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1[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\
2[-'''Playable characters:'''\
3''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\
4''Melee:'' [[Characters/SuperSmashBrosMelee13To17 13–17 (Starting Newcomers)]] | [[Characters/SuperSmashBrosMelee18To22 18–22 (Unlockable Fighters 1)]] | [[Characters/SuperSmashBrosMelee23To26 23–26 (Unlockable Fighters 2)]]\
5''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To39 32–39 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl40To44 40–44 (Smash Bros. DOJO!! 2008)]]\
6''For 3DS and Wii U:'' [[Characters/SuperSmashBros445To49 45–49 (Pre-Smash Direct)]] | [[Characters/SuperSmashBros450To55 50–55 (Smash Direct and E3 2014)]] | [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]] | [[Characters/SuperSmashBros460To63 60–63 (DLC Fighters)]]\
7''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimateEchoFighters New Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\
8[[Characters/SuperSmashBrosMiiCostumes Mii Costumes]]\
9'''Individual Characters''': [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]]\
10'''Non-playable characters:'''\
11[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | '''Assist Trophies''' | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosStages Stage Characters]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
12
13This page lists the many, ''many'' characters that can pop out of Assist Trophies to aid fighters in battle. For characters who started out as Assist Trophies but were PromotedToPlayable later, please refer to the corresponding game's character page.
14
15'''Page under construction'''. You can provide help by editing the page and adding tropes and trophies where needed.
16----
17[[foldercontrol]]
18[[folder:In General]]
19* AssistCharacter: The second set of characters you can summon to help you out, after the Pokémon.
20* EarlyInstallmentCharacterDesignDifference: In ''Brawl'', the Assist Trophy item was a clear blue case containing a semi-realistic muscular figure. In later installments, the item is more colorful and the figure inside is more blob-like.
21* FakeShemp: Most Assist Trophies in ''3DS/Wii U'' and ''Ultimate'' use recycled voice clips from their home games as opposed to completely new voice clips.[[note]]the only exceptions are characters who were never voiced in a game (Nightmare, Takamaru, and the Sable Prince, voiced by Falco, Chrom and Lucina's voice actors), the English versions of Kid Icarus characters for legal reasons, and Zero and Alucard (whose singular Japanese voice actor came in to also provide a Palutena's Guidance conversation)[[/note]] This was also the case for Gray Fox in ''Brawl'' due to the passing of his Japanese voice actor, as well as Tingle and Kat & Ana.
22* JumpPhysics: A lot of Assist Trophies that move around have long, arcing jumps that generally cover more distance than playable characters' jumps.
23* {{Nerf}}: In ''Brawl'', only Lakitu and Starfy could be defeated. In ''3DS/Wii U'', more Assist Trophies (including some that couldn't be defeated) could be damaged to reduce their on-screen time or even outright KO'ed, and some of the new Assist Trophies shared this trait. In ''Ultimate'', even more of them can be KO'ed and most can even suffer knockback, with killing them being considered a point toward timed matches.
24* {{Teleportation}}: Several Assist Trophies can do this if they fall off stage or opponents are out of their range.
25* VideoGameCrueltyPotential: In ''Ultimate'', you can KO an Assist Trophy you summoned that has sustained enough damage to get a KillSteal on your end.
26[[/folder]]
27! Debuting in ''Brawl''
28[[folder:Andross (Andorf)]]
29[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/andross_ssbu.png]]
30->'''Home series:''' ''Franchise/StarFox''
31->'''Debut:''' ''VideoGame/StarFox1'' [[[Platform/SuperNintendoEntertainmentSystem SNES]]], 1993
32->'''Appears in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''
33
34Team Star Fox's greatest foe, a MadScientist who was exiled to the distant planet Venom. He attacks by inhaling and spitting out tiles of polygons at other fighters.
35----
36* AscendedExtra: Originally had two trophies in ''Melee'' before being made into an Assist Trophy.
37* ArchEnemy: Of the Star Fox team, especially Fox.
38* BreathWeapon: His only attack is to exhale a cloud of square objects at the fights.
39* DubNameChange: He's called Andorf in Japanese. The name is changed due to sounding similar to Adolf.
40* FlyingFace: It's actually only a holographic representation in the original game (the version used for ''SSB''), but it became more literal in the sequels.
41* {{Retraux}}: Appears as his holographic form from the original SNES ''Star Fox'', though his organic form from ''VideoGame/StarFox64'' appears as a regular trophy in ''Melee'', and his brain form appears as a regular trophy in ''3DS/Wii U''.
42* VillainTeamUp: One event match pitches Andross allying with Wolf to defeat Fox and Falco.
43[[/folder]]
44
45[[folder:Barbara the Bat]]
46[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/barbara_the_bat_ssbb.png]]
47->'''Home series:''' ''Daigasso! Band Brothers''
48->'''Debut:''' ''VideoGame/JamWithTheBand'' [Platform/NintendoDS], 2004
49->'''Appears in:''' ''Brawl''
50
51An antropomorphic bat who serves as the manager of the music store GB Music in Waruwaru Town. While she guided the player in her debut game and its sequel ''VideoGame/JamWithTheBand'', here she whips out musical punishment using her guitar.
52----
53* DemotedToExtra: In the fourth game, she only appears as a trophy and a hat for the Mii Fighters. She also returns as a Spirit in ''Ultimate''.
54* MsFanservice: Is considered one in her home series, and of course gained some more attention thanks to her appearances in ''Smash''.[[note]]She apparently has the largest bust of any of the female characters in the game (Including other trophies!), even surpassing Zero Suit Samus.[[/note]]
55* MusicalAssassin: Attacks via guitar riff shockwaves.
56* SecretCharacter: She starts appearing in ''Brawl'' after collecting 25 songs.
57[[/folder]]
58
59[[folder:Devil]]
60[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/003_devilspirit.png]]
61->'''Home series:''' ''VideoGame/DevilWorld''
62->'''Debut:''' ''VideoGame/DevilWorld'' [[[Platform/NintendoEntertainmentSystem NES]]], 1984
63->'''Appears in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''
64
65A devil who tried to trap the hero Tamagon in his maze by crushing him between its walls. Here, he scrolls the screen, creating new boundaries and compromising the battle.
66----
67* AscendedExtra: Probably the biggest example, as he was briefly mentioned in ''Melee's'' trophy description for Tamagon, of which said trophy was a case of NoExportForYou outside of Japan. When the Devil was made into an Assist Trophy, Tamagon was [[DemotedToExtra made into a sticker]], and when ''3DS/Wii U'' rolled around, Tamagon was [[PutOnABus forgotten about almost entirely]] while the Devil remained.
68* BigBad: The main villain of his source game and the only villainous Assist Trophy to hail from a series without a playable character.
69%%* BigRedDevil: Except he's ''blue''. He otherwise fits the trope.%%How?
70* EventObscuringCamera: [[invoked]] His modus operandi is messing with the camera to both make it hard to keep track of the action and lower the amount of solid ground to fight on. Most obvious on small stages, which can leave but a smidgen of land on the screen.
71* OneHitKill: Can make the stage this if raised to the top or the bottom.
72* PowerupLetdown: His effect being completely neutral, it doesn't benefit the summoner in any better way than it can benefit his enemies. Even his trophy description points out that he's not really helping.
73* {{Retraux}}: He makes droning 8-bit NES noises as he moves the screen around.
74[[/folder]]
75
76[[folder:Dr. Wright]]
77[[quoteright:155:https://static.tvtropes.org/pmwiki/pub/images/dr_wright_ssbu.png]]
78->'''Home series:''' ''VideoGame/SimCity''
79->'''Debut:''' ''VideoGame/SimCity'' [[[Platform/SuperNintendoEntertainmentSystem SNES]]], 1991
80->'''Appears in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''
81->'''Voiced by:''' Shinobu Satochi (Japanese), Nate Bihldorff (English)
82
83The assistant of the mayor of ''[=SimCity=]'', he helps the player manage their growing town by providing advice and guidance. In ''Smash Bros.'', he helps out by summoning a huge building, damaging any fighter unlucky to be under it when it sprouts.
84----
85* AscendedExtra: He was a collectable trophy in ''Melee'', but can now assist characters in the following games.
86* AnimeHair: According to his ''Melee'' trophy, he is "one of the leaders in the all-time, bizarre Nintendo-game-hairstyle contest".
87* TheCameo: He has made appearances in ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages and Seasons]]'' and ''[[VideoGame/TheLegendOfZeldaTheMinishCap Minish Cap]]'' under alias.
88* CanonForeigner: Dr. Wright is this to the ''[=SimCity=]'' franchise, as he was an addition to the SNES port of the original game, which was developed and published by Nintendo themselves (which is why Nintendo can use him despite being made for a franchise that wasn't theirs).
89* CounterAttack: In ''Ultimate'', he can be attacked. Instead of being knocked out like other Assist Trophies, however, he instead summons a ''much'' larger building immediately.
90* {{Expy}}: Of Will Wright, creator of ''[=SimCity=]''.
91[[/folder]]
92
93[[folder:Excitebikes]]
94[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/excitebikes_ssbb.png]]
95
96->'''Home series:''' ''VideoGame/{{Excite}}''
97->'''Debut:''' ''VideoGame/{{Excite}}bike'' [[[Platform/NintendoEntertainmentSystem NES]]], 1984
98->'''Appears in:''' ''Brawl''
99
100A crowd of tiny, pixelated motocross racers who zoom around the stage when summoned, damaging any enemy they run into.
101----
102* ArtShift: Switch back and forth between a 3D model and their original sprites depending on the game.
103* AscendedExtra: They appeared as a trophy in ''Melee''.
104* BadassBiker: They are quite daredevil, to say the least, for attacking foes at least twice their size and jump into a bottomless pit.
105* CarFu: Or motocycle fu rather. They attack by running into players.
106* DemotedToExtra: They go back to being a trophy in ''3DS/Wii U'' and then a Spirit in ''Ultimate''.
107* {{Retraux}}: As an Assist Trophy, they appear as 8-bit sprites, like in their original game.
108* ZergRush: They attack with a lot of tiny bikers.
109[[/folder]]
110
111[[folder:Gray Fox]]
112[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/assistfigure_sub05.png]]
113[[caption-width-right:250:''[[BadassBoast "You can't defeat me with a weapon like that."]]'']]
114->'''Home series:''' ''VideoGame/MetalGear''
115->'''Debut:''' ''VideoGame/MetalGear'' [[=MSX2=]], 1987 (overall); ''VideoGame/MetalGearSolid'' [Platform/PlayStation], 1998 (as the Cyborg Ninja)
116--> '''Nintendo debut:''' ''VideoGame/MetalGear'' [Platform/{{NES}}], 1987 (overall); ''Metal Gear Solid: The Twin Snakes'', [Platform/GameCube], 2004 (as the Cyborg Ninja)
117->'''Appears in:''' ''Brawl'', ''Ultimate''
118->'''Voiced by:''' Creator/KanetoShiozawa (Japanese), Creator/RobPaulsen (English)[[note]]Using recycled voice clips from ''VideoGame/MetalGearSolid''[[/note]]
119
120An enigmatic soldier. Following his apparent death in Zanzibar Land, he was rebuilt as a Cyborg Ninja, and went to Shadow Moses to help his FriendlyEnemy Solid Snake in his mission, though not without fighting him.
121----
122* AttackReflector: He can send projectiles back to their senders when swinging his sword. ''Ultimate'' doesn't have him swing his sword anymore, but the reflective effect remains, as if he now has a natural reflector.
123* TheBusCameBack: After skipping on the fourth game due to the removal of all ''Metal Gear'' content, he returns in ''Ultimate''.
124* CyberNinja: He's a cyborg, he moves like a ninja. Ain't rocket science.
125* FriendlyEnemy: With Snake. In fact, he has special dialogue for when he appears on a battle with Snake involved, and he's the only Assist Trophy in ''Brawl'' to do so.
126* GuestFighter: From Creator/{{Konami}}'s famed ''VideoGame/MetalGearSolid''.
127* LateArrivalSpoiler: In the international versions. His identity as "Gray Fox" isn't known in ''Metal Gear Solid'' until late in the game. Additionally, his trophy in ''Brawl'' spoils [[spoiler:[[BigDamnHeroes his saving of Snake from Metal Gear REX]]]], though at least it doesn't mention [[spoiler:[[HeroicSacrifice his death while doing so]]]]. Averted in the Japanese version, where he is only referred to as Cyborg Ninja.
128* MythologyGag:
129** Many of his lines are taken directly from his boss fight in ''Metal Gear Solid''. Two of them are exclusively reserved for whenever Snake is active, regardless of whether he is an ally or enemy.
130** His reflector is likely a reference to firearms being relatively ineffective against him as a boss, forcing Snake to fight him hand-to-hand.
131* NoSell: He won't disappear if he falls off the stage, he just drops back out of nowhere.
132* PutOnABus: Like Snake and the rest of the ''Metal Gear'' franchise, Gray Fox does not return for ''3DS/Wii U''. He does, however, return for ''Ultimate''.
133* SecretCharacter: In ''Brawl'', he only appears after Snake is unlocked.
134[[/folder]]
135
136[[folder:Hammer Bro]]
137[[quoteright:209:https://static.tvtropes.org/pmwiki/pub/images/hammer_bro_ssbu.png]]
138->'''Home series:''' ''Franchise/SuperMarioBros''
139->'''Debut:''' ''VideoGame/SuperMarioBros1'' [[[Platform/NintendoEntertainmentSystem NES]]], 1985
140->'''Appears in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''
141
142{{Elite Mook}}s from Bowser's army who fight by lobbing hammers. They hit hard, but are easily avoided in close range.
143----
144* {{Mooks}}: They are the only Assist Trophy in ''Brawl'' that also appears as an enemy in the ''Subspace Emissary''. In ''3DS/Wii U'', they are still one of the Assist Trophies that do double duty as an enemy character as well.
145* SpamAttack: All these guys do is throw hammers. Granted, they can put out a ''lot'' of them.
146[[/folder]]
147
148[[folder:Helirin]]
149[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/helirin_ssbb.png]]
150->'''Home series:''' '''Kururin'''
151->'''Debut:''' ''VideoGame/KuruKuruKururin'' [Platform/GameBoyAdvance], 2001
152->'''Appears in:''' ''Brawl''
153
154A helicopter with fragile wings, piloted by the little bird Kururin (or one of her family members) in search of the rest of her family. In ''Smash Bros.'', its wings serve as temporary platforms.
155----
156* AscendedExtra: Appeared as a trophy in ''Melee'' before being made into an Assist Trophy in ''Brawl''.
157* ChuckCunninghamSyndrome: The Helirin is completely absent in the fourth game, but returns as a Spirit in ''Ultimate''.
158* CompositeCharacter: The trophy talks of the events of the first game, but the helicopter uses its design from the third.
159* JapaneseRanguage: Its trophy name is misspelled "Heririn" in all English versions of ''Melee'' and the American version of ''Brawl'', but corrected in European ''Brawl''.
160* PowerupLetdown: It does not help its summoner at all, just functioning as a TemporaryPlatform.
161* TemporaryPlatform: As they spin, they serve as both a platform for players to stand on, and as an obstacle for players.
162[[/folder]]
163
164[[folder:Infantry and Tanks]]
165[[quoteright:245:https://static.tvtropes.org/pmwiki/pub/images/infantry_and_tank.png]]
166->'''Home series:''' ''VideoGame/NintendoWars''
167->'''Debut:''' ''Famicom Wars'' [[[Platform/NintendoEntertainmentSystem NES]]], 1988
168-> '''Appears in:''' ''Brawl'', ''3DS/Wii U''
169
170Hailing from the country of Orange Star in Macro Land, these little gunners will shoot tiny bullets and charge mindlessly until they fall offscreen.
171----
172* BoringButPractical: They're relatively mundane and uninteresting compared to other Assist Trophies, but they appear frequently and are a great way to harass opponents, similar to [[ZergRush the infantry rushing tactic]] that is [[GameBreaker so easily abusable]] in the games.
173* DemotedToExtra: After being an Assist Trophy since ''Brawl'', they were only present as a Spirit in ''Ultimate''.
174* OnrushingArmy: Three guys and a tank who move forward and never stop until they fall off the screen.
175* {{Retraux}}: Although less so from other examples; they're sprite rips from the GBA and DS games. The bullets, however, are not.
176* SecretCharacter: In ''Brawl'', you need to play 300 brawls to get them to appear.
177* TankGoodness: Don't let its small size fool you, that little tank can pack quite a punch to an unsuspecting player.
178* YourSizeMayVary: The tanks are smaller than the legs of most characters.
179[[/folder]]
180
181[[folder:Isaac (Robin)]]
182[[quoteright:179:https://static.tvtropes.org/pmwiki/pub/images/isaac_00.png]]
183->'''Home series:''' ''VideoGame/GoldenSun''
184->'''Debut:''' ''Golden Sun'' [Platform/GameBoyAdvance], 2001
185->'''Appears in:''' ''Brawl'', ''Ultimate''
186->'''Voiced by:''' Aya Hara
187
188The main character of the ''Golden Sun'' series. A young [[DishingOutDirt Venus Adept]] from the town of Vale who can manipulate Psynergy in battle.
189----
190* AdvancingWallOfDoom: Isaac uses Move, which creates a [[GiantHandsOfDoom giant hand]] to push opponents off the stage. It can even push someone off if they have a Super Star.
191* TheBusCameBack: After not appearing at all in ''3DS/Wii U'', Isaac returns to ''Ultimate'' as an Assist Trophy.
