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1The cast of characters in ''VideoGame/KillerFrequency''. Beware of spoilers.
2
3[[foldercontrol]]
4
5!!Main Characters
6[[folder:Forrest Nash]]
7!!Forrest Nash
8[[quoteright:162:https://static.tvtropes.org/pmwiki/pub/images/forrest_4.png]]
9!!!'''Voiced by:''' Josh Cowdery (2023 version)
10A radio show host whose impressive career ended up exploding for unrevealed reasons, forcing him to relocate from Chicago to Gallows Creek and start a new, struggling radio show. On Whistling Night, he's made to fill in for the actual 911 operator due to being the only person with experience handling phone lines while she goes to get help as a murderer is on the loose.
11----
12* AbusiveParents: It's implied he had bad parents. When Forrest reveals his parents are dead and Peggy says sorry, one of the options he has is a cold "Don't be sorry. I'm not". And unlike other times where you pick a bad choice, Forrest doesn't play it off as a joke.
13* AintTooProudToBeg: [[spoiler:If Forrest gets the bad ending, he'll beg for his life before the Whistling Man kills him]].
14* {{Angrish}}: After being pranked by Brian Ponty the whole night, Ponty's final call leaves Forrest wheezing and mumbling in rage for several moments.
15* AssholeVictim: [[spoiler: If you have Forrest get all of his callers killed and have him crack jokes at their deaths, his own [[KarmicDeath death]] at the end of the game would make him this.]]
16* BerserkButton: Trying to promote and advertise your product/company over his radio station will set him off. He gets so pissed off at Ponty for doing this that he exclaims that he wishes he gets killed with his own pizza cutter.
17* BigNo: Lets one out [[spoiler:if Peggy gets killed.]]
18* BlackComedy: You can have Forrest deliver a one-liner if you fail to save the caller, making a joke about how they met their end. Naturally, [[WhatTheHellHero Peggy isn't a fan.]]
19* CruelAndUnusualDeath: [[spoiler:In the bad ending, he gets violently stabbed multiple times by the killer.]]
20* DeadpanSnarker: Has quite the dry and (mostly) even-tempered wit about what goes on around him.
21* TheHeroDies: [[spoiler:If Forrest fails to save anyone during Whistling Night, or saves some but not all of the callers he takes and fails to find Marie's birthday card to Peggy, he'll be killed at the end of the game.]]
22* EveryoneHasStandards: He can be quite a Jerkass depending on dialogue choices, but when Jimmy conspires with their friends to prank Carrie by pretending to be the Whistling Man when there's a real Whistling Man roaming about, he's clearly just as dismayed about it as Peggy and Carrie are. He also immediately dislikes Teddy Gallows Jr upon hearing his cassette and later actually speaking to him for the first time.
23* {{Hypocrite}}: Played for laughs. Forrest has an extreme BerserkButton for people trying to promote their company/products on air, outside of a commercial break. Yet, while helping Maurice, the player gets the option to have him shamelessly promote his radio talk show. This prompts Peggy to say "Don't be a Ponty".
24* InnerMonologue: Occasionally, Forrest will remind himself of certain objectives, usually for the player's benefit. [[spoiler: A specific example happens in the climax, where Forrest has to think about what could convince Marie that her sister didn't forget about her.]]
25* IntergenerationalFriendship: Reggie's floppy disc about Forrest confirms his date of birth is April 5th 1940, making him nineteen years older than Peggy who is the closest thing he has to a friend at the station.
26* {{Jerkass}}: By default, the 2023 paid version of Forrest can be a bit of a DeadpanSnarker, a byproduct of being in an unfavorable situation and small town. The player can push him into being a complete jerk, if they wish, through different dialogue options. By contrast, his 2019 freeware counterpart lacks some of the obvious warmer aspects.
27* JerkWithAHeartOfGold: Forrest is a dry and bitter wash-out, and a bit of a stick-in-the-mud, who's prone to being tactless, tasteless, or even simply rude (both independently and based on player choice). However, when he ends up finding himself in charge of saving the lives of several people across the night, he steps up to bat with little-to-no complaint and does his absolute best to help them, and can (again, both independently and determinant on player choice) also extend people, particularly the killer's victims, much more reassuring, complimentary and sympathetic words. It's telling that the harshest thing he says about anyone all night (about ''wanting'' Brian Ponty- who, by this point, has been asking for it and then some- to be killed by the Whistling Man, with his own pizza cutter) he almost ''immediately'' regrets and apologizes for.
28* KarmicDeath: [[spoiler: After getting all of his callers killed and mocking their deaths (if you choose to do so), Forrest ends up facing karma when he gets sentenced to death by Marie and is left desperately begging for his life, only to be brutally killed by Henry.]]
29* NiceJobBreakingItHero: The player can have Forrest make dumb decisions that wind up getting the callers killed, such as attracting the killer to Maurice's location or allowing them to break into Ricky's place [[spoiler:by giving them the access code.]]
30* NoodleIncident: Exactly what happened to cause Forrest's radio show career in Chicago to tank is not clarified, although Forrest's comment to Leslie implies it may have been related to an interview.
31* NotAfraidToDie: [[spoiler:Averted here, unlike in the original where Forrest seemingly accepted his fate. Should Henry move in to kill him, Forrest will [[AintTooProudToBeg beg for his life]].]]
32* PretentiousPronunciation: The majority of the time he introduces himself, Forrest tends to say his full name in his disco jockey tone, stressing on '''NASH''' with a gruffer long "a" sound. Sometimes he'll drop his full intro, but still quickly switch his tone when saying his full name in a sentence. He'll drop this trait if the situation is more urgent than the usual CasualDangerDialogue.
33* RageBreakingPoint: After one too many phone calls from Brian Ponty (the last of which he's even heard snickering), Forrest gets so angry he screams that he hopes the Whistling Man gets him with his own pizza slicer. [[EveryoneHasStandards Once he's calmed down he apologizes for blowing up like that]].
34* RichesToRags: Used to have a radio show in Chicago that would get tens of ''millions'' of listeners... but then something happened to his career that forced him to move to Gallows Creek where he now only receives viewer counts within the 2-digit or lower count.
35* RightManInTheWrongPlace: He was just a disgraced radio show host working out of a small town when he all of a sudden got thrust into being the 911 stand-in during the return of the Whistling Man. [[spoiler:[[SubvertedTrope If he fails]] to save anyone ([[EarnYourBadEnding which shouldn't be easy for some of them]]), Marie and Henry will be [[EvenEvilHasStandards so disgusted by his incompetence]] they'll kill him anyway.]] [[spoiler:But if he manages to save everyone, Marie and Henry will use his radio show to broadcast the truth of TheConspiracy and reveal that Teddy Gallows, Jr. committed manslaughter 20 years ago.]]
36[[/folder]]
37
38[[folder:Peggy Weaver]]
39!!Peggy Weaver
40[[quoteright:155:https://static.tvtropes.org/pmwiki/pub/images/peggy_48.png]]
41!!!'''Voiced by:''' Creator/NaomiMcDonald
42The producer of Nash's radio show, who joins him in the studio during the night.
43----
44* AmbiguouslyBi: When Eugene starts being chased by The Whistling Man in the Maize Maze, Peggy will recount how she was supposed to go with the studio's receptionist, Barbara, last week until she went with another employee named Brad. Forrest notes that Maize Maze is a popular dating spot, which Peggy confirms, and she refers to Brad as a jerk, possibly hinting she were interested in dating Barbara. [[BelligerentSexualTension That said, she's very teasing and flirty with Forrest despite the snark they give each other throughout the night;]] for example, her stating her interest in Robbie's Karate Love-Making while taking a surprisingly sensual tone as she talks with Forrest.
