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4%% Names of Pokémon, abilities, moves, trainer classes, and items should be capitalized. Also, the singular and plural forms of every Pokémon species are the same. One Pikachu, two Pikachu.
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12[[center: [- [[Characters/{{Pokemon}} Main Character Index]] > Characters/PokemonGenerationVFamilies > '''Victini to Zoroark (494-571)''' | [[Characters/PokemonGenerationVMinccinoToVolcarona Minccino to Volcarona (572-637)]] | [[Characters/PokemonGenerationVCobalionToGenesect Cobalion to Genesect (638-649)]] -]]]
13
14This page has the tropes for Pokémon numbered 494 to 571 in the National Pokédex.
15----
16[[foldercontrol]]
17
18[[folder:Victini]]
19!0494: Victini (ビクティニ ''bikutini'')
20[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/victini494.png]]
21[[caption-width-right:240:Victini]]
22
23An odd rabbit critter, number 000 on the Unova Pokédex. Victini is said to be the incarnation of victory itself, with in-game legends claiming that if you have a Victini in your party, you are guaranteed a victory in some way. With balanced stats to go around, it may or may not hold this status when put to practice. Being a Mythical Pokémon, it is exclusive to events.
24----
25* ArtisticLicenseEconomics: Its Pokédex entry states that it creates infinite energy within its body. In the real world, something or someone like Victini that had the ability to produce infinite energy would have vast, history-altering effects on economic development, as this ability would mean the demise of all energy-related industries. Of course, this may partly be the reason why it was hidden away in a cozy room of a lighthouse for 200 years or so and/or why it's such a rare Pokémon.
26* BadassAdorable: This lovable critter looks like a fiery Pikachu, has great stats, and can know some of the most powerful moves in the series.
27* BreakingOldTrends: It's the first mythical Pokémon to be distributed and encountered at the beginning of its generation's titles rather than later. It's also the first non-glitch Pokémon to have a Dex number of 0.
28* CartoonCreature: It looks like a ''very'' stylized rabbit and is based on a traditional method of cutting apple slices in a way that makes them look like rabbits.
29* CrouchingMoronHiddenBadass: It may look slightly goofy in comparison to the Tao dragons and Musketeer trio, but it packs one hell of a punch. Case in point, Victini is one of two Pokémon that can have the move V-create. V-create is a Fire-type move with a ''colossal 180 Power'', and Victini is the only one who gets [=STAB=] on it. Likewise, if it holds Firium Z, it has the ''strongest'' Z-Move in the game when running off of V-create (and again, it gets STAB).
30* CuteLittleFangs: It's based off of a fox and has some lupine elements, so of course it has fangs. However, its fangs help it look cuter.
31* DangerousForbiddenTechnique: V-create is one of the most powerful moves in the game, only outdone by Z-Moves and moves that prompt the user to faint, and as a Fire-type move, Victini gets STAB on top of it. It also lowers both its defenses and its Speed, leaving it vulnerable to whatever survives it/is sent out afterwards.
32* DiscOneNuke: The 'little legend' of the fifth generation, but could be caught at a relatively low level -- even before obtaining the third badge (whose Leader prefers Bug-types, giving Victini's Fire-type a distinct advantage).
33* {{Fireballs}}: Its signature move Searing Shot bombards the opponent with fireballs. Notably one of the few Fire-type moves to actually involve these.
34* FurryEarDissonance: Justified because of its V-for-victory motif.
35* GildedCage: You find Victini in a nice, cozy bedroom in the basement of an island lighthouse. It's suggested that the family who bought the land built the room as a place for Victini to hide in so it would be safe from those who would exploit its powers. But after the player catches it, everyone agrees that it's safer in your hands.
36* AnIcePerson: Gets Kyurem's SecretArt, Glaciate, via an event.
37* InformedAbility: The Pokédex entry claims anyone with a Victini in their party will win any battle, no exceptions. For obvious reasons, this isn't always the case in-game.
38* KillerRabbit: Apart from the whole v motif, Victini's ears are designed after usagi-ringo, a way of cutting apples to make them look like they have rabbit ears. Nonetheless, as a Mew clone it's adorable and extremely powerful.
39* LateCharacterSyndrome: Victini is one of an elite few Mythical Pokémon to [[AvertedTrope avert]] this; if the player has the Liberty Pass in ''VideoGame/PokemonBlackAndWhite'', they can travel to Liberty Garden as soon as they enter Castelia City (which is only two badges into the adventure), and at Level 15, Victini has little catching up to do with the rest of your party. Even then, its [[MasterOfAll balanced and high stats]] help bridge the level gap until then.
40* LetterMotif: '''V'''ictini, '''V''' sign motif, with the signature move '''V'''-create, introduced in Generation '''V'''.
41* MasterOfAll: With Victini's debut, you can make a full team of Mew expies, and all of them have equally massive stats.
42* MyHeroZero: #000 in the Unova Pokédex.
43* NoBiologicalSex: It is, like most Mythical Pokémon, genderless. However, it is always referred to as male in side games.
44* OlympusMons: The first one to appear at the beginning of the Pokédex.
45* PintsizedPowerhouse: As expected from having [[MasterOfAll 100 stats all around]], this is to be expected. However, Victini takes this trope to rather extreme lengths, since it can get some rather obscenely powerful moves via special distributions; namely, the signature moves of [[OlympusMons Reshiram, Zekrom, and Kyurem]]. [[note]]Except Ice Burn and Freeze Shock.[[/note]] And also the aforementioned V-create.
46* PlayingWithFire: Fire-type. The special event Victini can have Reshiram's Fusion Flare and Blue Flare too, making a good STAB option.
47* PsychicPowers: It is a Psychic-type Mythical Pokémon that can learn a variety of Psychic-type moves such as Psyshock and Zen Headbutt.
48* PurposelyOverpowered: Restricted usage in the Battle Subway and official tournaments, due to being a Mythical Pokémon.
49* RecurringElement: It's the Mew clone of Gen V, with 100 in every stat. For a bit of a subversion, it comes at the beginning of the Dex instead of the end.
50* SecretArt: It's the only Pokémon to learn Searing Shot and V-Create, though prior to Generation VIII the latter move was an event-exclusive move also available to Rayquaza. Other Gen V Wi-Fi Victini came with the signature moves of Reshiram, Zekrom, and Kyurem, but such events have never been repeated for later generations.
51* SecretCharacter: Encountering Victini in-game requires receiving a special item or just receiving it directly from special distributions.
52* ShockAndAwe: Has access to Zekrom's signature Fusion Bolt and Bolt Strike via special distributions.
53* TakingYouWithMe: Learns Final Gambit by level-up. It also has more HP to fuel the move than anything else that gets it.
54* TemporaryOnlineContent: The Liberty Pass necessary to have in order to catch it in ''VideoGame/PokemonBlackAndWhite'' was only ever distributed around the original release of the game, and thus you can't get it without hacking. Victini itself has only been available post-''Black and White'' as direct (and inevitably discontinued) downloads. Notably, Victini distributed this way were the only ones with V-create prior to ''VideoGame/PokemonSwordAndShield''.
55* VSign: This is Victini's entire motif. One of its event only signature moves (until Generation VIII makes it available via level-up), V-create, plays on this.
56* YouNukeEm: It is described as having limitless energy and "guaranteeing victory", suggesting that its powers are based around nuclear energy.
57[[/folder]]
58
59[[folder:Snivy, Servine, and Serperior ''[-(Tsutarja, Janovy, and Jalorda)-]'']]
60!0495: Snivy / Tsutarja (ツタージャ ''tsutaaja'')\
610496: Servine / Janovy (ジャノビー ''janobii'')\
620497: Serperior / Jalorda (ジャローダ ''jarooda'')
63[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/snivy495.png]]
64[[caption-width-right:240:Snivy]]
65[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/servine496.png]]
66[[caption-width-right:240:Servine]]
67[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/serperior497.png]]
68[[caption-width-right:240:Serperior]]
69
70Unova's Grass-type starter. This little fellow's quite the SmugSnake, isn't it? As it evolves, its limbs become less prominent and it starts looking more like the snake it was meant to resemble. While Serperior has very high defenses and speed, it has very lackluster offensive stats and a shallow movepool. However, those very stats make it an excellent user of {{Status Buff}}s - used well, Serperior can easily turn itself into a NighInvulnerable LightningBruiser. Also of note is its hidden ability Contrary, allowing Serperior to use Leaf Storm, one of the most powerful Grass-type moves in the game, to ''sharply boost'' its Sp. Atk and become more powerful every turn.
71----
72* AssKickingPose: Serperior instinctively raises its head to intimidate intruding Pokémon; it might work in-game, given the snake is over three meters long. To players however, this only makes it look snobby and arrogant.
73* BadassArmfold: Snivy folds its arms in its sprite animation (which typically show up when Pokémon are in battle and facing their opponents) in ''Black and White''.
74* BasiliskAndCockatrice: Serperior takes the concept of the basilisk as the king of serpents and runs away with it: a serpent with the look of a French king and a prideful attitude to match, and a DeathGlare just like its mythical roots.
75* BeautyEqualsGoodness: Compared to other snakelike Pokémon, like Ekans, Arbok and Seviper, Serperior is a noble and beautiful creature, while its two prior evolutions are simply adorable.
76* BlueBlood: Its design motif is European royalty; there's even a fleur-de-lis on Snivy's tail. Serperior's even called the "Regal Pokémon".
77* BossInMookClothing: Fully-evolved wild Serperior can be caught in ''VideoGame/PokemonSunAndMoon'' via Island Scan.
78* TheBusCameBack: Three of the twelve Pokémon who spent six years on the bus after ''VideoGame/PokemonUltraSunAndUltraMoon'' before coming back in "The Indigo Disk".
79* DangerousForbiddenTechnique: The line learns Leaf Storm, which sharply lowers Special Attack whenever used. Should it have Contrary, however, that drop becomes a StatusBuff instead.
80* DeathGlare: As Serperior, which can even stop a target's movements with one. It starts with Leer when obtained as starter, and can learn Glare and [[YouWillNotEvadeMe Mean Look]] by breeding, fittingly.
81* DifficultButAwesome: Has quite a few weaknesses for a defensive Pokémon and not many moves to choose from, but with [[StatusBuff the]] right [[LethalJokeCharacter ones]], it can turn into an [[TheJuggernaut unstoppable]] LightningBruiser.
82* DrearyHalfLiddedEyes: Snivy has semicircle eyes, making them look smug and confident. Their evolutions lose the smug attitude and the half lids turn to more harsh-looking TsurimeEyes.
83* EmotionlessReptile: They all have an aloof and calm demeanor, and Serperior especially has a very stoic expression.
84* FlechetteStorm: Can naturally learn Leaf Tornado and Leaf Storm.
85* GreenThumb: A Grass-type starter evolutionary line based on skinks and snakes. Snivy and Servine use their leaf tails to photosynthesize.
86* HatesBeingAlone: Inverted. Snivy's ''Violet'' Dex entry mentions that as a rule it doesn't like groups and prefers to be alone.
87* HoistByTheirOwnPetard: Thanks to their hidden ability Contrary. Be careful using moves like Psychic or Moonblast that have a chance to lower the opponent's stats, because they'll get stat boosts instead. Also, don't teach Growth or Coil to them if they have their Hidden Ability; it'll just weaken them.
88* HonorBeforeReason: Similar to Charizard, Serperior's ''White'' Dex entry states that it would only choose to fight against formidable opponents.
89* IWorkAlone: Servine's ''Violet'' Dex entry mentions that due to its pride, it takes a while for them to be able to work with other Pokémon in a team.
90* PoorPredictableRock: Starters normally have extremely diverse movepools, which makes the fact that this line's movepool is not [[note]]Almost no [=TMs=] that half the Pokédex doesn't already get, only Grass and Normal-type offensive attacks via level up[[/note]] quite noticeable. Even move tutors only grant it a single decent Special attack for coverage, Dragon Pulse.
91* {{Pride}}: A species trait, presumably due to their connection to royalty.
92* RedBaron: Serperior's ''Violet'' Dex entry reveals that due to its gaze and appearance, it is known as "The Lord of the Forest."
93* RecurringElement: The Grass Starter with reptilian inspiration.
94* ReverseArmFold: [[http://lavacutcontent.com/ken-sugimori-nintendo-dream-3/ In an interview with Sugimori]], he comments on that the leaves on the sides of Serperior's body are meant to be hands it keeps folded behind it, making it look more regal.
95* SecretArt: As Grass starters they get exclusive access to Grass Pledge and Frenzy Plant.
96* SignatureMove: The line is strongly associated with [[TornadoMove Leaf Tornado]] and [[StatusBuff Coil]].
97* SlobsVsSnobs: Serperior can be seen as a snob counterpart to Decidueye based on appearance. Decidueye is partially based on an archer, which is commonly depicted as being based in the outskirts of civilization, and its appearance is very shabby. Meanwhile, Serperior's appearance is based on royalty with even the facial expression to match. Coincidentally, Serperior can be caught in Alola through Island Scan.
98* SmugSmiler: Snivy is always giving a confident smirk.
99* SmugSnake: Figuratively ''and'' literally! All three of them are ''actual'' snakes who have an arrogant attitude and an HonorBeforeReason mindset.
100* SnakesAreSinister: Played with. Snakelike Pokémon in the past were [[AlwaysChaoticEvil rarely portrayed as friendly]] (Seviper and Ekans/Arbok come to mind), which makes Snivy and its evolutions stand out as more heroic serpents. That said, they also have an arrogant attitude and Serperior is said to have an intimidating presence.
101* StarterMon: The Grass Starter of the Unova region. Their fighting style heavily relies on {{Status Buff}}s.
102* StoneWall: Serperior has high Speed and defensive stats, but has lackluster offensive stats. That said, it can become a {{Lightning Bruiser}} through the use of Coil or Contrary and Leaf Storm.
103* TurnsRed: Like all Grass starters, its Ability Overgrow boosts the power of its Grass-type moves when at a third of its health.
104* UselessUsefulSpell: One of the line's {{Signature Move}}s is a StatusBuff, which turns into a debuff if it has Contrary.
105* VineTentacles: Servine's preferred method of combat, according to the Pokédex, is rapid and masterful use of Vine Whip.
106* VocalDissonance: All three have strange high-pitched screechy cries.
107* WhenAllYouHaveIsAHammer:
108** Serperior has relatively few offensive attacks to choose from, but once it's done [[StatusBuff boosting]], [[ScissorsCutsRock it won't really matter anymore]].
109** The only notable move a Serperior can abuse with Contrary is Leaf Storm. But it's a 130 power STAB attack that gives it a boost equivalent to Nasty Plot with each usage — that's enough to be good as long as Serperior has other moves to use the boost with.
110* YouWillNotEvadeMe: Naturally learns Wrap, and can be bred with Mean Look (prevents opponent from switching) and Pursuit (which takes priority over switching and deals double damage).
111[[/folder]]
112
113[[folder:Tepig, Pignite and Emboar ''[-(Pokabu, Chaoboo, and Enbuoh)-]'']]
114!0498: Tepig / Pokabu (ポカブ ''pokabu'')\
1150499: Pignite / Chaoboo (チャオブー ''chaobuu'')\
1160500: Emboar / Enbuoh (エンブオー ''enbuoo'')
117[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/tepig498.png]]
118[[caption-width-right:240:Tepig]]
119[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pignite499.png]]
120[[caption-width-right:240:Pignite]]
121[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/emboar500.png]]
122[[caption-width-right:240:Emboar]]
123
124Unova's Fire-type starter, an orange fire-breathing pig that gets bigger, heavier, and bulkier with each evolution. While its defenses and speed aren't the greatest, it has the highest Attack of any non-Mega Evolved starter line yet. Emboar's Hidden Ability "Reckless" powers up its many recoil moves (although, at the same time, it takes more damage from them). To complement the previous generation's Infernape, Emboar is [[RecurringElement a Fire/Fighting starter evolution]] rooted in Myth/ChineseMythology — in this case, the soldier Zhang Fei from ''Literature/RomanceOfTheThreeKingdoms''.
125----
126* ActionInitiative: As of Generation VI, the line can be bred to know Sucker Punch.
127* BareFistedMonk: Tepig becomes a biped when it evolves to brawl better with its opponents and gains the Fighting-type.
128* BigEater: Tepig's ''Violet'' Dex entry describes it as a ravenous glutton.
129* BigOlEyebrows: Emboar has these in place of the ears its pre-evolutions had.
130* BishonenLine: Starts as a cute little piglet, ends as a tough-looking PigMan.
131* BossInMookClothing: Fully-evolved wild Emboar can be caught in ''VideoGame/PokemonSunAndMoon'' via Island Scan.
132* TheBusCameBack: Three of the twelve Pokémon who spent six years on the bus after ''VideoGame/PokemonUltraSunAndUltraMoon'' before coming back in "The Indigo Disk".
133* CastFromHitPoints: Emboar naturally learns moves like Head Smash and Flare Blitz, and can be taught Wild Charge via [=TM=]. Add its Hidden Ability Reckless, and the recoil gets severe even for its Hit Points.
134* ConfusionFu: Emboar has a relatively large movepool to choose from; interestingly, it's one of only a few Pokémon capable of learning a combination of Grass, Fire, ''and'' Water-type offensive moves. Its ''Black 2'' and ''White 2'' Pokédex entries even state that "it is adept at using many different moves."
135* DamageSpongeBoss: Emboar has a high HP stat, but its mediocre defenses prevent it from being a MightyGlacier.
136* FasterThanTheyLook: Tepig is said to be far more nimble than it looks, easily darting around opponents while firing fireballs from its nose.
137* FlamingHair: Emboar's fire beard.
138* FullBoarAction: Emboar, obviously; it's a big boar who packs a punch in battle.
139* GlassCannon: Emboar's offenses are respectable, but having the worst defenses of any fully-evolved starter and a ton of recoil moves mitigates the fact that it has the best HP of the same crowd.
140* GoodCounterpart: To [[{{Heel}} Incineroar]] in Pokémon Sun and Moon. Emboar is actually catchable via Island Scan in Alola. They're both Fire-Type Pokémon with similar design gimmicks based on Fighters/Wrestlers and low speed (Emboar is only slightly faster ''(65)'' than Incineroar ''(60)''). The biggest contrast is that Emboar is part-[[BareFistedMonk Fighting]] Type, while Incineroar is part-[[CombatPragmatist Dark]], further emphasizing the counter aspect between them.
141* GoombaStomp: Can learn Heavy Slam in addition to their SecretArt, Heat Crash.
142* {{Kevlard}}: This evolutionary line's second-highest stat is HP, with Emboar possessing the highest HP stat of all non-Legendary Fire-types (only Entei is higher), and they are rather [[{{Pun}} porky]]. Tepig and Pignite also have Thick Fat as their hidden ability.
143* MakingASplash: Emboar is one of a small number of Fire-types that can learn a damage-dealing Water-type move (Scald). It was the only non-legendary Pokémon with this trait until ''Sword and Shield'', when Sizzlipede, Centiskorch, Carkol, and Coalossal were introduced and all of them were capable of learning the same move.
144* PigMan: Pignite and Emboar are chubby humanoid pigs.
145* PlayingWithFire: A Fire-type starter evolutionary line based on pigs. The entire line can shoot fire from their noses instead of their mouths.
146* RecurringElement: The Unova Fire Starter, and a triple-point for being the third in a row to be a Fire/Fighting-type and the second in a row to be based on Myth/ChineseMythology.
147* RuleOfThree: The third [[PlayingWithFire Fire]][=/=]Fighting-type starter.
148* SecretArt: [[GoombaStomp Heat Crash]], an attack that deals more damage if the target is extremely light compared to the user. However, Heat Crash was given to more Pokémon in ''Sword and Shield''. Also, as a Fire starter, Fire Pledge and Blast Burn. They are also strongly associated with Flame Charge.
149* SituationalSword:
150** Heat Crash's damage is based off of the weight difference between the user and the target, with the most damage being dealt if the user is ''way'' heavier. While Emboar's weight is way above-average, the way the damage formula works[[labelnote:note]]The short version is that the target needs to weigh 1/3 of the user's weight or less for Heat Crash/Heavy Slam to do respectable damage; for Emboar, this requires that the target be 110.1 lbs (50kg) or less to out-damage the BoringButPractical Fire Punch[[/labelnote]] means that [[UselessUsefulSpell the move does very unimpressive damage]] to a lot of potential targets that are fully evolved.
151** Reckless boosts the strength of recoil moves, but at the same time also increasing the amount of HP they consume as well. With their spectacularly abysmal defenses and speed, the line ''needs'' that HP in order to do much at all.
152* SpiritedCompetitor: Emboar is said to love combat and its ''Violet'' Dex entry mentions that it actually gets even more excited in dire conditions.
153* StarterMon: The Fire type starter of Unova. Emboar is the most useful of the starters due to it gaining a secondary typing as it evolves and a wider movepool. It manages to do well against most of the gyms in Unova.
154* StoutStrength: Emboar is quite tubby, and it hits appropriately hard, especially with Heat Crash, which does more damage if the user weighs more than the opponent.
155* TechnicolorFire: Shiny Emboar have ''blue fire'' for their beards.
156* TurnsRed: Like all Fire starters, its Ability Blaze boosts the power of its Fire-type moves when at a third of its health.
157* UselessUsefulSpell:
158** Heat Crash for Tepig and Pignite. They're so light that they can't do a lot of damage with it. Even for Emboar, Heat Crash is usually weaker than Fire Punch (see SituationalSword above).
159** Tepig and Pignite also have Thick Fat as their hidden ability. Not very useful, considering they already resist both Fire and Ice-type moves naturally.
160* VerbalTic:
161** In the English dub of the anime, Tepig makes normal pig noises.
162--->'''Tepig''': Teeeeeeepig~ ...oink.
163** Technically happens in Japanese, too, where its name is Pokabu. "Buu" is the sound pigs make in the Japanese language.
164* WrestlerInAllOfUs: Emboar is based on a professional wrestler.
165* YouHaveResearchedBreathing: Emboar's Pokédex entries say it can use its beard to light its punches on fire. It can only learn Fire Punch via Move Tutors.
166[[/folder]]
167
168[[folder:Oshawott, Dewott, and Samurott ''[-(Mijumaru, Futachimaru, and Daikenki)-]'']]
169!0501: Oshawott / Mijumaru (ミジュマル ''mijumaru'')\
1700502: Dewott / Futachimaru (フタチマル ''futachimaru'')\
1710503: Samurott / Daikenki (ダイケンキ ''daikenki'')
172[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/oshawott501.png]]
173[[caption-width-right:240:Oshawott]]
174[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/dewott502.png]]
175[[caption-width-right:240:Dewott]]
176[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/samurott503.png]]
177[[caption-width-right:240:Samurott]]
178[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/samurott_hisui.png]]
179[[caption-width-right:240:Hisuian Samurott]]
180->[-''Hisuian Samurott debuts in Legends: Arceus''-]
181
182Unova's Water-type starter, being based on the sea otter and then a sea lion, with emphasis on how otters use their bellies to crack the shells of shellfish to eat the insides. Oshawott may be silly-looking, but don't be fooled, because it can use the "scalchop" on its chest as a blade. As it evolves, Dewott becomes less silly-looking and more fierce [[BadassAdorable (though it is still cute at the same time)]]; by the time it becomes a Samurott, it's become a full-on {{samurai}} sea lion, complete with dual swords (called "seamitars", which are sheathed in its front legs). A well-rounded starter choice, it's slow but can hit hard from both sides of the spectrum.
183\
184In addition to serving as the water starter of Unova, the Oshawott line also serves as the water starter for ''VideoGame/PokemonLegendsArceus'', forming a trio with Rowlet and Cyndaquil. Compared to the honorable Samurott found anywhere else, Hisuian Samurott are cold-hearted Water/Dark-types who will do anything to win against those who face one, using its seamitars to strike like a torrent of waves when the opponent is least expecting it.
185----
186* AbsurdlySharpBlade: Hisuian Samurott's Hidden Ability Sharpness significantly boosts the power of slashing moves, of which it has quite a few to choose from, including the line's SignatureMove Razor Shell and its SecretArt, Ceaseless Edge.
187* AnimalThemedFightingStyle: Inverted and played with. Oshawott's ''Violet'' Dex entry mentions that it gained the idea to sharpen its scalchop with riverbed stones from observing humans using whetstones, while Dewott's ''Scarlet'' Dex entry mentions that humans modeled their swordplay by observing its dual scalchop style.
188* ActionInitiative: Naturally learns Aqua Jet to strike first every turn.
189* BadassAdorable: Dewott can use its scalchops like swords, but it's also small and cute.
190* BlackKnight: Hisuan Samurott is the samurai equivalent in comparison to its Unovan counterpart. In addition to literal darker armor, it has a harsher temperament than its kin, and its Dark typing means it's far more prone to using unsavory tactics to win a battle.
191* BossInMookClothing: Fully-evolved wild Samurott can be caught in ''VideoGame/PokemonSunAndMoon'' via Island Scan.
192* TheBusCameBack: After not having a prominent role in ''Pokémon'' since 2012 and being completely absent in ''VideoGame/PokemonSwordAndShield'', Oshawott returns as the Water starter in ''Pokémon Legends: Arceus'', where the line's samurai basis fits right in with the feudal Japanese theme.
193* CombatPragmatist: Compared to Unovan Samurott who fights fair, the Dark-type Hisuian Samurott is known for being willing to do anything to win in battle, including cheap shots and surprise attacks.
194* CoolHelmet: Samurott gets a pointed helmet fashioned from shells.
195* CriticalHit: Its Hidden Ability Shell Armor makes it immune to critical hits.
196* CulturalTranslation: For reasons unknown, the family's French-translated names are based on sailors/naval ranks rather than samurai.
197* CuteLittleFangs: Oshawott's fangs do not detract from its adorable look and do the opposite.
198* DarkIsEvil: The Dark-type Hisuian Samurott is noted to be hard of heart and has an overall more edgy appearance then its Unovan counterpart, such as its more jagged horn.
199* DeathGlare: A simple glare from Samurott quiets everybody.
200* DistaffCounterpart: Samurott can be seen as a masculine counterpart to Primarina (though they share a gender ratio) in ''VideoGame/PokemonSunAndMoon''. Through Island Scan, Samurott is able to be caught in Alola. Both Pokémon are based on sea lions, the difference being that Primarina has many feminine TertiarySexualCharacteristics, while Samurott has masculine ones, including prominent headwear for both of them. Furthermore, Hisuian Samurott has a secondary typing of Dark, which is often depicted as a {{foil}} to the Fairy type that Primarina has.
201* DualWielding: Dewott and Samurott wield two scalchops/seamitars, although the latter doesn't show this in its in-game sprites.
202* {{Hammerspace}}: Samurott's seamitars appear to compress when it has them sheathed, which is most visible in ''Pokédex 3D'' and the Generation VI games.
203* HiddenWeapons: Oshawott's and Dewott's scalchop weapons aren't immediately noticeable. Samurott's swords are located on the sheaths of its front legs.
204* HornAttack: Samurott's helmet isn't just for protection, as it can learn Megahorn. You'll need to take it to the Move Relearner to have the move, though.
205* JackOfAllStats: Well-rounded stats across the board, but none of them really stand out. Hisuian Samurott has a slightly more specialized stat spread, focusing on offenses and speed while slightly reducing its already low defenses.
206* TheKirk: According to official sources, it was designed as a Pokémon that would step in to stop a fight between Serperior and Emboar.
207* MagicKnight: Its Attack and Special Attack are about the same, and it naturally learns strong moves to abuse both. Unovan Samurott, despite its samurai-like appearance, actually slightly leans towards the "magic" side, while Hisuian Samurott is more "knight".
208* MakingASplash: A Water-type starter evolutionary line based on otters.
209* MightyRoar: "Samurott's cry alone is enough to intimidate most enemies." [[GameplayAndStorySegregation Samurott can't actually learn Roar]], but its cry is as close to a roar as you'll get.
