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1[[WMG:[[center:[-'''[[Characters/ResidentEvil Resident Evil]] Character Index'''\
2Recurring Characters: [[Characters/ResidentEvilLeonSKennedy Leon S. Kennedy]] | [[Characters/ResidentEvilAdaWong Ada Wong]] \
3Groups: [[Characters/ResidentEvilUmbrellaCorporation Umbrella Corporation]] ([[Characters/ResidentEvilAlbertWesker Albert Wesker]] | [[Characters/ResidentEvilUmbrellaParamilitaries Paramilitary]]) | [[Characters/ResidentEvilSTARS S.T.A.R.S.]] | [[Characters/ResidentEvilMonsterIndex Monsters]] ([[Characters/ResidentEvilMonstersMainstays Mainstays]], '''Irregulars''', [[Characters/ResidentEvilMonstersMold Mold]]) | [[Characters/ResidentEvilTheBakerFamily The Baker Family]] | [[Characters/ResidentEvilTheFourHouses The Four Houses]]\
4Mainline games: Characters/ResidentEvil0 | Characters/ResidentEvil1 | Characters/ResidentEvil2 | Characters/ResidentEvil3Nemesis | [[Characters/ResidentEvilCodeVeronica Code: Veronica]] | Characters/ResidentEvil4 | Characters/ResidentEvil5 | Characters/ResidentEvil6 | [[Characters/ResidentEvil7Biohazard Resident Evil 7: Biohazard]] | [[Characters/ResidentEvilVillage Village]]\
5Spin-offs: [[Characters/ResidentEvilGunSurvivor Gun Survivor/Dead Aim]] | [[Characters/ResidentEvilOutbreak Outbreak]] | [[Characters/ResidentEvilTheUmbrellaChronicles The Umbrella Chronicles]] | [[Characters/ResidentEvilTheDarksideChronicles The Darkside Chronicles]] | [[Characters/ResidentEvilRevelations Revelations]] | [[Characters/ResidentEvilRevelations2 Revelations 2]] | [[Characters/ResidentEvilOperationRaccoonCity Operation Raccoon City]]\
6Other media: [[Characters/ResidentEvilDegeneration Degeneration]] | [[Characters/ResidentEvilDamnation Damnation]] | [[Characters/ResidentEvilVendetta Vendetta]] | [[Characters/ResidentEvilInfiniteDarkness Infinite Darkness]] | [[Characters/ResidentEvilDeathIsland Death Island]] | [[Characters/ResidentEvilTheMarhawaDesire The Marhawa Desire]] | [[Characters/ResidentEvilHeavenlyIsland Heavenly Island]]-]]]]]
7----
8Less-recurring and general monsters in the franchise, mostly sorted by debut. The more expansive families will supersede the one-offs by being placed on top of the index and indexed by their viral strain (linked) than game entry.
9----
10[[foldercontrol]]
11
12!![[VideoGame/ResidentEvil6 C-Virus]]
13[[folder:C-Zombies]]
14!!C-Zombie; AKA: Whoppers, Shriekers, Bloodshot
15[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bkp8krh.png]][[caption-width-right:280:[[labelnote:Click to see Whoppers]]https://static.tvtropes.org/pmwiki/pub/images/i5jfjrj.png[[/labelnote]]]][[caption-width-right:280:[[labelnote: Shriekers]]https://static.tvtropes.org/pmwiki/pub/images/ft5xjtt.png[[/labelnote]]]]
16
17[[caption-width-right:280:[[labelnote:Bloodshots]]https://static.tvtropes.org/pmwiki/pub/images/cn04dys.png][[/labelnote]]]]
18
19
20->'''Other Appearances:''' ''[[VideoGame/UmbrellaCorps Umbrella Corps]]'', ''[[Manga/ResidentEvilTheMarhawaDesire Marhawa Desire]]''
21A C-Zombie (often referred to as "zombie") is a human mutated from inhaling the C-Virus. Chronologically, they were first independently identified during the 2011 [[Manga/ResidentEvilTheMarhawaDesire Marhawa Desire incident]] and emerged en masse [[VideoGame/ResidentEvil6 in 2013]].
22----
23* BodyHorror:
24** With the massive tumor having grown out of their chest, the Shriekers are the most visually distinct of the standard C-Zombie.
25** The V-ACT process melts all the skin of the Bloodshot, making them a mass of steaming red muscle tissue and pus that resemble Lickers. Their face is significantly more deformed than normal zombies, and their teeth are jagged and twisted, sticking out directly from their mouths. All in all, they barely resemble a human anymore.
26* DeadWeight: The Whopper, hands down, is one of the biggest and fattest zombies ever to grace gaming history. It’s morbid obesity even works against it, as its stated in the game that the creature’s weight puts extra stress on its legs, making the Whopper extremely vulnerable to KneeCapping.
27* EnemySummoner: The Shrieker not only can use its screams to disorient its targets, but it can also galvanise and draw any nearby zombies in the area to them as backup.
28* FragileSpeedster: They're very nimble compared to their t-Virus cousins, but just as frail.
29* GiantMook: The Whoppers are not just overweight, they tower over other zombies and normal humans.
30* {{Kevlard}}: The Whoppers are overweight zombies with enhanced durability from their girth. This is what mainly distinguishes them from the rank-and-file C-Zombies as they have no real tricks otherwise.
31* ItCanThink: An fairly downplayed example compared to the Plagas hosts, but C-Zombies are not entirely mindless. They're capable of forming primitive tactics in unison, bob and weave to avoid gunfire, are capable of operating fairly complex traps and even using weapons, ranging from knives, bottles and axes, to dynamite and firearms. However, due to their problematic motor functions their melee attacks are sluggish, wild swings and their aiming skills are poor, rendering them incapable of doing more than wildly spraying gunfire in the vague direction of a target and tossing the gun at them when the weapon finally runs dry.
32* MakeMeWannaShout: The [[ExactlyWhatItSaysOnTheTin Shriekers]] gimmick is to scream an ear-piercing yell that will stun the player, allowing them to close the gap for a chomp or attract other zombies.
33* OurZombiesAreDifferent: C-Zombies fit the popular modern example of a [[Film/TwentyEightDaysLater rage zombie]] than a traditional shambler or the more distinct Plagas hosts. However, they are driven by an instinct to feed much like the everyday zombie. However, they can’t infect other people by any means other than exposure to the C-Virus gas itself, so the outbreak will eventually burn itself out when the gas inevitably disperses.
34* PlagueZombie: Subverted. It actually becomes a plot point in some instances that C-Zombies don't infect others through fluids (i.e biting). This fact, coupled with their speed, essentially makes them more akin to feral humans than zombies.
35* TurnsRed: A zombie undergoing the V-ACT process is distinguished by their red eyes and articles of clothing. After they turn into one, they literally turn fully red per namesake.
36* SpikesOfVillainy: There are also a series of very small spikes that protrude along the Bloodshot's spine.
37* SuperiorSuccessor: With the t-Virus zombies suffering VillainDecay in a world increasingly familiarized with their slowness and many vaccine variants on hand, C-Zombies renewed the threat of their kind through their heightened ferocity, intelligence and wider variety.
38* ZombiePukeAttack: Like their cousins, they are capable of puking acid in some instances.
39* ZombieGait: downplayed, but still there. C-Virus Zombies, albeit significantly faster than their T-Virus cousins due to moving at a quick walking pace by default compared to the former’s constant slow shamble, are still fairly slow and easy to outrun. And despite being capable of sprinting and leaping after targets just as well as a living human, these bursts of speed are usually short lived.
40[[/folder]]
41
42[[folder:J'avo & Complete Mutations]]
43[[quoteright:297:https://static.tvtropes.org/pmwiki/pub/images/ln0minv.png]]
44[[caption-width-right:297:A pack of Neo-Umbrella J'avo]]
45
46[[caption-width-right:297:[[labelnote:Complete Mutation 1: Strelac]]https://static.tvtropes.org/pmwiki/pub/images/bjdfazu_3.png[[/labelnote]]]]
47
48[[caption-width-right:297:[[labelnote:#2: Napad]]https://static.tvtropes.org/pmwiki/pub/images/h3zcnml.png[[/labelnote]]]]
49
50[[caption-width-right:297:[[labelnote:#3: Mesec]]https://static.tvtropes.org/pmwiki/pub/images/mgjpomz.png[[/labelnote]]]]
51
52[[caption-width-right:297:[[labelnote:#4: Gnezdo]]https://static.tvtropes.org/pmwiki/pub/images/pmxfzu7.png[[/labelnote]]]]
53
54[[caption-width-right:297:[[labelnote:#5: Lepotica]]https://static.tvtropes.org/pmwiki/pub/images/ps23z6c.png[[/labelnote]]]]
55
56[[caption-width-right:297:[[labelnote:#6: Ubistvo ]]https://static.tvtropes.org/pmwiki/pub/images/aphnthe.png[[/labelnote]]]]
57
58->'''Other Appearances:''' ''[[Manga/ResidentEvilTheMarhawaDesire Marhawa Desire]]'' (as mutated forms of Bindi Bergara and Nanan Yoshihara)
59Humans injected with the C-Virus. J'avo do not lose their intelligence and gain increased durability and ferocity, but it is their ability to regenerate wounds by triggering selective cellular mutation, allowing them to transform into a variety of different forms, that truly makes them dangerous. In rare cases, they may enter cocoons and in undergo a complete genetic transformation, becoming a monster called a Complete Mutant.
60\
61The Edonian Liberation Army used J'avo during the Edonian civil war, and Neo-Umbrella effectively has a private army of J'avo supersoldiers at their disposal.
62----
63* ActionBomb: Telo-Ekspolzija, as their name indicates, are living suicide weapons that blow up when shot or if they get close enough to a victim.
64* AxCrazy:
65** Typical J'avo suffer from a bad case of this, having been driven psychotic from the infection and consequently lashing out at anything that crosses their path. However, the Neo-Umbrella operatives are much more restrained.
66** The Ubistvo is utterly, chair-leg savaging bonkers. The file for it notes it can't even be properly directed, just pointed in the general direction of a target and let loose.
67* AdaptiveAbility: Their special trademark. Hit them in a specific area, and they may mutate it to give them a new power. Or they may transform into a Complete Mutation.
68* ArmlessBiped: Strelats have no arms, despite running around on two legs.
69* TheBerserker:
70** Glava-Begunats J'avo and Napads both attack wildly and ferociously, with no greater purpose than rending victims apart with their bare hands.
71** The Ubistvo is just a mindless killing machine that attacks everything in sight with its chainsaw arm.
72* BewareMyStingerTail: Strelats can lash a foe with their barbed tail up close.
73* BladeBelowTheShoulder: The Ruka-Srp mutation is a "blade replacing the limb" variant, giving the J'avo a massive, sickle-like reaping claw.
74* BodyHorror:
75** Just the default J'avo has a torn-up face with multiple, slime-weeping inhuman eyes staring out at random points. But it is their mutative abilities that truly distort them into grotesque new forms.
76** Lepotica is a pear-shaped, vaguely feminine creature whose head can open up like a flower, with its upper jaw hinging open 180 degrees before the right and left sides of the face peel away, to expose a lashing, worm-like tongue. It's also covered in dozens of viral gas-generating sacks on its torso that look like sagging breasts.
77** Ubistvo has bony armor growing out of its twisted legs, a severe case of TwoFaced that's resulted in half of its face being just… gone so that two bugs can protrude from where the brain was, and its right arm is twisted into an organic chainsaw. Which is actually made up of its heart and ribcage.
78* BeeAfraid: The Gnezdo is probably one of the strangest mutations ever, going from a human to a large bee that controls swarms of fly-like insects.
79* BreathWeapon: The Glava-Dim J'avo constantly exhale a toxic smoke that poisons and blinds anyone who comes near them.
80* ChainsawGood: The Ubistvo has either grown an organic chainsaw-like appendage or, more likely, a chainsaw was fused into its biology during its mutation process.
81* CombatTentacles: The Ruka-Khvatanje J'avo use their centipede-like arm to reach out and grapple victims from afar in a case of TentacleRope. If they want to soften their victim up first, they can just pummel them senseless from afar by using their arm like a giant whip.
82* CreepyCrows: The Mesec look like distorted, humanoid crows.
83* DegradedBoss: The first Napads and Gnezd encountered in Chris' campaign are considered mini-bosses but following this and in Jake and Ada chapters, they aren't that difficult to defeat.
84* EliteMooks: Neo-Umbrella J'avo are essentially supersoldiers: they have military training, naturally employ better tactics, are better armed, and will almost always undergo any kind of mutation.
85* ExtremityExtremist: J'avo will only make melee attacks with the limbs that have mutated. Noga-Oklop J'avo in particular relies on kicking first and foremost, even ignoring their guns to do so.
86* EyesDoNotBelongThere: A J'avo's face sprouts multiple eyes as part of the infection, visibly tearing up their face in the process.
87* FacelessGoons: The J'avo in China wear Peking opera masks, obscuring their deformed faces.
88* FogOfDoom: The Lepotica ''creates'' this by dispersing clouds of C-Viral fumes, turning those near her into C-Virus Zombies.
89* GasMaskMooks: The Neo-Umbrella J'avo wear gas masks evocative of Umbrella U.S.S. operatives.
90* InASingleBound: Noga-Skakanje J'avo are just as capable of leaping around as the grasshoppers they resemble. Noga-Trchanje aren't so spectacular at leaping, but still make some mighty impressive jumps and pounces.
91* ItCanThink: J'avo retain ''all'' of their previous human intelligence, allowing them to plan, communicate, coordinate attacks, and effectively use their guns. They're also largely in control of their mutations ala heightened mutants that usually serve as bosses in the franchise.
92* LuckilyMyShieldWillProtectMe: Ruka-Bedem J'avo are NighInvulnerable if you try to attack their mutated arm-shield.
93%%* MesACrowd: Gnezdo can pull this off to confuse their targets.
94* MeaningfulName: All of the specific mutation strains, the Complete Mutations, and even the name J'avo itself all have some logical reference behind them in Serbian, the language of the region where they are first encountered.
95** J'avo is a dialect variant of "davo", the Serbian word for "Devil".
96** All of the J'avo mutations begin with either "Glava", "Ruka", "Noga", or "Telo", the Serbian words for "Head", "Arm", "Leg", or "Body" respectively. Take a wild guess where each mutation manifests itself?
97*** "Glava-Sluz", meaning "Head-Slime", is a mutation that grants SuperSpit.
98*** "Glava-Smech", meaning "Head-Laughter", is a mutation that replaces the head with an impossibly wide, gaping mouth.
99*** "Glava-Begunats", meaning "Head-Runner" or "Runaway Head", is a mutation that turns the J'avo into TheBerserker.
100*** "Glava-Dim", meaning "Head-Smoker", is a mutation that grants the J'avo a toxic smoke-based BreathWeapon.
101*** "Ruka-Srp", meaning "Arm-Sickle", creates a mantis-like talon that functions as a BladeBelowTheShoulder.
102*** "Ruka-Khvatanje", meaning "Arm-Capture" or "Catcher Arm", creates a centipede-like limb that can reach out and snag someone like CombatTentacles of the TentacleRope variety.
103*** "Ruka-Bedem", meaning "Arm-Wall", creates [[LuckilyMyShieldWillProtectMe a super-durable shield to cover the torso and head]].
104*** "Noga-Trchanje" meaning "Leg-Work", turns the J'avo into a spider-taur creature that has WallCrawling and [[InASingleBound enhanced leaping]] abilities.
105*** "Noga-Let" meaning "Leg-Flight", gives the J'avo wings and lets it fly.
106*** "Noga-Skakanje" meaning "Leg-Hopper" or "Leg-Jumps", gives the J'avo grasshopper-like legs that [[InASingleBound allow them to jump huge distances]], which they favor doing in order to ambush prey in melee or get to a better firing angle.
107*** "Noga-Oklop" meaning "Leg-Armor", covers the J'avo's legs in powerful armored muscles that deflect bullets and let it deliver devastating kicks.
108*** "Telo-Ekspolzija", meaning "Body-Explosions", turns the J'avo into an ActionBomb.
109*** "Telo-Krljusht", meaning "Body-Scales", covers the J'avo in a biological BulletProofVest that makes them NighInvulnerable.
110*** "Telo-Magla", meaning "Body-Mist", causes the J'avo to start generating [[SmokeOut obscuring mist]].
111** The "Strelats" mutation takes its name from the Serbian for "to shoot" or "shooter", and it attacks primarily with a biological FlechetteStorm.
112** The "Napad" mutation takes its name from the Serbian for "attack" or "assault", and it's the most heavily armored and violent mutation.
113** The "Mesec" mutation is a flying CreepyCrows creature that takes its name from the Serbian for "moon".
114** The "Gnezdo" mutation takes its name from the Serbian for "nest" and is a hive-minded swarm of mutant insects.
115** "Lepotica" means "(Feminine) Beauty" in Serbian, serving as an IronicName referring to its grotesquely feminine form.
116** In Serbian, Ubistvo means "Murder", and it's TheBerserker and armed with an array of OneHitKill attacks.
117* NighInvulnerable: You cannot hurt a Napad unless you breach its armor, whilst Telo-Krljusht J'avo can't be hurt, ''period'', by anything directed to the chest region. Headshots, limb shots, and explosives are another story though. Meanwhile, Gnezdo are immune to pretty much any attack that doesn't hit their HiveQueen.
118* PupatingPeril: J’avo that are wounded enough will become encased in a cocoon, and will emerge as a significantly more dangerous Complete Mutation unless said cocoon is smashed before the transformation is complete. However, this does not extend to just J’avo, with some progressing straight to the cocoon stage after becoming infected.
119* PainfulTransformation: The mutations that the J'avo undergo when wounded are ''not'' pleasant if the fact that they hunch over in pain or cry out as their limb tears (complete with blood and gore) itself apart and puts itself back together into a grotesque new form within a matter of seconds is anything to go by.
120** The transformation into a J'avo itself must not be very pleasant either considering that Jake's squad screamed in pain as they were changing.
121* SuperSoldier: J'avo are this to a T, having been made either from HiredGuns or have been given military training and are capable of standing on fairly even ground with the [[BadassArmy BSAA.]]
122* SuperStrength: Napads and Noga-Oklop J'avo are immensely strong and hit like a runaway train if you let them get close to you. Regular J'avo also have this to an extent, as one has been seen giving a soldier a NeckLift without much effort.
123* SuperSpit: The Glava-Sluz J'avo can spray a noxious slime that encases a victim and holds them in place.
124* SlasherSmile: The J'avo encountered in the game have a disturbing habit of doing this. But one of the real scenes where it shows is the first time the Ruka-Srp mutation is introduced, where after said J'avo's arm is shot, it proceeds to mutate into a SinisterScythe while the J'avo grins full force in an utterly murderous manner and [[DeathGlare stares]] [[BringIt Chris down.]]
125* SinisterScythe: The Ruka-Srp mutation turns the J'avo's arm into a BladeBelowTheShoulder, with the elbow inverted and everything else all the way down reconfigured into a jagged, mean-looking sickle.
126* TearsOfBlood: In an overlap with BadBlackBarf; J'avo weep thick, slimy black tears from all of their eyes, covering their faces in trails of noxious black muck.
127%%* WallCrawling: The Noga-Trchanje J'avo are capable of doing this.
128* WingedHumanoid:
129** Noga-Let J'avo are a twisted variant; their legs have mutated by fusing together into a single large moth-like organism, which flies whilst trailing the still-conscious and aware humanoid torso of the J'avo beneath it like a disfigured, oversized abdomen.
130** Telo-Magla J'avo are a technicality; they have multiple wings growing from their bodies, but these can't fly, they just disperse the smoke it secretes around their body.
