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1This is the character sheet from ''VideoGame/ShadowsOverLoathing''.
2
3'''Under construction. Some {{spoiler}}s may be unmarked.'''
4----
5[[foldercontrol]]
6
7!!Player Character
8
9[[folder:Player Character]]
10[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sol_8.png]]
11[[caption-width-right:350:"You are a minimum viable person."]]
12
13Your character, and the protagonist. After receiving a letter from their Uncle Murray, they hop on a bus to Ocean City where their adventure begins.
14----
15* BrokeYourArmPunchingOutCthulhu: [[spoiler:A possibility -- if you don't do certain sidequests, you'll need to destroy the Shadow Government Monoliths with your bare hands, getting a negative perk lowering an M-stat by one.]]
16* CursedWithAwesome: After a certain point in the story, you will begin seeing "holes" in reality where you can reach in and pull out consumables related to [[TheCorruption Shadow Taint]]. Food and items obtained from these rifts provide some very potent all-day buffs. [[spoiler:Prolonged consumption of these items will allow the Shadow Taint to take hold, providing additional perks and easier skill checks the more corrupted one becomes.]] There is a very good reason why the Narrator adamantly warns you against using them: [[spoiler:more than a trace amount of Shadow Taint will lock you out of the Good Ending.]]
17* DidYouJustPunchOutCthulhu: [[spoiler:One possible ending has you doing this, should you choose to face the Shadowcaster head-on instead of going with one of your Companion's solutions.]]
18* ExtremeOmnivore: If the player wills it, the character can have a penchant for consuming or wanting to consume things that are ''not'' edible, such as a truck engine, bug-infested flour, and the void itself.
19* FighterMageThief: In Prohibition-era Loathing, the player studies to be a ball-kicking Pig Skinner, a spell-slinging Cheese Wizard, or a gun-toting Jazz Agent. [[LovableJock Pig Skinners]] can mitigate more damage, [[LethalHarmlessPowers Cheese Wizards]] have access to a wider range of elements, and [[QuirkyBard Jazz Agents]] focus on sheer damage. However, the player doesn't get to choose their profession until late in the prologue. The chosen profession also determines which of the three of the big bad's [[TheDragon assistants]] that they will encounter throughout the game.
20* FromNobodyToNightmare: [[spoiler:The character becomes this during the Evilest Ending. Having been so far consumed by Shadow Taint, they become the greatest threat to the universe. Nobody is safe, not even Margaret or her conspirators.]]
21* HelloInsertNameHere: Like with the last game, you can either take a randomized name from the choices provided as you talk to Ethel at the diner, or you can enter a name of your own.
22* MorphWeapon: The player can acquire consumable items that can be used to modify their weapons to derive their damage from a different M-stat. Found a really cool sword from a side quest, but are playing as a Jazz Agent? Slap some gun parts on it, and now it's a sword... gun that deals damage based on your Moxie. Your character will also wield it like a gun in combat.
23* MusicalAssassin: Jazz Agent has multiple skills that have him play an instrument to damage an enemy, and some of the weapons you can find include instruments that you play to hurt enemies.
24[[/folder]]
25
26!!Companions
27[[folder:General]]
28
29Throughout the game you can recruit several different companions that can assist you in combat.
30----
31* AndNowForSomeoneCompletelyDifferent: Each companion vignette involves the player controlling them in a special level.
32* BadassCrew: Each of them can hold their own in a fight, [[spoiler:and any one of them can hold the key to saving the universe from the Shadowcaster.]]
33* MutuallyExclusivePartyMembers:
34** You can only take one Companion with you at a time. Additional Companions will have to wait back at the speakeasy while you're out adventuring. [[spoiler:It's only if you choose to challenge the Shadowcaster to a fight that all of your recruited Companions will come to assist you.]]
35** Furthermore, three Companions can only be recruited if you pick the right college major ([[spoiler:chemistry for Adams, botany for Barker, or robotics for Simone]]), making it impossible to recruit more than one of those three during the same playthrough.
