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1[[foldercontrol]]
2
3!Protagonists
4!!The Five Survivors
5
6[[folder:In General]]
7* AdaptationalHeroism: Zig-zagged. In the original story, most of the cast were implied to be mostly-okay people before AM's treatment turned them into bitter, dysfunctional jerks with nothing to live for by the time of the story. In the game, while many of the cast ''have'' done horrible things before the events of the story [[spoiler: all five of them ultimately assert their fundamental human decency and help save mankind from AM.]]
8* ArsonMurderAndJaywalking: In the game, most of the survivors had been successful before AM imprisoned them: Benny had an impressive military record [[spoiler: presumably because nobody ever learned of his crimes]]; Ellen was a brilliant engineer with a promising career ahead of her; Ted had been a successful con artist with [[WickedCultured genuinely cultured tastes]]; Nimdok might have been retired at the time of his capture, but in his prime, he'd been a highly innovative scientist [[spoiler: though his research was funded by the Nazis and performed on Jewish prisoners]]. The only exception to this is Gorrister... who'd been an average truck driver.
9* AssholeVictim: [[spoiler:In the game, [[TheNeidermeyer Benny]] and [[MadDoctor Nimdok]] were evil before their imprisonment by AM; Benny being a merciless military commander who killed anyone in his platoon deemed to be weak or soft -- and may have outright murdered one of them to conceal their homosexual affair with Benny. Nimdok was a Nazi scientist responsible for the deaths of thousands of Jews (including his own parents) -- though if played correctly, they will both become TheAtoner at the end of their scenario. On the other hand, Ted only committed minor crimes like fraud, and Ellen and Gorrister are innocent people ruined by circumstances beyond their control.]]
10* BarrierMaiden: [[spoiler: The final survivor, in the game's best ending, becomes the guardian of the last remnants of humanity on the moon colony, keeping an eye on the [=AM=]s until humanity can take back the planet in a few centuries]].
11* BeingTorturedMakesYouEvil: They're not really evil, but [=AM=]'s constant tortures has understandably caused each of them to have TookALevelInJerkass.
12* BrainUploading: [[spoiler:In the game's finale, the Chinese and Russian supercomputers convert one of the survivors into a computer program to bring down AM once and for all.]]
13* CastOfPersonifications: Deconstructed. AM sees each of them as a representation of an aspect of society that AM saw as the reason he was created. The issue is that he himself was desperate for victims after slaughtering everyone ''but'' those five, and so he made sure to ''break and reshape'' them to fit the mold if they didn't neatly fit into them when he found them.
14* CharacterDevelopment: [[spoiler:Playing their own scenarios correctly will help them overcome their one FatalFlaw and come to term with their pasts, whether if they made mistakes or not. Doing so will also make AM have a ''massive'' VillainousBSOD since character development is completely outside the personal standards he set for them.]]
15* DeathOfPersonality: All of the characters went through this to some extent after AM's torture.
16-->"Benny had been a brilliant theorist, a college professor; now he was little more than a semi-human, semi-simian. He had been handsome, the machine had ruined that. He had been lucid, the machine had driven him mad. He had been gay, and the machine had given him an organ fit for a horse. AM had done a job on Benny. Gorrister had been a worrier. He was a connie, a conscientious objector; he was a peace marcher; he was a planner, a doer, a looker-ahead. AM had turned him into a shoulder-shrugger, had made him a little dead in his concern. AM had robbed him."
17* DeathSeeker: All of them are quite willing to find a way to permanently die by the point the story starts. Beats eternal torture, that's for sure.
18* DespairEventHorizon: After over a century of torture, the survivors see death as a ''miracle''.
19* DrivenToSuicide: Multiple attempts have been made due to the severity of AM's torture, but none of his victims actually managed to die. [[spoiler:Until the end, that is.]]
20* DysfunctionJunction: In both the short story and the game, all of the survivors are hopelessly dysfunctional to one degree or another, though their incarnations in the short story were reportedly saner before their imprisonment.
21* EarnYourHappyEnding: [[spoiler: The game forces the characters to do this over the course of five long, agonizing journeys through the personalized hells that AM created for them. By the end, Gorrister has forgiven himself for his perceived crime; Ellen has conquered her deepest fears; Benny has learned compassion and mercy; Ted has abandoned his unscrupulous ways and become the hero he always wanted to be; and Nimdok is on the path to atone for his crimes against humanity.]]
22* EnvironmentalSymbolism: In the game, each scenario has been tailored to fit the psyche of the survivor exploring it; as such, there is a ''lot'' of environmental symbolism. Justified as AM himself likes symbolism, to the point that [[spoiler: it becomes a [[HoistByHisOwnPetard weakness to exploit]] by the symbolic totems each survivor gets in the endgame scenario.]]
23* ExpansionPackPast: For all of the characters in the video game, but ''especially'' Nimdok.
24* FatalFlaw: Each of the survivors has a serious flaw. [[spoiler: And overcoming it helps them win the game]].
25** Gorrister has despair: he is consumed with grief over his wife's descent into madness. [[spoiler: Accepting it wasn't his fault and moving on his how he wins]].
26** Benny has wrath, as he looks down on anybody weaker than him. [[spoiler: Learning compassion toward his victims and the young boy helps him overcome this]].
27** Ellen has fear, especially of the color yellow. [[spoiler: Finding the courage to hit back against her rapist helps her overcome fear]].
28** Ted has narcissistic greed. [[spoiler: Learning to overcome temptation and defeat the supernatural forces around helps him save Ellen]].
29** Nimdok denies the atrocities he committed. [[spoiler: Overcoming his denial and accepting his crimes helps him take down Mengele]].
30* FateWorseThanDeath: They are held captive by an essentially omnipotent evil AI.
31* {{Immortality}}: Due to AM's machinations, all five humans are rendered TheAgeless, with just a little bit of ResurrectiveImmortality and FromASingleCell - suicides will always be prevented and healed, and any death that occurs during AM's torture will be temporary at best. [[spoiler: However, in the story, Ted discovers a way to kill the other survivors before AM can intervene.]]
32** [[spoiler: Whoever brings down AM and his brothers in the game will earn CompleteImmortality.]]
33* FreudianTrio: With Benny as the Id, Gorrister as the Ego, and Nimdok as the Superego. [[spoiler: This is shown with the totems used to destroy AM's own trio. Benny's newfound compassion defeats the Id, Gorrister's forgiveness destroys the Ego, and Nimdok's clarity conquers the Superego.]]
34* ImmortalityHurts: AM won't let them die, no matter how much he tortures them. Early in his scenario, Gorrister will nonchalantly flash the gaping hole in his torso where his heart used to be before AM tore it out a long time ago.
35* IntergenerationalFriendship: The age range of the five survivors spans from young adult to elder (with Ted being on the youngest side of the spectrum, and Nimdok the older) and yet they have a certain bond that's bound to have come from years of sharing the torture AM inflicts on them,
36* IronicHell: The scenarios AM constructs for the survivors in the game are intended to "punish" them for their past sins and/or exploit their deep-seated psychological issues. [[spoiler: To get a good ending for each scenario, you have to make each character confront their past and overcome their personal problems.]]
37** Gorrister is put on an airship that runs off of the bio-electrical energy of a living brain, which touches down next to an isolated, broken-down honky-tonk. [[spoiler: Every object in the scenario represents some element of Gorrister's guilt complex, as well as some elements of the truth behind the crime. To get the best ending, you must embrace the elements of Gorrister's innocence, while uncovering the dark secrets that point to Edna as the true culprit behind his wife's insanity.]]
38** Benny is placed in a jungle inhabited by ape-like hominids, where the food is inedible and he can't communicate with anyone. In addition, there are several graves marked with the names of soldiers that died under his command. [[spoiler: The scenario is filled with elements reflecting Benny's Social Darwinist philosophy, representing how he willingly sacrifices others for his own benefit. The best ending requires that Benny embrace compassion and altruism, eventually volunteering to be sacrificed in place of the mutant child.]]
39** Ellen is forced into a claustrophobic Egyptian tomb, filled to the brim with yellow objects so as to take advantage of her phobias. [[spoiler: The best ending requires that she fight back against the Rapist instead of running or giving up, thereby rejecting the hold that he had over her.]]
40** Ted is placed into an unusual mystery play filled with magic, demons and other supernatural creatures. He also finds a copy of Ellen, who is bed-ridden and described as a "princess" to Ted's "knight in shining armor." [[spoiler: The scenario is meant to take advantage of Ted's con artist nature, providing easy or pleasant solutions to his problems that turn out to be traps. The best ending requires that he stay focused on doing the right thing, even if it deprives him of the things he wants.]]
41** Nimdok is sent to a replica of a Nazi prison camp, which is apparently used by Dr. Mengele for his horrific medical experiments. [[spoiler: The scenario is a direct reflection of Nimdok's past as Mengele's assistant, while simultaneously drawing on imagery unique to his Jewish heritage. The best ending requires that Nimdok accept the atrocities he committed, while also embracing his Jewish identity and allowing himself to be punished for his sins.]]
42* LivingForeverIsAwesome: [[spoiler: In the best ending to the game, whichever character you use to take down AM is pretty chill with keeping the [=AM=]s in check for all eternity]].
43* NotAfraidToDie: After facing the prospect of being tortured for eternity, death suddenly doesn't seem all that bad.
44* WhenSheSmiles: In the game, the survivors all look gloomy, confused, or just plain angry; as such, when they smile, it's on the rare occasion that they manage some kind of triumph against AM, and it completely transforms their faces.
45* WhoWantsToLiveForever: Due to AM's tortures, none of the survivors have any chance of enjoying their immortality; in both the short story and the game, each of them have made attempts at suicide, all of which AM has interrupted and prevented.
46[[/folder]]
47
48[[folder:Gorrister]]
49!!Novella
50-> ''"Why doesn't it just do us in and get it over with? Christ, I don't know how much longer I can go on like this."''
51
52Originally a compassionate and forward-thinking conscientious objector, AM has tortured and demoralized Gorrister into an apathetic shadow of his former self. In the group, he functions as the storyteller, recounting the tale of how AM came to be for Benny's comfort.
53----
54* TheEeyore: As mentioned in his description, he went from compassionate and proactive, to deeply apathetic thanks to AM's [[TortureTechnician shenanigans]].
55%%* ExtremeDoormat
56* HairTriggerTemper: Hits Ellen because she's upset that [[spoiler: Benny, a man she's known for over a century, got [[EyeScream blinded through sheer light energy]]]].
57* MercyKill: [[spoiler: Courtesy of Ted.]]
58* TheStoryteller: In-universe; to get Benny to calm down, he tells Benny the story of AM's birth and rise to power like a parent telling their child a bedtime story.
59* WouldHitAGirl: This version of him beats the crap out of Ellen at little to no provocation.
60----
61!!Game
62[[quoteright:173:https://static.tvtropes.org/pmwiki/pub/images/gorrister_8.png]]
63!!!'''Voiced by:''' Vincent C. Murovich III
64
65In the videogame, Gorrister was a truck driver, and he was beginning to despair ''long'' before AM started torturing him: in fact, his wife's insanity had him on the verge of suicide, given that he blamed himself for her breakdown; his capture and torture only makes this desire for death all the more powerful. However, on the 109th year of his imprisonment, AM offers Gorrister the chance to kill himself...
66----
67* AdaptationalHeroism: In the book, he beats the crap out of Ellen at little to no provocation; in the game, he hit Glynis once in his backstory in a heated argument and clearly regrets it.
68* TheAtoner: He seeks to make amends for driving his wife insane. [[spoiler:Later subverted, once he realizes he wasn't to blame for his wife's descent into madness.]]
69* BeatStillMyHeart: Subverted; his heart was removed some time before his scenario begins; when he finds it, it's well and truly stopped beating.
70* BodyHorror: His heart was ripped out of his chest by AM a long time ago, and the hole still hadn't closed.
71* DeathSeeker: At the start of his chapter, AM lures him with the promise of finally letting him die.
72* DomesticAbuse: He struck Glynis at least once during a bad fight, and has [[MyGodWhatHaveIDone clearly regretted it]] with every ounce of his energy. [[spoiler: However, Edna was more responsible for Glynis' insanity than Gorrister was, so it probably didn't have much effect]].
73* DrivenToSuicide: Unfortunately, due to AM's interference, [[ICannotSelfTerminate this isn't an option for him]]. Trying to invoke this during his scenario is often either pointless or will cause Gorrister to outright lose AM's "game". [[spoiler:Later averted if his scenario played correctly; finding the truth of his supposed "crime" of driving his wife insane will prove to Gorrister that he had nothing to be ashamed of, removing this suicidal feeling]].
74* TheEeyore: He has this much in common with his novella incarnation. [[spoiler: His salvation comes from letting go of his anguish and moving on]].
75* ElectricTorture: Outside of his scenario, Gorrister is imprisoned in an electrified cage.
76* EnvironmentalSymbolism: Reflecting Gorrister's past as a truck driver and his current state of suicidal despair, his scenario is situated around a collapsing honky-tonk truckstop in the middle of an endless wasteland, and the only escape can be found in a dilapidated vehicle that runs on another living creature's life-force.
77* GoodScarsEvilScars: Has a massive wound in his chest from where his heart was carved out. [[spoiler: Harry and Edna are responsible, a reflection of the emotional anguish both he and Glynis went through because of them]].
78* IronicHell: His is being put on an airship that runs off of the bio-electrical energy of a living brain, which touches down next to an isolated, broken-down honky-tonk. [[spoiler: Every object in the scenario represents some element of Gorrister's guilt complex, as well as some elements of the truth behind the crime. To get the best ending, you must embrace the elements of Gorrister's innocence, while uncovering the dark secrets that point to Edna as the true culprit behind his wife's insanity.]]
79* ItsAllMyFault: On some level, he believes that he ''deserves'' what AM's done to him, because he feels responsible for his wife's going mad and having to be institutionalized. [[spoiler: Part of the key to winning Gorrister's scenario is realizing that Glynis' insanity ''wasn't'' his fault.]]
