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1[[foldercontrol]]
2
3! The Courier
4
5[[folder: The Courier]]
6The Courier is a vampire Embraced twenty years ago and who has since become a messenger for anyone who'll pay.
7----
8
9* ActionGirl: An option if the character is female. Nothing prevents her from being a combat monster.
10* ActionSurvivor: The Courier can be this if they choose to focus on social/mental stats over physical ones and don’t have the disciplines like celerity, potence or fortitude to compensate. In that case they’ll focus on bluffing/persuading/intimidating people and using indirect methods to accomplish their goals. Or just running away to avoid being dusted.
11* {{Antihero}}: If the player character balances being a FriendlyNeighborhoodVampire with their own self-interest.
12* BadassInANiceSuit: You can buy really nice formalwear from the Covenant Pawn Shop: a Ring Jacket suit if male, a Valentino dress if female, or an eclectic mixed-brand suit if nonbinary.
13* BastardUnderstudy: Can act the part of [[spoiler:Julian's]] loyal toady while secretly plotting to [[spoiler:take over the whole 2100 project by selling him out to the Second Inquisition and making off with his research.]]
14* BigBadFriend: If they have a friendly relationship with Julian but wind up [[spoiler:siding with the Second Inquisition.]]
15* BladeBelowTheShoulder: A Courier who knows Protean can make their razor sharp claws their weapon of choice.
16* BlessedWithSuck: You have a HorrorHunger, vulnerability to sunlight, and lots of enemies from birth.
17** CursedWithAwesome: You can also learn a large amount of ass-kicking powers and abilities.
18* ButtMonkey: Your character starts as this, being forced to lure victims to a torporous Nosferatu Elder. A few years later, you've moved up to courier and that's a reasonably respected position (albeit not one with any power).
19* ChronicBackstabbingDisorder: You can portray the Courier like this, playing the Camarilla and Julian against one another. [[spoiler:You can go one step further and betray both sides by calling the Second Inquisition down on their asses. Though expect to have to fight your way out of Tucson is you do.]]
20* ChronicHeroSyndrome: You can play the Courier this way with them regularly subverting orders so they can help the victimized humans. It’ll cost you relationship with both Julian and Lettow, however.
21* DarkSecret: [[spoiler: Your character diablerized a Banu Haqim elder named Aila.]]
22* DidNotGetTheGirl: Their romances with [[spoiler:Julian or Lettow]] can end up this way.
23** If they romance [[spoiler: Julian]] but end up siding with the [[spoiler:Second Inquisition]] then the horrified (and betrayed) [[spoiler:Julian]] disappears, never to be seen again.
24** If they don't [[spoiler:follow Lettow on his Beckoning induced journey to the Middle East]] then the two part ways for good.
25* DudeWheresMyRespect: Averted for once. A courier working for the Camarilla is still a subordinate position but it is a paid position that gets a reasonable amount of respect. You're a mercenary but not a disposable one [[spoiler: until you are.]]
26* FriendlyNeighborhoodVampire: While incredibly difficult, you can survive on bagged blood and save the lives of every mortal you meet. You can even save the ones trying to kill you.
27* FlyingDutchman: A Ravnos courier cannot rely on a fixed haven for daily shelter, due to their clan bane. In order to secure shelter every morning, the Courier must constantly risk their neck breaking into different unoccupied homes, or make an arrangement with Madrigal Real Estate to provide alternating shelter (at a premium) to minimize the security risk.
28* HeroicSeductress: You can feed through sex, and there's even an achievement for doing it three times or more.
29* HorrifyingHero: Even if you play as the nicest, most kind-hearted vampire ever, the fact remains you are a blood-drinking undead abomination and you sometimes kill people by ''accident''. Especially true for the Nosferatu, Gangrel and Tremere Couriers.
30* HunterOfHisOwnKind: You can become [a [[spoiler: semi-ally for the Second Inquisition]] and hunt down the more evil vampires simply for the sake of justice if you like, especially if you ghoul Raul.
31* IHateYouVampireDad: Can easily denounce the actions of all of their sires, and may even kill a few of them.
32* IJustWantToBeNormal: Can potentially [[spoiler:abandon the whole world of vampires and attempt to live some of their unlife out as a normal human]] in certain endings. High humanity Couriers fare better at this than low humanity ones.
33* InstantExpert: Your character can rapidly master multiple skills to the 3rd level. While more believable than mastering it to the 5th level, [[spoiler: this is part of Julian's experiment in enhancing vampirekind.]]
34* JerkWithAHeartOfGold: A possible playstyle.
35* KleptomaniacHero: You can rob many people throughout the story. This can be lampshaded during endgame, if you rock up to a meeting driving a car that you stole from another one of the attendees.
36* LastOfHisKind: Is the only courier operating in Arizona by endgame, which is why Lettow keeps hiring them even if they have a terrible relationship with the Camarilla. In certain endings they're tasked with rebuilding the network by recruiting more vampires to fill the ranks.
37* LikeFatherLikeSon: Or rather, like Sire like Childe - the Courier can wind up sharing a lot of similarities with their various sires. A Banu Haqim Courier who [[spoiler:is not very traditional and who fully subscribes to their Sire's 2100X plan]], a Ventrue Courier who winds up [[spoiler:running off to Seattle and making a fortune off of the blood trade there]], a Tremere Courier who dedicates their life to [[spoiler:researching what secrets the 2100X serum that they've been injected with hold]], a [[spoiler:Gangrel]] courier who [[spoiler:just wants to live among and understand humans]]...
38* LikeFatherUnlikeSon: The Courier can also become the complete opposite of their Sire, with the most obvious example being a Banu Haqim who's highly traditional and aligns themselves with the Camarilla.
39** Elin Olivecrona aimed to invoke this, as she intended for the Courier's skills and traits to shore up her own weaknesses.