210* MissingSecret: In ''Ultra Sun and Ultra Moon'', Oshawott can get Sacred Sword through breeding, but no Pokémon in its Egg Group learns the move naturally. The only way to get an Oshawott with Sacred Sword is via a Smeargle that learned the move using Sketch.
211* MythologyGag: Rowlet, Cyndaquil and Oshawott form the starter trio in ''Pokémon Legends: Arceus''. Each of them is from each of the starter trios available in the original ''VideoGame/PokemonSunAndMoon''.
212* RecurringElement: The Unova Water Starter, and as previously for most of them, it's a bulky physical attacker.
213* RedEyesTakeWarning: Hisuian Samurott is noted to be cold-hearted, and it has red irises.
214* RemovableShell: They are considered a part of its body, but can be removed to be used as weapons.
215* RidiculouslyCuteCritter: Oshawott, even according to official sources.
216* {{Ronin}}:
217** Dewott's legs look like the traditional ronin legwear, and it is clearly still in training to be a full samurai.
218** Hisuian Samurott appears to be based on the ronin archetype as well, what with its Dark-type and hardened temperament. The kanji 浪 from 浪人 (''rōnin'') literally means "wave", which might explain the wave-like designs all over Hisuian Samurott's body.
219* {{Samurai}}: The entire line's design aesthetic, down to Samurott having a PunnyName based on the idea and wearing armor inspired by samurai wear.
220* SecretArt: Hisuian Samurott is the only Pokémon that can learn Ceaseless Edge, a Dark-type move that does damage and continues to damage the target for a few turns afterwards (in ''Legends: Arceus'') or plants a layer of Spikes (in the more conventional entries).
221* SignatureMove: Heavily associated with [[ImprobableWeaponUser Razor Shell]]. As Water-type starters, they can be tutored Water Pledge and Hydro Cannon.
222* StarterMon:
223** The Water Starter of Unova. Samurott has a decent movepool but not as big as previous Water Starters. It's neutral against most of the gyms.
224** Oshawott is also the Water-type starter in ''Pokémon Legends: Arceus''.
225* TurnsRed: Like all Water starters, its Ability Torrent boosts the power of its Water-type moves when at a third of its health.
226* UndergroundMonkey: In the Hisui region Dewott evolve into the part Dark-type Hisuian Samurott.
227* WeakButSkilled: Despite having the lowest stat total of all Water starters, Samurott learns moves of a wide variety of types, including ''Bug'' attacks (Fury Cutter, Megahorn, and X-Scissor) to counteract specially-defended Grass opponents who wouldn't be afraid of Ice moves.
228* WoundThatWillNotHeal: It's said that wounds inflicted by Hisuian Samurott's seamitars will not heal for many years. This is somewhat [[GameplayAndStoryIntegration reflected]] in its signature move Ceaseless Edge, which leaves jagged shell splinters in the opponent that continue to deal damage for several turns.
229* YouthfulFreckles: Oshawott has undeveloped whiskers which look like freckles.
230[[/folder]]
231
232[[folder:Patrat and Watchog ''[-(Minezumi and Miruhog)-]'']]
233!0504: Patrat / Minezumi (ミネズミ ''minezumi'')\
2340505: Watchog / Miruhog (ミルホッグ ''miruhoggu'')
235[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/patrat504.png]]
236[[caption-width-right:240:Patrat]]
237[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/watchog505.png]]
238[[caption-width-right:240:Watchog]]
239
240Common across the Unova region, Patrat form groups and rotate their lookout duties. They often hold seeds in their cheek pouches, and can use them to attack when endangered. The patterns on Watchog's body can light up in order to alert other members of the species to danger.
241----
242* BioluminescenceIsCool: Watchog's body and eyes have developed luminescent material, granting it the ability to flash and ward off predators[[labelnote:*]]which manifests itself in-game as the Illuminate ability[[/labelnote]]. Its torso is marked like a neon safety vest.
243* BoringButPractical:
244** Access to [[StatusEffects Hypnosis]], [[FixedDamageAttack Super Fang]], and [[YouWillNotEvadeMe Mean Look]] make them perfect for helping capture wild Pokémon.
245** From an in-universe perspective, their ability to flash to ward off predators and their habit of having regimented watches is this. Sure, they aren't going to be felling Hydreigons or beating up Unfezants, but these very simple strategies keep the line alive.
246* BossBattle: Lenora's ace, where she's the second gym leader in ''Black and White''.
247* BulletSeed: Watchhog's PokéDex entries in ''Black'', ''Y'', and ''Alpha Sapphire'' state that it spits out seeds from the berries stored in their cheek pouches at enemies. Despite this, they could not learn the move Bullet Seed until ''Ultra Sun and Ultra Moon'', where Patrat could learn it as an Egg Move.
248* ComMons: Found in many places across Unova.
249* GameplayAndStorySegregation: The Pokédex states that Watchog's bioluminescence is used to theaten and ward off predators. The ability that corresponds to this, Illuminate, ''increases'' the chance of encountering wild Pokémon.
250* GlowingEyesOfDoom: They have glowing markers that encircle their BlackBeadEyes. On Watchog, the bioluminescence is not limited to its head[[note]]though this portrayal is inconsistent. In the game, they are explicitly described as a part of its eyes. But when put to sleep in the games, only [[http://archives.bulbagarden.net/media/upload/7/78/Minori_Island_Watchog.png the beads close]], but in the manga and the anime, the [[http://archives.bulbagarden.net/media/upload/c/cf/Halsey_Watchog_Strength.png entire thing closes (sometimes)]][[/note]].
251* MasterOfNone: Watchog's stats are all close together, but all of them are below-average, with only its Attack breaking base 80 points.
252* MixAndMatchCritters: They have features of prairie dogs, meerkats and pack-rats.
253* NonElemental: They're pure Normal-type rodents.
254* PutOnABus: Two of the nine Pokémon who haven't been usable in a main series game since ''VideoGame/PokemonUltraSunAndUltraMoon'' in 2017.
255* RecurringElement: Standard early-game small mammal like the Rattata line.
256* RedEyesTakeWarning: Though they appear to have red eyes, they're actually GlowingEyesOfDoom.
257* RodentsOfUnusualSize: At 3'07", Watchog is the tallest unambiguously rodent-like Pokémon, discounting Totem Raticate and Gigantamax forms.
258* StatusEffects: They can learn Hypnosis, Confuse Ray, and Thunder Wave, which may cause players trouble in-game.
259* SuperSenses: Has enhanced vision to the point it can see safely in the dark and (in the anime) preternaturally see [[XRayVision through walls and underground]].
260[[/folder]]
261
262[[folder:Lillipup, Herdier, and Stoutland ''[-(Yorterrie, Herderrie, and Mooland)-]'']]
263!0506: Lillipup / Yorterrie (ヨーテリー ''yooterii'')\
2640507: Herdier / Herderrie (ハーデリア ''haaderia'')\
2650508: Stoutland / Mooland (ムーランド ''muurando'')
266[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/lillipup506.png]]
267[[caption-width-right:240:Lillipup]]
268[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/herdier507.png]]
269[[caption-width-right:240:Herdier]]
270[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/stoutland508.png]]
271[[caption-width-right:240:Stoutland]]
272
273Another common canine species resembling Yorkshire Terriers that gain features of different dogs as they evolve. They are known to be courageous in battle but intelligent enough to flee when overpowered and outperformed. They are also known for their loyalty to the group. Their thick fur protects them from attacks and harsh environments, and their facial hair doubles as a form of sensory radar. This knack for finding objects has been put to good use by the people of Alola as a Ride Pokémon.
274----
275* {{Acrofatic}}: Stoutland's pretty chunky, but it moves pretty fast as a Ride Pokémon and it can have Sand Rush, which boosts its speed in a sandstorm.
276* BigFriendlyDog: Stoutland has a big gut and an even bigger heart, is noted as being good with children, and even a wild Stoutland will completely warm up to people within three days.
277* BigFun: Stoutland are fairly plump, 3'11", and known for being very friendly Pokémon.
278* BoringButPractical: A Normal-type ComMon isn't anything that most players get excited over, but Stoutland's decent stats across the board, decent enough movepool (with moves likes Wild Charge, Crunch, and the elemental Fangs), and the possible ability of Intimidate will keep it useful well into the late-game.
279* ComMons: A very common sight in the early game. Though unlike some other examples in the series, they still have their uses in the late game to avoid being a CrutchCharacter.
280* DishingOutDirt: Herdier and Stoutland can have Sand Rush as an Ability, which doubles their Speed in a Sandstorm while giving them an [[ProtectionFromTheElements immunity to sandstorm-based damage]].
281* DiskOneNuke: In ''VideoGame/PokemonBlack2AndWhite2'', Lillipup can be found at the second area the player visits (Floccesy Ranch). Not long after, the player is handed the TM for Return (a Normal-type move that does more damage the more friendly the user is with the trainer) and a Silk Scarf (a held item boosting the power of Normal-type attacks). Once the Lillipup has max friendship (not hard to do by just walking around a lot), you've got a Pokémon that can dominate early and easily remain useful through the story.
282* DowsingDevice: Stoutland serves as one in ''VideoGame/PokemonSunAndMoon'' as a Ride Pokémon, functioning similarly to the Dousing Machine.
283* FireIceLightning: Stoutland can learn Fire Fang, Ice Fang, and Thunder Fang.
284* GameplayAndStoryIntegration:
285** Stoutland is noted for rescuing people at sea, and is one of the few non Water-types capable of learning Surf via TM/TR.
286** Lillipup is said to [[KnowWhenToFoldEm check the strength of its opponent to know if it's worth engaging in a fight]]. Lillipup can have the ability Run Away, which allows it to flee from random encounters without fail.
287* HeroicDog: The entire line is noted in the Pokédex to be brave and loyal, and Stoutland helps people stranded in the mountains or at sea.
288* ItemCaddy: Lillipup can have Pickup as an Ability, which makes it pick up items used by Pokémon in battles or in the overworld.
289* {{Kevlard}}: Stoutland's a fat Pokémon whose second best stats are its Defense and Special Defense.
290* KnowWhenToFoldEm:
291** Lillipup's Run Away ability grants it a 100% chance to flee from random encounters.
292** Lillipup are also noted to have a pretty good sense of knowing when they're outmatched and deciding to flee.
293* JackOfAllStats: Bar a bad Special Attack, they're pretty decent all-around.
294* MagicallyIneptFighter: Stoutland's good Attack is contrasted by its poor base 45 Special Attack stat, and it learns no special-based moves via level-up.
295* MagikarpPower: Due to its poor stats and even poorer moveset, most Lillipup and Herdier will get knocked out while you're trying to train them, but if manage to level up your little puppy to Level 32, it becomes a big dog that can learn Fire/Thunder/Ice Fang and Giga Impact.
296* MakingASplash: Stoutland is one of the few non Water-type Pokémon capable of learning Surf via TM/TR.
297* MixAndMatchCritters: Herdier resembles a mix between a Yorkshire terrier and a Scottish terrier while Stoutland looks like a Yorkshire terrier with traits from a shih tzu and a St. Bernard.
298* NonElemental: A Normal-type with no special powers, instead focusing on physical combat.
299* PolicemanDog: In the Unova games, which are restricted to Pokémon introduced in the fifth generation, the sheepdog-like Herdier and Stoutland serve as the primary sidekicks for police officers. This actually makes a lot of sense, as many breeds that were originally bred to herd sheep, such as the German Shepherd, are now used as police dogs because they're bred to be good at chasing others.
300* PreciousPuppies: Lillipup is a playful puppy that tries to be brave [[KnowWhenToFoldEm but flees from danger if the foe is clearly stronger]].
301* SaintBernardRescue: Stoutland's Pokédex entries mention that it was used to rescue people stranded in the mountains.
302* StatusBuff: One of its abilities is Sand Rush, which will double its otherwise okay base speed of 80 in a sandstorm (plus giving it an immunity to Sandstorm damage).
303* StoutStrength: Stoutland has a rather fat build (hence the name) and it does have a good base attack of 110. And it can learn Strength, too.
304* TeamDad: Or Team Mom if they're female, as Herdier are known to help trainers raise other Pokémon.
305[[/folder]]
306
307[[folder:Purrloin and Liepard ''[-(Choroneko and Lepardas)-]'']]
308!0509: Purrloin / Choroneko (チョロネコ ''choroneko'')\
3090510: Liepard / Lepardas (レパルダス ''reparudasu'')
310[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/purrloin509.png]]
311[[caption-width-right:240:Purrloin]]
312[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/liepard510.png]]
313[[caption-width-right:240:Liepard]]
314
315Rather tricky feline Pokémon, Purrloin are known to steal human belongings and put on a cute facade when confronted. When threatened, however, they strike back with their sharp claws. After evolving, they prefer stealthy hunting.
316----
317* ActionInitiative: Naturally learns Fake Out and Sucker Punch, and their Hidden Ability is Prankster, which gives all status moves priority. You can combine it with Assist for Metronome-esque shenanigans.
318* BitchInSheepsClothing: Purrloin puts on a cute act to get people's guards down and steal from them.
319* CatsAreMean:
320** Purrloin likes to steal from people. It and Liepard are even categorized specifically as "Devious" and "Cruel" Pokémon respectively.
321** Liepard are noted as being moody and vicious, and are aggressive in ''Sword and Shield'''s overworld.
322* ClassyCatBurglar: Purrloin is based on one, being bipedal and designed to look like it's wearing a mask, leotard, and gloves. [[ComicallyMissingThePoint Oh, and it's also a cat.]]
323* CombatPragmatist: As Dark-types, they know many disrupting moves like Thief, Torment, and Snatch.
324* ComMons: They're found in several locations across Unova.
325* CrutchCharacter: Decent early on but get outclassed ''really'' quickly.
326* CuteKitten: Purrloin is adorable, which helps people not be angry at it.
327* CutenessEqualsForgiveness: Purrloin is so cute that people can't help but forgive it.
328* DarkIsEvil: It is a [[CombatPragmatist Dark/Evil]]-type and is associated with stealing. In addition, they're used by Grunts of Team Plasma in both of Ghetsis's schemes, Team Flare, and Team Yell.
329* DeceptivelyCuteCritter: Purrloin enjoys stealing for fun. It's so cute, however, that its victims can't help but forgive it.
330* DependingOnTheArtist:
331** Adaptations tend to make Purrloin bipedal like Meowth (which itself is sometimes seen moving on four legs in adaptations).
332** With ''X and Y'' and its Pokémon-Amie depiction, this would appear to [[RetCanon be canon in the games, as well]].
333* {{Foil}}: ''VideoGame/PokemonXAndY'' sets them up as foils to the [[Characters/PokemonGenerationIIIFamilies Poochyena]] line, in that they're two-stage Dark-type ComMons that are version exclusive (Mightyena in ''X'', Liepard in ''Y''). Also, obviously, the feline Purrloin line versus the canine Poochyena line.
334* FourLegsGoodTwoLegsBetter: Purrloin was first depicted as a quadrupedal Pokémon in ''Black and White'', but the anime and then ''X and Y'' made it bipedal.
335* FragileSpeedster: Excellent Speed, but frail defenses.
336* MeaningfulName: To "purloin" means to steal.
337* PantheraAwesome: Liepard, partially based on a leopard.
338* RecurringElement:
339** Of the Meowth line, being a two-stage line based on cats that starts off bipedal and becomes quadrupedal upon evolving.
340** Gameplay-wise, they're similar to Poochyena and Mightyena in that they're pure Dark-types that are found on the first routes of the game.
341* TheRival: The Gen VIII Pokédex entries for Purrloin describe it as being a rival to [[Characters/PokemonGenerationVIIIFamilies Nickit]], which continues once both evolve. Both are pure Dark-type ComMons.
342* ShedArmorGainSpeed: With its Unburden Ability, it becomes even faster when it loses its held item.
343* YouHaveResearchedBreathing: In spite of its description, it does not naturally learn the item-stealing moves "Thief" or "Covet" (though it ''does'' learn the [[StatusBuff effect]]-stealing move "Snatch"); "Thief" can only be taught by TM. It doesn't have the Frisk ability either.
344[[/folder]]
345
346[[folder:Elemental Monkeys]]
347!0511: Pansage / Yanappu (ヤナップ ''yanappu'')\
3480512: Simisage / Yanakkie (ヤナッキー ''yanakkii'')\
3490513: Pansear / Baoppu (バオップ ''baoppu'')\
3500514: Simisear / Baokkie (バオッキー ''baokkii'')\
3510515: Panpour / Hiyappu (ヒヤップ ''hiyappu'')\
3520516: Simipour / Hiyakkie (ヒヤッキー ''hiyakkii'')
353[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pansage511.png]]
354[[caption-width-right:240:Pansage]]
355[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/simisage512.png]]
356[[caption-width-right:240:Simisage]]
357[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pansear513.png]]
358[[caption-width-right:240:Pansear]]
359[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/simisear514.png]]
360[[caption-width-right:240:Simisear]]
361[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/panpour515.png]]
362[[caption-width-right:240:Panpour]]
363[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/simipour516.png]]
364[[caption-width-right:240:Simipour]]
365
366A trio of monkey Pokémon with the elemental affinities of the starter Pokémon (Grass, Fire, and Water). The tufts on the Pan's heads can be used to revitalize others, roast berries, and store water, respectively, and they use these abilities intelligently in the wild. Their personalities greatly differ after evolution, and their attacks become much more potent. In ''Black'' and ''White'', one of them is given to the player before the first gym to help them counter the Gym Leader they're challenging, depending on which starter the player chose.
367----
368* AstonishinglyAppropriateAppearance: Grass-type Pansage's head tuft looks like brocolii, Fire-type Pansear's like a flame, and Water-type Panpour's like a geyser.
369* BewareMyStingerTail: All of them have dangerous tails that they presumably use during Fury Swipes. Simisage's has thorns while Panpour and Pansear can shoot water and fire from them.
370* BigEater: They all have the Gluttony ability and they all can learn Natural Gift, a one-time move that uses up the user's Berry to attack.
371* BossBattle: The three of them, though you only battle one in the first gym, depending of which starter you choose.
372* CharacterSelectForcing: As part of a PlayerNudge to build varied team compositions that have responses to multiple elements, these monkeys are practically necessary to beat Striaton Gym without grinding. The leaders of the gym change to always fight the player with the strongest type in their starters' weakness loop, so picking up one of the monkeys gives the player an option to hit back with a different super effective type. Even for players who picked Oshawott (and will be fighting the Grass-type Cilan), the game is designed so that early-game Flying-type birds which likewise hit supereffectively against him don't start appearing until after Striaton.
373* CombatPragmatist: They learn quite a few Dark-Type moves via level-up.
374* CrutchCharacter: In ''Black and White'', the one weak to your starter is given to the player for free to help beat the first gym (which uses the member of the trio strong against your starter). After this, however, they must deal with their low stats and a long wait to get good moves, which you won't get if you evolve them for better stats early. A good number of non-starter Water, Fire, and Grass Pokémon are easy to obtain and much easier to use.
375* DivergentCharacterEvolution: They all look far more distinct from each other after evolving.
376* ElementalPowers: Each of them have a different element.
377* ElementalRockPaperScissors: The monkeys are a pseudo-starter triangle of the Grass-type, Fire-type, and Water-type, each one weak to the one that follows.
378* EyesAlwaysShut: Subverted; Panpour and Simipour ''appear'' to have these, but that's just how their pupils are shaped.
379* FragileSpeedster: High Speed, but can't take hits.
380* GlassCannon: They can hit hard, but they are defensively frail.
381* GreenThumb: Pansage and Simisage are Grass-types.
382* GyaruGirl: Simipour is partially modeled after a kogal (though like its counterparts, it has a higher chance of being male than female).
383* HairTriggerTemper: Simisage is described as being ill-tempered.
384* {{Irony}}: Pansage, Pansear, and Panpour are Pokémon whose designs are based on the Three Wise Monkeys: Pansage representing "speak no evil", Pansear representing "hear no evil", and Panpour representing "see no evil". The designs of their evolved forms imply that the three Pokémon failed in their assigned Wise Monkey roles. Simisage is patterned after Yankiis, who are known to be foul-mouthed and rude. Simisear's design is based on a bosozoku, who make loud noise by removing the mufflers on their motorcycles. Simipour is modeled after a kogal, who value their appearance more than anything else.
385* JapaneseDelinquents: Simisage, Simisear, and Simipour each represent a different subset of them. Simisage has the yankii pompadour and foul temperament. Simisear is bosozoku, as shown by its fingerless glove markings on its hands, the collar of fur on its neck giving it the appearance of wearing a jacket, and its hands reach out to grab invisible handles bars as if it's on a motorcycle. And Simipour is all dolled up like a kogal would-be.
386* MagicKnight: Their Attack and Special Attack are equal and they have a number of moves to use for both.
387* MakingASplash: Panpour and Simipour are Water-types.
388* MonkeyMoralityPose: TheGimmick of this set is that these monkeys [[DefiedTrope refuse to be wise]]--Pansage is supposed to speak no evil, but its hands aren't guarding its open mouth; Pansear is supposed to hear no evil, but it's got a hand cupped to its ear so it can hear even better; Panpour is supposed to see no evil, but its eyes aren't protected by its hands, and now [[EyesAlwaysShut its underused eyes are always squinting]]. Each of them finds their destiny by evolving into some kind of {{Japanese Delinquent|s}}.
389* MundaneUtility: A book in the Nacrene Library in ''Black and White 2'' mentions Pansear are used in pottery due to their flames.
390* NiceGuy: Pansage will share berries and stress-relieving leaves with its friends, and Pansear likes to help people.
391* OvershadowedByAwesome: These monkeys are a poor man's substitute for starter pokémon; in ''VideoGame/PokemonBlackAndWhite'' they're {{Crutch Character}}s that may help round out the player's early game team, but they don't have the same long-term potential and will soon fall behind.
392* {{Planimal}}: Pansage and Simisage have leaves growing from the tops of their heads, and Simisage also has a tail covered in thorns.
393* PlayingWithFire: Pansear and Simisear are Fire-types.
394* PutOnABus: Six of the nine Pokémon who haven't been usable in a main series game since ''VideoGame/PokemonUltraSunAndUltraMoon'' in 2017.
395* SecretArt: Respectively, Panpour (and, by extension, Simipour) and Pansage/Simisage are the only ones who learn Scald and Grass Knot naturally.
396* StealthPun: Based on the saying "See no evil, hear no evil, speak no evil" (the order is reversed for them, though).
397* StarterMon: An interesting case, as they've never been used as a real starting Pokémon in the games.
398** Their entire gimmick mimics the concept of starter Pokémon: Three families that are Grass, Fire, and Water types. They even have the same gender ratio as the starters (Seven males to one female), their hidden abilities are the standard Starter Pokémon abilities (Overgrow, Blaze, and Torrent) and[[note]]as of ''Sun and Moon''[[/note]] they can even be taught the Pledge moves (a series of moves otherwise exclusive to starters).
399** They do, however, serve the same purpose as the starter trio: they act as a tutorial for Pokémon's type triangle. In ''Black and White'', you have the opportunity to obtain the monkey that's weak to your starter. This is useful against the Striation City gym, where the gym leader you fight will be strong against your starter and the monkey you obtained earlier would be strong against it.
400* SweetTooth: Simisear loves sweets because they make especially good fuel for the fire in its body.
401* ThemeNaming: For the suffixes in each of their names have a theme related to cooking: we have "sage" (a type of herb), "sear" (cooking meat with flames, usually to give meat a deep, brown color), and "pour" (to transfer fluids from one container to another).
402* TrademarkFavoriteFood: All of them appear to have an affinity towards berries and all of them have Gluttony as a standard ability. In the Gen V games, Pansage may be holding an Occa Berry (which reduces Fire-type damage), Pansear may be holding a Passho Berry (reduces Water-type damage), and Panpour may be holding a Rindo Berry (reduces Grass-type damage).
403* TurnsRed: They can each have the starters' signature abilities Overgrow, Torrent, and Blaze as their Hidden Abilities.
404* UndergroundMonkey: Their first forms all look very similar to each other.
405* VisualPun: Respectively, Pansage and Simisage, and Panpour and Simipour the [[http://en.wikipedia.org/wiki/Colobinae leaf]] and [[http://en.wikipedia.org/wiki/Sea_monkeys sea]] monkeys.
406[[/folder]]
407
408[[folder:Munna and Musharna]]
409!0517: Munna (ムンナ ''munna'')\
4100518: Musharna (ムシャーナ ''mushaana'')
411[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/munna517.png]]
412[[caption-width-right:240:Munna]]
413[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/musharna518.png]]
414[[caption-width-right:240:Musharna]]
415
416Odd Psychic-type Pokémon that consume the dreams of humans and Pokémon alike. Munna and Musharna can produce a "Dream Mist" after eating; looking into the mist shows the contents of the consumed dream. This ability makes them rather valuable Pokémon in terms of research and study.
417----
418* AwesomeButImpractical: Like most Pokémon that evolve with a stone too early, Musharna will lose its ability to even learn any new moves, which makes its improved stats less useful.
419* {{Baku}}: Munna and Musharna are tapir-based 'mons, and are themed quite heavily around dreams and sleep. They also take cues from cartoon "dream clouds".
420* CombatClairvoyance: Its Forewarn Ability, which warns it about its opponent's strongest move when it's first sent out.
421* DreamStealer: Like the Drowzee line, they have an appetite for dreams.
422* EliteTweak: Watch it go from MightyGlacier to LightningBruiser in Trick Room.
423* FlowerMotifs: Munna's skin is covered in flower patterns, but it loses them upon evolution.
424* FriendlyFireProof: Telepathy prevents them from getting hit by allies' {{Herd Hitting Attack}}s in Double and Triple Battles.
425* HealThyself: Gets Moonlight.
426* {{Lunacy}}: You need a Moon Stone to evolve Munna.
427* MasterOfIllusion: An individual Musharna is, as shown in an in-game event.
428* MightyGlacier: Musharna's got great HP and Defenses and hits about as hard as Samurott, but it's not going to win any races.
429* MushroomSamba: The smoke coming from Musharna's head sends anyone who comes in contact with it into a magical dream world — not unlike a certain green plant that can be smoked to get similar effects.
430* MythologyGag:
431** In Gen I, there was a girl that wanted a pink Pokémon with flower(s) on it. Now she can get it in the form of Munna!
432** In Gen III, a scientist in Hoenn was working on a machine to see Pokémon dreams. In ''Omega Ruby and Alpha Sapphire'', the same scientist talks about it once more... While also mentioning that a scientist in Unova (most likely Fennel) was making headway in this exact research.
433* OurMonstersAreWeird: They're psychic pink floating tapir fetus-like creatures that spew pink mist from their heads.
434* PsychicPowers: They're both Psychic-types based on the {{Youkai}} Baku.
435* RecurringElement: Of the Drowzee line, being a two-stage Psychic type based on the dream-eating tapir-like Baku. According to Drowzee's Pokédex entry in ''Sun'', both lines are believed to share a common ancestry.
436* StatusBuff: Learns a few of these, including Calm Mind, Curse, and Barrier. More notably, it naturally learns Stored Power, an attack whose Power increases for each one of these that it's built up.
437* StatusEffects:
438** Naturally learns Yawn, Nightmare, and Dream Eater. The former causes opponents to fall asleep, while the other two are damaging moves that require the target to be asleep.
439** One of its Abilities is Synchronize, which causes its opponent to also get hit with whatever StatusEffects that it does.
440* {{Youkai}}: Like Drowzee and Hypno, they're based off the [[http://en.wikipedia.org/wiki/Baku_%28spirit%29 baku]].