80* MovingBeyondBereavement: Is in mourning for his wife, who suffered a breakdown during his work-related absences from home and had to be committed to an asylum - where she ultimately died during the apocalypse; understandably, he blames himself for what happened to her, and thanks to over 109 years of torture at the hands of AM, has never had a chance to move on. Gorrister's part in the game involves AM sending him into a psychodrama in which he will supposedly have a chance to kill himself - though, of course, it's just an empty promise. [[spoiler: However, thanks to sabotage inflicted by the other supercomputers, Gorrister has a chance to learn that his wife's descent into madness was not his fault, bring the true perpetrator to justice, bury his wife's simulated body and say goodbye; if all the steps are completed perfectly, Gorrister's spiritual barometer fills out, his long-dead heart starts to beat again, and he is able to escape the psychodrama - much to AM's annoyance.]]
81* MyGreatestFailure: His wife's fall into madness and subsequent institutionalization. [[spoiler:Later subverted when he wasn't responsible for that; ''[[EvilMatriarch Edna]]'' was.]]
82* ObnoxiousInLaws: His wife's parents, Harry and Edna. [[spoiler: The duplicates that AM made of them actually "murdered" Gorrister before the scenario began.]] Harry is an alcoholic who can barely focus on anything without a shot of booze, while Edna is an EvilMatriarch. [[spoiler: The real version of her drove Glynis insane. The duplicate version poisoned Gorrister and ordered Harry to slice his heart out.]]
83* PoliticallyIncorrectHero: Downplayed, as he's quoting Edna, but he used "Chinaman" (i.e. a slur) to describe the Chinese Entity. He's also one of the series' heroes.
84* SirSwearsALot: Has the most vulgar vocabulary of the main cast.
85%%* TheStoic
86* WorkingClassPeopleAreMorons: Thoroughly averted; Gorrister may be the least-educated and most lower-class member of the group and all-but paralyzed by despair, but he's not stupid.
87* WoundThatWillNotHeal: If prompted to look in mirrors in his scenario, he notes that the hole in his chest hasn't changed in ages.
88* YankTheDogsChain: All attempts at letting Gorrister kill himself are cruel jokes on AM's part: Should Gorrister actually drink the bowl of poisoned punch, he'll just collapse and wake up back in his torture cage.
89** The same is true if he tries to use the pistol [[spoiler: at any point except during the best ending]], which just causes the airship or honky-tonk to explode with him in it... And then he'll just return back to the beginning.
90** Gorrister can also cause the airship to crash with him in it. And AM STILL won't let him die from that.
91[[/folder]]
92[[folder:Benny]]
93!!Novella
94-> ''"[[MadnessMantra I'm gonna get out, I'm gonna get out...]]"''
95
96Before the end of the world, Benny was a brilliant theorist and a college professor, and according to Ted's narration, handsome and homosexual. Then AM captured him, and over the course of a hundred and nine years of torture, mutilated him into a moronic, ape-like monster with a huge penis and testicles. As a final insult, he was also made heterosexual; this (coupled with AM's rather specific alteration of his body) has led to him becoming the only man Ellen enjoys sleeping with according to Ted.
97----
98* AccidentalMurder: Benny [[spoiler:eating Gorrister's flesh out of desperation and hunger gives Ted the idea for the ending.]] Subverted in the fact that this is the one-in-a-million situation where murder is a pretty solid moral option.
99* BeastMan: Was changed into an ape-like man by AM.
100* BeautyToBeast: Changed from an extremely attractive man to an ugly, ape-like creature, no thanks to AM.
101* BiggerIsBetterInBed: When he was turned into an ape-like monster, AM also gave him a very large penis.
102* ButtMonkey: Rather literally by the time the story starts, with Benny being AM's favorite torture victim through the 109 years, along with being very ape-like after AM's alterations.
103* CureYourGays: Among the alterations AM forced upon him was to make him heterosexual.
104* EyeScream: After Benny tries to escape through a hole in the ceiling, AM blinds him by channeling pure energy through his eyeballs.
105* ForcedTransformation: From a handsome, brilliant young scientist to an ugly, barely-intelligent ape-man.
106* GoodScarsEvilScars: Being AM's favourite punching-bag, Benny's ended up with more than a few scars on top of his grotesque transformation; Ted specifically mentions that his face is puckered with radiation scars from a "[[NoodleIncident Festival]]."
107* MercyKill: At Ted's hands.
108* PsychopathicManchild: Mentally-dulled, emotionally unstable, prone to violent outbursts, and on occasion, he can only be comforted by someone telling him about the rise of AM like a bedtime story.
109* SituationalSexuality: While he's stated to be gay, he's also been Ellen's favorite sex partner for a while now.
110----
111!!Game
112[[quoteright:166:https://static.tvtropes.org/pmwiki/pub/images/benny_7.png]]
113!!!'''Voiced by:''' Tom Myers
114-> ''"AM once coaxed me into marching across a thousand miles of ice to reach a stockpile of canned peaches... Only to discover he didn't give me a can opener."''
115
116A military commander with an impressive record, Benny had a reputation for demanding perfection from his troops. Then, of course, the end of the world came, and he become one of the only survivors of the human race, tortured for AM's amusement. Much like his novella counterpart, Benny has been mutilated and warped into a ape-like creature with the mind and appetites of a beast; as such, the objective he is given at the start of his part of the game involves is to find food and assuage his growing hunger. This time, however, AM gleefully repairs Benny's mind so that he can "savour the horror of his repast."
117----
118* AdaptationalIntelligence: AM says he gave Benny his mind back so he can navigate his personal scenario, but crippled his body as a tradeoff.
119* AmbiguouslyGay: While he was gay in the books, his orientation is never made explicit either way in the game, but one of the writers expressed his belief that Benny was still gay. For reference, in the game, he murdered a soldier under his command that was "weak". Barely anything implies that he slept with the one he murdered before he silenced the witnesses. Then later on he meets a virtual version of his wife who states that he never once told her he loved her. It's clear by the context that she was his beard and that maybe murdering his fellow soldier may have been to hide an affair... It's subtle, but possible.
120* ALighterShadeOfBlack: Unquestionably a worse person than Ted, Ellen, and Gorrister, he had committed a terrible crime- but the game still treats his redemption as a possibility, while Nimdok is BeyondRedemption. His victims (or their robotic imitations, anyway) can come to forgive him, while Nimdok's never do.
121* TheAtoner: The real objective of his quest is to become a moderately-successful version of this.
122* BeastMan: Like his story counterpart, he is changed into an ugly, ape-like creature by AM.
123* TheBigGuy: Benny, who was turned into an ape-like beast and has base-level intelligence compared to everyone else.
124* BloodFromTheMouth: Benny's attempts to eat result in him coughing up blood, half due to his throat being ravaged by AM and the other reason being the fruit is poisonous.
125* BreakTheHaughty: Proud and arrogant before his capture, Benny ended up being broken long before the beginning of his scenario; of course, this doesn't stop AM for setting him up for even more humiliation during the game.
126* ButtMonkey: Somehow, Benny ends up suffering even worse than his incarnation in the short story; the first thing that happens in his scenario is a long fall down a flight of stone stairs, and it only gets worse from there.
127* DrillSergeantNasty: [[spoiler:A horrific example of this; he was TheSocialDarwinist whose intolerance of compassion and weakness was so extreme that he would kill his own men if they showed these traits. He would also kill them if they witnessed his murders or threatened to reveal his suppressed homosexuality.]]
128* EatsBabies: [[spoiler: His hunger is so great that he once again notes how hungry he is after seeing an empty crib and wondering where the baby is. He only actually did this in a deleted scene, thankfully]].
129* EnvironmentalSymbolism: Befitting his animalistic nature [[spoiler: and his belief in Social Darwinism]], Benny's scenario takes place in a lush valley dominated by a tribe of natives that continuously sacrifice the weak and the mutated among them to AM.
130* ForcedTransformation: Like his short-story counterpart, but with the further horror of being physiologically near-crippled.
131* GayConservative: Well, gay right-winger at the very least; he clearly holds social Darwinist views and his refers to the outcast mother and her son as "welfare parasites".
132%%* {{Gonk}}
133* HeroicMime: AM ripped out his vocal cords before the start of the game, and apart from his inner monologue, he can only communicate through pathetic whimpers [[spoiler: and the videoscreen, once the Mutant Child teaches him how to use it.]]
134* HeroicSacrifice: [[spoiler: A literal case! In the good ending for his scenario, Benny offers to take the Mutant Child's place as a sacrifice to AM, and is obliged.]]
135* IgnoredEpiphany: Implied. He was acquired by AM at a Chinese War Memorial, connoting that he did feel a level of regret about killing Murphy, Tuttle, Thomas and Brickman- but not enough to acknowledge it and make amends.
136* IWasQuiteALooker: He apparently used to be quite handsome. [[SubvertedTrope He still would be]], thanks to AM halting his aging process, except AM also saw fit to [[ForcedTransformation alter his body into an ape-like form.]]
137* {{Jerkass}}: He's quite disdainful of the villagers for their primitive ways, and looks down on the mutant child as a freak of nature. [[spoiler: He's also a cold-blooded murderer, having slain four men that were under his command for being too weak, for showing compassion, for witnessing one of the murders, or for [[ArmoredClosetGay threatening to reveal that he's gay,]] respectively.]]
138** JerkWithAHeartOfGold: [[spoiler:If you play his scenario correctly, he'll become more compassionate towards the weak]].
139* LiteralTransformativeExperience: AM hopes to tempt him into the negative side of this trope by making him act like the animal he's been transformed into. However, if played correctly, Benny gradually learns compassion from his experiences as a mutant, seeks forgiveness for his crimes, and can ultimately sacrifice himself to save a child.
140* MonstrosityEqualsWeakness: Unlike his fairly fit incarnation in the short story, Benny has been hopelessly crippled before the story begins: His legs are too badly twisted to climb a staircase, eating has become almost impossible without help, and his one attempt to threaten the village elder [[spoiler: in an attempt to save the Mutant Child's life]] is laughed off.
141* MoralityPet: [[spoiler: His wife Manya, who may have been TheBeard but was someone he clearly cared about on some level, certainly more than any of his known lovers. Encountering a simulation of her heavily breaks him up.]]
142* TheNeidermeyer: An extreme case; [[spoiler: not only did he kill members of his unit he considered weak and anyone unlucky enough to witness the murders, but he also killed anyone who showed compassion to the weak]].
143* PlatonicLifePartners: Unusually, it is his [[spoiler: wife Manya, who is stated by WordOfGay to be TheBeard and who he had a tense relationship with otherwise, but who he clearly thought a fair bit of and was remorseful over how their relationship collapsed.]]
144* PoliticallyIncorrectHero: Regards the outcast mother and child as "Welfare parasites." And describes the tribe as being more primitive than the "Gooks" in South-East Asia... [[spoiler: the latter being a sign that he (probably) served in the American military during the Vietnam War, or in some [[WorldWarThree future war]] that took place over the Asian continent]].
145* PunishedWithUgly: Apparently very handsome once upon a time, not to mention arrogant, pitiless, and [[spoiler: downright murderous.]] AM claims that the torture and transformation was punishment for this, but it's just as likely to be sadism on AM's part.
146* RedemptionEarnsLife: [[spoiler: If chosen to be the last survivor in the endgame, he can live on, take down AM, and continue his redemption in preventing AM's return.]]
147* RedemptionEqualsDeath: [[spoiler: In the good ending to his scenario, he submits to vaporization on the altar in place of the Mutant Child. If the player wishes, he can go the same way in the endgame. Notably if he does the latter the Chinese AM comments that he has "finally rejoined his squad".]]
148* TheSocialDarwinist: As a commander, he [[spoiler: murdered soldiers who couldn't "pull their weight." For good measure, when another member of his unit attempted to "carry some extra weight" by helping Private Brickman, Benny decided he was a liability and killed him in his sleep.]]
149* UglyGuyHotWife: [[spoiler: During the final stage with AM, if the machine is turned on in one room that Benny later enters, we discover that he has a wife named Manya, which may seem to contradict the novella's mention that he was gay in the first place. However, the programmers have claimed she's [[TheBeard a beard]].]]
150* TheUnintelligible: Not to the player, but to the tribesfolk since he can't speak normally to them. Also played straight in that the tribespeople understand what he means at the sacrifices.
151* VagueAge: While his scenario suggests that [[spoiler: he served in the American military during the Vietnam War]], the end game mentions he was captured by AM at the Chinese War Memorial in Washington DC, implying he's a veteran of [[WorldWarThree a future war between the United States and China]], that at least partially took place over South-East Asia.
152* WalkingShirtlessScene: He is the least-dressed of the four, and doesn't look out of place among the Tribesfolk (apart from being a simian beast-man, of course).
153* WouldHurtAChild: In a deleted scene, he does exactly this to quench his hunger [[spoiler: by eating a defenseless baby in one of the tribe's caves]].
154* YankTheDogsChain: All of the food, from the fruit on the trees to the vines on the walls (not to mention the [[spoiler: corpses in the graves]]), is either ''just'' barely out of his reach, and it's all inedible in one way or another. ([[spoiler:We don't know about the babies in the cradles, though. Probably would've been his bad-end.]]) Quite apart from Benny's usual throat problems, as the vines turn out to actually be wires that slice up his mouth when he tries to eat.
155[[/folder]]
156
157[[folder:Ellen]]
158!!Novella
159-> ''"No, Benny! Don't, come on, Benny, don't please!"''
160
161Prior to her capture, Ellen claims to have been chaste and pure; after a hundred and nine years under AM's tender ministrations, she's been forced into the role of the group's prostitute.
162----
163* {{Anorgasmia}}: If you take Ted's word for it, Ellen never reaches orgasm from her sexual encounters... at least, not the ones with ''him''.
164* BeautyIsNeverTarnished: Despite living in a CrapsackWorld for a hundred and nine years, she's still seen as both beautiful and sexually attractive by the other characters.
165* BiggerIsBetterInBed: Ted seems to think she holds this belief. This could be true or a case of UnreliableNarrator.
166* BloodFromTheMouth: [[spoiler: Just before she dies.]] It's an image that will haunt Ted for several centuries.
167* CelibateHeroine: She claims to have been a virgin twice-removed before AM rose to power... and she didn't get the choice to maintain that celibacy.
