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4%%Examples have been alphabetised. Please include any new examples in the proper order.
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6[[quoteright:350:[[Franchise/SuperMarioBros https://static.tvtropes.org/pmwiki/pub/images/common_knowledge.png]]]]
7[[caption-width-right:350:[[Webcomic/VirtualShackles Left]]: most people think Mario hits blocks with his head. [[VideoGame/SuperMarioBros1 Right]]: Mario actually hits blocks with his fist.]]
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9[[CommonKnowledge Click here]] to go back to the main page.
10----
11
12!!Games with their own pages
13[[index]]
14* ''CommonKnowledge/AceAttorney''
15* ''CommonKnowledge/EldenRing''
16* ''CommonKnowledge/FinalFantasy''
17* ''CommonKnowledge/TheLegendOfZelda''
18* ''CommonKnowledge/{{Pokemon}}''
19* ''CommonKnowledge/PuyoPuyo''
20* ''CommonKnowledge/SonicTheHedgehog''
21* ''CommonKnowledge/SuperMarioBros''
22* ''CommonKnowledge/{{Undertale}}''
23[[/index]]
24----
25[[foldercontrol]]
26
27[[folder:Games and Franchises]]
28* ''VideoGame/{{A3}}'' community often assumes that Homare Arisugawa is not physically fit, which snowballs into a plethora of CommonKnowledge.
29** While he passes out after carrying a few boxes in his [Hotel Compass] backstage and one of the 5th anniversary live has him fail at blowing up a balloon and being called weak, Homare actually has a number of impressive physical feats and is very well-versed in ballroom dancing. To name a few, his ballroom dancing skills and experience play a major role in ''Dance with Butterfly'', in which he coaches Winter Troupe for the play by bringing them to a gym to do core training. ''SK∞ the Infinity × A3!'' also reveals that Homare has a naturally strong core, which allows him to ride a skateboard well.
30** In the same vein, his lifestyle is also often assumed to be sedentary and indoors due to his job as a poet. However, as ''Moment of Winter'' magazine reveals, Homare is mainly driven by the desire to seek inspiration, and it shows in many of his stories. He loves going for a walk for inspiration and there are many instances in which other characters bump into him out there. An example is in Misumi's [Mankai Party] backstage, in which Homare is seen wandering outside at night to create a VLOG. He also tells Yuki that it is important for artists to get out there to get inspired, in Yuki's [Sewing Chronicle] backstage. In one of the ''Elegant Vacation'' minichats, he asks Tsuzuru to swim with him because he wants to find inspiration.
31** When ''Elegant Vacation'' teaser first came out, many outright denied the possibility of the one in the CG to be Homare for this reason, due to the person in the CG having quite a bit of pectoral muscles although the preview gave enough hint of Homare's hair, and the word "elegant" is often associated with Homare. A common assumption is that Homare is lanky with little muscles due to the aforementioned common misconceptions, but as the event art shows, he is quite built and toned, which is not as far-fetched as it seems considering his physical feats and activities.
32** Tasuku Takato is often assumed to be unable to cook. While Tasuku is rarely shown to cook, [Blazing Beachside Passion] minichat details on this: Tasuku can cook, but chooses not to because he believes there are better cooks than him. As ''Bridegroom Battle Royale'' shows, he cooks well enough to pass the cooking section of the showdown. ''Elegant Vacation'' also has him play the role of a chef.
33* ''VideoGame/AnimalCrossing'':
34** In many interpretations, jokes and fan artwork, Tom Nook is depicted as sleazy and greedy businessman who forces player character into mortgages, with the game itself being jokingly described as "debt simulator". While some of his sleaziness holds true in early installments, Tom underwent major character development as the series progressed, becoming one of the nicest characters in the whole ensemble (coming as far as buying free coffee for random townspeople and [[WeBuyAnything consciously purchasing junk items from the player at a loss]]). Similarly, the "debt" part of the game is often exaggerated, as loans in the game don't have actual deadlines or interest, and player can easily pay off debt at their own pace or even ignore it entirely. Even his "forcing" the character into mortgages is greatly exaggerated as the player character even in the first game ''clearly'' went there looking to buy a home but was woefully unprepared with only 1,800 bells: if anything Nook bailed out an unprepared kid who would have otherwise been homeless.
35** Many people state that the villagers used to be much more rude and cynical in [[VideoGame/AnimalCrossing2001 the first installment of the series]] and [[TookALevelInKindness became nicer as the series progressed]]. This is only partially true, as the villagers' ''[[WorldOfJerkass visceral]]'' treatment of the player [[AmericanKirbyIsHardcore only applies to the various overseas localizations of the game]], [[DubPersonalityChange which seemingly felt the need to spice up the original Japanese script]]. The villagers are much more polite in the original Japanese version. Later games in the series wouldn't take as much liberties regarding the overseas localizations and thus have translations that are much more loyal to their Japanese counterparts.
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37* ''VideoGame/AssassinsCreedUnity'''s development director said they couldn't include female playable characters because they were too hard to do. What they actually said: they ''wanted'' to include female characters in ''co-op'', but it was impractical to "double their workload"[[note]]Unity was made on a brand-new engine, so they had to redo all their mo-cap animation from scratch, and the co-op mode would have a much larger moveset than previous games vs. multiplayer.[[/note]]. This was immediately [[TheWarOnStraw strawmanned]] to the better-known version, and people are ''still'' pissed off at Ubisoft over it... though the game did still turn out to be a [[ObviousBeta buggy unfinished mess]]. However, the actual stated reason garnered criticism from within Ubisoft's other teams, including the model rigger for ''VideoGame/AssassinsCreedIIILiberation'', who stated that roughly 80 percent of Aveline's animations were Connor's and he felt like it wouldn't have been as big of a task as stated. It also didn't help that the same director stated that the multiplayer characters were all canonically the game's lead, Arno Dorian, implying that Arno somehow had multiple copies of himself in specific missions.
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39* ''Franchise/BatmanArkhamSeries'':
40** The games between ''[[VideoGame/BatmanArkhamASylum Arkham Asylum]]'' and ''[[VideoGame/BatmanArkhamVR Arkham VR]]'' had misconceptions about their respective voice casts [[UnspecifiedRoleCredit as the credits do not specify which actor voiced which character]].
41*** Despite what people liked to think, while Creator/DeeBradleyBaker, Creator/CrispinFreeman, Creator/KariWahlgren, and Creator/QuintonFlynn are in ''[[VideoGame/BatmanArkhamCity Arkham City]]'', Baker didn't replace Creator/SteveBlum as Killer Croc, and Freeman, Wahlgren, and Flynn weren't the respective voices of Robin, Vicki Vale, and Nightwing. Blum [[https://twitter.com/blumspew/status/252082717276114945 was still Killer Croc]], and in addition to voicing the respective roles of Two-Face and Catwoman, Creator/TroyBaker and Creator/GreyDeLisle are also the respective voice actors of [[https://www.youtube.com/watch?v=RfjcFo_R6ms Robin]] and [[https://www.youtube.com/watch?v=A4mFjqkH7DQ Vicki Vale]], and many people also noted Baker's grunts for Robin were reused for Nightwing.
42*** For ''[[VideoGame/BatmanArkhamOrigins Arkham Origins]]'', the misconceptions included Steve Blum reprising the role of Croc again, Creator/GreyDeLisle replacing Creator/KariWahlgren as Vicki Vale, either Creator/JamesArnoldTaylor or Creator/JohnKassir as Firefly, and Creator/KimberlyBrooks returning to voice the young version of Barbara Gordon--except while Blum did return, this time he ''was'' replaced as the voice of Croc, with Creator/KharyPayton [[https://twitter.com/kharypayton/status/395287970569138176 taking over the role]]; [=DeLisle=] didn't replace Wahlgren as Wahlgren was never Vicki Vale in ''City'' to begin with, but [=DeLisle=] was; while Kassir ''is'' present, Creator/CrispinFreeman [[https://twitter.com/CrispinFreeman/status/399039906066231296 was Firefly]]; and Taylor and Brooks aren't even in the game.
43*** It was assumed that Creator/MarkRolston not only reprised his ''Origins'' role as ComicBook/{{Deathstroke}} for ''[[VideoGame/BatmanArkhamKnight Arkham Knight]]'', but also his ''WesternAnimation/YoungJustice2010'' and ''VideoGame/InjusticeGodsAmongUs'' role as ComicBook/LexLuthor. He didn't--[[https://twitter.com/SilverTalkie/status/873298203172421632 it was in fact]] Creator/KeithSilverstein (and in hindsight Luthor in ''Knight'' sounds less like Rolston's Luthor and more like [[WesternAnimation/MiraculousLadybug Gabriel Agreste]]).
44** A lot of people assumed that both Creator/KevinConroy and Creator/MarkHamill had retired from their respective roles outside ''WesternAnimation/BatmanTheKillingJoke'' after ''City'', including Creator/JBBlanc when he talked about [[https://www.facebook.com/permalink.php?story_fbid=10151774638397086&id=88832292085&comment_id=27913944&offset=0&total_comments=12 his being cast as Bane]] in ''Origins''. In fact, while Hamill did talk of retiring from his role, Conroy never said anything of the sort about Batman. In fact, a few months after the release of ''City'' was the release of ''WesternAnimation/JusticeLeagueDoom'' and 2013 (the same year as ''Origins''[='=]s release) saw the release of ''VideoGame/InjusticeGodsAmongUs'' and ''WesternAnimation/JusticeLeagueTheFlashpointParadox'', all of which had Conroy as Batman and he would continue voicing Batman in numerous projects until his death in 2022. And while his 2023 retirement from the Joker after Conroy's passing is expected to stick this time, [[FlipFlopOfGod we all know how true Hamill's Joker retirement talk]] after ''City'' ended up being, anyway.
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46* ''VideoGame/{{Battletoads}}'': Everyone knows that the speeder bike section at the end of level 3 (Turbo Tunnel) is the hardest part of the game. Look up any article about the all-time hardest [[Platform/NintendoEntertainmentSystem NES]] titles, and you can bet your last nickel that the game will be on or very near the top spot, and the infamous Turbo Tunnel will be singled out for its insanely high difficulty. Ask anybody who ''has'' beaten this section, however, and they will readily vouch that fans who believe this to be true are just the ones who never got past it and gave up early. While it is indeed a drastic increase in challenge from the previous two stages, Turbo Tunnel is only the game's ''first'' DifficultySpike; subsequent levels like Karnath's Lair, Rat Race, and Clinger Winger totally blow it out of the water in terms of ridiculous (and often [[FakeDifficulty very cheap and unfair]]) difficulty.
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49* Many ''Franchise/BlazBlue'' fans would assume that Ragna's out to free the world from NOL's tyranny by declaring that he'll take them on single-handedly. So yeah, Ragna is some sort of Myth/RobinHood for the people oppressed by [[TheEmpire the evil empire NOL]], which is about as vile as [[Franchise/StarWars Palpatine's Empire]], right? The more immersed player would gladly point out that Ragna is just minding his own business that is the destruction of the Cauldrons that NOL is operating instead of "[[LaResistance doing it for the people]]" and he just plows through anyone in his way. He couldn't care less about the other normal people who are fearful of his power (but he wouldn't attack them out of the blue either). Oh and the NOL? They more or less aren't just your typical evil power hungry empire, their job in regulating the Armagus was actually important to the world tethering to near-destruction; snuff them out and there'll be a high chance that some madman takes the wrong Armagus and unleashes hell for everyone else. So as 'tyrannical' they became, they were actually a WellIntentionedExtremist police force. They just had the misfortune of not knowing that one of their enforcers, [[{{Troll}} Hazama]], is actually [[BigBad Yuuki Terumi]] who's manipulating the whole organization for his own gain and is on the top of Ragna's shitlist.
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51* The ''VideoGame/BlazingStar'' "YOU FAIL IT!" screen appears when you [[TimeLimitBoss time out a boss]], yes, but most people who have not actually seen the screen first-hand think it's part of a NonStandardGameOver. In reality, timing out a boss will simply take you to the next stage; the screen is just the game's way of telling you that you lose your end-of-stage bonuses for taking too long. Not helping this is that the most common screenshot of this text is of the Stage 3 boss, which is set during [[ReEntryScare re-entry into the nearby planet's atmosphere]], thus making it look as if said planet is about to be destroyed by ColonyDrop.
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53* ''VideoGame/BombermanActZero'' is thought of by some fans as Creator/{{Konami}} forcing Creator/{{Hudson Soft}} to implement a forced DarkerAndEdgier tone. In fact, [[{{Misblamed}} Konami only published the game outside of Japan]], with everything fans dislike about the game (up to and including the DearNegativeReader response to the backlash) being Hudson's doing; it was in part ''Act:Zero'''s failure that caused Konami to buy out, then dissolve Hudson in the first place.
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55* ''VideoGame/{{Bubsy}}'':
56** Later printings of ''Bubsy 3D'' included two positive quotes on the cover, which due to the game's extremely negative reception, lead to the popular claim that both blurbs were obviously invented. While the EGM quote is a classic case of QuoteMining (it was from a preview of the game and the magazine's actual review was far more negative), the 93% score and "Gold X Award" from PS Extreme is no invention: PS Extreme is a real magazine and [[https://pbs.twimg.com/media/C4jYgqYUMAEugI6.jpg really did give ''Bubsy 3D'' the award and score in its October 1996 issue]]­. Furthermore, the Gold X Award is actually the PS Extreme equivelant of a B grade, with the A grade being Platinum.
57** Some people also think that ''Bubsy 3D'''s atrocious controls and camera were because it released before ''VideoGame/SuperMario64'' (which codified a lot of rules for movement and camera control in 3D platformers.) In reality, it released over a month ''after'' the game. Series creator Michael Berlyn even saw a demonstration of ''Mario 64'' at the Consumer Electronics Show a good 10-11 months before the release of ''Bubsy 3D'' and realized how terrible their game was in comparison, but Accolade refused to allow the game to be cancelled or delayed.
58** For that matter, even the belief that Bubsy 3D was an immediate critical disaster. The game actually garnered SoOkayItsAverage reviews from most of the gaming press upon release, including a mediocre-but-not-terrible 5.5/10 score from Gamespot. 3D platformers were still an unproven genre at the time, so reviewers treated the game with kid gloves. It wasn't until the genre was well established and hindsight kicked in that the game developed its current reputation as one of the worst games ever made.
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60* ''VideoGame/BungoToAlchemist'': That Ozaki Kōyō hates being called old, judging by the "who are you calling granny" line. He actually hates being ''misgendered'', as clearly shown by the latter half of that line ("I'm quite obviously a man!"); he openly acknowledges he's elderly in his other lines.
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62* ''VideoGame/CastlevaniaOrderOfEcclesia'': A number of commentators have claimed that [[spoiler:Albus defeats Dracula at the end instead of Shanoa]]. This is a misinterpretation of what happens during the final battle. [[spoiler:Shanoa uses the Dominus Glyphs to finish off Dracula, but doing so kills the user by draining their soul. Albus's spirit [[TakingTheBullet sacrifices himself to pay the cost instead]].]] To sum up, [[spoiler:Shanoa kills Dracula; Albus stops her from dying in the process]].
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64* ''VideoGame/CastlevaniaSymphonyOfTheNight'':
65** The game's game over screen contains the quote "Let us go out this evening for pleasure. The night is still young." Most people make the obvious assumption that this is a quote from ''Literature/{{Dracula}}'', but it's not -- as near as anyone can tell, it's original writing created specifically for this screen.
66** One of the most iconic lines from the game is "What is a man? A miserable pile of secrets!" Except it's not original to the game at all, nor is its strange syntax the result of a poor translation; it's actually an uncredited Andre Malraux quote. It's also a case of BeamMeUpScotty, as the actual quote is "[...] A miserable '''little''' pile of secrets!"
67** And so is Alucard's quote in the ending: "The only thing necessary for evil to triumph is for good men to do nothing." That's not an Alucard-original quote, it's actually from Edmund Burke (though that's also [[BeamMeUpScotty a misattribution]], the actual quote is "Bad men need nothing more to compass their ends, than that good men should look on and do nothing.")
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69* ''VideoGame/ChronoTrigger'': Many fans believe that one of the jurors during Crono's trial will either always vote Guilty due to a bug, or can randomly decide to vote Guilty even if you did everything right. While there ''is'' a bug affecting his vote, it's possible to get him to vote Not Guilty if you return the little girl's lost cat without talking to her first. The bug is that if you talk to her, a flag gets set that tells the juror to vote Guilty (so you get penalized if you know her cat is missing but don't help her look for it), but actually finding and returning the cat doesn't unset the flag. Adding to the confusion, if you talk to the girl and then find her cat, she'll praise you for helping her find her cat at the trial instead of scolding you for ignoring her... but the juror will still vote Guilty anyway.
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71* In ''VideoGame/CommandAndConquerRedAlert'', it is often assumed that each of the campaign endings lead to different timelines in the franchise - the Allied ending to ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'' and the Soviet ending to ''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn]]''. The latter case contradicts the fact in that Nod is a faction that works with subterfuge in ''Tiberian Dawn'' (and that only gained relevance when they were pioneering several Tiberium-based technologies), when a canon Soviet ending would have Nod as a superpower that controls all of Europe. Furthermore, a pitch of the original ''[[VideoGame/CommandAndConquerTiberiumWars Command & Conquer 3]]'' involved a mission where Yuri was flung into the past thanks to a Chrono Vortex, showing that the Allied ending leads to both ''Red Alert 2'' and ''Tiberian Dawn'', with the timelines splitting happening some time later than ''Red Alert'''s ending, [[NoCanonForTheWicked and the Soviet ending is entirely non-canon]].
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73* ''VideoGame/ConkersBadFurDay'': The most well known version of the game's N64 box art, known for its comically large M rating, was never actually printed, but was leaked online. The final release of the game ultimately shipped with a regular sized M rating on its box art. Despite this, the leaked version of the box art is usually assumed to be the official box art, even to the point of becoming part of the lore surrounding the game. The original game sold so poorly that it makes sense, it's very rare to see the real box art out in the wild.
74* Due to the first game's now iconic cover art, ''VideoGame/{{Contra}}'' is often associated with ''Film/{{Predator}}'' since it shows the characters mirroring the same poses Creator/ArnoldSchwarzenegger makes in the movie. However, the arcade version of ''Contra'' [[OlderThanTheyThink actually predates the movie by four months]].
75* ''VideoGame/CrashBandicoot'':
76** [[OddballDoppelganger Fake Crash]] is said to have been created by Naughty Dog as a joke based on a low-quality bootleg Crash toy from Japan. However, the truth is that Fake Crash was actually created for a series of Japanese commercials for ''VideoGame/CrashBandicoot2CortexStrikesBack''. The toy aspect of the story comes from when Naughty Dog founders Andy Gavin and Jason Rubin were shown a prototype for a Crash Bandicoot plush doll made ''officially'' by Universal, not a bootleg. The plush was so bad and OffModel that it reminded them more of Fake Crash, which is what spurred them to put Fake Crash in ''VideoGame/CrashBandicoot3Warped'' as an EasterEgg.
77** It is often said that Naughty Dog sold the rights to the Crash series following the release of ''VideoGame/CrashTeamRacing'', except they never actually owned Crash in the first place. The actual rights to the series were always owned by Universal Interactive Studios, while Naughty Dog were the developers who were tasked with making the games. Universal Interactive later became Vivendi Games, and Vivendi was later bought by Activision-Blizzard, which is why Activision now owns the rights to both Crash Bandicoot and ''Franchise/SpyroTheDragon''. ''Crash Team Racing'' was published by Sony, but to Naughty Dog's surprise Universal allowed them to use Crash.
78** [[MsFanservice Tawna]], Crash's girlfriend, was infamously dropped from the series following the first game, and didn't resurface until many years later in the franchise's history. Depending on who you ask, the blame for her disappearance either lies on a marketing director at Universal, who took offense at Tawna's sexualized design and forced them to remove her, or Sony Japan believing she was inappropriate. The truth is a bit more complicated than that. There was indeed a higher-up at Universal who didn't like Tawna, but she only succeeded in getting Naughty Dog to tone down Tawna's outfit from the concept art, a midriff-baring tank top, booty shorts and high heels, to a more modest t-shirt, regular shorts, and sneakers. Naughty Dog weren't happy with the forced redesign, and willfully dropped her after the first game, then created Coco to fill the role of Crash's female sidekick.
79** It's been said that Coco was conceived by Takamitsu Iijima, character designer for ''VideoGame/ApeEscape'', based on a [[https://twitter.com/WumpaGem/status/1222486004508119040 drawing]] he did of Coco wearing a more tropical themed outfit, similar to what she wears in ''Crash'' series character designer Charles Zembillas' initial sketches of her. However, this has never been documented or corroborated as actually being the first drawing of Coco, and was likely drawn after Charles Zembillas had already created her.
80* ''VideoGame/{{Cuphead}}'': Although it's a common assumption that Cuphead and Mugman are children, this has [[VagueAge never been explicitly confirmed]]. While the writer did refer to them as adolescents, this still doesn't preclude the possibility they're 18 or 19. The novel "Cuphead in Carnival Chaos" ''does'' portray them as elementary schoolers, but it's not confirmed canon.
81* In the wake of ''VideoGame/Cyberpunk2077'''s notoriously shaky launch in 2020, with developer/executive controversies surrounding its TroubledProduction emerging out of the woodwork, one common claim about the game's development was that it had begun all the way in 2012, with many using it to express bafflement at how [[ExtremelyLengthyCreation a game with an 8-year development cycle]] could be so unstable. This claim is actually quite misleading -- Creator/CDProjekt did publicly announce ''Cyberpunk 2077'' in 2012, but that was merely the year when they contacted ''TabletopGame/{{Cyberpunk}}'' creator Mike Pondsmith and opened up preliminary discussions of an adaptation. By all accounts, the actual pre-production of the game didn't kick off until late 2016 following the studio's completion of ''VideoGame/TheWitcher3WildHunt'', effectively half the alleged length and more in line with an average production time for a triple-A game (some developers have argued that given the game's ambitions, [[ChristmasRushed they didn't have]] ''[[ChristmasRushed enough]]'' [[ChristmasRushed time]]).
82* A lot of people "know" that ''VideoGame/{{Daikatana}}'' has mostly [[GoddamnedBats robot frogs and mosquitos as enemies]]. In fact, said enemies only appear in the first couple levels (which make sense as it's a swamp/toxic waste dump). That said, those levels are among the worst parts of the game. As such, many players quit before they ever make it past those levels, thus adding to the misconception.