131** Mesec are humanoid CreepyCrows with fully functional wings.
132* TheWormThatWalks: The Gnezdo are a variant of these; most of their bugs are small, making them extremely hard to hurt, but their consciousness resides in a single massive bee-like "HiveQueen" — kill it, and you kill them.
133[[/folder]]
134
135[[folder:Brzak]]
136[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fc9nr58.png]]
137A B.O.W. created by The Family to elaborately dispose of incriminating evidence.
138----
139* BodyHorror: Brzak resembles a monstrous, deformed shark with claw-like hand-flippers and an extendable claw on its tongue.
140* ThreateningShark: Brzak, in a nutshell. A giant intelligent shark that likes freshwater, has something approaching CombatTentacles for a tongue, and can climb on land.
141* MeaningfulName: Brzak means "rapids" in Serbian, and it's a fish-like monster fought in the middle of rapids.
142* {{Sadist}}: Files note the Brzak is not interested in eating anything that isn't alive, even corpses, thus implying it enjoys toying with live prey. The Family employees always had to push around disposables to trick it into believing they are alive.
143* WasOnceAMan: Despite having the appearance of a shark, the Brzak is actually of human origin, most likely after undergoing a Complete Mutation.
144[[/folder]]
145
146[[folder:Ogroman]]
147[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rw0pjrs.png]]
148A successful C-Virus-derived B.O.W. that sees widespread use in regional conflicts.
149----
150* AttackItsWeakPoint: Shy of breaking out the heavy artillery, the only way to properly hurt an Ogroman is to [[BeatStillMyHeart pull its heart out through its back]] and shoot it repeatedly.
151* BodyHorror: Ogroman is a distorted, hunch-backed, skeletal giant with a too-wide mouth that contains only a handful of twisted, tusk-like teeth. It also has a mechanical implant dangling out of its hump; pulling on this will yank its distorted heart mostly out of its body, exposing its weak spot.
152* DumbMuscle: According to its file, the Ogroman is dumb as a sack of bricks. Even so, it's monstrously strong to the point of needing airstrikes or missiles to take it down.
153* MeaningfulName: Ogroman means "Enormous/Gigantic" in Serbian, and is a towering giant creature.
154* OurGiantsAreBigger: Ogroman is the biggest humanoid B.O.W seen in the series, surpassed only by the Uroboros Aheri from ''VideoGame/ResidentEvil5''.
155[[/folder]]
156
157[[folder:Iluzija]]
158[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/08_0.png]]
159A Neo-Umbrella B.O.W. unleashed on the BSAA during their operations in Lanshiang.
160----
161* AnimalisticAbomination: Even though it was human once, the effects of the C-Virus have twisted them into an eyeless, hulking snakelike beast as long as a bus and as big as a car, covered in irregular bone growths and possessing human-level intelligence, the ability to camouflage itself and a mouth filled with semi-autonomous, insectoid teeth.
162* BodyHorror: Iluzija resembles a giant, eyeless snake with skin torn open over underlying bone plates in random spots and a mouth filled with what are either ''wriggling fangs'' or ''insect claws''.
163* EyelessFace: The Iluzija's eyes are just… gone.
164* {{Invisibility}}: The Iluzija's main gimmick is that it can turn invisible, letting it ambush the player and their partner. Its file reveals this is achieved by secreting a liquid over its body that bends light, allowing it to camouflage itself against the naked eye.
165* ItCanThink: Like many other victims of the C-Virus, these infected are unique in that they retain a lot of their former intelligence. The Iluzija, however, stands out the most considering that it both sadistically taunts its hunters, as well as use its cloaking ability to stalk them and observe as well as draw the team away from each other for an easier kill.
166* MeaningfulName: Iluzija means "illusion" or "phantom" in Serbian, and it's capable of rendering itself invisible.
167* ScaledUp: Iluzija is a gargantuan, man-eating, invisible snake with [[ItCanThink human-like intelligence]]… because it used to ''be'' a human.
168* SenseImpairedMonster: Despite having no eyes, it's able to take on BSAA troops with ease. It's not clear how it compensates, though some ability to sense body heat is quite plausible.
169* WasOnceAMan: Despite its appearance, unlockable files reveal that the Iluzija was of human origin, most likely after undergoing a Complete Mutation.
170[[/folder]]
171
172
173[[folder:Rasklapanje]]
174[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/rasklaplanje.png]]
175An irregular parasitic C-Virus mutant.
176----
177* AnimateBodyParts: Rasklapanje takes this to the level of being a twisted variant of TheWormThatWalks.
178* BodyHorror: Rasklapanje looks like it has melted its skin, almost leech-like, before its various body-parts separate and crawl around with throbbing, pink, intestinal-looking tentacles.
179* ChestBurster: Their method of reproduction involves seemingly implanting a parasite or embryo in a victim's body, which rapidly grows and then bursts out through their chest.
180* {{Expy}}: The Rasklapanje's physical appearance, independently mobile body parts, penchant for traveling through sewer pipes, and disturbing method of reproduction are all eerily reminiscent of Flukeman, one of the more infamous [[MonsterOfTheWeek Monsters of the Week]] from ''Series/TheXFiles''.
181* FaceFullOfAlienWingWong: Implied. Their unique kill scene involves devouring their victim's head, which is followed by a new Rasklapanje bursting out through their dead body's chest.
182* HealingFactor: You basically ''can't'' kill a Rasklapanje, it just regenerates all the damage you do. The only ones who actually die in a cutscene show that extreme methods (being shoved in a meat grinder and falling in a vat of molten metal) are needed.
183* MeaningfulName: Rasklapanje means "Dismantle" in Serbian, and it has the power to break down into a swarm of AnimateBodyParts and then reassemble itself.
184* NotQuiteDead: Due to Rasklapanje's HealingFactor, when they "die", you can clearly see that they're still twitching and making creepy sounds.
185* TheWormThatWalks: Rasklapanje's various organs are all independently thinking and functioning creatures that just so happen to choose to form a single humanoid form at times. For bonus points, even in their combined state, they look like a humanoid leech.
186[[/folder]]
187
188[[folder:Ustanak]]
189[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rlijh1c.png]]
190
191A human-based B.O.W. successfully derived from a loyal subordinate of Carla Radames. It now serves as her loyal right-hand enforcer.
192----
193* AnArmAndALeg: A file mentions the man that became Ustanak lost his right arm in a lab accident. This led to its replacement with detachable and weaponized prosthetics.
194* AvengingTheVillain: It's implied by the file "Ustanak 2" that part of the reason he's DragonHisFeet after Carla's death (other than his standing orders) is because he's angry and wants revenge on her killers.
195* BadBoss: Despite his loyalty to Carla, Ustanak will kill J'avo mooks for either failing or inconveniencing him.
196* TheBrute: A towering musclebound hulk that does Carla's dirty work, Ustanak provides the main physical threat in Jake's campaign.
197* CrazyPrepared: He carries around spare arms for different purposes so that he can stay up to speed in any fight. Helena even acknowledges this in her one encounter with him.
198-->'''Helena:''' Give him credit. At least he came prepared.
199* {{Determinator}}: Just like his [[VideoGame/ResidentEvil3Nemesis predecessor]], he doesn't know when or how to quit. Once you have been targeted, you are as good as dead, unless you are a badass like our heroes/heroines.
200* TheDragon: To Carla, serving as her attack dog. It's all but stated Ustanak's occupied this role even before his transformation.
201* DragonTheirFeet: Ustanak manages to outlive Carla and continues pursuing its original mission.
202* DumbMuscle: Subverted; despite its inhumanity, he keeps an impressive level of intelligence. He's capable of using and adapting its equipment to the task at hand and will wise up to Jake and Sherry's stealth tactics if they futz up too much. In fact, one file mentions the C-Virus may have actually ''increased'' his intelligence as a side effect.
203* FacialHorror: Looking up close shows that one of his eyes is swollen almost shut, his nose is crooked and off-centre, his lips and part of his mouth have been pulled up to expose the gums and broken teeth, and he appears to have a small crater in the side of his skull.
204* FasterThanTheyLook: Lampshaded by Sherry:
205-->'''Sherry:''' He sure can move fast for something that size.
206* FinalBoss: Of Jake's campaign.
207* GeniusBruiser: Downplayed. It may not look that way and it isn't exactly a genius, but it can wise up to Jake and Sherry's tactics, carry extra weaponized prosthetics to change its own tactics if it finds itself at a disadvantage, and can use the environment around it to its advantage as well.
208* HandicappedBadass: Ustanak may be half blind and down one natural arm, but he's still hard as nails and capable of ripping Jake or Sherry apart in combat.
209* TheHeavy: In Jake's campaign, he is the main threat in lieu of the main villains, Carla and Simmons, being occupied elsewhere.
210* IJustWantToBeBadass: If one of the files really is his diary entry just before being injected, all he once dreamed of was being reborn as a super-powered being. Safe to say that he got that wish granted.
211* ImplacableMan: He relentlessly hunts down Jake and Sherry, whether they're running from him inside a building, or trying to escape it while on a helicopter.
212* LightningBruiser: Don't let his size fool you; this thing is incredibly fast and deadly in melee range. Sherry even acknowledges that it is fast for its size.
213* MeaningfulName: "Revolution" in Serbian, signifying its brute strength.
214* MookMaker: Creates the Oko creatures from an organ on its back. They function as a PatrollingMook for it.
215* PatrollingMook: It generates Oko, grotesque bat-insect creatures that act as moving eyes for Ustanak. If one sees you out in the open, it will quickly shriek and alert him to your location. Thankfully, he only uses them while hunting the protagonists through a cavern.
216* RecurringBoss: Hounds Jake and Sherry from beginning to end and even has a round with Leon and Helena.
217* SenseImpairedMonster: Ustanak seems to be at least somewhat blind (based on the fold of flesh over one eye,) but his hearing is definitely sharp. Firing a gun in the cavern level will ''rapidly'' cause him to home in on your position.
218* ShotgunsAreJustBetter: One of its arm cannons is essentially an oversized shotgun.
219* StrongAsTheyNeedToBe: The Ustanak's strength fluctuates depending on how much of a threat the plot needs him to be. He can go from a NighInvulnerable OneHitKill machine to being weak enough that Jake can trade blows with him in close quarters.
220* SuperToughness: Over the course of the game, Ustanak survives several boss fights, falling from a great height, getting impaled through the stomach with a mining drill, and being burnt alive in a pool of lava. He finally dies after being shot in his exposed heart with a magnum.
221* SwissArmyAppendage: It has a lot of accessories for its artificial arm, including an ArmCannon, an EpicFlail, [[GiantMedicalSyringe a syringe]], [[ThisIsADrill a drill]], and WolverineClaws.
222* TranquilFury: After Carla's death, a file mentions that Ustanak seems to be aware of her demise and is deeply enraged over it despite his outwardly quiet manner.
223* UndyingLoyalty: A file mentions it has this towards Carla. According to another file, he had been this way before being transformed into Ustanak.
224[[/folder]]
225
226[[folder:HAOS]]
227%%
228%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16632016360.91712400
229%%Please don't change or remove without starting a new thread.
230%%
231[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/haosbio6.png]]
232%%
233The brainchild of Carla Radames as leader of Neo-Umbrella. HAOS is a B.O.W. created only to [[OmnicidalManiac end the world]]: when released upon the world, it will unleash the airborne variant of the C-Virus on a planetary scale. There is a contingency plan to release it in the event of Carla's death.
234----
235* AttackOfTheFiftyFootWhatever: Before it starts shrinking down to keep pace with Chris and Piers, this thing is ''huge''. Even its torso is massive enough to tower over the duo by leaps and bounds.
236* AdvancingBossOfDoom: The first couple of stages just consist of running from HAOS as it rampages about behind you.
237* ArtisticLicenseBiology: An odd subversion. While there are many examples of the C-Virus stretching the bounds on conservation of mass with its mutations (with the enhanced C-Virus breaking the bubble entirely), there seems to be a hint that HAOS was made using numerous bodies. Examining its chrysalis with a sniper rifle, one can see encased bodies sticking out of the cocoon.
238* BeastOfTheApocalypse: This is HAOS's intended role - should it reach the surface, it would begin spreading the C-Virus in a similar way to the Lepotica while rapidly spawning smaller clones of itself. These HAOS creatures and the C-virus would spread across the world in a matter of days to weeks, collapsing society and causing TheEndOfTheWorldAsWeKnowIt.
239* TheEndOfTheWorldAsWeKnowIt: Designed to do this, though it was awakened too early to be fully active, and is killed before it can carry out its mission.
240* FinalBoss: Of Chris's campaign.
241* GameplayAndStorySegregation: Possesses no attacks that spread infection, despite it being its main function. In fact, how Chris and Piers even survive in its vicinity is left completely unexplained. However, judging by the fact that HAOS was prematurely born in the wake of Carla’s death, it’s entirely possible that capability may have become flawed or rendered outright defunct by said rushed birth.
242* GeneticAbomination: While it would have most likely counted even if it was completed, HAOS is a hideous, gargantuan beast that consists of a shapeless tentacled mass propping up a humanoid torso with translucent skin, boneless limbs and a skull for a face capable of shifting sizes at will, created by Carla as her very own BeastOfTheApocalypse.
243* HealingFactor: Regenerates from being blown in half a few times over the course of the final battle.
244* ImplacableMan: Takes multiple rounds of fire and battles to take down. And even then, it only dies from Piers' final attack and the base explosion.
245* MakeMyMonsterGrow: Inverted, when HAOS first emerges from the cocoon, it's humongous. As he's damaged in battle and forced to chase Chris and Piers in smaller rooms and corridors, he emerges from its desiccated remains in a smaller form to keep on fighting.
246* MeaningfulName: "Chaos" in Serbian, signifying it as the final step in Neo-Umbrella's plan to plunge the world into complete chaos.
247* MultiArmedAndDangerous: HAOS sports multiple arms of varying sizes, spread all over its grotesque body.
248* RasputinianDeath: Shot to pieces, bisected several times and repeatedly electrocuted by a mutated Piers over the course of several battles. The thing that finally kills this monster is Piers blasting it to pieces in his last moments, before what’s left is consumed by the self-destructing Neo-Umbrella facility.
249* SkullForAHead: Its face is notably a human skull.
250* WalkingWasteLand: Its whole purpose is to spread a viral pathogen that will cause the EndOfTheWorldAsWeKnowIt.
251* WasOnceAMan: Despite its overtly cephalopod-like traits, HAOS's head is quite clearly a human skull, its main hands appear very similar to a human's in structure, and examining its chrysalis with a sniper rifle reveals multiple human bodies embedded within. All this strongly implies HAOS is at least partly human.
252* WorfHadTheFlu: HAOS was prematurely released at 70.3% of its intended growth as part of Neo-Umbrella's contingency plan. What Chris and Piers fight is nothing compared to what it could be at full strength.
253[[/folder]]
254
255!![[VideoGame/ResidentEvilRevelations t-Abyss Virus]]
256[[folder:Ooze]]
257[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scan12.jpg]]
258[[caption-width-right:350:The four Ooze variants]]
259The most common result of a T-Abyss infection, the Ooze is the result of when a human male is infected with the virus. Aside from the average mook, Oozes comes in three other named variants: Chunk, Tricorne, and Pincer.
260----
261* ActionBomb: The Chunk Ooze explodes if the player comes near it, dying and taking anything else (including other enemies) out with him.
262* BladeBelowTheShoulder: Pincer Oozes get two large bladed arms.
263* CarryABigStick: Normal Ooze have one or both their arms ending up in hard bony clubs they can swing at their targets.
264* TheGoomba: The Oozes are the most common and rank-and-file mooks the player will come across in a game filled with a wide range of monsters. None of them are particularly difficult to take down.
265* LampreyMouth: All Oozes (except Chunk-types) have these. When they grab a player, they use them to drain their blood and other fluids.
266* OurZombiesAreDifferent: The typical T-Abyss human infectee becomes an Ooze, a slimy humanoid who feeds via a LampreyMouth to attach and suck out a victim's fluids. Can come in [[CarryABigStick Normal]], [[BladeBelowTheShoulder Pincer]], [[AbnormalAmmo Tricorne]] or [[ActionBomb Chunk]] varieties. [[AndIMustScream Then there's those who have a 1 in 1000 chance of the infection being slower...]]
267* TakingYouWithMe: A Chunk Ooze's explosion will inflict massive damage on nearby targets. This includes, however, other B.O.W.s as well.
268[[/folder]]
269
270[[folder:Scagdead]]
271[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/commsofficerscagdead.png]]
272A Scagdead is a rare mutant created when the victim has a stronger-than-normal resistance to the t-Abyss virus, slowing its spread. The result is the grotesque, disproportionate body characteristic of a Scagdead, and this transformation is said to occur once in roughly a thousand hosts.
273----
274* AndIMustScream: What happens to those who are infected that end up turning into Scagdeads, like the Queen Zenobia's communications officer. Hosts are transformed into lumbering monstrosities with deformed human heads next to huge fanged maws that sprout out; their human halves are slightly conscious and aware of their surroundings, but have no control over their bodies and are reduced to mindless babbling. This description from their diorama sums it up best:
275--> "Remaining completely conscious during the process, the host gradually loses control over its body, with its mind eventually being consumed by the resulting insanity. After the mutation is complete, the unconscious mutterings of the host are eerily similar to those of a sleepwalker."
276* BodyHorror: The hosts' bodies are enveloped by an irregular mass of flesh and bone acting as a "new" body, turning them into bulky, grotesque monsters with pillar-like legs and large vertically opening lamprey-like maws displacing the host's head. Their left arms are emaciated with flipper-like appendages beneath, while their right arms become unnaturally muscular (albeit obscured by folds of skin) and tipped with an organic mimicry of a buzz-saw.
277* ChainsawGood: The Scagdeads' right arm ends up in a fleshy organic version of a buzz-saw.
278* DeadWeight: Scagdeads are far bigger and more bloated than normal Oozes. Its description in Raid Mode missions calls it a "giant bulge of rotten flesh."
279* LampreyMouth: The secondary head they develop is less of a head and more of a reverse cone of flesh tipped with a massive mouth.
280* MadnessMantra: The communications officer has an unusual mutation that made him retain his ability to speak, but since his mind has been destroyed by the virus, it results in this.
281--> ''[[VoiceOfTheLegion Mayday, mayday... This is the Queen Zenobia... emergency call number... mayday, mayday... maaaaaayyyy.... daaaaayyyyyy...]]''
282* SanitySlippage: Based on a journal found in the room where he was locked, the communications officer suffered this as a result of serious fatigue and the viral infection that led to his eventual mutation. He became more and more delusional and confused over time to the point where he interpreted his newly grown mutated head as a friend.
283* VoiceOfTheLegion: Their voices are inhumanly deepened as a result of their mutations. The effect drops in and out, causing them to go from sounding slightly human to monstrous within seconds.
284[[/folder]]
285
286[[folder:Globster]]
287[[quoteright:185:https://static.tvtropes.org/pmwiki/pub/images/h0qclni.png]]
288A purely irregular t-Abyss creature stemming from poor human compatibility.
289----
290* BlobMonster: Globsters are enormous slug-like masses of flesh that are easy to kill on land. [[OneHitKill Should you face them underwater, however...]]
291* MeaningfulName: Aptly named after the blob-like, unidentifiable remains of sea creatures found on certain beaches.
292[[/folder]]
293
294[[folder:Ghiozzo]]
295[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ghiozzo1.png]]
296Convenient B.O.W.s cultivated by Il Veltro. They're Arowana injected with the t-Abyss virus.
297----
298* JumpingFish: Ghiozzos are t-Abyss infected fish with MoreTeethThanTheOsmondFamily. They can jump out of the water and lunge at the players on land.
299* MeaningfulName: Ghiozzo is the Italian for "goby", a tiny fish.