40* LoveInterestTraitor: Becomes this if they romance [[spoiler:Lettow and/or Julian]] and then [[spoiler:sells out all the vampires in Tucson to the Second Inquisition during the final chapter.]]
41* LoveMakesYouDumb: Applies to a Banu Haqim Courier if [[spoiler:they chose to bite Julian during their intimate encounter in the final chapter, after already having consumed his blood in the Reremouse mission. Julian being the Courier's sire, this intimate nibble is what finalises the blood bond between them.]] The Courier admits they've made a horrible mistake seconds before [[spoiler: the bond kicks in.]]
42* MeaningfulName: Some of the preset names, depending on the path you chose. A Rook fits right in alongside Dove and the Eagle Prince in the Camarilla, Ransom perfectly describers a Courier who values money above all else and who'll squeeze everyone around them for their last dollar, and Pyre is an apt name for a vampire who choses to [[spoiler:bring the fiery fist of the Second Inquisition down on all the Kindred of Tucson.]]
43* MyGreatestFailure: [[spoiler:Diablerizing Aila]] is the greatest regret of a highly penitent and/or highly traditional Courier. The Courier can straight up refuse to let Julian back into their life out of disgust for what he made them do.
44* MySpeciesDothProtestTooMuch:
45* OnlyInItForTheMoney: You can repeatedly express a complete disinterest in the politics of Tucson.
46* PredatorTurnedProtector: If they insist on never feeding directly from humans, go out out of their way to ensure any humans they run across on their missions make it out alive and/or [[spoiler:ally with the Second Inquisition]].
47* ReplacementGoldfish: [[spoiler:Lettow]] rather obviously sees them as the second coming of [[spoiler:his lost love Aila]] at the beginning of his romance path - though he starts growing out of this mindset as the game continues.
48* SelfMadeMan: A Courier who's amassed enough liquid assets over the course of the game can do very well for themselves by establishing [[spoiler: a blood trading ring in Seattle.]]
49* ScrewThisImOuttaHere: A valid approach to a number of missions. [[spoiler:You can also chose up pack up and leave Tucson during the final chapter, rather than get mixed up in Julian and Lettow's feud.]]
50* SelfMadeOrphan: A Courier who's a [[spoiler:Gangrel, Banu Haqim, Tremere or Brujah]] can kill their sire with their own two hands.
51* SuperiorSuccessor: [[spoiler: Of Julian's 2100 project, considering they survived the 2100 serum being injected into them without completely losing their mind like Julian's first guinea pig. Taken up to eleven if they successfully manage to unlock some of the serum's enhancing properties, something that even Julian is implied to be unable to do.]]
52* TokenGoodTeammate: Can be this if they play as a FriendlyNeighborhoodVampire who regularly subverts both Julian and the Camarilla.
53* VegetarianVampire: You can survive on animal blood or bagged blood without feeding on humans. There's even an achievement for it.
54* VillainProtagonist: You can be a truly monstrous character (but don't fall to 0 Humanity, because at that point you go full wight).
55[[/folder]]
56
57! Your Potential Ghouls
58
59[[folder: Elena Prodan]]
60[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/paint_2.png]]
61
62Elena is the owner of a pawnshop called The Covenant. She can be recruited by the Courier as both a ghoul as well as love-interest.
63----
64
65* ActionGirl: Is a mean hand with a Glock and uses it when necessary.
66* AgentScully: Downplayed. She scoffs at the idea of werewolves, but after interacting with the Courier over a period of time she does eventually admit that they're something more than human.
67* BlackHumor: Dresses as a ThoseWackyNazis (explicitly compared to Doogie Houser's outfit in Starship Troopers) to befriend some local bigots into letting them stay in their hotel.
68* BrainwashedAndCrazy: Can actually be averted. You can blood bond her after explaining everything to her and the consequences. It doesn't seem to actually affect her opinion of you that much but just intensifies her current feelings.
69* CoolCar: Has a Datsun that is much nicer than the Courier's (initial) car.
70* TheCynic: Is disgusted by the treatment of migrants at the camp. However, she doesn't believe anything can be done to help them. [[spoiler: You can prove her wrong.]]
71* TheIllegal: Is an immigrant who let her work visa lapse.
72* IfItsYouItsOkay: She says she's not usually into women, but she responds positively to a female Courier flirting (provided you have the charisma) even pre-ghouling.
73* KleptomaniacHero: She always suggests robbing places as an activity.
74* KilledOffForReal: If the player character puts her in (needless) danger.
75* LoveInterest: You can seduce her both before and after making her a ghoul.
76* TheMafiya: Is a fence for their illicit goods. Her personal quest involves her and the Courier trying to get the Don to tone down the amount of stuff he's dumping on her.
77* NotBrainwashed: Another ghoul can actually point out Elena's loyalty to you is abnormal because it comes naturally.
78* {{Troll}}: Enjoys doing this to racists.
79* WhiteHairedPrettyGirl: Just look at her picture. It's dyed, though.
80* YouKnowImBlackRight: You can sing the praises of the migrant blood harvesting ring before she points out that she's an immigrant who let her visa collapse.
81[[/folder]]
82
83[[folder: Raúl Cañedo]]
84[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/raul.JPG]]
85An ordinary human you encounter at the gas station at the start of the game. If his life is saved, he becomes a hunter and if he's seen you being a FriendlyNeighborhoodVampire and trying to help out humans, he will ask to become your ghoul.
86----
87
88* AbortedArc: He will leave the story entirely if you refuse to ghoul him, even though he's not that mad about it and perfectly willing to continue working with the player.
89* BadassNormal: Is more than capable of fighting ghouls and surviving vampire encounters even before he becomes a ghoul himself.
90* FriendlyNeighborhoodVampire: Or rather, ghoul, if you make him one.
91* HunterOfMonsters: Starts off as the ordinary-freelancing "vampires ruined my life" kind, rather than a Second Inquisition professional. Though he can potentially start running with the Second Inquisition if he's hostile towards the Courier and is not turned into a ghoul.