192* ChuckCunninghamSyndrome: Isaac does not appear at all in either version of ''3DS/Wii U'', not even as a trophy.
193* DubNameChange: ''Robin'' in Japan, Hans in Spanish, and Vlad in French.
194* SecretCharacter: Isaac is unlocked by playing 200 matches in ''Brawl''.
195* SuddenlyVoiced: ''Brawl'' is the first game in which he has a voice.
196* TookALevelInBadass: Isaac is a bit more versatile in ''Ultimate'' than he was in ''Brawl'', as he can now use the Pound psynergy to smash opponents into the ground, the Lift psynergy to carry opponents towards the top blast line, and the Teleport psynergy to move himself around. However, he is now one of the many vulnerable Assist Trophies.
197[[/folder]]
198
199[[folder:Jeff]]
200[[quoteright:204:https://static.tvtropes.org/pmwiki/pub/images/jeff_ssbu.png]]
201->'''Home series:''' ''[[VideoGame/{{Mother}} EarthBound]]''
202->'''Debut:''' ''VideoGame/{{EarthBound|1994}}'' [[[Platform/SuperNintendoEntertainmentSystem SNES]]], 1994
203->'''Appears in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''
204
205The son of Dr. Andonuts, and a ChildProdigy. When Ness and Paula found themselves in trouble in Threed, Jeff received Paula's prayer from his boarding school in Winters and set out to journey alongside the group. He may not have PSI powers like his friends, but makes up for it with his huge intellect and powerful, useful inventions.
206----
207* AscendedExtra: Appeared in Ness's "congratulations" image in ''Smash 64'' and as a trophy in ''Melee''.
208* ChildProdigy: To quote his ''Brawl'' trophy: "He is Ness's age, but has the intellect of an established scientist".
209* MacrossMissileMassacre: When he appears, he fires off several bottle rockets, complete with {{Roboteching}} and {{homing|Projectile}} capabilities.
210[[/folder]]
211
212[[folder:Jill & Drill Dozer (Dori Kururi & Rasenda 8)]]
213[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/jill_and_the_drill_ssbb.png]]
214->'''Home series:''' ''VideoGame/DrillDozer''
215->'''Debut:''' ''VideoGame/DrillDozer'' [Platform/GameBoyAdvance], 2005
216->'''Appears in:''' ''Brawl''
217->'''Voiced by:''' Sachiko Hamano
218
219A young girl who is the leader of a band of righteous bandits known as the Red Dozers. She pilots the Drill Dozer, a MiniMecha equipped with a drill.
220----
221* ChuckCunninghamSyndrome: She doesn't appear at all in ''3DS/Wii U'', not even as a regular trophy. However, she makes a return as a Spirit in ''Ultimate''.
222* DubNameChange: In Japan, Jill is named Dori Kururi while the Drill Dozer is named Rasenda 8.
223* LittleMissBadass: Has no problem running headlong into the fray when she needs to, despite her young age.
224* ThisIsADrill: Which she uses to attack enemies. She can get stuck in walls, causing her to pull her drill out before continuing.
225* YoungAndInCharge: Justified in that she was filling in for her injured father. At the end of her debut game, said father passes the torch on to her for good after deeming her worthy of it.
226[[/folder]]
227
228[[folder:Kat & Ana]]
229[[quoteright:250: https://static.tvtropes.org/pmwiki/pub/images/kat_&_ana.png]]
230[[caption-width-right:250:''"Nin-ja!"'']]
231->'''Home series:''' ''VideoGame/WarioWare''
232->'''Debut:''' ''[=WarioWare=] Inc.: Mega Microgame$!'' [Platform/GameBoyAdvance], 2003
233->'''Appears in:''' ''Brawl'', ''3DS/Wii U''
234->'''Voiced by:''' Reiko Ninomiya
235->''"Nin-ja!"''
236
237Twin ninja girls who attend the Diamond City Kindergarten. Kat is the older pink-haired sister, while Ana is the younger redheaded sister. They attack by crisscrossing the stage from both sides.
238----
239* ArtEvolution: In ''Brawl'', their appearance was taken from ''[=WarioWare=]: Smooth Moves''. ''3DS/Wii U'' updates their design to match ''Game & Wario'', and ''Ultimate'' uses art directly from ''[=WarioWare=] Gold''.
240* BadassAdorable: Small kindergartener ninjas. Don't let those swords of theirs get too close lest you want to meet the blast zone.
241* DemotedToExtra: In ''Ultimate'', they go from an Assist Trophy to training your Spirits.
242* KidHero: Though they are both established ninjas, they attend a ''kindergarten''.
243* LittleMissBadass: They may be the youngest characters to appear as Assist Trophies, but they are very strong.
244* PunnyName: Put their names together and you get "katana", a type of Japanese sword.
245* SiblingTeam: Twin sisters that attack in tandem, striking from either side of the stage.
246[[/folder]]
247
248[[folder:Knuckle Joe]]
249[[quoteright:216:https://static.tvtropes.org/pmwiki/pub/images/knuckle_joe.png]]
250[[caption-width-right:216:''"Leave it to me!"'']]
251->'''Home series:''' ''Franchise/{{Kirby}}''
252->'''Debut:''' ''VideoGame/KirbySuperStar'' [[[Platform/SuperNintendoEntertainmentSystem SNES]]], 1996
253->'''Appears in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''
254->'''Voiced by:''' Creator/MinamiTakayama (Japanese), Alesia Glidewell (English)
255
256A very powerful martial artist. Knuckle Joe usually appears as an enemy that gives Kirby the Fighter ability, but can become an ally when summoned. He'll attack with a whirlwind of punches before finishing with one of his {{signature move}}s, Rising Break or Smash Punch.
257----
258* BadassAdorable: This cute little guy can punch you right out of the ring, which he will if you get caught up in his punches.
259* TheBusCameBack: Not in the ''Super Smash Bros.'' series per se, but in ''Kirby'' itself, as his only two video game appearances beforehand were ''Kirby Super Star'' and the Japan-exclusive ''Kirby's Super Star Stacker'', the latter of which was released in February of 1998. ''Brawl'' marks the third game where he's made a proper appearance, ten years after his previous one. Somewhat mitigated if ''Anime/KirbyRightBackAtYa'' is counted, though in that case, it'd mark his last appearance as September of 2003, so that's still nearly five years.
260* CallingYourAttacks: He sometimes calls out his attacks.
261* KamehameHadoken: His Smash Punch is a powerful projectile that he launches with his fist.
262* PintsizedPowerhouse: He's very small and cute, but his attacks can easily result in a OneHitKO if you're unlucky enough to get caught up in his barrage of punches.
263* RapidFireFisticuffs: His Vulcan Jab is a flurry of punches that quickly rack up damage and are impossible to escape if you get caught.
264* {{Shoryuken}}: His Rising Break is a powerful uppercut.
265* SuddenlyVoiced: While he spoke plenty in the anime, ''Brawl'' is the first time he speaks in a video game at all.
266* TookALevelInBadass: Since ''3DS/Wii U'', he can do two finishers. However, he is a vulnerable Assist Trophy.
267[[/folder]]
268
269[[folder:Lakitu and Spinies (Jugem and Togezo)]]
270[[quoteright:197:https://static.tvtropes.org/pmwiki/pub/images/lakitu.png]]
271->'''Home series:''' ''Franchise/SuperMarioBros''
272->'''Debut:''' ''VideoGame/SuperMarioBros1'' [[[Platform/NintendoEntertainmentSystem NES]]], 1985
273->'''Appears in''': ''Brawl'', ''3DS/Wii U''
274
275Airborne soldiers from Bowser's army, though many unaffiliated Lakitu are known to host sporting events or even provide camera control in some instances. When confronted, Lakitus fly on top of clouds and fight by throwing Spiny Eggs down below, which hatch into Spinies that can't be jumped on.
276----
277* AscendedExtra: Lakitu went from a background character in the first two games and a trophy in ''Melee'' to an Assist Trophy from ''Brawl'' onward, and an enemy character in Smash Run in ''3DS''.
278* DemotedToExtra: They go from an Assist Trophy in ''Brawl'' and ''3DS/Wii U'' to a Spirit in ''Ultimate''.
279* DubNameChange: As with most ''Mario'' enemies' names, he has a different one in Japanese — Jugem. The Spinies are called Togezo.
280* InvincibleMinorMinion: Averted by Lakitu, though the Spinies play it straight.
281* {{Mooks}}: They also appear in ''3DS'''s Smash Run as enemies.
282* MookMaker: Their schtick, both for the 8-bit one and the modern one. They throw Spinies all around the battlefield, which then proceed to walk around and damage anyone they touch.
283* {{Retraux}}: They appear as their 8-bit selves from their debut game, but they appear in their modern appearances in Smash Run.
284* TheSpiny: Lakitu throws around the TropeNamer to cause havok on the battlefield.
285[[/folder]]
286
287[[folder:Little Mac]]
288[[quoteright:195:https://static.tvtropes.org/pmwiki/pub/images/little_mac_ssbb.png]]
289->'''Home series:''' ''VideoGame/PunchOut''
290->'''Debut:''' ''Punch-Out!!'' [Arcade], 1983 (boxer); ''Punch-Out!!'' [[[Platform/NintendoEntertainmentSystem NES]]], 1987 (as Little Mac)
291->'''Appears in:''' ''Brawl''
292
293A small boxer who's light on his feet, delivering several light punches before finishing with his signature Star Uppercut. He became playable in in ''3DS/Wii U''; [[Characters/SuperSmashBros445To49 see that page for more details]].
294----
295* EarlyInstallmentCharacterDesignDifference: [[https://www.smashbros.com/wii/en_us/items/assist/images/assist10/assist10_071018a.jpg His design]] in ''Brawl'' resembled how he looked in the NES game. Since then, Little Mac now uses his Wii design.
296* FragileSpeedster: His attacks are weak, but he can move quickly and build up lots of damage, leaving foes open for a strong finisher.
297* PromotedToPlayable: He becomes a fighter in the fourth game onwards.
298* RapidFireFisticuffs: Little Mac is one of the strongest assists, able to easily rack up damage and score K.O.s with a flurry of punches.
299[[/folder]]
300
301[[folder:Lyn]]
302[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/lyn_ssbu.png]]
303[[caption-width-right:120:''"I'll handle this."'']]
304->'''Home series:''' ''VideoGame/FireEmblem''
305->'''Debut:''' ''VideoGame/FireEmblemTheBlazingBlade'' [Platform/GameBoyAdvance], 2003
306->'''Appears in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''
307->'''Voiced by:''' Creator/MakikoOhmoto (Japanese), Creator/LaniMinella (English)
308
309One of the main heroes in ''VideoGame/FireEmblemTheBlazingBlade'', Lyn is a nomad well-versed in the art of the blade. Once she readies her sword, she'll strike any foe that crosses her path.
310----
311* ArtEvolution: While she closely resembles her original ''Blazing Sword'' appearance in ''Brawl'' and ''Wii U/3DS'', she was redesigned to match the other ''Fire Emblem'' characters in ''Ultimate'', having more detailed hair and smaller eyes.
312* TheArtifact: Lyn reuses the same voice lines from ''Brawl'' in ''3DS/Wii U'' and ''Ultimate''. While this is not a problem in the Japanese version, her English voice actor being changed to Creator/WendeeLee in ''Fire Emblem Heroes'' and ''Fire Emblem Warriors'' means that her voice lines are outdated.
313* BigDamnHeroes: Jumps in to save Roy from a Falcon Punch during his ''3DS/Wii U'' reveal trailer. May also be a MythologyGag, as Lyn is one of Roy's potential mothers in his home series. She also does this for Roy's ''Ultimate'' character trailer.
314* CounterAttack: In ''Ultimate'', she triggers her slash attack immediately if you try to hit her repeatedly.
315* FlashStep: She can strike the opponent fast enough that there is no animation for it — she merely appears where she struck, sheathing her sword.
316* GlassCannon: She can easily strike anyone with a brutal OneHitKO. Just ''one'' swing from her blade can take away your stock before you can blink. However, landing one powerful smash attack is enough to take her out, since she's easily one the most frail Assist Trophies in ''Ultimate.''
317* IaijutsuPractitioner: An in-game tip says that she has perfected her Quick Draw.
318* NonStandardCharacterDesign: In ''3DS/Wii U'', Lyn keeps her very {{animesque}} ''Brawl'' design while the playable ''Fire Emblem'' characters (including veterans Marth, Ike, and Roy) have been redesigned to have more realistic faces and builds, making her look [[https://78.media.tumblr.com/db3c5efb0fa31bff109452714aaf5c3e/tumblr_npy2zhuR0V1uwn8jio1_1280.jpg somewhat out of place]] compared to them. ''Ultimate'' eventually updated her look to match.
319* PreMortemOneLiner: "Taste my blade!"
320* SingleStrokeBattle: Her method of attack invokes the imagery. She disappears for a split second before reappearing next to a random victim, delivering a single strong strike that can easily KO.
321* VocalDissonance: Her English voice is pretty darn deep for a teenage girl, especially if you take her Japanese age of 15 into account.
322[[/folder]]
323
324[[folder:Metroid]]
325[[quoteright:211:https://static.tvtropes.org/pmwiki/pub/images/metroid.png]]
326->'''Home series:''' ''Franchise/{{Metroid}}''
327->'''Debut:''' ''VideoGame/Metroid1'' [[[Platform/NintendoEntertainmentSystem NES]]], 1986
328->'''Appears in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''
329
330Metroids are a species of dangerous extraterrestrial creatures, who the bounty hunter Samus Aran frequently encounters throughout her journeys. Metroids survive by sucking other creatures' life force, and they do just that in ''Smash''.
331----
332* AscendedExtra: Metroids had their own trophy in ''Melee'' before being made into Assist Trophies.
333* InvincibleMinorMinion: In ''Brawl'', it can be attacked and flinched, but it's invincible otherwise.
334* KillItWithIce: True to the lore, the Metroids in Smash Run and ''Ultimate'' are weak against ice attacks. Averted with its Assist Trophy appearance in ''Brawl'', where not even ice can stop a Metroid.
335* LifeDrain: It sucks the energy out of any enemy fighters it comes in contact with, getting bigger in the process.
336* MeteorMove: In Smash Run, not struggling when one is latched on to you leads to your character getting spiked.
337* {{Mooks}}: They also appear in Smash Run as enemies.
338[[/folder]]
339
340[[folder:Mr. Resetti (Reset-san)]]
341[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mr_resetti_ssb4.png]]
342[[caption-width-right:250:''"GRAARR! NO... RESETTIN'! UNDERSTAND?!"'']]
343->'''Home series:''' ''VideoGame/AnimalCrossing''
344->'''Debut:''' ''[[VideoGame/AnimalCrossing Animal Forest]]'' [Platform/Nintendo64], 2001
345->'''Appears in:''' ''Brawl''
346
347An angry mole that pops up and gives harsh and long lectures to anyone who dares reset their game. In ''Smash'', he's nothing more than a distraction, as his lengthy rants cover up one half of the screen.
348----
349* AntiPoopSocking: Some of the advice he'll give when summoned is to make sure to "get some shut-eye".
350--> ''Staying up late is for punks!''
351* AscendedExtra: He first appears as a trophy in ''Melee'' as an EarlyBirdCameo, as the original ''Dōbutsu no Mori'' was already out on the N64 in Japan.
352* DemotedToExtra: He's reduced to a background character in the Town & City stage in ''Wii U'' and a Spirit in ''Ultimate''.
353* DevelopersForesight: He says a special phrase if he falls off the stage, or falls behind in an auto-scrolling level. Additionally, the first time he gets summoned on a copy, he has a rant that he will only say then.
354* DubNameChange: Named as Mr. Reset in Japan.
355* InterfaceScrew: His long-winded speeches partially block the view of the fight. He'll even lampshade it.
356* JerkWithAHeartOfGold: He may be harsh in his speeches, but according to his much calmer brother, that's because he cares.
357* NoSell: No matter what you do, there's ''no way'' you can get him to even budge. Attack him enough times, and he'll even lampshade how your attacks can't do jack on him, sometimes even literally exploding with anger to prove his point.
358* OverlyLongGag: Most Assist Trophies only last for 20 seconds or so. Mr. Resetti will stick around for over a minute, falling offstage notwithstanding.
359* PowerupLetdown: Aside from a short-ranged explosion that can only be triggered by attacking him, he doesn't really help his summoner. Even his main function of obscuring part of the screen with his dialogue box can sometimes do more harm than good for the summoner.
360* PunnyName: His job is to discourage people from resetting, and his name is Resetti.
361* SayingSoundEffectsOutLoud: He'll do an impersonation of a random fighter on occasion, and this is what happens when he impersonates a character with no dialogue. For Samus[[note]]not the Zero Suit version, of course[[/note]], he says, "MEEEER! PSHOOOW!" For Mr. Game & Watch, he says, "Pikopikopikopiko."[[note]]This is a common onomatopoeia for old computer sound effects in Japanese; another Nintendo example is ''Art Style: Picopict''.[[/note]] For R.O.B., he says, "SHOGOOOOOOOOOO!"
362* SpeakingSimlish: Much like the games he comes from, he speaks in complete gibberish.
363* WhatTheHellPlayer: In his home game, he's ready to deliver a long scolding to players that dare reset. Here, he starts with the same speech before realizing that no one's resetting anything. He still sticks around, though.
