Follow TV Tropes

Following

Context Characters / PokemonGenerationIVTurtwigToBronzong

Go To

1%%Types are not to be listed as captions.
2%%Species categories are not to be listed as headers.
3
4[[center:[-[[Characters/{{Pokemon}} Main Character Index]] > Characters/PokemonGenerationIVFamilies > '''Turtwig to Bronzong (387-437)''' | [[Characters/PokemonGenerationIVChatotToArceus Chatot to Arceus (438-493)]] -]]]
5
6[[foldercontrol]]
7[[folder:Turtwig, Grotle, and Torterra ''[-(Naetle, Hayashigame, and Dodaitose)-]'']]
8!0387: Turtwig / Naetle (ナエトル ''naetoru'')\
90388: Grotle / Hayashigame (ハヤシガメ ''hayashigame'')\
100389: Torterra / Dodaitose (ドダイトス ''dotaitosu'')
11[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/turtwig387.png]]
12[[caption-width-right:240:Turtwig]]
13[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/grotle388.png]]
14[[caption-width-right:240:Grotle]]
15[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/torterra389.png]]
16[[caption-width-right:240:Torterra]]
17
18Turtwig is a small, green snapping turtle with a sprout on its head and a shell made of hard soil. As it evolves, its shell gets larger and gains more shrubbery. When it finally becomes Torterra, it gains the Ground-type and now has a tree and spikes, all of which resembles a mountainous scene. While it is very strong and very tough, it is also very slow; one of the slowest starters, in fact.
19----
20* CriticalHitClass: They naturally learn Razor Leaf, which has a high critical hit ratio.
21* DemotedToExtra: In ''Legends: Arceus'' they've been replaced as the starter in favor of the Rowlet line, and are only found in the wild.
22* DiscardAndDraw: Grotle gains the Ground-Type when it evolves into Torterra, picking up useful Electric immunity and Rock resistance and giving it a useful way of beating Fire-types like Infernape. At the same time, it loses a valuable resistance to Water, and becomes horribly weak to [[KillItWithIce Ice]] attacks.
23* DiscOneNuke: Turtwig reaches its final form the earliest of the three Sinnoh starters, with Grotle evolving into Torterra at Level 32. It also learns [[DishingOutDirt Earthquake]] upon evolving, an immensely powerful end-game move that you can get early as the fourth gym.
24* DishingOutDirt: Upon evolving to Torterra, Torterra becomes part Ground-type.
25* EarthyTortoise: Turtwig and Grotle skirt the trope by having Grass as the primary Type and being particularly themed around trees. Torterra gains the Ground secondary Type, and carries around a full-grown tree and set of rocky spikes on its back that make it resemble a living hillock.
26* ElementalRockPaperScissors: In addition to the usual Grass-Fire-Water starter triad, the Sinnoh starters' final evolutions have secondary types that have varying relations with the other starters -- in this case, Torterra's Ground typing lets it counter Infernape's Fire as well as Empoleon's Steel. The latter comes particularly in handy, as Empoleon's Steel typing negates the usual Grass weakness of Water types.
27* EnergyBall: They can learn the Grass-type move of the same name via TM, but their [[MagicallyIneptFighter poor Special Attack]] prevents them from using it effectively.
28* GentleGiant: One of the largest starter Pokémon (and the second heaviest after Skeledirge as of Gen IX), Torterra are said to let smaller Pokémon live on its back.
29* GreenThumb: They're the first Grass-types in the Sinnoh Dex.
30* KillItWithFire: Being Grass-types, the line is weak to Fire-type moves.
31* KillItWithIce: Torterra's Grass/Ground-typing leaves it horribly vulnerable to Ice-type attacks.
32* MagicallyIneptFighter: Torterra has good physical attack, but its special attack leaves a lot to be desired. This is especially unfortunate, considering most Grass-type moves are classified as special. Fortunately Torterra was introduced in the same generation as the Physical-Special Split, and the array of physical Grass-Type moves has continued to expand since then.
33* MightyGlacier: The line has great Attack and Defense, but it is pretty slow (as expected from a line based on tortoises). Torterra is the slowest out of all the fully evolved starters thus far.
34* PrehistoricAnimalAnalogue: As it evolves, it becomes more like an ankylosaur than a tortoise.
35* PunnyName: Turtwig/Naetle is a turtle with a twig sprouting (''nae'') from its head, Grotle/Hayashigame is a turtle (''kame'') with a grove (''hayashi'') growing out of its back, while Torterra/Dodaitose is a tortoise whose back is large (''dai'') and earthy (''terra'', ''do'') enough to act as foundation (''dodai'') for a small forest.
36* RecurringElement: The Sinnoh Grass starter with a build similar to the Bulbasaur line.
37* SecretArt: As a Grass starter, it can learn Grass Pledge and Frenzy Plant. In ''VideoGame/PokemonLegendsArceus'', Torterra is the only Pokémon other than Ursaluna to be able to learn Headlong Rush, a Ground-type version of Close Combat.
38* StarterMon: The Grass starter of Sinnoh. Turtwig is good against most of the gyms.
39* StatusBuff: Torterra can use Rock Polish to help patch up its Speed, or Curse to make it an even bigger MightyGlacier. The line gets Shell Smash as an egg move in Gen IX, boosting both of its offenses and speed by two stages at the cost of lowering both its defenses by one stage.
40* SturdyAndSteadyTurtles: They're typical {{Mighty Glacier}}s — they have very good Defense and HP coupled with respectable Attack, but their Speed remains very low. In point of fact, Torterra is one of the slowest Pokémon among all the fully evolved starters.
41* ThatsNoMoon: Torterra are often confused for walking forests and/or mountains. In ''Film/PokemonDetectivePikachu'', [[spoiler:this is made terrifying with ''gigantic'' mutant Torterra]].
42* TurnsRed: Overgrow boosts its Grass attacks when its health becomes low.
43* TurtleIsland: Torterra carries a forest on its shell, and is even called the "Continent Pokémon".
44[[/folder]]
45
46[[folder:Chimchar, Monferno, and Infernape ''[-(Hikozaru, Moukazaru, and Goukazaru)-]'']]
47!0390: Chimchar / Hikozaru (ヒコザル ''hikozaru'')\
480391: Monferno / Moukazaru (モウカザル ''moukazaru'')\
490392: Infernape / Goukazaru (ゴウカザル ''goukazaru'')
50[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/chimchar390.png]]
51[[caption-width-right:240:Chimchar]]
52[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/monferno391.png]]
53[[caption-width-right:240:Monferno]]
54[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/infernape392.png]]
55[[caption-width-right:240:Infernape]]
56
57A small, red monkey with a flame for a tail, Chimchar's evolutions could be summarized as getting bigger, gaining blue and white fur, growing golden adornments on its body, gaining a Fighting type, and growing a scalp that bursts into flame. As you can guess, this line eschews defense for pure Speed and offense, making it a valuable asset to any team.
58----
59* ActionInitiative: Monferno and Infernape naturally learn Mach Punch, and all three members of the line can be tutored Vacuum Wave. Both moves allow them to attack with increased priority.
60* BareFistedMonk: As Fighting-types, Monferno and Infernape are quite adept at hand-to-hand combat. They also get Iron Fist as their Hidden Ability, which expands on this concept, boosting the power on all of their punching moves.
61* BossBattle:
62** Infernape is Elite Four Flint's signature during ''Diamond and Pearl''.
63** In ''[[VideoGame/PokemonRanger Pokémon Ranger: Shadows of Almia]]'', Infernape is used by [[TerribleTrio Lavana]] during your first battle against her in the [[LethalLavaLand Boyleland Volcano.]]
64* CharacterSelectForcing: Back in ''Diamond and Pearl'', it is one of only two Fire-type Pokémon lines available in Sinnoh before acquiring the National Pokédex, the other being the Ponyta line.
65* ConfusionFu: Infernape's versatility is something to be reckoned with; with several different stat-boosting moves and wide type attacking coverage, Infernape's movepool stretches into a massive move ''ocean''[[note]]The only types Infernape ''can't'' attack with are Water, Ice, Psychic, and Fairy[[/note]]. And it also has [[MagicKnight equally high Attack and Special Attack]], so it can actually ''use'' just about anything from its movepool without running into any [[UselessUsefulSpell efficiency issues]]. You'll never know what it's doing until it does anything.
66* DemotedToExtra: In ''Legends: Arceus'' they've been replaced as the starter in favor of the Cyndaquil line, and are only found in the wild. However, it does at least get the consolation prize of being featured in an early-game sidequest.
67* DiscardAndDraw: Similar to Torchic, Chimchar gains the Fighting-type upon evolving, losing the Rock-type weakness as well as being able to beat Rock-types in return. It also loses a Fairy resistance as well as gaining weaknesses to Flying and Psychic.
68* ElementalRockPaperScissors: In addition to the usual Grass-Fire-Water starter triad, the Sinnoh starters' final evolutions have secondary types that have varying relations with the other starters — in this case, Infernape's Fighting lets it counter Empoleon's Steel.
69* FartsOnFire: Chimchar's "tail" is actually lit gases.
70* FlamingHair: Infernape has a long strand of fire surging out of the top of its head.
71* FragileSpeedster: It has the third-best Speed of all Fighting-types, beaten only by Pirouette Forme Meloetta and Hawlucha, but it still can't take hits well.
72* GlassCannon: While it isn't quite as strong as Blaziken, it still packs enough of a punch to seriously threaten most opponents.
73* HealThyself: Chimchar and Monferno can learn Slack Off[[note]]which heals the user for 50% of their [=HP=][[/note]], though you need to keep them from evolving for several levels to do so since Infernape can't learn it[[note]]until ''Scarlet and Violet'' allowed it to learn the move via move reminder[[/note]], and its utility is somewhat questionable given their [[FragileSpeedster frailty]] on ''both'' defensive fronts.
74* IncendiaryExponent: ''Infernape's head is on fire''. What more do you need?
75* MagicKnight: Infernape has equal offensive stats (104) with the movepool to back them up. It can also learn Nasty Plot and Swords Dance to boost its attack stats.
76* MonkeyKingLite: Infernape is based on Sun Wukong/Son Goku.
77* NonIndicativeName: Despite Chimchar and Infernape being named after apes, the presence of a tail makes the line based on monkeys.
78* PintsizedPowerhouse: At a little over 3 feet tall, Infernape is the smallest fully-evolved starter in its normal stance; its size when standing erect is never specified.[[note]]The way it is standing would make Infernape's full height around 6 feet or so.[[/note]]
79* PlayingWithFire: They're the first Fire-types in the Sinnoh Dex. In ''Diamond'' and ''Pearl'', [[CharacterSelectForcing they were also the only Fire-types in the Sinnoh Dex besides the Ponyta line]].
80* RecurringElement: The Sinnoh Fire starter.
81* SecretArt: As a Fire starter, it can learn Fire Pledge and Blast Burn. In ''VideoGame/PokemonLegendsArceus'', Infernape is the only Pokémon other than Hisuian Arcanine to be able to learn Raging Fury, a Fire-type version of Outrage.
82* StarterMon: The Fire starter of Sinnoh. Much like Torchic before, Chimchar starts off at a disadvantage against the first gym unless it evolves and gains the Fighting type. Once it does so, it does very well against most of the gyms.
83* SuspiciouslySimilarSubstitute: Chimchar and Monferno resemble Charmander and Charmeleon (complete with flaming tails), but as [[RecycledInSpace monkeys]]. Infernape shares its species name ("Flame Pokémon") with Charizard and gains a secondary typing like it does, but diverges completely in terms of design to the point of no longer having a flaming tail. Being a part Fighting-type FragileSpeedster, Infernape also very much resembles its predecessor from the previous generation, Blaziken.
84* TurnsRed: Blaze boosts its Fire attacks when its health becomes low.
85* UnstoppableRage:
86** When it activates Blaze in the anime. it goes into a fiery berserker rage and becomes very unstable.
87** In ''Legends: Arceus'' and ''The Teal Mask'' DLC for ''Scarlet and Violet'', Infernape can learn Raging Fury, which results in Infernape dealing massive Fire-type damage for three turns before getting confused from the aftermath.
88[[/folder]]
89
90[[folder:Piplup, Prinplup, and Empoleon ''[-(Pochama, Pottaishi, and Emperte)-]'']]
91!0393: Piplup / Pochama (ポッチャマ ''pocchama'')\
920394: Prinplup / Pottaishi (ポッタイシ ''pottaishi'')\
930395: Empoleon / Emperte (エンペルト ''enperuto'')
94[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/piplup393.png]]
95[[caption-width-right:240:Piplup]]
96[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/prinplup394.png]]
97[[caption-width-right:240:Prinplup]]
98[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/empoleon395.png]]
99[[caption-width-right:240:Empoleon]]
100
101A small blue penguin, Piplup's evolutions give it golden ornaments on its head and claws, as well as a darker shade of blue and the addition of the Steel-type. This starter's main strengths seem to be a resistance to a whopping 10 types, decent defensive stats, and high Special Attack.
