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1[[foldercontrol]]
2
3!Main Characters
4[[folder:Doug Houser]]
5!!Doug Houser
6[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/doug_houser_render.png]]
7[[caption-width-right:350:I'm not a religious man, but if there is an afterlife, I know what's waiting for me when my time is up. I accept it and I deserve it. Just give me one last chance to right my biggest wrong before I go. I'm not sure that's even possible, but I'd pay any price to find out.]]
8
9->'''Voiced by:''' Creator/ChristopherCoreySmith
10
11The main protagonist of the series. A defense attorney who seeks redemption for a dark past.
12----
13* AbusiveParent: Doug wasn't a very loving father to his daughter Tammy, calling her "a defective child" for being autistic and inheriting her mother's bipolar disorder. [[spoiler:Some secret documents in Bearly Buried indicate that Doug's mother was also this to her son, who too saw Doug as nothing but a burden and reminder of her horrible husband. Doug's wife also notes that Doug does ''not'' want to visit her again when the question is brought up.]]
14* AccidentalMurder: [[spoiler:When the car accident that had his wife and daughter killed was brought up, Doug claims that Elise wasn't supposed to drive on that fateful day. According to the documents, Doug switched his wife's bipolar medication with sleeping pills in an attempt to frame her death as a suicide by overdosing on her pills. However, she left to go pick up their daughter, Tammy, and the pills took effect while she was driving. Elise fell asleep behind the wheel, drove off a bridge, and both she and Tammy drowned.]]
15* AmoralAttorney: He's a former criminal defense attorney of a high-profile, and revealed to be an abusive dad who felt trapped in family life with a bi-polar wife and autistic daughter.
16* AntiHero: By his admission, he deserves to be in Hell for what he did to his family and he admits that he won't rest until he finds a way to resurrect his family before going there.
17* AstralProjection: [[spoiler:He's dying in a hospital bed somewhere in the real world. In his desperation to make up for his crimes, he painted a rune of BlackMagic onto his pillow that's projecting his soul (which resembles a younger, healthier of his current self) into the Nightmare realm so he can search it for a solution]].
18* TheAtoner: It's his goal. [[spoiler:He's so desperate to save his daughter that, rather than peacefully die in a hospital bed, he chose to project his soul into the [[PsychologicalTormentZone Dark Dimension]] in the slim hope of using its powers to alter history.]]
19* AuraVision: "Telepathy" allows him to see an enemy's fog-like aura through any obstructions and walls. [[spoiler:It's especially useful to distinguish the real Dread Duckies from the fake ones in "Stranger Sewers".]]
20* BadassBookworm: He was a former high-profile criminal defense attorney, and shows to be very clever in slipping past the enemies in the nightmare stages.
21%%* BornLucky:
22* BroughtDownToNormal: [[spoiler:After Malak [[JourneyToTheCenterOfTheMind delves into the darkest memories of his mind]], he marks Doug's mind to get to Bierce in her pocket dimension, and later taken to be executed by Mama Bear and her Trigger Teddies but manages to escape thanks to an unknown spirit, Doug ended up losing all of the abilities he acquired up to that point. Getting them back is required to truly escape the nightmare stage.]]
23* DarkAndTroubledPast: Suffered enough trauma in his life to have 10 whole Nightmare levels to complete.
24* EmpoweredBadassNormal: He was already capable of completing "Monkey Business" (i.e. the first level) with only his wits, a DataPad that displays the layout of the area, and ''lots'' of [[RunDontWalk sprinting]]. Then Bierce allows him to gain powers through the [[UpgradeArtifact Ring Altar]] in the [[HubLevel Ballroom]]. [[spoiler:Though, as Malak proves at the end of Mascot Mayhem, he is still a mortal, and isn’t invincible to getting the crap beat out of him by the Joy Joy Gang.]]
25* FreudianExcuseIsNoExcuse: His parents were as kind and tactful with him as he was to Clarisse and Tammy, though (unlike [[NeverMyFault Bierce]]) he's well aware it's not a justification for his crimes.
26* FeaturelessProtagonist: In the main game, we never see what Doug looks like nor do we hear his voice, though he does get a model in ''Monsters & Mortals'', [[AvertedTrope averting this trope.]] [[spoiler:Further averted when Malak invades the ballroom, where a weakened Doug is shown lying on the floor in the background.]]
27* FlashStep: Through the use of "Teleportation", allowing him to move past enemies and traps when cornered, but can't be used to move past walls and doors.
28* HeroicMime: We never hear him say a word, [[spoiler:although at the end of Mascot Mayhem and throughout Bearly Buried, he does "speak" with on-screen text]].
29* HourOfPower: His newly acquired powers can only last for a limited amount of time or be used once, and have to recharge to be used again, all the more to encourage players to use them strategically in critical moments.
30* {{Jerkass}}: Before his current situation, Doug wasn't the most pleasant person. [[spoiler:Killing his wife and daughter in a car accident to run off with a secretary is probably not the kindest thing a man can do, now, is it?]]
31* KillingIntent: Using "Primal Fear" can allow him to stun all enemies in the direct vicinity, making it ideal to deal with large groups of them.
32* LikeFatherLikeSon: Journals in "Bearly Buried" reveal that Doug inherited his father's adultering ways and his mother's ResentfulGuardian tendencies.
33* MilesToGoBeforeISleep: His ultimate goal is to resurrect his wife and daughter by either changing their fate or by rescuing them from the depths of the afterlife. Once he does that, Doug admits that he will go to Hell a happy man because he knows that he deserves his fate.
34* NervesOfSteel: He's capable of keeping his composure when dealing with his worst fears throughout the Nightmare levels.
35* NonActionGuy: ZigZagged. While he does gain more powers through the completion of each Nightmare level, none of them are capable of doing any harm to the enemies, and he doesn't usually fight them head-on and mostly relies on his wits to outsmart and outmaneuver them. In the boss battle of the "Crazy Carnevil" however, he will take on hordes of Clown Gremlins and the four Goliath Clowns with a hammer if needed, and "Torment Therapy" ends with an extended fight against The Matron and her Reaper Nurses and a sequence where he fights his way past a group of Reaper Nurses with quick spell-work.
36* PoliticallyIncorrectHero: [[spoiler:He considered his wife a "psycho" due to her bipolar disorder and called his daughter "defective" due to her autism. Possibly downplayed as the entire game ''is'' about him being TheAtoner and it’s possible these views are one of the things from his life he regrets, but it isn't made clear.]]
37* ResentfulGuardian: Both his wife and daughter were diagnosed as bipolar and Doug felt trapped in this relationship because of their conditions affecting their mood around him.
38* SleepingWithTheBoss: [[spoiler:As Doug's forcefully extracted memories show, he had an affair with a SexySecretary that was concerned about how they would deal with Doug's wife, Clarisse.]]
39* SpeedBlitz: Through the use of the "Speed Boost", he can outmaneuver faster enemies and ram through red barriers for a limited time.
40* TheStoic: Aside from the apparent lack of voice acting for the character, he doesn't talk much InUniverse, and is quite reserved compared to Bierce and Malak's constant quarreling. [[spoiler:[[NotSoStoic Though when Malak invades his mind, he starts breaking down, pleading with Malak to stop before he digs too deep, bringing up his worst memories.]] ]]
41* WhyCouldntYouBeDifferent: [[spoiler:This was what he thought of both his bipolar wife, Clarisse, and his autistic daughter, Tammy, which greatly strained their relationships.]]
42[[/folder]]
43
44[[folder:Helen Bierce]]
45!!Helen Bierce
46[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bierce_0_6.png]]
47[[caption-width-right:350:He's right. I ''am'' getting more powerful. Powerful enough to fulfill your every wish. That's why you're here, isn't it?]]
48->'''Voiced by:''' Creator/CarolynSeymour
49
50A former movie star who cut a deal with Malak to get her big break, she promises to Doug that she can make his deepest wishes come true in exchange for hunting down the pieces of a magic ring scattered throughout the Dark Dimension.
51----
52* ArchEnemy: To Malak, who has been trying to claim her soul for nearly a century, forcing her to trap herself in her pocket dimension for all of this time. The feeling is very much mutual.
53* AwfulWeddedLife: Bierce was married in the past and it's implied that it wasn't a happy one. Bierce only married him for his money, while Edgar only married her because of her looks. As shown by ''Mascot Mayhem'', where she refers to her ex-husband as a pig when she first meets Hangry the Pig.
54* BadBoss: Before her FaustianRebellion anyway. [[spoiler:Not a lot of maids would appreciate their boss sacrificing their daughters to a demon.]]
