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1[[foldercontrol]]
2
3! The Clay Mob
4[[folder:General]]
5The Clay Mob is the organization Lincoln assembles in order to destroy the Marcano family from the Haitian, Irish, and Italian mobs.
6----
7* TheAlliance: A criminal variation but still fills the general trope being three criminal gangs joined together to fight TheBigBad.
8* AsskickingLeadsToLeadership: Lincoln Clay is the leader because he does most of the dangerous grunt work himself.
9* BigGood: For a measure of good. Lincoln Clay is the head of the organization and the resistance to Sal Marcano in the city. He can also become the city's new BigBad.
10* TheDragon: Lincoln can install one of his lieutenants as one of these but it runs the risk of offending the other two.
11* EnemyCivilWar: What can happen to Lincoln's organization if he favors one of his lieutenants too much over another.
12* EnemyMine: The organization only exists because they have a shared enemy they're willing to work together against.
13* EqualOpportunityEvil: They employ African-Americans, Haitians, the Irish, Italians, a Cuban woman, and can even include members of white supremacist factions such as the Dixie Mafia and the Southern Union.
14* EvenEvilHasStandards: Even at their most violent, they are significantly less vile than the Dixie Mob, Southern Union, and Marcano mob. [[spoiler: If only because they're not involved in slavery.]]
15* FriendlyNeighborhoodGangster: PlayedWith. Lincoln can become something of a folk hero to the black community of New Bordeaux but is a vicious criminal on a RoaringRampageOfRevenge. Cassandra is interested in helping the blacks of New Bordeaux but is a dangerous fanatic. Vito comes closest but only manages to achieve this [[spoiler: if he becomes leader]]. [[AndZoidberg Burke is a dangerous drunk with ties to terrorists]] but people of Point Verdun likes him anyway.
16* TheHeroDies: [[spoiler:If he goes too far, Father James decides to kill Lincoln.]]
17* NoHonorAmongThieves: The gang (and city) will collapse if left in the hands [[spoiler:of the uncompromising zealot Cassandra or the drunken psychopath Burke.]] They also don't care for each other and expect even more districts than what Lincoln promised them (he only offered them their neighborhood district) since they are just greedy criminals with different agendas.
18* TheSyndicate:
19** The Clay Mob is a modern, ethnically diverse criminal organization of affiliated gangs -- important, as this is still the age of TheMafia. [[spoiler:After Sal's dead, Leo Galante intervenes to make peace on behalf of the Commission (the real power behind the scenes) and says they'll recognize him as the new Don of New Bordeaux, to rule however he sees fit, as long as they get their cut of the profits. Lincoln can choose to take him up on it, or abandon it all.]]
20** [[spoiler:Exaggerated in the "Rule Together" ending, especially if you've got three loyal underbosses by your side; as Father James feared, [[EvilFeelsGood New Bordeaux isn't enough for Lincoln]], and the Clay Mob expands beyond the city into the state of Louisiana. By 2016, almost the entire ''southeastern seaboard'', eastern Texas (including Dallas), and portions of the Carolinas are under its control, meaning that Lincoln -- now in his early 70's but apparently still active -- is ruler of ''the single largest criminal empire in American history''.]]
21* TrueCompanions: What they can evolve into if you get their loyalty high enough.
22* UnknownRival: Is this to Sal Marcano for much of the early part of the game.
23* WeAreStrugglingTogether: The group is barely able to stand each other's presence with Lincoln constantly having to put down fires.
24* YouHaveOutLivedYourUsefulness: What Lincoln can do if he puts down a rebelling lieutenant [[spoiler: or to his surviving lieutenants after defeating Sal Marcano. [[KarmicDeath Not that it works out for Lincoln]].]]
25* YoungConqueror: Lincoln takes control of an entire city at the tender age of 23. Sure, he has three relatively powerful lieutenants backing him up, but he still does most of the heavy lifting.
26* YourTerroristsAreOurFreedomFighters: Lincoln's actions genuinely ''terrify'' the White establishment of New Bordeaux with Cassandra eager to pour gas on the fire. In general, though, Lincoln is only interested in overthrowing Sal Marcano's gang versus the White establishment in general. [[spoiler: Cassandra will end up killing the Governor of Louisiana in her ending if Lincoln leaves her in charge--playing this trope straight.]] Lincoln even tells Cassandra he doesn't care about arming the Hollow against white oppression.
27[[/folder]]
28
29[[folder:Lincoln Clay]]
30!!Lincoln Clay
31!!!'''Played By:''' Alex Hernandez
32[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/a65d0d6ba1da9972b891e072d138ca7c.jpg]]
33 [[caption-width-right:350:"''[[FriendsAreChosenFamilyArent Family isn't who you're born with, it's who you die for.]]''"]]
34A veteran of the Vietnam War who returns home to find the Black Mob, which raised him, in dire financial straits. Attempting to help them, he soon finds them massacred instead and embarks on a RoaringRampageOfRevenge.
35----
36
37* ALighterShadeOfBlack: Awkward mixed-race pun aside, he's this versus Sal Marcano, at least at the beginning. Lincoln can become better or worse depending on choices in game.
38* AmbidextrousSprite: A rare 3D example, but if you switch the shoulder view while aiming a gun, Lincoln will change the hands it’s in, so he can apparently shoot both right and left handed.
39* AmbiguouslyBrown: While his mother was definitely black, it isn't certain whether she was African American or Afro-Latina. Additionally his father was possibly Italian, which is seen as white today but wasn't in the South in the 60s.
40* AnOfferYouCantRefuse: Lincoln has the option of making these to all of the rackets' lieutenants if he's wiretapped their phones and knows their weaknesses. Notably, these offers are always presented at knife-point after he's disabled their guards.
41** Averted when [[spoiler: he refuses Marcano's offer to betray Sammy in exchange for control of the Black Mob and Hollow.]]
42* AntiHero: Lincoln can be a fairly light shade of this if he chooses to show mercy to Marcano's lieutenants and uses non-lethal takedowns. This will be reflected in cutscenes where he shows more mercy and uses less violence. He's still a ruthless criminal on a mission of revenge, though. If you kill all of your enemies, Lincoln will go on to become a straight-up VillainProtagonist.
43* AxCrazy: PlayedWith. The trauma of having witnessed the massacre of his family without being able to do anything turned him into an unstoppable, nightmarish killing machine who will not hesitate to commit a huge disaster on a riverboat to ambush Uncle Lou Marcano or brutally killing his targets. On the other hand, this could be downplayed if he opts to take down many of his targets non-lethally, or limit his killing sprees to those actively gunning for him.
44* BeardOfSorrow: Grows this after Sal's betrayal. He shaves it once he begins his quest for revenge.
45* TheBerserker: By far the most violent protagonist who ever appeared in the series. Whenever he's sufficiently enraged, Lincoln is intensely homicidal and savage to the point of murdering his victims in extremely brutal ways.
46* TheBigGuy: Of the 5 protagonists in the series. He's 6'4'' and very muscular, and towers over every other character in the game.
47* BookEnds: As Lincoln recovers, he reveals to Father James that he wasn't intending to stay in New Bordeaux for long, hoping instead to give his farewells before he heads out to make a name for himself at the shipyards, until Sal's betrayal happened. [[spoiler:If Lincoln leaves the city, he's revealed to have made it to California and spends a few years working at a shipyard, just as he originally planned. Only for things to fall apart and he ultimately winds up WalkingTheEarth.]]
48* CharacterDevelopment: After [[MyGodWhatHaveIDone being angry with himself over killing Frank Pagani]] [[spoiler:as he had nothing to do with Sal's scheme]], he noticeably becomes more careful with who he exacts vengeance on. This notably leads him to spare a Cuban counterfeiter named Alvarez, who had been roped into working with Tommy Marcano, as he's more a victim of Sal than anything. [[spoiler:He can also potentially [[HeelFaceTurn turn away from crime]] altogether by leaving New Bordeaux in the end.]]
49* CombatPragmatist: His "takedowns" involve stabbing his enemies with his combat knife, choking them out/strangling them/[[NeckSnap snapping their neck]], or [[PistolWhip beating them to death with his gun]].
50* ContrastingSequelMainCharacter: Zig-Zagged. Unlike [[VideoGame/MafiaTheCityOfLostHeaven Tommy Angelo]] and [[VideoGame/MafiaII Vito Scaletta]], Lincoln has no ties to the Mafia beyond working for an associate of them and is in fact targeting the mafia after they killed his family.
51** Like Vito, Lincoln is a military veteran turned career criminal. However, whereas Vito works for the Italian mob for primarily selfish reasons, Lincoln works against the Italian mob for revenge. Made all the more notable as their shared military service leads to an OddFriendship forming between the two.
52** Lincoln can also end up [[spoiler: being killed like Tommy Angelo but in retaliation for his criminal activity, rather than ratting on his former associates.]]
53* CoolCar: A black Samson Drifter which he, Ellis and Danny worked on. He gets it back after dealing with Michael Grecco.
54* DamnItFeelsGoodToBeAGangster: [[spoiler:If he stays and takes over. Lincoln comes to embrace the power and luxury afforded to him by his criminal empire to the dismay of Father James, though he still makes a point to help build up New Bordeaux into a thriving city.]]
55* DespairGambit: At the beginning of the game when Lincoln first sets out on his RoaringRampageOfRevenge, Donovan even mentions that Lincoln is perfectly capable of just driving over to Marcano's home and killing everyone inside, with the whole thing being over before breakfast. The whole business of spending the entire game dismantling Marcano's organization (and all the gratuitous collateral damage that results) is purely because Lincoln wants Marcano to know what it's like to lose everything instead of simply killing him outright.
56* EarnYourHappyEnding: By a certain definition of "happy." [[spoiler:If he stays in New Bordeaux and rules with his lieutenants, he not only succeeds is doing right by his people, but also turns the city into a prosperous hub in the modern day even as he expands his criminal empire far beyond it.]]
57* ElitesAreMoreGlamorous: He served in the U.S Army Special Forces (aka the Green Berets) during the Vietnam War. More specifically, he served in the 5th Special Forces Group, one of the most decorated units of the Vietnam War, and fought alongside Donovan in MACV-SOG black ops missions to boot.
58* EveryoneHasStandards: As much of a hardened black-ops veteran as Lincoln is, he genuinely considers the Southern Union so reprehensible that he doesn't lose sleep trying to destroy it. He's also unnerved by how depraved the Ensanglante cultists from ''Sign of the Times'' are.
59* {{Expy}}:
60** Some players have noticed parallels between him and [[VideoGame/GrandTheftAutoV Franklin Clinton]]. Like Franklin, Lincoln is an ambitious young African American and a hardened criminal who is eager to rise to the highest ranks of crime, while also forming a criminal partnership/consortium with a [[StreetSmart street-smart]] career criminal whose experiences [[OlderAndWiser have made him wiser]] (Vito Scaletta and Michael [=DeSanta=], respectively) and with an [[AxCrazy emotionally unstable]] [[TheAlcoholic alcoholic]] [[AxCrazy lunatic]] [[HairTriggerTemper with a dangerous temper]] (Thomas Burke and Trevor Philips, respectively).
61** Much like [[ComicBook/ThePunisherMAX Frank Castle]], Lincoln is an unstoppable, bloodthirsty, highly-trained mass murderer whose revenge for those who murdered his family is largely what drives the psychological warfare and wave of killings he leaves in his wake.
62** Notable parallels have also been observed between him and Frank Lucas, particularly his portrayal in the film ''Film/AmericanGangster''. Like him, Lincoln rises to the highest ranks of crime in an era of social turmoil and segregation.
63* FlippingTheBird: In the "Burn Like Napalm" mission during the "jungle fights," Lincoln can play the {{heel}} to the crowd and give them the double finger.
64* FriendlyNeighborhoodGangster: Is only this if you choose the most merciful and least lethal options. Even then, he's only this in comparison to Sal Marcano as he doesn't engage in human trafficking or other MoralEventHorizon-crossing actions. [[spoiler: If he rules New Bordeaux with his surviving lieutenants, he becomes this by helping to rebuild Delray Hollow and Baron Saturday's theme park, building schools and hospitals, and donating to charities, all with money earned from drugs, moonshine, prostitution, and the countless millions in blood money taken from destroying Sal Marcano's mob.]]
65* FromCamouflageToCriminal: He served in the Vietnam War before coming home to New Bordeaux.
66* GeniusBruiser: After all, it takes brains to run a criminal empire. As for the "bruiser" part, he's one hell of an opponent in a fistfight.
67* GoodScarsEvilScars: Clay gets one in the scar across the side of his head from Giorgi's bullet.
68* HalfBreedDiscrimination: Suffers from this as a mixed race orphan, especially from white bystanders.
69* HappilyAdopted: Became close to Sammy, the leader of the Black Mob, who adopted him when the orphanage closed. Sammy's death at hands of Marcano led him to RoaringRampageOfRevenge.
70* HeelFaceTurn: [[spoiler:At the end of the game, he can choose to leave his life of crime behind him.]]
71* LargeAndInCharge: Is both TheBigGuy and leads his own mob.
72* MadeOfIron: Survives ''being shot in the head.'' Perhaps {{Justified}} as it clearly just grazed him and the man doing it didn't want to kill him.
73-->'''Giorgi Marcano:''' You were there, I shot him right in the head-!\
74'''Sal Marcano:''' '''ONCE!!!''' You shot him ONCE!
75* MeetTheNewBoss: Downplayed [[spoiler:if he and his underbosses take over. Even at his worst, he never quite sinks to the same lows as Sal Marcano and still makes a point to help build New Bordeaux into a thriving city.]]
76* MyGodWhatHaveIDone: Lincoln is noticeably upset with himself over Frank Pagani's death [[spoiler:upon realizing that he had nothing do with Sammy's murder or Sal's scheme as he was in Cuba the entire time]].
77* OneManArmy: Justified, since he's a former Special Forces operative up against a bunch of mobsters.
78* OOCIsSeriousBusiness: In the ''Sign of the Times'' DLC, Lincoln is not only noticeably less hesitant to kill his targets but can also potentially set aside his [[WouldntHitAGirl refusal to kill women]] due to how deranged the Ensanglante are, which include female cultists [[spoiler:after he discovers what they did to Anna]].
79* PaperThinDisguise: On two separate occasions, Lincoln goes in undercover and unarmed to reach his targets -- he poses as a new "jungle fighter" for Tommy Marcano's underground boxing ring using only an alias, and infiltrates Olivia Marcano's country club function in nothing but a waiter's uniform; in both cases, nobody seems to recognize the muscular 6' 4 black man with a prominent gunshot scar on the side of his head who's been single-handedly tearing apart the Marcano empire and the Southern Union. Played with in the latter case, as Donovan mentions that [[BeneathNotice old-money Southerners wouldn't normally look twice at black hired help]] and all Lincoln has to do is keep quiet and play cool, and [[spoiler:subverted during the former mission; Lincoln ''was'' recognized, and the goons were just playing along to see what he'd do. Tommy Marcano is even insulted that Lincoln would assume he and his men would be so stupid as to not recognize him.]]
80* ParentalAbandonment: His mother abandoned him just two years after he was born.
81* PetTheDog: Gameplay wise, you can save civilians who have been kidnapped by the mob from what would otherwise be a grisly rape or death.
82** Lincoln Clay doesn't have many but there are a few. In his conversations with Emmanuel, for example, he talks about how he and his unit risked their lives to evacuate forty some villagers before their home was napalmed. The fact Lincoln isn't bragging but just stating a fact [[GoodFeelsGood and how it made him feel]] is an insight into his softer side.
83** One good example early on in the game is when he and Cassandra interrogate a man named Jesse, a member of the Dixie Mob. After getting the information he needs, Lincoln simply cuts him loose instead of killing him. When Cassandra tells Clay that he could warn Doucet, Lincoln shrugs it off and says (albeit condescendingly) that he's [[HarmlessVillain "not a threat to nobody".]]
84** Lincoln also drops off a bunch of stolen medical supplies he could have sold for a small fortune to Father James and gives them away for free.
85** Lincoln accepts Nicki Burke's [[spoiler:lesbianism]] after only a minute or two of shock despite the fact it's the Sixties and he was raised in an environment where that wouldn't have been accepted.
86** Lincoln not only spares a Cuban counterfeiter named Alvarez but helps him escape from Sal Marcano through Father James, even though Alvarez himself was half-expecting to be killed on the spot. [[spoiler:This is in no small part due to how Alvarez had no involvement in Sammy's murder and was more of a victim of Sal's manipulations than anything.]]
87** When rebuilding Sammy's in ''Sign of the Times'', he hires Oscar as the bouncer, complete with buying him a suit.
88* PoliticallyIncorrectHero: Downplayed but he does call Italians "wop" Irish "micks" and the Dixie Mob "coon ass". It's just verbal though.
89* PragmaticHero[=/=]PragmaticVillain: Despite his RoaringRampageOfRevenge, Lincoln is shown to be capable of tempering his rage. Whether it be by non-lethal takedowns and limiting his kills to those who deserve it, or sparing certain mobsters rather than murdering them outright due to how useful they'd be. [[spoiler:If he stays and rules New Bordeaux, he also makes an effort to invest in development and charity work, both for PR and out of genuine concern]].
90* PrettyLittleHeadshots: Averted, it didn't kill him, and left him with a nasty head scar.
91* RaginCajun: Emphasis on "[[RoaringRampageOfRevenge ragin]]'".
92* RoaringRampageOfRevenge: The entire purpose of his quest to destroy Sal Marcano's empire.
93* ScaryBlackMan: You better believe it.
94* ScrewTheMoneyIHaveRules: [[spoiler: Lincoln Clay can do this as his final choice at the end of the game. He can choose to ally himself with the Commission in Empire Bay and become the new head of TheMafia despite being an African American or he can leave to go straight again. Somewhat zig-zagged as his gang can be his TrueCompanions by this point.]]
95* ShellShockedVeteran: Lincoln Clay is suffering from a large number of issues from his time in Vietnam. These help contribute to his emotional breakdown and RoaringRampageOfRevenge. This is best shown in the ''Signs of the Times'' DLC, where he suffers a nightmare of being dragged into a pool of blood by monstrous hands.
96* SlowlySlippingIntoEvil: He already has a criminal record and is implied to have done some harrowing things in Vietnam. His RoaringRampageOfRevenge against the Marcanos, meanwhile, is not only bringing out his inner demons but is also, almost certainly, corrupting him further. To what extent and how he comes to terms with that, however, are left up to the player.
97* TerrorHero: He uses his knowledge of psychological warfare to make the Marcano family and their allies fear him.
98* TisOnlyABulletInTheBrain: Justified -- Giorgi's poor aim (and, likely, nerves) resulted in the bullet ricocheting across the side of Lincoln's skull, leaving him concussed, in a coma, and with some loss of motor function that he had to make up for over months of physical rehab. Sal, who [[DoubleTap didn't leave anything to chance]] when killing Sammy, is understandably pissed off; if Lincoln kills Lou first or last, a furious Sal confronts his son for screwing up what was supposed to be a simple murder.
99-->'''Sal:''' We would not be in this fuckin' mess if you'd done what you were supposed to do.\
100'''Giorgi:''' ''You'' were there! I shot him right in the fuckin' head, how was I supposed to --\
101'''Sal:''' ''ONCE!'' You SHOT HIM ''ONCE!''
102* ToThePain: Lincoln's reason for taking the path he does. He indirectly admits that, if he wanted to, he could easily infiltrate Marcano's home and kill Sal and Giorgi in one night, but instead wants to make them suffer in every way possible -- cut the Marcano empire off at the knees, take over their operations, slaughter or bribe away their underlings, murder their family -- just to twist the knife and send a message that puts the fear of God into them.
103* TheVietnamVet: Served in 'Nam, and makes excellent use of his training and experience in his war against the Marcano family and its allies.
104* VillainProtagonist: Potentially no better than the Mafia he's fighting against. Considering the damage he does to New Bordeaux over the course of the game, you could make an argument that he's '''worse'''. Played with as his opponents are TheMafia and TheKlan with the majority of people who claim he destroyed New Bordeaux being more concerned about his being a black vigilante than a crime boss. Sparing targets and using non-lethal takedowns can also make Clay more of an AntiHero than an outright villain.
105* VillainWithGoodPublicity: [[spoiler: If he chooses to rule New Bordeaux, he becomes this while doing all the things Sal was doing.]] Zig-zagged during the main game as his treatment of the Marcano Family, Dixie Mob and Southern Union gets him praise in the black community while alarming the white residents.
106* WalkingTheEarth: [[spoiler:If he chooses to leave in the end, Lincoln becomes a drifter who travels the world, forever trying to seek out a place he belongs in.]]
107* WouldntHitAGirl: Explicitly mentioned in the plot. While Lincoln is willing to shoot Olivia Marcano, he decides not to execute her; Donovan even mentions how Lincoln once refused to kill a Vietnamese prostitute[=/=][=VC=] sympathizer who murdered several G.I.s with a grenade right in front of him. Even extends to gameplay; when you grapple a man you outright brutally slam their face into the ground, while when you grapple a woman you just kind of toss them aside (you can still kill them if they try call the police though).
108* YouKillItYouBoughtIt: [[spoiler:After dealing with Sal, Lincoln is offered the chance to become the new Don by the Commission or to simply walk away.]]
109[[/folder]]
110
111[[folder:Clay Family Underbosses]]
112
113!!Vittorio Antonio "Vito" Scaletta
114!!!'''Played By:''' Creator/RickPasqualone
115[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/vito_scaletta_mafia_iii.png]]
116The protagonist of ''VideoGame/MafiaII'' who has become a mid-level mafia functionary in New Bordeaux under Sal Marcano. He swiftly changes loyalties in order to get revenge on the mob.
117
118For his actions in ''VideoGame/MafiaII'', see [[Characters/MafiaIIPlayableCharacters here]].
119----
120* BackAlleyDoctor: He has access to the services of Gianni Bruno, a mob doctor that can increase Lincoln's health, stamina, and the effectiveness of using adrenaline shots.
121* BestServedCold: [[spoiler:During his side missions, he gets Lincoln to assassinate all the men he blames for the death of his friend, Joe. By the end of it, it's taken years but he's finally avenged his best friend. Well, at least Vito ''believes'' he's dead and avenged: whether Joe died or not is still ambiguous due to [[NeverFoundTheBody Vito never finding his body]] and Leo Galante's driver bearing an uncanny resemblance to him.]]
122* BrokenPedestal: Leo Galante, formerly his father figure, is now firmly hated by him for his role in Joe's death and screwing him over.
123* ConspicuousTrenchcoat: Vito puts on a {{fedora|OfAsskicking}} and trenchcoat when he leaves River Row, which ends up making him look at least a decade behind the times in New Bordeaux.
124* DefiantToTheEnd: [[spoiler:If he betrays Lincoln, he doesn't go quietly. Even after being riddled with bullets, he still cusses Lincoln out for being another person who didn't live up to his promises, tries to stab him by surprise, and, after failing and taking another bullet, gives him one last defiant, "Fuck you," before Lincoln finishes him off.]]
125* TheDogBitesBack: Vito was abused by his mafia bosses brutally in his game and is implied to have spent the past fifteen years being little more than a glorified YesMan to Sal Marcano. Lincoln's rise to power offers him a chance to get his revenge on the system which ruined his life.
126* TheDon: He's the leader of the Italian Gang, a rebellious splinter of the Marcano crime family. [[spoiler:If he is left alive at the end of the game, and Lincoln refuses to be the head of New Bordeaux, he will take over the criminal underworld in New Bordeaux.]]
127* DudeWheresMyRespect:
128** Despite all of his efforts in ''VideoGame/MafiaII'' and fifteen years of service under the Marcano family, Vito is constantly insulted behind his back by Sal. [[spoiler: Justified, since in his game he vouched for a narcotics informant, started a war with the Triads after they killed said rat, and only got away with it all because Leo owed him one. Sal really has no reason to see him as anything but the Commission's dog.]]
129** Like the other underbosses, he will call out Lincoln if he feels he is getting shafted by a lack of rackets and territories. The mission title for if he betrays you is even called 'I Deserved Better.'
130* DuelingPlayerCharacters: Vito becomes an assassination target if he undergoes a MistreatmentInducedBetrayal due to not being given enough territory. However, he fights just like every other assassination target and there's really nothing special to distinguish him, though he is armed with an Uzi, the game's fastest-firing one-handed automatic weapon.
131* EarnYourHappyEnding: It takes two games' worth of suffering, but he finally gets his happy ending in two of the game's endings. [[spoiler:If Lincoln decides to rule New Bordeaux alongside his underbosses, Vito becomes a successful member of his criminal empire. If Lincoln skips town and leaves New Bordeaux in Vito's hands, Vito is the only underboss who doesn't eventually drive the city into the ground.]]
132* EvilOldFolks: If Lincoln skips town and he takes over, he is shown to be still alive as of 2016, which leaves him at the ripe old age of 91!
133* FishOutOfWater: Acts like a "proper" Empire Bay Italian gangster while the rest of the New Bordeaux mob are Southerners.
134* FreudianExcuseIsNoExcuse: [[spoiler:If Vito turns against Lincoln for a bigger cut, then he'll lament on the betrayals he endured in ''Mafia 2''. Lincoln responds to this by saying that nobody forced Vito to get greedy and it's his own fault: Vito refuses to listen and says "I deserved better!"]]
135* FromCamouflageToCriminal: Like Lincoln, a veteran: in his case, UsefulNotes/WorldWarII's Italian campaign. The first time they meet, Vito makes a point of asking about Lincoln's military background.
136* HiredGuns: One of his perks is the ability to hire a Mafia hit squad.
