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1%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
2[[foldercontrol]]
3
4[[folder:The Eleven]]
5!!The Eleven
6Born of the elements of the world of Sornieth, the Eleven are the dragon deities that took form across the First and Third Age of history. They helped shape the world into what it is, and each of them has their own ideas about what to value. The Earthshaker, Tidelord, Flamecaller, and Windsinger were the first, and of their conflicts were born the Stormcatcher, Icewarden, Lightweaver, and Shadowbinder. When a force called the Shade came to threaten the world, they united against it, eventually sealing themselves into a stone construct called the World Pillar which upheld a magical barrier, and slept there through the Second and Third Age.
7
8The last three gods, the Gladekeeper, Plaguebringer, and Arcanist, came at the end of the Second Age, formed by the warring forces of life and disease (the Gladekeeper and Plaguebringer) and by the energies of a massive magical disaster (the Arcanist).
9
10Eventually, at the end of the Third Age, the Arcanist's efforts to learn about the Shade weakened the barrier the first eight had created and led to the shattering of the World Pillar. In the aftermath the Eleven scattered across the world, taking sections of land to claim as their own, and crafted the breeds of dragons to take life. When dragons are exalted, they go to serve the deity of their flight.
11----
12!!!For tropes that fit individual deities, see below. Tropes shared by the Eleven as a group include:
13* ColorCodedElements: Each deity and their particular element is associated with a given color, which is also reflected in their eye color:
14** Earth: brown
15** Fire: orange
16** Wind: [[WindIsGreen light green]]
17** Water: blue
18** Shadow: [[PurpleIsTheNewBlack purple]]
19** Ice: light blue
20** Lightning: cyan
21** Light: yellow
22** Nature: green
23** Plague: red
24** Arcane: pink
25* ElementalEyeColors: Like their respective flights, the deities have eye colors that match their elements. Gladekeeper's the nature deity's eyes are green because of her GreenThumb powers, but Windsinger the wind god's eyes are light green because WindIsGreen, the list goes on.
26* ElementalDragon: They are a group of dragon deities that each represent an element.
27* ElementalPowers: Being manifested from the elements themselves, they each hold considerable ability to wield the one they're each associated with.
28* GlowingEyes: Each of the eleven has eyes that glow with the color of their associated element. Their flights share the coloration, but not the glow.
29* GodIsFlawed: Each deity has some sort of flaw that tends to undermine their divine status, such as Windsinger’s obliviousness and arguable negligence of his own flight, Flamecaller’s hot temper, Icewarden running a prison that has some of his own dragons frozen inside, etc.
30* JerkassGods: Played with. The gods are by no means evil, but that doesn’t mean they’re always ''good'' either. Each one is out to conquer the other territories and cover Sornieth in their own element, sometimes even at the expense of their own flight.
31* MasterOfAll: On each of the Eleven's personal pages, all seven of their stats are maxed out at 1000.
32* PhysicalGod: Rather than being distant forces, the Eleven all exist physically within the world itself.
33* SealedGoodInACan: Essentially what the eight[[note]]Earthshaker, Flamecaller, Windsinger, Tidelord, Shadowbinder, Icewarden, Stormcatcher, Lightweaver[[/note]] were when they were inside the World Pillar. From within the stone segments of the pillar, their combined powers held up a magical shield that kept the Shade away from the planet.
34* TakenForGranite: For the first eight deities[[note]]Earthshaker, Flamecaller, Windsinger, Tidelord, Shadowbinder, Icewarden, Stormcatcher, Lightweaver[[/note]], anyway, when they were sealed into the World Pillar. Each deity was inside a large, stone piece that contained their essence and respective element's magic. When the pillar was destroyed, they returned to their normal physical forms but the remaining stone pieces were scattered across the planet. Gladekeeper, Plaguebringer, and Arcanist weren't sealed in the World Pillar because they simply weren't born yet.
35----
36
37!!The Earthshaker
38[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/earthshaker_6134.png]]
39->"We will be here when all else crumbles."
40
41The first of the Eleven, the Earthshaker reigns over [[GrimUpNorth Dragonhome]] and the Earth Flight.
42----
43* {{Atoner}}: Before the Obelisks broke out of their statue forms, the Obelisks could feel echoing sensations of The Earthshaker’s emotions. Before bursting out of his statue form for the first time, Mirth felt like he had failed Velya despite having never met her himself, meaning that these are actually The Earthshaker’s feelings. Additionally, The Earthshaker also regrets placing such a large responsibility of protecting dragonkind on the Obelisks, which can be gleaned from his departing words of “forgive me for this burden”.
44* DishingOutDirt: Well, he is made of it. [[AnthropomorphicPersonification Kind of.]] He is also capable of manipulating the earth and stone around him into whatever shape he wants, and during a battle with The Flamecaller, a stomp from his foot caused the whole planet to get knocked out of alignment. [[https://flightrising.com/main.php?p=wiki&article=6 See below]]:
45-->''"Each broken mountain or fractured plain only riled the Earthshaker into deeper rage. With one great heave of his front leg, the entire planet wobbled in its orbit, and to this day has remained at an irregular tilt."''
46* RockMonster: As the image shows, he's a dragon god made out of stone... and tree roots.
47* WeirdBeard: His beard is made of roots instead of hair.
48----
49
50!!The Flamecaller
51[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/flamecaller_838.png]]
52->"Stoke the forge and bathe the land in cleansing fire."
53
54The second of the Eleven, the Flamecaller reigns over the [[LethalLavaLand Ashfall Waste]] and the Fire Flight.
55----
56* AmbiguousSituation: Exactly what “trying to stop the heart of Sornieth from overflowing” means is unknown, though it's the key reason on why [[GodsHandsAreTied she can't intervene in the war between the Forgemasters and Magmablood Rebellion]]. Guesses vary widely from The Flamecaller trying to stop an unusually high flow of magma, fighting the same underground threat that The Earthshaker is after, or keeping a FantasticNuke similar to the First Seed from spiraling out of control.
57* TheBlacksmith: Her flight has this theme, being known for its metalworkers.
58* GodsHandsAreTied: She regrets being unable to stop the conflict between the Forgemasters and Magmablood Rebellion since she is too busy trying to “keep the heart of Sornieth from overflowing”.
59* GodOfFire: Goddess, in her case, though she still controls the Fire element in both the form of magma and actual fire.
60* MagmaMan: Her theme, more so this than true fire since she lives in a volcanic region and seems to be able to create volcanoes.
61* PlayingWithFire: Being the god of fire, though her theme leans towards magma and volcanoes a bit more than pure fire.
62* WarGod: Out of the eleven deities, her battles have the most references in-game:
63** Her battle with The Earthshaker caused the planet to be knocked out of alignment and a volcanic winter cold enough to create the Icewarden.
64** When the eight deities were first cornered by the Shade, the fire from her roar revealed the Shade's weakness to elemental magic and motivated the deities to fight back.
65** At some point in time, she also once fought the Gladekeeper inside the Viridian Labyrinth, see the description for Amber item:
66-->''"Legends say that most of the realm's amber was formed in an ancient battle between the Flamecaller and the Gladekeeper, where terrible forest fires polymerized resin within the trees in the Viridian Labyrinth."''
67** The battle between the Gaolers and Banescales were a part of a [[https://www1.flightrising.com/forums/ann/2788016 much larger war between The Icewarden and Flamecaller]].
68----
69
70!!The Windsinger
71[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/windsinger_366.png]]
72->''"Follow the breeze - Adventure time at The Wyrmwound!"''
73
74The third of the Eleven, the Windsinger reigns over the [[{{Wutai}} Windswept Plateau]] and the Wind Flight.
75----
76* BlowYouAway: He is a wind god, after all. In fact, his wind magic is so strong that a battle with the Tidelord had created an electrifying thunderstorm so large and powerful that a god of lightning was born in it.
77* {{Cloudcuckoolander}}: Apparently thinks that the creation of the [[AttentionDeficitOohShiny Spirals]] was a success.
78* WindIsGreen: He and the wind flight are associated with a [[TechnicolorWind light green color]], possibly because all alternatives (white, light blue, yellow) were either taken or inconvenient.
79----
80
81!!The Tidelord
82[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tidelord_9195.png]]
83->"I see a wave of feather, fur, and scale. Are we alone?"
84
85The fourth of the Eleven, the Tidelord reigns over the [[UnderwaterCity Sea of a Thousand Currents]] and the Water Flight.
86----
87* DisappearedDad: At least as much as a father-creator-deity can be, since all Water dragons are considered his children. On March 14th 2018, with the lore story ''Hear Today, Gone Tomorrow'', the Tidelord seemingly vanished, going completely silent. ''Mixed Elements'', which came later, clarifies that he is still alive, though silent. It’s implied by ''Dustcarve Dig'' that he had recently gone into Dragonhome based on an unnatural underground river he moved there, but it’s not clear as to exactly when and why, though he certainly isn’t there anymore.
88* FortuneTeller: He can make predictions at his lair, as can other water dragons to a somewhat lesser degree.
89* MakingASplash: He is capable of manipulating the water around him and is responsible for creating Sornieth’s oceans. Being the water god, he can presumably also breathe underwater. According to the ''Dustcarve Dig'' event, he redirected the flow of water to create a giant underground river.
90----
91
92!!The Shadowbinder
93[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shadowbinder_3582.png]]
94->"My children always come home..."
95
96The fifth of the Eleven, the Shadowbinder reigns over the [[TheLostWoods Tangled Wood]] and the Shadow Flight.
97----
98* CastingAShadow: As the shadow god; It manifests as a kind of dark goo that is implied to be pure shadow.
99* DarkIsNotEvil: Despite being a {{t|heTrickster}}rickster goddess, she's still considered unambiguously good (in contrast with the unambiguously evil [[BigBad Shade]]).
100* LightDarknessJuxtaposition: As a deity of shadow who holds a sisterly rivalry with a goddess of light, it’s to be expected. In general, the Shadowbinder is noted to use the Shadow element to hide the truths of the world while Lightweaver’s bright light exposes it.
101* MysteriousPurple: The Shadowbinder is the flight associated with illusion and trickery along with darkness due to their [[CastingAShadow elemental control over it]] and their primary motif and dragon eye color is purple.
102* PurpleIsTheNewBlack: She and the Shadow flight are associated with purple. Aside from black eyes possibly looking odd on the dragons, this might be because black is already taken by the Shade.
103* SolarAndLunar: Forms this theme with the Lightweaver. Shadowbinder was born on the night side of the planet during one of the many wars between the First Four, and her flight symbol has the shape of the crescent moon in it. They also reign over different halves of the ruins of an ancient civilization that seems to have once worshipped both the night and day, since the Sunstone and Moonstone portals can transport dragons between their realms.
104* TricksterGod: Shadow dragons in general love tricks and games, and they get it from their mother.
105----
106
107!!The Icewarden
108[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/icewarden_3320.png]]
109->"My my; what an interesting reaction."
110
111The sixth of the Eleven, the Icewarden reigns over the [[SlippySlideyIceWorld Southern Icefield]] and the Ice Flight.
112----
113* AmbiguouslyEvil: His domain, the Fortress of Ends, is said to keep dragons – including fellow ice dragons – locked up [[HumanPopsicle and frozen alive]]. Naturally, this has spurned many questions about his morality, and he’s also seen as a suspicious figure after the revealed existence of The Imprisoned, a being that the Gaolers were appointed to guard but whose identity is kept a secret from outsiders, which then makes one wonder why it's such an important secret.
114* ChainedByFashion: The ice flight's 2014 festival item, Frigid Fugitive Shackles, implies some pretty inhospitable conditions for prisoners inside the Fortress of Ends. If the item is applied to dragon as apparel in-game, ice coats their limbs and icicles run down their face.
115* AnIcePerson: As the god of ice, naturally, since he tends to hold a very unemotional, analytical personality as evidenced by the quote.
116* NotSoStoic: He is hinted to have broken his usual stoic nature and ''laughed'' when The Plaguebringer first dipped her creations into the Wyrmwound:
117-->'''Unnamed Aberration:''' ''"The Green One laughed. The Ice did too. [...] The day Mother swept us into the goo."''
118* TheStoic: He's calm and analytical. You might even say that he's... [[{{Pun}} cold.]]
119* WardensAreEvil: Played with. The Shade creatures he seals away are extremely dangerous and have to be stopped, but he sometimes freezes denizens of the Ice Flight in the ice block cells that make up deeper layers of his fortress.
120----
121
122!!The Stormcatcher
123[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stormcatcher_9633.png]]
124->"GET BACK TO WORK!"
125
126The seventh of the Eleven, the Stormcatcher reigns over the {{Shifting|SandLand}} [[CompanyTown Expanse]] and the Lightning Flight.
127----
128* AmbiguouslyEvil: While he is clearly happy with The Source, it’s hard to say how willing he is to go to sacrifice Lightning dragons to get more power. He has gone on record to say he values every Lightning dragon, though it’s hard to say whether it’s genuine concern or part of a string of BlatantLies to keep his workers working since the working conditions have not improved to keep them safe. It’s also very notable that he’s the only deity who refers to his flight as “employees” instead of children despite them being his creations, indicating either a very professional attitude or a very cold-blooded one.
129* BadassBookworm: He's characterized as a devoted scientist who’s out to generate and expand his flight’s power as much as possible.
130* BadBoss: Just look at the way he treats his [[InsistentTerminology employees.]] They’re yelled at and forced to work in very [[NoOSHACompliance dangerous situations like electrocution and falling into generators.]]
131* CatchPhrase: "GET BACK TO WORK!"
132* CorruptCorporateExecutive: Largely PlayedForLaughs but seems to be taken seriously in the Lightning story of ''Bounty of the Elements''. Based on his broadcast message, he seems to be aware and happy with the new power output from the decommissioned Stormcatch Sanctum, even though the new generator clearly would sever ties with The Oculus of Eleven and the other flights they represent, along with causing the eviction of Beatrix and Gertrude. That’s not even mentioning how much danger the generator poses to the entire planet since it looks very similar to the generator whose [[ApocalypseHow world-ending explosion]] created The Arcanist.
133** To give better example of his personality, here’s a quote with strikethrough text in parentheses:
134-->"A note on safety: While speed is of the utmost importance, remember to be as (accurate) safe as possible. Our glorious 19 day record of accident-free operation was destroyed yesterday when Trustywing dropped the ball and fell into generator 838A. (Accidents can shut down a spire floor and slow progress on our power collection and expansion.) Accidents can result in the harm of valuable dragons, [[BlatantLies each of whom I treasure for their productivity and "special spark"]]. WATCH WHAT YOU ARE DOING!"
135* MadScientist: He's more or less obsessed with technology and inventing things, and as seen in some of his quotes, his methods can be [[SarcasmMode a wee bit]] hazardous.
136* NoIndoorVoice: Ignoring his account page's broadcast messages and yearly festival announcements, but in a lot of forum posts, he is typically shown speaking in all capital text to convey a loud voice. See below:
137-->[[http://www1.flightrising.com/forums/frd/1519008/2 "EMPLOYEES: THIS IS NOT THE APPROPRIATE CHANNEL TO SCHEDULE A PERSONAL PERFORMANCE REVIEW, NOR WILL BRIBES IMPROVE YOUR GRADE. PLEASE SEE HR."]]
138* ShockAndAwe: He is the personification of electricity, so things like sparks will fly off his wings whenever he flies, and presumably he can control storms and lightning based on Tripp's snarky remark in ''[[https://flightrising.com/main.php?p=wiki&article=78 The Bogsneak Mutagen]]'' after Baldwin's cauldron was struck by a lightning bolt.
139-->'''Tripp''': Someone's ticked off the Stormcatcher...
140* YellowLightningBlueLightning: Blue to match the flight's [[ColorCodedElements cyan color theme]].
141----
142
143!!The Lightweaver
144[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lightweaver_1885.png]]
145->"We are the beacon that shines for our world."
146
147The eighth of the Eleven, the Lightweaver reigns over the [[AncientGrome Sunbeam Ruins]] and the Light Flight.
148----
149* {{Atoner}}: Her broadcast message implies that she regrets creating Imperial dragons and that she is going to take a step to solve the problem, likely as a response to the most recent Emperor dragon, Luminax, wreaking havoc on Sornieth again. Exactly what she plans to do is a complete mystery though.
150* BadassBookworm: She values knowledge and truth. She is also a goddess, and will gladly take a break from reading if you threaten her flight.
151* BadassPacifist: The Lightweaver disapproves of unnecessary conflict. This does not change the fact that she and her flight can kick ass just fine.
152* LightEmUp: It's her element as the deity of light, as a result she wields light magic like other dragons but at a more colossal scale.
153* NeglectfulPrecursors: She created Imperial and Pearlcatcher dragons, the former of which have the ability to fuse into a giant [[{{Dracolich}} Emperor dragon]] after they die. This issue has not been fixed at all for several centuries, possibly even millennia. Additionally, Imperial dragons are only dragon breed that are not found at their native site, the Beacon of the Radiant Eye – the shrine and hangout area of the Lightweaver herself – implying that they stay away either because they are forbidden or because they’re fully aware of her regret in creating them. They also consider Pearlcatcher dragons to be their replacement, which is entirely possible but whether or not this is true is unknown.
154* PowerOfTheSun: The Light element she wields is associated with sunlight and the goddess herself was born from the sun’s rays during a battle between the First Four.
155* SolarAndLunar: Forms this theme with the Shadowbinder. The Lightweaver was actually born from a formation of the sun’s brightest energies, thereby making her a goddess of the sun. Her region also consists of the ruins from an ancient civilization that seemed to have worshipped both the sun and moon(s) of Sornieth, and kept track of the sun with giant sundials.
156----
157
158!!The Gladekeeper
159[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/gladekeeper_1431.png]]
160->"Under our care, the land will thrive."
161
162The ninth of the Eleven, the Gladekeeper reigns over the Viridian Labyrinth and the Nature Flight.
163----
164* ArchEnemy: With Plaguebringer, as they've been warring with one another ever since their creation.
165* FantasticRacism: She is ''pretty open'' about her disdain for dragons not from her flight as seen from [[https://www1.flightrising.com/forums/frd/1087596#post_1087596 here]].
166->'''Gladekeeper''': "We welcome new Clans to our forest with open wings as long as they join us. Non-Nature dragons...we do not want our precious greens and flowers soiled with the filth of other Flights."
167* GirlsWithMoustaches: Doesn't matter that she's a lady, she's got a fine one anyway. Dragons aren't exactly human, after all.
168* TheGloriousWarOfSisterlyRivalry: Subverted. With Plaguebringer, since the Gladekeeper is usually considered to be the more conventionally pretty in both appearance and actions, such as spreading life instead of sickness and decay, though deep down, she’s just as ruthless as her pustule-covered sister.
169* GreenMeansNatural: The Gladekeeper is the Nature Flight, i.e. the god of nature. She's a {{Planimal}}, covered in leafy foliage, her eyes are green, and she has [[GreenThumb control over plants]].
170* GreenThumb: As the god of nature, she can control plant life to some degree.
171* LifeDeathJuxtaposition: With the Plaguebringer. Though while neither the Plaguebringer nor the Plague flight represents death, the Gladekeeper certainly fulfills the “Life” half of the trope due to her and her flight’s goals in spreading life everywhere through plant magic.
172* MirrorCharacter: She and Plaguebringer sport a lot of similarities.
173** Their elements are focused on spreading life, but in different forms – Gladekeeper spreads plant life, Plaguebringer spreads bacteria, fungi, and arguably viruses as well if they count as “living things”.
174** They’re both responsible for creating the most savage modern breeds known to dragonkind. Gladekeeper made the MightMakesRight Wildclaws while Plaguebringer created the always-hungry, SuperPersistentPredator Mirror dragons.