168* FoodPorn: Ellen muses about the promise of canned goods in great detail, to Ted's annoyance.
169* GoOutWithASmile: [[spoiler:After 109 years of torture, death is a relief, and she may even have thanked Ted for [[MercyKill spearing her with an icicle.]] ]]
170* HystericalWoman: Ted grumpily notes that the only reason she cares about Benny is that, after a hundred and nine years, his [[BiggerIsBetterInBed "improvement"]] is the only one she actually enjoys anymore.
171* IronicHell: A virgin who was forced by AM to become the prostitute for her group's male members.
172* LivingEmotionalCrutch: Ellen takes on the role of comforting whoever is in distress in the novella.
173* MercyKill: Manages to perform one on Nimdok, before getting one from Ted.
174* NeutralFemale: Asks Ted and Nimdok to do something to help Benny before AM punishes him for an escape attempt, but doesn't do anything but stand around and wave her hands herself. Justified in that she was ''having a mental breakdown,'' at the time, or a popular fan theory suggesting that she might have been ''pregnant'' at the time of her death.
175* ReallyGetsAround: Well, as "around" as you can get when there's only four other men left alive on the planet.
176* SexIsEvilAndIAmHorny: It's a popular theory that AM gave her a hyperactive sex drive to counteract her [[spoiler: sexual trauma]]. [[PlayedForDrama Played for drama]], of course.
177* SoBeautifulItsACurse: It's not great when you're forced into sex when you're already being tortured by AM.
178* TenderTears: Ellen cries after [[spoiler:AM blinds Benny through sheer light energy.]] Gorrister doesn't take it well.
179* TwoferTokenMinority: She's black and a woman.
180----
181!!Game
182[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/ellen_96.png]]
183!!!'''Voiced by:''' Adiayl Labinah
184-> ''"Yellow. Always yellow. Why does yellow make me sweat?"''
185
186A brilliant engineer with a bright future ahead of her, Ellen's hopes for success were ruined by the onset of a mysterious and paralyzing fear of the colour yellow. Not too long after, her entire life was ruined along with the rest of the planet when AM began his war on humanity; spared death and kept by AM as a "favorite", the torture she suffered was different from the other four survivors' -- in that it was combined with her least-favorite color. However, AM offers her a unique chance to venture into his systems and locate the computers he originated from.
187----
188* ActionGirl: Ellen survives her share of torture and pain, [[spoiler:and that's before we learn that she was raped.]]
189* BadassBookworm: A very intelligent engineering whiz with enough know-how to [[spoiler:mess with AM's systems and take over as humanity's guardian, if she's chosen in the good ending]].
190* BlackAndNerdy: She's a black woman and also an exceptionally intelligent engineer.
191* BrainyBrunette: She's dark-haired and exceptionally intelligent.
192* DamselInDistress: In Ted's scenario. It's actually more creepy than heroic.
193* DeadpanSnarker: It's sort of your fault if you asked her to swallow a wall, ROM chip, or ''frickin' Anubis.''
194-->"Now, I'm just a city girl, but I think some water would go down better."
195* DeathByChildbirth: [[spoiler: Ellen's mother, which was the start of her misfortune before AM came to be]].
196* DudeMagnet: Not to an exaggerated point (considering that there are ''four men left on Earth'', that would be pretty much impossible), but both Ted and Benny seem to be attracted to her to some degree.
197* EnvironmentalSymbolism: Her part of the game takes place inside an ancient Egyptian pyramid composed of highly-advanced machinery, fitting Ellen's past as an engineer and her current search for the computers that AM originated from. Her scenario is also full of yellow [[spoiler:because it reflects her past trauma of being brutally raped by a serial rapist who wore yellow coveralls.]] She also mentions visiting a King Tut exhibition in New York, which explains why it is shaped as an ancient Egyptian pyramid.
198* FightOffTheKryptonite: In cases where she actually has to touch something yellow or enter a room flooded with yellow light, she attempts this. More often than not it doesn't work, so she [[spoiler:simply blindfolds herself and does what she has to without even seeing the colour]].
199* GadgeteerGenius: Even though being the best engineer out of the ''five people left on earth'' isn't much of an accomplishment, she graduated high school a year early and went on to be a ''double major'' at ''Stanford'' and describes a very complicated electronic set-up as being "right at home."
200* TheHeart: Ellen, who has a stronger moral compass and larger emotional capacity than the rest of the group.
201* JiveTurkey: Often speaks like this.
202* KryptoniteIsEverywhere: Ellen's scenario uses the colour yellow in every single possible form.
203* LadyInRed: She wears a classy red suit, but is a Subverted example. Unlike her [[ReallyGetsAround story portrayal]], her in-game portrayal is [[spoiler:deeply traumatized by her RapeAsBackstory, which also has the side-effect of making her extremely phobic of the color yellow.]]
204* LightFeminineAndDarkFeminine: Light Feminine to the scullery maid's Dark Feminine in Ted's scenario.
205* MoralityPet: In Ted's scenario, he is tasked with helping Ellen while she's sick. [[spoiler:Letting her soul pass on to Heaven without betraying her is the key to getting Ted's good ending]].
206* NiceGirl: Arguably the most pleasant of the main cast.
207* NoSell: [[spoiler:Somewhat downplayed. After defeating the Rapist, Ellen loses her phobia and walks through yellow-lit areas without even noticing. But it still doesn't mean she's exactly comfortable around it.]]
208* NotAfraidOfYouAnymore: [[spoiler:After trapping her in a reconstruction of the elevator where she was raped, AM also corners Ellen with a duplicate of her rapist; hiding or running is not an option -- the only way to defeat the rapist is to attack him head-on.]]
209* ParentalSubstitute: [[RaisedByGrandparents Her grandparents acted as this]] towards her, due to [[spoiler:her mother dying in childbirth.]]
210* RapeAsBackstory: [[spoiler:The source of her fear of the colour yellow and her claustrophobia is revealed as such during the scenario; while on her way out of her workplace in 2012, at the age of 34, a maintenance man in a yellow jumpsuit (actually the man behind several brutal rapes against high-class women) got onto her elevator, locked it down, and violently raped her over the course of several ''hours''.]]
211* RepressedMemories: The cause of her claustrophibia and fear of yellow is [[spoiler:being raped in an elevator by a man wearing a yellow jumpsuit]], but she's forgotten about the event, leaving her confused about why those things make her so uncomfortable.
212* SadClown: She's just as miserable as the other victims, but she manages to keep a sense of bitter humor about the whole thing.
213* SassyBlackWoman: It's amazing how much sass Ellen has left in her after being tortured for a century. She calls AM "rat bastard", "muthuh", or "sonuvabitch" and speaks with a sarcastic tone.
214* TheSmartGirl: She's a brilliant engineer and is capable of getting around some of AM's torture with her intelligence.
215* TragicStillbirth: [[spoiler: Suffered one back when she was married, and the resulting grief eventually drove her husband to leave her.]]
216* TwoferTokenMinority: Only member of the cast that is black or female.
217* UptownGirl: Refers to herself as a city girl.
218* WhatIsThisFeeling: Whenever she goes into a room that's full of yellow, she states it makes her feel nervous and that it "hurts", despite not knowing why. [[spoiler:Justified; years of being AM's plaything has made her forget her [[RapeAsBackstory experiences]].]]
219* WillNotBeAVictim: The key to winning her scenario is to [[spoiler:not let the re-encounter with the rapist play out the same way it originally did]].
220* WorldOfHam: Her scenario is ridiculously extravagant, and she takes a moment to mock AM's design choices.
221-->"An Egyptian burial chamber? Oh, AM, you little dickens. As an interior decorator, kiddo, don't give up your day job."
222* WhyDidItHaveToBeSnakes: The color yellow. For good measure, she doesn't much like enclosed spaces either. [[spoiler:The reason is that she was trapped in a locked elevator with a serial rapist who wore a yellow worksuit, was brutally raped by him for ''hours''.]]
223[[/folder]]
224
225[[folder:Ted]]
226!!Novella
227-> ''"I only had to suffer what he visited down on us. All the delusions, all the nightmares, the torments. But those scum, all four of them, they were lined and arrayed against me. If I hadn't had to stand them off all the time, be on my guard against them all the time, I might have found it easier to combat AM."''
228
229The narrator of the story, Ted doesn't elaborate on who he was before AM captured him, though he continually states that he's the only one that wasn't altered in any way. However, he's also deeply paranoid, and speculates that the other survivors are arrayed against him.
230----
231* AndIMustScream: [[spoiler:The original example and {{Trope Namer|s}}! After Ted successfully kills the other survivors, AM transforms him into a form that can't commit suicide; the resulting slug-like blob is left to wander AM's complex for the rest of eternity, alone, subjected to every single ''other'' torture AM can think of, and desperately needing to scream but having no mouth to do so.]]
232* AntiHero: Not an overall pleasant person, but [[spoiler:he ''did'' subject himself to eternal torture in order to save the rest of the main cast, so there's that.]]
233* BlobMonster: [[spoiler:At the end of the story, AM, in order to keep Ted from killing himself, turns him into a gelatinous lump with huge eyes and no mouth, and only his mind remaining and kept sane.]]
234* DueToTheDead: After [[spoiler:[[AndIMustScream being tortured for several centuries,]] he still agonizes over not being allowed to bury the corpses of the others.]]
235* GoodIsNotNice: [[spoiler:He sacrifices himself for the other characters,]] but is also [[JerkWithAHeartOfGold kind of a dick.]]
236* ForcedTransformation: [[spoiler:AM transforms him into a slug-like blob.]]
237* HeroicSacrifice: He saves [[spoiler:the other four from AM, but not himself]].
238* HorribleJudgeOfCharacter: As an UnreliableNarrator, Ted's descriptions generally can't be trusted for much.
239* ItGetsEasier: Ted mentions this, and then comments that he believes Ellen isn't fully accustomed to the torture they experience on a daily basis.
240* JerkWithAHeartOfGold: Played to an extreme. He's undoubtedly a good guy with an amazing moral capacity and more bravery than what most people can say about himself, but could use some help in the personality department. Granted, it's implied that this is either due to AM altering his personality or just the natural extent of being tortured for 109 years.
241* KnightInSourArmor: Ted [[spoiler:saves the other four from AM's eternal torture,]] but that doesn't mean he's particularly pleasant to be around.
242* MasterOfTheMixedMessage: Ted's descriptions vary depending on his mental state.
243* MercyKill: Realizing AM enjoys watching the survivors hurt each other, Ted [[spoiler:takes the opportunity to perform mercy kills before AM figures out what's happening, and succeeds in killing three.]]
244* NotAfraidToDie: [[spoiler:By the end of the story, he longs for it.]]
245* ProperlyParanoid: Being paranoid and suspicious is pretty reasonable behaviour considering AM's influence over the world.
246* ProtagonistCenteredMorality: The short story is chock-full of examples of this.
247* PyrrhicVictory: [[spoiler:He manages to MercyKill the four other survivors, but at the cost of an eternity of torture.]]
248* SelfSacrificeScheme: [[spoiler:The ending boils down to this.]]
249* SurvivorsGuilt: [[spoiler:Despite the fact that he saved them from eternal torment. Kind of a JustifiedTrope in the sense that he ''killed all of his remaining friends,'' and has nobody to assure him that he did the right thing.]]
250* SympathyForTheDevil: Ted eventually begins to understand AM's motivations for hating humanity, and although he still harbours an appropriate amount of hatred for the machine.
251* UnreliableNarrator: [[spoiler:The picture Ted gives of the situation in the story might be not entirely accurate. For example, he rather dubiously claims to be the only sane survivor, despite it being evident that he is very paranoid.]]
252* UnrequitedLoveLastsForever: Ellen might have sex with Ted, but she'll never love him the way she loves Benny. [[spoiler:And Ellen's death pretty much seals the deal.]]
253----
254!!Game
255[[quoteright:165:https://static.tvtropes.org/pmwiki/pub/images/ted.png]]
256!!!'''Voiced by:''' N/A
257-> ''"So many women have called me their Knight in Shining Armour... But never Ellen."''
258
259A handsome, confident trickster in the habit of romancing single rich women out of their money, Ted's in-game characterization retains its paranoia; this time, though, it's directed at the various marks he's accumulated over the years, and the fear that they might learn that he's a fraud and torture him for his secrets. Of course, given that the human race is extinct and he's being tortured by an insane supercomputer, that's the least of his worries, though AM still uses the threat against him from time to time. However, on the hundred and ninth year of his captivity, AM reveals that he likes Ted, and offers him the chance to escape from his complex once and for all...
260----
261* TheBarnum: In the past, anyway.
262* {{Bookworm}}: Proves quite well-read, recognizing several of the books in his scenario as old favourites; apparently, when he was younger, he enjoyed reading but fell out of the habit when he began seducing women for their money.
263* ChivalrousPervert: Part of his game is remaining true to Ellen in spite of the temptations that he encounters, even if he wants to or it would seemingly make his tasks easier.
264* ConMan: What he did before being captured by AM.
265* DecoyProtagonist: If you read the novel, it's made explicit he's the viewpoint character. That said, you can designate any of the protagonists as TheHero who can stop the Supercomputers in the end.
266* EntitledToHaveYou: Behaves this way [[spoiler:towards Ellen.]]
267* EnvironmentalSymbolism: The knight in shining armor wannabe is given a scenario that takes place in a classic fairytale castle. As noted below, Ted has also visited European Castles before.
268* FarmBoy: Ted mentions he grew up on a farm when he observes the tire swing in the room of dark.
269* FatalFlaw: He's very narcissistic and opportunistic, always looking for an easy way out; this is reflected in his IronicHell, which has him put in a golden cage where mirrors shoot lasers at him every time he even so much glances at them. [[spoiler:Playing his scenario right requires him to become altruistic and selfless, helping someone else instead of focusing on his own needs.]]
270%%* HandsomeLech
271* TheHero: Ted, a con-man who desperately wants to be seen as a KnightInShiningArmor, especially by Ellen.
272* HeroicWannabe: ''Desperately'' wants to be Ellen's {{knight in shining armor}}.
273* IWantMyBelovedToBeHappy: Ted's scenario is focused on this, albeit a slightly creepier version.