36* RagtagBunchOfMisfits: Let's see... a goblin [[TheFlapper flapper]], a MusicalAssassin hobo, a gun-happy mafia soldato, an old University chemistry teacher at S.I.T., a dog that's been turned into a {{Planimal}}, a WrenchWench named after a Russian playwright, and a violent gatorman.
37[[/folder]]
38
39[[folder:Gabby]]
40[[quoteright:141:https://static.tvtropes.org/pmwiki/pub/images/shadowsloathing_gabby.png]]
41[[caption-width-right:141:''"Wow! Keen as a peach!"'']]
42A goblin flapper working with Murray, and the first companion you'll meet.
43----
44* TheFlapper: Has the dress, the high spirits and the historical background of the trope.
45* LegacyCharacter: [[spoiler:One of her companion vignettes has her burst into spores in a cave near Crystaldream Lake, and the first goblin that matures becomes the new Gabby.]]
46* RedMage: Aside from being your [[HealerSignsOnEarly first healer]] companion, Gabby also has a physical attack, and eventually learns a skill that hits all enemies with Hot Damage.
47* SweetTooth: Carries a ton of individually-wrapped candy at all times. The player misunderstands this to be a goblin characteristic, since they don't need vitamins, but it turns out Gabby mainly likes [[ExtremeOmnivore eating the wrappers]].
48* YouNoTakeCandle: Like for most goblins of Loathing, English isn't her first language and it manifests with strange syntax choices.
49[[/folder]]
50
51[[folder:Obie O'Brien]]
52[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/shadowsloathing_obie.png]]
53[[caption-width-right:140:''"I'm as cool as a cucumber."'']]
54A hobo with an oboe you can find busking in the Goldtwaith park.
55----
56* TheBard: Naturally. One of the skills he learns [[spoiler:in Hell]] boosts everyone's stats by his Mysticality.
57* BayonetYa: One of his wander events has him attach a bayonet to his oboe. It's visible in his overworld sprite.
58* DealWithTheDevil: [[spoiler:In the most literal sense; his vignettes reveal he traded his soul for the musical ability.]]
59* ExactWords: His contract [[spoiler:with Hell]] specified that he receive extraordinary jazz oboe musical ability and "all the fame and wealth that comes with it". Nowhere did it say exactly how much fame and wealth that was, and so when you meet him he's a homeless busker.
60* MusicalAssassin: His basic attack is a short riff dealing Hot damage.
61* RhymesOnADime: The combat logs describe him as an oboe hobo.
62[[/folder]]
63
64[[folder:Molly Buttons]]
65[[quoteright:145:https://static.tvtropes.org/pmwiki/pub/images/20221228135221_1.jpg]]
66[[caption-width-right:145:''"Let's ankle, my chopper's gotta stretch its legs!"'']]
67
68A young mafia soldato sent by Don Toblerone to assist you. She comes equipped with the standard mob tools of the trade: A tommy gun for kneecapping, and a bat for capping knees.
69----
70* AmbiguouslyBi: When you first meet her, she accuses you of flirting with her. She turns you down stating that she already has a sweetheart, and that "she's prettier than you". She says this regardless of whatever pronouns you prefer.
71* BottomlessMagazines: The amount of bullets she fires per attack depends on her Muscle; if you boost it hard enough, she can fire hundreds or thousands of bullets from a single magazine.
72* EternalSexualFreedom: Apparently the Loathing-verse didn't have the same hangups about homosexuality or bisexuality in the Roaring Twenties as Earth did, since nobody comments about her having a girlfriend.
73* JiveTurkey: She almost exclusively speaks in Prohibition-era slang.
74* MoreDakka: Her primary attack involves unloading as many bullets as her stats will allow, hitting random enemies for one damage each.
75* TriggerHappy: Her first solution to every problem is to shoot it until it stops being a problem.
