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1Character page of ''VideoGame/WorldOfHorror''.
2
3[[foldercontrol]]
4
5[[folder:Main characters]]
6[[quoteright:937:https://static.tvtropes.org/pmwiki/pub/images/2023122618101200_a82e377c8095a43a0f4edfbcdf490b74.jpeg]]
7 [[caption-width-right:937:The five starting characters.[[note]]From left to right: [[IntrepidReporter Kouji]], [[IdolSinger Mizuki]], [[ActionGirl Aiko]], [[BlackMagicianGirl Kirie]] and [[AntiHero Haru]]. Not pictured: the many, many characters you can unlock through various means.[[/note]]]]
8!!General:
9
10* ActionGirl: Kirie, Aiko, Mizuki and Mimi [[spoiler:(plus Miku, Moriko, Ayaka, Juri, and Yumiko if they're unlocked)]] all fight against the supernatural, and it's a must to survive.
11* ActionSurvivor: Several of the characters are just ordinary civilians with such occupations as "Photographer" or "Teen Idol". Given the choice between letting the old god rise or risking their life and sanity to stop it, however, all of them choose the latter.
12* AgeLift: All of the 17–19-year-old characters got aged up to being 20 with the 1.0 update.
13* AmateurSleuth: Despite the lack of any detective training, they're able to investigate what the police can't handle and find out the machination of the Old Gods, the supernatural and their cult lackeys.
14* ArbitraryHeadcountLimit: You normally are limited to recruiting a maximum of 3 allies from the School, but additional allies can join either as part of a main quest (Kana), summoned with a spell, as part of a random event (e.g. the dog you can save in the forest or the 2 cult members that can join you as part of a random encounter), or a successful Intimidate check against students.
15* BadassAdorable: Most of the playable cast are quite cute and attractive, and can become strong enough to fight back against the Old Gods, with special mention going to Kirie and Toshiaki.
16* BadBoss: If you have the Paranoia curse, you'll be unable to dismiss allies, instead unlocking the ability to kill them instead "for plotting against you".
17* BeautyIsNeverTarnished: {{Averted}}; your protagonists can suffer some pretty nasty injuries, which aren't ''necessarily'' [[DeathByDisfigurement a death sentence]].
18* CombatPragmatist: The cast isn't shy about getting their hands dirty. Knives, bats, broken bottles, tree branches, even using their own allies are fair game when fighting the various horrors of the town.
19* DeterminedDefeatist: Your chosen protagonist knows that the Old Gods cannot be killed and EvilOnlyHasToWinOnce. Doesn't stop them from fighting back regardless.
20* ImprobablyFemaleCast: There are currently 14 playable characters. 9 of them (around 2/3) are female.
21* MultipleChoicePast: Aside from their natural backstories, the player can unlock and select extra backgrounds to add more flavor and complications.
22* SchrodingersPlayerCharacter: Regardless of who you choose, they live in the same apartment complex and are neighbors with Kana.
23* ThousandYardStare: If their Stamina and Reason dip too low, they tend to develop this, [[EmptyEyes losing any highlights they had in their eyes]] and/or developing ExhaustedEyeBags.
24* WeCannotGoOnWithoutYou: No matter how many allies you might have accumulated, if your protagonist gets taken down, that's it.
25* WhatCouldPossiblyGoWrong: A common refrain of theirs before starting a new mystery.
26* WouldHitAGirl: Especially if the bad guys are female.
27
28!!Kirie Minami
29[[quoteright:272:https://static.tvtropes.org/pmwiki/pub/images/kirie_9.jpg]]
30 [[caption-width-right:272:Transfer Student]]
31
32An 18-year-old student who just transferred to Shiokawa. Introduced in the demo as the default protagonist of "Chilling Chronicle of a Crimson Cape", she races against time to save a friend from playing a dangerous game that may have something to do with a supernatural being known as Aka Manto. [[WhatCouldHaveBeen The demo has her surname as ''Sato''.]] Has a natural bonus to her Knowledge stat, but lower Strength, and starts already knowing a random spell.
33
34Her personal perks Arcane Grasp, Ghost Connection, Second Sight, and Self-Therapy increase her spell slots from 4 to 6, grants her a new spell after each mystery, gives her bonus damage against Ghost and Eldritch type enemies, and doubles the amount of Reason she receives from forgetting spells.
35
36Her personal item is her Bag, which changes the benefit of forgetting a Spell from Reason recovery to obtaining a new Spell when forgetting one for the price of 1-2 Reason.
37----
38* BlackMagicianGirl: She's a new face to Shiokawa, always starts off with a spell, and her 4 unique perks all revolve around spells or ghosts.
39* BreakTheCutie: While all the protagonists go through this, Kirie outright has this trope as one of her personal events, where she can either cry her eyes out from the stress or continue to push on.
40* ChronicHeroSyndrome: Her personal events suggest this is the cause of not only her involvement in the looming destruction of Shiokawa, but also her dealings with ghosts: she always reaches out to them wherever possible, even the ones senselessly hostile to the living, because of a ''need'' to put them at ease and help them move on.
41* DiscardAndDraw: Her bag allows spending 1-2 reason to gain a spell by forgetting another, thus allowing her to exchange unneeded spells for better ones.
42* AFriendInNeed: In the 2017 demo, she gets even more involved with the supernatural than before in hopes of keeping her friend from drawing the attention of Aka Manto.
43* ISeeDeadPeople: One of her many ties to the paranormal world is an increased ability to see ghosts. Ones who aren't actively trying to kill her, anyway; the ones who are make themselves loud and clear to their targets.
44* NewMeat: She just recently moved to Shiokawa to continue her education.
45* NewTransferStudent: Moved to Shiokawa just in time for all the Old God shenanigans to kick in.
46* ParentalAbandonment: One of her personal events reveals not only are both her parents dead, but her seances to contact them have always ended in failure and other spirits furiously lashing out at her and people in her life.
47* SupernaturalSensitivity: Her skills suggest she possesses a natural talent when it comes to the supernatural.
48* WrongGenreSavvy: According to [[WordOfSaintPaul Jeane]], she is written like a shoujo protagonist who "ended up on the wrong set".
49
50!!Aiko Takahashi
51[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/aiko_5.jpg]]
52 [[caption-width-right:249:Swim Team Captain]]
53
54The 18-year-old captain of the Swim Team and the protagonist of the default "Extracurricular Activities" playthrough. Following a disastrous encounter where she nearly drowned, she's determined to learn ''why'' that happened and see if she can put a stop to whatever's behind it. Has naturally higher Dexterity, but lower Knowledge, and starts with extra combat speed.
55
56Her personal perks Discipline, Fast Swimmer, Hot Bath, and Running Shoes let her recover 1 Stamina for each successful skill check, further increase her combat speed, increase her Stamina and Reason recovery from baths and resting, and reduces her Doom penalty from running from fights.
57
58Her personal item is her Plush Toy, which reduces incoming damage by 1 but lowers Perception and Luck by 2.
59----
60* ActionGirl: While all the female cast can kick plenty of ass with the best of them, Aiko especially stands out as a strong, fast heavy-hitter that relies more on her natural abilities and perks rather than particular weapons or character-exclusive gimmicks. Specifically, she starts with increased dexterity and faster combat action speed compared to other player characters and can obtain a perk that further increases her combat speed.
61* BadLuckCharm: Her plush toy gives a -2 luck penalty (and the same to perception) in exchange for decreasing damage taken in combat.
62* HealingFactor: One of her perks lets her recover 1 Stamina for every succeeded skill check. Another perk increases her recovery amount from resting at home.
63* ItsPersonal: After Aiko survived her near drowning from the hands of a ghost, she decided to look into the incident, and the supernatural. If she completes "Macabre Memoir of Morbid Mermaids" (which concerns members of the school swim team being kidnapped and mutilated) through violence, you get an achievement called "This is for my friends!"
64* LightningBruiser: Aiko's perks and natural ability give her incredibly fast combat speed, letting her dish out several combat actions per turn. With her initial combat speed bonus + her combat speed bonus perk + maxed out Dex and a Dex weapon, she has the most attacks per turn of any character in the game, with the exception of Mizuki using several allies to stack her Fame perk.
65* MakeItLookLikeAnAccident: Her near drowning incident. Which could have happened if the specter had its way.
66* PassionateSportsGirl: Is a star member of her swimming team and her FlavorText strongly implies she greatly cares for her teammates.
67* SchoolSportUniform: Not in any of her main outfits, but she shows off her stomach in a sports bra and athletic bloomers in the good ending picture. In addition, the picture for her unique "Discipline" perk focuses on her (very toned) midsection.
68* ShipTease: In the cast's victory picture, Aiko and Mizuki can be seen standing together with Aiko's hand placed over one of Mizuki's dress straps. Though since Aiko is not charmed by the Young Witch like Moriko is, this may be platonic, or a case of SingleTargetSexuality.
69* TomboyishPonytail: Befitting her status as the experienced athlete of the bunch, she wears her hair pulled back in a high ponytail.
70
71!!Mizuki Hamasaki
72[[quoteright:253:https://static.tvtropes.org/pmwiki/pub/images/mizuki_2.jpg]]
73 [[caption-width-right:253:Teen Idol]]
74
75A rising teen idol at the age of 18, she serves as the default protagonist for the episode "Far Out Fable of a Fear Festival", where she's invited to spend some time in a local village when she notices that something unnatural is happening within it. Has higher Charisma, but lower Strength, and starts with a random Ally.
76
77Her personal perks Fame, Occult Signs, Parting Gift, and Signed Contract increase her combat speed for every ally following her, gives her a small amount of experience for every spell she casts, permanently increases one of her stats every time she releases an ally, and increases her money gain from completing mysteries.
78
79Her personal item is the Vanity Mirror, which informs the player if an event's choice is a skill check.
80----
81* CastingCouch: [[invoked]] The specter of sexual exploitation casts a long, dark shadow of RealismInducedHorror over Mizuki's life in her personal events. One of them reveals that ''[[NothingIsScarier something]]'' very bad happened involving her in a mansion at the very start of her idol career, that left a scar on the side of her abdomen and -- if the player so chooses -- she can will herself to forget the specifics of. The other, should you [[VideoGameCrueltyPotential hand one of her allies over]] to Mizuki's fat ugly manager who replaced her previous manager under highly suspicious circumstances, will end with Mizuki suspecting [[HumanTraffickers she's never going to see them again]].
82* DealWithTheDevil: Mizuki's events heavily imply that her idol contract might be one of these, either metaphorically, literally--or both.
83* HeroLookingForGroup: The "Safety in Numbers" status added in the Ceaseless Curse update reveals that Mizuki, independently of the actions the player has her take, ''actively'' seeks out friends and companions for self-preservation: [[NeverSplitTheParty if she's around friends, allies, and loved ones, she's safer]] from the pursuit of a mysterious [[StalkerWithACrush stal]][[StalkerWithoutACrush ker]] seemingly connected to the talent agency she signed up with.
84* IdolSinger: A rising one -- and, as a horror protagonist, one with no shortage of literal and figurative predators bearing down on her.
85* LightningBruiser: Like with Aiko, Mizuki's Perks heavily favor faster combat speed. Unlike Aiko or Miku however, her combat growth isn't limited to Perk acquirement. With enough Allies on her side, Mizuki can become the fastest character in the game, since there's hypothetically no limit to the number of event-specific party members that can join. However, as this is incredibly situational, Aiko is still much more reliable to consistently level up to a high attack rate character.
86* MagicMirror: Her vanity mirror is stated to show glimpses of the future. In gameplay terms, it allows seeing if a stat check is required, and which stat will be rolled.
87* {{Magnetic Hero}}ine: Not only does she start with an Ally, but her natural Charisma also raises the chances of her being able to convince others to join her cause, and many of her special Perks are connected to using her Allies in various ways. In addition, the Achievement for gathering four followers is entitled "True Idol".
88* MoreFriendsMoreBenefits: The more friends Mizuki has on her side, the greater her acquired benefits become. While this is true for every character, her Fame Perk gives her a bonus to her combat speed with every new Ally. Her Parting Gift perk also boosts one of her stats every time she dismisses an ally.
89* MsFanservice: With Mizuki being an idol, it's practically a given. Her default outfit shows a good amount of skin, she has quite the bust that's further showcased by her wearing a "MEGA MIRK" shirt, and her bath portrait shows that she wears a strapless bra unlike the other female characters.
90* NoHoldsBarredBeatdown: Outright encouraged with Mizuki's intended playstyle, where she grows in power based on her number of allies recruited, making her all-out attack her most powerful offensive option. This creates quite the amusing sight of a pretty idol telling her friends to beat the everloving shit out of the enemy.
91* ShipTease: Blink and you'll miss it, but in the cast's victory picture, Aiko and Mizuki can be seen standing together with Aiko's hand suggestively placed over one of Mizuki's dress straps.
92* StepfordSmiler: As her personal events show, terrible things have happened to her and continue to threaten to happen to her behind the scenes of her career. The game is unsettlingly ambiguous over whether this is the result of a semi-literal DealWithTheDevil, or just [[HumansAreBastards the often-predatory nature of the idol industry.]]
93-->[why did you sign that contract?]
94* UnstableEquilibrium: Since a large part of her strength comes from the number of Allies following her, a Mizuki finding herself alone or with less than three friends will suffer the consequences. On the other hand, something as simple as gaining a strong Ally at the start can give her a large advantage that's only further increased with various Ally effects.
95
96!!Kouji Tagawa
97[[quoteright:312:https://static.tvtropes.org/pmwiki/pub/images/kouiji.jpg]]
98 [[caption-width-right:312:Photographer]]
99
100A 19-year-old student who's the protagonist of the sample version of the "Spine-Chilling Story of School Scissors" mystery. He stays behind for one night to investigate on what happened to his friend after said person never showed up for class. Gets a bonus to his Perception at the cost of lower Dexterity, and starts with a Camera.
101
102His personal perks Deduction, Fast Hands, Improvise, and Reporter's Bag grant him extra experience for completing mysteries, lets him swap equipment during combat, increases the damage he does from throwing items, and increases his inventory space by 1.
103
104His personal item is the Film Roll, which allows him to gain 10 Experience for the price of 1 Fund every time it's used.
105----
106* ArtEvolution: 0.9.15 sharpened his face up a bit, making his eyes sleeker and his face more centered.
107* BoringButPractical: Sure, a camera and a bonus to Perception may not be as flashy as other characters' innate Perks, but it also ensures he has a solid starting advantage. Cameras are hard to find and cost a solid price in stores, so simply not having to worry about buying one can come in handy, as well as being able to sell it if you're strapped for cash. Perception is also a very frequently checked skill.
108* BreakThemByTalking: A mild version. As an aspiring reporter, it's his ''job'' (well, almost) to act and speak in a manner which makes his interviewees cough up valuable information. His events show him using both intimidation and persuasion to get people to crack.
109* CameraFiend: His starting item is a Camera, which he automatically uses during the start of every combat encounter. Not only that, but his personal item is a Film Roll, which allows him to exchange funds for experience.
110* DreamWorksFace: Kouji's never seen without this expression on his face; no matter how much of a mangled wreck he becomes.