441[[/folder]]
442
443[[folder:Pidove, Tranquill, and Unfezant ''[-(Mamepato, Hatoboh, and Kenhallow)-]'']]
444!0519: Pidove / Mamepato (マメパト ''mamepato'')\
4450520: Tranquill / Hatoboh (ハトーボー ''hatooboo'')\
4460521: Unfezant / Kenhallow (ケンホロウ ''kenhorou'')
447[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pidove519.png]]
448[[caption-width-right:240:Pidove]]
449[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/tranquill520.png]]
450[[caption-width-right:240:Tranquill]]
451[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/unfezant521.png]]
452[[caption-width-right:240:Male and Female Unfezant]]
453
454Fulfilling the role of the regional bird, Pidove are somewhat unintelligent Pokémon that gather in social groups, while Tranquill live in deep forests. Male and female Unfezant differ greatly; the males have a large, flamboyant "mask", while the duller females are known to have much greater flying abilities.
455----
456* BalanceBuff: Received a small boost to its Attack stat in Gen VI, going from a base 105 to a base 115.
457* BlackMage: It learns mostly Special attacks in its level-up movepool.
458* BlowYouAway: They are Flying type that can learn a variety of wind-based attacks.
459* BornLucky: Can have the Super Luck ability, which bumps up their critical hit rate.
460* BreakingOldTrends: The first early birds to not become raptorial predators upon fully evolving, being modeled more on galliformes than raptors and putting more emphasis on their beauty and loyalty. The Unovan raptor niche seems to be filled by [[AmericanEagle Braviary]] and [[VileVulture Mandibuzz]] instead.
461* ComMons: As the resident early bird, they're quite common.
462* TheDitz: Pidove will obediently wait for an order from their trainer. Even though ''they already have one.''
463* DovesMeanPeace: They take a lot of inspiration from turtle doves and homing pigeons. They're also extremely loyal, with Tranquil's Pokédex entry noting that they're rumored to live in a place where no war exists.
464* {{Flight}}: Flying-type pigeons.
465* GlassCannon: Unfezant has a decent Attack stat, but it's frail like you'd expect from a bird.
466* HealThyself: One of the few Generation V birds to learn "Roost" by leveling up.
467* HerbivoresAreFriendly: A subtle case. They're based on pigeons and gamebirds instead of raptors like previous regional birds, and unlike birds like Staraptor and Swellow (who develop raptorial traits like sharp talons and robust beaks), Unfezant does ''not'' gain predatory adaptations upon fully evolving (its claws and beak appear weak compared to those of its predecessors). This suggests that Unfezant and its pre-evolutions are all seed-eaters like real life pheasants — and they become this trope due to their relatively even tempers and UndyingLoyalty to their trainers.
468* KindheartedSimpleton: Pidove's ''Shield'' entry states that, despite how unintelligent it is, many trainers love it for its friendly nature and sincerity.
469* MagicallyIneptFighter: Unfezant's base Attack is a pretty good 115 (105 in its debut Generation), but its base Special Attack is a pretty low 65. This is particularly unfortunate, considering the line's movepool primarily consists of Special moves (though they can still learn Physical moves via [=TMs=] and [=HMs=], softening the blow a bit).
470* MusclesAreMeaningful: Can have the Big Pecks ability, which protects them from defense-lowering status moves.
471* NobleBirdOfPrey: Surprisingly averted this time — they're the first regional bird to not fill the "bird of prey" niche of their region, with Toucannon being the second (Braviary and Mandibuzz seem to fill Unova's raptor niche instead). They're still noble, though.
472* NonElemental: They're part Normal-type avian Pokémon.
473* PunnyName: Tranquil + quill = Tranquill. In Unfezant's case, it's unpleasant + pheasant or unfazed + pheasant (or all three words).
474* {{Retcon}}: Their original Pokédex entries stated that the females' flying abilities were greater than that of the males. In ''Sword and Shield'', their entries instead state that both genders have exceptional flying abilities but excel in different areas; females have greater stamina, but the males are faster.
475* RecurringElement: Standard early-game bird.
476* ShownTheirWork: Male Unfezant are more colorful than the female, like real-life pheasants. The fact that female ones are said to be better flyers than male ones may be a reference to the fact that some male pheasants have long, heavy tails that weigh them down in flight (indeed, some pheasants even shed their tails if they're being chased by a predator), [[GameplayAndStorySegregation though male and female Unfezants have tails that appear to be the same length]].
477* UndyingLoyalty: According to their Pokédex entries, they tend to have an extreme amount of loyalty to their trainers.
478-->"They will never let themselves feel close to anyone other than their Trainers."
479* UselessUsefulSpell: Mainly learns Special attacks by level-up when they're physical attackers.
480* WeakToMagic: Their Special Defense is their lowest stat, being at a mere 55.
481[[/folder]]
482
483[[folder:Blitzle and Zebstrika ''[-(Shimama and Zebraika)-]'']]
484!0522: Blitzle / Shimama (シママ ''shimama'')\
4850523: Zebstrika / Zebraika (ゼブライカ ''zeburaika'')
486[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/blitzle522.png]]
487[[caption-width-right:240:Blitzle]]
488[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/zebstrika523.png]]
489[[caption-width-right:240:Zebstrika]]
490
491Electric-type zebras. During thunderstorms, herds of Blitzle and Zebstrika gather to collect the electrical charges from lightning bolts. Both can light up their manes and body patterns to communicate, and Zebstrika are known for their violent tempers and explosive outbursts of energy. Their high-pitched cries will let you know when they're coming.
492----
493* BossBattle: As Zebstrika is Elesa's strongest Mon in both pairs of games, this is expected.
494* TheBusCameBack: They were among the twenty-one Pokémon who weren't usable in a main series game since ''VideoGame/PokemonUltraSunAndUltraMoon'' in 2017, finally returning in ''The Indigo Disk'' at the end of 2023.
495* ComMons: Common in Unova.
496* CoolHorse: A lightning zebra in this case.
497* FeedItWithFire: All of the line's abilities are designed to absorb incoming attacks to boost its stats. Lighting Rod boosts its Special Attack if hit by Electric-type moves, while Motor Drive does similar with Speed. Sap Sipper meanwhile absorbs Grass-type moves to increase its Attack.
498* GlassCannon: Zebstrika has good attack and speed, but absolutely '''cannot''' take a hit.
499* HairTriggerTemper: Zebstrika is said to be ill-tempered and when it gets angry, it shoots lightning from its mane in all directions.
500* LightningFireJuxtaposition: The Electric-type Blitzle line is Unova's answer to Kanto's Fire-type Ponyta line.
501* MeaningfulName: ''Blitz''le and Zeb''strika'' learn quite a few [[RammingAlwaysWorks ramming]] attacks like Wild Charge, Spark, and Flame Charge.
502* PlayingWithFire: They can naturally learn Flame Charge, an attack normally exclusive to Fire-types (and Genesect).
503* PoorPredictableRock: The line's stats gear it to be a [[GlassCannon physical sweeper]], but until ''VideoGame/PokemonScarletAndViolet'' their physical movepool was exceptionally bad, with no access to any useful high-powered moves aside from the recoil-inducing Wild Charge at base 90 and the situationally strong Low Kick, leaving them forced to round out their sets with weak moves. Generation IX would at last give them some extra physical options in Supercell Slam and High Horsepower, though that still leaves them with few strong choices compared to most physical sweepers.
504* RecurringElement: It's similar to the Ponyta line, only with electricity instead of flames.
505* ShockAndAwe: They're pure Electric-type zebras.
506* {{Unicorn}}: [[SubvertedTrope Sort of]]. Blitzle's "horn" is a fully functional extension of its mane. When it evolves, it gains a second "horn," also made from its mane. These mane "horns" are stiff enough to enable them to learn the Steel type horn move Smart Strike via Technical Machine.
507[[/folder]]
508
509[[folder:Roggenrola, Boldore, and Gigalith ''[-(Dangoro, Gantle, and Gigaiath)-]'']]
510!0524: Roggenrola / Dongoro (ダンゴロ ''dangoro'')\
5110525: Boldore / Gantle (ガントル ''gantoru'')\
5120526: Gigalith / Gigaiath (ギガイアス ''gigaiasu'')
513[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/roggenrola524.png]]
514[[caption-width-right:240:Roggenrola]]
515[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/boldore525.png]]
516[[caption-width-right:240:Boldore]]
517[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gigalith526.png]]
518[[caption-width-right:240:Gigalith]]
519
520A family of Rock-type Pokémon whose bodies are compressed by underground pressure, making them harder than iron. Roggenrola hold cores of energy in their bodies, which leak out and form orange crystals upon evolution. This energy gives them potent fighting ability, and Gigalith can even absorb sunlight into the crystals to fire intense solarbeams. Boldore needs to be traded in order to evolve into the mighty Gigalith.
521----
522* ActionBomb: Naturally learns Explosion. Thankfully, this takes a while. You're unlikely to see wild specimens using it in the first games, but in ''Black 2 and White 2'', look out for Explosion-learning Boldores in the later areas of the game (Twist Mountain, for example).
523* ComMons: Like the Geodude line, they're common in Unova.
524* DiscOneNuke:
525** Roggenrola, an extremely easy-to-get Pokémon, evolves into Boldore at level 25 and evolves into Gigalith by trade, meaning you can get a Gigalith earlier than you can fully evolve any of your starters. Gigalith, mind you, has absurdly high defense -- and even ''higher'' attack.
526** In ''Black/White 2'' you can get a ''Gigalith'' by trading an Emolga with a hiker in Route 7, next to Mistralton City. He has great stats and nature (Adamant, increasing his attack stat ''even more''), and knows great attacks like Smack Down and Rock Slide, making the fight against Skyla pretty easy. And only a level after you get him, he learns [[TrapMaster Stealth Rock]].
527* DishingOutDirt: They are Rock-type based on geodes that can learn a variety of Rock type moves.
528* EliteTweak: Get it into Trick Room, and watch as Gigalith becomes the third ''fastest'' fully-evolved Pokémon.
529* EyelessFace: Roggenrola; that dent at its center is actually its ''ear''. Boldore as well, in a sense. Only Gigalith has actual facial features, including eyes [[BizarreAlienBiology inside the ears]].
530* GameplayAndStoryIntegration: Gigalith actually ''can'' learn [=SolarBeam=] and Flash Cannon, though despite the ''Black'' entries saying that it can demolish a mountain, its dismal Special Attack means that trying it is generally not recommended. Its ''Sun'' Pokédex entry states it can't use [=SolarBeam=] at night or when it's raining, [[GameplayAndStorySegregation which is mercifully not a problem for players]].
531* LastChanceHitPoint: Their Sturdy ability lets them survive an otherwise lethal hit if they were at full health. This makes it ''excellent'' for catching them, but also makes them annoying random encounters.
532* MagicallyIneptFighter: Gigalith has an Attack stat on par with the pseudo-legendary Metagross, but has a poor base 60 Special Attack.
533* MeaningfulName: Gigalith's name comes from the Greek words for "giant" (''gigas'') and "stone" (''lithos'').
534* MightyGlacier: Gigalith hits as hard as Metagross, matches it in Defense, and slightly outdoes it in HP. Its Speed? With a base Speed of ''25'', which makes it the third-slowest fully-evolved Pokémon[[note]]second place is in a three-way tie between Torkoal, Escavalier, and Ferrothorn[[/note]], you'd be surprised if ''it'' outruns something. Not even Rock Polish will help.
535* PoorPredictableRock: Pun aside, Gigalith's movepool is really, really, ''really'' shallow. You won't be seeing many interesting moves on this guy. [[BoringButPractical Stone Edge, Earthquake, and Stealth Rock]] are its mainstays, and there's not much else viable to run on it.
536* ThePowerOfTheSun: Gigalith's dex entry says that it stores solar energy in its crystals, and can use it to attack. Appropriately enough, it has access to Solar Beam.
537* PunnyName: Rock'n'roll(er), anyone?
538* RecurringElement: Of the Geodude line, with similar stats, habitats and identical evolution methods. Seeing as ''Black and White'' used Gen V Pokémon exclusively until the Elite Four [[spoiler:as well as N and Ghetsis]] were defeated, many ComMons were replaced.
539* ShedArmorGainSpeed: Roggenrola and Boldore gained the Weak Armor ability in Generation VII, raising their Speed but lowering Defense each time they take a hit.
540* [[SiliconBasedLife Silicon Based Pokémon]]: And with quite an alien feel while we are at it.
541* SitcomArchnemesis: Roggenrola likes to measure itself against Geodude and Carbink to see which has the sturdiest body.
542* SocializationBonus: Needs to be traded in order to fully evolve, although for ''Black 2'' and ''White 2'' players, there's an in-game trade for one.
543* SpiderTank: Gigalith has a body shape like one, somewhat like Metagross.
544* TrapMaster: One of the few Gen V mons to naturally learn Stealth Rock.
545* WeatherManipulation: In Generation VII, Gigalith gained Sand Stream as one of its possible abilities.
546[[/folder]]
547
548[[folder:Woobat and Swoobat ''[-(Koromori and Kokoromori)-]'']]
549!0527: Woobat / Koromori (コロモリ ''koromori'')\
5500528: Swoobat / Kokoromori (ココロモリ ''kokoromori'')
551[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/woobat527.png]]
552[[caption-width-right:240:Woobat]]
553[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/swoobat528.png]]
554[[caption-width-right:240:Swoobat]]
555
556These rather cute-looking Psychic/Flying Pokémon live in caves and attach themselves to walls using their nostrils' suction, leaving heart-shaped stamps when they wake. They can also release ultrasonic waves from their nostrils; Swoobat's are powerful enough to damage boulders and are used in courtship.
557----
558* AchievementsInIgnorance: Its Unaware Ability causes them to ignore changes to the opponent's stats.
559* BlindBats: Woobat may or may not have eyes, but if so these are completely covered by its dense fur.
560* BlowYouAway: They're Flying types that can learn some wind-based attacks.
561* {{Cephalothorax}}: Woobat has no visible body, with its wings emerging from the same fluffy round mass as its adorable face.
562* ComMons: Compared to all the other monsters that had this type combination up to this point, but you will be seeing a lot more Basculin, Boldore, and Herdier in Unova.
563* {{Flight}}: As bats, they can fly and are part Flying-type.
564* FragileSpeedster: Swoobat has both a lousy Base Stat Total of ''425'' and a whopping base speed of '''114'''.
565* HeartSymbol: As their snouts indicate and their Japanese names ("Kokoromori" is a portmanteau of "kokoro", heart, and "komori", bat) confirm, it's their motif.
566* {{Oculothorax}}: [[SubvertedTrope Woobat looks like an example, but it isn't.]] However, its nose is sometimes mistaken for being its eye.
567* ThePowerOfFriendship: Woobat evolves at full happiness.
568* PsychicPowers: They're part Psychic-type based on bats.
569* RazorWind: Naturally learns Air Cutter and Air Slash.
570* RecurringElement: The family is a bat found in caves that evolves into its final form through friendship, much like Zubat, though they are nowhere near as common and have a different secondary type.
571* SecretArt: Heart Stamp; while it's not the only one that learns it, this move is still associated with this family the most. Woobat learns it very early on at level 15.
572* ShownTheirWork: Swoobat is surprisingly anatomically accurate compared to most cartoon bats, including the previous Zubat line. Just like a real bat, it has visible thumbs, ear ridges, and knees that bend backwards (though its feet still face forwards).
573* StatusBuff: Its Hidden Ability, Simple, which doubles any stat changes, allowing it to utilize Calm Mind well. It also gets Stored Power to try to abuse accelerated Status Buffs, but unfortunately, it's a FragileSpeedster.
574* StoryAndGameplaySegregation: Despite its Pokédex entries saying its ultrasonic cries at times can break even rock, they don't have access to Boomburst (which would be ineffective against Rock-types anyway) and can only learn the move Supersonic through breeding.
575[[/folder]]
576
577[[folder:Drilbur and Excadrill ''[-(Mogurew and Doryuzu)-]'']]
578!0529: Drilbur / Mogurew (モグリュー ''moguryuu'')\
5790530: Excadrill / Doryuzu (ドリュウズ ''doryuuzu'')
580[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/drilbur529.png]]
581[[caption-width-right:240:Drilbur]]
582[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/excadrill530.png]]
583[[caption-width-right:240:Excadrill]]
584
585Underground-dwelling Ground-type moles that dig extensive networks of tunnels. Drilbur quickly makes holes by pressing its claws together and turning. Excadrill has the ability to form rounded drills with their bodies by holding their claws over their heads, allowing them to drill through iron plating and subway tunnels. It gains the Steel subtyping when it evolves.
586----
587* {{Acrofatic}}: Excadrill might be bottom heavy and have a bit of a hump on its shoulders, but it's got a decent Speed stat that gets even better in a sandstorm.
588* BadassAdorable: Drilbur is very cute for something that can kick ass to a degree.
589* BossBattle: Excadrill is Clay's signature Pokémon, and thus acts as the final challenge in the gym battle with him. Likewise, Clay's daughter Lacey fields Excadrill as her primary powerhouse.
590* DamageSpongeBoss: Excadrill's HP stat is surprisingly high and compensates for its bad defenses.
591* DishingOutDirt: They're Ground-type based on moles.
592* DrillMole: They're moles with drills for hands.
593* ExtraOreDinary: Excadrill is part Steel-type upon evolution.
594* LightningBruiser: Excadrill is in a 3-way tie for the highest Attack stat of all Steel-types, its high HP stat and numerous resistances give it decent bulk despite its somewhat low defenses, and its Speed stat is decent. Not bad enough to make it a MightyGlacier, but not the best either. In a sandstorm, however, it is the best!
595* MoleMiner: ''Drill'' mole miners!
596* OneHitKO: Naturally learns both Horn Drill and Fissure.
597* PintsizedPowerhouse: Excadrill actually beats both [[SquishyWizard Mismagius]] and [[GlassCannon Honchkrow]] in this regard, as it apparently stands at a whopping ''two feet and four inches tall''. Yeah, would you believe this thing that can Earthquake and Rock Slide [[TotalPartyKill your entire team dead]] is barely any taller than a Scraggy? Oh, and Excadrill's base Attack stat? '''135'''. It matches Pokémon such as fellow Steel-types Metagross and Escavalier.
598* RecurringElement: To the Sandshrew family in terms of evolution pattern, look, and typing, though Excadrill is stronger stat-wise and gains a secondary type upon evolution. They're also fast Ground types based on digging moles, much like Diglett and Dugtrio, although they were based more on whack-a-moles.
599* SignatureMove: Highly associated with Drill Run.
600* SpinToDeflectStuff: Naturally learns Rapid Spin.
601* StatusBuff: Both of their normal abilities during a Sandstorm. Sand Rush doubles their Speed while Sand Force increases the power of Ground, Rock, and Steel moves by 33%.
602* ThisIsADrill: They can form themselves into drills, and the name should give it away.
603* TunnelKing: Excadrill's Pokédex entries show that it is one.
604* WolverineClaws: Sharp enough to bore through solid steel, and their Attack stat shows it.
605[[/folder]]
606
607[[folder:Audino ''[-(Tabunne)-]'']]
608!0531: Audino / Tabunne (タブンネ ''tabunne'')
609[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/audino531.png]]
610[[caption-width-right:240:Audino]]
611[[caption-width-right:240:[[labelnote:Mega Audino]]https://static.tvtropes.org/pmwiki/pub/images/megaaudino531m.png[[/labelnote]]]]
612->[-''Mega Audino debuts in ''X and Y-]
613
614Extremely rare in the wild (or at least meant to be; shaking grass isn't too hard to make appear), Normal-type Audino are natural-born medics with the ability to use their stethoscope-ears to hear the heartbeats of others and assess their health. This extreme hearing ability is also used to detect its surroundings. They seem to be thought of fondly by Unova's locals, and trainers commonly seek them out, but [[PinataEnemy not to catch]]... For ''Omega Ruby and Alpha Sapphire'', it receives a Mega Evolution where it becomes a Normal/Fairy type and is bizarrely the only Unovan Pokemon to get a Mega Evolution.
615----
616* ArmorPiercingAttack: It's able to learn Disarming Voice, an attack that always hits and bypasses Substitutes.
617* BootstrappedLeitmotif: The [[https://www.youtube.com/watch?v=H2r-D4xYG4o Rare Wild Pokémon Battle]] music is what you'll always hear when encountering an Audino. Though it is shared with a lot of other Pokémon that appear in rustling grass, Audino is the most common one to appear.
618* CombatMedic: Audino has a ridiculously diverse offensive movepool in addition to its array of support moves.
619* CommonplaceRare: In ''VideoGame/PokemonXAndY''. While still encountered via a rustling bush, as actual grass doesn't rustle in Kalos, Audino only appears on Kalos Route 6, and on top of that, it actually ''is'' rare by this encounter, with Venipede being far more common.
620* ConfusionFu: Though its level-up movepool is rather barren, it learns a ton of TM and Tutor moves, both physical and special... [[UselessUsefulSpell too bad its offensive stats leave a lot to be desired]].
621* CripplingOverspecialization: Its movepool is so heavily focused on support moves for Double and Triple battles (Heal Pulse, Helping Hand, After You, etc.) that its effectiveness in single combat is hobbled quite a bit.
622* DressedToHeal: Mega Audino. Befitting its status as TheMedic, its visual appearance resembles that of a stereotypical doctor, with a stethoscope around its neck and a LabcoatOfScienceAndMedicine.
623* EarWings: Mega Audino's ears highly resemble feathery wings.
624* HealingFactor: Can have the ability Regenerator, which restores some HP when recalled. Even better, it can potentially use the Entrainment move to give an ally in Double/Triple Battles the same Ability.
625* HealingShiv: It learns Heal Pulse, which heals a target ''other than the user''. Nice when a high-leveled one uses it on you!
626* HelpfulMook: Occasionally, wild Audino may use Heal Pulse to heal your Pokémon. This is the ''only'' thing they do in the ''VideoGame/PokemonRumble'' series.
627* InnocentBlueEyes: To the point it's able to learn Baby-doll Eyes, a [[ActionInitiative priority]] move that lowers the opponent's attack.
628* LabcoatOfScienceAndMedicine: Mega Audino looks like it's wearing one of these, which fits with its healing capabilities.
629* TheMedic: In addition to its support-heavy movepool (including Heal Pulse, Heal Bell, Wish, and Healing Wish), one of its Abilities actually ''is'' Healer; it gives Audino a chance at the end of each turn to heal StatusEffects on its allies in Double or Triple battles. Its Mega Evolution makes this even more obvious, turning it white so it looks more like a nurse and giving it a stethoscope around its neck.
630* MoodSwinger: High-level wild ones in the games can come across as this due to AIRoulette, often clobbering your Pokémon with a STAB-boosted Double-Edge one turn, then [[HealingShiv healing the damage right back]] in the very next.
631* NonElemental: Pure Normal-type in its base form, and part Normal-type when Mega Evolved.
632* OurAngelsAreDifferent: Mega Audino has a very angelic appearance in conjunction with its caring attitude — [[EarWings ears that look like wings]], [[GoldAndWhiteAreDivine a yellow and gold color scheme]], and an even more benevolent appearance than before.
633* OurFairiesAreDifferent: Becomes a Fairy-type upon Mega Evolution.
634* PinataEnemy: Pretty much their main purpose is to give you lots of experience points. Wild ones in ''[[VideoGame/PokemonXAndY X and Y]]'' are too rare and at too low a level for this purpose, but Audino used by Furisode Girls in the Battle Chateau can be as high as Level 65.
635* PowerupLetdown:
636** Its Hidden Ability? Klutz. Granted, Audino can use Entrainment to force this Ability onto opponents, but if you're that dead-set on using that strategy, you might as well just use Lopunny for it.
637** Mega Audino's ability is Healer, which isn't really much help in single battles, and you would need to give up a held item and a Mega slot in your party for it.
638* RecurringElement: To Chansey; pink colored, similar design, healing-themed, supposed to be rare, and takes its place in Unova Pokémon Centers.
639* SecretArt: The only Pokémon to learn Secret Power naturally; in Gen V, breeding/events/transfer were the only ways to get another Pokémon knowing the move, due to it no longer being a TM.
640* StatusBuff: It's one of the rare Pokémon to get Simple Beam, which changes its target's Ability to Simple, causing these (as well as Status ''De''buffs) to have double the usual effect.
641* StoneWall: Although not spectacular, Audino's highest stats are its HP and defenses. Its Mega Evolution is designed to boost the latter and make it even more of a Stone Wall.
642* SuperMode: Mega Audino. Also notably the first (and so far only) Gen V Pokémon to receive a Mega Evolution.
643* TaremeEyes: Mega Audino gains these and averts RedEyesTakeWarning.
644* WhiteMage: It can learn a variety of support moves, and its Healer Ability can randomly remove an ally's status effect while both are on the field.
645* WhosOnFirst: Its Japanese name Tabunne translates to "maybe"; its English name sounds like "I dunno"; its German name, "Ohrdoch", sounds like "Oh, doch!" (literally "Oh, yes!"); its French name, "Nanmeouie", sounds like "Non mais oui" ([[ByNoIMeanYes No but yes]]); its Korean name, "Dabuni", sounds like "dabunhi" (quite); and its Chinese name literally means almost doll.
646[[/folder]]
647
648[[folder:Timburr, Gurdurr, and Conkeldurr ''[-(Dokkorer, Dotekkotsu, and Roubushin)-]'']]
649!0532: Timburr / Dokkerer (ドッコラー ''dokkoraa'')\
6500533: Gurdurr / Dotekkotsu (ドテッコツ ''dotekkotsu'')\
6510534: Conkeldurr / Roubushin (ローブシン ''roobushin'')
652[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/timburr532.png]]
653[[caption-width-right:240:Timburr]]
654[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gurdurr533.png]]
655[[caption-width-right:240:Gurdurr]]
656[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/conkeldurr534.png]]
657[[caption-width-right:240:Conkeldurr]]
658
659Humanoid Fighting-type Pokémon that strengthen themselves by carrying heavy objects, which double as weapons in battle. As they evolve, their muscles get stronger to the point that they can freely swing their weapons in battle. It needs to be traded to reach its final form.
660----
661* ActionInitiative: Can learn Mach Punch to bypass its low Speed.
662* BareFistedMonk: While best known for the weapon(s) carried around, the entire line is still quite capable of punching opponents into submission quite effectively.
663* BossBattle: Conkeldurr is Elite Four Marshall's strongest Mon during his rematch in ''Black and White'' (where Mienshao takes the spot in the first battle) and all of ''Black and White 2''.
664* CarryABigStick: What Timburr wields. It's then replaced with an iron beam and then two concrete pillars as it evolves.
665* ClownSpecies: Both Gurdurr's and Conkeldurr's appearances evoke circus strongmen. Each sport large, round, red noses and even larger, brightly-colored sinews; the contrast they have against the species' bare skin is reminiscent of a clown's colorful clothing. In Gurdurr's case, the top of its head is shaped like a typical clown wig.
666* ConfusionFu: All three of their abilities boost their offensive output in some way, with each ability lending itself to different movesets and builds, meaning you'll be hard-pressed to figure out exactly what they'll do until they make their first move.
667* CoolOldGuy: Conkeldurr, as hinted by the "elder" pun in its name and its ''White'' Dex entry (it uses its concrete pillars as walking canes).
668* DishingOutDirt: Despite not being Rock-types, they can learn Rock-type moves via level up, most notably Rock Slide and Stone Edge.
669* DogFaces: Most pronounced in Timburr, but the entire line does give that impression.
670* DualWielding: Conkeldurr wields two concrete pillars.
671* GeniusBruiser: Conkeldurr is thought to have invented concrete two thousand years ago, and its ''Sword'' Dex entry states that concrete mixed by Conkeldurr is more durable than normal concrete even if made of the same material. Its ''[=B2W2=]'' Dex entries also note its skill in using centrifugal force rather than brute strength for its attacks.
672* {{Gonk}}: Like Slaking, the line may have been deliberately designed as ugly. Timburr's okay, though.
