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1[[WMG:[[center: [- ''Literature/APracticalGuideToEvil'' | '''Character Index''' ('''[[Characters/APracticalGuideToEvilVillains Villains]]''', '''[[Characters/APracticalGuideToEvilHeroes Heroes]]''', '''[[Characters/APracticalGuideToEvilMorallyAmbiguousNamed Morally Ambiguous Named]]''') -]]]]]\
2
3[[foldercontrol]]
4
5!Named Characters
6[[index]]
7
8* '''[[Characters/APracticalGuideToEvilVillains Villains]]'''
9
10* '''[[Characters/APracticalGuideToEvilHeroes Heroes]]'''
11
12* '''[[Characters/APracticalGuideToEvilMorallyAmbiguousNamed Morally Ambiguous Named]]'''
13
14[[/index]]
15
16
17!Lesser Gods and Ancient Beings ('''Spoilers Unmarked!''')
18
19[[folder:The King of Winter]]
20!!The King of Winter/The Prince of Bleak Solstice
21Sovereign of the [[FaerieCourt Winter Fae Court]]. In response to the Black Knight’s seemingly successful attempts at averting the EvilIsSterile nature of Praes, the King of Winter attempts to take advantage of the cascading effects to avoid the EternalRecurrence of Fae existence. This ends up leading him to declare war on Callow.
22----
23* AnIcePerson: As the leader of the Winter Fae, he has the ability to control ice on a broad scale.
24* BatmanGambit: The war that he masterminds is shown to be an attempt to [[RecursiveReality forcibly mimic]] the alliance between Praes and Callow. In the process, the King hopes to be able to break out of the Winter Fae’s ForeverWar with the Summer Court. By using Cat as an UnwittingPawn he succeeds.
25* CastingAShadow: The King of Winter uses this ability on occasion. Cat naturally shows an affinity for it upon becoming Sovereign of Moonless Nights.
26* GodCouple: The King of Winter’s alliance with the Queen of Summer is sealed with [[AltarDiplomacy their marriage]].
27* ImmortalRuler: Of the Winter Fae in the form of ResurrectiveImmortality.
28* PatronGod: He becomes this to Cat once she takes the role of Duchess of Moonless Nights, granting her power over ice, illusion, and shadow.
29* ScrewDestiny: The reason for his machinations is to piggyback off the Black Knight’s plans to break the eternal process of defeating and being defeated by the Summer Fae, all while being psychologically forced into ContractualGenreBlindness.
30* StrongGirlSmartGuy: The Smart Guy to the Queen of Summer’s Strong Girl as a ManipulativeBastard and MasterOfIllusion who is never shown to fight directly.
31 [[/folder]]
32
33[[folder:The Queen of Summer]]
34!!The Queen of Summer/The Princess of the Morning Star
35Sovereign of the [[FaerieCourt Summer Fae Court]]. Following the Winter Court’s invasion of Callow, she, as his counterpart, is forced to do [[CosmicChessGame the same]].
36----
37* AlwaysABiggerFish: Despite [[EgomaniacHunter the Ranger’s]] confidence in hunting her, the Queen of Summer turns out to be a bit more than the Calamity can handle. The next time Ranger is seen, she’s been afflicted with a few nasty burns while the Fae Sovereign is no worse for wear.
38* AndNowYouMustMarryMe: The climax of Book Three sees her essentially forced into marrying the King of Winter due to his schemes.
39* GreenThumb: Implied, as control over flora is the second most common Summer Fae ability.
40* ImmortalRuler: Of the Summer Fae in the form of ResurrectiveImmortality.
41* LittleMissAlmighty: According to Cat, she looks like a fourteen-year-old, golden-haired farm girl despite being a PhysicalGod and borderline TimeAbyss.
42* OutGambitted: She is forced into the alliance with the Winter Fae due to her [[IntrinsicVow three duties]] as Summer Fae sovereign leaving no other option:
43** '''Destroy the Winter Court''': An alliance between the Winter and Summer Courts would destroy both and create a new FaerieCourt in its wake.
44** '''Protect the capital of the Summer Court (Aine)''': During the negotiation, the Winter Court is engaging in a siege on Aine and an alliance would prevent this.
45** '''See the Sun victorious''': Thanks to the [[ImpossibleThief Thief]], Cat is in possession of the Sun and gives the Summer Sovereign an ultimatum – she agrees to the Winter King’s plan or Cat uses her Aspect to engage in some StarKilling.
46* ThePowerOfTheSun: The Summer Fae’s manipulation of flame stems from the Sun, which is under her control.
47* StrongGirlSmartGuy: She seems more overtly powerful than the King of Winter, having several high-level magical feats, including obliterating hundreds of soldiers in an instant, burning out Masego’s eyes, and defeating the Ranger.
48 [[/folder]]
49
50[[folder:Sve Noc]]
51!!Sve Noc (Komena and Andronike)
52Drow sisters who, in a plea to save their race from extinction, made [[DealWithTheDevil a deal]] with the Gods Below that turned them into quasi-deities. After besting Catherine Foundling, the Sovereign of Moonless Nights, in a battle, they [[CannibalismSuperpower ingest]] the power of Winter, complete their apotheosis, and make a deal with the Black Queen to become her PatronGod.
53----
54* AlwaysABiggerFish: Sve Noc ends up handing the Sovereign of Moonless Nights one of her most substantial defeats, despite the power of Winter making her a PhysicalGod at that point.
55* AnarchoTyranny: Their pre-godhood rulership of the Drow has hints of this. As the Priestesses of Night, Sve Noc’s authority is absolute; however, their only mandate is to follow the Tenets of Night. These rules essentially boil down to ''The worthy take, the worthy rise''. As a result, the Drow are complete SocialDarwinists, and the only law is the will of the strong.
56* ArtificialGod: They started out as normal Drow with a standard lifespan and after gaining the power of [[BlackMagic Night]] and [[ElementalEmbodiment Winter]], they became gods.
57* CreepyCrows: Sve Noc’s physical [[YouCannotGraspTheTrueForm manifestation]] is of a pair of crows after assimilating the Winter godhead. However, they also tend to be a SupernaturalFearInducer to most mortals who look directly at them for more than a second at a time.
58* DealWithTheDevil: Sve Noc has been on both sides of this deal:
59** Upon making a plea to the Gods to save the Drow from extinction, the Wandering Bard arrived giving them the ability to [[CannibalismSuperpower manipulate]] [[BlackMagic Night]].
60** After absorbing the Winter godhead, they enter into an agreement with Catherine, making her their [[DarkMessiah prophet]], the "First Under the Night," as well as their representative to the human nations, in exchange for power over Night. Later they begin offering power over Night to other non-Drow.
61* DomainHolder: The Drow homeland is surrounded by an invisible boundary making the tunnels to the Empire Everdark inaccessible to outsiders and leading intruders down dead ends. It’s implied that this boundary, termed "the Gloom," is their domain as even Named as strong as the Ranger can’t bypass it.
62* EldritchAbomination: Looking into their feathers is enough for the [[TheEmpath Grey]] [[SeenItAll Pilgrim]] to hear distant screams and begin to smell blood, while [[PsychoSupporter Robber]] was given some of the most horrifying nightmares of his life just by being near them.
63* ModernizedGod: They invoke this in making Cat "First Under the Night"; regularly interacting with a (relatively) normal human is intended to keep them more tuned into the state of their society and less set in their ways.
64* PsychicBlockDefense: They provide this for Catherine. The sisters can ward off the Choir of Mercy's attempt to peer into her and their connection to her makes it impossible for Agnes to see into her future directly. They can also, with greater effort, protect Catherine from The Hierarch's '''[[HatePlague Indict]]'''.
65* ReasoningWithGod: The climax of Book Four has Cat not only convincing them not to kill her but getting them to make her their prophet.
66* ReligionOfEvil: Considering they tend to be informally referred to as the goddesses of theft and murder and their society is built on the tenets of forcibly taking all the power you can, it’s no surprise that Heroes aren’t huge fans of them.
67* TheSacredDarkness: After experiencing their second apotheosis, Sve Noc begins to move into this role while Night advances from being the clear inferior to Light and the quintessential PowerAtAPrice (exclusive and essential to the Drow), to being Light’s equal and opposite and being the SharedLifeEnergy of all believers in Sve Noc (capable of [[CursedWithAwesome use]] by anyone).
68* SiblingYinYang: The siblings have a RedOniBlueOni dynamic with Komena being an aggressive warrior and Andronike being a reserved priest.
69* SwordAndSorcerer: Andronike, a former [[ReligionIsMagic Twilight Sage]] (Drow mage-priest) is the sorcerer to Komena, a former member of the Empire Everdark’s [[ProudWarriorRaceGuy warrior caste]].
70* WellIntentionedExtremist: They aren’t exactly happy about watching the Drow [[VestigialEmpire devolve]] into a pack of [[DividedWeFall squabbling]] sigils, wherein 90% of the population are actively subjugated; however, the alternative was total extinction, so they have no real choice.
71 [[/folder]]
72
73[[folder:Kreios]]
74!!Kreios Maker-of-Riddles
75The last living Titan and an ancestor of the [[OurGiantsAreBigger Gigantes]] that live in what is currently called the Titanomachy.
76----
77* AllPowerfulBystander: He mostly sits out the war against the Dead King despite Antigote’s requests.
78* TheArchmage: Kreios is the greatest living practitioner of the Ligurian magic, the first school of magic on the continent.
79* EthnicGod: He is considered a god by the Giant race.
80* GreatOffscreenWar: He and the Titans won one such war millennia ago against an ancient race called the Drakoi, saving Calernia in the process.
81* MyGreatestFailure: A ritual undergone by the eight remaining Titans led to an [[{{Gotterdammerung}} apocalyptic event]] that Kreios refers to as "the Fall." The event wiped several cities from existence and left Kreios the sole survivor of his race.
82* NeutralNoLonger: He finally involves himself in the war against Keter late in book 7, arriving just in time to revert a lethal trap set against the Grand Alliance.