45* BadassAdorable: Peggy is a supporting character that helps Forrest in his goal of saving their callers, occasionally having great ideas (like distracting the killer by calling the phones at the Gallows Reporter). Additionally, whenever you successfully save the caller, Peggy's silhouette can be seen cheering, which is nothing less of adorable.
46* BerserkButton: "Long Road Home" by The Barn Finds. When someone at the studio played it on-repeat, she ended up throwing outside through a window. [[spoiler:It's also her sister's favorite song.]]
47* CainAndAbel: [[spoiler: Is the Abel to Marie's Cain, and should you fail to prove that she hasn't forgotten about Marie, then Peggy will get stabbed to death by her.]]
48* CooperationGambit: In order to save Jason's life from his stab wounds, Peggy asks Forrest to go through their boss Reggie's notes to find the right person with first aid knowledge. If Forrest tells her to request Bradley Carter, she'll have to remind herself (and Bradley) to put past their grudges to help Jason. [[spoiler: This is all for nothing, as this is the wrong option. Jason will die, and Bradley will be scarred by the event.]]
49* DidntThinkThisThrough: While it is understandable why she did it, [[spoiler: choosing to listen to Dawn and leave to go to the gymnasium alone was still a [[TooDumbToLive foolish decision,]] especially since at that point it was known that Dawn is one of the killers and that she previously lied to her and Forrest to get into Roller Ricky's place.]]
50* EveryoneHasStandards: Peggy will be supportive of Forrest throughout the night, even if the player has him be an [[BlackComedy insensitive]] [[{{Jerkass}} jerk]], but she absolutely cannot stand Teddy Gallows Jr.
51* TheHeroDies: [[spoiler:If you don't find Peggy's eighth birthday card from Marie, she'll be killed just before Forrest is (unless you saved every single caller prior, in which case the police will arrive just in time to save Forrest alone). In the absolute worst ending (where every single caller dies), you don't even get the chance to save her- Marie will order Henry to kill you while telling you that she's going to murder Peggy next.]]
52* IntergenerationalFriendship: Reggie's floppy disc about Peggy confirms that her date of birth is March 23rd 1959, making her 27 during the events of the game. She mentions that she's good friends with the station's teenaged intern Jeanie and an elderly man named Jerico, and she gets along pretty well with Forrest who is two decades older than her.
53* NiceGirl: Despite the occasional banter and snark Forrest and her partake in, Peggy is very nice, kind, and supportive towards him, even if you have Forrest act like a [[{{Jerkass}} dick.]]
54* ShedTheFamilyName: Weaver is her stepfather's last name, her birth father having left her and her mother [[spoiler:after kicking Marie out of the house]] and chose to take his last name instead. [[spoiler:This adds to the twist that she and Marie Campbell are sisters.]]
55* TooDumbToLive: Peggy choosing to listen to [[ManipulativeBitch Dawn]] and come to the school gym alone, understandable as it may be, was very dangerous and foolish, and it nearly (or successfully) gets her killed.
56* WhatTheHellHero: If you make Forrest say a one-liner or joke after a caller dies, she will rightfully call him out on his tastelessness, though this doesn't stop her from making small talk and helping out later in the game.
57* YouAreAlreadyDead: It's very important in the interview with Marie and Teddy that you stall for as much time as possible so that the police can hone in on Marie's location. If you fail to do so, Marie will kill Peggy even if you prove that she never forgot about her sister.
58[[/folder]]
59
60!!Callers
61[[folder:General]]
62!!Callers/Residents of Gallows Creek
63----
64* CouldHaveAvoidedThisPlot: Many of the callers could've just avoided, or at least reduce the chances of them encountering, the Whistling Man if they had just stayed at home- though it's possible that, in the case of some of them, they were already out and about by the time they could have learned about the Whistling Man prowling, and its also mentioned by Peggy that KFAM doesn't get many listeners even at its highest numbers, so it's wholly possible that many of them simply didn't overhear Leslie passing the buck to Forrest for the night.
65* CruelAndUnusualDeath: Based on Leslie's reaction to Sheriff Mathews' dead body, it's safe to say that the callers likely suffer a very cruel and painful end should you fail to save them.
66* [[DistressedDude Distressed Dude]]/[[DamselInDistress Damsel in Distress]]: Each person that calls in is being hunted/stalked by the killer, and needs the player's help.
67* OhCrap: Practically everyone, save a few, in town realize how screwed they are when they hear the Whistling Man's coming for them.
68* SerialKillingsSpecificTarget: [[spoiler:Everyone the Whistling Man has gone after are all tied to the accidental death of George Barrow on the first Whistling Night, whether they were participants, were blackmailed into keeping the truth silent or just happened to be related to people involved. The only exception to this is Murphy, who moved to Gallows Creek about three years ago and therefore has no connection to the George Barrow incident; he was only targeting for heckling the Whistling Man.]]
69[[/folder]]
70
71[[folder:Officer Leslie Harper & Deputy Sara Martinez]]
72!!Officer Leslie Harper & Deputy Sara Martinez
73[[quoteright:162:https://static.tvtropes.org/pmwiki/pub/images/leslie_0.png]]
74!!!'''Voiced by:''' Rachel Handshaw (Leslie)
75
76The 911 operator and deputy of Gallows Creek, respectively. Leslie comes to the police station to find Sheriff Matthews dead, with Martinez knocked out and tied up in a locked cell. Leslie redirects all 911 calls to Forrest and Peggy's radio station before asking for help with getting Martinez and herself out alive while she goes to personally get help from Henderson.
77----
78* PoliceAreUseless: Justified. There are only three police officers in Gallows Creek, and one of them is dead, the other is knocked out and tied up, and the third is on leave.
79* SlashedThroat: [[spoiler:The Whistling Man cuts Martinez's throat open if you fail to save her.]]
80* SmallRoleBigImpact: Leslie stumbling upon the sheriff's body and Martinez unconscious and tied up in a cell, in the games's opening minutes after the prologue. Her redirecting the 911 calls to the radio station is what gets Forrest and Peggy involved in the Whistling Man incident, allowing them to save the other victims while she goes to get help from Henderson.
81* TheVoiceless: As a result of being knocked out, Martinez doesn't get to say anything.
82
83[[/folder]]
84
85[[folder:Sandra]]
86!!Sandra Sharpe
87[[quoteright:152:https://static.tvtropes.org/pmwiki/pub/images/sandra_7.png]]
88!!!'''Voiced by:''' Christy Meyer
89The owner of Jazz Pizzazz Jazz Studios. Sandra's a woman who loves Jazz and ends up getting stalked by the killer.
90----
91* AlliterativeName: '''S'''andra '''S'''harpe.
92* {{Cloudcuckoolander}}: She really REALLY loves jazz.
93* HighVoltageDeath: [[spoiler:Aside from getting killed by The Whistling Man, she can also die like this if you have her touch the live car wire.]]
94* AnOfferYouCantRefuse: [[spoiler:Teddy Gallows Sr. threatened to run her out of business by raising the rent of her studio. According to her, the rent was getting higher and higher, and Teddy Sr. said he'd "make it stop" if she lied about where she found George's body]].
95* RescueRomance: If Forrest (and the player) manages to save her and calls her later that night to ask her questions, Sandra readily responds with a ''very'' flirty tone, showing that she's grateful to Forrest in more ways than one.