76* WeaponBasedCharacterization: Tommy Gun -- she's a TriggerHappy mob member with preference for [[MoreDakka accuracy by volume of fire]].
77[[/folder]]
78
79[[folder:Professor Ambrose Adams (unmarked spoilers for Chemical major)]]
80[[quoteright:139:https://static.tvtropes.org/pmwiki/pub/images/shadowsloathing_profadams.png]]
81[[caption-width-right:139:''"Oh, goodneſs me. Is it Monday already?"'']]
82The bronze statue in the Chemical building is actually the professor himself, who turned himself into copper and needs to be revived to finish the major.
83----
84* ChekhovsGun: [[spoiler:His ending calls back to his Chemistry class, with him merely mentioning that the Shadowcaster smells like [[MadeOfEvil umbraline]]. Surely one of your numerous failed attempts at passing the class interacts with umbraline, right?]]
85* GoToSleepEnding: [[spoiler:After all is said and done, he turns himself back into a statue.]]
86* ProfessorGuineaPig: Him turning to a statue was a result of a concoction he himself devised.
87* ReallySevenHundredYearsOld: He was born in 1666, and the game takes place in 1928. He spent 205 years encased in bronze.
88* SupportPartyMember: Technically[[note]]DamageOverTime hits before foes can take actions, but some are outright immune[[/note]] the only party member to lack direct-damaging combat skills, but also a stronger healer than Gabby and a reducer of foes' Moxie. On top of that, he grants you an extra 3 XP every time you win a fight with him.
89* TakenForGranite: Spent the past two hundred years as a statue.
90* YeOldeButcheredeEnglishe: To get across how old he is, his dialogue is peppered with [[https://en.wikipedia.org/wiki/Long_s long s's]].
91[[/folder]]
92
93[[folder:Simone Chekhov]]
94[[quoteright:157:https://static.tvtropes.org/pmwiki/pub/images/shadowsloathing_simone.png]]
95[[caption-width-right:157:''"I'm not used to operating in adventurer mode, but sure."'']]
96The Robotics student. She joins you after you help her pass her classes, bringing a RobotBuddy and assorted science gizmos to the fray.
97----
98* {{Foreshadowing}}: You encounter her father in the prologue, and he mentions she's studying in the SIT.
99* InconsistentSpelling: Before an update in April 2023, the game couldn't decide if her family's surname is Chekov or Chekhov, finally settling on the latter.
100* LiteralMetaphor: One of her attacks is a literal ChekhovsGun.
101* MechanicallyUnusualClass: Most of Simone's damage potential is over prolonged fights. She can set foes On Fire, which (unlike Bleeding and contrary to Poison) ''increases'' [[DamageOverTime in severity]] each round, and all of her direct damage (before obtaining [[ChekhovsGun her varmint rifle]]) hits random targets. She also lacks a supporting skill, so all she can do is continuously increase the pressure.
102* NamedAfterSomebodyFamous: Creator/AntonChekhov, natch.
103* RobotBuddy: Brings Clarence, a robot she had constructed, to fight alongside her. Clarence ''also'' goes after random targets.
104* SpeaksInBinary: She understands Clarence's beeps and boops, like how Clarence understands human speech.
105
106[[/folder]]
107
108[[folder:Barker]]
109[[quoteright:141:https://static.tvtropes.org/pmwiki/pub/images/shadowsloathing_barker.png]]
110[[caption-width-right:141:''"...Woof."'']]
111An once-ordinary dog who was subjected to his master's experiments in hybridising plants and animals, and now a plant creature that nevertheless exhibits supremely doggy behaviour. He joins a PC who studies Botany as a major and gives him food. Barker is his default name, but he can be renamed at the player's whim.
112----
113* MoreTeethThanTheOsmondFamily: His entire head opens like a flower -- and each petal is lined with pointed teeth.
114* MundaneObjectAmazement: The times you get into his head in the companion vignettes, it's rare you'll find a sentence without an exclamation mark when he examines even random things. Hey! Wow!