364[[/folder]]
365
366[[folder:Nintendog]]
367[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/020_nintendogspirit.png]]
368[[caption-width-right:250:Toy Poodle (Ultimate)]]
369[[caption-width-right:250:[[labelnote:French Bulldog ([=3DS=]/Wii U)]] https://static.tvtropes.org/pmwiki/pub/images/020a_nintendogspirit_9.png[[/labelnote]]]]
370[[caption-width-right:250:[[labelnote:Labrador Retriever (Brawl)]] https://static.tvtropes.org/pmwiki/pub/images/020b_nintendogspirit_2.png[[/labelnote]]]]
371->'''Home series:''' ''VideoGame/{{Nintendogs}}''
372->'''Debut:''' ''VideoGame/{{Nintendogs}}'' [Platform/NintendoDS], 2005
373->'''Appears in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''
374
375A cute puppy dog who loves to play. Once summoned, it'll pop out and block the screen. The breed of dog changes in each installment. In ''Brawl'', the puppy was a Labrador retriever; in ''3DS/Wii U'', it was a French bulldog; in ''Ultimate'', it's a toy poodle.
376----
377* CameraAbuse: These puppies paw at the screen, demanding your affection even though you're supposed to be concentrating on fighting.
378* CuteIsEvil: They sure look cute, but covering up the screen isn't so beneficial for the match. Not really evil, though; they just want to play!
379* InterfaceScrew: Nintendogs act by entering the game's foreground and pawing at the screen, blocking off the player's view of what's going on in the fight.
380* NonStandardCharacterDesign: Like the game they came from, they're as photorealistic as the graphics will allow. It gets more noticable after Brawl, when everyone else looks more vibrant and cartoony.
381* PowerupLetdown: They don't discriminate between their summoner and other players when performing their InterfaceScrew, and block of their view like they do everyone else's.
382* PreciousPuppy: Three different breeds of adorable puppers across each game, and all they want is to play with you, despite you being busy with the fight right now.
383[[/folder]]
384
385[[folder:Ray Mk III]]
386[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ray_mkiii_ssbb.png]]
387->'''Home series:''' ''VideoGame/CustomRobo''
388->'''Debut:''' ''Custom Robo Arena'' [Platform/NintendoDS], 2006
389->'''Appears in:''' ''Brawl''
390
391The third iteration of the "Ray" line of Custom Robos, advanced toy mechas. This Robo has a great balance between built-in features and customization, and will strike using homing missiles and laser beams.
392----
393* AscendedExtra: Kind of. Ray Mk II was a collectible trophy in ''Melee'', and Mk III is a later model of it.
394* ChuckCunninghamSyndrome: Is completely absent from ''3DS/Wii U'', even as a regular trophy. No longer the case with ''Ultimate''. However...
395* DemotedToExtra: Is reduced to a Mii costume and a Spirit in ''Ultimate''.
396%%* EnergyWeapon: Its main attack.
397* MiniMecha: Or rather, "toy" mecha.
398%%* PintSizedPowerhouse: It's so tiny, yet so versatile. %%Meaning what?
399* SecretCharacter: You need to play 100 matches to unlock Ray Mk III.
400[[/folder]]
401
402[[folder:Saki Amamiya]]
403[[quoteright:198:https://static.tvtropes.org/pmwiki/pub/images/saki_24.png]]
404[[caption-width-right:198:''"Take this!"'']]
405->'''Home series:''' ''VideoGame/SinAndPunishment''
406->'''Debut:''' ''VideoGame/SinAndPunishment'' [Platform/Nintendo64], 2000
407->'''Appears in:''' ''Brawl'', ''3DS/Wii U''
408->'''Voiced by:''' Dex Manley
409
410A young and powerful member of the Savior Group that fights against the oppressive Armed Volunteers, and hunts down mutants called Ruffians. He fights them both using his Dolphin Gun, and can transform into a giant human/ruffian hybrid thanks to the blood of his "boss", Achi. In ''Smash Bros,'' he puts his weapon to good use.
411----
412* DemotedToExtra: Despite being a mainstay for ''Brawl'' and ''3DS/Wii U'', Saki no longer reprises his role in ''Ultimate''. Instead, he is a Spirit and the basis of a Mii costume.
413* DudeLooksLikeALady: Due to his petite, curvy body and hairstyle. This is even lampshaded in his trophy in ''3DS/Wii U''.
414* MixAndMatchWeapon: His Dolphin Gun is a laser gun that doubles as an energy sword.
415[[/folder]]
416
417[[folder:Samurai Goroh]]
418[[quoteright:224:https://static.tvtropes.org/pmwiki/pub/images/samurai_goroh_ssb.png]]
419->'''Home series:''' ''VideoGame/FZero''
420->'''Debut:''' ''VideoGame/FZero'' [[[Platform/SuperNintendoEntertainmentSystem SNES]]], 1990
421->'''Appears in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''
422->'''Voiced by:''' Creator/AkioOtsuka
423
424The boss of a notorious bandit group, who's also a bounty hunter and competent F-Zero racer. He considers himself a rival to Captain Falcon. Despite outward appearances, Goroh is a proficient swordsman, hence the "Samurai" moniker.
425----
426* {{Acrofatic}}: Not only is he skilled at swordsmanship, he's surprisingly agile considering his girth.
427* ArchEnemy: He considers himself one to Captain Falcon.
428* AscendedExtra: He first appears in ''Melee''[='=]s opening cinematic and as a trophy before becoming an Assist Trophy.
429* EverythingsBetterWithSamurai: ''Super Smash Bros.'' already had [[GratuitousNinja ninjas]] and [[MasterSwordsman swordsmen]], but surprisingly didn't have any {{samurai}}s. It still doesn't actually (at least a playable one).
430* RealMenWearPink: His car, the Fire Stingray (which appears in ''Melee''[='=]s opening, on his ''Melee'' trophy, as a standalone trophy in ''3DS'', and on the ''F-Zero'' stages).
431* StoutStrength: He's pretty heavily built, and he knows how to use it.
432* UnskilledButStrong: He doesn't use any finesse with that katana, merely swinging it wildly like a madman. He's no less effective an Assist Trophy, though.
433[[/folder]]
434
435[[folder:Shadow the Hedgehog]]
436[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/shadow_66.png]]
437[[caption-width-right:240:''"Chaos... Control!"'']]
438->'''Home series:''' ''Franchise/SonicTheHedgehog''
439->'''Debut:''' ''VideoGame/SonicAdventure2'' [Platform/SegaDreamcast], 2001
440-->'''Nintendo debut:''' ''[[VideoGame/SonicAdventure2 Sonic Adventure 2 Battle]]'' [Platform/GameCube], 2001
441->'''Appears in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''
442->'''Voiced by:''' Creator/KojiYusa (Japanese), Creator/JasonGriffith (''Brawl''; English), Creator/KirkThornton (''3DS/Wii U'', ''Ultimate''; English), Benoît Du Pac (''3DS/Wii U'', ''Ultimate''; French), Manuel Gimeno (''3DS/Wii U'', ''Ultimate''; Spanish), Riccardo Lombardo (''3DS/Wii U'', ''Ultimate''; Italian), Klaus Lochtove (''3DS/Wii U'', ''Ultimate''; German) [[note]]The latter five using recycled voice clips from ''VideoGame/SonicGenerations''[[/note]]
443
444Sonic's formerly EvilCounterpart, a black hedgehog created by Prof. Gerald Robotnik and designed to be the UltimateLifeform. He was sealed up and reprogrammed to destroy humanity following the death of his close friend Maria, but has since become an AntiHero. Utilizing the Chaos Emeralds, Shadow performs a technique known as Chaos Control, slowing the flow of time.
445----
446* BulletTime: When summoned, he uses Chaos Control to slow time down for everyone but the fighter who summoned him; he's essentially a failproof version of the Timer item.
447* ContinuitySnarl: Can create one if used in a match with Sonic. He pulls out the green Chaos Emerald in order to activate [[BulletTime Chaos Control]], but if Sonic uses his [[LimitBreak Final Smash]], the Blue Blur's shown to have all seven Emeralds already—the green one included. Though, this also happened in ''VideoGame/SonicHeroes''.
448* EvilCounterpart: Debuted as one to Sonic, but pulled a HeelFaceTurn.
449* GuestFighter: The popular {{anti|Hero}}-heroic Ultimate Lifeform from Creator/{{Sega}}'s flagship ''Franchise/SonicTheHedgehog'' franchise.
450* RealityWarper: A minor version, as he needs the powers of Chaos Emeralds to do it.
451* Really700YearsOld: He looks to be around the same age as Sonic, maybe slightly older, but he was kept in stasis for 50 years.
452* SecretCharacter: In ''Brawl'', he only appears after Sonic is unlocked.
453* TimeStandsStill: The last bit of Chaos Control is updated to this in ''Ultimate''.
454* TookALevelInBadass: It's small, but as of ''Ultimate'', Chaos Control now outright freezes opponents in place for a split-second at the end of it (when Shadow brings out the green Chaos Emerald), when before it only slowed them down throughout the duration of Shadow's presence.
455* WolverinePublicity: Of all the Assist Trophies, he's the one who appears in the most screen shots and the only one to appear in ''Wii U'''s intro movie. ''WesternAnimation/SonicBoom'' probably put it best:
456-->'''Dr. Eggman:''' [[BreakingTheFourthWall He's only the second-most popular character in the whole canon!]]
457[[/folder]]
458
459[[folder:Starfy (Stafy)]]
460[[quoteright:188:https://static.tvtropes.org/pmwiki/pub/images/starfy.png]]
461->'''Home series:''' ''VideoGame/TheLegendaryStarfy''
462->'''Debut:''' ''Densetsu no Starfy'' [Platform/GameBoyAdvance], 2002
463->'''Appears in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''
464The cute star prince of the kingdom of Pufftop, who defends his kingdom against the evil genie Ogura. Unfortunately, he's not too powerful by himself, especially not in ''Smash''.
465----
466* ButtMonkey: His descriptions are less than flattering, and in ''Brawl'', he was one of the only two Assist Trophies that can be outright defeated (the other being Lakitu).
467* {{Cloudcuckoolander}}: To quote his ''Brawl'' trophy: "he's a bit spacey and clumsy".
468* JapaneseRanguage: In his appearance in ''Brawl'', he was named "Stafy" (his Japanese name) due to his series having yet to leave Japan at that time.
469* JokeWeapon: His spin attacks are very weak, which was even lampshaded in the pic of the day that revealed him to be returning for the fourth game.
470* LethalJokeCharacter: That said, he will explode after receiving high enough damage, which has enough knockback to KO unsuspecting players.
471* PowerCreepPowerSeep: He's [[JokeWeapon laughably weak]] here, but is actually quite capable in his own games. His Spirit has a starting power of 8,000, better suiting his games.
472[[/folder]]
473
474[[folder:Tingle]]
475[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/tingle.png]]
476[[caption-width-right:168:''"Kooloo-lim... pah!"'']]
477->'''Home series:''' ''Franchise/TheLegendOfZelda''
478->'''Debut:''' ''VideoGame/TheLegendOfZeldaMajorasMask'' [Platform/Nintendo64], 2000
479->'''Appears in:''' ''Brawl'', ''3DS/Wii U''
480->'''Voiced by:''' Hironori Miyata
481
482A ''very'' strange 35-year old man, who believes he's a fairy. He's odd and often greedy, but also very good at drawing and deciphering maps and has proven helpful to heroes in the past. In ''Smash Bros.'', Tingle's attacks are often random and unexpected.
483----
484* AscendedExtra: His ''Majora's Mask'' counterpart appeared as a part of the Great Bay stage as a potential platform that you could pop with enough attacks. ''Brawl'' starts making his ''Wind Waker'' self an Assist Trophy.
485* {{Cloudcuckoolander}}: 35 years old. Thinks he's a fairy. Can it get more blatant than that?
486* ConfusionFu: He summons random effects in battle, which can harm his summoner, help them, or do nothing at all.
487* DemotedToExtra: After being an Assist Trophy in ''Brawl'' and ''3DS/Wii U'', he returns to his original role on Great Bay, and appears as a Spirit, in ''Ultimate''.
488* {{Foreshadowing}}: He seems pretty out of place compared to all the other new ''Zelda'' content that comes from ''Twilight Princess'' (where even assets that don't appear like Sheik and Deku Nuts have been redesigned to match). This hints that the player will be unlocking more ''Wind Waker'' content later on in the form of Toon Link and the Pirate Ship.
489* InterfaceScrew: He can cause the screen to zoom in on his summoner.
490* PowerupLetdown: Zig-Zagged. His balloon summon literally does nothing, his hammer summon benefits everyone, his fire effect causes everyone to breathe fire like they ate [[FireBreathingDiner Superspicy Curry]], and his zoom in can be just as detrimental to the summoner as everyone else. His only effect that benefits just the summoner is his banana summon, which causes everyone but the summoner to trip very easily.
491[[/folder]]
492
493[[folder:Waluigi]]
494[[quoteright:201:https://static.tvtropes.org/pmwiki/pub/images/waluigi_ssbu.png]]
495->'''Home series:''' ''Franchise/SuperMarioBros''
496->'''Debut:''' ''VideoGame/MarioTennis'' [Platform/Nintendo64], 2000
497->'''Appears in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''
498->'''Voiced by:''' Creator/CharlesMartinet
499
500An oddly tall and wiry fellow, who serves as Luigi's EvilCounterpart and loves causing mischief. He's also become quite popular, despite only appearing in spin-off titles. Here, he stomps foes into the ground before whacking them with his tennis racket.
501----
502* AscendedExtra: He only appears as a trophy in ''Melee'' before becoming an Assist Trophy in every game since.
503* BalanceBuff: In ''Brawl'', there was a long delay between Waluigi's last stomps and his finishing move, which would typically allow anyone he buried to escape before he could send them flying. Later games shorten the delay, allowing Waluigi to be much more effective.
504* ButtMonkey: The [[DevelopmentGag developers don't seem to like the idea]] of him being more than an Assist Trophy in the ''Smash Bros.'' series. The E3 reveal for ''Ultimate'' also uses him to demonstrate that Assist Trophies can now be KO'd.
505-->''The fact that he's an Assist Trophy means he won't be appearing as a playable character, but... Waluigi appears nonetheless!'' — '''Smash Bros. DOJO!!'''\
506''Just because you try hard doesn't mean you'll make it into the battle.'' — '''[[Creator/MasahiroSakurai Sakurai]] (Website/{{Miiverse}} Pic of the Day)'''
507* EarlyInstallmentCharacterDesignDifference: An odd example. Although Waluigi has his trademark orange shoes in his ''Melee'' trophy, his first in-combat appearance in ''Brawl'' [[http://www.ssbwiki.com/File:Waluigi_Brawl.jpg makes them a shade of brown similar to the Mario Bros.' shoes]]. Waluigi had to wait until the next game for his shoes to revert to their usual color.
508* EvilCounterpart: To Luigi, which shows up in his name.
509* FinishingMove: Once he's done stomping, Waluigi will either give the enemy a big stomp kick to send them horizontally or smash them with his tennis racket to send them diagonally upwards.
510* HeterosexualLifePartners: With Wario, who may or may not be his brother.
511* MeaningfulName: It's a portmanteau of "Luigi" and "warui", the Japanese word for "bad". Additionally, it's an anagram of the Japanese word "ijiwaru", which essentially means "bad guy". Unfortunately, unlike Wario's name[[note]]the name effectively starts with "war" and/or the M in Mario's name flipped upside down[[/note]], the pun in Waluigi's name was LostInTranslation.
512* MeteorMove: Waluigi's stomps can meteor smash an airborne opponent.
513* OneHitKO: Has high potential for this, as whoever he attacks will be stuck in the ground and be left at the mercy of his relentless barrage of attacks.
514* SpamAttack: Waluigi's primary means of attack is repeatedly barraging the enemy in bursts of six stomps. He throws out even more attacks in ''Ultimate'', where doing eight bursts of six stomps is on the ''lower'' end of his total number of attacks.
515[[/folder]]
516
517!Debuting in ''3DS/Wii U''
518
519[[folder:Ashley]]
520[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/ashley_ssb4.png]]
521->'''Home series:''' ''VideoGame/WarioWare''
522->'''Debut:''' ''[=WarioWare=] Touched!'' [Platform/NintendoDS], 2004
523->'''Appears in:''' ''3DS/Wii U'', ''Ultimate''
524
525A young witch from Diamond City who lives in a haunted mansion, preparing potions with her familiar Red. She can cast a spell with different effects, all of which detrimental to anyone caught within it.
526----
527* ArtEvolution: In ''3DS/Wii U'', her design is taken from ''Game & Wario''. ''Ultimate'' gives her the red eyes she has in ''[=WarioWare=] Gold'', but otherwise retains her previous design.
528* AscendedExtra: She appeared as a sticker and her theme song played in Wario's stage in ''Brawl'' (both in [[TheSongRemainsTheSame Japanese]] and [[TranslatedCoverVersion English]]) and was also one of the few music tracks featured on the website pre-release to build hype. In ''3DS/Wii U'', she appears in person as an Assist Trophy, and later as the basis for a Mii Swordfighter costume.
529* CuteWitch: She's young and she's magical. However, she's also [[EmotionlessGirl stoic]].
530* ConfusionFu: She creates a field that causes all sort of random nasty effects to those trapped in it, kind of like Luigi's Negative Zone in ''Brawl''.
531* IJustWantToHaveFriends: Despite her gloomy exterior, she secretly wants to have friends; the English version of her theme song implies it, but the Japanese version outright states she wants to make friends with everyone.
532* MagicStaff: She carries one menacingly. Said staff is actually Red shapeshifted to allow her to use magic.
533* OlderThanTheyLook: Although she looks young, she's stated to be 15 in English.