83* ParentalSubstitute: He adopts and names Antigone, The Witch of the Woods, when she comes upon his home ([[DownTheRabbitHole seemingly]] by divine providence).
84* {{Precursors}}: He’s the direct precursor of the Gigantes and predates most of the Calernian races.
85* TheRightOfASuperiorSpecies: After defeating the [[AncientEvil Drakoi]] he, and all but one of the Titans, originally planned to bring the entirety of the continent under their dominion.
86* SelfImposedExile: He seems to have lived in near-complete isolation out of shame over his responsibility for "the Fall" up until meeting Antigone.
87* TimeAbyss: He’s lived for millennia and is the oldest being on Calernia, even older than the Wandering Bard.
88* TimeMaster: This is suggested to be his specialty as the Warlock indicates that a spell of Antigone’s called the Riddle of Kreios is based on Time magic. WordOfGod implies that the destruction of the Titans resulted from an attempt by him to SetRightWhatOnceWentWrong.
89[[/folder]]
90
91[[folder:The Forever King]]
92!!The Forever King
93The ruler of the Elves of Calernia, living in the [[HiddenElfVillage Golden Bloom]].
94----
95* ArchEnemy: Ranger is implied to be his. Specifically, the half-elf Hye Su is the daughter of one of the few Elves to ever leave the fiercely isolationist Golden Bloom. The Forever King’s HalfBreedDiscrimination has led him to repeatedly send the [[PraetorianGuard Emerald Swords]] to assassinate her for years without success.
96* FantasticRacism: Like all Calernian Elves, he maintains that HumansAreInsects and has any non-Named human that even approaches the Elf homeland killed.
97* GodEmperor: Despite, or presumably because of, their traditional arrogance, the Elves treat the Forever King with a reverence that has religious undertones.
98* TheGhost: He has yet to directly appear and seems to exclusively operate through proxies like the Emerald Swords.
99* ImmortalRuler: He has ruled his people since before they arrived on Calernia and shows no signs of abdicating (especially given that his only heir is dead).
100* KarmaHoudini: [[spoiler:Despite the Forever King's countless atrocities, his refusal to get involved in the War on Keter means he survives the conflict with his power base intact. With the newfound power of the Spring Crown, he looks to be the greatest threat to Calernia during the Age of Order in lieu of the Dead King, transporting ratlings from the Chain of Hunger throughout the continent.]]
101* KnowWhenToFoldEm: Repeatedly:
102** First, when the Dread Empress Triumphant conquered the rest of Calernia, he chose to cut his losses and [[RealityBleed phase]] the Golden Bloom into Arcadia.
103** When Akua Sahelian shows signs of taking the Name of Diabolist (the first person since Triumphant to take the role) the Forever King sends two Emerald Swords to kill her before HistoryRepeats. The Wandering Bard intercepts them and gives them a message to pass on: screwing around with fate is ''her'' schtick and a second attempt by him will not be tolerated. He takes the hint.
104** Apparently the reason for his wariness around the Intercessor is well-founded. When he last got on her bad side, she manipulated him into a war with the Dead King (ending with his son, the Spellblade being killed and turned into a RevenantZombie by the latter). The Elf king makes the logical choice not to mess with either again.
105* TheOlderImmortal: All Elves are TheAgeless, but the Forever King is suggested to be the oldest one alive on Calernia.
106* RealityWarper: The Elf species is described as adding "more weight to their presence in the Pattern the longer they live" to the extent that older Elves can ignore one rule of Creation and (according to Warlock) even become living {{domain|Holder}}s. Since Elves become StrongerWithAge and he is the oldest of the ones in the Golden Bloom, it’s safe to say he’s one of the most powerful magic practitioners on the continent.
107* {{Seers}}: He is alleged to have the ability to see the threads of fate but the Wandering Bard [[PretenderDiss derides him]] as a rank amateur.
108 [[/folder]]
109
110[[folder:"The Other"]]
111!!"The Other"
112A being that is only accessible from the holy grounds of the Broken Antler Horde. The Calamities are informed that he guides Orcs to master the [[UnstoppableRage Red Rage]], so they visit him in the hopes that Sabah can learn to control her abilities as the Cursed.
113----
114* AnimateDead: To push Sabah to the point of exhaustion, he uses an army of Orc corpses as a continuous ZergRush.
115* ArrogantGodVsRagingMonster: He ends up the arrogant god to the [[OurWerebeastsAreDifferent Captain’s]] raging monster. It goes [[KillTheGod poorly]] for him.
116-->'''Sabah''': You’re going to need another god. I broke this one.
117* DeathOfTheOldGods: Given the [[GodsNeedPrayerBadly subjugation]] of Orcs over centuries, [[TheCycleOfEmpires first by Miezans, then by Praesi]], this god is suggested to be a shadow of his former self.
118* DidYouJustPunchOutCthulhu: Technically "Did you just punch out Cthulhu, rip open their chest cavity, and eat their tasty heart?" but close enough.
119* EthnicGod: He’s suggested to be a god of the Orc people, but it is unconfirmed if he is the ''sole'' god.
120* PatronGod: Subverted, he makes the offer, implying he can give her the power needed to destroy Praes, lead an army of Named, and obtain eternal glory. Sabah refuses, as she only takes orders from [[MyMasterRightOrWrong one person]].
121* TameHisAnger: His immediate purpose is to teach Orcs to control themselves in the Red Rage. Although he dies in the process, he also ends up teaching Sabah to control her beast state (and facilitating her gaining the Name Captain).
122* WarGod: In his own words:
123-->''I am war…I am blood and bronze and glory. I am the horde that was and will be.''
124* WeHardlyKnewYe: He dies in the only interlude he appears in.
125[[/folder]]
126
127
128!The Dread Empire of Praes
129
130[[folder:Nobles]]
131The contentious and untrustworthy nobility of Praes, driven primarily by the goals of increasing the standing of their families and one day producing a Dread Emperor or Empress. Everything else, including the stability and wellbeing of Praes itself, is a ''very'' distant consideration for them, if it rates at all. They are led by the High Lords and Ladies that (in addition to the Dread Emperor that rules the capital of Ater) rule the largest cities of Praes: Wolof, Okoro, Aksum, Nok, Thalassina, and Kahtan.
132----
133* AristocratsAreEvil: They are the top dogs in an evil empire for a reason. They treat murder as an often practiced artform and make deals with demons and devils.
134* TheBeautifulElite: Nobles in the Wasteland breed for looks, as well as longevity, magic power, and intelligence. As a result, members of the old families such as the High Lords are often incredibly handsome/beautiful and can afford to dress accordingly.
135* DecadentCourt: At the imperial court in Ater, nobles dress like peacocks, chairs are inlaid with gold and fist-sized rubies, murder is completely acceptable when done the right way, and all the wine and food is poisoned: definitively as deadly as decadent.
136
137!!Barika Unonti
138
139The heiress to a minor Praesi holding and one of Akua Sahelian's retinue, as well as a mediocre mage. Barika is valued by Akua more for loyalty than connections or competence.
140
141Catherine murders Barika during the first battle of Liesse.
142----
143* ButtMonkey: Barika gets the shit kicked out of her quite a bit. On her first meeting with Catherine the Squire breaks her fingers just to make a point. Ultimately culminates in [[spoiler:Catherine executing Barika with a crossbow after finally getting completely fed up with her bullshit]].
144* DeaderThanDead: After killing her Catherine goes the extra mile by having her buried in some nearby consecrated ground to make sure she won't be coming back.
145* FinGore: Catherine breaks one of her fingers the first time they meet.
146* SmugSnake: Contributes very little to Team Heiress besides smugness.
147* VillainousFriendship: Akua seems to have been closer with Barika than her other flunkies, though this didn't stop Akua from using her as a decoy in a manner that ultimately got her killed.
148
149!!Rafiq Muraqib
150
151A young noble of House Muraqib.
152----
153* AdaptationExpansion: In the original [=WordPress=] version, he only shows up in Book 7 as a minor character, one of two possible candidates squabbling for [[spoiler:control of Empress-Claimant Sephulcral's army after her death]]. In the Yonder rewrite, he appears in [[spoiler:early Volume 2, acting as Cat's minder in Praes while Black investigates a string of political assassinations, later appearing at the Tower and joining Cat's mission into the sewers to find the (Praesi) Summoner]].
154
155[[/folder]]
156
157[[folder:The Legions of Terror]]
158! The Legions of Terror
159
160The Empire's standing army. Previously considered [[WeHaveReserves expendable cannon fodder]] by the Dread Emperors and their Noble peers, the Legions underwent major reforms overseen by The Black Knight after Malicia I gained the throne. The legions now incorporate non-humans as both regular troopers and officers rather than solely as auxiliaries and are now one of the highest-quality professional armies on Calernia, with a particular focus on magical support and siege warfare utilizing goblin alchemy. Their philosophy has changed as well organized around the Black Knight's Maxim of 'One Sin (Defeat), One Grace (victory)'.
161----
162* CombatPragmatist: One Sin, One Grace.
163* EqualOpportunityEvil: Key to the philosophy of the reformed legions. All of the empire's species and cultures are represented among the Legion's officers and their upper ranks include even stranger creatures such as a Dragon and a Vampire as generals.
164* MagicKnight: Magical support is an area of particular focus for them. Magic is the only area where the modern legions emphasize quantity over quality however.
165
166!! Marshal Grem One-Eye
167
168One of the three marshals of Praes and commander of the First Legion, ''Invicta''. The first Orc Chieftain to pledge his support to Empress Malicia's rebellion. He spends the first half of the series off-screen, commanding the Imperial armies defending the Procer/Callow border at the Red Flower Vales. [[spoiler:He and the Legions-in-Exile join Black in his raids on southern Procer, but is forcibly brought back under Malicia's fold via mind control and spends much of the rest of the series under house arrest. Following the war against Keter, he becomes the commander of Cardinal's armies before retiring and being succeeded by Juniper.]]
169
170!! General Jainaya Seket
171
172The human commander of the Second Legion, ''Redshell''. Commander of one of the Legions stationed in Praes, she makes a minor appearance in book 7 as one of the leaders of the rebel legions against Malicia. She's assassinated offscreen on Malicia's orders to insight discord among the rebels.