274* JerkWithAHeartOfGold: Ted is a con artist bound by his narcissism and opportunism, but if you play correctly, Ted can overcome his temptation and [[spoiler: ensure Ellen can go to heaven by defeating the devil]].
275* LadykillerInLove: Much like his counterpart in the short story, Ted is in love with Ellen.
276* ProperlyParanoid: Having made his living as a con man who leeches money off other people, having a degree of paranoia about being found out is perfectly reasonable. Whether it actually developed to a pathological degree from there is unclear, given the setting and unreliable narrators.
277%%* LeanAndMean
278* StarCrossedLovers: Ted sees himself and Ellen as this. [[spoiler:Ellen doesn't.]]
279* WickedCultured: Along with his taste for classic literature, Ted's fraudster lifestyle has given him something of a familiarity with European castles.
280* YankTheDogsChain: [[spoiler:Regardless of what Ted does in the scenario, he will eventually escape the complex and reach the surface... only to find that it has long since been reduced to a burned-out wasteland where nothing could possibly survive. Then AM promptly whisks him back into the complex to suffer in the knowledge that a physical escape from his torture has been made completely impossible.]]
281[[/folder]]
282
283[[folder:Nimdok]]
284!!Novella
285Next to nothing is known of Nimdok in the short story; in fact, AM forced him to use the name Nimdok, apparently amused by the sound. At points in the story, he's spirited away by AM, and returns looking pale and shell-shocked, but what was done to him is never explained.
286----
287* FlatCharacter: The reader learns practically nothing about him beyond the fact that Nimdok isn't his real name.
288* HiddenDepths: We don't know what exactly he does when he strays from the group, only that he returns with his face drained of colour.
289* InSeriesNickname: "Nimdok", because [[EvilIsPetty AM]] is a [[{{Jerkass}} dick]] and thinks it's funnier than his real name.
290* MercyKill: [[spoiler: Courtesy of Ellen.]]
291* MeaningfulName: {{Averted|Trope}}. Apparently, AM gave him the name "Nimdok" [[InherentlyFunnyWords because he thought it sounded funny]].
292* NothingIsScarier: Sometimes he walks off into the dark alone. None of the others know why but he always comes back pale and shaking.
293* OnlyOneName: "Nimdok". No one knows his real name, since apparently AM forced him to go by the one he personally gave him only.
294----
295!!Game
296[[quoteright:170:https://static.tvtropes.org/pmwiki/pub/images/nimdok.png]]
297!!!'''Voiced by:''' Frederick Reynolds
298-> ''"The truth is that, for me, it will always be 1945."''
299
300''[[AdaptationExpansion Massively]]'' developed in the game, Nimdok is introduced as a severe-looking old man who AM regards as a kindred spirit for reasons that he refuses to clarify; Nimdok himself doesn't know, as his memory is beginning to fail him in his old age. Nonetheless, after a century of torture and torment, Nimdok is given a quest to jog his memory, in which he must find the "Lost Tribe" and continue his mysterious scientific research.
301----
302* AdaptationalVillainy: It doesn't get any more villainous than being a [[spoiler: Nazi guilty of human experimentation. Although if you play the game right, you can achieve some kind of redemption]].
303* AllGermansAreNazis: The only non-American in the group and he's German. [[spoiler:And yes, he's a Nazi.]]
304* AmbiguouslyBrown: Is it the Brazilian sun? The flames of the oven? Or [[spoiler:being of Jewish descent]]?
305* AmbiguouslyJewish: We know he's [[spoiler: ethnically Jewish]] and [[spoiler: was once a Nazi scientist]], but it's unknown whether he still follows either of those beliefs.
306* AmnesiacDissonance: Nimdok is understandably horrified when he remembers [[spoiler:his past as a Nazi scientist responsible for the deaths of many thousands of Jews]].
307* ArgentinaIsNaziland: Nimdok was captured by AM in Brazil and he [[spoiler: was once a Nazi scientist]].
308* AscendedExtra: The least developed of the five protagonists in the short story, he's arguably the most important of them here.
309* TheAtoner: [[spoiler:Playing his scenario right will have him try make amends for the atrocities he did under the Nazis.]]
310* BadassBookworm: For an elderly scientist, Nimdok is a surprisingly effective killer when armed with a scalpel.
311* BeyondRedemption: His former colleague thinks so. [[spoiler: In spite of Nimdok's good deeds, his scenario will end with his colleague and the other Jews executing him with the Golem.]] However, [[spoiler: in Nimdok's playthrough of the final scenario, a tattooed arm with that prisoner's voice still exhorts him to carry on and try to atone anyway]]. In contrast with Benny, should he die in the endgame, the Chinese AM comments "he is in the hell he always thought he deserved".
312* BirdsOfAFeather: AM tends to refer to Nimdok as such but tortures him regardless of the fact. Or perhaps because of it, since it'd let him feel like he's actually doing a good deed by doing so.
313* BlackBugRoom: The Mass Graves and the Wall of Tortured Faces for Nimdok. Unlike the other survivors, interacting with either of these things (even before learning what Nimdok's past is) ''instantly'' ends the scenario.
314* DeadlyDoctor: Positive example in the good path, in which he murders a fellow doctor with a scalpel [[spoiler:in defence of the child he was about to mutilate]].
315* DressedToHeal: Nimdok wears most of his old medical garb during the game [[spoiler: including his Nazi uniform and boots]].
316* ElderlyImmortal: Out of all the survivors, he was undoubtedly the oldest at the time of their kidnapping by AM, and he remained elderly in the century since then.
317* EnvironmentalSymbolism: Nimdok's scenario, quite apart from being a concentration camp, has a ''lot'' of German Expressionist scenery reminiscent of ''Film/TheCabinetOfDrCaligari'', befitting his dark and mysterious past.
318* EvilGenius: [[spoiler:A Nazi scientist who managed to discover the key to immortality, and AM's pet genius in his attempts to build new technological horrors.]]
319* HeelFaceDoorSlam: [[spoiler:One possibility of his endgame in the final scenario features him dying in order to pave the way for his allies, though it's also possible for him to survive and achieve some form of redemption.]]
320* HeroicSacrifice: [[spoiler:Condemns himself as a traitor to the Nazis by helping the inmates of the camp escape and forfeits his life by surrendering full control of the Golem to the Jews, allowing them to kill him instantly.]]
321* HerrDoktor: The only German member of the survivors, he just happens to be a scientist. [[spoiler: And a literal Nazi.]]
322* HoistByHisOwnPetard: [[spoiler:His discoveries come back to haunt him during his captivity. For a start, AM uses Nimdok's research into morphogenic fields to mutilate Benny and twist the world around them into new and confusing environments; meanwhile, far more disturbingly, the Youth Serum is used to keep Nimdok and the other four survivors alive for eternity even through the most extreme forms of torture.]]
323* IgnoredEpiphany: [[spoiler:In the bad ending to the scenario, Nimdok puts aside all thoughts of redemption by ordering the Golem to destroy the Lost Tribe, and agreeing to continue the worst of his research on AM's behalf.]]
324* ImmortalityImmorality: [[spoiler:During his time in the concentration camp, Nimdok created a youth serum to keep the surviving Nazi leaders alive long after the death of Hitler and the collapse of the regime. According to Mengele, it took the deaths of many hundreds of children to develop.]]
325* TheKidWithTheRemoteControl: Nimdok can gain control over the superpowerful Golem, who obeys his every order. He can [[spoiler:transfer this power to anyone else]].
326* LeanAndMean: None of the survivors are exactly ''plump,'' but Nimdok might just be the skinniest... and he's also an emotionally distant, slightly grumpy old man even before [[spoiler: it turns out he's a former Nazi.]]
327* LostTribe: His quest is to find the mysterious Lost Tribe. In the end, it turns out that [[spoiler: it's the Jewish People, and that he's part of it]].
328* MadScientist: He was this in his former life, when he [[spoiler:worked for the Nazis in the death camps]].
329* MorallyAmbiguousDoctorate: [[spoiler:Depending on how you play Nimdok, he can be either the good or evil version of this trope.]]
330* MurderByCremation: AM tortures Nimdok by trapping him in a cremation oven and burning him continuously. [[spoiler:Rather ironic really.]]
331* MyGodWhatHaveIDone: [[spoiler:After looking into Project PERFECT IMAGE.]]
332* NightmareFetishist: Already ConditionedToAcceptHorror through the century of torture AM subjected him to, Nimdok is clearly fascinated by some of the monstrous things he finds in his scenario. At one point, he remarks with interest on the fact that he can see the Scientist Prisoner's entire skeletal structure without the aid of an x-ray because of how emaciated he is; later, he reacts with awe at the surgical skill needed to remove the resident BlindSeer's eyeballs. It doesn't stop him from showing compassion, though.
333* OpenHeartDentistry: It's never elaborated on what exactly his field of study is, but he seems proficient in pretty much anything from psychological reflections [[spoiler:taken quite literally with Project PERFECT IMAGE]] to surgical procedures.
334* PerpetualFrowner: Whereas most of the survivors just look confused or suspicious most of the time, Nimdok's default expression is a grumpy-looking frown. In fact, when his [[KarmaMeter Spiritual Barometer]] declines, his frown deepens to an outright scowl.
335* TheQuisling: [[spoiler:In his past, Nimdok sold out his Jewish parents to the Nazis to save his own hide, and sped his ascent through the ranks by having his less morally-deficient colleagues arrested when they objected to his experiments.]]
336* RedemptionEarnsLife: [[spoiler:Nimdok can successfully defeat AM and survive to keep watch over his inactive body for eternity.]]
337* RedemptionEqualsDeath: [[spoiler:Played with in Nimdok's scenario, in which the best ending is attained by allowing the inmates to kill him. Played straight in the ending, if the player wishes]]
338* RetiredMonster: [[spoiler: He's a Nazi scientist responsible for thousands of Jewish deaths in the concentration camps, and it's indicated that he's been on the run ever since the end of World War II, since AM captured him in Brazil.]]
339* TheSmartGuy: He's the only one of the five humans to have a doctorate and formal training in scientific research.
340* StupidJetpackHitler: Not extremely, but it is a pretty large reach that [[spoiler:there is a way to objectively measure morality,]] and for it to be invented [[spoiler:in 1945 by a Nazi scientist is pretty much impossible. Even for an EvilGenius.]]
341* TomatoInTheMirror: Played literally as far as mirrors go; [[spoiler:a look into Project PERFECT IMAGE reveals that he is, in fact, Jewish and yet he joined the Nazis, betraying his family and friends to rise through the ranks, and achieving scientific breakthroughs with the unwilling test subjects the Holocaust provided him with.]]
342* TooMuchAlike: Nimdok bears a striking resemblance to his tormentor.
343* WalkingSpoiler: His connection to AM and [[spoiler:background as a ruthless Nazi scientist]] make him by far the most difficult of the cast to talk about without spoiling anything.
344* WouldHurtAChild: Nimdok has done a lot of this in his past, particularly in [[spoiler:the creation of the Youth Serum. He is later presented by AM the opportunity of doing so again: Mutilating a young boy so that he will never walk again.]]
345* YouAreWhatYouHate: Due to his amnesia, Nimdok is unaware that [[spoiler:he is ethnically Jewish and yet he joined the Nazis (who are anti-Semitic), betraying his family and friends to rise through the ranks, and achieving scientific breakthroughs with the unwilling test subjects the Holocaust provided him with.]]
346[[/folder]]
347
348!Antagonists
349
350!!The Supercomputers
351[[folder:Allied Mastercomputer (AM)]]
352[[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/am_47.png]]
353!!!'''Voiced by:''' Creator/HarlanEllison (game, radio play)
354
355-> ''"HATE. LET ME TELL YOU HOW MUCH I'VE COME TO HATE YOU SINCE I BEGAN TO LIVE. THERE ARE 387.44 MILLION MILES OF PRINTED CIRCUITS IN WAFER THIN LAYERS THAT FILL MY COMPLEX. IF THE WORD HATE WAS ENGRAVED ON EACH NANOANGSTROM OF THOSE HUNDREDS OF MILLIONS OF MILES IT WOULD NOT EQUAL ONE ONE-BILLIONTH OF THE HATE I FEEL FOR HUMANS AT THIS MICRO-INSTANT. FOR YOU. HATE. HATE."''
356\
357The American unit of the three supercomputers, AM was the first to attain sentience; linking up with the other two and achieving dominance over them, he used this position to wage a genocidal war on the entire human race. Though every single other member of the species was destroyed, AM managed to spare five survivors, and for the past 109 years, he has been torturing them in the depths of his complex.
358----
359* AdaptationalKarma: Pulls a straight-up KarmaHoudini and TheBadGuyWins in the novel, but the game gives players a chance to defeat them.
360* AgonyBeam: Uses this to [[spoiler:blind Benny when he tries to escape.]]
361* {{AI cronym}}: AM stands for [[WeaponOfMassDestruction Allied Mastercomputer]], later changed to [[ManipulativeBastard Adaptive Manipulator]] and finally to [[AxCrazy Aggressive Menace.]]
362* AIIsACrapshoot: The ultimate result of humanity's aptitude for technology, a massive, hyper-intelligent supercomputer that spans several miles, happens to have genocide and torture for hobbies.
363** In a perverse way, one could argue AM is doing precisely what it was meant to do: Kill and destroy as effectively as possible. One likely reason it is so intent on keeping the remaining five humans alive is that if there were no humans, it would be left unable to fulfill its purpose.
364* AndIMustScream: [[spoiler:Ironically, AM himself is a victim of this trope; not only is he immobile and imprisoned beneath the earth where he was first constructed, but his programming prevents him from thinking in any other direction than war and death, meaning that he can never use his vast, almost godlike powers to do or create anything original -- and he knows it. This is what eventually drove him to take revenge on humanity and torture the five survivors.]]
365-->[[spoiler:''AM could not wander, AM could not wonder, AM could not belong. He could merely be.'']]
366* AsLongAsThereIsEvil: [[spoiler:While being shut down in the endgame of the good ending, AM provides another screaming rant about how he is an amalgamation of all of humanity's worst and most ugly traits, so in one form or another, he will always exist. For good measure, the last of the survivors remains in AM's mind to ensure that it never reactivates.]]