102----
103* ActionInitiative: Learns Aqua Jet naturally, which makes sense given their horrible speed stats, since penguins are extremely fast swimmers, even if they can only waddle slowly on land.
104* BalanceBuff: In Generation IX, their Hidden Ability was changed from Defiant to Competitive, which better fits their stat spread as Special attackers.
105* BerserkButton: Their Hidden Ability is Competitive (Defiant prior to Generation IX), which raises Special Attack if any stat gets lowered. In-universe, Empoleon are said to avoid unnecessary fights, but will become enraged at anyone that hurts its pride and attack them without mercy.
106* BreakoutCharacter: Piplup has become one of the most beloved Pokémon in Japan for its [[RidiculouslyCuteCritter cute design]], and as a result, it became one of the starring Pokémon in the anime during the ''Diamond and Pearl'' seasons.
107* ClassyCravat: The white markings on Empoleon's chest certainly look like one, adding to its regal appearance.
108* CoupDeGrace: Brine, which has a base power of 65 that doubles to 130 if the opponent is at or below half health.
109* CrownShapedHead: Empoleon’s horns not only resemble [[ProngsOfPoseidon a trident]], but also a golden crown. Fitting for an ''emperor'' penguin.
110* CubCuesProtectiveParent: While Prinplup live alone, Empoleon are very protective of Piplup chicks. Anyone messing with them gets attacked by an angry fully grown Pokémon with wings as hard as steel.
111* DemotedToExtra: In ''Legends: Arceus'' they've been replaced as the starter in favor of the Oshawott line, and are only found in the wild.
112* DiscardAndDraw: Empoleon's Steel typing gives it many additional resistances and nullifies its Grass weakness, but also nullifies its Fire resistance and gives it additional weaknesses to Fighting and Ground (though the latter of those is downplayed thanks to the line being Water-types).
113* ElementalRockPaperScissors: In addition to the usual Grass-Fire-Water starter triad, the Sinnoh starters' final evolutions have secondary types that have varying relations with the other starters. Unfortunately, Empoleon doesn't have it as good as the other Sinnoh starters, as its Steel-typing renders it weak to Torterra's Ground ''and'' Infernape's Fighting. Steel does help against Grass, though, and Water lessens Steel's Fire weakness, so this is probably a NecessaryDrawback to prevent Empoleon from fully breaking the balance of starter trios. Empoleon does have some consolation; Empoleon's Water is still effective against Infernape's Fire, Torterra doesn't resist Water too well due to being part-Ground, and Empoleon can learn Ice Beam, which can [[KillItWithIce decimate]] Torterra.
114* ExtraOreDinary: Empoleon, the only starter Pokémon to be part-Steel and the only Pokémon with the Water[=/=]Steel type combo.
115* HealingFactor: Can be bred to have Aqua Ring.
116* InformedAbility: [[ZigZaggedTrope Zig-Zagged]]. While Empoleon's Pokédex entries claim it's a swift swimmer, it has a below-average base Speed of 60. This can be circumvented with [[StatusBuff Agility]] or [[ActionInitiative Aqua Jet]]. This makes sense though, since in RealLife, penguins can't fly and are slow walkers on land, but are extremely swift in the water.
117* {{Irony}}: The line has a reputation for being prideful, but their high special attack and mediocre physical attack mean that the most powerful specimens will have a Modest nature.
118* IWorkAlone: Prinplup are all loners. Mainly because they're such raging narcissists they're ''incapable'' of working together with anyone else.
119* MakingASplash: Penguins and the Water-type starter in the Sinnoh Pokédex.
120* MightyGlacier: Empoleon actually has the fourth-highest Special Attack out of all the starters[[note]]only Delphox (114), Inteleon (125) and Primarina (126) are higher[[/note]], with nice bulk and plenty of type resistances to boot. It is only slightly faster than Torterra, though.
121* MisplacedWildlife: Piplup's ''Pearl'' Pokédex entry says that it can be found in northern countries, despite most penguins in real life being found in the Southern Hemisphere (and those that are found in the North live close to the Equator).
122* TheNapoleon: Piplup more so than its evolutions, despite their names. Its Dex entries suggest it is particularly pompous and prideful — perhaps it just mellows out as it grows up.
123* NoHistoricalFiguresWereHarmed: Empoleon/Emperte is quite clearly based on UsefulNotes/NapoleonBonaparte, a famous French emperor (fittingly enough, as it's an ''emperor'' penguin). The two of them are even the same height.
124* PickyEater: Piplup's ''Diamond'' [=PokéDex=] entry says it hates accepting food from people. In ''Legends: Arceus'', the sidequest "Poor, Peckish Piplup" involves making a Bean Cake for a famished Piplup that refuses to eat anything else. TruthInTelevision- penguins prefer to catch food on their own and won't eat food that’s just handed to them, and zookeepers often have great difficulty feeding them.
125* PolarPenguins: They're based on the emperor penguin. While they're not Ice-types, they can learn many Ice-type moves and are found in cold places in spinoffs such as ''VideoGame/PokemonMysteryDungeonExplorers'', ''VideoGame/PokemonRanger: Shadows of Almia'', and ''VideoGame/NewPokemonSnap''.
126* {{Pride}}: According to the Pokédex, most Trainers have a hard time fully befriending them because they're so stuck-up and full of themselves. Empoleon are more mellow about it, but they ''will'' fight for their honor if they feel it has been threatened.
127* ProngsOfPoseidon: Empoleon's beak has the shape of a trident. It also doubles as a CoolCrown of sorts.
128* PunBasedCreature: Empoleon is an emperor penguin modelled after an actual emperor, Napoleon Bonaparte.
129* RecurringElement: The Sinnoh Water Starter, and the second one to be based on birds, but not part-Flying.
130* RidiculouslyCuteCritter: Piplup is an adorable little penguin, and it [[BreakoutCharacter became a hit in Japan]] because of it.
131* RoyalBrat: Prinplup and Pottaishi include the words for prince and ''crown'' prince (''kōtaishi'') in their names, and quite appropriately Prinplup takes the strong pride of Piplup into full-blown narcissism, viewing itself as the greatest thing ever and almost incapable of respecting anybody else. Thankfully, evolving into Empoleon tames this attitude into the reasonable regality appropriate of an emperor.
132* SecretArt: As a Water starter, it can learn Water Pledge and Hydro Cannon. In ''VideoGame/PokemonLegendsArceus'', Empoleon is the only Pokémon other than the Basculin line to be able to learn Wave Crash, a physical Water-type move that has 33% recoil damage for the user, but also raises the user's action speed.
133* StarterMon: The Water starter of Sinnoh. Piplup does well against most of the gyms, especially when it evolves into Empoleon and gains the Steel typing.
134* StatusBuff: Learns Agility naturally to double its Speed. It also learns Swords Dance to boost its Attack, but that's low to begin with, so it would rather just use Special attacks.
135* StealthPun: Empoleon has the same base height[[note]][[ShownTheirWork As in 5'7'', not the inaccurate 5'2'' or shorter]][[/note]] as its namesake.
136* TheStoic: Is one of the few Pokémon that stays composed no matter what if it's in Pokémon Amie.
137* TurnsRed: Torrent boosts its Water attacks when its health becomes low.
138* UselessUsefulSpell: Their old Hidden Ability, Defiant, worked off their underwhelming Attack stat and requires that it activates before they can hit hard. Generation IX replaces Defiant with Competitive, which boosts their Special Attack instead.
139* VisualPun: Empoleon is a literal emperor penguin.
140[[/folder]]
141
142[[folder:Starly, Staravia, and Staraptor ''[-(Mukkuru, Mukubird, and Mukuhawk)-]'']]
143!0396: Starly / Mukkuru (ムックル ''mukkuru'')\
1440397: Staravia / Mukubird (ムクバード ''mukubaado'')\
1450398: Staraptor / Mukuhawk (ムクホーク ''mukuhooku'')
146[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/starly396.png]]
147[[caption-width-right:240:Starly]]
148[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/staravia397.png]]
149[[caption-width-right:240:Staravia]]
150[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/staraptor398.png]]
151[[caption-width-right:240:Staraptor]]
152
153Sinnoh's regional bird. The Starly family is a three-staged family, much like the Pidgey family, but it proves itself to be far stronger, gaining access to a number of powerful attacks such as Brave Bird and, even more unusually, Close Combat, a Fighting-type move which effectively covers its weakness to Rock- and Ice-types (and is also an immense help for beating Steel-types), which most of its feathered brethren have problems with.
154----
155* AttackAttackAttack: Pretty much Staraptor's motif. 120 Attack, 100 Speed, three moves that have 120 base power and two get STAB, low defenses. It's designed to hit hard and fast and go out fighting.
156* BareFistedMonk: Staraptor has Close Combat in its arsenal.
157* BlowYouAway: They're Flying-types based on starlings. Staraptor has features from birds of prey.
158* BossBattle: Staraptor is the ace Pokémon of Larry, Paldea's Normal-type Gym Leader located in Medali; it already fits his type specialty, but he Terastalizes it anyway. It's still on his team as the Flying-type specialist of the Elite Four, but its role as the team ace is taken by Flamigo.
159* CastFromHitPoints: Staraptor's specialty. Its strongest moves cause it to take recoil damage (or, in the case of Close Combat, make it even ''more'' frail than it already is), ensuring that it won't last long if the opponent survives a hit. This is especially true if it has its Hidden Ability Reckless, which makes recoil moves hit harder (which, given how recoil moves work, also increases the self-damage).
160* ComMons: As is expected of its designation, there are a lot of these birds in Sinnoh. [[MagikarpPower Fortunately, they end up very good.]]
161* {{Determinator}}: Some of Staraptor's Pokédex entries state that it never gives up, even when seriously injured [[BloodKnight or against a larger foe]].
162* DiscOneNuke: Starly is catchable as early as the second route in Sinnoh, but it learns Wing Attack at level 9 and evolves into Staravia at level 14, giving you a fairly powerful Flying-type before the second gym. Later, once Staravia's power starts to taper off, it evolves into Staraptor at level 34, at which point it can brutalize most foes with high-powered Flying attacks and finish off Rock- and Steel-types with Close Combat. Not bad for a ComMon.
163* TheDreaded: Staraptor's default ability is Intimidate.
164* FeatheredFiend: Staraptor, according to its Pokédex entry in ''Diamond'', can be very aggressive. Its regular ability is Intimidate, to push it further.
165* {{Flight}}: They're birds and can learn Fly.
166* FragileSpeedster: Yes, they're fast, but their defenses are terrible.
167* GlassCannon: Its best attacks either damage it or reduce its defenses, defenses that are already so poor that even having Intimidate doesn't make up for their fragility, though this does have the upside of meaning they can use Close Combat without worrying about its downside very much. Its Hidden Ability, Reckless, increases the power of its recoil moves, which naturally increases the amount of recoil as well, furthering Staraptor's reputation as a "live hard, die young" kind of fighter.
168* HealThyself: Before Gen IX, it could be taught Roost by TM, which restores half the Pokémon's HP while removing its Flying type for that turn. While next to useless in competitive matches, for regular playthroughs it was helpful for recovering at least some of the self-inflicted recoil from its attacks.
169* IdiotHair: Starly and Staravia; becomes a mohawk-pompadour upon evolution to Staraptor.
170* LostInTranslation: Staravia and Staraptor have an M marked in their chests, an allusion to the first letter of their Japanese names. No other languages have their names start with an M.
171* MagikarpPower: Combined with CrutchCharacter, of all things. This thing starts off useful (like most early birds), tends to become slightly inferior to the rest of the team in its 20s, but once it's fully evolved, it becomes a powerhouse. Staraptor also learns the very powerful Fighting-type move Close Combat when it evolves, which by itself puts it head and shoulders above all other Normal/Flying Pokémon, since they don't have a Fighting move of their own to break past Steel and Rock types that otherwise threaten fliers. [[note]]Toucannon is a partial exception, as it gets Brick Break... which doesn't hit ''nearly'' as hard as Close Combat. It's also slower, which sort of drags it down. Braviary is another partial example, as it learns Superpower, which is just as strong as Close Combat, but lowers the user's Attack and Defense with every use. It's also slower than Staraptor as well.[[/note]]
172* MixAndMatchCritters: Staraptor is a starling, mixed with traits of several raptor birds, [[NobleBirdOfPrey such as hawks, eagles, and falcons]].
