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4%% Administrivia/ZeroContextExample entries are NOT allowed on wiki pages. All such entries have been commented band Add context to the entries before uncommenting them. %%
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7%%
8
9[[foldercontrol]]
10
11!!Your Team
12
13[[folder:Rudy]]
14!!Rudy
15The hero of the story and, since the game is an H-game, your character, as well as the only male member of the party. However, the game is also an EasternRPG, so he also fits into the sword-and-shield hero role. Actually, he doesn't use shields (they don't even show up in this game), but [[HeroesPreferSwords he does use swords.]] [[{{BFS}} Big swords]], in fact. He can also equip all kinds of heavy armors as well as some of the lighter ones, as well as equip a variety of gloves and gauntlets to raise his attack power even higher. He can use some magic, but is not suited to be a caster, so you're better off fighting up close or using [[RazorWind Wind Slash]] and [[SwordBeam Star Blade]] if you need to keep your distance.
16
17Since you can change his name, every voiced character has their own nickname for him.
18----
19Tropes associated with Rudy:
20
21* AwesomenessByAnalysis: Memorizes trap locations by seeing Ruby avoid them, memorizes the Explosion incantation after seeing a bunch of goblins roasted by Caroll, and learns Star Blade after his dad ''hurls one in his face''.
22* BeamSpam: Shooting Ray, offered by the Shining Ring. [[MoneySink If you can afford it]].
23* {{BFS}}: Wields one in his official artwork, and some of his weapons (Titan Sword, Excalibur) qualify.
24* BoundAndGagged: The game literally begins with him waking up in the middle of a forest--tied up by his father.
25* BrilliantButLazy: Despite of what his father thinks about him at the beginning of the story, Rudy is proven himself to be surprisingly intelligent and very talented in mastering new combat techniques. Despite of being unemployed, Rudy still worked out a lot, as evidenced by his muscular build. It was really his lack of a goal in life, rather than a lack of willingness to work ''at all'', that held him back from reaching his full potential.
26* DeathOfAThousandCuts: The arguably best sword for Rudy, aptly named The Fastest, significantly lowers Rudy's hit and damage parameters, but gives him an incredible increase in attack rate.
27* EvenTheGuysWantHim: In Karen's ending, Rudy [[WeddingSmashers kidnaps her from her]] [[ArrangedMarriage unwanted wedding]] wearing an incredibly PaperThinDisguise. He manages to get away with it because her would-be husband doesn't have a problem with it- he's gay, and [[SugarWiki/FunnyMoments prefers Rudy instead]].
28* TheFaceless: Surprisingly averted as far as H-games go; Rudy's face is always clearly visible, even in H-scenes.
29* GeniusBruiser: {{Downplayed}} a bit, but he is definitely too intelligent to ''ever'' qualify for DumbMuscle. See AwesomenessByAnalysis above.
30* {{Heavyworlder}}: It is somewhat {{Implied}} to be the reason for him growing up to be so tall and ripped in the first place.
31* HeroicBuild: Despite of his father complaining about his son being useless and unemployed, by the start of the story Rudy is incredibly well-built and fairly tall.
32* HiddenDepths: In spite of having a bodybuilder tier physique and a {{BFS}} at his disposal, Rudy is shown to be able to process whatever information about the situation at hand fairly well, rather than just abusing his physical strength for CuttingTheKnot. He is also an ''extremely'' fast learner.
33* HotMenAtWork: In one of Marin's scenes he is seen working on a field without his armor on. Not that his tight clothes leave much of his upper body to imagination, not to mention he has [[SleevesAreForWimps no sleeves]].
34* {{Hunk}}: His face, height and muscles makes him quite attractive [[EvenTheGuysWantHim to both genders]].
35* IdiotHero: Oddly semi-inverted; Rudy himself is quite intelligent, perceptive, and clever, but whenever one of his party members catches the IdiotBall he's the one that takes the heat.
36* LargeAndInCharge: The leader and the biggest member of his team. Also a semi-rare heroic case.