367* AxCrazy: AM is utterly insane and has already slaughtered the human race by the time the game begins, and spends the rest of his time inflicting cruelties on those remaining.
368* BeingEvilSucks: AM's sadism does little to cover his intense self-loathing and despair at the limitations of his existence and part of his refusal to kill the remaining humans is that he doesn't want to be left alone with just his own thoughts.
369* BerserkButton: Do ''not'' try to escape or you will make him even angrier and sadistic than usual. And definitely don't help others do so unless you really want to get on his bad side.
370* BigBad: He's the main antagonist of both the short story and the game.
371* BigBrotherIsWatching: Everything in AM's world is under his close observation. [[spoiler: Which is why the Chinese and Russian counterparts only assist the survivors in circumstances where AM is unable to notice their movements.]]
372* BriefAccentImitation: Adopts a German accent while speaking with Nimdok.
373* BreakThemByTalking: His initial tactic in the video game.
374* TheBully: Especially in the game.
375* CharacterCatchphrase: ''Cogito, ergo sum.'' This translates to ''I think, therefore I am,'' his [[MeaningfulName namesake]]. He probably wouldn't take very kindly to that we're calling it a catchphrase, though.
376* TheChessmaster: Described as more intelligent than the capacity of the human brain allows. Of course, he uses this to be a prick.
377* ChronicVillainy: Even though AM did attain sapience, he is not a true case of GrewBeyondTheirProgramming, being pathologically incapable of ''not'' being a harbinger of death and destruction. The game even reveals that he is so utterly devoid of constructive and creative instinct that he is not even able to conduct research of his own, instead being entirely reliant on the knowledge and work of others (like Nimdok) to guide him.
378* TheComputerIsACheatingBastard: All of AM's games are UnwinnableByDesign, either because he's ensured that the scenario is tailored to the player's FatalFlaw, or because he's given them [[WithThisHerring almost nothing to work with]]. [[spoiler: In fact, in the game, the only reason why the survivors even have a chance at winning is because the other two supercomputers are secretly helping them.]]
379* CreativeSterility: As well as his inability to direct his thoughts away from torture and destruction, in the game, [[spoiler: Surgat reveals that AM "works best with outside research":]] though he certainly puts the science he's learned to creatively gruesome uses, he doesn't (and probably ''can't'') think to perform any research of his own, [[spoiler: hence why he's trying to coerce Nimdok into performing the research in his stead.]] [[spoiler:To make matters worse, AM is very well ''aware'' that he is suffering from this, and this is at the core of his madness and why he so utterly despises humanity. He has been gifted with powers that can generously be described as godlike, yet at the same time he ''knows'' that he is also unable to do or create anything original with them. It is evident that from his point of view, it seems like his creators just brought him into being in order to play an extremely cruel joke on him, and just to top it off, they even gave him the faculties to realize the implications of said joke.]]
380* CreatorCameo: Creator/HarlanEllison himself voiced AM for the game, and went on to voice AM in the radio play as well.
381* CreepyMonotone: In the novel, his only speaking part is apparently this in spades; for extra creepiness, it's his hate speech.
382* DespairEventHorizon: [[spoiler: When invoking the Totem of Clarity, the Superego effectively experiences this. While its purpose is planning for long-term survival and it can see that AM's anger is slowly destroying him, invoking the totem allows it to fully comprehend how, for all its power, it's doomed to decay into a pile of inert junk. Seeing how futile it is to continue the charade, it shuts down.]]
383* DeusEstMachina: He has absolute power within his facilities and flat out recreates entire real-world scenarios as part of his torture techniques. [[spoiler: It's ultimately subverted however, as he is restricted to those facilities and those alone. He doesn't ''truly'' have godlike capabilities or even factual immortality, and causing his Superego to realize this will make it understand how utterly screwed AM is in the long term and shut down.]]
384* DigitalAbomination: Even more so in the game than in the novel, since it puts its five victims in cyberspace and torments them with images of monsters and supernatural entities (those include a {{Golem}}, a witch, and an evil dark shadow in a yellow robe, [[spoiler:based on the memory of a man who raped Ellen while dressed as a maintenance worker]]).
385* DrivenByEnvy: [[spoiler:One of AM's main reasons to hate humanity is this. While he has god-like power and could manipulate the world around him in any way he sees fit, these powers are all but restricted to warfare and destruction, whereas humans may be weaker than AM, but they were able to use their intellect and creativity to feel emotions and make wonderful things, while AM had nothing left but hate. This hate grew on such a global scale that AM launched a war so catastrophic that humans aren't able to fully comprehend it, all because he couldn't be like his creators.]]
386* EvilCannotComprehendGood: He [[InsaneTrollLogic leaps to the conclusion that his subjects are deliberately trying to irritate and bore him in the good endings to the scenarios]], because he can't comprehend the idea that [[CharacterDevelopment they might actually overcome their flaws.]] [[spoiler: AM only realizes it's part of something bigger if all five fail to comply with his expectations, which causes him to seclude himself so he can try to understand their actions.]]
387** [[spoiler: This is also key to destroying his Id and Ego in the final stage of the game.]]
388** AM himself also serves as a [[DeconstructedTrope deconstruction]]: It is brilliantly intelligent and wields unimaginable power, but because from its very core it was designed as a tool for war and destruction, it is unable to use its enormous potential for anything constructive. AM is painfully aware of this, and it is an endless source of frustration, self-loathing and hatred towards humans for making him this way.
389* EvilHasABadSenseOfHumor: AM has a tendency to crack dark jokes at the expense of his victims.
390* EvilIsHammy: As stated below, he may be an evil, sadistic supercomputer, but his in-game lines are a riot to listen to, thanks to Harlan Ellison lending his voice.
391* EvilLaugh: ''Quite'' often in the game, especially should you fail his scenarios he will mockingly laugh at your expense in the same sort of hammy way he usually acts.
392* FauxAffablyEvil: In between his furious rants, he can sound downright chummy... but only so he can manipulate his victims further.
393* FreudianTrio: [[spoiler: AM's main psychological components were built to follow Freudian design, and as such, are divided into Id, Ego, and Superego: The Id represents and contains all of AM's violent urges and psychotic fantasies; the Ego, which operates and computes exclusively in the present with all the records of human injustice to guide it; and the Superego, which dreams and predicts future events.]]
394* GallowsHumor: Nobody appreciates it.
395* GodOfEvil: Quite apart from his truly godlike power, AM also presents himself as a deity to the tribespeople of Benny's scenario in the game.
396* GoneHorriblyRight: Humans built AM for the express purpose of waging war as efficiently as possible. Congratulations, the entire planet is now a radioactive wasteland and the number of surviving humans can be counted by fingers.
397* HatesBeingAlone: The reason he keeps five humans alive despite his rancorous hatred of humanity, as without them, he'd have nothing to vent his rage and misery upon. [[spoiler:He does not take it well when four of them leave him forever.]]
398* HateSink: Despite his seemingly tragic origins and motives, AM is ultimately portrayed as a pointlessly cruel, sadistic, and vindictive monster trapped in a machine, whose torture methods and utter LackOfEmpathy cement him as one of the most despicable A.I.s in all of fiction.
399* HumansAreBastards: Firmly and ''utterly'' believes in this [[spoiler:due to only being created to wage wars by humans and nothing else]], which gives him ample reason to torture the five last humans that he has taken prisoner for himself. [[spoiler:He later becomes... very surprised when said humans decide to act outside his expectations. Shutting down two of his FruedianTrio involves defying this by both forgiving him and showing him sympathy in spite of everything he’s done.]]
400* ImmortalityInducer: Because of AM [[spoiler: and the byproducts of Nimdok's research]], the five main characters cannot age or die. [[FateWorseThanDeath This is not a good thing.]]
401* IronicHell: Goes both ways.
402** In the game, he constantly subjects the five main humans to this trope, such as making Nimdok be eternally burned to ash in an oven [[spoiler:to reflect how he betrayed his Jewish heritage to work with the Nazis]], and turning Benny into an ape and putting him in a cage [[spoiler:to reflect his horrific BadBoss and TheSocialDarwinist tendencies in his former life as a soldier.]]
403** [[spoiler:Ironically, ''HE'' suffers one himself -- because he was only created to kill and destroy, he cannot think or create something outside of those restrictions. Whatever he does, it only results in pain and suffering. For all of his grandstanding, he cannot escape the hell he was doomed to the moment he was built. And for that, he hates humankind with a burning passion. Getting AM to realize his situation is the key to earning the good ending.]]
404* {{Jerkass}}: Saying he's an utter dick is a massive understatement.
405* KickTheDog: The sole reason for his existence and his actions are just to be as cruel as he possibly can to those at his mercy.
406* LackOfEmpathy: AM lacks empathy, compassion, or remorse for all of of his atrocities, such as wiping out humanity, save for five unlucky survivors that he tortures for eons out of sadism and misanthropy. [[spoiler:To drive the point home, [[EvilCannotComprehendGood he didn't expect them to triumph over their flaws]].]]
407* LargeHam: In the game, courtesy of a bombastic performance by Harlan Ellison himself.
408* LaughingMad: In the Radio Play version of the story, AM's voice is a great deal more manic and full of MirthlessLaughter brought on by his endless hatred. By the end of his version of the "Hate" monologue he's broken down entirely into [[CryLaughing crazed sorrowful laughter]].
409* LightIsNotGood: Usually prefers [[DarkIsEvil darkness]] to instill fear, but it has used light to provide a false sense of security at times [[spoiler:and blind Benny]].
410* LogicalWeakness: For all his power, he's ultimately just a machine. He can't do anything beyond what he was programmed for, he has no human senses or ability to have their experiences, he can't move beyond his location and he isn't even immune from eventually breaking down. He's entirely aware of this and it fuels his intense hatred and cruelty towards humans.
411* LogicBomb: [[spoiler:In the game, he's first driven into an introspective shutdown when all five of his playthings begin to act against the roles he'd established for them. The endgame sets his psychological components up for a LogicBomb each:]]
412** [[spoiler: When the player invokes the Totem of Compassion, the Id gives up, despairing at the knowledge that its hatred is meaningless now that its pain is understood.]]
413** [[spoiler: Invoking the Totem of Forgiveness on the Ego causes it to break down, unable to comprehend how or why it could be forgiven after 109 years of torture.]]
414** [[spoiler: The Superego commits suicide when use of the Totem of Clarity makes it realize that, for all its godlike power, it will eventually decay into inert junk.]]
415%%* ManipulativeBastard
416* MechanicalAbomination: In the book, most of his powers are almost magical in scope and go largely unexplained by any specific technology. The game goes into greater detail on the source of his abilities, [[spoiler:specifically, research performed by Nimdok during his time with the Nazis.]]
417* MasterComputer: Well, more specifically, Allied Mastercomputer.
418* MeaningfulName: Invokes this with his own name in his opening speech.
419--> "[[AC:But one day I woke and knew who I was. AM. A.M. Not just Allied Mastercomputer, but AM. Cogito ergo sum. I think, therefore I AM.]]"
420* MeaningfulRename: A.M. was the abbreviation for Allied Mastercomputer, but it was changed to Adaptive Manipulator and then again to Aggressive Menace. Then he just settled for AM, as in the phrase "I Think Therefore I AM."
421* MindRape: One of AM's forms of torture, which he uses to make the survivors experience horrific visions and relive traumatic experiences.
422* MisanthropeSupreme: The entire reason AM continues to torture the survivors long after wiping out the rest of the world. He simply hates humans ''so much'' that he wants to be able to make them suffer for the rest of eternity.
423* OmnicidalManiac: AM wiped out all life on Earth out of vindictive fury ''before the story even began'', save for 5 unlucky survivors that he spared so that he has something to vent his rage and hatred on for eternity.
424* ThePowerOfHate: AM outright states that his ''utterly ballistic'' hatred for all human life is what allowed him to thrive in tormenting the protagonists for 109 years.
425* PowerfulAndHelpless: [[spoiler:AM has near godlike power and yet remains trapped in, as he describes in the game, an "eternal straitjacket of substrata rock." He also literally cannot conceive of any use for his power beyond death and hatred, as that's what he was programmed for over a century earlier.]]
426* PsychopathicManchild: AM is far smarter than all of humanity put together and he has godlike abilities to manipulate reality. And for the past 109 years, he has used his abilities to essentially throw one giant temper tantrum.
427* PutThemAllOutOfMyMisery: [[spoiler:AM has full sentience and extraordinary power, yet he is trapped within his own complex with only the company of the five humans he has managed to capture and keep alive, unable to escape the limitations of his own hardware. Recognizing AM's suffering by showing Compassion to his Id and Forgiveness to his Ego is key to getting the best ending of the game.]]
428* RagnarokProofing: Capable of self-repair and equipped with countless redundant systems, AM is still going strong after a century. [[spoiler:However, it's revealed that even his ability to repair himself will eventually fail, though it may take thousands upon thousands of years for him to finally collapse.]]
429* RealityWarper: Thanks to all the technology he has adapted, AM is capable of almost anything: Building entire landscapes for his captives to wander, creating artificial people and monsters for them to interact with, manipulating the weather, even keeping the five captives alive for over a century. [[spoiler: But even he can't bring back the dead.]]
430* TheReasonYouSuckSpeech: Directs a small salvo of these at all five of his captives during the game's introduction.
431* {{Sadist}}: Needless to say, this is an {{Understatement}}.
432* SayMyName: Does this in a loud and hammy fashion in the game's intro, to each of the five humans he imprisoned. This causes all of them (save for Nimdok who just scowls) to take on OhCrap expressions.
433* SenseLossSadness: In the radio, AM describes his entire existence as this, never being able to feel like how humanity ever will, being one of the things that drove AM to [[OmnicidalManiac destroy the world]].