137* HowTheMightyHaveFallen: When Lincoln first meets up with Vito, he's pretty much reduced to handling dead-end rackets in River Row while running working class fronts on the side just to make ends meet. He half-expects Sal Marcano to finally have found some legitimate excuse to kill him.
138* IveComeTooFar: While Vito seeks to exact revenge on Sal and the criminal system that screwed him over, he has no illusions about ever leaving the mob life, knowing too well just how he's in too deep.
139* IronicHell: Vito's time in New Bordeaux as he's trapped in a dead-end part of the mob's hierarchy with no chance of becoming a mob boss himself [[spoiler:except if Lincoln leaves the city]].
140* KarmicDeath: [[spoiler: If Lincoln kills him during his betrayal mission, it will be in a very similar fashion to how Vito killed Carlo Falcone, even sharing the same last words. It's also ironic because he himself was responsible for the death of Tommy Angelo, the protagonist of the first game, and Vito is killed by another protagonist.]]
141* MeetTheNewBoss: Downplayed [[spoiler:if he takes over. Vito winds up finishing Sal's casino while building up New Bordeaux into the "Vegas of the South," but proves to be a better Don than Sal ever was.]]
142* OlderAndWiser: His experience in organized crime allows him to provide favors and advice for Lincoln. Compared to the Vito who declared UndyingLoyalty to anyone who helped him in his game, he has finally wised up to the fact that there is {{no honor among thieves}} and he shouldn't just blindly follow Clay because he saved his life. [[spoiler:This also makes him TheDon most likely to keep New Bordeaux a thriving city in Clay's absence if the latter disappears.]]
143* OnlySaneMan: Compared to both Burke and Cassandra, Vito is the least greedy and egotistical of Lincoln's three underbosses, and tends to be much more understanding if he isn't given territory (provided that he isn't being screwed over or neglected). This is even reflected in his ending. [[spoiler: Rather than give into SuicidalOverconfidence (like Burke against the Cuban gang or Cassandra against the government), Vito builds New Bordeaux into "[[CasinoPark The Vegas Of The South]]", to the point he and his gang still survive into the modern day, and manages to become TheDon.]]
144* PragmaticVillainy: Of all the underbosses, Vito is the most level-headed and most inclined towards keeping things running smoothly over personal greed. [[spoiler:If he becomes Don, this extends towards prioritizing the city's development and winds up the most successful of them all.]]
145* PreviousPlayerCharacterCameo: Bordering on TheBusCameBack.
146* RealMenCook: He operates an Italian restaurant in River Row, is seen cooking up his mother's bucatini recipe in one mission, and even offers to cook pasta for Lincoln if he is given new territory. According to Alma, however, his gumbo leaves... a lot to be desired.
147* ReassignedToAntarctica: After the events of his game, he was sent to New Bordeaux to get him out of the way of the Empire Bay families. There, he is assigned the neighborhood of River Row, which is a struggling harbor that he only manages to make into a successful territory through grit and experience.
148* RestrainedRevenge: [[spoiler:If Vito becomes Don, among the first things he does is to finish Sal's casino. With the Marcanos dead, he evidently settles on finishing the very thing that doomed them all as one last spiteful send-off before proceeding to make New Bordeaux the "Vegas of the South."]]
149* ThrowTheDogABone: After being exiled to a dead-end position for a decade, [[spoiler:assuming he's alive and Lincoln leaves the city, he becomes the local Don, completes Sal's casino and is still alive as of modern times, finally achieving his lifelong dream of becoming a bigshot. This is also true to a lesser extent if Lincoln rules with his underbosses, where Vito is part of a successful criminal empire that has stood to the present day.]]
150* UndyingLoyalty: If he is the only underboss left standing, Vito will claim that Lincoln is the only Don he ever had that actually honored his promises.
151* VetinariJobSecurity: The only reason he's still alive in New Bordeaux is because of the Commission, with Sal unable to get rid of him without drawing the rest of the Mob's ire.
152* YoungerThanTheyLook: He's only 43, but he looks at least a decade older; the fallout of the events of his game, as well as having had to suck up to Sal Marcano for 15 years, seem to have done a number on him. Even worse in his pre-release design, where he looked almost twenty years older.
153
154!!Thomas Burke
155[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thomas_burke_5.png]]
156!!!'''Played By:''' Barry O'Rourke
157An Irish mobster working with the Italian and Black Mobs. He played an important role in the Federal Reserve heist, but experienced a downfall after his son's death.
158----
159
160* AffablyEvil: Despite being an AxCrazy BloodKnight, he's a JerkWithAHeartOfGold.
161* AlasPoorVillain: [[spoiler:If Lincoln kills Burke, Burke will tearfully have one final heart-to-heart conversation before asking Lincoln to keep Nicki safe in his stead. Since Nicki survives the events of the game, Lincoln keeps his promise.]]
162* TheAlcoholic: He was already a drinker before his son dies. He becomes a full-blown alcoholic afterwards, gulping down jars of moonshine just as readily as beer. [[spoiler:As revealed in his Favor sidequest, he's got terminal liver cancer.]]
163* AxCrazy: He has an already violent temper that's made worse by his alcohol abuse. He also [[spoiler:killed Roman Balbieri in an extremely brutal way]]. He's the most unhinged of the underbosses and Lincoln even refers to him as a "drunk Irish lunatic" in his journal.
164* BloodKnight: Burke clearly takes pleasure in bloodshed any chance he gets. [[spoiler: This is even more evident if he takes over New Bordeaux.]]
165* BrutalHonesty: Burke has no qualms whatsoever about his drunkenness, bigotry, brutality, and his antics as a criminal overall. [[spoiler:He also wants Nicki to remember him as such on purpose so that she can put her life in New Bordeaux behind her and be free to live her own.]]
166* DamnItFeelsGoodToBeAGangster: Subverted in his ending. [[spoiler:Burke becomes one of the richest men in the American South and flaunts his wealth to the point of having New Bordeaux ''legally renamed into Bourbon City''. His excesses and SuicidalOverconfidence come back to bite him, however, eventually leading to his death by [[TheCartel Cuban gangsters]] in TheEighties.]]
167* DidntThinkThisThrough: One of Burke's flaws is that he doesn't think things through, much to his and his associates' detriment.
168** During ''Brave New World'', Burke reveals that he ''told'' Barbieri that he'll be waiting at his scrapyard if he wants to settle things. Granted, Burke did come prepared by setting up explosive barrel traps for Barbieri's arrival, but Lincoln still calls him out for it, as ''they could all get killed''.
169** During the first meeting with Lincoln and the other underbosses to discuss the plan to systematically take down Marcano by taking out his lieutenants, associates, and other members, Burke scoffs and says they can go to Marcano's house and gun him down. Problem solved. Cassandra and Lincoln point out that's incredibly stupid because if they do that, one of Marcano's brothers will take over, and they'll be right back where they started.
170* DirtyCop: Provides the services of Fiona Davidson, a police radio operator who can bribe the cops into ignoring Lincoln.
171* DrowningMySorrows: He was already a heavy drinker, but he became a full-blown alcoholic after the death of his son.
172* EvilOldFolks: The oldest of all three underbosses and no slouch in a fight, even with a bad leg. [[spoiler:In his ending, he dies trying to take on a horde of Cubans by himself at the age of 70, just because they called him out personally, and he still managed to kill eight before going down.]]
173* TheFamilyThatSlaysTogether: Burke enlists his son and daughter as members of Irish Mob. In present times, Nicki condemns Burke for getting his children involved in crime, and blames him for Danny's death.
174* FatalFlaw: Recklessness. Burke's health problems and self-loathing lead him to favor nigh-suicidally direct methods of problem-solving; his strategy for engaging Barbieri is to bunker up at his scrapyard and tell The Butcher and all his men to BringIt, to Lincoln's exasperation. [[spoiler:If he takes control of the city, his freewheeling lifestyle collapses the rule of law before he gets himself killed trying to take on a squad of Cuban assassins single-handedly]].
175* FightingIrish: Complete with a thick North Irish accent. Meanwhile, the Irish Mob is largely comprised of Irish immigrants with connections to the I.R.A.
176* GangsterLand: [[spoiler:After Burke's killed in his ending, New Bordeaux devolves into a crime-ridden malaise trapped in a ForeverWar between various gangs. Unlike the Irish Mob, none of them could hold onto power for more than a few months before the bloody cycle starts anew.]]
177* HairTriggerTemper: He's extremely volatile, reckless, and prone to anger attacks.
178* HandicappedBadass: Walks with a limp after taking a tire iron to the leg, courtesy of Roman Barbieri. It doesn't stop him from putting up a fight against Marcano's men, or potentially Lincoln.
179* TheIrishMob: He is the leader of the Irish Mob in New Bordeaux, who mostly consist of Irish immigrants with only a few Irish-American members.
180* JerkWithAHeartOfGold: Burke is initially very crass towards Lincoln when he is found in Pointe Verdun, and Lincoln has to scare him into even considering an alliance. Once Lincoln proves he can help the Irish Mob, Burke slowly warms up to Lincoln and even lowers his guard enough to have several heart-to-heart conversations with Lincoln, though he never loses his edge.
181* NoodleIncident: According to Donovan, nine weeks before Lincoln started taking the Marcano family down, Burke went into Barbieri's deli embarrassingly drunk and waving a pistol around. He fired off ten shots from the thing, but the closest thing to a human being he even hit was a ham hock on display. Roman's men then beat the crap out of him and threw him in a dumpster to add on to the humiliation.
182* ObfuscatingStupidity: Cassandra notes that Burke's FightingIrish schtick is at least partly exaggerated, making his enemies underestimate him while helping to cajole his allies into doing things his way.
183* PapaWolf: He was willing to forgive Sal for taking away his territory and having him kneecapped. But once his son is killed along with the Black Mob, he turns against the Marcano Family once and for all. He also cares deeply about Nicki in spite of not being very accepting of her being a [[spoiler: lesbian]] as he [[spoiler: makes up a cover story about stealing cars for the I.R.A. so he can sell them and give the money to her after his death from cancer, and if Lincoln kills him, during Burke's dying breath he makes Lincoln promise to take care of her.]]
184* ShipperOnDeck: If Cassandra is upset with Lincoln during a sit down, Burke may tease her by calling her Lincoln's "mot" (girlfriend).
185* SuicidalOverconfidence: Reflected in his ending. [[spoiler: When a Cuban gang begins vying for control of the drug trade in New Bordeaux in 1984, Burke engages in a full-fledged war with them, from shootings in the streets to car bombs, before fighting them himself with a machine gun and grenade launcher. Although he fares better than when Cassandra picked a fight with the government (personally killing eight enemies by himself), he's still gunned down by the Cubans, and no gang would hold the power the Irish Mob did for more than a few months afterwards.]]
186* ThanatosGambit: Burke eventually divulges to Lincoln [[spoiler:that he's not only dying from liver cancer and is really selling the cars supposedly for the I.R.A. in order to give the money to Nicki after his impending death. He's also purposefully letting Nicki's image of him as a worthless homophobic reprobate stick so that she could leave the criminal life, and his sins, behind forever.]]
187* ToiletHumor: Burke is reduced to vomiting and urinating in public places after Danny's death, and he isn't afraid of using dirty language himself.
188* TroubledSympatheticBigot:
189** Unlike Vito (who has no issue with Lincoln's race at all) and Cassandra (who usually accuses him of being too white), Burke is the most openly racist of Lincoln's partners at first, often referring to him as "chalky"[[note]]An extremely offensive anti-black slur by Irish standards[[/note]], saying his "kind" doesn't have the guts to follow through on anything, and once calling the Hollow "Darkieville" just to try and get a rise out of him; Lincoln keeps silent for most of this abuse, knowing Burke's got a lot of anger and grief he's burying, but still thinks the old man's an asshole. After Lincoln makes good on his promise to give him back Point Verdun, he finally begins to respect the young man somewhat and acknowledges he was wrong about him, even calling him by his real name at Lincoln's request.
190** [[spoiler:Burke's relationship with Nicki is exceedingly strained, starting after he suddenly realized she was a lesbian one day, and only seems to have gotten worse after Danny's death; he derisively jokes about her "quail hunting" in bars, unaware or not caring that she's found a woman she wants to live with, and implies her sexuality is a "disappointment" to him during one emotional moment where Lincoln confronts him over his awful treatment of her. Nonetheless, he still loves her and seems to regret what he's done to her, so he chooses to keep his cancer a secret from her and is building up a trust of money that'll go to her once he dies, so she'll always believe he was a worthless homophobic reprobate -- which, he acknowledges, he is -- and won't waste time crying over him. If he betrays Lincoln and is mortally wounded, he begs him to watch out for her and keep her safe.]]
191* YouKilledMyFather: He wants vengeance for the death of his son, Danny.
192* YouSeeImDying: [[spoiler:Completing his loyalty missions reveals he has liver cancer and he has 6-8 months left.]]
193** [[spoiler: Subverted in his ending, where he uses his money to travel to Mexico, and get a liver transplant, thus living until getting killed in a gang war in 1984]].
194
195!!Cassandra
196[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/cassandra.png]]
197!!!'''Played By:''' Erica Tazel
198A Haitian woman who is the secret leader of their mob in Delray Hollow. She joins with Lincoln Clay after, ironically, he decimates her organization.
199----
200
201* AccentRelapse: She's first shown speaking in a very thick patois, which she immediately drops for a more natural Southern US accent once Lincoln finds out the truth; while this appears to be her normal speaking voice, which she uses in private during sitdowns and at home, several cutscenes demonstrate that a Haitian accent is part of her "vodou queen" mystique -- her interrogation of Jesse features her using it to scare him, then dropping character when Lincoln sets him free. As with many things about Cassandra, whether she even ''is'' Haitian or not is left a mystery.
202** There is actually a bit of real life evidence to this not being evident of her possibly not being Haitian. It is extremely common for people who originally came from other countries or grew up in communities/homes where most people were from other countries and still spoke the language of their homeland to have "duo" accents in the same vein as being bi/multilingual. It is common in some immigrant communities like those of first generation Haitian-Americans to switch between them at will.
203* AlasPoorVillain: [[spoiler:If Lincoln kills Cassandra, she will quietly give Lincoln her locket, containing pictures of her and her deceased daughter.]]
204* AmbiguouslyHuman: She is rumored to be a zombie or vampire, though given the lack of fantastic elements in the franchise, either is highly unlikely.
205* BigBadWannabe: One of the qualities established early on is Cassandra very much envisions herself as a big shot but as soon as Lincoln Clay arrives, he smashes down her organization on Sammy's behalf. [[SuicidalOverconfidence She continues to behave as if she could handle the Dixie Mob and Sal Marcano's organization on her own, though]]. This is also reflected in the ending [[spoiler: where she not only undoes all of Lincoln's work but gets the U.S. Government to wipe her organization out with the National Guard.]]
206* BookEnds: The game started with Lincoln fighting against the Haitian mob and if he gets Cassandra pissed enough to turn on him, killing her in the same place he killed Baka in the beginning of the game.
207* BullyingADragon: Cassandra goes after the Black Mob and Lincoln Clay personally murders half of her gang as soon as he comes back from Vietnam. She doesn't learn from this [[spoiler: and gets her gang slaughtered if left in charge of New Bordeaux after she decides to take on the Louisiana state government.]]
208* CardSharp: Emmanuel cautions against ever playing her at poker.
209* DarkAndTroubledPast: Though Cassandra has [[ShroudedInMyth many varying stories floating around about her past]] and is a known UnreliableNarrator, what most of these stories have in common is that she lived a very troubled life. After Lincoln forms an alliance with her, she tells him the supposedly true story that her sister was literally hunted down and murdered by the Dixie Mob. [[spoiler:Finishing her missions has her admit that story as false. Instead she claims the Dixie Mob were responsible for the deaths of her mother and daughter. This story is strongly implied to finally be the true one, since, if she ends up betraying Lincoln and being killed by him, her final act is to show Lincoln a locket with her and a little girl's pictures inside it.]]
210* DisproportionateRetribution: She's fond of subjecting her enemies to shockingly brutal deaths more reminiscent of TheCartel than a traditional mafia. [[spoiler:In her ending, it turns out this only works up to a point -- her executions scare the Commission away from her territory, but when the United States government's had enough of her antics, they sidestep the problem by simply choking off the city's resources and letting it collapse]].
211* DownerEnding: [[spoiler: Not only for her but the entire city of New Bordeaux got this when Cassandra assassinated the Governor of Louisiana that resulted in the government shutting down the city's social and municipal services along with Hurricane Cassandra turning the entire city into a ghost town. No words came of her fate but she has not been active since then.]]
212* DramaticIrony: [[spoiler:If she takes over, her efforts to bring "justice" are shown to have brought even more harm to the people of New Bordeaux than Sal, the Dixie Mob and the Southern Union ever did.]]
213* EvenEvilHasStandards: Despite her ruthlessness, her main reason for joining with Lincoln was to destroy the [[SlaveryIsASpecialKindOfEvil Southern Union's human trafficking]].
214* FatalFlaw: Overconfidence. She badly underestimates the Black Mob and picks a fight with them, resulting in a good chunk of her gang being wiped out. [[spoiler:If she's left in charge of New Bordeaux, she has the Governor of Louisiana assassinated, resulting in the city's destruction and possibly her own death.]]
215* {{Foil}}: She's one to Sammy Robinson. While both profess to be looking out for Delray Hollow, Sammy preferred that New Bordeaux's black population be treated with respect and sought more [[PragmaticVillainy pragmatic]] and altruistic means to achieve his goals. Cassandra, however, is much more bloodthirsty and fixated on taking down her oppressors, even at the expense of the very people she claims to be representing [[spoiler:which ultimately dooms New Bordeaux in her ending]].
216* HellBentForLeather: Cassandra trades her traditional dress for a black leather jacket and jeans when she leaves her shop in Delray Hollow.
217* HollywoodVoodoo: Nicely averted. While she does operate a voodoo shop, nothing about the faith is sensationalized in the game. Her room is decorated with Catholic imagery and she often read and quotes the Bible, unlike most portrayals of voodoo which leave out any Catholic elements.
218* JerkassHasAPoint: Sammy really did spend too much time placating Marcano and it got him killed.
219* KnowWhenToFoldEm: A quality which she ''only'' displays with Lincoln Clay.
220* MalcolmXerox: Cassandra not only hates the white criminal gangs who run the underworld in New Bordeaux, but also the establishment in general. She considers Sammy Robinson a [[CategoryTraitor traitor]] for working under Sal Marcano, and her loyalty missions involve arming the black residents of Delray Hollow with weapons stolen from the Dixie Mafia. Lincoln doesn't take her militant views seriously. [[spoiler:If Cassandra takes over New Bordeaux, she runs the entire city into the ground as she starts and loses a war with the government.]]
221* TheManBehindTheMan: Used a male front man while feuding with Sammy, which proves wise as Lincoln assassinates him. The enemy chatter even foreshadows this in a subtle way, the men never mention Baka's name when talking about their boss.
222* MasterActor: She's pretty convincing when she plays the part of Baka's abused captive.
223* MysteriousPast: Her own past is secret enough that even Donovan can't crack it.
224* NamesToRunAwayFromReallyFast: She is known as "Voodoo Queen".
225* OutlivingOnesOffspring: [[spoiler:Upon completion of her side missions, she finally admits the, supposedly, true story to Lincoln about her past. Her sister wasn't killed by the Dixie Mob. It was her daughter, as well as her mother, who were killed by them. She still keeps a locket with her and her daughter's faces inside it.]]
226* {{Pride}}: One of Cassandra's biggest issues is she has a strong sense of this. So much so she overestimates her mob's effectiveness.
227* ShroudedInMyth: There are a lot of stories floating around about her past, but even the [=FBI=] have no idea which ones are true.
228* SuicidalOverconfidence: Reflected in her ending. [[spoiler: If left in charge of New Bordeaux, she chooses to respond to the martial law and deployment of National Guard by ''assassinating Louisiana's governor.'' This goes about as well as you'd expect.]]
229* TeethClenchedTeamwork: Among all of Lincoln Clay's underbosses, Cassandra is the least amicable towards him, further compounded by her myopic sense of pride and a disdain for Sammy's efforts to lift up New Bordeaux's black community. If not for a mutual interest in helping Delray Hollow and putting down Marcano, he would have likely taken her out right there and then. The other underbosses aren't fond of her either, viewing her secrecy and penchant for violence as liabilities.
230* UncertainDoom: [[spoiler:In her ending, it's not clear if she's dead. There's reason to suspect that she was killed in a hurricane, but nothing concrete is ever found to prove her demise.]]
231* UnreliableNarrator: She pretends to be Baka's sex slave in order to get Lincoln Clay to let her go. It calls into question all of her other tragic stories.
232* VillainRespect: Side dialogue indicates she's surprisingly fond of Burke, and has a high opinion of his remaining competence as a gangster.
233* WorthyOpponent: Considers Lincoln to be this before their alliance. This is averted strongly with Sammy Robinson.
234* WoundedGazelleGambit: She manages to escape the first time Lincoln meets her by emerging from a secret compartment in the chapel, anguished and claiming that Baka (who everyone assumed was the real boss) was an abusive monster who held her prisoner for months. When Lincoln sees her again, knowing the truth, he seems a little impressed by the ruse.
235[[/folder]]
236
237[[folder:Clay Family Lieutenants]]
238
239!! Alma Diaz
240!!!'''Played By:''' Danay Garcia
241[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/alma_diaz.jpg]]
242A Cuban refugee who is Vito Scaletti's primary lieutenant. She is deeply loyal to Vito.
243----
244
245* TheLadette: Loves sex, drinking, organized crime, and violence.
246* MissingMom: She wants to know if her mother's still alive back in Cuba even if she has to smuggle herself back into the country during Castro's reign.
247* SpicyLatina: A DownplayedTrope example. She is still very much TheLadette with a hard edge.
248* UndyingLoyalty: Has this to Vito and is deeply concerned about what will happen to him after Lincoln finishes his vengeance.
249
250!! Emmanuel Lazare
251!!!'''Played By:''' Lyriq Bent
252[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/emmanuel_7.jpg]]
253A Haitian vodou priest who smuggled people out of his homeland to escape Papa Duvalier. He is not fond of Lincoln Clay.
254----
255
256* DragonAscendant: Will replace Cassandra as the head of the Haitian mob under Lincoln if she's killed.
257* ForgivenButNotForgotten: Emmanuel eventually comes to respect Lincoln Clay as an honorable man and soldier but does not forget his dead brethren.
258* NotSoDifferentRemark: Grudgingly admits this as both he and Lincoln exchange stories of the various atrocities they've witnessed.
259* TeethClenchedTeamwork: Despises Lincoln for murdering Baka and other members of the gang at the beginning of the game.
260
261!!Nicole "Nicki" Burke
262!!!'''Played By:''' Dana Blasingame
263[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/nicki_burke.png]]
264Thomas Burke's daughter and his second-in-command in the moonshining business.
265----
266
267* ActionGirl: Apparently, just as good a driver as her brother was.
268* BuryYourGays: [[spoiler:Inverted. She's the only member of the Burke family who survives in the present day.]]
269* CoolOldLady: Nicki not only survives 1960s New Bordeaux, but lives into the present day [[spoiler:as a fairly well-off lesbian who agrees to be interviewed, despite a clear disdain for her father.]]
270* {{Gayngst}}: {{Justified}} as she's a [[spoiler:lesbian in 1960s Louisiana.]]
271* GoingNative: Unlike her very Irish father, Nicki speaks with a pronounced Southern accent.
272* TheIrishMob: A member of it, along with her father.
273* TheLadette: A pants-wearing, hard-drinking, hard driving Irish woman.
274* LipstickLesbian: [[spoiler:Averted. She's TheLadette while also being feminine.]]
275* NotInThisForYourRevolution: While Nicki also wants revenge on Sal for her brother's death, she's really only in the Irish Mob out of lingering obligation to her father and so as to get enough money to leave New Bordeaux behind. [[spoiler:Her father is also secretly and deliberately cultivating this so that she can move on as her own woman.]]
276* ParentalNeglect: Her father is a drunken, homophobic mobster, who preferred her brother. She condemns Burke in modern times for his actions.
277* PrecisionFStrike: [[spoiler:Gives two to Lincoln if he has to kill Burke due to betrayal.]]
278* ScrewThisImOuttaHere: Nicki eventually leaves New Bordeaux to live her own life [[spoiler:whether due to her father's trust fund or Lincoln's money.]]
279* WeUsedToBeFriends: [[spoiler:If Burke is killed due to betraying Lincoln, she will want nothing to do with Lincoln and claim she will only continue working with him for money.]]
280[[/folder]]
281
282[[folder:Underboss Associates]]
283
284[[AC: Cassandra's Associates]]
285!Arms Dealer
286!!!'''Jackie [=DuVernay=]'''
287Formerly a gun store owner in Delray Hollow, the government decided they did not want a Black man to have access to guns or possibly arm more. Cassandra decided to recruit him to the Haitian gang, and now Lincoln has him at his beck and call to provide whatever weapons he may need.
288----
289* ArmsDealer: It is in his title, after all.
290
291
292!Gunsmith
293!!!'''Clifton Jean-Baptiste'''
294
295----
296* TheGhost: He and Lincoln never physically interact onscreen.
297!Operator
298!!!'''Jennifer "Clicks" Moran'''
299
300----
301* TheGhost: She and Lincoln never physically interact onscreen.
302* InUniverseNickname: "Clicks".
303
304----
305
306[[AC:Vito's Associates]]
307
308!Consigliere
309!!!'''Betty Johnson'''
310
311!Hit Squad
312!!!'''Bobby "Ducks" Navarro and his various associates'''
313
314
315----
316* HiredGuns: Ones that Lincoln can call in for backup.