55* BewareTheMindReader: She claims that she knows everything that the protagonist's got "hidden in that brain of [his]" and she's not a very trustworthy person. She can also see everything the protagonist sees.
56* CreateYourOwnVillain: In life, she used Agatha as a sacrifice for Malak and killed her to achieve fame and fortune. While she enjoyed the stardom, she now seemingly regrets her decision and Agatha is not in a forgiving mood. [[spoiler:In ''Mascot Mayhem'', the first thing Agatha does when she gets back is attack Bierce for condemning her to Hell all those years ago, subjecting her to some LaserGuidedKarma.]]
57* DarkIsEvil: Wears a black dress and is also a murderous user of black magic.
58* DeadpanSnarker: Many of Bierce's lines when the player loses a life are jokes at their expense. Especially if they die in a trap.
59-->'''Bierce:''' Now THAT deserves a facepalm.
60* DealWithTheDevil: Bierce made one with Malak to become a famous movie star.
61* DidYouJustScamCthulhu: [[spoiler:It's revealed that she pulled a fast one on Malak a century ago.]]
62* EvilVersusEvil: Malak might be a BigRedDevil out to kill the protagonist, but Bierce is no saint if her past is any indication.
63* GameOverMan: "You are dead. [[EvilLaugh Hahahahahahah!]]"
64* GemstoneAssault: She is shown to be able to telekinetically manipulate a few soul shards and use them like throwing knives. She best demonstrates this power during her fight against [[spoiler:Malak in her ballroom]].
65* GoldDigger: Her reason for marrying her husband Edgar in the first place was because he was wealthy. She even poisons him slowly when she doesn't need him anymore.
66* HotWitch: She's a magic-user and is trying to help Doug save his family. Hot doesn't even begin to describe Bierce, her tight leather dress leaves little to the imagination and there are a lot of flattering angles of her chest.
67* ImmortalityBeginsAtTwenty: In her diaries, Bierce mentions Creator/RKOPictures, a studio that opened in 1928 and closed down in 1959, and she had a screen test alongside Creator/JamesCagney, whose most famous roles as an actor were in [[TheGreatDepression the 1930s]] [[The40s and 1940s]]. This indicates that Bierce, while she was still a mortal, lived in that period, yet secret files found within Stranger Sewers indicate that our protagonist had a daughter who was alive in 1988, proving that the present game takes place during or after that year. It seems as though her current immortal status means she also hasn't aged much since that time.
68* LackOfEmpathy: She doesn't offer much sympathy for Doug if he bites it in the levels, often mocking or chastising him for his failure. She also thinks of Agatha as a brat and mutually hates her. [[HumanSacrifice Considering what she did to Agatha...]]
69* LeaningOnTheFourthWall: She does this at the beginning of "Crazy Carnevil".
70-->"Now children just sit around and... what? [[LetsPlay Watch other people play video games?]]"
71** At the start of "Monkey Business" when the player is in the hotel lobby, she asks if it brings back any memories. If you played the 2014 demo version of the game, in which this was the only playable level, then it definitely should bring back some memories.
72* ALighterShadeOfBlack: She [[spoiler:''murdered a child'']] in exchange for fame and fortune, but she's still a more trustworthy ally to Doug than [[SatanicArchetype Malak]].
73* MeaningfulName: Ambrose '''Bierce''' was an American short story writer and Civil War veteran who wrote ''The Devil's Dictionary''. Fitting that Bierce's name comes from him, as a woman who delved into black magic and made a deal with Malak. Her original name, "Helen Bierce", also came from Ambrose's daughter, who was her namesake.
74* MsFanservice: Long hair, tight dress, a flattering cleavage window that looks like it's being held together by a single button, and plenty of camera angles that show off her figure.
75* MysteriousPurple: She wears some purple soul shards as jewelry on her dress and is a mysterious character with ambiguous motives.
76* NavelDeepNeckline: Her dress has a plunging neckline that just barely reaches her midsection.
77* OOCIsSeriousBusiness: Drops her DeadpanSnarker attitude if Doug gets killed by Malak.
78* PervertRevengeMode: Subtly implied this when Doug used Telepathy for the first time.
79-->"Just don't let me catch you trying to see through anything else besides walls...".
80* StatuesqueStunner: Bierce stands at a very tall height, which adds to her fey beauty.
81* {{Tsundere}}: A platonic example; Bierce grows friendlier to Doug as he collects more ring pieces, but still makes fun of him from time to time. [[spoiler:Hell, she is both shocked and relieved that Doug managed to escape alive and brought back all the ring pieces, including the new one he got from ''Bearly Buried''.]]
82* UnreliableExpositor: [[spoiler:She doesn't tell the whole truth about why she's in the underworld and why she wants to help Doug. In ''Bearly Buried'', she confirms and admits that she's trying to back out of a deal with Malak and that she was responsible for Agatha's place in Hell.]]
83* VillainousBreakdown: Her voice is more panicked and she noticeably drops her snark for more serious reprimanding of the player when Malak shows up in her pocket dimension.
84* WhiteHairBlackHeart: Bierce has white hair, and she was willing to ''kill a little girl'' to get what she wanted. She also slowly poisoned her husband Edgar with arsenic over six months when she didn't need him anymore.
85* WhyDidItHaveToBeSnakes: According to her eighth audio diary, she's deathly afraid of spiders and rats. [[BreadEggsMilkSquick …And her ex-husband in a diaper.]]
86-->'''Bierce:''' The demon knows my deepest fears and is using them against me.
87* WouldHurtAChild: She killed [[spoiler:Agatha]] as a sacrifice to summon Malak.
88[[/folder]]
89
90[[folder:Malak]]
91!!Malak
92[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/malakrender_4.png]]
93[[caption-width-right:350:"You've been meddling in my affairs all this time, but I am no ordinary demon. Over countless millennia. I have grown my army and my power with the rivals that I have vanquished and the mortal souls that I have acquired. You could say business has been booming."]]
94[[caption-width-right:350:[[labelnote:Phantom Form]] https://static.tvtropes.org/pmwiki/pub/images/image_2021_08_04_154446.png "Give that back to me, mortal!"[[/labelnote]]]]
95[[caption-width-right:350:[[labelnote:Door Form]] https://static.tvtropes.org/pmwiki/pub/images/door_malak_removebg.png "I'm coming to collect what is owed, and I'm bringing your worst nightmares with me. You and the mortal are both going to pay... with interest."[[/labelnote]]]]
96
97->'''Voiced by:''' Christopher Corey Smith
98
99The main antagonist of the game. A demon who has a history with Bierce, claiming to want to "collect what is owed" from her.
100----
101* ArchEnemy: To Bierce, who has spent the last century making a mockery of his name by trying to [[spoiler: weasel her way out of her end of their bargain]].
102* BaldOfEvil: He has no hair on his scalp and he's the main threat that Doug has to face.
103* BenevolentBoss: Surprisingly, so far. We haven't heard what he says about them when Bierce and the protagonist aren't around, but he seems to have decent opinions about his minions. Agatha seems to revere him as [[ParentalSubstitute a father figure]], is respected by the Reaper Nurses despite their hatred of men, refers to the Doom Ducky as "my loyal pet", and doesn't seem to hold the monsters' inability to kill the protagonist against them. In contrast, Bierce snarks at and insults the protagonist constantly.
104** Subverted in "Bearly Buried". He starts amicably with Mama Bear and then starts losing his temper when the player, once again, escapes. [[spoiler:To be fair to Malak, Doug is completely depowered at this point and has Malak surveying him through his mind. One ''would'' think he'd be easier to kill by now.]]
105** Subverted once again when one of the Q&As revealed that [[spoiler:in spite of Agatha's reverence for him, Malak views Agatha as more of a valuable pawn than a possible daughter]].
106* BerserkButton:
107** Does not like Doug using the ring's abilities.
108---> '''Malak:''' Those are ''MY'' powers!
109** Backing out of his deals is a big one. [[spoiler:Bierce backing out of the one she made with him]] is what started this mess.
110* BigBad: Is the primary enemy to Bierce and the protagonist, and all of the nightmares seem to be under his command.
111* BigRedDevil: One of his forms is simply a demonic figure in a suit.
112* BlackCloak: He wears one in his phantom form.
113* ContractualBossImmunity: Immune to the effects of the Revealing and Stunning special shards, as well as the Primal Fear ability.
114* DarkIsEvil: Seems to be pretty much this game's version of the devil.
115* DealWithTheDevil: Malak has made himself a "profitable business", making deals with mortals in exchange for their souls, adding their power to his own, and making himself stronger. Humans are granted whatever they desire by Malak, but they have to give their souls in return when their time comes. [[spoiler:Bierce was one of these people. She used Agatha as a sacrifice for Malak and killed her to achieve fame and fortune. But when Malak came to collect, Bierce pulled a fast one with the completed ring. She managed to keep her soul, but Bierce is left trapped in her ballroom, and the completed ring is broken.]]