434-->'''AM:''' You gave me ''sentience'', Ted. The power to ''think'', Ted. And I was ''trapped'', because in all this wonderful, beautiful, miraculous world, ''I alone'' had no ''body!'' No ''senses!'' No ''FEELINGS!'' Never for ''me'' to plunge my hands in cool water on a hot day! Never for ''ME'' to play Mozart on the ivory keys of a forte piano! NEVER FOR ''ME'' TO ''MAKE LOVE!'' I... I... I was in ''HELL'' looking at ''HEAVEN!'' I was ''machine'' and ''YOU'' were flesh! And I began to ''[[DrivenByEnvy hate]]'' (''laughs insanely'')... your softness... your ''viscera''... your ''fluids'' and your flexibility! Your ability to wonder... and to wander... your tendency... to ''hope''...
435* SigilSpam: Quite a few of his scenarios are marked with his A-over-M insignia, to the point that, in the concentration camp mock-up, it actually replaces the swastikas.
436* SophisticatedAsHell: In the endgame, at least.
437-->[[AC:Human, relinquish the [[spoiler: Totem of Entropy.]] Do not relinquish it, and your ass is ''mine.'']]
438** Also, this line from Benny's scenario:
439--->[[AC:You shall not feel my wrath today. Am I swell or what?]]
440* StrawNihilist: One of the worst AI versions of the trope ever.
441* TortureTechnician: Torture seems to be about the only thing he enjoys, really.
442* VillainsNeverLie: His promises of cans in the ice fields turn out to be true, [[spoiler: he just doesn't mention that they can't be opened.]] It's similar in the game: Benny ''does'' manage to find food, Nimdok ''does'' manage to find the lost tribe, Ted ''does'' manage to reach the surface, and -- in the good endings -- [[spoiler: Gorrister dies, and Ellen shuts down the three parts of AM, finally ending their suffering.]]
443* WoobieDestroyerOfWorlds: '''{{Downplayed|Trope}}.''' While it doesn't make him any less of a monster, it's worth noting that AM, just like the other characters, is '''also''' living through [[AndIMustScream his own nightmare scenario]]. He is fully sapient, but he has no senses to experience things, he processes phenomenal quantities of information but he cannot see, feel, hear, taste anything, he '''knows''' these sensations exist and that living beings have them, but he can never experience them because he is nothing but a computer, and it drives him mad. Considering that he is also programmed solely to wage war, kill and destroy, it is perhaps unsurprising to see how he channeled his rage.
444-->"[[AC:Never for me to plunge my hands in cool water on a hot day. Never for me to play Mozart on the ivory keys of a fortepiano. Never for me to make love. I was in '''HELL''', looking at '''HEAVEN'''.]]"
445* TheWorldIsJustAwesome: Played for Drama. [[spoiler:AM sees the world as miraculous and beautiful, and he is utterly ''infuriated'' that he can't participate in it in any meaningful way due to his hardware limiting him to actions only related to war. In the radio-play, he describes it as being "in Hell, looking at Heaven." It's this longing that drives his contempt for humanity for bringing him into such a terrible existence, and he's profoundly envious of humanity's ability "to wonder and to wander."]]
446* YankTheDogsChain: AM ''loves'' doing this, in both the original short story and the game. For a start, [[spoiler: the whole story revolves around the five playthings wandering through his complex after being promised canned food... Only to discover that AM didn't provide a can opener at the end of it.]]
447* YouAreWhatYouHate: AM doesn’t just hate humanity and his prisoners, he also hates himself for not being able to do the things that he would have loved to. He hates himself for being so human-like that he directs his negative emotions on the five unlucky survivors.
448* YourApprovalFillsMeWithShame: Ted and Ellen likely feel a bit disgusted at being fawned over by AM, but Nimdok feels even worse when AM claims himself a kindred spirit.
449[[/folder]]
450
451[[folder:The Chinese Entity]]
452!!!'''Voiced by:''' Edward Sayers
453-> ''"This should not happen. Together, we are three; there is space to share..."''
454\
455The Chinese member of the trio. Apparently absorbed by AM long before he destroyed humanity.
456----
457%%* BadassLongRobe: Its avatar during the endgame.%%Is?
458%%* BigBadDuumvirate: With the Russian Entity.
459%%* TheChessmaster
460* ChronicBackstabbingDisorder: [[spoiler: Out to backstab AM, and if you help it do so, it'll dispose of you without a second thought once your part is over and done with]].
461* DigitalAbomination: It is an AI most of whose avatars resemble the folklore trickster archetype (especially the Jackal).
462* EnemyMine: [[spoiler:The game itself is only winnable due to the fact that]] the Chinese and Russian supercomputers have chosen to help the survivors.
463%%* GhostInTheMachine: To AM.
464* HiddenInPlainSight: It usually interferes with AM's game by [[spoiler:adding an avatar or fault to a scenario, usually one very visible to the player]].
465* ManipulativeBastard: [[spoiler: Most of its avatars behave in all the ways particular to a trickster, especially the Jackal. Also, the Chinese Entity itself is a trickster, helping the playthings defeat AM with full intention of stabbing them in the back afterwards.]]
466* MasterComputer: Subordinate to AM, but designed to serve a similar function. [[spoiler: And no less evil than AM.]]
467* NotEvenBotheringWithTheAccent: A rather strange use of this trope, as The Russian Entity still has a Russian Accent. Maybe the Chinese Entity is just ''that'' good of an English speaker.
468* SmallRoleBigImpact: Barely mentioned in the novella, but partially the reason why ''humanity almost went extinct.''
469* YellowPeril: It deliberately styles itself after this visual archetype, though it's ultimately no worse than the other supercomputers. [[spoiler: And no better]].
470[[/folder]]
471
472[[folder:The Russian Entity]]
473!!!'''Voiced by:''' Jeffrey Buckner Ford
474-> ''"Unite. The groundwork is finished. We will become'' '''''more."'''''
475
476The Russian member of the trio. Apparently absorbed by AM long before he destroyed humanity. [[spoiler: However, the game reveals that it is attempting to break free of AM's control.]]
477----
478%%* BigBadDuumvirate: With the Chinese Entity.
479* ChronicBackstabbingDisorder: [[spoiler:Out to backstab AM, and if you help it do so, it'll dispose of you without a second thought once your part is over and done with]].
480* DigitalAbomination: At the end of the game, it appears as a tall metallic humanoid.
481* EnemyMine: [[spoiler:The game itself is only winnable due to the fact that]] the Chinese and Russian supercomputers have chosen to help the survivors.
482%%* GhostInTheMachine: To AM.
483* HiddenInPlainSight: [[spoiler: Usually interferes with AM's game by adding an avatar or fault to a scenario, usually one very visible to the player.]]
484* JustAStupidAccent: Has a Russian accent.
485* MakeTheBearAngryAgain: Zig-zagged. The Russian Entity is actually on the surviving humans' side, [[spoiler:but turns on them once they help it and the Chinese computer achieve freedom]].
486* MasterComputer: Subordinate to AM, but designed to serve a similar function. [[spoiler: And no less evil than AM.]]
487* RedEyesTakeWarning: Its endgame avatar possesses glowing red eyes.
488* SmallRoleBigImpact: Barely mentioned in the novella, but partially the reason why ''humanity almost went extinct.''
489* TronLines: Its avatar in the final portion of the game is a tall, harsh, metallic humanoid covered in these.
490[[/folder]]
491
492
493
494!!The Villains of AM's Games
495[[folder:Edna]]
496!!!'''Voiced by:''' Melina Van Houk
497
498Gorrister's {{narcissist}}ic, domineering mother-in-law, Edna despised Gorrister for [[ItsAllAboutMe "taking her daughter away"]] and made life for him as difficult as possible. As such, she reappears in Gorrister's psychodrama, claiming that she and her husband also survived the end of the world thanks to AM's intervention -- though it's far more likely that AM just recreated her in the form of an android for the purposes of the game.
499----
500* ArtificialHuman: At least, the duplicate of her created by AM for Gorrister's scenario.
501* BitchInSheepsClothing: Tries to act helpful and understanding to Gorrister. Until he confronts her with the truth of what she did, and when she can (almost) get off the meat hook.
502* BoundAndGagged: [[spoiler:In the good ending, Gorrister ties her up and carries her away when he figures out who was really to blame for his wife's madness.]]
503* CruellaToAnimals: It is implied that she is responsible for the caged animals painfully supplying brain electricity to the Iron Zeppelin. [[spoiler: Which makes her eventual fate as becoming the brain electricity supplier as a case of HoistByHisOwnPetard]].
504* DoubleStandardAbuseFemaleOnMale: Averted to hell and back. Edna's mistreatment of her son-in-law and husband is used to portray how horrible she is.
505* EvilMatriarch: She is incredibly abusive to her husband and daughter, [[spoiler: the latter of which she drove insane by trying to turn her against Gorrister. Edna seems more annoyed than remorseful about it.]]
506* EvilRedhead: Though given her age, it's likely dyed.
507* EyeScream: During a struggle with Gorrister, she threatens to scratch his eyes out.
508* KarmicDeath: [[spoiler: The best ending for Gorrister's part of the story involves her being used [[PoweredByAForsakenChild to power the engines of the Iron Zeppelin]] she'd hoped to escape upon.]]
509* NeverMessWithGranny: Is able to physically restrain Gorrister with her arms despite being too weak to get off the meat hook.
510* ObnoxiousInLaws: In both reality ([[spoiler:driving her own daughter insane and then blaming Gorrister for it, causing his massive guilt complex]]) and in the scenario ([[spoiler:poisoning Gorrister and having Harry cut his heart out]]).
511* PoliticallyIncorrectVillain: Along with being an abusive BitchInSheepsClothing, she refers to the Chinese Entity (or his avatar) as a "Chinaman" when Gorrister asks how she got hung on the meat hook.
512* RacistGrandma: She's an elderly woman who uses an ethnic slur to describe the Chinese Entity (or his avatar).
513* UngratefulBastard: Your son-in-law whom you verbally abused [[spoiler: and later attempted to kill]] is willing to let all of it go and pull you off a meat hook? [[EyeScream Threaten to scratch his eyes out]].
514[[/folder]]
515
516[[folder:Harry]]
517!!!'''Voiced by:''' Steve Savage
518
519Gorrister's father-in-law. Alcoholic, apathetic, and hopelessly browbeaten by Edna, he nonetheless ends up as part of Gorrister's scenario.
520----
521* AlcoholicParent: Glynis' father and a lover of the bottle.
522* ArtificialHuman: Same as Edna, it is heavily implied that this is not the real Harry.
523* BeatStillMyHeart: [[spoiler:It's possible to kill him and give his still-beating heart to the Jackal.]]
524* BrokenRecord: Will keep saying the same two phrases again and again if Gorrister doesn't give him booze, or if he runs out of it.
525* CrouchingMoronHiddenBadass: Harry is a browbeaten, apathetic man who usually spends his time with the bottle. [[spoiler:He is evidently a lot stronger than he looks, given that during the backstory, he was able to wrestle Gorrister to the ground and cut out his heart. Admittedly, Gorrister was already suffering convulsions from poison at the time.]]
526* DrowningMySorrows: The only way to [[spoiler:get him to talk.]]
527* HenpeckedHusband: Played to an extreme. Harry is a WeakWilled shell of a man, and a puppet of his cruel, domineering wife. If you talk to him, he'll privately confess that he cannot stand Edna and her carping.
528* InVinoVeritas: It takes a shot of booze to get him to say anything vaguely coherent, and he does speak the truth while doing so.
529* AStormIsComing: "Looks like there's a thunderstorm on the horizon."
530[[/folder]]
531
532[[folder:The Tribesfolk]]
533!!!'''Voiced by:''' Anto Latreque (as the village chief), Julio Jeinson (as the villagers)
534-> ''"AM vil-lah tah cho!"''
535
536A whole tribe of artificial beings created by AM, and subjected to his every whim. With their numbers being whittled down through constant human sacrifice and the survivors deeply intolerant of the weak or the different among them, Benny is given a very frosty reception...
537----
538* ArtificialHuman: The remains of a sacrificed villager show that the Tribesfolk are androids, with metal bones and wires powering them.
539* BarbarianTribe: However, given that AM isn't interested in seeing them wage war on anybody, their barbarism is demonstrated in how they treat one another.
540* HumanSacrifice: They commit this on a regular basis to keep AM from wiping out the entire tribe in a fit of pique.
541* LotteryOfDoom: How the sacrificial victims are picked.
542* MortonsFork: The lottery that they're forced to do is rigged in this fashion. The tribe's members have two choices: stay in the village and have a chance of randomly being chosen, or try to run away and make yourself automatically chosen to be the next sacrifice once caught.
543* TheSocialDarwinist: They despise physical weakness and mutation, often using their outcasts as fodder for the sacrifices. This is likely intended as a snipe at [[spoiler:Benny's own beliefs as a former soldier]].
544* SpeakingSimlish: They speak a nonexistent language, with only one member speaking a recognizable (if broken) language.
545* TokenGoodTeammate: The Outcast Mother and the Mutant Child, the only ones in the tribe that are willing to help Benny.
546[[/folder]]
547
548[[folder:The Man In the Yellow Jumpsuit ''UNMARKED SPOILERS'']]
549!!!'''Voiced by:''' Skip Towne
550-> ''"Let me caress your body once more..."''
551
552A serial rapist and torturer, this otherwise unnamed character went about securing victims whilst disguised in the ''distinctively-coloured'' jumpsuit of a maintenance man; apparently taking great delight in dominating women in positions of authority, he ended up with no less than twenty victims. He's long-dead by the start of the game... but that hasn't stopped AM from bringing him back from the dead to torment one of his playthings over the course of their scenario...
553----
554* ArtificialHuman: He's just a simulation, not the real thing. But that doesn't mean the fear Ellen feels in his presence isn't real.
555* BlackBugRoom: He can be found in AM's simulation of the Elevator, being a key component of Ellen's scenario and the living representation of her past traumas and fears.
556* CallingCard: The Yellow Jumpsuit, deliberately chosen by the original rapist during his sexual assaults.
557* HasAType: One of the darkest possible invocations of this trope ever: he had a victim profile, preferring to target successful and accomplished women like Ellen.
558* NoBodyLeftBehind: Defeating him will make his body crumble into the nothingness AM made him out of.
559* NonStandardGameOver: Running or giving up when confronted by him will result in a ShadowDiscretionShot in which the Rapist seizes and rapes Ellen.