83* ''Franchise/{{Danganronpa}}''
84** It's well-known that in early drafts of ''VisualNovel/Danganronpa2GoodbyeDespair'', [[spoiler: Hiyoko was planned to survive the Killing Game, while Fuyuhiko would have been a victim]]. Many fans, putting two and two together, assume this meant their roles were directly swapped -- that [[spoiler: Fuyuhiko]] was originally intended to die in Chapter 3, but that [[spoiler: Hiyoko was killed off in his place because the creators didn't want Peko's death in the previous chapter to be a SenselessSacrifice]]. However, as detailed in the game's artbook, [[spoiler: the second victim of Chapter 3 was supposed to have been ''Nekomaru'', while Fuyuhiko would have been transferred into a robotic body due to inoperable injuries he sustained by interfering with Peko's execution, and would have died in a later chapter. However, as the creators felt that turning Fuyuhiko into a robot would lessen the impact of Peko's death, this role was instead given to Nekomaru in the final game, and since this meant he could no longer be killed off in Chapter 3, Hiyoko was ultimately chosen to die in his place]].
85** It's often claimed that TheReveal of ''VisualNovel/DanganronpaV3KillingHarmony'' is that [[spoiler:the Danganronpa franchise is entirely in-universe fiction, and all the characters are just psychotic {{Otaku}} who willingly signed up for the killing game.]] Except, while the game initially presents this as the truth to the player, the actual epilogue ''heavily'' implies this isn't actually true. [[spoiler:Right before she dies, Tsumugi declares herself a "cosplaycat criminal" (or "copycat criminal" with "cosplayer" are furigana in the original Japanese), implying the imitation crimes were her real talent the whole time, which Shuichi goes on to suggest could mean that everything about the ''Danganronpa'' world is RealAfterAll. The prologue strongly suggests these suspicions are correct, as the cast prior to being given their FakeMemories are shown as a group of {{Ordinary High School Student}}s who were kidnapped as part of the killing game, talk about Ultimate talents as a real thing, and are suggested to recognize Monokuma when the Monokubs introduce themselves.]] WordOfGod confirms that [[spoiler:Tsumugi]] is indeed meant to be viewed as an UnreliableExpositor, and that the ambiguity about the truth is meant to tie into the game's CentralTheme of what truth and lies mean in the context of the human experience. Also, even if [[spoiler:everything Tsumugi said were true, it would only mean that ''V3'' was set in a separate fictional universe in which the previous games did not happen; it wouldn't invalidate the previous games' setting as ''its own'' fictional universe.]]
86* ''VideoGame/DarkSouls'':
87** Being a game with such murky lore and encouraging speculation, there are plenty of out-there fan theories surrounding the game. One, however, which has no basis whatsoever in the game's canon is the idea that the Lord Souls consist of the Light Soul, the Life Soul, the Death Soul, and the Dark Soul. Of the Lord Souls, only the Dark Soul is ever named anything, the others are merely referred to as "Lord Souls" or "powerful Souls". A fair number of fans, however, seem to think these other Soul names are canon.
88** Seath betrayed the ancient dragons by telling Gwyn of their weakness to lightning, right? Actually, it's unclear. The game only states that Seath the Scaleless betrayed his own, not what he did to betray them.
89** A defining element of the game's world is that all of the bosses are severely weakened from their primes, right? Well, not really. This only explicitly applies to the FinalBoss and Nito. The vast majority of the bosses are as strong as they've always been and are fought in their natural forms (such as all of the demon bosses, Manus, Kalameet, Havel, the Sanctuary Guardians, Priscilla, Gwyndolin, Sif, Moonlight Butterfly, and the Iron Golem). As for the rest? They're explicitly ''powered-up'' from their past selves (Pinwheel has been sapping Nito's power, the Four Kings went from regular people to superpowered abominations, Ornstein or Smough power up by consuming the other during the phase transition, and Seath gained immortality and crystal breath that he didn't have before).
90*** A specific example is Artorias. It's commonly claimed that you fight him at his weakest because he's been corrupted by the Abyss and has had one of his arms broken, preventing him from using a shield along with his sword. The latter point is true, but the former is pretty clearly debunked by the game itself; his second phase is marked by him charging up a Battle Aura of Abyss energy, after which his speed, damage, and aggression all increase. It's straightforwardly making him physically stronger, just like it does to everything else it corrupts, from the Four Kings to the regular citizens of Oolacile. He also gains AOE and ranged attacks that he wouldn't have without being corrupted.
91** Some believe that Sen's Fortress is a mistranslation, and that its real name is "The Fortress of a Thousand Deaths" or something similar. This is mostly based on the Japanese word for "thousand" being "sen". In fact, "Sen's Fortress" is a direct and literal translation of the area's name, with "Sen" being written in Japanese like a name, not a number.
92* Many more people are familiar with ''VideoGame/DeathStranding'''s esoteric first trailer than the actual game itself. Because of that, many think that the scene where [[PlayerCharacter Sam]] wakes up naked on a beach, with a crying baby that's connected to him with an umbilical cord is an actual thing that happens in the game fully literally. In reality, [[spoiler:it's more like a dream or a vision, and not an actual event that happens in-universe, and has to be treated more like a metaphor.]]
93* If you've ever had discussions on [[UltimateShowdownOfUltimateDestiny which giant robot is the strongest]], you've probably heard ''VisualNovel/{{Demonbane}}'' mentioned. It's common knowledge among people who talk about it that "Elder God Demonbane" is omnipotent and grows so large it pops the universe. The second one is partially true: a form of Demonbane in the prequels does grow so large it pops the universe. However, that was ''War God'' Demonbane. ''Elder God'' Demonbane, in its one and only appearance, does not grow beyond its base size of 55 meters. Furthermore, Elder God Demonbane is never suggested to be omnipotent in the franchise: for one thing, it may be capable of ''defeating'' Outer Gods like Nyarlathotep, but it does not possess the means to destroy them. It has to settle for sealing most of them away, and Nyarlathotep is immune to even that! The only reason it was able to seal up Azathoth was because, well, Azathoth's a sleeping [[AlmightyIdiot mindless idiot]], and if it ever woke up and actually tried to break free of Demonbane's prison, it's stated that it could do so without problems.
94* ''VisualNovel/DokiDokiLiteratureClub'': Yuri is frequently imagined to be a HugeSchoolgirl. Her official height is listed as a mere 1.65 m, or 5 feet 4 inches, roughly average for an 18-year-old Japanese girl. Then again, when compared to Sayori (1.57 m, or 5 feet 2 inches) and Natsuki (1.49 m, or 4 feet 11 inches), she can give this impression.
95* ''VideoGame/DonkeyKongCountry''
96** The classic Platform/{{SNES}} trilogy was and sometimes is still lauded for demonstrating the console's 3D capabilities, when it is in truth just as 2D as ''VideoGame/SuperMarioWorld''. The game's visuals are not real-time rendered in 3D, but instead are sprites taken from digitized snapshots of prerendered models created separately on a computer, with the fluid motions simply being a matter of plentiful in-betweener frames (which didn't need to be individually drawn like most spritework) used for animation.
97** It's sometimes claimed that in the country games, the "Kaptain K. Rool" and "Baron K. Roolenstein" alter-egos of main villain King K. Rool were turned into separate characters for the Japanese translation of the games. Actually they're just disguises in the Japanese version too. K. Rool's trophy in ''VideoGame/SuperSmashBrosBrawl'' makes an odd statement about "his brother Kaptain K. Rool", but it's simply an error, and far from the only one in the game's trophy gallery.
98** K. Rool always hated bananas and solely stole Donkey Kong's banana hoard to starve to death in ''VideoGame/DonkeyKongCountry1'' is commonly cited as concrete canon. In actuality, [[AllThereInTheManual the manual]] makes it clear that K. Rool and the Kremlings wanted to eat the bananas, which is further shown by many banana peels lying in the stage for the FinalBoss with K. Rool. Similarly, other games in the series, particularly ''VideoGame/DonkeyKong64'', show the Kongs eat more than just bananas. Notably in ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', Diddy doesn't answer K. Rool's banana ransom for DC, not because they'll starve, but because the banana hoard means so much to Donkey Kong. The only game where K. Rool claims he dislikes bananas is ''VideoGame/DkJungleClimber'', which is not only by Paon instead of Creator/{{Rare}}, but also takes place long after the Donkey Kong country trilogy.
99* ''Franchise/{{Doom}}'':
100** The original game, contrary to popular belief, does not take place on Mars, but on Mars' moons of Phobos and Deimos. The third game and the reboot both do, though.
101** It's commonly claimed that the Japanese Platform/SegaSaturn version of ''VideoGame/{{Doom}}'' has "much better" performance than the other regional releases of the game. This is a myth: framerate analysis by Digital Foundry's John Linneman [[https://www.youtube.com/watch?v=784MUbDoLjQ#t=25m42s proves]] the Japanese version is identical to the North American release in term of performance. Likely, the rumour originates from the fact that the first person to make the claim was comparing the Japanese release to the European version, which, due to not being properly optimised for the PAL video standard as was common at the time, would run jerkier and slower than the NTSC-based Japanese release. The Japanese ''Doom'' is "better" than the other versions in that it has the multiplayer (not present in the original North American release) while retaining the NA's version slightly better framerate, although most claims of its superiority are specifically about its performance.
102** There's a common misconception that the berserk powerup (a black medikit that heals you up to 100 health if you're anywhere below that amount, and ''[[QuadDamage massively]]'' increases the damage your [[EmergencyWeapon punch attack]] does) in the first 2 games only lasts for as long as the screen has a red tint (about 20 seconds), which is likely fueled by the fact that all the other powerups with some visible effect outside of the [[StatusLine status bar]] (invisibility, invulnerability and infrared goggles) having a time limit. It actually lasts until the end of the level or until the player dies. It also increases the punch damage a lot more than most players think (you can usually kill a pinky demon with one punch).
103** The first 2 games also have a powerup called the soulsphere (a blue orb thing that increases your hp by 100, and, unlike the berserk pack, can raise your health over 100 to the maximum of 200). The message when picking it up is "Supercharge!". As such, many players [[IAmNotShazam think the powerup itself is named that.]] An understandable mistake, considering every other powerup, weapon, etc in the game says what it is in the pickup message. It certainly doesn't help that the only place that calls it the soulsphere is [[AllThereInTheManual the manual.]]
104** The second half of the ''VideoGame/FinalDoom'' expansion, "The Plutonia Experiment", has developed a reputation for being mostly "slaughter maps"--that is to say, maps with an insane number of enemies where the main challenge is just to kill them all. This isn't actually the case--in most of ''Plutonia'''s maps, the enemy count is, if anything, lower than a lot of its fellows. Only the BrutalBonusLevel Go 2 It (which features 206 monsters) fits the description. What makes ''Plutonia'' stick out is mainly that it's far more willing to throw the game's [[EliteMooks stronger enemies]] at you, with multiple BossInMookClothing enemies like the Archvile and especially the Revenant showing up as early as the first map, often in gangs and in areas designed to play to their strengths. Part of the reason for this is that ''Plutonia'' is famously considered the hardest official set of levels in ''Doom'', and the default assumption for a hard ''Doom'' level is one stuffed full of monsters until the player drowns in a tidal wave of lead.
105** It's commonly believed that the [=PS4=], Xbox One, Nintendo Switch and smartphone versions of ''Doom'' and ''VideoGame/DoomII'', which all launched as an infamous PortingDisaster, was actually a secret VideoGameRemake that was built from scratch on Unity. In actuality, it's still based on the ''Doom'' codebase and merely uses Unity as a wrapper.
106** The hanging corpses seen in Hell levels are often assumed to be taken from real photos of hangings, namely the hangings of UsefulNotes/BenitoMussolini and his followers, due to how photorealistic they look. According to Adrian Carmack, Kevin Cloud made the hanged corpses using ''Franchise/GIJoe'' figures.
107* Most online parodies of ''VideoGame/DoubleDragon'' depict [[GiantMook Abobo]] talking in HulkSpeak, despite the fact that the only time he ever talked that way was in ''VideoGame/{{Battletoads}} & Double Dragon'', a non-canon crossover which got Machine Gun Willy's name wrong and had a made-up villain in the form of the "Shadow Boss" (which was actually Jimmy Lee's title in the first NES game).
108* ''VideoGame/DragonAgeII'': Varric has a habit of [[TheNicknamer nicknaming]] the people he travels with.
109** Most assume his nickname for Fenris is "broody"; however, Varric only calls Fenris "broody" once (as a modifier for "elf") and brooding only comes up in conversations between the two of them twice. Varric's actual nickname for Fenris is simply "elf" and the mistaken belief comes from fans {{flanderiz|ation}}ing Fenris' character.
110** The fandom at large also mistakes Varric's nickname for Aveline as "Red". While Varric does try to address her as this, she tells him no, making her the only companion to not have a nickname.
111* ''VideoGame/DrJekyllAndMrHydeNES'': The belief that the citizens of London are intentionally impeding Jekyll. Only Billy Pones and the Bomb Maniac are deliberately antagonistic. The other citizens are just going about their normal lives and Jekyll either gets caught in the crossfires or the citizens push him out of the way trying to escape the Bomb Maniac.
112* ''VideoGame/DukeNukem3D'': Seeing those poor girls trapped in cocoons throughout the game makes many players assume that the aliens' primary goal is to [[MarsNeedsWomen abduct all our women]] and use them for breeding purposes. It isn't. [[AllThereInTheManual Reading the manual]] reveals that they are actually PlanetLooters who plan to [[EarthShatteringKaboom blow Earth up]] -- by drilling a tunnel through the planet's crust (it is heavily implied that's what's happening in first episode's finale, hence all that lava and stuff) and then firing their KillSat into resulting hole -- so it would split into many smaller pieces which would be easier to harvest minerals from. As for why the aliens are stealing Earth women? [[AliensAreBastards Apparently, they're]] [[ForTheEvulz just dicks.]]
113* Pokey's parents in ''VideoGame/EarthBound1994'' are considered abusive by many, not helped by Nintendo of America toning down what actually takes place upstairs when you return him and Picky to their house. While the Minches are the last thing from a functional family, all Aloysius actually does in ''Mother 2'' is spank and reprimand the two boys for disobeying a simple order he and Lardna had given them (obviously for their own safety); while the former action isn't well-looked upon these days, it was a common form of corporal punishment in 1994.
114
115* Many ''VideoGame/EldenRing'' players have cited the circle of large stone swords sticking out of the ground near the starting area as a memorial to Kentaro Miura, the creator of ''Manga/{{Berserk}}'', who died relatively shortly before the game was released and who Hidetaka Miyazaki has noted as an influence; it's not uncommon for players to take screenshots of their characters at the circle or to leave messages near it to "pay respects." This is pure speculation, and no one on the development team has stated it to be such. Not only that, but the circle by the starting area is only one of ''several'' such monuments that appear throughout the game, none of which appear to have any particular significance. Although swords planted in the ground as gravestones ''do'' appear in ''Berserk,'' the ones in ''Elden Ring'' bear a much stronger resemblance to the sculpture ''[[https://en.wikipedia.org/wiki/Sverd_i_fjell Sverd i fjell]]'' in Norway, in keeping with the Norse themes seen throughout the game.
116* ''Franchise/TheElderScrolls'':
117** While it's often claimed that Tamriel was based on the developers' homebrew ''TabletopGame/DungeonsAndDragons'' setting, several former employees have stated that it was actually made specifically for ''[[VideoGame/TheElderScrollsArena Arena]]'', though bits and pieces of it were lifted from their various D&D campaigns.
118** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the idea that the [[ReligionOfEvil Sixth House]] would have been joinable but was [[DummiedOut not finished or was removed]] is a prevailing claim in the community. While there are some in-game suggestions about the idea of joining, as well as code snippets visible in the Construction Set (and utilized by modders for various "Join the Sixth House" mods), the developers have been coy when asked and have only implied that it was going to be a joinable faction. It remains a prevailing theory/claim because, in game, there are allusions to the idea that you could have joined them due your status as TheChosenOne, and because [[BigBad Dagoth Ur]] has a large DracoInLeatherPants status in the fandom, but regardless the widespread acceptance of this idea usually is followed by the idea that the player could have joined him without issue.
119** There is a frequently cited quote that the [[MemeticMutation famous line]] from ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' about several characters "taking an arrow to the knee" is an old-fashioned Danish/Scandinavian slang phrase for getting married. Thus the guards didn't get [[CareerEndingInjury injured]], they simply settled down. The problem is there is no evidence that such slang, Scandinavian or otherwise, has ever existed before the game's release. Even the ''writer'' of that line said that he picked "arrow to the knee" simply because it seems like the kind of injury that's debilitating enough yet survivable. And it's actually "[[BeamMeUpScotty I took an arrow IN the knee]]."
120* The first thing anyone brings up involving ''VideoGame/EpicMickey'' is the fact that the game was going to be ''incredibly'' dark, featuring things like [[https://i.imgur.com/IeoDG3x.jpeg nightmarish Cronenberg-esque abominations of Disney characters]], but then Disney [[ExecutiveMeddling forced the team to scale it back into something much blander and safer]]. This is, in fact, not true, and Warren Spector has claimed that Disney's input was surprisingly hands-off. Junction Point created a lot of art featuring dark concepts and then sent it over to Disney, but this was more or less a test to see what kinds of things Disney would allow, figuring out Disney's comfort zone with regards to dark content--basically, they had no illusions that the rotting cyborg spider with Tigger's tortured head sticking out of it would ever make it into the game, but figuring out the things Disney ''would'' allow would make for a handy reference point. There were some concepts that made it further and were toned down in the finished release, but this was the team's own decision. The problem was that the concept art leaked well ahead of the game's release, at a point where basically nothing else was known about it, and so when the actual trailers rolled out and the game's actual level of grit was shown to be Saturday morning cartoon-level at worst, it was very easy for fans to both [[TaintedByThePreview end up disappointed]] and start suspecting foul play.
121* ''VideoGame/EternalDarkness: Sanity's Requiem'' has a tendency to be labeled as a third-party effort for the Platform/NintendoGameCube. Nintendo had contracted Creator/SiliconKnights to work as a second party to create software for the console, and ''Eternal Darkness'' was the first result of that effort.[[note]]They also used Silicon Knights in their joint effort with Creator/{{Konami}} to create ''VideoGame/MetalGearSolid: The Twin Snakes'', which became the only other project to come out of this contract.[[/note]] Right on the title screen it plainly reads '''© 2002 Nintendo''', and a look in the credits shows a screen saying, "All rights including the copyrights of Game, Scenario, Music and Program, reserved by NINTENDO." So, ''developed'' by an outside company, yes, but it was produced and published in-house.
122* ''VideoGame/ETTheExtraTerrestrial'' for the Platform/Atari2600, a game so horrible that it was single-handedly responsible for MediaNotes/TheGreatVideoGameCrashOf1983... except it wasn't. While the failure of the ''E.T.'' [[TheProblemWithLicensedGames video game]] was TheLastStraw that made gamers lose their trust in Creator/{{Atari}}, the dominant video game company at the time, problems such as console saturation on the market, poor quality control on consoles, [[MediaNotes/{{Shovelware}} zero quality control on games]], and fierce competition from [[Platform/IBMPersonalComputer personal computers]] like the Platform/Commodore64, were bigger factors for the eventual crash [[OlderThanTheyThink and existed before the fated release of the]] ''[[OlderThanTheyThink E.T.]]'' [[OlderThanTheyThink game]]. Gaming historians have also concluded that Atari's PortingDisaster of ''VideoGame/PacMan'' on the Atari 2600 contributed more to the crash in the long term than ''E.T.'' did.
123** On a related note, the 2600 game ''Chase the Chuck Wagon'' is often cited as the poster child for the glut of MediaNotes/{{Shovelware}} that helped bring on the Crash, as if stores were left with hundreds of unsold copies that were buried in UsefulNotes/NewMexico along with ''Pac-Man'' and ''E.T.'' In reality ''Chase the Chuck Wagon'' was never sold in stores at all, it was only available by sending Chuck Wagon dog food UPC codes to Purina. The game is actually quite rare ([=AtariAge=] gives it an 8 of 10 rarity rating) and worth a good amount of money on the open market.
124* ''VideoGame/FalloutNewVegas'':
125** One of the most common claims regarding the game is that the developers were denied royalties on the game due to falling one point short of an 85 score on Metacritic. In actuality, the 85 score condition was for a bonus, not royalties. Interviews with the developers revealed that they were aware of the fact that they wouldn't be getting any royalties when development started.
126** A minor one, but it's often assumed that Securitrons charge you 2000 caps to enter the Strip, so most players decide to take alternative routes to enter, even if they have that much money. In reality, it's a one-time credit check; you just need to have that many caps on hand and the entrance itself is free.
127** Many people assume the Courier gained amnesia after being shot in the head at the start of the game. In truth, the Courier is never stated to have amnesia. Dialogue options exist that reference potential details from their past, and amnesia is never referenced in the story as happening. The confusion seems to come from a combination of the Lonesome Road DLC stating that the Courier delivered a package that caused the destruction of the town but doesn't seem to remember doing so, and the fact that the Courier can ask questions that suggest unfamiliarity with the factions or events that took place, but the former is intentional because the Courier not knowing what happened to Hopeville as a result of delivering a package is why Ulysses is vindictive towards them, and the later is solely for the player to be able to learn about the setting. Chris Avelone himself even clarified that the Courier doesn't have amnesia, and that the ability to ask questions about the factions or information was for newcomers.
128** Because a Ranger appears on the cover, many people assume that this is the Courier's canonical appearance, to the point of using it to represent the Courier in memes and fan-comics, or even using it as "proof" that the RNC is the canon ending. In fact the character on the cover was intended to be just a random Ranger and not the courier, although eventually this interpretation gained so much popularity that in the dlcs, you can get ranger equipment that is not affiliated with any faction. This is an extension of the fact that each Fallout game has a set of power armor on the cover, and the one made for this game is the Ranger set.
129* ''VideoGame/Fallout4'' received praise from several sources for being the first ''Fallout'' game to allow you to play as a woman... despite gender choice being a feature [[OlderThanTheyThink since the very first game]]. The confusion likely came from the fact that a gameplay demonstration at E3 in 2015 showed the character creation screen (showing the PC and their spouse getting ready for a day out) and put emphasis on selecting their gender (chosen by choosing either the husband or wife) likely intended as a retort to rumors present at the time that the game would lack the option, added on by this being the first ''Fallout'' game where gender was a bit more obvious with a fully voiced protagonist, as opposed to the older instalments where it was close to cosmetic save a couple of interactions. This could easily give the impression that being able to pick the PC's gender was a new feature to someone not familiar with the series and was unfamiliar with the rumors.