96* TheReveal: [[spoiler:Sandra was the first person to find Geroge's body when she was out on a run. However, she lied about finding him in the reservoir instead of the river because Teddy Gallows Sr. threatened to run her out of business by raising the rent of her dance studio]].
97[[/folder]]
98
99[[folder:Maurice]]
100!!Maurice Russell
101[[quoteright:159:https://static.tvtropes.org/pmwiki/pub/images/maurice_3.png]]
102!!!'''Voiced by:''' Joshua Manning
103The news reporter who ends up getting cornered by the killer on the upper floor of the News Station.
104----
105* ArbitrarySkepticism: Averted. He genuinely doesn't think the Whistling Man is back, but it doesn't take him long to realize that Forrest isn't kidding that the "prankster" hunting him is genuinely violent and dangerous, quickly treating him as such during his second call.
106* {{Expy}}: His behavior, his voice, his appearance, and his job are all very clearly a reference to a certain [[Characters/MarvelComicsJJonahJameson Spider-Man hating reporter]].
107* JerkWithAHeartOfGold: He's not happy to realize Leslie has been replaced by The Scream, and lets Forrest know, and initially thinks he's being pranked so is even more grumpy. Apart from that, he isn't dumb, and genuinely thanks Forrest if saved.
108* KnowWhenToFoldEm: Even though he immediately disproves of the Whistling Man and thinks he's nothing more than a teen pretending to be him, he still treats him as a dangerous person since he killed Sheriff Mathews and adamantly refuses to fight him if Forrest suggests that.
109* LuredIntoATrap: With the help of Forrest, he'll attempt to lure the killer into the Secret Archives of his office and lock him inside. [[spoiler: Unfortunately, he escapes..]]
110* ScrewThisImOuttaHere: If Maurice survives his encounter with the Whistling Man, he'll decide to leave town.
111* TooDumbToLive: If you fail to select the prompt to tell him to turn down the volume on the radio, he will turn it on and cause the sound to blast loudly. If you last had the killer move in the kitchen right beside the archives, he'll hear it and come to the Archives and kill Maurice.
112[[/folder]]
113
114[[folder:Virginia]]
115!!Virginia Sullivan
116[[quoteright:162:https://static.tvtropes.org/pmwiki/pub/images/virginia_3.png]]
117!!!'''Voiced by:''' Rachel Handshaw
118A doctor in town who hears the Whistling Man outside her house.
119----
120* {{Foreshadowing}}: When she thinks she's about to die she cries out the name Clive... [[spoiler:The name of the man who made her fabricate an autopsy report.]]
121* HystericalWoman: Downplayed. She's so frazzled by the Whistling Man being right outside her home that she ends up hanging up after telling Forrest about the frat house nearby her, which forces him and Peggy to have to take some indirect means to save her. [[spoiler:She also ends up slipping about Clive thinking he's the Whistling Man]].
122* INeedAFreakingDrink: [[spoiler:If Forrest is able to successfully send the fraternity to her in time to scare off the Whistling Man, they end up bringing some beer along with them, and she comments that she could use one after the experiences of this night.]]
123* AnOfferYouCantRefuse: According to her, she got the carrot ''and'' the stick. [[spoiler:While doing George's autopsy, Clive came bursting in with an offer: falsify George's cause of death, and his employer (a.k.a. Teddy Gallows Sr.) would pay for her sister's treatment, but if Virginia told anyone, Clive would beat Virginia within an inch of her life. She didn't want to say yes to the deal, but Virginia needed the money to help her sister, so she accepted]].
124* YouAreAlreadyDead: If you fail to call the correct place, the wrong frat house will call you and you'll then hear the fail music play, letting you know preemptively that Virginia is gonna die.
125
126[[/folder]]
127
128[[folder:Eugene]]
129!!Eugene Stine
130[[quoteright:167:https://static.tvtropes.org/pmwiki/pub/images/eugene_71.png]]
131!!!'''Voiced by:''' Creator/DarioCoates
132A teenager who went to the Maize Maze for a date only to find the Whistling Man.
133----
134* InelegantBlubbering: Aside from Virginia, he's easily one of the ''least'' composed people the Whistling Man pursues as you're trying to lead him to safety, choking down terrified sobs the entire time and devolving into outright screaming by the end of the encounter.
135* MyParentsAreDead: If Forrest or Peggy ask Eugene about his parents' whereabouts, Eugene will flatly reply that they're already died prior to the game's events. Peggy, and Forrest to a lesser extent, will show immediate sympathy. Before this answer, Forrest will be verbally angry at Eugene's carelessness tonight.
136* RevengeByProxy: [[spoiler:He's being targeted because of his parents (the intended targets) being dead.]]
137* StoodUp: Eugene went to the Maize Maze because he was meeting with a girl named Molly for a date. Unfortunately for the poor kid, she doesn't show; Peggy thinks she never even left her house.
138* TooDumbToLive: He claims that he's been listening over the radio talk show throughout the night, meaning he should've been very aware that a whistling SerialKiller was stalking the town and had already tried[[note]]and succeeded if you had previously failed[[/note]]to kill 4 people beforehand. Yet, he decides tonight is the perfect day to have a date at the Maize Maze (granted, the date was probably scheduled for that night ahead of time, but the fact that he didn't think to call it off after overhearing everything that went on means he still qualifies for this trope). LethallyStupid could also apply here as his date would've undoubtedly put Molly's life in danger if she had actually showed up.
139* VirginityMakesYouStupid: Despite knowing better about tonight's murderous events, Eugene's initially motivated to stay out and meet Molly at the Maize Maze, to ensure that he'll lose his virgin status. Just to add on his poor foresight, Eugene was spending the night thinking about what to say to Molly, he never bothered to call her to ask about her current whereabouts in the first place.
140
141[[/folder]]
142
143[[folder:Murphy]]
144!!Murphy
145[[quoteright:142:https://static.tvtropes.org/pmwiki/pub/images/murphy_33.png]]
146!!!'''Voiced by:''' Creator/DarioCoates
147A rowdy man and father who challenges the Whistling Man to a fight at the waste disposal.
148----
149* BrokeYourArmPunchingOutCthulhu: Tries to challenge the Whistling Man into a fight, however it doesn't go too well for him.
150* LargeHam: THIS IS MURPHY!
151* PapaWolf: He is proud to have his son Fernando, and [[DownplayedTrope tries]] to fight the Whistling Man.
152* TooDumbToLive: He challenges a dangerous SerialKiller to a one-on-one fight at the Waste Disposal and tries to use the [[WhatTheFuAreYouDoing "fighting styles" of Master Robbie's tapes]]... [[CurbStompBattle Which goes about as well as you'd expect]].
153[[/folder]]
154
155[[folder:Carrie & Her Friends]]
156!!Carrie
157!!!'''Voiced by:''' Joanna [=McGibbon=]
158----
159* CowardlyLion: When she first calls in she's hysterical and can barely breath. However, once the true threat reveals itself, she quickly takes charge and organizes the survivors.
160* FinalGirl: [[spoiler:If her plan fails horribly enough that none of her friends survive, she can count as this, since she is always spared by the Whistling Man.]]
161* HeroicSacrifice: [[spoiler:Subverted in the GoldenEnding of her plan - she holds open the gate for the rest of her friends, allowing the Whistling Man to catch up to her...but then, as shown in NotWorthKilling, simply lets her go.]]
162* MeaningfulName: She may not have psychic powers like her [[Film/Carrie1976 namesake]], but both are characters in horror settings who were victims of a cruel teen prank.