92* TheIllegal: Came over the border without documentation. This can be darkly lampshaded in the final chapter; if [[spoiler:the Courier kills him, then they won't bother to hide his body, reasoning that investigating the death of an undocumented immigrant will be very low on the police's priority list.]]
93* KilledOffForReal: Can potentially be killed by the wight [[spoiler:or the Courier]] in chapter 2. Like all the Courier's other ghouls he can be killed off if the Courier puts him in enough danger during missions.
94* MoralityPet: Can be this to the player character. He can frequently be asked what to do when choices present themselves and will always argue for the most moral one.
95* PermanentlyMissableContent: He's the young man who breaks into the gas station the Courier is squatting in during chapter 2. If he's killed by the gas station wight [[spoiler: or the Courier]] then obviously the Courier won't be able to make him their ghoul.
96* SoleSurvivor: Of his family, by the time the Courier runs into him in the migrant camp. His father was killed in a botched robbery before the events of the game, and the rest of his family is murdered by the roving wights Reremouse's presence attracts between the encounter at the gas station and Camp Scheffler.
97* TokenGoodTeammate: Out of all the Courier's potential ghouls, being a vampire hunter who only goes after the worst Kindred and also being the one to always suggest moral actions.
98* VampireHunter: If he's not turned into a ghoul, he joins the Second Inquisition (and can potentially kill [[spoiler: the Courier]] in some endings). If he becomes a ghoul he still wants to hunt down the more monstrous Kindred out there, but is willing to work with a FriendlyNeighborhoodVampire. He doesn't think of himself as a hunter, though, saying that he also helps solve mundane problems, like helping a woman get away from her abusive ex.
99* VanHelsingHateCrimes: Discussed and averted. He doesn't want all vampires destroyed and is actually willing to work with them, killing only the particularly monstrous ones. Also, he believes his primary goal should be saving people over killing vampires. (And of course he has no problem with the Courier, provided you've been halfway decent.)
100
101[[/folder]]
102
103[[folder: Vani Anand]]
104[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/paint_8_7.png]]
105
106An Indian scientist working under Dr. Caul who's trying to set out on her own. She can be ghouled if you charm her during the visit to Caul's outpost and afterwards help her with a problem.
107
108----
109
110* AbortedArc: Even if your character manages to convince Vani to come work for them after completing the Kiowa Xenogenetics chapter, it is entirely possible to lose Vani for good on that run if [[spoiler: you accepted Dr. Caul's ring as payment from her. It will force a low-Resolve, low-Composure courier to strangle Vani to death with their own two hands the next time you visit her at her lab (in any other situation, however, Dr. Caul's ring has no negative effects).]] Needless to say if this happens, Vani, her sidequests, and her character arc will become inaccessible.
111* AdmiringTheAbomination: She is fascinated by vampires and mostly wishes to become a ghoul because it's a much more hands-on approach to studying them.
112* BollywoodNerd: Indian and a research scientist good enough to be working for Doctor Caul. Though interestingly her parents don't see her as nerdy ''enough'' -- she remarks that they'd rather her be a medical doctor rather than a research doctor.
113* ChekhovsGunman: Can possibly be a friend of the Courier who they've fallen out of touch with. It's not until the Courier rocks up to Doctor Caul research facility that they discover that she's also knee deep in the local vampire scene.
114* CruelAndUnusualDeath: [[spoiler: If you accept Doctor Caul's ring then it can potentially cause you to murder her. ResignationsNotAccepted when you work for Caul, apparently.]]
115* EntertaininglyWrong: Her grasp on the facts about vitae, blood bonds and ghouls are...questionable at best, as seen when she asks the Courier to make her their ghoul. The Courier can either [[SureLetsGoWithThat roll with those assumptions]] and happily make her their ghoul...or refuse her outright, stating (correctly) that Vani has no idea what she's really getting into.
116* ForScience: Her desire to further study vampires and their secrets is what drives her to ask the Courier to make her their ghoul.
117* MustHaveCaffeine: Her signature drink. She also sips from a Dr. Pepper at one point.
118* NonActionGuy: Is useless when it comes to fights, and makes herself scarce should the Courier throw down with someone.
119* NotThatKindOfDoctor: When she and the Courier are infiltrating the hospital where Pattermuster has holed himself up in, she snarks that she's not actually a ''medical'' doctor (and that her parents will forever be disappointed about this fact).
120* ProfessorGuineaPig: Is perfectly happy to get herself exposed to vampire vitae to further study the effects of said vitae.
121* ScrewThisImOuttaHere: Has been planning to split from Dr Caul the moment she saw the latter beat someone to death. Depending on the Courier's actions it her escape can go well, or [[ResignationsNotAccepted terribly]].
122* SheCleansUpNicely: Once she gets a nightclub appropriate outfit (instead of the stodgy button downs she usually wears), she's promptly mobbed by admirers.
123
124[[/folder]]
125
126! Camarilla
127[[folder: Prince Lettow]]
128[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/paint_6.png]]
129[[caption-width-right:350: Lettow Kaminsky, the Eagle Prince.]]
130
131The Gangrel Prince of Tucson, Arizona. He is considered a light hand compared to most.
132----
133
134* AnimalMotifs: Eagles. He's dubbed the Eagle Prince, and has a pet eagle named Riga that is always on him. [[spoiler:If he and the Courier come to blows in the final chapter, he morphs into a massive eagle and chases them down.]]
135* BlueBlood: Was a minor aristocrat in life.
136* BoringButPractical: His plan to get rid of a renegade Nosferatu methuselah is to use a ridiculously large stake on it.
137* BeenThereShapedHistory: Played a big part in the fall of the Paris Commune in the 1870s.
138* ButNowIMustGo: [[spoiler: Succumbs to the Beckoning and leaves for the Middle East in the final chapter. The protagonist can potentially tag along with him if they've successfully romanced him.]]