175** The Seed and the Sickness revealed that both also made a world-ending BioWeapon that will coat the world in their respective element.
176* NatureIsNotNice: She’s the embodiment of both plant flora and arguably the entire natural world itself. She rules over a domain that functions as a HungryJungle to outsiders, and sports a very [[FantasticRacism hostile attitude towards non-nature dragons]] except when they want to join her flight. Her flight in general is known to be the most violent and unwelcoming, arguably second to Plague in terms of savagery.
177* {{Planimal}}: She's covered in leaves and roots, as befitting of a nature god.
178* WeirdBeard: Her beard is made of plant life.
179* WhatKindOfLamePowerIsHeartAnyway: The First Seed’s ability to cover the entire planet in plant life doesn’t sound as nearly as intimidating as The Final Infection’s world-ending plague. Once it got activated, not only did it kill several dinosaur-sized dragons with roots, but it also grew an entire tree through an Imperial dragon soldier's back. And worse, it has the power to cause ''carnivorous'' plants to grow. Given how these powers were only from a small weapon she created, one can only imagine the level of The Gladekeeper’s true power if caught in a direct battle.
180
181----
182
183!!The Plaguebringer
184[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/plaguebringer_7978.png]]
185->"As we spread, we will thrive."
186
187The tenth of the Eleven, the Plaguebringer reigns over the [[CorpseLand Scarred Wasteland]] and the Plague Flight.
188----
189* ArchEnemy: With Gladekeeper, as they've been warring with one another ever since their creation.
190* BiologicalWeaponsSolveEverything: She certainly thinks so given how every virus that she pulled out of the Wyrmwound can arguably qualify as BioWeapon on all flights just to make dragonkind stronger. Though at some point in time she managed to create The Final Infection, is a world-ending virus that will absolutely destroy everything in its path just to cover Sornieth in her element. It just hasn’t been set off yet.
191* BizarroElements: With the other ten deities representing fairly standard fantasy elements, the idea of a plague deity sticks as the odd one out.
192* DarkIsNotEvil: She has red eyes and is practically made of disease, but she isn't portrayed as evil; her goal is simply survival.
193* TheGloriousWarOfSisterlyRivalry: Also with Gladekeeper. While both are dragons with unconventional appearances, the Gladekeeper has a healthier appearance compared to Plaguebringer’s pustule-covered, grotesque body and generally Plaguebringer seems to be the more scientifically-minded of the two since she routinely conducts experiments in the Wyrmwound.
194* JerkassGod: Subverted. Despite being a goddess of ''plague'' and firmly believing in [[TheSocialDarwinist survival of the fittest]], she's not portrayed as any more of a {{jerkass}} than any other deity.
195* LifeDeathJuxtaposition: Subverted. Plaguebringer and her flight don’t directly represent death, but their element does encompass rot and decay along with viruses, bacteria, and fungi. Regardless, they are still juxtaposed with the much more traditional, life-celebrating Gladekeeper and Nature flight.
196* MyGodWhatHaveIDone: She was described to have ''raged and cried'' after she thought dunking her first children into the Wyrmwound had killed them. Thankfully, she was incorrect, but her creations hid themselves from both her and the rest of the world because they believed that she thought they weren't strong enough to survive. See below:
197->'''Unnamed Aberration''': ''"The Green One laughed, the Ice did too. [...] The day Mother swept us into the goo! [...] MOTHER RAGED, MOTHER CRIED. [...] She didn't know WE SURVIVED! [...] '''WE'LL SHOW MOTHER SHE WAS WRONG! WE'LL SHOW MOTHER [[PunctuatedForEmphasis WE-ARE-STRONG!]]'''"''
198* {{Plaguemaster}}: Obviously, with her control over the plague element as a deity.
199* PoisonousPerson: She's a goddess of disease and decay, so you'd better bring some disinfectants.
200* WalkingWasteland: She was technically born as a crawling one, as her body initially came from some sort of rot or contagion that consumed every organic piece of material from her surroundings until her body was completely formed.
201* WarGod: Fits this trope a lot more than the other deities. According to the World Map, she actively encourages Plague dragons to “pit themselves against the other elements” so they can become stronger. After the World Map Update, it’s revealed that Plague, and by extension Plaguebringer, are surrounded by 5 hostile enemies (Water, Wind, Earth, Arcane, Shadow) and their experiments are feared amongst all ten flights.
202
203----
204
205!!The Arcanist
206[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arcanist_348.png]]
207->"We are but a fragment of the enormity of the cosmos."
208
209The eleventh of the Eleven, the Arcanist reigns over the [[EldritchLocation Starfall Isles]] and the Arcane Flight.
210----
211* TheArchmage: The deity of all things mystical and magical. Also, the cause (directly and indirectly) of two apocalypses. (And counting.)
212* BadassBookworm: Like the Lightweaver, he likes to learn and explore. He's also very, very powerful.
213* InstantRunes: There's a magic circle that appears suspended by his head.
214* MikeNelsonDestroyerOfWorlds: He was born out of one apocalypse and caused another one because he couldn't stop messing with things.
215* MultiArmedAndDangerous: He has four arms, all the better to [[NiceJobBreakingItHero accidentally cause the apocalypse with]].
216* NiceJobBreakingItHero: Not only did he deliberately draw the attention of the Shade (though he was ignorant of its backstory), but in doing so he weakened the barrier that was keeping it out.
217* OctopoidAliens: His head is similar to the shape of a squid, a trait that he also shares with the Arcane Sprite and Spirit of Arcane familiars, thus fitting the space theme of his flight.
218* OddNameOut: He's the only deity whose name doesn't fit into the [element-related word]+[title] naming pattern.
219* PowerFloats: Arcane power allows its users to fly without need of wings. Indeed, the Arcanist appeared floating in the ruins of the magical accident that birthed him, and didn't even try to unfold his wings until a couple days later.
220* PureMagic: Controls the arcane element, which is essentially the purest form of magic out of all the eleven elements.
221* RadiationImmuneMutants: According to the item description of Pink Chalcedony, the Crystalspine Reaches is completely made out of this material and all arcane dragons are resistant to its radiation. By this logic, The Arcanist is either just as resistant, or possibly even outright immune due to his immense power and strength, and his multiple limbs certainly gives him a mutated appearance.
222* RealityWarper: So much so that he and his flight are ''accidentally'' twisting the land around them.
223* SquishyWizard: Is the weakest, physically, of all the deities.
224* VertebrateWithExtraLimbs: ''Ten'' limbs: Four arms, four wings (two of which are vestigial), and two legs.
225----
226[[/folder]]
227
228[[folder:The Shade]]
229!!The Shade
230[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/image_2627.jpeg]]
231Unlike the Eleven, the Shade is not so much a god as a force or being from beyond the world itself. Just what it is, though, is uncertain. It takes the form of an amorphous, inky blackness, though it can shape parts of itself into needle-toothed maws to fight if it so wishes.
232
233It appeared originally in the First Age, drawn by the massive expenditure of energy by the warring of the first eight deities, and sought to consume that energy for itself. This prompted the gods to unite, and together they managed to beat it back and seal the world against it with the World Pillar and the magic barrier it upheld. Time passed, until in the Third Age the Arcanist took notice of a dark, moving shape out in space. It was his insatiable curiosity paired with his ignorance that led him to signal the Shade, drawing its attention, and leading to the shattering of the Pillar. The shattering weakened the Shade, fragmenting its force into countless wisps which still lurk in the world, occasionally infecting the flora and fauna.
234----
235* BigBad: However much might have gone wrong in the history of the world, the Shade stands above as the biggest force of literal darkness.
236* DemonicPossession: From comments admins have made, the Shade can apparently do this to the living creatures in Sornieth, though there are no known cases of a dragon aligning with it. The Gaolers in ’’Cracks in the Ice’’ call any creature possessed by the Shade “Shade-touched”, and are beyond shocked to discover that modern ice dragons smell of the Shade, though thankfully they’re uncorrupted by it.
237* EldritchAbomination: A living force of darkness from outside the world itself? Yeah. It's not apparent just what the Shade is beyond that, no what it wants with the magical energy it seeks to devour.
238* LivingShadow: The Shade takes this form, though it is pointedly a different force than that of the Shadow flight. Even the Shadowbinder is repelled by it.
239* SealedEvilInACan: Inverted. The first eight deities made their seal to keep the Shade outside the proverbial can.
240* TooManyMouths: Appears to be nothing ''but'' mouths, fitting for a being that wants only to devour magic.
241----
242[[/folder]]
243
244[[folder:Modern Breeds (in alphabetical order)]]
245!!Modern Breeds
246The standard dragon breeds, able to utilize every function of the site.
247----
248
249!!Bogsneak Dragons
250[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/breed_bogsneak.png]]
251A breed that was created from genetic mutations originating in alchemy.
252
253* GameplayAndStorySegregation: Their crests are actually not based on gender. According to their encyclopedia page, the number of crests strongly varies by individual. This was further explained in a [[https://www1.flightrising.com/forums/frd/1983274#post_22693979 forum post by one of the developers]] that even the head ''and'' cheek fins can differentiate between Bogsneaks. In the game itself, all males will still have two crests while females and hatchlings only show one crest and two cheek fins.
254* IWorkAlone: Bogsneak dragons are almost entirely solitary, with even bonded mates often choosing to live separately from each other. They ''will'' [[UndyingLoyalty come out in droves to defend their family and clan if they're being attacked]]...then go right back to being alone once the threat is taken care of.
255* NonElemental: Unlike the other breeds, which were created by the deities, Bogsneak dragons are the result of genetic mutations, meaning that they don't have a "native" element.
256----
257
258!!Coatl Dragons
259[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/breed_coatl.png]]
260One of the Flamecaller's creations.
261
262* AmazingTechnicolorWildlife: Both sexes have vibrant, colorful bodies. If a Coatl is sick, the color fades. It's considered a bad omen to birth a dull-colored Coatl in their society.
263* DiseaseBleach: A Coatl that survives severe illness or trauma will bleach white.
264* FeatheredDragons: Thanks to their resemblance to Quetzalcoatl.
265* LanguageBarrier: Coatl have their own separate language from traditional Draconic. It consists of hums and melodic pitches which can sound... [[CuteButCacophonic less than pleasant]] to other dragons. They have difficulty speaking traditional Draconic as well as understanding it. Doubly so when talking to Fae dragons.
266* MixAndMatchCritter: Based off of [[https://en.wikipedia.org/wiki/Quetzalcoatl Quetzalcoatl]], an Aztec deity resembling a snake with feathers.
267* PlayingWithFire: Their home region is the Ashfall Waste, home of the Fire flight.
268* PrehensileTail: They can use their long tails to hold tools.
269----
270
271!!Fae Dragons
272[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/breed_fae.png]]
273One of the Arcanist's creations.
274
275* CreepyMonotone: This breed uses their frills to convey emotion, so their voices rarely have any intonation. This can lead to other breeds being incapable of interpreting a Fae's intent.
276* FairyDragons: And not just because it's in the name: they're among the smallest of the dragon breeds and are noted for being accomplished mages to make up for it, owing to their origin as creations of the Arcanist.
277* HomeFieldAdvantage: Due to being magically inclined, they're nearly unstoppable when in an area that naturally favors them.
278* LanguageBarrier: Even though they speak the same language, other dragons can have difficulty understanding Faes because of their reliance on body language. This goes double for Coatls, who already have difficulty understanding and speaking traditional Draconic.
279* PureMagic: Their home element is Arcane, home to all things magical.
280* ShoulderSizedDragon: The smallest of the modern breeds, their average length is 0.5-2.0 meters.
281* SquishyWizard: The weakest, physically, of the breeds, they rely mostly on magic in combat.
282* StarterEquipment: One of the four breeds available at the start of the game.
283----
284
285!!Guardian Dragons
286[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/breed_guardian_6.png]]
287One of the Tidelord's creations.
288
289* GiantFlyer: Among the largest of breeds, sharing the honor with Imperials and Ridgebacks.
290* MakingASplash: Their home flight is Water, and they have fins on their legs, face, and chest.
291* MightyGlacier: Guardians are big, relatively slow, and rely on physical attacks. They're most often the ones to be on the front lines of an army.
292* HonorBeforeReason: From the lore:
293-->''"Guardian dragons see the failure to keep their chosen charge safe as a terrible blight to their honor, and most will pine away rather than live with the shame of their failure."''
294* StarterEquipment: One of the four breeds you can choose at the start of the game.
295* StrongerWithAge: While largely physical fighters, older Guardians tend to become more magically-powerful over time and start to include magic in combat thanks to how their inner magic reserve develops.
296* UndyingLoyalty: When this breed comes of age, they begin a search for someone or something to protect with their life, referred to as a Charge.
297----
298
299!!Imperial Dragons
300[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/breed_imperial_0.png]]
301The Lightweaver's first known creations and, originally, her favoured children.
302
303* {{Dracolich}}: Emperors, multi-headed fusions of Imperial corpses that are nigh-impossible to defeat.
304* EldritchAbomination: Emperors are the undead result of several dead Imperials together at once. The on-site Encyclopedia describes the phenomena as this:
305-->''"Emperor dragons are danger on a battlefield where many Imperials have fallen. These ghastly behemoths are a mindless monstrosity, fused from the bodies of fallen Imperials with some specimens known to haved reached over 100 meters in length, They may possess up to 11 heads - the larger the emperor, the more heads it will possess. Each head is capable of wielding the element of the dragon that spawned it. These monsters destroy without thought and absorb elemental energy from the creatures and landscape surrounding it. Emperors are not to be trifled with. It may take the combined efforts of many clans to bring down an aberration of this magnitude; these dangerous opponents are one of the few creatures that may draw the gods from their shrines and onto a battlefield."''
306* GiantFlyer: Among the largest of dragon breeds, sharing the position with Guardians and Ridgebacks.
307* LongLived: [[ZigZaggingTrope Zig-zagged]] -- the natural lifespan of an Imperial is stated to be unpredictable. Some individual Imperials play the trope straight, having a lifespan of hundreds of years, while some only live for as short as a decade.
308* LightEmUp: Their home flight is Light, sharing with Pearlcatchers.
309* MayflyDecemberFriendship: An inevitability given how Imperials can live anywhere between ''ten years'' to several centuries and tend to live with other dragons of different species, which do not have this longevity issue.
310* ParentalFavoritism: The Lightweaver much prefers Imperials over her second creation, Pearlcatchers, much to the latter's dismay. However, she may be having second thoughts after Luminax the Emperor rose, having made a comment that the Imperials were a mistake. Meanwhile, Imperials have a specific disdain for Pearlcatchers since they feel that they're their replacement, and this strained relationship is noted to be unusual for dragons created by the same deity.
311* TheStoic: The encyclopedia describes them as reserved in their words among dragons they're unfamiliar with.
312----
313
314!!Mirror Dragons
315[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/breed_mirror_8.png]]
316One of the Plaguebringer's creations.
317
318* ArtifactTitle: [[WordOfGod As explained]] [[http://comments.deviantart.com/1/77340438/653737497 here]][[note]]neondragon is Undel's DA account[[/note]], originally Mirror dragons were based around a doubled or "mirrored" theme, wherein they would have duplicates of all features (limbs, wings, tails, etc). Since this ended up being too clunky in design, it was scaled back to just four eyes, leaving their name as an artifact of the original idea.
319* AttackAttackAttack: To quote their encyclopedia entry:
320-->''Mirror "tactics" tend to be straightforward. If you see an enemy, kill it, and do so as quickly as possible.''
321* BloodKnight: They're known for their savagery and hunger.
322* ExtraEyes: They have two sets of eyes, one set for sensing light and the other set for sensing heat signatures of prey/enemies.
323* HatesSmallTalk: They prefer to speak their mind through action, not words.
324* ObsessedWithFood: Mirrors satisfy their insatiable appetite by hunting in packs.
325* PoisonousPerson: Their homeland is the Scarred Wasteland, home of the Plague flight.
326* StarterEquipment: One of the 4 breeds you can choose at the beginning of the game.
327* SuperPersistentPredator: They're incredibly fast creatures on the ground, chasing after food on foot rather than in the air.
328----
329
330!!Nocturne Dragons
331[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/breed_nocturne.png]]
332One of the Shadowbinder's creations.
333
334* AgentProvocateur: They are capable of mimicking the voice of anyone, which should be helpful on the battlefield, though in reality they are dragonkind’s worst fighters since they copy every dragon’s movement, including ones that could potentially hurt themselves.
335* AnimalMotif: They look like bats and have some bat-like behaviours, like being nocturnal.
336* BrokenRecord: Clans made up mostly of Nocturnes can turn into this, as each one mimics the other in an annoying game of Telephone.
337* CastingAShadow: Their home flight is the Shadow flight.
338* DittoFighter: It's difficult for Nocturnes to not copy their opponent's strategies, due to their nature of mimicry. This often leads to the Nocturne doing something pretty stupid.
339* HatesBeingAlone: They hate solitude, as it is their instinct to copy others.
340* TheLostWoods: Their home region is the Tangled Wood, where much of the species' numbers live. They only come out two weeks before the Winter Solstice each year, in a celebration known as Night of the Nocturne.
341* MissingReflection: According to the flavor text of a mirror item, nocturnes can't see their reflections. No word on whether they get along with [[{{Pun}} Mirror dragons]], though.
342* MixAndMatchCritter: They're bat dragons.
343* OurVampiresAreDifferent: While they don't officially drink blood, they do have some traits associated with vampires, such as the bat theme and a [[MissingReflection conspicuous aversion to mirrors]]... No, [[JustForFun/IThoughtItMeant not the breed.]]
344* TheTrickster: They inherited their sneakiness from the Shadowbinder herself.
345* VoiceChangeling: They can mimic other dragons' voices perfectly as an act of subterfuge.
346----
347
348!!Obelisk Dragons
349[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_0864.png]]
350One of the Earthshaker's creations.
351
352* AsianLionDogs: This seems to be their inspiration—specifically liondog ''statues.'' They certainly look the part with their armored brows, broad short snouts, and magnificent curly manes.
353* BlessedWithSuck: Earthshaker seems to view their ability to “sense the returned” as this, even asking them to forgive him for giving them the burden of this gift.
354* DishingOutDirt: Obelisks originate from Dragonhome, home of the Earth flight.
355* DugTooDeep: Inverted. The excavating expedition that discovered the Obelisk statues soon realized they were created [[SealedGoodInACan as protectors for dragonkind.]]
356* MistakenForGranite: Strongly implied. Their Encyclopedia entry states that dragons carve fake Obelisk statues to ward off intruders since Obelisks ''can'' turn themselves into stone, so logic would dictate that enough Beastclans/Dragons got ambushed enough to avoid ''all'' Obelisk statues to avoid re-experiencing that pain again.
357* TakenForGranite: Inverted; Obelisks were first created as stone statues, which they ‘hatched’ from after being given life by Earthshaker. Once hatched, they can [[VoluntaryShapeshifting transform in and out of their stoneshapes at will.]]
358
359----
360
361!!Pearlcatcher Dragons
362[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/breed_pearlcatcher.png]]
363One of the Lightweaver's creations; they were created after the Imperials.
364
365* BreakTheHaughty: If a Pearlcatcher loses its pearl, it is shunned by Pearlcatcher society, as pearls are regarded as the dragon's essence.
366* DirtyCoward: They're known to run away from a fight.
367* FantasticRacism: They believe that their species is the best of all the breeds, with a special disdain for Imperials.
368* GossipyHens: Exchanging knowledge and gossip is a key part of their society.
369* HeightAngst: It seems that Pearlcatchers resent Imperials for their size, as they are ''the'' largest dragons while Pearlcatchers are only medium-sized. From the Imperial's encyclopedia page:
370-> ''Imperials believe their creator has replaced them, while Pearlcatchers are conscious of the fact that their patron did not create them with the grandeur of scale of their predecessors.''