317* InUniverseNickname: Bobby's is "Ducks" on account of how many times he's been shot at.
318
319
320!Mob Doctor
321!!!'''Dr. Gianni "Doc Needles" Bruno'''
322
323----
324* BackAlleyDoctor: A mob doctor who can treat Lincoln and make him stronger.
325* DudeWheresMyRespect: He turned to the criminal trade when he was left with a low-tier hospital job despite all the service he gave to his fellow troops.
326* FromCamoflaugeToCriminal: A former army doctor turned black market doctor to organized crime.
327* TheGhost: He and Lincoln never physically interact on screen.
328* InUniverseNickname: "Doc Needles".
329* MadScientist: He develops his own treatments that give Lincoln more health and stamina as well as let him carry more adrenaline.
330
331
332[[AC:Burke's Associates]]
333
334!Car Thief
335!!!'''Hank "Motors" [=McGahee=]'''
336
337A professional car thief under the employ of the Irish Mob. He can not only teach Lincoln more subtle ways of stealing vehicles, he is on retainer to deliver any one of Lincoln's own cars to him anywhere in New Bordeaux.
338----
339* InUniverseNickname: "Motors", in relation to him being a car thief.
340
341!Police Dispatcher
342!!!'''Fiona Davidson'''
343
344A dispatcher in the New Bordeaux Police Department, Fiona is also in the employ of Burke and the Irish Mob. She can redirect police officers to get them off Lincoln's tail or even have them outright ignore Lincoln's crimes.
345----
346* DirtyCop: As she's on Burke's payroll, she can be used to get the police to look the other way from Lincoln's crimes.
347* TheGhost: She and Lincoln never physically interact onscreen.
348
349!Bomber
350!!!'''Terry "The Bishop" Daly'''
351
352----
353* TheGhost: He and Lincoln never physically interact onscreen.
354* InUniverseNickname: "The Bishop".
355[[/folder]]
356
357
358! The Marcano Family
359
360[[folder:General]]
361
362The most powerful criminal (or legal) organization in New Bordeaux. The Marcano Family controls the city through blackmail, bribes, and its extensive criminal holdings. The organization is headed by Sal Marcano and his immediate family but has a network of lieutenants spread across the city as well as alliances with other criminal organizations.
363----
364
365* BigBad: Sal is this to the entire city of New Bordeaux.
366* BigScrewedUpFamily: The literal Marcano family has a lot of problems bubbling underneath its seemingly picturesque surface.
367* ConspicuousTrenchcoat: Marcano Family {{Mooks}} wearing trenchcoats appear in later portions of the game, favoring high-end weapons.
368* TheDon: Sal Marcano holds this position in the family but were he to be killed, one of his brothers would take over. Which is why Lincoln Clay is saving Sal for last.
369* TheDragon: Despite being Sal's precious son, Giorgi does much of the mob's legwork.
370* EqualOpportunityEvil: Averted. Goes from employing the Black Mob and Irish Mob to allying with the Dixie Mob and Southern Union. And they don't care about any groups that aren't the direct family.
371* EvenEvilHasLovedOnes: Zig-Zagged. Sal Marcano only really loves his son and two of his brothers.
372* LoadBearingBoss: [[spoiler:Tommy is the most literal example, as the Arcadia Gym starts to burn to the ground in the same fire that kills him; Lou ia a variation, with Lincoln stalking him through a lair that he himself destroyed. In a more figurative way, Sal's ambition to open the Paradiso casino is all contingent on his capos and their underbosses -- Tommy deals with the production of counterfeit money to help independently finance its construction, using the printing plates stolen from the Reserve; Lou uses his deep connections in the state political machine to help grease the wheels and get gambling legalized in New Bordeaux; finally, Olivia keeps Remy Duvall, who owns the parcel of land at North Lake through a dummy corporation, in line. As Lincoln begins to dismantle those operations, Sal is forced to rely on funds borrowed from the Commission and make a deal with a Cuban drug cartel to traffic heroin in the city, [[VestigialEmpire in a desperate attempt to throw money at his growing problems]].]]
373* TheMafia: It is a member of the Italian mafia and subordinate to the Commission in Empire Bay.
374* SharpDressedMan: A large majority of Marcano members wear black suits, ranging from members of Sal's family and associates down to generic {{Mooks}}.
375* VillainWithGoodPublicity: Sal, Lou, and Olivia in particular.
376** Sal is considered a philanthropist and businessman.
377** Lou handles advertisements for the city's tourism board.
378** Olivia is a well-known socialite.
379* YouHaveOutlivedYourUsefulness: The Marcano Family has a tendency to do this to its underlings.
380[[/folder]]
381
382[[folder:Marcano Family]]
383!!Salvatore "Sal" Marcano
384!!!'''Played By:''' Jay Acovone
385[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/sal_marcano.png]]
386The head of the Italian mafia in New Bordeaux and controller of the majority of the city's crime. He has most of New Bordeaux in his pocket and a hand in every single one of the major gang's criminal activities. His massacre of the Black Mob after the Federal Reserve Heist is what triggers the events of the game.
387----
388
389* AlasPoorVillain: [[spoiler:He's a very despicable person, but his last moments have him utterly broken and past the DespairEventHorizon. His dreams to go legitimate have been destroyed and he's just found out his son's dead, the latter of which is his greatest fear in life. Knowing his death is imminent, he shares a drink with Lincoln and the two talk briefly about their fears and faults. Lincoln then either kills him or, if he takes too long, Sal commits suicide.]]
390* AmbitionIsEvil: All of Sal's problems stem from his desire to go straight [[spoiler: and build a casino]]. Had he been content to remain a mafia boss, he would have been fine.
391* AngryWhiteMan: The Civil Rights Movement offends Sal, and he sees the demand for equal rights from African-Americans, Asians, and the Irish to be a threat to his livelihood and a reason to retire from organized crime.
392* BeingEvilSucks: He tells Giorgi about how living in criminal underworld is not a pleasant experience at all.
393* BigBad: The unseen ruler of New Bordeaux and head of the Italian mob there. He is also responsible for the death of Lincoln's adopted family.
394* BitchInSheepsClothing: In business meetings, he seems like a cheerful, friendly SouthernGentleman, but in private he's a lot less nice. Let's see:
395** Seems to be above the racism typical of the time period when he invites Lincoln to the country club and doesn't give a damn about what anyone will think, but privately isn't a fan of the civil rights movement.
396** Is pleasant and chatty to Vito when in public, but secretly regards him as an asshole.
397** Similarly, he's having a pleasant dinner party with Remy Duvall when we first meet him, but later comments suggest he hates the guy (not that you could blame him for that).
398* BrutalHonesty: [[spoiler:Even when faced with death, Sal refuses to apologize to Lincoln, if only because otherwise, he'd be lying to him and to himself.]]
399* ChronicBackstabbingDisorder: Sal's rise to power is wrought with betrayals. He originally worked for Giuseppe Carillo, who offered to clear his father's debt after Sal saved his life. Sal turned Carillo down, and left his father to die. Afterwards, Sal tricked his brothers into taking revenge against Carillo, becoming the new mafia don of New Bordeaux after deposing his former mentor. During the events of the game, Sal continues to betray his allies, killing Sammy Robinson and the Black Mob, and withholding Vito and Burke's cuts of the Federal Reserve heist.
400* CorruptCorporateExecutive: His ultimate goal is to "retire" from the mob, and make money off of a casino, independent from the Commission. This plan involves a substantial amount of money acquired through criminal means.
401* CutsceneBoss: [[spoiler:He doesn't fight Lincoln at all, but rather has a heart-to-heart with Lincoln while sharing some liquor. Lincoln has the choice of killing him or watching him commit suicide.]]
402* CreateYourOwnHero: Sal is the reason Lincoln decides to stay in New Bordeaux versus becoming a dock worker in California.
403** His treatment of Burke and Scaletta also cause [[HeelFaceTurn Heel Face Turns]] on their part.
404* DespairEventHorizon: [[spoiler:By the end of the game, he's basically given up to the point that he'll kill himself if Lincoln takes too long.]]
405* DisneyVillainDeath: [[spoiler:If Lincoln kills him, he guts Sal with his knife, then kicks him out the window on the top floor of Sal's own casino. His body is shown splattered on the ground in one of the potential epilogues.]]
406* DisproportionateRetribution: Has the Black Mob killed because Lincoln refused to become its head. Played with as Sammy was losing control over his territory. [[spoiler: It was also something he did to all of his other subordinates involved in the heist as he needed the cash in order to build his casino.]]
407* TheDon: The ultimate leader of the Italian mob in New Bordeaux. He kicks up to the Commission in Empire Bay, but in exchange, he is allowed to run New Bordeaux however he sees fit.
408* DrivenToSuicide: [[spoiler:If Lincoln refuses to kill Marcano at the end, the latter will shoot himself instead.]]
409* EvenEvilHasLovedOnes: He really does love his son.
410** He also seemed to have loved his younger brother Tommy a great deal having attempted to get him to get an education instead of joining the mob. [[spoiler:He's also the only capo he seems to mourn; if Tommy is killed last, he's seen crying, unable to bear losing him after everything he's already suffered.]]
411** Sal claims to have had nightmares after his brother Lucio's murder. This doesn't stop him from allying with his brother's murderer, though.
412** Averted with his sister-in-law, his brother Lou, and his own father.
413* EvenEvilHasStandards: As much as a racist he is, even he is disturbed (or at least annoyed) by Santangelo's love for killing blacks.
414* EvilCannotComprehendGood:
415** He's taken aback when Lincoln won't take over Sammy's position as head of the Black Mob, not understanding why Lincoln would place respect for his mentor and father over personal ambition.
416** He doesn't understand the goodwill which Sammy has built up in Delray Hollow over the past decades, and tends to abuse citizens that live in neighborhoods under his control.
417** Doesn't really understand his betrayals and murderous activities [[spoiler: to help him go straight]] are going to make him more enemies than being a mobster ever did.
418* EvilOldFolks: He's 56 during the events of the game, at a time when people tended to not live past 70 or so (largely due to widespread smoking).
419* EvilParentsWantGoodKids: Trying to get his son out of the Mob game, and apparently wanted the same for his youngest brother Tommy.
420* FaceDeathWithDignity: At the end of the game, [[spoiler:when Lincoln comes into his office instead of Giorgi, Sal realizes his son has been killed and accepts his fate, even sharing one last drink with Lincoln and not making any attempt to fight back despite still being armed. If you take too long to execute him, he shoots himself.]]
421* FalseFriend: Sal Marcano is initially very patient with Sammy Robinson, and even states that the two go way back as he fraternizes with Sammy and Lincoln. As soon as he has the opportunity to do so, Sal personally executes Sammy and the rest of his family, and in turn reveals his racist hatred towards blacks.
422* FamilyValuesVillain: Really does love his family, and is attempting to build a legitimate stream of income so that they can live comfortably and safely.
423* FauxAffablyEvil: Presents himself as a SouthernGentleman, but he's cold-blooded and ruthless enough to betray allies who didn't do anything to him.
424* HiddenAgendaVillain: His plot to [[spoiler: legalize gambling and build New Bordeaux' first casino]] reveals his motivations for the betrayal.
425* IWantGrandkids: He tells Giorgi that once they get [[spoiler:the casino running]], he wants Giorgi to settle down and give him grandchildren.
426* KarmicDeath: Aside from the obvious reason, part of what makes Sal's fate such poetic justice is that, as a young man, he made his bones when he refused an offer from Giuseppe Carillo to wipe clean his father's gambling debts, just to have an excuse to "avenge" the old man's death and take over the Carillo family for himself. Decades later, Sal murders Lincoln's surrogate father, Sammy Robinson, and tries to have Lincoln killed as a consequence of turning down ''his'' offer to take over the Black Mob... and sets the same cycle of revenge in motion, as Lincoln sets about dismantling the whole Marcano organization out of sincerely-felt grief, rage and spite. [[spoiler:Even better, just like Carillo, the Commission don't really care that Marcano's been usurped and murdered, as long as they get their cut of the action.]]
427* KickTheDog: [[BullyingADragon Treats Vito like garbage]], betrays Sammy Robinson over the Federal Reserve Heist, sets up (more so than usual) racist white Southerners in the predominantly black Delray Hollow, and generally averts PragmaticVillainy whenever possible.
428* TheMafia: Is a member of the Italian mob and one of its most important members in the Southern United States.
429* NoHistoricalFiguresWereHarmed: His position as the mafia don of New Bordeaux from the 40s onwards parallels [[https://en.wikipedia.org/wiki/Carlos_Marcello Carlos Marcello]]'s control of the New Orleans crime family during the same period. [[spoiler:He's also a suspect in the Kennedy assassination, mirroring various conspiracy theories involving Marcello's role in the assassination of Kennedy and Lee Harvey Oswald.]]
430* NotSoDifferentRemark: [[spoiler: At the end, he claims that both he and Lincoln were "wired up wrong" and only have a talent for brutality.]]
431* PoliticallyIncorrectVillain: While he behaves in a gentler manner to Lincoln by inviting him to the country club for dinner, in private he is angry about how African Americans and Asians are demanding equal rights (and uses offensive language to refer to them). He believes this is a sign it's time to get out of the game.
432* SeeYouInHell: [[spoiler:He gives Lincoln a low-key version of it at the end of the game. Though Sal knows his death is coming, before it happens he tells Lincoln that they'll still see each other again someday. [[HeelRealization Lincoln says he knows]].]]
433* SelfFulfillingProphecy: Sal's whole motivation for [[spoiler: the casino scheme was to go legit so he and Giorgi wouldn't eventually be killed by the Mafia life.]] In order to achieve this, he betrays Sammy and earns Lincoln's wrath, causing everything he was trying to avoid to come to pass.
434* SiblingsInCrime: He has enlisted his brothers Tommy and Lou as capos in his organization, along with his sister-in-law, Olivia. Extends to being TheFamilyThatSlaysTogether, as his son is the family underboss, and his nephew by marriage is an associate.
435* SouthernGentleman: He presents himself as this, something you wouldn't exactly expect from a Mafia don.
436* VerbalTic: Ya understand?
437* VillainHasAPoint: His racist rant about the rapidly changing 60's ruining his way of doing things does have a basis in fact, as many criminal empires like his, relied on the exploitation of minorities like the African-Americans and the Irish for the dirty, expendable work (also so they can handle their own race better) during the twentieth century. With the civil rights movement gaining traction and providing better opportunities for minorities it would be harder to keep the ship afloat.
438* VillainWithGoodPublicity: The majority of the city knows Sal as a philanthropist and businessman. At the same time, he is a known felon and thus requires "legitimate businessmen" partners to build his empire without running foul of the government.
439* VillainousLegacy: Downplayed. [[spoiler:Vito in his ending winds up not only doing a good job at making New Bordeaux a bustling city, but even finishes Sal's casino.]]
440* VisionaryVillain: Intends to legalize gambling in New Bordeaux and make it a tourist center with himself as the owner. [[spoiler: Played with as he doesn't have the money to do so until the Federal Reserve Heist.]]
441* WeCanRuleTogether: Gives Lincoln one of these offers before betraying him, believing he'd be a better leader than Sammy.
442* YouHaveOutlivedYourUsefulness: Has grown sick of Sammy Robinson's AffablyEvil style and intends to replace him. He also betrays Vito and Burke in order to claim their share of the heist. [[spoiler: This is because he is building a casino and needs the money.]]
443
444!!Giorgi Marcano
445!!!'''Played By:''' Mercer Boffey
446[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/giorgi_marcano.png]]
447The son of Sal Marcano and Lincoln's partner for the Federal Reserve Heist. He and Lincoln have a history together before the betrayal.
448----
449
450* AffablyEvil: Giorgi, unlike his father, doesn't fake open-mindedness and aside casually dropping an Asian slur, he seems to befriend everybody he meets. He'll still backstab his friends on his father's order though.
451* ApologeticAttacker: Somewhat; he's teary-eyed when he shoots Clay in the head.
452* TheDragon: He seems to be Sal Marcano's confidant, and is the heir to the Marcano empire. Unlike other major Marcano family members, Giorgi lacks his own entry in the "Kill List", and is instead given a small mention in Sal's bio. He also serves as [[spoiler:Sal's bodyguard in the final mission.]]
453* EvilFormerFriend: Lincoln and Giorgi have a implied friendship at the start of the game.
454* FaceDeathWithDignity: [[spoiler:Goes down fighting and calmly lets Lincoln finish him off with his knife after being shot and wounded in their last firefight.]]
455* FinalBoss: [[spoiler:The game ends with a shootout against Giorgi and his few remaining foot soldiers, with Giorgi spraying bullets from a second-story office window. He's got about 50% more health than a standard Boss (though he still goes down after about 14 shots from the basic tommy gun), doesn't take extra damage from headshots (so you can't one-hit-kill him with a headshot like normal), and is equipped with the best assault rifle in the game.]]
456* IDidWhatIHadToDo: [[spoiler:Georgi genuinely was a good friend to Lincoln, but still (relunctantly) turned on him anyway for his father's approval.]]
457* InadequateInheritor: As the game progresses, it becomes clear that he's way in over his head, lacks any mind for strategy and generally isn't cut out for succeeding his father. Sal seems very much aware of this [[spoiler:and part of his reason for going legitimate is to ensure that Georgi would be spared of that kind of life]].
458* MoreDakka: [[spoiler:Giorgi fights Lincoln with a Stromer .223 (a fictional equivalent of the [=M16A1=] that is the highest ranked automatic weapon in the game), and can reload his gun with inhuman speed, making him a fair match for Lincoln Clay during the final battle.]]
459* NotSoDifferentRemark: [[spoiler:In his final moments, he tells Lincoln that like him, he would have done anything for his own father.]]
460* NothingPersonal: [[spoiler:When Lincoln confronts Giorgi and accuses him of playing him for a sucker all this time, Giorgi claims, genuinely, that it wasn't about either of them, but about doing what his father ordered him to, even if it meant killing one of his only friends without hesitation.]]
461* OddFriendship: Lincoln and Giorgi are surprisingly close for a upper-class white mafioso and a lower-class black man from Delray Hollow. Not that this stops him from turning on Lincoln (albeit reluctantly).
462* OverlordJr: He's Sal's son, and tries to establish himself as the heir to the Marcano empire.
463* PoliticallyIncorrectVillain: Zig-Zagged. Giorgi apologizes for the racist language he uses as part of the Federal Reserve Heist, when most men with his upbringing during this time period wouldn't think of it. He also treats Lincoln and Ellis as equals during his time with them. This doesn't keep Giorgi from murdering Clay's family in the Black Mob at his father's orders, however. He also doesn't have a problem using the word "Gook", a racial slur towards east and southeast Asians (though it's not clear whether this is a reflection of racism against them or just him using offensive language).
464* PragmaticVillainy: Georgi claims to always pay his taxes...because tax evasion is what ultimately [[Main/JusticeByOtherLegalMeans brought down]] UsefulNotes/AlCapone.
465* SpoiledBrat: Loudly brags to Lincoln while walking through the Retroussé Yacht Club that if anyone has a problem with him bringing a black man here, they can "take it up with [his] old man", and that the Marcano family has "'fuck you' money"; as the game goes on, he's shown to be an InadequateInheritor with no head for strategy, thinking of everything in terms of going out and cracking heads, and has a mistaken belief that he's untouchable -- something Sal acknowledges was his own fault as a father, as he shielded him too much from the dangers of the life. In pre-release materials, Vito calls him a "loudmouthed prick of a kid".
466* WellDoneSonGuy: Is motivated by a desire for his father's approval.
467* YouHaveOutlivedYourUsefulness: Doubles as a case of {{Foreshadowing}} when Giorgi suggests killing the security guard they bribed for his uniform.
468
469!!Olivia Marcano (neé Grady)
470!!!'''Played By:''' Erin Matthews
471Sal Marcano's sister-in-law, and a capo in the Marcano crime family. She is Marcano's link to the upper crust society in Frisco Fields, where she sells PCP to bored housewives and pushes racist propaganda for the Southern Union.
472----
473
474* AllGirlsWantBadBoys: She married into the Marcano family because she loves the edge and thrills of the criminal lifestyle.
475* AmbiguousSituation: Was she responsible for the death of Lucio, or not? Sal seems to think they took care of the people responsible, but when Olivia [[YouHaveFailedMe fails him]], he arranges her death in the exact same way that Lucio went, presumably to evoke poetic justice. So why did Sal wait so long and cover for her all that time?
476* CutLexLuthorACheck: Donovan notes that any money she could get by marrying into the Mob would be peanuts compared to her inherited wealth. He concludes that she just genuinely loves the thrill of gangster life.
477* FauxAffablyEvil: Provided that you're not a minority, Olivia acts friendly and charming. That is, until people cross her.
478* HoistByHisOwnPetard: After marrying into the Marcano family, she murdered her husband Lucio by [[SlashedThroat slashing his throat ear-to-ear]]. This doesn't go unnoticed by Sal, [[spoiler:who hires Giorgi to do the same when she is defeated by Lincoln.]]
479* KarmicDeath: [[spoiler: Although Lincoln doesn't kill her, Giorgi eventually slashes Olivia's throat in her hospital bed, the way she murdered her husband after marrying into the Marcano family.]]
480* KlingonPromotion: When Olivia married into the Marcano family, she had her husband killed by [[SlashedThroat cutting his throat in his sleep]]. Now, she runs the Marcano's operations in Frisco Fields, and acts as liason between Sal Marcano and the [[TheKlan Southern Union]].
481* NotWorthKilling: [[spoiler: Even though Lincoln shoots her, he decides not to finish her off, claiming she's "not worth the trouble". [[YouHaveFailedMe Giorgi finishes the job for him]].]]
482* PoliticallyIncorrectVillain: She is a supporter and associate of Remy Duvall and the Southern Union, but keeps her bile towards minorities somewhat subdued in person, compared to the other major antagonists.
483* RevolversAreJustBetter: Defends herself with a .357 magnum Colt Python when you show up to assassinate her.
484* RichBitch: She is incredibly wealthy; Senator Blake states that she was two or three times as rich as Sal Marcano during Lincoln Clay's crusade.
485* SlashedThroat: [[spoiler: Giorgi slices her throat in the hospital after she barely survived Lincoln's assault.]]
486* TheSmurfettePrinciple: Olivia is the only woman in a position of authority in Marcano's mob, as well as the only female enemy you fight in the game (without the ''Sign of the Times'' DLC).
487* SnakeOilSalesman: Olivia sells PCP to women in Frisco Fields as a weight loss supplement. By the time her marks discover they've been duped, they are already addicts.
488* SouthernBelle: She speaks with a Dixie accent, is only seen wearing flashy dresses, and is incredibly rich by virtue of being old money.
489* VillainWithGoodPublicity: She is publicly known as a socialite and a philanthropist, and is supported by the richest people in New Bordeaux.
490* YouHaveFailedMe: [[spoiler: After Lincoln's assassination attempt on her, he decides [[NotWorthKilling it's not worth the bother to finish her off]]. Instead Sal sends Giorgi to finish the job for her failure.]]
491
492!!Louis "Uncle Lou" Marcano
493!!!'''Played By:''' Brad Leland
494[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/lou_marcano.png]]
495
496Sal Marcano's older brother, and a capo in the Marcano crime family. He is a local celebrity in New Bordeaux, and has turned the French Ward into a brothel. His bread and butter are high-end prostitution and drugs.
497----
498
499* BigFun: Invoked. Lou's public persona is a gregarious, fun-loving old rascal who embodies the good-times nature of New Bordeaux, even claiming in his radio ads that he might buy you a round if you spot him in the neighborhood; Donovan and Maguire both call him the Santa Claus of the French Ward. Behind closed doors, when he's not schmoozing with his clients, he's ill-tempered, calculating, and focused primarily on business.
500* TheBrute: The largest Marcano, and runs a prostitute and LSD ring with an iron fist.
501* CoolBoat: He owns a large steamboat, the ''Delphine'', which appears to be a tourist attraction in New Bordeaux. [[spoiler:Lincoln destroys it by bombing an abandoned coal dumper while it is out in the bayou, drawing Lou out.]]
502* DeadGuyOnDisplay: Lincoln leaves his dead body tied up on a statue of Andrew Jackson in the French Ward.
503* DidntThinkThisThrough: When Lincoln catches up to him on the riverboat, Lou pulls a gun on Senator Jacobs, warning Lincoln that he will kill him if he comes closer. If Lou had gotten out of that situation alive with Jacobs, that probably would have soured him against any idea of legalizing gambling for Sal. Of course, as Lincoln himself points out, he couldn't give half a shit about Jacobs anyway.
504* DirtyCoward: [[spoiler:When Lincoln goes after him by rigging his boat to sink, Lou has his men hold his dozens of passengers captive onboard rather than allow them to evacuate. He knows he's likely dooming all of them, but he's banking on their presence slowing Lincoln down so Lou can escape with his own life. When Lincoln finally corners him, he threatens to shoot the politician he invited as his guest in a failed attempt to let Lincoln let him go. He then spends the minutes before his death fleeing from Lincoln and begging for mercy.]]
505* EarlyBirdCameo: He is first heard in a tourist video advertizing New Bordeaux, and is the first character to have a speaking role in the main storyline.
506* ElmerFuddSyndrome: Played realistically; Lou has a very strong non-rhotic Cajun accent in his radio commercials, making him say things like "F'ench Wawhd" and "fwee". It's also something of an affection that he plays up for his public image as the face of New Bordeaux tourism; in private, it's shown to be more subtle.
507* EvilOldFolks: He's 59, three years older than Sal.