673* IAmNotLeftHanded: According to its ''Shield'' Dex entry, when Conkeldurr goes all out, it casts its stone pillars aside and leaps at its opponents to pummel them with its fists.
674* ImprobableWeaponUser: They all wield a big heavy object to fight with, namely a wooden bar for Timburr, a steel girder for Gurdurr, and two concrete slabs for Conkeldurr.
675* KnuckleCracking: Conkeldurr cracks its neck muscles as an idle animation in Gen VI.
676%%* LadyLooksLikeADude: While not as [[MindScrew creepy]] as with Machoke and Machamp, Conkeldurr can be female 1/4 of the time, despite its overall manly appearance and visible goatee. Administrivia/NotThisTrope unless there's an in-universe character who mistakes the females as male.
677* MightyGlacier: Conkeldurr hits extremely hard, especially with Sheer Force or Iron Fist, but its Speed leaves much to be desired. Its commonly-used Mach Punch allows it to bypass its low Speed. Also, Focus Punch has negative priority for anyone, but Conkeldurr has the strongest Focus Punch in the game. [[LoopholeAbuse Pair it with a fast After You user like Lopunny]] and you can easily turn battles in your favor. Its low speed can be used to its advantage on a Trick Room team, however, and it is indeed commonly used as a powerhouse on such teams.
678%%* OurOgresAreHungrier: Conkeldurr.
679* PunnyName: Timber, Girder.
680* RecurringElement: To the Machop family in terms of evolution pattern, typing, and stats. The Machop line are body builders, the Timburr line are construction workers (or circus sideshow strongmen).
681* SocializationBonus: Needs to be traded in order to fully evolve.
682* TheRival: [[http://www.pokemon.jp/special/kairiky_gym/know/secret/ To the Machop family.]] Both lines work in the construction industry, but the Timburr family is jealous of the Machop family's popularity.
683* TopHeavyGuy: Timburr, Gurdurr, and Conkeldurr have huge, strong, muscular arms and torso, but tiny legs! That's why they're so slow.
684[[/folder]]
685
686[[folder:Tympole, Palpitoad, and Seismitoad ''[-(Otamaro, Gamagaru, and Gamageroge)-]'']]
687!0535: Tympole / Otamaro (オタマロ ''otamaro'')\
6880536: Palpitoad / Gamagaru (ガマガル ''gamagaru'')\
6890537: Seismitoad / Gamageroge (ガマゲロゲ ''gamageroge'')
690[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/tympole535.png]]
691[[caption-width-right:240:Tympole]]
692[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/palpitoad536.png]]
693[[caption-width-right:240:Palpitoad]]
694[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/seismitoad537.png]]
695[[caption-width-right:240:Seismitoad]]
696
697Tadpole/toad Water-type Pokémon that produce vibrations from special growths on their bodies. While Tympole usually uses vibrations for communication, Palpitoad and Seismitoad use them for more offensive purposes like shockwaves, boulder-smashing punches, or even earthquakes, which can be made more powerful in groups. It gains the Ground subtyping upon evolving.
698----
699* AchillesHeel: While Palpitoad's and Seismitoad's Ground sub-typing allows it to NoSell Electric attacks, one of the major weaknesses of Water types, this also makes it receive ''quadruple'' damage from any Grass-type moves.
700* BadassAdorable: Tympole with its cute PlayfulCatSmile-like mouth and big black PuppyDogEyes.
701* BigOlEyebrows: Tympole's. It loses them as it evolves.
702* DishingOutDirt: Palpitoad and Seismitoad are part Ground-type, though Tympole also learns some Ground-type moves naturally.
703* FrogMen: Seismitoad resembles a bipedal frog.
704* AnIcePerson: While it cannot learn traditional [=TM=] Ice attacks like Ice Beam and Blizzard, it can learn Ice Punch (only as Seismitoad) and Icy Wind through move tutors.
705* InMyLanguageThatSoundsLike: Seismitoad is called "''Crap''ustule" in French (from ''crapaud'', which is French for "toad"), which caused [[ScunthorpeProblem GTS trading problems]] similar to Co'''fag'''rigus.
706* JackOfAllStats: Seismitoad has pretty average stats, with slightly higher offenses and good HP. It also has access to Swift Swim + Rain Dance, which turns it into a LightningBruiser due to the speed boost and the boost to its Water-type moves.
707* LifeDrain: Seismitoad is one of the few Pokémon that can naturally learn Drain Punch through level up.
708* MakeSomeNoise: They learn many different sound-based moves and attacks, a lot of them naturally.
709* MakingASplash: The entire line is Water-type, of course.
710* MundaneUtility: Seismitoad's ''Shield'' dex entry says that the elderly like having them vibrate their lumps for massages.
711* NoSell: Gains Ground typing upon evolving into Palpitoad, which grants immunity against Electric, one of the major counters against Water-type.
712* PoisonousPerson: Seismitoad can have the Poison Touch ability, which gives it a chance to poison with its contact moves. It can also learn Sludge Wave, Sludge Bomb, and Poison Jab, can shoot a paralyzing liquid from their headbumps, and happens to be related to fellow frog Pokémon Toxicroak, a true Poison-type.
713* PowerupLetdown: Seismitoad received a boost in its Attack in Generation VI; however, it cannot learn any physical Water moves such as Waterfall, relying only on Earthquake to deliver powerful [=STAB=] attacks. At least Seismitoad gets Ice Punch. This actually got downplayed in Sword and Shield, where Seismitoad is able to learn Liquidation.
714* RecurringElement: They're quite similar to the Poliwag family, as a family of frogs with some kind of disorienting defense mechanism (swirling intestinal patterns for Poliwag; vibrating noises for Tympole).
715[[/folder]]
716
717[[folder:Throh and Sawk ''[-(Nageki and Dageki)-]'']]
718!0538: Throh / Nageki (ナゲキ ''nageki'')\
7190539: Sawk / Dageki (ダゲキ ''dageki'')
720[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/throh538.png]]
721[[caption-width-right:240:Throh]]
722[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sawk539.png]]
723[[caption-width-right:240:Sawk]]
724
725A duo of Fighting-type martial artists that practice Judo and Karate, respectively. They train themselves in forests and mountains. By tightening their belts, Throh and Sawk boost their strength. Known to be aggressive towards trespassers who disturb their training or pose a large perceived threat. Throh is more easily found in ''White'' and ''White 2'' versions while Sawk is more easily found in ''Black'' and ''Black 2'' versions.
726----
727* BareFistedMonk: As martial artists, they mainly rely on hand-to-hand attacks.
728* BigOlEyebrows: Shaped like a T and an S, respectively.
729* BroughtToYouByTheLetterS: Their English names perfectly match up with the respective lettering that appears to mark their faces.
730* DiscOneNuke:
731** In ''[[VideoGame/PokemonBlackAndWhite Black and White]]'', they're both catchable at the outskirts of Pinwheel Forest, which is accessible even before you beat the second gym. Said gym type is Normal and the leader is considered a difficult boss... but probably not with a Sawk or Throh in your party.
732** In ''[[VideoGame/PokemonBlack2AndWhite2 Black 2 and White 2]]'', these guys aren't found until [[TheVeryDefinitelyFinalDungeon Route 23 and Victory Road]]. However, [[TemporaryOnlineContent when the Dream World was active, these guys were immediately available]]. Thus, they could be obtained ''before the third town.'' With the Dream World now offline, this is no more.
733* {{Determinator}}: Throh can have the ability Guts. This actually works in Throh's favor since, unlike most Pokémon with such an ability, Throh has high enough defenses to make it withstand status effects like Burn or Poison.
734* FatAndSkinny: Throh is rather chunky while Sawk is pretty skinny.
735* GlassCannon: Sawk, especially when compared to Throh, having a high base 125 Attack but base 75 defenses. Oddly, the abilities Throh and Sawk have that aren't shared with the other are the opposite of what one would expect. Sawk, a Glass Cannon, has the ability [[LastChanceHitPoint Sturdy]], which is usually seen on {{Stone Wall}}s or {{Mighty Glacier}}s like Throh to prevent them from getting knocked out immediately due to a [[CriticalHit lucky]] or unexpected hit.
736* TheGrappler: [[MeaningfulName Throh]] is based off the ''judoka'' technique and learns "throwing" moves like Circle Throw, Vital Throw, and Storm Throw.
737* LastChanceHitPoint: Sawk may have the Sturdy ability, which lets them survive an otherwise lethal hit if they were at full health. This is especially useful considering Sawk's poor defenses.
738* LateCharacterSyndrome: Both got hit with this in ''Black 2 and White 2'', having been relegated to Route 23 and Victory Road.
739* MagicallyIneptFighter: As with most fighting types, Throh and Sawk both have high physical Attack but abysmal base 30 Special Attack.
740* MeaningfulName: Both of them, overlapping with PunnyName:
741** Throh sounds like the word "throw." Being a judo specialist, he's going to throw you to the ground.
742** Sawk sounds like the word "sock." Being a karate specialist, he's going to sock you in the face.
743* MightyGlacier: Throh; high HP, decent attack and defense (both base and special), lousy speed. Oddly, the abilities Throh and Sawk have that aren't shared with the other are the opposite of what one would expect. Throh, a MightyGlacier, has the ability [[{{Determinator}} Guts]], which is typically found on {{Glass Cannon}}s like Sawk, who use it by inflicting poison/burn on themselves so they can deal out even harder hits before inevitably going down.
744* OneGenderRace: Always male.
745* RecurringElement: Both of them appear to be a throwback to Hitmonlee and Hitmonchan, a pair of semi-related Fighting types that specialize in a certain fighting art (Hitmonlee is kick-fighting, Hitmonchan is boxing, Throh is judo, and Sawk is karate).
746* RedOniBlueOni: They're a more literal interpretation of this. Both of them behave like red Onis though.
747* SecretArt:
748** Throh's [[CriticalHit Storm Throw]], until Pinsir got it as well.
749** Sawk was the only Pokémon that naturally learned Rock Smash until ''VideoGame/PokemonSunAndMoon''.
750* UselessUsefulSpell: In Generation VII, Throh can learn Mat Block, a move that blocks any attacks to it and its ally. Since Mat Block has no priority and Throh is very slow, it can't make good use of the move under normal circumstances.
751[[/folder]]
752
753[[folder:Sewaddle, Swadloon, and Leavanny ''[-(Kurumiru, Kurumayu, and Hahakomori)-]'']]
754!0540: Sewaddle / Kurumiru (クルミル ''kurumiru'')\
7550541: Swadloon / Kurumayu (クルマユ ''kurumayu'')\
7560542: Leavanny / Hahakomori (ハハコモリ ''hahakomori'')
757[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sewaddle540.png]]
758[[caption-width-right:240:Sewaddle]]
759[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/swadloon541.png]]
760[[caption-width-right:240:Swadloon]]
761[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/leavanny542.png]]
762[[caption-width-right:240:Leavanny]]
763
764These bug Pokémon make their homes deep in forests and use silk to cleverly stitch together leaves to make clothing for themselves, hence the grass subtyping. These leaves also double as a food source for them as well. It has been observed that temperate forests tend to be healthier when these Pokémon inhabit them as they also eat the fallen leaves that would otherwise choke out the underbrush. One needs to raise Swadloon's happiness in order to evolve it into a Leavanny.
765----
766* AbsurdlySharpBlade: Leavanny's ''Scarlet'' Dex entry mentions that it can slice a tree in half with a single swing of its arms.
767* ActionFashionista: Leavanny is elegant-looking. But, it also possesses dangerous leaf blade hands and has a very good attack stat.
768* BadassAdorable: Leavanny is a cute, dainty looking leaf bug with a taste in fashion and a motherly personality. It's also a respectable GlassCannon that learns Swords Dance by level up, making it pretty decent at sweeping the opposition, provided it survives using the move.
769* BewareTheNiceOnes: Leavanny's ''Violet'' Dex entry describes it as kind, [[MamaBear but merciless towards those who harm young Pokémon.]]
770* BigCreepyCrawlies: The line are primarily Bug-Type. Leavanny in particular is 20 centimeters taller than Beedrill (about 4 feet tall).
771* BladeBelowTheShoulder: Leavanny has two of them, and comes with plenty of slashing moves to make good use of them.
772* BossBattle: Leavanny, as Burgh's signature.
773* CrutchCharacter: It and its fellow early-route Bug Type Venipede [[{{Averted}} avert the trend of early bug types being this trope.]] Unlike the likes of Beedrill and Beautifly, who are fully evolved by Level 10, Sewaddle doesn't evolve until level ''20''. And when you get Leavanny (likely not much later after Swadloon, as it evolves via friendship), you end up with a GlassCannon that can hold its own throughout the whole game, if you can work past its numerous weaknesses.
774* CuteLittleFangs: Sewaddle has a pair of fangs which make it look cuter.
775* CuteMonsterGirl: Leavanny can be either gender, but looks very feminine and quite [[TheFashionista fashionable]].
776* EmoTeen: If one takes a three-stage evolution as baby or child->adolescent->adult, Swadloon, what with its PerpetualFrowner status and being physically and emotionally closed off (covering its head and evolving again only after meeting the Friendship[=/=]Happiness threshold), can somewhat reference this trope.
777* TheFashionista: Leavanny uses its silk to sew clothes out of leaves for Sewaddle and other small Pokémon.
778* {{Foil}}: To the Venipede Line, as they are both groups of early game Bug-types with a second type (Grass or Poison), and can be usually found in the same area, evolve in their early 20's into a middle "bulky" form (Swadloon/Whirlipede), learns Protect naturally through level-up, before finally evolving into a final form, which is a GlassCannon.
779* FragileSpeedster: While it's fairly strong and fast (especially with the ability Chlorophyll) and far from being [[CrutchCharacter another forgettable bug-type]], its defenses are poor. Its typing is a double-edged sword, giving it resistances to Fighting and Electric, and a ''double'' resistance to Earthquake (and other Ground-type moves), as well as Grass-type moves. But, it has double-weaknesses to Fire and Flying and standard weaknesses to Rock and Ice (among a few other, less problematic, weaknesses).
780* FullyDressedCartoonAnimal: They're insects that wear leaf-based clothes. Sewaddle wears a onesie with a hood it can cover its face with. Swadloon swaddles itself with a leaf blanket. Leavanny has the more complex ensemble, with pant legs, a cloak for their abdomen, and a high collar for their heads.
781* GardenGarment: Bug-types that wear leaves for clothes.
782* GlassCannon: Leavanny has a high Attack stat, further boostable by Swords Dance, which it learns naturally, but its defenses are average and it has a whopping ''six type weaknesses, two of which are quad weaknesses''.
783* GreenThumb: Bug-Types that are also part Grass-type, and they learn leaf-based moves like Razor Leaf, Leaf Blade, and Leaf Storm naturally.
784* {{Hikikomori}}: Swadloon is based on this. Leavanny's Japanese name, Hahakomori, is even a pun on the word. In order to evolve into Leavanny, Swadloon [[AnAesop has to become closer to their trainer]]. Hahakomori also doubles as a portmanteau of "haha" (meaning mother), and "komori" (meaning babysitting).
785* ImprovisedClothes: Their clothes are made out of leaves.
786* KryptoniteIsEverywhere: The line's typing (Bug/Grass) has a lot of useful resistances, possessing excellent resistances to Ground, Fighting, and Electric moves. But at that same time, they are weak to a lot of things as well — six types in all — and even have the misfortune of taking quadruple damage from Fire- and Flying-Type moves.
787* PinataEnemy: The Mental Herb item can immediately negate the effects of Taunt or Encore. It is often used to ruin {{Support Party Member}}s and offensive Pokémon that set up {{Status Buff}}s before attacking, respectively. The only way to get them in Gen V is to pick them off of these guys.
788* PintSizedPowerhouse: Leavanny is less than 4 feet tall and has high Attack. It even learns Swords Dance to further raise that strength.
789* ThePowerOfTheSun: Leavanny can have the Ability Chlorophyll, which increases its speed in sunny weather. It can even use the Entrainment move to give allies the same Ability.
790* ProtectionFromTheElements: Their Overcoat hidden ability protects them from the residual damage of Sandstorm and Hail.
791* RedEyesTakeWarning: Subverted. Leavanny has red eyes, but it's a friendly leaf bug who will happily clothe whatever small Pokémon it comes across. It's called the Nurturing Pokémon for a reason.
792* RidiculouslyCuteCritter: By Bug-type standards, Sewaddle is adorable.
793* SlayingMantis: Double subverted. Leavanny, while based more on a phasmid (aka the ''leaf'' insect) than a mantid, has limbs like a mantis, but it'd rather use its raptorial appendages to cut leaves into clothes than cut up its opponents. That said, it's still a great battler in its own right. There's a reason it's Burgh's [[SignatureMon signature Pokémon]].
794* SilkHidingSteel: It's a caring parent and a seamstress, and its leaf-based dress is quite fashionable, but those arm blades are more than just for sewing. Its attack stat is its highest stat at 103, and comes packing with hard hitting attacks and Swords Dance to hit even harder.
795* TeamMom: Leavanny exhibits very motherly behavior regardless of gender. And it will make clothes for any small Pokémon, but cares especially for its Sewaddle.
796* TextileWorkIsFeminine: Downplayed with Leavanny. While it can technically be either gender, it has a very feminine appearance and a motherly personality, and it uses its silk to make clothes out of leaves.
797* TookALevelInCheerfulness: Swadloon's perpetually downcast expression changes into a wide smile once it evolves into Leavanny. As you achieve that by raising its friendship, [[JustifiedTrope it's got quite a few reasons why it should be]].
798* TurnsRed: Swarm gives its Bug-type attacks a boost when its health is low.
799[[/folder]]
800
801[[folder:Venipede, Whirlipede, and Scolipede ''[-(Fushide, Wheega, and Pendror)-]'']]
802!0543: Venipede / Fushide (フシデ ''fushide'')\
8030544: Whirlipede / Wheega (ホイーガ ''hoiiga'')\
8040545: Scolipede / Pendror (ペンドラー ''pendoraa'')
805[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/venipede543.png]]
806[[caption-width-right:240:Venipede]]
807[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/whirlipede544.png]]
808[[caption-width-right:240:Whirlipede]]
809[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/scolipede545.png]]
810[[caption-width-right:240:Scolipede]]
811
812Highly aggressive Bug/Poison Pokémon, they are basically the Weedle family on steroids. They are effective hunters that use poison to subdue their prey and for defense against bird Pokémon that may want to eat them. Scolipede is over eight feet tall and weighs in at over 440 lbs; it is a bug Pokémon of titanic proportions and not to be underestimated.
813----
814* {{Acrofatic}}: Despite being rather bulky-looking and weighing 442lbs, Scolipede is quite fast with a base speed of 112. Its Hidden Ability in Gen VI has also been changed into ''Speed Boost''.
815* AstonishinglyAppropriateAppearance: The way Scolipede carries itself is evocative of a horse, another animal known for its speed. Its four most developed legs are proportioned like an unguligrade's, complete with hooves. What's more, Scolipede always holds its head high, with the upper half of its body resembling a neck.
816* AwesomeButImpractical: Its Hidden Ability in Generation V is Quick Feet, which increases its speed by 50% if it has a status effect. However, it's immune to Poison, a Burn would cripple their primary offensive stat, and Paralysis still may paralyze it each turn. As a result, it's hard to reliably use. In Generation VI, however, its Hidden Ability was changed to Speed Boost. This gives it a boost in Speed each turn without any need for status ailments.
817* BalanceBuff: Scolipede got two boosts in the transition from Gen V to VI. Its base attack was bumped from a mediocre 90 to a more respectable 100, and its hidden ability, the relatively useless Quick Feet[[note]]Scolipede can't be poisoned, and getting burned will ruin its attack stat.[[/note]] was replaced with the far more useful Speed Boost[[note]]Increases Scolipede's speed every turn, letting it [[IncreasinglyLethalEnemy snowball out of control]] if it can stay on the field.[[/note]].
818* BewareMyStingerTail: It can potentially get you from '''''both''''' ends. It is also the only Bug-type that can learn Poison Tail naturally and can pass it on other Pokémon like Skorupi and Gligar.
819* BigCreepyCrawlies: Scolipede is so big, it actually knocked Yanmega, (a six-foot dragonfly) out of its title for largest bug in the Pokémon world by being '''an enormous 8-foot centipede''', that is until Gen VIII's Centiskorch came in and it manages to beat Scolipede by a foot and three fourths. And if that isn't scary enough, consider that arthropods that size '''''[[http://en.wikipedia.org/wiki/Arthropleura actually existed about 340 to 280 million years ago]]'''''. [[note]]Fortunately, they were [[GentleGiant herbivorous and non-aggressive.]] Be glad. ''Very'' glad.[[/note]]
820* BossBattle: Whirlipede takes the center of the stage during Roxie's gym battle in ''Black and White 2''.
821* CreepyCentipedes: Especially creepy when it's an 8-foot tall SuperPersistentPredator.
822* CrutchCharacter: It and its fellow early-route Bug Type Sewaddle [[{{Averted}} avert the trend of early bug types being this trope.]] It becomes fully evolved at level 30, far later than most Bug Types. You're rewarded with a speedy GlassCannon (less emphasis on the glass compared to Leavanny, thanks to a better type combo) that can hold its own throughout the entire journey.
823* DishingOutDirt: An interesting case. Scolipede has a larger set of moves it can learn, notably gaining several Rock- and Ground-Type moves — possibly just because it's big enough to shake the ground!
824* {{Foil}}: To the Sewaddle Line, as they are both groups of early game Bug-types with a second type (Grass or Poison), and can be usually found in the same area, evolve in their early 20's into a middle "bulky" form (Swadloon/Whirlipede), learns Protect naturally through level-up, before finally evolving into a final form, which is a GlassCannon.
825* DrearyHalfLiddedEyes: The lines eyes are always half-lidded, emphasizing its intimidating appearance.
826* FragileSpeedster: Scolipede has a shockingly fast base 112 Speed stat, but its physical bulk is mediocre and it's quite weak to special attacks.
827* GameplayAndStorySegregation: Venipede and Scolipede's Pokédex entries mention their fierce territorial battles with Centiskorch; despite this, the Scolipede and Centiskorch lines are found nowhere near each other in-game. In Galar, the Scolipede line is exclusively found in the Isle of Armor, while Centiskorch can be found in the mainland and the Crown Tundra, but not in the Isle of Armor.
828* GlassCannon: It has a good Attack stat of 100, which got boosted from 90 in Generation VI; and while its Defense is okay, its HP and Special Defense are not.
829* MeaningfulName: ''Scolopendra'' is a genus of centipedes which contains one of the largest known centipedes: the Peruvian giant yellow-leg centipede, one of the largest representatives of that genus with a length of up to 30 cm (11.8 inches), which is a lot more tolerable than 8 feet.
830* MightyRoar: Scolipede. That's right, folks, a ''roaring'' giant centipede.
831* MonowheelMayhem: Whirlipede is shaped like a wheel.
832* PoisonousPerson: The entire line is part Poison-type.
833* TheRival: Venipede's Isle of Armor ''Sword'' Dex entry mentions that it and Sizzlipede don't get along, while Scolipede's ''Shield'' Dex entry mentions that it engages in "fierce territorial battles" with Centiskorch, with the loser becoming the victor's dinner.
834* RollingAttack: Aside from Steamroller, Venipede and its line can learn Rollout since level 1.
835* SecretArt: [[RollingAttack Steamroller]]; while Golem can also learn it, the idea of an 8-foot roaring centipede that can bowl you over is slightly scarier than a living boulder doing the same. Also, Scolipede gets STAB on it.
836* ShownTheirWork: It may seem odd for Scolipede to be so fast, but centipedes really are one of the top predators of the bug world due to their excellent speed and agility.
837[[/folder]]
838
839[[folder:Cottonee and Whimsicott ''[-(Monmen and Elfuun)-]'']]
840!0546: Cottonee / Monmen (モンメン ''monmen'')\
8410547: Whimsicott / Elfuun (エルフーン ''erufuun'')
842[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/cottonee546.png]]
843[[caption-width-right:240:Cottonee]]
844[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/whimsicott547.png]]
845[[caption-width-right:240:Whimsicott]]
846
847Vaguely sheep-like Grass-type creatures that use the wind to float about, they stop floating if they get waterlogged and need to be dried out before they can fly again. They are extremely quick for grass Pokémon and gain priority if they use a non-attacking move. They appear in the wild only in the ''Black'' version (you can trade for one in ''White'') and are also exclusive to ''Pokémon Sun''. They gained the Fairy type in Generation VI.
848----
849* BadassAdorable: Whimsicott's a big fluffy cotton ball with a cute critter attached to it! It also has Prankster to give priority to every status move.
850* BlowYouAway: Whimsicott learns a few Flying-type moves naturally. It's notable for being one of the two non-Flying-types that learn Hurricane (Volcarona is the other).
851* EliteTweak: Facilitates one. Whimsicott gained notoriety in Generation V Doubles due to using Beat Up on partner Pokémon with the Justified ability, which would triple its partner's Attack stat. It is also capable of using Prankster Worry Seed on a teammate with a hindering ability, such as Regigigas or Slaking to unleash their full potential.
852* TheFairFolk: Its behavior is par for the course for a mischievous fae.
853* FantasticFruitsAndVegetables: Besides the cotton fruit, Whimsicott also draws some origin off the mythical plant known as the [[http://en.wikipedia.org/wiki/Vegetable_Lamb_of_Tartary Vegetable Lamb of Tartary]], a plant with ''sheep for its fruit'' (hence it being a Grass-type sheep).
854* FaunsAndSatyrs: Whimsicott is reminiscent of a cutified version of them.
855* {{Foil}}: To the Petilil line, being cute Grass-types that are version-exclusive and evolve by use of a Sun Stone.
856* FragileSpeedster: Whimsicott's extremely fast at 116 speed, but it's not so good elsewhere. Its defenses are slightly better than other speedsters, though. ''Slightly'' being the keyword here. Its Hidden Ability of Chlorophyll '''doubles''' that incredible speed in intense sunlight, to the point that only priority users, speedy Choice Scarf-wearers, or Pokémon swimming in speed boosts are going to outspeed it.
857* GreenThumb: They were pure Grass-types before becoming part Grass-types.
858* OurFairiesAreDifferent: Whimsicott (and Cottonee) is Grass/Fairy via {{retcon}}.
859* ThePrankster: As shown by its ability Prankster (which increases the priority of all non-attacking moves by one stage).
860* RecurringElement: A family of grass types with a version exclusive counterpart that needs a stone to fully evolve, much like the Oddish and Bellsprout families.
861* RidiculouslyCuteCritter: Both! Cottonee is a little cotton puffball with big eyes and Whimsicott is a fluffy cotton/sheep fairy.
862* SupportPartyMember: While its defenses are respectable in Single battles, Whimsicott truly excels in Double battles, where it can utilize its supporting moves and Prankster ability to the fullest to support a partner by setting Tailwind and then disrupting opponents with moves like Worry Seed and Taunt.
863* SweetSheep: While they're mostly based on cotton plants, Whimsicott incorporates sheep-like design elements that make them look adorable.
864* ThereWasADoor: Even if there wasn't, Whimsicott gets inside houses through any crack.
865* UselessUsefulSpell: Sort of. It can learn Trick Room, but doing so requires Whimsicott to move last (in fact, later than ''almost every other move'') and make it vulnerable — and the ActionInitiative of Trick Room is so low that even Prankster isn't going to help it out in that regard. Fortunately, Prankster's ActionInitiative allows it to ignore the turn order inversion afterwards, but for those Whimsicott without it... yeah, they'll be moving last most of the time.