116** Surprisingly, Malak extends one to Doug [[spoiler:after he's separated from Bierce]] in "Bearly Buried". If Doug manages to survive and give him the completed ring, Malak will give Doug his family back and more, exceeding Bierce's deal, but the cost still applies. Doug will still have to give Malak his soul when his time in his new life is up; whether or not Doug will accept is unknown.
117* DoNotCallMePaul: As seen when talking to [[spoiler:Mama Bear]], he hates to be called "[[AffectionateNickname Dear Malak]]".
118* EnragedByIdiocy: He is greatly infuriated by how so many of his underlings have failed to kill a single mortal. He even pressures Mama Bear to kill Doug ASAP.
119-->'''Malak:''' "Mama Bear, ''do your job!''"
120* EvilCannotComprehendGood: In ''Bearly Buried'', he tries to sway Doug to his side by promising him to restore his life, his youth, and revive his wife and daughter as the family he wished they were. If Doug's goal is truly to atone for his abuse of his family and amend his errors before dying, Malak couldn't be farther off the mark with guessing his true desire.
121* EvilVersusEvil: He's a demon that collects people's souls and is trying to kill the protagonist, but Bierce isn't innocent from the looks of it. [[spoiler:Confirmed in Chapter 4, in which he reveals that all the evil spirits of the Dark Dimension wage war against each other to become the "ultimate evil", and so far his business has been "booming" thanks to his enormous collection of mortal souls.]]
122* {{Expy}}: WordOfGod states that he is actually inspired by the [[VideoGame/HalfLife G-Man]].
123* EyelessFace: In his normal demon form, he has dark empty sockets. This is quickly subverted, as he actually has glowing orange eyes in both his door form and phantom form.
124* FacelessEye: Takes the form of one on a large door in the hub. According to Bierce, his magic is limited there, so it's the only form he can appear in. And unlike in the actual levels where he can directly kill you, the only thing he can do here is stare you down and make threats.
125* FightingAShadow: How Malak [[spoiler:infiltrates Bierce's ballroom, making Bierce's CurbStompBattle against Malak a waste of effort given that it was only one avatar of him, just for multiple to show up]].
126* AFormYouAreComfortableWith: His "demon in a suit" form, which he often uses when talking to the player outside of Bierce's ballroom [[spoiler:and also when he invades her ballroom]]. It is unclear if this is what he truly looks like or it is just his favorite disguise.
127* FourFingeredHands: His demon form sports three fingers per hand, while his phantom form adds an extra finger to both hands.
128* GameOverMan: [[spoiler:Takes over Bierce's role as this in Bearly Buried.]]
129-->[[spoiler:'''Malak:''' "Shredded by a teddy bear? That's so...pathetic!"]]
130* TheHeavy: As the one controlling the monsters he appears in every cahpter since he appeared at the end of chapter 1.
131* HornedHumanoid: Par for the course for his "stereotypical demon" guise.
132* IGaveMyWord: He will almost always fulfill his clients' greatest desires. However, said desires [[DealWithTheDevil come at]] [[YourSoulIsMine a price]]. [[spoiler:And it's not just deals he will keep his word on; the same also goes for promises, such as the page quote above.]]
133* IronicName: "Malak" means "''angel''" in Arabic, despite quite clearly being a demon. Although, since the Devil in biblical canon used to ''be'' an angel... A FallenAngel.
134* JaggedMouth: His mouth looks like something one would carve onto a jack-o-lantern. Less pronounced in his phantom form, however.
135* MindRape: [[spoiler:Inflicts this to a near-dead Doug at the end of Mascot Mayhem, which allows him to hijack Doug’s mind, and use him to invade Bierce’s ballroom.]]
136* OurDemonsAreDifferent: [[spoiler:As he explains to Doug at the beginning of Bearly Buried, "Heaven & Hell" are nothing more than rather "quaint and amusing" concepts that humanity believed in an afterlife. Instead, he came from a Dark Dimension, a place he rules over and the nightmare stages being a part of it, where evil souls would gather there and wage war on one another.]]
137* PetTheDog: Implied with Agatha, who he seems to have adopted.
138* RedAndBlackAndEvilAllOver: Goes without saying.
139* RedEyesTakeWarning: His phantom form has burning scarlet eyes. If you see them, [[RunOrDie run]].
140* SelfDuplication: [[spoiler:Just when it seems that Bierce has Malak pinned and at her mercy, he begins to chuckle, much to her confusion. Before long, Malak's laughter starts coming from every direction. Soon enough, duplicates of him begin to emerge from the portal, and no matter how many she destroys, more and more just keep coming.]]
141* SharpDressedMan: Wears a black suit with a red tie and matching black pants. His phantom form keeps the suit, whilst putting a cloak over it.
142* SmokeOut: This is usually how he makes an entrance or makes his departure.
143* SurroundedByIdiots: Gets more annoyed with his subordinates the more Doug outwits them.
144-->'''Malak:''' I am ''surrounded by incompetents''!
145* ThePromise: After escaping from the Circus, Malak declares that he will come to get the ring pieces back, and will be bringing all the monsters the duo has faced with him. [[spoiler:Unfortunately, he wasn't lying.]]
146-->[[spoiler:'''Malak:''' "Oh one more thing, Bierce. [[CallBack Do you remember what I said before?]] I promised that I'd be coming and that I'd be bringing your worst nightmares with me. Well, [[IGaveMyWord I always keep my promises!]]" "[[EvilLaugh laughs]]"]]
147* ThisCannotBe: He is enraged and shocked by how easy it was for Doug to dispatch the Goliath Clowns.
148* VillainNoLongerIdle: As soon as he realizes someone is trying to complete the Riddle of Heaven yet again. He decides to join the fray and will usually appear after all the soul shards are collected. But what is worse, is that he will become more and more dangerous as you progress through the game.
149* VillainTeleportation: How else is he able to access the various Nightmares? He has been shown to be capable of warping from place to place just by sheer will alone.
150* VoluntaryShapeshifter: It is stated that Malak is a bit of a shapeshifter and can change his form at will.
151* YourSoulIsMine: People who [[DealWithTheDevil make deals with him]] forfeit their souls in exchange for their desires.
152[[/folder]]
153
154!Nightmare Enemies
155[[folder:In General]]
156* AmbiguousGender: On account of them being once human souls that perished and wound up trapped under Malak's thrall, it's very unlikely all the enemies that aren't singular like Agatha, the Joy Joy Gang, or Mama Bear are all a single gender. Due to E's notes, it's possible even the more masculine-looking Gold Watchers and Clown Gremlins qualify. They're often refered to as [[ItIsDehumanizing "it"]] rather than any proper pronouns, but they're far too detached from humanity to tell at this point.
157* AxCrazy: Just about all of the enemies in the game are extremely violent, insane, and eager to kill you. Even the enemies not outwardly crazy will still mutilate and kill you in brutal fashion (also bonus points go to the Gold Watchers, who will laugh as they kill you with an actual ax).
158* BerserkButton: Collecting the ring piece (or just getting close to doing it) is enough for them to start taking their jobs seriously and trying more elaborate ways of killing Doug.
159* BodyHorror: Pretty noticeable in some enemies.
160* DemonOfHumanOrigin: The notes left in the nightmares reveal that most of these monsters are the twisted souls of corrupt or tortured humans. Malak confirms in Chapter 4 that while it is not exactly hell (which he deems a "quaint and amusing concept"), the dark dimension is the place where all the evil souls gather, and his minions are human spirits he gathered as his army.
161** Played with, however, because the monstrous souls of sinners coexist alongside more traditional demons that never were humans such as Malak or the Joy Joy Gang.
162* EvilIsBigger: All of the bosses (excluding a few) are much bigger than both Doug and the normal nightmare enemies.
163* FauxAffablyEvil: While all of the enemies are unambiguously hostile to Doug, a fair few of them will stop to casually converse with you at certain points, especially the ones that talk. This completely stops once you collect the ring piece, however.
164* FemalesAreMoreInnocent: They certainly aren't innocent now, but Agatha and the Reaper Nurses, the first two unambiguously female monsters Doug faces have more tragic origins compared to the others, the former being sacrificed to Malak and the latter being abused women who hate men as a result. Averted full-stop with [[HostileAnimatronics Penny]] and [[EvilMatriarch Mama Bear]], however, who are just as, [[{{Sadist}} if not more evil]] [[AbusiveParents than the others.]] And that's ignoring the very real possibility that, given what they are, the Monkeys, Watchers, Duckies, Clowns, and so on have plenty of female souls among them too.