508* TheFace: He is the one that grease political assets of the family.
509* FatBastard: Easily the fattest Marcano, and one of the largest named characters in the game.
510* FatSweatySouthernerInAWhiteSuit: He always wears a sports coat that is a bright enough shade of pink to qualify for this trope, in addition to being an obese, southern crime boss.
511* FauxAffablyEvil: He puts up a jovial persona for both tourists and clients as a façade. Behind closed doors, however, he's far less friendly.
512* GetBackHereBoss: Lincoln has to chase after him in the bayou with nothing more than a bowie knife, while he fires back with a pistol.
513** LowSpeedChase: Both Lincoln and Lou are stumbling after each other through the entire chase, barely more than 50 feet apart. Justified, since they were knee-deep in swamp water, and they were both just blasted off of Lou's riverboat in an explosion before the chase.
514* ImperialStormtrooperMarksmanshipAcademy: When Lou is shooting at Lincoln, his aim veers wildly, with most of his shots not even close to hitting Lincoln. Justified since he was just launched off his own steamboat in an explosion, and was likely still disoriented from the blast.
515* InformedFlaw: His NeverMyFault habit isn't really shown, while he doesn't admit failure he does find a solution for it and was ready to share it with Sal the moment his brother came screaming for the fuck ups.
516* InUniverseNickname: "Uncle Lou", to help sell his image of a friendly rascal.
517* ItsAllAboutMe: [[spoiler:He doesn't care about the fact he is responsible for dooming the passengers on The Delphine at the time of its destruction, as he believes delaying them from leaving will allow him to escape with his own life while slowing down Lincoln. He even shoots dead the captain when he calls him out for it.]]
518* LargeHam: Quite the exuberant man, which seems to be deliberate as part of his celebrity persona.
519* NeverMyFault: It's implied by Sal that he has a bad habit of refusing to accept responsibility for his mistakes and failures.
520* PoliticallyIncorrectVillain: In addition to having a racist streak that shows when Lincoln disrupts his plans, Lou also oversees a sex ring where pimps and VIP clients abuse prostitutes with no consequence. His cigarette card profile in ''Mafia: Definitive Edition'' reveals that, in his younger days before the Marcano empire was fully established, he was a pimp himself, and a violent one.
521* RealMenWearPink: Literally, in his case.
522* SlashedThroat: [[spoiler:How he ends up when Clay finally catches up to him.]]
523* VillainWithGoodPublicity: He provides his voice for tourist videos created by the New Bordeaux Department of Commerce, and hosts radio ads advertising his businesses in the French Ward. Maguire says he was basically the Santa Claus of New Bordeaux.
524
525!!Tommy Marcano
526!!!'''Played By:''' Creator/ChristopherCoreySmith
527Sal Marcano's younger brother, and a capo in the Marcano crime family. He has set up a criminal empire in the Southdowns, selling stolen goods and running small-time gambling rackets.
528----
529
530* TheBabyOfTheBunch: Youngest Marcano brother, and Sal was protective enough of him to try and talk him out of joining the family business. This may explain why Tommy tries so hard to pass himself off as a tough guy.
531* BondVillainStupidity: He could have just shot Lincoln in the head, but he had to talk about his plans.
532* DeathByIrony: He tries to burn Lincoln alive. Lincoln easily frees himself and burns him with the same gasoline he intended to use.
533* DefiantToTheEnd: He doesn't scream and beg for his life when Lincoln sets the engine room on fire, instead giving him one last PrecisionFStrike and spitting on the floor.
534* {{Delinquent}}: Was struggling in school not because he was stupid but because he was a troublemaker. He had to repeat a year for it.
535* EvilGenius: Tommy is noted for being smart and educated, and Sal offered to pay for his college tuition before he became a capo in the Marcano crime family.
536* FightClubbing: Runs a boxing arena in Southdowns, with its specialty of hosting "Jungle Fights" between African-American boxers.
537* ManOnFire: He douses Lincoln in gasoline, intent on burning him. Lincoln leaves him to be burned in his own gym after he burns the printing press.
538* MercyKill: You have the option of killing him before you leave him to roast.
539* MiddleManagementMook: John Donovan's dossier describes him as middle-management: He sets up a business, then sits back and lets others do the work.
540* SmallNameBigEgo: John Donovan notes that he has a tendency for trying to look tough, which ends up being his downfall when he confronts Lincoln.
541
542!! Michael Grecco
543!!!'''Played By:''' Marrick Smith
544The nephew of Sal Marcano and individual charged with squeezing out Vito from the family business and replacing him as a lieutenant. He is soon way over his head and on the run from both the mob as well as those he's wronged. He oversees the local trade unions in River Row and brings in low-end Cuban contraband at the harbor.
545----
546
547* ZeroPercentApprovalRating: He is despised by his underlings and the locals who he extorts, and his superiors look down upon him.
548* BlatantLies: Says the reason Sal wants Vito killed is because he's a "carpetbagger" and not a real Southerner. Vito sees through this as Sal has been saying that for ''fifteen years'' without trying to kill him.
549* CoolCar: Has Lincoln Clay's modified custom muscle car. It's implied to have been a gift from Sal.
550* FedToPigs: Well, fed to ''[[CementShoes fish]]'', but it is what Vito implies he'll do to Grecco after torturing the information he needed out of him. After knocking Grecco out, he says "Fish gotta eat like everyone else", and starts up a ConveyorBeltOfDoom, [[NothingIsScarier but Lincoln simply walks out before we see what happens afterwards]].
551* {{Fingore}}: Vito rips out one of his fingernails with pliers.
552* GetBackHereBoss: Lincoln and Vito have to chase after him while he escapes in Lincoln's car, while also having to contend with a a group of Marcano's men who are also out to get him.
553* HarmlessVillain: Michael is literally caught with his pants down and chased down by Vito and Lincoln while he's fleeing in Lincoln's car. They actually have to protect Michael from being killed so they can interrogate him before killing him.
554* HookersAndBlow: Michael's "Kill List" biography depicts him sitting in front of a table with several lines of heroin. After his operations in River Row are dismantled, Vito and Lincoln trace him to a shack where he is enjoying the company of several hookers.
555* IdiotBall: Michael successfully takes over River Row once Vito falls out of favor with Sal Marcano. With River Row under his control, Michael is not only a target of both Lincoln and Vito, but he ends up angering both of Vito's friends in River Row and his own lieutenants. By the time Lincoln and Vito catch up with Michael in person, he is almost assassinated by Marcano's goons for being so incompetent.
556* ImprobableAge: He's 22, which is a pretty young age for a mafia lieutenant. It's heavily implied he only got his position through nepotism, and he doesn't get much respect in the organization anyways.
557* KickTheDog: Sends his people to keep dock workers from earning their pay and has thugs beat them up despite being one of the most singularly zero-effort sources of income for the mob in New Bordeaux. {{Justified}}, to an extent, as they're trying to make it impossible for Vito to pay the Commission.
558* TheMafia: Is the first target in the game who is a real member of the Italian Mob versus an associate member. Played with as he's not anywhere close to being in the inner circles of power despite being an actual member of Sal Marcano's family.
559* {{Nepotism}}: Heavily implied to be the reason why he's put in charge of River Row, though it's also made clear that his men only answer to him on Sal's orders.
560* ParentalAbandonment: His biological mother left him when he was 3.
561* PunkInTheTrunk: Is briefly one of these on his way to being tortured.
562* ARealManIsAKiller: Has Vito tied up so he can personally beat him to death, believing this will impress Sal.
563* ThickerThanWater: Averted. Vito even mentions Michael is a nephew by marriage and not blood, implying Sal doesn't see him as family.
564* TortureAlwaysWorks: Played with. Michael eventually coughs up the truth after his attempts at lying fail.
565* TheUnfavorite: Sal very clearly doesn't think much of his nephew. He assigns him the job of killing a Made Man before he's been cut loose, gives him no support, and sends people to kill him when he ends up losing his businesses to Vito.
566[[/folder]]
567
568[[folder:Marcano Family Associates and Members]]
569
570!! Ritchie Doucet
571!!!'''Played By:''' Matt Lowe
572[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/ritchie_doucet.png]]
573
574The head of the Dixie Mob, which is placed in charge of Delray Hollow after the destruction of the Black Mob. Ritchie is responsible for the death of Ellis.
575----
576
577* AssholeVictim: Given his human trafficking of women, addicting them to dope, racism, and incompetence--no one outside of his gang cares when he dies. This isn't even bringing in Cassandra's story about him.
578* BlatantLies: Claims he had nothing to do with the Black Mob's destruction ''despite Lincoln witnessing him killing his brother.''
579* CruelAndUnusualDeath: Lincoln ties a noose to his neck and attaches it to the bottom of a Ferris Wheel; he gets lynched on the way up top.
580* DirtyCoward: Zig-zagged, while he does fight back when Lincoln is gunning for him. But when he's unarmed, he just begs for his life and tries to throw the Marcanos under the bus to save his skin.
581* FatBastard: A DownplayedTrope example, but he is noticeably pudgy.
582* HateSink: A cowardly, brutal psycho who lacks absolutely of any legitimately redeemable traits.
583* HuntingTheMostDangerousGame: Cassandra claims that he abducts black women, starves them, then hunts them down for sport with his dogs. Specifically she claims Doucet did this to her sister. [[spoiler:Finishing her side missions has Lincoln confronting her over the holes in her story, and getting her to admit she made the whole thing up.]]
584* ItsPersonal: Ritchie killed Ellis Robinson by stabbing him to death. Needless to say, Lincoln is more inclined to chew him out for his part in the death of the Black Mob before killing him off.
585* JustFollowingOrders: After Lincoln tears apart his initial "I had nothing to do with it" excuse, he tries to claim this. Lincoln doesn't buy it.
586* PoliticallyIncorrectVillain: He's a racist neo-Confederate just like the rest of the Dixie Mob. Cassandra, while potentially an UnreliableNarrator, claims that Ritchie hunts down black women with dogs and specifically did this to her sister. [[spoiler:Completing Cassandra's side quest has Lincoln figuring out she was lying about him doing that since, if he did, everyone in the Hollow would've been warning each other about him.]]
587* PrayerIsALastResort: His last words have him beg the opportunity of this from Lincoln:
588-->'''Ritchie:''' Decent thing would be to let a man get in a prayer 'fore you kill him!\
589'''Lincoln:''' [[BondOneLiner You can pray on the way up]].
590* ScrewThisImOuttaHere: He goes into hiding at Baron Saturday's Amusement Park after losing so much territory that the Marcano mob wants him dead as much as Lincoln Clay.
591* SmallNameBigEgo: Ritchie is perhaps the most distinguished and publicly presentable among the Dixie Mob, which isn't saying much. For all his pretensions, even Sal Marcano views him as little more than TheBrute, albeit a more tolerable one.
592* TheSociopath: A depraved man who willingly participated in the massacre of the Lincoln family and wants to have women sexually enslaved. During his short appearances, he seems to lack any remorse, guilt, or awareness of his actions.
593* StarterVillain: Ritchie's the first "big fish" to be taken down by Lincoln (Baka wasn't the real leader of the Haitian Mob).
594* VillainsWantMercy: Tries to get Lincoln to spare him despite his misdeeds, and when that fails, he desperately [[PrayerIsALastResort begs for a chance to pray before Lincoln kills him]].
595
596!! The Dixie Mob
597A group of neo-Confederate criminals that Giorgi places in charge of Delray Hollow after the Black Mob is destroyed. They introduce prostitution and heroin to Delray Hollow, and are a criminal nuisance in the bayou.
598----
599
600* AsTheGoodBookSays: Being working class white Southerners, they quote the bible fairly frequently, although unlike the Southern Union their organization isn't explicitly religious.
601* BigBad: Ritchie Doucet, but he's really just TheBrute to Sal Marcano, not even warranting TheDragon position.
602* BlackGalOnWhiteGuyDrama: The Dixie Mob runs prostitution in Delray Hollow, providing the services of black prostitutes exclusively to white clientele, by using a litany of racial stereotypes to make black women appear "exotic".
603* BullyingADragon: In the post-story for "Sign of the Times" which involves Lincoln fixing up Sammy's nightclub, they decide to not only harass people but throw molotovs, prompting Lincoln to deal with the problem, even letting their leader off the hook saying "Don't come back." Problem is, they end up kidnapping a potential bass player for the club and keeping him locked up in their house prompting Lincoln to not only rescue him, but finish off the same leader and whatever Dixie dregs he could round up.
604* CannonFodder: Sal Marcano doesn't think highly of the Dixie Mob, viewing it as little more than disposable redneck thugs.
605* DeepSouth: The Dixie Mafia have existed and terrorized the south since the days of Reconstruction, and are diehard neo-Confederates.
606* {{Determinator}}: Give credit where credit is due. Every other group in the game crumbles under Lincoln Clay, including the mighty Sal Marcano but the Dixie Mob just keeps on trucking.
607* GangOfHats: Their hat is being racist rednecks and they are identified by their cowboy hats and denim jackets with Rebel battle flags on the back. The real life Dixie Mafia didn't dress like that and was basically just a [[GenericEthnicCrimeGang white southern mob]].
608* GoldfishPoopGang: A gang of murderous human traffickers and criminals in Delray Hollow. You defeat them and then promptly spend the rest of the game stealing from them to up your gang's loyalty.
609* HillbillyMoonshiner: They run moonshine out of the bayou, which makes them a target of Nicki Burke.
610* HistoricalVillainUpgrade: While they seem to be at least partly a stand-in for the real-life Dixie Mafia, they're portrayed as significantly worse than the real thing. The Dixie Mafia wasn't/isn't white supremacist or Neo-Confederate, and they have largely the same motivations as most other criminal organizations.
611* HowTheMightyHaveFallen: Once a group of Confederate holdouts and hardliners, by the 1960s it's degenerated into a racist redneck crime ring, albeit one that still flaunts its Southern heritage. After being pushed out of Delray Hollow, this is driven home further by how they're reduced to working out of the Bayou Fantom.
612* TheKlan: The Dixie Mob actually reflects the history of the Ku Klux Klan and many of its practices better than the Southern Union.
613* PoliticallyIncorrectVillain: The vast majority of the members have a strong hatred of blacks. Their treatment of women is pretty awful too.
614* TheRemnant: Not only are they a remnant of the actual Confederacy (see DeepSouth) but they manage to survive Lincoln Clay's rampage against them. They continue to be targeted by Cassandra, Emmanuel, Nicki, and Alma long after being expelled from Delray Hollow.
615* RuralGangsters: The [[DeepSouth Dixie Mob]] are presented this way (especially in comparison to the more upper class [[TheMafia Marcano Family]] and the more urban Black and [[IrishMob Irish mobs]] in New Bordeaux), being composed of racist rednecks who are identifiable for their cowboy hats, denim jackets and [[SigilSpam constant plastering Confederate battle flags on everything they own]]. They run drugs and forced prostitution throughout Delray Hollow (New Bordeaux's primary black district), as well as running Moonshine out of the Bayou. [[PoliticallyIncorrectVillain Proud Neo-confederates]], they claim to be the remnants of actual Confederate holdouts and hardliners in the area who hid from the authorities in the Bayou and acted as bandits after the Civil War, viewing themselves as their successors. They likewise have strong links to the [[TheKlan Southern Union]], though are ironically looked down upon by the more upper-class members of the Union (as well as the Marcano's), as little more than disposal foot soldiers.
616* SigilSpam: The Dixie Mob line their hideouts, cars, and clothes with the Confederate flag.
617* SlaveryIsASpecialKindOfEvil: The Dixie Mob forces black women into prostitution and drug manufacturing. Given their racist views and their obsession with the Confederacy, they probably want to restart American slavery.
618* TheStarscream: Informants working for the Dixie Mob can he overheard discussing their plans to take New Bordeaux for the Dixie Mob, getting rid of the Italian-American Marcano Family in the process.
619* StarterVillain: They are the group which Lincoln tussles with before going after Marcano's actual organization.
620* TokenGoodTeammate:
621** "Four-Finger" Charlie Kincaid is one of the only members of the Dixie Mob who doesn't care for promoting white supremacy and just wants to support his family. Lincoln can recruit him into working for Cassandra.
622** To a minor extent, there is also Jesse, a member of the Dixie Mob who's captured by Cassandra, and subjected to a JackBauerInterrogationTechnique. He claimed he was OnlyInItForTheMoney, [[NothingPersonal didn't claim any personal beef with Lincoln or Cassandra]], [[DoesntLikeGuns and even claims he didn't even have a gun]]. Whether or not he was lying, his appearance had him as a HarmlessVillain who does nothing but blubber in terror. [[PetTheDog Lincoln takes pity on Jesse, and frees him]], even though Cassandra objects to it.
623* VestigialEmpire: A leftover of the Confederacy which has lasted ''over a hundred years.'' It has been active since Reconstruction and is still around at the end of the game.
624* WarmUpBoss: Taking down the Dixie Mob in Delray Hollow introduces the player to the criminal rackets system, which play a role throughout the entire game.
625
626!!Roman "The Butcher" Barbieri
627!!!'''Played By:''' Joey Coco Diaz
628[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/roman_barbieri.png]]
629A Chicago native and longtime enforcer and lieutenant for the Marcano family. He is installed in Pointe Verdun after Thomas Burke falls out of favor with Sal Marcano, and controls the local moonshine trade and protection rackets.
630----
631* AxCrazy: He's a violent psychopath with a history and reputation of sadistic brutality who has been involved with dozens of gangland murders.
632* TheBrute: Being the family enforcer, he kills anyone who crosses him and the Marcanos. While most Marcano bosses try to flee Lincoln or are cornered by him, Roman comes to Lincoln's location looking for blood.
633* TheButcher: He gets his title from owning a deli and slaughterhouse, where he tortures and murders anyone unlucky enough to cross him.
634* ColdBloodedTorture:
635** Anybody unlucky enough to provoke Roman's ire gets kidnapped and brought to his slaughterhouse, where he personally tortures them.
636** Is on the receiving end of this from Burke after his failed attempt to kill him, with it taking days for Burke to finally kill him (since he wanted to ensure his death was slow) and when his body was recovered, his legs were broken in so many places that there was virtually no bone left.
637* DefiantToTheEnd: Just spits racial slurs at Lincoln and Burke after being beaten.
638* DumbMuscle: John Donovan's dossier describes him as being psychotic and tough, but not particularly bright.
639* EvilCounterpart: Whether intentional or not, Barbieri shares more than one trait with [[VideoGame/MafiaII Joe Barbaro]]. Both being portly, aggressive and [[PoliticallyIncorrectVillain casually racist]] mobsters who are quite capable of killing large amounts of people if John Donovan's dossier on him is to be believed. The two also seem to share similar fashion tastes, opting to wear flashy red shirts and Christian Cross necklaces. On more loose similarities, Barbieri's own name resembles Barbaro's and could even pass for an older version of him. Unfortunately, unlike Joe, Barbieri is certainly on neither Lincoln nor Vito's side.
640* FatBastard: He's portly, but seems to have StoutStrength in the form of large muscles.
641* GlassCannon: Roman's no tougher than any other Boss, but he's armed with a hard-hitting AK-47 assault rifle that can kill you in 3 shots, since you fight him early in the game before receiving any health upgrades.
642* InUniverseNickname: "The Butcher".
643* LaserGuidedKarma: After being infamous for being a TortureTechnician (including [[{{Kneecapping}} breaking one of Burke's legs]], Burke returns the favor when he gets his hands on Roman, torturing him for days before killing him, and breaking his legs so many times there was virtually no bone left in them.
644* NeverFoundTheBody: InUniverse, his body wasn't found until 20 years later, his legs crushed to nothing.
645* PunkInTheTrunk: Once Burke had finally had enough fun with Roman, he stuffed his corpse into the trunk of a car and had it dumped in the Mississippi River, where it stayed until the mid '80s.
646* PoliticallyIncorrectVillain: Expresses incredible disdain towards Lincoln and Burke (mainly because the former is part African-American and the latter is Irish), and seems to be disgusted by the idea of them working together.
647* TheSecretOfLongPorkPies: It's heavily implied that Roman's victims end up into the meat that is distributed from his slaughterhouse, particularly when his business is running low on livestock. It stops when Barbieri is killed and the Roberdeau Meat Packing facility is turned over to the Irish Mob, causing random pedestrians to express disappointment at the supposed lowered quality of Roberdeau's produce.
648* TeenyWeenie: According to Sonny Blue, Roman only has a 2".
649--> "Screw that fat fuck. You know, I saw him pissin' one time, his dick's about two inches long. Can't respect a man with a tiny dick."
650* VillainWithGoodPublicity: Owns a fairly popular deli named after himself, and advertises his business on the radio.
651* WouldHurtAChild: A note can be found in a store controlled by Roman's protection racket, providing instructions to cut off the limbs of a local businessman's son until he pays his dues.
652
653!!Enzo Conti
654!!!'''Played By:''' Matt Gottlieb
655[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/enzo_conti.png]]
656
657A longtime Marcano lieutenant who runs waste disposal and weapons trafficking in and out of Barclay Mills. He was friends with Sammy Robinson in the past.
658----
659
660* AffablyEvil: Once Lincoln meets him in person, one could easily excuse his criminal actions. He's one of the friendliest characters in the game, and one of the few who isn't a racist in some form.
661* AnOfferYouCantRefuse: Lincoln gives Enzo one of these ''before'' confronting him, highlighting he's made it so Sal will come after him.
662* ArmsDealer: Ships contraband guns into New Bordeaux by train.
663* CoolOldGuy: Has a crude but witty sense of humor, puts loyalty and honor above all else, and is one of the only characters in the entire game who does not express bigotry of any kind.
664* CleanupCrew: He oversees a team of "Cleaners", a group of men in blue hazmat suits who use their jobs at the local garbage dump as a front for [[DisposingOfABody disposing of bodies]].
665* CouldHaveAvoidedThisPlot: Enzo tells Lincoln he would have happily told him about [[spoiler: Remy Duvall's involvement in Sal's casino plan]] ''without'' Lincoln destroying his operation. [[spoiler: This is due to the fact he was a friend of Sammy Robinson and thinks the casino plan is a betrayal of the mafia in New Bordeaux.]]
666* DirtyOldMan: His "Kill List" illustration depicts him reading a Playboy in his office.
667* KarmaHoudini: Enzo, despite his AffablyEvil demeanor, is involved in cleaning up after murder-for-hire and arming all of the nasties in New Bordeaux with weapons. He's also a environmental polluter, which would be ArsonMurderAndJaywalking if not for the fact that he dumps toxic waste into the bay. [[spoiler: He's also the only one of Sal Marcano's men confirmed to have walked away scott-free. Albeit, he lost all of his businesses and position in the mob.]]
668* NoHonorAmongThieves: ''All'' of his organization turns against him on Sal Marcano's orders, forcing Lincoln to kill them all.
669* ProperlyParanoid: Even before Lincoln comes for him, he already had plans to not only leave town with his mistress and more than enough cash to get by. He also had his own quarry rigged to explode on the off-chance Sal Marcano decided to go after him. [[spoiler:Thanks to Lincoln, it goes without a hitch and he gets to live the rest of his life in quiet retirement.]]
670* ScrewThisImOuttaHere: Once his own men start coming after him, he gets right out of town.
671** He even has a "Fuck It Bag" ready and waiting at a motel with his mistress, and has rigged his own quarry to blow so no one can take it over.
672* TokenGoodTeammate: John Donovan notes that he and Sammy were friends at one point, and that he frowns upon Sal's actions in general. He's also one of the only Marcano members who isn't a hateful racist. [[spoiler:Lincoln works out a deal with him and helps him leave the city alive.]]
673* ToxicInc: He's fairly irresponsible when it comes to waste disposal, dumping trash and toxic sludge into the bay.
674* TrainJob: Informants working for Enzo's contraband gun racket can be found waiting by train stations, preparing to carry out a robbery. Since the game lacks a working train system, they can never actually go through with the heist.
675* YourMom: When he and Lincoln are being attacked by Enzo's old crew ordered to kill him by Sal, he drops one of these.
676-->'''Marcano goon:''' Come on out, Enzo! I'll do you quick. Won't hurt or nothin'.\
677'''Enzo:''' Funny. I said the same thing to your mother.
678
679!!Franco "Frank" Pagani
680!!!'''Played By:''' Jack Conley
681A longtime mob member and a lieutenant working in Tickfaw Harbor. He controls high-end Cuban contraband and car theft in Tickfaw Harbor.
682----
683
684* AffablyEvil: Vito fondly remembers playing cards with him, and Cassandra even indicates he wasn't that bad of a guy. She still says he was a dick to the Cubans, though.
685* AlasPoorVillain: [[spoiler:He is notable in that his death is not excessively humiliating or violent, but rather poignant. Lincoln seems to regret killing him.]]
686* AntiVillain: Compared to the other heads in the Marcano crime family, he is fairly passive. His men bully dock workers in his smuggling rackets, but in person he is one of the softest enemies that Lincoln faces.
687* CoolCar: He has a hot red De'Leo Travalta which Lincoln gets as a reward for killing him.
688* DeathByChildbirth: His first wife died while giving birth to their child, who also died. Ouch.
689* GetBackHereBoss: He tries to escape from Lincoln in a high-end sports car, while his bodyguard attacks with a submachine gun.
690* IHaveAFamily: [[spoiler:He begs Lincoln to get a doctor, since he had a wife and "three little girls".]]
691* InnocentBystander: Downplayed. He's still a mobster running rackets, but unlike other high-ranking figures in the Marcano crime family, he had ''nothing'' to do with what happened to Sammy Robinson as he was in Cuba the entire time. Unfortunately, his status within the organization made him a target anyway.