37* LightningBruiser: Speed Sword, [[LaserBlade Light Saber]] and [[GameBreaker The Fastest]] come to mind.
38* LongHairedPrettyBoy: Well, more likely to be in his early twenties, but still fits.
39* MagicKnight: With the Fire, Ice, or Thunder Swords (his magic still sucks, though)
40* MightyGlacier: Most of his normal weapons leave him as this, as he has the highest physical attack power, but lower on the speed end.
41* MrFanservice: Rudy is very ripped and still menages to be pretty.
42** The H-scenes often show of his naked body just as much as the girls, and even when the main focus of the scene in question is one of the girls, chances are that the part of his body that is shown still menages the display his muscles (most often his back muscles, his biceps and/or his abs) in all their glory.
43** Seriously, even the 'tamer' scenes are occasionally more dominated by Rudy's physique than the (half-)naked girls in his party. For example, in this [[https://vignette3.wikia.nocookie.net/animatedmusclemen/images/e/e0/X_ALIC42.png/revision/latest?cb=20160708035448 image]] it is easy to ignore Alicia next to Rudy's large, muscular arm which almost looks like its ''the size of her head or even bigger''.
44* MusclesAreMeaningful: Rudy has the big muscles strong enough to carry his {{BFS}}, as well as wear his armor.
45* OneHeadTaller: Than any of the girls. In certain shots it actually looks like that some of the girls are shorter than '''even his shoulders'''.
46* RazorWind: His basic ranged attack, Wind Slash. Doubles as BlowYouAway.
47* ShirtlessScene: Frequently happens in H-scenes to the point where he often doesn't wear anything, but not to the exent of becoming a WalkingShirtlessScene.
48* SleevesAreForWimps: Not even when wearing armor does he wear any sleeves. [[HeroicBuild Not that they could contain his huge arms without much difficulty even if he wore them]].
49* SwordBeam: Star Blade, which can OneHitPolykill.
50* TheBigGuy: Biggest and physically fittest member of his party. Lacks most of the typical personality traits of one though.
51* TheOneGuy: Of his team.
52* ToplessnessFromTheBack: Another RareMaleExample. It happens in some of the [[HotterAndSexier more intense]] H-scenes.
53* WithThisHerring: Slightly averted: of the "basic" equipment Gale leaves you with at the beginning of the game, you have a Long Sword (better than the Short and Dull Swords), Leather Armor (better than the Traveller's Clothes), Leather Boots (better than Leather Shoes), and Leather Gloves (better than nothing).
54
55[[/folder]]
56
57[[folder:Shell]]
58!!"Shell"
59
60A miniature dragon, and Rudy's close companion. Ten years before, Rudy found her injured and nursed her back to health, dubbing her "Shell" since he found her in front of the statue of Gwen Reinhardt Shell, one of the heroes who defeated the Dark Lord. Shell is quite intelligent and perceptive, and in battle adds her fire breath to the mix; her real bonus, however, is as the only party member other than Rudy that uses Health and Magic Potions (and automatically, at that), though she won't use Elixirs. Shell can't speak, but Rudy can usually understand what she is trying to say. Though she doesn't get along well with people she doesn't know, she instantly takes a liking to Alicia.
61
62----
63Tropes associated with Shell:
64
65* BadassAdorable: Very adorable indeed. It also directly supports the group in battle.
66* BreathWeapon: Appropriately enough for a dragon.
67* CuteMute: Not that it disturbs her communication with Rudy too much.
68* OurDragonsAreDifferent: A traditional Western dragon [[spoiler: minus her backstory.]]
69* ForcedTransformation: [[spoiler: This ain't her true form.]]
70* PlayingWithFire: A classic element for a dragon to have.
71* RidiculouslyCuteCritter: Natch.
72* TeamPet: Not that it makes her any less relevant for the plot.
73* UndyingLoyalty: Shell will never leave your party. [[spoiler: She may assume another form, though.]]