866[[/folder]]
867
868[[folder:Petilil and Lilligant ''[-(Churine and Dredear)-]'']]
869!0548: Petilil / Churine (チュリネ ''churine'')\
8700549: Lilligant / Dredear (ドレディア ''doredia'')
871[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/petilil548.png]]
872[[caption-width-right:240:Petilil]]
873[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/lilligant549.png]]
874[[caption-width-right:240:Lilligant]]
875[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/549lilligant_hisui.png]]
876[[caption-width-right:240:Hisuian Lilligant]]
877->[-Hisuian Lilligant debuts in ''Legends: Arceus''-]
878
879Petilil is a cute little Grass-type with a tulip bulb for a head. They appear to prefer places with rich soil and clean water so wherever Petilil choose to live is a good place to grow crops. With the help of a Sun Stone they evolve into Lilligant, a gorgeous Pokémon who knows a number of dancing moves. They resemble Bellossom in a way. They appear in the wild only in the ''White'' version (though you can get one through a trade in ''Black'') and are also exclusive to ''Pokémon Moon''.\
880Compared to the grassy regions of Unova, the past Hisui's snowy mountains are not fit for a creature like Lilligant; as such, the Hisuian Lilligant grew well-developed legs to climb the mountainous region and skate across icy areas on its specialized feet, making them gain the Fighting-type. The scent from Lilligant's flower crown has said to hearten those in proximity.
881----
882* BareFistedMonk: Hisuian Lilligant is part Fighting-type.
883* BossBattle: Hisuian Lilligant serves as a Noble Pokémon in ''Legends: Arceus''.
884* BoyishShortHair: In contrast to Unovan Lilligant having a leaf on the back of their heads that resembles long hair, Hisuian Lilligant's head leaf is shorter, appropriate for a BareFistedMonk regional form.
885* CombatMedic: Naturally learns Aromatherapy, and can be bred to know Healing Wish.
886* DanceBattler: Lilligant learns many moves that involve dancing, including Quiver Dance, Swords Dance, and Teeter Dance. Hisuian Lilligant is based on a ballerina and ice skater, elegantly dances in battle, and has her own unique move titled Victory Dance. Even the frenzied Noble Lilligant fights the player in her battle with ballet-style moves that pack quite a punch. In ''Scarlet'' and ''Violet,'' Hisuian Lilligant adds the likes of Acrobatics and Ice Spinner to the moves it can be taught.
887* DifficultButAwesome:
888** At first sight, Lilligant appears to be a frail Pokémon. But train them well and put your rival to sleep, use Quiver Dance as much as you can, and, if these cute flowers survive, they become beastly sweepers able to pulverize even advantageous foes using Petal Dance combined with the Own Tempo ability (unless the enemy has the Sap Sipper ability, a double resistance to Grass, or an insane Special Defense like Blissey). Lilligant [[LifeDrain can even heal themselves using Giga Drain]].
889** Hisuian Lilligant in ''Scarlet and Violet''. Its signature move Victory Dance is basically Quiver Dance, but it raises physical stats instead. It's also faster than standard Lilligant, which means a higher chance of using Sleep Powder before the enemy moves. Also, Hisuian Lilligant can make great use of coverage moves like Poison Jab, Axe Kick, and Ice Spinner against potential foes that would be able to wall the Unovan variant, as well as countering Sap Sipper users. Not being locked into Petal Dance allows for more versatility. Overall, if used well, the cute ballet dancer has even more potential of making mincemeat out of unprepared teams than Unovan Lilligant.
890* DiscOneNuke:
891** In ''Black'', you can obtain one with high [=IVs=] (all 20 out of 31, except for Special Attack, which is maxed) and a good nature (Modest, boosting Special Attack further) early on via an in-game trade. Then, when you get the Sun Stone to evolve her in Nimbasa City, she will soon learn Quiver Dance via level up, an insanely powerful boosting move. But it is recommended to let her learn Giga Drain first.
892** In ''Black 2'', the in-game trade Petilil is not quite as strong, but faster, having instead the Timid Nature that boosts Speed. [[LightningBruiser It still has the same [=IV=] Spread and high base Special Attack to pack a punch, though.]]
893* {{Foil}}: To the Cottonee line, being cute Grass-types that are version-exclusive and evolve by use of a Sun Stone.
894* FragileSpeedster: In sunny weather, their Chlorophyll ability doubles their Speed, and Growth boosts their Attack and Sp. Atk twice. Still has awful defenses. Hisuian Lilligant even has a 15-point Speed increase compared to its base form, making it fairly quick even without Chlorophyll.
895* GameplayAndStorySegregation: Hisuian Lilligant's Pokédex entry states it developed its powerful legs from spending its life on mountains covered in deep snow, but it cannot be found in the Alabaster Icelands nor the Coronet Highlands. Hisuian Lilligant can only be found in the [[BubblegloopSwamp Crimson Mirelands]]--and only during massive mass outbreaks, at that.
896* GlassCannon: Great Special Attack (or Physical Attack for its Hisuian form), not so great defenses.
897* GreenThumb: The entire line is Grass-type.
898* HealThyself: Can learn Synthesis to restore its HP.
899* HealingFactor: Can be bred to know Ingrain, which can be added to with [[LifeDrain Leech Seed]], granting it a lot of healing every turn.
900* KickChick: Hisuian Lilligant is an exclusively female species that has ballet-styled DanceBattler skills along with long, slender legs which not only comprise nearly a third of its height, but have a wild onion-like white-and-purple coloration that make them really stand out. It is one of only three Pokémon currently able to learn the move Axe Kick, and it learns Mega Kick as well.
901* LadyOfWar: Hisuian Lilligant, who are part Fighting-type. The Noble Lilligant is called "Lady of the Ridge" and she's noted to retain her gracefulness even while frenzied, attacking the player with ballet-like kicks and twirls.
902* LifeDrain: Naturally gets the three Grass draining attacks, plus [[DamageOverTime Leech Seed]]. Hisuian Lilligant also gets access to Drain Punch.
903* MagicallyIneptFighter: In contrast to their foreign counterparts, Hisuian Lilligant boasts a fairly good Attack stat at the expense of having poor Special Attack.
904* MagicDance: Lilligant has a ''lot'' of moves that involve dancing. They can perform the confusion-inducing Teeter Dance, the stat-improving Quiver Dance [[labelnote:1]](usually only given to butterflies and moths)[[/labelnote]] and Swords Dance[[labelnote:2]](boosts physical attack, so it is useless on Unovan Lilligant, who is a special attacker, until ''Legends: Arceus'' where it raises both physical and special attack)[[/labelnote]], the extremely powerful [[PetalPower Petal Dance]] [[labelnote:3]](a strong move in the hands of an Unovan Lilligant which has no downsides if she has Own Tempo besides being locked into the move)[[/labelnote]], and Entrainment[[labelnote:4]](which is described as a dance)[[/labelnote]]. Hisuian Lilligant can learn Victory Dance [[labelnote:5]](raises Lilligant's attack and defense stats while also boosting her damage output by 50%)[[/labelnote]], which is exclusive to their species.
905* MeaningfulName: Petilil is a little lily while Lilligant is an ''elegant'' lily.
906* NoMouth: None of them appear to have mouths.
907* NotCompletelyUseless: The ability Own Tempo. Since Confusion-inducing attacks are rarely used in the metagame, players would normally pass up the confusion-preventing Own Tempo for the Speed-boosting Chlorophyll without a second thought. However, in this case, it allows them to spam [[CherryBlossoms their best attack]] with no repercussions, especially since their [[PoorPredictableRock poor movepool]] means that being locked into it isn't a real issue either, and sufficient use of [[StatusBuff Quiver Dance]] (their main advantage) means that it can do respectable damage even to some Pokémon that resist it. It also helps that they can learn Entrainment, and thus force this Ability onto her opponent (who is very unlikely to be able to use it nearly as well as she can). This makes it nice for making sure that opponents can't stop the onslaught with annoying little tricks like Sap Sipper, Insomnia, and Vital Spirit.
908* OneGenderRace: Always female.
909* PetalPower: Can use the powerful attack Petal Dance to great effect thanks to their high Special Attack. If Lilligant possesses the Own Tempo ability, they can use it without any ill effects beyond being locked into it for a few turns.
910* PlantPerson: Appears to be a humanoid figure with a dress (or leotard, in Hisuian Lilligant's case) of leaves and hair of leaves and a flower.
911* PoorPredictableRock:
912** Outside of Hidden Power, Dream Eater, and a handful of common Normal moves, they don't get any attacks to complement their Grass STAB. But if the trainer plays their cards right, [[WhenAllYouHaveIsAHammer that's all they really need.]]
913** Their variant from ''Legends: Arceus'' is a bit better, having access to several Flying and Fighting-type moves, as well as Poison Jab and Ice Spinner to give them more varied movesets.
914* RecurringElement: A family of grass types with a version exclusive counterpart that needs a stone to fully evolve, much like the Oddish and Bellsprout families.
915* RollerbladeGood: Hisuian Lilligant doesn't walk or run, but ''skates'' on its ice-skate-like feet everywhere it goes.
916* SecretArt: Hisuian Lilligant is the only Pokémon that learns Victory Dance, a Fighting-type move that enhances their offensive and defensive stats while giving a 50% boost to its attacking moves. In the conventional entries, it raises Attack, Defense, and Speed by 1 stage each.
917* SouthernBelle: Petilil, which looks somewhat like a cute little girl in a dress. Unovan Lilligant also has a fancy "dress" and a "hat". They're also always female, and fits the EagleLand theme of Gen V.
918* SquishyWizard: With an application of Quiver Dance or two to raise their Special Attack, Special Defense, and Speed. Still has problems with physical Defense, though.
919* StatusBuff: A very notable example is the fact that she's one of the few non-Bug-types to obtain Quiver Dance, which buffs Special Attack, Special Defense, ''and'' Speed all at once.
920* StealthPun: A rather complex pun. Hisuian Lilligant has white-to-purple gradient legs like wild onions, the genus onions belong to (Allium) was once considered part of the lily family, and its SecretArt is Victory Dance. So in a sense, it can be considered a "victory onion" (Allium victorialis), which held cultural significance to the Ainu people Hisuian natives are based on.
921* SultryBellyDancer: Unovan Lilligant uncovered midsection and lower body resembling puffy genie pants and curved shoes gives it a strong resemblance to a stereotypical belly dancer, on top of learning numerous dance moves.
922* UselessUsefulSpell:
923** Lilligant can be taught Swords Dance, which holds no purpose for a special attacker like Lilligant, as it only boosts the user's physical attack stat.
924** Averted in ''Legends: Arceus'', where Swords Dance raises both physical and special attack stats, so it benefits Hisuian Lilligant (read: a physical attacker) as well.
925* WhenAllYouHaveIsAHammer: Through and through. Lilligant in a nutshell: Shut down opponent with Sleep Powder, build up with Quiver Dance, then let loose with Petal Dance until everything that's not on your side is dead. Hisuian Lilligant is a bit more versatile.
926[[/folder]]
927
928[[folder:Basculin and Basculegion ''[-(Bassrao and Idaitou)-]'']]
929!0550: Basculin / Bassrao (バスラオ ''basurao'')\
9300902: Basculegion / Idaitou (イダイトウ ''idaitou'')
931[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/basculin550.png]]
932[[caption-width-right:240:Red-Striped and Blue-Striped Basculin]]
933[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/550basculin_white.png]]
934[[caption-width-right:240:White-Striped Basculin]]
935[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/902basculegion.png]]
936[[caption-width-right:240:Male and Female Basculegion]]
937->[-''White-Striped Basculin and Basculegion debut in ''Legends: Arceus''''-]
938
939Inhabiting the lakes, rivers, and streams of Unova are not Magikarp, but this Water-type Pokémon. It distinctly comes in two forms: a Red-striped form and a Blue-striped form. Both are the same species and the differences appear to be cosmetic (although Reds and Blues do have differing abilities, and their meat is noticeably different). This doesn't stop them from feuding with one another. But there are instances of one kind being found in the other kind's school. You'll normally fish up Red-striped Basculin in ''Black'' or ''Black 2'', and Blue-striped Basculin in ''White'' or ''White 2'', although it's possible to find the other variety in special fishing spots.\
940In the ancient Hisui region, the unusually docile White-Striped Basculin would have their numbers whittle down as they swam upstream, and the souls of the perished Basculin can gather inside the remaining Basculin to enable them to evolve into the Water/Ghost-type Basculegion. Basculegion is powered by its kind's souls, as they attack relentlessly if they sense animosity. They also provide it with amazing stamina as a swimmer.
941
942While absent from modern Sinnoh, White-Striped Basculin and thus Basculegion continue to thrive in the land of Kitakami.
943----
944* ActionInitiative: Naturally learns Aqua Jet, letting it get the first attack.
945* AlwaysABiggerFish: Despite their viciousness, the ''Violet'' Dex entry for Red-Striped Basculin mentions that they're still regularly targeted as prey by Bombirdier and Dondozo, the latter being a literal example of the trope since it's a giant catfish.
946* AntiFrustrationFeatures: White-Striped's recoil-induced evolution method is acknowledged in-universe via a few of these.
947** In ''Legends: Arceus'', the Pokédex's research tasks for Basculin involve seeing it use Wave Crash and Double-Edge, both of which deal recoil damage to the user, exactly the type of moves it needs to evolve.
948** In ''The Teal Mask'' DLC for ''Scarlet/Violet'', White-Striped Basculin can learn Take Down via level up at Level 36, but it can also be taught to them at a lower level via TM, thus drastically speeding the process up.
949* ArsonMurderAndJaywalking: Their ''Black 2 and White 2'' Pokédex entry says this: "Red- and blue-striped Basculin are very violent and always fighting. They are also remarkably tasty."
950* CastFromHitPoints:
951** Red-Striped's Reckless Ability takes this even further, increasing the damage, and thus the recoil, of its recoil moves.
952** Blue-Striped's Rock Head Ability defies this by removing the recoil damage from any attack that would normally cause it.
953** White-Striped Basculin [[HeroicSecondWind can only evolve into Basculegion]] after suffering at least 294 HP worth of non-lethal recoil damage.
954* ColorCodedForYourConvenience:
955** One of Unovan Basculin's Abilities varies depending on their color, with Red-Striped boasting Reckless, while Blue-Striped go with Rock Head.
956** For Basculegion, the male is colored {{red|Hot Masculinity}}, while the female is colored [[TrueBlueFemininity blue]].
957* ComMons: In ''Black/White'' they're pretty much the '''only''' thing you will find when surfing on early non-sea routes, and there are several routes where it's common while fishing, too.
958* FaceOfAThug: White-Striped Basculin look even more vicious than their Unova counterparts, with a mouth filled with sharp teeth, but they're actually gentle in temperament and will flee from humans.
959* FiendishFish: Basculin are bass-like fish with powerful jaws and violent attitudes; water bodies where they settle are quickly emptied of other living things save for the Corphish line, and they're known as "the thugs of the lake". They also fight incessantly among each other, as red-striped and blue-striped Basculin detest one another. Basculegion and the souls that it hosts to will attack any danger it senses until the enemy is defeated.
960* FriendOrFoe: According to the Pokédex in ''White'', though the red-striped and blue-striped Basculin are supposed to be very vicious and hostile to the other, occasionally you can find them mingling peacefully.
961* GameplayAndStoryIntegration: The souls that wrap around Basculegion provide Basculegion with the power to swim without tiring. This is reflected in one of their Abilities, Swift Swim.
962* GirlsWithMustaches: Both genders of Basculegion have whiskers made of wisps on their faces that resemble mustaches, though they're somewhat shorter on the female.
963* GlassCannon: Basculin have high Attack and Speed, but poor defenses.
964* GoroawaseNumber: The specific amount of recoil damage needed for White-Striped Basculin to evolve into Basculegion, 294 HP, may be goroawase for 憎し ''nikushi'', which is archaic Japanese for "hatred".
965* GuysSmashGirlsShoot: Male Basculegion have a high Attack stat, while female Basculegion have a high Special Attack stat.
966* HairTriggerTemper: Red and blue-striped Basculin are extremely aggressive and quick to anger, especially towards each other. {{Averted|Trope}} in the case of white-striped Basculin, which are passive.
967* HardHead:
968** Blue-striped Basculin get Rock Head, which negates damage from Recoil moves. Red-striped Basculin get Reckless instead, which increases the damage (and recoil) of recoil moves.
969** A glitch in ''Black and White'' had both kinds get Reckless save for an in-game trade of a Blue-stripe Basculin with Rock Head. This is partially fixed in ''Black 2 and White 2'', where wild blue-striped Basculin have Rock Head, but have Reckless if bred.
970* HitodamaLight: Basculegion's tail is shrouded in a swirling haze of soul energy that fades from red/blue into white, meant to represent the souls possessing it.
971* MagicKnight: High Attack — 92 — but also high enough Special Attack — 80 — that it can pull off mixed sets. Adaptability also helps in making those Hydro Pumps hit a lot harder. Depending on gender, Basculegion gains a 20-point boost to either Attack (male) or Special Attack (female).
972* MakingASplash: Basculin is a Water-type and it gets the Adaptability Ability as well, causing the STAB on its Water attacks to double their power, rather than increasing them to 150% of the normal damage as usual.
973* ManBitesMan: They learn Bite and Crunch naturally, and as of ''Sword/Shield'' they can also be taught Ice Fang and Psychic Fangs.
974* MasterOfIllusion: Female Basculegion's ''Violet'' Dex entry mentions that it's capable of creating terrifying illusions under its control.
975* MellowFellow: White-striped Basculin, in stark contrast to its [[HairTriggerTemper Unovan counterparts]], is gentle and categorized as the Mellow Pokémon.
976* MetalSlime: Unlike their other counterparts, White-Striped Basculin tend to flee from the player if you so much as breathe in their general direction, making them much tougher to catch. But if you do, you'll be able to evolve it into a real powerhouse.
977* MightyGlacier: Basculegion noticeably loses 20 points in speed compared to Basculin, but gains a tremendous 50-point boost to its HP and a serviceable one to its attacking stats and Special Defense.
978* MindHive: Basculegion is described in the official description to [[TransformationOfThePossessed contain the souls of the other Basculin who couldn't withstand the journey upstream]]. While the original Basculin remains in control as the Basculegion itself, the souls of its comrades possessing it [[SymbioticPossession cooperate with it]] and [[PowersViaPossession can attack]] of their own accord.
979* MisplacedWildlife: Invoked. Basculin's ''Sword'' Dex entry mentions that people have been known to introduce them to lakes illicitly due to the fight they give once hooked.
980* OurGhostsAreDifferent: Basculegion is a part-Ghost type whose body is inhabited by many restless Basculin spirits.
981* PaleFemalesDarkMales: Female Basculegion have bluish-white markings in contrast to males' darker red ones.
982* PiranhaProblem: Seabass in real life can be really aggressive animals, and Basculin is noted to be very foul-tempered, especially towards other Basculin with different markings.
983* PowersViaPossession: By being possessed by many other Basculin souls from its school, a Basculin gains the power to evolve into Basculegion. In this new form, its comrades within its body can aid it in battle by attacking with their own ghostly powers.
984* PowerUpMount: A male Basculegion is the main Pokémon used for water traversal in ''Pokémon Legends: Arceus''.
985* PunnyName: A combination of "bass" and "masculine". It's evolution is likewise "bass" and "legion."
986* RedHotMasculinity: Not literally since it's not Fire-type, but male Basculegion have the souls of its fallen Basculin comrades tint it red.
987* RedIsViolent: Male Basculegion's ''Violet'' Dex entry mentions that parts of its body are tinged red due to the rage of its fallen comrades.
988* TheRival: Carvanha's ''Ultra Moon'' Dex entry mentions that it fights over food with them.
989* SecondarySexualCharacteristics: Male Basculegion have [[RedHotMasculinity red]] accents, a fiercer expression, longer barbels, growths on its chin resembling a stubble, and have higher Attack stat. Female Basculegion instead have [[TrueBlueFemininity pale blue]] accents, a melancholic expression, shorter barbels, additional accents around its face resembling makeup, and specialize in the Special Attack stat.
990* SecretArt: In ''Legends: Arceus'', White-Stripe Basculin is one of only two Pokémon (the other being Empoleon) with access to Wave Crash, a physical Water-type recoil move that boosts the user's action speed. This is no longer the case in Generation IX, where it's been distributed to several other physical-oriented Water-types both old and new, including the other Basculin. In the same generation it's evolution Basculegion also gained access to Last Respects, which is only otherwise learned by Houndstone.
991* ShoutOutThemeNaming: In French, Basculin and Basculegion are named "Bargantua" and "Paragruel" respectively, named after the titular pair of giants from the classical French novel series, ''[[https://en.wikipedia.org/wiki/Gargantua_and_Pantagruel The Life of Gargantua and Pantagruel]]''.
992* SoulPower: Basculegion is part Ghost-type and is partially comprised of the souls of its fellow schoolmates.
993* SymbioticPossession: The souls of the fallen White-Striped Basculin that [[TransformationOfThePossessed possess Basculegion]] retain a will of their own. They wrap around Basculegion's rear half, tint it a different color depending on its gender, [[PowersViaPossession gift Basculegion]] with the stamina to swim without tiring, and assist Basculegion at attacking its foes.
994* TakingYouWithMe: Unovan Basculin can learn Final Gambit, which causes it to faint itself while also dealing damage equal to its HP to the opponent.
995* TransformationOfThePossessed: [[PlayingWithATrope A benign example.]] Basculin evolves into Basculegion in Hisui when a Basculin gets possessed by the souls of its comrades that died trying to make it upstream, but rather than doing it harm, they [[SymbioticPossession assist Basculegion]], both in battle and by granting it the ability to swim without tiring.
996* TrueBlueFemininity: Female Basculegion have the souls of its fallen Basculin comrades tint it blue.
997* UniquenessDecay: Basculegion is the second Water/Ghost type after the Frillish Line.
998* UselessUsefulSpell: They get Soak, turning the opponent into a Water-type. Sadly, Unovan Basculin gets nothing to take advantage of that; in fact, considering that it's liable to use Water-type moves itself, using Soak is entirely counter-productive to it.
999* WhenAllYouHaveIsAHammer: Invoked by its standard ability, Adaptability. It doesn't have an additional type to take advantage from, but Adaptability-boosted Liquidation, Aqua Jet, and Hydro Pump hit hard enough that usually that is enough to make Unovan Basculin worthwhile in battle.
1000[[/folder]]
1001
1002[[folder:Sandile, Krokorok, and Krookodile ''[-(Meguroco, Waruvile, and Waruvial)-]'']]
1003!0551: Sandile / Meguroco (メグロコ ''meguroko'')\
10040552: Krokorok / Waruvile (ワルビル ''warubiru'')\
10050553: Krookodile / Waruvial (ワルビアル ''warubiaru'')
1006[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sandile551.png]]
1007[[caption-width-right:240:Sandile]]
1008[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/krokorok552.png]]
1009[[caption-width-right:240:Krokorok]]
1010[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/krookodile553.png]]
1011[[caption-width-right:240:Krookodile]]
1012
1013Ravenous Ground/Dark desert-dwelling crocodilian Pokémon. This line is based on the gavial, but has a little inspiration from thieves and bandits — hence the mask-like eyes and typing. Their eyes are equipped to handle both the light reflected off desert sand and low-light situations.
1014----
1015* BashBrothers: According to the Alolan Pokédex, wild Krookodile have this dynamic with Flygon; Flygon whip up sandstorms to conceal Krookodile, and the team splits the prey they catch. Strangely enough, this occurs even though Sandiles prey on Trapinches.
1016* BerserkButton: Its Hidden Ability, Anger Point, maxes their Attack stat if hit with a critical hit.
1017* BlackBeadEyes: The entire line, evidenced by their Shiny colorations; when the "shades" part of their design is turned a different color, their eyes are revealed to be black dots in the middle of them.
1018* ChargedAttack: Its signature move Power Trip. It's a Physical, Dark-type counterpart to Stored Power.
1019* CombatPragmatist: As Dark-types are entirely based around dirty fighting, they can learn moves like Knock Off and Foul Play. Krookodile also gets Ground-type moves with similar connotations, like Sand-Attack and Mud Slap.
1020* {{Combos}}: Its signature move Power Trip raises in power with every positive stat boost the user has. Consider how one of its possible abilities is Moxie, which [[StatusBuff raises its attack]] every time it knocks out an opponent... Not exactly a practical strategy, but it does sound pretty badass.
1021* CoolShades:
1022** Markings around their eyes give off this appearance.
1023** In the {{Anime}}, Ash has one that actually wears sunglasses, though they don't resemble the marks around its eyes. [[http://bulbapedia.bulbagarden.net/wiki/Ash%27s_Krookodile Details here]].
1024** Both the Anime and ''White'' Pokédex entries describe those as having a function[[note]]that is, to protect their eyes from sunlight[[/note]] similar to that of actual sunglasses.
1025* DishingOutDirt: Ground-type, and learns many such moves. Almost taken literally with them knowing Mud Slap and Sand Attack to kick sand and mud in the opponent's face.
1026* DominoMask: Sandile's eyes are evocative of this.
1027* GangstersAreCool:
1028** '''Krook'''odile definitely looks like one of those shady people wearing CoolShades. Alternatively, the CoolShades can also be interpreted as a burglar's mask.
1029** Their line is also used by the gangsters on Unova Route 9. The Roughnecks even wear a [[https://bulbapedia.bulbagarden.net/wiki/File:Spr_BW_Roughneck.png jacket with a Krookodile head on it]]!
1030* KillStreak: Can have the ability Moxie, giving them an Attack boost every time they KO something.
1031* LightningBruiser: Krookodile has a high Attack stat, good Speed, and decent defenses. Its abilities both improve its combat performance as well, with Intimidate effectively giving it more physical bulk upon switching in, or Moxie letting it boost its already high Atk [[KillStreak for each KO it gets]].
1032* NeverSmileAtACrocodile: Played with. Though they are clearly based on and named after crocodiles, they're brown and red and live in the desert, and their Ground-type means they'd want to stay away from Water. Still bad news to run across, though.
1033* NotCompletelyUseless: For a while, Anger Point was a highly situational ability, since they would either have to hope for a critical hit to both land ''and'' not KO it with its decent-but-not-amazing defenses, or get hit by the guaranteed-crit Storm Throw or Frost Breath, both of which it was weak to. ''Sword and Shield'', however, introduced Urshifu, whose Single Strike Form packs the guaranteed-crit Wicked Blow, which Krookodile can tank quite nicely as a Dark-type and safely activate Anger Point with.
1034* SandIsWater: Based on the gharial, the most aquatic crocodilian still alive, and yet it is a sand-dwelling Ground-type. It is a direct play on the trope, with Sandile's Pokédex entries implying the line swims in sand as if it was water.
1035* SecretArt: Generation VII gave Krookodile exclusive access to Power Trip, a physical attack that gains power for each StatusBuff the user has.
1036* ShownTheirWork: Sandile's eyes are given a layer of protection from the sun by a thin membrane covering them. This is a reference to how real crocodiles have a thin, translucent membrane to cover their eyes when submerging underwater, protecting it from the water but still allowing them to see.
1037* SimpleYetAwesome: High Attack, solid Speed, a very good offensive typing in Ground/Dark, a pretty good movepool, and two great abilities, which either make it tankier on the physical side (Intimidate) or allows it to get even stronger through knocking out opponents (Moxie). All of this combine to make Krookodile a pretty formidable physical attacker.
1038* SuperPersistentPredator: According to the ''Black'' Dex Entry: "They never allow prey to escape. Their jaws are so powerful, they can crush the body of an automobile."
1039* SuperSenses: According to the White Dex Entry, "It can expand the focus of its eyes, enabling it to see objects in the far distance as if it were using binoculars".
1040* TrademarkFavoriteFood: Sandile like to eat Trapinch.
1041* TriangleShades: The markings around its eyes become triangular at the Krookodile stage.
1042* UnstoppableRage: If they have the ability Anger Point, their Attack stat will automatically become maxed out if they survive a CriticalHit.