692* TheLostLenore: Before he joined with the Marcanos, he worked an honest dock job to support his pregnant wife. When both she and the baby died during birth, he took to smuggling and staying out on the seas to distract himself from his grief.
693* PunchClockVillain: He has no loyalty to Sal Marcano and is confused why Lincoln came after him.
694* ProperlyParanoid: Thinks returning to New Bordeaux is a terrible idea. He's right.
695* ScrewThisImOuttaHere: It's implied he would do this after escaping Lincoln Clay, since he tells one of his {{Mook}}s that their loyalty to Sal Marcano would get them killed with Lincoln on his RoaringRampageOfRevenge.
696* UnknownRival: Frank has been in Cuba the entire time Lincoln has been gunning down gangsters. He had nothing to do with Sammy Robinson's death and is genuinely ''confused'' as to why Lincoln has hunted him down like a dog after taking out his business.
697
698!!Anthony "Tony" Derazio
699!!!'''Played By:''' Gibson Frazier
700The financier of the Marcano criminal empire, and a lieutenant. He lives Downtown, and blackmails local officials and defrauds the city through phony construction sites.
701----
702
703* BadassBookworm: For an accountant, he's one tough cookie. He launches an anti-tank rocket at Lincoln during his BossFight, before trying to mow him down with a submachine gun.
704* BaldOfEvil: He's completely bald; John Donovan describes him as having a "hundred-dollar haircut" in his dossier.
705* DefiantToTheEnd: Unlike some of the Marcano family lieutenants, he remains unafraid right up until he's thrown out of his penthouse window.
706* DestinationDefenestration: Lincoln throws him out the window of his office, with Tony landing on the hood of a car that pulled into the front entrance of the Royal Hotel.
707-->'''John Donovan:''' They're saying you threw Tony off the roof of the Royal!\
708'''Lincoln Clay:''' Actually, it was through his penthouse window.
709* DissonantSerenity: Often keeps a straight face in the wake of danger, and remains calm and quiet even when he murders one of his subordinates.
710* TheDreaded: Donovan says last time he left his hotel was to break a subordinate's arm with a pipe, when he leaves because Lincoln screwed his operation he kills the last person in charge and orders the new man in charge to gather every assets left.
711* EvilGenius: He controls an intricate network of blackmail, bribery, and fraud that are a level above the usual blue-collar rackets found in other parts of the city, and is a college graduate in an organization where most members have dropped out of school.
712* ExecutiveSuiteFight: Tony's boss fight is in his penthouse office, with Tony spraying fire from behind his desk.
713* FauxAffablyEvil: He remains professional and polite, until he decides to kill you.
714* FourEyesZeroSoul: Wears a pair of glasses emphasizing his nature as a math genius and a "nerd". [[LackOfEmpathy He also coldly shoots one of his men in the head without ever once changing his expression]].
715* GoodWithNumbers: He has to be, in order to do his job.
716-->'''Tony:''' How long you been running this business, Joe?\
717'''Joe:''' I-I-I dunno... five, six years?\
718'''Tony:''' Five years, three months, and eighteen days.
719* MiddleManagementMook: While not afraid to pull the trigger himself, he prefers to have others do the dirty work while he just deals with the numbers.
720* NotSoStoic: Justified. ''Anyone's'' cold demeanor would break after they get thrown out of a penthouse window. As Lincoln throws Tony's body out, the realization hits him, and Tony's scared shitless as he falls to his death.
721* ParentalNeglect: According to his dossier, his father disliked him due to his unusual behavior.
722* {{Patricide}}: It's implied that Tony slit his father's throat to take over his operations and to stop him from skimming money from the mob.
723* PoliticallyIncorrectVillain: Unlike most other antagonists in the game, he seems to acknowledge that Lincoln is mixed-race, calling him a "filthy fucking mongrel."
724* TheSociopath: Of the stone-cold variety. His temperament is eerily calculating, robotic, and stoic during most of his appearances.
725* VillainousValour: Credit where credit is due, his willingness to face down Lincoln and then ''mock him'' after being defeated shows some serious ''cojones''.
726* WeHaveReserves: He considers his subordinates to be "replaceable." Unusually, he also holds this view of himself, telling Lincoln that he'll be replaced the next day and nobody will even notice his death after being fatally wounded.
727* YouHaveFailedMe: He is fond of personally punishing his henchmen, and will only leave his penthouse suite when he has to send a message.
728
729!!Remy Duvall
730!!!'''Played By:''' Creator/NolanNorth
731[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/remy_duvall.png]]
732
733The leader of the Southern Union and host of the radio show "Native Son". He is an old money Southerner who is rich enough [[spoiler: to serve as the front man for Sal Marcano's casino.]]
734----
735
736* AngryWhiteMan: He generally complains about the state of America on Native Son, expressing confusion towards the changing times. In person, he is much more militant about his beliefs.
737* AttentionWhore: Doubles with GloryHound. Despite being a rich businessman and the Southern Union's leader, he has set himself up as a radio show host. He also intends to be the one to kill Lincoln Clay.
738* BlatantLies: Claims not to be a member of the Southern Union on his radio show and that he doesn't speak for them.
739* BigBadWannabe: Imagines himself to be Sal Marcano's partner and equal. He also believes he can handle Lincoln Clay himself. He's not even close on either count.
740* BlueBlood: The Duvalls, on top of being one of the wealthiest families in Louisiana, are actually among the founders of New Bordeaux; before there was even a city, Remy's great-great-great-grandfather Cleavon Duvall fought for the Confederacy to defend the fort in what would later become Frisco Fields, and years later, his great-grandfather cleared the timber to establish a coastal trade route so settlements could be built. Remy himself is heard to frequently lean on his heritage as a way to ensure people's trust, such as when he insists he's not part of the Southern Union on-air.
741* CondescendingCompassion: Where the "affability" of his public persona comes in. ''Native Son'' is essentially nothing but Remy acting like a warm, folksy father figure, who sternly lectures New Bordeaux's black community to mind their place -- not because he hates them, he claims, but because he cares about them and wants them to be safe. After Duvall's death, Laveau even calls him a master of "bless-your-heart racism".
742* ContemptCrossfire: On top of being reviled by New Bordeaux's black population, he's also secretly drawn the ire of the U.S. government after learning of what's been going on in Frisco Fields.
743* CorruptCorporateExecutive: He's a wealthy businessman, with numerous stakes in oil, construction, and land.
744* DeathByRacism: Lincoln burns him alive on a cross after raiding one of his rallies.
745* DefiantToTheEnd: To the very end, Remy shows nothing but utter hate and rage at Lincoln, spitting blood to his face.
746-->'''Remy Duvall:''' What now, nigger? ''What now?!''
747-->'''Lincoln Clay:''' [[PreMortemOneLiner Have it your way.]]
748* DramaticIrony: Despite his cultured pretensions and genteel lineage, Remy Duvall is revealed to be little different from the openly bigoted redneck rank-and-file of the Southern Union, if not even more flagrantly repulsive. He simply hides it better under a thin veneer of "affability."
749* EvilCounterpart: To the Voice. While the Voice is an angry black man who rallies against the injustices of the system and makes demands for positive change, Remy is an AngryWhiteMan who expresses disdain towards the civil rights movement and progressive trends in general.
750* FamilyValuesVillain: He cultivates a façade of being a cultured SouthernGentleman who espouses wholesome, all-American values. Even before his VillainousBreakdown, however, this veneer is shown to be very hollow.
751* FauxAffablyEvil: At first, he comes across as a charming, cultured gentleman who just happens to hold some reactionary views on race and society. As Lincoln dismantles his empire, the act slowly crumbles, revealing the vile madman beneath.
752* GreaterScopeVillain: Of the ''Faster Baby'' DLC campaign, where it's revealed that he's a close ally of Walter Beaumont via the Southern Union. Despite this, the two men never meet in person, with Beaumont simply getting the Southern Union to serve as additional muscle against Lincoln Clay, The Voice's movement, and their allies.
753* HateSink: Deliberately designed to be one of the most smug, vile, horrid and despicable characters in the game.
754* HidingBehindReligion: Talks about preserving Christian America but uses it as an excuse to persecute African Americans.
755* {{Hypocrite}}:
756** One of Remy's Native Son broadcasts details his ([[UnreliableNarrator likely fictitious]]) encounters with a liberal activist who tragically dies at a young age from a heroin overdose, and he warns his listeners to be careful around drugs and other criminal behaviors associated with the left. Remy is secretly associated with Olivia Marcano's illegal PCP operation, and even lets her use his science center as a drug lab.
757** Remy claims on multiple occasions that he's a firm believer in traditional, old-fashioned Christian morality; aside from being a proud, wrathful, murdering scumbag in general, he also openly advocates for legalized gambling in New Bordeaux over the city getting a football team, which most men like himself would at least normally tout as far more wholesome and all-American. It doesn't hurt that he personally stands to make a bundle off Sal's casino venture.
758** Remy calls out Lincoln Clay on air, condemning him for his violent actions, which besmirch the peaceful methods that Martin Luther King Jr. practiced. Remy leads the Southern Union, who oppose civil rights activists with violent force.
759** Despite working with TheMafia, Remy goes on a rant about Italian-Americans during his VillainousBreakdown.
760* InkSuitActor: He shares a resemblance with his voice actor, Creator/NolanNorth.
761* KarmicDeath: Lincoln straps him to a cross and has him burned alive.
762* TheKlan: Is the leader of the racist Southern Union. He even praises burning crosses as terror-inducing events.
763* LastDisrespects: Lincoln and Donovan end up drugging all the patrons at his funeral with LSD, driving them to increasingly manic and erratic behavior in the process.
764* MadnessMantra: If Remy's speech to the Southern Union is allowed to conclude, he will simply shout "Burn it down! Burn it down!" to his followers ad-infinitum until Lincoln gets his attention.
765* ManOnFire: His death at the hands of Lincoln comes in the form of being burned alive on a burning cross.
766* PoliticallyIncorrectVillain: He's the leader of the racist Southern Union. He also uses ''Native Son'' to rail against all things African American and those who sympathize with them. He ''also'' patronizingly accuses Olivia of "forgetting her place" when she tries to give him perfectly sensible advice.
767* PompousPoliticalPundit: He hosts the ''Native Son'' program on WBYU as a bully pulpit against the [[NewAgeRetroHippie hippies]], the UsefulNotes/CivilRightsMovement, and all the social changes going on in TheSixties, and also to promote the legalization of gambling as a way for the city to raise money as opposed to building a football stadium. He has a full-fledged CreatorBreakdown on-air when Lincoln starts coming after his criminal racket.
768* {{Pride}}: Remy's violent breakdown and his call for revenge against Lincoln is motivated by his sense of racial superiority over the groups that he despises. He cannot fathom the fact that a black man successfully ruins his operations.
769* ReadTheFinePrint: It's eventually revealed that Remy Duvall's will named a nephew by the name of Stephen [=DeGarmo=] as heir to his properties in the event of his death, evidently meant as insurance to deny Olivia and Sal any easy access to said holdings without him.
770* RippedFromTheHeadlines: Murdered three civil rights activists in a reference to the infamous real-life incident where the Klan did so in Mississippi.
771* ScrewTheRulesIHaveConnections: Has a Senator appear on his radio program and coddle up to him. This is in addition to his connections with the Southern Union and Marcano Crime Family.
772* SmugSnake: Remy is way over his head and has absolutely no clue until the very end.
773* TheSociopath: Possibly one of the characters in the game that best fits the criteria. He is incredibly vain, petty, self-centered, smug, lacks any kind of remorse or conscience, and manages to be a brutal white supremacist involved in exceptionally brutal hate crimes.
774* SouthernGentleman: He is publicly known as a businessman and a conservative figure. His family have also lived in Louisiana for a "couple of centuries."
775* TheStarscream: During his speech to the Southern Union, Remy vows to get rid of New Bordeaux's dealers, pushers, thieves, and racketeers, and the "wops" who he believes are not allowed to be considered white, essentially stating that he is going to get rid of the Marcano Family, who he is an associate of.
776* SuspiciouslySpecificDenial: On one episode of Native Son, he addresses the rumors that he's part of the Southern Union by saying the Union has been painted with the same brush by Northerners who associate a patriotic businessmen's fraternity with rallies full of robes and cross-burnings (completely untrue, as the Union is the Klan in all but name), that he's not affiliated with them (he's the ''leader'', and a very actively involved one), and that if he were, it wouldn't matter, because they aren't dangerous and certainly don't intend anyone any harm (as the Union prepares to start a race war in the city).
777* TeethClenchedTeamwork: Remy is revealed to despise the Marcanos and Italian-Americans in general almost as much as he does blacks, and is only working with Sal until he could eventually get rid of him.
778* VillainBall: With Remy the sole "legitimate partner" of Sal Marcano, the Marcano family needed him alive [[spoiler: to purchase and develop the land needed for Sal's casino]]. Instead, when Lincoln starts to put the screws on the Southern Union, [[RevengeBeforeReason he prepares to lead the Southern Union personally on a manhunt for Lincoln]]. Olivia Marcano lampshades this, and tries to talk him out of it to no avail. [[TooDumbToLive Naturally, Lincoln kills Remy at his own rally]].
779* VillainWithGoodPublicity: He's the host of the radio show Native Son, a socialite, philanthropist, and a respected businessman.
780* VillainousBreakdown: His early broadcasts are built around putting a warm, folksy spin on the corruption and racism in New Bordeaux, but as Lincoln tears his way through Marcano's empire, Remy's show grows audibly more grim and unhinged, with him having to restrain himself from using certain words during his episode on "black supremacy". His final episode goes even further -- after the Southern Union is dismantled, he comes into work embarrassingly drunk and starts an unscripted, frothing rant about how much he hates blacks, the Irish, and especially Italians for acting like they're "white"; he finally has to be dragged forcibly out of the studio.
781* VillainousValor: About the only likable thing about him. When wounded and at Lincoln’s mercy he shows zero fear and continues to insult him, even laughing in his face while doing so.
782* WolfPackBoss: Remy himself is a pretty standard Boss enemy and is only equipped with a sawed-off shotgun, but he's got a dozen or so Southern Union guards with him, and the wide-open outdoor field you confront him in means you'll likely have to fight them all together at once.
783
784!! The Southern Union
785
786A powerful political and paramilitary organization which wields great influence over New Bordeaux. They control the region of Frisco Fields and have recently allied with Sal Marcano.
787----
788
789* CaptainErsatz: They're the Ku Klux Klan in all but name. It is implied that [[ExpyCoexistence the actual KKK still exist in the game's universe as a separate group]]. It's also possibly a satellite or break-away organization.
790** Remy Duvall specifically states [[SuspiciouslySpecificDenial they're not the Klan]] [[BlatantLies but this is right before he denies he's a member.]]
791** Lampshaded by Lincoln. When Donovan tells Lincoln about Duvall's involvement in the Southern Union Lincoln says that the group is "basically the Klan."
792* ChurchMilitant: They are Christian extremists who peddle bibles and commit crimes with the excuse of preserving a white, Christian America.
793* DeepSouth: They are neo-Confederates just like the Dixie Mob, and take the racist attitudes and desire to dominate the black population up a notch.
794* DirtyCoward: The soldiers regard the higher-ups in the group as this, considering them little more than rich assholes who like yelling racial slurs and wear fancy robes, but are too chickenshit to get their hands dirty and make their subordinates handle the dangerous stuff. It turns out that they're not wrong: when you attack their rally, many if not all of the wealthier members attempt to flee without putting up a fight and can be shot like fish in a barrel, whereas the less affluent ones [[DoNotGoGentle stand their ground and try to kill Lincoln]].
795* EliteMooks:
796** The Southern Union are only fought in Frisco Fields (and if you have the ''Faster Baby'' DLC campaign, in Sinclair Parish as well), which is one of the 3 endgame Districts. As a result they've got about twice as much health as earlier enemies, as well as being armed with the best available regular weapons.
797** They also serve as this for the Sinclair Parish Sheriff's Department led by Walter Beaumont, who personally calls them and asks them to help get rid of Lincoln Clay and The Voice's allies.
798* EvilerThanThou: They're this to the Dixie Mob, being significantly better-armed and far more driven by hate than anything else. [[spoiler:On top of having ''slave auctions''.]]
799* HumanTraffickers: [[spoiler:Racist ones. As if involvement in the slave trade wasn't bad enough, they auction off black slaves like they're in the Antebellum South, and it's implied they want to re-legalize black slavery.]]
800* KeystoneArmy: Subverted. [[spoiler:Remy Duvall's death severely cripples but doesn't wipe out the Southern Union, with wealthy members during his wake remarking how white pride is just about the only thing they have left going for it. The ''Faster, Baby!'' DLC, however, reveals that it still has enough influential members embedded within Louisiana's political machine that it manages to survive for a time, at least until "Slim" Beaumont rats them out to the Feds.]]
801* TheKlan: They burn crosses, persecute minorities, have henchmen who wear hoods, and wield substantial power in the DeepSouth. Lincoln eventually ambushes one of their meetings and attacks dozens of members in full regalia.
802* MalevolentMaskedMen: The Southern Union members are encountered wearing burlap bags over their heads, or UsefulNotes/KuKluxKlan-esque hooded robes.
803* NoTrueScotsman: As mentioned below, the poorer members dislike the richer members, with the former seeing the latter as {{Dirty Coward}}s and {{Upper Class Twit}}s.
804* PoliticallyIncorrectVillain: Well, they ''are'' a branch of the KKK.
805* ScrewTheRulesIHaveConnections: The police actually guard their rallies with many members of New Bordeaux's finest being part of it.
806* SigilSpam: Like the Dixie Mob, the Southern Union also plasters the Confederate Flag on their hideouts, trucks and clothes.
807* SlaveryIsASpecialKindOfEvil: [[spoiler: They are behind a human trafficking ring, and even auction off black slaves.]] Like the Dixie Mob, they seem to be intentionally trying to bring pre-Reconstruction slavery back.
808* SuspiciouslySpecificDenial: Remy Duvall says the Southern Union is NOT TheKlan, does not burn crosses, and does not engage in robed marches. Doubles over into BlatantLies when he also denies he's a member.
809* VillainBall:
810** Remy Duvall and the Southern Union are loosely associated with Oliva Marcano's PCP racket, and Remy allows the Marcanos to use his science center as a drug lab, even though they already make substantial amounts of money from selling propaganda [[spoiler: and running a "slave trade" with human trafficking]].
811** Remy (and by extension, the rest of the Southern Union) grabs the VillainBall when Lincoln Clay dismantles their operations, with [[RevengeBeforeReason Remy trying to whip up a manhunt for Lincoln in retaliation for the attacks on their members]], [[OnlySaneMan even when Olivia Marcano tries to talk him out of it to focus on Sal's plans]]. [[HoistByTheirOwnPetard This lets Lincoln Clay ambush and massacre Remy and the other members of the Southern Union at their own rally, complete with Lincoln burning Remy alive on his own flaming cross]].
812* VillainousValour: In contrast to the largely cowardly higher-ups, the grunts will rarely flee even when the odds are clearly against them.
813* VillainWithGoodPublicity: They are a public organization with police support, open-rallies, and a lot of support from the city's white population.
814** Played with as Remy Duvall gives a lot of BlatantLies about their activities and clearly spin doctors their activities. He also denies being a member since it's clear no one is fooled for a second
815* WeAreStrugglingTogether: Ironically, the Southern Union seems to be split between the lower-level members, and the high-level SouthernGentleman members, with the poorer members feeling the richer members make them do all the dirty work without actually committing to the cause. [[spoiler: This is shown in the final level where the robed (and presumably rich) members [[ScrewThisImOuttaHere bolt and run]] when Lincoln starts shooting, while the bag-wearing (and presumably poor) members [[DefiantToTheEnd actually shoot back at Lincoln]].]]
816-->'''Southern Union Brother 1:''' See how they came waltzin' in, decked out in their fancy white robes?\
817'''Southern Union Brother 2:''' My daddy used to say that [[PoliticallyIncorrectVillain the only thing worse than a nigger]] [[UpperClassTwit is a rich white man puttin' on airs!]]\
818'''Southern Union Brother 1:''' Ain't that the goddamned truth...\
819'''Southern Union Brother 2:''' Those assholes'll come out for Mr. Duval's speech, might even hoot and holler and wave their arms around. But me and you both know that when it's time for us to get our hands dirty, time for us to collect ourselves some nigger scalps, [[DirtyCoward anyone wearin' one of those fuckin' robes'll vanish real quick]].\
820'''Southern Union Brother 1:''' Someday, [[TheStarscream I wouldn't mind doin' to them what we're plannin' on doin' to those niggers...]]
821[[/folder]]
822
823[[folder:Racket Bosses]]
824
825!!Merle "Trigger" Jackson (Prostitution)/Charle "Four Fingers" Kincaid (Smack)
826The racket bosses for Delray Hollow who work for Ritchie Doucet.
827
828* AssholeVictim: Merle is one of two bosses who can't be spared, by virtue of Lincoln killing him the instant he gets his hands on him. Seeing as he pimps out Black women to racist White assholes by hooking them on drugs, one can see why Lincoln figured he wasn't worth keeping around.
829-->'''Merle:''' Well, whatcha gonna do, nigger?\
830'''Lincoln:''' This. (''Cue one dead redneck'')
831* DisposableSexWorker: Merle runs the prostitution rackets out of Perla's, perverting the namesake of Sammy Robinson's wife's memory. He's utterly pissed hearing about Lincoln tearing up his business.
832--> "Any idiot can work a needle. But gettin' someone to work a cock, that's another story."
833* ForTheEvulz: In addition to everything else that makes Merle a vile waste of life, he convinced Ritchie to turn Perla's theater into a brothel because he thought it'd be hilarious.
834* InUniverseNickname: "Trigger" and "Four Fingers", to Merle and Charlie respectively.
835* OnlyInItForTheMoney: Charlie's not a true believer like the rest of them, only trying to make enough money for his family.
836* PoliticallyIncorrectVillain: Merle's one by default for working with the Dixie Mafia, and adds onto it by hooking Black women on heroin and forcing them into prostitution in order to earn their fix. He also advertises his girls through fetishizing their race. Not so much the case with Charlie, as he's only working the heroin racket to support his family.
837* ShotgunsAreJustBetter: Merle Jackson has a Barker 390 shotgun if he's confronted the loud way.
838* TokenGoodTeammate: Charlie's one of the few Dixie Mob members who's not a racist, only working for them so he can support his family.
839
840!!Andy Turetto (Union Extortion)/Roy Thibideaux (Contraband)
841The racket bosses for River Row who work for Michael Grecco.
842
843* EyepatchOfPower: Andy has one of these on his right eye.
844* KillMeNowOrForeverStayYourHand: If you choose to kill him, Andy says to either kill him or Grecco will.
845-->'''Andy:''' Either you kill me or that pissant Grecco does.\
846'''Lincoln:''' Well since Grecco ain't here...
847* MoneyDumb: According to Jock Blanchard, Andy spends a lot of money on his very pretty wife, enough for it to cause him problems.
848* OldSoldier: Andy's an old mobster who's been around a long time.
849* PapaWolf: Andy is pissed that his future son in-law is cheating on his daughter with a Creole girl name Lola and wants him brought back to teach him a lesson, but still decent for the wedding.
850
851!!"Brooklyn" Carl Bevers (Moonshine)/Sonny Blue (Protection)
852The racket bosses for Point Verdun who work for Roman "The Butcher" Barbieri.
853
854* BadBoss: If you sneak up on Bevers undetected, he can be heard talking with a {{Mook}} about pinning the problems Lincoln has been causing on someone to take the heat off them. He then casually shoots the guy and tells him he’s the fall man.
855* DoesntTrustThoseGuys: Bevers doesn't trust Barbieri, but he has no choice but to work for him.
856* TheDreaded: Roman's bad enough, but anyone who can't pay Sonny Blue gets a very close-up tour of the Roberdeau Meat Packing Plant.
857* EvilDebtCollector: Sonny Blue's enforcers are these, usually found beating on deadbeats to pay up their dues until Lincoln kills them and their protection.
858* HillbillyMoonshiner: Carl Bevers is this, having his moonshine made out in Bayou Fantom then forcing liquor stores to sell them.
859* InUniverseNickname: Carl's is "Brooklyn". It relates to his past as a boxer, apparently for hitting so hard "They felt it in Brooklyn".
860* LoanShark: Sonny Blue is one of Roman's biggest sharks.
861* ProtectionRacket: Sonny *cough cough* "offers" this service in addition to being a LoanShark.
862
863!!Paul "Puppy" Simmons (Garbage)/Pete Santini (Guns)
864The racket bosses in Barclay Mills who work for Enzo Conti.
865
866* ArmsDealer: Pete sells weapons in his part of town.
867* DisposingOfABody: This is just some of what really goes on in Di Napoli Waste Removal where problems to the Marconi family are disposed of like trash.
868* DumbMuscle: Pete Santini is just a grunt who worked his way up from soldier to boss.
869* InUniverseNickname: Paul used to go by the nickname of "Puppy" due to the fact that he used to be quite handsome. According to Maria Bava, he's lost that handsomeness.
870* IWasQuiteALooker: Paul Summons got his "Puppy" name from the girls cause he used to be good looking, but now he'll do anything for money.
871* MercyKill: One of the notes at Di Napoli Waste Removal shows that this became standard procedure if anyone got splashed by the hazardous chemicals without a suit.
872--> "If another one of their bozos gets that corrosive shit on himself, just do him a favor and put him down right there. Marky looked like a rotten tomato by the time he passed."