130* ''VideoGame/FatalFury'': A common misconception among most newcomers (whether they are introduced through the series itself or ''Franchise/TheKingOfFighters'') is that Joe Higashi is Thai, as his stage in ''Fatal Fury 2'' is in Thailand and his fighting style is Muay Thai. This is understandable, but not accurate -- as his name and his wearing of a hachimaki suggests, Joe is ethnically Japanese.
131* It's often claimed by people that ''VisualNovel/FateStayNight'' wasn't originally meant to be an {{Eroge}}, and that it was ExecutiveMeddling that forced Nasu to include sexual content, hence [[FetishRetardant the game's notoriously bad H-scenes]]. This is only half-true, however. While the game was indeed originally intended as All-Ages, it was Nasu himself that made the choice to go R-18 later into production, citing the increased creative freedom over what he could explore. This is why the sexual content in ''Heaven's Feel'' is much more heavily integrated into the main narrative, because it was specifically written after this decision was made.
132* Marcoh from ''VideoGame/FearAndHungerTermina'' bears such a striking resemblance to [[Characters/JoJosBizarreAdventureJotaroKujo Jotaro Kujo]] that most players assume he's supposed to be an {{expy}} of him. While his ''appearance'' is inspired by ''Manga/JoJosBizarreAdventure'', his characterization is not -- Miro Haverinen, the game's creator, has never watched or read ''[=JoJo=]'' and has cited [[Franchise/{{Rocky}} Rocky Balboa]] as his primary influence for Marcoh.[[note]]According to him, Marcoh's design was created as something of a meta-joke, inspired by how often fans would mistake other parts of his games for ''[=JoJo=]'' references.[[/note]]
133* ''VideoGame/FinalFight'':
134** It's common knowledge that Poison and Roxy were made into UsefulNotes/{{transgender}} women specifically to get around Nintendo of America's censorship policies, which wouldn't let games depict "violence against women." In actuality, that restriction led to them being cut from the US Super Nintendo version of the game entirely in favor of a pair of male characters named Billy and Sid. Poison's gender identity has been a part of her character since her conception -- her original design sheet included a comment describing her as a "new-half", the Japanese term for a trans woman.
135** Despite the way she dresses and acts, and the fact that she has handcuffs and a riding crop, Poison isn't actually a prostitute. She's a wrestling manager who just happens to be rather unabashed about how sexy she is.
136* ''Franchise/FireEmblem'':
137** Its commonly believed that [[HeavilyArmoredMook Armored Knights]] have the worst magic resistance stats in the franchise. In actuality, whilst Magic users are great counters to Armored classes, the Armored classes have average to even great magic resistance stats. Its only in games like ''VideoGame/FireEmblemShadowDragon'' and ''VideoGame/FireEmblemMysteryOftheEmblem'' where armored classes have low resistance, but all non magic classes, bar the [[MageKiller Pegasus Knight and Mage Dragon]], have terrible resistance in those particular games. The reason why magic users are so good at defeating armored classes is the latter's [[OneStatToRuleThemAll low speed stat]], means an armored unit will be hit twice by a magic unit's attacks. Additionally even at its higher, the armored knight's resistance stat is always lower than [[MightyGlacier their incredibly high defense stat]]. The classes with the most consistently low resistance stat are actually [[DragonRider Wyvern Lord/Knight]] and [[BrutishCharacterBrutishWeapon Warrior]].
138** Commentators on ''VideoGame/FireEmblemShadowDragon'' will often tell you that Navarre inspired the Myrmidon classline because while the iconic Mercenary, Ogma, was a JackOfAllStats, Navarre had an unusual FragileSpeedster build. Those to have actually played the older games will tell you that both Navarre ''and'' Ogma fit the FragileSpeedster mold, and their stats tend to be about the same (Ogma is the faster of the two at base level, and Navarre has the better HP growth, so you could actually argue the opposite). In fact, due to the way the game calculated the stats of recruitable units, Navarre actually has ''generic'' Mercenary stats with a static all-around bonus. [[VideoGame/FireEmblemGenealogyOfTheHolyWar The first game]] to introduce Myrmidons had them ''[[SuspiciouslySimilarSubstitute replace]]'' Mercenaries, with them being largely identical to the older class in function. It wasn't until ''VideoGame/FireEmblemTheBindingBlade'' that Mercenaries and Myrmidons were treated as two distinct classlines and developed their signature "JackOfAllStats vs. FragileSpeedster" dynamic. The remake of ''Shadow Dragon'' carried this over and [[DivergentCharacterEvolution adjusted Ogma and Navarre accordingly]], but this was the first time in the franchise that it was the case. That said, Navarre's long hair and loose robes, though only visible in artwork, did inspire the appearance wardrobe of Myrmidon/Swordmasters such as Shanan in ''VideoGame/FireEmblemGenealogyOfTheHolyWar''.
139** It was believed for a long time that Heimler, an enemy in ''Shadow Dragon'' who bizarrely had a name and a portrait but no dialogue, was cut content from the original NES version that was restored in the remake as a MythologyGag. The original NES game was so obscure that it took literal ''years'' for the few who ''actually played it'' to confirm that no, Heimler was in the original game too, in exactly the same role. The misconception stemmed from the fact that ''VideoGame/FireEmblemMysteryOfTheEmblem'', the way most people experienced the first game's story, replaced Heimler with a generic enemy and has cut data for him in the code.
140** ''VideoGame/FireEmblemTheBindingBlade'': Zephiel killed Hector, right? Actually no. Hector was already mortally wounded before Zephiel arrived on the scene, Zephiel merely taunted him as he lay dying, and it isn't until the chapter ends (when Zephiel has already left) that Hector finally passes. Whilst who inflicted those injuries is never stated, it's likely they came from Bern's army. Technically Zephiel killed Hector by ordering the attack on Pherae, but he never dealt the finishing blow himself.
141** One of the most widely-claimed {{Recurring Element}}s in the series is the "Est Archetype", generally held to represent a character who joins very late and underleveled but has [[MagikarpPower abnormally high growths]] to compensate. The thing is, many characters to supposedly fit the archetype ([[VideoGame/FireEmblemGenealogyOfTheHolyWar Tailtiu, Coirpre/Charlot]], [[VideoGame/FireEmblemTheBindingBlade Zeiss, Sophia]], [[VideoGame/FireEmblemTheSacredStones L'Arachel]], [[VideoGame/FireEmblemRadiantDawn Kurthnaga, Pelleas]]) actually have pretty average growth rates by the standards of a unit of their level and class in their games, and some are even below-average. Much of the reason the trope is applied to these characters is that [[VideoGame/FireEmblemTheBlazingBlade the first game released overseas]] featured Nino, who was a textbook case of it and caused players to assume it was universal. There's also a degree of confirmation bias involved; the abnormally bad initial performance of these units causes players to assume they ''must'' be [[LethalJokeCharacter hiding some secret potential]], and therefore pump them full of enough XP to make ''any'' unit overpowered.
142** It's often held that Roy has bad growths by detractors. In fact, Roy has some of the ''best'' growths in his game, being one of only three units to total more than 300%. He does tend to have bad stats, but this is more due to his [[MagikarpPower poor base stats]], [[MasterOfNone his lack of a standout growth apart from Luck]] and [[AbsurdlyLowLevelCap his habit of getting stuck at level 20]]. (Bad stats also stand out a lot harder in a game with very strong enemies.)
143** It's an often-held belief among fans that in ''VideoGame/FireEmblemTheSacredStones'', Eirika and Ephriam [[{{Twincest}} get married]] in the Japanese version's WhereAreTheyNowEpilogue. While the game ''does'' have an awful lot of IncestSubtext, this is not true in the slightest. It's just a result of fans believing "any paired ending ''must'' be romantic, so they obviously censored it", despite there being several non-romantic paired endings, even in this very game. ([[ParentalSubstitute Duessel and Amelia comes to mind.]])
144** By extension, while it's Common Knowledge that "the Fire Emblem series is full of BrotherSisterIncest!", the only game to feature any actual explicit incest between siblings is [[VideoGame/FireEmblemGenealogyOfTheHolyWar the fourth game.]] And even then, [[spoiler:it turns out to be a case of [[AliensMadeThemDoIt The Villain Made Them Do It]].]] Mostly-optional instances of KissingCousins and IncestSubtext have cropped up a lot more frequently, though, which doesn't help.
145** It's a commonly-held belief that the ''VideoGame/FireEmblemAwakening'' Drama [=CDs=] [[CuttingOffTheBranches canonize the nameless Village Maiden as Chrom's wife]]. This isn't true since the Drama CD has never been explicitly confirmed as canon, and it also never mentioned anything about whom Chrom married. Fans just ''inferred'' it had to be the Maiden due to Lucina being an only child in the [=CDs=]. In reality, the Drama CD was explicitly ''avoiding'' making any of Chrom's potential wives "canon" (or indeed any options in the game), so that it could be enjoyed by any player of the game regardless of their choices. Further, most fans base this "fact" off one forum post, though the original poster [[PoesLaw was joking when he claimed the Drama CD made the Maiden canon.]]
146** The whole deal with the "Gatekeeper's twin" in ''VideoGame/FireEmblemThreeHouses'', who is mentioned during the exploration of Chapter 13 in the Crimson Flower route. [[spoiler: There, after being asked if he has any siblings in the church, Gatekeeper answers that he has an older twin who also was part of the Knights of Seiros, working as a grunt, and unlike Gatekeeper, the "grunt twin" is extremely devoted, and left the Monastery now under Imperial Rule at some moment during the Timeskip]]. Likely as a product of this conversation being unique of Crimson Flower, many people believe that the "grunt twin" is the Gatekeeper in Crimson Flower instead of the actual Gatekeeper, despite evidence of the contrary, even in this very conversation (where is mentioned that the twin was just a grunt, unlike the Gatekeeper that is very proud of his position).
147** A ''lot'' of people believe Dorothea initially hates Ferdinand in ''VideoGame/FireEmblemThreeHouses'' [[DisproportionateRetribution because he once scowled at her when they were both kids]]. The truth is more complicated than that. Dorothea despises Ferdinand because of the marked disparity between his seemingly-hateful treatment of her when she was a dirty, penniless orphan girl and his respectful treatment of her after she became a dazzling, beloved diva. As she bitterly explains, nobles used to insult, spit on, and [[WouldHurtAChild physically harm her]] out of disgust only to turn around and lavish praise, love, and gifts upon her once she became a beautiful, famous songstress. Ferdinand apparently behaving in the exact same way convinced her that he was as rotten as the nobles who once abused her.
148** In ''VideoGame/FireEmblemEngage'', the localization re-writing several of Alear's S-Supports to be less romantic led to a persistent rumor that even their supports and epilogue with their blood sibling [[BrotherSisterIncest were romantic in the Japanese script.]] This isn't true, Alear and [[spoiler: Veyle]]'s supports and ending are intended to be platonic in the Japanese version, and all the supposed romantic undertones were mistranslations or taken out of context.
149
150* ''Franchise/FiveNightsAtFreddys'':
151** Fazbear Entertainment is commonly believed to be run by {{Corrupt Corporate Executive}}s who knowingly and more or less intentionally run a death trap establishment and were willingly helping the killer in covering up the murders, but there wasn't enough information early on in the series to truly determine how much they actually knew or planned. As the series went on, their corrupt nature became double subverted. One of the founders ''is'' a Serial Killer, the BigBad and [[VideoGame/FiveNightsAtFreddysSisterLocation has designed killer animatronics]]. However, this was neither planned nor known by the company as a whole, and he even managed to become a suspect of the murders early on, ending his involvement in the company fairly early on. The other founder of the company is actually the closest the series has to a ''GreaterScopeParagon''. Having been affected by the killings himself, he devotes his life to hunting down the villain, [[spoiler:trapping him, and killing him for good (as well as releasing the souls of the victims). Although he does partially succeed in releasing the victims, the villain managed to survive]].
152** For [[VideoGame/FiveNightsAtFreddys1 the original game]], the unpredictable behavior of the AI, coupled with the game's sudden burst of popularity, has led to numerous misconceptions spreading like wildfire that contradict the game's actual coding. When [=YouTuber=] Tech Rules made [[https://www.youtube.com/watch?v=ujg0Y5IziiY a video]] decompiling the AI's code, he included a section specifically to debunk these rumors.
153*** Many believe that Foxy will run for the office if the cameras are trained on him too many times. In truth, looking at the cameras (not just Pirate's Cove but ''any'' camera) will completely prevent Foxy from moving, and after the cameras are lowered Foxy is unable to attempt to move again for a random period from 1 to 16 seconds. Foxy will only run for the office if he succeeds at his random chance to move four times, all of which must happen when the cameras are off. This misconception probably stems from taking the hint that "he hates being watched" as meaning it aggravates him, rather than that it intimidates him.
154*** Another hint that was misinterpreted was the "play dead" hint, leading to the belief that if the power goes out, not moving will give you more time before Freddy kills you and possibly letting you stall until 6:00. In reality, the game makes no checks as to whether you make any inputs at this time; how long it takes Freddy to reach the office, play his song, kill the emergency lights and finally attack are completely random. The functioning concept of playing dead is if you're caught (by Bonnie or Chica breaking the doors), don't flip up the camera to avoid triggering the jumpscare and hope Freddy or Foxy doesn't come. In fact, the whole idea of playing dead was disregarded by the guard who told you about it by realizing it won't work.
155*** There's a persistent rumor that if you try to stall out the last hour of the night by keeping both doors locked, Freddy will automatically materialize in the office as punishment for a cheap tactic. In actuality, Freddy cannot enter the office if the right door is locked. The confusion seems to stem from a popular WebVideo/{{Markiplier}} video where he closes both doors and is killed by Freddy seconds later. What actually happened was that Freddy had already been in the office for some time; unlike Foxy instantly killing the player and Bonnie and Chica waiting for the cameras to go up before they attack, once Freddy enters the office he has a random chance of killing the player, a 25% chance every second when the cameras are down. This means that Freddy can potentially hide in the office for seconds or even minutes at a time, making it unclear when he actually got in.
156** ''VideoGame/FiveNightsAtFreddysSecurityBreach'' features a Daycare Attendant animatronic that transforms based on the lighting between a sun or moon-themed form. Fans quickly picked up that its names were "Sunnydrop" and "Moondrop" from posters seen in-game, which became widely accepted as its names. Officially, the Attendant's names have no inventive spin- they're just "Sun" and "Moon", as proven in subtitles and collectable item names. The "-drop" suffix seen on the posters was there as part of the names of the ''candies'' being advertised.
157*** On the topic of ''Security Breach'', it's believed by many fans that Vanny hacked the Glamrocks, however, as confirmed by the ''Tales From The Pizzaplex'' story "GGY", they were hacked long before the events of the main game by an unknown person (heavily implied to be Gregory himself).
158
159* ''VideoGame/GianaSisters'':
160** The character that most people think of as Giana's twin is not her sibling. Giana ''does'' have a twin sister named Maria, but many people who know the series simply as "That ''Mario'' knockoff" think that Punk Giana is her sister. It's not a case of SiblingYinYang, Punk Giana is Giana's SuperMode, akin to Super Mario. Giana's sister Maria is green-haired and is usually only playable as Player 2 (ala Luigi).
161** Everyone knows ''VideoGame/TheGreatGianaSisters'' is [[TheMockbuster a]] blatant [[FollowTheLeader ripoff]] of ''VideoGame/SuperMarioBros1''. However, that's only partially true. On the surface the games are very similar, and it's obvious that the creators wished they could have just made a ''Mario'' port, but they're not nearly as similar as people make them out to be. The first six levels are obvious ripoffs from ''Mario'' (especially the initial two) but by the end the design is vastly different from anything in the original ''Super Mario Bros''. The power-ups also differ quite a bit from ''Mario'''s. By the DS' series revival [[DerivativeDifferentiation the series completely dissociated itself]] from its ''Mario'' clone roots.
162* The ''VideoGame/GrandTheftAuto'' games '''don't''' take place in [[SharedUniverse the same universe]] as ''VideoGame/RedDeadRedemption''. While many fans have speculated that this might be the case, it's never gone beyond the level of {{Fanon}}--and, while there are EasterEggs that seemingly imply it to be the case, there are far more clues that they take place in different continuities. Most glaringly: UsefulNotes/{{California}} and UsefulNotes/NewYorkCity are both mentioned multiple times in ''Red Dead Redemption'', while it's been well-established for years that neither place exists in the ''GTA'' universe (just their {{fictional counterpart}}s San Andreas and Liberty City). ''VideoGame/{{Bully}}'' taking place in the same universe is more ambiguous; Hollywood is also mentioned several times in the game, while the ''GTA'' universe's counterpart of Hollywood is called '''Vinewood'''[[note]] a mistake the developers would be unlikely to make, given ''VideoGame/{{Manhunt}}'' which ''does'' share a universe with the GTA games, correctly only ever refer to Vinewood.[[/note]] That said, Bulworth Academy from ''Bully'' is mentioned and seen in ''VideoGame/GrandTheftAutoIV''.
163** Its become a [[MemeticMutation meme]] that police in the games will attack the player for crashing their car into a police car, even if the player is riding a bike. In reality, in most games it is perfectly possible to crash into a police car without getting a wanted level; just don't do it too often or too hard.
164** In ''VideoGame/GrandTheftAutoV'', Amanda is sometimes mocked or criticized by fans for being a massive Hypocrite because she constantly chastizes [[PlayerCharacter Michael]] for being unfaithful and a bad husband, even though part of the plot kicks off because Michael catches her in bed with her tennis coach, Michael never cheats on her (unless the player chooses to sleep with prostitutes while playing as him), and Amanda's profile on a dating site can be found on the in-game internet. However, paying close attention to character's dialogue will reveal it's more complex; Amanda accuses Michael of having slept with a stripper before the game began, a charge he doesn't deny. The two have an open-relationship, but Michael got angry at Amanda's affair with the tennis coach because it was against their rule of not sleeping with people the other knew, and because it was in Michael's bed. Some of the events that occur when switching to Michael strongly imply he just got done sleeping with a prostitute, meaning he does so habitually, and outside of the player's control.
165* Given its vast and once-inaccessible lore, ''VideoGame/GuiltyGear'' has suffered this trope among fans thanks to the likes of Gear Project and various mistranslations, and it doesn't help that Gear Project continues to argue their canonicity.
166** A very, very popular claim among fans is that Johnny's last name is "Sfondi", as stated by Ky Kiske in a ''VideoGame/GuiltyGearX'' drama CD. In reality, Ky actually said "Johnny's family" in Japanese-accented but legible English. This particular bit has lasted well into the present day, though more experienced translators and lore masters have helped to dispel it, and Johnny still has yet to have a last name revealed or even given to him.
167** Another is that Slayer possesses a magical dagger that is one of the "Outrage" weapons. In reality, while he does have it and it's stated it can kill Forbidden Beasts with "the right art," it was never explicitly confirmed as an Outrage and is nowadays not considered one.
168** When Testament was [[TheBusCameBack brought back]] for the roster of ''VideoGame/GuiltyGearStrive'', it was widely reported that they had been {{retcon}}ned to be non-binary. This is untrue, as while ''-STRIVE-'' did change them to specifically be agender, prior to this [[https://www.reddit.com/r/Guiltygear/comments/tieo0w/to_anyone_wondering_if_testament_is_trans_in/ they were officially described as]] "ryōsei" or androgynous/bigender, meaning that they already fell under the non-binary umbrella to begin with.
169** Upon the release of Bridget and her story mode in ''-STRIVE-'', reports spread like wildfire that a scene where Bridget decides to identify as a woman only plays in the "Bad Ending" of the game where you lose the final fight, with the "Good Ending" leading her to decide she's happy being a guy, and not transitioning. This likely stems from the fact that the ending in which Bridget makes it the clearest that they see themselves as a woman now is from completing the game on the 2nd to hardest of its difficulties, with the lines for completing the HarderThanHard difficulty saying she wants to live as her "true self", a line which was percieved to contradict the Hard ending. This became so widespread that a developer made a note in a Developer Newsletter specifically stating that she self-identifies as a woman, there aren't "Good" and "Bad" endings, and that the variations in dialogue that DO exist are merely meant to show different aspects of the characters, and thus no variation is more or less canon to the others.
170* ''VideoGame/GodHand'' is remembered as a CultClassic that was beloved within its niche for its engaging, over-the-top combat, but was despised by the press for its [[NintendoHard brutal difficulty]], shoddy presentation, and barebones content. The low review scores led to the game [[BoxOfficeBomb bombing]] on release, and its disappointing sales caused Creator/{{Capcom}} to [[CreatorKiller shut down its creator]], Creator/CloverStudios, shortly afterwards. However, as WebVideo/MattMcMuscles found out when [[https://youtu.be/6vLhgz9qMpM covering the game]] on his series ''Wha Happun?'', [[PresumedFlop this wasn't entirely true]]. For one thing, nobody at Capcom was under the impression ''God Hand'' would be a bestseller, because it didn't need to be; director Creator/ShinjiMikami made it as a quick, [[NoBudget low-budget]] passion project to unwind after wrapping up development on ''VideoGame/ResidentEvil4'', and while sales were fairly low, they were well within expectations.[[note]]If anything, they ''exceeded'' expectations; Clover head Atsushi Inaba estimated the game would be lucky to move 30,000 copies domestically, and it sold twice that.[[/note]] Likewise, the idea that critics hated the game stems from IGN's [[NeverLiveItDown infamous]] 3/10 review, but that was considered an outlier even at the time; no other major publication was quite so harsh and scores typically ranged from mixed to positive. Clover's dissolution had more to do with the lackluster sales of the expensive and ambitious ''VideoGame/{{Okami}}'' earlier the same year, and ''God Hand'' releasing right before they were shuttered was just an unfortunate coincidence.
171** Another common misconception addressed in that video is the idea that the game was originally meant to have a serious tone, but was retooled to be DenserAndWackier due to the positive response to its more comedic E3 2006 trailer. However, the game was released around four months after E3 that year, which wouldn't have been enough time to make such a dramatic change in direction.
172
173* ''VideoGame/GodOfWar'':
174** Kratos is often thought of as having NoIndoorVoice and constantly shouting all his lines. Except most of the time, when he actually does talk to someone instead of deciding to just murder them outright, he speaks in a normal tone of voice. The only times he ever seems to yell is when he's talking to Atlas and Gaia, and given that those two are Titans and therefore much larger than Kratos, it's likely that he ''has'' to yell just so they can hear him.