1043** Shown also in the last move they learn by level: as Sandile or Krokorok, it learns Thrash, while as Krookodile, it learns Outrage instead (both are 120 power moves which consist of unstoppable berserk attacks for 2-3 turns, with the difference of Thrash being Normal-type and Outrage being Dragon-type).
1044* XtremeKoolLetterz: The K's and R's in their name.
1045[[/folder]]
1046
1047[[folder:Darumaka and Darmanitan ''[-(Darumakka and Hihidaruma)-]'']]
1048!0554: Darumaka / Darumakka (ダルマッカ ''darumakka'')\
10490555: Darmanitan / Hihidaruma (ヒヒダルマ ''hihidaruma'')
1050[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/darumaka554.png]]
1051[[caption-width-right:240:Darumaka]]
1052[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/darmanitan555.png]]
1053[[caption-width-right:240:Darmanitan]]
1054[[caption-width-right:240:[[labelnote:Zen Darmanitan]]https://static.tvtropes.org/pmwiki/pub/images/zendarmanitan555zp.png[[/labelnote]]]]
1055[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/darumaka_galar.png]]
1056[[caption-width-right:240:Galarian Darumaka]]
1057[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/darmaritan_galar.png]]
1058[[caption-width-right:240:Galarian Darmanitan]]
1059[[caption-width-right:240:[[labelnote:Zen Galarian Darmanitan]]https://static.tvtropes.org/pmwiki/pub/images/555darmanitan_galar_zen.png[[/labelnote]]]]
1060
1061->[-Galarian forms debut in ''Sword and Shield'' and are exclusive to ''Sword''-]
1062
1063Darumaka is a small, red, Fire-aligned creature resembling a Dharma doll. Even its poop is hot enough to be used to keep warm on cold nights. Darmanitan looks more like a baboon, and has all the [[HotBlooded manic energy]] you'd expect from one. But when Darmanitan is in trouble, it goes into "Zen Mode"; its body goes stock still and becomes rock solid, while its latent PsychicPowers activate.
1064
1065In the Galar region, the line have adapted to a frosty climate in the wake of climate change and have ditched Fire for a pure Ice-typing and a distinctly yeti-like appearance, their fire sacs atrophying as they developed organs that created ice instead. Galarian Darumaka are known for playing with one another in snowball fights, while Galarian Darmanitan carry a large snowball on their head to store food and ice over to use powerful headbutts. Unlike their Unovan cousins, Galarian Darmanitan have a more timid disposition and pretend to be snowmen in the presence of humans. However, Galarian Darmanitan keeps access to the Zen Mode ability, and upon entering the state, the species' original fiery disposition flares up again as it takes on a dual Ice/Fire-typing, a berserk temperament, and a resemblance to a snowman.
1066----
1067* AnIcePerson: They're Ice-types in the Galar region.
1068* AfroAsskicker: The silly appearance of Galarian Darmanitan doesn't take away from the fact it has [[GlassCannon the same stats]] as its Unovan counterpart. Fittingly, in [[CriticalStatusBuff Zen Mode]], this snowball looks less like an afro and more like a very pissed-off snowman head with a spike of flame for a nose.
1069* AwesomeButImpractical: Zen Mode Darmanitan only activates at half HP (reverting back if it gets healed), wasting the forme's otherwise great defenses. It also has higher Special Attack than Attack, so you'll either have to deal with having some moves be completely worthless on Darmanitan unless it's in the Forme that can utilize both or just have a Standard Forme one that can't hit back. There's also the issue of surviving hits, as Darmanitan is quite frail. This is far less of an issue in the case of Galarian Darmanitan, who instead receives a boost to its already superior physical attack stat and speed, allowing it not only to continue using its regular moveset, but to very likely outspeed and get a good hit on its opponent before it can be knocked out.
1070* BareFistedMonk: Despite neither known variant being a Fighting-type, Darmanitan learns powerful Fighting-type moves such as Superpower, Hammer Arm, and Brick Break.
1071* BerserkMode: In a stark contrast to its [[EnlightenmentSuperpowers Unovan equivalent]] and what its name would suggest, Galarian Darmanitan's Zen Mode is closer to this than anything, regaining a Fire typing as it enters a flame-spewing rampage. Even its regular form's Gorilla Tactics qualifies it as TheBerserker, since it gives it a power boost at the expense of not being able to switch moves.
1072* BigfootSasquatchAndYeti: Galarian Darmanitan's status as a large, blue-skinned ape in a snowy climate definitely bring yetis to mind.
1073* BigOlEyebrows: Darmanitan sports a pair of huge eyebrows formed from flames.
1074* CripplingOverspecialization: Galarian Darmanitan's only non-hidden ability is "Gorilla Tactics", giving it buffed physical attacks at the cost of being locked into one move until it switches out.
1075* CriticalStatusBuff: Zen Mode functions as this for Galarian Darmanitan, where instead of switching from a physical {{Glass Cannon}} to a special {{Mighty Glacier}}, its already-high Attack and Speed are buffed immensely once its HP sinks below half.
1076* EnlightenmentSuperpowers: Zen Mode basically amounts to this with Unovan Darmanitan.
1077* EliteTweak: Unova Darmanitan with Zen Mode require some specific strategies to be used at their most effective, but can be quite potent within those strategies.
1078** Galarian Darmanitan with both Gorilla Tactics and Zen Mode can be quite frustrating to use in normal gameplay, but excel in competitive formats, especially when combined with Dynamax, as it deactivates effects that restricts move selection, allowing Darmanitan with Gorilla Tactics to freely use moves.
1079* FieryRedhead: Unovan Darmanitan looks aggressive and energetic, and has flaming red hair and a red body.
1080* FragileSpeedster: Galarian Darmanitan's Zen Mode is this, what with a whopping base 135 speed, only being activated when Darmantian has 50% or less HP, and retaining the awful defenses of its base form. It is also the fastest Ice-type and Fire-type Pokémon, beating the records of the previous holders Weavile (125 base) and Talonflame (126 base), respectively. Both variants of Standard Mode Darmanitan are also fairly fast.
1081* GlassCannon:
1082** Standard Mode has a much higher Attack stat as well as being quite fast, but pitiful defenses undermine its high HP and prevent it from taking many hits.
1083** Even more so for Galarian Darmanitan, who sports the same stats with the infamously poor defensive typing of Ice. Galarian Darmanitan's signature ability, Gorilla Tactics, boosts physical attack at the cost of locking into a single move, effectively functioning as a built in Choice Band. However it also stacks with an actual Choice Band, or Choice Scarf can be used to supplement Galarian Darmanitan's speed.
1084** This carries over even ''further'' to Galarian Darmanitan's Zen Mode, gaining an ''absurd'' 160 Attack and 135 Speed at the cost even lower defenses and only being accessible when its HP is halved. However, unlike Unovan Darmanitan's Zen Mode shifting to boost special attack, Galarian Darmanitan's stat shift also pairs naturally with Belly Drum.
1085* LostInTranslation: Galarian Darmanitan's design and Ice typing is a pun on snowmen being called yukidaruma ("snow daruma") in Japanese. Similarly, translating the ability Daruma Mode as Zen Mode made it a NonIndicativeName for its Galarian version, though it still wouldn't have made much sense to an English speaker.
1086* MetalSlime: As of now, Galarian Darmanitan with Zen Mode are a rare, chance in encounter in Max Raid battles, and cannot be found outside of them.
1087* MightyGlacier: Unovan Darmanitan's Zen Mode has awful Speed, but high defenses and Special Attack, though being at half health hampers that.
1088* MonkeyMoralityPose: Zen Mode Darmanitan seems to be this (even more so than the Elemental monkeys), as it has pupil-less eyes, a closed mouth, and its hands are positioned in a way that makes it look like it's covering its ears (though it does not actually have visible ears). Its Galarian counterpart comes off as an inversion, with it striking a SlasherSmile, having red marking around the eyes that resemble eyes and it displaying its hands out like it is trying to hear better.
1089* MultiformBalance: Darmanitan is normally a GlassCannon with high Attack and good Speed, but awful defenses. When Unovan Darmanitan enters Zen Mode, however, its Attack and Speed drop like a rock, but its defenses and Special Attack increase to make it a MightyGlacier.
1090* NobodyPoops: [[AvertedTrope Averted]]. Darumaka's Pokédex entry explicitly states that its droppings are so hot that people used to put them in their clothes to keep themselves warm.
1091* NonIndicativeName: Rather than the EnlightenmentSuperpowers of Unovan Darmanitan, "Zen Mode" hardly seems like an appropriate name for the Galarian variant's form, which they enter upon experiencing UnstoppableRage. Averted in Japanese, where Daruma can refer to both the form its Unovan variant takes and a snowman.
1092* OxymoronicBeing: Galarian Darmanitan's type when in Zen Mode is Ice/Fire, which are pretty much polar opposites in terms of elemental temperature - and unlike other examples of this trope in the series, this is explored in its Pokédex entry, stating that a Zen Mode Galarian Darmanitan can ''melt'' if it's in this mode for too long. Furthermore, it expresses UnstoppableRage while in that form, completely opposite to the name "Zen Mode".
1093* PlayingWithFire: The Unovan line are both Fire-types and fire-spewing, though this only applies to Zen Mode in the case of the Galarian variant. Uniquely, the Galarian forms are the only Ice-types capable of learning damaging Fire-type moves.
1094* PsychicPowers: In Zen Mode, Unovan Darmanitan is part Psychic-type. It can still use the move Psychic in its Standard Forme, but don't expect to do much damage with its low Special Attack.
1095* {{Pun}}: The standard ability of Galarian Darmanitan, "Gorilla Tactics" is one on "guerilla tactics."
1096* QuirkyBard: The Zen Mode variant of Unovan Darmanitan. While the stats of Zen Mode are perfectly usable, Darmanitan only enters Zen Mode at 50% HP, so you need to let the opponent weaken it enough to get into Zen Mode, which isn't easy since it has awful defenses normally. Once you succeed, it only remains in Zen Mode as long as its HP remains below 50%; healing it in any way turns it back to normal. And because of the completely different stat distribution of its two forms, trying to make it work as both is very difficult.
1097* ReallySevenHundredYearsOld: There are a half-dozen Zen Mode Darmanitan sleeping outside the entrance to the Relic Castle. According to Professor Juniper, it's very likely that they've been there for ''centuries''. And you can catch all of them.
1098* RedOniBlueOni: Unovan Darmanitan's different forms act in battle according to their colors; standard Darmanitan is fast and physical-hitting while Zen Mode is slow and special-hitting. This is reversed with Galarian Darmanitan, who has a gentle and docile demeanor in its standard form along with a cold color scheme, and goes [[StealthPun apeshit]] upon entering Zen Mode, which regains several fiery attributes and warmer colors.
1099* RidiculouslyCuteCritter: Darumaka.
1100* SecretArt: The Zen Mode and Gorilla Tactics abilities are exclusive to Darmanitan, and the latter is exclusive to its Galarian Form.
1101* SignificantAnagram: The letters in Darmanitan's name can be rearranged to spell "A Damn Train", which is exactly how hard it hits.
1102* SlasherSmile: Darmanitan sports a large toothy grin and the eyes to make it look particularly creepy. Not the case with its Galarian form, but comes back in full force once it enters Zen Mode.
1103* StatusEffects: Averted; the line's "Sheer Force" ability trades any chance a move has to cause one for a 30% attack power boost. Keep in mind that nearly every Fire-type attack has a side-effect of burning. A Sheer Force and STAB-boosted Flare Blitz will really hurt a ''lot'' of Pokémon, provided they aren't immune to it, have a double Fire resistance, or have really high defenses.
1104* TopHeavyGuy: Darmanitan has arms and an upper body far larger than its legs and pelvic region.
1105* TurnsRed: Theoretically the case with regular Zen Mode Darmanitan, which gets higher stats overall when it reaches half health [[ClippedWingAngel but has various issues associated with the form]] that render it AwesomeButImpractical. On the other hand, Galarian Darmanitan's Zen Mode gives it a direct upgrade to its base stats, making it much more practical and dangerous.
1106* UndergroundMonkey: Much like Alolan Vulpix and Ninetales, Galarian Darumaka and Darmanitan dropped their Fire-typing in favor of being Ice-types instead. Although it regains this trait upon entering Zen Mode.
1107* UniqueEnemy: Well, Darmanitan and Darumaka are actually fairly common, but post-game, you can get [=RageCandyBars=] with which you can wake up one of the Zen Mode Darmanitan outside Relic Castle. In ''Black 2 and White 2'', only one is available, and that's N's Darmanitan, which you'll randomly find along with several of his other Pokémon after activating the Unova Link to ''Black or White''.
1108* UnskilledButStrong: The non-Hidden Abilities the entire line has involve increasing a move's power while adding an undesirable trait on them:
1109** Darumaka's Hustle increases the power of physical moves by 50%, but their accuracy is reduced by 20%.
1110** Unovan Darmanitan's Sheer Force increases the power of moves with secondary effects by 30%, at the expense of said secondary effects.
1111** Galarian Darmanitan's Gorilla Tactics increases the power of physical moves by 50%, but it gets locked to the first move they use until they switch out.
1112* UnstoppableRage: According to the Pokédex, Galarian Zen Mode Darmanitan will not stop spewing flames until it calms down, even if it causes its body to melt.
1113* UnusualEyebrows: Unovan Darmanitan has flaming ones.
1114* UselessUsefulSpell:
1115** Unovan Darmanitan can learn Flame Charge and Power-Up Punch, which boost Speed and Attack (respectively) after each use. This would be ''very'' useful... except Sheer Force negates those boosts entirely, and it's not useful at all for Zen Mode Darmanitan.
1116** [[NotCompletelyUseless However]], Galarian Darmanitan averts it due to having a different ability and Galarian Zen Mode Darmanitan's monstrous 160 Attack lets it use Power-Up Punch with no drawbacks.
1117** Gorilla Tactics has no effect whatsoever when Galarian Darmanitan is Dynamaxed.
1118* VersionExclusiveContent: In Generation VIII, Galarian Darumaka and Galarian Darmanitan are exclusive to ''Pokémon Sword''.
1119* VisualPun: Galarian Darmanitan is based on a yeti, and its Zen Mode is a snowman. It's literally an Abominable Snowman. In the Japanese version, snowmen are known as yukidaruma, hence its Daruma Mode.
1120[[/folder]]
1121
1122[[folder:Maractus ''[-(Maracacchi)-]'']]
1123!0556: Maractus / Maracacchi (マラカッチ ''marakacchi'')
1124[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/maractus556.png]]
1125[[caption-width-right:240:Maractus]]
1126
1127This rabbit-eared Grass-type cactus is found in the Desert Resort. It's well adapted to desert life by absorbing any moisture it can, even from Pokémon attacks if it has to. It also drives away bird Pokémon that may try to eat its seeds by shaking its body, which sounds much like maracas.
1128----
1129* ActionInitiative: It learns [[CombatPragmatist Sucker Punch]] naturally, giving it first strike if the opponent is about to attack it.
1130* AllDesertsHaveCacti: Justified in this case. Since Unova is an American-based setting, it would be logical to have a cactus Pokémon, since deserts in the U.S. have cacti.
1131* CactusPerson: Maractus resembles a humanoid prickly pear, with ear-like lobes each tipped with a flower. It's found chiefly in desert routes. Rather than shooting needles, however, it's themed around shaking its limbs to make sounds like maracas. Its nutrient-rich seeds are also noted to be a valuable food source in the desert.
1132* DanceBattler: According to the Pokédex, it uses dancing and singing to drive away predators. Also naturally learns Petal Dance.
1133* DefendCommand: One of the few Pokémon able to learn Spiky Shield, which protects the user from most moves, with the added bonus of damaging anybody who uses a contact move on them.
1134* FragileSpeedster: It can potentially approach this with the Chlorophyll ability, which doubles its Speed, while still having poor defenses. It helps that it also learns Sunny Day naturally.
1135* GlassCannon: Maractus has good Special Attack, but it's quite frail and won't be winning many speed awards. Much like [[Characters/PokemonGenerationIIIFamilies the Hoenn cactus]], it can learn Sucker Punch to get around that.
1136* GreenThumb: Grass-type with plant-based attacks.
1137* HealThyself: Can have Synthesis to heal itself.
1138* HealingFactor: Naturally learns Ingrain, which can be added to by breeding it with [[LifeDrain Leech Seed]] to grant it healing every turn. Water Absorb lets it gain HP when hit with Water-type moves.
1139* LifeDrain: Naturally learns all three Grass-type draining attacks, and can be bred with [[DamageOverTime Leech Seed]].
1140* PlayfulCatSmile: They sport a cheerful, catlike grin.
1141* ThePowerOfTheSun: In addition to its speed-boosting Chlorophyll ability, it learns Sunny Day, Synthesis, Solarbeam, and Growth naturally, the former of which brings out the sun, and the latter three moves benefit from the sun.
1142* PunnyName: Maractus/Maracacchi is a cactus that performs mariachi-like dancing that causes it to rattle like maracas
1143* SpikeShooter: It learns Pin Missile, which fires spikes at the enemy 2-5 times. You'll probably only keep it until a direct attack is available.
1144* StandYourGround: Knows Ingrain, which keeps it from getting switched out by either side, for better or worse.
1145* StatusBuff: One of the rare users of Cotton Guard, which drastically boosts its Defense stat. It can learn Acupressure, which sharply boosts a random stat, including Evasion and Accuracy.
1146* TooDumbToLive: In the Gen V games, Maractus can only be found in the always sandstorm-infected Desert Resort... except that it has absolutely no ability that prevents it from being affected by sandstorms, meaning that wild Maractus will always be damaged by the sandstorm.
1147[[/folder]]
1148
1149[[folder:Dwebble and Crustle ''[-(Ishizumai and Iwapalace)-]'']]
1150!0557: Dwebble / Ishizumai (イシズマイ ''ishizumai'')\
11510558: Crustle / Iwapalace (イワパレス ''iwaparesu'')
1152[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/dwebble557.png]]
1153[[caption-width-right:240:Dwebble]]
1154[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/crustle558.png]]
1155[[caption-width-right:240:Crustle]]
1156
1157This Bug/Rock Pokémon family bears a passing resemblance to Paras and Parasect, but instead of a brainwashing mushroom, it carries a rock, which it has carved for itself and now lives inside. This rocky shell proves to be a great form of defense, but it isn't exactly maneuverable. Luckily, it has access to the move Shell Smash, which can fix that drawback.
1158----
1159* ArmoredButFrail: {{Downplayed}}. Crustle has a good base 125 Defense but a below-average base 70 HP.
1160* AwesomeButImpractical: They've become the second evolutionary line to have access to Rock Wrecker. That recharge turn doesn't look much better on them (though their Sturdy ability mitigates this somewhat).
1161* BigCreepyCrawlies: Oddly enough, they are Bug-type, unlike most crab-like Pokémon. Somewhat TruthInTelevision, as crustaceans are the closest living relatives of insects (even more so than arachnids and myriapods).
1162* BoringButPractical: Learns Stealth Rock early, which makes it great support against Elesa in the first ''Black and White'' games, as her team's SignatureMove forces them to switch out with each use.
1163* DependingOnTheArtist: In the video games, Crustle's body is orange; in the anime, its body is red.
1164* DishingOutDirt: Rock-type, represented by their armor being a large boulder.
1165* GiantEnemyCrab: Though, despite being based on hermit crabs (at least in the case of Dwebble), they mostly dwell in arid areas rather than near the water (though there are exceptions). And unlike the Krabby and Corphish lines, they aren't Water-types.
1166* ImprovisedArmour: A rock shell and a layer of sediment, respectively.
1167* LastChanceHitPoint: One of their abilities is Sturdy, which lets them survive an otherwise lethal hit if they were at full health. This can allow them to do a lot of damage with Flail as well as make it more likely to hit with Rock Wrecker or get in a Stealth Rock.
1168* MagicallyIneptFighter: Crustle's Special Attack is its second lowest base stat (after Speed), being at a below-average 65. This in contrast to its base Attack, which is a decent 95.
1169* MightyGlacier: Great Defense and decent numbers in its other defensive stats, only somewhat weaker Attack, terrible Speed.
1170* PinataEnemy: Wild ones have a small chance to be found carrying a Rare Bone, which sells for high prices.
1171* PowerPincers: Crustle's forelimbs are a pair of pincers, which its Pokédex entry states is strong enough to break the hide of a Rhyperior.
1172* PunnyName: Dwebble/Ishizumai dwells (''sumai'') within a pebble-like stone (''ishi''), while Crustle/Iwapalace is a crustacean that makes a castle/palace out of a piece of rocky (''iwa'') crust.
1173* RecurringElement: In ''Black 2 and White 2'', a group of Crustle serve as a Pokémon roadblock that requires an item to remove them. They left peacefully the first time they are forced to flee from Unova Route 4, but when the player does this on a single Crustle in the Seaside Cave, it will attack them.
1174** Incidentally, another one appears in ''Sword and Shield'', where it guards an optional path to the Brick Break TM and disappears entirely once defeated.
1175* TheRival: Dwebble are rivals with Roggenrola and Rolycoly. Understandable, given Dwebble like finding rocks to live in, and Roggenrole and Rolycoly ''are'' rocks.
1176* SandIsWater: Desert hermit crabs.
1177* SecurityBlanket: They are very attached to their rocks. Dwebble get very nervous if they can't find one, while Crustle become weak and confused.
1178* StatusBuff: Dwebble and Crustle can learn several moves that boosts many of its stats. Rock Polish raises their Speed twice. Curse increases their Attack and Defense at the cost of lowering Speed. Shell Smash greatly increases their Attack, Special Attack, and Speed at the cost of Defense and Special Defense. Also, their Hidden Ability, Weak Armor, works in a similar way to Shell Smash, but only raises its Speed and decreases its Defense.
1179* SuperSpit: They spit out a liquid that lets them carve up rocks that they live in. It apparently is not good enough to translate into any moves for battling, though.
1180* TrapMaster: Learns the entry hazards Stealth Rock and Spikes, though the latter only through breeding.
1181[[/folder]]
1182
1183[[folder:Scraggy and Scrafty ''[-(Zuruggu and Zuruzukin)-]'']]
1184!0559: Scraggy / Zuruggu (ズルッグ ''zuruggu'')\
11850560: Scrafty / Zuruzukin (ズルズキン ''zuruzukin'')
1186[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/scraggy559.png]]
1187[[caption-width-right:240:Scraggy]]
1188[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/scrafty560.png]]
1189[[caption-width-right:240:Scrafty]]
1190
1191Extremely territorial lizards with a penchant for beating up passers-by and trespassers. These gangsters are really tough opponents thanks to their unique Dark/Fighting typing, a great movepool, great defenses, and great abilities. Scrafty can play very well as either a bulky defensive character or as an all-offense sweeper.
1192----
1193* ArmoredButFrail: Scrafty's amazing 115 Defenses are offset by its 65 HP.
1194* AstonishinglyAppropriateAppearance: Since they're lizards based on urban gangsters, their design uses their shed skin as baggy pants and hoodies.
1195* BareFistedMonk: Their barefoot kick attacks can crack concrete blocks and even Conkeldurr's pillars, which are made of more durable concrete than the normal one.
1196* CombatPragmatist: Dark-type, natch; Scrafty are known to beat up anyone who intrudes on their territory, and they will gang up on them in numbers to do it.
1197* {{Foil}}: The Scraggy line received one the following generation with the Pancham line: Both are two-stage Fighting-type lines with a Fighting/Dark final evolution, with the first stage based on a gangster and the final stage based on a gang leader. However, whereas the Scraggy line is based on western thugs, the Pancham line is based on JapaneseDelinquents. In addition, the Scraggy line is truly malicious where the Pangoro line is good-hearted.
1198* {{Gangbangers}}: Their main inspiration, what with the baggy "pants" and the skin on their neck resembling a hoodie. They also often gang up on their foes and beat up anyone who intrudes on their territory. The fact they're found in a BigApplesauce setting definitely helps.
1199* GangstersAreCool: They're known for ganging up on and pummeling anyone who trespasses in their territory, and can smash concrete with their kicks. Scraggy is also used by the gangsters on Unova Route 9.
1200* GlacierWaif: Scrafty has good Attack and defenses, yet it only measures three feet tall and weighs 66 pounds.
1201* GlasgowGrin: Scraggy's mouth lines up with a line going around the head, giving it this look. The line vanishes upon evolution.
1202* HealingFactor: Can have the Shed Skin ability, giving them a chance to heal their status ailments at the end of the turn.
1203* InformedAbility: Despite the Pokédex entries stating that it gangs up on opponents and is able to spit acid, Scrafty does not learn Beat Up, Acid, Gastro Acid, or Acid Spray. It can learn Sludge Bomb, though. Downplayed in Sword and Shield where it learns Beat Up via level up and TM and Acid Spray by breeding.
1204* InTheHood: Scrafty is based on urban gang members of the 1990s to now (the bottom molted skin resembles sagging pants, and the skin on its neck is a hoodie) with a 1980s punk element (the mohawk). Scraggy is the same, but with only the pants.
1205* IShallTauntYou: Scrafty provokes the enemy by spitting acidic saliva. [[CaptainObvious Both also can learn Taunt.]]
1206* JerkWithAHeartOfGold: Scrafty behaves like a rude ruffian but takes care of its friends, family and territory.
1207* KillStreak: The ability Moxie, which can increase their strength to frightening levels.
1208* LizardFolk: They're humanoid lizards that wear their shed skin as pants and hoodies, and are based on urban youth subcultures.
1209* MagicPants: The molted skin they wear is fairly elastic. They pull it up to use as a shield.
1210* MightyGlacier: Scrafty has good defenses and decent attack. Intimidate and Bulk Up can help on the physical side, too, and Amnesia on the Special (defensive) side. They're inherently slow, though, but even that's not impossible to get over with Dragon Dance.
1211* MythologyGag: Scraggy's [=PokéDex=] entry in [[VideoGame/PokemonSwordAndShield Pokémon Sword]] might as well be referring to [[Characters/PokemonTheSeriesBlackAndWhiteAshsPokemon Ash's Scraggy]]:
1212-->'''Galar [=PokéDex=]:''' If it locks eyes with you, watch out! Nothing and no one is safe from the reckless headbutts of this troublesome Pokémon.
1213* {{Nerf}}: Scrafty did not take the introduction of Fairy-types very well, as its defenses look a lot less impressive when a Fairy-type attack deals 4x damage to it. Not helping matters is the fact that Fairy-types resist both of its [=STAB=]s. They can learn Poison Jab and Iron Head to help fight back, though.
1214* OurDragonsAreDifferent: Because of their slight reptilian-ness, they're classified in the Dragon egg group, and can be taught Dragon-type moves through various means. This includes Dragon Dance, which can be used to shore up their low speed.
1215* TheQuincyPunk: Scrafty, thanks to its mohawk (which is the kind of mohawk associated with punk culture, whether it's the late 1970s British punk scene or the early 1980s American punk scene).
1216* StatusBuff: Gets Dragon Dance through TR and breeding and Amnesia via breeding. They also get Bulk Up and Iron Defense through TM or TR and can have the Moxie ability, giving them quite a few options for buffing their stats.
1217* TruthInTelevision: The Scraggy line may owe its inspiration to the real life late 1980s to 1990s boom of owning more exotic pets, most of all which includes lizards, from not just snakes but tortoises, iguanas, bearded dragons, and monitor lizards. One such inspiration of owning more exotic pets is from media celebrities, and perhaps one owed the most for this would be Saul "Slash" Hudson of [[Music/GunsNRoses Guns N' Roses]] for his [[https://www.reptilesmagazine.com/reptiles-magazine-interview-with-slash-from-guns-n-roses/ documented and once massive ownership of reptiles,]] Gene Simmons of KISS move over.
1218* UseYourHead: Headbutt and Head Smash are commonly associated with the family. Scraggy is very prone to headbutting anyone who makes eye contact with it, as shown in the anime.