873* ToxicInc: When the Garbage Racket isn't [[DisposingOfABody dealing with corpses]], they can usually be found dumping trash and/or toxic waste into the ocean.
874
875!!Jimmy Cavar (Construction)/Frankie Bernard (Blackmail)
876The racket bosses in Downtown who work for Tony Derazio.
877
878* {{Blackmail}}: Frankie's specialty, having pictures and video of important politicians to get money moving towards Marcano investments. Jimmy Cavar also did this to Lennie Davis by filming a hooker sleep with him to get him to rubber stamp phony construction permits.
879* DeadDrop: A lot of money and communication is done through these which Lincoln can interfere with.
880* HoneyTrap: Part of the reason Frankie's operation uses the Imperial Men's Health Club is to provide a place where prominent or wealthy figures can have secret gay hookups, all while getting photographic evidence of them in the act. In one rather sad tableau, Lincoln can glimpse two men having anal sex in a private steam bath, while he's standing in a darkroom on the other side of a two-way mirror, with a camera already set up. This is also how Jimmy Cavar got Lennie Davis into his thumbscrews, via getting a hooker to sleep with the married clerk and film it.
881* MeaningfulName: "Cavar" means to dig or excavate in both Spanish and Portuguese, and as a construction company, there would be plenty of that going on.
882* ScrewTheRulesIHaveMoney: Frankie's operation isn't all blackmail. Part of his network is a system of briberies to the right politicians that benefit the Marcanos. The blackmail is more for the people that aren't so willing to play ball.
883* ShameIfSomethingHappened: One of the notes you find in the Imperial Men's Health Club is this directed at a local councilman.
884--> "Hear you have a big vote coming up, councilman. Would be a real shame if your wife got a glimpse of those photos."
885* SpySpeak: The dead drops use spy talk. One such example says "Camelot is on the wire again," meaning they found one of Donovan's bugs in Tony's office and they want to find and kill him.
886
887!!Jack "Junior" Holland (Auto Theft)/Walter "Pops" Holland (Smuggling)
888The racket bosses in Tickfaw Harbor who work for Frank Pagani.
889
890* AddledAddict: Junior is a speed freak for cars as well as the drug. If he's snuck up on without any alarms raised, he's nervously pacing 95% of the way to a VillainousBreakdown after Lincoln got done tearing up his business.
891* FamousAncestor: Pops jokes that that he's descended from Edward "Blackbeard" Teach.
892* InUniverseNickname: As they are a [[ParentChildTeam father and son duo]], Jack and Walter are called "Junior" and "Pops" respectively.
893* {{Nepotism}}: By all accounts, the only reason Junior got his side of the racket is because Pops, a known mover in the organization, vouched for him.
894* OutlivingOnesOffspring: Walter can go through this if the player kills Jack but keeps him around.
895* ParentChildTeam: While they aren't able to physically work together in the same room, they both work the same district for the same boss though.
896
897!!Bobby "Veal" Bastian (PCP)/Chester Moreau (Southern Union)
898The racket bosses in Frisco Fields who work for Olivia Marcano.
899
900* AlliterativeName: '''B'''obby '''B'''astian.
901* AssholeVictim: Remember how Merle Jackson is one of two Racket Bosses who can't be spared? Well, Moreau is the second one, and considering [[spoiler:he was kidnapping innocent Haitian people and selling them off to the rich citizens of Frisco Fields]], the piece of shit '''''more''''' than deserves it.
902* DrFeelgood: Bastian's dealers sell their main clientele, the upper-middle-class housewives of Frisco, on PCP at first by claiming that it's a miracle diet aid; even in the instance they ''do'' realize they've been had, they're so addicted to "Mother's Little Helper" that there's not much they can do about it.
903* InUniverseNickname: Bobby apparently goes by the nickname "Veal", though you never hear his men call him that.
904* MoralEventHorizon: In-universe, Lincoln considers Chester the absolute scum of the earth, and his journal entries about him are absolutely ''furious''; even if Frisco Fields has been completely wiretapped, Lincoln will never consider the option to coerce Moreau into working for him, and instead cuts his throat on the spot. [[spoiler:Much like Merle Jackson disgracing the memory of Perla's and turning Delray Hollow's girls into heroin-addicted prostitutes, importing black slaves from Haiti was an unforgivable crime.]]
905-->Found out Chester Moreau's using the Bellaire's Supermarket to [[spoiler:sell black folks to the highest bidder]]. Fuckin' asshole, thinkin' he can [[spoiler:traffic in people]] and no one'll do anythin' about it. Can't wait to get my hands on that bastard.\
906That racist motherfucker Chester Moreau's back at the Bellaire's Supermarket, probably tryin' to destroy all the evidence tyin' him to [[spoiler:his slave operation]]. I'm gonna bury that motherfucker.\
907Chester Moreau, [[spoiler:human slaver]] and racist boss of the Bellaire's Supermarket, is dead. Fuckin' cocksucker. Hope he's roastin' in Hell.
908* PoliticallyIncorrectVillain: What else would be more fitting to a man who [[spoiler:sells Black men and women as slaves to racist White folks?]]
909* SlaveryIsASpecialKindOfEvil: [[spoiler:The Southern Union's true racket -- Moreau's goons hold kidnapped Haitian refugees in underground safehouses around Frisco and transport them to the Bellaire supermarket at night for secret back-room auctions, where they're sold off to wealthy white families. Once Lincoln takes over, the infrastructure is immediately converted into another hustle.]]
910* SouthernFriedGenius: Bobby Bastian and his men are accomplished chemists who also happen to come from the deep backwoods, and complain that they receive little respect from Olivia because of it.
911* VillainWithGoodPublicity: The PCP racket is run directly out of the Duvall Hall Science Center located on the city's university campus, and the Duvall Trust Scholarship operated by Remy and Olivia is implied to be a front for recruiting bright young minds into working in their labs; at most, they only run into temporary controversy over the course of the game when the Scholarship is accused of racial discrimination against its applicants.
912
913!!"Handsome" Harry Robicheaux (Sex)/Doc Gaston (Drugs)
914The racket bosses in French Ward who work for "Uncle" Lou Marcano.
915
916* DisposableSexWorker: Harry is willing to let his clients abuse and possibly even murder his girls if they're high enough [=VIPs=].
917* EvenEvilHasStandards: Many of the mobsters working under Harry Robicheaux have a dim view of the "[=VIPs=]" they're offering smut to. Some of them even seem to be uncomfortable with the orgies and other depraved whims of their clients. They still do their jobs, however, if only because of the "perks" and how their boss was hand-picked by Lou Marcano himself.
918* InUniverseNickname: Harry goes by the nickname "Handsome". It seems like Gaston's is "Doc", but it's unclear if Gaston is his first or last name.
919* OnlyKnownByTheirNickname: Doc Gaston only goes by that name, so it's unclear if Gaston would be his surname or first name.
920* MadDoctor: According to Donovan's intel, Gaston has something of a "half-hippie" image in the organization, which he's cultivated by sampling his own product and using stationery printed with White Rabbit patterns to send messages. He's also not the most mentally stable guy; while other racket bosses merely shoot their underlings for failing them, Gaston coldly tells a goon that he considers himself "a teacher, like Jesus", then slits the man's throat and leaves him to bleed out. To quote "Big Jim" [=McCormick=], Gaston is just as likely to shoot you as he is to shoot up with you.
921
922!!Artie "Sweetmeat" Higgins (Black Market)/Johnny "Two-Dicks" Peralta (Gambling)
923The racket bosses in Southdowns who work for Tommy Marcano.
924
925
926* FromCamouflageToCriminal: Artie previously served in the Korean war, and now hocks stolen items for the Marcano family.
927* InUniverseNickname: Johnny goes by "Two-Dicks, since his debtors are very well fucked if they owe him. Artie apparently goes by the nickname of "Sweetmeat", but like Bobby Bastian, you never really hear his men call him that.
928* InsuranceFraud: Artie worked with crooked businessman Grant Purdue to steal one of the guy's trucks so that he could claim the insurance money. Unfortunately, Artie kept on stealing Grant's trucks, to the extent that Grant's insurance company cancelled their policies with him.
929* KickThemWhileTheyAreDown: Johnny Two-Dicks' specialty, being a ruthless man who traps gambling addicts in ever-escalating debt. It's where his nickname comes from -- "if he gets the chance, he'll fuck you twice" or in another interpretation, "he'll never stop fucking you".
930* TotallyNotACriminalFront: Artie runs his fencing business out of Mama Righetti's Bakery.
931
932[[/folder]]
933
934!Others
935
936[[folder:Black Mob]]
937
938! General
939An organization of criminals run by Sammy Robinson which kicks up money to Sal Marcano in order to operate.
940----
941
942* BeingGoodSucks: Their refusal to be involved in dealing drugs, even pot, made them constantly in need of money.
943* TheDragon: Lincoln Clay effectively becomes this for Sammy upon his return. He eventually becomes a DragonAscendant, though he's the SoleSurvivor as well.
944* EqualOpportunityEvil: The Black Mob appears to have a number of female members or associates.
945* FriendlyNeighborhoodGangster: A much better example than the Clay Family.
946* GenericEthnicCrimeGang: The Black Mob is made up of a blend of colored Creoles, African-Americans, and includes the mixed-race Lincoln Clay, who is rarely identified as being anything besides black.
947* InadequateInheritor: Ellis isn't really qualified to lead the organization after Sammy.
948* NotSoHarmless: The Haitian and Marcano families both find this out. Albeit, it is almost entirely due to Lincoln Clay.
949* PokeThePoodle: Their primary criminal activity was a fixed lottery versus the massive criminal undertakings everywhere else.
950* TokenGoodTeammate: Well, "good" is relative, but they were by far the nicest of the factions associated with the Marcano Family.
951* TooGoodForThisSinfulEarth: Arguably much too nice to survive in the cutthroat world of organized crime.
952* TrueCompanions: All of the members treat each other like family, even Sammy considered Lincoln who he adopted him as part of the family. Their collapse is what brought Lincoln to RoaringRampageOfRevenge.
953* VillainWithGoodPublicity: The Black Mob was well respected and liked in Delray Hollow.
954
955!! Sammy Robinson
956!!!'''Played By:''' Leith Burke
957[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/sammy_robinson.png]]
958
959The head of the Black Mob in New Bordeaux. Sammy is Clay's adoptive father and a pillar of Delray Hollow. He is assassinated by Sal Marcano along with the rest of his gang, bringing about the events of the game.
960----
961
962* AffablyEvil: Friendly, fatherly, and warm-hearted, but also the leader of a major criminal organization.
963* AmbiguouslyEvil: While he orders a man to be assassinated, he is against drugs being sold in his community and draws the majority of his money from a fixed lottery. This is a sharp contrast to Lincoln, who is a much more violent criminal. At the very worst, he seems to have been AffablyEvil as compared to his FauxAffablyEvil business partners.
964* BeingGoodSucks: It's clear his affable nature is what gets him killed.
965* CoolOldGuy: Is a pleasant chap who everyone gets along with.
966* CruelMercy: When he discovered Alcee Bennett was embezzling from him, he didn't kill him, but banned him from ever setting foot in the Hollow again; not only did this cut off Alcee from all his friends and family, it prevented him from being able to visit his dying mother.
967* IDidWhatIHadToDo: He goes along with Sal Marcano's plans both out of pure pragmatism and the hopes of one day making the Black Mob, and the Hollow, wealthy enough that they'd never again have to deal with Sal or other criminals.
968* DrugsAreBad: Turns a blind eye to his son's reefer business (or just didn't know, as Ellis says he didn't think it was a big enough deal to discuss with him), but forbids the Black Mob from getting involved in heroin.
969* FamilyValuesVillain: While owner of his late wife's brothel, does not partake in prostitutes himself anymore. He also forbids them at his bar.
970* TheFarmerAndTheViper: Sammy does his best to placate Sal Marcano and deal more than fairly with him in order to preserve the peace. This results in Sal having him killed as too weak to run Delray Hollow. Doubles as HorribleJudgeOfCharacter as he believes Sal is a PragmaticVillainy sort like him.
971* FriendlyNeighborhoodGangster: Has his son work in the local soup kitchen, donates the proceeds from his businesses back into the community, and seems reluctant to use violence save as a last resort.
972* NoodleIncident: According to Enzo Conti, before he met Perla, Sammy and Enzo were having drinks and having fun with two women, one of them being a famous Hollywood actress, However, while she was certainly into him, he was so wasted he kept passing out until she got fed up and left.
973* NoHistoricalFiguresWereHarmed: Sammy appears to be loosely inspired by black Chicago gangster Eddie "The King" Jones and his successor [[https://en.wikipedia.org/wiki/Theodore_Roe Theodore Roe]], both lottery kingpins with qualities mirrored in Robinson -- Roe, though defiant of the Mob, was a publicly generous figure who spread his wealth back into the community, while Jones unwisely tried to ingratiate himself with the Mafia and was muscled out of his own organization by Sam Giancana, whom he had considered a friend. His name also bears a small similarity to New York policy runner Ellsworth "Bumpy" Johnson (though Bumpy, very much unlike Sammy, also dealt in heroin and prostitution).
974* PragmaticVillainy: Sammy makes use of charities and negotiation to keep things running smoothly in the Hollow, while actively avoiding violence unless he has no other choice.
975* ReasonableAuthorityFigure: Acts in a manner which puts him at odds with just about everyone else in the criminal underworld. Specifically, he's pragmatic, diplomatic, and nonviolent when everyone else is a raging psychopath.
976* VillainWithGoodPublicity: Sammy's death is mourned publicly on the radio and in the streets by Delray Hollow's citizens. [[spoiler:If Lincoln invests in rebuilding Sammy's Bar after the events of ''Sign of the Times'', it's revealed that Sammy was genuinely loved by many in the Hollow and even other parts of New Bordeaux.]]
977* YouHaveOutlivedYourUsefulness: Is the victim of this when Sal Marcano decides Sammy can no longer be trusted to run Delray Hollow.
978
979!! Ellis Robinson
980!!!'''Played By:''' Justice Nnanna
981[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/ellis_robinson.png]]
982
983The biological son of Sammy Robinson and stepbrother of Lincoln Clay. He is a small time crook with aspirations of more. He is killed in the massacre of the Black Mob by Sal Marcano.
984----
985
986* AffablyEvil: Seems to be a fairly normal young adult, despite his involvement in organized crime.
987* AnnoyingYoungerSibling: Serves this role to Lincoln but it is a DownplayedTrope as he genuinely loves his little brother.
988* BigDamnHeroes: Rescues Lincoln at the end of his assassination of Baka.
989* DrugsAreGood: Believes the Black Mob can make a fortune in heroin. Is already involved in the reefer business and doing quite well for himself.
990* FriendlyNeighborhoodGangster: Like his father, Ellis is way too nice to be in the business he is. Played with as he's planning on expanding into heroin. This is hidden from his father, though.
991* HarmlessVillain: From what little we see, his greatest criminal aspiration is to start selling marijuana to veterans.
992** NotSoHarmlessVillain: Played with as he's planning on expanding into heroin. [[spoiler: Nothing comes of this as he's assassinated before he can move into the business.]]
993* InadequateInheritor: Ellis isn't his father's level but he's aware of this and actually hoping Lincoln will become his Co-Ruler.
994* NoodleIncident: He apparently once saw his Great Aunt Beatrice without a shirt. [[FanDisservice It was not a pretty sight.]]
995* PokeThePoodle: Is currently just a dealer in weed. Subverted in that he's feeling out Lincoln Clay's interest in getting involved with heroin.
996* RightForTheWrongReasons: Believes Giorgi wouldn't actually mind getting into heroin distribution. [[spoiler: He's correct but Giorgi is too loyal to his father and plans to betray the Black Mob soon.]]
997* WeCanRuleTogether: Makes a non-villainous version of this offer to Lincoln as he's aware he can't pull it off himself.
998[[/folder]]
999
1000[[folder:Others]]
1001
1002!! Danny Burke
1003!!!'''Played By:''' Creator/JeffSchine
1004The youngest child of Thomas Burke, Nicki's younger brother, and one of Lincoln Clay's best friends. He is murdered by Giorgi Marcano after the Federal Reserve heist.
1005
1006----
1007
1008* AffablyEvil: The only hint of him being "evil" is that he's a member of the Irish Mob. He's actually a laid-back guy.
1009* AnnoyingYoungerSibling: Averted. Nicki cares so much about her sibling that she blames Burke in present times for his death.
1010* BeingGoodSucks: Much like both Ellis and Sammy, which eventually leads to the three's deaths.
1011* TheCasanova: Hinted by his dialogue. He also mentions using Lincoln's custom [[CoolCar Samson Drifter]] to score girls while he was in Vietnam.
1012* CoolCar: One of Jonathan Maguire's images on him shows him next to a yellow De'Leo 58, based on the real-life Datsun 240z.
1013* TheDriver: His love of cars apparently comes from the fact that he developed it after doing moonshine runs in the bayou. From there on, he started doing races and modifying cars, eventually fitting a custom engine into Lincoln's Samson Drifter.
1014* KillItWithFire: While he was already killed by Giorgi gunning him, his body was so badly burnt after the bar fire that the coroner refused to let Burke look at him a second time.
1015* LongHairedPrettyBoy: His hair is barely long enough to classify.
1016* WeHardlyKnewYe: He only appears in "The Home Fire Burns" (the tutorial/set-up mission of the game), before being killed off by the Marcanos during the fire at Sammy's Bar. After that, he's only mention occasionally by Nicki and Burke, but his death plays a large part into the latter two's dysfunctional relationship and Burke's revenge against Sal Marcano.
1017* YouHaveOutlivedYourUsefulness: Murdered by Giorgi after helping him and Sal in the Federal Reserve heist.
1018
1019!! New Bordeaux Police Department
1020
1021The main law enforcement and investigation agency in New Bordeaux. They can be found patrolling throughout the city and extend their watch to Bayou Fantom.
1022----
1023
1024* BadCopIncompetentCop: Officers patrolling the richer, more white areas of town will react quickly and harshly to Lincoln, while they take their time to respond to crimes in poorer, predominately black neighborhoods.
1025* DirtyCop: They turn a blind eye to the actions of the Marcano crime family, to the point that they will fight Lincoln alongside gangsters. They can also be found protecting certain areas under the control of the mafia and the Southern Union. Thankfully, they can also be bent in Lincoln's favor with Fiona Davidson's help.
1026* EvenEvilHasStandards: The New Bordeaux PD is made up of racist white officers who'll attack you at the slightest act of wrong-doing. However, compared to the Sinclair Parish PD, who will attack you on sight, they're slightly decent cops.
1027* {{Jerkass}}: Officers on the beat will give Lincoln dirty looks and tell him to move along, often using racial epithets against him.
1028* PoliceBrutality: Unlike in previous ''Mafia'' games, policemen don't seem to bother with ticketing or arresting Lincoln, opting for shooting and asking questions later, and can be encountered beating up minorities or putting down protesters.
1029* PoliticallyIncorrectVillain: The New Bordeaux PD is 100% white and many members are part of the Southern Union.
1030* SwatTeam: The [=NBPD=] seems to have a SWAT unit in the works, as officers can be encountered wearing protective helmets and driving armored riot trucks in high-risk situations, but otherwise lack the heavy body armor and military-grade weaponry that modern-day SWAT teams are known for.
1031* TokenGoodTeammate: From a "corrupt but on your side" aspect of good.
1032** Fiona Davidson works as a police radio operator, but answers to the Irish Mob. She can bribe officers and keep them off Lincoln's back.
1033** Detective "Big Jim" [=McCormick=] isn't on the mob's payroll, and helps Lincoln take down Lou Marcano's drug operations in the French Ward, even going as far as to ignore Lincoln's own crimes.
1034
1035!! John Donovan
1036!!!'''Played By:''' Lane Compton
1037[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/john_donovan.png]]
1038
1039A CIA agent who met Lincoln Clay during his time in Vietnam and who willingly assists in the take down of the Italian mob.
1040----
1041
1042* AffablyEvil: Or at least Affably Amoral. While he comes off as friendly and easygoing for the most part, he's still been involved in all sorts of shady business, up to and including outright terrorism.
1043* BerserkButton: He turns livid when he spots a Communist propaganda poster, and demands that Lincoln tear down and give him the rest of the posters before leaving in a huff.
1044* BluntYes: When asked by Senator Blake if he had a part in Lincoln's murderous vendetta against Sal Marcano and his underbosses, Donovan just folds his arms and says "You're goddamn right I did" with a smug grin.
1045* ConspiracyTheorist: His entire motivation for helping Lincoln [[spoiler:is to uncover and punish WhoShotJFK]].
1046* CowboyCop: He's willing to instigate a massive gang war that devastates the city just to [[spoiler:hunt down JFK's assassins]].
1047* DestroyTheEvidence: Shortly before Sal's death, Donovan is shown setting his motel room-turned intel station on fire, both to cover up his own tracks and to prevent the local police and FBI from finding anything there that would directly incriminate Lincoln.
1048* DisappointedByTheMotive: Donovan in ''Stones Unturned'' isn't particularly happy to learn that Aldridge, for all his pomp and disillusionment with America [[spoiler:was willing to sell a nuke and potentially spark World War III [[OnlyInItForTheMoney for a paycheck]].]]
1049* {{Eagleland}}: Mixed Example.
1050** On one hand, he talks a big game about believing in what America stands for, but he's tortured and killed hundreds of people, destroyed civil liberties, and collaborated in terrorism at home and abroad just to protect the nation's shadier operations. He even angrily rants about the "fucking traitors" putting up harmless Communist posters in New Bordeaux, right after boasting that they'll be able to wiretap the entire city's phone grid.
1051** On the other, he's vehemently opposed to the extreme racism preached by the Southern Union, Dixie Mafia, and many of New Bordeaux's elite, has helped stopped a RogueAgent from acquiring a nuclear warhead and potentially causing nuclear war between NATO and the Warsaw Pact, and helped take out an organized crime ring [[spoiler:partially responsible for JFK's assassination, even outing several of Marcano's equally corrupt political allies in the process.]]
1052* EvenEvilHasStandards:
1053** Donovan may be an [[AgentProvocateur amoral]] [[RogueAgent C.I.A. operative]], with little remorse over his actions in [[UsefulNotes/TheVietnamWar Vietnam]], and casually chats about how he helped Lincoln murder and torture anyone who stood in his way to the top of the New Bordeaux underworld -- but he balks at the horrible racism Lincoln has to face on a day to day basis, and tells him that Andrew Johnson should have ordered "those traitorous fucks" rounded up and summarily executed after the Civil War, to prevent the key architects of Jim Crow from rising to power.
1054** It shows up again in ''Stones Unturned'' where he is genuinely disgusted with Connor Aldridge over the man's complete lack of concern for collateral damage. For all of the willingness to use murder, torture, and other actions to fight the mob--he loathes innocents getting caught in the crossfire. [[spoiler:He also expresses utter disdain over Aldridge not just over the latter's betrayal of America, but also with how he was planning on [[OnlyInItForTheMoney selling the nuke to the NVA for a hefty sum of cash]].]]
1055* EvilCounterpart: To Father James. Both serve as mentor figures for Lincoln, but Donovan encourages ruthless brutality while James fears for Lincoln's soul. According to Lincoln, James evidently sees Donovan as the devil himself.
1056* EvilMentor: He was the one who trained Lincoln as a special ops soldier and actively encourages his violent campaign.
1057* FailedASpotCheck: As thorough and well-prepared as Donovan is, given his CIA background, he never seems to consider the possibility of Father James being capable of violence. [[spoiler:Which comes to backfire on Lincoln Clay if he follows Donovan's advice to rule alone and kills all his underbosses.]]
1058* FatBastard: Compared to Lincoln he's physically a bit doughier but still capable of field work.
1059* FireForgedFriends: It’s stated in-game that he and Lincoln met during a special assignment in Vietnam, and have been friends ever since.
1060* HauledBeforeASenateSubcommittee: After the events of the game, he is forced to answer for his role in Clay's campaign. [[spoiler:As it turns out, it was all part of his plan]].
1061* HypocriticalHumor: Rants about communist sympathizers not appreciating the freedom they enjoy in America... right after bragging about illegally wiretapping the whole city.
1062* MeaningfulName: Contextually, not by definition. Nothing is said of the fact that Donovan is an Irish name or is there even an other hint that John is Irish-American but knowing that, in context with how Irish-Americans were still being treated in the 1960s in America, puts a different shade on [[spoiler:his hunt for JFK's killers as the election of the first Irish-American president was supposed to be a sign of things bettering for Irish-Americans and him being killed was a massive dissapointment in that regard.]]
1063* MustHaveNicotine: He's almost always smoking, even when exercising.
1064* NotInThisForYourRevolution: [[spoiler: It's revealed during the ending that he helped bring down Sal Marcano because he apparently conspired with the Senator questioning him to assassinate President Kennedy. Had it not been for Marcano's role in Kennedy's death, it's possible that Donovan wouldn't have bothered with New Bordeaux or Lincoln's revenge (or at least not as extensively as he did). An AlternateCharacterInterpretation is that he only found out about Sal's connection to the Kennedy assassination post-mortem, though.]]
1065* NotQuiteTheRightThing: At the end of the game, he advises Lincoln to [[YouHaveOutlivedYourUsefulness liquidate all his lieutenants]], reasoning that one of them is bound to betray him eventually. [[spoiler: Not only is he dead wrong about this (if Lincoln decides to rule together with his lieutenants, they all prosper due to Lincoln being smart enough to know that they're all stronger because they worked together), but if Lincoln does follow Donovan's advice and kills all his allies, Father James will decide that Lincoln has [[MoralEventHorizon gone too far]] and kills him with a car bomb. You reap what you sow indeed.]]