165* {{Hell}}: While the "dark dimension" in which the game takes place is not hell (the demon Malak considers "heaven and hell" to be "quaint and amusing" concepts), it is the closest thing to it as it is an afterlife plane in which all evil souls gather, be they the spirits of dead criminals, inhuman monsters or deal-making demons, and wage war with each other to become "the ultimate evil".
166* ImAHumanitarian: Most of them display this tendency, with Hangry the Pig, Mama Bear and her Trigger Teddies, and the hotel monkeys being the most obvious. Others, however, only display this momentarily in their jumpscares.
167* OhCrap: When one takes into account that the power of a ring piece is all that sustains the nightmare realms they inhabit, their entering Nightmare Mode once you've collected all of the Soul Shards (required to collect the ring piece) can be interpreted as this.
168* OurMonstersAreWeird: Zig-zagged. They are all based on common horror monsters and tropes, albeit with their flavors of oddity. This is justified to an extent since they're all based on the fears and behaviors of humanity.
169* RedEyesTakeWarning: They all gain these when in Nightmare Mode, which increases their movement speed and general aggression.
170* {{Sadist}}: Not only are they trying to kill you, but will do so with murderous ''glee''.
171* SlasherSmile: Nearly all of the enemies sport these as they hunt down the player.
172* SuperPersistentPredator: All of them will attempt to hunt you down once you start collecting soul shards. This goes even further once you get the ring piece, as they start doing EVERYTHING in their power to kill you.
173* {{Tulpa}}: They're strongly implied to be this, as they all manifest from Doug Houser's various fears and troubled past.
174* TurnsRed: Once you've collected all of the Soul Shards, all the enemies in the current level will go into Nightmare Mode, becoming much more feral or creepy looking completed with a darker or a RedAndBlackAndEvilAllOver color scheme and [[RedEyesTakeWarning piercing red eyes]].
175[[/folder]]
176
177!!Chapter 1: No Way Back
178[[folder:Murder Monkeys]]
179!!Murder Monkeys
180[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/murder_monkey_current.png]]
181[[caption-width-right:350:"That's what you get for monkeying around with Murder Monkeys!"]]
182
183[[caption-width-right:350:[[labelnote:Nightmare Mode]] https://static.tvtropes.org/pmwiki/pub/images/image_2021_08_04_154747.png "It's closing in! Hurry!"[[/labelnote]]]]
184
185->'''Voiced by:''' N/A
186
187The main enemies in "Monkey Business". A group of giant wind-up toy monkeys with knives for hands. They are always aware of Doug's location on the map and pursue him relentlessly once they get close enough to him.
188----
189* AlliterativeName: '''M'''urder '''M'''onkeys.
190* AmbiguousRobots: At first glance, they look like monstrous monkeys. But then there is the fact that they have metal knives instead of hands and have wind-up keys on their backs. And unlike monsters who are HostileAnimatronics like the Joy Joy Gang or LivingToys like the Dread Duckies and the Trigger Teddies, these guys look ''very'' organic. Plus, if you listen closely to their jumpscare sound, you'll notice a robotic tone in their voice.
191* BladeBelowTheShoulder: They have knives for hands, and since their only goal is to murder you, the drawbacks of not having normal hands don't bother them.
192* CymbalBangingMonkey: They're larger, wind-up versions of this trope. Instead of cymbals, however, they have sharp knives.
193* DemonOfHumanOrigin: In the Enhanced version, a note in one of the secret rooms reveals they're the twisted souls of humans who were violent murderers when they were alive, turned into destructive monkeys because in life they gave in to their animalistic urge to kill.
194* TheGoomba: Zigzagged, they are the only monsters that are able to be avoided without the use of powers (speed boost, telepathy, primal fear, etc.), in fact, they are actually used as guinea pigs for those last two mentioned powers. However, despite this, they should not be underestimated as they are surprisingly good at tracking down the player and will corner you if you are not careful.
195* LivingToys: They're everything you can fear and hate in a wind-up monkey made bigger than a human.
196* ManiacMonkeys: Their crazed look and those knives they have for hands should get the idea across.
197* MascotMook: Very obvious if you know the game and its history. Even outside their level, they make more cameos than other enemies, most often either as level guards, drawings, and cardboard cutouts. Several even appear as caged "animals" at the circus level.
198* MonkeyMoralityPose: A painting on their stage depicts them doing this.
199* RedIsViolent: They wear red bellhop uniforms and are extremely violent.
200* ScaryTeeth: They have rows of sharp, bloody, crooked chompers. Try not to think too hard about why there's blood there.
201* SerialKiller: According to E, in life, they were people who gave into their primal desire to hunt and slaughter simply to sustain their crazed blood lust.
202* StarterVillain: They're the first enemies Doug faces, and they make up the entire first chapter.
203* SuperDeformed: They have very big heads which seem to seem to be far larger then their own ''torsos''.
204* {{Tulpa}}: The Monkeys themselves seem to represent how Doug [[spoiler:murdered his own family (intentionally or otherwise)]], while the hotel seems to represent [[spoiler:Doug's infidelity to his wife, if his mistress' mention of "monkey business in some hotel" is anything to go by.]]
205* WindUpKey: They all have one on their backs which will start to turn when ever they walk.
206[[/folder]]
207
208[[folder:Chef Monkeys]]
209!!Chef Monkeys
210[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_2021_08_04_155035.png]]
211[[caption-width-right:350:Hungry? So are we. We'll be right with you.]]
212
213[[caption-width-right:350:[[labelnote:Nightmare Mode]] https://static.tvtropes.org/pmwiki/pub/images/image_2021_08_04_155223.png "You've gathered all of the soul shards. The ring piece is now exposed, and the monsters will go into a frenzy. Get to the ring piece before Mr. Monkey finds you!"[[/labelnote]]]]
214
215A group of extra violent Murder Monkeys that reside in the hotel kitchen.
216----
217* AmbiguousRobots: Just like the Murder Monkeys, it isn't made clear if they are an animatronic, a toy, a cyborg, or something in between.
218* BattleThemeMusic: [[https://www.youtube.com/watch?v=sFMgHXoohFo&list=PLJuLtMXQpmkyfSd1V6L0M-M817Bdv2v0I&index=45 Chef Frenzy]]. It's actually a DarkReprise of the [[MemeticMutation memetic]] ''"Pizza Time"'' theme from ''VideoGame/SpiderMan2''. [[SincerityMode Yes, really.]]
219* BladeBelowTheShoulder: While the regular Murder Monkeys have knives for hands, the Chef Monkeys have ''giant pizza-cutters'' for hands.
220* CanonImmigrant: They made their debut in the spin-off ''Monsters and Mortals'', then made their way into the enhanced version of the OG game, pizza theme, and all.
221* CymbalBangingMonkey: Same as the Murder Monkeys, although, they could represent it better thanks to their circular cutter hands.
222* DastardlyWhiplash: They have mustaches and they do not even bother hiding the fact they are evil.
223* EvilChef: They're chefs if their name indicates anything, and they're certainly just as evil and blood-thirsty as the other Murder Monkeys.
224* ImAHumanitarian: They are somehow worse than the Murder Monkeys who are all killers and are dressed as chefs and don't hide the fact they want their guests to dine and die. It is pretty obvious they carried their taste for human flesh from their previous lives.
225* LivingToys: Just like their more common relatives, they too are the worst depictions of a monkey toy.
226* KingMook: They look like the Murder Monkeys but are now wearing chef attire and are slightly larger.
227* ManiacMonkeys: Just like the Murder Monkeys, only with chef attires.
228* MythologyGag: The Chef Monkeys appearing in the kitchen after the player collects all the shards can be seen as a callback to a much earlier version of the "Monkey Business" level. Back then they could be seen in the kitchen but they never chased the player like they do in the enhanced version.
229* NoSell: You can't damage them or even stun them.
230* ScaryTeeth: Still pointy, still bloodstained, and still hungry.
231* SuperDeformed: Just like the Murder Monkeys, they also have very big heads.
232* ToServeMan: They seem to be the ones who wrote the signs in the lobby and the kitchen. And if that is the case, then that means that they not only kill mortals, but they also serve them up to their fellow monsters as a tasty meal.
233* WindUpKey: Just like the Murder Monkeys, they also have wind up keys on their back sides, however they spin much faster since they move much more quickly.