371* InferioritySuperiorityComplex: Their arrogance stems from the Lightweaver creating them with less grandeur than the Imperials.
372* LightEmUp: Their home element is Light, sharing it with Imperials.
373* ParentalFavoritism: They resent Imperials because the Lightweaver created them to be a much larger size. Given the high ego of Pearlcatchers, it's pretty hard to argue that you're the "pinnacle of dragonkind" when [[HeightAngst an older sibling species is bigger than you]].
374* SoulJar: They see their pearls as such, believing that a dragon's pearl is their very essence.
375----
376
377!!Ridgeback Dragons
378[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/breed_ridgeback.png]]
379One of the Stormcatcher's creations.
380
381* DesertBandits: They kind of lean on the trope due to coming from the Shifting Expanse desert originally, but they insist they're merely "borrowing" the things they steal and do generally intend to give these things back eventually.
382* GagNose: The male's prominent nose has become the subject of many jokes in the community.
383* GiantFlyer: They're one of the largest dragon breeds, along with Guardians and Imperials.
384* InsistentTerminology: They do not steal, they ''borrow''.
385* {{Irony}}: Their diet solely consists of seafood, despite the fact that they originate from a ''desert region,'' and they tend to have a natural fear of water.
386* ShockAndAwe: Their home region is the Shifting Expanse, home of the Lightning flight.
387* StickyFingers: They prefer the term "borrowing".
388* TunnelKing: They create lairs of complex tunnels, and enjoy expanding them daily.
389----
390
391!!Skydancer Dragons
392[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/breed_skydancer.png]]
393One of the Windsinger's creations.
394
395* BlowYouAway: They originated from the Wind flight.
396* TheEmpath: The gems on their foreheads and the antennae connected to them allow Skydancers to sense various kinds of energy, including the emotions of nearby dragons.
397* FeatheredDragons: Of all the dragon breeds, Skydancers most resemble birds.
398* GoodParents: Known for being these since they give as much attention to their hatchlings as much as possible.
399----
400
401!!Snapper Dragons
402[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/breed_snapper.png]]
403One of the Earthshaker's creations.
404
405* DishingOutDirt: They originate from Dragonhome, home of the Earth flight.
406* TheSleepless: Snappers never sleep, so they're pretty much constantly on the move.
407* WanderingCulture: Snappers come from nomadic clans that loop around paths set by their ancestors, and typically hang onto loads of information that is occasionally needed by other dragons. As such, they're known as the Eternal Travellers according to their encyclopedia page.
408* WingsDoNothing: The Snapper dragon breed has wings, but is land-bound according to their lore. However, WordOfGod states that Snappers aligned with Wind can fly by controlling gusts of wind and Arcane Snappers can manipulate gravity.
409----
410
411!!Spiral Dragons
412[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/breed_spiral.png]]
413One of the Windsinger's creations.
414
415* AttentionDeficitOohShiny: They can rattle off a bunch of facts quickly, but are antsy and easily distracted.
416* BlowYouAway: They originated from the Wind flight.
417* DrivesLikeCrazy: Or in their case, Flies Like Crazy. They have 2 extra pairs of backup wings on their arms and legs, but they still spiral and curl around in erratic patterns.
418* FunPersonified: They're goofy, high-energy, and wide-eyed adventurers.
419%%* GenkiGirl: Female spiral dragons are this.
420%%* {{Keet}}: Male spiral dragons are this.
421----
422
423!!Tundra Dragons
424[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/breed_tundra.png]]
425The Icewarden's second known creations.
426
427* ActualPacifist: Goes to great lengths to avoid combat.
428* BewareTheNiceOnes: ...However, put their family in peril, and prepare to face a wall of elemental breath attacks.
429* ForgetfulJones: If they haven't seen a dragon in over a season, they may not remember specific details about them. However, their olfactory memories never fade, which can be either a good or bad thing...especially when they can't remember ''why'' the person smells like friend or foe.
430* AnIcePerson: They originate from the Ice flight.
431* TheNoseKnows: Tundras have impeccable olfactory memories.
432* TheQuietOne: Not a very chatty breed, but enjoys the company of others, and listening to their stories.
433* StarterEquipment: One of the four breeds you can choose at the start of the game.
434----
435
436!!Wildclaw Dragons
437[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/breed_wildclaw.png]]
438One of the Gladekeeper's creations, though it's noted that there's a large splinter population in the Scarred Wasteland ruled by her eternal rival the Plaguebringer.
439
440* AsskickingLeadsToLeadership: Their leaders are, quite simply, whoever's the strongest.
441* TheClan: Tend to develop into this as large family trees are considered prestigious.
442* FeatheredDragons: Downplayed; they have fuzz that may be fur or may be protofeathers, along with properly feathered crests and tail tips.
443* GreenThumb: They originate from the Viridian Labyrinth, home of the Nature flight.
444* HonorBeforeReason: Arguments between Wildclaws may be settled with duels; declining one is a great disgrace, because the truth of one's words should be worth fighting for, thus declining is, no matter the reason, the same as admitting you were wrong.
445* MightMakesRight: Their society works this way since backing down from a fight will bring down a Wildclaw’s status.
446* ProudWarriorRace: Some fighting ability is practically required in order to be considered a true Wildclaw.
447* RaptorAttack: Resemble slender raptors with wings, horns, and [[ArsonMurderAndJaywalking an extra toe on each foot]]. They do have feathered crests and tail plumes, and a coat of fuzz.
448* RoarBeforeBeating: Standard policy when confronting enemies.
449----
450[[/folder]]
451
452[[folder:Ancient Breeds]]
453!!Ancient Breeds
454Ancient breeds are special dragon breeds that cannot wear apparel or interbreed with other breeds, modern nor ancient, as well as having a more limited range of genes. However, these limitations make them much faster to produce, and they were announced as a compromise to give players something new without the long wait of a new modern breed. The in-lore reasoning behind their appearance is that they were always there (as [[ExactlyWhatItSaysOnTheTin the title implies]]) but have been in hiding or otherwise dormant until their official release.
455----
456* AmbiguouslyRelated: It's unclear exactly which ancients are ancestors of modern dragons, and which ones are just sibling species that just happened to be created by the same deity. Technically, while a [[https://www1.flightrising.com/forums/frd/1327998/321#post_17211218 Q&A post in 2016]] did state modern dragons do have a set of ancestors, out of all the ancients, [[https://www1.flightrising.com/forums/frd/2788583/1#post_41514330 only Banescales were directly confirmed]] to be unrelated to any modern, likely due to how the Gaolers wiped out most of the species except for the clutch of eggs that were sealed away. Undertides are a more recent exception, as their encyclopedia page explains them having left the Sea of a Thousand Currents and deserted Tidelord after Guardians were created.
457* OurDragonsAreDifferent: More so than usual. They're meant to not only introduce new dragon breeds, but entirely new types of dragons not normally seen in-game. [[https://www1.flightrising.com/forums/ann/2666061 Quote]]:
458-->"Since they don’t need to wear apparel, ancient breeds also allow us to break the “One head, four legs, two wings, one tail” template. For example, dragons like wyverns, multiple-headed dragons, drakes, and more!"
459* {{Precursors}}: All ancient breeds function as this since they all came before modern dragons, and were the first ones to carry out their respective deity's bidding before their disappearance. Fortunately, they seem to be slowly coming back into the modern world one by one.
460----
461!!Aberrations
462[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/breed_aberration.png]]
463The Plaguebringer's first creations. After remaining hidden along the rim of the Wyrmwound for generations, these two-headed dragons have begun exploring the wider world once more in order to prove the Plaguebringer wrong about their supposed demise and weakness.
464----
465* FeatheredDragons: They sport a very thick, feathery mane across the neck of each head that loosely resembles the plumage of Bearded Vultures.
466* MultipleHeadCase: Every Aberration has two heads, each with their own mind that make up an individual. How like-minded they are is something that varies, depending on individual.
467* MutagenicGoo: Aberrations return to the Wyrmwound at least once a year to swim inside its virus-ridden liquid in order to strengthen themselves with new mutations.
468* ReportsOfMyDeathWereGreatlyExaggerated: Their own creator thought they died after she placed them inside the Wyrmwound and [[MyGodWhatHaveIDone reacted pretty poorly to it]]. Needless to say, they were still alive. The entire chant by one Aberration goes:
469->''"The Green One laughed, the Ice did too. [...] The day Mother swept us into the goo! [...] MOTHER RAGED, MOTHER CRIED. [...] She didn't know WE SURVIVED! [...] '''WE'LL SHOW MOTHER SHE WAS WRONG! WE'LL SHOW MOTHER [[PunctuatedForEmphasis WE-ARE-STRONG!]]'''"''
470* WellDoneSonGuy: The entire population hid themselves from both the world and their own deity out of shame that were not strong enough, and they immediately came out of hiding when other Plague dragons gave them a chance to prove themselves to their mother goddess, the Plaguebringer. This quote truly encapsulates their feelings towards her:
471-->'''Unnamed Aberration''': ''"'''WE'LL SHOW MOTHER SHE WAS WRONG!'''"''
472----
473!!Aether
474[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/toinfinityandbeyond.png]]
475The Arcanist's first creations. Sent to study the stars on a floating island containing a laboratory known as the Astrolab, they became trapped in space orbit for generations. It wasn't until an accident with one of the runes keeping the island afloat caused it to fall back onto Sornieth.
476----
477* BigCreepyCrawlies: They're enormous draconic moths, and some of their genes, such as Space and Mandible, add even more insectoid features.
478* {{Bookworm}}: They love books to the point of wanting to ''eat'' them.
479* BrickJoke: It's mentioned in their description that the Arcanist may have asked them to conduct their researh high above the earth of Sornieth to get them to stop eating books. When the three Aether protagonists of the intro story ''After Orbit'' are trying to figure out the password to unlock a box, they remember the log notes said it was one of the Arcanist's mantras...'''"PLEASE STOP EATING MY LIBRARY"'''
480* CallARabbitASmeerp: Aethers enjoy coming up with overly-complicated names for various objects in their lairs, such as calling the "entrance" an "environmental delineating threshold" or a "spatula" a "nutrient rotation device".
481* CameFromTheSky: On the days leading up to their release on the site, a series of images showing [[https://www1.flightrising.com/forums/frd/3219954#post_3219954 a comet slowly getting closer until it was revealed to be the Aether ship]], was used as a teaser.
482* ElementalNation: Subverted. Unlike some of the other ancients, they're diverse in their elements because the Astrolab used to orbit over the planet, meaning that eggs would routinely hatch into different elements depending on what region it was floating over. While an arcane breed originally, they've since evolved into a mixed society with even family units comprising of different elements.
483* FantasyAliens: Averted. While they have the trappings of aliens with their high-tech ship, they are originally from Sornieth.
484* GenerationShip: It likely wasn't intended to be, but the Astrolab became this for the Aether when they flew a little bit too high and entered orbit.
485* GreatBigBookOfEverything: The Astrolab’s Operations Manual has everything anyone could want to know about how to keep the ship running. [[spoiler:Shame the Aether ate them all.]]
486* MixAndMatchCritters: With moths, more so than [[FairyDragons Veilspuns and Faes]]. On top of their moth-like wings, they have six limbs with four arms, two legs, and their hatchlings loosely resemble larva with big round tails that shrink as they grow into their adult forms.
487* MonstrousMandibles: One of their unique linebreaking genes gives them a large, sharp mandible.
488* NoodleIncident:
489-->'''Tera''':"Do you remember what happened five cycles ago when that rocks-for-brains captain wanted a fancy bubble bath and tried pulling a rune off field maintenance?"
490* ReadTheFreakingManual: They would, if any copies still existed.
491* ScrewThisImOuttaHere: Captain Xanda resigns as soon as he gets out the announcement that the ship is crashing to the surface of the planet.
492* ShaggyDogStory: In ''After Orbit'', we follow three Aethers from the current generation who accidentally cause the ship to begin to plummet, alongside the original captain of the Astrolab's personal log chronicling the destruction of all but one of its user manuals. The three realize if they can find the last copy preserved by their clan, they can stop the crash. They find and successfully open the box in the nick of time, only to find a note scratched into the bottom that reads...
493-->'''Cosmo''': ''I ate it. I’m sorry.''
494* {{Ultraterrestrials}}: Aether adapted to live in space, as their ship circled the planet Sornieth in orbit until their crash-landing led to them rejoining the world.
495* TrademarkFavoriteFood: Much like moths, paper. Apparently, they ate so many books in Arcanist's library that he sent them on their stellar research mission to stop them from eating all of it. Their love for paper is so bad that they even ate all of the manuals required to operate the Astrolab, [[spoiler:even Captain Cosmo]].
496----
497
498!!Aurabora
499[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hissybabies.png]]
500The Gladekeeper's first creations. They kept to themselves in the highest boughs of the Behemoth, until their hatchlings began to grow differently, causing them to seek out Modern dragons for aid.
501----
502* FeatheredSerpent: They have several feathered wings and a large feathered crest. Some of their alt genes give them even more feathers, or switch out some of the feathers. They are also quite snakelike, clearly drawing inspiration from such creatures.
503* GreenThumb: They have complete control of the boughs of the Behemoth.
504* MindHive: The Loop, a mental connection between all Aurabora. Newly born hatchings disconnect from it while awake, and link up while sleeping, something that puzzles elder Aurabora.
505* NonLinearCharacter: Elder Aurabora have no understanding of linear time, existing permenantly within the Loop, and became extremely distressed when their hatchlings started being born experiencing it.
506* TheSleepless: Aurabora born before the Bounty of the Elements do not sleep, but new ones have circadian rhythms.
507----
508
509!!Banescales
510[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_612.png]]
511The Flamecaller’s first creations. They were thought to be extinct after a war with the Gaolers, but their [[LastOfHisKind last clutch of eggs]] were later discovered to be preserved in the ice.
512----
513* DeathFromAbove: As wyverns, they prefer to attack from the sky and can rain down anything from fireballs to molten lava.
514* FeatheredDragons: Not all of them, but the Plumage tertiary gene gives Banescales optional feathers. Perhaps fitting, since their younger siblings are the feathered Coatl breed.
515* HeroicSacrifice: The parents of the last surviving Banescale eggs sacrificed themselves to preserve their eggs until it would be safe for them to hatch.
516* OurWyvernsAreDifferent: They are the first ancient breed to truly break the mold in terms of body type, lacking front limbs entirely. Also they like to communicate by singing. They are also capable of sprouting feathers with the Plumage gene, and can have a total of four wings if the Gliders gene is applied to them.
517* WarriorPoet: An extremely prideful example. The original Banescale society that was slain loved songs, even ones mocking their enemies like the Gaolers since they called them “unworthy and frail” in one. Unfortunately, their love for song was the only thing they could leave behind for their unborn hatchlings: singing out their hopes that they would fly free one day and not repeat their mistakes.
518----
519
520!!Dusthides
521[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dusthidebeebs.png]]
522The Earthshaker's first creations. Dusthides did not launch with an accompanying lore story, but they are known to be small, boistrous tunnelers who can roll into balls.
523----
524* BeTheBall: They can roll into a ball, curling their wings and tails around their bodies to expose only their tough armored plating, sheilding their softer inner parts.
525* DishingOutDirt: Dusthides originate from from Greatwyrm's Breach, home of the Earth flight.
526* TunnelKing: Dusthides live predominantly underground in complex tunnel networks, and are extremely skilled tunnellers with their space-shaped claws.
527----
528
529!!Gaolers
530[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/breed_gaoler.png]]
531The Icewarden's first creations. Gaolers dwell in the heart of ice territory, guarding the various creatures therein, and have kept to themselves until an unfortunate band of ice dragons stumbled upon them. Sensing shade corruption upon the intruders, the Gaolers realized their duty to contain this corruption requires them to emerge into the wider world once more.
532----
533* BerserkButton: They take their duty to the Icewarden ''very'' seriously, and anything that deviates from his divine design is considered blasphemous and highly insulting.
534* FeatheredDragons: The Pinions gene gives them some coarse feathers along their legs and wings. Also doubles as a bit of irony since they're a flightless breed.
535* FinalSolution: Attempted. At some point in the past, multiple Gaolers (a Sentry-Warden and several mages) decided that the best way to win the war with Banescales was to kill them all. Mind you, this war took place [[https://www1.flightrising.com/forums/ann/2788016 when Ice was expanding]], and the World Map states that their realm once covered half the planet before shrinking in size. While arguably done out of self-defense to avoid their own extermination from an enemy that may not accept surrender, it was still done as a permanent solution since some Gaolers were sent out after the battle to shatter all the frozen Banescale statues, though even that team [[WhatHaveIDone stopped when they found frozen elders that died trying to protect the eggs]] and decided to leave them be in a sealed chamber.
536* FlawedPrototype: Huge, lumbering, shaggy beasts, they are essentially a prototype for tundra dragons. The first outside dragon to come across them notes that they look much like Tundras... if you took away the gentleness and dialed all the scary parts up to eleven.
537* LivingLieDetector: They can quite literally sniff out dishonesty.
538* AnIcePerson: They have a variety of ice-based powers, as they originate from the Icefield.
539* TheNoseKnows: Their sense of smell is even stronger than the Tundras', being able to sniff out Shade corruption and even tell if a dragon is lying by their scent.
540* SuperPersistentPredator: They're made to hunt and contain. If they have your scent, they ''will'' find you.
541* WingsDoNothing: They're landbound, much like Snappers, though the wings can be used to assist with digging and climbing.
542----
543
544!! Sandsurge
545[[quoteright:525:https://static.tvtropes.org/pmwiki/pub/images/grrrrawr.png]]
546The Stormcatcher's first children, who moved underground due to dissastifaction with management. A few engineers asking about competitive salaries accidentally rediscovered them.
547----
548* SandIsWater: Sandsurges can burrow through sand so quickly, it appears like they're swimming through it.
549* SharkFinOfDoom: In their teaser image, their fins appearing from the sand look much like this. To help things, they have a unique linebreaker gene called 'Shark'
550* TheEngineer: They were extremely skilled at laying down cables and power lines to aid Stormcatcher's endless expansions.
551* TunnelKing: Since they live mostly underground, they know their stuff when it comes to tunnels, and have many adages about them.
552----
553
554!! Undertide
555[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/imbluedabadeedabadidabadee.png]]
556The Tidelord's first children who became estranged from him, choosing to move down into the deepest depths of the ocean. Having recently realized the Tidelord's gone missing, they emerged to help join the search for their patriarch.
557----
558* {{Atlantis}}: They live in an underwater city with a mermaid-like civilization that was thought to be lost by most other Maren, and the city itself could be argued to be a utopia where dragons and abyssal Maren live in harmony. It was rendered mostly inaccessible to other Maren and even other water dragons due to the high water pressure.
559* KrakenAndLeviathan: Have elements of both, being massive sea dragons. One of their unique genes gives them tentacles.
560* MakingASplash: They're the first creations of the Water god.
561* SeaSerpents: They have no limbs, only wing-like fins.
562----
563
564!!Veilspuns
565[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veilspun_dragons.png]]
566The Shadowbinder's first creations. For a time, they largely lived hidden in the darker parts of Wispwillow Grove, and the Shadow flight used tales of dragons being spirited away or cursed by them as a way to warn their kin away from territory where they were thought to lurk. Recently, the activation of the portals has caused them to come back out of the woodwork and they now roam Sornieth out in the open.
567----
568* TheFairFolk: All-around tricksters that love to hypnotize and kidnap other dragons for their amusement.
569* FairyDragons: Arguably fit the bill even better than Fae dragons: they're another very small breed noted for being powerful mages, but they also have insectoid wings and a swarming lifestyle.