175** A great number of people seem to think that ''VideoGame/GodOfWarPS4'' is the first time Kratos went through ''any'' CharacterDevelopment at all, and before that all he did was just angrily murder everything nonstop for no good reason. This ignores the ''entire'' character arc Kratos went through in the old games, going from a GloryHound, to fluctuating between a grief-stricken self-loathing wreck after the death of his family, to a living avatar of rage when the Greek pantheon just won't stop toying with him, and then [[spoiler: finally calming down and realizing all the collateral damage he's caused throughout his multiple rampages, finally forgiving himself for his past sins and performing a HeroicSacrifice to release the hope he absorbed from Pandora's Box to aid mankind in their recovery.]] There are also times where he shows genuine sympathy for people, displays an actual reluctance to kill others, eventually ends up with an actual, non-backstabbing ally in the form of Pandora, and at one point in the series he even ends up forsaking everything to rejoin his lost daughter in Elysium, only to have to abandon her to stop Persephone from destroying everything, being willing [[BreakHisHeartToSaveHim to burn the last bridge he has with her for the sake of keeping her safe in the afterlife.]] All ''years'' before the franchise "grew up" with the [=PS4=] game.
176
177* While ''VideoGame/Goldeneye1997'' might have laid the blueprint for future console first-person shooters and showed the world how they could stand out from ones on PC, it was not the first "good" console FPS. In fact, there were quite a few highly regarded console [=FPSs=] (''[[VideoGame/{{Turok}} Turok: Dinosaur Hunter]]'', ''VideoGame/AlienTrilogy'', ''VideoGame/{{Powerslave}}'') released before ''Goldeneye''.
178
179* ''VideoGame/HalfLife'': because Gordon Freeman is the poster boy for the HeroicMute FPS protagonist, it's often assumed that he never speaks at all, or even that he physically can't. While he's acknowledged as a "man of few words" in-universe, the series makes it fairly clear that he does sometimes talk, we just never hear it. Scientists occasionally react as if they're being asked a question in the first game, and have to be told to follow you. The second game introduces squad commands where you can order rebels to certain spots, which again, obviously requires Freeman to speak (and the rebels definitely do respond as if they're being spoken to). ''[[VideoGame/HalfLifeOpposingForce Opposing Force]]'' and ''[[VideoGame/HalfLifeBlueShift Blue Shift]]'', while they have Barney and Shepherd respectively as their protagonists instead of Freeman, both make this logic explicit. For instance:
180-->'''Drill Instructor:''' What's your name, dirtbag?
181-->''(the player hears nothing)''
182-->'''Drill Instructor:''' Sound off like you got a pair!
183-->''(the player hears nothing)''
184-->'''Drill Instructor:''' Corporal Shephard, huh? Looks more like corporal "Dog Meat" to me!
185** Part of the confusion comes from the fact that ''Half-Life'' has an UnbrokenFirstPersonPerspective. A lot of other shooters with silent protagonists (such as ''VideoGame/Doom3'' and ''VideoGame/Halo3ODST'') have cutscenes which explicitly show them as being silent even in situations where they logically should be speaking. ''Half-Life'' never does this and leaves the reactions of the player character mostly up to the players' imagination.
186* ''VideoGame/HelldiversII'' is often described as "Indie devs sticking it to AAA gaming" and "setting an industry standard" thanks to its runaway success. While Arrowhead Game Studios is ''technically'' an "indie" game studio, ''Helldivers II'' is unquestionably a AAA release marketed as such — with the attendant price — at the behest of their publisher.
187* Rena from ''VisualNovel/HigurashiWhenTheyCry'' is very often mistaken for a {{yandere}}. She is not. She's at most a [[CuteButPsycho yangire]] character and even then most of her most famous creepy moments are [[spoiler:because the protagonist is [[ThroughTheEyesOfMadness delusional]]]]. Rena is overprotective about her friends and [[DaddysGirl father]], however, Shion is the closest thing to a yandere the series has. The misconception comes from the fact that the term yandere was relatively new when her series debuted.
188* Everybody knows that ''VideoGame/{{Horizon}}'' is the series about a woman who hunts robot dinosaurs. Not quite: of the 24 species of wild machines encountered in the first game, exactly ''four'' are based on dinosaurs (the Watcher, the Tallneck, the Thunderjaw, and the Bellowback), putting them squarely in the minority. The second game adds four more machines based on prehistoric animals, but only two, the Clawstrider and Slaughterspine, are based on true dinosaurs. The vast majority are just giant robotic versions of modern animals, but the marketing focused heavily on the dinosaur ones due to CoolVsAwesome being a key part of the series' appeal.
189* ''VideoGame/{{IMGCM}}'': There're a few glaring misconceptions that are easy to make for outsiders unfamiliar with the game and operating on SmallReferencePools:
190** "This is a game labeled as an {{eroge}} and has sexy characters, so there's gotta be a lot of gratuitous sex involved." In fact, while the game isn't shy to offer helpings of {{Fanservice}}, it's relatively tame, and actual sex scenes only appear in the [[{{NSFW}} DX version]].
191** "The DX version is stuffed full of hentai." There's only a number of scenes accessed through upgrading UR-rarity (and a number of SR-rarity) dresses, beating bond episode requirements, finishing certain limited-time event storylines and going through the main story - in other words, players mostly have to go out of their way to find them, and they're not as common as may be believed. All together, playing the DX version isn't any different from the [=SFW=] one, and those expecting lots of gratuitous hentai are only going to be disappointed.
192** "Since this is a MagicalGirlGenreDeconstruction, the demons are all corrupted magical girls." This misconception is reinforced [[spoiler:by the infamous GutPunch scenes of certain girls' deaths and corruption into demons]]. However, the overwhelming majority of demons are born from what's essentially mitosis on the demon homeworld, fueled by consuming the existence of humans they hunt and kill. [[spoiler:There's some half-and-half chance of a killed magical girl being raised as a demon, but it's not guaranteed either - and]] demons do not actively seek out to corrupt more magical girls to join them. [[spoiler:According to some analysis, there are two types of demons (further differentiated by their hairstyles): Deceased Magical Girls who are corrupted into demons have hairstyles identical to heroines, while the ones who are born from Demon Realm aren't. It’s also implied that all Nymphs, Mao from some limited-time events, Demon Twins, Enbi (the ArcVillain from the light novel ''Magicami ~Evil of Tail Court~''), etc. all originate from the Demon Realm.]]
193** "This is an eroge, so demons must rape the fallen girls to corrupt them." While it does appear that rape leads to guaranteed corruption, most of the time demons simply kill the girls outright[[spoiler:; there's a 50-50 sort of chance that a slain magical girl will turn into a demon instead of dying]]. All together, the rape scenes are only in the DX version, while the aforementioned scenes are replaced with logical ones in the regular version. There are only 3 such scenes in the entire game, all of them concentrated in a couple chapters, with the rest of the game free of anything like that.
194** It's widely believed by the fans that [[spoiler:Omnis' ability is to create a new universe with desired possibilities and then ''leave the remaining heroines from his previously failed universe alone after he screws up'']]. This leads to another misconception in chapters 12-13 of the 2nd arc, in which [[spoiler:[[AlternateSelf Nemesis Iroha]] is the ''original'' Iroha from the end of Chapter 4 (where Kaori was slain and corrupted into a demon) and Nemesis Iroha wants vengeance against Omnis for ignoring them]]. Actually:
195*** [[spoiler:Iroha from Chapter 4 is the ''same'' Iroha as the one from the main universe. She's revived after being merged with the copy of her that Omnis made, as Omnis has RealityWarper, RealityMaker and MergedReality abilities combined into one.]]
196*** [[spoiler:According to Ultimate Magica Iroha's dress, it's heavily implied she has to fight enough demons and learn any skills to awaken her dress step by step, from 2019 Magica, [[NextTierPowerUp 2020 Magica to Ultimate Magica at the highest end]]. It's therefore impossible for Iroha to immediately awaken her dress from SR 2019 Magica dress to Ultimate Magica]]. If this misconception is unfixed, [[PlayTheGameSkipTheStory most fans will ignore the main story because of how dark and edgy the story is]], as they believe that [[spoiler:''our'' Iroha isn't the original, while the ''original'' main universe Iroha becomes a RogueProtagonist.]]
197** "The regular version is the DX version without the pornographic scenes. So the DX version is the original." While the regular version does have the pornographic content removed, both versions were released simultaneously. They're both equally 'the original version'. What really helps is the fact that the {{crossover}} events with ''Manga/TheQuintessentialQuintuplets'' and ''Literature/IsItWrongToTryToPickUpGirlsInADungeon'' are only playable/available in the regular version[[note]]You can't play the collab event and obtain collab dresses in the DX version, but you still have the collab dresses when you change from regular version to DX version, but they'll be automatically changed into unique school uniforms[[/note]], while the DX version has its own collaboration with Elf's infamous {{Hentai}} VisualNovel ''Kisaku''.
198
199* ''VideoGame/KanColle'': It's often claimed, usually by detractors, that the monstrous Abyssal Fleet (portrayed as AlwaysChaoticEvil and hostile to everything but themselves) are {{dehumanization}}s of Allied forces, and that the series is meant to be a glorification of UsefulNotes/ImperialJapan. This is easily disproven by the presence of [[MoeAnthropomorphism girls based on]] Allied warships, meaning it's more likely the Abyssal Fleet is a generic representation of enemy naval forces. The heavy focus on Japanese ships is due to CreatorProvincialism.
200
201* ''VideoGame/KidIcarusUprising'': Eveyone knows that Viridi, being the Goddess of Nature and having a [[GaiasVengeance vendetta that leads her to attack humanity for their mistreatment of nature and selfishness]], also has a hatred of technology typical in characters of similar motivations, right? Except not really. At no point it is stated that she has anything against machines, in fact one of her commanders even has a highly technologically advanced base in the shape of the moon [[spoiler:intended to actually be a prison for the Chaos Kin]], and there's also that the guards to the pods of the Reset Bombs she deploys are stated in the game's [[AllThereInTheManual Idols]] to be robots. She's also known to play video games like most of the main cast.
202
203* In ''VideoGame/KillerInstinct'', Riptor's ending shows a clutch of eggs that all hatch in more Riptors (and dooming humanity). The existence of these Riptor eggs has made many assume that the playable Riptor had laid them, and thus, that it was a female. However, the ending does not mention a single thing about how those eggs came out to be, and in fact the ending does not even mention Riptor at all (instead describing how Ultratech were HoistByTheirOwnPetard). Thus, the original Riptor's gender is unconfirmed. The fact the Riptor seen in [[VideoGame/KillerInstinct2013 the reboot]] (which is not the same Riptor, as [[DroppedABridgeOnHim the original had died between the first two games]]) is female, and that it's stated to have the ability to lay eggs, implies that this is a case of AscendedFanon.
204
205* ''Franchise/KingdomHearts'':
206** Several people believe that the ''Kingdom Hearts'' series is a franchise owned by Creator/SquareEnix with many Creator/{{Disney}} characters thrown in as cameos. Actually, ''Kingdom Hearts'' is entirely owned by Disney. Not only that, all [[OriginalGeneration original properties and original characters]] of the series are owned by them as well. This means Sora, Riku, Kairi, Organization XIII, Xehanort, etc. are all Disney's characters. Disney just hires Square Enix to develop the games. It's all in the copyrights, which generally reads '''© Disney. Developed by SQUARE ENIX.'''[[note]]If the ''Kingdom Hearts'' series really were a Square Enix-owned franchise, the copyrights would have said something like ''© [year of game's release] SQUARE ENIX CO., LTD. Disney, its characters, and its settings are trademarks of Disney, and are used with permission. All Rights Reserved.''[[/note]] Tellingly, when Sora was added to ''VideoGame/SuperSmashBrosUltimate'', the copyright at the bottom of the title screen was updated to acknowledge Disney despite already crediting Square Enix for Cloud and Sephiroth. This was acknowledged in a 2004 Official [=PlayStation=] Magazine interview with Creator/TetsuyaNomura, the director of the ''Kingdom Hearts'' series. The ''Franchise/FinalFantasy'' and ''VideoGame/TheWorldEndsWithYou'' characters are the ones making cameos, as Disney allowed Square Enix to include them in the ''Kingdom Hearts'' games. Most of the worlds in the series are the settings of Disney movies, and the handful that aren't are original, not taken from ''Final Fantasy''.
207*** As a side note, anything Square Enix does with their own characters in ''Kingdom Hearts'' is still owned by them. This is why Cloud, Sephiroth, and [[VideoGame/FinalFantasyVIII Squall]] can have costumes based on their ''Kingdom Hearts'' appearances in ''VideoGame/DissidiaFinalFantasy''.
208** Many fans also, for some reason, choose to believe that the series is also console exclusive to the [=PlayStation=] family, when that's ''never'' been the case, no matter how much they'd love to make sure newcomers and outsiders think that was true. In reality, the [[VideoGame/KingdomHeartsChainOfMemories second game in the series]] was released on the Platform/GameBoyAdvance. The series has had games released on Nintendo handhelds and mobile and the third entry was released on Xbox One as well as [=PS4=]. Notably, almost every main game in the series is playable on the Switch via cloud streaming. Nomura also discussed bringing ''1.5'', ''2.5'' and ''2.8'' to Xbox One after production on ''III'' finished.
209** Terra in ''VideoGame/KingdomHeartsBirthBySleep'' is known for trusting the first person he meets and being a poor judge of character. Except he's skeptical of the Wicked Queen ''and'' Maleficent - he only goes along with the Wicked Queen to use her mirror but decides it's not worth it when she wants Snow White dead, while Maleficent flat out [[BrainwashedAndCrazy brainwashes him]]. Only Jumba and Captain Hook manage to gaslight Terra, and he eventually wises up to it. Xehanort is the most tragic example, but [[FourthWallMyopia the audience tends to forget Terra doesn't know what they do]], therefore Terra would have every reason to trust someone who his master holds in high regard and was being polite to them. This is also ignoring that Ventus and Aqua ''also'' trust the first person they meet in almost every world, they just don't have the luck to run into villains - who we know are villains because [[FourthWallMyopia we saw their movies]].
210** Many people believe that ''VideoGame/KingdomHeartsIII'' has been in DevelopmentHell since 2007, after ''VideoGame/KingdomHeartsII'' came out. That's not the case, at all. It was only announced as being in development in ''2013'', not long after the last new installment of the series ''VideoGame/KingdomHearts3DDreamDropDistance''.
211*** Another reason for the game being in DevelopmentHell is the change to the Unreal Engine 4 (since the intended engine wasn't done yet, and was only used for ''VideoGame/FinalFantasyXV''), as well as Creator/{{Pixar}}'s CreativeDifferences with Square-Enix and the use of their characters, contrast to Disney whose strictness varies. (''WesternAnimation/{{Tangled}}'' and ''WesternAnimation/{{Frozen|2013}}'''s infamous worlds in ''Kingdom Hearts III'' are actually because Disney was even ''more'' strict than they were with say, ''WesternAnimation/{{Hercules}}'' or ''WesternAnimation/BigHero6''.)
212** The idea any game released after ''[=KH2=]'' not called ''[=KH3=]'' is a GaidenGame. They're full installments of the series, intended to move the plot forward towards a climax in ''[=KH3=]''.
213** ''VideoGame/KingdomHeartsIII'' is also believed to feature a RelationshipUpgrade between Sora and Kairi, elevating them from ImpliedLoveInterest to OfficialCouple, as the result of a scene in which the two of them share two paopu fruits together, firing a ChekhovsGun that had been set up all the way back in [[VideoGame/KingdomHeartsI the first game]]. However nothing in ''Kingdom Hearts III'', post-release interviews from the creators, or any [[VideoGame/KingdomHeartsIIIRemind games that]] [[VideoGame/KingdomHeartsMelodyofMemory were released]] later have ever confirmed this interpretation. Furthermore the DLC reveals via in-universe social media posts (all of which were designed personally by Nomura) that Sora and Kairi had conflicting ideas of what sharing the paopu signified: Kairi saw it as a guarantee that they would never be separated from each other again, while Sora viewed it as a reassurance that they’ll always be friends even when they’re apart.
214** It's also believed that, depending on who you ask, every Disney world is either the same story retold just with Sora&Co added, or an original story altogether. This isn't true - even the first game had some just retell the story of the IP it's based off of, while some were creating their own story using the characters and setting.
215** It was widely assumed that golden eyes and silver hair were a RedRightHand of Xehanort's, given that Xehanort has them and when he possessed Terra his hair and eyes changed to those colors. Others who are ''also'' influenced by Xehanort also sport yellow eyes. This was a popular enough line of thought that when a trailer for ''[=KH3=]'' showed Aqua with those traits she was almost universally believed to have also been possessed by Xehanort. In reality, these traits are signs of a character that is influenced by darkness. With Xehanort's heart full of darkness, anyone he placed his heart into, like Terra, would take on those features but it was also possible for someone who embraced darkness of their own volition, like Aqua did, to gain such traits. It is admittedly not very well explained in-game - it's only ''shown'', not told.
216** Some people mistakenly believe that Master Eraqus is Terra's father. In reality, they're not related at all, as Nomura confirmed in supplementary material. This misconception is caused by people taking Terra's line "Was my master - no, my ''father'', Eraqus, not enough for you?" far too literally - as Nomura explained, Terra simply meant that he ''thinks'' of Eraqus as a father, he wasn't actually calling Eraqus his biological father.
217
218* ''VideoGame/KirbySuperStar'': Several fans refer to the beach area Kirby is shot to in ''Revenge of Meta Knight'' (and the music that plays there) as "Grape Garden," since that's what Meta Knight calls it. Except he never called it that. He actually said that the Halberd's next target was Grape Garden, while the player can clearly see it moving away from Kirby's general location. Also, [[PalmtreePanic that place]] looks nothing like [[LevelInTheClouds Grape Garden]]. As for the music, it's actually officially called "Sea Stage."
219
220* It is sometimes claimed that the reason ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' is such a vicious [[InternalDeconstruction Internal]] DeconstructorFleet towards the ''Franchise/StarWars'' universe is that Creator/ChrisAvellone hated the series and resented having to write for it. This is not ''quite'' true; Avellone actually loves ''Star Wars'', and in fact [[ConvertedFanboy became a fan after the intense research he did into the canon when writing the game]]. What he ''did'' hate was parts of the [[Franchise/StarWarsLegends original]] ExpandedUniverse, especially the way bad EU writers tended to use the Force as a HappyEndingOverride and portray the Jedi/Sith conflict as an EternalRecurrence without any care for the FridgeHorror inherent in those ideas. The game's {{Deconstruction}} aspects were meant as a TakeThat towards those parts of the EU, not the franchise as a whole.
221
222* ''VideoGame/LifeIsStrange'':
223** A lot of players are under the impression that Chloe threatened her step-father with a knife. While there is a photo of her glaring at him while holding one (from her 18th birthday), she's clearly using it to cut her cake rather than threatening him with it.
224** People who've never played [[VideoGame/LifeIsStrange2 the sequel]] are sometimes under the impression the protagonists lived in the USA illegally (to the point even some reviews made the assumption) prior to the events of the game. The game quickly establishes them as the American-born sons of a naturalized Mexican immigrant and a white American woman.
225
226* ''VideoGame/LikeADragon'':
227** Since the series was originally known as ''Yakuza'' [[MarketBasedTitle in the West]], that means protagonist Kazuma Kiryu is a member of the Yakuza, right? Well yes, but only very briefly ([[spoiler:the prologue and epilogue of ''VideoGame/Yakuza0'' and the prologue of the first ''VideoGame/Yakuza1'']]). For a vast majority of the series he's an ex-member who gets embroiled in Yakuza-related conspiracies as a private citizen. This is more intuitive in the Japanese title for the series, ''Ryu Ga Gotoku'', where the translation of the series' Japanese title eventually became the series' title in the West come 2022.
228** "Kazuma Kiryu has never killed a person in his life" is a sentence seen in the fandom (usually accompanied by a ridiculously lethal heat action). However, this is straight up not true, with Kiryu himself dismissing the idea in ''VideoGame/Yakuza5''. He simply views murder as a last resort, and thus rarely uses it (with notable example ''VideoGame/YakuzaDeadSouls'', as Kiryu kills civilian zombies). The fact that there are no on-screen murders in ''Yakuza'', and that people can survive anything that isn't in a cutscene, have helped perpetuate the misconception.
229
230* ''VideoGame/MarvelVsCapcom'':
231** Everyone knows that the ''Marvel vs. Capcom'' series prior to ''[[VideoGame/MarvelVsCapcomInfinite Infinite]]'' had a creative Marvel roster full of picks free of ExecutiveMeddling that was based entirely on the comics themselves and it was only when ''Infinite'' came around where the series was forced to be a [[PanderingToTheBase plug]] for the Franchise/MarvelCinematicUniverse. Sort of, but not quite true. While the series did feature some adventurous picks such as Shuma-Gorath and ComicBook/{{MODOK}}, in reality the real-world popularity of characters from adaptations, and indeed ExecutiveMeddling, ''did'' influence the games heavily. The highly regarded ''VideoGame/MarvelVsCapcom2'' for instance had ''X-Men'' characters taking up ''[[SpotlightStealingCrossover 18 of 28]]'' characters including ''[[WolverinePublicity two Wolverines]]''. The main reason why this doesn't get cited as much is because this was many years before the MCU existed, and the ''X-Men'' were very much at the heart of the Marvel Universe so ''they'' were the ones who were promoted instead. There's a certain hilarity in seeing a generic Sentinel, or D-listers like Marrow, Silver Samurai and Spiral getting to duke it out over today's stars like [[ComicBook/TheMightyThor Thor]] and ComicBook/BlackPanther. As for the non-''X-Men'' characters? Mostly A-listers like ComicBook/SpiderMan, [[ComicBook/TheIncredibleHulk Hulk]], ComicBook/CaptainAmerica, and ComicBook/{{Venom}} (the most popular Spidey villain back then). It only came into light when Ike Perlmutter blacklisted Capcom from using ''X-Men'' characters to spite Creator/TwentiethCenturyFox, over not having film rights to them (at the time), and combined with a lack of polish with severe roster cuts, highlighted this much more than in the past, but with MCU characters rather than ''X-Men'' ones. Furthermore, in ''VideoGame/MarvelVsCapcom3'', Capcom had to fight for the inclusions of several characters like ComicBook/{{Storm|MarvelComics}}, Sentinel and Shuma-Gorath, and had to put in Comicbook/DoctorStrange with ''very specific'' ideas for the move set, because there were strict guidelines to how they could make ''3''. The series may not have been as meddled or influenced by non-comic media in the past, but to say that it ''never'' was is incorrect.