163* NotWorthKilling: [[spoiler:The Whistling Man spares her, regardless of if her plan works or not, simply staring and then walking away. If Carrie's involved in a wreck, he even frees her leg before walking off.]] [[spoiler:This is your first clue that there's more to the Whistling Man's motives than simply being an AxCrazy murderer.]]
164* ThePlan: [[spoiler:Her plan to get everyone to escape the Whistling Man is quite an elaborate one, but it can actually work out to the point all of her friends end up surviving as along as Forrest helps her to choose the best people for the roles.]]
165
166!!Hot David
167!!!'''Voiced by:''' None
168----
169* MrFanservice: We don't see him for ourselves, but his friends specifically call him "''Hot'' David", rather than just David, and Carrie becomes quite coquettish when recounting his tendency to run shirtless. [[spoiler:The latter hobby makes him the perfect person to be the runner decoy.]]
170
171!!Jimmy
172!!!'''Voiced by:''' Creator/DarioCoates
173----
174* DoomedByCanon: [[spoiler:He's one of the few callers that ''can't'' be saved no matter what, as it's his death that sets the proper scenario of Carrie's call into motion.]]
175* HiddenDepths: [[spoiler:A shame that it's only learned posthumously, but moronic jackass though he clearly was, Jeanie's friendship quiz lists him as not only the teen who scored highest in "Most likely to pass their driving test without any errors" at ''five'' tally points (whereas all the other kids got no more than three or four in the other categories), but he's also the ''only'' one in Carrie's friend group who got into that grouping at all, suggesting that he at least took the prospect of learning how to drive and getting a driver's license seriously.]]
176* TearOffYourFace: [[spoiler:Ends up having his face cut off and dropped beside his body, which makes Carrie freeze up for a moment during the plan.]]
177* YouthIsWastedOnTheDumb: He prank-calls the radio station after Leslie just barely escapes the Whistling Man, pretending to be the killer in question. When you next hear from him, he's joined the rest of Carrie's friends in playing a prank on her, pretending to be the Whistling Man hunting her down, which Carrie, Peggy, and even Forrest are dismayed at. [[spoiler:That one gets him killed, and puts the rest of his friend's lives in ''genuine'' danger.]]
178[[/folder]]
179
180[[folder:Teddy Gallows Jr.]]
181!!Teddy Gallows Jr.
182[[quoteright:153:https://static.tvtropes.org/pmwiki/pub/images/teddygallowsjr.png]]
183!!!'''Voiced by:''' Joshua Manning
184The running mayoral candidate for Gallows Creek and son of Teddy Gallows Sr.
185----
186* AssholeVictim: [[spoiler:Considering all he's done before the events of the game, he is this very much. Either he ends up dead or alive (if the player saves everyone), but he's not out of the woods if he does live. Teddy's probably in big trouble with the law since he confessed on live air while the police were listening that he was responsible for George's death and had his dad and Clive cover it up; not becoming mayor is the least of his worries]].
187* BigManOnCampus: He used to be this, having set a baseball record in high school and has made "Take a Swing" into his election slogan to show he never grew up from school.
188* ButForMeItWasTuesday: [[spoiler:Despite being friends with George in high school and being liable for accidentally killing him, Teddy calls him and the events around the manslaughter "a blip" in his life]].
189* CatchPhrase: "Take a swing for Gallows Creek."
190* CorruptPolitician: [[spoiler:Teddy Gallows Sr. was one, who bribed and blackmailed the whole town into covering up the real circumstances behind George Barrow's death so that his son wouldn't have to answer for his irresponsibility at masterminding the DeadlyPrank that killed him in the first place, and Teddy Jr. followed in his footsteps in that he's kept the cover-up going to prevent his image from being damaged.]]
191* EstablishingCharacterMoment: When he first calls Forrest, Teddy offers his sympathies to the locals of Gallows Creek but turns the call into a condescending speech to announce his run for mayor despite a killer being on the loose and the radio station becoming a temporary 911 center. When Forrest tells him this isn't the time to promote himself, Teddy turns the talk to slander his political rival Linda Cartwright for being "Un-American," in which Forrest asks Peggy to cut him off from the air. If his call wasn't clear enough, Teddy Jr. shows insufferable arrogance and a disregard for others. Peggy flat-out calls him a jackass and purposely butchers his CatchPhrase as "Take a swing at Teddy Gallows."
192* FinalBoss: [[spoiler:Subverted. He's the last person The Whistling Man threatens to kill on air, but rather than face him specifically, you are trying to get him to spill the truth of George Barrow on air.]]
193* HateSink: From the moment we first hear him talk, it's apparent that he's not someone that we're supposed to like. Not only is he an egotist to the point of complete self-delusion, [[spoiler:his interview towards the climax, assuming that you don't get the absolute worst ending, reveals that he's an unrepentant liar and a coward, too.]]
194* HeManWomanHater: Downplayed, but he flat out calls the current female mayor "unstable", and the instant Peggy expresses the slightest bit of disdain for his behavior, he comments that "she sounds unstable, too" - he even directly addresses this statement at Nash, as if expecting him to agree.
195* ItsAllAboutMe: [[spoiler:He cares more about his future and political career than the fact [[SkewedPriorities he committed manslaughter and had his father and Clive cover it up.]] When Marie forces him to come clean on the radio, he has no remorse for what happened. Teddy claims that George was "a blip" in his life and has the ''damn nerve'' to say it was ''George's fault'' for "not knowing it was a joke."]]
196* {{Jerkass}}: It really says a lot that Peggy is willing to put up with Forrest's antics, even at his [[BlackComedy absolute worst]], but can't even stand hearing Teddy talk. It's ''definitely'' saying something when Forrest, even before actually speaking to him, calls him a "Grade-a asshole" from hearing his tape.
197* KarmaHoudiniWarranty: [[spoiler:He initially managed to get away from the consequences of causing George Barrow's death from his DeadlyPrank for years because of his father bribing and blackmailing the entire town into covering up the real circumstances. By the end of the game, he could end up either dead or if he survives, have the truth of the George Barrow incident and everything done to cover it up exposed on live radio that will likely ruin any chances of him being elected as mayor, let alone his political career.]]
198* NeverMyFault: [[spoiler:Refuses to apologize for scaring George Barrow into falling off Whistling Point and getting his father to bribe and blackmail everyone into silence, and says that since he is clearly going to be mayor of the town, and later the governor and maybe the senator of the state, he calls George a blip in his life. [[EvenEvilHasStandards This disgusts Marie Campbell.]]]]
199* NoCelebritiesWereHarmed: In image, his appearance straddles the line between evoking both Richard Nixon and Ronald Reagan in his older years.
200* PetTheDog: Downplayed, as he almost certainly didn't do it purely out of the goodness of his heart, [[spoiler:but he'll reveal in his interview with Forrest that he helped Roller Ricky get into rehab and off of the bottle.]]
201* PoliticallyIncorrectVillain: He despises his mayoral rival Linda Cartwright for "not being American", hinting at some possible racial and/or ethnic prejudice (assuming that his definition of "un-American" in this context isn't just him expressing antipathy towards Linda's socio-political loyalties as a rival politician). He's also implied to be misogynistic, as he calls Peggy unstable the minute she expresses disdain for him, but he doesn't say a word to Forrest when he gets equally critical.
202* SmallNameBigEgo: [[spoiler:If Forrest askes, "if George's death was an accident, then why the cover-up?" His answer: Because he could be the mayor of the town, then the governor of the state, and who knows what else.]]