534* RecurringElement: Essentially uses Luigi's Negative Zone from ''Brawl'', since he got a new Final Smash.
535[[/folder]]
536
537[[folder:Chain Chomp (Wanwan)]]
538[[quoteright:221:https://static.tvtropes.org/pmwiki/pub/images/chain_chomp_ssbu.png]]
539->'''Home series:''' ''Franchise/SuperMarioBros''
540->'''Debut:''' ''VideoGame/SuperMarioBros3'' [[[Platform/NintendoEntertainmentSystem NES]]], 1988
541->'''Appears in:''' ''3DS/Wii U'', ''Ultimate''
542
543A dog-like creature from Bowser's army that attacks by lunging at whoever is in front of it.
544----
545* ArtEvolution: In ''3DS/Wii U'', its chain is a series of unconnected metal hoops; ''Ultimate'' upgrades it to an actual chain. Bizarrely, its trophy in ''3DS/Wii U'' also features a regular chain.
546* AscendedExtra: It appears as a sticker and a trophy in ''Brawl'' before becoming an active assist trophy in ''3DS/Wii U''.
547* AttackItsWeakPoint: While the big head is a large target, attacking the peg of its chain deals more damage to it. Prior to ''Ultimate'', it was tied to a wooden post like it was in ''VideoGame/SuperMario64'' and the ''VideoGame/NewSuperMarioBros'' series of games, where you dispatched them by ground pounding the post in question.
548* DubNameChange: It's called Wanwan in Japanese, after the Japanese onomatopoeia for a dog's bark.
549* EpicFlail: Its other main inspiration. A Chain Chomp is essentially a sentient ball and chain with the mindset of an AngryGuardDog.
550[[/folder]]
551
552[[folder:Color TV-Game 15]]
553[[quoteright:182:https://static.tvtropes.org/pmwiki/pub/images/color_tv_game_15_ssbu.png]]
554->'''Home series:''' Nintendo hardware
555->'''Debut:''' [[Platform/ColorTVGame Color TV Game 15]], 1977
556->'''Appears in:''' ''3DS/Wii U'', ''Ultimate''
557
558An old console made by Nintendo in 1977, here represented by a set of two paddles playing one of the console's games, ''Light Tennis'', a clone of ''VideoGame/{{Pong}}''.
559----
560* AttackReflector: Firing projectiles on either paddles will reflect them.
561* IShallTauntYou: If one side scores a point, the paddle moves up and down to celebrate, which is the ''only'' thing you could've done.
562* {{Nerf}}: In ''Ultimate'', the paddles can be attacked and knocked out.
563* {{Retraux}}: The oldest video game represented in ''Smash'', ladies and gentlemen. It appears as two white paddles, a ball, and a scoreboard, all of them blocky.
564[[/folder]]
565
566[[folder:Dark Samus]]
567[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dark_samus_ssb4.png]]
568->'''Home series:''' ''Franchise/{{Metroid}}''
569->'''Debut:''' ''VideoGame/MetroidPrime'' [[[Platform/NintendoGameCube GameCube]]], 2002 (appearance in TheStinger and as Metroid Prime); ''VideoGame/MetroidPrime2Echoes'' [[=GameCube=]], 2004
570->'''Appears in:''' ''3DS/Wii U''
571Samus Aran's EvilCounterpart, the result of a dying Metroid Prime absorbing the DNA of Samus's Phazon Suit. This mysterious creature attacks with powerful Phazon blasts.
572
573She becomes an Echo Fighter of Samus in ''Ultimate''. For more information on that version of the character, see [[Characters/SuperSmashBrosUltimateEchoFighters here]].
574----
575* ArtEvolution: Her trophy in ''Brawl'' is based on her appearance in ''Metroid Prime 2'', but she appears as her ''Prime 3'' incarnation in subsequent games.
576* AscendedExtra: Twice over. She debuts as a collectible trophy in ''Brawl'', before becoming an active support trophy in ''3DS/Wii U'' and a playable fighter in ''Ultimate''.
577* CombatTentacles: She can cause tentacles of Phazon to erupt from the ground.
578* EvilCounterpart: A Phazon-created clone of Samus Aran, if the name didn't make it clear enough.
579* HomingProjectile: She can fire large spheres of Phazon that home in on opponents.
580* MoreDakka: Spams the stage with a barrage of energy attack.
581* PromotedToPlayable: She becomes an Echo Fighter of Samus in ''Ultimate''.
582[[/folder]]
583
584[[folder:Dillon]]
585[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/dillon_ssbu.png]]
586[[caption-width-right:240:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/dillon_ssb4.png]][[/labelnote]]
587->'''Home series:''' ''VideoGame/DillonsRollingWestern''
588->'''Debut:''' ''VideoGame/DillonsRollingWestern'' [Platform/Nintendo3DS eShop], 2012
589->'''Appears in:''' ''3DS/Wii U'', ''Ultimate''
590->'''Voiced by:''' Taro Kudo[[note]]Using recycled voice clips from ''VideoGame/DillonsRollingWestern''[[/note]]
591
592An armadillo {{ranger}} living in TheWildWest, who must protect his people from a race of rock monsters known as the Grocks. His signature attack is curling into a wheel and ramming into opponents.
593----
594* AccessoryWearingCartoonAnimal: In ''3DS/Wii U'', he wears a cowboy hat, a bandanna, fingerless gloves, a belt, and boots, but nothing else. He wears more clothes in ''Ultimate''.
595* HellBentForLeather: His appearance in ''Ultimate'' is updated to include his biker-style outfit from ''Dillon's Dead-Heat Breakers''. Even his final rolling attack is updated to match the motor-powered finisher.
596* TheRival: To Sonic on a meta level in pre-release screenshots. He's an [[FunnyAnimal anthropomorphic animal]] who attacks by [[SpinAttack spinning]] into a ball.
597* RollingAttack: His SignatureMove from his original game. He performs some when summoned, like quick charges. His last one is a ChargedAttack.
598[[/folder]]
599
600[[folder:Dr. Kawashima]]
601[[quoteright:239:https://static.tvtropes.org/pmwiki/pub/images/dr_kawashima_assist_trophy_ssbu.png]]
602->'''Home series:''' ''VideoGame/BrainAge''
603->'''Debut:''' ''VideoGame/BrainAge'' [Platform/NintendoDS], 2005
604->'''Appears in:''' ''3DS/Wii U'', ''Ultimate''
605
606The polygonal head of Dr. Ryuta Kawashima, a real-world Japanese neuroscientist and host of the ''Brain Age'' games. When he appears, bubbled digits will rain down; knock them into each other to add them and cause damage.
607----
608* AuthorAvatar: Of Dr. Ryuta Kawashima, the host of his game of origin.
609* EdutainmentGame: The battle temporarily becomes one when he's summoned. To get the most out of him, you'll need to knock numbers into each other to add exactly to ten. While they usually naturally line up for this to happen, you'll need to sometimes do some quick thinking to add multiple bubbles together to create the ten value.
610* {{Retraux}}: His head is very blocky and flat-shaded, though it's more realistic than Andross.
611* RealPersonCameo: The closest ''Smash Bros.'' has to one.
612* StuffBlowingUp: If two numbered bubbles touch each other and add to ten or higher, the bubble will create an explosion. If it adds exactly to ten, the blast will be more spectacular.
613[[/folder]]
614
615[[folder:Elec Man]]
616[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/elec_man_ssb4.png]]
617->'''Home series:''' ''Franchise/MegaMan''
618->'''Debut:''' ''VideoGame/MegaMan1'' [[[Platform/NintendoEntertainmentSystem NES]]], 1987
619->'''Appears in:''' ''3DS/Wii U''
620
621One of the original six Robot Masters, who attacks using electricity. Originally created by Dr. Light to control energy usage in power plants, he was reprogrammed by Dr. Wily in his attempts to conquer the world.
622----
623* DemotedToExtra: He's just a Spirit in ''Ultimate''.
624* GraphicsInducedSuperDeformed: Usually, he's portrayed as being fairly tall, at least more so than Mega Man. Here, they're about the same height, to better mimic Elec Man's 8-bit sprites.
625* GuestFighter: One of the original six Robot Masters from Creator/{{Capcom}}'s ''VideoGame/{{Mega Man|1}}''.
626* ShockAndAwe: Elec Man can wield levels of electricity that would short out weaker robots, and attacks with it here in ''Smash Bros.''
627* SiblingTeam: With Mega Man, if he's the one that summons Elec Man.
628[[/folder]]
629
630[[folder:Ghirahim]]
631[[quoteright:137:https://static.tvtropes.org/pmwiki/pub/images/ghirahim_ssbu.png]]
632->'''Home series:''' ''Franchise/TheLegendOfZelda''
633->'''Debut:''' ''VideoGame/TheLegendOfZeldaSkywardSword'' [Platform/{{Wii}}], 2011
634->'''Appears in:''' ''3DS/Wii U'', ''Ultimate''
635->'''Voiced by:''' Creator/AnriKatsu [[note]]Using recycled voice clips from ''VideoGame/TheLegendOfZeldaSkywardSword''[[/note]]
636
637The self-proclaimed Demon Lord and LivingWeapon to the Demon King Demise, Ghirahim seeks to revive his master. He's very flamboyant and full of himself, but also very powerful; he can attack using both a sword and knives.
638----
639* AttackReflector: Projectiles fired at him are reflected back.
640* LightIsNotGood: Excluding his robe, his clothes and body are predominantly white, yet he's also a sadistic demon.
641* NoSell: Like Gray Fox, falling off the stage won't hinder Ghirahim at all. He'll just warp back onto the stage.[[note]]All Assist Trophies do this in ''Ultimate'', but it was a noteworthy quality in ''3DS/Wii U''.[[/note]]
642* OverlyLongTongue: Of the disturbing variety. Watch as he sticks it out while attacking.
643* SissyVillain: He wears skintight clothing, appears to use white lipstick, and likes to pull some molest-tacular poses and laughs. As he says himself, his heart is just ''full of rainbows''.
644* SpontaneousWeaponCreation: Besides his sword, he attacks with knives that he summons.
645[[/folder]]
646
647[[folder:Ghosts (Monsters)]]
648[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pac_man_ghosts_ssb4.png]]
649->'''Home series:''' ''VideoGame/PacMan''
650->'''Debut:''' ''Pac-Man'' [Arcade], 1980
651--> '''Nintendo debut:''' ''VideoGame/PacMan'' [[[Platform/NintendoEntertainmentSystem NES]]], 1984
652->'''Appears in:''' ''3DS/Wii U'', ''Ultimate''
653
654The four primary ghosts from the ''Pac-Man'' series: Blinky (Akabei), Pinky, Inky (Aosuke), and Clyde (Guzuta). They float along the battlefield hounding opponents with the same AI tactics from the original ''Pac-Man'' game.
655----
656* ColorCodedCharacters: Blinky is red, Pinky is pink, Inky is light blue and Clyde is orange
657* ColourCodedEmotions: On Pac-Maze, they turn deep blue from fear when a fighter eats a power pellet after eating [[LawOfOneHundred 100 regular pellets]]. In ''Ultimate'', all four will take this form when one of them is defeated, with one being launched away and the other three running away.
658* DifficultyByAcceleration: They start slow and almost harmless before suddenly increasing their speed.
659* GuestFighter: The iconic enemies of Creator/BandaiNamcoEntertainment's famous ''VideoGame/PacMan'' series.
660* HeelFaceRevolvingDoor: Besides potentially helping out their enemy, Pac-Man, the ghosts also serve as a stage hazard in the Pac-Maze stage and work as part of Pac-Man's smash attacks.
661* MythologyGag: The ghosts' movements are based on their AI from the original Pac-Man game. Thus, Blinky will attack more aggressively, Pinky will try to help ambush with Blinky, Inky will shy away from foes, and Clyde will move about randomly.
662* {{Nerf}}: They're not invincible in ''Ultimate''. They get damaged if they collide with an attacking player, and this happens quite often. Expect to see them frequently being knocked away.
663* {{Retraux}}: They have their old (and most famous) arcade sprite look instead of a 3D model like Pac-Man or [[WesternAnimation/PacManAndTheGhostlyAdventures a more recent design]].
664* TheSmurfettePrinciple: Pinky is consistently portrayed as a girl in most media. As shown by the trophy descriptions, this series is no different.
665[[/folder]]
666
667[[folder:Isabelle (Shizue)]]
668[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/isabelle_ssb4.png]]
669->'''Home series:''' ''VideoGame/AnimalCrossing''
670->'''Debut:''' ''Animal Crossing: New Leaf'' [Platform/Nintendo3DS], 2012
671->'''Appears in:''' ''3DS/Wii U''
672
673This shih tzu serves as the mayor's cute and eager, though sometimes scatterbrained, secretary. She helps out any fighter by throwing fruit which heals them. In ''Ultimate'' she's been PromotedToPlayable; [[Characters/SuperSmashBrosUltimate64To69 details on that appearance can be found here]].
674----
675* DubNameChange: She's named Shizue in Japan.
676* HealingPotion: While she aims for the player that summoned her, her fruit can heal anyone that catches them.
677* PowerupLetdown: Downplayed. She really is trying her best to help her summoner, but she can easily end up helping the enemy more since anyone can eat the fruit she throws. However, standing right on top of her as she throws her fruit is a surefire way to keep them to yourselves, as the summoner doesn't have to press any buttons for them to eat her fruit.
678* PromotedToPlayable: She joins the main roster in ''Ultimate''.
679* ShapedLikeItself: Her trophy description points out that her hair makes her look like a shih tzu... because she ''is'' a shih tzu.
680[[/folder]]
681
682[[folder:Magnus]]
683[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/magnus_ssb4.png]]
684[[caption-width-right:250:''"Sorry I'm late. I had other business to attend to."'']]
685->'''Home series:''' ''VideoGame/KidIcarus''
686->'''Debut:''' ''VideoGame/KidIcarusUprising'' [Platform/Nintendo3DS], 2012
687->'''Appears in:''' ''3DS/Wii U''
688->'''Voiced by:''' Creator/KenjiNomura (Japanese) [[note]]Using recycled voice clips from ''VideoGame/KidIcarusUprising''[[/note]], Creator/PatrickSeitz (English)
689
690A man of Herculean strength, considered to be the mightiest human swordsman in the world. He's assisted Pit a few times throughout the angel's efforts to save the Overworld. Magnus attacks using his humongous sword.
691----
692* {{BFS}}: The thing is as big as he is!
693* DemotedToExtra: ''Ultimate'' removes him from the Assist Trophy roster, just leaving him as a Spirit.
694* {{Leitmotif}}: Not in this game, but his theme is a music piece for Palutena's Temple.
695* MightyGlacier: He can deal a lot of damage in one strike, but he doesn't move very fast.
696* WorldsStrongestMan: He's the mightiest human warrior in his universe.
697[[/folder]]
698
699[[folder:Midna]]
700[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/midna_ssbu_2.png]]
701->'''Home series:''' ''Franchise/TheLegendOfZelda''
702->'''Debut:''' ''VideoGame/TheLegendOfZeldaTwilightPrincess'' [Platform/{{Wii}}[=/=][[Platform/NintendoGameCube GameCube]]], 2006
703->'''Appears in:''' ''3DS/Wii U'', ''Ultimate''
704->'''Voiced by:''' Akiko Komoto [[note]]Using recycled voice clips from ''VideoGame/TheLegendOfZeldaTwilightPrincess''[[/note]]
705
706A cute but mysterious imp who travelled with Link when the land of Hyrule was invaded by Zant and his army of Twilight. She is, in fact, the princess of the Twilight Realm, usurped by Zant and cast into this form against her will. She fights using magic and her own PrehensileHair.
707----
708* AscendedExtra: She first appeared as a trophy and a sticker in ''Brawl'', moving up to an active assist trophy in the next game.
709* BadassAdorable: A small imp with a cute voice, who can grab even the largest and strongest fighters with her hair and throw them around like ragdolls.
710* TheImp: Small, loosely humanoid and mischievous. She certainly fits the bill.
711* LateArrivalSpoiler: Her trophy in ''Brawl'' shamelessly spoils the fact that Zant was the one who transformed her into an imp, as well as her status as the titular Twilight Princess.
712* PrehensileHair: Her hair takes the form of a giant hand, and she uses it to catch opponents and throw them away.
713* RoyalsWhoActuallyDoSomething: She's the Twilight Princess herself, and incredibly devastating when she lands an attack.
714* {{Teleportation}}: She will teleport to get closer to fighters if left alone for long enough, and will teleport back onstage if she gets beyond the battlefield's edges.
715[[/folder]]
716
717[[folder:Mother Brain]]
718[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/mother_brain_ssb4.png]]
719->'''Home series:''' ''Franchise/{{Metroid}}''
720->'''Debut:''' ''VideoGame/{{Metroid|1}}'' [[[Platform/NintendoEntertainmentSystem NES]]], 1986
721->'''Appears in:''' ''3DS/Wii U'', ''Ultimate''
722
723The leader of the Space Pirates, and a major enemy of Samus Aran. As her name implies, she's a BrainInAJar. Originally an ally to Samus' adoptive parents, the Chozo, she became fed up with them and turned against them in order to bring "true peace to the universe". She fights using beams, and by summoning Rinka enemies.
724----
725* AscendedExtra: Appeared as a sticker in ''Brawl''.
726* BrainInAJar: A damn big jar, but still.
727* CompositeCharacter: She attacks within her jar using beams from her eye like in ''Zero Mission'', but the beam itself is the [[EverythingsBetterWithRainbows rainbow-colored]] death beam from her bipedal form in ''Super Metroid''.