300* MoreTeethThanTheOsmondFamily: As part of their mutation, they get an elongated maw full of long teeth.
301[[/folder]]
302
303[[folder:Sea Creeper]]
304[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/uhj7n8w.png]]
305Sea Creepers, also referred to as Eve, are the result of human women infected with the t-Abyss Virus.
306----
307* DemBones: A good look at their model reveals the remains of a skull and a spine amongst the flippers, multiple appendages, and shell.
308* JumpingFish: Sea Creepers jump out of water to ambush and grab their prey.
309* OneGenderRace: They're (almost) invariably what infected women transform into. Male victims tend to become Oozes instead.
310[[/folder]]
311
312[[folder:Scarmiglione]]
313[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/scarmiglionesharkrev.png]]
314Scarmiglione are hybrid B.O.W.s created through the splicing of shark DNA into the human genome through the use of t-Abyss as a catalyst.
315----
316* BladeBelowTheShoulder: Scarmigliones have a [[JoustingLance lance-like spear]] made of serrated bone where their right arm should be.
317* EliteMook: By far the strongest and smartest B.O.W. found on the two ships, they have deadly defenses, hit hard, and can even survive if their legs or torsos are destroyed.
318* HalfTheManHeUsedToBe: If you inflict too damage to the Scarmiglione's torso or legs, they'll mutate further: in the former's case, the upper body is replaced by a worm-like electrified appendage that thrashes around, while in the latter's case, the jaws will protrude and it will drag itself across the floor with its arms.
319* LuckilyMyShieldWillProtectMe: Scarmiglione has appendages that end up as durable shields that block all incoming gunfire. They can move it to protect their legs or upper bodies, depending on where the player's aiming.
320* SharkMan: Scarmigliones are the result of shark DNA being spliced into the human genetic code.
321[[/folder]]
322
323[[folder:Draghignazzo]]
324[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/draghignazzobowrev1.png]]
325Some kind of shellfish B.O.W. or irregular mutant that shows up to Jill and Parker for a fight.
326----
327* TheBrute: Draghignazzo has little strategy beyond charge and crush. Given the size and shell, he needs little else.
328* GiantSpaceFleaFromNowhere: Nothing is given to this creature's origins or purpose. It just shows up for a boss battle and is never referenced before or afterward.
329* HeavilyArmoredMook: Covered from head to toe in heavy shell, impervious to bullets.
330* SpikesOfVillainy: It has massive black spikes on its back, shoulders, and arm.
331[[/folder]]
332
333[[folder:Malacoda]]
334[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/malacodarevbowparasite.png]]
335A mass of monstrous parasitic worms created through the the t-Abyss virus. The worms in question are an infected form of a species in the Capsalidae subfamily.
336----
337* AchillesHeel: The Malacoda have bulbous, big heads which are their main weak spots.
338* MeaningfulName: Malacoda is the boss of the Malebranche devils (whose name was given to the other B.O.W.), and also literally means "Evil Tail". The boss is a swarm of massive parasitic worms whose appearance calls a tail to mind.
339* MonsterWhale: The surviving Malacoda show up riding the giant half of a mutated whale as a flesh suit to attack the sinking ship and the heroes.
340* ProportionatelyPonderousParasites: The Malacoda B.O.W. are giant worms, big enough to parasite a whale.
341* PuppeteerParasite: The Malacoda can attach themselves to a bigger organism and manipulate its actions.
342* WolfpackBoss: Both times you get to fight them the Malacoda are always in a group, never alone.
343[[/folder]]
344
345[[folder:Wall Blister]]
346[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gseipjb.png]]
347Barnacles infected with the t-Abyss virus.
348----
349* CombatTentacles: They grow two massive, arm-like tentacles gifted with incredible strength.
350* GlassCannon: Their only form of attack is always deadly, but luckily they can't take much punishment before dropping dead.
351* SavageSetpiece: Normally they're found attached to walls or ceilings, moving but non-hostile. They will come down and attack though after a certain part of the game.
352[[/folder]]
353
354!!Las Plagas
355Las Plagas are behavior-altering macroparasitic organisms that infest other life forms and compel them to form hive-like social structures, though they leave behind some human intelligence. First unearthed centuries ago in a remote part of Europe, they became the centerpiece of the Los Iluminados cult before being sealed away by the Castellan of the region. However, generations later, Ramon Salazar unearthed them from the depths of his castle once again.\
356
357Samples of the Plaga were recovered and made their way to the bioterror black market. TRICELL would later develop and deploy genetically upgraded Type 2 and Type 3 Plagas in the [[VideoGame/ResidentEvil5 African country of Kijuju]]. Derivatives of the Type 2 Plaga would also be used as bio-weapons in the [[Anime/ResidentEvilDamnation Eastern Slav Civil War incident]].
358----
359
360!!!Common
361[[folder:The parasites]]
362[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/x2h5zrd.png]]
363* BigCreepyCrawlies: The more mature Plaga look sort of like bugs and other creepy crawlies; centipedes, worms, spiders, leeches, and other squiggly things you'd find under a rock. They are even classified as parasitic ''arthropods'', though they are ''way, way bigger'' than any real-life one.
364* BodyHorror:
365** Plaga expose themselves in response to damage. Most generally emerge from the neck, bursting the head in the process, but upgraded versions can burst through the entire upper body and create a massive jaw on human legs.
366** Dominant Strain Plaga take everything bad about how normal Plaga emerge from their hosts, turns them to the top rank, and customizes them to how their hosts want. Mendéz walks around with an inhumanly long and fully exposed spine as well as tentacle spikes grown out of his shoulders, Salazar (merged with the Queen Plaga and a Verdugo) turns into a monstrous tentacle head that grows out of a flesh wall, Krauser's arm turns into a giant scythe, Saddler has legs that are bigger than his entire body burst out of his neck, carrying his face with an eye in the mouth.
367* CombatTentacles: The "Plaga Type 1 A" from the European outbreak and the "Cephalo" Type 2 from the African outbreak both wield a strange combination of this and EpicFlail. The Type 1 A is a shapeless mass of tentacles, with one huge tentacle tipped with a serrated bone blade, which it whips around to hack Leon with. The Cephalo is a tentacle/centipede hybrid that ends in jagged spurs of bone; it spins itself around and around in constant arcs as the host strides forward, slashing at anyone in its way.
368* FlawedPrototype: In ''Damnation'', the Plaga strain being developed in the Eastern Slav Republic is ''extremely'' flawed in comparison to other variations. Those infected with the submissive strain are closer in behavior to Zombies, demonstrating less coordination and intelligence than the Spanish or African strains. Even the Dominant strain isn't free from major flaws, granting the host HiveQueen abilities but eventually turning them into regular Ganados. Ada is openly dismissive of this strain, calling it a defective product.
369* HiveQueen: The Dominant Strain Plaga, which commands the obedience and loyalty of all subordinate strain Plaga -- and thusly their hosts.
370* ItCanThink: What sets them apart from zombies is the fact that they have all the intelligence of a human, wielding weapons and acting strategically. They'll do things like flank you, trap you in pincer attacks, flush you out of cover, and run interference while their cohorts snipe at you from a distance.
371* LovecraftianSuperPower: Hosts of a Dominant Strain Plaga can command the obedience of lesser Plagas and often have far greater strength and durability, as well as a OneWingedAngel form of truly horrific appearance.
372* MadeOfIron: Thanks to the Plagas' coopting of their hosts' nervous systems, those under a Plaga's control are far more resistant to pain and injury than is normally the case. Shooting somebody in the head is normally something of an instant-off switch, but a Plaga carrier could [[MajorInjuryUnderreaction react to a bullet in the forehead as though you'd merely beaned them with a tennis ball.]]
373* MeaningfulName:
374** Las Plagas itself literally means "the plagues".
375** The various Type 2 Plaga in ''5'' receive these kinds of names from Swahili; the spider-like unhosted adults are referred to as "Bui Kichwa" ("Big Spider Head"), the head-replacing tentacle-like "Cephalo" ("Head", and short for the Kenyan root vegetable "Cephalopentandra"), the flying bat-leech "Kipepeo" ("Butterfly") and "Duvalia" (after a kind of African carrion-flower).
376** Plaga forms are given Spanish names in the ''4'' remake; the tentacle blade form is called "Guadaña" ("scythe"), the mandibled jaw form is called "Mandíbula" ("mandible"), and the fully grown form is called "Araña" ("spider"). The newly added broken neck early game Plaga form is called "Desnucado" ("broken neck").
377* ParasiteZombie: The obvious result of a host organism fully parasitized with Las Plagas.
378* ParasiticHorror: Given that the Plagas are used as bioweapons for terrorism and as an attempt of world domination.
379* PuppeteerParasite: As Plaga take over the brain and nervous system as part of their parasitism, they alter the host's behavior, causing them to descend into savage barbarism. In the remake, the adult spider-like Plaga, or "Araña", can also jump onto the backs of Ganado and literally puppeteer them to attack manically.
380* RaisingTheSteaks: Las Plagas doesn't just use humans as their hosts. Animals like wolves, dogs, salamanders, and even B.O.W.s are fair game for the Plagas to parasitize on.
381* RedEyesTakeWarning: The eyes of a Plaga's host turn bright red once it has control. When a Type 2 Plaga infects a new host, they actually bleed from their eyes, nose, and mouth as a side effect of physical control.
382* SymbioticPossession: The Plagas have their own personalities independent of their hosts, and while many tend to subjugate them to their will and that of the Dominant Plagas in the area, some hosts and parasites have compatible enough outlooks to allow a more mutualistic bond where the parasite merely offers its abilities to augment the host rather than control them directly. This is most-often seen with higher-ranking members of Los Iluminados since their religion allows the strongest parasites to propagate, though rarely the Plagas will do it out of a sense of sympathy rather than pragmatism.
383* TechnicallyLivingZombie: A Plaga's host displays some zombie-like traits, such as resistance to pain, mindless violence towards those not infected, bloodlust, savage and impulsive behaviors, and a hunger for flesh, but are still living creatures, just subsumed by the bestial urges of the parasite within them. This is slightly more pronounced in Type 2 Plaga hosts, who have an instinctive directive to "spread the infection" as far and as fast as possible.
384* TokenHeroicOrc: An abnormality that is only brought up in Luis' documents is that the Plagas can apparently resist the Dominant Strains, as was the case with Luis', which [[HeroicSacrifice willingly killed itself]] rather than force Luis under its influence.
385* WeakenedByTheLight: Ultraviolet light is anathema to Plagas. Consequently, Type 1s won't expose themselves until night falls. Type 2s have had this trait weakened and so will operate in the day without harm. Both types, however, cannot withstand the concentrated light released from a Flash Grenade, making these {{Trick Bomb}}s a OneHitKill weapon against them. When Ashley is forced to progress through an area covered by Armaduras in the remake, both her lantern and pockets of the mausoleum emit a blue flame that causes them to be paralyzed for as long as they are exposed to it.
386[[/folder]]
387
388[[folder:Human hosts (general)]]
389!!Ganados, Majini
390[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/re4_ganados.png]][[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fbbeeq1.jpg]]
391 [[caption-width-right:350:Upper: A pack of village Ganados; Lower: Typical Majinis]]
392
393Ganados (literally "The Herd" or "The Cattle") and Majini ("Wicked People") refer to most of the human hosts of the Plaga; the former are largely the victims of the Los Iluminados in Europe, the latter victims of TRICELL and Albert Wesker in Africa.
394----
395* AdaptationalBadass:
396** The Villager Ganados get an extra Plaga form in the remake, Ganado Desnucado, where the Plaga takes over the host's body but doesn't fully burst out of their neck, leaving the head hanging on the body sideways.
397** The "Priest Ganados", red-robed Zealots from the castle area that wear [[SkeletonsInTheCoatCloset skulls for helmets]], are simply rare [[UndergroundMonkey cosmetic reskins]] in the original game, but become mini-bosses in the remake, with greatly expanded healthpools that make them as tough as the infamous Chainsaw Villagers, an InterfaceScrew attack, and the ability to activate the plagas in any nearby ganados.
398* AxCrazy: Ganado and Majini, for the most part, are not actual zombies (per se) as they are possessed people driven by negative emotions taken up to eleven. When they don't feel threatened to enter a psychopathic frenzy, they're capable of relative civility and regular lives amongst each other. Their sense of reasonability, however, wildly varies from individual to individual: the ones that live in Bitorez Mendéz's mansion are almost normal, whilst some of the villagers live in inhuman squalor and self-inflicted violence. The remake explicitly notes in a file that the plaga infestation causes varying levels of brain damage.
399* BaldOfEvil: The Zealot Ganados, when not wearing hoods or helmets, are invariably shaven bald and tattooed on the skullcap as a sign of their devotion, which adds to their unsettling appeal. This includes the female Zealots, in the remake.
400* BodyHorror: The Marshland Majini, the members of the Ndipaya and Sodibaya tribes infected with the experimental Type 3 Plagas, play this straight, with corpse-green skin, flayed-looking arms, hearts that have swollen until they visibly burst through the chest, and cheeks that rot away to expose a permanent rictus snarl of teeth.
401* BrutishCharacterBrutishWeapon: The Brutes wield sledgehammers as their primary weapon and their swings are so strong that Leon will have to evade rather than parry it with a knife.
402* DrivesLikeCrazy: It seems that being infected with a Plaga has made Majini drivers very, very reckless to say the least. The first driver attempts to run over Chris and Sheva without a care whether the driver falls off a bridge gap while swerving around, and the second driver barely avoided falling off a cliff in an attempt to release and sic a B.O.W. inside its cargo container on the duo (and said driver is dead when he smashed his head on a steering wheel after he made a sudden sharp turn).
403* EliteMooks:
404** Salazar's cult and Saddler's combatants are much smarter than the villagers. The former being the first to use ranged weapons (a crossbow which was later used by the Town Majini), carry far deadlier weapons like flails and scythes that give it more range, and carry wooden shields that require players to expend ammo to break them. The latter, in addition to carrying the same weapons and equipment as the cult also come with shock batons that leave players stunned for a following attack, wear ballistic helmets that render headshots ineffective (helmets are only worn by cult leaders), and carry RPG's more often (it is only used by a few select members of the cult).
405** The Base Majini from ''5'' top the aforementioned combatants by virtue of being modernized; they carry small arms (an AK-74 assault rifle), carry ballistic shields (as opposed to a wooden version) that make it impervious to anything short of an explosive, and can lob grenades (that Saddler's combatants cannot do) making them more deadly in combat.
406* GasMaskMooks: A good deal of Saddler's non-specific militants and some of TRICELL's mercenaries wear gas masks.
407* GiantMook:
408** The aptly named "Big Man Majini" and (exclusive to ''[=REmake 4=]'') "Brute Ganado" are a mundane example, possessing a muscular and heavier build compared to their brethren.
409** J.J. and his Majini counterpart are bigger than the "Big Man Majini" and their build makes them strong enough to use gatling guns as portable weapons.
410** The appropriately named "Giant Majini" are chieftains of the Ndipaya Tribe and their imposing physique are a result of being infected with the Type 3 Plaga, and are even taller than J.J. and his Majini counterpart.
411** The 2023 remake replaces J.J. with the Brute Ganados, who, while smaller than J.J., fulfill a similar role, wielding either sledgehammers or arm-mounted homemade machine guns.
412* {{Gonk}}: None of them are lookers, but the Big Man Majini is very ugly even by average standards.
413* {{Jerkass}}: Even discounting their attempts at murdering any and all visitors, the Ganado are just plain verbally inhospitable. The first one that Leon meets 'greets' him by saying "What the fuck are you doing here? Get out, bastard!" in Spanish. They also often call him an "imbecile".
414* LargeHam: The Instigator/Agitator Majini is fittingly very theatrical and loud to inspire his brethren into action.
415* LuckilyMyShieldWillProtectMe: The cultists, militaristic-based enemies, and tribal Majini sometimes carry wooden shields or riot shields that make it difficult to harm them unless the player aims for their legs.
416* MeaningfulName: In ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil4Remake'', the plaga forms are all given names in either Swahili or Spanish that are one-word descriptors of their dominant physical trait.
417* MenAreTheExpendableGender: Female Ganado and Majini only appear in the first (Village or Town) area of both ''4'' and ''5'', with the later areas having only male hosts. Concept art reveals that there were ''plans'' to include female Zealot Ganado in the original ''[=RE4=]'', but they were cut, with ''[=RE5=]'' justifying the lack of female Maijini outside of the town being due to the use of a different type of plaga that is lethally incompatible with female hosts. The remake of ''[=RE4=]'' walks this back, including female Zealot Ganado in the castle and leaving only the Mercenary/Militia Ganado on the island as exclusively male.
418* PoliticallyIncorrectVillain: The rather unique Majini, dubbed “Instigator/Agitator Majini” is an Islamic terrorist that spouts (all of them in [[BilingualBonus Swahili]]) xenophobic spiel against the ethnic minorities in the Kijuju region and rallies his fellow Majini into committing genocide on them. Based off Plaga retaining their host’s personality traits and memories, it’s likely this is what he was like even before infection.
419* RockBeatsLaser: The majority of them are armed with melee weapons and (bar the Base Majini) lack access to small arms, and had to resort to using crossbows for ranged attacks (or a warbow for the wetlands variant). This doesn't diminish on how dangerous they can be (especially on higher difficulties) due to their numbers, being able to take a gunshot wound that would normally incapacitate an unarmored target (if not kill them outright), and can break into dangerous forms if not defeated with a melee prompt that kills them instantly.
420* ScaryBlackMan:
421** J.J. fits this archetype, being a large and heavily-armed Ganado with a dark skin complexion.
422** This trope is a given for the Majini, being comprised mostly of African men driven insane by a parasite famous for BodyHorror.
423* SirSwearsALot: The Ganado are quite foul-mouthed, often muttering "cabron" ("bastard") and "mierde" ("shit") under their breath.
424* SmarterThanTheyLook: Majini and Ganado as a whole are capable of behaving more or less normally until they’re spurred into action and go AxCrazy. Even the Tribal and Base Majini, who’ve been most affected by the Plaga, are not exempt, with the former capable of acting out their tribal customs despite devolving into open war with each other and outsiders, and the latter operating like functional, if reckless, trained soldiers.
425* SinisterScythe: The weapon of choice for many of Salazar's cultists are sickles and scythes.
426* TechnicallyLivingZombie: They’re all still living humans infected with Las Plagas parasites, and while they all possess varying degrees of resistance to pain and injury, they can still be put down by anything that would kill a normal human. Played with in that after the parasite has fully matured and taken control, the host's body starts showing clear signs of decay over time.
427* TurnsRed:
428** In ''VideoGame/ResidentEvil4'', after reaching a point in the game where night falls, Ganado now have a chance to sprout their plaga upon taking sufficient damage, which gives them a new pool of health and much more dangerous attacks.
429** ''VideoGame/ResidentEvil4Remake'' tweaks the formula by adding a new plaga variant, the "Desnucado", who will appear during the day. It also has a new mechanic where the Ganado will usually (but not always) fall to the ground and begin writhing before their plaga manifests, giving the player a chance to kill them by getting close and stabbing them with an action command, as opposed to just bursting out like in the original.
430** In ''VideoGame/ResidentEvil5'', Majini can also sprout their plaga upon taking sufficient damage, but their genetically tweaked strain is resistant to sunlight, so they start doing it ''much'' earlier in the game.
431* UndergroundMonkey:
432** Aside from different statistics, voice lines, and some of them having weapons unique to their kind (scythes for cultists and stun rods for the combatants), the three Ganado variants (Villagers, Cultists, Combatants) all fight exactly the same.