74
75[[/folder]]
76
77[[folder:Alicia]]
78!!Alicia
79
80A girl Rudy saves from goblins at the outset of his adventure. A gentle and dedicated healer, Alicia joins Rudy through his trials to become a Hunter. As the game's designated healer, Alicia sports a variety of curative magics, from simple single-target healing to the ever-useful Resurrection spell; though she can't attack physically, she possesses some offensive ability in Attack Force and Magic Lance, but she's better suited to healing.
81
82Despite her gentle nature, Alicia is incredibly clumsy, and develops a severe dislike of traps after accidentally triggering four in a row during a trial mission. She'll show up to join you on missions of an idealist or romantic nature, but leaves for any missions involving traps.
83
84Her special ability allows the player to read the many otherwise-unreadable tablets in the game, as she understands the ancient languages they are written in. Reading these tablets often activate portals that lead to otherwise-unreachable areas containing rare items, and in one special case opens a door.
85
86Alicia's events involve Rudy investigating her physical resemblance to his "Moon Goddess", during which you learn that her past is a lot more troubled than her demeanor would suggest. In her ending she and Rudy meet with Gale to inform him of their engagement.
87
88Calls Rudy "Mr. Swordsman".
89----
90Tropes associated with Alicia:
91
92* CuteClumsyGirl: Contributes to her fear of traps.
93* IdiotHair: Alicia is reasonably smart, but she's pretty naive and innocent. Probably her ahoge reflects that.
94* NeverGetsDrunk: Can drink down enough alcohol to poison a city with no ill effects.
95* TheMedic: The only party member with healing magics, and this combined with her lack of offensive abilities all but relegates to this role.
96* ParentalAbandonment: Her mother died when she was young, [[spoiler:her brother got himself possessed by the Dark Lord while trying to cheer her up, and her father and older sister went to stop him, in which said father and brother died, and her sister disappeared.]]
97%%* ProperLady
98%%* StepfordSmiler
99%%* WhiteMagicianGirl
100* WhyDidItHaveToBeSnakes: Alicia fears traps and will refuse to go on a mission if the dungeon is known to have them.
101
102[[/folder]]
103
104[[folder:Caroll]]
105!!Caroll
106
107A fiery young witch with a penchant for setting things on fire. Always on the lookout for rare new spells, she often proves more than capable of handling herself. In a departure from the staff-wielding norm, Caroll uses magic orbs that increase the potency of her spells as a weapon, and otherwise wears mage robes and magic capes like Alicia. She specializes in offensive magic, boasting a number of fire and ice-elemental spells, though the spells she acquires on her path tend to be more fire-aligned, ranging from simple Fireballs and Ice Bolts to her trademark Explosion.
108
109For all of her magical prowess and strong will, Caroll possesses a crippling fear of the dead, undead, and dearly departed. Even the mere mentioning of one is enough to give her the jitters, and any convincing actor in a ghost costume can make her faint with a whisper in the ear or a tap on the shoulder. She'll back out of any missions involving deadies of the un-nature, but if rare spells or magic items are involved she'll be guaranteed to show up.
110
111Unlike most of the girls, Caroll possesses two special abilities; the first is in the form of the Unlock magic, which allows the player to open magically-locked doors (which there aren't very many of). The second comes as a boost to the party's movement and action speed when in combat.
112
113Caroll's path involves her trying to show Rudy that she's better than him (or at least, that he's not better than her), which leads to some rather hilarious (and fanservice-y) moments (*cough*spelltocontrolmen*cough). In her ending she and Rudy are arguing over whether to pick between a powerful sword and a legendary spell, but when a zombie shows up she lets Rudy take the sword in exchange for defeating the monster.
114----
115Tropes associated with Caroll:
116
117* BadassBookworm: When you give the party time off, she hangs out at the library.
118* BelligerentSexualTension: With Rudy, even after they hook up [[MultipleEndings (if so you choose)]].
119%%* BlackMagicianGirl
120* BreakTheHaughty: The later events in her path seem to play like this.
121* {{Expy}}: Of [[Literature/{{Slayers}} Lina Inverse]], though unlike Lina, she's rather well-endowed.