115* {{Planimal}}: Shaped like a dog, but with a strange circular bud-maw-thing for a head and no obvious eyes or nose. Nevertheless, he acts like the faithful and energetic canine he was before being changed, complete with eating gross stuff and rolling in anything smelly.
116* PowerUpFood: He often get new skills or levels up from eating plants he finds.
117[[/folder]]
118
119[[folder:Alphonse Gator]]
120[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/shadowsloathing_alphonse.png]]
121[[caption-width-right:140:''"I FOLLOW! KILL ENEMIES! EAT ENEMIES! NAME ALPHONSE!"'']]
122The gatorman companion. If you end up with non-zero [[TheCorruption Shadow Taint]], he finds you on the Big Moist and forces himself into your party.
123----
124* CoolShades: Alphonse picks up a pair of these during his first vignette, forcefully taking them back from a rival gatorman who stole the glasses from him in the first place.
125* DoWellButNotPerfect: [[spoiler:Having too much Shadow Taint will still lock you out of his Companion ending, not that it's very different from the [[EarnYourBadEnding best ending]] you'll be locked into.]]
126* InsaneTrollLogic: When Alphonse stops by to visit his family in the Big Moist after running around with the player character for god knows how long, he is utterly bewildered to see that both of his teenage children are acting all disrespectful and aggressive towards him and his wife is berating him for neglecting her and their kids. Upon confronting the shadow president, Alphonse comes to the conclusion that his family was acting crazy because the shadow president drove them all insane, as opposed to him being a bad husband and his kids acting like typical rebellious teenagers, and nothing can convince him otherwise.
127* ParentalNeglect: As revealed in one of his vignettes, Alphonse has a wife and two kids somewhere in The Big Moist...all of whom he constantly ignores to go on wacky adventures with the player character.
128* TokenEvilTeammate: He's easily the most violent and ill-mannered of your companions by a mile, to the point that he legitimately can't comprehend that there's more to life than fighting and killing.
129* YouNoTakeCandle: Much like the rest of the gatormen you encounter, Alphonse's diction leaves something to be desired.
130[[/folder]]
131
132!!Ocean City
133
134[[folder:Murray Morris]]
135The owner of the "Murray's Antiques" store, and the PlayerCharacter's uncle. His letter asking them to come to Ocean City kickstarts the plot.
136----
137* DistressedDude: Spends most of the game captured by the BigBad.
138* EarlyBirdCameo: He's one of the Roberto cultists you can un-brainwash in ''VideoGame/WestOfLoathing''.
139[[/folder]]
140
141[[folder:Donald "Don" Toblerone]]
142[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_02_22_at_74939_pm.png]]
143[[caption-width-right:120:''"Don Toblerone [[PerfectlyCromulentWord verbalizing]]."'']]
144
145A capo of the Ocean City mafia. At the start of chapter two, he will call you to perform various tasks on behalf of the mob.
146----
147* DelusionsOfEloquence: He speaks almost exclusively in {{Perfectly Cromulent Word}}s, adding suffixes in a misguided effort to sound smart. Even when he chances on an actual word, he usually misuses it, such as objectification to mean objective.
148* EmbarrassingNickname: "Donny Thesaurus", on account of his, ahem, speech patterns.
149* TheFamilyForTheWholeFamily: If you turn down the offer of cooperation, he ''tries'' to send goons to menace you, but they're not really effective at their jobs.
150* HisNameReallyIsBarkeep: Don is not his title; It's just short for Donald.
151* NeighbourhoodFriendlyGangsters: If you work with him, the errands he's sending you on are either harmless {{Literal Metaphor}}s, or targeting vampires. [[spoiler:If you end up doing all his missions, he ends up bankrolling Murray's operations in the epilogue.]]
152[[/folder]]
153
154!!Government Valley
155
156[[folder:The Nemesis]]
157
158Depending on the player's class choice, they will encounter one of the President's lackeys: General Bruise (Pig Skinner), Dark Noël (Cheese Wizard), and Terrence Poindexter (Jazz Agent).