433** Zealots have a rare variant dressed in red robes and an animal skull helmet, often nicknamed "Priests", who despite looking different are no tougher or more dangerous than a regular Zealot. The remake changes these into EliteMooks instead.
434** The Majini in ''[=RE5=]'' have unique appearances and weapons across the different areas.
435* UnfriendlyFire:
436** Dynamite thrown by a Ganado will kill any other Ganados that wander into the area of effect.
437** The 2023 adds Ganados armed with molotov cocktails, which are as indiscriminate as the dynamite.
438** In the 2023 remake, Dr. Salvador and a Brute can kill their own allies with a wild swing from their chainsaw and sledgehammer respectively.
439[[/folder]]
440
441[[folder:Chainsaw Man]]
442!!AKA: Dr. Salvador
443[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jrefgg4.png]]
444
445[[caption-width-right:350:[[labelnote:Chainsaw Sisters]]https://static.tvtropes.org/pmwiki/pub/images/xejd2no.png[[/labelnote]]]]
446
447[[caption-width-right:350:[[labelnote:Chainsaw Majini]]https://static.tvtropes.org/pmwiki/pub/images/ydyghcy.png[[/labelnote]]]]
448[[ExactlyWhatItSaysOnTheTin As the name implies]], the Chainsaw Man is a chainsaw-wielding Ganado wearing a distinctive potato sack over his head. Introduced in ''4'' and dubbed "Dr. Salvador" via localization, he has a DualBoss counterpart, the Chainsaw Sisters -- dubbed "Bella Sisters" -- and a non-canonical "Super Salvador" counterpart in the Mercenaries game mode.
449----
450* AdaptationalSkill: In the ''[=RE4=]'' remake, Dr. Salvador has a second attack method where he swings his chainsaw in a frenzy as he approaches Leon, which is a move only seen before by the Super Salvador in the original ''[=RE4=]'' mercenaries mode.
451* AdaptationalUgliness: While we never fully saw his face, in the original ''[=RE4=]'', Dr. Salvador has at least a normal face from what see of it from the holes in the bag. In the remake, it's a lot more gross, possibly skinned, and his eyes are bulging and manic.
452* AdaptationalWimp: They're still formidable foes in the ''[=RE4=]'' remake, but since Leon is now able to parry their chainsaw attack, getting backed into a corner by a chainsaw wielder is no longer a death sentence as it was in the original. Should Leon or Ada be using an unbreakable knife, then they're next to harmless.
453* AxCrazy: Even relative to the usual Ganados and Majini, the Chainsaw-wielding enemies are evidently ''super'' unhinged based on their blood-soaked appearances and trademark. The Chainsaw Majini moreso as they laugh like a maniac will swinging it.
454* TheBerserker: If a Chainsaw Majini goes down for the first time, there is a chance that they will get back up and wildly swing their chainsaws around in a mad frenzy while advancing slowly at you. Fortunately, they are no longer capable of instantly killing you at this state.
455* BreakoutCharacter: As aforementioned, the original Chainsaw Man is considered one of the most iconic enemies in the franchise, to the point that most games after [=RE4=] have their own chainsaw (or any kind of power tool) wielding enemy (Chainsaw Majini, Scagdead, Ubistvo, Mutated Pedro, Jack Baker, Mia Winters, and Soldat). Outside the series, the Chainsaw Man was a direct inspiration for the now-famous chainsaw bayonet-equipped Lancer Assault Rifle in the wildly successful VideoGame/GearsOfWar series.
456* ChainsawGood: They carry these owing to their namesake, and it adds to how dangerous and brutal they can be as any hit from them is an instant death by beheading (unless you are away from them in ''5'' where it only results in being incapacited).
457* DualBoss: The Bella Sisters are always seen as a duo, except for one appearance in the ''[=RE4=]'' remake in the mines where only one shows up, but alongside a Dr. Salvador.
458* EliteMooks: The Chainsaw Man and his derivatives are bullet sponges that don't flinch easily and are only capable of a OneHitKill if they get up close.
459* ImpaledWithExtremePrejudice: Unlike in the original game, in the remake, they slash Leon's shoulder, and then jam the chainsaw into his chest, and out the other side [[CruelAndUnusualDeath while it's still running]]. It's also a OneHitKill.
460* LaughingMad: A signal when a Chainsaw Majini starts to swing their trademark weapons at you is their distinct, maniacal laughter. Of course, there is a chance that they may not even laugh when swinging their chainsaws.
461* MadeOfIron: They're a lot more durable and less prone to flinching compared to the average mook.
462* MightyGlacier: They're never particularly fast, but their only attack is an instant kill, or instant "dying state".
463* NotQuiteDead: If their chainsaw is still running after they go down, that means they will get back up later.
464* OffWithHisHead: Their memorable and iconic OneHitKill move in the original.
465* SkippableBoss: In the original, the encounter with the Bella Sisters can be skipped entirely by simply choosing to go through the canyon guarded by another El Gigante instead. You can still go back and do both for more treasure, however. This is no longer the case in the remake, as the second El Gigante was removed in favor of a mandatory fight with the sisters.
466[[/folder]]
467
468[[folder:Garrador]]
469[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/re4_garrador.png]]
470
471Garrador are failed Plaga-based human B.O.W.s. Having gone blind and mad from the augmentation process, Salazar keeps them locked away until he desires to sic them on undesirables (i.e Leon). Armed with massive claw gauntlets, SuperStrength ''and'' a HealingFactor, Garradors are among the most dangerous enemies in ''4''.
472----
473* HandicappedBadass: Those monsters are completely blind, but still much more of a threat than most of the other cult members.
474* LightningBruiser: Insanely fast and powerful with various one-hit kills. They are balanced by their blindness, however, hindering what could be so much worse.
475* LogicalWeakness: Like the Lickers, they rely on sound to locate their prey, and it's possible to shoot bells to make them direct their attention away from Leon so that he can attack them from afar.
476* MeaningfulName: Garrador roughly translates as "the clawer", as they fight with claws.
477* MiniBoss: The Garradors are armored {{Lightning Bruiser}}s who can only be hurt if you AttackItsWeakPoint.
478* SenseImpairedMonster: They have had both eyes sewn shut, rendering them blind. They have increased hearing and ''will'' hear Leon if he runs, gets too close, fires his weapon, or smashes a crate, but you can also use this to your advantage: you can [[DrawAggro fire and leap out of the way]] to take aim at their exposed back, and a lot of rooms have conveniently-placed bells that can be fired on to lure it as well.
479* UnfriendlyFire: Being blind, they cannot distinguish between friend or foe and will violently slice and eviscerate everything they perceive as a threat, this includes the cultists as they have a tendency to make some noise when pursuing Leon.
480* WolverineClaws: Garradors are armed with a massive set of wrist-mounted claws.
481[[/folder]]
482
483[[folder:Novistador]]
484[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brvyxt6.png]]
485
486A bugman mutant monstrosity. They are frequently encountered within the dregs of Salazar's fancy castle estate.
487----
488* AcidAttack: They can spit corrosive liquid and their fatality has them melt Leon's face with a point-blank spray.
489* AirborneMook: They mostly move and attack by flying around, which is helpful as the sound of their buzzing wings can give out their position.
490* AscendedExtra: They are much more prominent enemies in the remake. They appear earlier than they do in the original, there are several files detailing the process of their creation, and they even show up during the final boss fight.
491* BigCreepyCrawlies: The Novistadors are Plaga-based insect hosts which look something like a locust, something like a mantis, and something more like something out of an entemophobe's nightmare. They're giant flying bugs that can ''turn invisible'' and ''melt your face off with HollywoodAcid'' to eat your brains.
492* FragileFlyer: Flying Novistadores are more mobile than their land variant, but also much more fragile, as a single shot from any weapon will kill them instantly.
493* HalfHumanHybrid: In the remake, a file detailing their creation explains that they are conceived in a [[WombHorror human womb]] through the use of some black liquid originating from the Las Plagas.
494* ItCanThink: Despite looking like giant bugs and nothing more, they seemingly can understand and carry out orders, as seen when one of them kidnaps Ashley.
495* MeaningfulName: Novistadores literally means "The Unseen", as they are invisible.
496* NothingIsScarier: Little is known of how they came to be. All that's said in the original game is they were the result of ''especially'' horrific human experimentation that involved insects.
497* WasOnceAMan: Apparently, these things were once human. Not so much in the remake.
498[[/folder]]
499
500[[folder:Armadura]]
501[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cwguzyo.jpg]]
502Plaga housing ancient suits of armor. They remain dormant in obscure portions of Salazar's castle, namely his dungeons.
503----
504* ArmorIsUseless: They're animated suits of armor but not all that durable, which can probably be justified by how ancient they are. They are, however, difficult to stagger due to being non-sentient. Averted in the remake, where they’re completely invulnerable unless you shoot the exposed plaga.
505* DarkIsEvil: The tougher versions of them are colored black instead of silver.
506* EliteMook: The remake includes a golden-armored one as an optional mini-boss and target of one of the Merchant's requests.
507* MeaningfulName: Armadura means "armor".
508* MightyGlacier: They're lumbering and swing their weapons slowly, but they hit extremely hard.
509* NobodyHereButUsStatues: They normally stay still and pretend to be a normal suit of armor until a prey comes.
510* PuppeteerParasite: Suits of old knight armor controlled by Plaga. Destroying or harming them will cause the parasites to erupt and fight on their own.
511* WolfpackBoss: After Ashley's level, they'll only reappear one more time to obstruct Leon in a gauntlet featuring waves of them. The remake flips this around by having Leon fight a gauntlet of them first before Ashley's level.
512[[/folder]]
513
514[[folder:Regenerador / Iron Maiden]]
515[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/vxhgdg6.png]]
516
517[[caption-width-right:200:[[labelnote:Iron Maiden]]https://static.tvtropes.org/pmwiki/pub/images/re4_iron_maiden.png[[/labelnote]]]]
518The Regenerador and Iron Maiden are considered Los Iluminados' first step into entering the B.O.W trade successfully. As the name implies, these monsters are renowned for their regenerative capabilities, being nigh-invincible unless their Plagas are completely destroyed.
519----
520* AdaptationalBadass:
521** Zigzagged with Regeneradors in the Remake. They're much faster than they were in the original, and quicker to leap when their legs are blown off, making it harder to hit their Plagas. On the other hand, you doesn't need to rely on the Biosensor scope as much to find and take out the Plagas, as damaging their skin enough will reveal their locations and the Biosensor scope can now be mounted onto Leon's LE-5 submachine gun, which also boasts high penetration, making misses less punishing and saving on rifle ammo.
522** Zigzagged with the Iron Maidens in the Remake. Like the Regeneradors, they're faster and quicker to leap about when their legs are blown off, and they've gained a new SpikeShooter ability that makes them a threat from further away, complete with [[TakingYouWithMe a final kamikaze burst upon death]]. However, they only have a single plaga, which is always located in their head and can be seen glowing inside its mouth, which makes them more GlassCannon compared to the originals.
523* AttackItsWeakPoint: The only efficent way to kill them is to destroy the 2 to 5 Plagas inside of their bodies, which can only be seen ether with the Biosensor, or in the Remake damaging their skin enough to expose them.
524* BodyHorror: Regeneradors and Iron Maidens have mutated into {{Monstrous Humanoid}}s with rubbery grey skin that pulsates, appendages that they can extend to inhuman lengths, triple-jawed, otherwise featureless faces, and they self-repair by growing Plaga tentacles. Not to mention, the Iron Maiden literally has spikes coming out of its every single skin surface.
525* BossInMooksClothing: The second-last of the Merchant's Requests in the remake is to hunt down a "strong mutant" in the specimen lab. It's an Iron Maiden with ''seven plagas''.
526** A second "strong threat" Iron Maiden just shows up unceremoniously in Ada's Separate Ways campaign in the Remake after Ada has almost completed her circuit through the specimen labs.
527* DefeatEqualsExplosion: When a Regenerador or an Iron Maiden is killed, [[PopGoesTheHuman their body swells madly and then explodes in a shower of gore and chunks of meat]]. In the remake, the Iron Maidens ''weaponize'' this, as it triggers a final burst of their SpikeShooter ability.
528* TheDreaded: Even the Los Iluminados seem unsettled by these things, since they cause mass casualties every time they break containment and even just when being transported from place to place. Leon himself is noticeably unnerved by the monsters, shakingly asking what they are.
529* ExtremeOmnivore: In the remake, one of them has swallowed a ''wrench'', which you can see stuck inside of it by using the biosensor scope. In ''Separate Ways'', one swallowed one of the Ornate Beetles you have to sell for a sidequest.
530* GlassCannon: Iron Maidens in the remake only have a single plaga that is always located inside of their head, compared to the three or four randomly placed plagas they would have in the original game; this means they are much easier to bring down. But their powerful melee attacks and SpikeShooter ability means they can also deal a ''lot'' of damage to Leon if he's not careful.
531* GoneHorriblyRight: In the remake, Leon finds a journal from the Regeneradors' creator, in which he brags about how indestructible they are and dismisses a colleague who points out the dangers of the project as a fool. The final entry?
532--> "''The subject went wild and escaped from its cryogenic tank. I was the real fool.''"
533** It's also indicated that Los Iluminados has a hell of a time trying to re-contain them every time they break out. Worse yet, their hardy bodies eventually developed a resistance to the one thing that did pacify them: freezing temperatures.
534* GoodThingYouCanHeal: In spite of being nigh-unkillable, their limbs are in function exceptionally fragile. While it isn't a crippling weakness, it does mean that a player lacking the necessary scope to precisely target the parasites can at least momentarily incapacity them by hitting a leg. Just be ready for them to start flopping after you.
535* HealingFactor: This is where their name comes from. The Regeneradors and Iron Maidens can regrow damaged parts of their bodies at an alarming rate. While not hard to knock these things down, the trick is getting them to ''stay'' down.
536* HellIsThatNoise: Their distinctive raspy breathing, which is known to unsettle even hardened veterans of the series.
537* JigglePhysics: For some ungodly reason, Capcom gave the Regeneradors jiggle physics in the remake.
538* MadeOfPlasticine: An x-ray image of a partially-transformed Regenerador's skull in the remake shows that their bones are fractured and mostly held together by muscle mass. This is likely what allows for their stretchy limbs and incredibly fast HealingFactor, but also has the side-effect of making their bodies very soft. Simply parrying results in them losing whatever arm they were attacking with, but they don't really need to care thanks to their regeneration powers.
539* MiniBoss: The Regeneradors and Iron Maidens have a HealingFactor that makes them almost impossible to kill without specialised equipment and precise aim ([[CuttingTheKnot or explosives]]). A black-skinned Iron Maiden appears in the remake as the target of a late-game sidequest and in ''Separate Ways'' to either fight or run from.
540* RubberMan: Both can extend their arms to ludicrous lengths to grab you.
541* SpikeShooter: Iron Maidens are covered in spikes, which can extend to great length when hurt or if they want to attack. In the original game, they zigzag the trope in that they extend the spikes to a considerable distance, but don't fully launch them, so the player can avoid them by staying far enough back. In the remake, they can properly shoot them at you.
542* TakingYouWithMe: In the remake, Iron Maidens launch spikes flying like deadly shrapnel when they explode upon death.
543* TurnsRed: In the remake, Regeneradors that have all their plaga shot may sometimes transform into Iron Maidens rather than dying. It's unclear if this is scripted or if it's random chance, as with the Ganados releasing their plaga.
544* VaderBreath: You can hear their raspy, creepy breath long before you see one. It has been compared to a man breathing with a slit throat.
545[[/folder]]
546
547[[folder:Kipepeo]]
548[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/x9r5rne.png]]
549A successful Plaga-based B.O.W produced by TRICELL. Simple but efficient aerial predators mainly useful as anti-aircraft.
550----
551* AirborneMook: They are fly around and require ranged weapons to ground them.
552* BigCreepyCrawlies: They're B.O.W butterflies.
553* BoringButPractical: They lack any flair besides being flying Plaga, but they are all-around effective and cheap B.O.W.s.
554* MeaningfulName: Their name comes from the Swahili word for "butterfly."
555[[/folder]]
556
557!!!Bosses
558[[folder:Del Lago]]
559[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sf8bnaq.png]]
560A massive Plaga-infected amphibian monster that the Ganados appease by feeding corpses. It serves as the first boss of [=RE4=] when Leon has to cross the lake it occupies.
561----
562* AmphibianAtLarge: Granted, there are giant salamanders in real life, but Del Lago outshines them by dint of being a massively mutated monstrosity.
563* AmphibianAssault: Del Lago is basically a voracious mutated salamander.
564* BizarreAlienLimbs: The infection has rendered its legs small and useless, forcing it to live in the water to sustain its weight.
565* EasterEgg: If Leon shoots at the lake several times before riding on the boat, Del Lago will pop out from the lake and devour him.
566* FedToPigs: Fed to a giant salamander in this case. Before the boss battle, Leon witnesses two Ganados feed it with the body one of the cops who accompanied him.
567* MeaningfulName: "Del Lago", a giant aquatic monster encountered in the village, means "from the lake" in Spanish.
568* SeaMonster: Lake monster in this case. It is a salamander that was infected with the Las Plagas, turning it into a gargantuan monster. Unable to keep in under control, the cult placed it in the lake.
569* WakeUpCallBoss: It's the first boss and major challenge in 4, illustrating the bosses are going to be much more dynamic and creatively distinguished from the rank and file enemies.
570[[/folder]]
571
572[[folder:El Gigante / Ndesu]]
573[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/re4_el_gigante.png]]
574[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hzziduq.png]] [[caption-width-right:300:Top: El Gigante; Bottom: Ndesu]]
575El Gigantes are unintended B.O.W.s that resulted from Plaga growing certain human hosts to gigantic proportions. Though the exact means of producing them are not too elaborated upon, TRICELL obtained data on the monster to recreate them in the form of the Ndesu.
576----
577
578* AwesomeButImpractical: El Gigante is the first Plaga B.O.W. and is proven to be a success in the field. However, these creatures are hard to control and a single El Gigante requires a lot of food to be satisfied. As a result, Los Iluminados only possess four of these.
579* BeardOfEvil: Ndesu does very little to distinguish itself from its predecessor besides having a thick beard.
580* BigEater: A journal found in the remake states that an El Gigante has an enormous appetite. The one at the quarry ate a dog when its only a few months old and within a year, it had nearly eaten all of the village's cows until a red-robed zealot put it to sleep.
581* BodyHorror: Ndesu's body is covered in crudely-stitched gashes, from which huge leech-like Plagas burst forth after it takes enough damage.
582* CreepySouvenir Ndesu adorns its loincloth with the skulls and dead bodies of its victims.
583* DualBoss: Later in the game, you have to fight two Gigantes inside a room deep in the castle. However, you can take precautions to get rid of one of them, making the battle easier. The downside is that killing it the easy way (by dropping it into lava) destroys the reward you would get for killing it the hard way.
584* DumbMuscle: The Plaga has caused its host to grow to enormous size, but in the process the host's personality and consciousness are all but erased, leaving a mindless brute.
585* EnfanteTerrible: PlayedForHorror. The remake of ''4'' reveals that an El Gigante is the result of a rare mutation that can occur when a Plaga infects a child. Most children simply perish due to their bodies being unable to handle bonding with the parasite, but those few that do survive become a monstrous El Gigante.
586* MeaningfulName: El Gigante is simply "the Giant" in Spanish. It's also slightly misleading, as despite being called "El", there are at least four of them.
587* OurGiantsAreBigger: The ogre/giant-like El Gigante and Ndesu are massive, hugely strong, and dangerously violent Plaga hosts.
588* PuzzleBoss: In each encounter, you can fight them head or you can use a gimmick to gain an advantage: in the first battle, if you rescued the dog in the bear trap then the dog will come to your aid and distract the monster, in the second encounter you can shoot some traps to drop boulders on the Gigante and in the final encounter, you can drop one of the two monsters in a pool of magma.