111* ExhaustedEyeBags: Kouji always had these really bad whenever his Reason dropped below 10, and were very prominent before his low reason sprite was changed in the Dreadful Dreams update. As of said update, his Low Stamina overlay shows him with eye bags, even with high Reason.
112* AFriendInNeed: Much like Kirie, he doesn't sit back and let the apocalypse happen when his friend's life is on the line.
113* ImprobableWeaponUser: Besides using his camera to disorient enemies, he has unique perks that increase his inventory size and increase the damage he does by throwing objects, giving him a combat style based around throwing random junk at Eldritch horrors. Another of his perks also lets him swap equipment during combat, something you normally can't do. This lets him take certain combat actions on-the-fly, such as using a crowbar to pry open the manhole during the fight with the Mad Janitor, whereas other characters would need to plan ahead and equip themselves properly beforehand.
114* IntrepidReporter: The achievement received for succeeding a run using him is called "Reporter Survivor". Considering that he is willing to risk life and limb to save the world, he definitely counts. One of his perks also lets him get more experience from solving mysteries compared to other characters.
115* ItsPersonal: He stayed behind at school to investigate what happened to his friend.
116* OnlySaneMan: The only character to lack backstory angst, (implied) mental issues, or a propensity for violent crime. As such, he comes off as rather well-adjusted in comparison to the others.
117* OrdinaryHighSchoolStudent: A typical student with nothing exceptional about him or his backstory, who has no personal reasons to get involved, but decides to stop the old god anyway.
118* RequiredPartyMember: The tutorial is played as him and him alone.
119* SpellMyNameWithAnS: His first name is sometime spelled as '''Koji'''.
120* StringTheory: One of his events shows that he does this. Of course, technically so does everyone else as the mysteries are completed, but he's the only one shown to specifically use it as a method of investigation.
121* WeNeedToGetProof: His introductory blurb in-game implies that this is one of his goals, as it states that "the government won't sweep ''this'' one under the rug."
122
123!!Haru
124[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/haru_6.jpg]]
125 [[caption-width-right:256:Yakuza Driver]]
126
127A 24-year old yakuza wakashu who's way in over his head. Before the story, he and some of his fellow wakashu raided a mansion they ''thought'' was abandoned; Haru was the only one to survive their encounter with its occupant. Has higher Strength, but lower Knowledge, and starts with a pack of Cigarettes and the special Nicotine Rush[=/=]Nicotine Withdrawal status effects which give him a combat bonus as long as he has cigarettes to consume, and a debuff if he runs out of them.
128
129His personal perks are Core Strength, CQC Training, Irezumi, and Yakuza Card, which increase his combat damage, increase his damage when using firearms as melee weapons, decrease the cost of items in shops, and increase the number of items available in shops each visit.
130
131His personal item is the Cigarette Case, which has a 15% chance to add a Cigarette to his total amount of Cigarettes every time he investigates a location.
132----
133* AddictionPowered: While every character gains a combat speed bonus from cigarettes, Haru's Hard-Knock perk also allows him to get a damage bonus while smoking.
134* AntiHero: The only person from a criminal background to look into the supernatural mysteries and save Shiokawa from certain doom. [[spoiler:Unless the player is able to unlock Miku or Ayaka, that is.]]
135* BalanceBuff: Prior to the 0.9.15 patch, Haru was considered to be one of the worst playable characters due to needing to buying cigarettes to keep the Nicotine Rush status active, which is considered by some to barely make up for how expensive cigarettes are in general. The 0.9.15 patch now grants Haru a unique perk named "Hard-Knock" that grants him a +1 damage bonus whenever he smokes, while also allowing him to reap the benefits of the Nicotine Rush status effect.
136* GetawayDriver: Is one for the yakuza.
137* LightningBruiser: Haru has potential to become this if you keep his Nicotine Rush (and thus, Hard-Knock) going and grab Core Strength perk when leveling up, giving him a total of +2 Damage bonus (in a game where +1 damage bonus is hard to get), on top of faster combat actions. It's not hard for Haru to defeat stronger enemies in just one turn.
138* LuckBasedMission: He becomes much more powerful if he manages to recruit Maria as an ally, as she'll obtain a cigarette after every combat encounter, giving you a steady supply of cigarettes to fuel Haru's nicotine dependency.
139* MrFanservice: Haru is quite a good-looking man, and his Samurai outfit shows off his nice chest.
140* MusclesAreMeaningful: He's somewhat buffer than the other characters, which is reflected by him having the highest starting strength of everyone else, as well as having access to the Core Strength card, which increases his damage output.
141* MyGreatestSecondChance: Choosing to confront the White Death when presented with the opportunity is presented as this to him.
142-->[you won't be weak anymore]
143* PistolWhipping: One of his unique perks increases the damage he does when using firearms as melee weapons; he's unique amongst the starting characters in having a perk that increases his efficiency with firearms, as befitting a yakuza member. Also befitting a yakuza member, one of his exclusive events (a ClickHello situation from another yakuza) allows him to obtain the Semi-Auto, an alternative to the Police Revolver that deals less damage when fired but is both the fastest firearm and second fastest melee weapon in the game (only surpassed in the latter by the [[ChainsawGood Chainsaw]], which requires a significant amount of setup to obtain), through a Strength stat check.
144* ProtectionRacket: Two of his perks are based around shaking down shopkeepers; "Irezumi" decreases the price of items, while "Yakuza Card" increases the amount of items available for sale.
145* RequiredPartyMember: Only he gets a chance to confront the White Death in combat. Everyone else is out of luck.
146* SmokingIsCool: Haru’s seen smoking a cig in his character portrait. This doubles as a game mechanic; smoking cigarettes gives you a special status called Nicotine Rush which can make your combat actions a bit faster. As of version 0.9.15, Haru also has ''Hard-Knock'' perk at start, which grants a bonus to his attacks when under effects of Nicotine Rush.
147* SmokingIsNotCool: Cigarettes are addictive and running out of them gives you Nicotine ''Withdrawal'' that slows you down in combat ''and'' negates Haru's unique perk.
148* SoleSurvivor: Of his wakashu group after they ransacked a mansion that turned out to be the home of a vampire.
149* SurvivorsGuilt: Even leaving aside the debuff any character can get (the image for this status even features him!), Haru's personal events show he has this bad, castigating himself as a coward for running away while his brother wakashu were being slaughtered by a vampire.
150* TattooedCrook: Wearing the Samurai or T-Shirt outfits reveals him to have the same arm tattoo that many cultists have. The Irezumi perk is also specific to him, and adds a shoulder tattoo.
151
152!!Mimi
153[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/mimi_22.jpg]]
154 [[caption-width-right:230:Med Student]]
155
156A 22-year-old medical student who sees this as an opportunity to put everything she's learned thus far to good use. Has higher Knowledge, but lower Dexterity, and starts with a Scalpel; she also has a unique affliction, "Mimi's Obsession", which lowers her max Reason by 20%. She is unlocked by beating the game twice.
157
158Her personal perks Anatomy Class, Fast Learner, and First Aid increase her damage against Human type enemies, grants her a small amount of experience whenever she takes damage in combat, and lets her regain 2 Reason every time she defeats an enemy.
159
160Her personal item is the Anatomy Book, which lets her deal 2 Stamina damage to herself in order to gain 10 Experience.
161----
162* AllInTheManual: [[invoked]] She's arguably the character whose personality we know the most about, and almost all of that can be gleaned from her personal effects and perks. She has the affliction “Mimi’s Obsession”, which is never specified but does a solid number on her sanity, and is [[ButForMeItWasTuesday seemingly so easily adjusted to the idea of an impending apocalypse]], that she’ll become engrossed in activities such as surfing. Additionally, Fast Learner shows she gets just a bit of mental stimulation from pain. Not only that, but the Anatomy Book allows her to slice herself open to study her own body.
163* AwesomenessByAnalysis: The scalpel she starts with is a Knowledge-based weapon, and this combined with her description suggests that her skill in combat hinges upon her ability to quickly identify her target's weak points thanks to her studies. Her Fast Learner perk lets her earn experience from taking damage, and her Anatomy Class perk increases her damage against Human enemies.
164* BodyHorror: Self-inflicted in Mimi's Little Project, with such alterations as bear claws on her feet, a second joint on one arm, sliced off kneecaps, disabled pain receptors and saline solution replacing the liquid in her eyeball.
165* CumbersomeClaws: [[ImpliedTrope Implied]] in her personal challenge, as while grafting bear claws to her toes does improve kicking damage, it also causes an injury with each mystery completed.
166* CuteAndPsycho: A cute, cheery medical student with an ''alarming'' fascination with human viscera.
167* DeadlyDoctor: As a medical student/nurse, her starting and primary weapon is a scalpel. She also puts her medical knowledge to use with the Anatomy Class perk, which makes her do more damage to humans.
168* DiskOneNuke: On top of already having a solid weapon that plays off her naturally highest stat, Mimi has a distinct advantage if the titular Scissors is one of her Mysteries. There's nothing preventing a player from obtaining them early and using her high Knowledge to tear into enemies.
169* DitzyGenius: Her personal events show she's pretty scatterbrained. That being said she still has an immense knowledge of human anatomy and will jump at the opportunity to examine it up close - and the more abnormal the better.
170* FeelNoPain: As part of the Mimi's Little Project challenge, she can disable her own pain receptors with an icepick, reducing received damage in combat at the cost of knowledge.
171* HospitalHottie: She's a medical student, and when intact in both body and mind, she appears to be relatively attractive.
172* LifeDrain: One of her perks lets her recover 2 Reason for each defeated enemy.
173* NecessaryDrawback: She's only of the few playable characters to already start off with a weapon, so she also has a lowered SanityMeter.
174* NightmareFetishist: Implied by her description and stats alluding to her already having studied the Old Gods beforehand and her unique "Mimi's Obsession" affliction, then confirmed spectacularly by her personal events.
175* NobleProfession: While Mimi's worrying obsession with mutilation and BodyHorror can drive her to do terrible things, she also has the choice to resist it in events, and almost always restores a fair bit of reason in the process, often with better results than just indulging. Notably, the most horrific surgeries she can perform are all [[ProfessorGuineaPig on herself]].
176* ProfessorGuineaPig: The Mimi's Little Project challenge has her engaging in various cruel and unethical experiments, using herself as the test subject.
177* ReluctantPsycho: One of her personal events reveals that she knows there's something seriously wrong with her that gets in the way of her job. It can potentially end with her contemplating booking a psychologist -- and the consideration recovers her Reason.
178* SelfHarm: Her personal Anatomy Book allows her to slice herself open, so as to study her body. Exaggerated in the Mimi's Little Project challenge, as her experiments go from installing a second heart or disabling one's pain receptors to slicing off a kneecap for seemingly no reason.
179* SelfSurgery: The Mimi's Little Project challenge is all about her performing various elective surgeries on herself.
180* ScienceRelatedMemeticDisorder:
181-->'''Narrator:''' ''"You set your scalpel to work and carefully cut away the tumor-- only for it to immediately regenerate! This needs to be studied further. You pocket a sample of the tissue with breathless glee. This research could [do] the medical community some incredible good. And god isn't it just so *fascinating*?"''
182-->''([[SanitySlippage -2 Reason]] + Item: Lump of Flesh)''
183* ShoutOut: Her name is possibly a reference to (who else?) Junji Ito's ''Manga/MimisTalesOfTerror'' and her gimmick might be inspired by Ruriko Tamiya from ''Manga/FragmentsOfHorror''.
184* WalkingSwimsuitScene: The picture for her event "Summertime" shows her in a somewhat skimpy swimsuit.
185* YouthfulFreckles: Dusting the bridge of her nose and both cheeks.
186
187!!Miku
188[[quoteright:197:https://static.tvtropes.org/pmwiki/pub/images/miku_5.jpg]]
189 [[caption-width-right:197:[[spoiler:Rioter]] ]]
190
191An unlockable character, a 19-year-old [[spoiler:rioter]]. To get her, you need to [[spoiler:defeat the delinquent girl in Downtown and collect her Prescription. By using up 4 funds, one can get a prescription drug and bring it to the Illegal Den, where Miku is unlocked]]. She has higher Strength but lower Perception, and her unique ability Mayhem boosts all her stats as the level of Doom increases.
192
193Her personal perks Adrenaline, Doomed Already, Looting, and Pickpocket increase her combat speed, allows her to regain 1 Reason for every failed skill check, allows her to obtain money from defeated enemies, and increases her odds of looting items from enemies.
194
195Her personal item is her Guitar, which grants a +1 Reason bonus and an additional 1% penalty to Doom whenever she rests.
196----
197* AndroclesLion: [[spoiler:To unlock her, you need to buy and return her expensive medicine[[note]]4 funds, which is what the player usually ''starts'' with on the standard difficulty[[/note]], despite the fact that she previously tried to kill you.]] The resulting achievement acknowledges this through its name "Soft Side."
198* ApatheticClerk: One of her personal events reveals that Miku is a waitress to pay the bills [[spoiler:for both herself and her grandmother]]. She ''hates'' it, but the cash register is easily pilfered for change.
199* BatterUp: Uses a baseball bat [[spoiler:like the generic female delinquent enemies]].
200* CheshireCatGrin: Has an especially bright smile, showing some teeth, which can morph into a SlasherSmile as she retains it even as her health and sanity dwindle.
201* [[EvenBadMenLoveTheirMamas Even Bad Girls Love Their Grandmas]]: She might be a violent crook, but she cares about her ailing grandmother.
202* EveryoneHasStandards: While she is a selfish [[spoiler:rioter]] who has no qualms with using violence to accomplish her goals, Miku still shares the same responses to horrific or tragic events as other playable characters do.
203* FailureHero: Actively encouraged as a method of play. Two of her Perks, Mayhem and Doomed Already drastically increases her stats for the former as Doom increases, and the latter grants her +1 Reason to every stat roll she fails. This makes her the only character who not only survives but ''thrives'' in Ill-Fated runs.
204* GirlishPigtails: Wears her hair pulled back into two low ones, sticking out just behind her neck.
205* HealingFactor: One of her perks lets her regain 1 Reason for every ''failed'' skill check, which often partially offsets whatever penalty the failed skill check gave you.
206* HealthcareMotivation: [[spoiler:The prescription she drops is for her sick grandma]], as she reveals when you unlock her.
207* HeelFaceTurn: [[spoiler:You first encounter her as an enemy, but after the protagonist defeats her and pays for her grandma's medication]], she sees the good in people and starts working to prevent the apocalypse.
208* JapaneseDelinquents: She's a sukeban ''par excellence''. Wears a face mask? Check. Primarily seen wielding a bat? Check. An abrasive demeanor [[spoiler:hiding a softer, more compassionate side]]? Check. [[KleptomaniacHero Frequently lots places and people for cash? Check. About the only criteria she doesn't check is being a high-schooler.
209* LightningBruiser: Like Aiko and Mizuki, Miku has a perk that increases her combat speed. Aiko and Mizuki are still faster, as Aiko's perk stacks on top of her starting combat speed bonus, while Mizuki's perk increases with every Ally she acquires, and the game theoretically has no max Ally limit.