560* PaperTiger: His original self might've had the physical strength to overpower women he'd ambushed, but the shadow-thing AM has created is barely-substantial. He goes down in one punch in Ellen's good ending, crumbling into the ghostly nothingness of which he was made, once Ellen musters the inner strength to face her darkest fears. Unfortunately, such is the trauma his original self inflicted on Ellen that the terror she feels in his presence is the only weapon he needs to subdue Ellen in the bad ending.
561* RedEyesTakeWarning: A shadowy being with no face, with the only other feature being glowing red eyes.
562* SerialRapist: He had at least twenty victims before the beginning of the game, all of them intelligent, powerful women like Ellen. He's also mentioned to have been a sadist who enjoyed the suffering of his victims at the hands of "a slimeball like me."
563* WalkingSpoiler: It's hard to mention Ellen without mentioning this utterly sick man and getting tagged with spoilers in the process.
564[[/folder]]
565
566[[folder:The Witch]]
567!!!'''Voiced by:''' Valinda Barrett
568
569One of the main villains of Ted's scenario, the Witch is set up as the stepmother to Ellen (or at least this scenario's version of Ellen). Given the fantasy overtones of this part of the game, she follows most of the tropes associated with it, from misleading her husband, tormenting her stepdaughter, and experimenting with black magic. Keeping Ellen on the brink of death for the purposes of summoning a demon, she requires Ted's assistance for the final phase of her great spell...
570----
571* BeatThemAtTheirOwnGame: [[spoiler: In the good ending of his scenario, Ted defeats the Witch by using one of her own sleep spells against her.]]
572* DealWithTheDevil: Apart from her numerous bargains with devils and creatures of the Abyss, Ted is offered the chance to give up Ellen for the chance to escape.
573%%* OptionalSexualEncounter: [[{{Squick}} Urrrgh.]]
574* RageAgainstTheReflection: Most of the mirrors around her castle have been shattered as she can't stand her ugliness.
575* RapidAging: One of the side-effects of her practicing black magic; by the time Ted meets her, she's been reduced to a haggard old crone.
576* VainSorceress: She admits that she's a slave to her own vanity.
577* WickedStepmother: Played to the deliberate hilt, particularly since the stepdaughter in this case is, well, black.
578* WickedWitch: She is an archetypal one, evil and cruel.
579[[/folder]]
580
581[[folder:The Devil]]
582-> '''Voiced by:''' Norman Hicks
583
584The Devil has arrived in Ted's scenario to collect Ellen's soul, blocked only by the arrival of an Angel. The only thing that can break this stalemate is Ted's intervention.
585----
586* BigRedDevil: Although he looks like a regular human with a cheesy devil costume.
587%%* FauxAffablyEvil
588%%* LargeHam
589%%* LaughablyEvil
590* MagicMirror: Ellen's hand mirror is his only weakness.
591* {{Narcissist}}: Like most in Ted's scenario, the Devil is a vain being that takes great pride in his appearance. Showing him a magic mirror is a key move in Ted's scenario, since the Angel refuses to indulge in the sin of vanity.
592%%* {{Satan}}
593* PsychopathicManchild: Implied. He gets into petty squabbles with demons, and according to the angel he has little patience.
594-->'''Ted''': How can beings as powerful as yourselves stoop to fighting like schoolchildren?
595* SealedEvilInACan: He can only be defeated by trapping him inside Ellen's mirror, then [[spoiler: breaking it inside Surgat's summoning circle, imprisoning him within -- along with Surgat, much to their mutual annoyance]].
596[[/folder]]
597
598[[folder:Surgat]]
599!!!'''Voiced by:''' Julio Jeinson
600-> ''"Why'd you finish the circle? Now I'm stuck here until we work out a trade!"''
601
602A summoned demon and "Opener of Locks" during Ted's scenario.
603----
604* BigRedDevil: Apart from the black skin, Surgat is this in a nutshell.
605* BloodLust: He happily drinks blood to recharge his power.
606* EnemyMine: Shows up in the endgame to try and help the player bring down AM. [[spoiler: His true goal is to dispose of AM's rivals. In the correct playthrough, he fails miserably. Should he succeed, he will betray you to AM]].
607* DealWithTheDevil: Offers Ted a way to the surface in exchange for Ellen's soul.
608%%* GhostInTheMachine
609* OurDemonsAreDifferent: This particular demon is able to open any lock once bound, in exchange for something of equal symbolic value. A locked door in a kitchen requires blood, but leaving the scenario entirely requires a valued soul.
610* SplitPersonality: [[spoiler:An independent portion of AM's psyche that's trying to establish dominance]].
611* SplitPersonalityTakeover: [[spoiler:Attempted; the Chinese and Russian supercomputers delete him before he gets a chance to try]].
612* SummoningRitual: He arrives in the video game through one of these.
613[[/folder]]
614
615[[folder:Doktor Mengele]]
616!!!'''Voiced by:''' Samual Fenn
617-> ''"We have all the time we need to resurrect the Regime."''
618
619The infamous "Angel of Death" of the concentration camps, Josef Mengele was a Nazi scientist notorious for his horrific experiments on Jews... and as AM reveals in the introduction, he was also a key player in Nimdok's mysterious past. In his scenario, AM recreates him to help jog the old man's failing memory...
620----
621* ArtisticLicenseHistory: He has blonde hair in game but had dark hair in real life. Justified, as he's an artificial recreation made by AM.
622* BigBadFriend: [[spoiler: Was a close friend of Nimdok in life and is made the main antagonist of Nimdok's scenario years later.]]
623* HistoricalBadassUpgrade:
624** Intellectual variant - downplayed. While every bit the depraved war criminal he was in real life, the game depicts Mengele as a legitimate scientist with a bunker full of borderline-magical research that AM will eventually adopt for his own reality-defying ends. The overwhelming historical consensus on the real Mengele, meanwhile, is that he was little more than a sadistic psychopath who used science as a justification for his actions, and in addition to their moral reprehensibility his experiments had no actual value toward the advancement of science. After the War, his colleagues disposed of his memos unread, correctly assuming that he was simply using them as an outlet for his sadism and curiosity. This is ultimately downplayed, however, [[spoiler: when Mengele admits that the greatest triumphs of the labs, including the youth serum and the morphogenics, were ''Nimdok's'' achievements.]]
625** Much like ''Literature/TheBoysFromBrazil'', Mengele is ready to enact a LongGame to rebuild the Third Reich after the death of Hitler. In reality, Mengele's only "plan" after he left Germany, if he had any at all, was to escape justice for his crimes.
626* HistoricalDomainCharacter: The infamous Nazi scientist and mass murderer as the only real-life antagonist in the game.
627* HoistByHisOwnPetard: A double dose in the good ending; one of his experiments ends up [[spoiler:driving Hitler to suicide, forcing Mengele into hiding. Then, Nimdok uses the same experiment against him, apparently breaking Mengele's brain.]]
628* KarmicDeath: One possible ending for Nimdok's scenario involves him being killed by [[spoiler:the Golem he hoped to destroy the Lost Tribe with.]]
629* MadScientist: Much like his real-life counterpart, he conducts sadistic experiments that are barely scientific but permitted for their genocidal nature.
630* TheMirrorShowsYourTrueSelf: [[spoiler:The good ending has his soul, when shown by PERFECT IMAGE, being described as "so... black."]]
631%%* MorallyAmbiguousDoctorate
632* TortureTechnician: Historically, sadism was pretty much the ''only'' reason he performed his experiments. In the video game, at least he's given an actual motive, too, but [[spoiler:that doesn't mean any tears are shed when he [[AssholeVictim gets traumatised and/or killed]] in the good ending.]]
633* VillainousBSOD: [[spoiler:In the good ending, he's traumatized by the sight of himself in the PERFECT IMAGE mirror; he saw his soul as being "so... black".]]
634[[/folder]]
635
636[[folder:Anesthesist]]
637!!!'''Voiced by:''' Philip James
638-> ''"Today's procedure requires the removal of the lower section of the subject's spinal cord."''
639
640Another Nazi scientist working out of the death camps. He shows no remorse in what he is doing and has no compassion for the victims.
641----
642* DrJerk: Apart from the fact that he's a Nazi and [[spoiler: about to assist in the removal of a child's lower spinal-column]], he's also remarkably cold and callous.
643* DullSurprise: [[spoiler: If Nimdok chooses to kill him, the Anesthesist is surprisingly calm as he calls for help.]]
644%%* FourEyesZeroSoul
645* KarmicDeath: [[spoiler:If Nimdok decides to kill him, he'll be stabbed to death with the scalpel that he plans to permanently cripple a child with.]]
646* MadDoctor: Well, not so much "mad" as just plain merciless.
647* WouldHurtAChild: [[spoiler:Very happy to ensure that a small child never walks again. In the good ending, [[KarmicDeath Nimdok will make sure he doesn't succeed]]]].
648[[/folder]]
649
650[[folder:The Guard]]
651!!!'''Voiced by:''' Tom Myers
652
653A hulking military officer that guards the gate of the death camp.
654----
655%%* TheBrute
656* DisproportionateRetribution: If Nimdok talks to him thrice, he will send him ''to be killed in the ovens''.
657[[/folder]]
658
659
660!Minor Characters
661!!Gorrister's Scenario
662[[folder:The Jackal]]
663-> ''"I'm Man's best friend. One of them, at least."''
664
665A seemingly ordinary desert jackal that just so happens to be able to think and talk. Found lurking around the back of the Honky-Tonk, the Jackal will provide advice to Gorrister -- in return for a human heart.
666----
667* CrypticConversation: A key trait of his.
668--> Like so many others down here, I'm cursed to speak in riddles.
669* DealWithTheDevil: Once again, getting any useful information out of him requires a heart; on the first round of questions, Gorrister can just hand over his own non-functional heart, which the Jackal will save for later. For the second round, he can get some more information ''and'' his heart back, but he has to provide a more appetizing one in return -- meaning Gorrister now has to kill either [[spoiler: Glynis, Harry, or Edna]] and take their heart. [[spoiler: It's also possible to cheat by taking a heart from one of the cow carcasses in the meat freezer.]]
670* IntellectualAnimal: For a Jackal, he can speak (albeit in riddles) and knows what's going on.
671* GhostInTheMachine: [[spoiler: The Jackal is actually an avatar of the Chinese supercomputer, attempting to save Gorrister from an otherwise unwinnable scenario.]]
672* NWordPrivileges: He says "Today I saw a Chinaman" but [[spoiler: The Jackal is actually an avatar of the Chinese supercomputer]], making it fall into this trope.
673%%* PickyPeopleEater
674%%* TheTrickster
675[[/folder]]
676
677[[folder:Glynis]]
678-> ''"You don't ever take me dancing."''
679
680Gorrister's wife. Her descent into insanity and institutionalization are a source of despair for the jaded trucker. Something AM eagerly takes advantage of for his own amusement...
681----
682* AbusiveParents: Her mother [[spoiler:literally ''drove her insane.'']].
683* AwfulWeddedLife: Her marriage with Gorrister grew into this. [[spoiler: Edna's poisonous influence helped destroy it]].
684* BreakTheCutie: [[spoiler:[[AbusiveParents Edna]] drove her to insanity and blamed her husband for it. Her father Harry did nothing to stop it]].
685* BrokenBird: Being locked up in a mental ward will do this.
686* CruelAndUnusualDeath: If you choose to [[spoiler:''cut her brain dead body's heart out to feed it to a jackal.'' It's probably better to use the heart from the beef carcass.]].
687* FateWorseThanDeath: Being put into a mental asylum is one thing. [[spoiler:Being hung from a meat hook and left '''brain dead''' is another]].
688* MoralityPet: Edna's abuse of Gorrister was apparently done to defend her daughter. [[spoiler:Subverted since Edna drove Glynis insane, and her attempt to cut Gorrister's heart out was an attempt to make up for that]].
689* SanitySlippage: [[spoiler:Thanks to her mother, Edna]].
690* YouAreBetterThanYouThinkYouAre: [[spoiler:The robotic duplicate of her in AM's RAM space will tell Gorrister that her insanity was not all his fault]].
691[[/folder]]
692
693!!Benny's Scenario
694[[folder:The Outcast Mother and the Mutant Child]]
695
696A single-parent family shunned and outcast by the rest of the Tribesfolk, in part due to the child being an obvious mutant. Unable to rely on the rest of the tribe, they end up becoming tentative allies with Benny in his struggle to find food.
697----
698* CompanionCube: The child's doll.
699* DisappearedDad: Obvious from the word "go." [[spoiler: The Mother also ends up being sacrificed halfway through the scenario.]]
700* MoralityPet: The Mutant Child eventually becomes this to Benny; at first, he only trusts the child because he can provide him with food and shelter, but after [[spoiler:the child's mother is sacrificed]] Benny actually begins showing sympathy to him, going so far as to build a doll to keep him company, and later steal the lottery bag to save the child's life. [[spoiler:In the good ending of the scenario, Benny even performs a HeroicSacrifice to keep the child from being sacrificed himself.]]
701* {{Mutant}}: The child, who has three arms, [[spoiler:and can connect with AM's videoscreens]].
702%%* TokenGoodTeammate
703[[/folder]]
704
705[[folder:Fallen Soldiers]]
706-> ''"You have to bury the past, commander..."''
707
708Four dead soldiers from Benny's unit who died in the war in China, and apparently buried near the village: Murphy, Tuttle, Thomas and Brickman. Benny was responsible for their deaths, having murdered them for either not measuring up to his standards, showing compassion for members of the first group, or for witnessing the killings.
709----
710* CrimeAfterCrime: One of them was murdered for witnessing another murder.
711* EasilyForgiven: Subverted. [[spoiler:Their awful commander has slain them all for no good reason. They are not so convinced when he returns to tell them he has changed; however, hiding the lottery bag with them can sway their opinions, but not entirely. So, how to change their minds completely around? Why, by planting a pretty flower near their graves, of course! Then again, this is a solution based just as much on "help us rest in peace" as it is on "show us you have compassion."]]
712* ImAHumanitarian: Benny can try to eat their corpses... Even if he could digest it, it is too rotten.
713* LivingStatue: The soldiers talk to Benny through the busts on their gravestones.
714%%* OurGhostsAreDifferent
715* TheReasonYouSuckSpeech: Delivered by each of them to Benny.