1066* PetTheDog: For all of Donovan's gleeful sociopathy, he does seem to genuinely ''like'' Lincoln, expressing horror at the casual racism Lincoln faces every day and doing his best to help Lincoln get his revenge. Notably in the prologue, when Lincoln wakes up from his coma, Donovan is seen sleeping in a chair by his bedside, indicating that when he wasn't doing recon work he was waiting just in case Lincoln woke up alone.
1067* RogueAgent: Donovan is operating on his own initiative, without the knowledge or approval of his superiors. [[spoiler:By the end, he even kills a senator.]]
1068* ScrewTheRulesIHaveConnections: While Donovan is acting of his own accord, he clearly has enough pull within the CIA to get things done, be it off-the-book contacts or access to the same drug concoctions used for [= MKUltra=].
1069* ScrewTheRulesImDoingWhatsRight: Doesn't care he engages in criminal activity bordering on domestic terrorism as long as it helps Clay. [[spoiler:And kill the conspirators who ''killed the president'']].
1070* ShellShockedVeteran: Not particularly pronounced but his time in Vietnam has left a mark on him. During one scene in which he is sleeping, Lincoln quietly approaches him before clapping his hands together and uttering a command in Vietnamese. Donovan jumps up and instinctively reaches for his gun, very nearly shooting his friend because he thought he was back in Vietnam.
1071* SirSwearsALot: During his Senate hearing and in many casual conversations, every other word he says is a cuss of some sort.
1072* SociopathicHero: Played with. Father James definitely thinks there's something psychotic about him ("his eyes... they're not right"), and [[spoiler:after all is said and done, Donovan recommends that Lincoln kill his remaining underbosses and rule alone, just on the ''possibility'' that they might turn on Lincoln someday]]; years later, he [[spoiler:stages a senatorial hearing (risking selling out his friend in the process) just to shoot a United States senator in the face and continue his vendetta against Kennedy's killers]]. As he puts it late in the game, he's done "shit that will haunt me for the rest of my life", including dismembering an elderly woman in Vietnam with a bonesaw just to get her son to confess -- meaning that he ''understands'' that the things he's done over his career have been cruel and depraved, and is at least ''disturbed'' by it, but he's [[BlueAndOrangeMorality unable to regret or feel remorse]] because he's convinced that [[IDidWhatIHadToDo everything he's done has made America safer]]. Consequently, Connor Aldridge taunting him in ''Stones Unturned'' hits home, because he understands that there is really is very little separating them.
1073* TheStoolPigeon: [[spoiler:Subverted.]] In 1971, Donovan is forced [[HauledBeforeASenateSubcommittee to testify]] on his involvement with Lincoln Clay. While he [[BrutallyHonest bluntly tells]] the committee members everything relevant about what happened in New Bordeaux, [[spoiler:he still defends Lincoln as an honorable man who did what he had to do. Moreover, it's revealed that Donovan uses the hearing as an excuse to send a blood-stained message to JFK's murderers.]]
1074* ToxicFriendInfluence: Encourages Lincoln's revenge plan, and his attempts to seize control of the Marcano mob's rackets. He also proposes that Lincoln kill off all his underbosses. Taking all this advice leads to the worst possible ending.
1075* TrueCompanions: Is the closest thing Lincoln has left to one after the death of the Black Mob.
1076* YouNeedToGetLaid: Lincoln will tell him this in the "Stones Unturned" [=DLC=], where he's even more high-strung than usual.
1077
1078!! Father James Ballard
1079!!!'''Played By:''' Gordon Greene
1080[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/father_james.png]]
1081
1082Spiritual advisor and adoptive uncle to Lincoln Clay, he serves at the St. Jerome's Parish.
1083----
1084
1085* BadassPreacher: He a man of the cloth who served in World War II in the 614th Tank Destroyer Battalion, an all African-American unit which saw a lot of action. He reportedly killed many German soldiers.
1086* BeneathNotice: In the present day, it's revealed that only Lincoln and Donovan knew of Father James' direct involvement in the whole affair. The main reason neither Sal's men nor the FBI caught on is because no one bothered approaching him about it. [[spoiler:If Lincoln is killed in trying to rule alone, Maguire briefly entertains the idea of Father James being complicit only to brush it aside as too convenient or circumstantial.]]
1087* BreakTheBeliever: Along with some more general despair. The actions of the game clearly regardless of specifics have hit him pretty hard by the time of the documentary. His subtitle, "Parish Priest, Retired", says so much with so little.
1088* ChekhovsSkill: His military training helps explain how [[spoiler: he knows how to wire up a car bomb]].
1089* DealWithTheDevil: He is the one that called Donovan while Lincoln was in the hospital, thus kicking off Lincoln's crusade in earnest.
1090* DescentIntoAddiction: Note that Father James doesn't smoke even in the late 60s but has started by the time of the modern day interview, presumably due to the events of the game.
1091* FirstNameBasis: His last name, Ballard, is barely used in the game, with everyone instead referring to him as "Father James" -- a form of address usually reserved for abbots in the Catholic tradition -- or just "Father".
1092* GodzillaThreshold:
1093** For the entirety of the game he is against Lincoln's scorched earth approach to fighting, but in the ''Sign of the Times'' DLC he, for all intents and purposes, gives Lincoln his blessing to do all he needs to in order to wipe out The Ensanglante [[spoiler:after Anna's death]].
1094--> '''Father James:''' The Lord keeps all who love Him. But all the ''wicked'' He will destroy.
1095** [[spoiler:If Lincoln kills all the underbosses and opts to rule alone, the otherwise pacifistic Father James will resort to killing him through a car bomb.]]
1096* GoodIsNotNice: To an extent. He agrees that Sal Marcano has to die and if Lincoln gets him medical supplies he knows not to ask questions. However, he doesn't want Lincoln to be consumed by the criminal lifestyle, and [[spoiler:will even kill him if he thinks he's too far gone]].
1097* GoodIsNotSoft: He suggests that Lincoln kills Sal and move on with his life instead of RevengeByProxy. After Anna committs suicide, he's pushed far enough to tell him to destroy the Ensanglante completely.
1098* GoodShepherd: He helps the poor of Delray Hollow and tries to steer Lincoln away from revenge.
1099* MyGreatestFailure: If Lincoln chooses to rule New Bordeaux, he'll break down into tears that he couldn't save his soul, whether or not [[spoiler:he kills him with a car bomb]].
1100* OddFriendship: He was good friends with Sammy, and remains sort of an uncle figure to Lincoln. He didn't approve of the Black Mob's activity, but he still recognizes the good they did for the community.
1101* OnlySaneMan: Crosses over with PragmaticVillainy in that he doesn't even attempt to persuade Lincoln Clay not to go after Sal Marcano but argues just to kill him and Giogi rather than start a massive gang war which kills hundreds.
1102* OOCIsSeriousBusiness: The otherwise non-violent Father James isn't afraid to put his old wartime skills to good use [[spoiler:against Lincoln should he decide to rule New Bordeaux alone]]. While in the ''Sign of the Times'' DLC, he is far more willing to tolerate Lincoln's actions against the Ensanglante cultists, [[GodzillaThreshold and eventually gives him his blessing to kill them all outright]].
1103* RetiredBadass: He's a combat veteran of World War 2, and was apparently a badass in his own right before ultimately renouncing violence and embracing the path of Jesus.
1104* SoProudOfYou: Downplayed. While dismayed with how things turn out long after the fact [[spoiler:if Lincoln leaves New Bordeaux]], Father James shows a hint of pride in knowing that there's still some good in him after all.
1105* TokenGoodTeammate: He's the only one of Lincoln's allies who isn't some sort of murderous criminal, and the only person in the game who tries to appeal to Lincoln's better nature.
1106* WeUsedToBeFriends: He makes it very clear to Lincoln that if he chooses to rule New Bordeaux instead of moving on with his life, their friendship is over. Can be subverted if "Sign of the Times" is played after the main story as they can reconcile to an extent [[spoiler: but never completely as the future documentary shows.]]
1107
1108!! Nino Santangelo
1109!!!'''Played By:''' Jordi Caballero
1110A psychopathic Cuban drug lord whom Sal Marcano is forced to turn to for money after Lincoln essentially dismantles Marcano's criminal empire.
1111----
1112
1113* AxCrazy: He sadistically comments on how much he enjoys killing black people.
1114* ConspicuousGloves: Wears a pair of black leather gloves at all times.
1115* EvilerThanThou: Even Sal Marcano is unnerved by him. He also seems to have significantly more money than even Marcano, due to being involved in the heroin trade.
1116* GodzillaThreshold: Lincoln killing two of Sal's capos forces him to turn to Santangelo for money and muscles, basically bringing heroin in to New Bordeaux en masse.
1117* ImpromptuTracheotomy: [[spoiler: Lincoln kills him by stabbing him through the throat with his combat knife.]]
1118* {{Jerkass}}: He's very petty in his interactions with Sal Marcano, and basically forces Sal to beg for his help. He also goes out of his way to use racial slurs against Lincoln .
1119* KarmicDeath: [[spoiler: He dies by the hands of Lincoln, a half-black man.]]
1120* PoliticallyIncorrectVillain: He states that he enjoys killing black people to Sal. Judging by his reaction, [[EvenEvilHasStandards even Sal thinks he's taking things too far]].
1121* ProfessionalKiller: This guy isn't an assassination target. Instead, he'll abruptly pop up out of nowhere in free roam mode and try to ''assassinate you''.
1122* PsychoForHire: Besides agreeing to loan Marcano money in exchange for being able to deal heroin in New Bourdeaux without interference, he also agrees to kill Lincoln Clay, stating that he enjoys killing black people.
1123* RuthlessForeignGangsters: There's damn good reason for Sal to be afraid of him.
1124* TheSociopath: His mannerisms and his cruel, ruthless behaviour seem to indicate that he is one.
1125* StraightEdgeEvil: Impolitely turns down a bourbon from Marcano, stating he does not drink alcohol.
1126* WeHardlyKnewYe: He only shows up in the late-game after Lincoln kills two of the three capos, and only appears in two cutscenes, [[spoiler: one of which is his death scene]].
1127* WolfPackBoss: Santangelo himself has a powerful rifle but isn't any tougher than an [[EliteMooks Elite Mook]], but when he comes after you he has a ''huge'' crew backing him up, much larger than any previous Retaliation hit squad.
1128
1129!! Johnathan Maguire
1130!!!'''Played By:''' Cully Fredericksen
1131
1132A FBI Agent that was assigned to New Bordeaux in 1968 to monitor the Marcano family, who in the present day is now conducting his own investigation searching for the answers behind Lincoln Clay's rampage in New Bordeaux that nearly destroyed the city. Even though he retired 31 years after Lincoln's rampage, Maguire still wants to bring Lincoln to justice [[spoiler: though Lincoln is either the criminal kingpin of the Southeastern United States, a wanted fugitive that appears like the ghost across the world, causing the FBI to write Lincoln off as presumed dead or actually dead via car bomb.]]
1133----
1134
1135* BadCopIncompetentCop: In contrast to Donovan, who is a {{Antihero}} at best, but helps Lincoln destroy the mob. Jonathan is morally upstanding and decent but seems to have intense blinders regarding Lincoln Clay's actions and motivations. He's also unable to pin any crimes on Lincoln or catch him [[spoiler: regardless of the ending.]]
1136* ConnectTheDeaths: Does this in order to understand what went wrong in New Bordeaux.
1137* EveryoneHasStandards: Even Maguire has nothing good to say about Remy Duvall, the Southern Union, and anything to do with them. At points, he stops short of ''commending'' Lincoln for taking them down.
1138* FBIAgent: He was originally assigned to investigate the Marcano family, but focused in on Lincoln during his rampage, and continues to go after Lincoln long after his retirement in 1999.
1139* GreekChorus: The game is full of clips of him being interviewed for a documentary of some sort; these help serve as narration for the events of Lincoln's life and his war with the Marcanos.
1140* HorribleJudgeOfCharacter: Views Lincoln Clay as a sociopathic monster. Definitely comes off this if you make an effort to minimize the number of people you kill. {{Justified}} if you slaughter your way through New Bordeaux.
1141* InspectorJavert: Regardless of Lincoln's actions [[spoiler:whether he rules New Bordeaux or leaves]], Maguire considers him a vile criminal who ''will'' see justice one day.
1142* LateToTheTragedy: By the time Maguire makes any breakthrough in the case, Lincoln Clay's already well ahead of him, having left enough carnage on the streets of New Bordeaux.
1143* TheProfiler: Seems to be this way, since he sees Lincoln as a blood thirsty monster because of his violent actions.
1144* StringTheory: His office is full of this regarding Lincoln.
1145* SympatheticInspectorAntagonist: He's a legitimate agent who wants to bring Lincoln to justice for his crimes.
1146* ThatOneCase: He seems to obsess over what happened to the Marcano family case in 1968, since he was investigating them via legal means before Lincoln blasted all of them into the dustbin of history.
1147** RevisitingTheColdCase: On top of keeping an active file even following the FBI closing the case, after his retirement he revisits it via making his entire office about the Lincoln Clay case with photos, newspaper clippings, reports and even old tapes about the case.
1148* TheOneThingIDontHateAboutYou: [[spoiler:If either Lincoln or Vito take charge,]] Maguire concedes that at the very least, Lincoln Clay succeeded in doing what the FBI was unable, or unwilling to do - take down the Mob. New Bordeaux, as a consequence, becomes a thriving modern city [[spoiler:thanks to their rule as Don, even if it's built upon blood, crime and contraband]].
1149* TheUnsolvedMystery: The mystery that Maguire focuses on is mostly to do with Lincoln's history and motivations for ripping through New Bordeaux.
1150* UnknownRival: While Maguire remains obsessed with putting Lincoln Clay behind bars, at no point does the latter seem to even acknowledge his existence.
1151
1152!!Charles "The Voice" Laveau
1153!!!'''Played By:''' Creator/DaveFennoy
1154
1155-->''"When The Hollow speaks, you better listen"''.
1156
1157A former bartender of Sammy's, Laveau now devotes himself full-time to civil rights work and the Black Power movement, and broadcasts a pirate radio show, ''The Hollow Speaks'', where he speaks at length on systemic racism and the political issues of the day.
1158----
1159
1160* AngryBlackManStereotype: Absolutely. Even counting [[spoiler:Cassandra's actions as the potential don of New Bordeaux]], he's still the most ''vocally'' militant in the game by a long shot.
1161* AscendedExtra: Downplayed. He gets far more screentime and focus in the ''Faster Baby'' DLC, but still remains a supporting character overall.
1162* BaldOfAuthority: Runs a secret Panthers-like militia organization on the outskirts of the Hollow in ''Faster, Baby!'', where members train in the use of firearms and work to take down the Sheriff's Department in nearby Sinclair Parish.
1163* BigGood: He serves as this in the ''Faster Baby'' DLC campaign, giving out quests for Lincoln and Roxy to help take down Beaumont. He later helps MJ by giving him a new home and farm for his weed growing operation.
1164* BuccaneerBroadcaster: ''The Hollow Speaks'' doesn't have its own dedicated frequency, instead hijacking the other stations on the dial.
1165* CharacterCatchphrase: He always ends his show on the phrase "When The Hollow speaks, you better listen", or some variant thereof.
1166* GodzillaThreshold: One of his shows is dedicated to exposing the persecution of Martin Luther King Jr., and the FBI "doing everything possible to undermine the black voice, and the black vote". His mention that he's working with a contact at the Bureau in ''Faster, Baby!'' shows just how determined he is to see justice done in Sinclair Parish.
1167* LargeHamRadio: In contrast to his soft-spoken nature in person, Laveau's radio persona is loud, fiery, and passionate. While he's normally a more somber and eloquent example of this, he also can't help joyfully celebrating the killing of Remy Duvall, unable to contain his glee that the man's finally dead. [[spoiler:This volume actually gets him in trouble at the end of the game -- the NBPD find his hideout and break down the door when his neighbors file a noise complaint.]]
1168* NotSoAboveItAll: When ranting about businesses using offensive depictions of black people like the Briar Patch diners and Baron Saturday's Fun Park, he admits that the roller coaster at the park was one of the best he had ever been on.
1169* PragmaticHero: Despite his hatred for bigotry and the Man, he not only has connections with attorneys in Washington, DC but even has someone within the FBI.
1170* UncertainDoom: [[spoiler:The final episode of ''The Hollow Speaks'' has two cops busting down the door, then firing their guns when Laveau yells at them and resists arrest, after which the broadcast cuts out. While the DLC where he has a pivotal role can still be played afterward, the segment playing after the ending of the game and the finality of the message Laveau gives]] -- apologizing for not doing enough and talking about the important work the next generation faces -- both seem to suggest that it's his canon death.
1171* VoiceOfTheResistance: As a deliberate counterpoint to ''Native Son'', where Remy Duvall styles himself as the representative of New Bordeaux's white establishment (and launders the actions of the Marcano empire), ''The Hollow Speaks'' is an impassioned black revolutionary talking about the problems caused by prejudice and injustice both in the area and across the country.
1172* WhenYouComingHomeDad: Laveau's utter devotion to the cause slowly distanced him from his wife, who eventually left him and moved to Atlanta to raise their daughter Roxy. As the DLC begins, he's trying to involve her more in his work and mend their estranged relationship.
1173
1174!! Senator Richard Blake
1175!!!'''Played By:''' Gene Scandur
1176
1177Chair of a Senate subcommittee that interviews Donovan about his involvement with Lincoln Clay.
1178----
1179
1180* AssholeVictim: If he was, as Donovan believes, [[spoiler: a co-conspirator in the Kennedy assassination]], then he deserved what he got in the end.
1181* BoomHeadshot: [[spoiler:Donovan finishes him off by shooting him in the head]].
1182* CorruptPolitician: Built up his career by [[spoiler:aiding the Marcano's assassination of JFK]].
1183* GreekChorus: Alongside Father Ballard and Agent Maguire, the clips of him interviewing Donovan help provide narration.
1184* HauledBeforeASenateSubcommittee: He is the subcommittee that's trying to investigate Sal Marcone's death. [[spoiler: Because he was partners with him in assassinating the President.]]
1185* OnlySaneMan: Appears to be the only one having the appropriate horrified reaction to a massive paramilitary offensive on American soil. [[spoiler:Is actually partners with the New Bordeaux mobsters, Sal Marcano in particular.]]
1186* OrgyOfEvidence: [[spoiler:As it turns out, Sal Marcano left behind a lot of files incriminating Senator Blake in his involvement in JFK's death, with Donovan noting how his name kept coming up ''repeatedly''.]]
1187
1188!! Stephen [=DeGarmo=]
1189!!!'''Played By:''' Matlock Zumsteg
1190
1191A nephew of Remy Duvall, a known ally of the Marcano Crime Family. [[spoiler:After Remy was killed, Stephen became heir to his estate, which included the land where Sal Marcano's building his new casino.]]
1192----
1193
1194* {{Determinator}}: Despite being beaten and tortured to near-death, [=DeGarmo=] still adamantly holds his ground [[spoiler:and refuses to sign over the casino he legally owns to Sal]].
1195* LockedOutOfTheLoop: [=DeGarmo=] is shown to not be in on what's been going on in New Bordeaux and in fact barely even knew Remy Duvall.
1196* NiceGuy: Unlike his uncle, [=DeGarmo=]'s is nowhere near as bigoted or spiteful [[spoiler:and is genuinely indebted to Lincoln without showing any hint of racism]].
1197* SmallRoleBigImpact: [[spoiler:Him being not only the legal owner of Remy Duvall's properties, including the casino by extension, but also ''alive'' thanks to Lincoln and Donovan deals another fatal blow to Sal's plans. It's also implied that he hands the eventually-finished casino over to Vito Scaletta if he assumes control, given that the latter's shown living there in his ending.]]
1198* UnwittingPawn: Duvall named him as heir to his estate in the event of his death, likely without [=DeGarmo=]'s knowledge and purely to deny Sal an easy path to controlling his assets.
1199* WhatHappenedToTheMouse: It's unclear what happens to [=DeGarmo=] [[spoiler:after being rescued, only that Donovan helped him stay in hiding, and never divulges his location to the Senate committee]].
1200
1201[[/folder]]
1202
1203! DLC Campaigns
1204
1205[[folder:''Faster, Baby!'']]
1206!! Roxy Laveau
1207!!!'''Played By:''' Kalilah Harris
1208[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/msfisher_avatar_v2_5.jpg]]
1209
1210An ass-kicking heroine who teams up with Lincoln Clay to fight a crooked Sheriff.
1211----
1212
1213* ActionGirl: Carries a silenced Uzi that she uses against the crooked Deputies of Sinclair parish.
1214* AfroAsskicker: Has a very lovely one as seen in the picture.
1215* ButNowIMustGo: Heads out to continue fighting for Civil Rights.
1216* ColdSniper: Starts taking out members of the Southern Union via a water tower [[spoiler: in order to save Lincoln from Sheriff Beaumont]].
1217* {{Expy}}: An Expy of Creator/PamGrier's characters from the 1970s like Coffy and Foxy Brown.
1218* HypocriticalHumor:
1219** Lincoln calls her out on using an Uzi and grenades when she suggests going in quiet.
1220** Throughout the DLC, she's breaking the laws in massive ways (some of which endanger innocent people) while attempting to recover evidence against Sheriff Beaumont.
1221* LaResistance: Unlike Lincoln, she's actively part of the Voice's Black Power movement.
1222* LoveInterest: Lincoln and she share a brief romance.
1223* ScrewTheRulesImDoingWhatsRight: She is part of the Voice's LaResistance against white supremacy in America. Unlike her father, though, she's much more active in fighting against them.
1224
1225!! Mitch "MJ" Decosta
1226[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mitchdecosta.png]]
1227!!!'''Played By:''' Thomas Gorrebeeck
1228
1229A Vietnam War veteran like Lincoln, and a native of Sinclair Parish. He ends up becoming a marijuana grower and drug dealer after his service in Vietnam is cut short. Thanks to his opposition to the Sinclair Parish Sheriff's Department's actions against Blacks, he ends up becoming a contact and ally of the Laveaus. He later becomes one of Lincoln Clay's business associates, offering to sell marijuana that can be distributed to different parts of New Bordeaux.
1230----
1231* BadassDriver: He manages to successfully evade Beaumont's heavily-armed men and the Southern Union late in the ''Faster Baby'' DLC campaign, all while ensuring all of his passengers survive.
1232* CareerEndingInjury: He was discharged from the Army following a helicopter crash that caused part of his stomach to be removed during surgery.
1233* HippieVan: Unsurprisingly given the setting, he owns one such van. He uses this vehicle to evacuate several Sinclair Parish residents being targeted by Beaumont and the Southern Union late in the ''Faster Baby'' DLC campaign. Following Beaumont's capture, Lincoln can later be gifted the van as a reward for boosting MJ's business.
1234* InUniverseNickname: "MJ" in relation to the weed he grows and samples.
1235* NewAgeRetroHippie: He's practically a walking stereotype of this trope: being a stoner, owning a HippieVan, and even wearing the typical getup of the archetype.
1236* NonActionGuy: JustifiedTrope. He suffers from constant post-surgical pains to the point he can't carry heavy objects anymore, so the most he does to assist Lincoln and Roxy is by driving their allies out of Sinclair Parish.
1237* TheStoner: JustifiedTrope. The marijuana he grows, consumes, and sells was initially for medicinal purposes, specifically to serve as a painkiller to cope with post-surgical pains that he regularly suffers from. Smoking the stuff constantly allows him to move around without his body aching too much.
1238* TheVietnamVet: Like Lincoln and Oscar, he fought during the early stages of the Vietnam War, before being discharged and finding work as a weed grower and dealer.
1239
1240!! Sheriff Walter "Slim" Beaumont
1241[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/walter_beaumont.jpg]]
1242!!!'''Played By:''' John Edward Lee
1243
1244Main villain of the "Faster, Baby!" [=DLC=]. A highly corrupt sheriff of Sinclair Parish with countless civil rights violations under his belt. Lincoln is called in to deal with him when he starts arranging the deaths of a legal team building a case against him.
1245----
1246
1247* BreakingSpeech: Tells Lincoln Clay that black people are wrong to hope for anything better in life while keeping him chained up.
1248* ComicBookFantasyCasting: Modeled after his actor John Edward Lee, who bears more than a little resemblance to a young Creator/BillPaxton.[[note]]Notably, this wasn't even the ''[[Film/TerminatorGenisys first]]'' time this has happened in Lee's career.[[/note]]
1249* ChronicEvidenceRetentionSyndrome: Slim holds onto The Folder full of evidence of his wrongdoings. One could make the argument that he was searching through it to find and silence the witnesses Lincoln and Roxy help evacuate, but once he has Lincoln where he wants him, he still holds onto the file. He could have easily burned it in the flaming barrel right near Lincoln while he was being tortured, but ''noooo'', he still holds onto the thing, even when he's fleeing.
1250* DefiantToTheEnd: When it looks like he's about to die, he snaps at Lincoln to finish it. [[spoiler: Unfortunately for him, Lincoln's decided that letting him go to prison is the better option]].
1251* DiggingYourselfDeeper: Beaumont kills a number of witnesses against him and attempts to kill more in order to cover his tracks. It's implied that this is actually what gets him screwed as his lawyer wasn't going to testify against him until he had his wife kidnapped by Beaumont. Becomes HoistByHisOwnPetard as it's possible the racist society of [[TheSixties 1960s Louisiana]] would have protected him otherwise.
1252* DirtyCops: Focuses so much on "keeping the parish white" that actual crimes in the area, like [=MJ=]'s drug ring, are ignored. Also willing to use murder to escape prosecution.