210* MadeOfIron: When she's [[spoiler:confronted as an enemy]], she can be shot at, incinerated, stabbed, bludgeoned, etc., and all she'll have to show for it are a few scratches and a black eye. Averted (obviously for balancing reasons) once she is PromotedToPlayable.
211* MagikarpPower: To balance her increased stats as her Doom counter goes up, Miku has easily the lowest starting stats of any player character (she starts with a stat total of 19, compared to 33 for the first 6 characters and 27 for most of the later unlocked characters). Survive long enough however, and she'll quickly become proficient in just about every roll.
212* MoneySpider: Her perks allow her to collect money and items from defeated foes, even things like ghosts or animals which would be unlikely to be carrying such things.
213* MsFanservice: Her resting sprite at home has a PantyShot, and successfully completing a run with her grants a picture of her in a swimsuit.
214* NobleDemon: There's nothing stopping the player from taking on a more heroic role as Miku, in spite of her role as [[spoiler:a former enemy]].
215* {{Plunder}}: Miku has access to two perks that simulate this, Looting, which grants Miku 1 fund after defeating an enemy, and Pickpocket, which increases the chances of finding items after combat.
216* SinisterSwitchblade: She's the only character that can obtain the switchblade, a Perception weapon that has high hit chance and is one of the fastest weapons in the game (second only to the chainsaw), as it only drops by defeating the alternate Rioter, who only Miku can fight [[spoiler:(everyone else just fights Miku)]].
217* TokenEvilTeammate: More so than Haru. In fact, [[spoiler:she can be fought as an enemy]], which is a requirement to unlock her. Her description says that [[spoiler:she fights the Old Gods "for her own selfish reasons."]]
218* TurnTheOtherCheek: [[spoiler:Unlocking her requires the player to spend a large amount of funds entirely for the benefit for someone who attempted to murder them.]]
219* UnstableEquilibrium: Like with Mizuki, Miku has a much harder time starting out, but if you can survive the first few Mysteries, her odds quickly ensure greater and greater odds of victory.
220* ZeroEffortBoss: Thanks to Mayhem, the entirety of the Lighthouse is all but a victory lap. If you've made it this far already, Miku's stats will be high enough to clear the flat stat checks, since they only cover thresholds, and aren't rolled. About the only threats to finishing the game at this point are the two quiz challenges (which was your second case, and which was the second enemy you fought), which have a hefty Doom penalty if you can't remember and choose the wrong option.
221
222!!Moriko Ishii
223[[quoteright:318:https://static.tvtropes.org/pmwiki/pub/images/moriko.jpg]]
224 [[caption-width-right:318:Hunter's Daughter]]
225
226The 8th available character. The 19-year-old daughter of a hunter, who is [[spoiler:the subject of a missing person's report on TV and is subsequently unlocked as part of a random event in the Forest after seeing the report on her and taking the "Outdoorsman" perk]]. She has higher Perception, but lower Dexterity, and starts with her father's shotgun. Debuted in the 0.9.12 update.
227
228Her personal perks Ammo Stash, Daddy's Girl, and Deft Handling give her 1-2 bullets after each mystery, allows her to regain 2 Stamina after each mystery (on top of the usual recovery after a mystery), and make her firearms melee attacks faster.
229
230Her personal item is the Blessed Shell, which can be used up during combat to increase her Ammo by 1 and a whooping '''10'''+ damage boost whenever she fires, at the price of 5% Doom.
231----
232* ButchLesbian: Outdoorsy, likes hunting, burlier than the other female player characters, fashion sense tends towards the frumpy, just as vulnerable to the Young Witch's wiles as the male characters, ''has a labrys patch on her jacket''...
233* ChainsawGood: There's an achievement for killing an enemy with the chainsaw while playing as her. Coupled with her usage of a shotgun, and the name of the achievement ("Hail to the King"), this seems to be a ShoutOut to ''Franchise/EvilDead''. Since the chainsaw is a Perception-based weapon, and Moriko has above-average Perception (though not quite as high as the first 6 characters or Juri), it can be a DiscOneNuke in her hands.
234* DaddysGirl: One of her perks is literally named this. Additionally, the Old Shotgun she starts out with is her father's, and the description states that she's keen to return it as soon as possible.
235* GraveRobbing: [[spoiler:If Moriko is carrying a shovel and the player chooses to dig up her mother's grave, Moriko will be horrified to discover that there's nothing buried there at all.]]
236* TheGunslinger: She's the only character that's guaranteed a firearm, and one of her perks gives her one or two shotgun shells after completing a mystery, allowing her to have a somewhat regular supply of ammo. She also has another perk that makes her more effective at PistolWhipping compared to other characters.
237* UsefulNotes/JapaneseChristian: Implied by her mother's body being buried at her grave. [[spoiler:Or at least, it's supposed to be...]]
238* MeaningfulName: Her first name translates to "forest child", and she ekes out a life in the forest.
239* NatureHero: Lived in isolation out in the forest near Shiokawa with her dad and twigged onto the coming apocalypse from a monster killing the local wildlife.
240* MissingMom: Because she died when she was young.
241* NecessaryDrawback: Aside from her Perception, her stats are all mediocre. This is due to her starting with a shotgun with two shells, rather than a scalpel (Mimi) or no weapon (everyone else). The shotgun also uses Perception to attack, so it's not as big an issue as it seems.
242* PistolWhipping: One of her perks increases her combat speed, but only with firearm melee attacks. The shotgun she starts with is also a decent melee weapon on top of functioning as a firearm.
243* ShotgunsAreJustBetter: Starts out with a double-barreled shotgun and can gain unique firearm-based perks as she levels up, which helps give her an edge in combat despite her mediocre stats.
244* SilverBullet: Her personal Blessed Shell, which was made with her mom's jewelry. Unlike most examples of the trope, however, it works against any enemy.
245* TragicKeepsake: The Blessed Shell, made with her dead mom's jewelry. She's rather reluctant to use it and using it will have her apologize to her mom.
246* YouAreGrounded: Her personal challenge, "But Dad!!!", has her automatically discard any guns she gets her hands on, including the shotgun she normally starts with.
247
248!!Yashiro Kawaji
249[[quoteright:233:https://static.tvtropes.org/pmwiki/pub/images/yashiro_4.jpg]]
250 [[caption-width-right:233:Priest]]
251
252The 9th available character. A 26-year-old seminary dropout who's willing to take the fight to the Old Gods, having gone to Shiokawa upon receiving a letter by his dead sister. He is unlocked by [[spoiler:safely drinking eldritch blood]]. He has higher Knowledge, but lower Charisma, and starts with a Bronze Crucifix. He has the unique Ominous Letter affliction, which increases the amount of experience he needs to level up by 40%, as well as the unique Faith stat, which is affected by his success in combat and grants him minor bonuses as long as you keep it above a certain level. Introduced in the 0.9.15 update.
253
254His personal perks On Your Own, My Weird Collection, Stealth, and Zeal increase all of his stats by 1 if he has no allies, grants him a new occult artifact after each mystery, grants him 10 experience every time he runs away from combat (which is about the same as the experience gain from winning most combats), and increase his combat damage at the cost of lowering his maximum Stamina and Reason respectively.
255
256His personal item is the Marked Bible, which restores +1 Reason or Stamina if Yashiro's Faith is above or below 0 respectively.
257----
258* AgeLift: Inverted, Version 1.0 lowered his age from 26 to 24.
259* BadassPreacher: He's not ordained, admittedly, but he'll kick ass for the Lord or die trying.
260* CantCatchUp: The Ominous Letter given to him by his dead sister hinders his ability to gain levels by making it so that he needs 40% more EXP for each level. It's likely that an endgame Yashiro will be weaker than everyone else, even with a Compass to boost his EXP gain.
261* CollectorOfTheStrange: His "My Weird Collection" perk gives him a random Occult item at the end of each mystery.
262* CrisisOfFaith: The Faith stat provides its strongest benefits at the start of the game, but unless you get ''very'' lucky avoiding or quickly defeating enemies, it will gradually erode and start inflicting penalties instead, evoking this trope. Fittingly, as of 0.9.84f this is the name of one of his personal events.
263* DeadlyUpgrade: His Zeal perk increases the damage of all of his combat moves by 1. Unfortunately, it also ''permanently'' lowers his maximum Stamina ''and'' Reason by 4 (though this is less of an issue later in the game where it's common to never be able to recover to maximum Stamina or Reason anyway).
264* DemotedToExtra: [[spoiler:If Kana is the player character, he simply ends up being their neighbour. Unlike Kana, he doesn't even get his own mystery.]]
265* {{Expy}}: Of [[VideoGame/FaithTheUnholyTrinity John Ward]], a fellow formerly aspiring priest whose shaky faith might be all that can get him through the occult horror gathering around him in the Eighties.
266* IWorkAlone: His On Your Own perk grants him a +1 boost to all of his stats should he have no Allies with him. This also gives him good synergy with the Seventh Curse background, which boosts your starting funds at the cost of instantly killing any human allies you recruit.
267* UsefulNotes/JapaneseChristian: It's kind of his thing.
268* MechanicallyUnusualFighter: He's the only character to have the Faith stat. It increases 2 points for every won fight, decreases 1 point for every point of damage you take, and modestly increases your stats (+2 Max Stamina and Reason as well as +1 Dexterity), EXP gain, and Stamina[=/=]Reason recovery after each mystery, as long as you keep it above a certain level.
269* NecessaryDrawback: Like Moriko, his stats are average (his starting stat total is only 27, compared to 33 for the first 6 playable characters), but his I Work Alone perk makes up the difference and gives him a boost to all stats as long as he has no allies. With the increased max Stamina+Reason and Dexterity he gets from high Faith, this puts him slightly above other characters in terms of raw stats.
270* PerpetualFrowner: Yashiro is never seen smiling in-game whatsoever. The only time he can actually ''smile'' is if he gains the Slit Mouth injury.
271* SexyPriest: Yashiro is a young priest who happens to be quite handsome.
272* ShoutOut: A troubled man who goes to a haunted town upon the urging of a mysterious letter by a deceased person close to him. Are we talking about Yashiro Kawaji, or [[VideoGame/SilentHill2 James Sunderland]]?
273* TheSneakyGuy: His Stealth perk gives him a decent experience boost every time he runs from combat, though doing so still increases his Doom meter (unless he obtains and casts the Invisibility spell, in which case he can run from every combat encounter and still level up at the same rate as if he fought everything, with no Doom penalty).
274* TouchTheIntangible: His Bronze Crucifix item allows him to fight Ghost-type enemies normally, whereas other player characters are unable to interact with them physically and have to either run away or use spiritual actions against them.
275
276!!Ayaka Kuroi
277[[quoteright:247:https://static.tvtropes.org/pmwiki/pub/images/ayaka_5.jpg]]
278 [[caption-width-right:247:Witch]]
279
280The 10th available character. A 17-year-old witch that accidentally killed a number of her friends in a ritual, their souls continuing to torment her. She is unlocked by [[spoiler:accumulating five curses in a single run]]. She has higher Knowledge, but lower Luck, and starts with an Onyx Pendant. Said pendant is cursed and unable to be gotten rid of, plus it inflicts two curses whenever you start a mystery but removes one of them when the mystery is complete. Introduced in the 0.9.84 update.
281
282Her personal perks Blood Mania, Doom Effigy, and Eldritch Possession grants her bonuses for the number of curses she's inflicted with, at the expense of reducing her max Stamina and Reason. Blood Mania makes all her combat moves stronger and faster, Doom Effigy removes more Doom for each completed mystery, and Eldritch Possession gives bonuses to her stats.
283
284Her personal item is her Chalk, which lets her deal an additional +2 damage to Ghost enemies.
285----
286* AccidentalMurder: The Cornucopia personal event implies the ritual that killed her friends ''wasn't'' a case of HumanSacrifice like you'd expect, but them being killed by a magical backlash from trying to help her with ill effects she was suffering as a result of doing the ritual alone. Ayaka understandably feels responsible for their deaths, judging from the description of her Chalk.
287* TheAssimilator: One of her personal events implies that her onyx medallion causes her to actually ''absorb'' the people around her who die as a result of her curse.
288* BlackMagicianGirl: Of a much darker flavor than Kirie.
289* CursedItem: The Onyx Pendant. It can't be thrown away, it can't be put into storage, and it's active even if you don't have it equipped.
290* DeadlyUpgrade: All three of her perks reduce her max Stamina and Reason when you take them - Blood Mania reduces Stamina by 10%, Doom Effigy reduces Reason 10%, and Eldritch Possession reduces ''both'' by 10%.
291* DyingCurse: She's a victim of this, haunted by the souls of her friends. And they make themselves known by manifesting random additional curses upon her.
292* FromNobodyToNightmare: Her Blood Mania and Eldritch Possession character perks just ''run'' on this. Those curses that hinder you? They can be turned into utter ''power''. Because of how damn powerful she can get, the fanbase has likened her to the [[VideoGame/Doom2016 Doom]] [[VideoGame/DoomEternal Slayer]].
293* GlassCannon: If you start the game on either True Believer or Harbinger of Doom difficulty, her personal perks make the already low max Stamina and Reason for those difficulties even lower.
294* LightningBruiser: Her Blood Mania perk puts her on the levels of Aiko, Mizuki, and Miku when it comes to combat speed, maybe even outdoing them. Additionally, she also receives a significant damage boost to her attacks.
295* MagicKnight: Despite being a practicing witch, her perks primarily give her buffs to physical combat rather than magic usage.
296* MagikarpPower: Her stats are below average (though not quite as low as Miku or Toshiaki), but her perks can give her a massive power boost from her accumulated curses.
297
298!!Toshiaki Wakamatsu
299[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/toshiaki.jpg]]
300 [[caption-width-right:268:Ex-Cultist]]
301
302The 11th available character. A 19-year-old ex-cultist, who ran away from his school club after finding out they were actually a cult, taking their most prized possession with him: a copy of the Necronomicon. He is unlocked by [[spoiler:buying four things from the History Club at the School to get the "Stabbed to death" ending]]. He has higher Perception, but lower Strength, and starts with the Necronomicon still in his possession. As he levels, more of the book's power can potentially be unlocked, which results in granting him some unique spells that he can cast. Introduced in the 0.9.84 update.
303
304He has six personal perks and starts with one of them: Aura of Azal-Zhull, a passive perk that lowers Doom for completing a mystery by an additional 10%. The rest are Cure of Cthur-Izto, which heals 3 stamina and reason at the cost of 7 Doom per use; F'Thoth Flash, which lets him spend 15 experience to lower the Doom counter by 3% per use; Krootky's Kill, which instantly kills an encountered enemy at the cost of 15 Doom per use; Rage of Ragh-Zhull, which grants +1 damage until the end of the current mystery at the cost of 6 Doom per use; and Shebbe's Surge, which grants a +1 to all of his stats until the end of the current mystery at the cost of 5 Doom per use.
305
306His personal item is his Book Strap, which speeds up his combat actions depending on how many books he is carrying, including the Necronomicon.
307----
308* {{Bookworm}}: His personal Book Strap speeds up his combat actions the more books he has, and examining it states that the Necronomicon wasn't the only book that he took.
309* FailedASpotCheck: The crux of his "Wrong Book!" challenge: he somehow mistook a ''cookbook'' for the Necronomicon.