589* RecurringBoss: After the initial scripted boss fight, different El Gigantes are fought throughout the course of ''4''. Only Ndesu is one-of-a-kind and never seen after 2-3 in 5.
590* SkippableBoss: The second Gigante in the original ''4'' can be skipped entirely by going through the fortified area with the Bella Sisters instead. Nothing is stopping you from going back and doing both, however. This encounter was removed in the remake.
591* TelephonePolearm: The first Gigante you fight picks up fallen trees and uses them as weapons.
592[[/folder]]
593
594[[folder:Verdugo]]
595[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/verdugo.png]]
596 [[caption-width-right:350:]]
597A highly unique intelligent Plagas-based mutant. Only two are known to exist, serving as Salazar's bodyguards.
598
599In the remake, the red-robed Verdugo is the only "proper" Verdugo in the game; the black-robed "Verdugo" has been recharacterized into Pesanta, see below.
600----
601* AdaptationalExplanation: In the remake, it's finally revealed where the Verdugos came from. One of Salazar's servants was conducting gene-splicing experiments with human and arthropod DNA; the Novistadors (which he called U-II) were an early iteration of the project, the Pesanta (which he called [[CompositeCharacter U-III]]) was the second iteration, and Verdugo the final iteration, created using himself as the base.
602* AttackItsWeakpoint: In the second phase of the third fight with Pesanta, the parasite tail takes over to fight Ada, exposing a glowing weakspot on its middle segment and on the tip of its other end. It's not necessary to shoot these, but they will deal considerably more damage than shooting other parts on its body and can stagger it.
603* BewareMyStingerTail: They have long, extensible tails tipped with a single double-edged blade they can use to slash and impale Leon.
604* BringIt: The remake's red-cloaked Verdugo will occasionally beckon at Leon with his left hand after being attacked, apparently to taunt him.
605* CreepyLongFingers: Their hands spot extremely long and thin multi-jointed fingers similar to spider legs.
606* CoDragons: They serve as Salazar's personal bodyguards, and are both far more formidable than him in combat.
607* DivergentCharacterEvolution: In the original game, Salazar's bodyguards were pretty much interchangable besides the color of their coats. They initially seem that way in the remake as well, but reveal that they are drastically different from one another as Leon and Ada fight against them.
608* FingerWag: If Leon strikes the Verdugo with an ineffective attack, he will do this to mock him before resuming his assault. The remake ups this to a BringIt gesture.
609* FusionDance: In the original, the black-cloaked Verdugo ends up fusing with Salazar to do battle with Leon alongside its master.
610* HoistByHisOwnPetard: In the remake, a note reveals that the liquid nitrogen showers you use against the Verdugo were installed at his own request when he was human.
611* InTheHood: When introduced, they are wearing massive hooded robes which hide most of their features.
612* ItCanThink: The Verdugos are unusually intelligent for B.O.W.s, showing the capacity for restraint and enough intelligence to understand complex orders. They even display a level of ego and emotion, such as their taunting of Leon should he use an ineffective attack.
613* KillItWithIce: The Verdugo can be severely weakened by knocking down one of the nitrogen tanks next to him to spray him with the freezing chemical, making him vulnerable to the rocket launcher for a OneHitKill.
614* LightningBruiser: The Verdugo sent to kill Leon demonstrates they are the strongest, most durable, and fastest humanoid enemies in the fourth game.
615* LodgedBladeRecycling: In the original game, after Leon tosses his knife into Salazar’s hand [[ShutUpHannibal to shut him up]], one of his Verdugo bodyguards pulls it out and tosses the blade back to sender, which will actually kill Leon unless he dodges it.
616* MadeOfIron: Can actually survive being shot with a rocket launcher... unless you can weaken him first.
617* MeaningfulName: Verdugo means "executioner", a NameToRunAwayFromReallyFast that is fitting for an ultra-powerful monster sent directly to kill Leon.
618* NamedByTheAdaptation: A note in the ''Resident Evil 4 Remake'' reveals that the Verdugo that chases Leon was once a male castle servant named Isidro Uriarte Talavera, who created both Pesanta and the Novistadors.
619* OptionalBoss: The red-robed one attacks Leon after powering on the generator in the sewer system beneath Salazar's throne room. He can either try and kill the Verdugo... or HoldTheLine and run away on the elevator as soon as he gets a chance. Killing him is worth it at the very least, as the Verdugo drops the Crown Jewel; when combined with the Crown and Royal Insignia treasures, it forms the Salazar Family Crown, the most expensive treasure in the game sold at 400,000 pesetas. In the remake he drops his former human self's gold monocle instead, which is worth 30,000 pesetas.
620* ScorpionPeople: Their shiny black chitinous skin, mandibles, and spiked tail call a scorpion to mind.
621* VaderBreath: They have recognizable, ominous raspy breath.
622* WasOnceAMan: The remake has a note that reveals that the Verdugo that chases Leon was originally a castle servant and scientist named Isidro Uriarte Talavera.
623* WhatHappenedToTheMouse:
624** Should the player escape the first Verdugo rather than kill him, he egregiously never appears again despite being one of Salazar's two elite guards. It's heavily implied that canonically Leon is supposed to kill him.
625** [[spoiler: In the remake, Salazar no longer fuses with his second Verdugo to morph into his boss form, with the black robed Verdugo completely disappearing after Salazar's first scene. The ''Separate Ways'' [=DLC=] reveals that the second Verdugo, named Pesanta, decided to make Ada Wong her target after Ada freed Luis from his cell. Pesanta hunted Ada throughout most of the [=DLC=] until she finally killed her while Leon had his duel with Krauser.]]
626* XenomorphXerox: They look and act much like the creatures from ''Franchise/{{Alien}}'' with their vaguely insect-like bodies covered in an almost mechanical-looking exoskeleton, long segmented tail they use to impale you with, and their habit of crawling through vents to ambush you from. Funnily enough, the Verdugo combines this trope with [[Franchise/AlienVsPredator the aliens' long-standing rival, the Predator]], with [[PredatorPastiche its more humanoid head sporting mandible jaws]].
627[[/folder]]
628
629[[folder:Pesanta]]
630[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pesantablackrobe.jpg]]
631 [[caption-width-right:350:[[labelnote:Click here for her mutated form.]]https://static.tvtropes.org/pmwiki/pub/images/pesantamutated.jpg]][[/labelnote]]
632
633The black-robed "Verdugo" in the remake, actually a proto-Verdugo created using biological fusion of Salazar's housekeeper and a variety of Plaga organisms. Unlike in the original, [[GenderFlip she]] no longer fuses with Salazar to create his OneWingedAngel form. She is revealed in the ''Separate Ways'' [=DLC=] to have spent her time hunting down Ada.
634----
635* AdaptationExpansion: In the original 2005 game, U3 only showed up for a random boss fight halfway through the island section and had no context for its existence, while the black-robed Verdugo was TheUnfought due to its FusionDance with Salazar. In the remake, both the main game and the [=DLC=] explain Pesanta's origin as Salazar's maid, and she is a RecurringBoss throughout the latter.
636* BlackCloak: She wears a hooded black robe with a bit of red at the bottom. The game even refers to her as "Black Robe" in the mission objectives.
637* BodyHorror: Nowhere near as much as the original U3, but she does now have an exposed brain with what seems to be a ribcage wrapped around it.
638* BodyOfBodies: Not as overt as the original U3, but a note by [[MadScientist Uriarte]] does imply that he had to merge the human Pesanta with another organism to get the transformation into U-3 to work.
639* BringIt: Just like Verdugo, Pesanta also rarely beckons with her claws to taunt Ada during their second duel.
640* CoDragons: With Verdugo, aka Uriarte, to Salazar.
641* CompositeCharacter: She's a combination of the black-robed Verdugo and U3.
642* CreepyCentipedes: Her parasite tail continues to attack Ada after she seemingly kills Pesanta during their third and final encounter, dragging its limp main body around and moving around like a giant centipede.
643* CuteMonsterGirl: A very pointed aversion - she doesn't even have a female build anymore, and even before turning into U-III she's a horrifying bug-faced scorpion monster who is not visually different from Uriarte.
644* DarkActionGirl: Is just as lethal, if not more so due to her OneWingedAngel form of U-III, than her male counterpart, Uriarte.
645* DeadlierThanTheMale: Pesanta is overall shown to be a much more threatening creature compared to her male counterpart Uriarte as she’s shown to be able to infect others with the Plagas parasite, conjure up illusions of herself that can directly harm her victims, and can transform into a giant centipede like monster whose lower half can survive without the top half.
646* DesignatedGirlFight: A rather unusual take on this trope, Pesanta, formerly a human handmaid who is now a heavily mutated monster, strictly faces off against Ada Wong multiple times.
647* DiesDifferentlyInTheAdaptation: In the original, the black-robed Verdugo was absorbed into Salazar's transformation, and U3 was killed by Leon. Pesanta is instead put down by Ada.
648* FlunkyBoss: During the first two fights with her, Pesanta uses the parasite inside of Ada to make her hallucinate smoky doppelgangers of herself that are still able to inflict damage on her. She spawns dozens of them during the first encounter, but most of them will vanish after only a single hit, while it spawns only two in the second, which will persist even when shot. The second phase of the last encounter also has her summon Novistadors to attack halfway through.
649* GenderFlip: Played with, as Pesanta is given an identifiable ([[AllThereInTheManual from lore]]) gender to begin with in the remake, along with her own name.
650* GlassCannon: Pesanta has a far broader toolkit than Uriarte, even being able to infect targets with parasites remotely, but one area where she falls short is in defense. The Verdugo fought in the base game is the most resilient enemy in the game, with an armored body that bullets bounce off of and even being able to withstand a rocket launcher provided it's not frozen with liquid nitrogen first. Pesanta's body is far less resilient, with shots to the body resulting in blood splatters rather than sparks and Ada not needing to freeze her to make the fight easier.
651* GlowingEyesOfDoom: Like the Verdugo, she has glowing red eyes that can be seen under her hood. The doppelgangers in the first two fights lack this trait, which helps to identify which is the real one.
652* TheHeavy: Of the ''Separate Ways'' [=DLC=]. With the exception of one encounter with Mendéz and [[FinalBoss Saddler]], Ada never really interacts with the inner circle of Los Iluminados, spending two thirds of the [=DLC=] being hunted by Pesanta and trying to remove the parasite the U-III infected her with early on.
653* ImplacableMan: She pursues Ada through the [=DLC=], and though she manages to drive it off or evade her, she keeps coming back until she puts her down for good.
654* MeaningfulName: Pesanta is the name of a creature from Catalan folklore; a kind of giant, monstrous dog that gives people nightmares. This reflects both her ImplacableMan nature, even being openly compared to a hunting dog, as well as her ability to induce hallucinations in those it implants with her parasites.
655* MesACrowd: In her first two fights, courtesy of her parasite-induced hallucinations.
656* MythologyGag: Her ability to infect her victim's with hallucinations and cast the areas they're in with blue balefire, are nods to ''Resident Evil 4's'' cancelled "Hook Man" iteration.
657* NamedByTheAdaptation: Prior to the remake's ''Separate Ways'' [=DLC=], fans just called her "the other Verdugo" or "U-3".
658* MyGreatestFailure: Shortly before her infection with Las Plagas, the housekeeper lamented her failure to fulfill the late Lord Diego's last wish to keep Ramón from the path of wickedness, making it easy for [[TheCorrupter Saddler]] to manipulate him into unsealing the parasites the Salazar family had protected the world from for generations. Her continued servitude to Ramón is partly out of loyalty to the family and partly out of penance to her former master.
659* NestedMouths: Her tail of all things has two sets of jaws.
660* NinjaMaid: [[PlayedForHorror A rather horrific one]], but Pesanta is Salazar's housekeeper, and she fights using ninja-esque dexterity and illusions.
661* NoOntologicalInertia: The parasites that she implants into her victims cannot survive without her. Almost as soon as Ada kills it, she vomits up the parasite.
662* PainfulTransformation: Pesanta's transition into her classic U3 look is without issue, but the housekeeper becoming Pesanta in the first place is described as having been ''excrutiatingly painful''. Isidro admits in a note that her screams of torment during his experiments made his hair stand on end, noting that she will probably break completely if he can't complete the transformation soon.
663* RecurringBoss: Ada fights Pesanta three times throughout the [=DLC=], once at the very beginning, once at the end of the second chapter and then their final encounter in the fifth chapter.
664* SamusIsAGirl: Her mutation has robbed her of any clear sexual dimorphism, but her human form was Salazar's maid.
665* TheSmurfettePrinciple: The only female (if she can even be called that anymore) high-ranking Ganado.
666* SpontaneousWeaponCreation: Pesanta can form an organic spear out of her biomass, as well as grenades that implant her parasitic cells into those they touch.
667* TechnicolorFire: The hallucinatory flames that keep Ada from leaving her arena during the first two encounters with it are a pale blue.
668* UndyingLoyalty: Even before she had her free will stripped away by Las Plagas, the housekeeper was decidedly loyal to the Salazar family, having been raised and served under Ramón's predecessor Diego Salazar. Even with the knowledge that Ramón's cruelty and association with Saddler will lead to the end of the Salazar line, she swore that she would watch over him until the very end.
669* WasOnceAMan: She used to be the Salazar family's housekeeper.
670* YourMindMakesItReal: Despite being hallucinatory, the duplicates that accompany her in her first two boss fights are still fully capable of killing Ada.
671[[/folder]]
672
673[[folder:[=U3=] / "It"]]
674[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/u3_8.png]]
675 [[caption-width-right:350:]]
676An experimental B.O.W Saddler keeps as a pet. It is a horrifying chimera of Plaga, human, insect, and reptilian DNA fused imperfectly to create a twisted abomination.
677----
678* AdaptedOut: U3 is one of the only monsters from the original ''Resident Evil 4'' that isn't present in the remake. It eventually makes an apprearance in the Separate Ways DLC in the form of [[CompositeCharacter Pesanta]]. See the folder above for tropes regarding that character.
679* BodyHorror: U3 has a tentacle in lieu of an arm, an oversized lolling tongue, a lower jaw that's crudely broken into mandibles, and has mutated into a vaguely tauric body configuration composed of what seems like three or more human bodies.
680* BodyOfBodies: As mentioned above, it's implied that the U3 is composed of more bodies melded together in a horrific centaur abomination. Apparently, the snake-like body can survive the death of the humanoid torso.
681* CombatTentacles: Its left arm is a long, tentacular appendage that it uses like a whip against threats.
682* DisneyVillainDeath: Subverted. At first you try to get rid of it by dropping the container he's in down a seemingly bottomless shaft... only for the U3 to climb back up to resume the chase.
683* GiantSpaceFleaFromNowhere: U3 shows up in the original ''Resident Evil 4'' after Leon finds the tracker he placed on Ashley with almost nothing foreshadowing its existence in files or dialogue with the exception of the call between Leon and Saddler where he said he would introduce Leon to "It".
684* ImplacableMan: As soon as he appears, he won't stop coming after Leon, even when his humanoid torso is killed, leaving the massive worm-like appendage in charge.
685* OverlyLongTongue: The humanoid torso features an oversized tongue lolling out of the mouth.
686* PowerPincers: The worm thing has massive spiked mandibles that the U3 can use to OneHitKill Leon by biting him in half.
687[[/folder]]
688
689[[folder:Martinico]]
690
691An experimental B.O.W. kept on the Island in the remake version of ''Separate Ways''. Highly durable, its only method of containment—and extermination—is a hallway filled with high-powered lasers.
692----
693* AdaptationalExplanation: The explanation in question - it's the reason the laser hallway exists in the remake, as it is the only way to contain them.
694* CanonForeigner: Martinico did not exist in the original 2005 game, being an original creation for the remake's ''Separate Ways'' [=DLC=].
695* CutsceneBoss: Shortly after its introduction and a brief chase scene, Martinico is killed off in a series of [=QTEs=] in the laser hallway.
696* DeadlyUpgrade: According to the research notes, Martinico started off as an ordinary drone Plaga-infectee which got exposed to "The Amber" as an experiment by an enthusiastic researcher in his research. The exposure ended up violently mutating the Plaga in Martinico, until he became a hideous unstoppable borderline-immortal juggernaut who nobody could control anymore and had to be sealed away for everyone's safety.
697* EscapeSequence: It's NighInvulnerable to conventional weapons, forcing Ada to flee from it during every encounter until it gets cut into pieces by the laser hallway.
698* MeaningfulName: [[https://es.wikipedia.org/wiki/Martinico Martinico]] is the name of a type of goblin found in Spanish regional folklore.
699* NighInvulnerable: He'll shrug off anything Ada throws at him. Only the laser hallway can put him down.
700
701[[/folder]]
702
703[[folder:Popokarimu]]
704!!Popokarimu
705[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/q28hgrr.png]]
706A genetically engineered hybrid of a giant bat and a Plaga strain. Created by TRICELL as their newest B.O.W to sell off, Ricardo Irving instead decides to sic it on Chris and Sheva.
707----
708* AdvancingBossOfDoom: If you attempt to flee the second Popokarimu encounter, it will chase you up the stairs, and you need to PressXToNotDie.
709* BewareMyStingerTail: It can bodyslam, sweep, pincer-bite, and launch SuperSpit from its tail.
710* BodyHorror: It resembles a monstrous, malformed bat with a distorted, oversized lower jaw and a twisted, near-human countenance, with its legs trailing off into an armored beetle grub-like lower body.
711LOOK at this abomination.
712* MixAndMatchCritters: Half bat, half insect, looking like a giant, deformed bat with a grub replacing its lower body.
713* NotQuiteDead: After seemingly being put down by Chris and Sheva, it returns once more later during their adventures.
714* SuperSpit: It can spray gouts of HollywoodAcid from its tail.
715[[/folder]]
716
717[[folder:[=U-8=]]]
718!!Ultimate 8
719[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wl9x0bz.png]]
720A TRICELL B.O.W created through splicing together genes of shelled arthropods and infecting the hybrid with a Plaga strain. A big hit on the black market, it's primarily valued for its intelligence and usefulness in guarding high-profile facilities.
721----
722* AttackOfTheFiftyFootWhatever: The creature is enormous, roughly half the size of a {{Kaiju}}.
723* AwesomeButImpractical: Despite its success as a guard dog, TRICELL admittedly never quite got the creature right. Its overwhelming size and lack of speed made it ''completely'' useless for militaristic purposes; militants would just bombard the monster's legs with explosives from a distance with it being unable to accomplish anything. As a result, it was mostly relegated to guarding high-profile facilities and bases. An attempt was made to balance its defensive capabilities with offense but that too fell flat.
724* FeedItABomb: When stunned, the player can throw a grenade into the creature's mouth provided they have one in their inventory.
725* MookMaker: [=U8=] has a distinct ability to spawn mosquito-like creatures to swarm its enemies.
726* StoneWall: Its entire purpose. The shelling of the [=U-8=] is nigh-impenetrable but its offensive abilities outside of overwhelming a human in one-on-one combat are said to be miserable. Implied to have been taken up to eleven with the [=U-8=] Prime, an unseen derivative said to further enhance its already impressive defense.
727[[/folder]]
728
729!!Resident Evil: Code Veronica
730[[folder:Gulp Worm]]
731[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gulp.png]]
732An enormous mutated annelid that appeared on the prison island after the T-Virus leak.
733----
734* GiantSpaceFleaFromNowhere: The Gulp Worm literally shows up out of nowhere after Claire leaves the military training facility for the first time. There's no files or anything that even hints at where it came from.
735* NoisyNature: When it surfaces, it likes to roar like a monster.