173
174!! General Mok
175
176The ogre commaner of the Third Legion, ''Kingmakers''. Like Grem, he spends much of the first half of the series stationed at the Red Flower Vales, participates in the fight against the Tenth Crusade, and joins Black in raiding Procer. Upon being forced home to Praes, he joins Seket and Sacker in forming rebel legions against Malicia, and is assassinated on Malicia's orders in order to ferment disunity among the rebels.
177
178!! Marshal Ranker
179
180One of the three marshals of Praes and commander of the Fourth Legion, ''Blackhands''. A goblin matron whose tribe supported Black and Malicia in the civil war. She spends the first part of the series supervising the Daoine, and assists Catherine in her struggles against the Summer Fae and Akua before taking part in the battle of the Red Flower Vales against the Tenth Crusade. [[spoiler:Like Grem One-Eye, she joins Black in raiding southern Procer as part of his Legions-in-Exile, but is one of the many victims of the plague sparked by Tariq intended to isolate and capture Black.]]
181
182!! General Orim
183
184The orc commander of the Fifth Legion, ''Exterminatus''. Stationed at Laure, he participates in Second Liesse, where he meets his end. Earned his Cognomen for executing 5000 Praesi prisoners during the civil war, which is why he was stationed away from Praes.
185
186!! General Istrid Knightsbane
187
188The orc commander of the Sixth Legion, ''Ironsides''. The second Orc Chieftain to join Malicia's rebellion. Appears early in the series as the commander of one of the two legions stationed at Summerholm. Juniper is her daughter. [[spoiler:Participates in Second Liesse, where she's assassinated via a poisoned dagger.]]
189----
190* AmazinglyEmbarrassingParents: Embarrasses Juniper during official war gatherings.
191* BrainsAndBrawn: The brawn to Sacker's brain, below.
192* StoneWall: Not her, necessarily, but her legion. They gained their name for their impenetrable shield wall that humbled the knights of Callow during the Conquest.
193
194!! Marshal Nim
195
196One of the three marshals of Praes and commander of the Seventh Legion, ''Hammerfall''. As the only marshal stationed in Praes proper, she spends much of the series off-screen, only becoming important in book 7. For more information, see her entry on the '''[[Characters/APracticalGuideToEvilVillains Villains]]''' page.
197
198!! General Wheeler
199
200The goblin commander of the Eighth Legion, ''Trailblazers''. Next to nothing is known about them or their legion.
201
202!! General Sacker
203
204The goblin commander of the Ninth Legion, ''Regicides''. The other legion commander stationed at Summerholm at the start of the series, often serving as the [[BrainsAndBrawn brain to Istrid's brawn]]. She participates in the battle of Second Liesse and the defense of the Red Flower Vales against the Tenth Crusade, but ends up stuck on the eastern side of the ruined mountain pass and thus misses much of the rest of the war. She returns in book 7 as one of the three leaders of the rebel legions against Malicia.
205----
206* BrainsAndBrawn: The brain to Istrid's brawn, above.
207* HeroKiller: Her legion got their name for killing the Shining Prince during the Conquest.
208
209!! General Nekheb
210
211The dragon commander of the Tenth Legion, ''Horribilis''. Like Grem and Mok, it's stationed at the Red Flower Vales and participates in the battle against the Tenth Crusade. Afterward, it deserts to take a nap in the Brocelian forest and misses the entire rest of the series.
212----
213* AwesomeButImpractical: It's a flying, fire-breathing dragon with all the advantages that entails, but it's also very hard to control, prone to days or even months-long naps without warning, and is exceptionally vulnerable to Heroes. Its legion is comprised mostly of undead and necromancers to limit the risk of friendly fire.
214
215!! General Lucretia
216
217The vampire commander of the Eleventh Legion, ''Tenebrous''. She's stationed in the Praesi homeland and makes a rather limited appearance fighting under Marshal Nim's command against Catherine and the Army of Callow in book 7.
218
219!! General Afolabi Magoro
220
221The human commander of the Twelfth Legion, ''Holdfast''. He's stationed at Summerholm after Istrid and Sacker are reassigned. He spends much of book 2 and 3 bristling against Catherine when forced to work alongside her, and ultimately dies at Second Liess.
222
223!! General Jeremiah Holt
224
225The human commander of the Thirteenth Legion, ''Auxilia''. A former Callowan rebel against the Fairfax dynasty, he and his men defect to Praes during the Conquest. In Book 7 he fights against the Army of Callow under Marshal Nim, [[spoiler:but is convinced to defect back to Callow by Vivienne, cementing her transition into the Princess.]]
226
227[[/folder]]
228
229[[folder:The Fifteenth Legion]]
230! The Fifteenth Legion
231
232The newest of the Legions of Terror, formed just as the Liesse rebellion begins and drawn almost entirely from new recruits and war college graduates. Catherine wins the command over the legion in the melee at the end of book one, and leads it into battle in book two.
233----
234* MildlyMilitary: Dating back to the academy, the former officers of [[RagtagBunchOfMisfits Rat Company]] don't take very well to things like "military decorum," while Cat tends to undervalue advice from higher-ranked subordinates if they aren't her TrueCompanions. She occasionally clashes with Juniper on both and later realizes the value of an explicit chain of command.
235* RagTagBunchOfMisfits: Much of the officer pool is drawn from Rat Company, which was the worst company at the war college with a years-long losing streak. Furthermore about half of the rank-and-file are Callowan, largely recruited from criminals. Fortunately the XO is the War College's most successful graduate in living memory, and she's eager to whip it into shape. Also, the Rat Company officers, for all their endearing flaws, are generally competent within their own areas of expertise as long as they are well-managed. Perhaps most importantly the Legion has a charismatic Callowan leader to bring them all together, and a small but growing group of Named to lead the charge.
236
237!! Legate Juniper of the Red Shields
238
239The leader of the most successful company at the Praesi war college. Catherine's company is pitted against her in Catherine's first battle, which Catherine barely manages to turn into a victory. After the wargame Catherine discovers that Juniper is the daughter of famous general Istrid Knightsbane, but determined to make a name for herself without special treatment. In the great melee ordered by Empress Malicia, Catherine and Juniper are pitted against each other a second time, but Catherine manages to bring Juniper to terms, agreeing to a draw in exchange for naming Juniper her Legate (Second-in-command) when she takes command of the Fifteenth Legion.
240
241[[spoiler:In recognition of her role in Catherine's victories at Three Hills, Marchford and Liesse, Juniper is made the youngest Praesi General since the reforms after the end of the Liesse Rebellion.]]
242----
243* BloodKnight: A more subtle version of this than is typical for orcs: there's nothing Juniper loves more than war and crushing her enemies, albeit with superior tactics instead of bloody melee. She blames her [[TheBerserker her mother]] for it.
244* ClimaxBoss: She's the climactic enemy of book one.
245* ColonelBadass:
246** The nearest approximation of her rank, a legate is supposed to command a roughly regiment-sized unit of 2000 troops. In the idiosyncratic organization of the Fifteenth she's effectively the Legion's Executive Officer with Catherine as CO.
247** [[spoiler:Later a FourStarBadass.]]
248* CommanderContrarian: When she puts her foot down, there's no budging her without a lot of work.
249* OddFriendship: She and Aisha rub along surprisingly well, given their respective species. The common denominator being "smart women who like things ship shape and Bristol fashion, yet are surrounded by chronically riotous mess pups".
250* OverrankedSoldier: Appointed as Legate straight out of the War College (as part of a quid pro quo with Cat, who received a generalship straight out of the college for political and/or Named reasons). [[spoiler:Gets promoted to General within a year as a reward for her extreme competence in the field.]]
251* TheStraightMan: Has a regulation-approved stick up her ass.
252* TheStrategist: Since the moment she was introduced as a student in the War College, Juniper has lost exactly once -- to Catherine, who used a Name to scrape by with a technical win. She's been in two battles since she joined the Fifteenth, commanding a pure infantry force against an army that outnumbered it two to one (with cavalry) and a horrifying force of devils and corrupted mercenaries. Both were a CurbStompBattle due to her superior tactics. Later battles continued this trend.
253
254!! Commander Nauk of the Waxing Moons
255
256A lieutenant in Rat company and the only officer besides Catherine to escape the rout at the beginning of the war games. Nauk is an aggressive and somewhat headstrong orc but he is not too proud to recognize Catherine's leadership when she directs the survivors to safety. With Hakram he becomes the first of her core of support within Rat Company and is rewarded with command of a Kabili in the newly-formed Fifteenth legion.
257----
258* TheBerserker: Noted specifically not to be this, as Berserker Orcs can at least somewhat control and direct it. He has the "Red Rage" and will attack anything, including allies, if he gets significant emotional or physical trauma.
259* BookDumb: Relatively. He's hopeless with the paperwork, being far more an active and enthusiastic coal-face kind of people-person.
260* BruiserWithASoftCenter: By orc standards, Nauk is actually a big ol' softy, especially with [[spoiler:his emotional reaction to Nilin's death.]]
261* CameBackWrong: After [[spoiler:a Summer Court fae burns over half his head, the healing mages were initially going to leave him to die, but Catherine refused. Eventually brought back by Warlock, but his perspective in the Battle of the Camps shows he now has severe anger issues, difficulty remembering things, and a profoundly warped view of the world. He's later killed for good offscreen at the hands of Levantine warrior priests. Catherine later regrets not letting him die the first time.]]
262* AFatherToHisMen: A gruff and liable to growl at them when his lads and lasses fluff it one, sure -- but, he'll slog through the worst with them and defend them to the hilt if they're wronged.
263
264!! Commander Hune
265
266The ogre Commander of the Legion's second Kabili, Hune was the commander of a company at War College (though not one of the top five). Fairly introverted and a stickler for rules. [[spoiler:She's killed late in book 6 by the Varlet, one of the Scourges.]]
267----
268* GeniusBruiser
269* PunchClockVillain: She does her job, and she does it well. That doesn't mean she likes it.