203* TooDumbToLive: [[spoiler: When tied up and left at the mercy of an AxCrazy SerialKiller who's specifically '''pissed off''' at him, he will blatantly taunt her and insult her deceased lover. It's honestly a miracle that Marie doesn't snap and kill him mid-interview. Additionally, despite being warned not to give their location away, Teddy will blurt it out to Forrest if he incorrectly guesses where they are, and this will cause Marie to actually kill him.]]
204* WindbagPolitician: Not a single character who we get an opinion of him from seems to like him, and it's easy to see why when he calls in for the first time; while he superficially commends Forrest and Peggy for the work they're doing in trying to save people's lives from the Whistling Man, it isn't long until he starts trying to make it about advancing his mayoral campaign, and when he's called out on it, his attempt at deflecting amounts to prattling on about his self-believed moral superiority over his mayoral rival. [[spoiler:If he survives the events of the game, the revelations of him causing the (accidental) death of George Barrows and the subsequent cover-up will likely destroy any remaining support he has.]]
205[[/folder]]
206
207[[folder:Roller Ricky]]
208!!Roller Ricky
209[[quoteright:157:https://static.tvtropes.org/pmwiki/pub/images/rollerricky.png]]
210!!!'''Voiced by:''' Andrew Wheildon-Dennis
211The laidback and fun-loving founder of Roller Disco, a roller rink in town.
212----
213* BewareTheNiceOnes: Ricky is a chill guy, but he's not a pushover. [[spoiler:If Forrest (and the player) trick Dawn into setting off the roller rink's alarm, he will chase her off with a rifle when she tries to break in]].
214-->'''Roller Ricky:''' And stay out! Nobody disrespects the sanctity of the rink! DON'T EVER COME BACK HERE AGAIN!
215* CannotKeepASecret: [[spoiler:Teddy Gallows, Jr. writes him off as a blabbermouth as the reason he didn't tell his best friend about the prank.]]
216* LockedOutOfTheLoop: [[spoiler: Teddy refused to let him in on the Whistling Night prank because he knew he couldn't keep a secret so big.]]
217* MartialPacifist: He affirms to Forrest and Peggy that he genuinely doesn't want to hurt anyone, as a guy who's mentally been through a lot. However, if his dog Maxy is potentially in danger, he has no qualms about using his rifle to protect themselves. [[spoiler: If the player successfully triggers his Roller Rink's security system, they'll hear Ricky successfully defend himself from The Whistling Man's break-in attempt.]]
218* RecoveredAddict: Used to be an alcoholic who turned to the bottle after some bad times, but was able to join a support group and is now free from it and the guilt that caused his addiction.
219* SurvivorGuilt: [[spoiler:If he survives, he will tell Forrest that he knew George Barrows before his death, and felt that he should have died in his place instead. It's implied that, aside from his alcoholism, this is ultimately why he joined a support group and adopted Max.]]
220* YearsSupplyPrize: If he's saved, he tells Forrest and Peggy that they both have a lifetime free pass to skate at the rink.
221[[/folder]]
222
223[[folder:Jason & Casey]]
224!!Jason Parker & Casey Moore
225[[quoteright:154:https://static.tvtropes.org/pmwiki/pub/images/jason_81.png]]
226!!!'''Voiced by:''' Joshua Manning (Jason), Rachel Handshaw (Casey)
227A man who was found stabbed by the Whistling Man by his friend.
228----
229* LaserGuidedKarma: [[spoiler:During the first Whistling Night he played the part of a stab victim to scare his friends. Now he's been stabbed for real.]]
230* SpannerInTheWorks: Jason certainly would have died if Casey hadn't been with him, when The Whistling Man approached and Jason told Casey to hide. Because Casey remained closeby, she's able to call KFAM and give Jason a chance to survive the night.
231* TheTeetotaler: As Jason is showing signs of going into shock, the player can have Forrest ask Casey if Jason was drinking prior to getting stabbed, misdiagnosing Jason as suffering from a hangover. She'll urgently correct him by stating Jason doesn't drink at all.
232[[/folder]]
233
234!!Other Characters
235[[folder:The original Whistling Man]]
236!!Edward Marshall Mooney
237[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chrome_zgedpvguba.png]]
238!!!'''Voiced by:''' None
239A serial killer who ran a killing spree through Gallows Creek in the 50s, who's arrival was signaled by his whistling. He was caught and identified as Edward Marshall Mooney, but before the police could catch him after being cornered at the Whistling Point, he jumped to his presumed death... Now, decades later, the Whistling Man strikes the town again. Is it a copycat, or has Mooney come back from the death to take his revenge?
240----
241* AxCrazy: He killed about a dozen residents in Gallows Creek, and Peggy states that he had no motive nor reason for it, he just did it.
242* BackFromTheDead: Peggy believes him to be a demonic spirit back from the dead to get revenge on the town. [[spoiler:However this gets hard averted as the Whistling Man in the present day turns out to actually be two people, and neither are Edward.]]
243* TheDreaded: He was such an infamous SerialKiller that Leslie completely freaks out just from hearing the sounds of whistling and Maurice described him as a living terror.
244* {{Expy}}: His open-mouthed mask, dark clothing and knife weapon of choice call to mind [[Film/{{Scream}} Ghostface]], although the mask's more human (or at least indistinct) features and him wearing a mechanic's suit also evoke elements from [[Franchise/{{Halloween}} Michael Myers]] and [[Franchise/FridayThe13th Jason Voorhees]].
245* ForTheEvulz: He had no discernable motive for initially terrorizing Gallows Creek, implying he just did it for shits and giggles.
246* MaybeMagicMaybeMundane: Peggy and Forrest both question if he's just a regular person or a supernatural being, with evidence for both as while he [[spoiler:can be stopped with things such as tasers and fallen bookshelves]], he also [[spoiler:manages to vanish from a locked room with no other exits]] and traverses through town fairly quickly. [[spoiler: However it turns these feats are possible because there are actually ''two'' Whistling Men and neither is actually Edward.]]
247* PsychoKnifeNut: A sadistic serial killer that goes after his victims with a knife.
248* SerialKiller: He was a serial killer from the 50s that terrorized the town before he was eventually cornered by the police on the Whistling Point, and jumping to his presumed death, and kicks off a new killing spree with the town's sheriff.
249* SinisterWhistling: This was his signature calling card, whistling whenever he started to chase a victim.
250[[/folder]]
251
252[[folder:Clive]]
253!!Clive Elforth
254!!!'''Voiced by:''' Joshua Manning
255KFAM Radio Station's janitor.
256----
257* AlmightyJanitor: Pun aside, the radio station janitor is secretly [[spoiler:the late Teddy Gallows, Sr.'s secret agent.]]
258* TheAtoner: [[spoiler:Was central to the Gallows Family cover-up of George's death, going to everyone he could find to blackmail them into making sure the truth was never revealed. But when he realized that everyone that was involved in the cover-up was being murdered in a chain of killings that was leading closer and closer to Gallows Creek, he did everything he could to save as many people as he could. The fact that his final tape states that he's probably dead by the time someone listens to it implies he was fully expecting his death to happen.]]
259* DecoyProtagonist: [[spoiler:It's implied that he's the person you're playing as in the prologue, which ends with the Whistling Man finding and killing him.]]
260* EveryoneHasStandards: [[spoiler:His final message has him acknowledge that he knows nobody is innocent in covering up George's death, but he still thinks nobody deserves to be killed for it.]]