728* EnergyWeapon: She fires a giant one in the direction she is facing.
729* GlassCannon: Mother Brain is very powerful compared to the other Assist Trophies, but she's also one of the few that can be defeated in ''3DS/Wii U'', and is one of the easier Assist Trophies to defeat in ''Ultimate'' due to being a big, immobile target who doesn't pose any more of a threat up close than she does from afar. With that said, she is invincible when her glass case is up, so she can still create some chaos with the Rinka summons before firing her beam.
730* HumanShield: While not human per se, her size and large amount of health encourage you to hide behind her to protect yourself.
731* MookMaker: Her attacks can create Rinkas, enemies which home in on fighters. Oddly, they can be absorbed by PSI Magnet, Absorbing Vortex, or Oil Panic.
732[[/folder]]
733
734[[folder:Nightmare]]
735[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/nightmare_ssb4_3.png]]
736->'''Home series:''' ''Franchise/{{Kirby}}''
737->'''Debut:''' ''VideoGame/KirbysAdventure'' [[[Platform/NintendoEntertainmentSystem NES]]], 1993
738->'''Appears in:''' ''3DS/Wii U'', ''Ultimate''
739->'''Voiced by:''' Creator/HisaoEgawa
740
741The embodiment of nightmares, this wizard plagued Dream Land by corrupting its Fountain of Dreams. He first appears in his Orb form before transforming into a Wizard that shrouds the stage in darkness.
742----
743* TheAllSeeingAI: Averted with his attack; being cast in darkness even causes the computer players to mess up.
744* CastingAShadow: When summoned, Nightmare will cover the screen in darkness for a brief period of time.
745* EvilLaugh: He lets out a menacing one as the screen turns black.
746* InterfaceScrew: He turns the screen pitch black when summoned.
747* MythologyGag: The way his Wizard form zooms out from the background is the same as a motion he makes in the intro of ''Anime/KirbyRightBackAtYa''.
748* PowerupLetdown: His InterfaceScrew isn't going to make the fight any easier for his summoner.
749* SwordLines: These are the only things that remain visible once he casts his shadow (though it also applies for non-sword based attacks in this game).
750[[/folder]]
751
752[[folder:Phosphora (Eleka)]]
753[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/phosphora_ssb4.png]]
754[[caption-width-right:240:''"Yes, you called?"'']]
755->'''Home series:''' ''VideoGame/KidIcarus''
756->'''Debut:''' ''VideoGame/KidIcarusUprising'' [Platform/Nintendo3DS], 2012
757->'''Appears in:''' ''3DS/Wii U'', ''Ultimate''
758->'''Voiced by:''' Creator/YukaKomatsu (Japanese) [[note]]Uses recycled voice clips from ''VideoGame/KidIcarusUprising''[[/note]], Stephanie Komure (English)
759
760A young ([[ReallySevenHundredYearsOld relatively-speaking]]) nymph warrior who serves as a commander in Viridi's Forces of Nature. She's beautiful, powerful, fast as lightning, and specializes in electricity-based attacks.
761----
762* BadassAdorable: Resembles a blonde and cute teenage girl. Again, don't get caught in her attacks.
763* DreadfulMusician: Well, according to her trophy description...
764-->''Phosphora is a young, beautiful, fierce commander of the Forces of Nature. She also has control over electricity, letting her move at shockingly high speed. When I write it out like that, it sounds like she has everything! Well, I did hear she isn't a great singer...''
765* DubNameChange: She's called Eleka in Japanese.
766* GenkiGirl: She's quite cheerful for someone bombarding her enemies with electric attacks.
767* InvincibleMinorMinion: Downplayed. Unlike most Assist Trophies in ''[=3DS=][=/=]Wii U'', she can be attacked and stunned, but she's otherwise invincible. ''Ultimate'' allows her to be defeated like most other Assist Trophies.
768* ReallySevenHundredYearsOld: Though she's young by her standards, as she would be 16-17 in human years.
769* ShockAndAwe: She attacks by shooting electrical bolts across the screen.
770[[/folder]]
771
772[[folder:Riki]]
773[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/riki_ssb4.png]]
774[[caption-width-right:240:''"Leave it to Heropon!"'']]
775->'''Home series:''' ''VideoGame/XenobladeChronicles''
776->'''Debut:''' ''VideoGame/XenobladeChronicles1'' [Platform/{{Wii}}], 2010
777->'''Appears in:''' ''3DS/Wii U'', ''Ultimate''
778->'''Voiced by:''' Creator/YukiKaida (Japanese), Wayne Forester (English)[[note]]Using recycled voice clips from ''VideoGame/XenobladeChronicles1''[[/note]]
779
780The resident Heropon from Frontier Village and one of Shulk's companions. Though he looks cute and childlike, he's actually a middle-aged father of 11. His attacks have strange effects and even stranger names.
781----
782* AssistCharacter: Besides being an Assist Trophy, Riki also appears to help Shulk in his Final Smash alongside Dunban (and Fiora in ''Ultimate'').
783* ArtEvolution: His design within this game is a lot more reminiscent of his unequipped swimsuit look than the default outfit within [[VideoGame/XenobladeChronicles1 the game he appears in]]. In ''[=3DS=][=/=]Wii U'', his hair is a lot spikier than his original appearance. ''Ultimate'' goes back on this, giving him back his combed hairstyle he normally has.
784* BadassAdorable: All of the Nopon are extremely adorable. This Nopon can also "smack-pow" people into submission.
785* CallingYourAttacks: Just as in his home game, he shouts several of his attacks by their silly names.
786-->''"Fr-Fr-Fr-Freezinate!"''\
787''"Roly-Poly, keep on rollin'!"''
788* ConfusionFu: He can provide a variety of benefits to his summoner, such as healing and freezing enemies.
789* AnIcePerson: Freezinate has him instantly freeze any opponent close to him. [[note]]In its original form, it has him spit a huge ball of ice at his target.[[/note]]
790* MagicMisfire: His healing effect can also heal enemies.
791* OlderThanTheyLook: His looks and manerisms don't show it, but he's a 40 years old father of eleven, making him the most "adult" party member in ''Xenoblade Chronicles''.
792* PowerUpLetdown: Downplayed. Some of his arts can help the opponents as well as the summoner. Happy Happy affects every fighter, You Can Do It heals all fighters close enough to him, and Yoink! brings items closer to him, which doesn't directly benefit anybody.
793* RidiculouslyCuteCritter: Small, spherical, huge set of wings that double as limbs... It comes with the territory as a Nopon, really.
794* StatusEffects: His specialty. He can freeze enemies, sleep them, make them trip on their butts, among other things.
795* ThirdPersonPerson: Just like in his home game, he refers to himself by name rather than using pronouns.
796-->''"Riki leave that one for Dundun!"''
797* YouNoTakeCandle: He has the same broken speech pattern most of the Nopon proudly use.
798* XMarksTheHero: Or the Heropon in this case. He has an X scar-like mark of unknown origin in his stomach.
799[[/folder]]
800
801[[folder:Sablé Prince]]
802[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sable_prince_ssbu.png]]
803[[caption-width-right:240:''"Hebi! Kaeru!"'']]
804->'''Home series:''' ''VideoGame/ForTheFrogTheBellTolls''
805->'''Debut:''' ''VideoGame/ForTheFrogTheBellTolls'' [Platform/GameBoy], 1992
806->'''Appears in:''' ''3DS/Wii U'', ''Ultimate''
807->'''Voiced by:''' Creator/YuuKobayashi
808
809The young WarriorPrince from the Sablé Kingdom. He can transform into a snake or a frog to attack enemies, or trap them in dust clouds.
810----
811* AscendedExtra: He debuts as a mere sticker in ''Brawl''.
812* BadassAdorable: Turns into a [[RidiculouslyCuteCritter small cute animal]], which can beat up characters like Bowser or Ganondorf. [[AdorablyPrecociousChild His normal human form is pretty adorable as well.]]
813* BigBallOfViolence: Can trap his enemies in them, in a reference to how battles were done in his original game.
814* CallingYourAttacks: He sometimes announces which form he's going to turn into... [[BilingualBonus in Japanese]].
815* EveryoneCallsHimBarkeep: [[NoNameGiven He's known only by his title.]] Even Sakurai doesn't know what his real name could be.
816* InvincibleMinorMinion: He's vulnerable in his human form (thus susceptible to a KO), but otherwise invincible as a frog or a snake.
817* OrnamentalWeapon: He has a sword but never actually uses it in this game, preferring his shapeshifting abilities.
818* SuddenNameChange: His sticker in ''Brawl'' was called "[[UsefulNotes/JapaneseRomanization Sabure Prince]]".
819* VoluntaryShapeshifting: Originally, his [[BewitchedAmphibians frog form]] was a ForcedTransformation, but he later gained the ability to switch forms at will.
820* WarriorPrince: Of the Sablé Kingdom. The transformations are a little less common to the trope, though.
821[[/folder]]
822
823[[folder:Sheriff]]
824[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sheriff_ssb4.png]]
825->'''Home series:''' ''VideoGame/{{Sheriff}}''
826->'''Debut:''' ''VideoGame/{{Sheriff}}'' [Arcade], 1979
827->'''Appears in:''' ''3DS/Wii U'', ''Ultimate''
828
829The player character of an old Nintendo arcade game, the Sheriff wanders around the screen shooting opponents.
830----
831* AscendedExtra: He was originally a trophy in ''Melee'' before being made into an Assist Trophy in ''3DS/Wii U''.
832* ArmorPiercingAttack: His bullets bypass shields and reflectors as of ''Ultimate''.
833* BGMOverride: Subverted. Music from his home game plays as long as he's on-screen, but the stage's regular music continues playing over it, making for a less-than-pleasant sound.
834* ColorFailure: If he's defeated, he'll turn a pale blue color in addition to collapsing.
835* GunsAreUseless: {{Averted}}. Sheriff's large, pixelated revolver bullets deal much more damage than you would expect from a normal gun in a fighting game.
836* {{Retraux}}: He appears in his original pixelated form with a black outline, complete with the original music and sound effects.
837[[/folder]]
838
839[[folder:Skull Kid (Stal Kid)]]
840[[quoteright:157:https://static.tvtropes.org/pmwiki/pub/images/skull_kid_ssbu.png]]
841->'''Home series:''' ''Franchise/TheLegendOfZelda''
842->'''Debut:''' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [Platform/Nintendo64], 1998 (Skull Kid species); ''VideoGame/TheLegendOfZeldaMajorasMask'' [Nintendo 64], 2000 (Skull Kid with Majora's Mask)
843->'''Appears in:''' ''3DS/Wii U'', ''Ultimate''
844->'''Voiced by:''' Creator/SachiMatsumoto [[note]]Using recycled voice clips from ''VideoGame/TheLegendOfZeldaMajorasMask''[[/note]]
845
846A child who loses their way in TheLostWoods becomes a Skull Kid. This Skull Kid, already a troublemaker, was possessed by the fearsome [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]], turning him corrupt and sinister, attempting to [[ColonyDrop drop the Moon]] onto the land of Termina unless Link can stop him in time.
847----
848* AscendedExtra: He has two stickers in ''Brawl''. He's also mentioned in the Majora's Mask trophy in ''Melee''. In ''Ultimate'', Skull Kid also appears as an outfit for the Mii Brawler, which looks so accurate (helped by the mask) that it's easier to see it as that character than any other costume.
849* DevelopersForesight: Whenever Palkia is active, he cannot be summoned due to Palkia's own InterfaceScrew effects. He also will not appear on Spear Pillar for similar reasons.
850* DubNameChange: He's named Stal Kid in Japanese.
851* EvilMask: Although Skull Kid is normally fond of playing pranks, his pranks are rather harmless. What makes him evil is Majora's Mask's influence.
852* InterfaceScrew: He can cause one out of three. He can flip the stage horizontally, render the fighters invisible, or flip the horizontal ''and'' vertical controls.
853* MaskOfPower: Majora's Mask is what gives the Skull Kid his supernatural abilities.
854* PowerupLetdown: All of his effects also affect the summoner, meaning the summoner also suffers from InterfaceScrew.
855[[/folder]]
856
857[[folder:Starman]]
858[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/starman_ssbu.png]]
859->'''Home series:''' ''[[VideoGame/{{Mother}} EarthBound]]''
860->'''Debut:''' ''VideoGame/EarthBoundBeginnings'' [[[Platform/NintendoEntertainmentSystem NES]]], 1989
861->'''Appears in:''' ''3DS/Wii U'', ''Ultimate''
862
863An alien creature that resembles a robot. It serves the now-demonic alien Giygas and attacks any resisters using powerful PSI attacks.
864----
865* AscendedExtra: In ''Melee'', it's a trophy. In ''Brawl'', it's a sticker. In the fourth game, it's both an Assist Trophy and a Smash Run enemy.
866* AmbiguousRobots: Is it a robot? Is it an alien in a suit? Is it some fusion of the two? There's evidence supporting all cases of this creature's identity within ''VideoGame/EarthBound1994''.
867* EasterEgg: In Smash Run, reflecting one of its attacks not only results in a One-Hit KO, but also causes the classic "SMAAAASH!" text to appear, complete with sound effect.
868* HoistByHisOwnPetard: If it gets hit with its own attack, it will be KO'd instantly.
869* MascotMook: One of the most prominent enemies in the ''[=EarthBound=]'' series, to the point where one variation of it appeared on the cover of ''VideoGame/EarthBound1994''.
870* MythologyGag: Much like in its home series, reflecting its attack with a Franklin Badge instantly defeats it. The famous "SMAAASH!" from Earthbound appears above its head if you do this.
871* ShockAndAwe: It attacks with PK Beam (from ''[=EarthBound=] Beginnings''; represented here by a lightning bolt) from its head.
872* {{Teleportation}}: Starmen never move their limbs; they teleport to move around. They don't even move if you knock them off their feet, they just tumble like a statue albeit with some flexing as if it was made out of lead.
873* WrittenSoundEffect: Knocking the Assist Trophy version out causes a pixelated "SMAAAAASH!" to appear in its place. The Smash Run version will only do this if you defeat it a certain way.
874[[/folder]]
875
876[[folder:Takamaru]]
877[[quoteright:161:https://static.tvtropes.org/pmwiki/pub/images/takamaru_ssbu.png]]
878[[caption-width-right:161:''"Mushoken!"'']]
879->'''Home series:''' ''VideoGame/TheMysteriousMurasameCastle''
880->'''Debut:''' ''VideoGame/TheMysteriousMurasameCastle'' [[[Platform/NintendoEntertainmentSystem NES]]], 1986\
881'''Appears in:''' ''3DS/Wii U'', ''Ultimate''\
882'''Voiced by:''' Creator/TomokazuSugita
883
884A young apprentice samurai who protects Murasame Castle and four neighboring castle towns from demonic forces. Alongside his sword, he also uses attacks based on Japanese chess.
885----
886* AscendedExtra: Originally appeared as a sticker in ''Brawl''. The theme to his home game is a track on the Mario Bros. stage in ''Brawl'', as well.
887* CoolSword: And like just about every sword user, he gets vetted by Link in screenshots and promo vids.
888* EverythingsBetterWithSamurai: Not playable, but still.
889* NoSell: Like with Ghirahim and Gray Fox, tricking him off the edge doesn't work as he'll just jump back onto the stage.
890* {{Retraux}}: His movements are rather choppily animated, like the Famicom game he comes from.
891* {{Samurai}}: An apprentice samurai, nonetheless.
892* ShaggyDogStory: Gives a triumphant introduction for himself during his reveal, only to end with "(FYI, I'm an Assist Trophy)" as a bit of a letdown.
893[[/folder]]
894
895! Debuting in ''Ultimate''
896
897[[folder:Akira Yuki]]
898[[quoteright:157:https://static.tvtropes.org/pmwiki/pub/images/akira_ssbu.png]]
899[[caption-width-right:157:''"Jyuunen hayain dayo!"'']]
900->'''Home series:''' ''VideoGame/VirtuaFighter''
901->'''Debut:''' ''VideoGame/VirtuaFighter'' [Arcade], 1993
902-->'''Nintendo debut:''' ''VideoGame/VirtuaQuest'' [Platform/GameCube], 2004
903->'''Appears in:''' ''Ultimate''
904->'''Voiced by:''' Creator/ShinichiroMiki[[note]]Using recycled voice clips from ''VideoGame/VirtuaFighter4''[[/note]]
905
906Akira Yuki is the face of Creator/{{Sega}}’s ''VideoGame/VirtuaFighter'' series, and the grandson of the man who developed the Chinese martial art, Bājíquán, which he puts to great use in ''Smash''.
907----
908* AscendedExtra: He goes from a Mii Costume in the fourth game to an Assist Trophy in ''Ultimate''
909* CharacterCatchphrase: [[YearsTooEarly "Jyuunen hayain dayo!"]] [[note]]"It's ten years too soon for you to challenge me!"[[/note]]
910* GuestFighter: One of the few assist characters from outside Nintendo's ownership and without a playable fighter from their series appearing alongside them.
911* MythologyGag: He's seen fighting Zero Suit Samus and Wolf in his debut trailer. The former bears a resemblance to Sarah Bryant from the ''Virtua Fighter'' series, while the latter shares his name with another character from the franchise.
912* {{Retraux}}: Just like the Mii Brawler costume, he appears with his ''Virtua Fighter 1'' design, flat shading and all. Even his voice clips are noticeably lower-quality.
913[[/folder]]
914
915[[folder:Alucard]]
916[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/alucard_ssbu.png]]
917[[caption-width-right:270:''"I am merely here to assist Richter... and anyone else who calls upon me."'']]