173* NobleBirdOfPrey: Staraptor vaguely looks like certain hawks and eagles.
174* NonElemental: Normal-type birds.
175* RecurringElement: Sinnoh's [[ComMons early-route]] bird with 2 evolutions.
176* {{Retcon}}: In Generation V, Starly does not have its Hidden Ability until it evolves. This would make finding Starly with Hidden Abilities nearly impossible in Generation VI, as Starly only appear rarely in Horde Battles and Staravia does not appear in the Friend Safari. Starly was thus altered to actually have a Hidden Ability (Reckless).
177[[/folder]]
178
179[[folder:Bidoof and Bibarel ''[-(Bippa and Beadaru)-]'']]
180!0399: Bidoof / Bippa (ビッパ ''bippa'')\
1810400: Bibarel / Beadaru (ビーダル ''biidaru'')
182[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/bidoof399.png]]
183[[caption-width-right:240:Bidoof]]
184[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/bibarel400.png]]
185[[caption-width-right:240:Bibarel]]
186
187A chubby beaver-like Pokémon. Bidoof is likely one of the first Pokémon to be encountered in ''Diamond and Pearl''. While it isn't outwardly the coolest Pokémon, it's still extremely useful to have, since it can learn a ''lot'' of [=HMs=] — an extremely appropriate role, since it is based on a very industrious rodent.
188----
189* ActionInitiative: Can learn Quick Attack via breeding. Generation VII adds Aqua Jet to their arsenal.
190* AscendedMeme: In ''Brilliant Diamond'' and ''Shining Pearl'' Bidoof and Bibarel handle all the field actions previously reliant on [=HMs=] except for Fly and Defog, in reference to their often fan parodied "HM slave" utility in the fourth generation games. It also gets parodied in the official animated short ''WebAnimation/BidoofsBigStand''.
191* BoringButPractical: Can learn most of the [=HMs=][[note]]6 in ''Diamond and Pearl'', ''Platinum'' and ''Omega Ruby and Alpha Sapphire'', 7 in ''[=HeartGold=] and [=SoulSilver=]'', 5 in ''Black and White'' and ''Black 2 and White 2'', 4 in ''X and Y''[[/note]], allowing you to cover most of your field needs with one Mon. And being a Normal/Water type, it gets STAB on pretty much all of them, making for a decently powerful fighter.
192* BreakoutCharacter: Bidoof has gotten a surprising amount of attention from official and unofficial sources, likely thanks to memes surrounding its derpy appearance and status as a BoringButPractical HM Slave. In addition to receiving a good amount of merch, for AprilFoolsDay 2021, ''Pokémon'''s social media pages became entirely Bidoof themed, and later that year they announced a new fandom holiday in the form of [[https://twitter.com/Pokemon/status/1409527009190060035?s=20 Bidoof Day]]! In ''Brilliant Diamond'' and ''Shining Pearl'' Bidoof and Bibarel take care of most field actions. Bidoof even starred in an official, original animation in January 2022, ''WebAnimation/BidoofsBigStand''. Not bad for a dingy little regional rodent.
193* BusyBeaver: Bibarel are industrious workers, with rivers that are blocked off by their dams never overflowing.
194* ComMons: Found just about everywhere in Sinnoh.
195* FatIdiot: They're two tubby beavers, and if the "doof" in Bidoof's name is to be believed, they aren't exactly the brightest crayons in the box.
196* GlassCannon: With Simple, Bibarel can use Swords Dance to triple its Attack stat in a single turn, letting it inflict huge damage. Its other stats, however, remain at the level you'd expect from a ComMon — that is to say, not very good.
197* HoistByHisOwnPetard: Their Simple ability. Since it doubles all stat changes that affect the owner, both positive and negative, if Bibarel's opponent tries to reduce its stats, they're going to find that they'll have twice the effect that they expected, which can result in a very crippled Bibarel very quickly.
198* LethalJokeCharacter: In spite of their relatively low overall stats, they do have ground-breaking abilities. Unaware ignores the opponent's stat changes while Simple doubles any stat changes for them. And then there's their hidden ability, Moody. Moody lowers one of its stats, selected at random, in exchange for sharply raising another stat (also selected at random) at the end of each turn, meaning that even a Bidoof could potentially tear anything apart if luck is on its side.
199* MakingASplash: Bibarel is part Water-type upon evolution.
200* NonElemental: They're Normal-type beavers. Also, Bibarel is one of the few dual-type Normal Pokémon whose secondary type is not Flying.
201* RecurringElement: Sinnoh's [[ComMons somewhat weak early-route mammal]].
202* StatusBuff:
203** All of its abilities involve these somehow. Unaware causes any action Bibarel deals to or receives from an opposing Pokémon to ignore any stat boosts that Pokémon has. Simple causes any stat buffs or debuffs Bibarel receives to be doubled, and Moody causes one random stat to go up by two stages and another random stat to drop by one at the end of each turn.
204** It also has a few moves that involve these. It has Defense Curl in its level-up movepool, Generation V gives it Work Up, and Generation VII gives it Swords Dance.
205* UtilityPartyMember: Its most popular role in a player's party is to carry HM moves to get them where they need to go.
206* WeakButSkilled: Their stats are unimpressive, but their abilities help them stand out. Unaware lets Bibarel stand strong against buffed opponents, Simple amplifies status buffs and allows it to hit hard after just a single use of Swords Dance, and Moody can potentially make it unstoppable if it stays on the field long enough.
207[[/folder]]
208
209[[folder:Kricketot and Kricketune ''[-(Korobohshi and Korotock)-]'']]
210!0401: Kricketot / Korobohshi (コロボーシ ''korobooshi'')\
2110402: Kricketune / Korotock (コロトック ''korotokku'')
212[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/kricketot401.png]]
213[[caption-width-right:240:Kricketot]]
214[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/kricketune402.png]]
215[[caption-width-right:240:Kricketune]]
216
217Bug Pokémon based on crickets, Kricketot use their antennas as xylophones and knock them together to produce music. Once it evolves, it becomes more slender and gains markings that make it resemble a violin. Its arms also become blade-like, which it can use either as bows to produce melodies, or swords to slash opponents with.
218----
219* BigCreepyCrawlies: Kricketot and Kricketune are giant crickets.
220* BladeBelowTheShoulder: Kricketune, though said blades seem to be intended more for use as bows for violins than weapons. It gets a fair set of slashing attacks to go with them, at least.
221* BrownNote: Learns Perish Song by level up. As of generation 6, this can be paired with [[YouWillNotEvadeMe Infestation]] for even better results.
222* CherryTapping: It has access to Fell Stinger, an attack with a measly 50 BP that causes the user's Attack to increase by three stages if it knocks an opponent out with it. Kricketune has the distinction of being the only Pokémon that gets this attack and the Technician Ability to boost it.
223* CounterAttack: Kricketot can learn Bide, which deals twice the damage the Pokémon took for the last two turns.
224* CrutchCharacter: Like the various caterpillars, Kricketot evolves quickly into Kricketune, which has good stats compared to the unevolved Mons you'll be using up to that point but gets outpaced very quickly when those start to evolve. However, it's fairly lacking in utility moves compared to the caterpillars' evolved forms.
225* GatheringSteam: Rarely, they can be found holding the Metronome item, which increases a move's power when it's used consecutively. This pairs pretty well with Fury Cutter, which Kricketune naturally learns upon evolution.
226* GlassCannon: Kricketune has fairly decent Attack, can learn Swords Dance to boost it, and both of its abilities allow it to do more damage. However, both of its defensive stats are awful, and its speed isn't much better.
227* HealingFactor: Kricketot's Shed Skin Ability, which has a chance to [[AntiDebuff remove a status effect]] at the end of each turn.
228* InstrumentOfMurder: Kricketune is essentially a walking violin.
229* KnowWhenToFoldEm: Kricketot's Hidden Ability is Run Away.
230* MakeSomeNoise: Goes hand in hand with InstrumentOfMurder and MusicalAssassin, with Kricketune learning several sound-based attacks. It's the only sound-themed Pokémon to also get Bug Buzz (sadly, its Special Attack isn't very good, meaning it can't do much with these attacks anyway).
231* MusicalAssassin: Kricketune learns a variety of music-based attacks, such as Sing and Perish Song.
232* NonMammalianHair: Despite being a Bug-type that's based off the cricket, Kricketune has a magnificent mustache.
233* TrapMaster: One of the few lines with access to the move Sticky Web, which lowers opponents' Speed when they switch in.
234* TurnsRed: With Kricketune's Swarm Ability, it gets a boost to Bug-type attacks when at 1/3 total HP or less.
235* WarmUpBoss: An Alpha Kricketune appears as the first non-trainer boss encounter in ''Legends: Arceus'', serving to officially introduce the Alpha Pokémon mechanic to the player.
236[[/folder]]
237
238[[folder:Shinx ''[-(Kolink)-]'', Luxio, and Luxray ''[-(Rentorar)-]'']]
239!0403: Shinx / Kolink (コリンク ''korinku'')\
2400404: Luxio (ルクシオ ''rukushio'')\
2410405: Luxray / Rentorar (レントラー ''rentoraa'')
242[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/shinx403.png]]
243[[caption-width-right:240:Shinx]]
244[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/luxio404.png]]
245[[caption-width-right:240:Luxio]]
246[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/luxray405.png]]
247[[caption-width-right:240:Luxray]]
248
249Shinx is an electric lynx cub that can be found very early on in ''Diamond and Pearl''. As it grows up, its fur grows into a mane that's thicker on the males. It is able to discharge electricity through its claws, fangs, and fur. While a bit slow for an Electric-type, its Attack and Special Attack are not too bad.
250----
251* AwesomeButImpractical: Luxray ends up this as a whole; Luxray's base 120 Attack is impressive, especially if boosted by Guts, yet while Luxray was introduced in the Gen that brought the physical/special split, meaning in theory an Electric specializing in physical attacks shouldn't be a hindrance like it would be prior to Gen 4, Luxray just has never been given good physical Electric moves to take advantage of its Attack. With Game Freak insisting that Volt Tackle be kept exclusive to the Pikachu line, while not making a suitable alternative for other Electric-type Pokémon, there are no good physical Electric moves available, leaving poor Luxray stuck with Wild Charge (a 90 power move with recoil that's straightup inferior to the 120 power recoil move many other types get) and Spark (a middling 65 power move) as its only usable physical STAB moves. As a result, Luxray is a slow GlassCannon in theory that isn't even much cannon in practice, leaving it to perpetually languish competitively with it doing nothing worthwhile over other Electric types.
252* BossBattle:
253** Luxray, being Volkner's signature Mon in ''Diamond and Pearl'' (eighth Gym Leader of Sinnoh).
254** A group of Luxio led by a Luxray are a boss fight in ''[[VideoGame/PokemonMysteryDungeonExplorers Pokémon Mystery Dungeon: Explorers of Time/Darkness]]''. They are [[SuspiciouslySimilarSubstitute replaced]] by a group of Electrike led by a Manectric in ''[[UpdatedRerelease Explorers of Sky]]''.
255* CastFromHitPoints:
256** The Shinx line has Guts as its Hidden Ability, which boosts their Attack when they have a status condition.
257** They also naturally learn Wild Charge at high levels, which deals recoil damage to them.
258* CatsAreLazy: According to its ''Shield'' Pokédex entry, Luxray sleeps for long periods of time to store up energy, because its ability to see through walls uses up a lot of electricity.
259* ComMons: Shinx is quite common to find in Sinnoh's early routes.
260* CrutchCharacter: In the games where it's available, Shinx can typically be found early on. It comes with the Intimidate ability to weaken foes, quickly learns decently powerful moves like Spark and Bite, and evolves at low levels. However, Luxray doesn't get much better than those moves in its debut generation, and even in later generations, the best physical Electric-type move it gets is the mediocre Wild Charge. Luxray's stats outside of Attack are also poor for a fully-evolved Pokémon, leaving it outclassed by other Electric-types available later in the game.
261* CuteKitten: Shinx is an adorable little lynx kitten.
262* CuteLittleFangs: Shinx, helped by being a kitten.
263* {{Determinator}}: Their hidden ability, Guts, boosts their Attack when they're affected by a status condition.
264* DisabilityImmunity: Goes hand in hand with CastFromHitPoints above by carrying a Toxic Orb or Flame Orb. Since it afflicts itself with poison or a burn right away, that renders it immune to statuses like sleep or freezing that can pose even bigger problems to it.
265* DisabilitySuperpower: Its Hidden Ability is Guts, boosting its Attack when affected by StatusEffects.
266* FireIceLightning: Learns Thunder Fang naturally and can be bred to know Fire and Ice Fang.