261* GoodAllAlong: [[spoiler:Forrest thinks Clive might be The Whistling Man when he finds his hidden lair in the basement, featuring mannequins, newspaper clippings all over the walls, and a board seemingly listing his planned victims and their likely whereabouts. It turns out that Clive's not the killer, but he's finding out who The Whistling Man's victims are and saving them]].
262* NervesOfSteel: [[spoiler:Expresses no fear when the Whistling Man confronts him face-to-face in the prologue.]]
263* WalkingSpoiler: It's hard to explain Clive's part in the game without revealing that [[spoiler:he was Teddy Gallow Sr.'s agent who helped cover up George's death or that he's trying to atone for what happened by saving everyone associated with the cover-up]].
264[[/folder]]
265
266[[folder:Plunker]]
267!!Plunker
268!!!'''Voiced by:''' Marcello Cruz
269One of the frat members at the fraternity house nearby Virginia's house and a key figure in saving Virginia.
270----
271* {{Fratbro}}: Acts like one when Forrest is able to successfully get him to call the station, being drunk out of his mind and initially thinking Forrest is Goose calling as part of a prank. Although to his credit, once Forrest proves he's the radio man, he doesn't hesitate to [[spoiler:take the entire fraternity to Virginia's house and sticking around to ensure the Whistling Man can't kill her]].
272[[/folder]]
273
274[[folder:Dudley]]
275[[/folder]]
276
277[[folder:Alex]]
278[[/folder]]
279
280[[folder:Katherine]]
281!!Katherine
282!!!'''Voiced by:''' Joanna [=McGibbon=]
283One of Peggy's friends who can be called to save Murphy's life
284----
285* ActionGirl: She will charge right into the flaming Waste Disposal, determined to save Murphy.
286* KnowWhenToFoldEm: If you make the wrong choice at any point, Katherine will [[ScrewThisImOuttaHere flee]] right as the building is coming down. Whether she does make it out or not is unknown..
287* UncertainDoom: It's never mentioned at all if she lives or dies should you fail to save Murphy. The board at the end of the game doesn't even have her picture, making it even more ambiguous.
288[[/folder]]
289
290[[folder:Jericho]]
291[[/folder]]
292
293[[folder:Chuck Brody]]
294!!Chuck Brody
295[[quoteright:161:https://static.tvtropes.org/pmwiki/pub/images/chuck_06.png]]
296!!!'''Voiced by:''' Joshua Manning
297A man who works at a gas station and the former football coach for Gallows High.
298----
299* CareerEndingInjury: Chuck was injured in an incident at last year's festival that made him unable to continue being the high school football coach.
300
301[[/folder]]
302
303[[folder:John Hedges]]
304!!John Hedges
305!!!'''Voiced by:''': Andrew Wheildon-Dennis
306One of the staff at KFAM and a former combat medic.
307----
308* ReturningWarVet: John is a former combat medic who gets called by his co-workers to save Jason from bleeding out from his stab wounds.
309
310[[/folder]]
311
312[[folder:Max]]
313!!Max
314Roller Ricky's support dog, who can skate and loves to bark at trains.
315----
316* ChekhovsGunman: [[spoiler:In Dawn's third call, you can hear the train pass by and a dog barking. Max loves to bark at trains, and this, along with the security system having not been installed to the apartment complex yet, is one of the main clues that Dawn is the killer and trying to kill Roller Ricky.]]
317* KickTheDog: If you [[spoiler:unwittingly help Dawn break into Roller Ricky's home]], Max will be killed by the Whistling Man, which absolutely crushes Ricky before his own death.
318[[/folder]]
319
320[[folder:Brian Ponty]]
321!!Brian Ponty
322!!!'''Voiced by:''' Joshua Manning
323The owner and namesake of Ponty's Pizza, the only known pizzeria in Gallows Creek.
324----
325* TheGadfly: While his constant attempts to advertise himself on Forrest's station could come off as being overzealous more than anything else, the fact that he takes the time to fake accents and personas long enough to get Forrest to drop his guard, and is even ''stifling laughter'' comes his last call, really gives off the impression that he's just as much doing it to actively get a rise out of Forrest as he is trying to get free coverage. This doesn't make it any ''less'' egregious than it already is, considering that people's lives are dependent on Forrest being able to take their calls throughout the night.
326* SkewedPriorities: Despite the fact there's a killer on the loose and Forrest's station is currently serving as the temporary 911 and his help is needed to get victims to escape, he decides that using the station for advertising (in the wee hours of the morning, no less) for his pizzeria is more important than that. Forrest is quite understandably irritated at him for this after he keeps pulling this off throughout the night.
327[[/folder]]
328
329[[folder:Sheriff Matthews]]
330!!Sheriff Matthews
331!!!'''Voiced by:''' None
332The sheriff of Gallows Creek who is the supposedly first victim of the Whistling Man.
333----
334* CruelAndUnusualDeath: Seems to have suffered this, if Leslie's reaction to seeing his corpse is any indication.
335* DirtyCop: [[spoiler:He was helping Mayor Gallows and Clive cover up the accidental death of George Barrow, which was the reason he was one of the first targets]].
336* DoomedByCanon: He can not be saved since he's the first victim found by Leslie.
337[[/folder]]
338
339[[folder:George Barrow]]
340!!George Barrow
341!!!'''Voiced by:''' None
342A young man who died decades ago after falling from Whistling Point. His death and the coverup of its circumstances are the catalysts for the game's events.
343----
344* DeadlyPrank: What ultimately killed him, as the Whistling Man (Teddy Gallows Jr. in a costume) chased him to the Whistling Point where he jumped to his death out of fear.
345* HighDiveEscape: Attempted this to escape Teddy, only to drown after the fall.
346* NiceGuy: While we don't see any flashbacks or anything, George was described as a nice guy who loved Marie very much.
347* PlotTriggeringDeath: His death and the fallout of it are the cause of the entire game's events.
348* SmallRoleBigImpact: Many things in Gallows Creek happened because of George's passing, from the fallout from the first Whistling Night to why the Whistling Man has returned to terrorize the town; his death is the catalyst for all of the game's events.
349* SpeakIllOfTheDead: As part of the cover-up surrounding his death, his death was painted as being caused by a moment of drunk stupidity falling and drowning in the reservoir rather than him having been scared into jumping off Whistling Point as part of a prank gone horribly wrong orchestrated by Teddy Gallows Jr. This treatment of him likely only contributed to Marie's resentment growing to the point of becoming a mass murderer.
350[[/folder]]
351
352!!The Killers (All Spoilers Are Unmarked!)
353[[folder: General]]
354----
355* AxCrazy: Marie is mostly calm enough when she's speaking to Forrest, however the fact that her revenge involves committing mass murder, even willing to kill innocent people for the sole crime of being related to her targets, shows a clear sign that she's very unstable beneath the surface. The end game truly shows how utterly insane she is when she brutally slaughters her own sister, while screaming madly. Henry on the other hand isn't particularly shown to be as crazy as his mom, however the fact that he decided to essentially burn and bury Murphy alive for the crime of [[DisproportionateRetribution trying to pick a fight with him]] shows that he's not right in the head.
356* BecameTheirOwnAntithesis: Sure, Teddy Gallows Jr deserves what he has coming to him (whether it be legal trouble or potentially dying at Marie's hands) but the fact that Marie and Henry took their revenge further than it needed to go, stalking and potentially murdering so many innocent people that had nothing to do with what happened to George, makes them just as (if not more) selfish and heartless than Teddy. This can potentially become a literal example for Henry if he ends up getting Murphy killed, leaving a child without his father, just like what happened to him.