918->'''Home series:''' ''Franchise/{{Castlevania}}''
919->'''Debut:''' ''VideoGame/CastlevaniaIIIDraculasCurse'' [[[Platform/NintendoEntertainmentSystem NES]]], 1989; design taken from ''VideoGame/CastlevaniaSymphonyOfTheNight'' [Platform/PlayStation], 1997
920->'''Appears in:''' ''Ultimate''
921->'''Voiced by:''' Creator/RyotaroOkiayu (Japanese), Creator/YuriLowenthal (English)
922
923{{Alucard}}, also known as Adrian Fahrenheit Ţepeş, the son of {{Dracula}} and the human Lisa has been one of many to stand up to his father's drive for revenge. First seen assisting Trevor C. Belmont in 1476, he's best known for his playable role in ''Symphony of the Night'' where he saved Richter from his brainwashing at the hands of Shaft. He appears in ''Ultimate'' as an Assist Trophy, putting up an incredible fight in his wake, and he also crashes Palutena's Guidance to provide information on Richter Belmont.
924----
925* BatOutOfHell: As a reference to his debut in ''VideoGame/CastlevaniaIIIDraculasCurse'', he can turn into a bat to attack.
926* BladeSpam: He wields the [[InfinityPlusOneSword Crissaegrim]] from ''VideoGame/CastlevaniaSymphonyOfTheNight'' and, just like that game, his arms don't animate any kind of slashing while doing so, meaning that he attacks ''very'' rapidly.
927* BossInMookClothing: He can be KO'd, but doing so will take a lot more skill than for most other Assist Trophies due to his large, hard-hitting moveset and his ability to assume mist form sometimes when attacked.
928* DarkIsNotEvil: He wears dark robes like his father, but is always a good guy.
929* {{Dhampyr}}: He's the son of a human woman and the vampire Dracula.
930* FlashStep: His dashes are followed by a blue afterimage, much like in ''Symphony of the Night''.
931* GuestFighter: Hailing from Creator/{{Konami}}'s ''VideoGame/{{Castlevania}}'' series.
932* IHateYouVampireDad: Despite being half-vampire, he's sworn to fight against his father Dracula, as explained in Palutena's Guidance.
933* {{Leitmotif}}: Dracula's Castle from ''VideoGame/CastlevaniaSymphonyOfTheNight'' plays in the background when his Assist Trophy is discussed in the Direct. Specifically, the version from ''VideoGame/CastlevaniaJudgment''.
934* MeaningfulName: His name is "Dracula" [[SdrawkcabName spelt backwards]], representing his opposition to his father.
935* MissingReflection: In an amusing bit of GameplayAndStoryIntegration, this trope is implied to be the reason that [[https://www.serebii.net/smashbrosultimate/assisttrophy.shtml Alucard can't appear on the Wii Fit Studio stage]] — there's a giant mirror that stretches across the stage and shows a reflection of all fighters, items, and Assist Trophies.
936* MythologyGag: His use of the Crissaegrim likely references how popular that weapon was as an InfinityPlusOneSword in ''Symphony of the Night''. His brief appearance alongside Richter in Simon's reveal trailer references their partnership in that game as well.
937* NobleDemon: He's half-vampire, yet is the complete opposite of his father in every way.
938* ReallySevenHundredYearsOld: Youthful {{Bishonen}} looks aside, he's actually centuries old. This is briefly brought up in Palutena's Guidance for Richter Belmont, who he notes is the descendant of another man alongside whom he fought his father; this refers to Trevor Belmont, who fought Dracula three hundred years before Richter.
939* RefusalOfTheCall: {{Downplayed|Trope}}, as when Palutena asks him if he'll join the battlefield as an actual fighter, he bluntly states that he'll stick to assisting Richter or anyone who summons him, implying that he chose to be an Assist Trophy.
940* SdrawkcabName: Alucard is Dracula spelled backwards, [[{{Alucard}} of course]].
941* SuperSmoke: Alucard can turn into his mist form to dodge attacks.
942* VegetarianVampire: When Pit nervously asks if Alucard wants to suck his blood, Alucard responds that he doesn't like the taste, and his mother Lisa taught him not to harm people anyway.
943[[/folder]]
944
945[[folder:Arcade Bunny (Baito Usagi)]]
946[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/arcadebunny.png]]
947->'''Home series:''' ''VideoGame/NintendoBadgeArcade''
948->'''Debut:''' ''VideoGame/NintendoBadgeArcade'' [Platform/Nintendo3DS eShop], 2014
949->'''Appears in:''' ''Ultimate''
950
951A cute, fast-talking pink rabbit who works part-time at the Nintendo Badge Arcade, acting as the player's host and guide. Here, he summons an arcade claw to pick up foes one-by-one, bringing them up through the upper blast zone.
952----
953* ArtEvolution: His nametag now says "A. Bunny" instead of the placeholder text of "ABCDE".
954* DubNameChange: His Japanese name is Baito Usagi, which means "part-time worker rabbit".
955* HisNameReallyIsBarkeep: According to his nametag, the arcade bunny really ''is'' named Arcade Bunny.
956* LethalJokeCharacter: Although he works at an arcade, careless players can get KO'd easily.
957* OneHitKill: He uses an arcade claw to grab an opponent and drag them past the top blast zone, regardless of damage percentage. However, as with other attacks of this nature, it's easier to escape with low damage.
958* RandomNumberGod: The amount of turns his crane has can vary between 1 to 3.
959[[/folder]]
960
961[[folder:Black Knight]]
962[[quoteright:163:https://static.tvtropes.org/pmwiki/pub/images/black_knight_ssbu.png]]
963[[caption-width-right:163:''"Know your place!"'']]
964->'''Home series:''' ''Franchise/FireEmblem''
965->'''Debut:''' ''VideoGame/FireEmblemPathOfRadiance'' [[[Platform/NintendoGameCube GameCube]]], 2005
966->'''Appears in:''' ''Ultimate''
967->'''Voiced by:''' Creator/JunjiMajima (Japanese), Robert Clotworthy (English)[[note]]Uses recycled voice clips from ''VideoGame/FireEmblemHeroes''[[/note]]
968
969A mysterious knight in black armor that appeared one day and killed Ike's father. Since then, he's been hounding Ike and company in hopes of a fight worthy of someone named "Gawain". When summoned, he attacks with Alondite, the sister sword to Ike's Ragnell.
970----
971* ArchEnemy: To Ike, because of the YouKilledMyFather bit.
972* AscendedExtra: He's a trophy and sticker in ''Brawl'' and a Mii costume in ''3DS/Wii U'', and transitions to an assist trophy in ''Ultimate''.
973* BlackKnight: A powerful, enigmatic swordsman clad head to toe in black armor.
974* MeteorMove: One of his attacks is an overhead sword slash which meteors the opponent, putting them in prime position for his followup hit.
975* MightyGlacier: The Black Knight moves at a ''very'' slow pace, but he can deal a lot of damage in a few swings of his sword (to the point that he triggers the Special Zoom Effect ''every time he scores a hit'') and [[ImmuneToFlinching virtually never flinches when attacked]].
976* SwordPlant: Before leaving, he does this while shouting "[[BadassBoast Know your place!]]"
977[[/folder]]
978
979[[folder:Bomberman]]
980[[quoteright:155:https://static.tvtropes.org/pmwiki/pub/images/bomberman_assist_trophy_ssbu_alt.png]]
981->'''Home series:''' ''VideoGame/{{Bomberman}}''
982->'''Debut:''' ''VideoGame/{{Bomberman}}'' [MSX and various home computers], 1983
983--> '''Nintendo debut:''' ''VideoGame/{{Bomberman}}'' [[[Platform/NintendoEntertainmentSystem NES]]], 1985
984->'''Appears in:''' ''Ultimate''
985
986Also called White Bomberman, he's a cheerful, AmbiguouslyHuman or [[AmbiguousRobots robotic]] guy (it varies from game to game). He can set remote-controlled bombs to disrupt opponents. Notable for being the first revealed third-party Assist Trophy who doesn't have an associated playable character. Bomberman would later receive a full-body Mii Fighter costume with color options representing the other Bomberman Bros as DLC.
987----
988* AscendedExtra: He received a few passing mentions in ''Brawl''[='=]s Chronicle feature. ''Ultimate'' marks his first physical appearance in the franchise.
989* {{Combos}}: Like his game of origin, he'll try to set his bombs so the first one causes a chain explosion, since if at least two bombs are in within potential crossfire, regardless of how long the second one has left, the first one will cause the second one to explode on impact.
990* CuteBruiser: He might be adorable, but he's one of the more powerful Assist Trophies introduced in the series. His bombs can even set off the slow motion effect that occurs when a player is hit by a particularly powerful attack.
991* DemolitionsExpert: He's very skilled with bombs. This also comes in handy in ''World of Light'', as he can use his expertise to destroy boulders.
992* GuestFighter: The first in the series to appear as an Assist Trophy without a universe with a playable character backing them. He was created by Creator/HudsonSoft and is now owned by Creator/{{Konami}}.
993* HandyRemoteControl: He uses one to detonate his remote bombs.
994* HavingABlast: The key's in his name. He attacks by dropping bombs that explode in a fairly wide cross pattern, like his home series.
995* HoistByHisOwnPetard: Just like in his home series, he can get KO'd by his own bombs.
996* MythologyGag: Unlike most of his 3D appearances, his bombs detonate in the classic cross pattern.
997* PromotedToPlayable: Subverted by having the way he became "playable" in ''Ultimate'' 's DLC cycle be with a Mii costume. However, his costume is the first one involving an Assist Trophy to be a "Deluxe" costume similar to [[VideoGame/{{Undertale}} Sans]], ''VideoGame/{{Cuphead}}'', and [[Franchise/{{Fallout}} Vault Boy]], and Sakurai pointed out that Bomberman is an Assist Trophy that now has a Mii costume in the Steve/Alex presentation, something he has never done with other characters represented in both ways.
998[[/folder]]
999
1000[[folder:Burrowing Snagret (Hebigarasu)]]
1001[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/burrowing_snagret_ssbu_2.png]]
1002->'''Home series:''' ''VideoGame/{{Pikmin}}''
1003->'''Debut:''' ''VideoGame/Pikmin2001'' [[[Platform/NintendoGameCube GameCube]]]
1004->'''Appears in:''' ''Ultimate''
1005
1006ExactlyWhatItSaysOnTheTin; a cross between a snake and egret that burrows. It attacks nearby enemies with rapid pecks.
1007----
1008* AscendedExtra: It appears as a regular trophy in ''Brawl'' and ''Wii U''.
1009* DubNameChange: It's called the Hebigarasu in Japanese, from "hebi" (snake) and "karasu" (crow/raven).
1010* FeatheredFiend: Aside from eating Pikmin in its home games, it will peck at fighters who get too close to it.
1011* MixAndMatchCritters: It's a snake and egret hybrid. It even shows up in Lucas's character video, which serves as a reference to his own game (where many enemies are also mix-and-match creatures).
1012[[/folder]]
1013
1014[[folder:Chef Kawasaki]]
1015[[quoteright:208:https://static.tvtropes.org/pmwiki/pub/images/chef_kawasaki_ssbu.png]]
1016->'''Home series:''' ''Franchise/{{Kirby}}''
1017->'''Debut:''' ''VideoGame/KirbySuperStar'' [[[Platform/SuperNintendoEntertainmentSystem SNES]]], 1996)
1018->'''Appears in:''' ''Ultimate''
1019
1020A recurring mini-boss from the ''Kirby'' series. Though he's friends with Kirby, if confronted he'll use his cooking utensils to attack. Inhaling him nets Kirby the Cook ability. He appears as an Assist Trophy in ''Ultimate'', behaving like he normally does in the games.
1021----
1022* AbnormalAmmo: He flings plates at you.
1023* AscendedExtra: He debuts as a sticker in ''Brawl''.
1024%%* ChefOfIron:
1025* TheMedic: If he manages to cook a player, he'll spew food from his pot. Even if he doesn't, Kawasaki will still pull out a single food item before leaving.
1026* RecurringElement: His attack is basically Kirby's Final Smash from ''Brawl''. The only difference is that he needs to hit fighters with his extending ladle before cooking.
1027* StewedAlive: He cooks the fighters he catches in a pot.
1028[[/folder]]
1029
1030[[folder:Flies & Hand]]
1031[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flies_and_hand_ssbu.png]]
1032->'''Home series:''' ''Franchise/SuperMarioBros''
1033->'''Debut:''' ''VideoGame/MarioPaint'' [[[Platform/SuperNintendoEntertainmentSystem SNES]]], 1992
1034->'''Appears in:''' ''Ultimate''
1035
1036Several flies that buzz all over the screen, alongside a hand with a flyswatter that will try to smack them. Just try not to get caught in the crossfire.
1037----
1038* AscendedExtra: They're barely even classed as characters in the ''Mario'' franchise but are included in ''Smash'' as an Assist Trophy and a Spirit as if they are.
1039* TheBlank: Even more so than Master Hand, it's just a featureless, disembodied hand in a white glove. Aside from its K.O. animation (see below), it doesn't emote at all.
1040* CrosshairAware: An unusual case. Avoiding the Flies will logically lessen your chances of getting smacked in the crossfire by the flyswatter, but they're almost impossible to see on larger stages.
1041* ImprobableWeaponUser: As in the original minigame, the Hand attacks with a flyswatter.
1042* MythologyGag: If someone manages to KO the hand, it will make the same eye-popping, mouth screaming expression it has when killed in its home series before disappearing.
1043[[/folder]]
1044
1045[[folder:Guile]]
1046[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/guile_ssbu.png]]
1047[[caption-width-right:206:''"That was nothing."'']]
1048->'''Home series:''' ''Franchise/StreetFighter''
1049->'''Debut:''' ''VideoGame/StreetFighterII'' (Arcade), 1991
1050--> '''Nintendo debut:''' ''VideoGame/StreetFighterII'' [Platform/{{SNES}}], 1992
1051->'''Appears in:''' ''Ultimate''
1052->'''Voiced By:''' Creator/HirokiYasumoto (Japanese), Creator/TravisWillingham (English)[[note]]Using recycled voice clips from ''VideoGame/StreetFighterIV''[[/note]]
1053
1054A major in the United States Air Force whose goal is to take down the criminal organization Shadaloo. Summoning him causes him to crouch down and use his Flash Kick to attack anyone who comes near. He'll also shoot Sonic Booms if you don't come close.
1055----
1056* AscendedMeme: His fighting style references an infamous {{metagame}} tactic "turtling" from the original ''Street Fighter'' games.
1057* CripplingOverspecialisation: While turtling is a reasonably reliable stalling tactic in the ''Street Fighter'' series, the fact that it's ''all'' Guile does in his ''Smash Bros'' appearance makes him pretty useless unless he's against players dumb enough to get in range of his Flash Kick.
1058* GuestFighter: One of the lead characters of Creator/{{Capcom}}'s legendary flagship FightingGame franchise, ''Franchise/StreetFighter''.
1059* IronicEcho: He says one of his ''Street Fighter IV'' winquotes, "That was nothing", upon vanishing, which can unfortunately be appropriate if experienced opponents stay far enough away from his turtling.
1060%%* KiManipulation: His signature Sonic Boom.
1061* {{Leitmotif}}: "Guile's Theme" is in ''Ultimate'' and plays when he appears in the November 1st, 2018 Nintendo Direct.
1062* LethalJokeCharacter: His Spirit Battle is a nasty piece of work as not only is he present to destroy projectiles with Sonic Boom but you also have to deal with Captain Falcon constantly getting into your face with his melee moveset, meaning only a few fighters can safely clear this battle.
1063* ShownTheirWork: Occasionally after finishing a Flash Kick, Guile may jump vertically and do a normal aerial kick if another opponent gets close to him. This references the common input error when a player does not hold 'down' long enough between Flash Kicks, something that just about every Guile player has experienced at some point.
1064* StoneWall: Guile's Assist Trophy fighting style is similar to how many players play him: crouching down and blocking all attacks, then nailing you with his Flash Kick once you make the decision to get close. He also uses Sonic Boom to keep others at bay.
1065* TakeThat: "Turtling" is an infamously unpopular tactic amongst competitive ''Street Fighter'' players due to it epitomising BoringButPractical. By highlighting the strategy's dullness in the setting of ''Smash Bros'', this can only be seen as Sakurai achieving some overdue revenge against Guile players.
1066[[/folder]]
1067
1068[[folder:Kapp'n (Driver)]]
1069[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/kappn_ssbu.png]]
1070->'''Home series:''' ''VideoGame/AnimalCrossing''
1071->'''Debut:''' ''Dōbutsu no Mori+'' [[[Platform/NintendoGameCube GameCube]]], 2001
1072->'''Appears in:''' ''Ultimate''
1073
1074A sailor who drives several modes of transportation, and is also known for the sea shanties that he likes to sing. He also has a wife, daughter, and mother that live on the nearby island. In ''Ultimate'', he appears to ferry opponents off the stage.
1075----
1076* AscendedExtra: Appears as a background character in the Smashville stage in ''Brawl'' and ''Town and City'' stage in ''Wii U''. He appears in the Tortimer Island stage in ''3DS'', where he would appear on his motorboat and act as a temporary platform. Come ''Ultimate'', and he's more active as an Assist Trophy.
1077* DubNameChange: He's usually named Kappei in Japanese, but his ''Smash'' appearance has him named "Untenshu" (Driver in English), which is what he is called in the Japanese versions of ''Wild World'' and ''City Folk''.