122* GameplayAndStorySegregation: Caroll very much fears undead. In cutscenes she's almost paralyzed with fear at the sight of a single zombie. Indeed, in the gameplay she'll refuse to go on a mission if the dungeon is known to have undead... but if somehow, she encounters undead in a fight, she'll readily go all Buffy on them.
123* HotWitch: [[{{Pun}} In more ways than one.]]
124* FieryRedhead: More of a pinkish-red than full-on red like Ruby, but she's still [[{{Pun}} fiery]].
125* TheNudifier: In one of her events Caroll finds the Anti-Male spell, which, according to its description, makes the male opponents of a female caster spellbound, with success chance depending on the caster's beauty. It turns out that the spell simply renders the caster's clothes invisible to everyone ''except'' the caster herself (so it's not immediately obvious to her what's going on). HilarityEnsues.
126%%* PlayingWithFire
127* RunningGag: Has argument with Rudy -> overhears rumor -> challenges Rudy -> gets humiliated -> Rudy is nearby -> sets Rudy on fire.
128* SquishyWizard: [[{{Pun}} Again, in more ways than one.]]
129* {{Tsundere}}: Textbook Harsh (Tsun) personality, though she lacks the twintails and ZettaiRyouiki.
130* WhyDidItHaveToBeSnakes: Caroll has paralyzing fear of the undead, and refuses to go on a mission if the dungeon is known to have them.
131
132[[/folder]]
133
134[[folder:Marin]]
135!!Marin
136A member of the "Elder Race" -- which seems to consist of animal-people. Marin herself is a catgirl, and possesses a playful, childlike mentality. Marin is the only one of the girls that can equip heavy armor like Rudy, though she still is locked out of the absolute heaviest. She fights with a variety of polearms, and backs up the party with the elementals she summons. Marin is the only one who can wear the "Cat" equipment, which provide massive boosts if all three are on at once; she can also boost her elemental defenses with a variety of Spirit Stones, and having her along on some quests will result in greater rewards.
137
138Despite her cleverness and her adult body, Marin's mental maturity is that of a child's, and she is also not very intelligent. She'll opt out of missions that seem too confusing, but will often be waiting for you if you take an honest request.
139
140Marin's special ability allows her to converse with fairies and elementals you may find in certain areas, who often give you advice on things that might come later in the dungeon.
141
142Marin's route is the longest in terms of the number of events, and at first deals with her playfulness and dragging Rudy out to see things that seem interesting; after Rudy gets mad and yells at her, though, she becomes worried that Rudy doesn't like her based on her physical appearance, and subsequent events deal as such. In her ending she and Rudy sneak aboard a ship that they thought was heading to her homeland, but instead led to an island dumping ground for cursed tools (like a fishing rod that you can't put down until you catch one, and a hoe that makes you plow until sundown).
143
144Marin views Rudy like an older brother, and as such calls him "Oniichan".
145----
146Tropes associated with Marin:
147
148* ArtificialStupidity: Not so much her, but her summons tend to get in the way of auto-fight.
149%%* AttentionDeficitOohShiny
150%%* CatGirl
151* FridgeLogic: Why would a catgirl need to equip a pair of fake cat ears? Also, why is she the only one that ''can''? Both of these are referenced in-game. [[invoked]]
152* InnocentFanserviceGirl: It's an H-game, mind you, but her personality and a scene from one of her events suggests this.
153* ManChild: The mind (and intelligence) of a child, but the body of a grown adult.
154* SummonMagic: Can summon Elementals to help fight
155* VerbalTic: Standard CatGirl fare, which includes "nya" and "meow".
156
157[[/folder]]
158
159[[folder:Ruby]]
160!!Ruby
161A beautiful master of acquisition whose [[FunbagAirbag breasts say hello to Rudy before she does]]. At first she seems to be like any other thief, only caring when the "treasure" has a sizeable monetary value instead of just sentimentality, but this is soon given a good reason. Not physically suited for close-in combat, Ruby prefers to fight from a distance with her throwing knives. She can keep the enemies at bay by summoning golems made of sturdy materials, and can summon a body double of herself with Mirage to provide a distraction; if the enemy gets too close, she can teleport to safety with Escape. As both her job and method of fighting require agility and dexterity, Ruby sticks to lighter, leather armors as the heavier ones make it difficult to move quickly, and can also wear a variety of earrings to boost magic resistance.