139* CoolCar: He travels around in a classic Rolls Royce despite how attention getting it is.
140* CoolOldGuy: Is one of the oldest Kindred in the game and among the better of the Camarilla in the region.
141* TheDrifter: Before settling in Tucson he's mentioned to have lived the same nomadic lifestyle the Courier is living now, except with a plane instead of a car.
142* GiantFlyer: [[spoiler: Fights the Courier in the form of a giant golden eagle if you piss him off enough.]]
143* GoodOldWays: Is very suspicious of the MadScientist experiments that his predecessors were supporting as well as Julian's VisionaryVillain antics.
144* HopelessWithTech: His technological expertise doesn't extend much past the radar era, which means he usually relies on others (the members of his Court, the protagonist [[spoiler: or Julian]]) to do most of the fiddling around with machines when the need arises.
145* ImplacableMan: As befitting a Gangrel Prince [[spoiler:he becomes this if he's angry enough to hunt down the Courier during end game, tanking a ridiculous amount of damage while doggedly staying on the fleeing Courier's tail. The Second Inquisition firing [[AlphaStrike everything they have]] at him is the only attack that seems to register on his radar, but their efforts don't even come close to taking him out.]]
146* KickTheDog: Has no problem exploiting Elin Olivecrona's migrant camp for blood to make himself rich.
147* KnowWhenToFoldEm: [[spoiler:If the Beckoning hadn't claimed him]], it's strongly implied he would have skipped out on Tucson if the situation with the SI got too ugly. As another vampire lampshades, one doesn't reach several centuries of unlife without knowing when to cut their losses and run.
148* LostLenore: He is in love with the fallen Assamite Aila. [[spoiler: Who you diablerized.]]
149* LovingAShadow: [[spoiler:If romanced, it's pretty obvious to see that he's only returning the Courier's affections for him because he sees his lost love Aila in them.]] Though there are ''some'' indications that he grows out of it by the end of the game.
150* MayDecemberRomance: Aila was in the neighborhood of three times his age (she was over 800, while he's about 250). If you choose to romance him, he'll end up the much older partner in the equation.
151* NobleBirdOfPrey: An elegant Camarilla Prince accompanied by a majestic golden eagle famulus.
152* NobleDemon: He is lenient on Kindred crimes and only punishes the worst offenses.
153* NoNonsenseNemesis: [[spoiler:If the Courier brings a Second Inquisition strike down on his Court, then he throws the Masquerade to the wind, turns into a monstrous eagle, and goes in for the kill.]]
154* PrettyBoy: The Courier can note that Lettow is "pretty" at one point, and "obnoxiously good-looking" at another.
155* ReasonableAuthorityFigure: Is one of the rare ones in the Camarilla, paying good value for the services you render him and avoiding the FantasticRacism so common of Princes against "low" vampires like Brujah, Anarchs and Thinbloods.
156** When you're with him out in the desert, even though he can easily sink into the sand to protect himself from the sun, he won't do this if the Courier isn't able to as well. No matter how bad the Courier's relationship is with the Camarilla, he will stay with the Courier during the day as their involvement in the mission is his responsibility.
157* RelationshipValues: Since he's the Prince, your relationship with him is counted under the Camarilla stat. Help the Camarilla enough and he'll come to genuinely like you.
158* TragicKeepsake: Keeps lots of mementos of Aila close to hand, her sunhat and her quran being just some of them.
159** He also wears a lot of turquoise jewellery. Turquoise is so-called because it's from ''Turkey'', which is where Aila is from. The connection between turquoise and Aila is also alluded to in some of [[spoiler:the Courier's dreams]], which refer to turquoise rooftops.
160* VampireVords: Has a European accent, which Julian quickly dubs a Dracula accent. [[SuspiciouslySpecificDenial Lettow notably says it's not.]]
161* VillainousValor: He's fully prepared to go after a Nosferatu methuselah in person, and is perfectly willing to use himself as bait to distract the Second Inquisition.
162* VillainInAWhiteSuit: Is always impeccably put together in a white linen suit.
163* WeaponizedCar: He's modified his Rolls Royce to act as a giant crossbow mechanism for the ridiculously massive stake needed to take out Reremouse. This is apparently also how he killed his predecessor. [[spoiler: Plus his Syrena, which is equipped with enough weapons and gadgets to make 007's Aston Martin green with envy.]]
164* WarriorPrince: He wields a crossbow with the best of them. He also has fought in dozens of wars.
165* YourDaysAreNumbered: [[spoiler: Is suffering from the Beckoning and it is drawing him to the Middle East.]]
166[[/folder]]
167
168[[folder: Elin Olivecrona]]
169[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/paint_5.png]]
170
171A Ventrue businesswoman who runs a migrant camp where blood is harvested from immigrants.
172
173She is the sire of the Courier if they are a Ventrue.
174----
175* AristocratsAreEvil: She's one of the worst Ventrue in the entire game.
176* BloodCountess: She's a rich, vampiric businesswoman who runs a migrant camp where blood is harvested from immigrants.
177* BlueBlood: A member of the Ventrue Clan and thus Kindred royalty. In particular, her sire was the last Prince of Tucson before Lettow.
178* DissonantSerenity: Is the only vampire who doesn't take the Second Inquisition remotely seriously. She really, really should, though.
179* TheExile: Was exiled from Tucson for decades following her failed power play, and has only recently been allowed back because of her grip on the blood trade.
180* IndustrializedEvil: Is not satisfied with just feeding on one or two but making an endless supply of food for Kindred.
181* LackOfEmpathy: The workers under her care are food and slaves. Some are even in feeding pits.
182* ManOnFire: [[spoiler:Meets her final death after her car goes up in flames with her still in it.]]