270* TheQuietOne
271
272!! Staff Tribune Aisha Bishara
273
274The Commander of one of the War College's top five companies, Aisha is a Taghreb noblewoman who has nevertheless completely assimilated into the culture of the Legions of Terror. Ratface's Ex-girlfriend and Juniper's best friend, Aisha nevertheless allies with Catherine during the melee, and subsequently [[XanatosSpeedChess betrays and is betrayed]] by her. When Catherine assumes command of the Fifteenth she brings Aisha into her general staff at Juniper's insistence, making Aisha the legion's only highborn senior officer.
275----
276* ADayInTheLimelight: Along with Ratface she gets a lot more than her usual amount of focus during the Conspiracy short story. Hakram and Robber too, but it's less noticeable since they already get more screentime.
277* BlueBlood: Her bloodline is one of the oldest and most powerful ones native to the Taghreb -- for all it isn't one of the, currently, more important ones. She doesn't like to highlight this, even though she knows her way around Tower politics.
278* GoodLookingPrivates: She's the Tarhgreb equivalent of a bombshell (think every last over-sensualised version of Sheherazade, ever). And, an IceQueen.
279* OddFriendship: She and Juniper, being often the calm voices of sweet reason, get along surprisingly well, considering their backgrounds.
280* PlayingWithFire: Downplayed, as she's got no active flame-throwing magic to her. However, there is a djinn in her family tree. She never gets sunburnt, and good luck trying to burn her at the stake without assistance...
281* SpareToTheThrone: She's the spare- third in line to a minor lordship.
282* TheSpymaster: She gets assigned this role near the end of the Liesse campaign.
283
284!! Supply Tribune Ratface (Hasan Qara)
285
286The Captain of Rat Company, to which Catherine is assigned when she arrives at War College. After suffering a twelfth humiliating defeat, barely redeemed by Catherine leading a small remnant of the company to victory, he graciously surrenders command of the Company to Catherine and continues to serve as one of her lieutenants.
287
288The bastard son of a Taghreb noble, Ratface (real name Hasan Qara) fled from his father's holdings when his father attempted to have him murdered to tidy up the line of succession. He stole enough money on his way out to fund his first year at war college, then turned to smuggling arms and drugs into Ater in order to fund the remainder of his education.
289
290Although his tactical skills leave something to be desired, Ratface's 'unusual' background makes him well suited to a role as Quartermaster and his underworld connections also come in useful for intelligence gathering on campaign. Catherine recruits him into the Fifteenth as Supply Tribune.
291----
292* ArchnemesisDad: Let's just say their relationship is a little fraught and involves attempted murder on both sides...
293* BastardBastard: Sure, he's our bastard, but still. When he's having a great day, somebody else generally isn't.
294* ButtMonkey: Oh yeah. He gets his ass handed to him in the first wargame, then gets abandoned to the enemy halfway through the second. Not to mention his continued, unrequited love for Aisha. He does get several chances to shine in Book Two and the Conspiracy short story.
295* CorruptQuartermaster: He'll find a way to get ''anything''. Just... don't ask questions you don't want answers to about ''how''.
296* HighSchoolHustler: Was this... continues the hustle after he leaves.
297* [[spoiler:KilledOffscreen]]: [[spoiler:A knife to the back of the neck courtesy of Malacia's assassination campaign against the new Kingdom of Callow]].
298* TheScrounger: Getting things is his thing.
299
300!! Senior Mage Killian
301
302The Lieutenant commanding Rat Company's mage line, Killian is captured early in the first war game, but is rescued halfway through and helps Catherine to pull off a win. A Duni from the Green Stretch, Killian's magical ability is handicapped by her Fey ancestry which causes her to lose consciousness if she draws too much power. [[TheWoobie It also doesn't help with the discrimination she already suffers for being Duni.]] Nevertheless Killian is a skilled mage, and her power proves critically important in the final battle of the second war game. After assuming command of the Fifteenth legion, Catherine names Killian to her general staff as Senior Mage.
303
304Catherine starts to nurse a crush on the redheaded mage during the second war game and sexual tension builds during the march from Ater to Summerholm. After the confrontation with the Lone Swordsman there the two begin a relationship that becomes increasingly adorable even as the campaign gets more dark and brutal and Catherine's actions become increasingly ruthless. Killian also forms a friendship with Masego.
305----
306* AmbiguouslyBi: Like Catherine, there are hints that she swings predominantly girl-wards, though not exclusively so.
307* DemotedToExtra: She was one of Catherine's closest allies in book 1 and remains important to her through books 2 and 3, but the end of their relationship also sees Killian swiftly relegated to the background.
308* EvilRedhead: Technically. She is an officer in the Legions of Terror after all.
309* FieryRedhead: Again, in the sense that she can literally set you on fire.
310* HalfHumanHybrid: She's quarter-Fae.
311* HealingHands: One of her skills lies in having decent healing magic.
312* PlayingWithFire: Although, she's a little better than throwing fireballs about.
313* RedHerring: Early in the series, it's implied she might be able to become fully one of the Fae and become much stronger as a mage, but nothing ever comes of it.
314* RomanticFalseLead: She's Catherine's first romantic partner, but their relationship doesn't last.
315* ShockAndAwe: Her SignatureMove.
316* UnderstandingBoyfriend: To Catherine as of shortly into the second book.
317* WeakButSkilled: Her Fey blood gives her increased control when using magic but if she tries to draw power above a certain threshold it tries to modify her body to reflect her Fey heritage (growing wings, etc.). It's speculated that if she could overcome this handicap she might be capable of high arcana.
318
319!! Senior Sapper Pickler
320
321The last of Rat company's lieutenants, in command of the Sapper line. Like the rest of [[RagTagBunchOfMisfits Rat Company's officers]] Pickler has a quirk that prevents her from advancing above her rank, in her case she's obsessed with the technical aspect of her craft and has minimal competence and less skill in the tactical or strategic aspects of officer training. That said, as long as she has competent subordinates to manage her unit on the battlefield she is an ingenious siege engineer, capable of innovations that can turn entire battles around. Consequently she is recruited into the Fifteenth's General Staff as senior sapper.
322----
323* BlueBlood: Well, technically her blood is black like most goblins but she is a matron's daughter.
324* BunnyEarsLawyer: Think a greener, smaller, madder and female Q...
325* CutHisHeartOutWithASpoon: can utter colourful threats for mishandling her "lovelies", i. e. siege engines.
326* DudeMagnet: She's the object of affection of both Nauk and Robber, this has her somewhat bemused as Goblins generally only mate as part of a highly structured breeding program.
327* SkewedPriorities: Pickler may perversely enjoy the attention she's getting, but neither lad chasing her (although both have charms) meets her own, personal standards. Neither can build a trebuchet from scratch to save their lives. Still, mother would not approve: a trebuchet is not as good a sign of dependability as a sound dam or some other form of structural engineering. Pickler feels vaguely guilty for not finding things that aren't tactical or chemical engineering all that thrilling in a potential mate.
328
329!! Senior Tribune Nilin
330
331Nauk's sergeant in Rat Company, a mild-mannered Soninke boy with an interest in architecture. Drafted into the Fifteenth legion as second-in-command of Nauk's Kabili.
332
333[[spoiler:Nilin is killed fighting the Silver Spears at the Battle of Three Hills. Several weeks later, Ratface discovers by investigating his effects that he was a spy for the Truebloods since before he entered the War College.]]
334----
335* BlackDudeDiesFirst: Downplayed, as most of Praes, and the Fifteenth, are dark-skinned, but he's notable as the only prominent black male.
336* NiceGuy: Nilin is so universally liked that [[spoiler:the revelation that he was a traitor]] does serious damage to morale even weeks after [[spoiler:his death.]]
337* PunchClockVillain: [[spoiler:It's implied it was working for Akua's house or never graduating the academy for him.]]
338
339!! Tribune Robber
340
341Best described as the sentient equivalent of a walking sack of razor blades, Robber is a Goblin's Goblin's Goblin. Irreverent, homicidal and so infuriatingly clever that a council of goblin matrons opted to let him join the Legions pretty much just to make him somebody else's problem. Catherine first enters the story of Tribune Robber when she stumbles into a last-minute appointment as a lieutenant in Rat Company on the eve of a war game against Juniper's First company. Ambushed and surrounded on the first night of the games, Callow and her desperate troopers are rescued from certain defeat by then-Sergeant Robber and his bold tenth of goblin scouts, who lead them to safety in the night. Robber later inadvertently provides Catherine with the idea for the Suicide Goats as well as leading the group that provides the necessary corpses. He is later appointed a Tribune in the newly formed 15th Legion under Senior Sapper Pickler. He is later given command of a detached goblin cohort dedicated to reconnaissance, sabotage, assassination, and all forms of irregular warfare.
342----
343* CasualDangerDialogue: Always has a witty remark even in the middle of a pitched fight.
344* CollectorOfTheStrange: Repeated references are made to his jar of eyeballs, though it's never clearly stated whether this is an exaggeration or not.
345* DeathSeeker: Goblin males usually live short lives, but as the series rolls on and Robber manages to survive deadly situation after deadly situation, he begins to feel his age and starts throwing himself into ever-greater peril searching for his GloriousDeath.
346--> "He was thirteen, now, going on fourteen. About time he started taking some serious risks."
347* HeroicComedicSociopath: Cat is eternally grateful he's pointed at her enemies rather than her.
348* HeroicSacrifice: Infiltrates a giant necromantic construct known as a Crab to destroy it from the inside with [[{{HellFire}} Goblinfire]].
349* KilledOffForReal: Salvaging the disaster that was the Battle of Hainaut.
350* MadBomber: Few things in life cheer him up quite like a large explosion.
351* MildlyMilitary: Has a 'unique' approach to military courtesy.
352* NotAfraidToDie: It's a goblin male thing.
353--> "You know what they say, Captain – only cowards live to fifteen."
354* PungeonMaster: When he starts pun chains, the conversation runs downhill fast.