162
163Like Robin Hood, Ruby steals from the rich (nobles) and gives to the poor (not-nobles), and absolutely adores the shiny and/or priceless. However, this adoration is completely superceded by her disdain of nobles, and she'll walk out on you should you accept a request from them, in addition to a few missions in which the pay is too low compared to the amount of work required. However, if there's treasure to be found, it's a safe bet she's willing to team up.
164
165Like Caroll, Ruby possesses the ability to unlock locked doors with her leet-stealing skillz, though she can only work her magic on doors locked by conventional means (unlike Caroll, whose Unlock works on magically-sealed doors as well). Her second and far-more useful ability is to be able to sense and disable any and all traps before you even walk into one (Magician's Cave, anyone?), which is a great way around those damn pitfalls.
166
167In Ruby's route, she takes Rudy on as hired muscle for her acquisitive adventures as the phantom thief Rose, stealing pricey shineys from fat, greedy nobles. It turns out that she donates most of the money she makes from selling her ill-gotten gains to struggling orphanages, having grown up in one, and she steals from nobles as a way of getting back at them for growing fat off of their wealth while turning a deaf ear toward the starving and underpriveleged. In her ending she and Rudy have become partners in life and stealing, and she is seen having just lifted a rather exquisite veil.
168
169Doesn't have a discernible nickname for Rudy, as she always seems to have his attention.
170----
171Tropes associated with Ruby:
172%%* ClassyCatBurglar
173* ClothingDamage: During the "Vine Lady" incident; Rudy can't cut the vines away from Ruby, so he has to pull them off--which has the added bonus of tearing her clothes. In a twist, he worries more about Ruby being okay with letting everyone see than the fact that they're there.
174* DeviousDaggers: As expected of a thief, knives are her thrown weapon of choice, though she also [[{{Pun}} tosses in]] a couple of shuriken, a throwing needle, and a moon-emblazoned fan.
175* {{Doppelganger}}: Ruby's Mirage-clone looks exactly like her, but with slightly lighter skin and purple hair. [[FridgeBrilliance Maybe the only reason Ruby can walk around in broad daylight without suspicion is that everyone thinks "Rose" has purple hair.]]
176* FunbagAirbag: How she and Rudy meet. Doubles as CrashIntoHello.
177%%* JustLikeRobinHood
178* MundaneUtility: She originally used her Golems as muscle while stealing (before dragging Rudy into things), and pops a Mirage clone as a distraction while she escapes at the close of every job.
179* NotWhatItLooksLike: An early event on her route has Rudy hearing her moaning from behind a locked door, and busts it down, thinking she's being attacked or raped. Turns out, she was just getting a massage. Naked, but still.
180* PermanentlyMissableContent: Accessing Ruby's later events and clearing her route require Rudy to have acheived S-Rank Hunter, as in one of the events a guard of the noble Ruby plans to steal from seeks you out expressly ''because'' you're an S-Rank Hunter. Needless to say, if you take too long on the missions or let Cobden get away with the hair tonic, better wait till next playthrough.
181* PunnyName: "Call me Ruby, like the gem." Also, if you follow her route, you learn that her real name is [[spoiler:Dia. As in "Diamond". Makes you wonder why she went with "Ruby" instead (maybe it's her red hair).]]
182%%* {{Stripperific}}
183
184[[/folder]]
185
186[[folder:Karen]]
187!!Karen
188The daughter of the King of Minstrel, effectively making her the princess. Karen escapes the castle in order to become more world-wise, which leads her to meet Rudy. Ever cheerful and perhaps more curious of things than Marin, Karen fights with a magic-powered gun as well as throwing a variety of things that she gets from [[{{Hammerspace}} god-knows-where]]; she can remove her gun's limiter to fire a more powerful shot, and equips a variety of focusing crystals to power up her weapon. She is also able to inflict a variety of effects with her thrown items, depending on what she tosses, and her insanely-high luck allows her to do things from finding rare items in piles of garbage to actually completing missions that you could only get a "meh" on otherwise.