310-->'''Toshiaki:''' ''"I swear the covers were identical!"''
311* MagikarpPower: His starting stats are utterly ''pathetic'', even lower than Miku's, and unlike Miku's they don't increase along with Doom. As he starts recovering pages of the Necronomicon, though, he gains access to spells far more powerful than those available to any other character, and extra Doom to take full advantage of them.
312* MechanicallyUnusualClass: He has six personal perks as opposed to the usual 3-4, each representing a stolen page of the Necronomicon. Except for the first, none of them provide passive benefits; most grant him a temporary buff in exchange for a major Doom increase.
313* NotTheIntendedUse: Normally, he's meant to use his starting page (-10% Doom per mystery completed) to compensate for the steep Doom costs of his spells. However, it's perfectly viable to simply avoid casting the Necronomicon spells, and instead use the Doom reduction in order to take advantage of sub-locations and resting.
314* NotWhatISignedOnFor: Once he realized the school club he'd joined was actually a front for a cult, he fled, stealing their Necronomicon and using it to try and prevent them from beckoning their god.
315* OneHitKill: Krookty's Kill even works on enemies that aren't supposed to be killable, but the narration will proceed as if you ended the fight the intended way.
316* PowerAtAPrice: Using most of the Necronomicon's perks results in a significant Doom increase, though this is countered by the first perk reducing Doom by an extra 10% per mystery.
317* TomeOfEldritchLore: He has ''a copy of the Necronomicon'' in his possession.
318* WrongContextMagic: Most spells are obtained separately from everything else, have a limit on how many can be known at once, and can be forgotten to gain Reason. Toshiaki's spells, however, are taken as perks, have no limit on how many can be taken (although, in practice, you can only get so many levels), and can't be forgotten. He can also still learn standard magic.
319
320!! Juri Okusawa
321[[quoteright:289:https://static.tvtropes.org/pmwiki/pub/images/juri_2.jpg]]
322 [[caption-width-right:289:Haunted Heiress]]
323
324The 12th available character. The 21-year-old heiress of a cursed family, trying to solve the mysteries of Shiokawa before the Horror that haunts her catches up. She is unlocked by acquiring the Extension D card pack from beating the game five times. She has higher Perception, lower Dexterity, and starts with the "Family Curse" effect. Said Family Curse has her be hunted by an unnamed Horror, which has its own Doom counter until it catches Juri. Until the Horror catches her, Juri takes half as much experience to level up; once it catches her, though, she's stuck at the level she was caught at. Introduced in the 0.9.9 update.
325
326Her personal perks are Test of Will, Escapee, and Elusive. Test of Will boosts her Knowledge at the expense of increasing Doom, Escapee does the same with her Dexterity, while Elusive reduces the Doom counter by 5%.
327
328Her personal item is her Check Book, which grants +3 Funds in exchange for advancing the Doom counter by 3%, which also accelerates her personal Horror counter.
329----
330* ArbitrarilyLargeBankAccount: Her personal item obtained via the Prepare action is a Check Book, which lets you gain 5 Funds every time it's used. Although this is at the expense of 3% Doom for each check cashed.
331* BodyHorror: Once the Horror catches up to her, Juri's face and body look like it's trying to flay itself.
332* CantCatchUp: A very peculiar case. Before the Horror catches her, she can potentially out level all the other characters you can play as, especially Yashiro. Once the Horror catches her, she's ''stuck'' at the level she was caught at. Meaning that if you faffed about, you can possibly be stuck at level one for an entire playthrough.
333* HereditaryCurse: The Horror that hunts her has apparently haunted her family for a long time, but it's never specified ''which'' side of her family it's from.
334* MechanicallyUnusualClass: Juri is outright meant to be a speedrun character. The lower leveling threshold until the Horror catches her and the sheer speed the Horror gauge fills up incentivizes completing mysteries ''without'' going for the best endings to get as many levels as possible.
335* PowerUpLetDown: The Check Book looks good on paper, but between the 5% Doom penalty for using Prepare and the 3% penalty for using it, you're looking at a ''16%'' Horror penalty for using it ''once''.
336* SecretlyWealthy: She inherited a large enough fortune that she can gain unlimited money with just a check book. However, she lives below her means in a standard apartment, both to avoid attention from the Horror, and because it takes valuable time to cash in the check.
337* ThousandYardStare: Her default expression is a frightened and bewildered stare. Given the nature of the horror chasing her however, she can't exactly be blamed for looking like that.
338* TomatoInTheMirror: As the achievement for letting the real Juri in is obtained by being caught, it's suggested that the one you initially play as is either an impostor, or was never truly human to begin with.
339
340!! Yumiko Ichimura
341[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/yumiko_1.jpg]]
342 [[caption-width-right:291:Baseball Player]]
343
344The 13th available character. A 20-year old baseball player, seeking to find her twin brother, who suddenly went missing during a family vacation. She is unlocked by collecting both of the baseball bats (the Baseball Bat dropped by the Apartment Stalker and the Wooden Bat from the Scissors mystery.) Like Ayaka she starts with below average stats (with only Miku and Toshiaki starting lower), and also a temporary penalty to Knowledge due to a Concussion, but she also starts with a Lucky Bat that gives +2 to her luck along with being a weapon. Introduced in the 1.0 update.
345
346Her personal perks Swift Maneuvers, Swing and Hit, and Haunting Dreams increase her ability to dodge attacks, increase damage done by prepared hits, and give her additional Reason recovery from solving mysteries.
347
348Her personal item is a baseball, which can be used in combat to reduce an enemy's Power to 0.
349----
350* AmbiguousSituation: Her events hint that she was involved in the death of a popular girl, and it apparently forced Yumiko to cut her hair in order to fool somebody. However, there are also hints that the real Yumiko ''is'' the popular girl who was [[SiblingMurder killed by her own brother]] (who did, after all, disappear out of the blue), then was [[KillAndReplace impersonated]] (possibly by her brother, or possibly by someone else). No confirmation is given on which one is the case, though it's implied that it may be the latter.
351* ArcWords: Her personal events all end with an ominous "They will find her one day."
352* BatterUp: She begins with a Lucky Bat which helps shore up her poor stats and gives a good boost to luck when equipped.
353* DarkAndTroubledPast: She was apparently involved in an "unfortunate accident" in which a popular and beloved female student fell off a seaside cliff, whose body was never recovered. Apparently, this forced her to change her identity to a degree.
354* DeadlyDodging: Her Swift Maneuvers unique perk gives her better dodging, which combined with her Swing and Hit perk gives her a combat style focused around dodging combined with a single power hit each turn, rather than spamming attacks like the more LightningBruiser characters like Aiko.
355* GoodLuckCharm: Her Lucky Bat, which provides a +2 to Luck while equipped.
356* GuiltInducedNightmare: Her Haunting Dreams perk hints that she suffers nightmares about her involvement in the disappearance of a girl, as the related event causes her to lose [[SanityMeter Reason]] and try to get her mind off it.
357* IKnowMaddenKombat: Being a baseball player, she starts off with a bat, and can also use a baseball to weaken enemies. Her combat-related perks are also likely to have come from her knowledge of the sport.
358* IWillFindYou: Her character introduction mentions that she swore to find her brother, no matter what she has to resort to in order to find him. Oddly, no brother is ever mentioned in any of her personal events, which instead hint she was involved in the disappearance of a ''female'' student off a rocky cliff.
359* MasterOfNone: Her starting stats are well-balanced, but overall below average, and she doesn't really have any major advantages to compensate for it. At the same time, she also doesn't have any major drawbacks such as Ayaka's curse accumulation or Juri's Family Curse.
360* NoodleIncident: It's never explained as to what led to her concussion, and if that's related to her personal events or not.
361* PintSizedPowerhouse: She's noticeably more petite than the other female playable characters but knows how to use a baseball bat effectively and can deal +2 extra damage using prepared hits with her Swing and Hit perk. She can be above-average in combat, though her average speed and below-average stats means she's not nearly the combat powerhouse that Aiko, a high-follower Mizuki, or an endgame Miku or Ayaka can be.
362* SearchingForTheLostRelative: After his disappearance on a family vacation, Yumiko got caught up in the eldritch happenings to find out what had become of her twin brother.
363* SweetPollyOliver: It's implied that she's taken on her brother's identity/appearance (or [[DudeLooksLikeALady possibly it's the other way around]]) in order to ferret out whoever made him[=/=]her disappear. ([[spoiler:[[KillAndReplace Or just maybe...?]]]]).
364
365!! The 14th Character
366
367See [[spoiler:Kana's]] entry under ''Friends and Allies''.
368[[/folder]]
369
370[[folder:Friends and Allies]]
371!!General:
372
373* AssistCharacter: None of them can actually fight in normal combat (most of them are ordinary civilians), but they do provide various passive bonuses to you and can also be called upon to perform various special actions in combat such as distracting the enemy or performing a DeathOrGloryAttack.
374* HeroicSacrifice: At the player's discretion, they can throw themselves at an enemy, attempting to do as much damage as possible before they're taken down. Can double as a SenselessSacrifice, especially if their desperate attack doesn't deal any damage.
375* OneHitPointWonder: Unlike your protagonist, if your ally is struck by an enemy, [[KilledOffForReal that's it for them]]. Same goes for them making an attack.
376* TheyLookJustLikeEveryoneElse: Certain random events enable the player to recruit cultists, only to discover that [[spoiler:they're completely normal allies that you've likely encountered in other runs]].
377* UnwittingPawn: Their trust in you can be ill-placed, if you're using something like the K'npha Ritual or [[spoiler:sacrifice them to appease Oetaru]].
378* WeNeedADistraction: Can be asked to distract your opponent, which can cost them dearly if said opponent manages to land a hit on them in the process.
379* YouHaveToBelieveMe: Can be on either end of this. Some potential allies won't join you unless you can convince them of the severity of the situation. Others are being dismissed as crazy themselves and failing the check for their event means that your protag doesn't believe them, either.
380
381!!Kana
382
383One of your protagonist's friends and neighbors in their apartment complex. Steps up and takes a central role during the "Eerie Episode of Evolving Eels". As an Ally, can help lower the amount of damage you take during combat.
384
385[[spoiler: As the secret 14th playable character, they're motivated to save their neighbor (you), who disappeared while investigating a weird mystery. They have average stats, with reduced perception and knowledge and increased charisma. They have no unique perks and start with a can of soda. Their unique status effect, Always There, gives them significantly reduced max stamina and reason compared to other characters (a mere 8 instead of 17 on Normal difficulty), but they cannot die from loss of Stamina or Reason; zeroing out either will instead restore them to full status but also increase the Doom counter instead. They're also unaffected by effects that reduce max stamina or reason.]]
386----
387* AmbiguousGenderIdentity: By means of the UsefulNotes/RandomNumberGenerator; as of 0.9.14 (prior versions had Kana explicitly be a girl), Kana's gender is now randomized in each run. Upon taking the Eels mystery, the game will choose to refer to Kana as either she, he, or they. [[spoiler:In character selection, meanwhile, their gender is just listed as ???.]]
388* AssistCharacter: As an ally, they can't fight, but will reduce all damage you take by 1 while they're in your party.
389* BoringButPractical: Their ally effect simply reduces all damage taken by 1. They're still among the best allies to have thanks to how strong damage reduction is in this game.
390* CuriosityKilledTheCast: Their desire to learn what one of their neighbors is up to can get them into ''serious'' trouble. It says something when the ''best'' possible outcome for them is [[spoiler:losing an eye]]. [[spoiler:As a playable character, their personal curse that incurs a Doom penalty for each time their Stamina or Reason is reduced to zero is even called "Cat's Curiosity".]]
391* ADayInTheLimelight: "Eerie Episode of Evolving Eels" focuses on them roping the protag into helping them investigate what another neighbor has been up to. [[spoiler:Can potentially become ADeathInTheLimelight.]]
392* {{Determinator}}: [[spoiler:Whenever their Cat's Curiosity perk triggers, they refuse to die from losing Stamina or Reason and instead increase Doom.]]
393-->[[spoiler:''"This is not the end. (+5% DOOM)"'']]
394* EyeScream: [[spoiler:May end up on the receiving end, in order to save them from death by parasitic eel]].
395* GenderBlenderName: Potentially. Kana is a traditionally feminine name, but since Kana can also be called he or they by the game, there is potential for this trope to happen.
396* IconicOutfit: Their "Happiest Lemon"/"Sorry I don't celebrate that" black shirt with triangles on it, which Yashiro also gets to wear in Timeline B. [[spoiler:It's also used as their character selection icon, instead of an upper body portrait like everyone else.]]
397* JumpedAtTheCall: Potentially. They're certainly eager to find out what's going on during their episode.
398* LethalJokeCharacter: [[spoiler: Kana has average stats, no special perks or items, and starts with noticeably less stamina and reason compared to other player characters. However, the fact their max stamina and reason are fixed means that you can spam spells that normally cost max stamina or reason, such as Mind Drain, as well as equip items that normally reduce max stamina or reason with no added penalty. Oh, and they're also effectively unkillable and can only lose by maxing out the Doom counter, but this is balanced out by their Doom penalty increasing exponentially for every time they undergo an UnexplainedRecovery.]]
399* LimitedWardrobe: [[DownplayedTrope Downplayed]] in that while they do wear a different shirt in one of the endings of their mystery, the rest of their time is spent wearing a black shirt with triangles on it. [[spoiler:Even if you're playing as them, they only have their "Happiest Lemon" shirt, unlike the other characters, who get at least a single alternative outfit.]]
400* LovableRogue: A little less than half the things they do or put you up to are misdemeanors, and they completely fail to understand the {{Player Character}}'s implied objections to the breaking and entering and petty theft. Nonetheless, none of their mischief is actually harmful [[spoiler: to anyone other than themself.]]
401* MinorLivingAlone: Kana is under 18 according to WordOfGod, and there's no sign of their parents in-game.
402* NiceGirl: They're never anything but friendly and gregarious. [[spoiler:Even if you choose to puncture their eye, their only reaction is gratitude, since it ultimately ended up saving their life.]]
403* NonIndicativeDifficulty: [[spoiler: Their penalty to max Stamina and Reason is much less impactful on higher difficulties. This is because their max Stamina and Reason is always 8, while for other characters their max Stamina and Reason is reduced as difficulty increases.]]
404* PluckyGirl: Manages to look on the bright side of things even if [[spoiler:they lose an eye during their episode]].
405* PromotedToPlayable: [[spoiler:Kana is the final unlockable character in the game, only gotten once you get all the in-game achievements.]]
406* TookALevelInBadass: [[spoiler:As an ally in the Eels mystery, they rely on your help in the investigation, then eventually rush off and get an eel infection. Once unlocked and chosen as the player character, however, they prove to be a capable investigator in their own right, with their own unique ability.]]
407* TrademarkFavoriteFood: Soda, as they're mentioned drinking it multiple times, [[spoiler:and as the player character, they start with a soft drink.]]
408* UnexplainedRecovery: [[spoiler: Their special ability; their Stamina and Reason are much lower than normal, but they can't die, and will instead incur an exponentially increasing Doom penalty when either is reduced to 0.]]