183* NewEraSpeech: A low-key one where she points out that the current government policies mean that she doesn't need to worry about running one lucrative migrant camp but can now build harvesting facilities in detention centers across the country.
184* NonActionGuy: Is the only one of the vampires in the first three missions who can't get in a fight with the Courier during her chapter. [[spoiler:Though like the other two she still can be killed if the Courier plays their cards right.]]
185* OffingTheOffspring: Kills one of her Childer after they fail to help her advance her [[TakeOverTheCity goals]]. If the Courier is her Childe, she tries to off them too after they make it clear that they're not going to follow her any longer after the debacle in Tucson.
186* ResignationsNotAccepted: If she's the Courier's Sire, then she sent her ghouls to kill them after the Courier cut ties with her in the backstory. In the present, though, she's given up trying to enforce this.
187* RichBitch: One of the most condescending and snide characters in the game.
188* SlaveryIsASpecialKindOfEvil: One of the few times in the game the protagonist can express complete disgust.
189* TakeOverTheCity: Her goal in (un)life was to claim sole sovereignty over a US city in a hundred years. However her plans went belly up when she tried to launch a bid to take over Tucson, and she barely escaped the city with her life. When the game begins she's only ''just'' gotten back into the Camarilla's good books.
190* TheStarscream: To the old Ventrue Prince of Tucson. She's the one who encouraged him to launch a crusade against the other non-Venture clans, a course of action which eventually led to his Final Death. However, she failed to come out on top of the EvilPowerVacuum that ensured after the Prince's destruction, leading to her being run out of the city.
191[[/folder]]
192
193[[folder: Invidia Caul]]
194[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/paint_4_4.png]]
195
196A short-tempered Tremere geneticist running a scientific research facility.
197
198She is the sire of the Courier if they are a Tremere.
199
200----
201
202* AsianAndNerdy: Averted despite being a beautiful Asian bio-engineer.
203* BadBoss: ''Melts'' one of her employees just to make herself feel better. Can end up killing a lot more if not stopped.
204* BerserkButton: Do ''not'' take away the funding for her projects. Or tell her to "calm down".
205* BlatantLies: The Hunters she plans to fake her death with are just harmless amateurs who have no ties to the Second Inquisition. [[spoiler: They are a heavily-armed bunch of their finest agents.]]
206* CallingYourAttacks: Tends to use Latin enchantments before she uses her more impressive examples of Blood Sorcery. However she also slips into Latin when she's pissed, which leads to an amusing moment when fighting her where the Courier ''thinks'' she's prepping an attack, but then realises that they're in the clear and she's just cursing their name.
207* ChronicBackstabbingDisorder: Not only betrays her employees and the Camarilla [[spoiler: but puts you in the path of the Second Inquisition if you agree to help fake her death.]]
208* DeathFakedForYou: [[spoiler: Has an honest to God ''clone'' of herself to accomplish this.]]
209* DefectorFromDecadence: [[spoiler: Accepts an offer from Julian to join his organization if you present it to her. She's not willing to acknowledge him as her boss but willing to enter into a partnership. From the Anarchs' perspective, this makes her an ally.]]
210* EvenEvilHasStandards: Reveals to have cut ties with Jasper Knowles because his experiments on Kindred disgusted even her. She's also upset about killing one of her blood dolls--not that this stops her from doing it in the first place.
211* EvilIsPetty: Kills her own employees just to vent her anger. [[spoiler: This can include using a magic ring to force you to kill Vani.]]
212* HeelRealization: It takes an obscure branch of dialogue to see it, but Dr. Caul's shocked by her own rages and somewhat resents her status as a vampire, which might explain why she's so invested in [[spoiler:making cloned blood]] -- and her outbursts when something gets in the way.
213* HeKnowsTooMuch: Her reaction to [[spoiler: the Courier knowing about her faking her death.]]
214%%* HotWitch: Albeit, actually a scientist who just so happens to be a witch.
215* KickTheDog:
216** Kills an employee just to vent her anger when getting bad news.
217** Enslaves a Traditionalist mage, slowly breaking her mind as well as will. [[spoiler: However, ''Werewolf the Apocalypse: The Book of Hungry Names'' reveals Giselle believes she has a literally God-given right to use and command other supernaturals as she sees fit (even to the point of enslavement) to bring about her weird racist vision of Christianity, so it looks like Giselle started this one rather than Caul doing it just to be cruel.]]
218** [[spoiler: Betrays the Courier if they help her fake her death.]]
219* MadScientist: Sheep, [[spoiler: clones]], and vampirism.
220* {{Magitek}}: Combines Blood Sorcery and advanced science to create miracles of both.
221* MorallyAmbiguousDoctorate: A vampire doctor who's experimenting with [[spoiler:cloning]] and genetically modified animals, and who doesn't even flinch at enslaving people to work for her and killing off the ones who refuse to.
222* PoisonousPerson: Her go-to attack is shooting our streams of corrosive vitae from her hands.
223* PragmaticVillainy: Is working on creating genetically engineered blood substitutes for Kindred to feed on, as it's a lot easier to eat sheep than constantly try to hunt mortals.
224* SillyRabbitIdealismIsForKids: Has this reaction if you worry about her enslaved Verbena ghoul.
225* TakeAThirdOption: When ordered to shut down her operation by Prince Lettow, who thinks she's taking too many risks with the Masquerade, [[spoiler: she can fake her death and potentially join the Anarchs.]]
226* VegetarianVampire: Believes that science can provide alternatives to regular Kindred feeding. Notable that she is ''not'' a FriendlyNeighborhoodVampire, this is about practicality, not being nice.
227* VisionaryVillain: Surprisingly, may actually be one of the most game-changing Kindred as her [[spoiler: cloned]] blood and hybridized blood is stuff that Kindred can feed on.
228[[/folder]]
229
230[[folder: D'Espine]]
231
232A Toreador who runs a jazz club, the Cinderblock, in Dallas.