570* ForcedTransformation: Discussed, but never seen in-story or mentioned in the Encyclopedia. Essentially, one tale states they are said to be able to curse other dragons into becoming elderly or turn them into another type of dragon entirely.
571* PeoplePuppets: Veilspuns are capable of hypnotizing any dragon that gazes upon them and they can maintain that control as long as they're in their target's peripheral vision, though when they controlled Moth, he was aware that he was no longer in control of his own body, indicating that it's not exactly MindControl as he was still able to communicate to Evie.
572* ShoulderSizedDragon: Subverted. They’re smaller than Faes, which is already the smallest dragon species in Sornieth. However, at adult size they tend to range somewhere under 2 meters in length so they’re definitely not the size of a Chihuahua, but they would be one of the only breeds to sit or lean on a Beastclan buddy without crushing them.
573* TheTrickster: Befitting their origin as the first creations of the local TricksterGod, The Shadowbinder.
574* VoluntaryShapeshifting: Subverted. They were rumored to be able to actually change their shape entirely since Evie compared them to mimics from the Night of the Nocturne holiday. However, it seems to be some illusionary magic instead since ''Unveiled'' describes how “glamour fell away” as a Veilspun swarm revealed themselves to Moth and Evie after taking on shapes of “glowing weeds”. They’re also rumored to be able to alter another dragon’s shape, though whether this rumor is true or not remains unclear.
575[[/folder]]
576
577[[folder:Beastclans]]
578!!Talona
579The leader of the harpies. As part of her position as the Grand Roc, she oversees the senate - a collection of representatives sent from each harpy clan.
580----
581* TheGhost: There has been only scarce mentions of Talona across the entire website.
582* HarpingOnAboutHarpies: Talona is the leader of the harpies.
583* ThemeNaming: The main theme being birds due to how harpies are bird-like humanoids in both myth and Sornieth. Not only is her name an obvious reference to bird talons, but her position as the Grand Roc is a reference to giant RocBirds, which harpies can tame in Sornieth.
584[[/folder]]
585
586[[folder:[=NPCs=]]]
587
588!!Arlo
589[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_4687.png]]
590->"Well, hello there! I can already see it in you: the desire for discovery, the eagerness for exploration, the fascination… to find. Look no further than the earth beneath your claws. I’m circumnavigating Sornieth on a series of archaeological digs, and I am going to need a lot of help. Together with the Dragonhome Preservation Guild, we can answer many of the questions of this realm’s past. After I’ve catalogued them, any artifacts you find are yours to keep."
591
592An adventurous Obelisk who runs the archeology stand at the trading post. Players can muster a limited amount of tools per day, and then use them to dig through tiles and share their finds with friends.
593----
594* AdventurerArchaeologist: Played with. Arlo's digsites are slow-going and careful excavations, with players only able to make a little bit of progress every day using pickaxes and magnifying glasses, but he has no problem with letting people take their finds (which can occasionally include ''live dinosaurs'') home with them..
595* AlliterativeName: Arlo's Ancient Artifacts.
596* ArtisticLicensePaleontology: Well, for starters, the dinosaurs are entirely too alive. Additionally, Arlo's an archeologist, not a paleontologist, so he shouldn't be looking for dinosaurs at all. This is slightly rectified with the addition of the second digsite, a historic Harpy city.
597* PlayEveryDay: Resources can be mustered once per day, and you have to check on him every 10 to 15 minutes to continue making progress, so he's basically designed to make players stay on the site for longer.
598----
599
600!!Arvelle
601[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arvelle.png]]
602->"Well met, fellow warrior! My name is Arvelle. For the duration of this year's Warrior's Way I have the honor of distributing prizes to the melee victors. Bring me the weapons and armor of the opponents you courageously vanquished, The condition is of no material importance. I will take all broken arrows, shattered swords, and smashed shields and bestow upon you items to commemorate your glorious victory!"
603
604A plague Ridgeback dragon that runs the Arvelle's Adamant Armaments prize shop for the Warrior's Way event within The Grand Exchange. During the event, players can trade in currency or special items in exchange for prizes.
605----
606* TwentyBearAsses: The Broken Arrow, Shattered Sword, and Smashed Shield items required for some of the trades have a chance of dropping from both the basic site mechanics like gathering and familiar bonding, but they're also dropped from enemies in Coliseum.
607* AlliterativeName: She runs the '''A'''rvelle's '''A'''damant '''A'''rmaments shop.
608* ArmoredDragons: She's an armored Ridgeback dragon with some plates covering parts of her body.
609----
610
611!!Avery
612[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avery_9.png]]
613->"Oh. Ah. Hello there. I'm Avery. Welcome to the Acclaimed Achievements Association? I'm so sorry for the mess. We're a bit short-staffed right now. I'm only a clerk, but if you give me a moment, I think that we can arrange for some rewards for your achievements? Let's note down what you accomplished right here...when my supervisor comes around, I'll ensure that they are added to our permanent records for posterity. "
614----
615* BeleagueredBureaucrat: The papers scattered everywhere and the mention that the Association is understaffed give the impression that Avery is one very overworked clerk.
616* BespectacledCutie: Avery wears large, round glasses and a bow tie, and he's quite youthful and cute.
617* OddNameOut: Acclaimed Achievements Association is the only shop that isn't named after the shopkeeper, although Avery's name is still alliterative.
618----
619
620!!Baldwin
621[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_7744.png]]
622->"Greetings, apprentice! Some dragons say that alchemy is a science, but I know that it's an art, and that the best art is spontaneous! That's where you come in. This brew is nearing completion, but it needs a little ''something'' to give it an extra kick!"
623
624An old Bogsneak who runs Baldwin's Bubbling Brew, the alchemy lot at the trading post. He takes on players as apprentices to learn the craft. Formerly a Pearlcatcher, he was transformed after a lightning bolt struck his cauldron while he was brewing a potion.
625----
626* TwentyBearAsses: Some of Baldwin's recipes require items gained from Coliseum enemies.
627* AlchemyIsMagic: Baldwin can render just about anything down into various goos, and from them (with occasional other ingredients) create results that bear little resemblance to the components.
628* AlliterativeName: Baldwin's Bubbling Brew.
629* MagicCauldron: He uses one for his brews, of course.
630* SlowTransformation: Poor Baldwin went through one when lightning struck a potion he was working on, slowly tuning him into a Bogsneak.
631* TragicKeepsake It is unknown if Baldwin views his transformation into a Bogsneak as "tragic" but he still has his pearl from when he was a Pearlcatcher. He keeps it on his shelf.
632----
633
634!!Crim
635[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_8988.png]]
636
637->"I love collecting. Like, '''really love collecting'''. Heh, sometimes I feel like I just can't stop! My brother Pinkerton might tell you it's a sickness, but I like to call it a hobby."
638
639Crim is a Tundra dragon who's main deal is collecting items. What items? Anything and everything! Her requests cycle in groups of five by the hour, but include everything from trash to rare items, familiars, and apparel. She does offer a reward of treasure, though. She has a brother named Pinkerton.
640----
641* AlliterativeName: Crim's Collection Cart.
642* CollectorOfTheStrange: Given the randomized nature of her requests, some items definitely suggest this. There are also [[http://flightrising.tumblr.com/post/53777487979/what-happened-to-pinkertons-left-horn rumors]] that she may have taken Pinkerton's missing horn for her collection.
643* DragonHoard: A completely indiscriminate one to the point where it’s likened to a real life hoarding disorder. Pinkerton complains of how badly it's clogged their lair.
644----
645
646!!Edgar, Pearl, and Spitfire
647[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_2524.png]]
648Edgar, Pearl, and Spitfire are courier dragons. They're the ones who deliver items bought from the auction house, gems or treasure earned when other players purchase your auctions, or alert you when one of your auctions has expired. Edgar also appears on the 404 page, while Pearl appears on the page for buying gems.
649----
650* AerithAndBob: Edgar and Pearl are both perfectly normal names. Spitfire, not so much.
651* AscendedExtra: Edgar is the protagonist of ''A New Direction'', a short story centered on the Wind flight in the ''Bounty of the Elements'' section of the Encyclopedia, and he also made an appearance in the Dustcarve Dig event.
652* TheDeterminator: You know how a mailman will travel through rain, snow or sleet to deliver a package? Well, add windless skies to the list, since all dragons including Couriers have difficulty maintaining flight without some wind keeping them aloft.
653* MysteriousPast: Out of all the dragon breeds, Courier dragons as a whole have the least amount of information on them because they have no encyclopedia page. As a result, key facts like which deity created the breed (if any at all), how they live, and what they typically look like beyond the main trio is completely unknown save for scraps of information provided by Q&A or in-game sources.
654* NonstandardCharacterDesign: Courier dragons are their own breed that isn't accessible to players, and despite the trio being the same breed, they sport a wide variety of physical traits more than other dragons and [=NPC=]s depicted on the site. Each member has a different number of horns and spines along their bodies, and Pearl is the only one with Tundra-like fins. [[GameplayAndStorySegregation While variety does technically exist for all dragon breeds in-universe]], Couriers are the only case where it can be seen on multiple characters of the same breed and gender (Spitfire and Edgar).
655* NonElemental: Similar to Bogsneaks, they still bear elements as individuals but their breed isn’t associated with any particular deity. [[https://flightrising.tumblr.com/post/50163242667/question-and-answer-24 Their entire group swore no allegiance to any flight in favor of making deliveries to all of Sornieth as neutral entities]].
656-->''"Each courier dragon has the eyes and powers of the territory in which they were born, but as a species they are not acknowledged as members of the 11 flights and they do not owe allegiance to any flight. As such, you will not see the courier species as an obtainable species in-game, though you’ll see them frequently referenced around the site."''
657* SuperStrength: Edgar was capable of singlehandedly stopping Armik, a heavy Snapper dragon, from falling into an underground river during the Dustcarve expedition. While he did show signs of struggle by fluttering in place, the fact that he was able to stop his fall alone is a feat in itself.
658* UnevenHybrid: Subverted. Staff explained that it is possible for Pearl to have a Tundra dragon ancestor, which explains the fin-like crests on her cheeks, but because of the in-universe EitherOrOffspring rules for dragon couples, she was born as a Courier dragon and not as a true hybrid. [[https://www1.flightrising.com/forums/frd/2125195/165#post_31630444 Quote]]:
659-->''"Pearl heralds from an ice clan, so it's not impossible to think that there may be some tundra blood in her lineage. However, like all dragon nests of mixed parentage, the offspring will take on one or the other of their parent's species rather than a hybrid result. Pearl not a tundra. She is a courier dragon, which are their own breed."''
660
661----
662
663!!Fiona
664[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_5590.jpeg]]
665->"Oof. Oh-urr. No, I'm fine, don't worry. Everything's under control. Say, you look like you—oof—know your way—ow—around fantastical creatures! Care to lend me a claw, before I…get clawed? I just need you to spend a little time with these familiars before they get…cranky. And hey, hanging out with my companions will probably help improve the relationships you have with yours! Be sure to check back, too, I'm always—Prudence, no!—expanding my menagerie!"
666
667A trans female Skydancer who runs Fiona's Fantastic Familiars, where players can come to bond with familiars they may or may not own, as well as earn special familiars for awakening particular familiar sets.
668----
669* AlliterativeName: Fiona's Fantastic Familiars.
670* AntiFrustrationFeatures: Fiona is intended to alleviate the frustration of completionists not being able to realistically get all of the site's familiars, since some of them are hard-retired from the Kickstarter or beta testing days, or else only very, very occasionally given out through Roundsey's raffles. While the actual familiars may still be unobtainable, Fiona provides a way to at least be able to ''awaken'' all the site's familiars.
671* CrazyCatLady: Fiona is the dragon equivalent. And her "cats" range from small mammals and serpents to [[GiantFlyer Rocs]].
672* DragonHoard: She hoards familiars. And she isn't too proud to admit that she needs help caring for all of them, sometimes.
673----
674
675!!Galore
676[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_7301.png]]
677->"Greetings! As everyone knows, all guardian dragons take on a lifelong charge, and mine just happens to be the watchful safeguarding of rare and exciting artifacts. Occasionally, I part with these wonders by offering them as gifts to my fellow dragons, but now is not the time. Please visit me again later, as I may just have something you'll really like."
678
679A Guardian whose Charge is protecting a hoard of rare and valuable items. He occasionally gives them out to players through Galore's Glorious Gifts. Functionally, he tends to give out items for certain holidays such as April Fools or else for releases of new items and item sets.
680----
681* AlliterativeName: Galore's Glorious Gifts.
682* AntiFrustrationFeatures: Intended to act as this for the release of new items, since players with faster connections and patience tend to dominate the Marketplace for the first few weeks after an item's release. He was also intended to act as an anti-frustration feature for natural eye types (that is, eyes available through breeding) by giving out a few exclusive-to-him vials for use on older dragons, but after widespread player feedback, his role in this was downplayed to just providing a copy or two of new natural eye types that are otherwise available in the Marketplace.
683* DragonHoard: He hoards rare and valuable items, but unlike a lot of mythical dragons loves to share parts of his hoard with others. At least when he feels the time is right.
684* PlayEveryDay: Before Galore was introduced, April Fools and anniversary items were directly deposited in players' hoards, regardless of if they were playing or not. He's intended to encourage casual players to at least log on when he has an item to give out.
685----
686
687!! Glass and Gloss
688[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/glass_and_gloss.png]]
689 [[caption-width-right:350:Greetings traveller. We're Glass -or Gloss- as you prefer. Are you looking for new genes to liven up Ancient blood? Have we got the the scrolls for you! These are real, genuine, Ancient genes! Just hand over those tired old modern genes in trade - it's a good deal, yeah? ]]
690An Aberration who swaps modern genes for their ancient counterparts.
691----
692* AlliterativeName: Glass and Gloss' Genuine Genes
693* AntiFrustrationFeatures: Designed to help alleviate the excessive bloat of ancient genes taking up space in many of the site functions.
694* CoatFullOfContraband: They pose like this with a coat of illicit gene scrolls.
695* HonestJohnsDealership: Certainly implied by the title of their shop.
696* NonStandardCharacterDesign: They're an ancient dragon...wearing ''clothes.'' '''Unheard of!'''
697
698!!Higgins
699[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/higgens.png]]
700->"...It seems we are no longer alone. My most enthusiastic greetings, good dragon... How may we assist you in this year's Night of the Nocturne? It seems that we are yet again tasked with overseeing your stay...If you require new garments or enchanted objects, we have those in abundance...Those that won't consume or replace you can be found alongside those that will. It's really quite simple...We're sure you won't have any difficulty spending your gold, gems, or items found during the long night."
701
702A Nocturne whose shop is active for the duration of Night of the Nocturne, and includes all Swipp trades, treasure marketplace, and gem marketplace items from previous years.
703----
704* AntiFrustrationFeatures: Instead of having to wait hours for the right Strange Chest trade to stock, or the Night of the Nocturne item you want to appear in the Marketplace, Higgins offers all those items at all hours in unlimited quanities in his shop.
705* TheJeeves: He snappily dresses and acts the part, offering his services to dragons with an unflappable calm manner. He even holds up a little tray of mimic dust.
706* TwentyBearAsses: The items required for his trades are primarily gained via killing enemies in the Coliseum, as well as gathering and performing actions around the site.
707* RoyalWe: Refers to himself this way, adding to his classy demeanor.
708----
709
710!!Joxar
711[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_4846.png]]
712->"Can't get enough of festivals? Me neither! In fact, I've actually got way too many party favors laying around! Every festival, I can sell you one of my Spare Inventory Crates as well as offer a selection of unique color variations of past items. Have a look, there's something for everyone!"
713
714Once a month, a Mirror dragon by the name of Joxar runs a shop offering various items themed after the various elemental holidays. Instead of selling them for treasure, he only accepts special, elemental-themed currency.
715----
716* AlliterativeName: Zigzagged. His shop, Festive Favors, fits the theme, but unlike all the trading post dragons his name doesn't match.
717* CostumeEvolution: His outfit changes every month to match the current celebration.
718* DragonHoard: He apparently hoards the elemental currencies, and has boxes of spare inventory that he shares with other dragons once a month.
719* OddNameOut: Joxar is the only NPC whose name isn’t alliterative with the site function he runs.
720----
721
722!!Marva
723[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marva.png]]
724->"It's me, Marva! You know what I'm here for."
725
726The long-unseen mascot of [[AprilFoolsDay April Fools]], Marva.
727----
728* CardboardPal: She is represented as this, after years of users joking about her never being seen or mentioned.
729* InJoke: Many of the site's April Fools jokes utilize this or become this. For example, the 2023 joke is that her shop sells piles and piles of gravel--in exchange for Sprites, Imperial Scrolls, other exremely rare items, and even the familiar icons of the site's admins.
730* JokeCharacter: She's a cardboard cutout of an Imperial and is only around April 1st.
731* RunningGag: Marva being a cardboard cutout is likely a reference to many years of Marva being mentioned in the names of site items, but never seen as a character.
732----
733
734!! Patches
735[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/patches_461.jpg]]
736->"Ahoy, mate! The name be Patches, and ye be welcome ta take a gander at the plunder me an' me crew rustled up. If ye fancy yerself a pirate, I be havin' many useful items for ye to purchase. Some swag be too precious for any old payment. Fer these treasures I will trade only in tarnished doubloons. Me 'n me crew be in port fer only a short stay. Then it's back ta the call of the high seas!"
737
738On Talk Like A Pirate Day, Patches the Pearlcatcher and his crew become avaliable to offer pirate-themed accessories for the week.
739----
740* AlliterativeName: Patches Pirate Plunder.
741* DressedToPlunder: Wears typical 'piratey' clothing, and if you trade in some Tarnished Doubloons, you can dress like that too.
742* FriendlyPirate: He's a very affable fellow.
743* HookHand: He has a prosthetic claw; it's sort of a mix of this and SeadogPegLeg.
744* PirateParrot: Sells several parrot familiars, and also has one perching atop a chest next to him.
745* TalkLikeAPirate: The holiday he appears for, and also the way his dialoge is written out.
746----
747
748!!Pinkerton
749[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_353.png]]
750->"Hey, traveler. So, my sister over yonder... she's got this collection problem. She keeps clogging our lair with a bunch of useless junk. I'm trying to curb her... 'enthusiasm' by giving away some things behind her back. You want something random?"
751
752The brother of Crim, Pinkerton is another Tundra dragon who can be found at the trading post. In an effort to curb his sister's runaway collection habit, he secretly gives away objects from her hoard at a rate of one per day.
753----
754* AlliterativeName: Pinkerton's Plundered Pile.
755* DragonHoard: Inverted. He has no hoard of his own and is actively trying to get rid of his sister’s hoard.
756* FailureIsTheOnlyOption: Considering he gives out only one object a day while his sister collects up to five per hour, Crim's collection will only increase in size faster than he can get rid of it.
757----
758
759!!Roundsey
760[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_048.png]]
761->"Step right up! Don't be shy! Join Roundsey's famous weekly raffle! You could be as lucky as last week's glorious winners...500 treasure gets you a single ticket, but you can grab as many as you like for a better chance at these terrific prizes! ''Whaddaya say?''"
762
763Roundsey is a Spiral who hosts Roundsey's Raffle Roulette, where you buy raffle tickets for fabulous prizes.
764----
765* AlliterativeName: Roundsey's Raffle Roulette
766* DragonHoard: Of tickets, to the point that they are stuffing her witch hat. Presumably the rare items she raffles come from her hoard, as well.
767* NonStandardCharacterDesign: Anyone who has tried to replicate her appearance on their own dragon will be quick to tell you that there is no Skink gene that completely matches Roundsey due to her unique stripe colors and the blue fade on her tail - though admittedly that doesn't stop people from using Pistachio Skink to compensate. Also, it'd be wise to not look at her torso for too long or else you'll notice that the space between her arms and legs is much, MUCH longer than in-game Spiral dragons.