1078* FlyingCar: You'd think that after he picks up an opponent, he needs to drive off the stage to hit a blast zone. Given that most stages aren't walk-off stages, he's susceptible to TheWorfEffect, right? ''Wrong!'' If he does pick up an opponent, his bus inexplicably drives off midair on a bridge of light when it hits an edge.
1079* {{Kappa}}: In case his name and appearance weren't obvious, he's a kappa.
1080* TheStoic: He shows no emotion as he takes players aboard his bus against their will.
1081[[/folder]]
1082
1083[[folder:Klaptrap]]
1084[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/klaptrap_ssbu.png]]
1085->'''Home series:''' ''Franchise/DonkeyKong''
1086->'''Debut:''' ''VideoGame/DonkeyKongCountry'' [[[Platform/SuperNintendoEntertainmentSystem SNES]]], 1994
1087->'''Appears in:''' ''Melee'' (stage hazard), ''Brawl'' (stage hazard), ''3DS'' (stage hazard), ''Ultimate''
1088->'''Voiced by:''' Chris Sutherland[[note]]Using recycled voice clips from ''VideoGame/DonkeyKongCountry''[[/note]]
1089
1090A tiny Kremling that has tried to harm Donkey Kong and Diddy Kong under King K. Rool's command. They return to their biting roots when summoned as an Assist Trophy, and will wander around the screen until they can clamp down on a careless fighter.
1091----
1092* AscendedExtra: After appearing in previous games as stage hazards, they become Assist Trophies in ''Ultimate''.
1093* DevelopersForesight: It cannot spawn from Assist Trophies on Jungle Japes due to the presence of other Klaptraps in the river.
1094* {{Retraux}}: Like the other ''Donkey Kong Country'' characters, the Klaptraps underwent ArtEvolution over the years. ''Ultimate'', however, makes them closely resemble their original 1994 designs from back when CGI technology only allowed character models to be made with more basic polygonal shapes. They even make the same "ow" noise if you hit or KO them.
1095* ZergRush: A spirit battle against King K. Rool with a Klaptrap spirit up for grabs has the Klaptrap assist trophy spawned numerous times.
1096[[/folder]]
1097
1098[[folder:Knuckles the Echidna]]
1099[[quoteright:158:https://static.tvtropes.org/pmwiki/pub/images/knuckles_echidna_ssbu.png]]
1100[[caption-width-right:158:''"Yo!"'']]
1101->'''Home series:''' ''Franchise/SonicTheHedgehog''
1102->'''Debut:''' ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'' [Platform/SegaGenesis], 1994
1103-->'''Nintendo debut:''' ''VideoGame/{{Sonic Advance|Trilogy}}'' [Platform/GameBoyAdvance], 2001
1104->'''Appears in:''' ''Ultimate''
1105->'''Voiced By:''' Creator/NobutoshiCanna (Japanese), Creator/TravisWillingham (English), Sébastien Desjours (French), Sergio Mesa (Spanish), Maurizio Merluzzo (Italian), Claus-Peter Damitz (German)[[note]]Using recycled voice clips from ''VideoGame/SonicGenerations''[[/note]]
1106
1107The 16-year-old guardian of the Master Emerald residing on Angel Island, and -- as his name suggests -- a powerful martial artist. Due to his isolation, he's rather hotheaded and gullible, which makes him very easy for Dr. Eggman to manipulate, but he's proved useful to Sonic's endeavors more often than not. When summoned, he uses a variety of moves such as an uppercut and his own version of the Homing Attack.
1108----
1109* AscendedExtra: He was a background character in ''Brawl's'' Green Hill Zone stage and a trophy in both ''Brawl'' and ''Wii U''. He also had a sticker based off of him.
1110* DevelopersForesight: Knuckles cannot be summoned on the Green Hill Zone stage at all, due to his appearance as a background character there.
1111* DigAttack: Knuckles has the ability to do this from ''VideoGame/SonicAdventure'' onward, and he uses it in ''Ultimate'' to surprise enemies with an uppercut from underground.
1112* GuestFighter: Another non-Nintendo Assist Trophy, one of the main heroes of the ''Franchise/SonicTheHedgehog'' franchise.
1113* FireForgedFriends: As noted by his trophies in ''Brawl'' and ''Wii U'', Knuckles used to be an enemy of Sonic's before joining him on his adventures. Even then, they still tend to have a skirmish or two whenever Dr. Eggman tricks him.
1114* {{Shoryuken}}: He can perform the Spiral Upper after burrowing underground.
1115* SpinAttack: Knuckles can damage foes with his own version of the Homing Attack. While this move is not usually associated with Knuckles, he is capable of this in ''VideoGame/SonicHeroes'' (when Sonic is the leader), ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 3]]'' (when partnered with Cream), and the ''VideoGame/SonicRivals'' series.
1116[[/folder]]
1117
1118[[folder:Krystal]]
1119[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/krystal_ssbu.png]]
1120[[caption-width-right:260:''"You're not ready yet!"'']]
1121->'''Home series:''' ''Franchise/StarFox''
1122->'''Debut:''' ''VideoGame/StarFoxAdventures'' [[[Platform/NintendoGameCube GameCube]]], 2002
1123->'''Appears in:''' ''Ultimate''
1124->'''Voiced By:''' Aya Hara (Japanese), Alesia Glidewell (English)[[note]]Using recycled voice clips from ''VideoGame/StarFoxAssault''[[/note]]
1125
1126An orphaned, wandering vixen who was rescued by [=Fox McCloud=] on the planet Sauria. Because she had [[RescueRomance developed feelings for Fox]], she decided to become a full-time member of his mercenary team. She is intelligent, possesses telepathic powers, is a capable fighter, and a fair pilot. Here, she attacks using the powerful, magical staff she carried in her debut appearance.
1127----
1128* AdaptationalBadass: In her first appearance, the player gets a ''very'' short time to control her before she [[DamselInDistress gets captured]]. [[FauxActionGirl She remains that way for the rest of the entire game]]. She is playable in ''VideoGame/StarFoxAssault'' - in multiplayer mode - but she had ditched her staff at that point. ''Ultimate'' showcases her as a combatant (in Assist Trophy form) who uses her staff.
1129* AnythingYouCanDoICanDoBetter: The E3 trailer has her freeze the Ice Climbers after they used their Blizzard move.
1130* AscendedExtra: She first appears as a trophy, a sticker, and an EasterEgg appearance in ''Brawl'' and ''Wii U''.
1131* BattleCouple: She forms one with Fox if he summoned her.
1132* FanservicePack: Krystal was already MsFanservice in [[https://www.models-resource.com/resources/big_icons/20/19319.png her original appearance]]. In this game, she is [[https://www.models-resource.com/resources/big_icons/29/28687.png slimmer and more muscular]], her cleavage is more defined, and her loincloth averts the MagicSkirt trope.
1133* AnIcePerson: She can freeze players by shooting ice from her staff.
1134* InASingleBound: She has a very powerful jump with a slow, floating descent.
1135* MagicKnight: She can strike opponents with her staff and freeze them with icy blasts, making her a threat in a [[AreaOfEffect pretty wide range]] at close to medium distances.
1136* MagicStaff: Her weapon is a staff that can freeze enemies with icy blasts at medium range. In addition to magic, her staff is liberally used for melee combat.
1137* NubileSavage: She's a tribal girl from Cerinia, a destroyed world that seems to have had more magic than technology. Despite this, she's a bombshell.
1138* SheFu: Her fighting style tends to include a lot of somersaults, flips, and high jumps.
1139* {{Stripperific}}: Just look at her outfit. [[ChainmailBikini That's what she wears into battle]].
1140* VaporWear: You'd [[EasterEgg never know it]] from typical gameplay: her crotch is virtually invisible from any angle the player can normally see, and on the rare occasion that she ''does'' get exposed, it happens [[FreezeFrameBonus so quickly]] and at such distance that her privates can't be seen anyway: they can only be seen by [[VideogamePerversityPotential manipulating the camera]] (and even then, it's not like they actually modeled any visible genitalia under there).
1141* WolfpackBoss: Her Spirit fight features her as a hostile Assist Trophy fighting alongside a CPU-controlled Fox and Falco.
1142* WolverinePublicity: Despite the fact that she's only an Assist Trophy, a batch of trailers meant to advertise Fox ends with a series of clips which include her [[BattleCouple standing and fighting alongside him]].
1143* YouAreNotReady: Her sendoff quote is a taunting variant of this.
1144[[/folder]]
1145
1146[[folder:Moon]]
1147[[quoteright:241:https://static.tvtropes.org/pmwiki/pub/images/moon_ssbu.png]]
1148->'''Home series:''' ''Franchise/TheLegendOfZelda''
1149->'''Debut:''' ''VideoGame/TheLegendOfZeldaMajorasMask'' [Platform/Nintendo64], 2000
1150->'''Appears in:''' ''Melee'' (background), ''Ultimate''
1151
1152ExactlyWhatItSaysOnTheTin. Termina's moon was pulled from the sky by the possessed Skull Kid, and would have destroyed everything three days later had Link not done something about it. It does the same thing in ''Ultimate''.
1153----
1154* AscendedExtra: It initially appeared as a trophy and background element on the Great Bay stage in ''Melee''.
1155* ColonyDrop: When summoned, it teleports to the stage's background and sets off on a collision course with the arena.
1156* DevelopersForesight: Will not spawn on the Great Bay due to it already being in the background. It also does not spawn in stages with 2D backgrounds (such as Flat Zone X and Wii Fit Studio) or indoor locations (such as Gamer and Boxing Ring).
1157* NightmareFace: Its grimace and sunken, staring eyes aren't exactly the prettiest thing to look at.
1158* SinisterSchnoz: Has a big and pointy nose. Its size seems to be based on how big it was in the 3DS remake of ''Majora's Mask'', where it was considerably bigger than it was in the original Nintendo 64 version.
1159* WeirdMoon: It has a face, for one thing.
1160[[/folder]]
1161
1162[[folder:Nikki]]
1163[[quoteright:198:https://static.tvtropes.org/pmwiki/pub/images/nikki_ssbu.png]]
1164->'''Home series:''' ''UsefulNotes/{{Swapnote}}''
1165->'''Debut:''' ''Swapnote'' [Platform/Nintendo3DS eShop], 2011
1166->'''Appears in:''' ''Ultimate''
1167
1168A talented artist who acts as the host for ''Swapnote'' and ''Swapdoodle''. When summoned, she draws various things to assist in battle.
1169----
1170* ArtInitiatesLife: She draws things on the screen to aid the player, like Bullet Bills.
1171* BespectacledCutie: She wears big red glasses that amplify her adorableness.
1172* BlowYouAway: One of her possible actions draws a pinwheel that creates a rotating air current, blowing back nearby players.
1173* HomingProjectile: One of her possible actions draws three birds that chase nearby enemies, while another draws a slower, stronger ghost that does the same.
1174* {{Kaiju}}: One of her possible actions draws a {{Notzilla}} that breathes fire, dealing massive damage to fighters caught in the blast.
1175* LimitBreak: One of her possible actions draws a Smash Ball, which has the same effect as the real one. Unlike the other drawings, she always only draws this as the third possible scribble.
1176* RandomEffectSpell: Summoning her makes her draw three out of the six possible scribbles -- a pinwheel that generates a strong gust of wind, a large monster, a Bullet Bill, three birds that chase other fighters, a ghost that does the same, or a Smash Ball.
1177[[/folder]]
1178
1179[[folder:Rathalos (Liolaeus)]]
1180[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rathalos_ssbu_3.png]]
1181->'''Home series:''' ''VideoGame/MonsterHunter''\
1182'''Debut:''' ''Monster Hunter'' [Platform/PlayStation2], 2004
1183-->'''Nintendo debut:''' ''VideoGame/MonsterHunter3Tri'' [Platform/{{Wii}}], 2009
1184->'''Appears in:''' ''Ultimate''
1185
1186This Flying Wyvern rules the skies in many areas of the ''Monster Hunter'' world, with few challengers to the throne. In ''Ultimate'', it appears as both an Assist Trophy and a boss. For details about the boss version, see [[Characters/SuperSmashBrosBosses here]].
1187----
1188* BossInMookClothing: It's one of the toughest Assist Trophies to date. Fitting, as it's also a boss.
1189* DubNameChange: Its name is Liolaeus in Japanese.
1190* GuestFighter: It's another third-party character that's an Assist Trophy without a playable representative, hailing from Creator/{{Capcom}}'s popular ''VideoGame/MonsterHunter'' franchise.
1191* MightyRoar: Much like in the ''Monster Hunter'' series, its roar is so loud that anyone too close to it will get stunned.
1192* OurWyvernsAreDifferent: It has a traditional wyvern shape, with two legs and two wings, but also breathes fire.
1193* PlayingWithFire: It can breathe fireballs, usually in sets of three.
1194* PoisonousPerson: It's claw attacks deal poison damage to the fighters.
1195* YourSizeMayVary: It's smaller as an Assist Trophy than as a boss.
1196[[/folder]]
1197
1198[[folder:Rodin]]
1199[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/rodin_ssbu.png]]
1200[[caption-width-right:230:''"Drinks are on the house!"'']]
1201->'''Home series:''' ''VideoGame/{{Bayonetta}}''
1202->'''Debut:''' ''VideoGame/{{Bayonetta}}'' [Platform/Xbox360[=/=]Platform/PlayStation3], 2009
1203-->'''Nintendo debut:''' ''VideoGame/{{Bayonetta}}'' [Platform/WiiU], 2014
1204->'''Appears in:''' ''Ultimate''
1205->'''Voiced By:''' Creator/TesshoGenda (Japanese), Creator/DaveFennoy (English)[[note]]Using recycled voice clips from ''VideoGame/Bayonetta2''[[/note]]
1206
1207A FallenAngel turned bartender and weapons dealer. In his games of origin, Rodin supplies Bayonetta her guns, serving as a shopkeeper at his bar, the Gates of Hell, selling her new weapons, techniques, and more in exchange for Halos dropped from defeated Angels. In ''Smash'', he delivers weapon items to his summoner, and attacks with giant angelic fists.
1208----
1209* AscendedExtra: He goes from being a simple (downloadable) collectible Trophy in ''3DS/Wii U'', to a very helpful Assist Trophy in ''Ultimate''.
1210* TheBlacksmith: He makes his weapons from the souls of demons. Right before leaving the stage, he'll toss a weapon-type item (such as a Ray Gun, Beam Sword, or Drill Arm) for his summoner.
1211* CoolShades: He's never seen without his pitch black sunglasses.
1212* DivingKick: He has his own version of Bayonetta's After Burner Kick.
1213* DownloadableContent: His trophy in ''3DS/Wii U'' comes when you download Bayonetta.
1214* {{Foreshadowing}}: Scanning any ''Smash'' amiibo in the Switch version of ''Bayonetta 2'' will have Rodin tell Bayonetta that a package arrived from "that fight club" she's in. He then muses about tagging along with her the next time she goes, foreshadowing his apperance as an Assist Trophy in ''Ultimate''.
1215* GuestFighter: From the Creator/{{Sega}}-owned, Creator/PlatinumGames-developed ''VideoGame/{{Bayonetta}}'' series.
1216* MagikarpPower: His Spirit is an Enhanceable-type. Upon hitting Level 99, he can transform into his demonic "Infinite One" form from ''Bayonetta 2''.
1217* MythologyGag:
1218** He gives weapon items to whoever summons him before he leaves, a nod to how he supplies Bayonetta with her weapons in his home series, particularly to how he literally throws Bayonetta her guns during the Prologue of both games. The way he attacks with gigantic summoned fists is also similar to how he fights as a {{Superboss}} in his home series.
1219** In the Switch version of ''Bayonetta 2'', scanning amiibo produces letters to Bayonetta from Rodin about the reward. Scanning a ''Smash'' amiibo has him mention her "Fight Club" and request she invite him along next time. Come ''Ultimate'', he's now included as an Assist Trophy.
1220** His Spirit can be Enhanced into his Infinite One form that he uses in his aforementioned {{Superboss}} fight in ''Bayonetta 2'', and it has the [[CriticalStatusBuff Critical Health Attack]] ability, a nod to how he transforms [[TurnsRed once he takes enough damage]] during the battle.
1221* PreAssKickingOneLiner: Upon being summoned, Rodin says "let the games begin!"
1222* ScaryBlackMan: He has dark brown skin, an intimidating presence, and enough power to be considered a PhysicalGod.
1223* ShockwaveStomp: One of his other attacks has him stomp the floor to create a demonic shock wave.
1224* SummonMagic: He attacks in a manner similar to Bayonetta, with giant fists summoned from runes. A closer look reveals that they're actually the arms of his angel form.
1225[[/folder]]
1226
1227[[folder:Shovel Knight]]
1228[[quoteright:182:https://static.tvtropes.org/pmwiki/pub/images/shovel_knight_ssbu.png]]
1229->'''Home series:''' ''VideoGame/ShovelKnight''
1230->'''Debut:''' ''VideoGame/ShovelKnight'' [Platform/Nintendo3DS[=/=]Platform/WiiU eShop and Platform/MicrosoftWindows], 2014
1231->'''Appears in:''' ''Ultimate''
1232
1233A KnightInShiningArmor who wields a shovel against any evildoers who wish to do harm. Kind, clever, and bound by the Code of Shovelry, Shovel Knight takes up his weapon to stop the Enchantress and her Order of No Quarter and find his beloved partner, Shield Knight. The shovel-bladed hero appears as an Assist Trophy in ''Ultimate'', becoming the second representative of an indie developer in the franchise (after [[VideoGame/BitTrip CommanderVideo]] as a Trophy in ''Wii U'') and the first to show up during actual gameplay; fitting, as he was one of the more well-known indie characters in recent years, as well as a popular choice for ''Smash''.