1219[[/folder]]
1220
1221[[folder:Sigilyph ''[-(Symboler)-]'']]
1222!0561: Sigilyph / Symboler (シンボラー ''shinboraa'')
1223[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sigilyph561.png]]
1224[[caption-width-right:240:Sigilyph]]
1225
1226This bizarre Psychic/Flying Pokémon raises a number of questions about its existence, both in-universe and in real life. They appear to be artificial, but it is able to breed with other bird Pokémon. They fly around the desert in the same set of areas and appear be guarding something, but what exactly? They are very enigmatic.
1227----
1228* BlowYouAway: Flying-type, with Gust, Air Cutter, and Whirlwind.
1229* ConfusionFu: As of Generation VI, it has a really wide movepool, being able to learn a damaging move from each type ''except'' Fighting, Poison, Ground, Water, or Dragon. '''And''' Sigilyph gets Special Moves from the same types as its physical moves, allowing it to use its better Special Attack. And that's just without Hidden Power.
1230* EyeOnAStalk: Its 'head' resembles one of these, which only serves to increase the amount of questions being asked about it.
1231* GravityMaster: Naturally learns the move Gravity.
1232* GuardianEntity: It's said that they used to guard an ancient city in the desert, which explains why they're only found in the Desert Resort.
1233* JackOfAllStats: Decent Special Attack and Speed, and about average defenses.
1234* {{Mayincatec}}: Its general design aesthetic.
1235* NinjaPirateZombieRobot: Sigilyph's a Psychic Totem Pole Nazca Line hummingbird Kachina doll, with a touch of western art worked in.
1236* OurMonstersAreWeird: It's based on the [[http://en.wikipedia.org/wiki/Nazca_Lines birds shown in the Nazca Lines]], which is why it has such a bizarre body type. The color scheme, on the other hand, is just completely strange.
1237* ProtectionFromTheElements: Its Magic Guard ability protects it from the residual damage of Sandstorm and Hail.
1238* PsychicPowers: Psychic-type, thus it learns them.
1239* ScissorsCutsRock: Thanks to its Hidden Ability of Tinted Lens, any attacks it throws that are resisted get one resistance canceled out. It also comes out of the egg with Miracle Eye, which lets it ignore the Dark-type immunity to Psychic attacks.
1240* SquishyWizard: Like most Psychic-types, its Physical attack is its lowest stat in contrast to its Special Attack, which is its highest stat.
1241* StatusBuff: One of the rare users of Cosmic Power, which increases Defense and Special Defense.
1242* StarfishAliens: Like many Psychic-types, it certainly gives off these vibes, though there's no confirmation yet that it's ''actually'' an alien.
1243* ThirdEye: It has two eyes on its body and one on the top where its approximate head is.
1244* UselessUsefulSpell: Its Wonder Skin ability, which only works on moves that specifically inflict status conditions such as Thunder Wave and Spore (as well as debuff moves such as Screech and Fake Tears), and thus is useless against attacks that have a bonus of inflicting a status condition or debuff. Now, that wouldn't make it useless on its own, but its other ability is Magic Guard, which makes it immune to all indirect damage, and as such is usually combined with a Flame Orb or Toxic Orb, making them immune to such conditions anyway. Furthermore, they can be bred to have Psycho Shift, allowing them to remove their status condition by transmitting it to ''the opponent''.
1245[[/folder]]
1246
1247[[folder:Yamask, Cofagrigus, and Runerigus ''[-(Desumasu, Desukarn, and Desuban)-]'']]
1248!0562: Yamask / Desumasu (デスマス ''desumasu'')\
12490563: Cofagrigus / Desukarn (デスカーン ''desukaan'')\
12500867: Runerigus / Desuban (デスバーン ''desuban'')
1251[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/yamask.png]]
1252 [[caption-width-right:260:Yamask]]
1253[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/563.png]]
1254 [[caption-width-right:260:Cofagrigus]]
1255[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/562yamask_galar.png]]
1256 [[caption-width-right:260:Galarian Yamask]]
1257[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/867runerigus.png]]
1258 [[caption-width-right:260:Runerigus]]
1259
1260->[-Galarian Yamask and Runerigus debut in ''Sword and Shield''-]
1261
1262Yamask is said to be the spirit of a human being that was transformed into a Ghost-type Pokémon. The mask it carries is what its face looked like, perhaps inspired by the ancient Egyptian death masks. Despite its origins, it evolves into Cofagrigus, a sarcophagus monster with four arms and a hellish grin. Cofagrigus lay wait in tombs, and when a grave robber tries to disturb the peace... well, they learn a valuable lesson about respecting the dead.
1263
1264In the Galar region, Yamask becomes a Ground/Ghost-type, and sports a slab with red engravings in place of a mask. It is said that slab took possession of the creature and is absorbing its dark power. These variants evolve into Runerigus, a serpentine Pokémon consisting of dark tendrils connecting multiple small runestones, said to curse those who touch its body with the horrific memories behind the painting they depict.
1265
1266While not the most mobile line of Pokémon, they play a very effective defensive game, partially thanks to their ability to overwrite the abilities of their opponents.
1267----
1268* AbnormalLimbRotationRange:
1269** Being ethereal, their arms and fingers can bend either way. Yamask demonstrates this in the ''Pokédex 3D'' app.
1270** Runerigus occasionally spins its head 360 degrees.
1271* AndIMustScream: Galarian Yamask are being sapped by the spirits of the stones they carry, and they only evolve when taken to a certain stone bridge while low on health. The implication is that when they're weakened, they're no longer able to resist the power of the entity in the stones, and it is able to build itself with more stone pieces to become Runerigus, presumably consuming Yamask entirely.
1272* ArmoredButFrail: Their Defense is pretty good and their Special Defense is above average, but their HP is less than impressive. However, this does mean that Pain Split will work in their favor a lot of the time.
1273* AstonishinglyAppropriateAppearance: Unovan Yamask have a small dot at the corner of their eyes that make them appear to be on the verge of tears, very appropriate for a being said to weep as they look at their masks and remember their past lives. Galarian Yamask, who's (un)life is slowly being sapped away by an evil spirit, [[TearsOfFear have two little dots instead.]]
1274* BlingOfWar: According to Cofagrigus' entry, that coffin is made of pure gold.
1275* CoolMask: Unovan Yamask carries a gold mask, which the Pokédex states to have been its face [[WasOnceAMan when it was human]]. Galarian Yamask carries a stone tablet instead.
1276* CreepilyLongArms: Cofagrigus in particular; it's known to grab tomb robbers that try to open it and imprison them inside its body. Runerigus has arms of similar length, though at least in its case there's a single pair rather than two.
1277* {{Cyclops}}: In contrast to the other members of the family, Runerigus has a single eye in the same spot as its painting's eye.
1278* DeathOfPersonality: Upon evolving into Cofagrigus, the person Yamask used to be might have "died" for good, as one dex entry states it is said to no longer remember once being human.
1279* DemonicPossession: Galarian Yamask are possessed by a cursed clay slab, making it an interesting case in which a [[OurGhostsAreDifferent ghost]] is the one possessed rather than the other way around. It's implied that they were ordinary Unovan Yamask before they were possessed, as only their eye design and carried object is different.
1280* DishingOutDirt: Galarian Yamask and Runerigus boast a Ground typing in addition to Ghost, and learn several Ground and Rock moves their Unovan counterparts lack.
1281* EliteTweak: All members of the line can learn Trick Room, which can promptly turn both evolved forms into [[LightningBruiser Lightning Bruisers]].
1282* FloatingMask: Unovan Yamask's design aesthetic is that of a spirit that's possessed a tomb mask. The anime shows that its shadowy body can actually turn invisible to leave the appearance of a levitating mask, invoking this trope even further.
1283* GuideDangIt: In order to evolve Galarian Yamask into Runerigus, you need to let it have at least 49 HP lost without fainting or healing, then go under the huge stone arch in the Dusty Bowl area. You're probably not going to figure this one out on your own.
1284* HoistByHisOwnPetard: While both Mummy and Wandering Spirit are great at wrecking melee attackers that are reliant on their ability, attacking a Pokémon with these abilities is one of the few things that can remove Slaking's Truant ability, and it can also fix other opponents with hindering abilities, such as Regigigas and Archeops. Mummy can also easily spread to your own Pokémon (in 2-on-2, 3-on-3, and horde battles) if you're not careful about what attacks you are using. Wandering Spirit also has a similar potential drawback, as attacking an opponent with a detrimental ability will cause a Runerigus to take that ability instead, which could potentially be crippling.
1285* ITasteDelicious: Cofagrigus loves gold bars despite having a body made of pure gold.
1286* ImAHumanitarian: Cofagrigus ''also'' eats humans despite being a former human.
1287* LivingDrawing: Runerigus is actually a cursed painting which gained sentience after absorbing a Yamask's spirit.
1288* LossOfIdentity: According to ''[[VideoGame/PokemonSwordAndShield Sword]]'''s Pokédex entry for Cofagrigus, people say it no longer remembers it used to be human.
1289* MightyGlacier: Both evolved forms of the line have excellent defensive stats and a respectable offensive stat (Special Attack for Cofagrigus and Attack for Runerigus) at the cost of having the speed you'd expect from a sarcophagus or monolith. This does, however, make them excellent Trick Room users, since their low speed will often guarantee going first against opponents that they would ordinarily be outsped by. Cofagrigus can boost its status as this even further, either becoming an offensive powerhouse with Nasty Plot or by buffing both of its specially-oriented stats in one with Calm Mind.
1290* MindRape: Touch a Runerigus, and you get to forcibly relive the memories behind the paintings depicted on them. And they're not pleasant ones, either.
1291* MultiArmedAndDangerous: Cofagrigus has four arms and is one of the most frightening creatures in the Pokédex, preying on tomb robbers by turning them into mummies.
1292* OurGhostsAreDifferent: Yamask is said to be a former human being (a first for any Ghost-type. Phantump[[note]]the Ghost/Grass type said to be the spirit of a dead kid who got lost in the woods[[/note]] from Generation VI would be the second). And that mask carried by the Unovan form? That was the face of its spirit as a human. Cofagrigus, on the other hand, is a possessed coffin made of solid gold that loves to trick grave robbers and turn them into mummies [[ShapedLikeItself with its Mummy ability]]. The whole "former human" aspect is less emphatic with the Galarian line[[note]]Galarian Yamask's description as the combination of a cursed slab and a "vengeful spirit" seems to confirm this as still being true for the family[[/note]], but Runerigus' status as a vengeful spirit inhabiting a monstrously animated cave painting certainly places it in this trope.
1293* OurMonstersAreWeird: Yamask looks pretty strange, but is relatively harmless. Cofagrigus, however, is a possessed four-armed coffin and is more of a threat. Runerigus is similarly unsettling, being pieces of runestones connected by dark tendrils into a vaguely serpentine shape.
1294* PowerFist: Runerigus's fingers emerge from two of the rock slabs comprising its body, creating the appearance of rock gauntlets. This is largely visual, however, as besides Shadow Claw (which it learns upon evolution) it sports little in the way of hand-based moves.
1295* PowerParasite: Wandering Spirit makes the Galarian members of the line able to swap their ability with that of an opponent who makes physical contact with it.
1296* RedEyesTakeWarning: Cofagrigus. Its unevolved form also has red eyes, but they don't look nearly as menacing (especially since it looks as if it has a tear hanging from it).
1297* RunicMagic: Runerigus resemble runestone of the type created by historic Germanic people and are engraved with runes said to be cursed.
1298* ScunthorpeProblem: Co'''fag'''rigus has been known to set off a good amount of censor filters on Internet forums since "fag" in American slang is used as a homophobic slur against gay men. For a long time, it wasn't allowed to be traded on the GTS unless it had a nickname.
1299* SecretArt: The Yamask family are the only Pokémon capable of learning Crafty Shield, which blocks all status moves aimed at allied Pokémon, in ''VideoGame/PokemonSwordAndShield'' due to Klefki and Magearna not making it into those games.
1300* SlasherSmile:
1301** Cofagrigus sports a very deadly-looking grin. The expression almost never changes aside from the occasional annoyed frown, as seen in the anime.
1302** While it lacks an actual mouth, the serpentine rune that gives Runerigus its "face" gives it the permanent appearance of a fanged grin, which becomes rather unsettling in conjunction with its blank, one-eyed stare.
1303* SoulPower: They're Ghost-types with moves like Hex and Shadow Ball.
1304* SpookyPainting: Runerigus is stated to be a cursed painting that absorbed the spirit of a Yamask and gained the ability to move as a result.
1305* TakingYouWithMe: All members of the line naturally learn Destiny Bond as their final move, which KO's the opponent if they KO it with their next attack.
1306* UndergroundMonkey: Unlike Yamask seen elsewhere, Galarian Yamask don't carry masks on their tails but are instead fused to a slab of clay. Instead of evolving into a sarcophagus-like Cofagrigus, it instead evolves into a different Pokémon, Runerigus and gains Ground typing from the clay.
1307* TheVirus:
1308** The Mummy ability, which is the trademark ability of Unovan Yamask and Cofagrigus, replaces the ability of any Pokémon who make physical contact with its bearer.
1309** The Wandering Spirit ability, which Galarian Yamask and Runerigus have instead of Mummy, causes those Pokémon to swap abilities with a Pokémon that makes physical contact with them, and the swapping can continue if physical contact is made with said attacker.
1310* WasOnceAMan: Unovan Yamask is explicitly stated to be a former human, which by extension also applies to Cofagrigus. Runerigus is an interesting case, as it falls under "was once a Yamask", having consumed the energy of the Yamask when it evolved, after already possessing it and draining its essence. The spirit that makes Runerigus is also implied to have memories, though where it came from is unexplained.
1311* YouWillNotEvadeMe: Naturally learns Mean Look, preventing switch-outs.
1312[[/folder]]
1313
1314[[folder:Tirtouga and Carracosta ''[-(Protoga and Abagoura)-]'']]
1315!0564: Tirtouga / Protoga (プロトーガ ''purotooga'')\
13160565: Carracosta / Abagoura (アバゴーラ ''abagoora'')
1317[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/tirtouga564.png]]
1318[[caption-width-right:240:Tirtouga]]
1319[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/carracosta565.png]]
1320[[caption-width-right:240:Carracosta]]
1321
1322A Water/Rock fossil Pokémon based on an extinct creature. Tirtouga and Carracosta are chelonian Pokémon of the sea turtle variety. They may not have back-mounted water cannons like Blastoise, but their bites can effortlessly crunch through steel beams and their prey, and their slaps can tear holes in oil tankers. Their rock-hard shells grant them a high defense, but they're rather slow.
1323----
1324* ActionInitiative: Can learn Aqua Jet, which allows them to attack first and overcome their otherwise slow speed.
1325* AnimalsNotToScale: An interesting variant — Carracosta is based on the real life sea turtle ''Archelon'', but whereas ''Archelon'' was immense by turtle standards (13 feet long and 16 feet wide, [[https://en.wikipedia.org/wiki/File:Archelon_skeleton.jpg a photo for reference]]), Carracosta's official size estimates show that it's no taller than the player character (a ''human child!'').
1326* BilingualBonus: Their names are derived from two [[GratuitousSpanish Spanish words]], namely "tortuga" for turtle and "costa" for coast.
1327* DishingOutDirt: The entire line is Rock-type.
1328* EarthyTortoise: They're Water/Rock aquatic turtles with shells made of stone.
1329* {{Foil}}: To the Archen line; both are fossils, but are more or less polar opposites — Tirtouga and Carracosta are heavily built turtle-like Pokémon who are [[MightyGlacier sturdy but not fast]], while Archen and Archeops are delicate looking bird-like Pokémon who are [[FragileSpeedster fast but not sturdy]]. Their abilities are opposite, even. Tirtouga and Carracosta have "Sturdy", which allows them to withstand OneHitKO attacks, while Archen and Archeops have "Defeatist", which cuts their attack stats in half once their HP drops to a certain point. The dichotomy can be further reinforced by Tirtouga and Carracosta possessing the then-new move "Shell Smash": with such a move, Tirtouga and Carracosta lower their defense stats in exchange for doubling their attack stats and speed. As such, while they start off being able to take hits but always moving second thanks to their high Defense, they can endure a hit with Sturdy and then use Shell Smash to increase their offensive prowess and lowering their defensive prowess in a pinch, becoming a sweeper that can hit hard and somewhat fast before ultimately going down. Archen and Archeops contrarily possess naturally high attack stats and Speed, hitting hard and fast from the get go, but due to their ability "Defeatist", they will become weaker once their HP falls below a certain point (easy to do thanks to their poor defense stats) and lose the ability to sweep and hit hard before going down, unless they recover their HP with "Roost".
1330* FossilRevival: How you obtain them; revive them from the Cover Fossil.
1331* LastChanceHitPoint: They can have the Sturdy ability, which allows them to survive a lethal hit from full health.
1332* MadeOfIron: Appropriately more durable than its counterpart, being a giant rock turtle.
1333* MakingASplash: Part Water-type. Interestingly, they're the only fossil Pokémon which has a primary type other than Rock.
1334* MightyGlacier: Packs a punch and has good defenses, and often has the ability "Sturdy", but its base speed is, fittingly for a turtle, an extremely low ''32'' or ''22'' for Tirtouga.
1335* PrehistoricMonster: Based on the ancient archelon sea turtle.
1336* RecurringElement: The Fossil Duo along with the Archen line. Specifically, both of them seem to be throwbacks to the fossil Pokémon of Gen I. For Tirtouga's case, it's a shelled creature with a combination of Water and Rock, just like Kabuto and Omanyte.
1337* SeaMonster: Based on a huge prehistoric sea turtle.
1338* StoneWall: They have extremely high defense, fitting for a giant turtle.
1339* SturdyAndSteadyTurtles: Tirtouga and Carracosta have excellent defense, and are also [[DishingOutDirt Rock-types]], an elemental type that tends to have a lot of resistances. Combined with one of their abilities, Solid Rock, which reduces the damage done by moves that would normally be super-effective against them, this makes them very well suited to tanking out damage. They need this, because they are also very, ''very'' slow.
1340[[/folder]]
1341
1342[[folder:Archen and Archeops ''[-(Archeos)-]'']]
1343!0566: Archen (アーケン ''aaken'')\
13440567: Archeops / Archeos (アーケオス ''aakeosu'')
1345[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/archen566.png]]
1346[[caption-width-right:240:Archen]]
1347[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/archeops567.png]]
1348[[caption-width-right:240:Archeops]]
1349
1350The Rock/Flying fossil Pokémon they claim to be the ancestor of all bird Pokémon, Archen and Archeops have colorful plumage, but they also have mouths full of teeth, claws on their wings, and long tails. Unlike the tanky Carracosta, Archeops is a glass cannon in the truest sense. It possesses amazing stats, but an ability that keeps it from being too overpowered.
1351----
1352* AcrophobicBird: Archen can't fly at all, and while Archeops ''can'', it's very bad at it. TruthInTelevision, as many primitive birds hadn't gotten the hang of flying yet.
1353* AmazingTechnicolorWildlife: The Archen lineup have colorful plumage, rather than the mostly-black plumage possessed by the real-life animal they are based on. This is on par with most fictional portrayals of ''Archaeopteryx''.
1354* ArcNumber: 567[[note]]referencing the classification of winged dinosaurs in the Dewey Decimal System at 567.9[[/note]], Archeops's base stat total and National Pokédex number.
1355* AwesomeButImpractical: Due to its Defeatist ability, which cuts its Attack and Special Attack in half when it hits 50% HP. It can also learn Head Smash through breeding; because, of course, when you have a Pokémon that drops to half its offensive potential when it loses half its HP, [[SarcasmMode the best move to teach it]] is one that [[CastFromHitPoints inflicts recoil damage]].
1356* BlessedWithSuck: Is fast, and has good Attack and Special Attack... both of which are put to waste once its health drops below half.
1357* BlowYouAway: Flying-type, though it doesn't learn any of their typical wing-based attacks.
1358* ChangingGameplayPriorities: Once it loses half its health, it changes from a GlassCannon to a FragileSpeedster. While its Attack and Special Attack are halved by its Defeatist ability, it retains its decent Speed stat, allowing it to use support moves such as Stealth Rock or Tailwind when its attacks are no longer effective.
1359* CowardlyLion: Archeops is very strong and fast, and it has a base stat total of '''567''', putting it close to lesser Legendaries like the Island Guardians (whose base stat total is 570). However, it starts to give up hope once its health gets below half, cutting its Attack and Special Attack by half.
1360* DifficultButAwesome: It's [[BlessedWithSuck entirely harmful Defeatist ability]] will greatly hamper its offense when it drops below half health, but with clever play it can avoid this detriment and terrorize its opposition with ease (which is more than can be said for similarly hindered Pokémon like Regigigas and Slaking).
1361* DinosaursAreDragons: Learns a few Dragon-type moves by level-up and quite a few more by breeding, tutors, and [=TMs=], and it also shows up on Iris' team in ''Black 2 and White 2''. In real-life, the original ''Archaeopteryx'' was believed to be a dragon when first discovered.
1362* DiscOneNuke:
1363** In ''Black and White'', the Plume Fossil (which is used to revive Archen) can be found in the area before the 4th gym, and some backtracking to the Nacrene Museum will reward you with this very powerful Pokémon's pre-evolved form. Do note that it's weak to the 4th gym's [[ShockAndAwe specialty type]], and available Rock-type moves are weak and few in number.
1364** One example specifically for this Pokémon is Acrobatics, a move which does double damage if the user isn't holding an item — to ''110.'' It also gains STAB, boosting it to '''165.''' Give it a Flying Gem? [[note]]Don't try this out of battles where held items are replenished; it's [[TooAwesomeToUse impractical for regular use]].[[/note]] Since the Gem is consumed before the move checks if the user is holding anything, its power bloats up to '''''248.''''' The best part? Archen learns this move three levels after it's revived.
1365* DishingOutDirt: Rock-types due to being Fossils.
1366* DoomedDefeatist:
1367** As mentioned above, Archeops hits like a wet noodle once its HP dips below half. It ''can'' learn Roost by move tutor in ''VideoGame/PokemonBlack2AndWhite2'', and by TM in ''X and Y'' to make it easier. However, it will have difficulty finding times to heal against an aggressive opponent.
1368** You get a better clue about why Archeops has Defeatist in ''X and Y'': its animation shows it [[http://www.pkparaiso.com/imagenes/xy/sprites/animados/archeops.gif flapping its wings as hard as it can to stay aloft.]]
1369* FeatheredFiend: Based off ''Archaeopteryx'', one of the first birds. It also has traits with dromaeosaurids.
1370* {{Flight}}: Barely, though. They're much better on the ground, and Archeops has to flap its wings as hard as it can to stay aloft.
1371* {{Foil}}: To the Tirtouga line; both are fossils, but are more or less polar opposites — Tirtouga and Carracosta are heavily built turtle-like Pokémon who are [[MightyGlacier sturdy but not fast]], while Archen and Archeops are delicate looking bird-like Pokémon who are [[FragileSpeedster fast but not sturdy]]. Their abilities are opposite, even. Tirtouga and Carracosta have "Sturdy", which allows them to withstand OneHitKO attacks, while Archen and Archeops have "Defeatist", which cuts their attack states in half once their HP drops to a certain point. The dichotomy can be further reinforced by Tirtouga and Carracosta possessing the then-new move "Shell Smash": with such a move, Tirtouga and Carracosta lower their defense stats in exchange for doubling their attack stats and speed. As such, while they start off being able to take hits but always moving second thanks to their high Defense, they can endure a hit with Sturdy and then use Shell Smash to increase their offensive prowess and lowering their defensive prowess in a pinch, becoming a sweeper that can hit hard and somewhat fast before ultimately going down. Archen and Archeops contrarily possess naturally high attack stats and Speed, hitting hard and fast from the get go, but due to their ability "Defeatist", they will become weaker once their HP falls below a certain point (easy to do thanks to their poor defense stats) and lose the ability to sweep and hit hard before going down, unless they recover their HP with "Roost".
1372* FossilRevival: How you obtain it; extract its DNA from the Plume fossil.
1373* FragileSpeedster: Contrasting perfectly with Tirtouga/Carracosta's MightyGlacier status, Archen/Archeops has very poor defense stats (its base defense stat as Archen is ''45'', and as Archeops it's 65) but excellent attacking and speed stats, as well as an ability that severely cripples the former but not the latter when it loses half of its HP.
1374* GameplayAndStorySegregation: Archen has the Flying-type immunity to Ground-types, despite being flightless.
1375* GlassCannon: Its Attack, Special Attack, and Speed are impressive. Its defenses are not. Once it hits 50% HP, its ability kicks in, slicing Attack and Special Attack in half, making it just a FragileSpeedster, so even if it survives a hit it likely won't be able to meaningfully retaliate. It keeps the nice Speed, at least.
1376* HoistByHisOwnPetard: Can inflict this when hit with moves that replace its ability with another one or swap abilities with the opponent. For instance, hitting a Cofagrigus and having the crippling Defeatist ability replaced with the more neutral Mummy ability.
1377* InjuredVulnerability: Its Attack is cut in half when its health gets low.
1378* ItCanThink: The Pokédex states that Archeops is intelligent and able to coordinate into a pack to hunt its prey. In the Moon Pokédex, it's claimed that when one member of the pack has its prey cornered, another will swoop in out of nowhere to land the finishing blow, showing that these little birds are strategists as well.
1379* MakingASplash: Oddly enough, the family is in the Water 3 Egg Group, despite not being Water-types and not even appearing to be associated with water whatsoever. They can learn Aqua Tail via Move Tutors, however.
1380* NecessaryDrawback: Since Archeops's [[ArcNumber aforementioned gimmick]] gives it a BST of 567 that would otherwise be way above the weight class of most non-legendaries (including its fellow fossil Pokémon Carracosta, with a respectable but more typical 495), Defeatist keeps its stats in check.
1381* NegativeAbility: Archen and Archeops' Defeatist ability lowers their stats when they're at less than half their max HP.
1382* PowerNullifier: The Rock-type weakness to Ground is cancelled out by their Flying-type.
1383%%* PrehistoricMonster: Based on ''Archaeopteryx''.
1384* RaptorAttack: It's partly based on dromaeosaurids. One of its 'dex entries even states that it was a pack hunter.
1385* RecurringElement:
1386** The Fossil Duo along with the Tirtouga line. Specifically, both of them seem to be throwbacks to the fossil Pokémon of Gen I. For Archen's case, it's a winged predator with a combination of Flying and Rock, just like Aerodactyl.
1387** Archeops is also the resident "very strong Pokémon [[BlessedWithSuck with an awful ability to keep it in check]]", similar to Regigigas and Slaking. It's more of a GlassCannon, as rather than be crippled immediately or only able to act every other turn, Archeops must be careful not to have its health drop below half, otherwise it becomes useless.
1388* ShownTheirWork:
1389** You revive them from a fossilized feather — the very first known fossil of ''Archaeopteryx'' was indeed a fossilized feather.
1390** Archeops has smaller wings on its hind legs like a real ''Archaeopteryx'', something the media often forgets. Also, like ''Archaeopteryx'' it isn't adept at flight and prefers terrestrial life.
1391** One episode of the anime shows it doing [[http://en.wikipedia.org/wiki/Wing-assisted_incline_running "wing assisted incline running"]] (that is, running up a vertical surface while flapping its wings, something maniraptor-type dinosaurs are believed to have been capable of in real life).
1392** Archen's ''Ultra Sun'' Pokédex entry states that it was first thought to be the ancestor of all bird Pokémon, but that now it's believed it could not be the case. The ''Archaeopteryx'' has a similar story in real life, at first thought to be the lost link between dinosaurs and birds, only for that to be jossed once many more feathered dinosaurs were discovered, and is now considered to be just another feathered dinosaur, with no actual link to modern birds. Although, Archen's ''Shield'' Pokédex entry still says it's the ancestor of all bird Pokémon as does Archeops's ''Ultra Moon'' Pokédex entry.