409* VagueAge: While WordOfGod confirms that they're under 18 and they look like a late teen, no exact age is known. [[spoiler:Even unlocking them still doesn't reveal anything, as their age is just listed as ???.]]
410!!Vigil Guests
411
412Four people who are supposedly family members of the protagonist. They appear in "Vicious Verses of A Violent Vigil" and are instructed alongside the protagonist to perform a vigil for their grand-uncle's body. They consist of Hawado, a weird fiction writer, Miyako, Hawado's wife, Akane, a rich heiress, and Sotomura, a thuggish man with a large scar on his face.
413----
414* AmbiguouslyRelated: The guests are claimed to be related to the protagonist, but the narration says they don't recognize any of them. [[spoiler:Given the implication that the protagonist's "grand-uncle" isn't actually their grand-uncle at all, they may very well be total strangers who fell for the letter sent by the law firm.]]
415* BodyHorror: Don't follow the vigil's instructions and [[spoiler:they'll be mutated into monsters you'll be forced to kill]].
416** [[spoiler:Hawado and Miyako's faces fuse together as more eyes grow on their heads.]]
417** [[spoiler:Warts appear on Akane's body as her forehead creates an occult symbol.]]
418** [[spoiler:Sotomura's scar tears open, exposing his skull and two giant white eyes.]]
419* TheDividual: Hawado and Miyako technically count as one guest for the purpose of gameplay.
420* FishPeople: Miyako has bulging eyes and gills on her neck. WordOfGod confirms she is a Deep One hybrid.
421* TheGoomba: [[spoiler:If they end up mutating due to you mis-performing the vigil, they'll have much lower stats than regular enemies, and should easily be disposed of in combat.]]
422* GuestStarPartyMember: They don't join you as an ally like regular allies do, and even if they survive the mystery, they'll leave immediately once it's over.
423* HumanSacrifice: [[spoiler:Their purpose in the vigil is to be sacrificed by the protagonist to bring the Horrible Old Man back to life. Depending on your actions, they can be saved from this fate.]]
424* NoCelebritiesWereHarmed: Hawado takes clear inspiration from Creator/HPLovecraft, right down to the name.
425
426!!Eimi
427
428A curator for Shiokawa's art gallery encountered in "Perilous Parable of the Peculiar Painting", who came to Ichiro-san's estate to study the ritualistic rock markings there. As an Ally, she restores +1 Reason for every Mystery you complete.
429----
430* AssistCharacter: She can't fight, but will boost your Reason gain from solving mysteries by 1 if she joins you.
431* CuriosityKilledTheCast: Like Kana, Eimi's urge to keep investigating despite all the ominous signs around her can lead her to a gruesome end.
432* EscortMission: If you want to keep her alive, then you have to stick with her for nearly every step of the investigation. You'll 'lose track' of her if you do two consecutive investigations at a spot she isn't present at, or three such investigations in total.
433
434!!Dog(s)
435
436They can be rescued from a bear trap at the forest. There are three variants: Dog, who improves variety or quality of item drops at end of combat; Camp Dog, who wears a cute backpack, increasing your Inventory slots by 1; or Attack Dog, a fierce black dog who increases all damage you deal by 1.
437----
438* CanineCompanion: One of them can become an ally.
439* IOweYouMyLife: You find the dog trapped in a bear trap.
440* RightHandAttackDog: Attack Dog increases all damage you deal by 1.
441
442!!Ryoko
443
444A park ranger who can be stumbled across as a random event. She increases damage of all weapons by 1.
445----
446* {{BFG}}: Carries a Hunting Rifle, which you can acquire at the cost of losing her as an ally by using the option she unlocks in the Forest Watcher event.
447* NeverFoundTheBody: If you have her during the Forest Watcher event, then you can unlock the option to send her to confront whoever is watching you. When you go and check, both of them have disappeared, although Ryoko left her rifle behind.
448* YouOweMe: If you have her as an ally during the Amateur Priest event, she can tell the priest that he can pay her back for [[NoodleIncident helping get rid of what she euphemistically calls a "bear" problem last year]] by helping you, which nets you a guaranteed spell.
449
450!!Random Students
451
452Attendees of the same school as most of the potential protagonists, who can be found milling around the Schoolyard, serving as a fountain of gossip and potential allies.
453----
454* ArbitraryHeadcountLimit: They won't willingly join you if you have 3 or more Allies in your party already. A successful Intimidate attempt can force them to join anyway, but failure will make them permanently unavailable and incur a Doom penalty.
455* GenderBlenderName: As names are randomly assigned, it's not unusual to see guys with feminine-sounding names and vice-versa.
456* GossipyHens: Good luck getting any actionable intel out of them.
457* TheLoad: While most companions provide passive boosts to your stats or other potentially valuable skills, some of the students actually ''lower'' one of your stats instead. Not everybody's suited to facing down eldritch monstrosities, after all...[[spoiler:though if the RNG picks them instead of a useful character they can get sacrificed. They're also nice fodder if a character has Paranoia and the K'Npha Rittual active]].
458* UnusuallyUninterestingSight: {{Downplayed}}; Even if the protag clearly ''isn't'' a fellow student, none of the students react to this or treat them any differently. Attempting to take one hostage also doesn't provoke a reaction from any others who happen to be present in the courtyard at the time.
459[[/folder]]
460
461[[folder:Others]]
462
463!!The Shiba Inu Shopkeeper
464
465An enterprising pooch who runs a shop Downtown. They offer various goods and services, including the ability to purchase a random item for cheap.
466----
467* BewareTheNiceOnes: Go ahead, [[SchmuckBait piss it off by wasting its time]]. [[spoiler:[[NonStandardGameOver Enjoy being minced, cooked and served to its kin.]]]]
468* CollectorOfTheStrange: What does it have to offer? Flashlights, cigarettes, blue gems, etc...
469* PostApocalypticDog: In a city teetering on the brink, one of your most valuable allies is this loyal friend.
470* ScrewThisImOutOfHere: One of the Town Statuses sees the Shiba Inu decide to pack up and leave, removing its shop for the rest of the run.
471
472!!School Nurse
473
474A nurse with a disturbing appearance and a morbid reputation. If enabled as one of the school's sub-locations during a run, will treat the protagonist's minor injuries for free.
475----
476* BoringButPractical: Getting all your minor injuries healed with only a slight Doom increase isn't as flashy as having a source of easy spells and experience, easy-to-recruit allies, or the truly wild bonuses the History Club offers, but it's more than useful enough to justify taking their place, ''especially'' if you're running the [[MadeofPlasticine Medical History background]].
477* CreepyGood: Despite her unsettling appearance, she's willing to postpone other appointments to help the protagonist, even if they're clearly not a student, with no hint of any ulterior motive.
478* FaceOfAThug: She has quite the disturbing appearance, but there's no indication that she's anything other than a kind, devoted nurse who's more than willing to patch you up even if you aren't one of her students.
479* TheGrotesque: She ''looks'' horrifying, and her description states that younger students are afraid of her, yet she shows no signs of being anything but eager to help.
480* NiceGirl: In defiance of her creepy appearance, the nurse is a sweet lady who is always willing to heal you up, free of charge.
481
482!!History Club President
483
484The head of the History Club, who offers a random occult item, random spell and a random perk, in exchange for raising Doom.
485----
486* FourIsDeath: You can make three purchases without any problems if you are willing to pay the Doom cost, but if you make a fourth one, you get killed by her.
487* HumanSacrifice: Making too many purchases will result in you getting knocked out, and waking up to this, resulting in your death.
488* WeirdCurrency: The cost for a purchase is an increase in Doom.
489
490[[/folder]]
491
492[[folder:Special Enemies]]
493!!Apartment Stalker
494
495A mysterious killer who skulks about the apartment building (of course) the character lives in.
496----
497* BadassNormal: Despite seeming to be just a normal human creep, he's got above-average combat stats and does respectable damage.
498* BatterUp: Uses a baseball bat as a weapon, which you get if you defeat the Stalker.
499* LevelDrain: His attacks have a high chance of causing a concussion, which will lower your Knowledge stat for the duration of the current mystery.
500* MalevolentMaskedMan: Wears a MonsterClown mask bearing a massive, toothy grin. You can get his mask as a randomly obtained item, which gives you +1 damage against Human enemies.
501
502!!Maru, Marked by the Scissor Lady
503
504One of two possible mandatory encounters that may appear in "Spine-Chilling Story of School Scissors". She holds the blessed chalk required for the ritual to weaken the Scissor Woman.
505----
506* EvilIsNotAToy: According to her bio, she summoned the Scissor Woman to the school to get back at her bullies and was claimed by her for her trouble.
507* EyeScream: The Scissor Woman cut out her eyes. This doesn't seem to have slowed her down any.
508* GlasgowGrin: Her mouth is cut open on both sides.
509* ReforgedIntoAMinion: The Scissor Woman had something ''special'' in mind for her summoner.
510
511!!Cultist Hunters
512Cult members that appear exclusively if you choose the "Hunted by the Cult" background, who attempt to hunt down the player character. Cultist Hunter A is female, whilst Cultist Hunter B is male.
513----
514* ColdSniper: Cultist Hunter B brandishes a high damage rifle, and is described as cold, calm and silent before battle. Kill him and you can get the rifle.
515* FauxAffablyEvil: Cultist Hunter A is introduced trying to slash you with a knife whilst saying "You can run from us, but you won't hide... [[TermsOfEndangerment friend.]]"
516* GlassCannon: Cultist Hunter B isn't anything exceptional when it comes to defense (leaning on the lower side), but his damage is a devastating -4 STA, making him extremely lethal if you can't end the fight quickly.
517* MalevolentMaskedMen: Both of them wear the cult's distinctive mask.
518* PsychoKnifeNut: Cultist Hunter A's main weapon is a long knife.
519
520!!White Death
521The vampire residing within the seemingly abandoned mansion that Haru and co. ransacked, and who slaughtered and ate all of them, except for Haru, when they disturbed her sleep. Only available through opting to fight her during Haru's "Deja Vu" personal event.
522----
523* ArchEnemy: To Haru, for killing all of his brother wakashu.
524* ItIsDehumanizing: The narration only ever calls her an 'it'. The fact she can only be encountered by the man who has a ''deep'' grudge against her for eating his comrades probably has something to do with that.
525* ItsPersonal: So much so that [[RequiredPartyMember only Haru can encounter her]].
526* NonStandardCharacterDesign: While most other characters are drawn in a Manga-esque style similar to Junji Ito's, what can be seen of White Death's face seems to be based on more traditional Japanese paintings.
527* SkippableBoss: You can spend a little Stamina and Reason to evade her if you don't feel up to the task.
528* WightInAWeddingDress: For whatever reason, she's seemingly in a traditional Japanese wedding gown. Her white veil [[BloodSplatteredWeddingDress betrays the blood-soaked teeth behind it]]...
529
530!!Something Truly Evil
531A force that stalks you provided you take the correct steps. It was made available to the public in the 0.9.11 update.
532----
533* TheCorruption: As seen below with TheFourthWallWillNotProtectYou. It corrupts the very user interface the player uses as it draws closer and closer. Just to draw things out.
534* TheFourthWallWillNotProtectYou: At some point after getting its attention, the character during the investigation window, item description, and action menu are replaced with its visage, staring at you.
535* ExactlyWhatItSaysOnTheTin: In a game of {{Cosmic Horror}}s and {{Eldritch Abomination}}s, it's Something Truly Evil.
536* {{Expy}}: Most likely of Nyarlathotep. They both are {{Eldritch Abomination}}s that are close enough to human thought patterns to understand what evil is. And relish in it.
537* GlowingEyelightsOfUndeath: Barely visible in the void where its face should be.
538* HopelessBossFight: You can't attack it, and it won't let you simply run away. Your only options during the battle are to sacrifice your Stamina and Reason in the hopes that you can appease it and let you leave before it kills you or drives you insane. That or PressXToDie.
539* HumanoidAbomination: Only when you finally 'fight' it. And even then, its 'face' looks like a void in a mannequin's head, with two possible eyes staring at you.
540* ImplacableMan: Once you've drawn its attention, it follows you ''everywhere'', and you can do absolutely nothing to hurt it (it is possible to defeat it in combat using certain exploits (it still takes Spell damage), but this doesn't stop it from stalking you). You can only hope that the fleeting amusement it takes in stalking you doesn't result in your death.
541* MadeOfEvil: The closest you can get to describing what it is. Most of the monsters you face, including most of the Old Gods, couldn't even be called sapient. They can't be evil because that requires them to have moral agency instead of just existing. Something Truly Evil? It's just that. Truly Evil. It relishes in doing evil things.
542* MarkedToDie: If you choose to go through your mail when the event gives you the option, you either receive an electricity bill, a lottery reward, or a picture of Something Truly Evil. Once you see its face, it will start showing up in other places like subway advertisements and paintings as it hunts you. Then, it will start haunting your home and corrupting the game's interface as it gets closer and closer...
543* NothingIsScarier: You're never given a name; just the indication that something persistent and ''malicious'' is now after you.
544* OptionalBoss: It starts to hunt you down, provided you [[GuideDangIt do a certain number of steps]].
545* PressXToDie: The option "Give yourself up to me" during the "battle" against this thing will instantly kill your character.
546[[/folder]]
547
548[[folder:Bosses]]
549!!Scissor Woman
550
551The actual supernatural monster. She is faced at the climax of "Spine-Chilling Story of School Scissors".
552----
553* ArchEnemy: Due to her case being used for the tutorial and him being the sole playable character for it, she's implicitly one for [[IntrepidReporter Kouji Tagawa]].
554* CursedItem: Defeating her without properly materializing her into a physical form will cause her to drop her cursed scissors. They're likely the best Knowledge-based weapons in the game, but have a small chance of raising Doom with every attack.
555* GlasgowGrin: The Scissor Woman sports one of these [[spoiler:and can inflict one on the player as well, either during combat or in a GameOver if she can't be exorcised and killed]].
556* ItsAWonderfulFailure: Die against her and [[spoiler:she'll promptly give you the same GlasgowGrin she has]].
557* ManiacTongue: During the battle, her sprite may shift to have her tongues lolling out of her mouths. ''This is the player's cue to brace themselves'', as she will attempt a special attack the following turn.
558* MultipleHeadCase: Contrary to most depictions of the Kuchisake-onna, the Scissor Woman has what appears to be three heads merged together and turned sideways, all connected with her GlasgowGrin. In Timeline B, she's nothing ''but'' heads.
559* OhCrap: A minor case. Using the sigil to force her into a a physical form not only make her look like a fairly normal lady (well, three of them anyway), but the expression on her face seems mildly startled.
560* PuzzleBoss: In Timeline B, instead of fighting her normally, you are instead required to determine the correct order of 5 bows and claps to banish her. Unlike the banishment against Ghost-type enemies, you only have 1 try to get the correct sequence. [[spoiler:It doesn't banish her even if you get the sequence right, but each correct step gives you 5 experience points instead of dinging you for 1 Stamina and Reason each.]]