267* GlassCannon: Luxray has a high attack stat and fairly good special attack, but its physical and special defenses are equally low and its HP isn't any better.
268* HoistByHisOwnPetard: Trying to burn a Guts variant is the last thing you want to be doing.
269* KillerRabbit: Shinx may be adorable but still has Intimidate, and in ''Legends: Arceus'' they're very aggressive, always attacking the player the instant they're spotted.
270* LightEmUp: Shinx's fur can glow with light when it's in danger.
271* MagicallyIneptFighter: {{Downplayed}}. While Luxray's special attack isn't bad, being at a base 95, its physical attack of base 120 is significantly better, and Guts will only boost its physical attack.
272* ManBitesMan: They learn several attacks that involve biting, like the [[FireIceLightning Elemental Fangs]] and Crunch.
273* MightyGlacier: Similar to Ampharos, Luxray is slow for an Electric-type. However, it has excellent Attack and good Special Attack with moves to abuse for both.
274* PantheraAwesome: Particularly the latter two forms.
275* PerpetualFrowner: Luxio is always seen scowling. Gets particularly amusing in Pokémon-Amie, where it gets this hilarious expression whenever you refuse to make faces with it. While others look sad and/or disappointed, Luxio is just all like, "Meh, I know you're that kind of person."
276* ShockAndAwe: They're pure Electric-type lynxes.
277* XRayVision: Luxray's Dex entry says that they can see through walls. This is finally shown in ''VideoGame/DetectivePikachuReturns'', where Detective Pikachu can ride Luxray and use this ability to sneak around and find clues.
278[[/folder]]
279
280[[folder:Cranidos and Rampardos ''[-(Zugaidos and Rampald)-]'']]
281!0408: Cranidos / Zugaidos (ズガイドス ''zugaidosu'')\
2820409: Rampardos / Rampald (ラムパルド ''ramuparudo'')
283[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/cranidos408.png]]
284[[caption-width-right:240:Cranidos]]
285[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/rampardos409.png]]
286[[caption-width-right:240:Rampardos]]
287
288Based on a Pachycephalosaurus, this dinosaur Pokémon has an extremely thick skull which it uses to smash things with. If there is a single thing that this Pokémon does well, it's definitely smashing things. Rampardos has an Attack stat higher than many (untransformed) Legendary Pokémon, but it is held back by its middling speed and defenses, which prevent it from steamrolling everything in its path. Its fossils are readily available for the digging in ''Diamond'' and for certain ''Platinum'' players[[labelnote:Condition]]For ''Platinum'' players, their Trainer [=IDs=] have to end in an odd number (1, 3, 5, 7, 9)[[/labelnote]].
289----
290* BossBattle:
291** Cranidos, as it's Roark's ace, being the first leader of Sinnoh.
292** A Rampardos controlled by Team Dim Sun is a boss in ''[[VideoGame/PokemonRanger Pokémon Ranger Shadows of Almia]]''. It's likely to be [[WakeUpCallBoss the first boss to give players significant trouble.]]
293* CastFromHitPoints: The family's best known for Head Smash, but they also have two other recoil moves in Take Down and Double-Edge. Conveniently, they have a pretty good HP stat to ensure that self-inflicted damage isn't too much of a problem.
294* CripplingOverspecialization: One of the most extreme cases. Attack-wise, Cranidos' power exceeds many ''fully evolved'' Pokémon and Rampardos is up there with several Legendaries. On the downside, Attack is the ''only'' thing they are good at.
295* DishingOutDirt: They're Rock-types based on the Pachycephalosaurus. Notably, they're just pure Rock types and not a type combination of Rock and something else, like other Fossil Pokémon.
296* DumbDinos: A few of their Pokédex entries mention that these thick-skulled Pokémon had small brains.
297* FireIceLightning: They can learn Fire, Ice, and Electric moves by TM[[note]]They aren't that useful, since they are ''not'' Special Attackers, although move tutors can provide them with Fire Punch and Thunder Punch[[/note]].
298* FossilRevival: Revived from a Skull Fossil.
299* GameplayAndStorySegregation: Despite being often described to have thick and hard skulls, they don't get the Rock Head ability.
300* GlassCannon: Mega Evolutions and similar transformations aside, it has the fourth-highest Attack in the series after Black Kyurem, Attack Forme Deoxys, and Kartana, but everything else save its HP is rather lacking, and its good HP stat is really only good for absorbing recoil from its own attacks; its pathetic defenses don't let it take hits from ''opponents'' very well, even ''with'' a lot of Hit Points.
301* HeadButtingPachy: Their Pokédex entries focus almost exclusively on their propensity for headbutting things, mentioning how their skulls were hard as iron and used for smashing inconveniently placed trees and taking down prey. Rampardos' entries claim it to have a foot-thick skull that shields it from any harm its headbutting may cause, although it also stifles the growth of its brain, and that a cloned specimen destroyed a skyscraper by headbutting it. This is reflected by their naturally learning most headbutting attacks in the games, such as Headbutt, Zen Headbutt, Iron Head, and Head Smash.
302* LateCharacterSyndrome: Not so much in the original ''Diamond and Pearl'', where Cranidos is restored from a Skull Fossil at a reasonable level 20, but present in full force in the remakes, where fossil Pokémon are restored at ''level 1''. Better get to grinding if you want it to pull its weight.
303* MagicallyIneptFighter: Rampardos may have among the best Attack stats in the game at base 165, but it has a poor base 65 Special Attack stat. Averted with the Sheer Force ability, which boosts much of its surprisingly wide special movepool enough to make mixed attacking sets viable.
304* MeaningfulName: Cranidos/Zugaidos is a dinosaur that uses its cranium (''zugaikotsu'') for attacking, while Rampardos/Rampald has an extra-hard head for ramming through ramparts.
305* NotTheIntendedUse: Rampardos makes a decent HM user, capable of learning all the necessary physical HM moves and allowing it to hit hard with them if necessary in battle.
306* PrehistoricMonster: Lived in jungles 100 million years ago.
307* RecurringElement: It's part of Sinnoh's local duo of extinct Pokémon along with the Shieldon line.
308* TheRival:
309** Rampardos to Bastiodon. Scientists have found their fossils next to one another, having apparently fought to the death.
310** Cranidos has a fierce rivalry with Aerodactyl, according to its ''Scarlet'' Pokedex entry.
311* SignatureMove: Thematically, the line is heavily associated with Head Smash.
312* TooDumbToLive: Rampardos' ''Ultra Moon'' dex entry theorizes that their stupidity resulting from its thick skull restraining their brain growth has led to their extinction. ''Legends'' demonstrates that some Rampardos were so fixated on fighting Bastiodon that they could wind up buried alive.
313* UseYourHead: Iron Head, Headbutt, and Zen Headbutt are all learnable, but the family's most famous for Head Smash.
314* UselessUsefulSpell: Rampardos can learn Body Press, a move which [[ShieldBash uses the user's Defense in place of Attack]] to deal damage. While most Rock-type Pokémon (including its rival Bastiodon) can make great use of the move, Rampardos's pitifully low Defense makes it completely ineffective at using the move, especially compared to its other Fighting-type options in Hammer Arm and Brick Break.
315* VersionExclusiveContent: Cranidos and Rampardos are exclusive to ''Diamond/Brilliant Diamond'', ''Alpha Sapphire'', ''Sun'', and ''Scarlet'''s Indigo Disk DLC.
316* YinYangClash: Cranidos and Rampardos represent the unstoppable spear from the Han Feizi, with Shieldon and Bastiodon playing the unbreakable shield.
317[[/folder]]
318
319[[folder:Shieldon and Bastiodon ''[-(Tatetops and Torideps)-]'']]
320!0410: Shieldon / Tatetops (タテトプス ''tatetopusu'')\
3210411: Bastiodon / Torideps (トリデプス ''toridepusu'')
322[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/shieldon410.png]]
323[[caption-width-right:240:Shieldon]]
324[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/bastiodon411.png]]
325[[caption-width-right:240:Bastiodon]]
326
327Another hard-headed dinosaur Pokémon, much like Cranidos, it is revived from a fossil. But unlike its counterpart, this Pokémon uses its head for defense. In fact, Bastiodon's crest resembles a castle wall. Its defensive stats are really high, but it comes at the expense of its attack and speed stats. However, its defensive capabilities are hindered by its low HP. It is based on a ceratopian dinosaur. Its fossil is readily dug up in ''Pearl'' and for certain ''Platinum'' players[[labelnote:Condition]]For ''Platinum'' players, their Trainer [=IDs=] have to end in an even number (0, 2, 4, 6, 8)[[/labelnote]].
328----
329* AttackItsWeakPoint: Bastiodon is near-impregnable... from the front. It's quite weak to getting attacked from behind.
330* ArmoredButFrail: Bastiodon has a fantastic 168 Defense and 138 Special Defense, but only base 60 HP. Shieldon has this sort of stat distribution as well.
331* AstonishinglyAppropriateAppearance: Shieldon's head looks like a shield and Bastiodon's head looks like a castle wall.
332* BlackBeadEyes: Bastiodon has black beady eyes.
333* BossBattle: Bastiodon is the sixth Gym boss of Sinnoh, being Byron's ace.
334* CombatPragmatist: Surprisingly, Bastiodon gets two Dark-type moves through [=TMs=] and tutors: Foul Play and Taunt. The former lets it use the opponent's Attack stat to deal damage in place of its own, while the latter lets it force the opponent to attack it, potentially opening them up to a CounterAttack.
335* CounterAttack: Nautrally learns Metal Burst and also learns Counter through breeding.
336* CripplingOverspecialization: Just like its counterpart line. While Shieldon and Bastiodon have pretty hefty defenses on both sides and a really good ability in the form of Sturdy, defenses are the only thing they're good at, with all of its other stats being garbage.
337* DishingOutDirt: Like other fossil Pokémon, they're Rock-types based on ceratopsians.
338* ExtraOreDinary: Part Steel-types focused on defense compared to the Cranidos line's offense.
339* FossilRevival: Revived from an Armor Fossil.
340* LastChanceHitPoint: Has Sturdy as its normal ability. It pairs very well with [[CounterAttack Metal Burst]].
341* LateCharacterSyndrome: In the Gen IV remakes, fossil Pokémon are restored at ''level 1'' compared to the level 20 they were in the original ''Diamond and Pearl''. Even if you restore Shieldon as early as possible, it'll take some serious grinding for it to keep up with your party, especially considering that it grows very slowly at low levels.
342* LuckilyMyShieldWillProtectMe: Shieldon's head resembles a shield and it has very high defenses.
343* MeaningfulName: Shieldon/Tatetops is a dinosaur with a shield (''tate'') for a face (-ops), while Bastiodon/Torideps is a triceratops-like dinosaur with a face similar to a ''Bastille''-type fortress (''toride'') that it can use as a defensive bastion.
344* {{Nurikabe}}: Bastiodon resembles the early depictions of nurikabe, being a stocky dinosaur with a large, flat face that acts as a shield.
345* OneHitKO: Learns Fissure as an egg move.
346* PrehistoricAnimalAnalogue: They're based on ceratopsian dinosaurs. Shieldon resembles ''Protoceratops'', whereas Bastiodon specifically resembles ''Chasmosaurus''.
347* PrehistoricMonster: Lived in jungles 100 million years ago.
348* RecurringElement: The Fossil Duo along with the Cranidos line.
349* ShieldBash: Has a shield for a head and can learn moves that involve headbutting.
350* StoneWall: Expected for a Pokémon whose head is a shield, and whose evolution has a ''literal'' stone wall for a head. Bastiodon has extremely high defenses, but offensively, it's only slightly better than ''[[FakeUltimateMook Onix]]''. {{Downplayed}} in ''Scarlet and Violet'' where Bastiodon learns Foul Play and Body Press through TM, moves which calculate their power based off the opponent's Attack and Bastiodon's Defense, respectively, letting it act more like a MightyGlacier despite its nonexistent attack stats.
351* UseYourHead: Learns Iron Head.
352* VersionExclusiveContent: Shieldon and Bastiodon are exclusive to "Pearl"/"Shining Pearl", "Omega Ruby", "Moon", and "Violet"'s Indigo Disk.
353* YinYangClash: The [[UnstoppableForceMeetsImmovableObject immovable object to the Cranidos line's unstoppable force]].