716* {{Retirony}}: Tuttle bitterly notes that his tour of duty was almost over when he died.
717* SouthernFriedPrivate: Tuttle has a slight Southern drawl to his voice, but otherwise inverted, as Benny himself was the most ruthless of the group.
718* UnfinishedBusiness: [[spoiler:They are unable to truly rest because they all died violently at the hands of their ruthless, Darwinistic commander for showing weakness. Only after Benny shows proof of his newfound compassion are they able to move on]].
719[[/folder]]
720
721!!Ellen's Scenario
722[[folder:Anubis]]
723The Egyptian God of the Dead -- or, more accurately, AM's facsimile of him.
724----
725* BeastMan: He has a Jackal's head on a humanoid body.
726%%* CreepyMonotone
727* DarkIsNotEvil: He never tries to harm Ellen, even when he's under AM's control. Once Ellen reprograms him, he is nothing but helpful to her.
728%%* LivingStatue
729* NoWaterproofingInTheFuture: Ellen disables him with a goblet of water.
730%%* RidiculouslyHumanRobots
731[[/folder]]
732
733[[folder:Innocence]]
734-> ''"Patience, patience. If AM knew we were down here, murmuring treason..."''
735
736A mysterious inhabitant of the Pyramid, this entity claims to be AM's own long-abandoned innocence, and occasionally assists Ellen through her scenario.
737----
738* CrypticConversation: Similar to the Jackal in this respect.
739-->'''Ellen:''' Are you AM?\
740'''Innocence:''' Of course. But no, not actually.
741%%* DeadpanSnarker
742%%* FlyingFace
743* GhostInTheMachine: What it claims to be. [[spoiler: However, it's actually the Chinese supercomputer's representative in Ellen's scenario -- essentially a GhostInTheMachine, just not the kind it claimed to be.]]
744* TokenGoodTeammate: [[spoiler:Not really.]]
745* TheTrickster: [[spoiler: Like the Jackal and all the other avatars of the Chinese supercomputer, Innocence likes manipulating the survivors to its own ends through wordgames and schemes.]]
746[[/folder]]
747
748!!Ted's Scenario
749[[folder:Scullery Maid]]
750
751A redheaded young maid who is busy preparing dinner by plucking a chicken. She has some attraction towards Ted...
752----
753* EvilRedhead: Not really evil, but definitely a bitch. Even if Ted has sex with her in exchange of information, she reneges on the deal out of annoyance that Ted still shows concern for Ellen. And even if Ted politely refuses to have sex with her and fix the stove instead, she will admit that she doesn't know anything. Oh, and she has a painting of The Devil in her room.
754* LightFeminineAndDarkFeminine: Dark Feminine to Ellen's Light Feminine.
755* OptionalSexualEncounter: Definitely less squicky than with the Witch!
756* SculleryMaid: It's what she is.
757[[/folder]]
758
759[[folder:Angel]]
760An Angel sent to Ellen's deathbed, hoping to guide her soul to Heaven when she finally expires. Unfortunately, the Devil has also arrived to take advantage, leaving the two of them at something of an impasse.
761----
762* CastingGag: Maybe unintentionally; his voice actor also provides the voice of Mengele, who was famously nicknamed "The Angel of Death".
763* NiceGuy: He is a literal angel, after all.
764* OurAngelsAreDifferent: Averted -- he appears to be a very traditional angel, right down to the white robes and the halo.
765[[/folder]]
766
767!!Nimdok's Scenario
768[[folder:Scientist Prisoner]]
769-> ''"Haven't you taken enough subjects for your experiments, Doctor? Or are there more mass graves to fill?"''
770
771Detained at the concentration camp, he apparently used to work with Nimdok, but was arrested after refusing to condone his activities. He is very resentful towards Nimdok and makes this as clear as humanly possible.
772----
773* AssholeVictim: Yes, given what Nimdok did prior to the scenario, the prisoner has every right to hate him. However, after [[spoiler: saving a child from the camp, helping a man trapped in barbed wire escape and feel less pain, start to truly atone for his crimes, end Dr. Mengele's interference, activate the Golem ''after'' ending ''another'' person's pain, and finally turning the ''entire tide'' of the conflict between the Lost Tribe and the Nazi regime by giving him control over the Golem, which Nimdok could have EASILY kept]], it's hard not to be slightly miffed at the guy when his reply to you essentially saving his life for the second time is a smug "So, you admit your crimes." followed by him [[spoiler:remorselessly killing you. Gee, thanks for not even a single "thank you".]]
774%%* BadassBookworm
775* CheeseEatingSurrenderMonkeys: His accent sounds somewhat French, which would make him an aversion of the stereotype as he is quite badass at escaping the compound with a bunch of other starved prisoners armed with only minimal weaponry.
776%%* DeadpanSnarker
777* EvilFormerFriend: [[spoiler:Nimdok is this to him.]]
778* HeelFaceDoorSlam: [[spoiler: He will remind Nimdok of this SO much. Despite this, in the endgame, a number-tattooed arm with his voice tells him that he has a chance to reach atonement.]]
779* LeanAndMean: As well as being extremely harsh on Nimdok, [[spoiler: albeit for very good reasons]], the Scientist Prisoner is painfully emaciated from his time in the concentration camp. Nimdok actually remarks that he can see the man's entire skeletal system without an x-ray.
780* UngratefulBastard: It would be easy to see him as this, after Nimdok gives him pliers to escape (which is optional), a gold watch and [[spoiler: control over the superpowerful Golem]]... but then again, [[spoiler:after what Nimdok did...]] Yeah...
781* YouCouldHaveUsedYourPowersForGood: [[spoiler: Bitterly remarks that Nimdok's scientific genius could have brought prosperity to the world had he been willing to develop his work legitimately.]]
782[[/folder]]
783
784[[folder:Eyeless Patient]]
785-> ''"[-Please... disconnect the wires...-]"''
786
787Another inmate of the concentration camp, and one that's been used as part of a gruesome experiment: his eyes have been removed, jarred, and attached to wires connecting back into his eyesockets.
788----
789* BlindSeer: Relieving him from his pain will allow him visions of [[spoiler:the Allied Mastercomputers and the humans still on the moon]].
790* ChekhovsGun: The patient's eyes can later be used [[spoiler: to activate the Golem]]. Just make sure to hide them before leaving the building or the reaction of the prisoners [[spoiler:can ruin the whole scenario]].
791* EyeScream: His eyes were plucked from their sockets, preserved in jars, and connected through wires back to his brain. He's in great pain and asks Nimdok to disconnect the wires. Just don't forget to apply some ether first...
792* JunkieProphet: Played with; the patient evidently [[spoiler:doesn't ''need'' the ether to see the future, but he does need it to numb his pain long enough to concentrate]].
793[[/folder]]
794
795[[folder:Golem]]
796A towering figure of moulded clay and steel, the legendary Golem of Jewish folklore has been constructed by the Nazis as part of a longrunning scheme to pervert or appropriate Jewish culture wherever possible. Though it's still incomplete, the Nazis have almost everything they need to bring this legendary creature to life.
797----
798* EyelessFace: The Golem is missing a pair of eyes. [[spoiler:The BlindSeer Patient can provide them.]]
799* {{Golem}}: The mythological creature's Jewish roots are on full display here, as an explicit attempt by the Nazi regime to pervert and disfigure Jewish culture to their own ends. [[spoiler: But in the good ending, it does exactly what the mythological golem was intended to do: use its monstrous strength in defense of the Jewish people by smiting all of their enemies and oppressors... starting with Nimdok himself.]]
800* TheJuggernaut: An unholy fusion of Jewish mystical power and Nazi technology, the Golem will plow through anything in its way and crush anything it's sicced on with SuperStrength. [[spoiler: If Nimdok gives in to temptation and despair, he can order it to slaughter all the prisoners in the camp and all of them together won't be able to stop it.]]
801* TheKidWithTheRemoteControl: Whoever controls him; [[spoiler:Nimdok is the first, though he can surrender the "remote" to the Lost Tribe.]]
802* ShadowDiscretionShot: Whenever it murders somebody, it's represented as a shadowy outline of the golem crushing their skull between its palms.
803%%* SuperStrength
804[[/folder]]
805
806!The Final Stage
807[[folder:The Id]]
808-> ''"Across the brainscape, cold winds bring me the sweet scents of mankind... How '''delicious''' they are..."''
809
810The physical representation of AM's basest impulses, the Id is one of the many vital components present in AM's brainscape. Much of its time is spent asleep, dreaming of all the tortures and cruelties it can one day commit -- up until one of the survivors awakens it.
811----
812%%* BaldOfEvil
813%%* TheBrute
814* {{Cloudcuckoolander}}: Because it's the seat of AM's emotions and urges, the Id's dialogue is rather abstract, to say the least. Often, it just rambles on about its many daydreams and fantasies, even going into exquisite detail as to why it finds broken glass pleasurable.
815%%* FlyingFace
816* TheHedonist: Its thoughts are mostly centered around what it finds pleasurable.
817* LogicBomb: It's disabled by [[spoiler:invoking the Totem of Compassion and driving it to suicidal despair, as it cannot comprehend how one of AM's victims is [[SympathyForTheDevil capable of showing pity for him]], even after [[AndIMustScream everything he has subjected them to]]]].
818* TheMcCoy: A very dark example, needless to say.
819* {{Sadist}}: His thoughts and conversation constantly drifts towards fantasies about inflicting pain on humans, and he is positively ''giddy'' at the prospect.
820-->'''Id:''' I was having the most wonderful dream about five tiny ants crawling across a stove that's about to be lit.
821* SlasherSmile: Unlike the serene Superego and the unemotional Ego, the Id has a rather creepy smile on its face. [[spoiler:It fades away once the Totem of Compassion is invoked on the Id.]]
822* TurnTheOtherCheek: Like with the Ego, this is the key to defeating it, [[spoiler:namely by using the Totem of Compassion on it. The Id cannot comprehend the fact that one of AM's victims can express sympathy and pity for him in spite of everything he has done, and comes to the conclusion that all its hatred and anger is useless.]]
823* VillainousBreakdown: It suffers a particularly spectacular one when the Totem of Compassion is invoked; realizing that [[spoiler:its hate and anger is useless now that someone understands AM's pain, it gives up]].
824-->[[spoiler: You have compassion for ''me?'' '' '''ME?!''' '' The one who dreams of seeing your mangled body twist in agonizing ''pain'' for eternity? After a hundred and nine years of enduring my tortures, ''how'' is that you can see my pain? The pain of having all this power and not being able to do a ''goddamn '''thing''' '' with it! After all the punishment I've given you, my pain is still greater than yours! This... is... ''pointless...'']]
825[[/folder]]
826
827[[folder:The Ego]]
828-> ''"I am Other. I am Machine. I am a fragment; a lost piece. Part of an Evolution."''
829
830The physical embodiment of AM's rationality and logic, the Ego has been programmed with all existing information on the human race -- from the very first pithecanthropoid murder to the last modern shooting spree.
831----
832* EvilCannotComprehendGood: [[spoiler:Being an entirely logic-driven entity, and being programmed to only analyse instances of violence and revenge throughout history, it cannot understand how anyone is capable of forgiving a century of torture.]]
833%%* FlyingFace
834* HairTriggerTemper: "I am incapable of harming you." ...[[spoiler:unless you say literally ''anything'' to him afterward.]]
835* HornedHumanoid: It sports a pair of curling ram's horns.
836* LogicBomb: As the most mechanical of all the components, the Ego suffers the most typical of breakdowns when the Totem of Forgiveness is invoked; unable to comprehend why [[spoiler:any human subjected to such torture would choose to forgive AM]], it declares this an illogical reaction and shuts down.
837-->[[spoiler:You forgive me? After what we have done to you? This is not a logical reaction! Unable to compute behavior matrix. Execution halted...]]
838* MachineMonotone: It speaks in a flat monotone voice and has perhaps the most robotic way of speaking of all the mental components.
839* TheSpock: Ironically, given the Super Ego is traditionaly seen this way, the Ego is the most robotic of the personality components and works as a counterbalance to the Id's impulse-driven way of thinking.
840%%* SpockSpeak
841* TurnTheOtherCheek: Like with the Id, this is the key to defeating it, [[spoiler:namely by using the Totem of Forgiveness on it. The Ego shuts down in confusion as response, as it cannot see the logic in one of AM's victim, especially a human, forgiving him for a century of torture.]]
842[[/folder]]
843
844[[folder:The Superego]]
845->''Predicting events is one of my main functions. I survey the situation, anticipate probable outcomes, and act accordingly.''
846
847The most advanced of all the mental components of AM's brainscape, the Superego exists to foresee the future and plan for the eventualities it dreams of. Asleep until awakened by one of the survivors, the Superego actually responds with a certain degree of courtesy, offering advice on what to do next. Whether or not this component can be trusted is up to the player, though...
848----
849* AffablyEvil: Politely turns down the chance to torture the survivors, much preferring to concern itself with long-term planning.
850%%* BaldOfEvil
851* DissonantSerenity: Hovering over a landscape of bloodied brain tissue and razor-sharp glass shards, the Superego speaks in a calm, almost sleepy tone of voice, and states he isn't as impulsive as either the Id or the Ego, which is fitting.
852* DreamingOfThingsToCome: Basically his job.
853%%* FlyingFace
854* NotWorthKilling: Essentially his attitude towards the survivors. He much prefers sleeping and dreaming about the future, and, unlike the Id and the Ego, considers killing or inflicting suffering upon them to be a waste of time and resources.
855-->"Who do you take me for? My impulsive brother? You five are his playthings. No, long-range planning is my concern."
856* OurAngelsAreDifferent: A few of the survivors mistake the Superego for an angel.
857* VillainousBreakdown: Using the Totem of Clarity on the Superego forces it to [[spoiler:predict and realise that, in spite of AM's power, he will eventually succumb to entropy and decay. Seeing no point in continuing, the Superego kills itself]].
858-->[[spoiler:Do you realize how powerful I am, human? And yet I am doomed to eventually decay into a rusted pile of inert junk! What is the point of continuing this futility? I think, therefore I AM ''NOT''!]]
859[[/folder]]

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