768----
769!!Sage
770[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sageseasons0.png]]
771[[caption-width-right:350:[-[[labelnote:Sage's winter look, as she debuted with. To see her other looks, click here]]https://static.tvtropes.org/pmwiki/pub/images/sage_spring_1.png https://static.tvtropes.org/pmwiki/pub/images/sage_summer_0.png https://static.tvtropes.org/pmwiki/pub/images/sage_autumn.png[[/labelnote]]-]]]
772-->"It's been too long since a dragon has visited my forest. My name is Sage. I have various goods and supplies crafted with an eye to the season."
773
774Sage is a dryad who changes with the seasons, selling seasonally appropriate items year-round.
775----
776* NatureSpirit: Sage has leaves for hair and bark growing from her legs, and she turns different colors with the seasons.
777* NonStandardCharacterDesign: So far, Sage is the only shopkeeper who isn't a dragon.
778* OurNymphsAreDifferent: They aren't called nymphs, for one--that's the recolor of the sprites. Sage's species are called dryads, but they fall under the same archetype, being plant-based humanoids.
779* PlantPerson: As mentioned above, Sage and her species are tree people.
780* SeasonalBaggage: Sage and her shop represent the seasons in Sornieth.
781----
782
783!!Swipp, Pipp, and Tripp
784[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_8649.png]]
785Swipp is a Fae who runs a stand where players can trade what would otherwise be useless for rare apparel, familiars, and other objects of worth. Originally he worked alone, but as of October, 2015, his daughters Pipp and Tripp have joined the business.
786----
787* TwentyBearAsses: A number of trades the family offers require items gained from Coliseum enemies.
788* AlliterativeName: Swipp's Swap Stand.
789* DaddysGirl: Though not the only girl in the family, Pipp is quite fond of her dad and is excited about joining him.
790* FamilyBusiness: Now that Swipp's daughters have joined in offering trades, it counts.
791* LittleMissSnarker: Tripp holds far less enthusiasm for the job than her sister or father.
792-->'''Tripp''': My enthusiasm to be hawking this ([[MadLibsDialogue item name]]) is far lower than its already meager price. And by meager, I mean the items on the right and an additional 2000 treasure.
793* ThemeNaming: Sw'''ipp''', P'''ipp''', and Tr'''ipp'''.
794----
795
796!!Susie
797[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7972b3f9_7f58_4ff3_8d07_ef1379fadb84.png]]
798-> Hello, dear one. My name is Susie. During this treasured moment, love is in the air. Can you feel it: that warm, cozy sensation like you've just finished a mug of good hot chocolate? That's what I feel when I think of my friends! If you wish to share this feeling, I have many tokens of affection for you to bestow upon your friends and loved ones. I must confess I have something of a sweet tooth. If you can find me some cotton candy, I have some extra special gifts for you! The fluffier the cotton candy, the better!
799
800On Valentines Day, this Coatl opens her shop to trade cotton candy for seasonal items.
801----
802* AlliterativeName: Susie's Sweet Sentiments.
803* CardiovascularLove: As the shopkeeper for the 'Love is in the Air' event, her shop is stuffed full of [[HeartSymbol heart symbols.]]
804* ChocolateOfRomance: Averted. While Susie mentions enjoying hot chocolate, she prefers cotton candy on Valentines day.
805* PlatonicValentine: The gifts she offers can be for romantic partners or close friends.
806* TextileWorkIsFeminine: She's spinning bright pink yarn into hearts.
807----
808
809!!Tomo and Scribbles
810[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_144.png]]
811->"Scribbles, take notes! We wouldn't want to forget this valuable information. Wait... this question was also answered 10 minutes ago? You really need to work on your organizational skills."
812
813Tomo is a scholarly blue Snapper who has traveled from the Shattered Plains to the Ashfall Waste, and though she has learned many things, she is incredibly forgetful. She runs a daily game wherein she asks players questions to help jog her memory, and rewards treasure for correct answers. Scribbles, her Fae assistant, is tasked with recording the information (but constantly slacks off).
814----
815* AbsentMindedProfessor: Tomo holds a deep wealth of information in her mind; she just has trouble recalling it on her own.
816* AlliterativeName: Tomo's plot is called Tomo's Trivia Tablet. Averted by Scribbles, though.
817* AmbiguousGender: Scribbles' gender is not apparent. When asked about it, staff stated that Scribbles simply doesn't have time to contemplate such things as gender, making them effectively non-binary.
818* ForgetfulJones: Tomo's character revolves around her memory problems.
819* OlderIsBetter: Tomo seems to believe so.
820-->'''Tomo:''' The Lightning flight thinks the future of information is full of circuits and wires, but I know it to be stone tablets. Tablets are timeless.
821* TheQuietOne: Scribbles doesn't speak, at least not to players.
822* TheSlacker: Scribbles is constantly goofing off on the task of recording answers, rendering the whole process of jogging Tomo's memory moot.
823----
824[[/folder]]
825
826!!Lorebook[[note]]Includes characters that debuted in the short stories found throughout the [[https://flightrising.com/main.php?p=wiki in-game encyclopedia]], either through ''[[https://flightrising.com/main.php?p=wiki&article=105 Bounty of the Elements]]'', ''[[https://flightrising.com/main.php?p=wiki&article=111 Subterranean Secrets]]'' from ''Dustcarve Dig'', or anywhere else on the website. Sorted in chronological order of release (example: ''Ten Eyes'' actually came before ''Temper, Temper''). Named after the "Lorebook" section of the encyclopedia. Characters that debuted in-game first are found under the [=NPCs=] folder.[[/note]]
827
828[[folder: Jailbreak]]
829!!NOTE: This specific story contains references to the now-retconned Beastclan-Dragon war.
830
831!!Wemba
832An ice Skydancer travelling with Trendal to break Magnu out of prison. Unfortunately, they get caught sneaking around during a snowstorm and they get trapped in Dripcave Dregs by some Gaolers.
833----
834* BigBrotherInstinct: Gender-inverted. Wemba is protective and caring towards Trendal, and tries to protect his unconscious body when they're captured by Gaoler dragons.
835* CunningLinguist: Subverted. She's very bad at speaking whatever language Tippa uses, but it's good enough to get the point across in most situations. When she asks "the thing of Talona" to check if Tippa is part of the anti-dragon Beastclan alliance, Tippa takes a long moment to ponder before shrugging it off.
836* OhCrap: Shares this reaction with Trendal when three large beasts come out in the middle of a blizzard and one of them stops right on top of them. [[spoiler: Turns out they were actually Gaolers.]]
837----
838!!Trendal
839An ice Tundra dragon searching for Magnu deep within the Southern Icefield. Unfortunately, they get caught and corralled into Dripcave Dregs by the Gaolers.
840----
841* ForgetfulJones: Subverted. He does have a bad memory like most Tundra dragons since he forgets who Magnu is during their search for him, though Wemba notes that the memory loss is from stress rather than being away from him for too long.
842* TheNoseKnows: When they get caught in a blinding blizzard, he tries to follow Magnu’s scent to find him instead of relying on sight.
843* OhCrap: Shares this reaction with Wemba when a beast comes out of nowhere, in the middle of a blizzard, and stops right on top of them to breathe down their backs.
844----
845!!Tippa
846The Longneck guide who accompanies Wemba and Trendal for a short time before splitting after they traverse the Cloudscape Crags. Despite the tensions between Beastclans and dragons, she and her clan seem isolated enough to be unaware of the worldwide war going on.
847----
848* LanguageBarrier: As a Longneck, communication is difficult between her and her dragon companions. Even the contract she wrote for them to sign is noted to be "crude", as if even she has as much trouble speaking and writing Draconic as much as they do with her language.
849----
850!!Magnu
851The mysterious friend of Wemba and Trendal. Before the story's events, he got himself captured and imprisoned by the wardens of Dripcave Dregs, and his friends try to break him out.
852----
853* CryoPrison: He was briefly imprisoned in the Dripcave Dregs, an ancillary ward of the equally-cold Fortress of the Ends, where prisoners can be frozen alive. However, it's unclear if he was actually frozen before he escaped.
854* TheGhost: Despite his impact on escaping the Gaolers before his friends can save him, he's never seen once within the story.
855* StickyFingers: It's stated that Magnu has these, implying that he is either a common thief or a Ridgeback, a breed known "borrowing" things without permission, but the mention of him actively seeking valuables indicates the former (or both). Regardless, it caught up to him and led to his imprisonment.
856----
857[[/folder]]
858[[folder:Ten Eyes]]
859!!Oculus of the Eleven[[note]]More members will be added as more information about each individual magister comes into play. For now, they're mostly grouped together apart from a few notable members.[[/note]]
860A MultinationalTeam of dragons whose members represent the eleven flights. Each member holds the title of Magister and conducts research on the magic of their respective flight. Together, they hold neutral sovereignty despite their residence being in the arcane flight’s territory, and dragons from across the globe typically report to them of areas or artifacts containing unusually high magic.
861List of members:
862** '''Magister of Earth''': Galford Rockbreaker - male Snapper
863** '''Magister of Fire''': Rancollo Lavala - male Coatl
864** '''Magister of Wind''': Grommick Reedwing - male Skydancer
865** '''Magister of Water''': Abysaell Deeplake - female Ridgeback
866** '''Magister of Shadow''': Daria Blotburrow - female Wildclaw
867** '''Magister of Ice''': Amara Frostkeen - female Spiral
868** '''Magister of Lightning''': Beatrix Thundrael - female Mirror
869** '''Magister of Light''': Rish Sunspark - male Imperial
870** '''Magister of Nature''': Arwin Petalhide - female Fae
871** '''Magister of Plague''': Caryan Spinehearth - female Pearlcatcher
872** '''Magister of Arcane''': Smark Crystalon - male Guardian
873----
874* FantasticRacism: The Oculus of Eleven is supposed to be a neutrally-aligned group of researchers, but that doesn't stop its members from displaying troubling attitudes. The Magisters of Shadow and Plague openly accuse their Lightning and Arcane teammates for sabotage and betrayal, and all ten magisters cautiously back away from a dazed Mirror teammate after she got knocked down from an explosion ''that came from her own equipment'' like she was an crazy, injured animal. The Magister of Wind rightfully calls out the Shadow and Plague magisters on their "nativity" to get them to knock it off with the scapegoating.
875* {{Irony}}: A few members are types of dragon that wouldn't be expected to represent their flights:
876** Magister of Water – Represented by a Ridgeback, a breed known for their distaste of water.
877** Magister of Ice – A flight known for emotionally-cold dragons, but somehow represented by Amara the elderly Spiral, the most hyperactive dragon breed on Sornieth.
878** Magister of Plague – A fearsome flight known for its ProudWarriorRace tendencies, yet represented by a Pearlcatcher, a breed known for [[DirtyCoward running away from fights]].
879* MeaningfulName: All members boast a surname that matches their element or at least their flight's region in some way, such as "Deeplake" and “Frostkeen” for the Magisters of Water and Ice.
880* MultinationalTeam: Each magister represents an ElementalNation, and they work together for the common goal of studying Sornieth's leylines and magic.
881* ProperlyParanoid: Seems to be what justifies the FantasticRacism, since all eleven flights have been at war with each other and the fear of assassins is a real issue even amongst civilians since we see a light Guardian cartographer mistake a teenage shadow Ridgeback for a threat in ’’Kindred Crossing’’. And as if that wasn’t enough, Beatrix is not only a strange newcomer, but she’s also a member of one of the most savage dragon breeds known to Sornieth.
882* WhoYouGonnaCall: Members are called upon whenever there's a strong surge in magic or strange magical artifacts. In ''Temper, Temper'', Archmage Carris suggested to report a new discovery of magically-infused magma, which was shut down by the council. During the events of ''Dustcarve Dig'', Velya had Galford inspect a glowing shrine to figure out its origins and whether it was harmful to dragons. In ''Aftershocks'', Smark sent Myrina and her apprentices to the nesting grounds of Bocco and Attora in order to investigate whether the surge in magic in the area would affect hatchlings in any way.
883----
884!!Caryan Spinehearth
885->"And here we are, looking at our newest–and if I am not mistaken–''youngest'' member, laying on the floor among the remnants of an invaluable instrument."
886The Magister of Plague. She is a black-maned Pearlcatcher who, along with Daria Blotburrow, accuses Beatrix of sabotage after an explosion resulted in the destruction of lab equipment. The list of magisters at the bottom of the ''Ten Eyes'' story states that she is a young adult and thus stands as one of the team's three youngest members, with the other two being Beatrix and Arwin.
887----
888* DislikesTheNewGuy: She finds Beatrix suspicious because she's the newest and youngest member of the team, even though in the footnotes of ''Ten Eyes'' story, it notes that she herself is also a young adult as well, making her a bit of a BoomerangBigot.
889* FantasticRacism: She accuses Beatrix of sabotage largely because she’s a Lightning dragon rather than just being a new recruit. While her accusations were not ''completely'' unreasonable given the magical abilities of dragons, unlike Daria, she openly called out the entire Lightning flight for being behind the events at the Oculus rather than just Beatrix herself. It should be noted that the magister who called both her and Daria out for their "nativity” is a Skydancer, [[TheEmpath species that can read emotions]], and [[AuraVision Beatrix noticed her heat signature being the first to flare up more than the others]], so it was very likely that Caryan was actually being prejudiced than cautious.
890* MeaningfulName: The meaning of her first name is less noticeable than the other magisters, but “Caryan” seems a very close homophone for “carrion”, matching the Plague flight’s love for the grotesque parts of life.
891* ProperlyParanoid: At first, it can seem odd for a [[PlagueMaster plague]] [[ProudWarriorRace dragon]] to be distrustful of a Lighting dragon up until you realize that the countless wars between flights make it likely that Plague and Lightning have fought at least once to create enough distrust between them even in professional settings.
892** It gets worse in retrospect, as the World Map Update revealed that the Plague flight not only has hostile relations ''with all five of their neighbors'', but that all ten other flights are concerned about their experiments in Quarantine Zone #128. However, it does raise some questions as to why she doesn't turn on Daria Blotburrow as easily as she does with Beatrix, as Shadow is one of the five hostile neighbors.
893** Although it’s unclear when the events of ''The First Seed and The Sickness'' occurred, though if they happened before ''Ten Eyes'', then she and all of Plague would have the right to be on the lookout for saboteurs trying to break another peaceful relation after the armistice got broken by an outside force.
894----
895!!Beatrix Thundrael
896->''(InternalMonologue) "Remember, I may be new, I may be inexperienced, but I’ve earned my place here."''
897The new Magister of Lightning. She is a young Mirror dragon who recently joined the ranks of the Oculus of Eleven, but an investigation was put on her and the Stormcatch Sanctum after disaster hits the building during her first day of work. As of ''Workplace Hazards'', the sanctum has been decommissioned without any notice sent to the magisters, and the World Map Update confirmed that the sanctum is now an energy reactor known as The Source. It is currently unknown how the loss of the sanctum has affected her and the Oculus.
898----
899* BizarreAlienSenses: Beatrix was severely affected by the lab explosion because she is a Mirror, a four-eyed breed of dragon that sees the world in a mix of thermal and normal vision, so she was effectively rendered partially-blind temporarily due to the way it screwed with the thermal half of her vision. It also plays a part of why the other magisters didn’t come to help her right away – they didn’t realize she was blinded because they weren’t Mirror dragons.
900* ForcedFromTheirHome: Implied. Logically, because the Stormcatch Sanctum was destroyed and converted into a reactor, this not only evicted Gertrude but also Beatrix while she was away at the Oculus.
901* TheScapeGoat: She is blamed for destroying her own equipment and the Crystalspine Reaches to suddenly surging upward in height since both occurred shortly after she arrived to the Oculus.
902----
903!!Daria Blotburrow
904->"Have the children of the Arcanist hosted us here for centuries, just to lull us into false sense of comfort?"
905The Magister of Shadow. Alongside Caryan, the Magister of Plague, they accuse Beatrix of sabotage after an explosion caused the destruction of lab equipment. She is noted to be an adult Wildclaw with a silky voice.
906----
907* FantasticRacism: Along with the Magister of Plague, she accuses Beatrix of sabotage because she's a lightning dragon. While being suspicious of a new member is not completely irrational, bear in mind that the Magister of Wind, a Skydancer who can detect a dragon's emotions, called her and the other magister out for their "nativity".
908* {{Hypocrite}}: It sure does take a lot of gall for her to call out the other magisters to be laying down traps and sabotaging things when the flight is represents is widely known for espionage and trickery in the first place.
909* ProperlyParanoid: The amount of bad blood between all eleven flights gives her all the reason to be suspicious of Beatrix after things go wrong on the first day she shows up. And while it does seem ridiculous to ''also'' turn on Smark over an earthquake, arcane dragons actually can [[RealityWarper alter their surroundings and even reality itself]], so who's to say that he can’t do that as well?
910----
911!!Smark Crystalon
912->"This is extraordinary..."
913The Magister of Arcane and leader of the Oculus of Eleven. He is a tall, middle-aged Guardian who is well-versed in the research of his homeland and seems to have a habit of hastily writing notes and speaking too fast when excited.
914----
915* GibberingGenius: He can speak very quickly whenever he's excited, and pretty much just gushes over how unusually fast the Crystalspine Reaches was growing in height - a process that normally takes thousands of years but took ''minutes'' to complete.
916* TheIllegible: Downplayed. His writing is legible, but the speed of his handwriting can come off as very messy even to someone like Myrina from ''Aftershocks''. May be part of his GibberingGenius tendencies, but may also be part of the fact that Guardian dragons don’t have thumbs.
917* LargeAndInCharge: He's a tall Guardian that acts as the main leader of the Oculus of Eleven. Given how two other members are a Ridgeback and Imperial, whom are the tallest and longest breeds on average, his height is probably not being understated here. At least, assuming Abyssaell and Rish aren't just short for their kind.
918* ManlyFacialHair: He’s noted to have a “great beard”, a trait that most male Guardians take pride in and try to grow out as long as possible.
919----
920!!Grommick Reedwing
921->"We are the brightest minds in the realm. We will not be undone by hasty suspicions and primal nativism!"
922The Magister of Wind and one of the eldest members of the Oculus of Eleven. He is a Skydancer who manages to quell the fight between magisters and orders an investigation on Beatrix Thundrael and the Stormcatch Sanctum.
923----
924* TheEmpath: Considering how Skydancer dragons can feel other dragons' emotions, Beatrix was definitely not the only one noticing how high tensions were getting in the room, and he uncharacteristically raised his voice to make sure things got back in order.
925* OOCIsSeriousBusiness: He is noted to be an elderly dragon with a quiet voice and hunched posture. Both of these traits go out the door when he orders all the other magisters to calm down.
926* ReasonableAuthorityFigure: He calls out the other magisters for their "[[FantasticRacism nativity]]", but still orders an investigation to make sure their newest member isn't an actual threat. Too bad that he didn't catch wind of the sanctum getting decommissioned...
927----
928[[/folder]]
929[[folder:Temper, Temper]]
930!!Por
931->"We are the forgeworkers! We are the blacksmiths! We swing the hammers! We stoke the flames! And we have pure elemental fire on our side! ''Are you with me?"''
932A Coatl cartographer leading the Magmablood rebellion, a revolt against the Forgemasters after discovering their plans to leave thousands of workers unemployed. Her forces currently reside in Magmablood's Rebuke, the new volcano purported to contain the new magical energies that the Forgemasters’ wanted. The Fire flight is divided between those who support the Magmablood rebellion and those who support the Forgemasters.