355
356!! Abigail of Summerholm
357
358A luckless Callowan soldier who joined the army to avoid working in the family business as a tanner. She only wants to finish her term of service and retire comfortably, but circumstances repeatedly force her into the most dangerous situations against her will, causing her to rise rapidly up the ranks. Despite being in near-constant terror of being killed (or perhaps because of this), she has a knack for strategy and tactics that makes her a capable commander.
359----
360* BeneathTheMask: Is terrified on the inside, but everyone else sees her as a canny general.
361* BadassUnintentional: Really, really wants to just do her job and get out. Unfortunately, she's very good at her job, and Catherine notices this.
362* BigDamnHeroes: Gets to do this in the final battle against Keter, when she sniffs out a trap that would have crushed the Proceran army and brings reinforcements in the nick of time.
363* CosmicPlaything: Fate seems ''determined'' to raise her up the ranks in the army. The Epilogue notes that she's been forced out of retirement ''nine times'' for various reasons.
364* CowardlyLion: Despite her terror at the situations she's thrown into, she makes smart decisions that keep her and her troops alive.
365* DidIJustSayThatOutLoud: Occasionally says parts of her internal monologue out loud, much to the confusion of legate Krolem.
366* OnceDoneNeverForgotten: In an early battle, Abigail kills a fae and its blood gets in her mouth. This turns into a rumor that she drinks the blood of her enemies, which the orcs quite admire.
367* RagsToRoyalty: Eventually gets granted a noble title - much to her dismay, as it means she's now permanently involved in noble politics.
368* RedBaron: Eventually becomes known as "the Fox."
369* RightManInTheWrongPlace: Abigail gets into bad situations by luck, but what gets her out of it is usually her own skill.
370* SkewedPriorities: Sure, in the Army she faces death on a daily basis, but if she went home, she'd have to become a tanner and marry her ugly cousin, and that's ''worse.''
371* SpringtimeForHitler: A few times, she intentionally tries to fail at her duties (hoping that she'll get drummed out of the army and be able to sit out the rest of the war). Instead, she ends up winning and improving her reputation.
372
373[[/folder]]
374
375[[folder:Claimants to the Name of Squire]]
376
377! Claimants to the Name of Squire
378
379When Black Knight chooses Catherine as his Squire there are already several candidates vying for the role. When Black and Catherine pass through Summerholm on the way to Praes she meets the other claimants and they compete for the Name by hunting the Lone Swordsman. Catherine is the only survivor.
380----
381* DiscOneFinalBoss: Along with William the Claimants are the main antagonists of the first arc of the story.
382* FiveTokenBand: Between the three of them and Catherine, they have one of each of the empire's major human ethnic groups (Soninke, Taghreb, and Callowan, though no Duni or Deoraithe unless Catherine counts as a TwoferTokenMinority) plus a goblin to represent the non-humans.
383* QuirkyMinibossSquad
384
385!! Chider ([[spoiler:The Squire]])
386
387The first goblin ever to claim the Name of Squire, Chider is the one to suggest the claimants form a truce and agree to settle their claims by competing to capture the Lone Swordsman. She takes a bribe from Heiress to kill Catherine, but fails and she is killed by the Lone Swordsman.
388
389[[spoiler:The Heiress reanimates Chider's corpse for later use as a weapon against Catherine. During the First Battle of Liesse Heiress is able to trap Catherine and strip her Name from her, causing the Name to revert to the Undead Chider. However Chider does not have time to develop her power as the Squire before she is destroyed permanently by Catherine.]]
390
391[[spoiler:As the Squire, Chider's first Aspect would have been '''Survive''' [[{{Irony}} except that Catherine destroyed her]] [[KilledMidSentence before she could finish saying the word.]]]]
392----
393* DeathIsCheap: Heiress uses necromancy to raise Chider from the dead at the end of book 1. Catherine makes sure to kill the goblin ''permanently'' during the climax of book 2.
394* TheDragon: Serves this role for Heiress in the climax of book 2.
395* KillItWithFire: First character in the series to use Goblinfire.
396* RedRightHand: She's entirely red, unlike most goblins who are generally green or yellow.
397* ShadowArchetype: She becomes this to Catherine after she takes up the mantle of Squire- Catherine has to defeat her without the use of her Name, and in doing so she heals the damage that the Demon of Corruption did to her Name.
398
399!! Tamika
400
401A Soninke girl who wears a white veil and fights with a spear. Also another Soninke girl who wears black and fights with a crossbow. It isn't clear whether they're sisters or duplicates or what, but it probably doesn't matter because both are killed in Summerholm- one by Catherine and the other by The Lone Swordsman. Oh well.
402----
403* FantasticRacism: Very racist. [[HypocriticalHumor Even for a Soninke.]]
404* MesACrowd: In-universe, it's unclear why there were two of her but Name powers seemed to be involved somehow.
405* SiblingTeam: WordOfGod is the two are twin sisters and that they would have shared the Name of Squire if they defeated all of the other claimants.
406* WeHardlyKnewYe: Unceremoniously so, too.
407
408!! Rashid
409
410A Taghreb boy who wears robes and a clay mask and fights with a scimitar.
411----
412* {{Jerkass}}: Would it kill him to not speak Bigot for five minutes? Well, indirectly, it ''did'' kill him by alienating every last candidate, so there's that.
413* MalevolentMaskedMan: He tries ever so hard. All the other candidates for the Name find it rather more annoying than the intended scary, however.
414* SmugSnake: It actually seems to have been one of his aspects- he became more powerful when he was taunting and tormenting a wounded Catherine.
415%%* WeHardlyKnewYe: Welp, [[AssholeVictim he earned it]]...
416
417[[/folder]]
418
419!The Kingdom of Callow
420
421[[folder:Rulers and Nobles]]
422
423!!Elizabeth Talbot, The Countess of Marchford
424
425The best commander among the surviving Callowan nobles. She becomes the ''de facto'' leader of the first Liesse Rebellion.
426
427[[spoiler:Marchford is betrayed by her peasant levies, who surrender her to Black Knight in exchange for mercy. She is executed along with the Marchioness of Vale after both refuse to serve the Empire.]]
428----
429* ActionGirl: Supposedly. She ends up being a FauxActionGirl due to Black manipulating the rebellion to make her an AntiClimaxBoss so that Catherine will have the narrative spotlight.
430* AntiClimaxBoss: Invoked. Black manipulates events so that the defeat of her main Rebel army becomes a total Anti-Climax, which means that the narrative weight shifts to Catherine's confrontation with the Lone Swordsman and Heiress in Liesse.
431* FaceDeathWithDignity: She's willing to hang rather than submit to Black and the Empress, Black lets her die painlessly from poison instead.
432* LadyOfWar: She's got the decorum to be one, though she never gets a chance to bare her teeth.
433* SupportingLeader: She leads the military side of the Liesse Rebellion, the Aragorn to the Lone Swordsman's Frodo.
434
435!! Gaston Caen, Duke of Liesse
436
437The exiled Duke of Liesse and the figurehead of the First Liesse Rebellion. A generally shiftless and incompetent leader, remarkable only for his foresight in fleeing Callow before Laure had fallen to the Empire in the Conquest.
438
439[[spoiler:The Duke is killed by Assassin outside Vale, precipitating the collapse of the Rebel army.]]
440----
441* KnowWhenToFoldEm: The reason why he's the only Callowan Duke outside of Daoine to survive the conquest.
442* UpperClassTwit: He prioritizes many trivial affairs over ''actually winning the rebellion''.
443
444!! Anne Kendal, the Baroness Dormer
445
446One of the mid-ranking nobles among the Liesse Rebels ([[spoiler:and the only one to survive the war.]]), The Heiress invades Callow with her mercenaries and sacks Dormer early in the war, forcing the baroness to spend most of the war defending her own lands. When the Fifteenth reaches Liesse she is in command of the Callowans in the garrison.
447
448[[spoiler:After the Legion breaches her walls, Catherine offers terms to the Baroness (which she accepts), bringing the rebellion to its final conclusion. After the war, Catherine arranges for the Baroness' life to be spared and she is the first Callowan, after the Squire, to be offered a seat on the new Ruling Council of Callow.]]
449----
450* CelebCrush: Catherine's gotten over it, but a brief glimpse of the baroness as a child was what taught Catherine that she was into girls.
451* KnowWhenToFoldEm: [[spoiler:She surrenders to the Squire rather than condemn her men to death.]]
452* LaserGuidedKarma: She was the only major leader of the rebellion who wasn't in it for her own political gain, and ends up being the only one who gets the opportunity to surrender to the Squire and thereby [[spoiler:survive the war]].
453* LastOfHisKind: [[spoiler:She's the only Callowan noble in the rebellion to survive, as she has the grace to KnowWhenToFoldEm]].
454* LesCollaborateurs: [[spoiler:She becomes one after the rebellion fails as a member of the Empire's ruling council.]]
455* PragmaticHero: Although not a Named, officially official "Hero", she's actually this. She always keeps a level head. As a result, although Good to her toenails, she bows her head to the reality of Evil being currently far too entrenched in Callow to defeat directly without destroying not just the sociopolitical entity that is Callow, but the people and countryside, too. Would that more official Heroes thought that way. She's working to mitigate the effects of Evil running things as much as possible, in the hope of Good prevailing down the line and Callow still being there to save.
456* WorldsMostBeautifulWoman: At least the most beautiful woman in Callow. Whenever Catherine has to formulate a list of the hottest women she's ever seen, Dormer is the first one she thinks of. However she admits that even the Baroness has nothing on the Empress.
457
458[[/folder]]
459
460[[folder:The Duchy of Daoine]]
461
462! The Duchy of Daoine
463
464An ethnically distinct, autonomous region in the north of Callow, bordering the elven kingdom in the Golden Bloom. The Deoraithe (as its people are called) are the descendants of the original human inhabitants of the Golden Bloom, who were driven from their land centuries ago by the elves. They guard Callow's border with the orcs of the steppes while making plans to return to their homeland one day.
465----
466* BadassArmy: The Watch uses some unknown magical means to grant themselves superhuman abilities. In addition to ludicrous amounts of training.
467** [[spoiler:It's eventually revealed that the source of the Watch's power is a necromantic construct made from the spirits of all the Deoraithe that have died since the loss of the Golden Bloom to the elves.]]