233
234She is the sire of the Courier if they are a Toreador.
235----
236
237* BigBeautifulWoman: Noted as an unusual trait in older vampires, who tend to get thinner, creepier and less social as they age.
238* MultipleChoicePast: She likes to say she was a glamorous flapper when she was alive, but if you're her childe, the narration will note you later found out she's actually the daughter of a poor farmer. Apparently inventing more artistic and interesting human lives is common for Toreadors.
239* PaidHarem: A Chicago gangster moll before her Embrace (or at least, that's what she tells everyone). Her ghouls also serve as ornamentation and bodyguards.
240* ToughLove: A Courier childe of hers who chooses the option that they were art project had this kind of relationship with her. She was unrelenting and cruel in reshaping you, because she was trying to make you strong enough to fight back.
241* VampiresOwnNightClubs: A jazz club, specifically.
242* VampiresHarem: She has a lot of ghouls, surgically altered to look more graceful and beautiful. Her standards are demanding -- a childe of hers can mention dancing lessons that people died in.
243[[/folder]]
244
245[[folder: Millicent Rue]]
246
247A Lasombra blood trader, formerly a great power among the Sabbat, now working for the Camarilla.
248
249The sire of the Courier if they are Lasombra.
250----
251
252* BlueAndOrangeMorality: Millicent (like all Sabbat) believes that Humanity is a lie and the Kindred shouldn't try to hold onto it, instead viewing the paths of enlightenment as the best way to control the Beast.
253* DeadpanSnarker: Her messy critical flashback shows she's this in spades.
254-->'''Courier:''' Is [the ghoul you just killed] dead?\
255'''Millicent:''' Well, his head sure looks dead. Let me go check on the rest of him, and yeah, sure thing [Courier], sure thing the rest of him is dead too.
256* ElderlyImmortal: She was embraced in her 70s.
257* GloryDays: She'll lament to a Courier who's her childe that selling blood for the Camarilla is petty and meaningless compared to her nights as the aristocracy of the Sword of Caine, fighting to stop the Antediluvians and unlocking the dark paths of enlightenment.
258* OffingTheOffspring: As part of the Sabbat, she regularly engaged in mass embraces, siring random people, hitting them in the head to scramble their memories, and sending them off to die. However, the rare childe who survived this process, she kept and trained.
259
260[[/folder]]
261
262! Anarchs
263[[folder: Julian Sim]]
264[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/paint_7.png]]
265
266A Banu Haqim from East Asia who immigrated to the United States and became fascinated with technology.
267
268He is the sire of the Courier if they are a Banu Haqim.
269----
270* AsianAndNerdy: Is both Asian and ''very'' nerdy. [[spoiler: He is also a faithful Muslim and follower of the Path of Blood. Just unconventional about it.]]
271* BigBadFriend: Though he [[spoiler:never quite becomes a fully fledged BigBad]], he can become this for a highly remorseful Courier who's friends with him after they discover that he [[spoiler:deliberately manipulated them into diablerizing Aila as part of his 2100X project.]]
272* BornInTheWrongCentury: Born in the wrong decade really. Julian speaks highly of the (extremely recently) departed Sabbat and believes they were enlightened philosophers as well as avante garde scientists among their Thaumaturges. See EntertaininglyWrong.
273* BrokenMasquerade: [[spoiler: He believes the Masquerade is destined to fall for the not entirely wrong reason that TechnologyMarchesOn and the surveillance state already knows they exist. They have to, instead, do a controlled crash.]]
274* TheChessmaster: Is playing several different games at once. [[spoiler: You're as much a pawn as anyone.]]
275* ComplexityAddiction: His plan to get rid of a Nosferatu Methuselah is to use a magic stone circle to send him to the Middle East.
276* CurbStompBattle: He can end up picking a fight with Prince Lettow after the latter describes him as a disappointment to Clan Banu Haqim. Unsurprisingly, picking a fight with a [[ImplacableMan Gangrel Elder]] ends poorly for him.
277* EntertaininglyWrong: Julian has a very high opinion of the Sabbat and expresses admiration for their posthuman morality and research. Fans of the game will know the vast majority of Sabbat were FullyEmbracedFiend types and even their best were more like Jasper Knowles than Julian.
278* EvilFormerFriend: Can become this if you choose the Camarilla over him repeatedly.
279* EvilMentor: To a Banu Haqim Courier. Also steps into this role for a Caitiff and Gangrel Courier, due to both of them lacking a proper Sire to teach them the ins and outs of unlife.
280* EveryoneHasStandards: [[spoiler: Confesses to you that he killed Jasper Knowles not as part of some part of his usually quite elaborate plans but simply because the man's experiments utterly disgusted him, and as a Child of Haqim it's his ''responsibility'' to stamp out the unrighteous. It comes off as one of the few genuine moments he has in the game.]]
281* GoSeduceMyArchnemesis: Encourages the Courier to seduce Prince Lettow, regardless of gender. [[spoiler: Because you carry the soul of his dead lover in you via diablerie.]]
282* KickTheDog:
283** He turns Pattermuster's hospital from a free Catholic one into a modernized for-profit one. Of course it should be noted that said hospital is described as basically being an abattoir where no one is really healed so how bad this is depends on your POV. Notably letting the renovation go through (and alienating both Julian and the Camarilla) is considered the "good" option and the only difference with Julian's plan is that he takes the renovations over by getting the director fired.
284** His takeover of the migrant camp will do absolutely nothing to benefit the locals but make the collecting of blood from them even more efficient. This can be avoided, however. [[spoiler: If you side with him to transfer the files but also made plans to save the immigrants he'll tell you that all he cares about is the data. The people escaping doesn't mean anything since there'll be other camps.]]
285* FromNobodyToNightmare: Was leading immigrants to their doom at a Nosferatu's jaws a few years ago. Now leads his own STEM-based Anarch faction.