354[[/folder]]
355
356[[folder:Burmy, Wormadam, and Mothim ''[-(Minomucchi, Minomadam, and Gamale)-]'']]
357!0412: Burmy / Minomucchi (ミノムッチ ''minomucchi'')\
3580413: Wormadam / Minomadam (ミノマダム ''minomadamu'')\
3590414: Mothim / Gamale (ガーメイル ''gaameiru'')
360[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/plantburmy412p.png]]
361[[caption-width-right:240:Plant Cloak Burmy]]
362[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sandyburmy412s.png]]
363[[caption-width-right:240:Sandy Cloak Burmy]]
364[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/trashburmy412t.png]]
365[[caption-width-right:240:Trash Cloak Burmy]]
366[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/plantwormadam413p.png]]
367[[caption-width-right:240:Plant Cloak Wormadam]]
368[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sandywormadam413sp.png]]
369[[caption-width-right:240:Sandy Cloak Wormadam]]
370[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/trashwormadam413tp.png]]
371[[caption-width-right:240:Trash Cloak Wormadam]]
372[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/mothim414.png]]
373[[caption-width-right:240:Mothim]]
374
375Burmy is an odd Pokémon with a strange way of evolving. It starts off as a simple worm that covers itself with whatever is around at the time, be it leaves, sand, or even building insulation. Once it evolves, female Burmy fuse with their current covering to become Wormadam, which vary by type depending on what it was covered with: leaves form a Plant Cloak and it's part Grass, gravel forms a Sandy Cloak and it's part Ground, while the building insulation becomes a Trash Cloak and it's part Steel. Male Burmy, on the other hand, cast off the cloak and grow wings to become Mothim, which is, naturally, a Flying type. [[note]]If hacked to be genderless, Burmy will not evolve.[[/note]]
376----
377* BigCreepyCrawlies: Unusually large bagworm larvae and moths.
378* BizarreSexualDimorphism: Female Burmy become Wormadam, males become Mothim.
379* BlowYouAway: Mothim is part Flying-type, but only learns a few Flying-type moves.
380* CrutchCharacter: Like several other early Bug Pokémon, Burmy evolves early on (though a bit later than most). Wormadam and Mothim have decent stats for how early they're available, but pale in comparison to other, stronger Pokémon available later in the game. In ''Brilliant Diamond & Shining Pearl'', the line gets [[StatusBuff Quiver Dance]] immediately upon evolution, letting Wormadam and especially Mothim tear through the earlygame, but they'll still eventually become useless.
381* DishingOutDirt: Sandy Cloak Wormadam is part Ground-type.
382* DivergentCharacterEvolution: Burmy is statistically homogeneous without regards to form or gender, but upon evolution, its stats change considerably depending on its gender and form.
383* ElementalPowers: Each of Burmy's evolutions has a different secondary type.
384* ExtraOreDinary: Trash Cloak Wormadam is part Steel-type.
385* {{Flight}}: Like real life bagworms, Mothim is the only one that can fly.
386* GlassCannon: Mothim is pretty good with both physical and special attacks, but its other stats are lacking.
387* GreenThumb: Plant Cloak Wormadam is part Grass-type.
388* MagicKnight: Mothim's Attack and Special Attack stats are the same, letting it use both physical and special attacks with equal effectiveness.
389* MeaningfulName: Burmy/Minomucchi is a cutesy baby bagworm (''minomushi''), Wormadam/Minomadam is a bagworm madam, while Mothim/Gamale is ''him''self a male moth (''ga'')
390* MightyGlacier: Plant and Sandy Cloaks Wormadam, in the special and physical sides respectively.
391* OneHitKO: Sandy Cloak Wormadam naturally learns Fissure.
392* PowerupLetdown: The Hidden Ability Overcoat used to be this for Sandy Cloak and Trash Cloak Wormadam until Gen VI[[note]]it does protect them from Hail, which they're not immune to by virtue of their typing, but hail is ''significantly'' less common than sandstorms[[/note]], where Overcoat also protects Sandy and Trash Cloak variants from powder and spore moves like Spore and Sleep Powder. The Plant Cloak variant has no use for this, since they're already protected from powders by their typing, but they still have the most to gain from Overcoat's original effect.
393* ProtectionFromTheElements: Burmy's and Wormadam's Overcoat ability protects them from the residual damage of Sandstorm and Hail.
394* PsychicPowers: Wormadam and Mothim naturally learn a few Psychic-type attacks.
395* ScissorsCutsRock: Mothim's Hidden Ability is Tinted Lens, which doubles the damage done by resisted attacks.
396* ShownTheirWork: Their BizarreSexualDimorphism is based on real-life bagworms, where females are immobile and encased in a cocoon, while males fly around.
397* StoneWall: Trash Cloak Wormadam, which is right in between the Plant and Sandy Cloaks in physical and special stats and has the best defensive typing.
398* ThisIsGonnaSuck: Wormadam's Anticipation ability, which gives a warning when the opponent is packing either a super-effective attack or a OneHitKO attack.
399* TurnsRed: Mothim's Swarm ability boosts his Bug-type attacks when his HP is low.
400[[/folder]]
401
402[[folder:Combee and Vespiquen ''[-(Mitsuhoney and Beequen)-]'']]
403!0415: Combee / Mitsuhoney (ミツハニー ''mitsuhanii'')\
4040416: Vespiquen / Beequen (ビークイン ''biikuin'')
405[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/combee415.png]]
406[[caption-width-right:240:Combee]]
407[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vespiquen416.png]]
408[[caption-width-right:240:Vespiquen]]
409
410Combee is a small bee Pokémon that is comprised of three individuals arranged in a honeycomb like shape. They can stack on top of each other to form a hive at night. They are attracted to nectar and sources of honey, which makes them easy to find by slathering a tree with honey. Only females are able to evolve into Vespiquen, which is a queen bee with a beehive for an abdomen. They have the stats for tanking, but their typing leaves them with many weaknesses to exploit.
411----
412* BeeAfraid: Vespiquen is a giant queen bee, capable of commanding hordes of Combee to do her bidding and attack her foes, although she looks more like a wasp[[note]]the first part of their name is from the Latin word "vespa," meaning wasp, and their coloration and body structure is more on par with a wasp's than a bee's[[/note]].
413* BeeBeeGun: Vespiquen's Attack Order has her command Combee to attack foes.
414* BewareTheNiceOnes: Generally, a Vespiquen is docile unless something threatens her hive, and she goes out of her way to reward others who help her protect it. That being said, she's also essentially a massive wasp queen and she won't tolerate those who hurt her hive or children.
415* BigCreepyCrawlies: Combee is a foot-tall trio of bees, and Vespiquen is a four-foot-tall hive queen.
416* ChainLethalityEnabler: Learns Fell Stinger starting in Gen VI, which increases Vespiquen's Attack by two stages (later increased to a whopping three in the next Gen) if used to knock out an opponent, enabling more knockouts.
417* CriticalHitClass: Vespiquen's Attack Order has an increased critical hit chance, being an exclusive Bug-type variant of Leaf Blade.
418* ExactlyWhatItSaysOnTheTin: Vespiquen/Beequen is indeed a bee queen.
419* ExtraOreDinary: Vespiquen can learn Power Gem, possibly related to the large gem-like marking on her forehead. An Alpha Vespiquen is also the holder of the Stone Plate in ''Legends: Arceus'', for whatever reason.
420* {{Flight}}: As Pokémon based on bees, they're part Flying-type.
421* HealThyself: Vespiquen's Heal Order has her ordering Combee to heal her, and as of Gen IX can naturally learn Roost through leveling up, when before it was forced to use a TM to do so.
422* HiveMind: The Combee commanded by a Vespiquen are this.
423* InsectGenderBender: Worker Combee are males instead of sterile females. Most likely because a more realistic hive of Combee would be a hassle for programmer and player alike.[[note]]Imagine catching Combee and not being able to readily tell whether it'll ever evolve.[[/note]]
424* InsectQueen: Vespiquen. They only evolve from female Combee, and have signature moves that involve ordering other Combee to attack, defend, or heal them.
425* TheInfested: Downplayed. Vespiquen's abdomen flares out in a ring of six hexagonal cells. These serve as nurseries for infant Combees, which shelter in these spaces in their mother's body until large enough to fly out on their own. They also presumably come out to help her when she uses her signature moves: Attack Order, Defend Order, and Heal Order.
426* ItemCaddy: Combee has the Honey Gather ability, [[ExactlyWhatItSaysOnTheTin which collects honey after a battle is over]].
427* JokeCharacter: Male Combee are not only incapable of evolving, they have absolutely horrible stats and only naturally learn four moves.
428* MagikarpPower: You will get absolutely nowhere with Combee unless you find an elusive female.
429* MoreDeadlyThanTheMale: Male Combee are... not great. Female Combees can evolve into a four foot tall death wasp.
430* MultipleHeadCase: Combee have three heads.
431* OneGenderRace: Only female Combee become Vespiquen.
432* PunnyName: Combee/Mitsuhoney is a honey bee (''mitsubachi'') that looks like three (''mittsu'') honeycombs combined.
433* RidiculouslyCuteCritter: Combee's rather cute for a bug.
434* RidiculouslySmallWings: Whilst Combee's wings seem sizable enough, they don't increase in size very much when it evolves into Vespiquen, leading to small wings on top of a huge bee-like body. Doesn't stop it from flying though.
435* RoyalsWhoActuallyDoSomething: Vespiquen is a queen bee, and while most of her attacks do involve her commanding her grubs to attack, buff her defenses or heal her, she's far from incapable of battling on her own. Her stat spread makes her a StoneWall, and the dex entry in ''Legends: Arceus'' state that they personally deal with interlopers in the colony.
436* SecondarySexualCharacteristics: Female Combee have a red spot on the forehead of their lower face.
437* SecretArt: [[AttackPatternAlpha Attack Order, Defend Order, and Heal Order]] for Vespiquen. As of Gen V, they're the only Pokémon with more than two unique attacks (until Zygarde joined them in Generation VII). However, Heal Order was cut from ''Sword and Shield'' for some reason. ''Legends: Arceus'' would compensate them with the functionally-identical Recover, but then inexplicably cut both Attack and Defend Order[[note]]X-Scissor, which Vespiquen could always learn, received an increase to its critical hit chance and can serve as a slightly weaker substitute for the former, but no such replacement was provided for the latter[[/note]]. However, ''Scarlet and Violet'' returned Attack and Defend Order and added Roost to Vespiquen's level-up learnset to replace Heal Order.
438* StatusBuff: Vespiquen's Defend Order raises both her defenses.
439* StockBeehive: Vespiquen plays with this trope. Although they're giant bee-wasp hybrids, their abdomen is shaped like a wasp hive and contains a small pattern of hexagonal cells.
440* StoneWall: Vespiquen have high defenses, but their offensive stats, while not bad by any means, are just average. Their Speed is very low, at base 40. They also have the Pressure ability, which causes moves to use 2 PP instead of one, and have the choice of Heal Order and Roost to recover health, making them good stallers. However, [[KryptoniteIsEverywhere they're hamstrung by the many defensive shortcomings of their type combination]].
441* UndyingLoyalty: A hive of Combee will defend their Vespiquen leader with their lives.
442* ZergRush: The "Order" moves from Vespiquen gather a bunch of Combee following their royal commands.
443[[/folder]]
444
445[[folder:Pachirisu]]
446!0417: Pachirisu (パチリス ''pachirisu'')
447[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pachirisu417.png]]
448[[caption-width-right:240:Pachirisu]]
449
450A member of the widespread family of electric rodents, Pachirisu is a squirrel. It's pretty fast, but it doesn't exactly have much in the way of offense. Its best attack is Super Fang, which will cut the opponent's HP in half regardless of defense, which is always useful.
451----
452* ArmorPiercingAttack: Can use Super Fang to halve the opponent's current HP, regardless of defense.
453* DrawAggro: Can learn Follow Me through breeding, which forces opponents to target the user.
454* ElementalAbsorption: Its Hidden Ability Volt Absorb causes Electric-type moves to heal it.
455* FragileSpeedster: It has good Speed, but its only other decent stat is Special Defense; the rest range from mediocre to terrible.
456* ItemCaddy: It can have the Pickup ability, which gives it a chance to find an item after a battle.
457* KidAppealCharacter: Meant to replicate Pikachu's success.
458* LethalJokeCharacter: Pachirisu might not have the best stats, but it can be surprisingly sturdy with proper training, with Volt Absorb to help it even further. With Super Fang to halve the opponent's HP and Nuzzle to paralyze them, it can also be a great supporter, especially in Double Battles where it famously was key to victory in the 2014 World Masters tournament, a feat remembered and celebrated since, [[https://pbs.twimg.com/media/FabgCWBUIAgjb9j?format=jpg&name=large even getting an official nod in the build up for the 2022 World Championships]].
459* MeaningfulName: Pachirisu definitely is an electric (''pachipachi'') squirrel (''risu'').
460* OurFairiesAreDifferent: While not Fairy-type, it belongs in the Fairy Egg Group and can learn Baby-Doll Eyes via breeding in ''Ultra Sun and Ultra Moon''.