468* CombatPragmatist: The Deoraithe, and especially [[BadAssArmy The Watch]] are known for a brutally efficient approach to war and politics.
469
470!! Duchess Kegan
471
472The ruler of Daoine since before the conquest. Kegan was able to negotiate a fair amount of autonomy in her relationship with the Praes and has so far been reluctant to compromise that by involving herself in any rebellion or other mischief.
473----
474* LadyOfWar
475* LesCollaborateurs: In some ways. She fought against the empire (and lost) during the initial conquest but since then has been content to rule her Duchy with minimal interference from the tower.
476
477
478[[/folder]]
479
480!The Principate of Procer
481
482[[folder:Rulers and Nobles]]
483
484!!First Prince Cordelia Hasenbach
485
486The ruler of the Principate of Procer, [[TheFederation the ranking great power of Calernia and the most powerful nation aligned with the side of Good]]. The ruler of one of the Principate's Northern principalities, Hasenbach ascended to the throne of the Principate in the wake of a long and bloody civil war and has spent the time since engaged in a cold war against the Empress Malicia's agents across the continent.
487
488[[spoiler:The First Prince believes that the Praesi cannot be permitted to hold Callow, and is plotting to launch a tenth crusade in order to drive them back to the wasteland and unite the forces of Good behind herself.]]
489----
490* AbdicateTheThrone: [[spoiler:As part of a compromise to Catherine and the rest of the Highest Assembly, Cordelia abdicates the position of First Prince to Rozala Malanza.]]
491* AintTooProudToBeg: When faced with the impossible task of turning back the undead armies of the Dead King, Cordelia [[spoiler:gets on her knees and begs Catherine, the same woman whose country she declared a Crusade on and had routinely underestimated and talked down to, for help in saving Procer from annihilation. It works.]]
492* ArchNemesis: To Empress Malicia.
493* BadassNormal: Cordelia might not be a Named or even a competent warrior in her own right, but she's still a ruthless and capable politician who can play XanatosSpeedChess with the best of them.
494* GoodIsNotNice: Governing Procer is a balancing act, and she's definitely not afraid to chop bits of it off or up to stabilise it.
495* LivingEmotionalCrutch: To Agnes Hasenbach, who similarly treasures her dearly.
496* MirrorCharacter: Cordelia and Malicia are really very similar, both being political pragmatists in similar political situations. Her dedication to her country is also comparable to Catherine's.
497* MoralMyopia: Swears vengeance against Black for invading Iserre and bloodying and starving Procer. But conveniently forgets that this atrocity wasn't committed in a vacuum, but rather as a direct response to Procer invading first. And as Catherine puts it, got into a fight with a monster then is surprised when he behaved monstrously.
498* MyCountryRightOrWrong: While she has no appetite for power or conquest herself, and is by no means religiously-motivated, she understands that unless something is done about the massive amounts of soldiers and mercenary companies in Procer left destitute by the end of the Civil War, and unless the many Princes whose feathers she ruffled assuming power are allowed to expand into Callow, giving her time to consolidate her own power, the days of Procer as a political entity are numbered. What's more she perceives a resurgent, highly-militarized Dread Empire with Callow as its bread basket as an existential threat to not only Procer, but all of Calernia. All these reasons combined lead her to bankrolling the Tenth Crusade. That innocent Callowans must bleed for this is inconsequential.
499* OddFriendship: [[spoiler:Cordelia is a refined noblewoman who favors diplomacy and good grace. Catherine is a blunt, common-born warlord queen who prefers just telling people what she's going to make them do. They become friends following the end of the Salia arc in Book 7 and even develop something of a romantic relationship in Epilogue II, though the details are left vague.]]
500* RefusalOfTheCall: In Book 5 Interlude: And Yet We Stand, [[spoiler:Cordelia refuses the opportunity to gain a heroic Name, and refuses a villainous one as well mere moments later.]]
501--> '''Cordelia:''' "This land will know no queen, no empress, no pale-clad warden to stand above all others."
502* SheIsTheKing: That's First ''Prince'' to you, peasant.
503* ToughLeaderFacade: Inverted. She's a ruthless and determined political operator pretending to be a demure [[TheHighQueen High Queen]].
504
505!! Prince Klaus Papenheim
506
507The Prince of Hannoven and Cordelia Hasenbach's main general. Prince Klaus grew up defending the Lycaonese Principalities from the Ratmen and the Kingdom of the Dead, then went on to lead his niece, Cordelia's forces to victory in the Proceran Civil War.
508
509With the inauguration of the 10th Crusade, Klaus is placed in command of the Proceran forces sent into the Red Flower Vales.
510----
511* HeroicSacrifice: [[spoiler:In trying to extricate the Alliance army from the disastrous battle of Hainaut]].
512* OddFriendship: With Catherine of all people, being both hardened soldiers and leaders.
513* TheStrategist: One of the finest military commanders in Calernia, decisively winning the Proceran civil war starting from a position of weakness, with the smallest force of all contenders to boot.
514* WarriorPrince: He leaves the political niceties to his niece and focuses on the military side of things
515
516!! Prince Amadis Millenan
517
518The Prince of Iserre. He kept his principality largely out of the Civil War and became the main leader of the opposition after Cordelia Hasenbach rose to power. Amadis supports an expansionist policy for the Principate, against the directives of the First Prince.
519
520[[spoiler:Prince Amadis is placed in command of the Proceran army that invades Callow by way of the Staircase at the start of the 10th crusade.]]
521
522!! Princess Rozala Malanza
523The princess of the principality of Aequitan. In the Highest Assembly, she belongs to the opposition against Cordelia Hasenbach because the First Prince had her mother, the former princess of Aequitan, commit suicide. Malanza stems from a long line of military commanders and is one of the finest generals in Procer. [[spoiler:She is the field commander of the army that invades Callow in the 10th crusade. After Cordelia abdicates from the position of First Prince, Rozala succeeds her as First Princess.]]
524----
525* RoyalsWhoActuallyDoSomething: she is an accomplished general.
526* WarriorPrincess: She grew up during the civil war in Procer and leads her mother's armies. As a result she is one of the finest generals of the country, but less adept than other princes(ses) at the "Ebb and Flow."
527* WorthyOpponent: As a general for [[spoiler:for Catherine and Juniper.]] She is the only royal in the invading army that takes the [[spoiler:Callowan]] army seriously, and she implements smart measures to counter their strengths, like their field engines and mages.
528
529!! Prince Otto ‘Redcrown’ Reitzenburg
530The prince of the principality of Bremen. In fact third in line of succession behind his two sisters. He loses them both and his father on the same day, repelling the Dead King’s forces at the Twilight’s Pass, earning him the moniker ‘Redcrown’. Ever since, he leads a fierce, desperate defense of the passes with [[{{HeterosexualLifePartners}} his friend Frederic Goethal]].
531----
532* BadassNormal: Always found wherever the battle is fiercest. There is a reason his men will follow him anywhere.
533* FireForgedFriends: With flamboyant, sunny Frederic of Brus.
534* ReluctantRuler: The day his crown is passed to him is also the day his father and sisters die defending the Twilight's Pass. To say he feels unworthy and unequal to the task is an understatement. Though he does grow into his role, becoming a capable commander and beacon of hope to his people.
535* YouShallNotPass: His people's epic resistance against the tide of undead is the only reason there is a Procer left to save.
536* LastStand: Offers to hold the Twilight's Pass with a few thousand men, while Frederic evacuates everyone else further south. Frederic is insulted at the prospect of abandoning his friend, saying it'll come to swords between them should he suggest that again.
537
538[[/folder]]
539
540!! Species
541
542[[folder:Drow]]
543
544! The Empire Ever Dark
545
546* AmbiguousGender: Drow consider the powerful ("The Mighty") to be above such concepts as gender. Referring to powerful Drow with anything other than a gender-neutral term is seen as an insult.
547* ChronicBackstabbingDisorder: When you gain another Drow's life force/magical energy/knowledge by killing them and harvesting the "Night" from their corpse, and your society is based around AsskickingLeadsToLeadership, the concept of loyalty or swearing oaths seems rather odd.
548* CombatByChampion: Their society emphasizes the powerful tribal chief (Sigil-Holders), lieutenants (Rylleh), and other "Mighty" in the hierarchy over the "cattle" of the rest of the citizens and soldiers in a Sigil. As a result, if the Sigil-Holder and Lieutenants are killed, the majority of a Sigil will surrender.
549* FantasticRankSystem: The Drow under the leadership of Sve Noc and ideal of AsskickingLeadsToLeadership roughly follow this. As such, in a given Sigil (~tribe), the ranks from least to most Night are:
550** '''Nisi''': The lowest class of drow, meaning "meat" in the language of Crepuscular. This refers to a drow that has had most-to-all of their Night taken. They can be killed for roughly any reason and often leave the Everdark to avoid this fate. Their lifespan is around 60 years.
551** '''Dzulu''': "Person" in Crepusucular, generally denoting they have the same amount of Night they had at birth.
552** '''Ipse''': The lowest class of Mighty, drow warriors. They have a handful of interesting tricks but none of the dangerous {{Secret|Art}}s. Roughly as dangerous in a fight as the average fae soldier.
553** '''Pravnat''': Drow that hold one or two dangerous Secrets; essentially, ipse that show promise.
554** '''Jawor''': The middle ranks of Mighty with the most variance in ability. Pretty much the "officer" tier of a Sigil.
555** '''Rylleh''': A sigil-holder's most powerful subordinates and their inner circle. Must have twelve Secrets to their name and [[KlingonPromotion kill]] an existing rylleh to advance here. They also tend to pull a [[TheStarscream starscream]] at some point to take over the Sigil. As a result, they have a very high turnover rate.
556** '''Sigil-holder''': The chief of their own independent Sigil whose word is law. They can live for thousands of years.
557* KlingonPromotion: Drow can only gain status by harvesting the Night from the bodies of others. The more powerful, the more Night a Drow has. This makes it ''very'' tempting to take out one's leader and absorb his power.