1253* GenreSavvy: Instead of rolling up on Lincoln's base with a small army, which Lincoln has already proven himself more than capable of fighting his way through, Slim just quietly drives up by himself, waits in front of the door, and blasts Lincoln with a point-blank load of rocksalt when he comes out. If he had used an actual shell, he may just have won.
1254* GetBackHereBoss: Instead of a straight fight with him, you instead deal with him in a lengthy car chase while the entire Sheriff's department comes in to try and stop you.
1255* HatedByAll: The people of Sinclair Parish come to hate Slim over the course of the DLC. Many were scared of him before but his actions and hypocrisy to protect him result in all of them turning on him. [[spoiler:Tellingly, when he's found murdered decades later, ''no one'' bothers to investigate his death.]]
1256* HateSink: Lacks even Remy Duvall's superficial charisma. He's just a loathsome racist small town sheriff.
1257* HoistByHisOwnPetard: Beaumont's murders and attempts to cover them up get worse as he feels the heat on himself, which makes it possible to convict him.
1258* InUniverseNickname: He's known as "Slim" by his underlings and friends.
1259* {{Jerkass}}: He's a smug, egocentric, and extremely bigoted man who cares only about his own career.
1260* KarmaHoudiniWarranty: [[spoiler: He manages to reduce his sentence thanks to becoming TheStoolPigeon, but his crimes eventually catch up to him when he's murdered 20 years later by an unknown party. The police, clearly still disgusted by his actions, refuse to investigate the circumstances behind his death.]]
1261* KilledOffscreen: [[spoiler:He's killed years later under mysterious circumstances, heavily implied to either be by his former colleagues or by a relative of one of the civil rights activists he's killed.]]
1262* TheKlan: Is affiliated with the Southern Union enough to be able to call them in when things get tough, even if it's not known whether he's a member or not.
1263* LeanAndMean: He's probably the skinniest villain in the game, with an almost skull-like rictus grin.
1264* OrgyOfEvidence: He attempts to burn all of his records and ends up gathering them all in one place for Lincoln to steal.
1265* PoliticallyIncorrectVillain: Shouldn't be a surprise at this point, should it?
1266* SelfFulfillingProphecy: Beaumont sends his deputies after witnesses to his crimes and co-conspirators in order to prevent them from testifying. At least one, his lawyer, ends up testifying because Beaumont kidnaps his wife to prevent him from testifying.
1267* SmallTownTyrant: Lampshaded by Johnathan Maguire, who notes how at the time, it wasn't unheard of for people like Beaumont to abuse their positions of authority as petty tyrants over their townsfolk.
1268* TheStoolPigeon: [[spoiler: He ends up testifying against his own former colleagues and subordinates following his arrest, all so that he could have a reduced sentence.]]
1269* UnwantedAssistance: The Southern Union tries to interfere in his car chase of Lincoln Clay and Roxy. It's clear he and his men find them an annoyance rather than an aid.
1270* VigilanteExecution: [[spoiler:Slim only gets 12 years for multiple murders of both black victims and uncooperative White witnesses[[note]]given that the Feds apparently could only prove 1 murder, this isn't too unbelievable[[/note]], in part due to cooperating with the Feds and giving up evidence against influential members of the Southern Union who are part of Louisiana's political machine. 10 years after leaving prison, he's shot in the driveway of his home, and the authorities don't seem to bother to investigate his death particularly closely. It's left ambiguous whether he was killed as punishment by one of the people he ratted out, or in revenge for his crimes by someone seeking justice.]]
1271* WhyDontYouJustShootHim: Is one of the few individuals to ever get the drop in Lincoln Clay but uses rocksalt instead of an actual shotgun. Qualifies as TooDumbToLive.
1272* YouHaveOutlivedYourUsefulness: Turns on his own former associates to try to get rid of evidence implicating them, murdering several. He also becomes TheStoolPigeon against his fellow cops and the Louisiana Political Machine that's linked to the Southern Union.
1273
1274!!Sinclar Parish Sheriff's Department
1275
1276The local police department of the neighboring Sinclar Parish. Compared to the New Bordeaux Police Department, they are far more corrupt and violent, willing to execute ''any'' African-Americans who venture there on sight.
1277----
1278* BigotWithABadge: The cops really do get their kicks out of harming Black people in Sinclair Parish, so much so that they'll try to kill Lincoln on sight even if he isn't doing anything.
1279* DirtyCop: Like the New Bordeaux Police Department, their entire membership is composed of Whites. Many of them are also either members of the Southern Union, or are associates with them. This is to so much of an extent that they will try to kill Lincoln even when he isn't doing anything, all because Lincoln is a Black man committing the crime of existing in Sinclair Parish. Even worse, unlike back in New Bordeaux, where you at least have Fiona Davidson who can bribe the cops into ignoring you, you have no such option with them.
1280* FieryCoverup: They attempt to burn all of the documented evidence of their crimes against Black people following Beaumont's arrest. Unfortunately for them, they decide to do this all in one, concentrated location, allowing Lincoln Clay to get a hold of just enough evidence to keep Beaumont locked up for a long time.
1281* UndyingLoyalty: Their members are this to Beaumont. Among other things, they never question and always carry out his orders to letter, no matter how questionable or brutal they are. Even following the former's arrest, they make attempts to reduce his sentence by burning any evidence of their crimes. [[spoiler:Unfortunately for them, Beaumont decides to [[TheStoolPigeon turn stateside]], ultimately causing many of them to get arrested in the years following Beaumont's imprisonment. By the time of Beaumont's release in 1989, they no longer wish to be associated with him, ultimately subverting this.]]
1282[[/folder]]
1283
1284[[folder:''Stones Unturned'']]
1285!! Connor Aldridge
1286[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/connor_aldridge.jpg]]
1287!!!'''Played By:''' Andy Davoli
1288Main villain of the "Stones Unturned" [=DLC=]. A former colleague of Donovan's in the [=CIA=], he became disillusioned and went rogue. He's in New Bordeaux to track down a sunken sub containing a nuclear warhead.
1289----
1290* ArcVillain: He's the main antagonist of the "Stones Unturned" DLC campaign.
1291* BrokenPedestal: Just before Donovan kills him, he mentions that he looked up to Aldridge before he went rogue. Marshall himself earlier states that he quit the CIA because he stopped looking up to Aldridge following Donovan's outing of Aldridge as a traitor.
1292* DangerousDeserter: He ends up defecting to the North Vietnamese side after becoming disillusioned with the US government as a whole. Ultimately, he becomes dangerous enough to massacre an entire CIA outpost, steal a Russian nuke, and sell it to the NVA, whom to the US is openly at war against.
1293* DirtyCommies: He ends up becoming sympathetic to the North Vietnamese side, defects, and ends up massacring dozens of innocents just to aid them in their war effort.
1294* DoubleAgent: Originally, he was spying on the North Vietnamese and Viet Cong for the US, before defecting and becoming an agent for the communist side instead.
1295* EstablishingCharacterMoment: He gets his when Lincoln and Donovan encounter him personally at the CIA outpost. He ends up badly wounding a civilian staff member, promising to let him walk free if he gives Aldridge the intel he needs. When said staff member does hand over the intel, he just shoots the man dead, all to spite Donovan and Lincoln.
1296* FaceDeathWithDignity: He and Donovan have a last smoke before Donovan puts a bullet in his face.
1297* FlunkyBoss: When Lincoln and Donovan finally confront him, they have to contend not only with him, but also dozens of his men covering him.
1298* ForcedToWatch: On the giving end to Donovan and Lincoln when he shoots a CIA agent after giving him the info needed for the nuclear missile.
1299* GoodScarsEvilScars: He has a scar on his left cheek after being grazed by Donovan shooting him in Saigon.
1300* FinalBoss: Of the ''Stones Unturned'' [=DLC=]. Similar to Giorgi Marcano, he's more durable than a normal boss character, and is also behind a mounted turret.
1301* MutuallyAssuredDestruction: His end goal. By giving North Vietnam a nuclear warhead, this would eventually trigger an all-out nuclear war between the United States and the USSR, which would destroy the very government he's come to loathe.
1302* NotSoDifferentRemark: Claims this about himself and Donovan. Lincoln says he's full of shit, but he's really not too far off the mark given many of Donovan's actions in the main game. That said, Donovan has ''some'' standards, while Aldridge doesn't.
1303* NotSoWellIntentionedExtremist: Tellingly, Donovan has no rebuttal to Aldridge's scathing criticism of America's failings and professed concern for the soldiers being sent to die. Instigating MutuallyAssuredDestruction [[spoiler: [[OnlyInItForTheMoney for a fat sum of cash]] from selling the nuke]], however, is far beyond the pale even for him.
1304* OnlyInItForTheMoney: For all his talk about exacting revenge on his government and caring for the poor soldiers dying on Uncle Sam's behalf [[spoiler:he was willing to get a large sum of cash for the nuke he planned on selling to the North Vietnamese]]. This only serves to infuriate Donovan all the more before he finally shoots him.
1305* RankScalesWithAsskicking: He's the leader of a group of mercenaries, and proves to be one of the toughest enemies in the game, on par with Giorgi Marcano in terms of health, while ''also'' manning a heavy machine gun turret against both Lincoln and Donovan.
1306* RogueAgent: He's a former CIA agent who's not only gone rogue, but is working against his own government by selling intel to the North Vietnamese and even planning on selling to them a Russian nuclear warhead.
1307* ThatManIsDead: In the Senate hearing when asked about Connor, far as Donovan is concerned, Connor Aldridge died in that Saigon alley in 1963.
1308* TortureTechnician: Picked it up at the [=CIA=], just like Donovan.
1309* TheUnfettered: Donovan describes him as not particularly caring about any rules, just after he and Clay discover an innocent birthday party Aldridge shot up for information.
1310* UnusableEnemyEquipment: In cutscenes he uses a unique pistol that's not available to the player during gameplay.
1311
1312!!Robert Marshall
1313[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/robertmarshall.png]]
1314!!!'''Played By:''' Cayleb Long
1315A former CIA agent, friend and associate of John Donovan, and a bounty hunter. He later becomes a business associate of Lincoln Clay, providing him with sniper support should Lincoln ever call him on the radio.
1316----
1317* BountyHunter: His primary line of work after leaving the CIA: hunting down wanted criminals in New Bordeaux for a fee.
1318* BunnyEarsLawyer: Lincoln notes that he has a rather unusual way of thinking and doing things, as demonstrated during their search for Connor Aldridge early on. This doesn't stop him from being a very proficient sniper and bounty hunter, though.
1319* {{Expy}}: His spacey behavior and bedraggled appearance, complete with shaggy horseshoe mustache and rumpled Hawaiian shirt, make him a dead ringer for [[{{Film/MASH}} Elliot Gould as Cpt. "Trapper John" McIntyre]].
1320* FriendlySniper: One of Donovan's and later Lincoln's close associates, very friendly and casual, while also being a very proficient shooter when taking down Lincoln's enemies from afar.
1321* HawaiianShirtedTourist: His getup is always a hawaiian shirt, which he uses to help blend in to the civilian population for his line of work. Finishing his bounty hunting missions will even reward Lincoln with a red hawaiian shirt dubbed the "Party Animal".
1322* QuestGiver: After Aldridge and his mercs are dealt with, Marshall will provide Lincoln with optional bounty hunting missions, in exchange for access to a CoolCar and a Tranquilizer gun.
1323* TranquilizerDart: He provides Lincoln with a special pistol that fires tranquilizer darts, which is intended for use against the criminals he's been tasked with capturing.
1324* VoiceWithAnInternetConnection: When providing sniper support for Lincoln, he'll always announce when he's shooting and exfiltrating via Lincoln's radio comms network.
1325[[/folder]]
1326
1327[[folder:''Sign of the Times'']]
1328
1329!! Anna [=McGee=]
1330[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/anna_mcgee.jpg]]
1331!!!'''Played By:''' Creator/SofiaVassilieva
1332A poor waitress lured into the Ensanglante cult.
1333----
1334
1335* BrainwashedAndCrazy: Seemingly averted, but tragically downplayed. Anna managed to shake the cult's programming, unlike the majority of them. Unfortunately, her experience proved so harrowing that it not only broke her [[spoiler:but also led to her suicide]].
1336* BrokenBird: Is one of these after the cult's horrific treatment.
1337* DrivenToSuicide: [[spoiler: Remembering her abuse at the cult's hands combined with being pregnant with one of their offspring is enough to cause her to slit her throat.]]
1338* FamousAncestor: [[spoiler:It's eventually revealed that she's also not only descended from a famous Confederate general who founded the Ensanglante, but is even a distant relative to the cult's current head, Bonnie Harless.]]
1339* FromBadToWorse: Was in a crappy job with a boss who sexually harassed her. Ended up being recruited into a ReligionOfEvil.
1340* HopeSpot: Lincoln rescuing her and getting her to Father James. [[spoiler: It doesn't save her life in the end.]]
1341* ItSucksToBeTheChosenOne: A particularly dark example. [[spoiler:Being a descendant of General Harless, she's revealed to have been deemed by the Ensanglante as destined to sire their DarkMessiah into existence. This ultimately leads to Anna killing herself both to end her misery and bring her cursed bloodline to an end.]]
1342* MoralityPet: Lincoln is at his most kind and decent while dealing with her.
1343* RapeAsDrama: The cult initiates her into their sex rituals despite her clear discomfort.
1344* ScrewThisImOuttaHere: Balked at the part of her initiation where she was to murder an innocent black man.
1345* TraumaCongaLine: She gets sexually harassed by the boss at her job, and when a woman seems to finally care about her, it all turns out to be a crock in order to get her into her cult. And then she's impregnated to produce an heir to these lunatics and then is brought in for a ritual that ends with her killing an innocent Black man. [[spoiler:It's kinda hard to blame her for slitting her own throat.]]
1346
1347!! The Ensanglante
1348The main villains of the ''Sign Of The Times'' [=DLC=], loosely inspired by the Manson Family. The Ensanglante is a ReligionOfEvil consisting of the descendants of [[UpperClassTwit wealthy white supremacists]] (referred to as "Well-Borns") who desire to [[PoliticallyIncorrectVillain start a race war to kill "The Filth", the black citizens of New Bordeaux]].
1349----
1350
1351* BreedingCult: Believe that their deity will appear in human form and they're looking for someone to, ah, act as brood mare.
1352* ChemicallyInducedInsanity: By the '60s, the Ensanglante resort to using a hallucinogen called Sky, in practice a strong narcotic meant to brainwash their members into subservience.
1353* {{Cult}}: A very racist one at that.
1354* DramaticIrony:
1355** The Ensanglante are a white supremacist cult fixated on purging minorities for their perceived degeneracy and impurity. Yet, the cultists follow a form of Southern culture so heavily distorted, and influenced by Vodou no less, that it's almost unrecognizable.
1356** For all their pretensions to being not only "purified" but embodying white Southern culture at its purest form, most cultists look much more disheveled and grimier than the rednecks who make up the Dixie Mob. Even the [[TheBeautifulElite Ensanglante's inner core]], who are more BourgeoisBohemian than anything, stand out like a sore thumb among New Bordeaux's generally conservative high society.
1357* EqualOpportunityEvil: They're the only faction with female goons. In keeping with Lincoln's WouldntHitAGirl characterization, he'll only use non-lethal melee takedowns against them. Though you can still shoot them in the face with a firearm just like any other goon.
1358* FantasticDrug: They use a hallucinogen they nickname Sky, and a very strong one at that.
1359* GlowingEyesOfDoom: [[spoiler:The surviving members during "Worse Than Dying" have these at the final part.]]
1360* HumanSacrifice: The cult "purifies" its members by having them choke blacks to death on their blood before killing them, to appease their god, Pere Sanglant.
1361* ImpoverishedPatrician: Downplayed. The cult was founded by some of the wealthy settlers who founded New Bordeaux in the first place, though a riot in 1908 led to the deaths of many within their ranks. While their descendants, which still run the Ensanglante, aren't as powerful as they once were, they still have enough influence in high society and seek to reclaim their rightful place.
1362* MeaningfulName: "Ensanglanté" is a French word that translates as "covered in blood". Considering the cult's bloody antics, the name fits them to a T. The same goes for their idol, Pere Sanglant, whose name translates as "bloody father".
1363* MisanthropeSupreme: Subverted. They claim that all humanity is too diseased and must be put out of its misery to please their god. Of course, they exempt themselves by virtue of being "purified." While "the Filth" all happen to be anyone who's not white.
1364* MummiesAtTheDinnerTable: Keep the skeleton of their founder, General Braxton Harless, in a comfy chair in front of a shrine beneath his mansion.
1365* ReligionOfEvil: Big time. According to Father James, they were very likely Christian settlers who were influenced by the religion of the native citizens (likely Vodou practitioners), and adopted these practices into their own.
1366* ShockingDefeatLegacy: The Ensanglante had almost been wiped out when the New Bordeaux Opera House burned in a 1908 riot, which according to Father James was caused the city's black population [[TheDogBitesBack exacting revenge for being lynched]]. Unfortunately, this only drove the cult into the bayou, while the survivors spent the next decades plotting their return to power.
1367
1368!! Bonnie Harless
1369[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bonnie_harless.jpg]]
1370!!!'''Played By:''' Janna Bossier
1371
1372Current leader of the Ensanglante, a descendant of their founder General Harless. Lincoln accurately describes her as "batshit crazy and dangerous as hell".
1373----
1374
1375* ArcVillain: She's the main antagonist of the "Sign of the Times" DLC campaign, and the head of the cult responsible for brainwashing and exploiting Anna.
1376* AxCrazy: Giggles about tearing Lincoln apart and purging black people from the city.
1377* BabyFactory: Was thrilled at the possibility of giving birth to the Ensanglate's DarkMessiah, and used Anna for pretty much exactly that purpose.
1378* TheBeautifulElite: Sees herself and her inner circle as this.
1379* BitchInSheepsClothing: Lures desperate and impressionable people in by acting like a sweet, caring young girl... then sacrifices them to Pere Sanglante.
1380* BourgeoisBohemian: In stark contrast to the rank-and-file cultists, Bonnie Harless and inner circle look like this.
1381* CutsceneBoss: Is dealt with entire in a cutscene confrontation. There's one quicktime event prompt where you have to press the counter button to avoid a knife stab from her, and the rest plays out in a cutscene.
1382* DelusionsOfEloquence: Like most members of the cult, she uses improper French pronunciation when she says "Ensanglante".
1383* FamousAncestor: Descended from a famous Confederate general who founded the Ensanglante.
1384* HoistByHerOwnPetard: She ends up killing herself with her own knife in a futile attempt to kill Lincoln.
1385* LastOfHerKind: Bonnie is the last living descendant of General Harless [[spoiler:aside from Anna, until her death]].
1386* MyDeathIsJustTheBeginning: Dying from a self-inflicted wound in a failed attempt to kill Lincoln, she rambles about how the Ensanglante would outlast them both and that New Bordeaux will burn. Lincoln, however, shuts her down [[spoiler:though depending on his actions, [[SelfFulfillingProphecy he might bring about the city's doom anyway]].]]
1387* NoHistoricalFiguresWereHarmed: A charismatic but insane hippie who starts a twisted religion based around starting a genocidal race war? Basically the SouthernBelle version of Charles Manson.
1388* PoliticallyIncorrectVillain: Possibly the biggest example in a game that's absolutely rife with them. Refers to black people and the poor as "the Filth" and wants to eradicate them all.
1389* TheVamp: Tries to pass herself off as seductive.
1390* VillainousBreakdown: When she realizes that her chosen one isn't going to be birthing any Blessed after all, she freaks out and makes a clumsy running slash at Lincoln. This leads to her falling forward and [[SelfDisposingVillain stabbing herself in the stomach]].
1391* VillainWithGoodPublicity: To most of New Bordeaux, she's a pretty nice socialite and the owner of a prominent nightclub.
1392
1393!!Oscar
1394
1395The bouncer of La Nuit Blanche and friend of Anna.
1396
1397* {{Bouncer}}: He serves as the bouncer of Nuit Blanche when first met and quickly shows that he's not part of the cult. After the end of "Sign of the Times," he can be hired to be the bouncer at a renovated Sammy's Bar.
1398* CampGay: Mild tones of camp. The other bouncer at Nuit Blanche calls him "Private Twinkletoes" as a slur. After Lincoln gets the blacklight, another one comes in and calls him a fairy and threatens to kill him until Lincoln takes out the guy.
1399* LockedOutOfTheLoop: He ''was'', until he discovered the Ensanglante symbols and started hearing of sinister things being done behind closed doors.
1400* ScrewThisImOuttaHere: After Lincoln saves him from being killed by one of Bonnie's men not only for being in the back room, and also for being gay, Lincoln tells him that today's his last day working at Nuit Blanche, which he takes with gusto.
1401* TheVietnamVet: Like Lincoln, he served in Vietnam in the Army until he was considered "Undesirable."
1402* WeNeedADistraction: Before he leaves Nuit Blanche, he serves as a distraction for the guards so Lincoln can get deeper inside the club.
1403[[/folder]]
1404
1405! Characters from Mafia II
1406
1407[[folder:Mafia members]]
1408
1409!! Leone "Leo" Galante
1410!!!'''Played By:''' Frank Ashmore
1411
1412The former Consigliere of the Vinci Crime Family, and best friend and close confidant of mob boss Frank Vinci. By the events of ''Mafia III'', he is now one of the most powerful mafia bosses in the world.
1413----
1414* AffablyEvil: Despite being one of the most powerful Mafia bosses in the United States, he's shown to be very polite, reasonable, and approachable to Lincoln during their only meeting together.
1415* BrokenPedestal: As mentioned above, Vito Scaletta has lost all respect for him after the events of the second game, believing him to be as bad as Carlo Falcone, Alberto Clemente, and Derek Pappalardo.
1416* BrutalHonesty: [[spoiler:He calmly informs Lincoln that many in the Commission wanted the Clay Mob wiped out for fear that they would be next, at least until they were talked out of it.]]
1417* TheCameo: [[spoiler: He just appears during the ending of the game, offering Lincoln Clay the position of being the city's new crime lord.]]
1418* TheDon: Technically, the guy the Dons of America all answer to.
1419* TheDreaded: Well into his old age, Leo remained both deeply respected and deeply feared such that even Sal avoids drawing his ire.
1420* EqualOpportunityEvil: [[spoiler:Even in the much more racist 1960s, he doesn't give a hoot if the New Bordeaux mob is run by a black man as long as the Commission gets its cut.]]
1421* EvilOldFolks: By far the oldest character at the game at 81, [[spoiler:even if he looks only a little more frail, wrinkled and liver-spotted than he did in the 1950s. He also holds out his arm to Lincoln when he suggests they take a walk, silently acknowledging he can't get around as well as he used to and needs some help]].
1422* GreaterScopeVillain: Is significantly higher up the mafia food chain than Sal Marcano.
1423* IWarnedYou: While Leo cared little if at all for Sal, he warned that casino plan would be the end of him. While Leo meant that figuratively at the time, he's not all that surprised that it's become literal either.
1424* LoanShark: After Lincoln's rampage kills one of his underbosses, Sal is forced to ask Leo, the guy who controls the Commission's purse strings, to kick up a little more money towards his organization -- doubly embarrassing for Sal, since his whole plan was to escape their influence and retire, not fall further into debt.
1425* MouthOfSauron: [[spoiler:He shows up at the end to act as a messenger for the Commission]].
1426* NoHonorAmongThieves: Unsurprisingly for the guy that helped Carlo Falcone assassinate his own boss for a power grab, Leo doesn't care a bit about Sal Marcano's struggles or the dozens, possibly hundreds, of Mafia soldiers killed by Lincoln Clay.
1427* NothingPersonal: He holds no grudges against Lincoln Clay for his RoaringRampageOfRevenge that killed hundreds of Leo's fellow mobsters.
1428* PragmaticVillainy: [[spoiler:In exchange for having Lincoln swear to end his vendetta with the death of Marcano, he gives him the option of either taking over the city as long as the Commission still gets its cut or to simply walk away from everything]].
1429* ReasonableAuthorityFigure: In his only meeting with Lincoln, he's shown to be a rather approachable and reasonable man, [[spoiler:stating that he would either allow Lincoln to walk away should he refuse to be the next crime lord of New Bordeaux, and that should he take up Marcano's mantle Leo only asks that he and the Commission receive the usual 20 percent cut of the earnings the Clay Crime Syndicate makes.]]
1430* SmallRoleBigImpact: His has only one appearance during the game's ending, but his presence is still felt throughout the story. Namely, [[spoiler:he and the Commission are the prime motivators for Sal Marcano to finish building his casino and go legitimate, and he was the one who had Vito exiled to New Bordeaux in the first place. It's also heavily implied that he was the one who spared Joe Barbaro, who now serves as his personal driver and bodyguard.]]
1431
1432!! "Joe Barbaro"
1433[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/joe_barbaro_mafia_3.png]]
1434
1435A familiar looking chauffeur.
1436----
1437* AmbiguousSituation: The driver's true identity was never directly confirmed by the developers. The game files (texture, mesh, 3D model, etc) are labeled "Joe", though. Not only that, but comparing the driver's model with Joe's model from ''Mafia Definitive Edition'', the two look ''the exact same''.
1438* TheCameo: [[spoiler: If he is really Joe (which, let's be honest, he clearly is), then he became Leo Galante's driver, confirming that he was spared by Leo himself. It's implied Joe fought off the two guys who were supposed to dispose of him, and when the Mafia tracked him down years later he made a deal with Leo to fake his own death in exchange for being Leo's servant.]]
1439

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