461* PercentDamageAttack: Like other rodent Pokémon, it gets Super Fang, which halves the foe's HP.
462* RecurringElement: The Pikaclone of Generation IV. It's also the only Pikaclone to be explicitly stated to be related to Pikachu.
463* SecretArt: As one of the Pikaclones, it can learn Nuzzle, an Electric-type attack that is guaranteed to paralyze the target.
464* ShockAndAwe: An Electric-type like the other Pikaclones.
465* StoneWall: It has solid defenses — in fact, it has the best defenses of the electric rodents — but its offensive stats are abysmal. Luckily, it can get Super Fang, which cuts the opponent's HP in half, and Bide, which lets it [[CounterAttack soak up blows and then retaliate for twice the damage it took]]; as such, [[DeathOfAThousandCuts it doesn't have much need to rely on offensive stats]].
466* TertiarySexualCharacteristics: A male Pachirisu's forehead stripe is longer than a female's.
467* TrademarkFavoriteFood: Berries, which it hides in electrified furballs and stores in tree holes to prevent other Pokémon from stealing them.
468* UtilityPartyMember:
469** Pachirisu can learn some helpful field moves like Dig and Flash and Cut, and Pickup lets it find items, giving it a good role as noncombat support.
470** Due to learning moves such as Super Fang and various paralysis-inducing moves, Pachirisu is makes for a capable partner for catching Pokémon. However, if you are lucky enough to find one in a [[RandomlyDrops Hidden Hollow]] or from the Dream World, it'll have its Hidden Ability of Volt Absorb; [[ThisLooksLikeAJobForAquaman this, coupled with its already impressive moveset for weakening Pokémon makes it invaluable to catching]] [[OlympusMons the Regi trio, of all things,]] in ''Black and White 2''.
471[[/folder]]
472
473[[folder:Buizel and Floatzel ''[-(Buoysel and Floazel)-]'']]
474!0418: Buizel / Buoysel (ブイゼル ''buizeru'')\
4750419: Floatzel / Floazel (フローゼル ''furoozeru'')
476[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/buizel418.png]]
477[[caption-width-right:240:Buizel]]
478[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/floatzel419.png]]
479[[caption-width-right:240:Floatzel]]
480
481Water-typed weasels with forked tails and yellow rings on their bodies that can inflate to make makeshift life preservers and rafts. They are extremely quick, especially in the rain, but suffer from a low defense. It's not a bad choice for a water type.
482----
483* {{Acrofatic}}: Floatzel might be a bit on the plump side, but with a combination of a high speed stat, Swift Swim, and rain, it can actually outspeed even Speed Forme Deoxys, and considering that Speed Forme Deoxys is said to move at hypersonic speeds, that's saying something.
484* ActionInitiative: Naturally learns Quick Attack and Aqua Jet.
485* BarelyChangedDubName: Buizel's English name is more or less the same reading of its original name in romaji, while Floatzel has an extra "t" added to its official spelling of its Japanese name.
486* BossBattle: Crasher Wake's signature, being the fourth (''Diamond and Pearl'') or fifth (''Platinum'') leader of Sinnoh.
487* CrazyPrepared: In ''VideoGame/PokemonBlackAndWhite'', wild ones have a chance of being found with a Wacan Berry, which reduces the damage taken by the first Electric attack used against it.
488* CombatPragmatist: Both of them can learn [[YouWillNotEvadeMe Pursuit]], while only Floatzel can learn [[ManBitesMan Crunch]].
489* FixedDamageAttack: One of the few users of Sonic Boom, which hits for 20 damage every time.
490* FragileSpeedster: Floatzel can outspeed ''anything'' in the rain if it has Swift Swim (and a lot of things even without Swift Swim bonuses), but its defenses are awful.
491* GameplayAndStoryIntegration: The line is capable of using their two tails to swim at incredible speeds. In addition to Speed being their highest stat, both of them have the ability Swift Swim which raises their speed even further in the rain.
492* GlassCannon: Floatzel hits as hard as [[MightyGlacier Feraligatr]], but can't take much in turn.
493* HeliCritter: While they don't fly, they can use their tails as propellers to swim at high speed.
494* MakingASplash: Buizel and Floatzel are both pure Water-type weasels.
495* ManBitesMan: Floatzel naturally learns Crunch.
496* MeaningfulName: Buoyant and floating weasels.
497* MultipleTailedBeast: They have two tails, which they can use as propellers.
498* PlayfulOtter: They bear a resemblance to sea otters, and both of them are more than willing to play with you in Pokémon-Amie and similar modes in other games.
499* SimilarSquad: In ''Diamond'', ''Pearl'', and ''Platinum'', this is TheRival's answer to the Piplup line if he doesn't have one.
500* StatusInflictionAttack: Unique in that has access to Water Veil and Switcheroo, allowing it to inflict burns onto opponents by passing a Flame Orb to them at no risk to itself. Helped by the fact that it learns [[YouWillNotEvadeMe Pursuit]] naturally, allowing it to chase down and strike the now crippled Pokémon as it inevitably tries to switch out.
501* WeaselMascot: ''Sea'' Weasels!
502* YouWillNotEvadeMe: They both naturally learn Pursuit.
503[[/folder]]
504
505[[folder:Cherubi ''[-(Cherinbo)-]'' and Cherrim]]
506!0420: Cherubi / Cherinbo (チェリンボ ''cherinbo'')\
5070421: Cherrim (チェリム ''cherimu'')
508[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/cherubi420.png]]
509[[caption-width-right:240:Cherubi]]
510[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/overcastcherrim421o.png]]
511[[caption-width-right:240:Overcast Form Cherrim]]
512[[caption-width-right:240:[[labelnote:Sunshine Form Cherrim]]https://static.tvtropes.org/pmwiki/pub/images/sunnycherrim421s.png[[/labelnote]]]]
513
514A Pokémon based on cherries, Cherubi is a cute Pokémon that has an undeveloped twin growing on its other stem. This twin contains the nutrients for Cherubi and when it's withering, it means it's close to evolving. When it does evolve, it becomes Cherrim and its appearance changes depending on the weather. Most of the time it remains in a closed up bud-like state, but when it is sunny, it changes into a more open form and it becomes more powerful. Unfortunately, in the same way that cherry blossoms symbolize the beautiful yet brief fragility that is life, Cherrim's stint on the battle field lasts just as long.
515----
516* CherryBlossoms: Cherrim blossoms in sunny weather.
517* CueTheSun: Can learn Sunny Day by level up, and its ability is based around having it going.
518* FantasticFruitsAndVegetables: Cherubi is a cherry with legs and a face. The cherry growing on the other stem is even edible and very delicious... But Cherubi needs the nutrients to evolve.
519* GreenThumb: Grass-type cherry fruits and blossoms.
520* HealThyself: Actually knows Morning Sun right out of the egg, which gets better when you realize said move is boosted while the weather is sunny, and Cherrim is built around the weather being sunny.
521* MasterOfNone: While its stats aren't equal, they're close enough together that they almost might as well be--and not one of them is particularly high. The biggest standouts among them are a fairly low physical Attack (though it's the stat boosted by Flower Gift), and somewhat higher Special Attack and Speed.
522* TheMedic: Cherrim can be equipped with Heal Pulse, Aromatherapy, and Healing Wish.
523* ObviousRulePatch: Due to the absence of Abilities in ''Legends: Arceus'', Sunshine Form Cherrim gets an innate boost to Attack and Special Defense to compensate for not having Flower Gift.
524* OurFairiesAreDifferent:
525** Not Fairy-types, but the line is in the Fairy Egg Group.
526** They also have access to Dazzling Gleam via TM and Flower Shield via breeding.
527* PetalPower: They learn Petal Blizzard and Petal Dance. The latter works well with their high Special Attack stats.
528* ThePowerOfTheSun: The sole abilities of both Pokémon are based on it, Cherubi with the [[FragileSpeedster speed-boosting Chlorophyll]], and Cherrim with the [[SupportPartyMember ally-buffing Flower Gift]], both of which are only active while the sun is out. In addition, it naturally learns Sunny Day, Morning Sun, Solarbeam, and Growth, the first of which brings out the sun, the second [[HealThyself provides additional healing in the sun]], the third being an attack that takes one less turn to use when the sun is out, and the last [[StatusBuff buffing both attack stats]] ''twice per use'' while the sun is out.
529* RidiculouslyCuteCritter: Both Cherubi and Cherrim are adorable, though Cherrim only shows it when the sun is out.
530* SecretArt:
531** The Flower Gift ability is the sole property of Cherrim. Not even its pre-evolution has it.
532** Flower Shield (a move that raises the Defense of all allied Grass-types) in ''Sword and Shield''. Not because Cherrim is the only one to learn the move, but because none of its other users are available.
533* SquishyWizard: Its Special Attack is its best stat, but it has a lot of weaknesses thanks to its Grass-typing, and not a lot of defensive prowess to help it deal with that. Fire especially shows this off, since the ability that Cherrim uses as part of its game plan also gives Fire-type moves a boost.
534* SupportPartyMember: Is largely based around support for Double Battles, due to its ability, which grants its whole team Attack and Special Defense boosts as long as Sunny Day is going, and access to a number of Double Battle support moves like Helping Hand, Worry Seed, Lucky Chant, and Heal Pulse. Of course, since Flower Gift offers no real benefit to Cherrim itself, it's not going to be of much use in single battles, so you're definitely going to want to keep it in this role if you plan on using one. But [[LethalJokeCharacter pair it up with Groudon, Drought Ninetales, or Mega Charizard Y]]...
535[[/folder]]
536
537[[folder:Shellos and Gastrodon ''[-(Karanakushi and Tritodon)-]'']]
538!0422: Shellos / Karanakushi (カラナクシ ''karanakushi'')\
5390423: Gastrodon / Tritodon (トリトドン ''toritodon'')
540[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/shellos422.png]]
541[[caption-width-right:240:West Sea and East Sea Shellos]]
542[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gastrodon423.png]]
543[[caption-width-right:240:West Sea and East Sea Gastrodon]]
544
545Sea Slug Pokémon that are famous for coming in two forms: Long ago, the species was split into two populations by the mountain range going down the middle of Sinnoh. Each population developed its own characteristics: Those on the western side became pink while those on the eastern side became blue. This is a direct reference to nudibranchs, which also vary greatly in shape and color.
546----
547* TheArtifact: Their dual forms were specifically tied to the Sinnoh region's division by Mt. Coronet. In later games, far from the Sinnoh region, they tend to appear in one form or the other, with the East Sea version being more common, though the West Sea version is often available via trade. In ''Omega Ruby and Alpha Sapphire'', their forms are version locked, with the West Sea version exclusive to ''Omega Ruby'' and East Sea to ''Alpha Sapphire''.
548* BalanceBuff: In their debut generation, Storm Drain only meant Water-type moves would always target it, and given Gastrodon's part Ground-type, those moves could inflict a sizable chunk of damage. Gen V changed Storm Drain to confer an immunity to Water-type attacks and to boost Special Attack on hit, instantly making Storm Drain Gastrodon more consistent.
549* DishingOutDirt: Upon evolution, Gastrodon is part Ground-type.
550* DyingCurse: In Gen VIII Gastrodon can learn Memento by level up, after originally only getting it as an egg move, which causes the user to faint but lowers the target's Attack and Special Attack stats by two stages.
551* ElementalAbsorption: Storm Drain not only negates damage from Water-type moves, it raises their Special Attack.
552* HealThyself: They can know Recover.
553* MakingASplash: They're Water-type based on sea slugs.
554* MightyGlacier: Gastrodon has high HP, decent Special Defense and Special Attack, with various other buffing moves available by breeding. Much like real sea slugs, it's quite slow.
555* PunBasedCreature: Gastrodon have appendages on their heads that resemble cattle horns, which may be a VisualPun on 海牛 ''umiushi'', the Japanese word for sea slug, derived from 海 ''umi'' (sea) and 牛 ''ushi'' (cow; cattle). To drive the point further home, in 2021, Gastrodon was featured alongside several bovine Pokémon, namely Tauros, Miltank, and Bouffalant, in multiple [[https://twitter.com/poke_times/status/1346984961790906368 promotional]] [[https://www.pokemoncenter-online.com/?p_cd=4521329325095 artworks]] created to celebrate the Year of the Ox.
556* RecurringElement: Serves a similar role in Sinnoh as the Wooper line does in Johto, as an early game Water/Ground type with StoneWall stats.
557* ShownTheirWork: They're a rare example of ''real'' evolution in the ''Pokémon'' series. In this case, [[http://en.wikipedia.org/wiki/Allopatric_speciation allopatric speciation]].