1234----
1235* DishingOutDirt: He can attack enemies by flinging dirt at them with his shovel. This sometimes reveals items, too.
1236* GuestFighter: Not only is Shovel Knight another third-party character that's an Assist Trophy without a playable representative, he's the first one to be from an indie developer.
1237* ImprobableWeaponUser: That shovel of his has helped him traverse varying terrains, defeat nine of his former allies, and defeat the Enchantress once and for all.
1238* KnightInShiningArmor: A heroic knight with a bulky figure who saves his lady friend.
1239* TheMedic: Sometimes, he can [[InexplicablyPreservedDungeonMeat dig up food that you can eat!]]
1240* {{Retraux}}: Like Mr. Game & Watch and Mega Man, his animations are designed to be directly based off of his home game.
1241* ShovelStrike: What he's famous for. One of his attacks even has him hit enemies with his shovel by falling onto them.
1242[[/folder]]
1243
1244[[folder:Spring Man]]
1245[[quoteright:162:https://static.tvtropes.org/pmwiki/pub/images/spring_man_assist_trophy_ssbu.png]]
1246[[caption-width-right:162:''"Boyoyoing, yeah!"'']]
1247->'''Home series:''' ''VideoGame/{{ARMS}}''
1248->'''Debut:''' ''VideoGame/{{ARMS}}'' [Platform/NintendoSwitch], 2017
1249->'''Appears in:''' ''Ultimate''
1250->'''Voiced by:''' Peter von Gomm[[note]]Using recycled voice clips from ''VideoGame/{{ARMS}}''[[/note]]
1251
1252A young, enthusiastic, pizza-loving rookie participating in the Grand Prix. He joins ''Smash'' as an assist, using his long ARMS to deliver swift, powerful punches.
1253----
1254* AssistCharacter: In addition to being an Assist Trophy, he also shows up to help during Min Min's Final Smash, "ARMS Rush".
1255* ButtMonkey: The Min Min trailer wasn't kind to him. During her trailer, while he made a victorious introduction by defeating Byte & Barq in a match, he was the first to spot the Smash invitation and take it, only for Ribbon Girl to punch him in the face and steal it; then before Min Min gets the invitation, the ones last standing are Twintelle and Kid Cobra, with him amongst the knocked out fighters. His Assist Trophy is then later shown only for Min Min to KO him with just one attack, and then showed to be reduced to be part of her Final Smash. Finally, the official Twitter account for ARMS posted [[https://twitter.com/ARMS_Cobutter/status/1275077388875915265 this artwork]] which shows Min Min eating ramen with some of the roster, as Spring Man watches from a window with an unamused expression.
1256* DemotedToExtra: He's the mascot of ''ARMS'', yet he shows up here as an assist trophy while [[DarkHorseVictory Min Min becomes part of the playable roster]]. This is probably unintentional since at launch, he was added as an assist trophy at all because the ''Smash'' team wanted to represent the then relatively new ''ARMS'' franchise, but there wasn't enough time to make him playable. Though according to the director of ''ARMS'', he considers each of the characters to be the protagonist.
1257* LimitBreak: If he's sufficiently damaged, he uses a Rush to deliver RapidFireFisticuffs to anyone in close range.
1258* LongRangeFighter: Spring Man's fists can reach even further than Simon's whip.
1259[[/folder]]
1260
1261[[folder:Squid Sisters (Sea o' Colors)]]
1262[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ssbuwebsitesquidsistersartwork.png]]
1263[[caption-width-right:250: ''"Stay fresh!"'']]
1264->'''Home series:''' ''Franchise/{{Splatoon}}''
1265->'''Debut:''' ''VideoGame/Splatoon1'' [Platform/WiiU], 2015
1266->'''Appears in:''' ''Ultimate''
1267->'''Voiced by:''' keity.pop (Callie), Mari Kikuma (Marie)[[note]]Using recycled voice clips from ''VideoGame/Splatoon1''[[/note]]
1268
1269A duo of popular {{Idol Singer}}s, consisting of Inkling cousins Callie and Marie. When summoned, they perform one of their hit songs, "Calamari Inkantation" or "Ink Me Up". As a side effect, the screen zooms in on them, moving the boundaries and decreasing the size of the playing field. They also appear as downloadable Mii Fighter costumes.
1270----
1271* DubNameChange: Callie is Aori and Marie is Hotaru in Japanese. Their duo is named Sea O' Colors in Japanese.
1272* InterfaceScrew: The blast lines will start closing in around them the second they're on-stage.
1273* NonIndicativeName: The Squid ''Sisters'' aren't actually siblings, they're cousins.
1274* PowerUpLetdown: Unlike most Assist Trophies, their effect is neutral, meaning the enemy can benefit from it too.
1275* SpeakingSimlish: Both of the songs they can perform are sung in the nonsensical language inklings speak.
1276* SpotlightStealingSquad: Literally. Upon their appearance, the crowd starts cheering for them and the camera, [[OhCrap including the blast lines]], slowly closes up on them.
1277[[/folder]]
1278
1279[[folder:Sukapon]]
1280[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/sukapon_ssbu_2.png]]
1281->'''Home series:''' ''VideoGame/JoyMechFight''
1282->'''Debut:''' ''VideoGame/JoyMechFight'' [[[Platform/NintendoEntertainmentSystem NES]]], 1993)
1283->'''Appears in:''' ''Ultimate''
1284
1285Created by the benevolent Dr. L. Emon, Sukapon is a comedian robot who was remodeled into a combat bot to take on the evil Dr. Ivan Walnuts and his seven reprogrammed combat bots. Sukapon takes on enemies in an unorthodox way, using special moves and throws.
1286----
1287* AscendedExtra: Sukapon first appears as a sticker in ''Brawl''.
1288* FloatingLimbs: Much like VideoGame/{{Rayman}}, this was originally used to allow for fluid animation without taking up too much memory. Sukapon even shows up in VideoGame/{{Rayman}}'s Spirit battle as a nod to this.
1289* {{Retraux}}: Despite having a full 3D model, Sukapon is animated rather choppily to match the character's original Famicom appearance.
1290* SpectacularSpinning: Sukapon constantly twirls while on the ground, and has the self-explanatory attack Sukapon Roll.
1291* UseYourHead: Sukapon has a head-based projectile.
1292* WrestlerInAllOfUs: Will occasionally throw itself at the enemy, or even throw the enemy themselves.
1293[[/folder]]
1294
1295[[folder:Thwomp (Dossun)]]
1296[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/06_thwomp_5.png]]
1297->'''Home series:''' ''Franchise/SuperMarioBros''
1298->'''Debut:''' ''VideoGame/SuperMarioBros3'' [[[Platform/NintendoEntertainmentSystem NES]]], 1988
1299->'''Appears in:''' ''Ultimate''
1300
1301Enemies from the ''Mario'' series, Thwomps are floating stone blocks with faces who attempt to crush anyone underneath them.
1302----
1303* AdaptationalBadass: Mario and Luigi normally requires the Starman power up to defeat Thwomps in their home games. But in ''Smash'' they are fully ''immune'' to it, due to the Starman power up only preventing damage being taken during matches and not allowing the usual InstaKill mechanic when they walk into enemies or players.
1304* AscendedExtra: It appeared as a trophy in ''Melee'' and ''3DS'', along with being one of the forms Kirby's Stone move can take since ''Melee''.
1305* DeathFromAbove: Thwomps' only means of attack is to fall upon anyone beneath them.
1306* DishingOutDirt: As a sentient stone block with the urge to crush anything under its body, this is a given.
1307* DubNameChange: Known as Dossun in Japanese.
1308* InvincibleMinorMinion: The only ''Mario'' enemy in every Assist Trophy lineup that cannot be KO'd whatsoever. This is accurate to its home appearance, where it is normally incapable of being defeated outside of using a Starman power up in it's home games (it's only major weakness), but is flat out immune here.
1309* PretenderDiss: In the November 1, 2018 Direct, a Thwomp crushes Kirby after the latter had just used his Stone ability to transform into a Thwomp.
1310[[/folder]]
1311
1312[[folder:Tiki]]
1313[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/07_tiki_9.png]]
1314[[caption-width-right:250:''"This might get unpleasant."'']]
1315->'''Home series:''' ''Franchise/FireEmblem''
1316->'''Debut:''' ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' [[[Platform/NintendoEntertainmentSystem NES]]], 1990; design taken from ''VideoGame/FireEmblemAwakening'' [Platform/Nintendo3DS], 2012
1317->'''Appears in:''' ''Ultimate''
1318->'''Voiced by:''' Creator/IkueOtani (Japanese), Creator/MelaLee (English)[[note]]Using recycled voice clips from ''VideoGame/FireEmblemHeroes''[[/note]]
1319
1320One of the last of the Divine Dragons, Tiki is the daughter of Naga and serves as her Voice to the human world. In the past, she was a little girl traveling with Marth in the battle against the Shadow Dragon, Medeus.
1321
13222000 years later, she awakens from a long slumber to help [[VideoGame/FireEmblemAwakening Chrom and Lucina]] fight off the threat of the Fell Dragon Grima. Upon being summoned, she'll transform into her divine dragon form and blast enemies with her fire breath.
1323----
1324* AscendedExtra: She first appears as a trophy in ''3DS''.
1325* BreathWeapon: She attacks with a blast of fire from her mouth, much bigger than anything Bowser or Charizard can make; and unlike theirs, it cannot be reflected or absorbed.
1326* OurDragonsAreDifferent: As a Manakete, she's a dragon sealed into a human form. She requires the use of a Dragonstone to temporarily regain her true form, which in this game appears as a white-and-green Western-type dragon with a crocodilian head, and attack enemies.
1327* Really700YearsOld: Though she may look like a young woman, she's actually 3,000 years old.
1328* {{Weredragon}}: When summoned, she starts out in her human form before transforming into her true dragon form.
1329[[/folder]]
1330
1331[[folder:Vince]]
1332[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/08_vince_8.png]]
1333->'''Home series:''' ''VideoGame/ArtAcademy''
1334->'''Debut:''' ''VideoGame/ArtAcademy'' [[[Platform/NintendoDS Nintendo DSiWare]]], 2009
1335->'''Appears in:''' ''Ultimate''
1336
1337An artist from the English countryside who mentors aspiring young painters. His drawings will cover opponents.
1338----
1339* AdaptationalBadass: He's a normal, if skilled, painter in the ''Art Academy'' games. Here, his drawings can affect reality.
1340* ArtAttacker: A fairly mild example, but if he covers you with a painting, you take slight damage over time.
1341* AscendedExtra: He's a trophy in ''3DS/Wii U''. In ''Ultimate'', he's an Assist Trophy and has his own Mii Costume.
1342* DamageOverTime: After drawing over all enemies, they receive gradual damage. This can particularly get nasty as the damage can really rack up.
1343* InterfaceScrew: He prevents opponents from being able to get a clear read on where they reside spatially by covering them with huge paintings, all while taking damage over time.
1344[[/folder]]
1345
1346[[folder:Wily Capsule]]
1347[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/wily_capsule_ssbu.png]]
1348->'''Home series:''' ''Franchise/MegaMan''
1349->'''Debut:''' ''VideoGame/MegaMan1'' [[[Platform/NintendoEntertainmentSystem NES]]], 1987 {Dr. Wily}; ''VideoGame/MegaMan4'' [NES], 1991 (Wily Capsule); design taken from ''VideoGame/MegaMan7'' [[[Platform/SuperNintendoEntertainmentSystem SNES]]], 1995
1350->'''Appears in:''' ''Ultimate''
1351
1352A vehicle piloted by Dr. Albert W. Wily, ArchEnemy to Dr. Light and BigBad of the ''Mega Man'' series, using the version from ''VideoGame/MegaMan7''. This device can teleport around the stage and fire energy balls of different elements. When the machine is destroyed, Dr. Wily will attempt to beg for mercy like he usually does.
1353----
1354* AdaptationalWimp: As to be expected going from an infamously difficult final boss to an assist trophy, Wily's far easier to defeat here than he was at the end of ''Mega Man 7''. You can also defeat him by using nothing but ''pom-poms''.
1355* AintTooProudToBeg: After [=KOing=] the Wily Capsule, Wily will eject from it and start groveling for mercy, [[DirtyCoward as per usual]].
1356* FireIceLightning: Like in ''VideoGame/MegaMan7'', the Wily Capsule's quadruple shot consists of fire, ice, and lightning projectiles.
1357* GuestFighter: The recurring BigBad of Creator/{{Capcom}}'s ''VideoGame/MegaManClassic'' series.
1358* SpinAttack: One of its attacks is spinning with its blades out while swooping downward.
1359* TeleportSpam: The Wily Capsule teleports across the arena after firing its quadruple shot.
1360[[/folder]]
1361
1362[[folder:Yuri Kozukata]]
1363[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/yuriko_zukata_ssbu.png]]
1364[[caption-width-right:100:''"Ah! Nani...?"'']]
1365->'''Home series:''' ''VideoGame/FatalFrame''
1366->'''Debut:''' ''VideoGame/FatalFrameMaidenOfBlackWater'' [Platform/WiiU], 2014
1367->'''Appears in:''' ''Ultimate''
1368->'''Voiced By:''' Creator/RisaTaneda[[note]]Using recycled voice clips from ''VideoGame/FatalFrameMaidenOfBlackWater''[[/note]]
1369
1370A teenage girl who can see ghosts as a result of an accident that killed her family. She uses her trademark camera to stun enemies.
1371----
1372* AdaptationalBadass: In her home series, the ''Camera Obscura'' can only affect souls of the dead; now it's a viable weapon against living people, and even mechanical beings like R.O.B. or Mega Man.
1373* CrosshairAware: The frame of her camera lens pans over the screen to indicate where she'll take a photo next.
1374* GuestFighter: Another Assist Trophy from a third-party franchise without playable representation.[[note]]Like with ''VideoGame/{{Bayonetta}}'', Nintendo has published the last few ''Fatal Frame'' games but does not outright own the IP, which belongs to Creator/KoeiTecmo.[[/note]]
1375* MagicalCamera: She uses the ''Camera Obscura'' to paralyze fighters in an area.
1376* PaintingTheMedium: When she's summoned onto the battlefield, the graphics get overlaid with an old film-grain filter.
1377* PoisonousPerson: The effects of the ''Camera Obscura'' leave the opponent poisoned for a short while.
1378* RuleOfThree: She takes three photos before despawning.
1379* SupportPartyMember: She can't directly KO anyone, but since she hangs out in the same background plane as the Pokémon Trainer, she herself can't be KO'ed, and she halts characters long enough for you to get a shot in.
1380[[/folder]]
1381
1382[[folder:Zero]]
1383[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/zero_ssbu.png]]
1384[[caption-width-right:300:''"Fight's on!"'']]
1385->'''Home series:''' ''Franchise/MegaMan''
1386->'''Debut:''' ''VideoGame/MegaManX1'' [[[Platform/SuperNintendoEntertainmentSystem SNES]]], 1993
1387->'''Appears in:''' ''Ultimate''
1388->'''Voiced by:''' Creator/RyotaroOkiayu (Japanese), Creator/JohnnyYongBosch (English)
1389
1390A Maverick Hunter from the year 21XX who fights tirelessly alongside Mega Man X against the Maverick forces of Sigma.
1391He is the ulimate creation of Dr. Wily and the source of the Marverick Virus, which he was purged of after an encounter with Sigma. At some point in time, he had himself sealed away for decontamination and appeared with a new body, becoming the protagonist of the ''VideoGame/MegaManZero'' series, stopping the likes of Copy X, Elpizo, the Dark Elf, and Dr. Weil. As he does in both of his series, he attacks with his Z-Saber when summoned as an Assist Trophy.
1392----
1393* AscendedExtra: Was originally a trophy in ''Wii U'', as well as a downloadable Mii costume.
1394* GratuitousJapanese: Like in ''VideoGame/MarvelVsCapcom3'', he shouts some of his moves in Japanese.
1395* GuestFighter: Hailing from Creator/{{Capcom}}'s ''VideoGame/MegaManX'' and ''VideoGame/MegaManZero'' series.
1396* LaserBlade: The Z-Saber, Zero's weapon ever since ''VideoGame/MegaManX2''.
1397* {{Leitmotif}}:
1398** When he shows up to introduce the new Assist Trophies in the Smash Bros. Direct, the theme of Central Highway from ''VideoGame/MegaManX'' plays while the rest are shown.
1399** He also has "X vs. Zero" from ''VideoGame/MegaManX5'', which plays when you fight the Zero and Sigma Spirits.
1400* MythologyGag: Most of his attacks in ''Ultimate'' are drawn from ''VideoGame/MegaManX4'', including his basic three-hit slash combo, [[DashAttack Shippuga]], and [[{{Shoryuken}} Ryuenjin]]. The sole exception is [[SwordBeam Genmurei (Genmu Zero)]] from ''VideoGame/MegaManX5''. This leads to him practically being his ''VideoGame/MarvelVsCapcom3'' incarnation.
1401* RedIsHeroic: He's the secondary protagonist in one series, and the main one in another. It's safe to say he's earned this.
1402[[/folder]]
1403----
1404[[folder:Home Series Pages]]
1405%%For indexing
1406[[index]]
1407* Characters/MegaManClassicDrAlbertWWily
1408* Characters/MegaManXZero
1409[[/index]]
1410[[/folder]]

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