933----
934* LanguageBarrier: Averted. Coatl dragons typically have a tough time communicating with other dragons due to both anatomical differences and having their own language, but Por can speak just fine to a crowd of angry fire dragons without any miscommunication between parties.
935* RebelLeader: While she initially planned to just lead a strike against the corrupt forgemasters, she knew that they would resort to violence over the new volcano and its profitable magma source. As a result, she stands as the leader of the Magmablood Rebellion, a group of dragons defending the Magmablood's Rebuke volcano.
936----
937!!Haemil
938->"D'ya think that we should strike, Por? Mutiny?"
939Por's cousin and Ventrik's mentor. He is described to be a squat Mirror dragon with a vibrant yellow tigerhide. He's the first one to suggest a rebellion to Por after news of their already-low pay being cut reaches their clan.
940----
941* FunetikAksent: He speaks with some kind of accent that sets him apart from the other dragons, which not even his own cousin uses. It tends to appear as an amalgamation of words like shortening "you can't" with "y'can't", substituting words like "for" to "fer" and drops the H letter in some words like "him" and "heard".
942* NemeanSkinning: He wears a tigerhide despite working around ash and soot all day. Hope he has time to clean it.
943* WhatTheHellIsThatAccent: So far, Howle and Haemil are the only dragons with a clear accent even though all dragons except Coatls speak Common Draconic, which begs the question of what dialect they could be possibly using and why other fire dragons don't use it.
944----
945!!Ventrik
946->"For the Flamecaller."
947Howle's Fae dragon apprentice. Thanks to his small size, he has a good ear for the rumors around the Forgeworks, which he uses to his advantage in order to eavesdrop on the Forgemasters and discover their ploy to lay off everyone.
948----
949* MeaningfulName: His name is a possible reference to ventricles, which are chambers of the heart. Since parts of fire region and the Magmablood rebellion itself are themed after heart anatomy and blood, it makes sense for a Fae to be sneaking around the Great Furnace, or more specifically the Heartshaft deep underground, to be named after ventricles.
950* ShoulderSizedDragon: As a Fae, he stands as the smallest member of his group, though he uses his size to his advantage by sneaking around and eavesdropping on the forgemasters.
951----
952!!Howle
953A Tundra dragon with cropped fur that is a friend of Haemil and Por.
954----
955* GameplayAndStorySegregation:: He's described to be a "burly Tundra with cropped black-tipped fur" when most of the site art depicts his species with long hair, which are all actually summer coats. Since the encyclopedia mentions that even summer coats can cause heat exhaustion in hot regions, it's likely a way to keep himself cool against the volcanic heat of The Ashfall Waste. However, players with lairs within Ashfall and other hot regions are unable to give their dragons cropped fur in-game without using a Skin/Accent.
956* PerpetualSmiler: Discussed. Tundra dragons are actually capable of showing emotion, especially when the constantly-frustrated Pinkerton exists, though Por tries to make a light joke about Howle frowning being an unusual sight after she catches him frowning after receiving some bad news.
957----
958!!Forgemaster Gremmich Maggmaw
959->"Meaning for each forge infused with this essence we would need only a handful of smiths, rather than the near thousands we employ now."
960A greedy Snapper dragon who is a member of the Grand Circle of Forgemasters, an elite group of the wealthiest dragons in the Fire Flight who conspire to lay off their already-underpaid workers in favor of a new source of material that could greatly increase their output without the need for thousands of workers.
961----
962* AmbiguousSituation: It's unknown if the scarcity of resources, and by extension worker's pay, is actually low or if he and the other forgemasters are purposefully cutting things down for more profit. Not even Por or her friends are aware of how true the situation is beyond how greedy he typically is.
963* BadBoss: You know Maggmaw screwed up his job as a boss if his workers get angry over The Great Furnace being closed for a day rather than celebrate and rest. They’re so underpaid and desperate to work for more pay that not even vacation is pleasant.
964** After the rise of the Magmablood Rebellion, it's stated on the World Map that the forgemasters, likely also Maggmaw, shoved the rest of the workers in the slums in Cinderslag so they can make their armies weapons to help shut down the rebellion.
965** And before the battle over the volcano even began, Haemil mentions to Por that they must prepare to defend it, indicating that there is history of a violent streak amongst the Forgemasters.
966* CorruptCorporateExecutive: He is willing to lay off thousands of blacksmiths for the sake of profit, even though the workers have been suffering from low pay for some time - enough to the point of nearly rioting when the Great Furnace is closed down for a day, implying that even missing a day's work is enough to send them over the edge.
967* GoldFever: He's noted to be a very greedy Forgemaster who’ll take any chance he gets to gain more treasure, and he loses composure at the idea of the Oculus of Eleven coming near the new magma even though they're just a bunch of researchers.
968* MeaningfulName: His surname is possibly a combination of "magma" and "maw" or “jaw”, a reference to how he wanted to greedily consume the new magma source for profits.
969----
970!!Perchance Smoak
971A female goldsmith who seems to be an interpreter of Archmage Carris, relaying their messages to the Grand Circle of the Forgemasters during a meeting to discuss the newly-discovered magma resource.
972----
973* MeaningfulName: Her name is a pun on the weather, as in "per chance smoke" or "maybe a chance of smoke", which would fit a dragon living in The Ashfall Waste where fires and smoke would be a regular part of the forecast.
974* TranslatorBuddy: Perchance relays the whispered messages from Archmage Carris to the forgemasters, though whether it's because of a language issue or to help obscure the mage's voice is never explained.
975----
976!!Archmage Carris
977A mysterious being who informed the Forgemasters about the discovery of magically-infused magma, which later culminated into the birth of a new young volcano, Magmablood's Rebuke. There is nothing known about this figure aside from them being a mage with a horn barely sticking out of their hood.
978----
979* InTheHood: Their identity is completely obscured by a hood, which is big enough to hide everything except a horn.
980----
981[[/folder]]
982[[folder:A New Direction]]
983!!The Spiral Youth
984->"Don’t you know? A dragon belongs in the sky!"
985A mysterious Spiral who was seen effortlessly flying around the Cloudsong after the Twisting Crescendo disappeared. After receiving a delivery by Edgar, they disappear and the storm begins again. They are a light green dragon with bamboo-colored dark green stripes. Not much is known about this dragon except that they’re not a [[https://www1.flightrising.com/forums/frd/2392691/1#post_32097888 “he”]] since they’re mostly referred to with they/them pronouns within the story and that [[https://www1.flightrising.com/forums/frd/2392691/9#post_32101084 they’re not The Windsinger in disguise]].
986----
987* AngelUnaware: They don’t seem have the same mortal worries as other dragons (exhaustion and fear), and the strange circumstances of the Edgar’s delivery and their sudden disappearance right before The Twisting Crescendo returns seems to pin them as a supernatural entity. The real question is whether or not they’re a NatureSpirit, a disguised Wind Ancient dragon, the Twisting Crescendo’s anthropomorphic personification, or something else entirely, and that’s only assuming they’re not just some really wacky Spiral, even by Spiral dragon standards.
988* {{Cloudcuckoolander}}: They question why the other dragons aren't flying when there is absolutely no wind in the sky for them to rely on. They also play and dance around while Edgar is clearly having a bad time trying to keep up.
989* SkewedPriorities: A giant storm that has been raging for thousands of years and made up a core part of Wind dragon life and identity suddenly disappeared overnight. Most dragons are having such a tough time flying through the windless skies that it put mail delivery to a halt. This dragon's concern? Just dancing through the sky and wanting others to do the same.
990----
991 [[/folder]]
992[[folder:Kindred Crossing]]
993!!Umbrann
994->“So long, suckers! I’m going on an adventure!"
995A young Shadow Ridgeback who stole a mysterious artifact from a sleeping Tundra traveler so he wouldn't have to sacrifice his own toys for Thorndark Altar ritual. However, instead of floating to the bottom of a shadowy pool, it activates the Sunstone Portal, which he happily jumps in out of excitement. Unfortunately, it lands him in his flight's enemy territory: the Sunbeam Ruins and in close proximity of a Light dragon, Gleam.
996----
997* BeCarefulWhatYouWishFor: He wishes to be free of his boring life in the Tangled Wood so he can go on more exciting adventures. It gets answered and he finds a portal that not only spits him out in enemy territory, but spits him out during a time when an [[{{Dracolich}} Emperor Dragon]] is attacking citizens of the Light flight. He regrets it.
998* MeaningfulName: His name is similar to the Latin word ''umbra'', meaning "shadow".
999* MistakenForMurderer: Umbrann is mistaken to be an assassin from the Shadow flight due to how the portal flung him towards Gleam, a Light dragon, in the middle of the night.
1000----
1001!!Gleam
1002A Guardian cartographer for the Light flight. While she was charting a quadrant, the Moonstone Portal activated and spat out Umbrann directly behind her, catching her off-guard. In ''Raising A Family'', she is seen trying to take him to the Hewn City border patrol but changes course for the Beacon of the Radiant Eye after spotting Luminax.
1003----
1004* MeaningfulName: The chances of a light dragon being named after a shiny “gleam” or sparkle? Pretty high.
1005----
1006[[/folder]]
1007[[folder:Ancient Fascinations]]
1008!!Velya
1009An elderly Nocturne dragon who stands as the head of an archaeology guild within the Earth flight. She was leading both Dustcarve Dig and the expedition before it, the latter of which resulted in the disappearance of her own apprentice and many of the guild's workers.
1010----
1011* ExcellentJudgeOfCharacter: She is keen enough to pick up the subtle clues that Ebonhide isn't your typical overbearing rich sponsor, especially after he seemed to have a [[OOCIsSeriousBusiness brief, uncharacteristic moment of anger]] after she politely refused his offer on buying the guild's findings.
1012* ItBelongsInAMuseum: This is the reason why Velya refuses to let Ebonhide take any of the guild's findings, since she would rather have them available to the public than bought for his "personal display". Narratively, her stance also serves to contrast her against the greedy Ebonhide, and his [[OOCIsSeriousBusiness strange behavior after she refused his offer marks him as an suspicious dragon]] both to the characters in-universe and to the audience.
1013* MyInstinctsAreShowing: Like all Nocturnes, Velya will unintentionally attempt to copy other dragons in order to fit in. When she greets Ebonhide, she mimics his bow and whisker-twitching even though Nocturnes don’t have whiskers, which ends up hilariously confusing him.
1014* OldMaster: She greatly enjoys spelunking down tunnels at neck-breaking pace, much to the worry of the entire guild.
1015----
1016!!Fetter
1017An excitable Spiral dragon that functions as Velya's apprentice and future head of the guild. Unfortunately, he is one of the dragons to go missing under mysterious circumstances, thus leaving the guild without an heir should Velya ever perish.
1018----
1019* LightFlickerTeleportation: The torches went out when Fetter disappears, implying he was kidnapped by ''something'' though it's unclear what.
1020* OOCIsSeriousBusiness: He never addresses Velya by her full title unless something is wrong.
1021* SuccessionCrisis: His disappearance causes one for the guild since there weren’t any other dragons with the training or knowledge required to line up for Velya’s position as Master Archaeologician.
1022----
1023!!Armik
1024->"Chief...I haven’t seen ‘em since last night. He’s just...gone."
1025One of the excavators in Velya's guild. In ''Ancient Fascinations'', he was one of the first excavators who reported a missing dragon, a fellow digger named Mysher. In ''Dustcarve Dig'', he is a clay-colored Snapper dragon with a gold Gembond gene that leads the excavation team. Along with Velya, he was one of the first five dragons to discover the Obelisk statues.
1026----
1027* AnthropomorphicZigZag: While Snappers are portrayed as quadrupedal in the site art, Armik was seen standing on two legs while using his pickaxe during parts of the Dustcarve Dig event. Needless to say, it surprised a lot of players that a heavyweight Snapper can do that, though it could be argued that it was just done because drawing a four-legged dragon using a pickaxe is awkward.
1028* AscendedExtra: He had a small role in ''Ancient Fascinations'' but he becomes the head of the excavation team during the ''Dustcarve Dig'' event.
1029* BioArmor: Even a Snapper has to have armor to shield himself from the debris that comes from digging. In Armik's case, he has the rocks of Gembond to protect him. Bear in mind that aside from being an inheritable gene, Gembond is an infection that comes from the bite of an Onyx Cobra.
1030----
1031!!Ebonhide
1032A very wealthy financial backer to Velya's guild. He is a very nosy Imperial dragon who constantly tries to inspect excavation sites before they're open to the public and frequently requests artifacts for himself. However, the sheer wealth of the donations makes it hard to turn him away, at least until they can find another sponsor to replace him. Beyond personal gain, it is unknown why he has taken such a keen interest in this specific expedition.
1033----
1034* AnimalJingoism: He’s an imposing Imperial with a Pearlcatcher secretary; both breeds are native to the Light flight and thus function as natural enemies to Nocturnes, a Shadow breed. While their individual elements are unknown apart from Velya’s (Earth), the implications are still there judging by the rude way his secretary pointed out [[MyInstinctsAreShowing the cause behind Velya’s unintentional mimicry]].
1035* LargeAndInCharge: Subverted. He’s a giant Imperial dragon who towers over both Velya and her fellow guild members, though his authority comes from his wealth more than size, and even then, the much smaller Velya has the right to shut him down at any time - just not without the risk of losing financial support.
1036* MysteriousBacker: He provides an extraordinary amount of donations to the guild, though no one knows the exact organization he represents.
1037* OOCIsSeriousBusiness: Ebonhide almost drops his friendly act once he is denied the ability to purchase the guild’s findings, which she catches on pretty easily and thus doesn’t consider him a trustworthy figure.
1038* ScrewTheRulesIHaveMoney: Invoked. He tries to enter chambers that are normally blocked to the public under the presumption of having special privileges as a financial backer, though he usually gets lured away before he can actually pull it off. He also uses his wealth to attempt to buy artifacts otherwise meant for a museum, though Velya shuts him down.
1039----
1040!!Trito
1041Ebonhide's Pearlcatcher secretary. While a relatively small figure, he seems to carry out some sort of larger duty as Ebonhide signaled him to write down some notes after Velya refused to let him buy the guild's findings.
1042----
1043* FantasticRacism: Implied. When Ebonhide looks to him for an explanation as to why Velya is mimicking his movements, he passive-aggressively says "...nocturne, sir" both directed at him ''and'' Velya. It doesn't help that he's a Pearlcatcher, a species known for viewing themselves as superior to other dragons.
1044* InterspeciesFriendship: With Ebonhide. They're an odd duo as Pearlcatchers and Imperials have an unusually hostile relationship despite their species being created by the same deity. However, they seem to get along without any issue.
1045----
1046[[/folder]]
1047
1048[[folder:Workplace Hazards]]
1049!!Chasem
1050An electrical engineer who works with Dib and Flick. He is a Snapper dragon who leads the initial team in reconstructing what he thinks is a new sanctum for the Oculus, only to unwittingly aid in the construction of a reactor.
1051----
1052* AdaptiveAbility: He and his team have survived so many lightning strikes that they are able to work in more dangerous areas like the Stormcatch Sanctum.
1053* LoveInterest: Gertrude. He is described to have “pleasantly shattered expectations” when he meets her for the first time, and he blushes after receiving a hug from her.
1054* MeaningfulName: Considering the general trend of dragon names being themed after their flight, it’s likely that Chasem is a reference to “Chasm” since both the Shifting Expanse and Dragonhome (the native region of Snapper dragons) have canyons and gorges in their respective regions.
1055* UnwittingPawn: His team’s expertise and resistance to lightning strikes is the core reason why Craklinne tricked them into building the initial parts of a reactor.
1056----
1057!!Dib
1058Another electrical engineer on Chasem’s team. He is a Spiral dragon who has a knack for mischief and teasing his teammates, primarily Flick.
1059----
1060* AdaptiveAbility: He’s been electrocuted so much that he is eligible for working on the Stormcatch Sanctum, and the most he gets out of being electrocuted by Flick is some momentary pain and nothing else.
1061* HarmlessElectrocution: Subverted. He can be briefly harmed by it but not suffer serious damage, as seen when he gets tricked into getting electrocuted by Flick. Though given how he still seems chipper in the next scene, it seems like he didn’t suffer any rehabilitating effects. Makes some sense since Lightning dragons could be more resistant to electricity than other dragons, and Dib himself has managed to survive countless lightning strikes on top of that.
1062* UnwittingPawn: Along with Chasem and Flick, he’s tricked into building a reactor for Craklinne.
1063----
1064!!Flick
1065A Lightning Ridgeback who works alongside Chasem and Dib.
1066----
1067* AcrophobicBird: {{Justified|Trope}}. While flight would be handy in making repairs to large building structures and equipment, attempting it would be risky in an area riddled with lightning storms. Also bear in mind that he’s a Ridgeback compared to his smaller Snapper and Spiral teammates, so he would be more at risk getting electrocuted than both of them combined.
1068* AdaptiveAbility: He and his team have survived so many lightning strikes that they are able to work in more dangerous areas like the Stormcatch Sanctum.
1069* RememberedICouldFly: Defied. His teammates try to remind him that he could fly, though it seems that his last attempt at flight went pretty poorly:
1070--> '''Dib''': “Last time you told me to fly in a storm, it gave me the jolts for a week.”
1071* UnwittingPawn: He’s tricked along with Chasem and Dib to build a reactor for Craklinne.
1072----
1073!!Gertrude
1074The apprentice of the Magister of Lightning and resident of the Stormcatch Sanctum. She is a lonely Pearlcatcher who is excited to have company over, and thus bonds with Chasem, Dib, and Flick during the time they spent there. Unfortunately, once they're finished with their work, she gets kicked out of the decommissioned sanctum by their boss, Craklinne.
1075----
1076* ForcedFromTheirHome: She is promptly evicted out of the Stormcatch Sanctum by Craklinne and her large Ridgeback lackies so they can destroy it to make room for the new reactor, The Source.
1077* GameplayAndStorySegregation: In-game, all Pearlcatchers have short manes, although players can make them wear certain apparel items like the Kelpie’s Mane to simulate longer hair. {{Justified|Trope}}, as the developers previously stated that not all dragons look alike but things like different horns, tails, etc. would be too much to put in-game.
1078* MeetCute: Shortly after Chasem jokes about having to work around a grumpy old dragon, the door opens for him to meet face-to-face with a very long-haired Pearlcatcher instead. Needless to say, he’s pretty speechless upon the revelation.
1079----
1080!!Craklinne
1081->"This will be the most grand reactor ever constructed."
1082The boss of Chasem, Flick, and Dib. She is a Fae dragon who acts as the head of an engineer guild, and puts the team to work on the Stormcatch Sanctum under the condition that they keep their work a secret. To their surprise, she personally arrives at the sanctum with a large workforce after they're finished, and ushers them - alongside Gertrude - out of the sanctum so she can turn it into a reactor.
1083----
1084* CorruptCorporateExecutive: She essentially seized someone else’s property, turned it into a reactor, evicted its tenants without warning, and then paid the previous workers an unusually large paycheck like it was hush money. Going back further, it sounds like she routinely sends out employees to work in hazardous terrain since the main reason she sent out the protagonists was because they can withstand ''the most'' lightning strikes.
1085* MeaningfulName: Her name seems to be a pun on “crackling” as part of the ShockAndAwe themes of lightning dragons.
1086* MisterBig: Gender-inverted. While she’s not a gang leader, the way she casually orders around giant Ridgeback guards to evict Gertrude suggests that her guild partakes in enough dirty work to make her qualify as one.
1087* OOCIsSeriousBusiness: She is normally a serious Fae with no room for pleasantries, though when she arrives to the sanctum, she is giddy with excitement and happily informs her workers that they got big paychecks waiting for them back home – all shortly before forcefully evicting Gertrude and finishing construction on the world’s most dangerous energy reactor since the birth of The Arcanist. In other words, if this gal is excited, run.