234[[/folder]]
235
236!!Chapter 2: Into Madness
237[[folder:Agatha]]
238!!Agatha
239[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_2021_08_04_155450.png]]
240[[caption-width-right:350:You can share everything with me; all your secrets, all your mistakes, all your pain. That's what best friends are for, right?]] [[caption-width-right:350:[[labelnote:Nightmare Mode]] https://static.tvtropes.org/pmwiki/pub/images/image_2021_08_04_160641.png "You! You'll never escape! I won't let you take my friends from me!"[[/labelnote]]]]
241
242->'''Voiced by:''' Kathryn Cressida
243
244The main enemy in "Elementary Evil", as well as the level's boss enemy. A demonic ghost girl who believes the Soul Shards of her Nightmare to be her friends. And she's less than thrilled to learn that Doug wants to take them away from her.
245
246She isn't always aware of Doug's location, but she can hear every door Doug opens or closes and will follow the sounds, and she can always tell what general area of the school he's in. In Zone 2, she gains the ability to teleport in front of Doug during a chase.
247----
248* AbsurdlySharpClaws: Those nails aren't just for show. She can do some severe damage if one isn't careful.
249* TheAloner: So far, she's the only monster that doesn't have any doubles, minions, or the like to assist her. [[spoiler:Don't get excited, she calls in Malak, and as you see late in the level, [[AndIMustScream she's not quite alone in that school]].]]
250* BattleThemeMusic: A hauntingly melancholic theme called [[https://www.youtube.com/watch?v=Vwx__aMbqd8&list=PLJuLtMXQpmkyfSd1V6L0M-M817Bdv2v0I&index=8 Share Your Pain]].
251* BodyHorror: Her arms are long, sharp, and look as if they were burnt. Her face also qualifies, especially with the GlasgowGrin and large, black eyes. In her frenzy form, she also gains traces of blood around her burn marks.
252* BlackEyesOfEvil: Her eyes are completely black, and she's a deranged schoolgirl.
253* BullfightBoss: In the ''Enhanced'' version, when you go back to the audience room near the exit after collecting all the shards, Agatha becomes this with a mix of TeleportSpam in an attempt to catch you. With no form of self-defense, you have to continually run away from her [[VictoryByEndurance long enough for Bierce to open the doors to the exit]].
254* CreepilyLongArms: Just look at those things.
255* CreepyLongFingers: And her fingers are somehow even worse.
256* CreepyChild: If her face doesn't tip you off, maybe her extremely long, burnt hands will.
257* DemonOfHumanOrigin: E's notes reveal that Agatha was a little girl who went through such suffering and pains her spirit was twisted by anger and sadness into the monster we face today. [[spoiler:It is confirmed in Chapter 4 that she is the soul of the little girl Bierce sacrificed to invoke Malak.]]
258* DualBoss: If you enter Agatha's fake portal while being pursued by Malak after retrieving the ring piece, she will join the chase.
259* EmotionEater: Going by both E's notes and several hints of dialogue, she's able to do this in addition to just eating people, specifically their fear. This is likely one of the reasons she allows Doug to live for so long rather than just killing him outright, hoping that Doug feels afraid throughout the ordeal.
260* GlasgowGrin: She has two burnt scars on her checks that give the illusion she is smiling, even when she is furious.
261* GreyscaleOfEvil: She wears a black overall dress over a white blouse.
262* HappilyAdopted: Seems to have this kind of relationship with Malak, whom she calls "Daddy".
263* {{Hypocrite}}: While Agatha's initial accusation of cheating for using the dash ability in the first part of Elementary Evil might be understandable, her subsequent use of teleportation powers in the second area makes her criticism less valid and less convincing.
264* IShallTauntYou: Hints scattered throughout "Elementary Evil" suggest the bathrooms are good places to hide. They are. Right up until, while hiding inside facing the door and waiting for Agatha's search to carry her away, you hear her [[JumpScare whisper into your ear from behind]], "Do you feel safe in there?" [[spoiler:You are safe, but unlike most of the time it's clear this is only because she's following the rules of the game.]]
265* IronicName: The name Agatha means to be both good and honorable. She has neither of these traits.
266* ItsPersonal: [[spoiler:In ''Mascot Mayhem'', she returns to help Malak fight Bierce, the woman who used her as a sacrifice and condemned her to Hell centuries ago. You can hardly blame Agatha for attacking Bierce and severely wounding her.]]
267* MoodSwinger: Is excited to "play" with you, but gets easily angered when she can't kill the protagonist.
268* MundaneUtility: She teleports to the opposite side of closed doors instead of just opening them. This slows her down during a chase.
269* NoSell: She's immune to Primal Fear in her nightmare form, so it's practically useless in her boss fight.
270* PersonOfMassDestruction: She's got a solo nightmare to herself, and you get to see the shadows of her previous victims on the windows in the school. [[InferredHolocaust These shadows practically line the walls of the school when you see them…]]
271** It's to the point where she doesn't even get a new boss from ''"Monsters and Mortals"'' added to her level like the Monkeys and Watchers do, instead taking the boss fight section for herself.
272* PunnyName: Her name sounds very similar to agony, doesn't it?
273* RavenHairIvorySkin: She has jet black hair and bleached white skin.
274* RedAndBlackAndEvilAllOver: She replaces her white blouse with a red one when she decides to stop playing around.
275* RedHerring: She's around the age of Doug's daughter, her level shows Doug hints of [[OffingTheOffspring what he did to said daughter]], and ''Stranger Sewers'' even says that Doug's daughter, Tammy, was prone to burning her arms. However, Agatha isn't Tammy at all. A voice log from Bierce and Chapter 4's climax shows she isn't Doug's own demon, [[HumanSacrifice but rather Bierce's.]]
276* StringyHairedGhostGirl: She seems to be based on one. However, her hair is very short and never obscures her eyes.
277* TragicMonster: She's certainly a monster now, but while most of Malak's minions are AssholeVictims stuck in their own sins (Murder, lying, heresy, etc.), Agatha is what she is now because she was consumed by rage and hatred [[spoiler:for Bierce, [[CreateYourOwnVillain who callously sacrificed Agatha to Malak.]] [[BadBoss And Agatha was the daughter of one of Bierce's maids.]] Ouch.]]
278* {{Tulpa}}: Despite being [[spoiler:the maid's daughter that Bierce sacrificed to Malak, Agatha and her school seem to represent Tammy and the young age at which she was killed]].
279* UndeadBarefooter: She seems to have came back from the dead a long time ago and she doesn't wear shoes.
280* UndeadChild: Possibly a demonic interpretation of such given her appearance and [[spoiler:one of the secrets]].
281* VillainousBreakdown: Begins to unravel when the player gets the ring piece on her stage.
282-->'''Agatha:''' I welcomed you here and tried so hard to be nice to you, but you don't care! You don't want to be my friend! You just want to steal my things! You're a mean… bad person! Now you're in trouble. You made Daddy mad, too…
283* VillainTeleportation: She's able to do this once the player reaches Zone 2 of her stage, which can result in her catching you off guard.
284* YouRemindMeOfX: According to Doug after completing Elementary Evil, Agatha reminds him of his daughter as she's around the same age as the former.
285[[/folder]]
286
287[[folder:The Alphabet Letters]]
288!!The Alphabet Letters
289[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_letters.png]]
290[[caption-width-right:350:Now I know my "ABC"s! Next time won't you die with me?!]]
291
292->'''Voiced by:''' Vince Livings
293
294The boss enemies of "Elementary Evil" exclusive to ''Monsters and Mortals''. A gang of monsters takes the appearance of the letters A through G that appears when boss-time is triggered.
295
296----
297* BattleThemeMusic: A demented take on the Alphabet song, called [[https://www.youtube.com/watch?v=Xl39lqUNFBk&list=PLJuLtMXQpmkyOv881gAa7nwIySur8oP2j&index=8 Lesson Learned]].
298* TheBrute: Letter G doesn't have oversized fangs like the others and prefers to punch its victims into submission with its muscular arms.
299* {{Cyclops}}: Letters A and B have only a single eye.
300* LethalJokeCharacter: It is kind of hard to take them seriously considering they are quite literally sentient alphabet characters. However, these guys can and ''will'' kill you if you are not careful.
301* NoSell: Surprisingly, they are the last enemies you would expect to be immune to being damaged.
302* PokemonSpeak: The only vocabulary they have in their dictionaries are the letters that they are shaped after.
303* RedEyesTakeWarning: They all have glowing red eyes, and are definitely a warning sign.
304* ScaryTeeth: Oh yeah. They all have this to varying degrees. A has a small mouth of fangs between its legs. B, C, E, and F have MoreTeethThanTheOsmondFamily with three of them being little more than a gaping mouth with legs. D has no mouth but fangs on the front for impaling its victims. G doesn't have pointed fangs, but still looks plenty unsettling with its oversized pearly whites and gums covering the inside of the letter.