286* IHateYouVampireDad: [[spoiler: His sire planned to use him to spread the Banu Haqim into South Asia but Julian was unsuited for it and promptly abandoned the job. Julian moved to the United States instead.]] Can also be the relationship between him and the Courier if he's their sire and don't agree with his plans. [[spoiler: The Courier can even personally kill him in the endgame.]]
287* LetsGetDangerous: He's not really a fighter and prefers to rely on his brains, sorcery, or just cutting and running, but he's still a ''vampire''. He can potentially enter your haven to request use of your sink, having gotten covered in blood killing a few hunters and stuffing their bodies in a dumpster. [[spoiler: Pick the right choices in the endgame, and he'll slice Donati to ribbons using his supernatural speed and a karambit.]]
288* MirrorCharacter: He's a scheming neonate genius with no regard for human life versus a scheming elder with no regard for human life.
289* MoreThanMindControl: ''Of course'' he's trying to manipulate the Courier. Some of his manipulations run deeper than others. [[spoiler:He definitely intended for you to diablerize Aila, for instance, and may have tried other methods to make the Courier more susceptible to his influence]]. It's also possible to end up bound to him (be a Banu Haqim and drink his blood both times you get the chance), after which he won't need to manipulate you anymore because you'll ''have'' to do what he wants.
290* MySpeciesDothProtestTooMuch:
291** The Banu Haqim are stereotypically stoic, zealous and sometimes slightly anachronistic destroyers of evil. Julian mentions that he believes in the last bit a little, but otherwise, he is mostly a playful, combat-shy enthusiast of modern culture and technology.
292** The Anarchs are, depending on who you ask, either the reformist wing of the Camarilla or an outside movement trying to demolish/replace it. They are also very closely identified with the gimmick of Clan Brujah, protection of the weak, strong sense of justice, self-sufficiency, anti-authoritarian rebel behavior and so on. Julian's modus operandi is not that different from that of the Camarilla and he appears to hold a mostly neutral stance on them, helping or hurting as it benefits him, only disagreeing on one major point: how to handle the Masquerade.
293* NotSoAboveItAll:
294** Writes ''erotic vampire fiction'' about you and he. The player character can be amused or irritated about it.
295** Later subverted. [[spoiler: For all of his edgy counterculture persona, he's still a faithful member of the Banu Haqim and executes unworthy Kindred.]]
296* NoSocialSkills: While he's enthusiastic and talkative, the actual details of his interactions with people show that he's ''terrible'' with them. If he was the one who ditched the Courier and not the other way around, he clearly has no idea that you might be mad about it, even if you select the dialogue options that establish you were dating at the time. He pops right back into your life like nothing happened and is genuinely shocked if you lash out at him. Romance him and you'll also get several lines that show he's uncomfortable around too many people and is far more at ease around just you.
297* RelationshipValues: You can only side with him if you help him with several of his projects.
298* StealthExpert: A great user of Obfuscate, which he used to [[spoiler:kill Jasper Knowles]] and conceal his projects as well as himself.
299* TricksterMentor: Gets the Courier to discover for themselves just one of the myriad ways that they're under surveillance in Tucson, to underscore to them how much of a pawn they're viewed as. Judging by the Courier's griping he's apparently very fond of imparting knowledge in the form of challenges.
300* VisionaryVillain: Fully plans to revolutionize the Kindred race.
301* AWolfInSheepsClothing: Comes off as a guy who should be working at Google rather than an immortal creature of the night. [[spoiler: This is part affectation on his part to get people to underestimate him.]]
302* YouHaveFailedMe: Averted. A Banu Haqim Courier mentions that he's rarely disappointed in failures of others, because he doesn't expect much from them in the first place. He is thus willing to overlook some of your actions [[spoiler: like freeing the migrants]] so long as you make it up to him later. Even then, if you don't actively antagonize him, the most he'll do is tell you you're making a mistake.
303[[/folder]]
304
305[[folder: Pattermuster]]
306[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/paint_3.png]]
307
308A Brujah doctor who is running a free hospital where the dregs of Tuscon's Kindred feed.
309
310He is the sire of the Courier if they are a Brujah.
311----
312
313* CharacterDevelopment: Is a very different sort of person from the pointlessly defiant rebel to a tough doctor dealing with a lot of human as well as Cainite problems.
314* DualWielding: A pair of katanas that he's named [[Film/{{Highlander}} Duncan and Connor]]. The Courier notes that he's genuinely very skilled with them.
315* FriendlyNeighborhoodVampire: Played with. He's a medical doctor who wants to save as many lives as possible but has turned his hospital into a feeding ground. The hospital itself is also described as having horrible conditions and is home to a drug smuggling ring. He's also not above sabotaging any attempts to improve it in order to keep it as a feeding ground.
316* GoneHorriblyRight: See NiceJobBreakingItHero below. He Embraced a Brujah Courier without permission first essentially to make the former Prince look weak, knowing the Prince wouldn't want to kill him even though the laws dictate it. It worked, but a little ''too'' well.
317* GoodIsNotSoft: If you convince him to spare one of his servants [[spoiler: who murdered another]], he stakes them and leaves them imprisoned for a year.
318* HiddenDepths: Attempts to save as many humans as possible while also giving Kindred a place to safely feed. He might have a temper, but he does care.
319* HorribleJudgeOfCharacter: You can easily deceive him into believing you're on his side.
320* HospitalHottie: Very handsome as well as a doctor.
321* KilledOffForReal: The Courier can become a SelfMadeOrphan if they're a Brujah and kill him. You can also just scare him off or ally with him.
322* NiceJobBreakingItHero: His Embrace of you to humiliate the Prince resulted in the Prince's overthrow, leading to years of chaos in the city, and also nearly getting you both killed.
323[[/folder]]
324
325! Second Inquisition
326
327[[folder: Agent Samantha Donati]]
328[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eh_givcxgaal4do.jpg]]
329
330A Second Inquisition agent working for the FBI Special Affairs Division.