561* ShearMenace: She's known as a "tall woman with scissors", a malevolent spirit with three creepily conjoined faces. While her bloodied scissors are entirely normal-sized, she'll still eventually kill you with them if you don't flee in time, due to being invulnerable until you succeed in bringing her down to a vulnerable physical form through a ritual. [[spoiler:In the B path, you can obtain her cursed scissors after defeating her.]]
562* {{Tulpa}}: [[TheCorruption The influence of the Old Gods]] seeping out into the world allows the old dare to summon the Kuchisake-onna to conjure a ''real'' scissor-wielding HumanoidAbomination.
563* UrbanLegend: She is based on the [[https://en.wikipedia.org/wiki/Kuchisake-onna sharp smiler]] of the same name. However, the usual methods to banish her (giving a noncommittal answer or asking her if ''you're'' pretty) don't seem to work here.
564* WeaksauceWeakness: [[spoiler:Blunt weapons (like the Baseball Bat) deal extra damage to her. As of the Ceaseless Cure update, there's a ''guaranteed'' Wooden Bat, a weaker version of the Baseball Bat, that you can only get during this mystery!]]
565
566!!Aka Manto (''Red Mantle/Cape'')
567
568The actual supernatural monster himself faces you in "Chilling Chronicles of a Crimson Cape".
569----
570* ArchEnemy: Of [[BlackMagicianGirl Kirie]], with the 2017 demo being dedicated to her race to stop him before her friend naively summons him.
571* CursedItem: Defeating him without revealing his true form will cause him to drop his Crestfallen Mask. Wearing it reduces Doom by a respectable 10%, but taking it off will ''remove your face'', giving you the Faceless curse, which lowers ''every single one of your stats'' by 2. Putting the mask back on doesn't remove the curse.
572* EvilIsBigger: The narration for his approach mentions he ''towers'' over the stalls, to the point where it clearly shouldn't have been possible for him to get through the bathroom door.
573* HumanoidAbomination: Most of the Eldritch enemies are explicitly or implicitly [[WasOnceAMan former humans]]. Aka Manto? He's indisputably a ''thing'' trying to pass as a human. He's weirdly committed to the facade, [[FightsLikeANormal sticking to stabbing and strangling]] even when he's clearly a void-faced hulk who's dragged his latest prey into his native alien dimension.
574* ItsAWonderfulFailure: Die against him in his true form and [[spoiler:you'll be stranded in the Otherworld, transforming into an EldritchAbomination yourself and being recruited by [[EarlyBirdCameo the Herald to entertain the Shattered Court]]]].
575* MalevolentMaskedMan: He appears to wear a mask, which hides a black void where his face should be. You can obtain the mask itself in Ending B of the mystery.
576* NoFaceUnderTheMask: Going for Ending A reveals him as being this without his mask--there's nothing but a yawning void behind it. If Ending B is taken instead, the player may inflict this upon themselves if they're dumb enough to put on and then take off the Crestfallen Mask.
577* PsychoKnifeNut: During combat, he fights you with a combat knife.
578* SharpDressedMan: Aka Manto is encountered with a dress suit and shirt.
579* UrbanLegend: Based on the [[https://en.wikipedia.org/wiki/Aka_Manto cloaked creeper]] of the same name.
580* WhiteMaskOfDoom: His mask is always shown as the color of the palette intended to be the palest, and encountering him as a civilian is almost certainly a death sentence. Even in the protagonist seat, he's a heavy hitter with a solid health pool and a double-damaging special attack, making him a tough nut to crack.
581
582!!Mad Janitor
583
584A psycho who's said to be responsible for the disappearance of several schoolgirls in a local school in Shiokawa. He's encountered in "Macabre Memoir of Morbid Mermaids".
585----
586* AllForNothing: In Ending B, [[spoiler:the actual mermaid/Deep One who just tore him apart ruefully notes that he almost had it right, but the fish part is supposed to go on ''top'']].
587* ArchEnemy: Because he's been killing members of the girls' swimming team, there's an achievement for defeating him with Aiko called "This is for my friends!".
588* BadassNormal: He's remarkably tough for a regular human.
589** EmpoweredBadassNormal: [[spoiler:In Timeline B, where he's a [[Franchise/CthulhuMythos Deep One hybrid]] whose motive for his butchery is desperate loneliness.]]
590* TheBadGuyWins: In Timeline B, Ending E [[spoiler: Has you give the man exactly what he wants if you surrender a friend as tribute. He devours your ally and gets away scot-free, still on the loose and leaving you with the trauma of sacrificing someone to save your own skin. On all acounts, you ''lost''.]]
591* BodyHorror: [[spoiler: He's been murdering young girls and sewing their upper bodies to the lower bodies of fish in order to create his own mermaid]].
592* DistractedByTheSexy: A fairly twisted example. [[spoiler:If your character has the curse "Insmasu Look", you can show him your gills when you confront him. He gapes at them for long enough that his victim gets up and kills him before dying herself.]]
593* IJustWantToHaveFriends: [[spoiler:In Timeline B, he's a half-[[Franchise/CthulhuMythos Deep One]] who is motivated to craft his twisted mermaids out of a desire for companionship rather than obsession]].
594* KarmicDeath: If you don't kill him yourself, pretty much every method by which he can die (see SkippableBoss below) counts as such.
595* MightyGlacier: He's got ''lots'' of health and respectable damage and dodge rate. Unless you're really well-prepared for a fight, you might be better off [[spoiler:just burning the whole school down in the hope of catching him in the flames]].
596* SerialKiller: What he essentially is, given his methods are lethal despite his intentions.
597* SkippableBoss: There are multiple ways to avoid a full-length fight with him, including [[spoiler:setting the school on fire, opening a manhole so a real mermaid can drag him off to a bloody fate, or (if your character has Insmasu Look curse) showing him your gills and distracting him long enough for his latest victim to kill him with her dying breath.]] However, skipping the fight with him causes you to miss out on his fireaxe, which is one of the strongest melee weapons in the game and required to get Ending A of "Bizarre Bruit of the Blood-Curdling Botanist".
598* WouldHitAGirl: Rumors suggested that he's responsible for missing people cases with schoolgirls in Shiokawa. [[spoiler:They're right.]]
599
600!!Oetaru
601
602The boss of the "Horrible History of a Household Hell" case, it is [[spoiler:a massive creature that emerges from the waters outside the manor.]]
603----
604* AttackOfThe50FootWhatever: They’re the only enemy that has the player appear on their portrait, and they’re practically a speck compared to the monster.
605* EldritchAbomination: More so than any other boss. It towers above the player, emerges from [[spoiler:the ocean]], has a [[StarfishAliens bizarre, confusing appearance]], and is impossible to defeat — the only way to drive it off is by [[spoiler:sacrificing an ally to it]].
606* HopelessBossFight: You can't even attack it, as the combat screen says that [[spoiler:it's simply too massive to do any damage to]]. You can ''try'' to shoot it, but the chance of any shots landing is zero. Your only options are to run away or [[spoiler:sacrifice an ally to appease it]].
607* LordBritishPostulate: Similar to Something Truly Evil, you ''can'' "kill" it with spells, but the game just treats this as if you ran away from the fight. The amount of spellcasting required to kill it will also likely tank your Reason or Doom meter, making the rest of the playthrough impossible to complete.
608* ItsAWonderfulFailure: Die against it and [[spoiler:it'll pop every hollow cavity in your head, starting with your inner ears]].
609* ShoutOut: A subtle one. Weird as its appearance may be, it looks very similar to [[spoiler:a human inner ear]]. If you noticed this, you’ve most likely read Junji Ito’s ''Manga/{{Uzumaki}}'', where it’s a brief plot point.
610* TimedMission: You have 3 turns to either [[ScrewThisImOuttaHere run away]] or [[spoiler:sacrifice an ally to appease it]], before [[spoiler:it blows out your head, eardrums-first]].
611
612!!Horrible Old Man
613
614The boss of "Vicious Verses of a Violent Vigil". [[spoiler:The protagonist's supposed granduncle and is responsible for gathering people to perform the vigil to resurrect himself.]]
615----
616* AmbiguouslyRelated: [[spoiler:He claims to be your granduncle, at least. The player character isn't sure if he's really a relative of theirs.]]
617* BackFromTheDead: [[spoiler:He succeeds in Ending C.]]
618** [[spoiler:If you use the assess action on him in combat, it states he "died in 1838 and 1943", meaning he's also pulled this off before.]]
619* DealWithTheDevil: [[spoiler:He made one with an EldritchAbomination to return from the dead. His boss title is "Cheated death twice", meaning this deal has already paid off once. If both of the other guests die, he succeeds again - but if you beat him, the deal's off, and he [[DraggedOffToHell has to pay up in person]].]]
620* EvilOldFolks: It's in his name.
621* EvilUncle: [[spoiler:If he ''is'' your granduncle, anyway. He's definitely got the evil down.]]
622* FatBastard: He's described as bloated and is unpleasant to say the least.
623* FullFrontalAssault: It's implied he's completely naked in your battle with him.
624* HumanSacrifice: [[spoiler:The key to his DealWithTheDevil. If both of the guests die by your hand, either during the mystery or during the fight with him, the deal is complete, and you get Ending C. During the fight, you can kill ''one'' of the guests to deal half the boss's health in damage; this gets you Ending B. Both guests must survive for Ending A.]]
625* StoneWall: He's got very high health, but relatively low dodge chance, and instead of dealing Stamina or Reason damage his attacks do low Doom damage, similar to Takashi-san.
626* WinsByDoingAbsolutelyNothing: "HORRIBLE OLD MAN doesn't do anything.", reports the combat log. When you can [[spoiler:drag your opponents into an eldritch void]], it seems you can just sit back and wait.
627
628!!Dream Devourer
629
630The boss of "Curious Case of a Contagious Coma". An EldritchAbomination that feeds on the dreams of coma patients [[spoiler:through its fingers]].
631----
632* AttackOfTheMonsterAppendage: [[spoiler: After the boss battle against the Dream Devourer, the player character makes the horrifying discovery that the thing they fought wasn't the creature itself, but just the "finger" of something much larger.]]
633* TheBadGuyWins: If you don't have the Dust of Seeing, the Dream Devourer successfully devours the minds of the coma patients and recedes.
634* DreamStealer: As suggested by its name, it consumes the dreams of the patients.
635* EldritchAbomination: A lanky... thing from the DreamLand with a wide maw [[spoiler:and is just a fingertip of a far larger being]]. It's safe to say that it counts as one.
636* EvilIsNotAToy: The investigation indicates that it was summoned into the waking world by the person who was its first victim, who was a dabbler in magic.
637* InvisibleToNormals: You'll need the Dust of Seeing to find out and therefore confront it.
638* LightningBruiser: It has a lot of health, high dodge rate, and does very high amounts of both Stamina and Reason damage. In fact, it's probably the toughest enemy in the game that you fight in normal combat. You can significantly lower its health by unplugging the nearby patients it's feeding off of from life support, but this obviously kills them.
639* LogicalWeakness: [[spoiler:It's feeding off a group of comatose patients. Just pull the plug and you'll hurt it ...if your character can take the Reason hit from basically committing murder]].
640
641!!The Garden
642
643Encountered at the climax of the "Bizarre Bruit of the Blood-Curdling Botanist", this sentient foliage attempts to prevent you from rescuing the titular character. [[spoiler:For good reason...]]
644----
645* BotanicalAbomination: Sentient enough to grasp and grab and prioritizes Shiro-san over you unless you specifically shield him.
646* GoodAllAlong: [[spoiler: If you take the time during the battle to inspect Shiro-san more closely, you'll realize he's been infested[=/=]possessed by some unnatural form of fungus growing out of his brain, and the Garden is essentially just trying to prevent ''VideoGame/TheLastOfUs'' from happening.]]
647
648!!Cordyceps Fungus
649
650The main threat faced in "Bizarre Bruit of the Blood-Curdling Botanist", found in the deep recesses of an overgrown mansion.
651----
652* TheBadGuyWins: One of the endings has it successfully elude the protagonist, presumably spreading its spores to other hosts.
653* {{Foreshadowing}}: The fact that it's [[spoiler:puppeteering Shiro-san]] is heavily implied by the quest hint.
654* KillItWithFire: The most surefire way to destroy it. [[spoiler:Shiro-san appears to have planned to do this but was unable to do it before the fungus took over his brain. Acquiring the DIY Flamethrower from his van (which requires the Fire Axe), then using it to incinerate Shiro-san, gets you Ending A for the mystery.]]
655* PuppeteerParasite: [[spoiler:The player character is, unfortunately, too late to save Shiro-san from this fate.]]
656* UnblockableAttack: The two endings out of four in which you deal with it directly force you to eat at least one of these. This is because certain in-combat actions required to access said endings have a fixed time unit cost taking up most of the sequence bar, such that dodging or bracing is nigh-impossible. Each case is [[JustifiedTrope justified]] by context: [[spoiler:the first is you trying to inspect Shiro's strange head injuries, causing the fungus to reveal itself and catch you off-guard; the second and third respectively involve you chopping a path through thick vines and frantically searching a minivan with a violent fungus-thrall bearing down on you.]] The third can plausibly be dodged/braced for, but only if your character has ''very'' high Dexterity/Strength.
657
658!!"Together"[=/=]The Voice of Humanity
659
660The boss of the "Bloody Brief of a Beckoning Bulletin", a mysterious entity that compels anyone who connects to its online bulletin to commit suicide.
661----
662* AssimilationPlot: [[spoiler:The motive behind the suicide epidemic it starts.]]
663* TheBadGuyWins: [[spoiler:If you refuse to engage with it, you get Ending C where it bans you from the bulletin. With no way to continue the investigation, the suicides not only continue but accelerate.]]
664* {{Expy}}: Of the titular website from the Japanese horror Flash animation ''The Red Room'', which also induced suicides. It even greets visitors with the line "Do you like it?"
665* GracefulLoser: [[spoiler:In Ending A, you can convince it that it's impossible for it to "save" humanity under the current circumstances, since an Old God is about to arrive, and most people aren't connected to the Internet anyway. It realizes you're right and leaves you to prevent the apocalypse but promises to return once the Internet has proliferated more.]]
666* MindHive: [[spoiler:It's actually collective of various ghosts who want to assimilate all of humanity into themselves.]]
667* MindRape: Pretty much this is how it makes people kill themselves. Played with, however, in that while it's actually [[spoiler:connecting people to its MindHive, which causes them to want to join with it out of pure ''happiness'']], its sole surviving target feels like every inch of her soul was being violated after fighting off the urge to kill herself.
668* SkippableBoss: You can avoid fighting it by [[spoiler:obtaining the note from the optional objective to learn its name, then telling it that the technology isn't yet there for it to reach enough people to "save" mankind and never ''will'' be there if it doesn't get out of the way so you can prevent an Old God's coming. It will then leave and promise to return when computers are more widespread]]. As it is one of the toughest enemies in the game, avoiding the fight with it is ''very'' desirable, and also gets you the Ending A for the mystery.
669* TogetherInDeath: [[spoiler:It plans to unite humanity in death.]]
670* WellIntentionedExtremist: [[spoiler:It doesn't want to ''hurt'' anyone, just free them of their meat so they can become part of the MindHive. It actively gets out of the way in Ending A when it realizes it can't save humanity if everyone is killed by the Old God.]]