1393** Archen's coloration is based on early reconstructions of ''Archeopteryx'' that imagined it as something akin to a parrot.
1394* StealthPun: Archen is a primitive bird who cannot fly until it ''evolves'' into a more advanced stage.
1395* ToothyBird: They both have teeth, though not many. Justified for both of them, as they and the creature they're based on are more reptilian than bird-like.
1396[[/folder]]
1397
1398[[folder:Trubbish and Garbodor ''[-(Yabukuron and Dustdas)-]'']]
1399!0568: Trubbish / Yabukuron (ヤブクロン ''yabukuron'')\
14000569: Garbodor / Dustdas (ダストダス ''dasutodasu'')
1401[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/trubbish568.png]]
1402[[caption-width-right:240:Trubbish]]
1403[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/garbodor569.png]]
1404[[caption-width-right:240:Garbodor]]
1405[[caption-width-right:240:[[labelnote:Gigantamax Garbodor]]https://static.tvtropes.org/pmwiki/pub/images/569garbodor_gigantamax.png[[/labelnote]]]]
1406
1407Unova appears to have a problem with waste disposal. This problem appears to be so bad that the garbage itself came to life. Trubbish and Garbodor have bodies that consists of trash that's barely held together by a thin and easily damaged garbage bag skin. Luckily, this problem is solved by consuming more garbage. So it's possible that Unova's garbage problem will solve itself with these Pokémon.
1408
1409A special Garbodor caught in a Raid Battle in Galar has the ability to Gigantamax, giving it access to the Poison-type move G-Max Malodor, that deals damage and also poisons the opponent.
1410----
1411* ActionBomb: That's right, ''both'' Pokémon can learn/be taught Explosion or Self-Destruct. In addition, its Hidden Ability is Aftermath, which deals one last hit if a Pokémon knocks it out with an attack that made physical contact.
1412* {{Acrofatic}}: Garbodor, despite being a bulky trash creature, has a rather respectable speed stat. Not a magnificent one, mind, but it's much faster than what its appearance would suggest.
1413* AnimateInanimateObject: They're animate trash bags full of decomposing waste.
1414* ArmCannon: Garbodor is said to shoot poison from its right arm.
1415* AwesomeButImpractical: It is possible to deal some damage with special attacks by hitting the opponent with the Special Defense-reducing Acid Spray first. However, that defense reduction is easily undone by just switching the Pokémon out, and it's still relying on a significantly weaker attacking stat.
1416* BossBattle: [[spoiler: Gigantamax Garbodor is Oleana's ace and final Pokémon in ''VideoGame/PokemonSwordAndShield''.]]
1417* ConfusionFu: Subverted. Garbodor actually gets a wide variety of attacks... [[AwesomeButImpractical most of which run off of its poor Special Attack stat]].
1418* FunWithHomophones: Its Japanese name Dustdas is a homophone for [[GratuitousEnglish the English phrase]] "dust to dust".
1419* GameplayAndStoryIntegration: Like Gigalith, Garbodor gets a surprising aversion in that the psychic energy actually comes into play in its moveset, which contains Psychic. Unfortunately, like its dex entry says, its Special Attack is very low.
1420* {{Gonk}}: Garbodor looks like it was designed to be as aesthetically displeasing as possible. Not that you'd expect a literal garbage Pokémon to look good.
1421* GrailInTheGarbage: Quite literally in this case, as they can sometimes be carrying valuable Nuggets when you catch them.
1422* JackOfAllStats: Except for a slightly higher physical Attack and a rather low Special Attack, its stats are all quite close together.
1423* MeaningfulName: Garbodor's Japanese name "Dustdas" (Dasutodasu) can literally translate to "to spew garbage". Meanwhile, "Garbodor" is a portmanteau of "garbage" and "odor" and Trubbish is a portmanteau of "trash" and its (usually British) synonym "rubbish."
1424* MuckMonster: In a similar way to cousins Muk and Weezing, in that it's a personification of pollution (litter, in this case). In addition, like Muk, it can have the Stench ability. On the one hand, Garbodor doesn't have a [[ActionInitiative priority move]] like Muk does to ensure it has a chance of going off, but on the other, Garbodor is significantly faster than Muk and has access to the sometimes-paralyzing Body Slam, giving it more opponents that it can outspeed and getting that flinch chance in on.
1425* MundaneUtility: Janitors tend to use them to pull in garbage.
1426* PinataEnemy: Both have a chance to be carrying a Nugget when found in the wild, which sells for thousands of dollars. Additionally, Garbodor have a chance to be found carrying a ''Big Nugget'' in the wild, one of the most valuable items in the game worth a fortune.
1427* [[PoisonousPerson Poisonous Pokémon]]: Both were created from garbage and industrial waste. Trubbish's poisonous gases will leave its victims unconscious for a week, while Garbodor's will just out-and-out kill you, and Gigantamax Garbodor's will seep ''down to your bones.''
1428* RecurringElement: Forms a triad with Grimer/Muk and Koffing/Weezing in terms of pollution: [[LandSeaSky Water, Air, and Land]], respectively. It's also in the "blob-like Poison-type in each odd-numbered generation" category with Grimer/Muk and Gulpin/Swalot.
1429* RefugeInAudacity: To add to the already bizarre world of animal/object/people mash-ups that make up Pokémon, we now have ''[[ActionBomb exploding]]'' garbage bags, one of which manages to be a RidiculouslyCuteCritter!
1430* RidiculouslyCuteCritter: Garbage bags aren't cute at all, particularly those that are living and whose evolved form looks like a mound of trash spewing from a burst bag, [[https://archives.bulbagarden.net/media/upload/2/2b/Daniela_Trubbish.png but Trubbish somehow pulls it off]].
1431* TheRightHandOfDoom: Garbodor's right hand has valves from which it sprays poisonous fluids.
1432* TheRival: Are natural enemies with the Grimer Line, who lowered their population in Alola following their introduction to the region, with Trubbish's ''Ultra Sun'' Dex entry mentioning that Muk find their aroma enticing, and Garbodor's ''Ultra Moon'' Dex entry mentioning that Alolan Garbodor tend to be stronger than their relatives elsewhere simply because of the presence of their natural enemy.
1433* SecretArt: Gigantamax Garbodor has G-Max Malodor replace its Poison-type moves, which deals damage and poisons the opponent's active Pokémon.
1434* ShedArmorGainSpeed: While having the Weak Armor ability, every hit will make it faster at the cost of reducing defense.
1435* StatusBuffDispel: Can learn Haze and Clear Smog to remove status buffs from the opponent.
1436* StealthPun: They can be found carrying Nuggets or Big Nuggets sometimes. [[ShopFodder Nuggets' only use is to be sold for money.]] It's also a reference to the old saying, "One man's trash is another man's treasure," meaning something useless to one person can be useful to another.
1437* SuperMode: Gains the ability to Gigantamax in ''VideoGame/PokemonSwordAndShield'', which condenses its toxic gases so much, they become the shape of discarded toys and also gives it access to the move G-Max Malodor.
1438* SuperSpit: A strange aversion. This line is among the few Pokémon who can learn Stockpile and Swallow, but ''not'' Spit Up. [[GameplayAndStoryIntegration Which makes sense given they psychically draw in garbage into themselves.]]
1439* TrapMaster: Learns the entry hazard Toxic Spikes naturally, and can be bred with Spikes.
1440* WalkingWasteland: Subverted with Garbodor. Despite looking like it should leave behind waste and filth (like Grimer and Muk from Generation I), Garbodor actually has a low-grade psychic energy that attracts garbage to itself (which, as mentioned before, is why janitors use them to clean up messes).
1441[[/folder]]
1442
1443[[folder:Zorua and Zoroark]]
1444!0570: Zorua (ゾロア ''zoroa'')\
14450571: Zoroark (ゾロアーク ''zoroaaku'')
1446[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/zorua570.png]]
1447[[caption-width-right:240:Zorua]]
1448[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/zoroark571.png]]
1449[[caption-width-right:240:Zoroark]]
1450[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hisuan_zorua.png]]
1451 [[caption-width-right:240:Hisuian Zorua]]
1452[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hisuan_zoroark.png]]
1453 [[caption-width-right:240:Hisuian Zoroark]]
1454->[-''Hisuian forms debut in ''Legends: Arceus''''-]
1455
1456Another family of fox/kitsune based Pokémon, Zorua and its evolution Zoroark were the first Generation V Pokémon to be revealed (having starred in the 13th movie). They have the interesting ability "[[ExactlyWhatItSaysOnTheTin Illusion]]", which makes them appear to be another Pokémon in their trainer's party (trust us, it actually works quite effectively, at least until [[SoMuchForStealth the "Cloyster" you're battling uses Night Daze]]). As you may have guessed, Zoroark's design follows many of the same cues as the popular Lucario — it was initially intended as the mascot for Generation 5. Initially event-exclusives, they became obtainable via normal gameplay in the Unova sequels, and became normally catchable wild Pokémon in subsequent games.\
1457Long ago some Zorua migrated to the Hisui region after being shunned by people for their uncanny illusions, but they were unable to deal with the harsh environment and competition with native Pokémon, and as a result, they perished. Their lingering souls were reborn as Ghost/Normal types and show malice towards humans and other Pokémon. They also use their illusions to inspire terror and subsequentially draw energy from it.
1458----
1459* AbandonedMascot: Zoroark was marketed as a [[MascotMook Lucario]] replacement during the end of Gen IV and the release of ''Black and White'', but by the time ''Black 2 and White 2'' rolled around it had become just another Pokémon in the series.
1460* AIBreaker: The AI does ''not'' [[ArtificialStupidity seem to understand]] that the Illusion ability exists. If you disguise Zorua or Zoroark as a Psychic-weak Pokémon, the AI will continuously spam Psychic attacks (if they have them) and not recognize why they aren't working. Most notable during the fight against Caitlin of the Elite 4 in ''Black 2 and White 2'', where this ''will'' happen and let you [[CurbStompBattle curb stomp]] her. This trick works in later games and proves to be extremely effective against [[spoiler:Ultra Necrozma]] in ''VideoGame/PokemonUltraSunAndUltraMoon''.
1461* AsianFoxSpirit: They're based on kitsune like the Vulpix line, but they focus more on the darker illusory side. The Hisuian forms focus on the light side, completing the lunar eclipse kitsune mask, but are far closer to the Korean gumiho on the personality end of things, as they are extremely violent, aggressive, and hateful and will attack the living on sight.
1462* AxCrazy: While regular Zoroark isn't a fit for this, Hisuian Zoroark ''definitely'' is, attacking its enemies with a lot of pent up hatred to the point that ''lacerations'' start appearing on it's body.
1463* BadassAdorable: Zorua isn't half-bad at battling, and it's quite adorable as well.
1464* BewareTheNiceOnes: Unovan Zoroark might not be as sadistic as the Hisuian variants, but they will still trap you in an illusion if you tick them off. In ''Sword and Shield'', if a Zoroark notices you, it ''attacks''.
1465* CastingAShadow: Unlike most Dark-types, these two have actual shadow powers. Their illusory abilities also count.
1466* ChangelingTale: As Zorua's ''Ultra Moon'' Pokédex entry indicates, it sometimes takes the place of children, but are not very talkative, giving them away sometimes.
1467* CombatPragmatist: Besides actually having dark powers, they can still fight dirty.
1468* CunningLikeAFox: The line is based off foxes or kitsune.
1469* CuteLittleFangs: Zorua has a pair of fangs, which contribute to its adorable nature.
1470* CutscenePowerToTheMax: As a symptom of ''Legends: Arceus'' doing away with abilities, Hisuian Zorua and Zoroark are incapable of using the illusory powers in battle that got it exiled from human lands to start with. They are still able to conjure illusions outside of battle, though; one quest has them doing exactly that.
1471* DarkIsNotEvil: They have the power to trap people in powerful illusions, but they usually only do it to protect themselves. Otherwise, they are very close to their packs, and are generally a magnanimous species -- it says something that [[NiceGuy N]] has a Zorua closely associated with him. It is also possible to befriend a Zorua/Zoroark you catch like other dark-type/ghost-type Pokémon.
1472* DemotedToExtra: It got this half-way during Gen V's run. When ''Pokémon Black and White'' was announced, it got promoted as a super rare Pokémon, and in-game it was only available through in-game events that involved transferring Legendary Pokémon like ''Celebi'' and the ''shiny Legendary Beasts'' from the Gen IV games (via a special method only available for these specific Pokémon, and only once per beast period). However, by ''Pokémon Black 2 and White 2'', Zorua is given to you as a gift, although Zoroark appears as the main antagonist's Pokémon in the works of Pokéstar Studios. Since ''VideoGame/PokemonXAndY'', they are able to be caught in the wild.
1473* DevelopersForesight: When using their Ability to disguise themselves as one of their other team members, they'll even copy the type of Pokéball used to catch the Pokémon they're disguised as.
1474* DifficultButAwesome: Zoroark's Illusion ability combined with its fragility can make taking advantage of it difficult (at least [[ArtificialStupidity against other people]]), often requiring tailoring the team as a whole for it and playing mind games to do so, but can be extremely effective if done right.
1475* EarlyBirdCameo: First appeared in the 13th movie, which was released before ''Black and White''. They were also part of the first batch of Gen V Pokémon revealed.
1476* FragileSpeedster: They have excellent special attack, physical attack, and speed, but are low in defense and special defense.
1477* GhostlyAnimals: The Hisuian variants are part Ghost Types and resemble foxes.
1478* GhostlyChill:
1479** Hisuian Zoroark invokes this with its new Ghost type move Bitter Malice, which in ''Legends: Arceus'' has a chance of inducing the Frostbite status in targets.
1480** While Frostbite does not exist in other games, this aspect of Hisuian Zoroark is carried over in it being able to be taught the moves Snowscape and Icy Wind, both moves regular Zoroark has no access to (conversely, Hisuian Zoroark cannot learn the heat-raising Sunny Day, while regular Zoroark can).
1481* GlamourFailure: There are quite a few ways for this to happen, actually. Note that most of these only tip off human opponents; [[ArtificialStupidity the [=AI=] is almost always fooled]].
1482** The ability will be negated if the user takes any direct damage.
1483** It can blow its cover the second it switches in, if the opponent notices that "Ninetales" took the wrong amount of Stealth Rock damage or that "Aegislash" got poisoned due to Toxic Spikes.
1484** Taking Sandstorm or Hail damage when your disguise shouldn't be able to.
1485** Ditto's Impostor ability doesn't work when Illusion is active (you can copy Zorua/Zoroark after the Illusion's been disabled).
1486** Trace and Role Play cannot copy it, and Skill Swap and Entrainment do not replace it.
1487** Some abilities activate or are accompanied by a notification whenever the owner enters the field, which Illusion does not replicate. For some, like Drought or [[ManaDrain Pressure]], this is the ''only'' ability the Pokémon has, so disguising as them isn't smart.
1488** In Ranking double and triple battles, where every Pokémon on a team has to be a different species, seeing two of the same Pokémon at once is an instant red flag that one of them is Zoroark. You still have to make a decision on which is the genuine article before Zoroark's cover is blown, though.
1489** If they try to use a Z-Move, the Illusion will instantly break before executing it... for some reason.
1490** In Generation VII, if you've seen a Pokémon before, you'll get a report on which moves are effective, ineffective, etc. This report will be inexplicably absent if you haven't seen Zoroark, but have seen the Pokémon it's disguised as (e.g. the second Gladion battle in ''USUM'', where it will likely be disguised as his signature Type: Null, unless you have a Zoroark of your own)... and just as inexplicably ''present'' if you have seen Zoroark but not the Pokémon it's disguised as (such as the ''third'' Gladion battle, which is the first time you'll see Silvally unless you trade one in).
1491** In ''Pokémon GO'', Zorua will spawn in disguised as your Buddy Pokémon. This includes buddies that don't appear naturally under current spawn rotations, so seeing a legendary, mythical, or anything that isn't a ComMon is a red flag for Zorua. If your buddy happens to be a shiny, Zorua will also spawn with a shiny disguise on the map, which will also give it away as shinies don't actually appear as such until viewed in the encounter screen.
1492** In ''Scarlet and Violet'', Zorua and Zoroark always appear in the overworld disguised as another Pokémon, but if one looks closely they will notice that a Pokémon that is actually a disguised Zorua/Zoroark will not behave the way the Pokémon usually would upon seeing you and instead stand in place watching you. For example, a Toedscool normally immediately flees upon seeing you (or charges you if it is with a Toedscruel), and so a Zoroark disguised as one will always be easy to identify.
1493* GlassCannon: They'll realistically only survive a hit if Illusion baits the opponent into hitting them with a resisted attack, as their defenses are very thin. However, their Special Attack is high enough that one resisted attack is often the only opening they need to bring an opponent down, and their physical Attack isn't terrible either.
1494* HammerspaceHair: Zoroark hides its young in its mane.
1495* HiddenElfVillage: Zoroark tend to live in packs which use their powers over illusion to hide from others.
1496* HitodamaLight: The Hisuian variants have white fur that poofs out into red tails, reflecting their Ghost-Type.
1497* IKnowYouKnowIKnow: [[ZigZaggedTrope Zig-Zagged]]. Team Preview reveals that you have one in your party and can potentially cause some mind games, but the jig is up as soon as your disguise is broken, which is likely to happen almost immediately due to the amount of ways GlamourFailure can happen. This can actually be used to the Zoroark trainer's advantage in formats that make you pick some Pokémon from your full team. [[ProperlyParanoid There's no way to tell if Zoroark was actually selected until you've seen it all...]]
1498* InexplicablyTailless: Zorua has a tail, but Unovan Zoroark do not. Hisuian Zoroark, do, however.
1499* ItOnlyWorksOnce: Though you can switch Zoroark out and then back in to re-activate Illusion, potentially disguising it as something different than before, Zoroark's cover will likely be blown by any prior damage or status ailments dealt to it. For instance, if you send out a Steelix that's been Poisoned, or it has half its HP when you hadn't sent out Steelix before, it's a slight tip-off.
1500* {{Irony}}: Hisuian Zoroark's sole weakness is Dark - the type of its Unovan counterpart.
1501* LighterAndSofter: The Pokédex entries for Hisuian Zorua mention how it's fuelled mainly by malice, but one encountered in a quest in ''Legends: Arceus'' just uses those powers to trick people into giving it food.
1502* LightIsNotGood: Both Hisuian Zorua and Zoroark have bright, [[WhiteAndRedAndEerieAllOver white-and-red]] color schemes, but are described as incredibly spiteful and aggressive towards humans and Pokémon alike.
1503* MagicKnight: Has good Attack and high Special Attack, with a decent movepool to compliment this.
1504* MamaBear:
1505** In the [[Anime/PokemonZoroarkMasterOfIllusions 13th Pokémon movie]] Zoroark is violently protective of her Zorua ward.
1506** In the Restored Footage trailer for ''Legends: Arceus'', Hisuian Zoroark attacks once the researcher filming gets too close to the Zorua they're with.
1507* MasterOfIllusion: Their Ability, the aptly named Illusion, makes them appear like the last Pokémon in your party, down to the nickname and Poké Ball. ''Master of Illusions'' is even the English name for [[Anime/PokemonZoroarkMasterOfIllusions the movie featuring them]].
1508* MinMaxing: The Zorua you get as a gift in ''Black 2 and White 2'' has pre-set stats, a nature meant for a fast [[MagicKnight Mixed Attacker]], and its Hidden Power will always be the max possible Power ''and'' Fighting-type.[[labelnote:*]]Its Individual Values are all 30, which is the highest they can be for a Fighting-type Hidden Power and almost "perfect" since the max any IV can be is 31. The combination of Fighting and Dark attacks also hit nearly every Pokémon in the series for neutral damage in Gen V, only being resisted by Heracross, Croagunk, and Toxicroak.[[/labelnote]]
1509* NonElemental: Their Hisuian forms are part Normal-type.
1510* NoSell: Being Dark type, the Unovan forms are immune to Psychic attacks as well as moves boosted by Prankster. Due to its unique typing, the Hisuian forms are immune to attacks of both of its own types (and a third one, Fighting). Both forms can exploit their immunities by disguising as a Pokémon weak to said types.
1511* NotSoAboveItAll: Hisuian Zorua and Zoroark are spirits fuelled by malice and hatred against the living humans and Pokémon that drove them into this state. It doesn't stop one specimen from taking advantage of the events of the "Daybreak" quest chain to disguise itself as Mai and her Munchlax in order to con the player out of several mushroom cakes. Seems they aren't above general mischief against humans.
1512* OurGhostsAreDifferent: Their Hisuian forms are part Ghost-type. This is due to being unable to deal with Hisui's harsh environment and Pokémon. They perished and were reborn in this form.
1513* OurWerewolvesAreDifferent: While it is mostly based on a kitsune, Zoroark does have a few werewolf elements, such as its large claws and its anthropomorphic appearance.
1514* PermanentlyMissableContent: In ''VideoGame/PokemonBlackAndWhite'', outside of trading, you can only get Zorua if you have a specific Celebi, and Zoroark if you have at least one specific Raikou, Entei, or Suicune (all four of which were only ever distributed just prior to the games' release, are now lost forever, and are programmed to only activate their assigned events once ever). Fortunately, they became regular captures in later games starting with the sequels.
1515* ThePowerOfHate: While returning to life as Ghost types is far from unique among Pokémon, the Zorua who died out in ancient Hisui specifically used the intense hatred they felt toward every other living thing Pokémon and human alike (due to the ones that contributed to their deaths) as a power source to enable their resurrection. Said spite is also literally a power source they use to attack, and to make their illusions far more frightening and dangerous than regular Zorua and Zoroark.
1516* PowerupLetdown: As Multiplayer battles usually show a preview of what Pokémon players will be using, this gives away its presence in a team and thus makes it more difficult to take advantage of the Illusion ability.
1517* PrimalStance: Present with all Zoroark but more apparent in the more hunched-over Hisuian Zoroark to draw attention to its vindictive, wild nature. While they normally stand on two legs, this stance makes it easy for them to switch to four legs and run on their long limbs.
1518* PsychoPink: Hisuian Zoroark have pink in its pallete in contrast to the red coloration from typical Zoroarks, and are also hostile and spite-driven {{Vengeful Ghost}}s.
1519* RaisingTheSteaks: Hisuian Zoroark are covered in red, wound-like welts, the red on its white mane looks more like it's blood-soaked instead of being a natural shade, and it has white lines all over that evoke scars or emaciated bones, giving it an overall "dead animal" theme.
1520* RidiculouslyCuteCritter: Hisuian Zorua is adorable, with the researcher who discovered one even calling it such.
1521* SecretArt:
1522** Night Daze, a high-power attack that can sometimes lower an opponent's accuracy. Aside from Lunala, it is the only Pokémon able to learn this move.
1523** Hisuian Zoroark is the only Pokémon that learns Bitter Malice, a Ghost-type move that can cause frostbite and does double damage to a target that already has a status condition. In the more traditional games, it instead deals damage and reduces the target's Attack.
1524* SecretCharacter: It used to hold this status when it was first introduced. In ''VideoGame/PokemonBlackAndWhite'', the only way to obtain one without trading from another game is to import special exclusive Pokémon from Generation IV, which triggers an in-game encounter with either a Zorua or Zoroark one time only per special Pokémon. No longer the case as of ''VideoGame/PokemonBlack2AndWhite2'', where the old Team Plasma will ''give'' you one, in later games, they can be found in the wild.
1525* SoMuchForStealth: Assuming your human opponent was paying attention and has a general idea of individual Pokémon's movesets, you'll more than likely break your cover if you have your disguised Zorua/Zoroark use a move the disguise can't learn.
1526* SupernaturalGoldEyes: Hisuian Zorua and Zoroark have golden eyes and are part Ghost-type.
1527* TalkingAnimal: One of the movies features a Zorua that can speak via telepathy, but most lack this ability. Indeed, the Pokédex notes that if a normally talkative child suddenly stops talking, it may mean that a Zorua is disguising itself as that child. ''Legends: Arceus'' shows that at least some of the Hisuian form can outright speak like a human when disguised as a human (or perhaps project the illusion they are speaking), doing so to con people into giving them food.
1528* TaremeEyes: Hisuian Zorua have a downward slant in their eyes that gives them a more sorrowful appearance than regular Zorua.
1529* ThisLooksLikeAJobForAquaman:
1530** While it is very useful in a general game run, it really shines when used against Caitlin of the Elite Four due to the ArtificialStupidity factor. Just throw something weak to Psychic in the back of the line-up and watch Zoroark render all attacks useless. For good measure, add Flamethrower to it for Metagross (in the rematches for the first game, at least). It also works well against [[spoiler:Ultra Necrozma]] in ''VideoGame/PokemonUltraSunAndUltraMoon'', as it is able to nullify its most powerful attack, and can be found very early in the game (in the garden around the Trainers' School). It also gets the move Punishment, which does more damage to the opponent the more stat boosts (like say, a Totem Aura) said opponent has.
1531** Hisuian Zoroark's typing alone makes it one of the best Annihilape counters, as the combination of Ghost/Normal allows the former to completely nulify the latter´s two STAB moves, severely crippling an opposing Annihilape that doesn't know any Dark-type moves.
1532* ThisWasHisTrueForm: Hitting or knocking out a Zorua or Zoroark while it's in disguise will make it revert to normal.
1533* TrueCompanions: When there's a pack of Zorua and Zoroark, they will never abandon each other no matter what.
1534* TsurimeEyes: Regular Zorua have an upward slant in their eyes which, combined with their smile, gives them a mischievous look.
1535* UndergroundMonkey: The Hisuian Zorua and Zoroark are derived from a population of Zorua that were driven from other lands. Unable to cope with the harsh environment they found themselves in, not to mention competition with the native Pokémon, they eventually perished. Like the Galarian Corsola, they were able to return to life in the living world as Ghost types.
1536* UndyingLoyalty: Despite (or perhaps even due to) their general hostility towards people and Pokémon, it's noted that if someone can establish trust with a Hisuian Zoroark they are very dependable allies.
1537* UselessUsefulStealth:
1538** Applies mostly to other players in that Team Preview lets them know Zoroark is in the line-up. However, since Team Preview only applies to Wi-Fi battles, N's Zoroark can catch you off-guard even when you know it's there ("Klinklang used Flamethrower!").
1539** There is some potential functionality in disguising Zoroark as something that is weak to types Zoroark resists — for example, disguising it as a Poison-type to bait out Psychic moves that it's immune to. The catch is, outside of Psychic-types, Zoroark's terrible defenses and HP mean even neutral or resisted hits are going to hurt it a lot. Gladion makes use of this trick in ''Ultra Sun'' and ''Ultra Moon'' by acquiring a Zorua early on and having it impersonate a Zubat, then a Golbat later on. The Zubat line and the Zorua line have no common weaknesses or resistances, and there's nothing in-game to warn the player that Gladion has a Zorua (which he originally didn't in ''Sun'' and ''Moon'').
1540** Sidney of the Hoenn Elite Four uses one in rematches in ''Omega Ruby/Alpha Sapphire'' disguised as an Absol, which is also a pure Dark-type and thus has the same weaknesses and resistances as Zoroark, and all of Zoroark's moves are perfectly acceptable on an Absol anyway. It just moves a bit faster and has stronger special hits.
1541* VengefulGhost: The Hisuian variants of Zorua and Zoroark are based on the combined concepts of ''kitsune'' and ''onryō'', having perished and become vengeful spirits full of rage and hatred towards both humans and other Pokémon.
1542* VoluntaryShapeshifter: Thanks to their Illusion ability — in some cases, you'll even find one (outside of battle) shift into a ''human''.
1543* WhiteAndRedAndEerieAllOver: While Hisuian Zorua is adorable, Hisuian Zoroark looks very otherworldly and unsettling with its white body and red highlights.
1544[[/folder]]

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