232** Related, but the infamous quote about the X-Men not being in the game [[BlatantLies because modern fans may not be familiar with them]] is often attributed to Peter "Combofiend" Rosas. While Combofiend is guilty of the just as infamous "Functions" quote[[note]]He argued that the lack of ''X-Men'' characters was irrelevant, since what really matters in fighting games are the gameplay functions of the characters; needless to say, that claim immediately became mocked, with many fans pointing out that saying the characters don't matter in a ''crossover fighting game'' made no sense whatsoever.[[/note]], it was actually producer Mike Evans who made the preposterous claim that players may not know who the X-Men are.
233** Some fans claimed that the reason why the X-Men and Fantastic Four villains like Doctor Doom didn't make the cut in ''Infinite'' was because Fox owned the rights to them. In reality, Fox only owned the ''movie'' rights of those characters, they had no problem appearing in ''Marvel vs. Capcom 3'' years earlier. The reason was because Marvel (specifically Ike Perlmutter) enforced an embargo on characters Fox owned the movie rights in an attempt to sabotage their movies to get their rights back, which ended after Disney bought Fox.
234
235* ''Franchise/MassEffect'':
236** There's a very common fan idea, often showing up in crossover fan fiction, that the species in the setting are stagnant technologically and only ascended to their current level because the Reapers engineered their technological path. For the former, the codex notes several advances that have taken place in recent years, such as kinetic barriers (which didn't exist in an earlier age of space warfare) or improved FTL drives that can keep a ship going forever without the need to refuel or discharge heat (upon which the whole plot of ''Andromeda'' is based), so that's outright untrue. For the latter, the confusion appears to have come with one line from Sovereign: he did say that the younger races evolved with the Reapers' technology, but he was very specifically talking about the ''mass relays'', not anything else they use. There's also the geth, who built a DysonSphere, a mega-engineering project on a scale that the Reapers never managed. The backstory of the rachni was also that they had discovered eezo yet didn't have FTL warships until a salarian ship crashed in their system and was reverse-engineered, so clearly all species didn't embark on the same "tech route" just because they used eezo. The kett in ''Andromeda'' further disprove this {{fanon}}: while it has some differences, a lot of their technology is similar to what the Milky Way younger races use (railguns, kinetic barriers, Alcubierre drives, etc.) despite the Reapers not existing in their galaxy, suggesting that any intelligent species with eezo (and real-world physics otherwise being in place) would end up with those things because those are the only possible ways to accomplish the feats. Similar to how civilizations on Earth independently developed things like the printing press.
237*** An additional source of confusion seems to be humanity's rapid rate of advance, having ships on par with everyone else's just a few years after discovering eezo. The codex explicitly states that it wasn't discovering eezo that let them advance so quickly, it was that the Protheans conveniently left an extensive archive of blueprints and guides on Mars. This was why the humans advanced to modern technology before first contact, and this was never stated to be the case for any other species (indeed, the rachni's backstory had them still being FTL-incapable before capturing salarian engines despite having been utilizing eezo for years). Also, though they hadn't used eezo before then, humanity ''already'' had developed things like fusion power and quantum computing by the early 22nd century, so they were already starting from a pretty high base when they found said guides.
238*** An extension to this is the idea that all tech is based on eezo and that all the younger races just jumped straight from modern level to their current level after discovering it. It's specifically noted that humanity already had large deep-space stations and deuterium/helium-3 fusion power (among other things) decades before discovering eezo, and Thane implies that getting deuterium/helium-3 fusion reactors before making use of eezo is standard. A lot of their more impressive technology also doesn't use eezo at all, such as artificial intelligence (based on quantum computing) and nanofabricators.
239** Humanity's strength relative to other species. It's commonly believed among the more "Humanity, Fuck Yeah" portions of the fandom that humanity is equal to or stronger than the other great powers of the galaxy like the turians, asari, and salarians, but this is never actually stated anywhere and contradicts a lot of known lore like population figures,[[note]]The population of the galaxy is stated over a dozen times to be in the ''trillions'', and humanity only had one planet of ~11 billion people until thirty years prior to the start of the first game. Even assuming an insane growth rate, it's extremely unlikely that humans comprise more than a couple percentage points of the galactic population at most.[[/note]] and fleet numbers.[[note]]Humanity has eight fleets and eight dreadnoughts. The turians have 39 dreadnoughts and (according to one in-game email) ''at least'' 32 fleets, with both figures suggesting about 1 dreadnought to a fleet. With that staying consistent, the asari would have 21 fleets and the salarians 16.[[/note]] Supplemental material and WordOfGod have both clarified that humanity is actually a middle power that just happens to be more ambitious than other middle powers, and is nothing compared to the economic, industrial, scientific, and military strength of the great powers, but the myth still proliferates. [[note]]Part of the confusion seems to be that some fans confused "the Citadel Fleet" (i.e. the specific defense fleet of that single space station) with "all of the fleets in Citadel Space." The human navy is stated to be significant in the context of the former, but never the latter.[[/note]]
240--->'''[[http://uk.xbox360.gamespy.com/xbox-360/mass-effect/825047p6.html Systems Alliance Office of Naval Intelligence]]:''' The elcor economy is small, only slightly larger than the [human] Alliance's, but extremely well-developed.\
241'''[[http://xbox360.gamespy.com/xbox-360/mass-effect/825047p3.html Systems Alliance Office of Naval Intelligence]]:''' The salarian economy is the smallest of the three Council races, but still far larger than the Alliance. It is based on "bleeding-edge" technologies; salarian industries are leaders in most fields.\
242'''[[https://forums.penny-arcade.com/discussion/91957/mass-effect-cosmos-the-terminal-boondocks/p34 Chris L'Etoile]]:'''[[note]]Posting under the username "Stormwaltz"[[/note]] The power vacuum at the end of ''Mass Effect 1'' is purely at the Citadel. The Council defense fleet there gets pasted, but the overall turian, salarian, and asari fleets outnumber the humans 10:1.[[note]]Coincidentally, this lines up with the dreadnought figures pretty well. The turians have 39, the asari 21, the salarians 16, and the humans 8, giving 76:8 ratio, just slightly off from 10:1.[[/note]] Despite rah-rah-Earth-First rhetoric from Udina, it's utterly impossible for the Alliance to militarily best the Council on anything more than a local and temporary scale. All they have to do is gather their fleets and steamroll us. Also, the Council races ''each'' have hundreds of colonies, many old enough to have populations in the billions. We can't out-produce or out-populate them, either.
243** The idea that the salarians and asari don't have real militaries, only intelligence operatives, special forces, militia, and patrol fleets. While it is shown several times that they (and Citadel Space in general) are very under-militarized compared to where they could be due to 1,500 years of peace, the former idea is a massive exaggeration that seems to have come from assuming PlanetOfHats was meant to be played straight instead of subverted. The War Assets terminal in ''3'' specifically notes that this is an ''in-universe myth'' (held, ironically, by prejudiced humans), and that being great powers they do in fact have massive fleets that are a match for any human equivalent on a per-ship basis (more than a match, in the case of the salarians) while being more numerous. The codex additionally notes that more than 3% of asari and salarians serve in their militaries, which is both stated to be a larger proportion than humanity and indicated to lead to a military establishment of at least tens of billions of troops given the consistently-given population figure of "trillions" for Citadel Space (this is almost certainly counting reservists though). We're given no indication that these troops aren't as heavily-equipped and well-trained as what you'd expect from galactic empires. In fact, the turians have an old saying that asari are ''the finest warriors in the galaxy'', presumably due to their long lifespans and wealth allowing them access to decades of experience and the best gear to complement their natural psychic abilities.
244** It is commonly believed (and sometimes criticised) that the entire galaxy forgot how quarians look underneath their suits. Canonically, there are movies being filmed with bare-faced quarians in them and the only mentions of quarian appearance being a secret are clear jokes. The whole thing is meant as a mystery ''for the player'' but not for any character who honestly wishes to find out.
245* ''Franchise/MegaMan'':
246** ''VideoGame/MegaManClassic'':
247*** Mega Man is sometimes referred to by critics and journalists as a {{cyborg}}, when all official sources consistently treat the character as being purely robotic. This is only in play assuming they're [[UsefulNotes/CommonlyMisusedWords using "cyborg" correctly]].
248*** Wily's attempts to try and TakeOverTheWorld are obviously due to jealousy against his former partner Dr. Light... except that this plot detail only exists in the English manual for the first game and nowhere else. This didn't stop every adaptation of the ''VideoGame/MegaManClassic'' series from running with this interpretation, though, and ''VideoGame/MegaMan11'' finally did decide to make Wily's jealousy and personal resentment towards Light canon within the games themselves (though it started when they were university students instead of professional roboticists).
249*** Mega Man, Roll, Bass, and all the robot characters in the series are called Robot Masters, right? Wrong; they're just called robots. Only the stage select bosses are ever called Robot Masters, and they were only ever called that from ''Mega Man 3'' to ''7''. The term gets used a lot in third-party media, but as for the official lore and video games, it's just the faces you see on the stage select screens.
250*** Air Man in ''VideoGame/MegaMan2'' is widely remembered as being ThatOneBoss. In point of fact, this mostly comes from "[[https://www.youtube.com/watch?v=opADNvgeZYY Airman ga Taosenai]]" a popular fan song, which was dealing with a specific narrative that got somewhat garbled by memes; the song was not claiming that Air Man was unbeatable, but that the singer, who is meant to be a rather inept player, can't get past him. [[labelnote:note]]The singer can't get past Wood Man, either, who has the weapon Air Man is weak to, and they want to beat Air Man because that would make it easier to reach Heat Man, who has the weapon Wood Man is weak to[[/labelnote]]. General opinion among most speedrunners or {{Challenge Gamer}}s is that Air Man is middle-of-the-road at best in terms of difficulty; his tornadoes don't do a lot of damage and he takes extra damage from the Mega Buster, making it pretty easy to outdamage him as long as you have most of your health when you fight him, even without his weakness.[[labelnote:note]]The only real exception is if you're doing a NoDamageRun, as while all of Air Man's tornado patterns ''are'' dodgeable, some of them require pixel-perfect movement, and [[AIRoulette which ones he uses are pure luck]].[[/labelnote]] Back when the game was released, Nintendo Power even recommended fighting him ''first''.
251** ''VideoGame/MegaManX'':
252*** X is ''not'' Mega Man. He is his successor, like a "Mega Man Version 2" based on the original model. His evolutionary potential and free will - his main differences from Mega Man - are such important plot points that you'd think it'd be clear, but mistranslations (plus inaccurate journalism and promotional material) have relentlessly furthered the misconception.
253*** It's a joke at this point that Zero constantly dies and is resurrected... except that Zero's only died 3 times (getting injured in ''X3'' doesn't count). These deaths occur across 15 games in 2 different series, and the last one (depending on how you view the nature of Biometals in ''VideoGame/MegaManZX'') actually stuck.
254*** It's often mistakenly repeated that Vile's Japanese name, VAVA, is a reference to Boba Fett, and the name was changed to Vile because Capcom were afraid of being sued by Lucasfilm (B and V are interchangeable in Japanese, so the name Vava would be pronounced like Baba, which is close to Boba). In actuality, VAVA was named after the character Bubba Zanetti in ''Film/MadMax'', as confirmed by character designer TOM-PON, and was only changed because VAVA may sound cool to a Japanese ear but sounds ''incredibly'' silly to an English ear.
255** ''VideoGame/MegaManZero''
256*** Zero's drastically different design (and by extension, everyone's designs in the series) is not supposed to be a literal, canonical redesign of his armor from the ''X'' series. Instead, it's merely a different depiction of the same character. The team wasn't satisfied with how Zero's usual design looked in Toru Nakayama's ''Zero'' art style, so they let him completely revamp it.
257*** Aztec Falcon is often mentioned as one of the hardest first bosses in video games. While Aztec Falcon is difficult and the first Reploid you fight, he's actually the second boss of Mega Man Zero, after the Golem boss of the intro stage.
258* It's very difficult to find online humor about the ''[[VideoGame/MetalGear Metal Gear Solid]]'' games that doesn't claim that Snake is irritated by Otacon to the point of loathing. While it ''is'' true that Snake found Otacon's naivete inconvenient and annoying [[VideoGame/MetalGearSolid when they first met]], they soon begin developing a friendship which eventually matures into a {{Heterosexual Life Partners}}hip that lasts the rest of their lives. They definitely bicker, but it's LikeAnOldMarriedCouple--it goes both ways.
259
260* ''Franchise/{{Metroid}}'':
261** Regarding [[VideoGame/Metroid1 the first game]], it is sometimes claimed that Samus Aran originally had green hair before it was later retconned to blonde. This is likely due to how well-known the Justin Bailey code has become over the years, letting players start a game as Samus outside her Power Suit and depicting her with green hair. However, green has never been her "natural" color, even in this game. The Justin Bailey password actually starts Samus with a number of upgrades... including the Varia Suit, which was a palette swap at the time. For suitless Samus, the Varia upgrade turns her hair green; her normal color scheme (i.e. the equivalent of a Power Suit without the Varia upgrade) gives her brown hair, which is also seen in the helmetless and suitless ending screens. In addition, ''WesternAnimation/CaptainNTheGameMaster'' comics from the early 90s (which, [[YouDontLookLikeYou unlike the TV show]], are very faithful in depicting ''Metroid'' characters according to their original designs) depicted Samus with blonde hair, suggesting that the in-game brown hair might have actually been a hardware limitation that prevented a more accurate blonde color, much like Princess Peach in the NES ''Franchise/SuperMarioBros'' games.
262** It is often claimed that the SamusIsAGirl twist in the first game was more elegantly executed in the Japanese version by referring to Samus with gender-neutral pronouns in the manual. Supposedly, the English manual's use of male pronouns is an example of clumsy localization. In reality, however, the Japanese manual [[https://legendsoflocalization.com/qa-was-samus-called-a-he-in-japanese-too/ goes out of its way]] to refer to Samus with male pronouns several times.
263** "Ridley killed Samus' parents" is an oversimplification that gets thrown around a lot. In the manga (whose canonicity is debatable) Ridley ''did'' personally kill (and possibly eat) Samus' mother, but Samus' father sacrificed himself to repel the Space Pirates and never met Ridley at all. The games are even more vague, as only the Japanese version of ''Metroid Fusion'' shows a still of Ridley attacking humans while Samus' mother protects her. Either way, the relationship between Samus and Ridley in the games has never been about avenging Samus' parents, so this plot point isn't that important anyways and there's a tendency for fans to blow it out of proportion.
264** Many fans believe that Samus' infamous HeroicBSOD when facing Ridley in ''VideoGame/MetroidOtherM'' was a PTSD attack due to the childhood trauma of Ridley leading the attack that killed her family. This was exacerbated by the visual metaphor of her turning into a little girl. In reality, this was ''not'' the intended effect, but it was rather meant to convey how useless and powerless she felt upon seeing Ridley's return after what she thought was his final death on Zebes. This failed usage of imagery landed Nintendo the ire of ''Metroid'' fans for ''years''.
265* ''VideoGame/ModernWarfare'':
266** The original trilogy is often written off as being an American jingoistic, [[WarIsGlorious pro-war]] power fantasy where you shoot lots of Middle Easterners. In reality, you spend far more time fighting Russians than Middle Eastern troops, America is portrayed as far from perfect, even accidentally sparking World War III with a failed op [[spoiler: and one of the major villains turns out to be an American general who helped start World War III for his own personal glory]], and though the message may get lost in the increasing spectacle of the trilogy, it has a very clear WarIsHell message, with playable characters frequently having to be replaced because they died mid-campaign, and infamously horrifying scenes like the nuclear explosion in the first game and No Russian in the second. Also, the two only recurring playable characters in the series are British SAS soldiers, not Americans.
267** "No Russian" also sparked massive controversy from people under the impression that [[MurderSimulators the game was glorifying the killing of innocent people and outright forced you to do it.]] In reality, the mission is ''meant'' to be as horrifying as MoralGuardians saw it, and the player doesn't actually need to kill anyone; as long as they don't open fire on the terrorists (which would blow their cover as an undercover agent), they're permitted to just tag along. While the case could be made that the developers intentionally played the sequence up for shock value -- charitably as SerialEscalation for the previous game's nuke, cynically to get [[NoSuchThingAsBadPublicity free publicity]] -- anyone who's played the game and paid attention to the narrative will still recognize it as a very clear ''condemnation'' of mass shootings.
268
269* ''Franchise/MortalKombat'':
270** Scorpion and Sub-Zero. One of the most bitter rivalries in gaming, right? Well, not really. Scorpion got his revenge over [[CanonName Bi-Han]], the original Sub-Zero at the end of the ''first game''. In ''VideoGame/MortalKombatII'', we meet Kuai Liang, the new Sub-Zero (and Bi-Han's younger brother). Scorpion actually becomes the protector of this new Sub-Zero, to atone for killing his brother. Aside from briefly attacking him during the [[VideoGame/MortalKombat4 fourth game]] (due to being BrainwashedAndCrazy), Scorpion remains watching over him for the rest of the series (at least until the [[VideoGame/MortalKombat9 reboot]], which goes in a different direction).
271** Contrary to popular belief, Sub-Zero is ''not'' a ninja. Even going by the loosest possible definition of that word, Bi-Han and his brother Kuai Liang are ''Chinese''. The confusion is understandable, since Scorpion (who was [[DivergentCharacterEvolution originally]] just [[PaletteSwap Sub-Zero with a yellow costume]]) ''is'' a ninja. Sub-Zero has notably [[LampshadeHanging lampshaded]] this a few times.
272** Daniel Pesina, the actor who played Johnny Cage and the ninjas in the [[VideoGame/MortalKombat1992 first]] and the [[VideoGame/MortalKombatII second game]], was not fired from Midway because of the infamous VideoGame/BloodStorm ad that featured him as Cage. He was already out of the company by that point, having left it due to a lawsuit over royalties. So, the Ad, rather than being labeled as a very, very awkward moment, might have been Pesina's snarky revenge against Midway.
273** Shortly after the release of ''VideoGame/MortalKombat11'', a rumor started circulating that obtaining all skins within a reasonable timeframe would require over $6000 in {{microtransactions}}. This figure was obtained by taking the total amount of skins in the game and multiplying it by 5 (a skin in the shop costs 500 Time Krystals, which can be purchased with real money for $5), ignoring that only a small amount of skins are available in the store each day, that most Kosmetics cannot be bought from the store, and that both skins and Time Krystals can be earned without paying[[labelnote:note]]skins and gear can be found in the Krypt, by completing Towers of Time, or by progressing through the story mode and character tutorials, and Time Krystals can be obtained by progressing in the tutorials and gaining account levels[[/labelnote]], but it remained common among critics of the game even after it was disproven.
274** It's a commonly passed around bit of video game trivia that Raiden destroyed the world in his ending in the first game - a [[EarlyInstallmentWeirdness far cry]] from his portrayal as the benevolent protector of Earthrealm and the series' BigGood which would become cemented through most of the series. However, that's a simplification of what actually happens in his ending - he merely grows bored of fighting other mortals and allows other gods to take part in the tournament, and ''that'' ends up destroying the world due to the Earth being caught in the crossfire of such powerful beings fighting one another. It's still jarringly irresponsible in light of Raiden's actions later in the series, but it isn't as malicious as it's often made out to be.
275
276* Many Bronies assume that the infamous shutdown of ''VideoGame/MyLittlePonyFightingIsMagic'' by Creator/{{Hasbro}} was because the executives believed that a fighting game based off of a series targeted at young children was inappropriate and proceed to cry hypocrisy whenever official ''Friendship Is Magic'' media features violence. In reality, the C&D was no different than any usual lawsuit of the sort -- it was just because the game was using Hasbro's characters unofficially, and it was getting too much publicity for Hasbro to ignore without risking potentially losing their trademarks. Trademarks themselves are something people don't know much about - it's ''Trademarks'' that have "Defend it or lose it" rules.
277
278* There is no such game as "Namu Amida Butsu! Rendai Utena". As evident when the title is read aloud on the screen, it's actually called ''VideoGame/NamuAmidaButsuUtena''.
279** Ashuku Nyorai is not a DudeLooksLikeALady; ''she'' is out-and-out female, as stated on the game's official website.
280
281* ''VideoGame/NierAutomata'':
282** It's well known that 2B is an unabashed MsFanservice character with her butt hanging out for half the game thanks to ClothingDamage, the camera zooming in on it whenever she climbs up a ladder, and having a realistically-modelled anus. Except that said ClothingDamage only occurs after performing and surviving a secret self-destruct move (which 9S can perform as well, blowing off his pants and leaving him in his boxer shorts) and only lasts until the player [[ZipMode Fast Travels]]. The camera also doesn't actually look up 2B's skirt when she's climbing (if you want an upskirt shot you have to ''force'' the camera to do so while she's standing, upon which 2B will immediately step back and cover up,) and this "realistically-modelled anus" was never in the game, but in an unofficial porn model of 2B [[{{Misblamed}} that was mistaken for her official model.]] She ''is'' a MsFanservice to be sure, but the emphasis on it tends to get blown out of proportion by those unaware of the game as a whole. What may also lead to this idea is that Creator/YokoTaro was pretty unabashed about having a MsFanservice protagonist, with the famous [[RuleOfSexy "I like girls"]] comment he gave in a streamed interview when asked why 2B has CombatStilettos.
283** On the flipside, many artists draw A2 with ''way'' more clothing than she actually wears. The only article of clothing she has is a midriff-covering scrap of cloth, performing a FullFrontalAssault for the entire game. All those other black patches on her body are actually missing skin exposing the black material underneath (that conveniently take the shape of a backless top and hot pants) combined with BarbieDollAnatomy due to being an older android model.
284** There's the misconception that ''Automata'' is just a fanservice game that got big thanks to [[HormoneAddledTeenager horny 13-year-old boys]]. One may be surprised to learn that the story itself has deep philosophical messages, multiple endings, characters memorable for reasons besides fanservice, and that a great portion of the fans are ''women'' -- 2B was actually the most cosplayed character of 2017.