357* BloodKnight: Marie's comment that she taught Henry to never run from a fight, implies that both of them are like this.
358* CruelAndUnusualDeath: Based on Leslie's reaction to Sheriff Matthew's corpse, Marie slicing off Jimmy's face, and how Henry goes about disposing Murphy and Forrest, they tend to kill their victims in extremely brutal ways.
359* EvenEvilHasLovedOnes: The entire reason they're doing what they're doing is to get revenge for what happened to George. Additionally, they care about each other.
360* HeroKiller: They can respectively end up killing Peggy and Forrest by the end of the night.
361* MessyHair: Assuming the hair isn't a part of the mask, their hair is depicted as curly and uncombed.
362* PsychoKnifeNut: Their preferred method of killing is with a knife, however Marie will use a chainsaw to kill Eugene and Henry presumably at one point uses bombs to try and kill Chuck.
363* SerialKiller: Even before deciding to haunt Gallows Creek, Marie and Henry had committed multiple murders from out of town.
364* SinisterWhistling: Much like the original Whistling Man, they'll whistle whenever they're chasing someone or when they're about to kill their victim.
365* SuperStrength: Henry is strong enough to lift and throw a couch like it's nothing, beat the shit out of an adult man, and lift Forrest up by the neck. Marie is strong enough to strangle Clive to death with her bare hands.
366* SuperToughness: Both of the killers are extremely tough. Henry in the beginning will no sell Leslie hitting him with a baton, while Marie can get slammed with a bookshelf and sent through the ground and still get right back up.
367* VillainousMotherSonDuo: They have this relationship, being a pair of serial killers stalking the town of Gallows Creek.
368[[/folder]]
369
370[[folder:Dawn]]
371!!Marie Campbell / "Dawn"
372[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chrome_zgedpvguba.png]]
373!!!'''Voiced by:''' Creator/ChristyMeyer
374A caller who comes in to request a song, and later needs help to get into an apartment... but in reality she's Marie Campbell, George's girlfriend, Peggy's long-lost sister, and one of the ''two'' Whistling Men stalking Gallows Creek.
375----
376* AffectionateNickname: George gave to her the nickname "Bean" while they were together.
377* AllOfTheOtherReindeer: It becomes obvious that the real reason she wants to murder the town isn't for George, but because apparently ''everyone'' shunned and abandoned her in favor of a manslaughtering mayor, ''even her own parents''. The isolation and disillusionment with society drove her insane. The only thing that will stop her need to murder is if you prove that her sister never abandoned her and that was purely her delusion.
378* BerserkButton: Has at least two:
379** She seems to have one for pranksters, as she ordered Henry to kill Jimmy. Then again, considering what happened to her boyfriend due to a similar prank, this isn't too surprising.
380** Insulting and provoking her is also a really bad idea. Murphy was completely irrelevant to what happened to George and he probably wouldn't have been targeted, however since he decided to call out and challenge the Whistling Man, she sent Henry to kill him. (Although considering she states she taught Henry to never run from a fight, it could be possible he did this entirely on his own.) Additionally, Teddy badmouthing her and insulting George causes her to start beating him up.
381** Hurting her son is a huge as well. She really didn't appreciate Forrest locking him away in the Secret Archives.
382* BitchInSheepsClothing: During the game, she'll call in pretending to be a woman named Dawn so that she can string along Forrest and Peggy into unwittingly helping her with at least one murder (Roller Ricky), which succeeds if you make the wrong choice.
383* BlatantLies: Marie tells Forrest that he may be the only person to leave the studio alive if he helps her uncover what really happens to George. However, if Marie kills Peggy, she won't hesitate to tell Henry to kill Forrest, implying she was always gonna murder him at the end of the day to tie up loose ends.
384* BondVillainStupidity: A very unique example of this. Marie is aware that Forrest and Peggy are broadcasting everything on the air, and she could very easily listen in on what's happening and direct her son, however she doesn't. Although, this gets averted at the end of the game since it's heavily implied Marie was listening in on the calls to view Forrest's work and see if he could help her reveal what really happened to her deceased lover.
385** This trope gets played more straight towards the end of the game where she has Forrest, Teddy, and Peggy all at her mercy, however if Forrest plays his cards right, she'll end up not killing any of them before the police come.
386* CainAndAbel: Is the Cain to Peggy's Abel, and she will even brutally kill her in the bad ending.
387* DeadpanSnarker: Has a moment of this with Forrest Nash of all people.
388-->'''Forrest Nash:''' Are you serious? You... you want me to interview you?
389-->'''Marie:''' Am I serious? After everything tonight, you really have to ask me if I'm serious?
390* DisproportionateRetribution:
391** What Teddy did is understandably despicable, however Marie insists on killing everyone involved with covering her boyfriend's death up without considering that they may have been threatened to do so.
392** If the person she's actually mad at can't be punished, she won't hesitate to target a loved one instead. She does this with Peggy and Eugene.
393* EvilIsPetty:
394** If it's true that the unavoidable deaths in the game are all from Marie, that means that Marie was the one that killed Sheriff Matthew and it would also mean that she locked Martinez away in a holding cell only to send her son to finish the job, for no reason other than to terrify the officer before she dies.
395** She can't help but mock Jason right to his face after stabbing him, since he had pretended to be a stabbed victim in the past during the prank that ultimately led to George's demise.
396* FauxAffablyEvil: Marie sounds cordial and polite enough when she's speaking to Forrest and when she reunites with Peggy, seeming to be AffablyEvil at first. In fact, you might be very tempted to side with her at first, considering what Teddy did to George was very messed up. However, Marie's willingness to kill Eugene, an innocent child, as well as several teenagers over a prank, her cold and cruel LackOfEmpathy towards her victims upon learning they were threatened into being silent, her decision to kill Peggy since she feels that she has to pay for what their parents did, and her ultimate decision to murder Forrest even after he does everything she asked him to, it's clear she's not at all as polite as she makes herself out to be.
397* FreudianExcuseIsNoExcuse: Marie has every right to be mad at the people of Gallow's Creek for what happened to George, mainly the ones responsible for his death and cover-up, and moving on from the event like it was nothing. But as the story goes on, her reasons for going after these people with her son go out the window. When Forrest tells her some of these people, like Sandra and Virginia, [[AnOfferYouCantRefuse had no choice]] or [[DisproportionateRetribution had nothing to do with George's death,]] like Eugene and Roller Ricky, she seems stunned for a moment before reaffirming her reasons for trying to kill them. It gets worse when Marie tries to kill Peggy, ''her own sister'', just because Marie thinks Peggy forgot about her when she got kicked out of their home despite proof showing the opposite. It's clear Marie doesn't just want to reveal the truth behind George's death but to also make everyone feel the pain she did after all this time.
398* HighDiveEscape: She jumps from the Whistling Point to evade the police, just as Mooney did decades earlier. [[UncertainDoom If she survived or not is ultimately unanswered.]]
399* IdiotBall: Grabs this at the end of the game. Despite pretty much being a competent and efficient killer throughout the night, when Forrest is interviewing her and Teddy, Marie will confirm that she is at the school gymnasium if Forrest guesses correctly, seemingly forgetting that they were live on the air for anyone, including the police, to listen in on.