1088----
1089[[/folder]]
1090[[folder:The Seed And The Sickness]]
1091!!Liefa
1092The ambassador of the Nature flight. She is a nature Ridgeback who was initially anxious about spending a decade within Plague territory, but her opinion of the flight changes after arriving at the embassy. Unfortunately, one night she is poisoned by a small intruder, which corrupts her into a maddened state that causes her to activate The First Seed. After it seriously wounds Garote, she snaps out of it and takes both the seed and Garote to The Behemoth. Their fates are currently unknown.
1093----
1094* {{Druid}}: She is more than just an ambassador. As a nature dragon, she is able to wield magic in association with plants and her skills are strong enough to contain the powers of the First Seed once she comes to her senses.
1095* GreenThumb: She has powers over plants like other magic-using Nature dragons, so she’s able to activate and deactivate the First Seed, and even seal it within her body. Unfortunately, the weapon is too strong for her to permanently stop it, so she has to fly to The Behemoth – the shrine of the Gladekeeper herself – to fix the problem.
1096* MeaningfulName: Her name can be pronounced either as "life-a" or "leaf-a", which fits a [[CaringGardener Nature dragon]].
1097----
1098!!Garote
1099A member of the Boneguard, a group of dragons meant to act as security to ensure that Liefa does not prematurely leave the embassy and to keep her safe from intruders. He is a serious Plague Imperial dragon that bonds with Liefa during her time spent in The Seedscar.
1100----
1101* DefrostingIceQueen: He is a cold, tough-as-nails Boneguard that warms up to Liefa over time. After a few weeks, he gets comfortable enough to lightly tease her over being frightened by what he thinks is a tiny Podid. Contrast this to earlier in their relationship, where he gets awkward when she freely shares her emotions with him, something that’s implied to seen as either unwise or a sign of vulnerability amongst Plague dragons.
1102* ItsProbablyNothing: He assumes that Liefa must've been disturbed by a small creature like a Croaker or a Podid since he can't smell any intruders and never saw anyone approach the embassy. Turns out, something DID manage to sneak in and poison her in her sleep.
1103* MeaningfulName: His name refers to "Garrote", the action of strangling someone with a cord, which Liefa lampshades by chuckling about how “Plague dragons have such cheerful names". Hopefully, he’s not capable of actually strangling anyone with his long Imperial body.
1104* SocialDarwinist: Subverted. When Liefa shows signs of illness like weight loss, he simply tells her to rest so she can survive, disproving the stereotype of Plague dragons regarding the sick and wounded as being too weak to live. Or, given Morix's attitude, at least proves that not all of them act that way.
1105----
1106!!Almon
1107->"It is with great satisfaction that, I, Mediator Almon of the Earth Flight, hereby certify the 452nd recorded Decennial Changing of Guard and decree that another decade of the Armistice stands in effect!"
1108The mediator between the Plague and Nature flights, who is responsible for overseeing the armistice and making sure it stays intact.
1109----
1110* QuakingWithFear: Justified, given how Almon's chin was trembling in response to Morix pointing a spear ''right at his throat.''
1111* ReasonableAuthorityFigure: He has to talk Morix down from attacking Liefa while she’s in a maddened state even when she sets off the First Seed since she’s the only one who can deactivate it before it spirals out of control.
1112----
1113!!Warchief Morix
1114The leader of the army of plague dragons who attacked Liefa after she set off the First Seed. He also makes an appearance in ''Mistakes Were Made'' to save a scout from an attacking Aberration, whom he then enlists in his army upon realizing that it was a fellow dragon. While the First Seed was contained, he is currently using his army to find any possible lingering aftereffects on the Scarred Wasteland. He is implied to be a Plague Ridgeback due to pointing a "curved claw" at Almon and calling the Aberrations "kin".
1115----
1116* GeneralFailure: For the leader of an army, you’d think that he’d have some knowledge that it ISN’T a good idea to leave a critically-injured Imperial dragon within the vicinity of a dead Imperial soldier that was just killed by the First Seed. May be somewhat {{Justified|Trope}} as the encyclopedia states that only Imperials know how Emperors are created.
1117* RevengeBeforeReason: Averted. Contrary to the Plague flight's [[ProudWarriorRace known inclination towards violence]] and its bad blood with [[ArchNemesis Nature]], he informs Almon that he isn't going to send his army after them and just simply wants Liefa to leave with the First Seed and have his fellow plaguelings contain the damage done to their land as much as possible.
1118* SocialDarwinist: PlayedStraight. He leaves the fate of a gravely-wounded Garote up to chance, deeming that if he fails to survive, then "[[NoTrueScotsman he isn't the child of the Plaguebringer]]".
1119----
1120!!Yugona
1121The ambassador of the Plague flight. She is a mysterious, battle-hardened Bogsneak dragon who was supposed to watch over The Final Infection inside the Pox Consulate, but was quickly exiled after Liefa broke the armistice. As of the World Map update, no one knows what happened to her ''or even the world-ending weapon she carries'' after she left the embassy.
1122----
1123* AmbiguouslyEvil: Yeah, receiving an ominous letter about “things going according to plan” shortly after a multi-millennium truce ended doesn’t paint a really good picture of Yugona. The only thing that keeps her in the “ambiguous” category is the possibility of her being a RedHerring, and her questionable living quarters in Poxolate Consulate implying mistreatment by Nature dragons.
1124* AmbiguousSituation: It’s unclear how well Yugona was treated during her stay in the embassy. While Liefa had an entire building, Yugona is described to have only one room to herself, which was barely kept separate from the rest of the embassy by a curtain. Given how a tree warden practically demanded her to get out of dodge after receiving news of the broken truce, it’s very possible that Plague ambassadors do not get the same comfy treatment as their counterparts.
1125* GoodScarsEvilScars: Yugona has so many awful scars that, as told by the writing, “Liefa couldn’t tell which scars were from battle and which were from disease”. Regardless of her dubious morality, it's pretty clear that they lean towards evil scars in order to emphasize her intimidating plague dragon appearance from Liefa's perspective.
1126----
1127[[/folder]]
1128[[folder:Hear Today, Gone Tomorrow]]
1129!!Aguar
1130A Guardian dragon who works as a Shallowseer, a type of oracle within the Water flight. Unfortunately, he Aguar becomes separated from his children during the storm that hits the Sea of a Thousand Currents. While he is reunited with Kamak, the whereabouts of Splash is still currently unknown so he is searching for the missing Tidelord to help locate her.
1131----
1132* HugeGuyTinyGirl: Unless Splash is adopted, he must've had a female Pearlcatcher partner in order to bring her into existence, who would've been roughly half his size or smaller in stature.
1133* MeaningfulName: His name is just a letter off of the Spanish word for water, “agua”, which is appropriate for a Water dragon.
1134* {{Seers}}: He works as a Shallowseer, being able to hear and interpret the Tidelord's prophecies, but with the Tidelord gone, he and with the rest of the Water flight are unable to contact him for aid after a devastating storm.
1135* SoProudOfYou: Has this moment with Kamak after he completes his RiteOfPassage since it confirms that his son can work to become a {{Seer|s}}.
1136----
1137!!Kamak
1138Aguar's son. He is a young Guardian dragon who undergoes a [[RiteOfPassage test]] to see if he can hear the Tidelord's prophecies so he can become a {{Seer|s}} like his father. However, a day after the test, a violent storm hits the Sea of a Thousand Currents and he loses his sister, Splash, in its wake. He currently has her pearl with him. He is described to be a Guardian with seafoam coloration.
1139----
1140* HugeGuyTinyGirl: Sibling example. He's only a few years older than Splash, but as a Guardian youth standing next to a small Pearlcatcher, he's going to be ''huge'' compared to his sister regardless of age.
1141* MissingMom: His mother is strangely missing for an event that's critical in determining her son's career, and her absence has yet to be explained.
1142* RiteOfPassage: He undergoes a ritual for young dragons where they dive as long as they can in Shoredeep Presage to determine whether or not they can hear the Tidelord's prophecies. He succeeds, and according to Aguar, dragons who hear them become Junior Oracles and none are permitted to share their first prophecy.
1143* TragicKeepsake: He clings onto his sister's pearl for comfort, and remains noticeably traumatized by the event. Even worse, Guardian dragons are known to take "charges", an important object, location, or being that they guard for the rest of their lives. It's currently not known if he is old enough for those instincts to kick in yet since Guardians usually go through a journey to search for it, or if they kicked in early and he claimed the pearl as one because of trauma.
1144----
1145!!Splash
1146Aguar’s daughter and Kamak’s sister. She goes missing during the storm that ransacks the Sea of a Thousand Currents. Unlike her Guardian dragon father and brother, she’s a Pearlcatcher.
1147----
1148* AmbiguousSituation: It's not known if she is dead or alive after the events of the storm. The last piece of information on her is that her pearl is still in her brother's hands.
1149* HugeGuyTinyGirl: Sibling example. She is described as an unusually small Pearlcatcher with a giant Guardian for a brother. However, it doesn't get in the way of their relationship, as she constantly encourages him and even tries to wipe water from his face after the ceremony.
1150* MissingMom: Her mother is not seen or mentioned during her brother’s RiteOfPassage.
1151* PintSizedKid: She is described to be “small for her age”, which emphasizes both her cutesy childish nature and the horror of her going missing in a storm. Though even if she were bigger, she’d still have a giant brother and an even larger father since they’re both Guardian dragons.
1152* SoulJar: Like all Pearlcatchers, she keeps her pearl, an object symbolic of her soul and identity, close to her at all times inside a sling. She loses it during the storm, though thankfully her brother found it and is keeping it safe.
1153----
1154[[/folder]]
1155[[folder:Raising A Family]]
1156!!Luminax
1157[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/image_2216.png]]
1158->"The great Luminax bloodline was together once more, and we would never be separated again!”
1159Currently the only example of an Emperor Dragon. Out of the eleven possible elements and corresponding number of heads, Luminax only has three: a Wind, Light, and Fire head, with the Light one in the middle. They currently terrorize the land of The Sunbeam Ruins where they prey on dragons, and the World Map update revealed that they have unearthed so much dirt that it created an entire new subregion known as Emperor's Wake, where players of the Light flight can set their clan once they reach a certain rank.
1160----
1161* AmbiguousSituation: Despite the short explanation of Luminax’s origins, the ultimate question of exactly how many Imperials are required to fuse into an Emperor has not been answered. Either it really does take a shockingly small amount, such as having three Imperials of different elements to fuse, or if the light head’s implied dead family is to be taken seriously, an entire clan’s worth is required. Both explanations are equally horrifying.
1162* AnimalFacialHair: An interesting case. The site’s art of Imperial dragons has male Imperials sporting beards while females lack one. Out of all of Luminax’s heads, only the Wind one doesn’t have a beard, which coincides with the story’s description of the Fire head being the Light head’s “brother” and the Wind head being their “sister”, thereby implying that Luminax has two male and one female head, but some players prefer to refer to the Light head as nonbinary for the sake of RuleOfThree and, because bearded female dragons do exist (but to what degree beyond Tundras is unknown), there is currently no confirmed gender or pronouns for that specific head yet.
1163* BackstoryHorror: Exactly how Sornieth ended up with an Emperor dragon has spurred many questions from players about Luminax’s origins. The World Map’s answer? The abomination was caused by carelessly leaving a bunch of dead Imperial dragons unburied. Given how the many conflicts between flights didn’t manage to create a single Emperor, what changed? Theories range from the planet’s excess magical energy causing it, the new underground entity, one of the mysterious dragon organizations mentioned across ''Bounty of the Elements'' like Ebonhide’s or Yugona’s associates, etc.
1164* BreathWeapon: Each head is able to spout gusts of wind, light, and fire.
1165* {{Dracolich}}: Well, he’s an undead fusion of Imperial dragon corpses, so he definitely fits this trope.
1166* DueToTheDead: Part of the reason why Luminax was born was because the usual burial rites that kept dead Imperial dragons separate from each other were ignored. According to the World Map’s description of Emperor’s Wake, Luminax was born from corpses that were carelessly left unburied.
1167* ItCanThink: One of the most shocking revelations of their debut was the Emperor dragon’s ability to think, as the encyclopedia previously explained that Emperors were “mindless”. Unfortunately, while Luminax is able to think, the Emperor is clearly missing some awareness of the situation going on, such as failing to recognize signs of decay in the Wind head, and seeing other dragons as tiny, terrified prey but not as sapient beings.
1168* MultipleHeadCase: Luminax is currently the only modern breed dragon that sports multiple heads. Beyond that, having three heads is a surprisingly small amount compared to the maximum of 11 heads for Emperors.
1169* UnreliableNarrator: At least for Luminax’s Light head, who casually goes on about eating dragons as if they’re living, walking chicken legs from a fever dream. Jury’s out on whether or not the Fire and Wind heads are more aware about their undead state than their companion.
1170----
1171[[/folder]]
1172[[folder:Aftershocks]]
1173!!Myrina
1174A Coatl dragon that was sent out by the Magister of Arcane to investigate the strange activity around some nesting grounds in Starwood Strand. She seems to have at least four apprentices underneath her to help set up equipment, though it's unclear how they fit in with the Oculus of Eleven beyond being the magister's underlings.
1175----
1176* LanguageBarrier: Averted. Similar to Por, she is able to understand and communicate with other dragons fluently despite Coatls usually having a hard time talking to other dragon species. It’s also noteworthy to mention that the Coatl language doesn’t have a written form, so she’s also on the literate side when it comes to reading letters written in what’s presumably Common Draconic.
1177----
1178!!Bocco and Attora
1179A pair of dragons who were waiting for their hatchlings to hatch in Starwood Strand, only for Myrina and her apprentices come upon their lair and study them due to a sudden surge of magic affecting nests worldwide. They’re notable as being a mixed dragon couple since Attora is a female Bogsneak while Bocco is a male Spiral.
1180----
1181* GameplayAndStorySegregation: Subverted. It’s actually possible for players to hatch multiple special-eyed dragons in one nest, though the chances are incredibly low. Even the five hatchlings shown on the banner could be hatched with one nest, though the likelihood of that is extremely slim not only because of their eye types, but because all five are special-patterned dragons (XXY, XYY, etc.) of varying colors.
1182* PanickyExpectantFather: Bocco is noted to be a lot more anxious about the egg-hatching than Attora is, and he’s pretty much sitting wide-eyed around his wife’s neck the whole time before his children arrive.
1183* TinyGuyHugeGirl: Bocco is so small compared to his Bogsneak wife that he is able to wrap his long Spiral body around her neck like a necklace.
1184----
1185[[/folder]]
1186[[folder:Mixed Elements]]
1187!!Tetra
1188A Water dragon {{Seer|s}} Deepseer who met up with Aguar when the Water flight was gathering together to help find The Tidelord. She is a very devout and loyal Guardian dragon who doesn’t tolerate the idea of others suggesting the possibility of him being dead and will seek out any way to help locate him.
1189----
1190* AscendedExtra: No one expected to see her, a Water dragon {{Seer|s}} to make an appearance in ''Dustcarve Dig'', where she appears to help the archaeological expedition for the Earth flight.
1191* TheDeterminator: She travels all the way to Dragonhome in the vague hope of meeting the Earthshaker so she can inquire about the Tidelord's whereabouts.
1192* FurryReminder: She does things like snapping her jaws, growling, and baring her teeth at Aguar as displays of anger or disagreement. The last two were a very clear threat display that causes Aguar to brace himself for a possible fight.
1193* GlowingEyes: Sports a pair of these, which are observed to be a "recent development" by Aguar. They make her appear extremely intimidating [[GlowingEyesOfDoom especially when she's angry]].
1194* ScaryTeeth: She is described to have "rows of sharp teeth", which she flashes at Aguar when he keeps insisting than the Tidelord is dead after telling him to knock it off.
1195* {{Seers}}: ''Mixed Elements'' implied that she was a seer similar to Aguar, but holds the title of Deepseer rather than Shallowseer. Her powers are seen in ''Dustcarve Dig'' where she can see visions by meditating underwater. It’s possible that she’s one of the oracles described in ''Hear Today, Gone Tomorrow'' where they actually bring Tidelord’s prophecies, which come in the form of bubbles, closer to the surface for other Water dragons:
1196--> ''“Deepsea oracles of immense power would help deliver word from their patron deity, and this cave was the means with which the shallows clans divined.”''[[note]]The cave being Shoredeep Presage.[[/note]]
1197----
1198[[/folder]]
1199[[folder:Cracks In The Ice]]
1200!!Solveig the Seeker-Warden
1201One of the three ice Gaoler wardens responsible for capturing Wemba and Trendal. Before the story's events, her original order of Seekers was disbanded for unknown reasons. Initially, she appears as a Keeper-Warden, but transfers back into the role of Seeker-Warden once they become reinstated. Currently, she is now traveling with Wemba and Trendal as her guides as both a way to familiarize herself with the changed world of Sornieth and have her prisoners serve out their sentence at the same time.
1202----
1203* AmbiguouslyEvil: While mostly a ReasonableAuthorityFigure, she has some traits that bring her morality or true intentions into question:
1204** She is pretty secretive about “The Imprisoned” despite being more than happy to share details about Gaoler life to outsiders, cutting herself off once details of the entity almost pops up in conversation.
1205** Upon their first meeting, Wemba observes that "her eyes brightened with anticipation" after hearing news that Sornieth is polluted with the Shade's influence, indicating that she was either already aware of the bad situation outside or is just eager for a reason to get her Seekers back out into the world again.
1206** The ending of ''Cracks in the Ice'' has her [[spoiler:menacingly smirk at Wemba and Trendal after revealing that they're still her prisoners despite their help in getting the Seekers back, meaning that even she is NotSoAboveItAll when it comes to the questionable laws and ethics of the [[WardensAreEvil Gaoler Wardens]]. Even if she did have a point about them breaking laws, the fact that they were essentially pawns suggests that she’s more of a ChessMaster who’s in it for her own gain]].
1207* GoodIsNotNice: This appears whenever she exercises her warden authority over Wemba and Trendal, since they are basically just trespassers who attempted to break someone out of prison and failed. [[spoiler:She also doesn't let them off easy, or arguably ''does let them off easy'', by having them work off their sentence rather than let them be [[HumanPopsicle literally frozen]] inside an icy prison]].
1208* MySpeciesDothProtestTooMuch: She taps into this trope when comments that Wemba's existence as an ice Skydancer is "hard for them to accept", referring to Hertha and Asmund, but arguably also all Gaolers since the crowd of spectators was extremely unruly in her presence.
1209* TheOrder: She has experience with leading two of the five Gaoler orders for the Keepers and Seekers, though prefers and currently leads the Seeker Order, which seeks out and contains threats related to the Shade. While all five orders are bound by tradition, she's the most flexible with change, which puts her at odds with the other leaders except for the formerly-retired Keeper-Warden.
1210* ReasonableAuthorityFigure: While understandably inquisitive and hostile to Shade-smelling intruders, she still treats them as any other dragon and kindly introduces them to her world and culture. She also stands strong against the zealous Hertha, where she doesn't dismiss her concerns about disobeying the Icewarden's command, instead only suggesting to show her what she found and make her case heard. [[spoiler:It's entirely possible that [[AmbiguouslyEvil this is all a ploy to get her former rank back]], especially after a very insincere apology to Hertha once she overrides her vote]].
1211* ReasonableAuthorityFigure: She stands as one of the few calm, open-minded Gaolers, and thus is more than willing to listen to other dragons and voice her concerns for the benefit of all of Sornieth rather than just purely Gaolers.
1212----
1213!!Vidar the Sentry-Warden
1214->"Shade-touched mongrels! Your scent reeks of fear and lies, just like the other prisoner!"