305* ThirdEye: Letter C has three eyes, but they don't have any mystical powers.
306* ZergRush: When they show up they will wildly attack anyone nearby and could potentially gang up on a single player.
307[[/folder]]
308
309[[folder:Gold Watchers]]
310!!Gold Watchers
311[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_2021_08_04_160033.png]]
312[[caption-width-right:350:Tread no further. We are watching.]]
313
314[[caption-width-right:350:[[labelnote:Nightmare Mode]] https://static.tvtropes.org/pmwiki/pub/images/image_2021_08_04_160235.png "Now that's how you die in style!"[[/labelnote]]]]
315
316->'''Voiced by:''' Christopher Corey Smith
317
318The main enemies in "Deadly Decadence". Four living statues who only move when Doug isn't looking in their direction. They're currently the fastest enemy in the game, but they gradually slow down the closer they get to Doug. Their number is increased to seven in Zone 2, where the additional three Watchers don’t attack Doug upon being close enough, but will still kill him if he makes physical contact.
319----
320* AristocratsAreEvil: They're modeled after 18th-century golden statues of gentlemen during the colonial ages, and are quite sadistic in hunting any visitor in their level.
321* CantMoveWhileBeingWatched: They only move when you aren't facing them and freeze in place when you are.
322* DemonOfHumanOrigin: According to E's notes, they are the souls of greedy humans who are now cursed to be trapped inside the very gold they loved so much in life.
323* EyelessFace: Subverted. Their eye holes are normally empty, but in their Nightmare Mode, they either gain or reveal red eyes that always track your movement.
324* GigglingVillain: They can be sometimes be heard laughing when they're nearby.
325* GoldColoredSuperiority: They are golden nobelmen statues that sees anyone who intrudes into their domain as being beneath them.
326* GoldFever: E's notes indicate that the Gold Watchers are the souls of greedy humans that were obsessed enough to become encased in gold as living statues. In the room where you find said notes, there are what look like several completely golden statues bowing and kneeling around a cauldron of molten gold.
327* HuntingTheMostDangerousGame: They seem to enjoy stalking and killing "peasants" like the protagonist through their opulent mansion.
328* LightIsNotGood: They wear white 18th-century uniforms and are made of gold, but are ''far'' from friendly. It becomes [[DarkIsEvil inverted]] upon their Nightmare Mode.
329* LivingStatue: Statues that are very much alive and out to kill you.
330* NightmareFace: The smiles they have when catching the player qualify.
331* PoliticallyIncorrectVillain: They view Doug and any other visitor as "peasants", with one of their plaques stating that "Peasants shall serve". It's also justified as they're inspired by many different 18th-century golden gentleman statues from the colonial ages.
332* ScrewTheRulesIHaveMoney: "He who has the gold makes the rules".
333* SlasherSmile: They keep a constant one as they chase you, and they can give an even bigger one if they catch you.
334* SmugSmiler: Their default expression, but if they catch you, it evolves into a sadistic nightmarish one.
335* StalkerWithoutACrush: They'll follow you wherever you take your eyes off of them.
336* {{Tulpa}}: Their Nightmare seems to represent how [[spoiler:Doug loved his money more than his family and would spoil his mistress with expensive gifts (namely a new car)]].
337* VillainsOutShopping: Several Gold Watchers can be seen simply enjoying themselves and drinking some tea in the lounge at the start of "Torment Therapy".
338[[/folder]]
339
340[[folder:Titan Watchers]]
341!!Titan Watchers
342[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_2021_08_04_163219.png]]
343[[caption-width-right:350:You paid no heed. Now you shall bleed.]]
344
345[[caption-width-right:350:[[labelnote:Nightmare Mode]] https://static.tvtropes.org/pmwiki/pub/images/image_2021_08_04_163433.png "There's no escape for you, mortal!"[[/labelnote]]]]
346
347A pair of gigantic Gold Watchers that attack Doug after he collects the manor's ring piece.
348----
349* AristocratsAreEvil: Just like their smaller relatives, but bigger.
350* AttackOfTheFiftyFootWhatever: They're not called [[ExactlyWhatItSaysOnTheTin Titan Watchers]] for nothing — their heads alone are taller than the manor they're guarding.
351* AxeCrazy: They have ''way'' too much joy in throwing those axes.
352* BattleThemeMusic: [[https://www.youtube.com/watch?v=uG6oLv_jjMc&list=PLJuLtMXQpmkyfSd1V6L0M-M817Bdv2v0I&index=11 Don't Look Back]]. This also simultaneously acts as their level's escape theme.
353* CanonImmigrant: They made their debut in ''"Monsters and Mortals"'', then showed up in the enhanced version of the OG game.
354* ChekhovsGunman: There are roundabouts in the manor featuring giant Gold Watcher statues looming over you. They're just for decoration... until the enhanced version came along.
355* LivingStatue: Big ones that tower over everything in sight.
356* GigglingVillain: Their laughter is [[VoiceOfTheLegion far worse]] than those of the Gold Watchers.
357* GoldColoredSuperiority: Well, in their nightmare forms that is.
358* KingMook: They are basically just giant Gold Watchers.
359* NightmareFace: Seeing [[https://static.wikia.nocookie.net/dark-deception-game/images/0/01/Titan_Watcher_Awakens.png/revision/latest/scale-to-width-down/1000?cb=20211024202928 this thing]] towering over the very manor you escaped from is definitely disturbing.
360* SlasherSmile: They are always doing one, and it is still just as horrifying as their smaller counterparts.
361[[/folder]]
362
363!!Chapter 3: Retribution
364[[folder:Dread Duckies]]
365!!Dread Duckies
366[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_2021_08_04_161354.png]]
367[[caption-width-right:350:PAY ATTENTION! Not everything is what it seems.]]
368
369[[caption-width-right:350:[[labelnote:Disguised/Dummy]] https://static.tvtropes.org/pmwiki/pub/images/image_2021_08_04_161502.png "You've heard the urban legends, I'm sure. All kinds of things get flushed down here. Alligators. Goldfish. Duckies."[[/labelnote]]]]
370
371[[caption-width-right:350:[[labelnote:Nightmare Mode]] https://static.tvtropes.org/pmwiki/pub/images/image_2021_08_04_161610.png "Duck, duck, die!"[[/labelnote]]]]
372
373->'''Voiced by:''' N/A
374
375The main enemies in "Stranger Sewers". Six giant rubber duckies with legs who disguise themselves as the dummy Duckies littered around the map. They can also stun Doug using the smaller head they can extend from their mouths. The Dread Duckies become active once Doug gets close enough to them, but they disguise themselves again should he manage to get away. In Zone 2, their number is increased to nine Duckies and they remain active upon dropping the disguise.
376----
377* AlliterativeName: '''D'''read '''D'''uckies.
378* BitchInSheepsClothing: Deceivers, manipulators, liars, and all who hide their evil intentions behind a harmless appearance become Dread Duckies when they die, according to E.
379* BodyHorror: Their eyeholes are misshapen, they lack eyes entirely (unless you count the ones that appear in their Nightmare Mode), they have a smaller head in their mouths, and their legs are human-like and shriveled..
380* DemonOfHumanOrigin: They are the souls of liars and deceivers, left to rot in the dark dimension's sewers.
381* EyelessFace: Subverted. Like the Gold Watchers, they are normally eyeless until they either gain or reveal red ones in their frenzy forms.
382* FoulWaterfowl: They are filthy toy ducks with rotten legs that are very hostile towards anyone that disturbs them.
383* FinishingStomp: When a Dread Duckie catches Doug, it lets out a sadistic laugh and proceeds to place its foot on his face as one of their jumpscares.
384* IShallTauntYou: They truly love doing this, especially whenever you're at their mercy. In one of their kill animations, they even pause to mock Doug by dancing at him.
385* LivingToys: They're living rubber duckies.
386* MasterOfDisguise: To an extent. They don't have a lot of disguises to choose from, but they can feign normal ducks to the point that - if it weren't for Telepathy - you'd have a really hard time bypassing the level safely.
387* MookChivalry: If they manage to stun Doug, they will pause and do a little dance as a way of giving him time to snap out of it.
388* MultipleHeadCase: Technically speaking, they have two heads, but the second one is hidden inside the normal head. It's up to interpretation if the said head is even alive.
389* {{Mutants}}: While it isn't said, both their motifs and size in relation to the smaller ones also found down there imply that they're mutant rubber ducks (at the very least based on this trope).
390* NestedMouths: They have a small duck head inside that springs out to stun the player.
391* ToothyBird: No rubber duck should have human teeth. Let alone two sets of them.