558* StatusBuff: Storm Drain raises their Special Attack if they are hit by a Water attack. Their hidden ability, Sand Force, increases the power of Ground, Rock, and Steel moves by 33% in a Sandstorm.
559* StoneWall: They have high HP and decent defenses, but are very slow and have average-at-best offensive stats.
560* ThirdEye: Gastrodon has a third eye on its forehead.
561[[/folder]]
562
563[[folder:Drifloon and Drifblim ''[-(Fuwante and Fuwaride)-]'']]
564!0425: Drifloon / Fuwante (フワンテ ''fuwante'')\
5650426: Drifblim / Fuwaride (フワライド ''fuwaraido'')
566[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/drifloon425.png]]
567[[caption-width-right:240:Drifloon]]
568[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/drifblim426.png]]
569[[caption-width-right:240:Drifblim]]
570
571A Ghost/Flying type that can only be caught on Fridays in its debut games. Despite its cute appearance, Drifloon is famous for trying to kidnap people by floating off with them, but being so lightweight, they don't really succeed in doing so. Drifblim can carry people, but it still can't fly where it wants since it gets picked up by the wind. Being balloons, they have a massive HP stat, but thin-skinned defenses.
572----
573* ActionBomb: Can learn Explosion naturally, and can also have the Aftermath ability.
574* ArmoredButFrail: {{Inverted}}. They both have a ton of HP but low defenses, especially on the physical side.
575* {{Balloonacy}}: Drifloon tries to pull it off with children to abduct them, but fail because they are far too light. Drifblim, on the other hand, is a hot-air balloon Pokémon perfectly capable of carrying humans on a whim, though it can't control its direction very well.
576* BalloonOfDoom: Both of them attempt to kidnap people.
577* BlowYouAway: Flying-type, and the line can learn Ominous Wind. Drifloon are also quite prone to being dragged away by the wind or by children, while Drifblim simply flies wherever the wind takes it most of the time.
578* CastingAShadow: Ghost types. They can also learn a few Dark-type moves.
579* ComMons: In contrast to how rare they are in modern Sinnoh, Drifloon (and to a lesser extent Drifblim) were extremely common in Hisui, appearing pretty much everywhere [[NocturnalMooks at night]].
580* DepartmentOfRedundancyDepartment: Wild Drifblim in [=B2W2=] have a 1% chance of being found carrying an Air Balloon. Although it's already immune to Ground-type attacks due to being Flying-type, this is somewhat useful since this is the only way to obtain Air Balloons outside of a single gift on the overworld or in the Battle Subway.
581* {{Determinator}}: Their Flare Boost ability causes them to fight even harder while they're burned.
582* {{Flight}}: They're Flying-type balloons.
583* IJustWantToHaveFriends: ''Ultra Moon'' hints that Drifloon does not just kidnap children to the world of the dead, but that it's also lonely and wants company. [[spoiler:The Drifloon that tags alongside the ghost Preschooler in TheSevenMysteries sidequest is one such example.]]
584* IneffectualSympatheticVillain: Drifloon ''tries'' to kidnap children, but it's so light, the kids end up tagging it along like a common balloon. Drifblim, in contrast, can actually carry the kids off the ground.
585* InfernalRetaliation: Burn these Pokémon at your own peril, as their Hidden Ability Flare Boost will make their Special Attacks hit harder while they're Burned. Drifblim can also be interpreted as a blimp; [[HindenburgIncendiaryPrinciple go figure]].
586* InvasionOfTheBabySnatchers: One Pokédex entry states that they kidnap children (much like Hypno, without the hypnotism). In the Japanese version, it is outright said that they take children to the world of the dead.
587* KillItWithIce: They are weak to ice type attacks.
588* KillerRabbit: Drifloon is a tiny, cute looking balloon that tries to become this trope, but fails to take children to the world of the dead. [[spoiler:One that succeeded appears in ''Ultra Sun and Ultra Moon'', however.]]
589* MeaningfulName: Drifting balloons and blimps.
590* OurGhostsAreDifferent: ''Balloon''-ghosts. Perhaps they're the lingering spirits of popped balloons...
591* {{Psychopomp}}: An ongoing rumor states that if one grabs a Drifblim floating in the wind at dusk, the latter will carry it away into the afterlife.
592* PunnyName: In Japanese, Fuwante is a floating (''fuwa fuwa'') unstable (''fuantei'') balloon (''fūsen''), while Fuwaride is a floating balloon ride that is rumored to cause people to blindly follow it (''fuwaraidō'') to the afterlife.
593* RidiculouslyCuteCritter: Drifloon is considered so cute that it's one of the few Pokémon allowed into Amity Square, which is otherwise ''very'' exclusive with what Pokémon can be brought in.
594* SecretArt: Its Hidden Ability is Flare Boost, which gives it a 50% boost to its Special Attack [[InfernalRetaliation while it's burned.]] In Gen IV, though, Unburden was its signature ability, meaning Drifloon and Drifblim were the first Pokémon to have had ''two'' signature abilities over the course of the series.
595* SoulPower: Ghost-type based on balloons.
596* SoulPoweredEngine: While it's been one of the most harmless and least horrific Ghost-types for three generations, ''Ultra Sun'' reveals that the raw material of the gas allowing Drifblim to fly is ''souls''.
597* StealthHiBye: Whole groups of Drifblim have been known to disappear from sight.
598* SupportPartyMember: One of the best Baton Passers in the game due to its access to Minimize, which ''quickly'' allows it to become extremely hard to hit. Other useful buffs it can use include Stockpile, Calm Mind, and Focus Energy. Also, Ominous Wind, which has a 10% chance of buffing ''five'' stats at once when it hits.
599* UniqueEnemy: In the Sinnoh games, Drifloon only appears once every Friday at Valley Windworks.
600[[/folder]]
601
602[[folder:Buneary and Lopunny ''[-(Mimirol and Mimilop)-]'']]
603!0427: Buneary / Mimirol (ミミロル ''mimiroru'')\
6040428: Lopunny / Mimilop (ミミロップ ''mimiroppu'')
605[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/buneary427.png]]
606[[caption-width-right:240:Buneary]]
607[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/lopunny428.png]]
608[[caption-width-right:240:Lopunny]]
609[[caption-width-right:240:[[labelnote:Mega Lopunny]]https://static.tvtropes.org/pmwiki/pub/images/megalopunny428m.png[[/labelnote]]]]
610->[-''Mega Lopunny debuts in ''Omega Ruby and Alpha Sapphire-]
611
612Buneary and Lopunny are cute rabbit Pokémon with chocolate brown fur and a tan fuzz that covers the tips of their large ears, legs and other parts. This Pokémon is very fast and graceful. Buneary need to evolve with high happiness. In ''Omega Ruby'' and ''Alpha Sapphire'', Lopunny gains a Mega Evolution that makes it a Normal/Fighting type with higher Attack and Speed, and the ability Scrappy.
613----
614* AssKicksYou: In ''Pokémon Battle Revolution'', this is Lopunny's standard physical attack animation.
615* BareFistedMonk: Gains the Fighting-type for its Mega Evolution. And even before getting a Mega Evolution, Lopunny could learn a surprising number of Fighting moves, ranging from Jump Kick and Low Sweep to more unorthodox options like Sky Uppercut and Circle Throw.
616* BerserkButton: Lopunny ears are sensitive and they will attack anyone who treats them roughly.
617* BlessedWithSuck: Their ability Klutz prevents them from using held items. Thankfully, Mega Stones are exempt from this ability's effect.
618* BraidsOfAction: Mega Lopunny's ears resemble braids, and it's much happier to fight than the shy Lopunny.
619* BunniesForCuteness: They're the rabbit Pokémon, and both are quite cute, though in [[RidiculouslyCuteCritter different]] [[PlayboyBunny ways]].
620* CharmPerson: Lopunny can have Cute Charm as an Ability, which has a 30% chance of infatuating an opponent of the opposite gender that hits them with a contact move.
621* CombatMedic: Mega Lopunny has a wide array of supporting moves in addition to formidable power.
622* CowardlyLion: Said to be cautious and timid, preferring to run or hide, but have enough punching or kicking power to break boulders.
623* CrazyPrepared: They have a small chance of holding Chople Berries in the wild, which weaken the effect of Fighting-type moves used against them.
624* CursedWithAwesome: Bit of a mixed bag on this one. Klutz does allow for a few interesting strategies involving using Switcheroo to pass debilitating items onto an opponent, but those strategies are a little gimmicky. On the other hand, base form Lopunny isn't really good for much else, so players using one might as well go with it, as it's really the most notable thing about it in terms of battling.
625* CuteBruiser: Mega Lopunny still has most of its base form's cuteness, but packs much more of a punch.
626* CuteClumsyGirl: Implied. One of their abilities is Klutz, which prevents them from using held items.
627* DefrostingIceQueen: Buneary's base happiness is ''zero'', an uncommon sight around non-Legendaries, and is the only Pokémon capable of naturally learning Frustration. The only way to make Buneary evolve is to completely overcome the extreme distrust it has for you at the start to become close friends.
628* EscapeArtist: Buneary can have the Run Away ability, allowing them to escape most battles easier, especially from Pokémon with trap or bind-based abilities.
629* FromNobodyToNightmare: Regular Lopunny is quite a weak Pokémon, with a generic Normal typing, [[MasterOfNone unfocused stats]], and abilities which range from situational to actively detrimental. ''Mega'' Lopunny is an extremely fast and powerful Normal/Fighting-type which can pulverize foes with Return and High Jump Kick, and its [[ScissorsCutsRock Scrappy ability]] means that not even Ghost-types are safe.
630* HairTriggerTemper: In contrast to its [[ShrinkingViolet normal persona]], Mega Lopunny's sudden bursts of aggression can be quite the shock to its Trainer.
631* HartmanHips: Lopunny, to go with its PlayboyBunny motif.
632* JackOfAllStats: Regular Lopunny doesn't have any overly notable strengths, but also no major weaknesses, with respectable speed, decent defenses, a passable physical attack stat, and a highly versatile movepool.
633* KickChick: The official art of Lopunny's Mega Evolution gives this impression, though it can still be male. Mega Lopunny's personality also changes from docile to aggressive to match its new appearance.
634* KillerRabbit: A literal example here: Buneary is adorable but its ears have enough power to shatter boulders. Lopunny are supposed to be timid, but can display powerful moves... Not to mention its Mega Evolution.
635* LightningBruiser: Mega Lopunny gains large boosts to its Attack and Speed, and it also gains a slight Defense boost; while not bulky by any means, it can shrug off a few hits and pulverize whatever tried to take it out in return.
636* MeaningfulName: Buneary/Mimirol is a bunny with rolled-up ears, while Lopunny/Mimilop is a lop bunny. Pretty straightforward.
637* MusclesAreMeaningless: Mega Lopunny has a similar physical build to both Medicham and its Mega Evolved form - thin arms and stocky calves, but they can both hit hard.
638* NonElemental: Normal-types. Interestingly, Lopunny is still part Normal for its Mega Evolution, the type combo of Normal/Fighting possessed only by Pirouette Meloetta along with Stufful and its evolution Bewear.
639* PinkMeansFeminine: Shiny Buneary and Lopunny have pink instead of tan fluff that looks rather like cotton candy.
640* PlayboyBunny: Lopunny has the appearance of one but more in a shy girl way rather than a sexy bunny girl.
641* ThePowerOfFriendship: Needs to be leveled up with (near) maximum Friendship in order to evolve. This is evident by the fact Lopunny naturally learns Return ''and'' has very high base Friendship. Now, getting it to evolve is difficult, since Buneary has a base Friendship of ''zero'', which is the lowest of any non-Legendary Pokémon. How fitting that a Buneary that hasn't evolved after so many levels can naturally learn Frustration...
642** In Generation VII, Lopunny can learn Return naturally and ''immediately'' after it evolves. A freshly evolved Lopunny will have the option to show its friendship with you in strength of this move in the next battle, it becomes nice if you replace Frustration with it.
643* RedOniBlueOni: Lopunny, ''to itself''. As its normal form, it's incredibly shy, and as Mega Lopunny it becomes much more aggressive.
644* TheResenter: At the time of its debut, Buneary was the only Pokémon that naturally learned Frustration ("[[SuddenlyShouting Angry Outburst]]" in Japan), a move that grows more powerful the less its user likes you. Notably, Buneary originally learned it at level 13, which is when a fully-evolved Lopunny would learn Return.
645* RidiculouslyCuteCritter: Buneary is a fluffy bunny that only evolves if it loves you enough.
646* SecretArt: Despite being very widespread TM moves, they are the only ones capable of learning Frustration (Buneary) and Return (Lopunny) naturally.
647* ShrinkingViolet: The most likely reason why Buneary's base happiness is zero in the wild (makes sense since rabbits can be timid). Also, it tends to hide behind its thick, fluffy fur when it senses danger. Mega Lopunny is a '''very''' different story.