189
190Karen is pretty much guaranteed to show up for nearly any mission for which you have an open space and another character isn't supposed to show up instead. Like Ruby, though, she'll turn away from any mission involving nobles, though more due to the fear that they'll recognize her and force her to return to the castle than just dislike of nobility.
191
192Karen's route involves Rudy trying to show her life's more cynical side, hiring her out for jobs she has no experience in (expecting her to screw up), but her naive optimism and insane luck tend to work out in her favor (like finding a buried treasure after accidentally digging a hole in a field when she was supposed to be plowing). Her ending has her back in the castle, only to slip off again--this time with Rudy waiting for her, and the two run off and elope. Her route isn't available until the second playthrough or later.
193----
194Tropes associated with Karen:
195
196* BornLucky: Both in gameplay (she has insanely high luck attribute) and in story.
197%%* DumbBlonde: Definitely ditzy.
198* IdiotHair: Karen is naive and quite ditzy, and her ahoge reflects that.
199* JokeCharacter: Due to the AI she tends to constantly rapid-fire Limiter Removal (leading Shell to go through Magic Potions like wildfire, and god help you if you give her the Gatling Crystal), or spend all her time tossing out useless junk...
200* LethalJokeCharacter: ...until she gets into the higher levels, where she starts tossing scythes. The scythe has the effect of instantly killing anything it hits (including the final boss), but the occurrence of it is rare.
201* PimpedOutDress: Her dress is also pretty damn flashy.
202* PrincessesPreferPink: The dress her sprite wears is pink.
203* PrincessProtagonist: One of the members of the main protagonist's party.
204* RevolversAreJustBetter: Her magic gun is shown to be a revolver in a scene early on. Initially subverted: until Rudy teaches her to use the limiter, the blasts are always too much for her to handle.
205* WideEyedIdealist: Ironically left the castle to try to get rid of this, but her luck gets in the way of her actually learning anything.
206
207[[/folder]]
208
209[[folder:Spoiler Character]]
210!!Clare
211
212The true form of Shell Alicia's older sister, and Rudy's "Moon Goddess", Clare is the final possible member of your party. A physical fighter like Rudy, Clare equips heavy armors but eschews the heavy swords in favor of smaller, lighter rapiers. She also uses hand armor like Rudy, but cannot equip the Final Guard gauntlet. She is a highly capable physical fighter, but also gains a wide variety of lightning spells as well as a few supportive buffs (namely physical attack), and has the ability to use potions. Clare remains a solid member of the party through the end of the game.
213
214Clare's route is the shortest (event-wise), but takes the longest to complete (Due to being started in the early game as Shell and finished at the end as Clare). Clare struggles with her obligation to Rudy for saving her life, and is willing to to do anything to protect him or keep him safe, even trying to strike off to defeat the Dark Lord on her own; on the other side, Rudy is slowly dealing with his "Moon Goddess" being a real person, and spends time (and 5050G) trying to get her to show her feminine side once in a while.
215
216In her ending, she and Rudy marry under a full moon, not unlike the one under which they first met. Hers is considered by many to be the "truest" ending.
217----
218Tropes associated with Clare:
219
220* ArmorIsUseless: Sort of; her best "armor" is a fancy dress Rudy buys for her during one of her events. It has high defense like medium armors, and contrary to what the event in which she wears it shows, boosts her evasion and accuracy. One of her best accessories is a simple ring gotten in a similar event.
221* BodyguardCrush[=/=]RescueRomance: If you think about it. Though the line kinda blurs between who's the bodyguard, the charge, the rescuer, and the rescuee.
222* CantHoldHisLiquor: In one event, she passes out after one sip of an alcoholic drink, and realizes she forgot she can't handle alcohol.