736* SkippableBoss: Claire literally never has to fight the creature, as it moves so slowly that she can easily run through the area where it patrols and never get hit. Chris can do likewise, and unless Claire did the miniquest where she got Rodrigo the Haemostatic Medicine, there's no reason for him to fight it either -- if she did, then Chris has an incentive to do so, as killing it will give him the lighter and enable him to reach some valuable goods, including a pair of sub-machine guns.
737* UndergroundMonkey: It's basically a retread of the Gravedigger from ''VideoGame/ResidentEvil3Nemesis''.
738[[/folder]]
739
740[[folder:Albinoids]]
741[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/6yd2yl3.png]]
742An experiment in creating amphibious B.O.Ws by applying the T-Virus to salamanders. Albinoids possess the ability to disperse deadly electrical voltage and are sizable, growing to a size of approximately 7 feet long in a mere 10 hours.
743----
744
745* BodyHorror: They're so mutated that it's almost impossible to recognize their salamander ancestry.
746* PsychoElectro: They attack by emitting bursts of electricity from their bodies.
747* RammingAlwaysWorks: The adult albinoid attacks by charging into its prey with bone-crushing force.
748* SkippableBoss: Chris encounters an adult albinoid when he reaches Rockfort, swimming around in a pool. He can kill it, and it's quite easy to do because it can't leave the pool, but he can also save the ammo and just tank the damage to be had from jumping into the pool, retrieving the key item, and then leaving again.
749[[/folder]]
750
751!!Uroboros
752[[folder:In general]]
753[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zznfvnm.png]]
754[[caption-width-right:350:Depicted: the unnamed boss referred to as "test subject," the first Uroboros monster encountered.]]
755
756[[caption-width-right:350:[[labelnote:Uroboros Mkonos]]https://static.tvtropes.org/pmwiki/pub/images/62dhg2i.png[[/labelnote]]]]
757
758[[caption-width-right:350:[[labelnote:Uroboros Aheri]]https://static.tvtropes.org/pmwiki/pub/images/khhqn6d.png[[/labelnote]]]]
759
760 ->'''Appearances:''' ''[[VideoGame/ResidentEvil5 5]]'', ''[[VideoGame/ResidentEvilRevelations2 Revelations 2]]''
761Uroboros (Uroboros Virus) is a Progenitor derived RNA virus and WMD created by Albert Wesker. It is at the center of a self-titled eugenics conspiracy to wipe out most of the human race and "elevate" what remains into a superior species. In contrast to Excella Gionne's admitted desire to not want them degraded to B.O.W.s, samples obtained by Alex Wesker were later engineered to create such for the black market.
762----
763* AndIMustScream: If one looks closely, one can find the faces of the incompatible human hosts somewhere on the mass of tentacles; their expression is contorted into one of sheer agony, implying that like G-Birkin, they're aware of what's going on but are powerless to do anything.
764* AttackOfTheFiftyFootWhatever: The size of Uroboros monsters from the unrefined strain varies on how much body mass they've taken in. One human body will result in a creature slightly larger than the average person; a mound of corpses, as seen with Uroboros Aheri, will result in a {{Kaiju}}.
765* BodyHorror: While Albert Wesker wanted to ascend humanity to the next evolution level, what Uroboros actually does, regardless of genetic compatibility, is degrade them into horrifying abominations. The original strain of Uroboros monsters derived from living humans can largely be described as black masses of tentacles that barely retain the human visage that was once there. The B.O.W. derivatives aren't even derived from living humans or zombies, but ''random body parts stitched together''.
766* CombatTentacles: Uroboros monsters/mutants derived from the unmodified strain are distinguished by the black biomass that makes up their being, which visually resembles writhing tentacles.
767* MadeOfIron: Uroboros monsters typically possess a HealingFactor that renders them nigh-invulnerable to conventional weaponry. While they can be killed by just being shot at, their sheer resilience encourages the player to focus on their cores at all costs.
768* MookMaker: The original strain of Uroboros monsters can create small-sized tentacle mooks to harass the player.
769* OnlyTheChosenMayWield: The virus itself is ''extremely'' picky with who can use it to its full potential, with most of its hosts devolving into undulating masses of black tentacles. Even [[spoiler: ''Albert Wesker'' isn't compatible with it despite designing it, with WordOfGod stating that if Chris and Sheva didn't kill him, the virus would've consumed him.]] The ''only'' person shown to be fully compatible with the virus is [[spoiler: Neil Fisher, who transforms into a hulking mutant with increased muscle mass, with Alex being a debatable example as she was already mutated by the T-Phobos virus.]]
770[[/folder]]
771
772[[folder:Reaper]]
773[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/re5_reaper.png]]
774Common African household cockroaches accidentally exposed to Uroboros, the Reapers demonstrate that virus' extreme potential for deadly mutation, having transformed into killing machines.
775----
776* BladeBelowTheShoulder: Of the "blade for a hand" variety. Each arm is a serrated scythe blade.
777* CreepyCockroach: Cockroaches mutated into larger-than-human bipedal monsters. You can scream now.
778* EliteMooks: Encounters with Reapers see them deviously placed within waves of standard Majini to complicate the situation.
779* FromNobodyToNightmare: These things used to be regular household roaches. After their infection, the Reapers proceeded to butcher multiple squads of armed Majini sent to capture them, becoming extremely effective B.O.Ws.
780* HealingFactor: They can regenerate their head and arms, which is why you gotta aim for their organ sacks.
781* MeaningfulName: They were given their nickname by Tricell after the security teams that were sent in to deal with them were repeatedly butchered by the creatures. It also helps that their claws look like scythes.
782* MultiArmedAndDangerous: They have four arms, all of them giant reaping sickle claws.
783* PupatingPeril: In some of the levels they’re encountered, huge cocoons containing metamorphosing Reapers can be seen hanging from the ceiling. Some of them will also hatch when disturbed, unleashing their homicidal contents upon the player.
784[[/folder]]
785
786[[folder:B.O.W.s]]
787!!AKA: Revenant, Slinger, Splasher, Durga
788[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/revanantsplasherbows.png]]
789[[caption-width-right:350:A Revenant and Splasher]]
790
791[[caption-width-right:350:[[labelnote:Slinger]]https://static.tvtropes.org/pmwiki/pub/images/z7kplsu.png[[/labelnote]]]]
792
793[[caption-width-right:350:[[labelnote:Durga]]https://static.tvtropes.org/pmwiki/pub/images/93cqzp8.png[[/labelnote]]]]
794
795
796Marketable Uroboros monsters. The ones seen on Sein Island are made up of the corpses of torture victims of T-Phobos experiments, thus explaining their particularly horrifying appearances.
797----
798* AppendageAssimilation: Durgas are the more traditional Uroboros monsters, having assimilated multiple corpses together to become bizarre, walking tree-like horrors.
799* BladeBelowTheShoulder: Revenants often sport rusty, jagged blades in lieu of arms, or even as [[ArmedLegs peg legs]].
800* BodyHorror: Even relative to its viral strain, these ''things'' are some of the most visually unnatural and terrifying monsters in the franchise; they're all hobbled mishmashes of tortured human corpses made sentient by an already unstable virus, but the body horror varies from creature to creature.
801** The Revenant and Splasher are the most visually humanoid monsters, which does ''not'' help. From top to bottom, we see how badly the people that make them were tortured by Alex: their flesh has discolored gray from necrosis and abuse, and their arms have been either ''amputated'' with crude house tools to replace them or give way to a mutated appendage; another head is also ''fused'' onto the base head, with faces contorted in expressions of pure agony. Additionally, although they are not living creatures per se, their pupils have not dissipated unlike typical zombies, which coupled with their fixed jawlines gives the impression [[AndIMustScream they are aware of their state]].
802** The Slinger is essentially a pair of human legs held up by a mass of human flesh with ''no head''. As if that weren't bad enough, closer inspection of the upper body illustrates its made up of ''decapitated torsos'', evident by the collars where they would be. When engaged in combat, the Uroboros bulb will emerge from the central piston.
803** However, the Durga is the worst by far. Visually resembling the Slinger with its legs and top-heavy build, it is distinguished by its upper body being comprised of hands upon hands unnaturally fused on a mass of rotting flesh. Multiple human faces are also seen sewn all over where a head would be, extending to its back as well.
804** In addition, none of these monsters need their head or central limbs to function as long as their cores are not destroyed. A Revenant for instance could be decapitated and dismembered without end and will just regenerate new and often inappropriate limbs on top of what was lost; they could wind up being headless multi-armed/legged monstrosities not dissimilar visually to the Mannequins of VideoGame/SilentHill2.
805* CombatTentacles: To make up for their immobility, the Durga will manifest traditional Uroboros tentacles to reach out to the player at a certain range.
806* HellIsThatNoise: When provoked into combat, Revenants will let a horrifically distorted human bellow despite the fact they should logically be incapable of making such a noise.
807* MarionetteMotion: The Revenants and Splashers shamble with an uncanny, puppet-like gait complete with twitching.
808* MightyGlacier: The Durga is incredibly slow but it can reach out with damaging tendrils in addition to its main attack upclose being a OneHitKill.
809* NightmareFace: Revenants and Splashers have visible human faces that look like they're screaming in agony.
810* SupportPartyMember: The Slinger is always accompanied by its brethren and will always try to stay away from the player and launch its interface-screwing bile from a distance. It will launch a massively damaging melee attack up close, however.
811[[/folder]]
812
813!!Resident Evil 0
814[[folder:Leeches]]
815[[quoteright:239:https://static.tvtropes.org/pmwiki/pub/images/abnxr5j.png]]
816[[quoteright:239:https://static.tvtropes.org/pmwiki/pub/images/ycj04yr.png]]
817 [[caption-width-right:239:Above: Marcus' leeches; Below: normal t-Virus leeches]]
818->'''Appearances:''' ''0'', ''[[VideoGame/ResidentEvilOutbreak Outbreak]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
819Leeches infected with the t-Virus. The leeches experimented on by Dr. James Marcus are identifiable by their maw of teeth and eye on their back; these leeches were from which the t-Virus was derived after Progenitor exposure. Ordinary leeches with next to no irregular mutations were later seen in the Raccoon City outbreak.
820----
821* BigCreepyCrawlies: They're overgrown leeches that can, among other things, easily kill adult humans. It doesn't get much worse than that.
822* HiveMind: Most of them are controlled by a Queen, as we see with the one that inherited Marcus' intelligence and memories and the Giant Leech in ''Outbreak''.
823* MoreTeethThanTheOsmondFamily: Marcus' leeches have maws of sharp fangs, illustrating how much more dangerous they are than the average critter.
824* SmallRoleBigImpact: Leeches are from where the t-Virus was created. Before that, the Progenitor Virus was described as a nearly useless pathogen on its own. There's also the fact that one of these things gained sentience and would kickstart ''most'' of the events in the series.
825[[/folder]]
826
827[[folder:Mimicry Marcus]]
828[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/loo.png]]
829->'''Appearances:''' ''0'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
830Though Marcus' general leeches are incapable of maintaining (relatively) perfect sentience like the Queen Leech, they can combine to crudely imitate a human form and become far more dangerous in the process.
831\
832Despite often being referred to as the "Leech Man," this monster should not be mistaken for being related with the one from ''Outbreak''.
833----
834* AcidAttack: It constantly drips and spews acidic bile in everything it does.
835* BodyHorror: It's a perverse imitation of a human form made up of zombie leeches. It can barely even be said to look human at all, instead looking more like the Lying Figure from VideoGame/SilentHill2.
836* LightningBruiser: Don't let its lean appearance fool you, this monster is one of the toughest in their appearances: They're insanely fast and can use their long arms to instantly close the gap in corridors, soak insane amounts of damage and bring colossal pain in all their attacks.
837* ScareChord: These monsters don't appear too often and most of their appearances are scripted. As a result, when they do show, they're accompanied by a [[https://www.youtube.com/watch?v=F89LW0dfUjc now-infamous theme]] of this trope.
838* TheWormThatWalks: It's a mass of zombie leeches aping the form of their creator. If one dies without burning to death, it'll break apart and unleash several regular leeches to attack the player.
839[[/folder]]
840
841[[folder:Plague Crawler]]
842[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vdikypl.png]]
843->'''Appearances:''' ''0'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''
844Experimental B.O.W.s that Dr. Marcus created through insect gene splicing and the t-Virus. Due to being too unintelligent and uncontrollable, they were considered failures.
845----
846* AwesomeButImpractical: Marcus saw them as this for military warfare, which is accurate. Javier Hidalgo, however, found a use for them ala Cartel brutality.
847* BigCreepyCrawlies: They're giant zombie mantis-like cockroach hybrids.
848* FedToTheBeast: The drug lord Javier Hidalgo either obtained blueprints on these monsters or they ended up on the black market. His purpose for them was to make an example of dissenters by feeding them to the beasts.
849* HellIsThatNoise: Their presence is made known before they even show on the screen with their monstrous hissing.
850[[/folder]]
851
852[[folder:Eliminator]]
853[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/zthamzh.png]]
854->'''Appearances:''' ''0'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
855Primate-based B.O.W.s. The Eliminators were deemed ''complete'' failures for their heightened aggression and loss of intelligence. They were left to rot away in cells until Billy and Rebecca toured the Training Facility, at which point they were released.
856----
857* FlawedPrototype: While they were capable of following basic orders, their increased aggression and lowered intelligence made them useless as a functional bioweapon. This ultimately led to Umbrella scrapping efforts to weaponize them in favour of human tests.
858* LightningBruiser: They're very nimble and hit hard.
859* ManiacMonkeys: They're t-Virus infected monkeys, and about as rabid as they come.
860* WorfHadTheFlu: Despite how tough they are in-game, the Eliminators in ''0'' are explicitly weakened by severe starvation and neglect.
861[[/folder]]
862
863[[folder:Lurker]]
864[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/nbrd0nh.png]]
865->'''Appearances:''' ''0'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''
866The last of Marcus' failed animal B.O.W.s before human experimentation began. A toad gigantified by the t-Virus with no changes besides heightened aggression.
867----
868* GlassCannon: To a ridiculous degree. While it won't kill them, merely shooting at one of them will cause them to flee and never return. However, their only attack is a frustrating OneHitKill if the player isn't quick enough.
869[[/folder]]
870
871[[folder:Stinger]]
872[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3mm6wjw.png]]
873->'''Appearances:''' ''0'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
874A scorpion-like B.O.W. Umbrella was transporting over the Ecliptic Express.
875----
876%%* BewareMyStingerTail: Befitting its name, this is its main form of offense.
877* BigCreepyCrawlies: Giant zombie scorpion.
878* GiantSpaceFleaFromNowhere: There is ''nothing'' on this creature's origins or purpose. It being a B.O.W is even only inferred.
879%%* ScaryScorpions: Up to eleven.
880* ShieldedCoreBoss: Its face is its only weak point. It will raise its pincers to defend itself but inevitably lower them to attack.
881[[/folder]]
882
883[[folder:Centurion]]
884[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mxrwgle.png]]
885->'''Appearances:''' ''0'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
886A centipede in the Umbrella Training Facility that was accidentally exposed to the t-Virus.
887----
888%%* CreepyCentipedes: Boy howdy.
889* GetBackHereBoss: It spends the entire fight running around with Rebecca as its hostage, only hurting Billy if he walks in its path. The player has a set time to kill it or it will snap Rebecca's spine.
890* GiantSpaceFleaFromNowhere: Like most of ''0's'' bosses, ''nothing'' is officially known of why this thing exists. It just shows up for a boss fight.
891[[/folder]]
892
893[[folder:Giant Bat]]
894[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/v1exjcu.png]]
895->'''Appearances:''' ''0'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
896An oversized zombified bat infected with the t-Virus.
897----
898* BatOutOfHell: A gigantic zombified bat.
899* GiantSpaceFleaFromNowhere: The last of three of ''0's'' inexplicable animal-based monsters that just show up for a fight with no explanation or backstory.
900* FlunkyBoss: It's swarmed by little zombie bats in its fight.
901[[/folder]]
902
903[[folder:Queen Leech]]
904[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hantliq.png]][[caption-width-right:300:[[labelnote:Click here to see its second form]]https://static.tvtropes.org/pmwiki/pub/images/queenleechre0.png]][[/labelnote]]
905->'''Appearances:''' ''0'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
906The true form of the Mysterious Man posing as Marcus. It was a dominant leech Marcus was experimenting on before abruptly being gunned down by U.S.S. troops, subsequently being thrown away with him into the sewers. The leech merged with Marcus' corpse and, within a decade, resurrected with his consciousness. Seeking revenge, it kickstarted the Arklay disasters.
907----
908* AchillesHeel: Its weakness to sunlight is what gives Rebecca and Billy the chance to survive.
909* BackFromTheDead: [[SubvertedTrope Subverted]]. The Queen Leech thinks it is Marcus reborn, but it actually just absorbed his memories from his corpse and has the ability to [[VoluntaryShapeshifting take his form]].
910* BigBad: Of ''0''. It's responsible for causing the Arklay disasters as a form of revenge for Marcus's murder by U.S.S. troops, and has been impersonating him throughout the game.
911* BodyHorror: Its true form is a humanoid monster comprised of thousands of leeches. It loses its human shape completely upon mutating a second time.
912* CombatTentacles: In its first form, it primarily attacks with its elongated limbs.
913* FinalBoss: Naturally, it is the final enemy encountered in ''0''.
914* TheHeavy: For ''0'', overlapping with his status as BigBad.
915* KingMook: Its first form is basically an ultra-tough Mimicry Marcus, only it doesn't bite.
916* OmnicidalManiac: Planned to destroy the entire world after it was done with Umbrella.
917%%* OneWingedAngel: Two phases of this.
918* PuzzleBoss: Its second fight involves trying to distract it away from either Billy/Rebecca opening the ceiling hatch to expose it to the sun. It can't be killed otherwise but it's necessary to harm it in order to slow it down.
919* WeakenedByTheLight: In the dark, the Queen Leech is [[ImplacableMan implacable]]. After being sufficiently exposed to sunlight, it is neutralized in a single shot.
920* TheWormThatWalks: Its human form is a mass of leeches able to gain sentience through the Queen absorbing Marcus' consciousness. The Mimicry Marcus, by comparison, is a perverse imitation of this without the intelligence to make it work.
921* VillainousLegacy: Long after the Queen's death, its wish to bring down Umbrella eventually comes true in 2003.
922[[/folder]]
923
924!!Resident Evil
925[[folder:Chimera]]
926[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/fp4becc.png]]
927->'''Appearances:''' ''VideoGame/ResidentEvil1'' (and [[VideoGame/ResidentEvilRemake remake]]), ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[Manga/ResidentEvilTheMarhawaDesire Marhawa Desire]]''
928The last of the deliberate B.O.W experiments conducted by the Arklay team was the Chimera, a repulsive mixture of human and fly DNA made possible through the mutagenic effects of the t-Virus. Whilst strong, quick, agile, and aggressive, it was impossible to tame, relatively frail, and stupid, leading to it ultimately being shelved in favor of the Hunter line.
929----
930* BodyHorror: Chimeras are a truly revolting mixture of human and fly traits.
931* FacialHorror: The remake version of the Chimera has both human/insect hybrid features such as mandibles and fly-like hair, and looks as though it is constantly screaming in agony due to having a human upper jaw with no corresponding lower jaw.
932* GlassCannon: They're strong and fast, but fragile; one grenade round will kill them, as opposed to two for the Hunters.
933* HalfHumanHybrid: Chimeras are the result of using the T-Virus to facilitate splicing invertebrate DNA into fertilized human embryos. [[NoExportForYou The never-released-outside-Japan]] [[AllThereInTheManual guidebook]] "Inside of Bio-Hazard" reveals that Umbrella kidnapped homeless women and used them as surrogates to bring the first Chimera to term, and then cloned the most successful versions.