285
286* ''VideoGame/OctopathTraveler'' is sometimes touted as "by the same team that made ''VideoGame/BravelyDefault''". While both games were published by Creator/SquareEnix, and ''Octopath Traveler'' does take inspiration from ''Bravely Default'' for its art style and combat to the point that it can be considered a SpiritualSuccessor, ''Bravely Default'' was made by Silicon Studio while ''Octopath Traveler'' was made by Acquire[[note]]who are best known for making ''VideoGame/{{Tenchu}}'' and ''VideoGame/WayOfTheSamurai''[[/note]].
287
288* ''VideoGame/{{Overwatch}}'' has quite a bit of this due the sparse amount of lore available and headcanons being taken as fact, but also misconceptions in general:
289** Tracer is considered to a prisoner of time if she isn't wearing her Chronal Accelerator. In reality, she only needs to be near it for it to work.
290** Overwatch is disbanded, and it's still inactive with the former members being adventurers taking sides in other conflicts? That was true when the game was first revealed, but it was established that Overwatch was indeed being reformed with the animated short ''Recall'' being about, well, the recall of Overwatch agents. Much of the plot since has been about the return of Overwatch. This makes the whole idea that Overwatch is shut down rather brief in the overall scale.
291** Bastion is often believed to have female programming, because of {{fanon}} portrayals. In reality, Bastion is considered ''genderless'' in the setting and referred to as "it" as opposed to Zenyatta (male) and Orisa (female). While an omnic obviously doesn't have a biological sex being that they're robots, they still have genders, but Bastion has none.
292** It's commonly believed that there are no real superpowers in the setting of ''Overwatch'' and it all comes from gear while every character is a BadassNormal outside of it. While this is ''mostly'' the case, there are quite a few exceptions: Soldier: 76 is an enhanced SuperSoldier; Reaper has [[CastingAShadow wraith powers]]; Tracer can [[TimeMaster manipulate time]]; Winston has the Primal Rage state where his genetic modifications [[SuperMode make him stronger]]; Zenyatta's orbs are [[MaybeMagicMaybeMundane quite possibly actual divine magic]]; Genji and Hanzo can summon [[SuperpowerfulGenetics spirit dragons]]; Reinhardt and Roadhog are so big as to be biologically impossible; Doomfist is a superhumanly strong {{cyborg}} who punched his way out of his maximum security jail cell, punched a OR-15 in the wall, ''then'' picked up his gauntlet; Widowmaker has ImprobableAimingSkills and a resistance to the weather due to extreme genetic modification; D.va is actually [[SuperReflexes manually shooting down every single bullet she hits with her defensive matrix]]; and Moira has a number of powers due to experimenting on herself.
293** One of the biggest examples was the idea that Mercy turned Gabriel Reyes into Reaper due to a very vague line. Then it was revealed not to be her, but rather Moira. Except, Moira didn't have ''total'' involvement in his transformation -- he already had genetic issues by the time he recruited her.
294** A very confusing example was regarding D.Va specifically being a ''VideoGame/{{Starcraft}}'' pro. While she is definitely a professional gamer, official lore[[note]]There have been a few cases of others within Blizzard occasionally calling her a ''Starcraft'' pro, but never in the definitive text[[/note]] never directly namedropped ''Starcraft'', though [[{{Fanon}} it was extrapolated it was the case]] due to several factors, namely {{Creator/Blizzard|Entertainment}}'s fondness for cross-referencing their own franchises, and [[https://i.imgur.com/yB9edqU.jpg D.Va being first teased with a fake Starcraft profile]]. As such, the definitive and explicit confirmation in early 2018 that this was not the case (specifying that while she plays ''Starcraft'', she was a professional in an unnamed fictional game [[IKnowMortalKombat whose interface was more transferrable to that of her MEKA]]) ended up creating a pretty massive fan backlash where the writers were accused of [[LyingCreator retconning the lore and lying about it to their faces]], when in reality it was more a case of unclear communication.
295** A widely-misunderstood belief is that [[TheLancer Gabriel Reyes]] declassified Blackwatch's DirtyBusiness -- in turn leading to [[BrokenPedestal the fall of Overwatch]] and [[FallenHero Reyes' eventual transformation into Reaper]] -- specifically because of [[GreenEyedMonster jealousy in being unrecognized for his "heroics"]], especially in lieu of TheLeader: Jack Morrison. However, this is not meant to be taken out-of-text at face value -- in-universe, this is merely how the public interpreted the fall of the organization, not privy to the actual behind-the-scenes turmoil the characters had experienced (to the degree that Reyes and Morrison are presumed dead, [[SecretIdentity rather than still operating as Reaper and Soldier: 76]]). It's unknown who blew the whistle on Overwatch's breach of ethics beyond increasing volumes of outside accusations, and Reyes/Reaper is particularly motivated by [[VisionaryVillain a desire to achieve a "greater good"]], [[WellIntentionedExtremist presently resorting to terrorism to eliminate global systems that enforce corruption and systemic suffering]].
296** In May 2023, it was widely reported that the long-anticipated [=PvE=]/story content of ''Overwatch 2'' [[DevelopmentHell had been cancelled]], adding fuel to [[OvershadowedByControversy the bad publicity]] of [[TroubledProduction production woes]] and scandals the game and Creator/ActivisionBlizzard in general had become mired in. In truth, said content was actually announced to be ''downsized'' -- while promised features like customizable "talent trees" and true single-player content were scrapped due to aforementioned TroubledProduction, the [=PvE=] missions were by no means canned, and the first set of the campaign missions were announced and released in August 2023.
297
298* ''VideoGame/PacMan'': ''VideoGame/MsPacMan'' is well-known as an unlicensed ROMHack of the original ''Pac-Man'' done without Namco's knowledge or permission that fractured their working relationship with their international distributor at the time, Bally Midway, hence why the character was mostly ExiledFromContinuity in later years. Except only the ROM hack part is true. Namco knew all about ''Ms. Pac-Man'' from the get-go and [[ApprovalOfGod actually signed off on it]], even giving input on character design. It was the later, lesser-known games ''Professor Pac-Man'' and ''Jr. Pac-Man'' that were done without Namco's approval, and which led to them terminating their licensing agreement with Bally Midway. Ms. Pac-Man's relative lack of appearances later on have more to do with [[ScrewedByTheLawyers legal red tape]] than any [[CreatorsPest genuine distaste]].
299
300* ''VideoGame/{{Paladins}}'':
301** Despite the stigma, the poorly-researched clickbaity videos and articles by "professional" reviewers, and stereotypical image given to it by ''VideoGame/{{Overwatch}}'' fans, the game is '''not''' just "''Overwatch'' in a Tolkien-esque fantasy setting where everyone happens to have guns". In fact, you can tell apart a ShallowParody or a user making blind statements based on whether or not they're aware of this.
302** To begin, ''Paladins'' is actually a DungeonPunk setting, where both [[{{Magitek}} technology and magic exist]]. Its fantasy aspect is actually a [[FantasyKitchenSink blanket term for including as many different fantasy-type characters as possible]]. The game also creates as many unique fantasy ideas as much as they use from established ones, and even the ones inspired by the greats have been given new interpretations. The cast is as diverse as including Asian-inspired fantasy characters, zombies wielding giant axes, rabbits riding on twin-headed lizards, shonen-inspired demon heroes, bomb-throwing robots, bipdeal foxes, walking trees, ice witches, angels, and demons, just for starters. Also, there's a good portion of the cast that don't use guns, and magic plays a heavy role in making a lot of characters unique.
303** Additionally, the idea of it being an "''Overwatch'' clone" bares mentioning. Because it was first released in beta during the height of the ''Overwatch'' hype, ''Paladins'' is often regarded as a CaptainErsatz version because both are {{Hero Shooter}}s featuring a colorful and diverse CastOfSnowflakes, and that meant Hi-Rez was "copying" Blizzard as if Blizzard was doing something that had never been done before. In reality, much of their similarities originates from the fact that both games were actually inspired by ''VideoGame/TeamFortress2'' and make use of common character archetypes found in fiction. While ''Paladins'' made ''some'' changes to attract ''Overwatch'' players to be fair, they've done ''far'' more to differentiate themselves from the game as well. Anyone who's seriously played both games, or even looked at ''Paladins'' enough, will tell you it's a completely different style of HeroShooter with vastly different mechanics and the similarities being mainly superficial from having a similar template rooted in the genre.
304** Io's name is frequently written in all caps as "IO", which is due to files containing her character data (which [[ContentLeak were added before her official reveal]]) writing it this way, and confusion with the computing abbreviation for "Input/Output". However, ''all'' character files have names in all caps, yet Io is the only one who gets this treatment. As a MoonGoddess, her name is actually a reference to one of the moons of UsefulNotes/{{Jupiter}}, and, as with most names, only the first letter is capitalized in-game.
305
306* ''VideoGame/{{Palworld}}'':
307** Due to the trailers and promotional materials hyping up the VideoGameCrueltyPotential and BlackComedy, a lot of people assume that the player character is a VillainProtagonist and the intended way to play is to abuse the eponymous [[{{mons}} Pals]]. In actuality, abusing Pals [[VideoGameCrueltyPunishment leads to them]] slacking off, getting injured and just ruining productivity in general. Furthermore, many of the cruelest acts are completely optional, and you have the option to play in a more heroic way.
308** It has been claimed that the designs of the [[{{mons}} Pals]] and other art assets are AI generated. This is mostly due to game's HateDumb misinterpreting (deliberately or otherwise) some statements from the [=PocketPair=] CEO where he hints that he is okay with AI generated art and because the company developed a game where players generate art using AI.
309
310* ''VideoGame/{{Pico}}'': The titular character is sometimes described as a sadistic school shooter, especially after he got a boost in popularity from his appearance in ''VideoGame/FridayNightFunkin''. Portraying him this way is usually an attempt at defying the DracoInLeatherPants treatment the ''FNF'' fandom gives him. In truth, Pico's first game is about him ''stopping'' a school shooting (you can shoot innocents in a bit of VideoGameCrueltyPotential, but that is not the canon choice).
311
312* ''VideoGame/{{Portal}}'':
313** Thanks to MemeticMutation, everybody knows that in ''VideoGame/Portal1'', TheCakeIsALie, which is often interpreted as said cake not existing. TheStinger reveals there really is a Black Forest cake somewhere in Aperture. The lie is that [=GLaDOS=] had no intention of giving it to Chell.
314** Fan art tends to portray everything in Aperture Science as being much smaller than it actually is, due to the fact there are no humans in the game to compare their sizes to. For instance, Wheatley is often drawn as being the size of a soccerball (or smaller), when he's actually almost as big as a human curled up into a ball.
315** Many are convinced that Portals only open on surfaces made of moon rocks. Not true. They can open on any white surface, regardless of material, as demonstrated by the unsanctioned testing areas and offices in the original game that the player ''can'' open Portals on. This misconception stems from a line said by Cave Johnson late into chapter 7 of ''Portal 2''. What he actually said was that moon gel just happens to be a good Portal conductor; they just have a lot of it because Cave carelessly invested a lot of money into moon rocks, but got deathly ill because they're poisonous when grounded up.
316
317* ''VideoGame/PunchOut'':
318** Most non-fans will allege that the reason why Creator/MikeTyson was cut from re-releases of the NES entry and replaced with [[SuspiciouslySimilarSubstitute Mr. Dream]] was due to [[RoleEndingMisdemeanor Tyson's rape charge making it unfeasible for Nintendo to continue associating with him]]. In actuality, it was due to the license to use Tyson's likeness expiring and Nintendo, due to him no longer being the undefeated world heavyweight champion, deciding not to bother renewing it - the rape scandal happened a year later.
319** A video by Duel Screens translating the international fighters' dialogue from the Wii entry claims that "anyone who's taken even a single year of French" would know that Glass Joe's line "Je suis Glass Joe" ("I am Glass Joe") is gramatically incorrect, and should be "Je m'appelle Glass Joe" ("My name is Glass Joe"). However, "Je suis (name)" is actually a correct sentence, and has been used in France, as well as French-speaking parts of Canada (where Joe's voice actor Christian Bernard is from).
320
321* It is frequently stated in writeups on the history of the ShootEmUp genre that Creator/{{Raizing}} was one of the offshoot companies formed following the financial struggles and bankruptcy of genre giant Creator/{{Toaplan}} alongside Gazelle, Takumi and (most famously) Creator/{{CAVE}}, an association that is at best ''massively'' overstated. While Raizing did receiving some coaching from Toaplan during the development of ''Sorcer Striker'' and developed games using the arcade hardware Toaplan used in its last-gen games, only two Raizing games (''Battle Bakraid'' and ''[[VideoGame/MahouDaisakusen Dimahoo]]'') had any contributions from former Toaplan employees[[labelnote:Specifically...]]composer Tatsuya Uemura programmed the sound driver for ''Battle Bakraid'', and he and fellow sound guy Masahiro Yuge would assist with the development of ''Dimahoo''[[/labelnote]], both of which were among the last shooting games the company would release. In reality, Raizing was founded by ex-Creator/{{Compile}} employees who worked on the ''VideoGame/{{Aleste}}'' series.
322* ''Franchise/ResidentEvil:''
323** A common misconception among fans is that the Samurai Edge pistol used by the S.T.A.R.S. team was developed by gun shop owner Robert Kendo, the man encountered in the original ''VideoGame/ResidentEvil2'' as well as its [[VideoGame/ResidentEvil2Remake remake]] and the [[VideoGame/ResidentEvil3Remake remake of 3]]. While Robert is a known gunsmith and has an original model Samurai Edge in his Ghost Survivors loadout, a file in the original ''[=RE3=]'' and [[http://projectumbrella.net/articles/biohazard-SAMURAI-EDGE-History supplemental material]] establish that it was actually his [[TheGhost unseen brother]] Joseph Kendo who developed the Samurai Edge (and Leon's [[VideoGame/ResidentEvil4 Silver Ghost]] handgun) as part of a contract with the Raccoon City Police force. Robert did submit a gun for the S.T.A.R.S. gun concept trials after hearing about the contract, but it was disqualified due to not meeting any of their criteria, while Joe's Samurai Edge design passed both the criteria and the ensuing test trials. Joseph also made four further customized Samurai Edge pistols for Chris, Jill, Barry and Wesker per their specifications, the third of which is an unlockable weapon in the remake of ''VideoGame/ResidentEvil1''.
324** While the Nintendo 64 port of ''Resident Evil 2'' still is impressive considering the entire game is virtually intact, [=FMVs=] and all, but it's not compressing-1.4-GB-into-64-MB levels of impressive as commonly suggested. Both of the game's [=PS1=] discs are actually a little above 350 MB, AKA half the maximum amount of data a CD can hold (and being that each disc features the same campaign but with a different PlayerCharacter, a ''lot'' of assets are obviously shared between the two).
325** As is the common misconception that ''VideoGame/ResidentEvil4'' is "one big EscortMission", and a lot is made of how [[BrokenBase either]] that is its greatest flaw or that it is a fine example of an escort mission done right. In fact: you only actually ''have'' to escort Ashley, and protect her from harm, for the entirety of two chapters: [[ThatOneLevel Chapter 3-1]] and 5-2. She is with you in Chapters 2-2 and 2-3 but the levels provide dumpsters for her to hide in, meaning its less an "escort mission" and more a "hide her in absolute safety, rout all the foes, and call for her mission", and she also sits out all the boss battles. Other than that she is very briefly with you in Chapters 4-1 and 5-4, and you play ''as'' her in Chapter 3-4, and the rest of the game she is conveniently captured: even if we count every chapter where she even makes an appearance as an "escort mission" then only 7 of the 19 chapters, roughly a third of the game, is an escort mission.
326*** One common criticism of [=RE4=] says [[WithThisHerring/VideoGames Leon was sent to rescue the President's daughter with just a handgun]] (plus a knife and radio). In reality, he was only there to investigate ''rumors'' of Ashley, escorted by two Spanish cops. The locals attack Leon, murder the cops and block the way out of the village. But [[spoiler:MissionControl sends a heavily armed American gunship as backup as soon as possible. Which is still pretty impressive, considering it apparently only took a few hours to cut through the red tape and fly it to Leon's exact location in rural Spain.]]
327* For a long time, it was assumed that the titular protagonist of the ''VideoGame/{{Shantae}}'' video games was 16 years old due to a post from Creator/WayForwardTechnologies' Website/{{Twitter}} account saying so when asked about the half-genie's age. This led to some discomfort in the fandom for a while due to Shantae frequently wearing revealing outfits in the games and notably having a story on her CharacterBlog that involved [[GoneSwimmingClothesStolen losing her clothes while skinny dipping]]. Eventually, James Montagna, who was in charge of the level design of several games, was asked about Shantae apparently being a sexualized underage character and he [[https://static.wikia.nocookie.net/2ce8ae30-d895-427d-af19-cabc25da6f24 clarified]] that the characters of Shantae were always designed to have {{Vague Age}}s, the tweet that said Shantae was 16 was made by an intern who came to that conclusion without the staff's knowledge and should not be taken as official, and even if Shantae was 16 in her first game, enough time has passed between the series' installments that she would be legally an adult now. [[WordOfGod Creator and character designer Matt Bozon]] later clarified in a Discord conversation that [=WayForward=] has always considered her to be a young adult.
328* ''Franchise/ShinMegamiTensei'' and ''Franchise/{{Persona}}'':
329** The idea that the mainline ''Shin Megami Tensei'' series is this dead serious and grim dark series is an enduring perception. While more serious than most JRPG series out there, it is not afraid to use the occasional rather quirky humor and levity when the situation calls for it, such as Demons making [[{{Cloudcuckoolander}} bizarre demands in negotiation]] or [[GagPenis the infamous Mara]] speaking entirely in dick jokes.
330** It is quite the common idea that mainline games in the series have little to no plot or character writing. This however is simply a result of people thinking ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'' is the [[SmallReferencePools base mold of the series]] with its minimalist plot when in fact it is the outlier. In fact, even the older games were known to be unusually plot heavy for their time, in stark contrast to the common perception.
331** One misconception that's pervasive on this very wiki is the idea that whether the events of ''VideoGame/ShinMegamiTenseiI'' or ''VideoGame/DevilSummoner'' and ''VideoGame/{{Persona 1}}'' happen depends on whether the events of ''VideoGame/ShinMegamiTenseiIf'' happen. Not quite. The events of ''If...'' explicitly happen in ''both'' timelines. What makes the difference is whether they're ''noticed'' -- in the ''Shin Megami Tensei'' timeline, the events are largely swept under the rug, leading to TheEndOfTheWorldAsWeKnowIt. In the ''Devil Summoner'' and ''Persona'' timeline, enough of the right people notice this event to realize the impending threat of demons and prevent nuclear apocalypse.
332** Alice is not, in fact, the enonymous character from ''Literature/AlicesAdventuresInWonderland''. She's actually an original creation, stemming from a scenario in ''VideoGame/ShinMegamiTenseiI'' where the player encountered a young girl seemingly living peacefully in the destroyed Tokyo, only to be revealed as a zombie resserected by her "servants" Nebiros and Belial. Future games would further lean into the AliceAllusion for her attacks, furthering the confusion.
333** Then there's the cell phone spinoff ''Hazama's Chapter''. For the longest time, English speaking fans believed that it was a combined prequel to and remake of ''if...'' that explains how Hazama became the Demon Emperor, what Lucifer was up to during the events of ''if...'', and features Tamaki Uchida freeing Hazama from the Demon Emperor's possession and foiling a coup against Lucifer. [[https://megamitensei.fandom.com/wiki/Talk:Shin_Megami_Tensei:_if..._Hazama%27s_Chapter#Story_is_False Then someone found footage of the game on Nicovideo and realized it didn't match up with the supposed plot summary at all.]] While the game is a prequel to ''if...'' and explains how Hazama became the Demon Emperor, Tamaki and Lucifer aren't in it, and Zurvan is only the ruler of the Infinite Tower (which Hazama turns into the Tower of Confinement after defeating him).
334** The song commonly known as "Fierce Battle" in ''VideoGame/ShinMegamiTenseiNocturne'' is actually called "Forced Battle", and [[https://www.youtube.com/watch?v=TXOJYdwIIhk&t=1076s a later analysis]] revealed that the [[MemeticMutation memetic]] "one more god rejected" lyric is more likely "war broke out in heaven."
335** Fans often treat the theory that Hijiri from ''Nocturne'' is Aleph from ''VideoGame/ShinMegamiTenseiII'' as gospel, when in reality it is at best speculation supported by the two characters' similar appearance, "Hijiri" meaning "saint" in Japanese, and the character's cruel fate.
336** In ''VideoGame/ShinMegamiTenseiIVApocalypse'', there is an entity known as [[spoiler:the Axiom that many fans think is another name for the recurring series element known as the Great Will]]. This is because of a mistranslation by fans due to the two having somewhat similar names; [[spoiler:the Great Will is always referred to as 大いなる意思 ("ooinaru ishi," meaning "Great Will") while the Axiom is called 大いなる理 ("ooinaru kotowari," meaning "Great Truth")]]. A sizable gap between the game's original release in Japan and the release of the localized version allowed this misconception to take root and spread.
337** It's often said that all the playable cast ''VideoGame/Persona1'' and ''VideoGame/Persona2'' have the power of the Wild Card that the protagonists of all subsequent games have. What they actually have is the ability to change to different Personas, but they're limited by an Arcana penalty that lowers the strength of the Persona they summon the less compatible they are with it, and incompatible Personas can't be manifested at all. Contrast to actual Wild Card users, who have no limit on the Personas they can summon.
338** Tatsuya Suou, the protagonist of ''VideoGame/Persona2'', has a spell called Nova Kaiser that can [[TimeStandsStill stop time]]. With the way this information was spread around, the fandom seem to think he can effectively go around using [[Manga/JojosBizarreAdventureStardustCrusaders The World]]. In reality, Nova Kaiser stops time for everything except Apollo, Tatsuya's Persona, including Tatsuya himself. And the only thing Apollo can do while time is stopped is use the attack portion of Nova Kaiser, meaning that the time stop is nothing more than a dramatic effect.
339** No, UsefulNotes/AdolfHitler is not the FinalBoss of ''VideoGame/Persona2''. ''Persona 2'' is a duology, and Hitler is only the first form of the Final Boss of the first game. Even still, [[spoiler:it's not the real Hitler - he's actually Nyarlathotep, the actual Final Boss of both games]].