671
672!!The Seeping Apostle
673
674The boss of "Sorrowful Saga of the Moonlight Sailors", a black ooze controlling the partially consumed body of a muscular sailor. Only available in Timeline B.
675----
676* PuppeteerParasite: It's a black ooze that has possessed the fishermen of the town. In Timeline A it can be forced to leave their bodies and return to the sea, while in Timeline B it actually ''eats'' its host bodies from the inside out, with you ending up fighting one such body halfway through the process of being dissolved.
677* SkippableBoss: If you have the Torch on you from completing the optional objective, you can fling it at the Apostle, KillItWithFire, and bypass the boss battle altogether.
678
679!!Vent Crawler
680
681The boss of "Alarming Account of Abnormal Arms", the murderous perverted building caretaker, alive as a skittering centipede-man. Only available in Timeline B.
682----
683* AirVentPassageway: It isn't called the Vent Crawler for nothing.
684* EggLayingMale: Somehow, despite formerly being a human male, the Vent Crawler [[MonsterIsAMommy laid a whole clutch of eggs containing another generation of man-centipedes]]. The government CleanupCrew destroys every egg they find while carrying out their GasLeakCoverUp, [[TheEndOrIsIt but you can still hear skittering coming from the vents at night...]]
685-->[SKITTERING SOUNDS]: they missed one
686* KarmicDeath: In Timeline A, in spite of his new abilities, the caretaker somehow got stuck in the ventilation system he used to creep around undetected and died of dehydration, alone and unmourned. Not so much in Timeline B though...
687* KarmicTransformation: As a result of [[TheCorruption the rising influence of the Old Gods]], the building caretaker's immense perversion ended up granting him CreepilyLongArms and [[RubberMan jellified, endlessly flexible bones]]. In Timeline A this wasn't enough for him to not get stuck in the building's vents and die, but in Timeline B, the greater influence of the Old Gods meant this was only the beginning of his change into a disgusting centipede, a longtime symbol of ''[[https://en.wikipedia.org/wiki/Kegare kegare]]''.
688* ThePeepingTom: Spying on women, taking photos of women getting undressed, stealing women's underwear, murdering women... he did it all after his transformation.
689* WasOnceAMan: If the caretaker wasn't an inhuman abomination when he just had long arms and no bones, he definitely was one after turning into a humanoid centipede.
690
691!!Nameless Horror[=/=]Am-Hemet
692
693The boss of "Far-Out Fable of a Fear Festival", the EldritchAbomination being summoned by the cult who ransacked the titular festival. Only available in Timeline B.
694----
695* ArtifactTitle: Despite indeed being nameless for the longest time, the ability to assess enemies added in the Ceaseless Curse update reveals the Nameless Horror's once-forgotten name, Am-Hemet.
696* HopelessBossFight: Downplayed; it has too much HP to defeat it in a fair fight (it has almost twice as much health as Oetaru, who was already a Hopeless Boss Fight himself), but unlike Oetaru, there is the Master Cultist to be targeted.
697
698!!Your Friend
699
700The boss of "Worrying Write-up of a Wordless Ward". [[spoiler:Supposedly injured in a car crash, your classmate has in truth become so obsessed with you that they put themselves under the knife to quite literally become you. And they don't intend on sharing a face...]]
701----
702* BadassNormal: Like the Mad Janitor, they're remarkably strong for a regular human.
703* TheBadGuyWins: [[spoiler:Choosing to run away from them has you wake up in the hospital, being assured that there was no face-stealing friend, and it was AllJustADream... [[OrWasItADream so why do you feel different, somehow?]]]]
704* {{Doppelganger}}: [[spoiler:They had themselves surgically altered into an almost exact replica of you, and Ending A reveals they convinced the rest of the hospital ward to follow suit with their own faces.]]
705* {{Expy}}: Shares an MO with [[spoiler:''Franchise/{{Batman}}'' villain Hush/Tommy Elliot]].
706* GenderConcealingWriting: They're only referred to as "they", avoiding any gender-specific pronouns [[spoiler: because when they finally remove their bandages and attack you, you learn they've become a doppelganger of the player character.]]
707* KillAndReplace: What they intend to do with you. [[spoiler: Or so it seems. As Ending B reveals, the truth is [[GrandTheftMe far worse]].]]
708* MagicPlasticSurgery: [[spoiler: While their fresh surgery scars prevent you from telling whether or not the result is perfect at the time, their surgery to transform their face into yours ''is'' remarkably convincing; in Ending B, you don't even begin to suspect you've been shunted into their body until you realize your shoes don't quite fit right anymore. Given the setting, it's actually possible magic could have been partially involved.]]
709* PsychoKnifeNut: Their weapon of choice is a butcher's knife, [[spoiler: which was in the package their mother asked you to give to them. You can prevent them from getting it by placing the package in storage, but [[BerserkButton that just pisses them off]] and makes their attacks deal additional Reason damage come the boss fight.]]
710* ShrinkingViolet: Was apparently generally ignored at school, [[spoiler: which results in their [[IJustWantToBeYou envy of and desire to become and replace you]], one of the school's most famous[=/=]infamous students.]]
711
712!!Ichiro Mamiya
713
714A reclusive artist whom the player character is a fan of, encountered in "Perilous Parable of the Peculiar Painting". [[spoiler:He acts as the boss for Ending C of the mystery, while one of his patrons is the boss for Ending A.]]
715----
716* {{Expy}}: In addition to being named for [[VideoGame/SweetHome1989 another mansion-dwelling famous painter]], he shares several characteristics with [[Literature/PickmansModel Richard Pickman]] - both are artists famed for disturbing styles who [[spoiler:use actual eldritch beings]] as reference for their work.
717* EvilIsNotAToy: In Ending A [[spoiler:you walk in on him about to sacrifice Eimi to the entities. As a result of the delay, one of the painting monsters takes him instead, and becomes the boss of the mystery in his place]].
718* EyeScream: He wears dark sunglasses [[spoiler:to hide his empty eye sockets, which appear to have sunken in on themselves and been filled with black, eldritch growths.]]
719* MadArtist: It's revealed that he's been using [[spoiler:his own fans as offerings to the beings that live within his portraits]].
720* SkippableBoss: If you keep Eimi safe throughout the mystery up until the point the two of you finally find Ichiro, then you wait in the parlor like he asks you to instead of staying by Eimi's side, you get Ending B of the mystery [[spoiler: in which Eimi vanishes and Ichiro gifts you an eerily lifelike painting of Eimi being attacked by a horrific otherworldly creature. As a result, you don't have to fight either Ichiro or the creature but lose Eimi.]]
721
722!! T'Cithura
723
724The boss of "Freakish Fable of a Frightening Flood". A river-dwelling fertility goddess that has long been the patron deity of the village of Kaibara.
725----
726* DidYouJustPunchOutCthulhu: Unlike Oetaru or Am-Hemet, she can be defeated in physical combat, though she is still quite a tough opponent and will be revived as long as the Kaibara villagers are also active.
727* DoesThisRemindYouOfAnything: Her physical form resembles a building-sized penis with eyes and a VaginaDentata mouth, rather appropriate for a fertility deity.
728* DualBoss: You fight her and a crowd of her worshippers at the same time.
729* {{Expy}}: Of [[Franchise/CthulhuMythos Shub-Niggurath]].
730* HealingBoss: As long as her followers are still active, they will heal her for 1 damage per turn, even bringing her back from 0 health.
731* NonStandardGameOver: If you lose to her in combat, you end up falling under her thrall, joining the villagers' orgy and becoming future HumanSacrifice fodder. This is one of the endings to the Mystery, and also ends your game run.
732* ThePowerOfFriendship: You get substantial buffs for every one of the missing researchers that you rescued previously: the linguist and geologist boost your damage by 1, while the theologist will reduce T'Cithura's own damage by 1.
733
734!! Meat Horror
735The boss of "Mysterious Myth of Medusa Metamorphosis". A horrific monster that appears to be a large man with no skin.
736----
737* BodyHorror: A man with no skin. His description even talks about how you can see the black blood pumping through his yellow veins, etc.
738* FlayedAlive: He's a man with no skin. That doesn't stop him from being a fairly tough fight.
739* TragicMonster: [[spoiler:The Meat Horror is actually the marine biologist you've spent the entire mystery trying to find. He was cursed after finding a tablet in a recently unearthed sunken cave; the curse caused his skin to leave his body every night and manifest as the giant jellyfish whose attacks you were investigating.]]
740
741!! Kabuki Killer
742The boss of "Nightmare News of the Noisy Nails". A SerialKiller stalking Shiokawa who seems to be collecting the fingers and nails of his victims. [[spoiler: He turns out to be one of the workers at the hospital's mortuary, who is attempting to bring his dead daughter back to life in the form of a statue of a child made out of nails]].
743----
744* CameBackWrong: [[spoiler: The Unfinished Child, the statue of his daughter he was building in an attempt to bring her back to life, immediately rips out his throat as soon as it does come to life.]]
745* MalevolentMaskedMan: He wears a kabuki mask to conceal his identity.
746* PsychoKnifeNut: He's a knife-wielding SerialKiller.
747* SeeksAnothersResurrection: [[spoiler: Investigating rumors reveals that he was a father whose daughter died in an accident. He's now collecting nails to create a life-sized statue of his daughter made out of nails in an attempt to resurrect her.]]
748* StalkerWithoutACrush: He'll stalk you throughout the mystery and potentially attack you in multiple encounters, though these are skill checks rather than a full combat encounter.
749* YouHaveOutlivedYourUsefulness: [[spoiler: If you fully investigate the mystery and discover what the Kabuki Killer's been doing with the collected nails, the Unfinished Child will rip out his throat as soon as it comes to life, becoming the boss of the mystery.]]
750
751!! Roommate
752The boss of "Restless Rumors of a Residential Recluse". [[spoiler: A {{Hikikomori}} girl who used to live in your apartment before you. Feeling that it was the only place that was safe and good, she stayed inside and only ate and slept until the food ran out, then just slept until she starved to death. Her ghost now lives inside the wall of your bedroom like a fetus in the womb.]]
753----
754* {{Intangibility}}: She the game's only Ghost-type boss, which means she can't be harmed with physical attacks and can only be defeated with spiritual actions or special abilities like Yashiro's Bronze Crucifix, which lets him harm ghosts with physical attacks.
755* NotQuiteTheRightThing: [[spoiler: Trying to placate her by giving her her stuffed toy just causes her to curse the toy and attack you anyway. This gets you Ending B to the mystery, which seems to imply she lingers on inside the Fleshy Doll instead of being set free to move on to the afterlife as in Ending A.]]
756* TragicMonster: [[spoiler: She died tragically and just wants you to join her so you can be safe and comfortable too.]]
757
758!! Shiokawa School
759The boss of "Tragic Tale of the Thaumaturgy Teacher". It's the entire Shiokawa school, currently being used as a portal by the new teacher to summon an EldritchAbomination into the physical world.
760----
761* TheCorruptor: The new teacher bewitches the entire student body into becoming her cultist helpers; you're even forced to fight and kill one of them after she bursts out of a dead teacher's stomach. If you fully investigate the mystery, the rest of the students snap out of it after you defeat the teacher. Otherwise, they all get DraggedOffToHell along with her.
762* HopelessBossFight: Downplayed similar to Am-Hemet; you can't fight it in normal combat since it's literally a huge building, but you can attack the teacher performing the summoning ritual. Instead of normal combat, this is a fixed special action that is unaffected by your weapons or stats, which means the entire encounter takes a set amount of turns and you'll take a set amount of Doom damage (fully investigating the mystery increases the damage you do and shortens the encounter).
763* YouHaveFailedMe: If you win the combat, the new teacher falls into the portal and is promptly devoured by her otherworldly master for her failure.
764
765!!Takashi-san
766
767The FinalBoss, he is the leader of the cult summoning the Old God.
768----
769* BadassNormal: He's just a regular human, yet he's the FinalBoss. His stats are slightly above average, but not as high as many other boss enemies, and he also does Doom damage rather than Stamina or Reason.
770* BoringButPractical: His attack is to delay you from climbing up the Lighthouse, causing Doom to increase. Given how high Doom likely is, this is a smart move.
771* CherryTapping: His attacks advance the player's Doom Track rather than damage their Stamina or Reason. Ordinarily, this would make him one of the easier enemies to fight, but since he's fought when the player's Doom is likeliest to be at its highest, it becomes a more substantial threat.
772* EnigmaticMinion: Despite plainly being a head honcho of your mortal enemy, he shows a bizarre reluctance to hurt you at all, given the stakes. His enemy subtitle refers to him as "The Ultimate Opportunist", indicating his loyalties are rather fluid.
773* FinalBoss: Most successful runs will have to confront him whilst climbing the lighthouse.
774* HarmlessVillain: At no point in the fight does he ever actually attempt to attack you, instead attempting to physically restrain the player at the expense of the Doom counter. This itself can be run ending, but by no means is he actually more effective at advancing the Doom Track than any other enemy who does so.
775* MalevolentMaskedMan: As a member of the cult, he wears their trademark mask. He takes it off before your final confrontation.
776* NoFinalBossForYou: He's the sole combat encounter inside the Lighthouse, but is one of several randomly selected encounters, so it's possible to fight him at the very beginning of the Lighthouse climb, or even not at all in a playthrough.
777* NothingPersonal: He'll address you in a familiar manner and remark "Nothing personal, kiddo" before attacking you.
778* TheCoatsAreOff: He takes off his jacket right before fighting you.
779* TheyLookJustLikeEveryoneElse: The leader of the cult attempting to summon an Old God and bring about the apocalypse [[spoiler:is, by all appearances, just a normal {{salaryman}}.]]
780* YouShallNotPass: His 'combat' consists of him stalling you for as many precious seconds as he can, until either (a) the Old God awakens or (b) you cut him down.
781[[/folder]]
782
783[[folder:The Old Gods]]
784!!General:
785
786* BigBad: They are this in any given run.
787* TheCorruption: Each Old God's influence over the world mostly manifests itself in-game in the form of some gameplay modifier that adds a layer of difficulty to the game.
788* EldritchAbomination: All of them are beyond the realm of humans and are at varying levels of incomprehensible.
789* ItsAWonderfulFailure: Each Old God has its own game over screen detailing what happens to Shiokawa when they awaken. [[TheEndOfTheWorldAsWeKnowIt None of them are good outcomes, to say the least]].
790* TimedMission: Every last one of them function on a Doom percentage that gradually increases during play. As soon as it hits 100%, it's all over and they will be able to wreak havoc on Shiokawa as they see fit.
791* TheUnfought: You never actually get to fight any of them directly, which is [[JustifiedTrope justified]] since they're all-powerful eldritch entities whose mere presence can potentially cause TheEndOfTheWorldAsWeKnowIt. The most you can do is disrupt their summoning rituals to buy humanity some time.
792
793!!Cthac-Atorasu, the Spider God
794[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cthac_atorasu.jpg]]
795
796A giant spider god, breaking free from its 300-year prison to devour mankind. Its Old God's Rule (Eternal Web) prevents you from running from battles. Its medium is a massive egg sac.