934* ImMelting: When killed in the remake, they sort of shrivel up and deflate.
935* InsectoidAliens: Chimeras are grotesquely humanoid insects like the Drain Deimos and Brain Suckers from ''3''.
936* MessyMaggots: Killing one with any powerful weapon in the original causes them to discharge several large, squirming maggots from their corpse.
937* WallCrawl: The Chimera can climb along walls and ceilings, which allows them to attack their victims from unexpected directions.
938[[/folder]]
939
940[[folder:Neptune]]
941!!AKA: FI-03
942[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/a3dfgtg.png]]
943->'''Appearances:''' ''VideoGame/ResidentEvil1'' (and [[VideoGame/ResidentEvilRemake remake]]), ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilOutbreak Outbreak]]''
944One of the odder experiments the Arklay team attempted was FI-03, codenamed "Neptune"; t-Virus-infected great white sharks. Although successful in proving the t-Virus would work on marine organisms, the resultant giant sharks were of little practical use.
945----
946* AwesomeButImpractical: Sure, Neptune are giant zombie sharks, but since they can't be controlled, Umbrella could not find a use for said giant zombie sharks. The only gain the company made with Neptune was proving that the t-Virus could infect marine organisms. And then there’s the problem of transporting said sharks if they ''did'' figure out a use for them.
947* LogicalWeakness: The Neptunes may be zombie sharks, but they are still ''sharks'', so they are rendered harmless once you drain the water from the laboratories they inhabit, which will outright kill some of them in both the original and the [=REmake=].
948* ThreateningShark: They are great whites grown to the scale of the shark from ''Film/{{Jaws}}''.
949[[/folder]]
950
951[[folder:Yawn]]
952[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/uyrqsjf.png]]
953->'''Appearances:''' ''VideoGame/ResidentEvil1'' (and [[VideoGame/ResidentEvilRemake remake]]), ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
954Another animal experiment that the Arklay team tried was exposing an adder to the t-Virus. This creature would grow into a massive, man-eating giant, which the team dubbed "Yawn". Secondary exposure led to other adders in the nearby forest being exposed, causing them to become more aggressive and virulently venomous.
955----
956* DiscOneFinalBoss: Yawn's death precisely marks the end of the first half of the original game and its remake.
957* HeroKiller: It always kills Richard Aiken sans Chris' scenario in the remake, where it's possible to save him from that fate only for him to be killed by Neptune later.
958* MeaningfulName: Was nicknamed "Yawn" in reference to the way its mouth opens before attacking, which resembled a yawn
959* OptionalBoss: In the remake, scaring it off in the first encounter isn't necessary, as the player can just run put the room after taking the Death Mask.
960* PoisonousPerson: It has an extremely potent venom. Letting it bite you in the first encounters will result in a FetchQuest to get cured of its poison.
961* RecurringBoss: It's fought twice in the first game and ''Umbrella Chronicles'', making it the most recurring boss of its game and timeline.
962* SnakesAreSinister: It's a giant zombie snake, and it is ''terrifying''.
963[[/folder]]
964
965[[folder:Plant 42]]
966[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/9py3s10.png]]
967->'''Appearances:''' ''VideoGame/ResidentEvil1'' (and [[VideoGame/ResidentEvilRemake remake]]), ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
968Contaminated water from the flooding of the Aqua Rings lab exposed a plant at "Point 42" of the lab's map to the t-Virus, causing it to grow into a massive, predatory mutant.
969----
970* AcidAttack: It's capable of spewing copious amounts of acid.
971* CombatTentacles: They're vines, but have the same effect. The vines are even called tentacles in the official guidebook.
972* LogicalWeakness: Plant 42 can be killed with fire or by spraying herbicide over its roots.
973* ManEatingPlant: Its files state it racked up quite a body count before the entire Arklay facility was lost.
974* SkippableBoss: Depending on the choices made beforehand, it can simply be killed with herbicide without actually fighting it when playing as Jill, since Barry will then come in and finish it off for her in a cutscene. Chris will have to fight it regardless, although it will be much easier to kill if Rebecca used the herbicide on its root.
975* VillainousLegacy: Despite being a completely accidental failure that was responsible for the destruction of much of the Arklay research staff, Umbrella took an interest and used salvaged data to produce Plant 43, a fairly successful humanoid B.O.W derived from a plant like Plant 42. A derivative from this called Ivy +YX made its way into the bioterror black market as well.
976* WeakToFire: If Jill has the grenade launcher, three flame rounds will destroy it.
977[[/folder]]
978
979[[folder:Wasp]]
980[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wasp_3.png]]
981->'''Appearances:''' ''VideoGame/ResidentEvil1'' (and [[VideoGame/ResidentEvilRemake remake]]), ''[[VideoGame/ResidentEvilOutbreak Outbreak]]''
982A nest of wasps in one of the cabins on the mansion's grounds were exposed to the t-Virus and grew much larger. These creatures were also found in various places during the Raccoon City outbreak.
983----
984* BigCreepyCrawlies: Japanese giant hornets are probably the most feared insects in real life. Take that and zombify them, increasing their size in the process.
985* LethalJokeCharacter: They aren't all that threatening in the games proper, but there exists a special wasp in the remake that will emerge when the player solves the Bee Puzzle; this significantly larger wasp even compared to its relatives has ''1200'' HP and deals 200 points of damage per hit.[[note]]for reference, T-002 in its final encounter has 2400 HP to Chris and Jill's 1400 and 960.[[/note]] Needless to say, the player will want to immediately get out of the room and ''never'' come back than remotely try to fight it.
986[[/folder]]
987
988!!Resident Evil 2
989[[folder:Plant 43]]
990!!AKA: Ivy, Ivy Zombies
991[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mu6uqi7.png]]
992
993[[caption-width-right:300:[[labelnote:Ivy +YX]]https://static.tvtropes.org/pmwiki/pub/images/ivy_yx.png[[/labelnote]]]]
994
995[[caption-width-right:300:[[labelnote:Plant 43 (''Resident Evil 2 2019'')]]https://static.tvtropes.org/pmwiki/pub/images/aeezqb9_0.jpg[[/labelnote]]]]
996
997[[caption-width-right:300:[[labelnote:Ivy Zombie]]https://static.tvtropes.org/pmwiki/pub/images/ys2svpu.png[[/labelnote]]]]
998->'''Appearances:''' ''[[VideoGame/ResidentEvil2 2]]'' (and [[VideoGame/ResidentEvil2Remake 2019 remake]]), ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''
999
1000
1001An experiment in plant-based B.O.Ws, whilst voracious and resilient, the Plant 43s were sluggish and mindless creatures. Believed to have been destroyed with Raccoon City, the data on these monsters was recovered and a stronger derivative known as Ivy +YX ended up on the bioweapon black market.
1002\
1003In the 2019 remake of ''Resident Evil 2'', Plant 43 refers to a botanical abomination not dissimilar to its predecessor that was being experimented on in NEST. With the t-Virus outbreak and rampaging G-Birkin on the rise, Plant 43 subsequently went out of control and infested NEST with vines. From these vines, it would absorb the corpses and zombies scattered about and reanimate them as monsters dubbed "Ivy Zombies".
1004----
1005* CombatTentacles: The original Ivy's primary attack method is to club things to death with its long vines.
1006* DecompositeCharacter: Plant 43 ''was'' the codename of the Ivies themselves in the original. The remake changes this by making Plant 43 an actual, separate entity not unlike Plant 42 of the first game, while the Ivies are now human corpses colonized by its seedlings.
1007* FakingTheDead: In the 2019 remake, unless it has been reduced to a charred husk from fire-based weapons, an Ivy will eventually get up after regrowing its weak points.
1008* FireKeepsItDead: In the remake, unless an Ivy’s been burned, it will eventually regenerate and resume its attack.
1009* HellIsThatNoise: As if to make them inhumanly creepier, Ivy Zombies in the ''2'' remake [[https://youtu.be/OHQ78lWdT70 will constantly croak]] in a way that suspiciously sounds similar to [[Film/TheGrudge Kayako Saeki's]] infamous death rattle.
1010* InformedAttribute: Ivy +YX models are supposed to be faster and stronger than the originals, but this never really comes across in ''The Darkside Chronicles''.
1011* MadeOfIron: An Ivy can take a ''lot'' of firepower before it goes down. In the 2019 game, they'll never die without being burned.
1012* MightyGlacier: Ivies may be tough, but they move extremely slowly. In the remake, though, they're more like a LightningBruiser: they move a lot faster, they're still tough and can only attack via OneHitKill.
1013* ManEatingPlant: They're mutated plants engineered to be mobile and carnivorous. Or, in the 2019 remake, they're human corpses infested by mutated carnivorous plants.
1014* MixAndMatchCritters: An Ivy +YX looks like a tropical version of the standard Ivy with human legs.
1015* MoreTeethThanTheOsmondFamily: The 2019 Ivy has a head that splits in half vertically to reveal a mouth filled with jagged fangs, which they can then use to bite off the face of their hapless victims, resulting in a OneHitKill. These jaws are strong enough to bite through even reinforced helmets and face masks, so even HUNK and GHOST aren't safe from this attack.
1016* MookMaker: Downplayed, but the Ivies in the 2019 game are all progeny of Plant 43 and can be seen hanging from the ceiling, wrapped in vines as they complete their "gestation" in several parts of the East Wing.
1017* NightmareFace: The Ivy Zombie's face can only be described as an eyeless human face with an expandable venus fly trap for a mouth.
1018* PersonalSpaceInvader:
1019** If a character gets too close to an Ivy, it will try to grab them so it can drool acidic nectar over their face.
1020** The Ivy Zombie's only attack is to grab a character and then [[OneHitKill bite off their face]].
1021* PoisonousPerson: If the A-scenario character in ''VideoGame/ResidentEvil2'' disperses the anti-B.O.W gas, the B-scenario character will face Ivies that have assimilated the gas into their system, causing their spit attacks to become poisonous.
1022* ParasiteZombie: The Ivies in the remake of ''2'' are the overgrown corpses of former research staff infested and controlled by the seedlings of the main plant.
1023* SuperSpit: Ivies can spit acidic nectar over a short distance - well, we say "short", we mean [[VideoGameFlameThrowersSuck "at a longer range than Leon's flamethrower"]].
1024* TurnsRed: Mutant/Poison Ivies, the poisonous Ivies created by turning on the anti-B.O.W gas in A-scenario, can be distinguished by their crimson heads & bodies.
1025* YouDontLookLikeYou: An Ivy in the original ''[=RE2=]'' looks vastly more plant-like than humanoid, consisting of a huge, forward-drooping flower-bud (kind of like [[VideoGame/SilentHill2 Pyramidhead]]) atop a spindly caricature of a bipedal form, with bud-tipped vines for arms and flat feet clearly adapted from roots. In the 2019 remake, they are considerably more humanoid-looking, with an appearance more like a cross between ''ComicBook/SwampThing'' and the plant-infested "Green Zombies" from ''VideoGame/ResidentEvilOutbreak''. Their lore has also changed from being a B.O.W in the original game to an accidental mutation in the 2019 remake, being human corpses colonized with by seedlings of Plant 43.
1026[[/folder]]
1027
1028[[folder:G-Spawn]]
1029[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/n84b3ku.png]]
1030[[caption-width-right:350:A G-Spawn as it appears in ''Resident Evil 2 (2019)'']]
1031
1032[[caption-width-right:350:[[labelnote:Concept art for original appearance]]https://static.tvtropes.org/pmwiki/pub/images/8j07are.png[[/labelnote]]]]
1033
1034[[caption-width-right:350:[[labelnote:''Outbreak'' appearance]]https://static.tvtropes.org/pmwiki/pub/images/reo_g.png[[/labelnote]]]]
1035
1036[[caption-width-right:350:[[labelnote:Click to see the G-Larvae]]https://static.tvtropes.org/pmwiki/pub/images/re2_glarva.png[[/labelnote]]]]
1037
1038[[caption-width-right:350:[[labelnote:Click to see the G-Zombie (''Darkside Chronicles'')]]https://static.tvtropes.org/pmwiki/pub/images/snfaxcd.gif[[/labelnote]]]]
1039
1040->'''Appearances:''' ''[[VideoGame/ResidentEvil2 2]]'' (and [[VideoGame/ResidentEvil2Remake 2019 remake]]), ''[[VideoGame/ResidentEvilOutbreak Outbreak]]'', ''[[VideoGame/ResidentEvilTheDarkSideChronicles Darkside Chronicles]]''
1041
1042
1043"G" is the name given to any mutant created through infection of the G-Virus, although these monsters are referred to as "G-Spawn", a monster that resulted from G-Birkin impregnating unsuitable hosts. Larvae would burst open from said hosts and quickly grow into the G-Spawn, similarly seeking other human hosts to impregnate.
1044----
1045* BodyHorror: The G-Spawn is a twisted abomination, even if its precise appearance varies from depiction to depiction.
1046** The original G-Spawn looks vaguely like a deformed, tumorous human embryo grown to the size of a bear. This appearance is "polished up" in ''The Darkside Chronicles'''.
1047** The 2019 version is clearly based on the original, but manages to be even more disgusting - its right arm is much more grotesquely bloated, and it has a massive hump-like growth sticking out of its back.
1048** The G-Spawn that sprouts from Monica looks almost human... except for its tumorous tail, its EyelessFace, oversized right arm, and the ''enormous'' hump of distended tumors sprouting from its back.
1049* ChestBurster: In the original game, the G-Spawn is the result of Birkin trying to implant either Brian Irons (Claire A) or Ben Bertolucci (Leon A); the resultant creature parasitizes them, and then violently tears its way out of their body. In ''Outbreak'', a G-Spawn is created when Monica's attempts to smuggle a G-Larva out of Raccoon City to sell it for profit, a goal for which she kills multiple people, ends up thwarted when [[KarmicDeath she accidentally releases the G-Larva and is subsequently impregnated by it]]. In the 2019 version, Birkin has infected multiple zombies, resulting in multiple G-Spawn.
1050* DegradedBoss: In the original game, G-Spawn is a MiniBoss in the A-scenario. In the 2019 games, you'll encounter multiple versions of them in the Raccoon City sewers, where they're closer in durability to {{Elite Mook}}s.
1051* DumbMuscle: All versions of the G-Spawn have no real brains, and just mindlessly attacks whatever they encounter.
1052* EyesDoNotBelongThere: The 2019 version has the iconic G-Host eye on its left shoulder, which is initially covered in a fleshy mass. The Monica G-Spawn has at least one giant eye in the middle of its spinal mass of tumors.
1053* ItCanThink: In the remake, they seem to talk and sing to themselves when left idle. It holds some disturbing implications to say the least.
1054* MiniBoss: In ''Resident Evil 2'', it's basically a weaker version of First Form Infected Birkin, and is fought roughly midway through the first scenario, the last barrier before your character reaches the sewers. Subverted in ''Outbreak'', where it's a full-fledged boss fight, being the last enemy to overcome in the scenario "Below Freezing Point".
1055* MookMaker: G-Spawns all have the ability to create squamous, spider-like "G-Larvae" as expendable attack drones.
1056* NestedMouths: The 2019 G-Spawn has the ability to extrude a long, hideous, tentacle-like "inner mouth", which it mostly does when spewing out G-Larvae.
1057* ZombiePukeAttack: G-Spawns can produce gouts of toxic fluid as an attack mechanism. The G-Spawn faced in ''2'' rarely does this, but the one faced in ''Outbreak'' uses it more frequently. This is retooled as a grapple attack in the Remake of ''2''
1058[[/folder]]
1059
1060[[folder:Alligator]]
1061[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alligaot.png]]
1062[[caption-width-right:350:''Resident Evil 2 (2019)'']]
1063[[caption-width-right:350:[[labelnote:Click to see ''Outbreak'' appearance]]https://static.tvtropes.org/pmwiki/pub/images/gnawalligator.png[[/labelnote]]]]
1064
1065->'''Appearances:''' ''[[VideoGame/ResidentEvil2 2]]'' (and [[VideoGame/ResidentEvil2Remake 2019 remake]]), ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvilOutbreak Outbreak]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''
1066
1067[[ExactlyWhatItSaysOnTheTin A giant, t-Virus infected alligator]]. Two enormous and grotesque zombie-like gators were inexplicably found in Raccoon City and Sheena Island's sewers; more conventional-looking zoo attractions were found zombified in the Raccoon City zoo.
1068----
1069* AdvancingBossOfDoom: In the remake, Leon must run away from the alligator while dodging to the left or right in order until it bites into a gas line where you must then shoot it.
1070* DemotedToExtra: In the original, it served as a boss fight in scenario A and possibly in B. In the remake, it only appears in Leon's campaign. While it was not a difficult boss, it could be more than the CutsceneBoss it was relegated to.
1071* GiantSpaceFleaFromNowhere: The one that come after Leon and Ark have no explanation for existing unless the audience wants to believe alligators occupy sewers of city complexes.
1072* OptionalBoss: The gator found in ''Survivor'' is only encountered if the player spends too long in the sewers.
1073[[/folder]]
1074
1075[[folder:Giant Moth]]
1076[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/morg.png]]
1077->'''Appearances:''' ''[[VideoGame/ResidentEvil2 2]]'', ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvilOutbreak Outbreak]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''
1078A failed B.O.W. that was set loose after NEST fell to ruination. [[GiantSpaceFleaFromNowhere Another one was inexplicably found on Sheens Island]].
1079----
1080* AdaptedOut: The giant moths were removed entirely from the ''Resident Evil 2 Remake'' like most of the insect enemies from the original.
1081* BigCreepyCrawlies: A giant zombified moth with newfound cannibalistic tendencies.
1082%%* MiniBoss: In all its appearances, it serves as this.
1083* PoisonousPerson: Their most potent means of offense is inflicting the poison status ailment.
1084[[/folder]]
1085
1086[[folder:Cockroaches]]
1087[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/roac.png]]
1088->'''Appearances:''' ''[[VideoGame/ResidentEvil2 2]]'' (and [[VideoGame/ResidentEvil2Remake 2019 remake]]), ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', ''BIOHAZARD 4D-EXECUTER''
1089Cockroaches that have been infected with the t-Virus. Along with rats, these disgusting vermin were one of the main instigators of spreading the virus that caused the Raccoon City outbreak. Cockroaches accidentally exposed to the [[VideoGame/ResidentEvil5 Uroboros Virus]] would also accidentally create the much, much more fearsome Reaper monsters.
1090----
1091* BigCreepyCrawlies: ''Giant zombie cockroaches''.
1092* DemotedToExtra: In ''Code: Veronica'', they are seen but aren't interactive enemies. Taken a significant step further in ''2'' (2019): though they appear in droves, they don't harm the player at all. In fact, they ''run'' at the sight of you if given the chance.
1093[[/folder]]
1094
1095!!Resident Evil 3
1096[[folder:Drain Deimos / Brain Suckers]]
1097[[quoteright:332:https://static.tvtropes.org/pmwiki/pub/images/okptzav.png]]
1098
1099[[caption-width-right:332:[[labelnote:Click to see Brain Suckers]]https://static.tvtropes.org/pmwiki/pub/images/brain_13.png[[/labelnote]]]]
1100
1101->'''Appearances:''' ''[[VideoGame/ResidentEvil3Nemesis 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]]; Drain Deimos only)
1102
1103Drain Deimos and Brain Suckers are scuttling, fluid-sucking insectoid horrors that Jill will encounter repeatedly throughout ''3''.
1104
1105----
1106* DroolHello: This is how a Drain Deimos is first introduced in the remake, leading to a fixed encounter where it implants its eggs in Jill.
1107* FaceFullOfAlienWingWong: In the remake, the Drain Deimos that grapple Jill can implant parasitic larvae into her stomach, causing an InterfaceScrew that lasts until she takes a Green Herb.