648* StatusBuff: As of Generation VI, the line can be chain bred to know Cosmic Power, which boosts their defenses.
649* StepfordSmiler: A Buneary's cute smile and mannerisms hide the fact that at first it does not trust its trainer.
650* StockingFiller: Mega Lopunny's legs look like a torn pantyhose.
651* StoneWall: Lopunny has surprisingly good defenses, especially Special Defense, but its offensive stats are low.
652* SuperMode: Lopunny got a Mega Evolution in ''Omega Ruby'' and ''Alpha Sapphire'' that buffs its offensive stats.
653* SupportPartyMember:
654** Building off of the [[CuteClumsyGirl Cute Clumsy Mon]] entry above, this is generally Lopunny's greatest strength, using Klutz to easily Switcheroo Choice Items, Flame Orbs, or Iron Balls onto opponents to shut them down, then using moves such as Encore, Entrainment, Healing Wish, and Baton Pass to either assist other party members or cripple the opposition even further.
655** Another possibility comes in Double/Triple Battles, where Lopunny can use the move After You to allow a slower ally to move immediately after Lopunny does. Mega Lopunny is actually the fastest Pokémon in the game with access to After You and regular Lopunny is the fourth fastest, only being beaten out by Swoobat and Cinccino in addition to its own Mega form; plus, those two are pure {{Fragile Speedster}}s, while Lopunny is sturdy enough to take a hit or two if you train it right. Can't really say Lopunny is useless when it's turning your MightyGlacier into a LightningBruiser, eh?
656* TookALevelInBadass: When Lopunny Mega Evolves, it goes from a weak ShrinkingViolet to an aggressive LightningBruiser. They also gain the Scrappy Ability, allowing Normal and Fighting-type attacks to hit Ghost-types.
657* WithGreatPowerComesGreatInsanity: Mega Lopunny is known for bursting into fury with little prior warning.
658* WolfWhistle: Lopunny's cry sounds like the famed two-note whistle, as it visually evokes the PlayboyBunny.
659[[/folder]]
660
661[[folder:Glameow and Purugly ''[-(Nyarmar and Bunyatto)-]'']]
662!0431: Glameow / Nyarmar (ニャルマー ''nyarumaa'')\
6630432: Purugly / Bunyatto (ブニャット ''bunyatto'')
664[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/glameow431.png]]
665[[caption-width-right:240:Glameow]]
666[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/purugly432.png]]
667[[caption-width-right:240:Purugly]]
668
669Glameow is a thin cat Pokémon with an extremely long tail that it keeps in a corkscrew position while its evolved form is far heftier and it keeps its forked tail clasped around its midsection to make it appear bigger. Appropriately enough, both Pokémon have a reputation for being extremely... [[{{Pun}} catty]]. They're exclusive to ''Pearl''.
670----
671* {{Acrofatic}}: Purugly improves its stellar speed after evolution despite gaining almost 90 pounds - its Speed is so high that Purugly is the fastest Pokémon with the Thick Fat ability.
672* BerserkButton: Purugly's Hidden Ability is Defiant, which raises its Attack if any of its stats are lowered.
673* BossBattle: Commander Mars' signature Mon.
674* CatsAreMean: Glameow will claw the nose of its trainer if it isn't fed. Purugly often steals another Pokémon's nest.
675* CuteKitten: Glameow. Purugly, however, is ExactlyWhatItSaysOnTheTin.
676* FatBastard: Purugly is very pudgy, and is generally extremely selfish and temperamental.
677* FragileSpeedster: Surprisingly high speed of 112, but everything else is pitiful.
678* {{Gonk}}: Purugly has "ugly" in its name and resembles a fat, stuck-up rich lady who slathers make-up on her face in a vain attempt to be beautiful. [[InvokedTrope It's not supposed to be pretty]].
679* HypnoticCreature: Glameow is able to put foes into a mild hypnotic state by staring into their eyes.
680* InformedDeformity: [[DownplayedTrope While Purugly isn’t exactly]] ''[[DownplayedTrope gorgeous]]'', it is far from the ugliest Pokémon out there.
681* {{Jerkass}}: Their characterization is that of a spoiled cat.
682* {{Kevlard}}: Unsurprisingly, Purugly has the Thick Fat Ability, which gives it resistances to Fire and Ice.
683* LateCharacterSyndrome: In ''VideoGame/PokemonDiamondAndPearl'', Glameow learns Fake Out at Level 1 and Hypnosis at Level 13, which would make it a brilliant CrutchCharacter that helps the player capture Pokémon with better stats during the early portion of the game. Too bad that by the time the player can find wild Glameow, they're on their way towards the sixth Gym and have already captured or evolved Pokémon that completely outclass it.
684* MirrorCharacter: The Glameow line serves as a contrast to the Skitty line from the previous generation. Both of them are feminine-looking, Normal-type cat Pokémon with a higher chance of being female, have Speed as their highest stat, learn a move which can induce ForcedSleep early on, and aren't particularly good in combat, but naturally learn lots of Cute moves for use in Pokémon Contests. Both of them also take a lot more effort to achieve their final forms than you'd expect for their general level of power, with Skitty requiring a Moon Stone to evolve and Glameow needing to get to level 38. However, while Skitty is straightforwardly adorable, Glameow has more of an edge to its design, and while Delcatty remains cute, Purugly becomes [[{{Gonk}} a lot uglier]] in its final form. Glameow's line is also [[CatsAreMean a lot meaner]] than the playful Skitty and [[ExtremeDoormat extremely passive]] Delcatty.
685* NonElemental: Normal-type cats.
686* OfCorsetsFunny: The furred collar around Purugly's mid-section is actually its ''tail'', which if removed will make its waistline drastically, uh... [[https://68.media.tumblr.com/tumblr_m3uaxl5LDg1qd87hlo1_500.gif expand]]. It does this in both the anime series and ''Pokémon Battle Revolution'', though the anime clip is the more well known one.
687* OutOfFocus: While they were prominent in Generation IV, they were only available in one main game (''Pearl'') at the time, and have never been in a regional [=PokéDex=] outside of any version of Sinnoh.
688[[/folder]]
689
690[[folder:Stunky and Skuntank ''[-(Skunpuu and Skutank)-]'']]
691!0434: Stunky / Skunpuu (スカンプー ''sukanpuu'')\
6920435: Skuntank / Skutank (スカタンク ''sukatanku'')
693[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/stunky434.png]]
694[[caption-width-right:240:Stunky]]
695[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/skuntank435.png]]
696[[caption-width-right:240:Skuntank]]
697
698Skunk Pokémon with weaponized stink glands. In addition to being extremely smelly, the chemicals that it produces also have explosive and flammable properties. Their typing leaves it with a single weakness to Ground attacks. They're exclusive to ''Diamond''.
699----
700* ActionBomb: Both Stunky and Skuntank can be taught Explosion and Self-Destruct, as well as having the Ability Aftermath.
701* BossBattle: Commander Jupiter's signature Mon in Diamond, Pearl, and Platinum.
702* DarkIsNotEvil: Both of them are Dark-types, and the fact a villain team admin owning one further associates them with EvilSmellsBad. There's nothing "evil" about them otherwise and are perfectly normal-behaving Pokémon.
703* DelinquentHair: The tip of Skuntank's tail rests on top of its head, making it look like it has an impressive pompadour.
704* {{Fartillery}}: Stunky sprays from its rear end, like a real skunk. Skuntank, however, sprays from the tip of its tail, which opens up to do this. It also shoots projectiles from its tail.
705* FartsOnFire: It learns Flamethrower by level up, the only non-Fire or Dragon-type to do so.
706* JackOfAllStats: Skuntank has relatively average stats other than HP, which is high.
707* PlayingWithFire: They learn Flamethrower by level up, despite not being Fire-types, which is implied to be a case of FartsOnFire.
708* PoisonousPerson: Poison-type skunks that can spray poisonous fluids from their tail.
709* SmellySkunk:
710** Stunky can spray like a normal skunk, and Skuntank sprays from its openable tail. Recent Pokédex entries claim Skuntank can't even handle the stench of its own spray, leading it to leave potential meals behind.
711** Besides the obvious "Stench", their Aftermath ability is based on the '''other''' annoying aspects of skunks, of the roadkill variety. They ''explode'' when hit, releasing all their musk in one shot. Thus why it can stink for ''days'' afterwards.
712* ToiletHumor: Both of their cries sound like flatulence, and their faces are shaped like buttocks. Stunky's face looks like a pair of purple buttocks from the front. Skuntank's face has tan cheeks which resemble buttocks, and when viewed from below its chin also looks like a pair of buttocks. Additionally, Skuntank's ''Platinum'' sprite depicts it raising one of its hind legs as if to pass gas.
713* VisualPun: Their faces, particularly Skuntank's, resemble cats in addition to buttocks. Another name for a skunk is a Pole Cat.
714[[/folder]]
715
716[[folder:Bronzor and Bronzong ''[-(Dohmirror and Dohtakun)-]'']]
717!0436: Bronzor / Dohmirror (ドーミラー ''doomiraa'')\
7180437: Bronzong / Dohtakun (ドータクン ''dootakun'')
719[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/bronzor436.png]]
720[[caption-width-right:240:Bronzor]]
721[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/bronzong437.png]]
722[[caption-width-right:240:Bronzong]]
723
724A bronze mirror and bronze bell respectively. They have amazing defenses; in addition to being Steel/Psychic types it can have one of 2 abilities which can neutralize damage or completely negate one of their common weaknesses. These tough defenses relate to the legend of a bronze mirror whose owner did not want to give it away which was melted (with great difficulty) down into a bronze bell, which later caused trouble for the temple it was for due to being haunted.
725----
726* AnimateInanimateObject: A living mirror and bell, respectively.
727* BossBattle: Bronzong is Elite Four Lucian's signature during ''Diamond and Pearl''.
728* ConfusionFu: It's impossible to know whether an enemy Bronzor or Bronzong has Levitate or Heatproof until you attack it, so taking one down can amount to a coin flip. Lessened in games from generation VI and on, where they have two guaranteed weaknesses in Ghost- and Dark-type moves.
729* ExtraOreDinary: Steel-types.
730* FunnyXRay: One of Bronzor's dex entries mentions X-Rays couldn't reveal anything about its internal structure.
731* KillItWithFire: Zigzagged. Depending on their abilities, they can be either weak to only Fire attacks, weak to another type instead or both of them are their weaknesses. No longer prominent in Gen VI, where they are consistently weak against Ghost and Dark attacks regardless of their abilities.
732* MightyGlacier: Bronzong has great defenses, a solid defensive typing, and high enough Attack to do some damage of its own. On the other hand, it's about as fast as you'd expect a giant bronze bell to be.
733* {{Nerf}}: In Generation VI, Steel-type lost its resistance to Ghost and Dark, making it easier to take down knowing that they have two guaranteed weaknesses thanks to their Psychic-type.
734* NoBiologicalSex: Both are Genderless.
735* PowerFloats: Can have the Levitate ability. Notable in that, before [[VideoGame/PokemonSwordAndShield Generation VIII]], Bronzor and Bronzong were the only Pokémon for whom Levitate was an ''optional'' ability, as every other Pokémon that had it was stuck with it.
736* PsychicPowers: Psychic-types.
737* PowerupLetdown: Their Hidden Ability of Heavy Metal. It doubles their weight, with the only benefits being they take less damage from Heat Crash (already took minimal damage as Bronzong) and Heavy Slam (they resist it anyway so it's not doing much), as well as powering up their own Heavy Slam. This is in exchange for granting an immunity to Ground or turning their Fire weakness into a neutrality and halving burn damage.
738* SecretArt: Until Rolycoly in Gen VIII (and even then, it loses the ability upon evolving due to becoming Fire-type), Bronzor and Bronzong were the only Pokémon with the ability Heatproof, which reduces the damage from Fire-type attacks and the burn status.
739* StoneWall:
740** Both have great defenses and can ignore or cushion one of their weaknesses depending on their ability. Especially true for Bronzor, which has over three-quarters of its base stats put into defenses; this makes it fairly durable for an unevolved Pokémon, but also means it struggles to do any actual damage or outrun anything.
741** In the ''VideoGame/PokemonMysteryDungeon'' spinoffs in which these two appear, all Pokémon can use two abilities at once, giving them NO weaknesses to exploit unless Gravity is in effect.
742* WeatherManipulation: While this species doesn't have weather-summoning as an innate ''ability'', they still have access to both Sunny Day and Rain Dance by level-up, alluding to a [[http://en.wikipedia.org/wiki/Dotaku Dotaku]].
743[[/folder]]

Top