797----
798* AnimalisticAbomination: It qualifies, being a humongous eldritch spider-like being that finds humans quite tasty.
799* BigCreepyCrawlies: It's an ''enormous'' spider. If your Doom gets too high, it's shown Cthac-Atorasu can easily web up the entire city.
800* {{Expy}}: Of [[Franchise/CthulhuMythos Atlach-Nacha]], but its colossal size might also make it an {{Expy}} of [[Literature/TheSilmarillion Ungoliant]].
801* GiantSpider: It's the Spider ''God'' for a reason.
802* InescapableAmbush: Its presence turns every single battle into this, since it prevents you from fleeing.
803* RegularlyScheduledEvil: It rises from its slumber every 300 years.
804* ToServeMan: Its endgame is to web up Shiokawa, and possibly the entire world, and make its prey wait days, months, even years as it works around to devouring them one by one.
805
806!!Ath-Yolazsth, the Towering Eye
807[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ath_yolazsth.jpg]]
808
809A giant celestial body that threatens to encompass and destroy the Earth. Its Old God's Rule (Cosmic Gift) removes the Reason cost of any spell and turns it into a Doom cost. Stamina costs are not affected. Its medium is a telescope.
810----
811* {{Expy}}: The entire theme of the game makes the Manga/{{Remina}} comparisons all too obvious. The "Planet(oid) with Giant Eye heralding Doom" motif also makes it a nod to [[Franchise/CthulhuMythos Ghroth]].
812* GiantEyeOfDoom: A given when you're known as ''The Towering Eye''.
813* MySkullRunnethOver: Fail to avoid its gaze in one event and they inflict this upon you, cursing the player with forbidden knowledge.
814* PlanetEater: Reach 100% Doom, and Ath-Yolazsth will devour Earth. [[HopeSpot But not right away]]: your failure means that Ath-Yolazsth has, instead, noticed Earth, and is coming to eat the planet. It will take ten years, but ''nothing'' can stop it now.
815* PowerAtAPrice: Ath-Yolazsth ''appears'' to make it easier for mages to practice their craft, as spells that are normally powered by Reason no longer drain your SanityMeter. However, casting these spells instead draws its attention to Earth, enticing it ever closer.
816* TheStarsAreGoingOut: One of the signs that this is the god you're going up against: stars vanishing from the sky.
817* SuperEmpowering: If he's the Old God all of your characters get one free spell in their inventory, and it's mentioned that people all over the world are developing powers. [[SchmuckBait Go ahead and use them all you want. Think of it a free lunch]].
818* WarmUpBoss: It's possible to render Ath-Yolazsth's Rule completely meaningless just by never using spells at all, and its unique events aren't as punishing as some of those used by the other Old Gods, making it a common suggestion for a player's first Old God.
819
820!!Goizo, the Thing Forsaken by God
821[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goizo.jpg]]
822
823Sealed centuries ago by an ancient race of lizard people, Goizo has learned how to use mirrors to ensnare and drag in prey. Its Old God's Rule (Mirror Horror) causes additional doom to accumulate when resting at home. Its medium is a mirror.
824----
825* DrivenToMadness: Judging by some unique events that may happen if Goizo is chosen as the Old God of the run, this may happen to whoever catches a glimpse of it through the mirror. These Goizo-specific events also tend to drain your SanityMeter or inflict Curses.
826* EyeScream: [[ItsAWonderfulFailure If Doom reaches 100%]], the protagonist joins a small cell of survivors in smashing all their mirrors and trying to seal themselves off from the carnage. Unfortunately, while looking into their lover's eyes, they see their own reflection, and Goizo begins manifesting out of that eye socket...
827* LoopholeAbuse: Goizo can cross to our world from mirrors. ''Any'' reflective surface counts as a mirror for this purpose, which comes into play in its ending if you reach 100% Doom.
828* MirrorMonster: Goizo uses reflective surfaces to attack and capture prey.
829* NothingIsScarier: Unlike the other Old Gods, you never get to actually see Goizo in full. The most you see are tentacles and a toothy maw coming out of mirrors and glowing eyes in their reflections.
830* ShoutOut: To semi-obscure Japanese horror movie ''Guzoo: The Thing Forsaken by God''. The titular monster in it is ''also'' a tentacle monster that attacks and devours people by crawling out of mirrors.
831
832!!Ithotu, the Devouring Fire
833[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ithotu.jpg]]
834
835A marble statue of a handsome young man, holding inside it a being of indescribable destructive power. Its Old God's Rule (Entropy) causes you to lose double the regular amount of Stamina or Reason when attacked, but also doubles your damage. Its medium is a slab of black stone.
836----
837* ArtifactOfDoom: The marble statue that "houses" Ithotu. Choosing it as the Old God of the playthrough states that it was unearthed and placed in a museum in town.
838* {{Expy}}: Of [[Franchise/CthulhuMythos Cthugha]], which is also a primordial being of fire known as "The Living Flame".
839* GlassCannon: Ithotu doubles all damage, both ways, meaning you'll be hitting harder, but also taking more.
840* HumanoidAbomination: Of all of the Old Gods, Ithotu is the only one that resembles a human, albeit in the form of a statue.
841* {{Nerf}}: Originally, Entropy only doubled damage dealt ''to'' the player. It was later changed to also double damage dealt ''by'' the player, making it more a risk/reward choice than simply punishing yourself.
842* PersonOfMassDestruction: If Doom reaches 100%, he breaks free and reduces Shiokawa to ashes. The cause of death for your character is listed as "Perished in the Hecatomb".
843* {{Pyromaniac}}: It did burn down the Library of Alexandria, after all.
844* SealedEvilInACan: Ithotu is contained in a marble statue currently exposed in the museum of Shiokawa. Reach 100% Doom, and it will break free.
845
846!!Ygothaeg, the Irresistible Gaze
847[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ygothaeg.jpg]]
848
849A massive axolotl-like creature, it was awakened by Pacific nuclear tests and emerged from the Mariana Trench. Its Old God's Rule (Gaze of Ygothaeg) causes the Doom meter to rise if you investigate any location if doesn't want you to go. It is unlocked by using a Glass Eye and the Third Eye spell on the same playthrough. Its medium is a mass of coral.
850----
851* AnimalisticAbomination: It looks like an axolotl, but it's huge, lives in the deep sea, and has a hypnotic gaze.
852* BerserkButton: Not obeying its commands. The ingame text outright says it gets furious if you go where it doesn't want you to go.
853* {{Expy}}: Of Franchise/{{Godzilla}}, both being ancient aquatic monsters awakened by nuclear tests. As an amphibian-like being with a compelling gaze, it also recalls the [[WesternAnimation/{{Futurama}} Hypnotoad.]]
854* HypnoticEyes: Those who look into its gaze will have to do what it says, or suffer its wrath. If the player goes to locations it doesn't want you to, your Doom will rise.
855* NoFairCheating: Attempting to reroll what locations it doesn't want you to go by heading to sublocations without Doom penalties will have it notice and raise your Doom.
856* PsychicAssistedSuicide: If Doom reaches 100%, it will compel the population of Shiokawa, and maybe the world, to walk into the sea to their deaths. ''We hope'', considering the [[FateWorseThanDeath terrifying alternatives to drowning]] "joined the Underwater Kingdom" could encompass.
857* TheFourthWallWillNotProtectYou: Occassionally, instead of its usual orders it will simply say "don't blink or suffer its wrath." Downplayed in that it currently does nothing... [[ParanoiaFuel or does it?]]
858
859!!Herald of the Shattered Court
860[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/herald_6.jpg]]
861
862A strange creature with musical horn-like protrusions coming from its head, messenger of a hierarchy of extradimensional beings that have "invited" the town of Shiokawa to a great ball. It is unlocked by defeating an enemy with a chainsaw as Moriko. Its Old God's Rule (Court's Calling) causes two town statuses to occur when you finish a mystery instead of one. Its medium is a tuba.
863----
864* AlienAbduction: Once the Nobles have had their fill of Shiokawans, they take the survivors with them, never to be seen again.
865* AristocratsAreEvil: The Shattered Court is a clique of self-styled "Nobles" who travel across the planes, feasting on and enslaving intelligent life wherever they go.
866* DeadlyEuphemism: "Shiokawa is cordially invited to our ball" actually means "We're coming to your town to eat you and shanghai whoever's left".
867* EarlyBirdCameo: The Herald and its masters are both namedropped in the [[ItsAWonderfulFailure special game over]] from dying to the unmasked Aka Manto, written ''well'' before they were added to the game themselves.
868* {{Expy}}: The Herald's meddling and obsession with "appeasing the Court" calls to mind ''Literature/TheKingInYellow'' and the namesake play. His status as a messenger of even more powerful beings also makes him akin to [[Franchise/CthulhuMythos Nyarlathotep]], while the Shattered Court itself is also a probable reference to the Court of Azathoth.
869* GatheringSteam: Its Rule means it practically has no impact during your first mystery, but the faster accumulation of town effects means he can have the hardest late game of all Old Gods.
870* HarbingerOfImpendingDoom: While the Herald is itself an Old God, it is merely a servant of the Shattered Court, an order of even greater Old Gods.
871* MadeASlave: As the whim strikes them, the Nobles will sometimes spare their victims from their ravenous hungers, instead making them spend the rest of their days performing for their amusement.
872* OminousFloatingCastle: If you reach 100% Doom, the Court's palace materializes in the clouds above Shiokawa in the game over screen.
873* ToServeMan: When the Court invades Shiokawa, the Nobles gorge themselves on its people as they walk its streets.
874* TheWildHunt[=/=]NightParadeOfOneHundredDemons: The Shattered Court's depopulation of Shiokawa, and presumably its MO wherever it goes, has ''heavy'' elements of this: otherworldly nobles descending upon the world of humans in a procession of festivities that tramples any human unfortunate enough to cross its path underfoot.
875
876!!Ktu-Rufu, the Dreaming
877[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ktu_rufu.jpg]]
878
879A being of unfathomable power that has laid in an aeons-long sleep in a sunken city deep in the ocean, his dreams driving lesser beings to insanity. Now the stars above Shiokawa are right, and he's beginning to awaken from his slumber. He is unlocked by encountering all three "dream" enemies in a single run (Dream Salesman, Dream Eater, and Dream Devourer). His Old God's Rule (Nightmare) causes the Doom meter to rise whenever Reason is lost. His medium is an effigy of himself.
880----
881* AllJustADream: Reaching 100% Doom reveals that Shiokawa, and perhaps reality itself, was just a dream of Ktu-Rufu. Once he awakens, [[RetGone the dream is over]]. In fact, the cause of death is listed as "Just a dream...?"
882** Having Ktu-Rufu in effect gives the player a status called "Just a dream?" that lowers Doom by an extra 2% at the end of each mystery.
883* DreamApocalypse: What happens to Shiokawa when he awakens.
884* DrivenToMadness: Much like his inspiration, Ktu-Rufu's mere influence causes people to go insane. This is reflected in his Old God's Rule, since the more Reason you lose (in many cases because of his exclusive events), the closer he is to awakening.
885* {{Expy}}: He is [[Franchise/CthulhuMythos Cthulhu]] not just in appearance, but also in name. In Japanese, the "L" and the "R" are the same letter and so are the "F" and the "H".
886* PlaguedByNightmares: One unique event has the player character complain that their nightmares are getting worse and worse and decide on whether to fall asleep and accept it or if they would rather not sleep at all. Choosing to sleep deals 3 damage to Reason immediately while choosing to stay awake inflicts Insomnia, which deals 2 damage to Reason at the end of each mystery.
887* SealedEvilInACan: He's trapped in a timeless slumber in a sunken city (which may or may not be R'lyeh), waiting until the stars are right to awaken once more.
888
889!!Zhectast, the Horror from the Stars
890[[quoteright:303:https://static.tvtropes.org/pmwiki/pub/images/zhectast.jpg]]
891
892An organic fragment that landed in a meteorite from space on the outskirts of Shirokawa. It is slowly mutating the citizens of Shiokawa until they merge into "The Perfect Form", a giant placenta that will consume the city and give birth to a god. It is unlocked by beating the game seven times. Its Old God's Rule (Perfect Form) reduces all of your stats by 1 every 21% of the Doom Counter. Its medium is a radioactive material barrel with an orb in the center.
893----
894* TheAssimilator: It intends to physically merge all living beings in Shiokawa (and possibly the world) into an amalgam of flesh known as the Perfect Form to serve as a vessel for its rebirth. It succeeds if Doom reaches 100%.
895* BlobMonster: It appears in game as a floating, dripping ball of organic matter.
896* CameFromTheSky: It landed on a farm inside a meteorite, and immediately proceeded to turn the poor farmer who discovered it into a puddle.
897* CursedWithAwesome: Zhectast's has several different unique events featuring your character experiencing some BodyHorror as they grow closer to the Perfect Form. The events cause a bit of Stamina/Reason damage, but give you +3 to a stat, helping balance out the stat drain the god causes.
898* {{Expy}}: Of ''Literature/TheColourOutOfSpace'' and Third Impact from ''Anime/NeonGenesisEvangelion''.
899* ImMelting: Inflicts this on Shiokawa if Doom reaches 100%... or if any of the player character's stats fall below zero.
900* LevelDrain: Every 21% of the Doom Counter, it will lower all your stats by 1.
901* StatDeath: If a stat is reduced to 0 by its rule, the game is immediately over as you've melted into a pile of flesh.
902
903!!Eh-Żhal, the Inconceivable Sadness
904[[quoteright:303:https://static.tvtropes.org/pmwiki/pub/images/eh_zhal.jpg]]
905
906A being whose servants feed off of the very essence of human suffering, killing them and making their bodies and minds one with the burgeoning god. It is unlocked by beating the game with Yumiko. Its Old God's Rule (Al-Misery) gives the player a Misery Parasite that raises Doom at the end of a mystery depending on semi-randomized conditions (such as how many spells the player knows). Its medium is a hole in the ground filled with a black substance and surrounded by crystals.
907----
908* AntiFrustrationFeatures: To compensate for the potentially steep Doom penalties you'll incur after each mistery, it's the only Old God without unique events.
909* BilingualBonus: His name resembles the Polish word "żal", which means "sorrow, misery".
910* BodyHorror: It feeds from the misery and despair of humans by infesting them with eldritch brain parasites.
911* DeathByDespair: Inflicts this upon the world if Doom reaches 100%. The cause of death for your character is listed as "inconceivable sadness".
912* DrivenToSuicide: If Doom reaches 100%, your character and all Shiokawa will end their own lives, their minds becoming one with Eh-Żhal.
913* GatheringSteam: The longer the run goes, the more potential Doom you'll accumulate after each mystery.
914* GradualGrinder: Its Doom penalties ''will'' kill the player if they don't actively try to mitigate them by getting rid of their funds, spells, inventory items, injuries, etc.
915* HumanoidAbomination: Eh-Żhal is portrayed in game as a ghostly humanoid figure [[TheFaceless with a swirling void where its face should be]].
916* LuckBasedMission: Depending on your character and playstyle, bypassing the random Doom debuffs given after each mystery can be trivial or can doom (no pun intended) your run. For instance, getting Doom per allies with Mizuki or Doom per spell learnt with Kirie can be devastating.

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