558* ShadowWalker: One of the more common tricks for drow to use Night is to turn into/slink into a puddle of darkness and re-emerge later -- for example to dodge an attack. Some drow, like the Longstrider-Cabal, take this one step further and use the Night for long-distance travel.
559* SoldierVsWarrior: Firmly on the "Warrior" side, much to their detriment when the organized, better equipped "Soldier" Dwarves invade.
560* VestigialEmpire: They live in the ruins of the massive [[UndergroundCity Underground Cities]] carved with ancient poetry and the defaced art of their once-great civilization.
561
562!! Mighty Rumena
563
564* TimeAbyss: The last remaining general of the Empire Ever Dark's armies before Night existed, and thus one of the oldest drow in existence.
565* TheSnarkKnight: The only person in all the continent to consistently get the better of Catherine via mockery.
566[[/folder]]
567
568[[folder:Dwarves]]
569
570! The Kingdom Under
571
572* AdamSmithHatesYourGuts: They make the best weaponry, and siege engines known in this [[MedievalStasis world]]. They definitely do ''not'' sell those to surface-dwellers though. Instead, they sell cheaper, less-powerful models, and keep the good stuff for their own armies. This is the main reason the Praesans value Gobinsteel and Goblin-made siege engines so much.
573** They also have a habit of stealing magical artifacts, and then selling them back to surface-dwellers as "miracles of dwarven blacksmithing" a couple of decades later.
574* DugTooDeep: Usually the ''cause'' of this. They claim rights to anything below a certain depth. A mine belonging to another species going too deep is seen as theft, and isn't taken well.
575* FantasticRacism: They generally view their short-lived, technologically-backwards upstairs neighbors as inherently inferior, in an InnocentlyInsensitive way. They don't consider humans sentient enough to actually hold property, and are visibly bemused when Catherine claims someone is her subordinate. To them, all humans are so primitive that the idea of them having a hierarchy within themselves is amusing.
576* GuiltFreeExterminationWar: Against the Drow, who occupy the underground territories of the North-East. They hold no real ill-will towards the Drow, but want the territory and view Drow as nothing more than pests.
577* HigherTechSpecies: Much more advanced in this aspect than any known society, except of course the mysterious [[TheDreaded Gnomes]].
578* TheNeedForMead: They consider it poor form to drink liquor while negotiating... because it's too ''light''. They have harder stuff to drink over business.
579* OneGenderRace: Implied to be this, as no one is really sure how they reproduce. There are rumors that they can swallow a stone and spit up a dwarven baby a few months later though.
580* OurDwarvesAreAllTheSame: Slightly below average human height, rock-like skin, ambiguously long lifespans, rather secretive, and sporting beards.
581* StickyFingers: [[BlueAndOrangeMorality Since other species can't own property in their eyes]], anything on the surface is free game. Since resisting can be met with [[DisproportionateRetribution entire cities being sunk into the ground and the survivors slaughtered]], surface-dwellers allow it.
582** One notable example is a Human Nobleman almost becoming completely bankrupt after having to buy back his own family jewels from a Dwarf.
583[[/folder]]
584
585[[folder:Elves]]
586
587!The Golden Bloom
588* AbsoluteXenophobe: Elves on other continents actually live alongside other species and semi-often interbreed. The Golden Bloom Elves are an extremely racist splinter group.
589* AmbiguousGender: Their marble-like skin, slim physiques, and generally inhuman appearance make them appear rather androgynous.
590* ChildlessDystopia: No elf has been born on the Calernia since they arrived.
591* FantasticRacism: They view all non-elves, and non-Heroes as vermin, and will kill any who approach The Golden Bloom.
592* GenocideBackfire: When they arrived on Calernia, they slaughtered all of the previous inhabitants of their forest. This earned the absolute hatred of the surviving Deoraithe, and accidentally cursed the land into a ChildlessDystopia.
593* GoodIsNotNice: Technically are considered Good-aligned, but definitely not friendly.
594* HalfHumanHybrid: These are rare, with the only known one being Ranger. The Elves of The Golden Bloom view them as an insult to their MasterRace and try to kill them.
595* OurElvesAreDifferent: They are relatively immortal, impossibly fast and strong, and better at magic than any other race.
596* SacredLanguage: If they have to interact with non-Elves for some reason, they use supernatural body language or mental projections of concepts. Using "inferior" tongues is seen as degrading. The idea of a Human speaking the Elvish Tongue, however, is seen as absolutely horrifying blasphemy.
597* ScrewThisImOuttaHere: Their reaction to Dread Empress Triumphant's Conquest and the Tenth Crusade was to phase The Golden Bloom out of Creation so they wouldn't have to get involved.
598[[/folder]]
599
600[[folder:Fae]]
601
602!Seasonal Courts
603* BlueAndOrangeMorality: They run on tropes, not morals. Unless a very specific trope they have as their embodiment lets them, of course. In a highly specific way that must be tailored by the story being played out.
604* BornAgainImmortality: Fae are reborn when their Seasonal Court is reformed in an ever-repeating cycle.
605* ColdIron: Iron weaponry causes them immense, often debilitating pain.
606* TheFairFolk: Boy, howdy. They're rather more ideas and themes than they are actual personalities. Very powerful, very extreme ideas.
607* PhysicalGod: The more powerful Fae nobles are more or less this. Especially true of the King and Queen.
608* SeasonalBaggage: The two Courts of Fae present at any one time always represent two opposing seasons in a continuous cycle. The Summer Court Fae generally have [[PlayingWithFire fire]] or [[GreenThumb nature]] powers, while the Winter Court Fae often have [[CastingAShadow darkness]], [[AnIcePerson ice]], or [[BlowYouAway wind]] powers. They ''really'' don't like each other.
609
610!The Wild Hunt
611* CarnivalOfKillers: They are sociopaths who will watch happily as one of their own is tortured and humiliated in front of them. They have no stake in mortal conflicts or moral codes. They just really [[BloodKnight like to kill]].
612* DoomTroops: For [[spoiler:Catherine]]. They'd been sadistically hunting humans and other creatures in the Waning Woods for millennia. Humanity's recent wars are just an opportunity to hunt more entertaining game.
613* MookLieutenant: Larat, a former Prince of the Winter Court, is their current leader. He holds no love for the others, but keeps them in line to avoid punishment on himself. Catherine actually refers to him as her "Treacherous Lieutenant".
614* MountedCombat / LightningBruiser: Their specialty due to their surprisingly vicious [[{{Unicorn}} Unicorns]] and ability to use [[ExtraDimensionalShortcut portals between dimensions]].
615* SeasonalBaggage: Seemingly [[InvertedTrope Inverted]]. They are made up of Fae from both the Summer and Winter Court, and show no internal division along these lines. Masego wants to dissect some to figure out just what it is that sets them apart from other Fae.
616[[/folder]]
617
618[[folder:Giants]]
619
620!The Titanomachy
621* BodyLanguage: Giants are implied to have a complex and meaningful system of nonverbal communication. The White Knight and The Witch of the Woods, two Heroes trained by Giants, can use it to communicate.
622* GreatOffscreenWar: Procer apparently attacked the Titanomachy in a particularly brutal or unexpected way a few generations ago. Whatever happened, The First Prince was not at all surprised when the Giants did not show up to join the Proceran-centered Tenth Crusade.
623* MagicMusic: The Witch of the Woods is a spellsinger taught by the Giants. This form of magic can become so powerful that a practitioner once created a large lake (now named The Titan's Pond) as collateral damage from a battle.
624* TheNoseKnows: When The White Knight was ship-wrecked on the shores of the Titanomachy, the first Giant to find him could immediately smell the lingering scent of the [[KnightTemplar Seraphim]] on him.
625* OnlyFriend: The [[ProudWarriorRaceGuy Dominion of Levant]] is the only country they tend to interact with. Others, they tend to attack on sight.
626[[/folder]]
627
628[[folder:Gnomes]]
629
630!Unknown
631* AdaptedOut: The Yonder rewrite of Book 1 removes the one scene gnomes are mentioned in. [[AdaptationDeviation Instead]], halflings are discussed.
632* BunglingInventor: [[InvertedTrope Heavily Inverted]]. They are scarily competent.
633* TheDreaded: Their location, territory, and government are all entirely unknown. They are apparently watching everything everyone is doing, including underground, secluded Goblin researchers. They are the ones responsible for utterly destroying this world's version of Atlantis in one day. '''No one''' wants to cross them.
634** The BlackKnight immediately hurried off to destroy the Goblin Tribe responsible for earning a red letter to Praes, only to find out upon arriving that the tribe had already killed all of their researchers and destroyed the findings.
635* HigherTechSpecies: They have flying machines and civilization-eradicating weaponry, while all other species are still mastering siege weaponry and medieval warfare.
636* MedievalStasis / EnforcedTechnologyLevels: Their sole apparent reason to interact with other species is to prevent any civilization from getting too technologically advanced.
637* RuleOfThree: They send a red letter of warning the first time a country is progressing too much in a given field of technology. The second time, they send a more strongly-worded red letter. The third time? They LeaveNoSurvivors.
638* ShroudedInMyth: Most of the population thinks that they are a make-believe race of tinkerers. Those in power know nothing about them except the danger they pose.
639* WeHardlyKnewYe: They are mentioned in one scene of the [=WordPress=] version as a HandWave for Calernia's MedievalStasis, providing an excuse for Black to leave the War College arc of Book 1 for a while, and do not show up otherwise.
640[[/folder]]
641
642[[folder:Goblins]]
643
644!The Tribes
645* BoisterousWeakling: As a rule, they are smaller and weaker than humans or orcs, but make up for it with agility, tenacity, and generally over-the-top personalities.
646* ComedicSociopathy: Their culture holds secrecy, ruthlessness and opportunism as core virtues, and generally [[BlueAndOrangeMorality do not fit into]] Human concepts of morality.
647* FantasticRacism: Humans outside of Praes often believe them to be corrupted Dwarves and therefore inherently Evil abominations.
648* HumansAreUgly: Due to their blunt teeth, odd morals, and apparently gangly appearance, humans are considered unattractive by Goblins.