340** ''VideoGame/Persona3''
341*** While hardly a cheery game, it can come as a surprise that the game received an M rating (the gaming equivalent of an R) from the [[MediaNotes/EntertainmentSoftwareRatingBoard ESRB]] - not only are M ratings practically unheard of for [=JRPGs=], the game's content isn't particularly extreme, and seems like it could have easily been settled with a T rating (the equivalent of PG-13, and what it received from the UK's PEGI and Japan's CERO ratings boards). The general assumption among fans is that the existence of [[GagPenis Mara]] or [[NippleAndDimed Yaksini]] pushed the game to an M rating, but this actually isn't the case - neither Mara nor Yaksini appeared in vanilla ''Persona 3'', only showing up in the UpdatedRerelease ''FES''. It's more likely the constant references to [[TroublingUnchildlikeBehavior teenage suicide]] through the use of Evokers (mimicking shooting oneself in the head in a disturbingly realistic manner, though there's no blood or gore present) pushed the game to an M rating. While the LighterAndSofter ''Persona 4'' and ''[[VideoGame/PersonaQShadowOfTheLabyrinth Persona Q]]'' also got saddled with M ratings, these probably ''were'' specifically because of Mara and/or Yaksini.
342*** Due to widespread use of guides and the game's Social Link system being infamously more harsh than later games, it's commonly believed that a Broken Social Link is irreversible and [[YouLoseAtZeroTrust permanently locks out access to Personas of that arcana.]] In reality, a Broken Social Link ''is'' reparable, it just takes longer than repairing a Reversed one.
343** ''VideoGame/Persona4'':
344*** Nanako is not, as many people (even those who have actually played the game!) seem to think, the Protagonist's little sister. She is his biological ''cousin''; her dad and the protagonist's mom were siblings. Although it's easy to get confused, given that she refers to him as "Big Bro" constantly throughout the game, and Yu (the protagonist)'s title in ''VideoGame/Persona4Arena'' is "The Sister-Complex Kingpin of Steel", referring to his BigBrotherInstinct towards Nanako. The confusion arises from a translation problem; when addressing a relative like a cousin in Japanese or talking about such a relative, the words used are the same ones like those used for actual siblings. This goes even further (and thus makes it more complicated) when addressing, say, an uncle or just young man who simply isn't that much older as "Onii-san" even though there is no family relation whatsoever. In the original Japanese, Nanako addresses most of the Investigation Team with similar sibling terminology(for example, "Yukiko-onee-chan,") although she uses "-chan" on Rise and calls Teddie "Kuma-san"("Kuma" being his Japanese name).
345*** It's commonly stated that Ryotaro Dojima was originally planned to have been the killer. If you select him as the killer, the game will note that he meets all the criteria (the actual killer is [[spoiler:his fellow detective Adachi]]), but has been diligently working to solve the case and risked his life to save [[spoiler:his daughter Nanako]], the final kidnapping victim. While we do know the killer was someone different during development, it's never been stated exactly who it was.
346*** Numerous persistent rumors surround Marie, a character introduced in the game's UpdatedRerelease, ''Persona 4 Golden''. Namely, nearly the entire fandom believes that the game is filled with ShipTease that makes her the protagonist's ImpliedLoveInterest, and that several romantic events play out identically even if you don't romance her. In reality, there is only one scene in the game that contains explicit ShipTease between Marie and the protagonist that goes unchanged even if the player stayed platonic with her.
347** ''VideoGame/Persona5'':
348*** The English-speaking fandom tends to claim that Goro Akechi from ''VideoGame/Persona5'' is not a Phantom Thief, largely in part due to his antagonistic role in the plot, his GuestStarPartyMember status in the original game, [[AmericansHateTingle his status amongst the western fanbase]], and his lack of presence alongside them in crossover content such as ''VideoGame/SuperSmashBrosUltimate'', which also results in those familiar with ''Persona 5'' through such crossovers parroting these claims. This conflicts with Akechi being listed amongst the Thieves in popularity polls officially released by Atlus, his frequent appearances in official merchandise alongside them, as well as his expanded presence in ''Persona 5 Royal'' where promotional material outright calls him a Phantom Thief.
349*** Everybody "knows" that Hifumi Togo was supposed to be one of the Phantom Thieves but was DemotedToExtra in the end. What the development team ''actually'' said is that they originally had planned to have another, more radical-minded strategist in the party to act as a {{Foil}} to the strait-laced Makoto, but in the end decided to incorporate both ideas into Makoto herself. Eventually, when coming up with Confidants, the team had the idea to recycle and adapt the scrapped design sketch for a completely different character, who would be Hifumi.
350*** The Yoshizawa sisters from ''Royal'', Kasumi and Sumire, are not twins, despite looking nearly identical save for Sumire having differently shaded hair, and having been in the same year back when [[PosthumousCharacter both were alive]]. This isn't helped by the two regularly being conflated both by official media and by the fandom, given how [[spoiler:Sumire, the living sister, had been manipulated into thinking she was Kasumi]].
351* ''Franchise/RatchetAndClank'':
352** Despite the developer saying ''Creator/InsomniacGames'' on the box and before every game, for years many people assumed that the series was developed by ''Creator/NaughtyDog'' (which would have meant they were somehow pumping out two franchise entries a year in ''Ratchet'' and ''VideoGame/JakAndDaxter''). If not this, then it's claimed that the [=PS2=] games were made in the engine used for ''Jak and Daxter''. In reality, it was only asset streaming code so that assets would dynamically morph between high/low quality versions depending on the distance).
353** It's often assumed that ''VideoGame/RatchetAndClank2016'' was made first and the movie based on it. In actuality, the movie was in production long enough for a teaser to be included on the disc for ''VideoGame/RatchetAndClankIntoTheNexus'' in 2013. This is rather blatant when the game's tagline is "The Game based on the Movie based on the Game".
354* ''Franchise/SilentHill'':
355** Everyone knows that the series is all about a troubled hero who battles his own personal demons, right? Nope. [[VideoGame/SilentHill1 From the very beginning]] the series has always been about a cult known as "The Order" and the main characters attempts to stop them from bringing their God out into the real world. While there have been [[VideoGame/SilentHillOrigins some]] [[VideoGame/SilentHillHomecoming games]] that mix the cult and personal demons plots together, the cult has always played a part in the series. Even the games that seemingly don’t have anything to do with The Order, such as ''VideoGame/SilentHill2'' and ''VideoGame/SilentHill4'', make subtle references to the cult itself [[note]] ''Silent Hill 4'' especially makes it clear that the villain of the game, Walter Sullivan, was a part of The Order before becoming a serial killer[[/note]]. If anything only two games have nothing to do with The Order and focus strictly on the personal demons angle, and that's the non-canon ''[[VideoGame/SilentHillShatteredMemories Shattered Memories]]'' and ''[[VideoGame/SilentHillDownpour Downpour]]''.
356** The creature that chases down James Sunderland in ''VideoGame/SilentHill2'' is named "Pyramid Head", right? Well, not quite. While the English localization and later Konami appearances do occasionally refer to it as such, its name in the original game is officially "Red Pyramid Thing".
357** The Red Pyramid Thing is ''exclusively'' a being created from the desire of James to be punished for his sins... except he's not. Despite this being the oft-cited reason why Pyramid Head's appearances in the films and other games aren't welcome, even in ''Silent Hill 2'', it was an established icon that had roots in the Order's punishment rituals. Even across the franchise, his motivation as a punisher generally stays consistent, although ''who'' he punishes tends to vary, and ''Film/SilentHillRevelation3D'' goes the extra mile and brands him a protector.
358** It's been a common talking point in the fandom for ''years'' that the first three or so games (though this is most often used specifically in regards to ''2'') had Narm voice acting completely on purpose. While it could be argued that due to the heavy inspiration from Creator/DavidLynch, who famously had stilted and just plain bizarre bits of dialogue in his works, Team Silent opted to use similar tactics such as long pauses in speech - [[GodNeverSaidThat there has been no clear cut answer from any of the main developers so far]].
359** A ''common'' complaint with the series is that "all the American entries suck". Whether the non-Team Silent games are any good is a matter of opinion, but there's only actually ever been two American Silent Hills: ''VideoGame/SilentHillHomecoming'' by Creator/DoubleHelixGames and ''VideoGame/SilentHillBookOfMemories'' by Creator/WayforwardTechnologies. The other "American" Silent Hills were ''VideoGame/SilentHillDownpour'' by Czech developer Vatra Games, and ''VideoGame/SilentHillOrigins'' and ''VideoGame/SilentHillShatteredMemories'' by British developer Climax Studios.
360** The town of Silent Hill is based off the real-life town of Centralia... except it isn't. Background and Creature Designer Mashahiro Ito has stated, on multiple occasions, that Silent Hill isn't based on any specific town, and series creator Keiichiro Toyama has stated that "[The game's team] deliberately did not use an actual place, since it might cause inconsistency with the real thing." However, scriptwriter Creator/RogerAvary used the town as inspiration for the script of the [[Film/SilentHill 2006 film]], leading the game and the film's backstories to get conflated.
361* Some ''Franchise/SlyCooper'' fans refuse to believe that Bentley's line at the end of [[VideoGame/Sly3HonorAmongThieves the third game]] regarding time travel was anything more than a humorous throwaway line as opposed to the SequelHook [[VideoGame/SlyCooperThievesInTime the next game]] treated it as, very likely due to [[HappyEndingOverride certain]] [[FanonDiscontinuity reasons]]. In response to this, however, [[WordOfSaintPaul Kevin Miller]] confirmed on both [[https://twitter.com/thekevinmiller/status/1099061920533962752?s=21 his Twitter]] and [[https://www.spreaker.com/user/dadpodcast/1107sfp his podcast (the 77:05 mark)]] that despite the [[SeriesFauxnale fairly conclusive]] ending of the trilogy, Sucker Punch indeed intended for that line to be a SequelHook to allow the series to [[BTeamSequel be revived under a new developer one day]] should they or Sony desire such, and for the next game to involve time-traveling and interacting with the Cooper ancestors.
362-->'''Kevin Miller:''' I was in a [recording] session, the very last session, where we recorded that line of dialogue, and Nate Fox, who we've had on the show, who was the writer of the first three games, said very specifically, "The only thing I know what to do with a fourth ''Sly'' game is to go back in time and meet the ancestors." He was like, "That is what the next game would be." (…) The other thing that he said in that same time was, "We are done,"-- they were very clear in that recording session-- "We are done with the ''Sly Cooper'' franchise." And Nate very kindly, many times-- I think he said it when we had him on the show-- "It is my hope that someone takes that franchise and runs with it." So what happened was exactly always what Sucker Punch very kindly set up for the IP in their relationship with Sony was, "Give the franchise a room to grow, and set someone else up for success."
363* ''VideoGame/SoulSeries'':
364** Seong Mi-na is often thought of as just being a female MovesetClone of Kilik, the latter being the more iconic between them. In fact, when people argue cleaning out the roster of clones, they'll cite Mi-na as the biggest example. Thing is, Seong Mi-na ''predates'' Kilik by having appeared in the original game, ''Soul Blade'', whereas Kilik didn't appear until ''Soulcalibur'' (the name that the rest of the series is based off of due to SequelDisplacement). While this could be considered OlderThanTheyThink, it's so ubiquitous that it deserves mention here.
365*** A new one will likely arise in the wake of ''VideoGame/SoulcaliburVI'': Mi-na is a clone of Kilik at all. Considering that DivergentCharacterEvolution has made them play little like each other apart from their weapons, it's not even fair to call her a clone anymore, not that it'll stop people from doing it.
366** A lot of people imagine Nightmare as Siegfried and imagine him as using a OneHandedZweihander. Actually, this combination didn't happen until ''much later''. Siegfried-as-Nightmare lasted all of two games (''Soulcalibur'' and ''II''), where afterwards the two were [[DecompositeCharacter made separate characters]] on the roster due to Siegfried breaking free from Soul Edge and then Zasalamel [[AnimatedArmor bonding Inferno and Soul Edge's memories as Siegfried into a discarded suit of armor]]. It wasn't until ''III'' where this was introduced, which was done on purpose to make them [[DivergentCharacterEvolution stand out from each other]], and was maintained in future games. Before that, Siegfried-as-Nightmare would hold Soul Edge with ''both'' of his hands (normal and monster). While having Siegfried wield Soul Edge with one hand would indeed happen, this wasn't introduced until 2018's ''Soulcalibur VI'' -- [[NewerThanTheyThink a little more recently than one might think]].
367** Everyone "knows" that Soul Edge is the [[DarkIsEvil evil sword]] and Soul Calibur is the "[[LightIsGood good sword]]", and imagine that the two are at war with each other because the former wants to reign chaos and the latter wants to prevent that from happening for the good of mankind. Those who still think that would be ''very'' surprised that [[MetaphoricallyTrue this can only be true if taken at face value]]. In reality, ''[[EvilVersusEvil both swords are evil]]'', [[OrderVersusChaos but in different ways]], and aren't that different from each other. Hinted at throughout the series, and first made explicit in ''IV'', it wasn't until ''V'' did the fact come to light where [[LightIsNotGood Soul Calibur]] was shown to have its own version of Inferno with Elysium, and similarly would've taken over Patroklos as its host to create its version of Nightmare. The overall theme is BothOrderAndChaosAreDangerous, since humanity is screwed no matter ''who'' wins. All in all, Soul Edge might as well say to Soul Calibur "Yeah, I'm evil. But {{at least I admit it}}".
368** Many players -- especially before premiere of ''Soulcalibur V'' -- "knew" that Aeon Calcos a.k.a. Lizardman was just a [[WhatMeasureIsAMook glorified mook]] without [[FlatCharacter actual characterization nor background]], with the fact that he is a [[LizardFolk humanoid lizard]] being his only defining trait. In reality, like every other character in the games, Aeon Calcos does have his own (quite tragic) backstory. To make long story short: he used to be a human, he was transformed into what he is against his will when captured during his quest to destroy the Soul Edge (and effectively robbed of his life, home and family), and although he was later released from the brainwashing that made him a slave of the bad guys, he is still unable to regain his human form and is gradually losing his own humanity, sentience and sanity, slowly turning into beast. Thus, it came to a great shock for many people, when ''V'' was released and they suddenly learned that "Lizardman" does have a name and identity after all.
369** On a meta level, many think Tira was voiced by fan-favorite actress Creator/JenniferHale -- she never was. Same is said for Talim supposedly being voiced by Creator/HyndenWalch.
370* Inklings and Octolings in ''Franchise/{{Splatoon}}'' are made out of ink, so they can't swim or even drink liquids without being killed instantly... right? While they have SuperDrowningSkills in-game, Inklings and Octolings can survive a bit of liquid just fine. Nintendo has offered multiple {{Hand Wave}}s, ranging from the drowning actually being due to the ''sudden'' shock of falling into water breaking their thin skin and causing the ink inside to leak out like a popped balloon, to the amount of water involved being the key, to freshwater vs. seawater, to whether the water was ingested (i.e. internal vs. external contact).
371* The [[PlantPeople Floran]] in ''VideoGame/{{Starbound}}'' are often described as carnivores.They're actually omnivores. Eyebowls and the Hot Bone — both of which contain no meat, despite their names — are Floran dishes.
372* In ''VideoGame/StarControl'', the Mmrnmhrm are a race of robots who have lost their memory and have no idea who made them or why. A lot of fans believe they were made by the Precursors. Actually, the game never gives even the slightest hint as to who made the Mmrnmhrm. And while the Precursors ''did'' create one of the game's races, it wasn't the Mmrnmhrm: it was the Mycon.
373* Many people who played the first ''VideoGame/StarCraft'' game instantly assumed that a demolitions operative who accompanies the squad of marines in "Battle on the Amerigo" cinematic is a Ghost, for absolutely no reason except (apparently) the fact that he doesn't wear power armor and is equipped with night vision goggles (none of which are the defining characteristics of a Ghost). That "common knowledge" was so embedded in fandom and general gaming populace that it may still be found in the internet forums, video commentaries and this very wiki. This is in spite of the fact that there is absolutely nothing about this guy that would indicate he is a Ghost, from the fact that he is a lowly auxiliary operative dealing with mundane job of blowing up things marked for demolition (while Ghosts are elite, carefully selected telepathic assassins who take part in special operations) to his equipment, which includes an ordinary personal armor and somewhat old-fashioned carbine (while Ghosts use state-of-the-art, sealed environment suits that boost their psychic abilities, allowing them to enhance their strength or even turn invisible and are primarily armed with sniper rifles of whopping [[{{BFG}} 25-milimetre calibre]]) to the fact that when the titular battle breaks out, he is completely frozen with fear like a rookie (while Ghosts -- apart from being badass commandos -- are known for their absolute ruthlessness and indifference to horrors of the battlefield).
374** The Science Vessel pilot's voice actor is often assumed to be Creator/HarryShearer, due to how much he sounds like [[WesternAnimation/TheSimpsons Mr. Burns]], to the point where a few of his quotes are Mr. Burns references. He was actually voiced by Tracy W. Bush, a Blizzard employee-it should be noted that ''all'' generic units in ''[=StarCraft 1=]''[[note]]except for the Dropship and Queen, who are both voiced by Creator/LaniMinella[[/note]] are voiced by Blizzard employees rather than professional voice actors, and Harry Shearer isn't mentioned in the game's credits at all.
375* ''VideoGame/StoryOfSeasons'':
376** Many players outside of Japan seems to think Natsume created the games when they are only responsible for translations and creating the English title. Natsume does [[VideoGame/HarvestMoonNatsume currently make games]] under the ''Harvest Moon'' name however they're not the actual ''Harvest Moon'' titles. The Japanese games are now being translated under ''Story Of Seasons'' by [=XSeed=].
377** ''Harvest Moon'' fans often believed that the classic blue-capped hero from the game is named "Jack". In fact, certain fans are often shocked when they find out that his official name is actually "Pete" and this was first made clear in the Game Boy Color game. "Jack" is a nickname dating from the original title having a beanstalk you could purchase.
378** ''VideoGame/HarvestMoon64'' and ''VideoGame/HarvestMoonBackToNature'' are often mistaken for the same game but [[FandomEnragingMisconception fans will make it clear]] that they're not. The latter was [[WhatCouldHaveBeen meant to]] be a port but the porters ended up changing so much they just completely retooled the game. The two games have the same cast and SuperDeformed artstyle but otherwise play like two completely separate installments. The characters personalities, relationships, and roles were changed quite a lot. The remake ''VideoGame/StoryOfSeasonsFriendsOfMineralTown'' makes the differences clearer by redesigning the characters to fit their ''Back to Nature'' characterizations more than their ''64'' ones.
379** Lumina from ''VideoGame/HarvestMoonAWonderfulLife'' is not eleven to twelve no matter what fans say. Her age on the Japanese website for the first game is given as fourteen, before she was given an AgeLift to sixteen ([[ValuesDissonance eighteen internationally]]) in ''Another Wonderful Life'' so Rock could have [[PromotedToLoveInterest a crush]] on her.
380** It's often assumed for ''A Wonderful Life Special Edition'' that you can only get a daughter if you married Lumina. In actuality, you can have a son or daughter with any wife. A mistake that even the Wiki makes. The error probably persists because Lumina's son and the generic daughter design are extremely similar as toddlers.
381
382* ''Franchise/StreetFighter'':
383** The canonical ending is Ryu defeating Sagat with a Shoryuken and scarring him, right? Nope; in Alpha 3 it was retconned that Sagat beat Ryu, almost to death, in the tournament, and that he was scarred by a cheap-shot Metsu Shoryuken from [[SuperPoweredEvilSide Evil Ryu]].
384** Akuma is not the bloodthirsty demon that most adaptations make him out to be. In actuality, he is very careful to maintain his own personal code of ethics which includes but is not limited to ''never'' fighting somebody weaker than him, and even then only fighting at his full potential against a truly worthy adversary. Akuma has only ever actually killed ''two'' people: his master Goutetsu, who accepted Akuma's challenge of a fight to the death, and Gen, who sought Akuma out because he was dying of leukemia and [[DeathSeeker wanted to die in battle, not wasting away in a hospital]]. He didn't even kill M.Bison at the end of Street Fighter 2; Bison ''committed suicide to escape the Raging Demon''.
385** Most people assume that [[VideoGame/StreetFighterAlpha Final Bison]] is Bison utilizing all of his power at once. This is actually pretty far from the truth; Final M.Bison is ''not even close'' to his full potential, it is simply him channeling as much of his power as possible at once without disintegrating his host body, and even that causes it to slowly degrade.
386** People looking at 90s material involving the cast of ''II'' tend to wonder why so much of it focused on Guile and Chun-Li, when Ryu is "the main character." For the most part, Capcom actually ''did'' regard Guile and Chun-Li as the main characters of ''II''; they're definitely the most important newcomers and the ones who have the most connection to the main antagonist, while Ryu is kind of just there. In fact, almost every ''Street Fighter'' series has had a different "protagonist". For ''Alpha'', it was originally Charlie. In ''III'', Alex. In ''IV'', Abel. Even ''V'' is focused more on Rashid than anyone else. While Ryu showed up first and was the protagonist of the first game, him being the protagonist for the series as a whole is very much NewerThanTheyThink, starting with ''Alpha 2'' (and by extension, ''Alpha 3'').
387* ''VideoGame/StreetsOfRage'':
388** A recurring meme features what appears to be a screencap of the second game with the text "ONLY TRUST YOUR FISTS - POLICE WILL NEVER HELP YOU." While it is true that the game consists of ex-cops who quit their jobs after realizing that the police of Wood Oak City as a whole were in Mr X.'s pocketbook, this text never appears in any of the games. Also, the screenshot minus the text isn't from any of the official games, but from ''VideoGame/StreetsOfRageRemake'', as the cop car appears as part of a special attack in that game, something that was phased out from canon after the first game.
389** On the whole, the series' anti-police themes tend to be played up heavily by fans, and as a result the games gets praised by gamers with anti-authoritarian views, [[PraisingShowsYouDontWatch even those who have never personally played the games]]. Only the first and fourth games actually make mentions of {{Corrupt Cop}}s. In the first game, while cops being corrupt is mentioned in the opening crawl, this never actually factors into the gameplay itself, as all of the enemies you face are non-police crooks. In fact, Adam, one of the protagonists of the first game that left the police (alongside Axel and Blaze), went back to being an officer in ''Streets of Rage 2'' and has remained in the police since. And in the US version of ''Streets of Rage 3'', the heroes actually ''save'' the local police department, as Mr. X's scheme in that game is the replacement of cops with evil robotic duplicates. Corrupt cops are once again brought up in ''Streets of Rage 4'', and the player ''does'' get to fight cops, but even in the [[SequelGap 26-year gap]] between ''[=SoR3=]'' and ''[=SoR4=]'', it was not uncommon to see social media posts claiming that "''[=SoR=]'' says ACAB[[note]]"All Cops Are Bastards", a motto commonly used by people who feel that the police as an institution is inherently corrupt[[/note]]."