331----
332
333* TheBaroness: The Rosa Klebb version, serving as the face of the Second Inquisition. Amusingly, she's an American despite ticking most of the boxes.
334* BigBad: If you choose to straddle the fence between Julian and Lettow. [[spoiler: You can also work with her.]]
335* BraidsOfBarbarism: Hers veers towards this given her general Viking-esque style.
336* BrawnHilda: Donati is a very husky woman, which contrasts to the majority of female characters.
337* ChurchMilitant: Possibly. She is originally from Rome and apparently has been a hunter for a very long time already ([[spoiler:centuries, to be exact]]). Since the Second Inquisition is a relatively new phenomenon, it's quite possible she was originally trained by the only major hunter organization before them, the Society of Leopold.
338* CruelAndUnusualDeath: Depending on your choices, [[spoiler: you can kill her or help your allies kill her in a variety of ways, some of which are at least quick, some of which are...this. If you hold her off til Dove and her retainers show up, they'll surround Donati and [[NoKillLikeOverkill shoot her to a pulp]]. If you kill her with your bare hands and a Discipline, it's even worse.]]
339* EmpoweredBadassNormal: [[spoiler: She is actually a masterless ghoul who survives by drinking the blood of vampires she has killed, giving her low levels of SuperStrength, SuperToughness and a HealingFactor.]]
340* FateWorseThanDeath: [[spoiler: Keeps some vampires impaled through their heads and feeds off their blood to keep herself young.]]
341* HeroAntagonist: She wants to destroy all the vampires in Arizona, which is probably for the best -- at least for the humans.
342* HorribleJudgeOfCharacter: You can fool her that you're a low level flunky rather than a vampire yourself.
343* HumiliationConga: The Camarilla and Anarch endings [[spoiler: where she's stripped of her rank in the FBI, gets a hundred hunters killed in a trap, and then is killed by the Courier or Lettow/Julian.]]
344* HunterOfMonsters: She's a vampire hunter as well as a government agent.
345* MetaphoricallyTrue: Before she figures out whether you're a vampire, she says that Lettow is a notorious crime lord that controls much of the smuggling in the region.
346* ReallySevenHundredYearsOld: [[spoiler: She is a ghoul, and claims to be older at least than the United States]].
347* VanHelsingHateCrimes: Possibly if you're an extremely High Humanity vampire. Her fellow Inquisitors also have a very high tolerance for collateral damage.
348* VillainsOutShopping: She approaches you while you're getting oil at an Autozone. The Courier can react by grumping that they just needed the damn oil.
349* YouAreWhatYouHate: [[spoiler: Since she lives off imprisoned vampires, the logical conclusion is that she occasionally has to procure human blood for those, lest they run out completely. Just like a vampire.]]
350[[/folder]]
351
352! Other
353
354[[folder: The Lampago]]
355[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lampago.JPG]]
356
357A fabled monster that was once Kindred, supposedly destroyed by the Second Inquisition.
358
359The sire of the Courier if they are a Gangrel.
360----
361
362* AFormYouAreComfortableWith: Goes hand-in-hand with all the shapeshifting the Lampago does.
363* NoNameGiven: Strictly speaking the Lampago no longer has a name and didn't need one, since it didn't walk among humans or even other vampires, and wasn't interested in civilised interaction with them. [[spoiler:"Stephanie" is an alias.]]
364* NotEvilJustMisunderstood: Considered a monster by all, but when you meet the Lampago in [[spoiler: Biosphere Zero]], you can find through dialogue options (unlocked with the right skill points) that the Lampago feels it has suffered enough and just wants to be left alone in peace. Provided you are a ''very'' good negotiator, you can talk the Lampago into letting you leave without violence.
365* NotQuiteDead: [[spoiler:The game drops hints into the lore of the Lampago but otherwise implies that it was destroyed long ago, which makes the Lampago's appearance in Biosphere Zero a twist. It's also possible to try and destroy the Lampago, but it ultimately survives an otherwise brutal attack from the Courier.]]
366* PlayingWithSyringes: From the lead-up to encountering the Lampago, one would expect a dangerous and cunning but ultimately feral monstrosity. [[spoiler:The Lampago is indeed all of those things, but due to painful and horrible experimentation by Jasper Knowles has been able to assume a human shape and produce human speech once more.]]
367* ShapeshifterModeLock: Once the transformation begins to take hold, [[spoiler: "Stephanie" becomes the Lampago for good.]]
368[[/folder]]
369
370[[folder: Chiara della Passiglia]]
371
372A Hecata treasure hunter and scholar of necromancy, she wants the Courier to help her get a powerful wraith's fetter.
373
374The sire of the Courier if they are Hecata.
375----
376
377* AdventureArchaeologist: Regularly goes into danger to acquire rare and powerful artifacts, although more often in the past than now.
378* BigScrewedUpFamily: The della Passiglias are usually related to each other by blood and keep a close watch on their mortal bloodlines, which is how they choose who to Embrace. Family is eternal--but no one hates like Family, either. If you're a Hecata Courier, the reason you were separated from Violetta (as she was known when she turned you), was a massive strike on the della Passiglias by the Giovannis.
379* ILoveYouVampireSon: If you're her Childe, in the backstory she deliberately painted you as a mere mortal servitor to make sure you didn't get killed in the Hecata civil war, and she's pleased to see you again. (Although this changes if you don't get her that fetter, of course.)
380* MyGrandsonMyself: Regularly fakes her own death and has her "niece" (who conveniently has the same academic interests and qualifications as her "aunt") inherit all her stuff.
381* {{Necromancer}}: A powerful necromancer. She wants the fetter so she can interrogate the wraith about what happened at the Family Reunion, which formed the modern Clan Hecata, and hopefully use what it tells her to solidify an alliance between the Ministry and the Hecata.
382

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