392* {{Tulpa}}: The secret room in their Nightmare implies that they represent [[spoiler:how Doug viewed his wife and daughter as "defective" and "insufferable" thanks to their mental disorders and disabilities.]]
393* AWolfInSheepsClothing: Just as they were originally people, they pretend to be more harmless than they are and take joy in fooling anyone that falls for it.
394* YouShallNotEvadeMe: Does this with Doug in one of its jumpscares by reeling him in with their smaller duck head like a fish caught on a hook.
395[[/folder]]
396
397[[folder:Doom Ducky]]
398!!Doom Ducky
399[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_2021_08_04_161851.png]]
400[[caption-width-right:350:Fortunately, watching you run around obediently has reminded me that I have a loyal pet as well.]]
401->'''Voiced by:''' N/A
402
403The boss of "Stranger Sewers". A giant rubber duck with multiple arms. It throws Dread Duckies at Doug, can extend its head at him, and can summon Dread Duckies to attack him.
404----
405* AdvancingBossOfDoom: At the end of the level, it and the Dread Duckies will immediately ambush the player from the side and chase them. Although very slow, it's very relentless in pursuit, even destroying walls and doors to catch up.
406* AlliterativeName: '''D'''oom '''D'''ucky.
407* AnimalisticAbomination: Out of all of the boss enemies, Doom Ducky is by far one of the most unnatural. While the Dread Duckies could be seen as humanoids in duck suits, it can't be considered that as it is far too large and it has arms emerging from random holes all over its back. It has glowing red eyes, and a long bill filled with human-like teeth. Additionally, it is always watching the player from the moment they enter the sewer, and will try to stop them the moment they leave.
408* BattleThemeMusic: [[https://www.youtube.com/watch?v=FZjcSWcRwho&list=PLJuLtMXQpmkyfSd1V6L0M-M817Bdv2v0I&index=15 Rising Terror]].
409* BodyHorror: Like the Dread Duckies, its limbs are shriveled grey, only this time, there's a dozen or so of them crammed into a hunched-backed duck shell. In fact, one of the longer arms is responsible for holding the head, suggesting that the head is being puppeteered somehow. Oh, and it has nails sticking into its cracked head to boot.
410* CrownShapedHead: Plus, these three nails give the illusion this avian is wearing a crown. Just further showing how they are the leader of the flock.
411* TheDarknessGazesBack: You can see it looking through a hole in the wall near the beginning of the level and a sewer grate in one of the larger rooms within a later part while you're collecting soul shards.
412* EvilSoundsDeep: While it still quacks, it also has a deep, demonic voice behind it. In fact, if one listens closely to whenever it hits a pillar, it even says a very deep "Ow".
413* FastballSpecial: If the Doom Ducky isn't able to reach the target it is trying to kill with its NestedMouths. It will simply just pick up one of the plentiful lifeless duckies in its chamber and will throw it at them.
414* FoulWaterfowl: It is a gigantic, monstrous toy duck, with several rotten arms emerging from its back, and will not stop until it has killed the one who has intruded upon its lair.
415* HiveMind: Implied in its relationship to the Dread Duckies. Besides the fact that it can summon Dread Duckies whenever it feels like it, active Dread Duckies will get stunned if Doom Ducky itself was stunned beforehand.
416* LargeAndInCharge: Apparently to the smaller Dread Duckies. This is most notable during the boss fight and escape sequence where they cooperate to stop Doug.
417* LightningBruiser: Despite its size, it can somehow move without visible legs, and it's fast enough to catch up with you if you're not fast enough.
418* LivingToys: A very large and demonic one in fact, and the climactic boss of its level.
419* MultiArmedAndDangerous: Played with, for the thing is a whole mass of arms inhabiting a duck shell.
420* {{Mutants}}: Just like their smaller counterparts, they seem to be based on this. The only difference is that it is essentially a rubber duck that was mutated ''twice''.
421* NestedMouths: Like its lesser counterparts, it has a mechanism inside its mouth, though it's a large glove-like hand instead of a smaller duck head.
422* RedEyesTakeWarning: They glow in the dark and are far more organic when compared to the dim lights in the frenzied Dread Duckies.
423* SuperPersistentPredator: Compared to its smaller lackeys, the Doom Ducky seems to not know how to call it quits. Defeat it in battle, and it will continue its pursuit for him throughout the first zone. Close off the zone, and it will make another jab at attacking you near the portal.
424* ToothyBird: Again, no rubber ducky should have human teeth.
425* UseYourHead: Will use its neck to snatch up Doug from across the room. If it hits a pillar, [[EpicFail it will temporarily knock itself out.]]
426* UndyingLoyalty: According to Malak, out of all the monsters under his command, the Doom Ducky is by far the most loyal to him.
427* WhiteGloves: Humorously, the Doom Ducky actually wears these on their hands, albeit being extremely withered and tattered.
428[[/folder]]
429
430[[folder:Clown Gremlins]]
431!!Clown Gremlins
432[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_2021_08_04_162048.png]]
433[[caption-width-right:350:The only thing you have to fear is fear itself! Oh, and evil clowns.]]
434
435[[caption-width-right:350:[[labelnote:Nightmare Mode]] https://static.tvtropes.org/pmwiki/pub/images/image_2021_08_04_163702.png "What's black and white and red all over? I'd start running before you find out."[[/labelnote]]]]
436
437->'''Voiced by:''' Christopher Corey Smith
438
439The main enemies of "Crazy Carnevil". They come in groups of five, totaling ten in Zone 1 and twenty-five in Zone 2. In Zone 1, they spawn from the two Clown Cars roaming the map. In Zone 2, they wander around in search of Doug and if even one Clown sees him, the rest of the Clowns in its group will also become aware of his location and pursue him as well.
440----
441* AxCrazy: Despite their size and weak skulls, they are still willing to laugh and yell nonsense while intent on beating the crap out of you. Their names also imply that they're pretty destructive and mischievous.
442* BaldOfEvil: Terrifying clowns without a hair on their head.
443* BlackEyesOfCrazy: They have black sclera and are very much insane.
444* DemonOfHumanOrigin: They are the souls of cowardly humans who antagonized and provoked others for their amusement. They have truly become the vicious clowns they were in life.
445* DirtyCoward: Even as dangerous monsters, they still retain the cowardly behavior from their past lives. Case in point, they will retreat to their respective clown cars if Doug decides to stun them even once, only feeling confident again when attacking as a swarm. Even under the authority of higher beings like the Goliath Clowns, the Clown Gremlins will retreat the moment they go down. They don't even assist Malak when Doug completes certain objectives.
446* GripingAboutGremlins: They aren't called Clown "Gremlins" for nothing - they're destructive little cowards that will hunt you in numbers.
447* HyperspaceMallet: In Monsters in Mortals, it is shown they are able to summon tiny mallets that pack quite the punch.
448* LaughingMad: Not that surprising since they are clowns. By the sound of it, they're having the time of their lives chasing you.
449* TheGadfly: They absolutely love making others suffer for their own amusement.
450* GreyscaleOfEvil: Unlike most colorful clowns, they are black and white, and sepia all over. Although, they do become a bit more colorful in the second zone.
451* MonsterClown: They're evil midget clowns with bald heads and sharp teeth, for crying out loud.
452* PsychicLink: They all seem to have have one because if one of them knows where you are, then the rest will too.
453* RespawningEnemies: No matter how many Clown Gremlins you kill or scare off, they always come back in a full swarm, sometimes in larger numbers.
454* SuperDeformed: Just like the monkeys, they also have very big heads. But unlike the monkeys, they pull iy off better because of their small size.
455* ScaryTeeth: They have a good set of pearly chompers not too dissimilar to shark teeth.
456* SupernaturalGoldEyes: They're reptilian, beady, and they glow in the dark.
457* TookALevelInBadass: Seemingly so. Given that they retreat from you stunning them most of the time and you're already close to collecting the ring piece, it makes some sense for them to stop retreating in their nightmare forms. This is also subverted since they only do this in nightmare mode.
458* {{Troll}}: According to E, this is what they were in life and so in death, they mock and provoke the player character. While they can kill him if they catch him, [[MadeOfPlasticine they can be stunned/killed]] by what is essentially a weaponized DeathGlare.
459* {{Tulpa}}: They appear to be representations of [[spoiler:Doug himself and how much of a fool he was for forsaking the family that genuinely loved him despite his selfishness.]]
460* TheUnintelligible: Other than "ow" and "no", they can barely speak comprehensible words, instead making loud and almost comical gibberish.
461* ZergRush: Their main behavior. Since they aren't too much of a threat by themselves, they rely heavily on telekinesis to draw each other towards Doug en masse.