159----
160!!All Nemeses
161* ISeeThemToo: Whoever your Nemesis is, they note that your ability to see the [[StarSpangledSpandex stars on their Hat]] (the Shadow) is highly unusual in your second dream.
162* ItsPersonalWithTheDragon: Unlike Margaret, who couldn't care less until you come to her literal doorstep to stop her, each Nemesis appears a few times before the final confrontation and personally antagonizes you.
163* OneWingedAngel: [[spoiler: Every Nemesis has a second, debatably more-fearsome form, which they'll bring out if you defeat their "first" form in battle. If you defeat them ''outside'' of combat through your class's B-Perk, 10 of your class's M-stat, and 8 Spooky Armor, they'll offer a chance to see [[PermanentlyMissableContent what you'll miss out on by banishing them]]; however, you can simply say "no" to that.]]
164* ToThePain: [[spoiler:Your less-honorable nemeses (basically everyone but General Bruise) bail out on the threat that you'll do this to them, if you beat them through Bamboozling or Bewitching instead of fighting them.]]
165!!General Bruise
166* DrillSergeantNasty: Generally acts like one of these despite being a general.
167!!Terence Poindexter
168* ClockKing: Jazz Agent nemesis Terrence Poindexter, the square, stuffy bureaucrat to a Jazz Agent's free spirit, prides himself on being able to reduce the world to predictable patterns which he can recognize, [[CrazyPrepared prepare for]], and block or counter. Being able to [[TimeMaster manipulate time]] helps. [[spoiler:With a high enough Moxie, he gets defeated when the PlayerCharacter literally chooses moves on a roll of a dice... and then ignores them for the final blow.]]
169* TheCorrupter: [[spoiler: Terrence Poindexter already had Shadow on his Hat while the Shadow President was still a mere Comptroller of Ocean City, back when her last name wasn't [[BlackSpeech smudged]]. Given her [[DrunkWithPower trajectory]], it's possible he had her get deeper into the Shadow business.]]
170* StealingFromTheTill: According to the President, Poindexter "borrows" some of her funds, and she's willing to tolerate that up to a point.
171!!Dark Noël
172* FriendlyEnemy: Dark Noël is rather civil in her dealings with the Cheese Wizard, in comparison to the other two nemeses.
173* HolidayMotif: Dark Noël is themed around Crimbo, the Loathingverse's take on Christmas.
174[[/folder]]
175
176[[folder:The President of Shadows]]
177
178The President of Shadows, birth name Margaret [[BlackSpeech (unintelligible)]], is the main antagonist of the game.
179----
180* BigBad: Whatever nemesis was antagonizing you was operating on her orders, the current state of Ocean City is in part a result of her embezzling the funds back when she was a city comptroller, the dam on the Crystaldream River was her idea, and the gatormen became more aggressive because she ordered their leader to keep them underfed and irritated.
181* BlackSpeech: Her family name by default is given as a bunch of unreadable squiggles. [[spoiler:Apparently it can be transcribed to English as "Dooley".]]
182* CorruptPolitician: Before she started dabbling in the occult, she embezzled a ton of Ocean City municipal funds, to bankroll her [[OpenSecret Shadow-Presidential campaign]].
183* EarlyBirdCameo: Her name appears as early as chapter one, on the plaque commemorating her donation of pointy rocks to Goldtwaith Park.
184* SpikesOfVillainy: In the present, her hair is a set of shifting spikes encircling her head.
185* ZeroEffortBoss: [[spoiler:Aside from punching you in the face in her courtyard, Margaret is a non-entity in boss-fights. All options to deal with her alone either one-shot her or have her stand down. If you don't take any of those and fight the [[FinalBoss Shadowcaster]], she aligns ''with'' the Shadowcaster, but is immediately immobilized and gets [[EvilIsNotAToy consumed by the Shadow on her third turn]].]]
186[[/folder]]

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