649* {{Matriarchy}}: Goblin Tribes are led by Matrons. Females are given "important" duties such as leadership, and raising children, while hard labor and warfare are reserved for the subservient males.
650* TheMigration: An unspecifically long time ago, the Goblins were evicted from their subterranean homeland and forced to their current, shallower homes and mines. The dwarves saw the act of ''not'' [[WouldBeRudeToSayGenocide killing all the Goblins]] before taking their land to be very generous.
651* PyroManiac: Their alchemy-manufactured explosives make them very valuable to TheEmpire of Praes. They come in four main kinds: poisonous gas, general explosives, flash grenades, and Goblinfire: a supernatural green fire that burns for seven days and will consume anything, including magic, in a kind of combination between {{Hellfire}} and AntiMagic.
652* SacredLanguage: Goblins refuse to share their language "stone-tongue" with outsiders. Any Goblin who speaks it where outsiders can hear is killed, and the compromised words are soon changed to prevent any attempts at translation.
653** The Matrons have their own, even more secret dialect that uses the same words, but draws slightly different meanings from them.
654* TheSneakyGuy: Due to their small size, night-vision, and generally [[StickyFingers cunning nature]], they are the Praes' go-to troops for scouting, harassment of enemy forces, and infiltrating enemy strongholds.
655* WeAreAsMayflies: Goblins have shorter natural lifespans than most other species. Living into one's thirties is seen as ancient, and some Goblins are sent to the War College at the fairly mature age of ten.
656** [[InvertedTrope Partly Inverted]] by the Matrons and their immediate descendants, who are somehow usually larger and live longer than the average Goblin (through means apparently only known to the matrons). Marshal Ranker takes this further by living into her sixties through some unknown alchemical procedures.
657* WhatIsThisThingYouCallLove: Played with. Goblins have a different view of romance than most sentient species. Physical affection is alien to their culture, and two Goblins can be considered "together" romantically while breeding with others and never breeding with each other. One's fangs are considered a prominent sign of beauty to them.
658[[/folder]]
659
660[[folder:Ogres]]
661
662!Non-Specified Settlements
663* TheJuggernaut: Much larger than Orcs (though presumably smaller than the Giants) at over ten feet tall, soldiers from this species always act as Heavies. While very hard to put down, they are vulnerable to being overrun by [[ZergRush superior numbers]], so are usually used as [[EliteMooks shock troops]].
664* PunchClockVillain: Due to their small population and foreign origin, it is implied that they generally have no real stake in Praes. Still, they have a quota of soldiers to send to the Legions of Terror, and they do their job well.
665* SlaveRace: They were one of these for The [[SpaceRomans Miezan Empire]]. A small number were brought over to Calernia after The War of Chains, where they were absorbed into TheEmpire of Praes after the occupier's empire collapsed.
666[[/folder]]
667
668[[folder:Orcs]]
669
670!The Tribes
671* AlwaysChaoticEvil: Played with. They are a human-eating race that glorifies war, but also possess human-level intelligence, often have a NobleDemon nature, and are usually quite friendly to comrades-in-arms, regardless of species.
672* TheBerserker: Some orcs are prone to entering a [[BloodKnight state of euphoric fury]] in battle. Those with the condition of "Blood Rage" have similar symptoms, only so uncontrollably triggered by taking enough physical damage or a great enough emotional shock. An Orc in a Blood Rage is unable to distinguish friend from foe, and is almost impossible to put down non-lethally.
673* AFatherToHisMen: Orcs as a whole hold The Black Knight Amadeus in ''very'' high regard for his military reforms which prevented Orc soldiers from being used as CannonFodder, allowed [[EqualOpportunityEvil all races into the War College]], and led them to great victories.
674* FantasticRacism: Usually viewed as illiterate brutes by the Praesan nobility, and as outright monsters by the rest of the continent.
675* HumansAreUgly: Orcs see sharp and large fangs as attractive, and are generally put-off by humanity's comparatively frail bodies and "cow teeth".
676* HungryMenace: Long ago, TheEmpire of Praes learned ''exactly'' the amount of meat that needs to be given to Orc troops to prevent starvation, but enough for them to be [[AttackAttackAttack too bloodthirsty to question]] how they were being used as cannon-fodder and meat-shields for the rest of the army.
677* ImAHumanitarian: Orcs are largely carnivorous and usually prefer their meat raw. They also instinctively view any living thing as a possible meal, including Humans, Goblins, and other Orcs. Since the Reforms by The BlackKnight, they're only allowed to eat enemy corpses to supplement their rations.
678* LookOnMyWorksYeMightyAndDespair: The Orc warbands used to RapePillageAndBurn across the Steppes and surrounding areas, with all of their human neighbors living in terror and subjugation. When the [[SpaceRomans Mezian Empire]] invaded in The War of Chains, many peoples were subjugated, but none hit harder than the Orcs. Their population was decimated, their warbands destroyed, their warrior-priest [[TheRedMage Shamans]] wiped out to the point that magical ability was almost entirely removed from the gene pool, and they became a [[SmashMook slave/warrior race]].
679** Things weren't much better under TheEmpire of Praes. For millennia, they didn't even develop Named due to their decimated culture.
680* SoldierVsWarrior: Before the Military Reforms of The BlackKnight, Orcs were "warriors" wielding broadswords and battle-axes. After The Black Knight's Reforms, they immediately started adopting "soldier" tactics, with a corresponding dramatic increase in life-span and effectiveness.
681[[/folder]]
682
683[[folder:Ratlings]]
684
685!The Chain of Hunger
686* AlwaysChaoticEvil: They have no concept of morality, society, or mercy: only hunger.
687* EvolutionPowerUp: Ratlings grow throughout their entire lives due to their unique biology. The bipedal [[{{Mooks}} Ratlings]] who last long enough grow into larger quadrupedal [[RodentsOfUnusualSize Ancient Ones]]. Ancient Ones who last long enough turn into the near-mythical Horned Lords: bipedal rats that are over sixty feet tall and capable of human speech.
688* HordeOfAlienLocusts: Are sentient, but have no concept of anything except feeding their hunger.
689* HorrorHunger: Their characterizing trait is always being on the verge of starvation due to their unique biology. They'll eat literally anything, often leading to MonstrousCannibalism, and Humans being DevouredByTheHorde.
690* HufflepuffHouse: The Ratlings don't have any significant impact on the events of the book.
691* LargeAndInCharge: The bigger a Ratling, the older they are, and smarter.
692* LeaveNoSurvivors: They have no concept of giving or receiving surrender. Dread Empress Triumphant famously killed over ninety percent of their population, and they would still not stop attacking.
693* MonsterLord: The last known stage of Ratling growth is the mysterious Horned Lords. They have human-equivalent intelligence, the capability for human speech, and are over sixty feet tall. The scariest part about them though? [[spoiler:They can become Named]].
694* PoisonedWeapons: They often coat their primitive, barbed weaponry in poison.
695* RatMen: ExactlyWhatItSaysOnTheTin. Ratlings are a savage, bipedal, semi-intelligent species of rodent-like humanoids.
696* RodentsOfUnusualSize: The average Ratling is already larger than any rodent found on earth, but those who survive long enough evolve into Ancient Ones, which are large enough to act as siege engines.
697* TheSwarm: Constantly on the verge of starvation, these semi-intelligent beings often surge southwards on a murderous search for food. Because of this, they're often referred to as "The Ratling Plague".
698* ZergRush: Their main tactic. Considering their attacks are due to chronic overpopulation and comparative lack of food, the huge death toll that this usually results in only helps matters.
699
700[[/folder]]
701
702[[folder:Halflings (Yonder-exclusive)]]
703!Callow, currently extinct
704An extinct people that once lived in Callow mentioned during the Yonder-exclusive Peren Woods arc.
705
706* AdaptationDeviation: Halflings as a concept are exclusive to the Yonder rewrite, replacing gnomes as a discussed people that don't actually show up in the series. Instead of the scene in the War College arc where Black runs off to handle a gnomish red letter, [[spoiler:they're discussed by Hopps in the Foxtails' hideout as having been the extinct people who built the hideout, along with their ruins being present throughout Callow's southeast]].
707* ArborealAbode: It's suggested they were responsible for building the giant tree hollow [[spoiler:that serves as the Foxtails' base]].
708* ContrastingReplacementCharacter: While the gnomes were TheDreaded and implied to live on another continent, the halflings are an extinct people who once lived in Callow who are implied to have been [[SuicidalPacifism suicidal pacifists]]. Additionally, while the red letter scene involved enforcing the gnomes' [[MedievalStasis restrictions on advanced technology]], the Peren Woods arc is mostly set in a magically-hidden, abandoned halfling settlement.
709* DiscussedTrope: Unlike the gnomes, which in the [=WordPress=] version were a threat Black needed to take action on immediately, halflings are only discussed.
710* HiddenElfVillage: It's implied that they specialized in making these when they were extant, including the [[spoiler:Foxtail hideout]]--apparently, it's why there are so many hiding places in the Peren Woods. The [[spoiler:Foxtail hideout tree]] is still hidden, accessible only to those who know the path there--or, [[spoiler:if you burn the tree so the smoke shows at its location, or if you put a tracking spell on someone who enters beforehand]].
711* {{Hobbits}}: Like their inspiration, they apparently built burrows and were pacifists.
712* ShroudedInMyth: Cat thinks that halflings are just a story, rumors of little skeletons found in the Marchford hills. Hopps, [[spoiler:the bartender at the Foxtail hideout]], disagrees: apparently they left burrows all over Callow's southeast, with Peren Woods having had many living there once.
713* SuicidalPacifism: Discussed as the likely reason the halflings went extinct, killed off by Callowans long ago--Dormer was apparently built on top of one of their cities.
714--> '''Hopps''': "Creation's not always kind to those who don't fight."
715* WeHardlyKnewYe: Halflings get even less direct mention than gnomes did in the original, though it's plausible their ruins or hideouts could show up again in the rewrite's version of [=WordPress=] Book 2 or Book 3.
716[[/folder]]
717

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