1108* FashionableAsymmetry: It's a little tricky to make out, given the sprites being used, but careful observer will notice that a Brain Sucker not only has two heads, but it has two right arms and one left arm, whereas the Drain Deimos has one head and four arms.
1109* GiantSpaceFleaFromNowhere: Almost literally, as they’re [[https://residentevil.fandom.com/wiki/Drain_Deimos/biology hulking, mutated fleas]] who have a propensity for spontaneously ambushing their prey from behind.
1110* InsectoidAliens: Drain Deimos and Brain Suckers look like a repulsive blending of humanoid and insect traits.
1111* MultiArmedAndDangerous: Drain Deimos have four arms with hook-like talons at their tips. The Brain Sucker only has three such arms; two on the right and one on the left.
1112* MultipleHeadCase: It can be hard to make out with the graphics, but the Brain Sucker has two separate heads.
1113* PersonalSpaceInvader: Drain Deimos, Brain Suckers and Sliding Worms like to grab Jill (or Carlos) and start sucking her fluids. For Sliding Worms, this is their only attack.
1114* PoisonousPerson: Brain Suckers can potentially inflict the Poison status effect with their bite and spit attacks.
1115* SuperSpit: Brain Suckers can launch toxic spittle at foes both in melee and from a moderate distance, although the ranged version of the attack does half as much damage according to the game's statistics.
1116* UndergroundMonkey: Not only is the Brain Sucker a recolored, two-headed, slightly tougher version of the Drain Deimos with a poisonous bite, but both creatures are based on the Chimera from ''VideoGame/ResidentEvil1'', which has fueled the debate on whether or not they're B.O.W.s.
1117* WallCrawl: Like the Chimera, Licker and Giant Spiders, Drain Deimos and Brain Suckers can climb on walls -- however, in the original game, they can only move on walls, they can't get onto the roof and attack from above. This changed in the 2020 remake, where Drain Deimos ''can'' attack from the ceiling, just like Chimeras.
1118[[/folder]]
1119
1120[[folder:Gravedigger]]
1121[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grav_5.png]]
1122->'''Appearances:''' ''[[VideoGame/ResidentEvil3Nemesis 3]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
1123The Gravedigger is the biggest mutant in Raccoon City, an enormous infected annelid whose burrowing under the ground creates earthquakes and subsidence.
1124----
1125* AdaptedOut: The Grave Digger was removed entirely from the ''Resident Evil 3 Remake'', making Nemesis and its multiple forms and encounters the only boss fights in the game.
1126* AttackOfTheFiftyFootWhatever: The Gravedigger is ''enormous'', at least the size of a bus.
1127* GiantSpaceFleaFromNowhere: The Gravedigger attacks with absolutely no forewarning, other than a possible route in which Jill falls into a now-open sewer and spots a shed skin before it attacks her for the first time. Likewise, there's no explanation as to where it comes from or what created it, and whilst there is a file in the park cabin which mentions a huge burrowing mutant, the author declares they don't even want to think about what might have spawned such a freak of nature.
1128* MoreTeethThanTheOsmondFamily: When the Gravedigger opens its maw, it's just ring after ring of fangs, with four huge fangs squaring up the head.
1129[[/folder]]
1130
1131!!Resident Evil Outbreak
1132[[folder:Leech Man]]
1133!!AKA: Leech Zombie
1134[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/reo_leechzombie.png]]
1135->'''Appearances:''' ''[[VideoGame/ResidentEvilOutbreak Outbreak]]''
1136A mass of t-Virus infected leeches that have taken control of a corpse. They're featured as the centerpiece of the "Hive" scenario in Outbreak File #1.
1137----
1138* AndThenJohnWasAZombie: If players are killed in the scenario by the creature, then their character will become another Leech Zombie.
1139* AttentionDeficitOohShiny: Since it exists entirely to feed on blood, laying blood packs on the floor will immediately take its attention away from the player.
1140* BodyHorror: It's hundreds of leeches congregating on a zombie.
1141* ImplacableMan: This monster is an invincible stalker ala modern renditions of T-00 (Mr. X) until it's put in a furnace as part of a scripted fight.
1142* ItOnlyWorksOnce: While players can kill the Leech Zombie that appears normally in the scenario using a furnace to prevent it from appearing again, it will only work on one of them. Because of this, it's best for players not to die in the scenario unless they want their character to become another Leech Zombie.
1143* TheWormThatWalks: Actually a subversion unlike its predecessors, the (other) Queen Leech and Mimicry Marcus.
1144[[/folder]]
1145
1146[[folder:Giant Leech]]
1147[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/reo_leech.png]]
1148->'''Appearances:''' ''[[VideoGame/ResidentEvilOutbreak Outbreak]]''
1149A monster living under the waterways of the Raccoon General Hospital. It's the queen of the leeches around the area.
1150----
1151* MightyGlacier: It's strong but extremely slow, having no way to catch up to the player than flopping around. In fact, the player can always outrun it and it will ''give up pursuit'' until they return to it.
1152* SuperSpit: Its most dangerous move is spitting a rain of acid, inflicting poison.
1153[[/folder]]
1154
1155[[folder:Hornbill]]
1156[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/zombie_hornbill.png]]
1157->'''Appearances:''' ''Outbreak File #2''
1158Hornbills from the Racoon Zoo that are infected with the t-Virus.
1159----
1160* AirborneMooks: They essentially stand in for crows in the "wild things" scenario, so they're mostly the same except for being much more tenacious and persistent.
1161* SuperPersistentPredator: Unlike crows that usually mind their own business, Hornbills will NEVER leave you alone if they sight you. Pray you're playing Cindy, Jim, or Yoko so you can dodge their diving attack.
1162[[/folder]]
1163
1164[[folder:Lions]]
1165!!AKA: Max, Lioness
1166[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lion_2.png]]
1167[[caption-width-right:350:(Left) Max]]
1168->'''Appearances:''' ''Outbreak File #2''
1169Max was a popular zoo attraction and considered one of the stars of the Raccoon Zoo next to Oscar the Elephant. Several female lions were rented to the zoo as part of a breeding program, but all of them were zombified upon the city outbreak.
1170----
1171* KingMook: Max has the same abilities as the female lions, only he is far more durable.
1172* LightningBruiser: They're all very fast, durable, and hit hard.
1173[[/folder]]
1174
1175[[folder:Oscar the Elephant]]
1176!!AKA: Titan
1177[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/elep.png]]
1178 ->'''Appearances:''' ''Outbreak File #2''
1179The former star attraction of Raccoon Zoo. He now roams his playground as the greatest threat to all survivors and undead creatures.
1180----
1181* BullfightBoss: It mainly attacks by charging toward the player at full speed.
1182* DamageSpongeBoss: Contrary to his intimidating appearance, all of Oscar's attacks are not too difficult to dodge or play around. The problem is he takes so much damage it's unlikely the player will have enough ammunition to slay him in the first encounter.
1183* MightyGlacier: Compared to Max's LightningBruiser, Oscar is definitely sluggish. While he can stampede as part of his charging attack routine, that's still pretty slow and can easily be sidestepped if the player isn't right next to him when he does it.
1184* OptionalBoss: He is presented as this when free-roaming the zoo prior to his scripted fight; killing him there will save a survivor scripted to die to him and have Max the Lion fill in as the final boss.
1185[[/folder]]
1186
1187[[folder:Giga/Mega Bites]]
1188[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/megabite.png]]
1189->'''Appearances:''' ''Outbreak File #2''
1190t-Virus mutated fleas that serve as one of the main enemies of the "underbelly" scenario. The average fleas are called Mega Bites, while one that has grown to an unbelievably colossal size is called Giga Bite.
1191----
1192* AttentionDeficitOohShiny: Like the Leech Man, the small Mega Bites will immediately cease pursuit of the player if they lay a blood pack on the floor.
1193* BigCreepyCrawlies: Giant zombie fleas.
1194* BodyHorror: If a small Mega Bite is allowed to suck the player's blood, they will undergo an instantaneous metamorphosis into the giant one.
1195* FlunkyBoss: The Giga Bite will periodically summon two Mega Bites to assist it.
1196* GiantSpaceFleaFromNowhere: Possibly the most literal example of this ever: they're huge monster fleas that show up halfway through the "underbelly" scenario with no foreshadowing or explanation.
1197[[/folder]]
1198
1199[[folder:Nyx]]
1200[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nyx_11.png]]
1201 ->'''Appearances:''' ''Outbreak File #2''
1202An experimental B.O.W. that U.S.S. defector Rodriguez planned to use to testify against Umbrella in court. Should the player fail to reach Rodriguez's helicopter in time, a scuffle will see Nyx escape its containment. whereupon it replaces the Tyrant R as FinalBoss of the "end of the road" scenario.
1203----
1204* BodyOfBodies: Dozens of human corpses and the Tyrant R are strapped onto this thing's fleshy mass.
1205* CombatTentacles: The main form of offense it has is its tentacles.
1206* DamageSpongeBoss: Nyx is borderline impossible to kill conventionally without attacking its rarely exposed heart, incentivizing players to use the detonator on the bomb-strapped Tyrant R it absorbed; doing so will instantly expose its core.
1207* MeaningfulName: Named after the Greek goddess of night.
1208* MightyGlacier: It is very immobile but will use its long tentacles to make up for covering the distance.
1209* OptionalBoss: Despite being the final boss that players can face in Outbreak File #2, the fight can be avoided entirely if you reach the helicopter in time before Rodriguez abandons you. If you don't make it however, the fight against Nyx becomes mandatory.
1210[[/folder]]
1211
1212!!Resident Evil: Gun Survivor
1213[[folder:Cleaners]]
1214A species of intelligent B.O.W.s used by Umbrella as a dedicated anti-biohazard task force. They're sent to Sheena Island to cover up the biohazard created by Commander Vincent.
1215----
1216* CleanupCrew: The Cleaners act as one for Umbrella, being sent in to remove incriminating evidence, execute witnesses, and terminate stray B.O.W.s during outbreaks.
1217* ExpendableClone: The Cleaners are mass-produced by cloning at minimal cost to Umbrella. The company consequentially treats them as expendable soldiers, sending them on high-risk biohazard containment missions and executing them once the mission is complete.
1218* FacelessGoons: They're faceless GasMaskMooks serving under a human field commander.
1219* FragileSpeedster: According to ''Gun Survivor'''s guidebook, Cleaners were designed to be much faster-moving and agile than regular humans, but this came at the cost of making them much more fragile than even Zombies [[note]]For context, ''Gun Survivor'' Zombies HP values vary between 90 and 250 HP, while the main character has around 200 at base. Cleaners have no more than 20 HP at maximum[[/note]].
1220* GasMaskMooks: They wear face-concealing gas masks with camera-like visors.
1221* ItCanThink: They're intelligent enough to understand orders and operate firearms, a far cry from the usual mindlessness of B.O.W.s. However, they require a human field commander to give them their orders.
1222* MeaningfulName: Their job is to clean up after Umbrella's latest cock-ups, ensuring that [[LeaveNoWitnesses any witnesses or stray B.O.W.s are terminated]] and any evidence incriminating the company removed.
1223* NoBodyLeftBehind: Cleaners are designed to dissolve on death, befitting their role as expendable B.O.W.s charged with removing evidence that could incriminate Umbrella.
1224* TheUnreveal: Their vaguely primate-like body proportions and growling noises make it clear they aren't human, but what they look like under the uniform and mask is never shown.
1225[[/folder]]
1226
1227!!Resident Evil: Dead Aim
1228[[folder:Pluto]]
1229[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reda_pluto.png]]
1230One of the many failed B.O.W.s. that now roam the abandoned Atlantic Biosphere facility.
1231----
1232* BodyHorror: It's already a tub of flabs, but when it takes enough damage, its head will disintegrate with its ''brain hanging out the stem'' for the remainder of the fight.
1233* DumbMuscle: It's a single-minded brute with no cognitive ability to form a strategy for fighting Bruce than flailing towards him and slapping him.
1234* EarlyBirdCameo: Fong Ling encounters this thing before Bruce does, but it ignores her due to being incapable of sensing her presence.
1235* EyeScream: It's blind as a result of its eyes being surgically removed during its development. It compensates with its heightened sense of hearing.
1236* FatBastard: Pluto is a grotesque mass of flabby flesh.
1237* {{Lobotomy}}: Having an iron rod hammered through his frontal lobe by Umbrella probably didn't [[DumbMuscle do many favours for his intelligence]], even without the t-Virus degrading it further.
1238%%* MeaningfulName: After the Roman god of the underworld.
1239* SenseImpairedMonster: It's a heavily-mutated human who lacks eyes but developed [[SuperHearing exceptional hearing]] as a result. He serves as one of the game's bosses, and is rather tricky to take down if Bruce didn't find the silenced handgun.
1240* WasOnceAMan: Pluto was once a convict on death row Umbrella took in for experimentation, with the researchers lobotomizing him and surgically removing his eyes. Among other things, this explains its blindness and lack of brainpower.
1241[[/folder]]
1242
1243[[folder:Nautilus]]
1244[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nautilusandtorpedokid.png]]
1245Once a failed B.O.W., the creature known as Nautilus was dumped into the sewers of the Waste Disposal Facility adjacent to the Atlantic Biosphere facility. There, it mutated into a horrific parasite that spawns offspring known as Torpedo Kids. Only two are known to have existed.
1246----
1247* BodyHorror: It's some kind of sea urchin monster with a human face in the center. The Torpedo Kids it spawns resemble human fetuses with faces contorted to appear as though they're screaming in agony.
1248* MookMaker: Nautilus doesn't attack, nor is it capable of moving from its station. Its only purpose is to spawn the Torpedo Kids, swimmer-like abominations that hound the player as they trek the sewers.
1249* OptionalBoss: The player doesn't gain anything from killing the two Nautilus other than stopping Torpedo Kids from spawning.
1250[[/folder]]
1251
1252[[folder:Halbert]]
1253[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/4nk7rt4.jpg]]
1254The last of the major failed B.O.W.s in the Atlantic Biosphere facility that Bruce encounters.
1255----
1256* BigCreepyCrawlies: It's a B.O.W. that was created by splicing the shell of a horseshoe crab with cockroaches.
1257* MeaningfulName: Named after the halbert (also called a "halberd"), a medieval pole-based weapon. The drones primarily attack through stinging.
1258* MixAndMatchCritter: A cockroach and horseshoe crab combined to make a wasp-like abomination.
1259* MookMaker: The Halbert spawns drones that will assail the player; it doesn't attack its own.
1260* StationaryBoss: Despite having wings, Halbert is incapable of moving from where it is located.
1261[[/folder]]
1262
1263!!Resident Evil: Revelations 2
1264[[folder:The Afflicted]]
1265!!Afflicted; AKA: Rotten, Ironhead, Sploder, Vulcanblubber
1266[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/m7hsqq9_1.png]]
1267[[caption-width-right:300:A standard Afflicted and Rotten]]
1268
1269[[caption-width-right:300:[[labelnote:Ironhead]]https://static.tvtropes.org/pmwiki/pub/images/4mvbrqy.png[[/labelnote]]]]
1270
1271[[caption-width-right:300:[[labelnote:Sploder]]https://static.tvtropes.org/pmwiki/pub/images/hasxjpv.gif[[/labelnote]]]]
1272
1273[[caption-width-right:300:[[labelnote:Vulcanblubber]]https://static.tvtropes.org/pmwiki/pub/images/image_2541.png[[/labelnote]]]]
1274
1275The t-Phobos virus was an experimental retrovirus that Alex Wesker created in an attempt to produce superhumans, mostly in an effort to save herself from her terminal illness. The experiment was a complete failure, resulting in all but a few of its victims becoming monsters driven by rage.
1276----
1277* AchillesHeel: Vulcanblubbers are very durable otherwise, but massively vulnerable to headshots. A few good shots to their heads will put them down very quickly.
1278* ActionBomb: The Sploders are bloated Afflicted that explode in close proximity, causing heavy damage and blinding their victims with pus.
1279* AxCrazy: The Afflicted are not zombies, sans the Rotten, they are humans driven feral by a combination of the torture they suffered as regular people and the t-Phobos virus responding to that fear.
1280* BodyHorror: They all display signs of the extreme torture they suffered at Alex's hands, being mutilated and mangled beyond repair. t-Phobos infection has also discolored their skin color into a disgusting orange hue, making it appear as though most Afflicted are literally rotting. Special mention, however, to the Sploder, an Afflicted mook covered in and inflated by disgusting tumor-like sacs ready to violently explode.
1281* DegradedBoss: The Vulcanblubber is the climactic boss of Claire and Moira's half of Act II. It can later be infrequently found as an EliteMook.
1282* EliteMook: Ironheads serve this role, being more common than Vulcanblubbers, and tougher than their fellow Afflicted -- including {{No Sell}}ing the OneHitKill mechanic -- but still not a "true" mini-boss.
1283* OurZombiesAreDifferent:
1284** The Afflicted are {{Technically Living Zombie}}s, being humans mutated and driven violently insane by exposure to T-Phobos, which has also made them highly averse to the light. If killed or left to starve, they can eventually come back from the dead as decayed, black, skeletal "real" undead zombies called the Rotten.
1285** Revenants are amalgamations of corpses and metal pieces animated by Uroboros, giving them an appearance rather like FrankensteinsMonster.
1286* StoutStrength: Vulcanblubbers, as their MeaningfulName suggests, are about twice as tall as a human and at least four times the girth.
1287%%* UnstoppableRage: The essence of their beings.
1288[[/folder]]
1289
1290[[folder:Glasp]]
1291[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/qubngez.png]]
1292An unintentionally created monster as a side-effect of t-Phobos experimentation on humans. No one truly knows why it came to be, nor why it has its appearance and biology when gene splicing wasn't involved.
1293----
1294* BodyHorror: A giant, bloated fly-like monster with vague human characteristics, which ramps up the BodyHorror factor up to eleven: arms and legs converted into multiple, jointed insect limbs with its still human feet dangling off two of them and a mouth grown out of the back of its human skull. Worst of all, it covers its victims in what appear to be maggots upon killing them to procreate.
1295%%* GlassCannon: They go down with no effort if the player successfully sights and shoots them.
1296* GiantSpaceFleaFromNowhere: Apart from the fact that files explicitly stating their reasons for being are a mystery, they inexplicably introduce themselves to Barry with no foreshadowing or warning. Almost literally too, considering they closely resemble fleas.
1297* {{Invisibility}}: Glasps are infamously terrifying for being invisible by default. They're only made visible just as they perform their OneHitKill, are indiscriminately shot at and luckily hit, or via Natalia's ability to sense them.
1298[[/folder]]
1299
1300!!Other Media
1301[[folder:A-Zombies]]
1302[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/a_zo.jpg]]
1303->'''Appearances:''' ''[[Anime/ResidentEvilVendetta Vendetta]]''
1304A-Zombies are the primary products of the Animality Virus, or simply the A-Virus, a genus of the Progenitor virus. They are the first zombies to be manufactured as fully controllable B.O.W.S. than being incidental byproducts of terror attacks.
1305----
1306* TheBerserker: They're even more ferocious than the C-Zombies, a single one of them being enough to overwhelm a squad of trained soldiers.
1307* ItCanThink: Subverted. Unlike the C-Zombies, they can't think, only be remote controlled to distinguish friend from foe.
1308* PlagueZombie: Like the t-Virus variants and unlike C-Zombies, they are capable of infecting others with bites and scratches.
1309* TechnicallyLivingZombie: A-Zombies that haven't been produced from corpses are still alive and curable. Rebecca manufactures a vaccine that can reverse their state, and it's hosed all over New York at the end.
1310[[/folder]]
1311

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