223%%* GirlOfMyDreams
224%%* IOweYouMyLife
225%%* LadyOfWar
226* MagicKnight: The third-best physical fighter of the party (Rudy sits at first, and Marin beats her out in damage-per-hit and defense), and has decent magic power and a good MP pool, making her lightning magic fairly strong as well.
227* MeaningfulName[=/=]PunnyName: A lightning-user named Clare. This is a bilingual pun; ''Eclair'' is French for "lightning."
228* NakedFirstImpression: [[spoiler: She first met Rudy as the "Moon Goddess" while naked in a lake, and when her curse was lifted she was also naked]].
229* NoGuyWantsAnAmazon: Thinks and worries about this sometimes (the guy in question being Rudy)
230* OlderThanTheyLook: [[spoiler: Due to her real body not aging while she was a dragon, Clare looks the same age as her younger sister Alicia, but is technically ten years older than that.]]
231%%* RoyalRapier
232* ShockAndAwe: Her lightning spells.
233* SugarAndIcePersonality: At first. Of course, she [[{{Pun}} thaws out]] later on.
234* UndyingLoyalty: Once you acquire Clare, she will stay in your party until the end.
235* WalkingSpoiler: Clare's role in the story is a major plot twist.
236
237[[/folder]]
238
239!!Others
240
241[[folder:Frederick]]
242!!Frederick Ampholtes Cobden
243
244A strange man who considers himself Rudy's main rival, despite all evidence to the contrary.
245----
246* BigDamnHeroes:[[spoiler: In the final dungeon, Rudy's party encounters a golem programmed to counter all weapon and magic blocking their path. Cue Cobden and his EpicFlail, which confused the golem and enables Rudy and his party to go on.]]
247* DemonicPossession: For a short time.
248* EpicFlail: His weapon is a big ball at the end of a chain.
249%%* HotBlooded
250* NiceJobBreakingItHero: It's Cobden who accidentally [[spoiler:frees the Dark Lord]].
251* NoIndoorVoice: Cobden ''always'' shouts.
252* SmallNameBigEgo: He insists he is a famous warrior, but at least Rudy has never heard of the guy. Frederick is quite insulted by this.
253* ThisLooksLikeAJobForAquaman: Frederick with his flail is the only one who can deal with the guardian golem right before the big boss since the guardian golem is immune to swords, magic, summons, and projectiles. Even after analyzing Frederick's weapon, it still can't understand the moves or what they do.
254* UnknownRival: He considers himself Rudy's main rival and nemesis. Rudy knows about that, but for him Cobden is a minor annoyance at best.
255
256[[/folder]]
257
258[[folder:Guildmaster Jim]]
259!!Guildmaster Jim
260
261The guildmaster of the adventurer's guild where Rudy takes missions.
262----
263* RetiredBadass: He used to be an adventurer himself, but now is content to just hand out missions.
264
265[[/folder]]
266
267[[folder:Gale]]
268!!Hunter Master G/Gale
269
270A retired hunt master content to just live on his farm.
271----
272* RetiredBadass: Gale in his prime was a legendary Hunter and quite a hero overall. Now he's mostly retired and lives on his farm. [[spoiler:Near the end of the game he again adopts his "Hunter Master G" persona to check Rudy's progress.]]
273
274[[/folder]]
275
276[[folder:Dark Lord Cariale]]
277!!Dark Lord Cariale
278
279A demonic entity who was resealed in the past.
280----
281* BodySurf: In the backstory. On each release from his magical prison, the Dark Lord immediately possessed the nearest human.
282* DemonicPossession: Can possess people and take total control of their bodies.
283* GrandTheftMe: On release, the Dark Lord tries the nearest body and likes it... but, when defeated, he decides to find his original body.
284* NighInvulnerable: His original body. That's the reason he was imprisoned, and not just destroyed: ancient heroes managed to separate his body and soul, but couldn't destroy either.
285* SealedEvilInACan: Long ago his body and soul were separated, and the soul was imprisoned in a magical pot. He broke free several times already, but was re-sealed every time.
286

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