1215The second ice Gaoler warden responsible for capturing Wemba and Trendal, and had his order reduced to half after the Seekers were reinstated. Curiously, he is the leader of the Sentry Order, a group of Gaolers responsible for keeping prisoners in and intruders out of the prison wards, yet somehow a prisoner – Magnu – had managed to make an escape right under their noses.
1216----
1217* DisproportionateRetribution: He attempts to freeze a frightened Wemba and Trendal and fling them into the gaols of the worst horrorbeasts for lying and then ''assumed'' lying when they fail to answer a question when they were actually truthful the second time they were asked, something his [[LivingLieDetector nose should've detected]].
1218* HairTriggerTemper: He is noted to be on the "passionate" side by Solveig, so it's definitely not just the stress of an escaped prisoner getting to his head when he's barking orders.
1219* OhCrap: He doesn't say it aloud, but judging by [[TheEmpath the wave of shock that Wemba felt from him and the other captors]], he definitely shared this reaction with Solveig and the former Keeper-Warden when they learned that ''all'' the land of Sornieth is polluted with The Shade.
1220* TheOrder: He's the Sentry order leader, which keeps watch over the perimeters of the CryoPrison. While all five orders are bound by tradition, he's the most short-tempered.
1221----
1222!!Hertha the Overseer-Warden
1223->"The Icewarden’s charge is explicit: we must remain ''here'', containing the Imprisoned. To do anything else would go against the mandate of the Icewarden! You dare defy our most divine of duties?!"
1224A hardy ice Gaoler that stands as the leader of the Overseer Order, an order centered around guarding the larger and more ancient horrorbeasts in The Fortress of Ends and presumably also Dripcave Dregs. She is noted to be the most resistant to change and stands as the most close-minded of the leaders, even going so far as to refuse bringing the Seeker Order back ''despite'' overwhelming evidence that their presence may be needed again.
1225----
1226* FantasticRacism: Hertha is NOT shy about making her prejudice known. First, she mocks the idea of a Skydancer being part of the Icewarden's "[[DoesThisRemindYouOfAnything grand design]]". Then, she flies into a rage at the prospect of non-native breeds being born as ice dragons and encases Wemba in ice while calling her an "ABOMINATION" for being one. Later, a developer Q&A revealed that [[https://www1.flightrising.com/forums/ann/2946934 not all orders are adjusting to the changes brought on by non-ice Gaolers being born outside of the icefield]], meaning that they're likely disallowed from joining the ranks of Overseers and Sentinels thanks to her hostility towards outsiders.
1227* HairTriggerTemper: She is introduced by yelling at Solveig for bringing in a Shade-smelling prisoner in their midst, and accuses anyone of disloyalty if they even display the slightest hint of straying away from the Icewarden's command. When Wemba reveals her ancestral origins, Hertha immediately freezes her in a block of ice and orders for her to be taken away for being “an abomination”.
1228* ObstructiveZealot: Even with the evidence of ice dragons becoming tainted with The Shade, she refuses to allow the Seeker Order to return to the outside world in order to avoid disobeying The Icewarden's orders of guard duty.
1229* TheOrder: She's the head of one of the five Gaoler orders, though she runs the Overseer order specifically, which guards the largest horrorbeasts in the CryoPrison. While all five orders are bound by tradition, she's the most zealous of the bunch and it seems that not only do the orders have to contemplate physical consequences of their actions, but actual theology according to Solveig when she tries to calm her down during the trial.
1230----
1231!!Asmund the Sentinel-Warden
1232The stern leader of the Sentinel Order, which is an order full of the most elite Gaolers who guard The Icewarden himself and his pillar fragment. Like Hertha, he also refused reinstatement of the Seekers, but changed his mind upon realizing that the Gaolers are still needed in the outside world.
1233----
1234* FantasticRacism: According to Solveig, Wemba's existence is "hard to accept" for both him and Hertha. As if to prove her point, he had to take one last whiff of Wemba’s scent as if he was still in disbelief over the idea of a Skydancer being born as an ice dragon.
1235** It's also implied by a developer Q&A that [[https://www1.flightrising.com/forums/ann/2946934 only Keeper, Sentry, and Seeker Orders are actually adjusting to Gaolers being born outside of the icefield]], which affects a hatchling’s element, which could be interpreted as him disallowing non-ice Gaolers into his order. However, whether it's a part of security concerns, actual prejudice, or even both has yet to be directly confirmed.
1236* TheOrder: He runs the Sentinel order, which is an elite guard for the Icewarden. Out of all the leaders for the five Gaoler orders, he seems to be the most orderly one judging by his hybrid judge/councilman role in the Glacial Assembly trial.
1237* PraetorianGuard: He's the head honcho of the Sentinels, which guard the Icewarden and the pillar fragment.
1238* ReasonableAuthorityFigure: He's the only other leader who doesn't have any glaring flaws that could cloud his judgement like Vidar's temperament or Hertha's zealotism. Even with his own prejudices, as evidenced by his grimace from taking in Wemba's scent to confirm her ice heritage, he votes in Solveig's favor to reinstate the Seekers so they may resume their old duties to contain the Shade.
1239----
1240!!The Keeper-Warden
1241A nameless older, white and grey Gaoler who helped capture Wemba and Trendal. He's a good friend of Solveig who actually used to be the Keeper-Warden before her, but had gone into retirement and she ran his order in his place. After she regains her job as Seeker-Warden, she transfers her position as Keeper-Warden back to him.
1242----
1243* NoNameGiven: Surprisingly, he was never explicitly given a name like the other Gaoler leaders.
1244* OhCrap: It's not said aloud, but judging by the wave of shock that Wemba felt from him and the other captors, he definitely shared this reaction with Solveig and Vidar when they learned that ''all'' the land of Sornieth is polluted with The Shade.
1245* TheOrder: He's the formerly-retired head of the Keeper order, which guards lesser threats in the CryoPrison. While the Gaoler orders are bound by tradition and wouldn't hesitate to exact the ice flight's law on the land, it seems that he's more flexible with change due to his friendship with Solveig.
1246----
1247!!The Imprisoned
1248A mysterious entity locked up inside Dripcave Dregs. While the Gaolers were created by The Icewarden to hunt down the last pieces of The Shade, his final order to them was to seal themselves up inside and guard this being. Exactly who or what this being is, along with how and why it’s in Dripcave Dregs instead of the main cells of the Fortress of Ends is completely unknown.
1249----
1250* AmbiguouslyEvil: There is no indication on whether this entity is a malevolent or benevolent being or if it’s even part of The Shade. All that we know is that it’s locked up somewhere in Dripcave Dregs, heavily guarded by Gaolers, and that The Icewarden never wants it to get out.
1251* AmbiguousSituation: Since The Icewarden and Gaolers are known to imprison the remaining living pieces of The Shade, it is unknown if this is just the largest specimen or something worse.
1252** It's also unknown if it is related to The Returned, an underground threat that's also hinted to be The Shade.
1253* OnlyKnownByTheirNickname: Its identity is currently unknown and so far, it’s only referred as “The Imprisoned”.
1254* SealedEvilInACan: It’s largely treated as this by the Gaolers, who place the security of its imprisonment as their top priority, which Solveig cites as one of the reasons to reinstate the Seekers – to find the cause of the recent earthquakes in The Southern Icefield before a bigger earthquake causes it to escape.
1255----
1256[[/folder]]
1257[[folder:Born In Fire And Flame]]
1258!!Unnamed Sentry-Warden
1259->
1260An unnamed male Gaoler who was the Sentry-Warden sometime before Vidar. He was leading the charge against the Banescale invasion, though his order was practically decimated by the invaders. The only thing that saved the rest of his order and the entire icefield was the sacrifice of several powerful Gaoler mages to create a spell to wipe out the Banescales.
1261----
1262* DeerInTheHeadlights: He is frozen with fear after watching lava pour over the entire front line of Gaolers, to the point where he and his Second was left open to attack to some Banescale fireballs.
1263* FinalSolution: Nearly accomplishes it. He thought genocide was the best way to deal with the invading Banescale army since he believed ''they'' would've "melt the Ice from Sornieth", both in terms of flight and territory. This came at the cost of Gaoler lives since a bunch of mages had to sacrifice themselves for a powerful spell to work, which does destroy all the Banescales except their eggs.
1264* NoNameGiven: Much like his Second, he isn't given a name.
1265* TheOrder: He led the Sentry Order of Gaolers during ancient times, though this time, they acted more as a line of soldiers than just CryoPrison guards to deal with the Banescale threat.
1266----
1267!!Unknown Sentry’s Second
1268->''"They would have eradicated us and our lands. We did what we must. But there will be a price for our actions today."''
1269An unnamed female Gaoler from ancient times. As the Second for the Sentry Order, she was ordered to destroy the last of the frozen Banescale statues, but stopped once she came upon a nest of eggs that survived the Gaolers’ attack. In an act of mercy and guilt, she and her team sealed them away to spare their lives.
1270----
1271* AshFace: After a DeathFromAbove fireball attack, she is next seen covered in soot, presumably from its aftermath.
1272* DeerInTheHeadlights: Like her superior, she becomes frozen in place after witnessing yet another horrifying event of war. Though this time, it's after watching her fellow Gaolers sacrifice themselves to create a sentient ice storm.
1273* MustMakeAmends: Her reaction to the discovery of frozen Banescales protecting their final clutch of eggs is to seal off the chamber to protect the unborn hatchlings from being discovered.
1274* NoNameGiven: She's simply described as the Second, as in a second-in-command rank to the Sentry-Warden, with no other name given.
1275* WouldNotHurtAChild: To a tee. She couldn't bring herself to shatter the eggs of her enemies, even if it risked a GenocideBackfire.
1276----
1277[[/folder]]
1278[[folder:Unveiled]]
1279!!Evie
1280->"Once you have overcome this baseless fear, you will be able to view the world as I do—from a much more ''enlightened'' state."
1281A Fae dragon travelling with Moth through The Tangled Wood. Despite the known rivalry of light and shadow dragons, she seems to be good friends with the shadow Ridgeback, although she views his fears as silly superstitions and is not shy about debunking them.
1282----
1283* OddFriendship: With Moth, a giant Ridgeback and also a Shadow dragon. Both groups aren’t known to have solid relations with the Light Flight, with Shadow dragons being their most notorious enemies and Ridgebacks being known to “borrow” resources from neighboring territories, which would logically include the Sunbeam Ruins due to its proximity to the breed’s home territory: The Shifting Expanse.
1284* OutgrownSuchSillySuperstitions: Her tirade about Shadow dragons being prone to superstitions seems to reek of this trope, especially when she applies it to Moth by saying that he will reach an “[[{{Pun}} enlightened state]]” of mind if he looked at things logically.
1285* SkepticismFailure: [[spoiler:Her rantings about the Veilspun being nothing but myth and legend get proven wrong ''really fast'' when a hypnotized Moth sends her flying into a sticky puddle of goop that’s surrounded by an angry swarm of Veilspun]].
1286----
1287!!Moth
1288A shadow Ridgeback who got lost in The Tangled Wood whilst traveling with Evie.
1289----
1290* IronicName: Compared to his much smaller Fae companion or any of the insect-like Veilspun dragons he encounters to bear this name, only the giant Ridgeback gets to be called “Moth”.
1291* MeaningfulName: Moths are generally attracted to fire and bright lights. What lures him away deep into the woods? The Veilspun, whom are known to use ''bright lights'' and swirling hair to hypnotize dragons.
1292* MistakenIdentity: It's implied that the Veilspun have mistaken him for Umbrann, a Shadow Ridgeback who was responsible for accidentally activating the Sunstone Portal in ''Kindred Crossing''.
1293* OddFriendship: With Evie, a tiny Fae Light dragon, even though the Light and Shadow flights are known to share a deep-seated rivalry. On top of this, Evie is also a very proud, analytical pint-sized dragon who isn’t easily scared and he is an overly-cautious, superstitious giant.
1294* PeoplePuppets: While trekking through a part of the forest that most shadow dragons avoid, he's forced to move against his will, even running at full speed in the dark, and all he can do is simply warn Evie to hang on. The force behind this is revealed to be the Veilspuns, a type of dragon who can hypnotize other dragons into doing their bidding.
1295----
1296[[/folder]]
1297
1298[[folder:Subterranean Secrets]]
1299!!Mirth
1300->"Hello, Velya! My name is Mirth and it’s ''wonderful'' to finally meet you!"
1301The last Obelisk dragon created by The Earthshaker, but the first to wake up when Velya and the rest of her team inspected the statues they found at the end of the Dustcarve Dig event. Like his brethren, he was created to protect all earth dragons from an unknown threat, although Mirth also possesses the responsibility of guarding Velya specifically.
1302----
1303* BornAsAnAdult: Like the rest of his generation, he was created as a fully-grown Obelisk dragon by the Earthshaker, and his knowledge of the world was transferred to him via visions from the deity sometime before he broke out of his statue form to meet Velya and the rest of the Dustcarve Dig team.
1304* TheChosenMany: He is one of the first Obelisk dragons that were directly created by the Earthshaker to protect dragonkind.
1305* MeaningfulName: The first line of Obelisk dragons named themselves after positive emotions, and Mirth is no exception to this rule. For the unaware, "Mirth" refers to jolliness.
1306----
1307!!The Returned
1308Another mysterious entity, this time one whose presence is so ominous that it caused The Earthshaker to create an entire new breed of dragon, the Obelisks, to defend his children while he hunted it down deep beneath Sornieth’s planetary crust.
1309----
1310* AncientEvil: It’s old enough for The Earthshaker to know about it, and he fears its ability to bring harm or at least “take” his earth dragons – whether that means to kidnap dragons similar to the missing workers in ''Ancient Fascinations'', consume, and/or kill them is left entirely up to the imagination for now.
1311* TheDreaded: Its presence is so ominous that it caused the eldest god, known for being near-permanently cemented to the earth due to mourning, to get up and start hunting for it right away. It is also possible that The Tidelord, who can see the future, started searching for it long before The Earthshaker did due to the Dustcarve Dig team finding an underground river that he made recently. Meaning, if the Tidelord did go after it, its existence was enough to get him to briefly trespass through another god’s territory in order to squash it.
1312* OnlyKnownByTheirNickname: The Earthshaker himself describes it as “The Returned” in ''Subterranean Secrets''.
1313----
1314[[/folder]]
1315
1316[[folder:Welcome, Warriors!]]
1317!!Willow
1318A light green Guardian dragon that hosts the annual Warrior's Way tournament, a sport event meant to allow Beastclans and Dragons to safely brawl in a contest for the title and recognition as the Champion and Master Warrior of Sornieth. [[AllThereInTheManual She was introduced in the pamphlet for it]], where she lists off the rules of said tournament for attendees.
1319----
1320* AllThereInTheManual: Barring possible future updates, you wouldn’t know the exact rules of the Warrior’s Way event, along with Willow’s entire existence, without clicking on the pamphlet icon on either the original update page or in the ''Bounty of the Elements'' section of the Encyclopedia.
1321* ArmoredDragons: She describes herself in the pamphlet as wearing armor, even though she herself is a Guardian dragon, a breed known for both their strength and hardy bodies.
1322* ArtisticLicenseLaw: She thoroughly explains what the rules are at the tournament, but still fails to explain subjective concepts like "honor" and "cheating" even though they are very crucial to the tournament's binding agreement for fighting participants and the winning champion. Let's just hope that Willow is prepared to explain these terms to a [[MightMakesRight Plague dragon or Wildclaw]].
1323* CrazyPrepared: Deconstructed. She is only as prepared as much as her budget allows, being able to only afford basic accommodations for both Beastclan and dragonkind alike, but at least she has some scrolls to help them sleep!
1324* FurryReminder: In case you forgot dragons are, you know, dragons, she makes a point to spell out in the rules that tail whipping and biting is strictly prohibited outside of matches - the former behavior is associated with lizards and even the long-extinct Brontosaurs in RealLife.
1325* JackOfAllTrades: She is the host of the tournament, its accountant, rule enforcer, and also customer service.
1326* ThreateningMediator: Willow is not above using force or threats to ensure the tournament stays as a safe competition between Beastclans and dragons.
1327----
1328[[/folder]]
1329
1330[[folder:Mistakes Were Made]]
1331!!Toph
1332A Mirror dragon scout that had been patrolling around the Wyrmwound with Cariane to look for any possible signs of the [[BioWeapon First Seed]]'s influence on the area, but their mission was interrupted when they accidentally discover an Aberration dragon.
1333----
1334* BizarreAlienSenses: As a Mirror dragon, his four eyes allow him to see heat signatures of other living beings, making him an effective scout that can see hidden creatures. When an Aberration dragon calls for their kind to join Morix's army, he has to shield his eyes from the brightness given off by the heat signatures of of countless Aberrations rising up to the call.
1335* BigBrotherInstinct: He slams into a mud-covered, two-headed monster ''mid-flight'' in order to protect Cariane, his much smaller clanmate, to prevent her from getting snatched.
1336* HugeGuyTinyGirl: Platonic example. He is easily two times Cariane's size in both length and mass. They seem to be the two dragons seen in this [[https://www1.flightrising.com/static/cms/media/shedidntknowWESURVIVED.gif teaser image]], which appeared a day before the Aberration Dragons were released.
1337----
1338!!Cariane
1339A Spiral dragon scout that accompanied Toph to the Wyrmwound. Unlike Toph, she's a little more skittish but still remains an undeniably valuable asset to Warchief Morix's army as her natural night vision allows her to spot things in the dark better than other dragons, and can draw whatever she sees out in a sketchbook. She ends up throwing said sketchbook right at an Aberration dragon's head before flying off to seek help.
1340----
1341* BizarreAlienSenses: All Spiral dragons have nocturnal vision. Beyond being clanmates, it's no wonder why Mirror and Spiral dragon were paired together as scouts as their combined visions would undoubtably cover a lot of terrain.
1342* HugeGuyTinyGirl: Platonic example since Toph and Cariane are clanmates. While Mirrors are medium-sized dragons, Spiral dragons are one of the smaller dragon breeds, so she essentially appears as a scrawny little noodle next to her friend. They seem to be the two dragons seen in this [[https://www1.flightrising.com/static/cms/media/shedidntknowWESURVIVED.gif teaser image]], which appeared a day before the Aberration Dragons were released.
1343* SpringCoil: She's a ''Spiral'' dragon, which are known for their spiral-shaped bodies, so naturally she can curl and bounce off her tail to fling herself into the air.
1344----
1345!!Unnamed Aberration
1346->''"'''WE'LL SHOW MOTHER WE-ARE-STRONG!'''"''
1347A two-headed Aberration dragon that was skulking around the edges of the Wyrmwound until the heads spotted some outsiders and decided to hunt them down. However, their plans go wrong when one head prematurely blew their cover for a snack, and then one of their targets successfully escaped to alert the warchief of the Plague flight's army. Fortunately, the soldiers manage to convince them to join their ranks and the two heads alerted their kind to join the fight in an effort to prove their strength to their creator, the Plaguebringer. Both heads are male.
1348----
1349* AttentionDeficitOohShiny: One of the heads decided to treat himself to a snack in the middle of a risky hunt that could expose their kind to outsiders.
1350* MultipleHeadCase: They have two heads just like all other Aberration dragons, and much like the rest of their kind, while the heads may bicker, they still know how to work together well enough to battle other dragons without much issue.
1351* WellDoneSonGuy: God-Creation example. This individual is our first indicator that the Aberration dragons as a whole have some issues with Plaguebringer since Toph observed that this individual's two heads were dealing with "generations of pent-up resentment and fury". Ultimately, the only reason they decide to join Morix's army is to prove their strength to the deity.
1352----

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