390* ''VideoGame/SuperSmashBros''
391** Everyone knows that having a long and rich history with Creator/{{Nintendo}} is a prerequisite for being a GuestFighter in ''Super Smash Bros.'', as stated by Creator/MasahiroSakurai himself. "History with Nintendo" is a line often used either for or against the inclusion of a guest character in online discussions, depending on the character in question. Except for one thing: Sakurai ''[[GodNeverSaidThat never said that]]'', not even '''once'''. He once said doesn't let "just anyone" be a guest in ''Smash Bros.'', most likely giving some that impression, but the only hard rule that Sakurai has ever publicly stated is that [[https://www.eurogamer.net/smash-bros-will-stick-to-video-game-characters-sakurai-says the series will only have fighters and other content from video games]]. This is even reflected in the franchise's very first guest character: [[VideoGame/MetalGear Solid Snake]]. While his series has had several games on Nintendo platforms prior to their inclusion (an NES port of [[VideoGame/MetalGear1 the original]], ''[[VideoGame/MetalGearGhostBabel Ghost Babel]]'' on the Platform/GameBoyColor, and ''[[VideoGameRemake The Twin Snakes]]'' on the Platform/NintendoGameCube, as well as the non-canonical NES sequel ''VideoGame/SnakesRevenge''), he is overall much more associated with the Platform/PlayStation brand. Despite this, there never fails to be outcry about Sakurai breaking his non-existent rule whenever a character that has little history with Nintendo ends up joining the roster; from [[VideoGame/FinalFantasyVII Cloud Strife]] in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Smash 4]]'' to [[VideoGame/Persona5 Joker]] in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]''.
392** On the same subject, the presumption that Cloud or Joker never appeared on a Nintendo system isn't true either, as while their home games hadn't released on a Nintendo system at the time of their inclusion, they've shown up as characters in other series or spin-off titles. For better or worse, this caused fans to reinterpret the non-existent "history with Nintendo" rule as really meaning that the character just needs to have had at least one prior appearance on a Nintendo console.
393** On the other hand, there are also fans who think ''Smash'' officially being declared a "celebration of gaming", rather than just Nintendo, means character choices would prioritize series, companies, and/or genres with little to no representation, playable or otherwise. One official source where Sakurai called ''Smash'' this is during Byleth's presentation, AKA the ''eighth'' playable ''Fire Emblem'' character. Ironically, while Fighters Pass 2 helped steer ''Smash'' speculation towards this belief, the only character it added who comes close to all these criteria is [[VideoGame/{{Minecraft}} Steve]], and even then, despite a Creator/{{Mojang}} copyright being added to the title screen alongside him, Steve still falls under the Creator/{{Microsoft}} copyright too.
394** Likely due to [=SmashWiki=] using them as the primary images for its articles on the characters' ''[[VideoGame/SuperSmashBrosMelee Melee]]'' incarnations, it is commonly thought that the images used in the character profiles on the game's Japanese site are the characters' sole official artwork in that game.
395** In ''Melee'', one of the most common jokes relating to the game's [[HitboxDissonance famously wonky hitboxes]] is Marth's standing grab, which is generally thought of as being downright ''outlandishly'' long despite the grab itself looking very short. This is a very fair mistake to make, but Marth's grab hitbox actually doesn't go too far from what it looks like, [[https://i.imgur.com/xzunLHp.png at most being a few inches from his outstretched hand]]. The issue is actually with the speed of the animation, as the point where Marth's arm is furthest outstretched and where the hitbox kicks in only lasts for a single frame, and [[https://i.imgur.com/FnHA37y.png the frame right before that]] looks a fair bit shorter--the grab goes about as far as it looks, it just doesn't look that way for long enough for many people to see it. Further messing with the issue is that some characters have wonky hurtboxes--for instance, in an infamous gif of Marth managing to outrange Yoshi's tongue grab, one thing not shown is that Yoshi has a hurtbox on his nose, meaning his overall hurtbox stretches a lot wider than Marth's does. A final layer to the problem is that the hitboxes on Marth's ''dashing'' grab are [[https://i.imgur.com/mxAJwpX.png genuinely borked]].
396** Due to competitive ''Melee'' being heavily associated with unintended {{Advanced Movement Technique}}s, L-canceling is assumed to be something that wasn't meant to be part of the game. Except not only was it intentionally programmed into the game, it's also the case for ''Smash 64'', where the [[http://web.archive.org/web/19991117180837/http://smashbros.com/moves_advattacklanding.html official website]] even had a guide on how to do it.
397* ''Franchise/TouhouProject''
398** Every single game ends with the protagonists having tea with the {{final boss}}, right? Nope. ''VideoGame/TouhouKaikidanMysticSquare'' is the only game in the series to feature a tea party ending, and it was only between [[Characters/TouhouMainCharacters Reimu and Marisa]] (the PlayerCharacters). ''Drinking parties'', however, have happened much more frequently. Tea however ''is'' Reimu's TrademarkFavouriteFood.
399** It's often believed that Gensokyo is a full-blown WorldOfJerkass, with every one of the girls being a violent {{Jerkass}} with zero actual morals. This however mostly stems from EarlyInstallmentWeirdness, as the early games (specifically the PC-98 games and the original Windows trilogy) were much more of a GagSeries rife with ComedicSociopathy. After the SoftReboot and a mild case of CerebusSyndrome, this largely dropped off, and while there ''are'' a lot of morally dubious and downright unpleasent personalities in the series, quite a few are shown to be entirely pleasent and good-natured, with Reimu being at worst a very flawed JerkWithAHeartOfGold.
400** Reimu's literal PlotArmor and, by extension, the idea that the Spell Card Rules were at least partially implemented because, if she died, then the Great Hakurei Barrier would come undone and Gensokyo would suffer a sudden existence failure are entirely ideas that the fandom made up. The fact of the matter is that, ever since ''Silent Sinner in Blue'', it's been impressed that Reimu is ''frightfully'' expendable, entirely replacable, and the authorities of the realm, like the local judge of the dead, are more concerned with how to the spin the story in the eventuality of her death while on duty rather than her death in itself.
401** It's widely believed that Flandre's common characterization in fan works as an AxCrazy CreepyChild is OutdatedByCanon, and ''WebComic/TouhouChireikidenFoulDetectiveSatori'' and ''VideoGame/TouhouGouyokuIbunSunkenFossilWorld'' show that she's just an innocent little girl [[LittleMissSnarker with a sarcastic streak]]. Except it doesn't really. Flandre is shown throughout both works to be a violently sociopathic BloodKnight with a considerable LackOfEmpathy, doing things like compliment Sakuya when she thinks the latter attempted to murder Patchoulli, violently strangle Meiling while LaughingMad, and [[AGodAmI outright declare herself a god of destruction]]. What the manga and game actually did change was making Flandre ''less'' innocent; while popular {{Fanon}} portrayed her as [[ObliviouslyEvil unaware of how destructive she was]], ''Foul Detective Satori'' makes it clear she's fully aware of her destructive capabilities, and that the only reason she doesn't just break out of her imprisonment is because all of her needs are attended to inside.
402** It's often believed that ''The Shinigami's Rowing Her Boat as Usual'', ''The Gensokyo of Humans'', and other manga not written by ZUN that're serialized on Comicwalker are {{Doujinshi}}. They're actually fully official, licensed manga which have ''tankabon'' sold in stores and on official platforms like Amazon, and are fully approved by ZUN, with the aforementioned ''Shinigami'' even including the official canon epilogue of ''Manga/TouhouIbarakasenWildAndHornedHermit'' in its volume release. They just aren't official ''canon'' due to not being written by ZUN himself, and him allowing creators creative freedom for their interpretations of the ''Touhou'' world.
403** Despite what many fans believe, Rinnosuke was ''not'' Marisa's HonoraryUncle when she was growing up. It's actually stated in the same chapter of ''Curiosities of Lotus Asia'' where their relationship is first established that he had already left the Kirisame shop and opened by Kourindou by the time Marisa was born, and the two rarely if ever spoke on the times he visited. Their being close acquaintances only started after Marisa had already run away from home.
404* In most ''VideoGame/ToukenRanbu'' doujin that [[IncestYayShipping ship]] or at least feature the two Kanesada swords together, Izuminokami either calls Kasen ''nidaime'' ("the second", referring to Kasen's swordsmith being the second-generation Kanesada) or by name. In game canon, he calls him ''Nosada''.
405* ''VideoGame/TheTwistedTalesOfSpikeMcFang'' has a persistent rumor surrounding it that the player character in the Japanese version [[PickyPeopleEater ate hearts]] to recover health, but the {{Bowdlerise}}d North American replaced them with tomatoes, turning Spike into a VegetarianVampire. Actually, the tomatoes are also in the Japanese version; [[QuirkyWork it's just that kind of a game]]. (The game's Japanese-only predecessor, ''Makai Prince Dorabocchan'', even has separate meters for hearts and tomatoes.) This seems to be the result of GossipEvolution based on typical descriptions of the game [[http://warriornation.net/Forum/showthread.php?t=47092 comparing and contrasting it]] with more typical ActionAdventure games like ''Franchise/TheLegendOfZelda'', where HeartsAreHealth (and HeroesPreferSwords).
406* ''VideoGame/TwistedWonderland'':
407** Night Raven College is not a ''university'' (i.e. not the American definition of "college"); judging from the ages of the characters and the education offered, it is a high school.
408** Jade's infamous obsession with mushrooms reaches memetic status in the fandom, but that's not his TrademarkFavoriteFood. His real favorite dish is octopus carpaccio.
409* ''VideoGame/{{Ultima}}'':
410** Everyone knows that in every ''Ultima'' game, AuthorAvatar Lord British [[LordBritishPostulate can be killed using a glitch or an exploit in the rules.]] Actually, this is only true for some of the early games (and even then, in the first game, you didn't even ''need'' to do anything special to kill him as long as you could take on his bodyguards) - in the later games, the ability to kill Lord British is a deliberate EasterEgg. The greatest evidence against the glitch theory is in ''VideoGame/UltimaVII'', where to kill him, you need to drop a specific plaque from on top of his castle walls right as he's walking under it, which is an in-joke to the real Richard Garriot being injured by a falling metal bar - all things that would be impossible to be done in the game unless the developers intended you to be able to do it. This idea seems to come from ''VideoGame/UltimaOnline'', in which, infamously, a troll actually ''did'' manage to kill Garriot's Lord British avatar during an event by accidentally bypassing the invulnerability he had as an admin, but it's not unplanned in any other games.
411** There's a persistent rumor that there was going to be an ''Ultima VIII: Part 2''. This was never the case, as work on ''VideoGame/UltimaIX'' began almost immediately after ''Ultima VIII'' was released; there ''was'' going to be an expansion pack named ''The Lost Vale'', but it was abandoned at a very early stage in favor of focusing on ''IX''. (Strangely enough no one seems to remember Forge of Virtue 2, a standalone RPG which had Arcadion the daemon as either a protagonist or antagonist, which was real but ended up on indefinite hold when other projects (like ''VideoGame/BioForge'') took priority.)
412* ''VideoGame/TheWonderful101'':
413** The ownership of the series was been a continuous source of this, both with its initial reveal and later porting to other systems; namely the latter. While the former incident was short-lived, with fans quickly realizing that that [=TW101=] is a Nintendo IP rather than a third-party one (Nintendo owns the trademark and co-owns the copyright with developer Creator/PlatinumGames), when Platinum announced a Kickstarter year later to help them self-publish the game on not only Nintendo Switch, but also on [=PlayStation=] 4 and PC, the common assumption was that Nintendo either sold it to them or traded it for their co-ownership of the ''VideoGame/AstralChain'' IP. They didn't. Platinum would later clarify that Nintendo gave them their blessing and licensed it out to them; meanwhile, while ''Astral Chain'' did change from Nintendo having co-ownership to full ownership around the same time, it was a separate business deal that had nothing to do with [=TW101=].
414** The game was originally a Wii U exclusive, so the touchscreen is mandatory, right? No, it's just one of two available control schemes, with the game's director (Creator/HidekiKamiya) preferring to use the right analog stick instead. When the game was remastered for other consoles, a number of the quality-of-life changes were dismissed because it was believed that the lack of a touchscreen was a downgrade, a claim pushed by WebVideo/ScottTheWoz and frequently parroted. What ''was'' mandatory for the Wii U version was the second-screen view on the tablet controller, and YMMV on how well the ports translated that to a single-screen experience.
415* One of the things most often brought up when discussing ''VisualNovel/WonderfulEveryday'' and its content is a scene where [[BestialityIsDepraved a girl is violently raped by a dog]]. Which is technically true, but it's not actually a full H-Scene. It's actually part of a brief flashback showing the past of [[spoiler:one of the girls Zakuro forms a suicide pact with]], and [[RapeDiscretionShot the game cuts way right before the rape happens]].
416* ''VideoGame/WorldOfWarcraft'':
417** Despite the stereotypes about its fanbase, it is '''not''' a straightforward SwordAndSorcery HighFantasy saga--it's a FantasyKitchenSink featuring both fantasy and science-fiction elements, and it parodies {{fantasy}} tropes (or [[PlayedForLaughs plays them for laughs]]) nearly as often as it plays them straight. Yes, it does include elves, dwarves, orcs, trolls, wizards, knights, and most everything that you'd expect from a [[Creator/JRRTolkien Tolkien]] pastiche, but it also features extraterrestrials as one of its playable races--with their own crashed spaceship, to boot-- magitech robots, firearm technology [[SchizoTech ranging in complexity]] from the 15th to ''20th'' centuries, and {{Steampunk}}-flavored airships and trains as a form of mass transit. In fact, while it's not focused on as much, a lot of the races are actually extraterrestrials who got to Azeroth via teleporters; orcs were presented as alien invaders from another planet right from the first game. You can usually spot a ShallowParody of ''[=WoW=]'' by whether or not they're aware of all of this.
418** Many, many players "know" that Thrall cheated in his final Mak'gora against Garrosh because he used magic, which is expressly forbidden. In actuality, that was solely in ''Film/Warcraft2016'' the NonSerialMovie which also forbade the use of weapons. In the actual lore, the only two consistent rules of Mak'gora were that a dropped weapon could no longer be used by either combatant and that the duels were to either death or submission. Every other rule was decided upon by the participants[[labelnote:*]]In the Mak'gora between Garrosh and Cairne, the former demanded the duel be to the death while the latter insisted they fight without armor and only a single weapon each, blessed by the shaman of their choice[[/labelnote]] and there have in fact been multiple Mak'gora that involved one or both fighters using magic, including Thrall's and Garrosh's ''first'' duel back in ''Wrath of the Lich King''.
419* It is common knowledge that at the end of ''VideoGame/XCOMEnemyUnknown'', [[spoiler: the Volunteer sacrifices him/herself to destroy the Temple Ship.]] However, if one were to watch the ending cutscene carefully, you can see that [[spoiler: the Volunteer disappears in a psionic flash moments before the Temple Ship explodes.]] Since it happened so fast, so many people missed this detail that Jake Solomon had to [[https://twitter.com/solomonjake/status/535236820221841410 clarify this on Twitter]] (spoiler in the link).
420* ''VideoGame/XenobladeChronicles'':
421** ''VideoGame/{{Xenogears}}'', ''VideoGame/{{Xenosaga}}'' and ''Xenoblade Chronicles'' are sub-series within the same franchise, right? While this is an understandable conclusion, due to all of them being developed by Creator/MonolithSoft [[note]](or, in the case of ''Xenogears'', the team that would become Monolith Soft)[[/note]] and sharing the "Xeno" name, this actually isn't the case. They are three separate [=IPs=] owned by [[Creator/SquareEnix three]] [[Creator/BandaiNamco separate]] [[Creator/{{Nintendo}} companies]], all with their own separate narratives and continuities; the continued use of "Xeno" by each subsequent franchise is a mix of CreatorDrivenSuccessor (''Saga'') and ProductionThrowback (''Blade''), but that's about it. This misconception not helped by the fact that fans of Monolith's work like to lump them together anyway as "the Xeno games", even those who are 100% aware of this fact.
422** While each protagonist in the numbered entries certainly has a signature, red CoolSword, [[IAmNotShazam none are ever called]] the "Xenoblade". [[VideoGame/XenobladeChronicles1 Shulk]] wields the Monado, [[VideoGame/XenobladeChronicles2 Rex]] carries the Aegis Sword, and [[VideoGame/XenobladeChronicles3 Noah]] uses the Veiled Sword and later the Lucky Seven. Each game [[JustifiedTitle justifies the title]] in its own way; for example, spin-off game ''VideoGame/XenobladeChroniclesX'' is about the conflict between the military organization BLADE and their various encounters with aliens ([[CallARabbitASmeerp referred to as Xenos]]), with the late-game reveal that [[spoiler:your team leader is secretly a Xeno]].
423[[/folder]]
424
425[[folder:Companies and Consoles]]
426* Creator/{{Konami}} had a lot of these in regards of their image thanks to the company becoming embroiled by controversy around 2015-2016.
427** Many fans believe that Creator/HideoKojima was an innocent auteur who was forced out of Konami by draconian upper management. In reality, while Konami definitely could have handled his departure better, Kojima wasn't exactly ''blameless'' in the situation; he was infamous within the company for valuing artistic vision over financial resources. Konami was in pretty dire straits at the time, so they had a legitimate reason to want him gone.
428** Pachislot adaptations of Konami games are often thought of as a recent cash-grab; however, [[OlderThanTheyThink their pachinko division has existed since 1992]]. These slot machines largely flew under the radar until the 2015-2016 scandals shone a spotlight on them. If you go on the comments for, say, ''VideoGame/{{Gradius}}: The Slot'', you'll see many angry comments assuming it was made in the wake of "Kojima-gate", even though it was released in 2011, four years prior. As a matter of fact, Konami ''doesn't'' make pachislot machines anymore; the last one they released was the ''Silent Hill'' one, before the COVID-19 pandemic combined with stricter regulations on gambling in Japan forced them to turn to other ventures. This hasn't stopped a few fans from sending them hate-mail or flipping off the building for decisions they [[MisBlamed had nothing to do with]], or making remarks that they still make pachinko machines instead of games (even in the face of actual new game announcements revolving [[Franchise/SilentHill the franchises]] [[VideoGame/MetalGear they 'hurt' the most]]).
429* The original U.S. Platform/NintendoEntertainmentSystem model was known for either not running games after a while or the games displaying very messed up graphics. People attributed the problems to dirt/dust in the game cartridges or inside the NES itself, thus they would blow into them or try to clean them with rubbing alcohol or other cleaning solution. It worked for some, so many others spread the knowledge around as the solution to fix a game/system that wasn't working properly. This would actually make the problem worse since blowing on the cartridge connectors would put water vapors on them due to your breath and putting on any liquid in general is asking for trouble. In actuality, the problems came from bent pins inside the cartridges due to the constant pressing up/down on the cartridge to load it inside or remove it from the system (often exacerbated by various schoolyard rumors to fix the issue like trying to insert the cart an an angle or wiggling it around inside the machine), which would also damage the 72-pin connector inside the NES. The other problem was the 10-NES lockout chip that would often fail to recognize legitimate games, this is the cause of the "blinking screen of death" where games won't boot at all. Nintendo addressed both design flaws by making a second model that was a top loader instead of a forward one and completely removing the lockout chip.[[note]]Various videos on Website/YouTube can show you how to easily disable the 10-NES chip in the original NES, and replacement 72 pin connectors can be found all over the place online for under $20. In other words if you find a NES in the wild that won't boot anything don't throw it in the trash, it probably can be restored to working order with little effort.[[/note]]
430* People believed that the colors in Platform/GameBoyAdvance titles, notably the early ones, were always bright and garish, which was largely the result of the early models of the Game Boy Advance not having a backlight. While it is indeed true that the original Game Body Advance had no backlight, the graphics of these games, while still brightly colored, look a lot more washed out than people think (At least with said original model and SP), with most official ports of these games on the Platform/NintendoSwitch Online Expansion Pack using duller color palettes to imitate real Game Boy Advance screens, albeit not closely. This confusion was caused by people who either grew up with or are used to playing the Game Boy Advance titles on either most emulators (which tend to exaggerate the colors), or other Nintendo hardware (i.e. the AGS-101 model of the Game Boy Advance SP and the Platform/NintendoDS Lite, to name a few), and this even extends to people who have only seen screenshots/videos of these games using the emulator colors.
431* It's commonly believed that the famed Creator/{{Sega}} [[https://www.youtube.com/watch?v=GpzH0WJ52kc&pp=ygULc2VnYSBqaW5nbGU%3D jingle]] was used in '''a lot''' more games than it [[https://segaretro.org/Sega_jingle actually was]]. In fact only ''five'' Platform/SegaGenesis games used it: [[VideoGame/SonicTheHedgehog1 the four]] ''[[VideoGame/SonicTheHedgehog2 Sonic]]'' [[VideoGame/Sonic3AndKnuckles games]] and ''The Story of Thor: A Successor of the Light''. It was only used in ''one'' Platform/SegaCD game, three Platform/Sega32X games, and seven Platform/GameGear games (six of which were part of the ''Sonic'' franchise.) There were several different variations of it used in other games (''Jurassic Park'' had a T-rex barking it out) and it's used in the intro of basically every game Sega makes today, but very few games outside of the ''Sonic'' franchise used the jingle with the original choir.
432* The Platform/{{Wii}}:
433** It's often stated that the system was originally supposed to be called the "Nintendo Revolution", but that Nintendo was unable to trademark that name, resulting in it ending up with the name it actually got. "Revolution" was never at any stage intended as anything more than a working production name, just like the "Dolphin" ([[Platform/NintendoGameCube GameCube]]), "Nitro" (DS), or "NX" (Switch). However, due to Nintendo revealing a great deal of information about the console before it had a name, media sources were forced to use the name Revolution over and over again until the public loved it so much that when the actual, controversial name was revealed, there was a backlash.
434** With the system often joked to be "two [=GameCubes=] duct-taped together", and its being released around the time multi-core [=CPUs=] became mainstream, this has led to a belief among several gamers that the Wii uses a dual-core version of the [=GameCube's=] CPU. The Wii's CPU is still only a single-core chip, just clocked about one-and-a-half times faster than that of its predecessor. The Platform/WiiU, on the other hand, does use a ''triple''-core (and much higher-clocked) version of the [=GameCube's=] CPU.
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