400* InsaneTrollLogic:
401** She plans on murdering Peggy for forgetting about her, but she seems to ignore the fact that Peggy hadn't seen her in years and would be justified for not remembering her and that she herself noted earlier that Peggy didn't forget here[[note]] this is especially more egregious since if Marie actually was listening in on the Radio station from the beginning, she should've heard Peggy straight up mentions her to Forrest when they were talking about their families [[/note]]
402** She casually explains that because Eugene's parents were both dead, she targeted him instead, and sees nothing wrong with that.
403* KickTheDog: As mentioned above, Marie will kill anyone involved with George's death, and/or anyone connected or related to those people, to satisfy her bloodlust regardless of if they're actually guilty or not.
404** Marie also plays this trope straight by killing Maxy, Rickie's dog, if you let her into his place.
405* LackOfEmpathy: Shows a clear lack of empathy to her victims. Regardless of learning about why all of targets kept quiet about George's death and that many of them were threatened to not say a word, she won't feel an ounce of remorse for them. Even upon learning that Ricky, someone she thought was in on the prank that led to her lover's death, was actually completely innocent, her only response to it is "it doesn't matter" instead of any guilt for attempting to murder him.
406* LuredIntoATrap: Downplayed a little bit since there wasn't an actual trap, but she lures her sister to the school gym to reveal herself to her and then kill her.
407* NeverFoundTheBody: If Forrest (and the players) get the best ending and save everyone, Marie jumps off Whistling Point to escape the police; it's unknown if she survives the fall, as the police don't find her body.
408* NiceJobFixingItVillain:
409** Marie didn't even need to be tricked by Forrest into revealing her location during the climax of the game, she herself confirms that she's at the high school gymnasium on live air for the police to catch them.
410** In spite of Marie's actions, she could've ended up having many people feel sorry for [[AlasPoorVillain what happened to her]], especially considering how everyone feels about [[{{Jerkass}} Teddy]]. However, the fact that she shows a clear LackOfEmpathy for other people and she tries to murder her sister[[note]]and potentially succeeds depending on your actions[[/note]] live on the air, just ensures that she will forever be remembered as a cruel, heartless monster and hated by everyone. And if she did survive after all, nobody (probably not even Peggy) would be willing to help her now.
411* NotSoWellIntentionedExtremist: Her boyfriend died in a DeadlyPrank and she was kicked out of her home by her parents for being pregnant with his son. After seeing how Gallow's Creek wrote him off as a drunk who died in an act of stupidity, she decided to go after everyone she feels was responsible. Despite her "Justice" having merit in that the perpetrator of the prank is wildly unapologetic, she went after others for more extravagant reasons. She wanted to kill her sister and a 15 year old boy because their parents were dead and couldn't be punished. She went after people who were being blackmailed into the cover-up because they could've ignored the blackmail. The list goes on to show how no matter what she's doing, she's just a very bitter woman lashing out at everyone she knows.
412* PetTheDog: She has one moment of this in the game where she won't kill Carrie after catching her.
413* RevengeByProxy: Does this to Eugene, since his parents are dead, and also attempts to kill Peggy, her own sister, since she can't get revenge on her parents.
414* SoftSpokenSadist: Marie is one of the deranged serial killers stalking Gallows Creek and she speaks in a soft tone for most of the game
415* UncertainDoom: If Forrest (and the player) makes the correct choices and save all the callers, the last we hear of Marie and her son is them running from the police. The cops presumably catch Henry, based on how there weren't many exits to the station, but Marie is chased up to Whistling Point; with no options, she jumps off the cliff like Mooney and George did all those years ago. It's unclear if she survives the fall as both men died when they jumped, and the police can't find her body.
416* VillainousMotherSonDuo: Terrorizes Gallows Creek with her son Henry.
417* VillainRespect: Subverted. If Forrest saves most or all of the callers by the time she and Henry interview him to get Teddy to reveal the truth behind George's death, she states she wants his help because his efforts in saving the callers is proof that he believes in justice. Not only that, but she'll have Henry spare him if he does a good job. However, shall she kill Peggy, she immediately demands Henry to kill him, proving her supposed respect towards Forrest isn't genuine and was more or less her just trying to sweet talk him.
418* WouldHurtAChild: She attacks Eugene in the Maize Maze and she's presumably the one who kills Jimmy and attacks Carrie's friends.
419* YouHaveFailedMe: A unique case where the victim isn't a henchman and is unknowingly aiding the villain. Marie during the game, observes Forrest in his attempts to thwart her plans and save the callers to see if he could be of assistance with unveiling what really happened to her deceased loved. If he fails to save anyone at all, Marie will just [[YouHaveOutlivedYourUsefulness decide to kill him off in the ending.]]
420[[/folder]]
421
422[[folder:The Whistling Man's Identity]]
423!!Henry Barrow
424[[quoteright:624:https://static.tvtropes.org/pmwiki/pub/images/66e15e56bffacfc9fe872621e80c3079.jpg]]
425!!!'''Voiced by:''' None
426The son of Marie Campbell and George Barrow, born sometime after his father's death. He and his mother take on the Whistling Man character together to take revenge on his father's killer and the town.
427----
428* AmbiguouslyEvil: Make no mistake, Henry is absolutely evil without question, considering everything he does throughout the night. However it's not made clear if he willingly chose to aid his mother in her revenge or if he was groomed into being a killer. It's also worth pointing out that if Forrest saved all the callers but Peggy dies, he can show some reluctance about killing Forrest before the cops arrive when he states that Henry hasn't killed anyone and there's still time to make the right choice. This implies all the unavoidable deaths were committed by Marie and it's possible for the game to end with Henry having killed nobody, and his reluctance being a sign that deep down he doesn't really want to kill anyone.
429* BastardBastard: Is a man born out of wedlock and a sadistic killer.
430* CurbStompBattle:
431** His "fight" with Murphy consisted of beating the absolute shit out of him, before locking him in a dumpster.
432** His "fight" with Nash is just about as good as Murphy's: He punches Nash out with a clean left haymaker, before holding him up, and shanking him repeatedly.
433* DisproportionateRetribution: He locks Murphy in a dumpster within the Gallows Waste Disposal Plant, and attempts to burn the building down onto him just because he tried to pick a fight with him.
434* EvenBadMenLoveTheirMamas: [[MommasBoy He's a bad man (presumably)]] ''[[MommasBoy because]]'' [[MommasBoy he loves his mama]]; he's willing to be an active accomplice in his mother's murder spree to help avenge her and his father.
435* EvenEvilHasLovedOnes: His mother is one, and assuming that he is voluntarily working with his mom to get revenge for his pops, his deceased father is also one.
436* EvilIsPetty: Attacking Murphy for challenging him is kinda fair since it was a [[TooDumbToLive foolish move by all accounts]], but there was simply no need to take it as far as [[NoKillLikeOverkill locking him in a dumpster and burning down the Gallows Waste Disposal on top of him!]] Assuming this wasn't Marie's idea and Henry acted entirely on his own, he would have to have done this just to be dick.
437* ForTheEvulz: As noted in EvilIsPetty above, this is very likely the one and only reason he bothered locking Murphy in a dumpster instead of just simply killing him with a knife.
438* HeroKiller: In the bad ending, he will brutally stab Forrest Nash to death.
439* MommasBoy: Is (assumedly) devoted enough to his mother that he'll ''kill'' for her. It's unclear as to whether or not she groomed him into being willing to avenge his father, though there's some implication that he's helping his mother completely voluntarily.
440* {{Pyromaniac}}: He decides to burn down the Gallows Waste Disposal and bury Murphy under it.
441* TheVoiceless: Never speaks, outside of the whistling, with his mother doing the talking in the final stretch of the game.

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