man Behind the Mega", he was a long-time contributor and producer to the ''Franchise/MegaMan'' games and is the creator of the popular Capcom character Zero.
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5Inafune got his start in the games industry working as an artist and object designer for several Creator/{{Capcom}} arcade games in the mid-1980s. For the original ''VideoGame/MegaMan1'' he designed the title character (alongside Mega Man's often overlooked creator Akira Kitamura) as well as the original grunt enemies and bosses. He would get his first taste of producing the ''Rockman''/''Franchise/MegaMan'' games starting with Mega Man 3, and produced the games full-time from 1996 until 2011. Inafune was the visionary behind the story, setting and artistic direction of ''VideoGame/MegaManX'' and later ''VideoGame/MegaManZero''.
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7 He served as a vice president at Capcom and produced several of their games (Such as the original ''VideoGame/DeadRising'' and ''VideoGame/LostPlanet'' ) but [[FranchiseZombie a nasty fallout with upper management led him to split]] from Capcom to [[StartMyOwn form his own company]] named "Comcept". In particular, he had a long-term rivalry with Capcom's [[MoneyDearBoy money-driven]] marketing for the ''Mega Man'' series, resulting in a complete disregard to his wants, and culminating in the production of ''VideoGame/MegaManX[[VideoGame/MegaManX6 6]]''-''[[VideoGame/MegaManX8 X8]]'' (even though he wanted to end the Mega Man X games after X5) and an altered plot that contradicted what Inafune had planned for the ''VideoGame/MegaManZero'' series. After more madness with the games and the production of ''VideoGame/MegaManLegends 3'' truncated, Inafune [[ScrewThisImOuttaHere got up and left the company]], which caused ''[[UpdatedRerelease Ultimate]] VideoGame/MarvelVsCapcom3'' to be what it is now, and caused the [[ScrewedByTheNetwork cancellation]] of ''Legends 3''.
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9He launched a Website/{{Kickstarter}} campaign for ''VideoGame/MightyNo9'', a SpiritualSuccessor of ''VideoGame/{{Mega Man|Classic}}'' featuring a protagonist who can use PowerCopying to [[TransformingMecha transform himself]]. The Kickstarter was successful, but the game had a lot of DevelopmentHell. He later launched another Kickstarter on the development for ''VideoGame/RedAsh'', another SpiritualSuccessor, except for ''Mega Man Legends''; unfortunately for Inafune, this campaign failed considerably, due to the delay of ''Mighty No. 9'', the reveal that he was already funded by FUZE, and that a preview of ''Red Ash'' was poorly received.
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11He's also the mind behind ''VideoGame/SoulSacrifice'', developed by Marvelous AQL and Japan Studio.
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13Inafune maintains a working relationship with Creator/IntiCreates, a video game company itself comprised of ex-Capcom staff, which aided in the creation of the ''Mega Man Zero'' and ''VideoGame/MegaManZX'' series, as well as ''VideoGame/MegaMan9'', ''VideoGame/MegaMan10'', and the aforementioned ''Mighty No. 9''. Their first self-published game, ''VideoGame/AzureStrikerGunvolt'', was developed with Inafune's input and had additional cross-promotion for ''Mighty No. 9'' in the form of ''VideoGame/MightyGunvolt'', a free add-on title for those who downloaded ''Azure Striker Gunvolt'' by November 28, 2014. It features [[{{Retraux}} an imitation of 8-bit graphics]] (like the ''Mega Man a'' mini-game in ''ZX Advent'') and [[EarlyBirdCameo Beck as a playable character]] alongside Gunvolt and Ekoro (of ''VideoGame/GalGun'', another Inti Creates title).
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