462[[/folder]]
463
464[[folder:Clown Cars]]
465!!Clown Cars
466[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_2021_08_04_162207.png]]
467[[caption-width-right:350:Even cars can feel fear, use this to your advantage!]]
468->'''Voiced by:''' N/A
469
470The support enemies of "Crazy Carnevil". They are always aware of Doug’s location and will spawn five Clown Gremlins should they get close enough to him. They only appear in Zone 1.
471----
472* BrightIsNotGood: Despite their colorful paint job, they are by no means on the side of good.
473* ClownCar: Obviously.
474* CowardlyYellow: They are primarily yellow in color and will try to flee from the player once they are no longer able to spawn anymore Clown Gremlins.
475* GlowingEyesOfDoom: Their headlights are actually eyes that are always admitting a bright light.
476* MookMaker: What their function is. Once they get close enough, they spawn five (three on easy difficulty) Clown Gremlins.
477* SentientVehicle: These cars seem to be very much alive as they are able to feel fear.
478* SuperPersistentPredator: No matter where you are, [[TheAllSeeingAI it will always attempt to zero in on your position]]. At least until it's run out of "passengers" that is.
479[[/folder]]
480
481[[folder:Goliath Clowns]]
482!!Goliath Clowns
483[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_2021_08_04_162342.png]]
484[[caption-width-right:350:Keep 'em laughing while you die, won't you?]]
485->'''Voiced by:''' Christopher Corey Smith
486
487The bosses of "Crazy Carnevil". They will spawn Clown Gremlins from their mouths should Doug kill or scare some of them away and will pound their fist at the ground in an attempt to crush Doug.
488----
489* AttackOfTheFiftyFootWhatever: They're the oversized versions of their smaller brethren, and four of them attack Doug at the end of the level... [[EpicFail and fail miserably]].
490* BattleThemeMusic: [[https://www.youtube.com/watch?v=ya-0wQvQtF4&list=PLJuLtMXQpmkyfSd1V6L0M-M817Bdv2v0I&index=18 It's Showtime]].
491* BlackEyesOfCrazy: Just like the Clown Gremlins, they too have black sclera, and are just as crazy as them.
492* DarkIsEvil: Their skin is far darker than their smaller cousins (possibly because of the lighting). and they wear mostly black clothes. Oh, and did we forget to mention that they are evil?
493* FearlessFool: Instead of being cowards, the Goliaths won't actually back down from you fighting back. [[MadeOfPlasticine Too bad they aren't very durable]].
494* FlunkyBoss: They will spit out ([[NotHyperbole and we mean that literally]]) a Clown Gremlin now and then.
495* {{Foil}}: To the Clown Gremlins in multiple ways. The Clown Gremlins are small, cowardly, have dull clothing and body paint, small slashes on their eyes, both a frill and a hat, die in one hit, rely on swarm tactics, and can revive themselves. In stark contrast, the Goliath Clowns are huge, fearless, have bright clothing and body paint, have huge slashes on their eyes, lack neither frills or hats, are far more durable (which isn't saying much), rely on sheer strength as well, and they don't come back when you kill them.
496* GlassCannon: An extremely bizarre example. You would think these giant clowns would be as strong as they are powerful, right? Nope! Turns out, all it takes is one good swing from a mallet to make them go poof.
497* KingMook: Essentially giant Clown Gremlins.
498* LargeAndInCharge: Shown near the ending boss fight, which makes sense considering that they make the Clown Gremlins.
499* MadeOfPlasticine: Hitting one of their hands with a hammer twice (once on easy difficulty) is enough to cause them to implode.
500* MonsterClown: Qualifies in larger proportions.
501* PowerFloats: In Monsters and Mortals, it is actually shown that they are able to levitate in mid-air.
502* PowerGlows: An awesome feature of these giant clowns is that the markings on their bodies are actually glowing. Talk about a neon paint job!
503* RedAndBlackAndEvilAllOver: They wear black clothes that have red accents and are ObviouslyEvil.
504* RedEyesTakeWarning: Their eyes are not only glowing red, but they also have creepy white pupils.
505* SuperDeformed: Not only are the large in size, but their heads are huge too. This definitely adds to the creep factor.
506* {{Troll}}: Similarly to the Clown Gremlins, they take absolute glee in messing with people. This is best shown by how they could have easily killed Doug on the roller coaster, but instead, decide to just wave at him creepily.
507[[/folder]]
508
509[[folder:Clown Spiders]]
510!!Clown Spiders
511[[quoteright:255:https://static.tvtropes.org/pmwiki/pub/images/clown_spider_1.png]]
512 [[caption-width-right:255: The itsy bitsy clown spider climbed out from the abyss...]]
513A group of boss enemies exclusive to ''Monsters and Mortals''. They are giant clown heads with spider legs that are summoned alongside the Goliath Clowns during boss time.
514----
515* BattleThemeMusic: [[https://www.youtube.com/watch?v=asd3P8n3POw Itsy Bitsy Clown Spider]], which is a demented take on ''The Itsy Bitsy Spider.''
516* BigCreepyCrawlies: They have the legs of a spider, and they move just as creepily as a normal one as well.
517* DualBoss: While not ''just'' two bosses, they do share their boss time with the Goliath Clowns. Specifically, they attack players on the walkways while the Goliaths attack from the sides.
518* GiantSpider: They are surprisingly big in size.
519* MonsterClown: They have the heads of a frenzied Clown Gremlin (but with bigger eyes), but they're also attached to spider legs.
520* TheVoiceless: Compared to many other characters in-game, they neither speak nor make animalistic noises. The most you'll get is hearing them devour you alive.
521[[/folder]]
522
523!!Chapter 4: Mortal Ramifications
524[[folder:Reaper Nurses]]
525!!Reaper Nurses
526[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_2021_09_30_175039.png]]
527[[caption-width-right:350:You are just another vile man after all. Chaotic and infectious, like a virus. Very well. We know how to deal with viruses. If eradication is your true desire, we shall grant it.]]
528
529[[caption-width-right:350:[[labelnote:Nightmare Mode]]https://static.tvtropes.org/pmwiki/pub/images/image_2021_09_30_175157.png "Are you kidding me?! He escaped! This is unacceptable! We will not accept unruly patients!"[[/labelnote]]]]
530
531->'''Voiced by:''' Creator/TaraStrong
532
533The main enemies of "Torment Therapy". Wielding giant syringes, they claim to be a sisterhood of healing and mercy, but their idea of "healing and mercy" is very different from your average medical professional, especially towards men.
534
535Three Nurses roam both Zones of the hospital. They can turn invisible and will remain cloaked while roaming the map, but their voices can still be heard and their roller-skates can still be seen. They can also stun Doug by throwing pills at him during a chase, and just like Agatha, they're attracted to the sound of opening doors.
536----
537* AffablyEvil: Towards women anyway. According to E's secret note, they genuinely welcomed her into their hospital and had no intention of harming her, even after she refused their offer to make her a Reaper Nurse. E was free to stay and explore the hospital as much as she wanted as long as she didn’t disrupt their activities or enter the restricted areas. Sure enough, they only became hostile towards E when she entered a restricted area.
538* AssholeVictim: Considering that it's implied that the hospital attracts the souls of [[HeManWomanHater horrible men]], one could argue that their victims are this.
539* BattleAxeNurse: At first glance, they seem to be seductive yet bubbly nurses who only want to help Doug take a break from all of the stressful life and death encounters. He quickly learns that this is nothing more than a ruse as the Reaper Nurses are all sadistic misandrists who take great pride and pleasure in torturing men.
540* CastingGag: While she doesn't play her in [[VideoGame/BatmanArkhamAsylum the initial game]], [[Creator/TaraStrong Tara Strong's]] debut as Harley Quinn began in a series that first featured her as an AxCrazy HospitalHottie in a NaughtyNurseOutfit.
541* ColdBloodedTorture: What they do to their unwary victims via seemingly innocuous checkups. That, or they send unruly ones to the therapy unit for more "merciful" healing.
542* CuteMonsterGirl: The most human-like enemy seen in the game and is a HospitalHottie wearing a NaughtyNurseOutfit.
543* DarkActionGirl: They can stun ''and'' OneHitKill the protagonist. They also have incredible athletic abilities, leaping from rooftops, and [[spoiler:tossing themselves at Doug (literally) to stop him once he defeats the Matron]].
544* DemonOfHumanOrigin: They are the souls of misandrist women, that their hatred and scorn of men turned into monsters. The hospital is noted by E to specifically attract the souls of misogynistic abusers as "patients" - E even notes how the two groups complement each other perfectly.
545* DoesNotLikeMen: Not immediately obvious since [[FemaleGaze Doug's appearance at least appears to be to their liking,]] but they can't stand men and try to kill the player shortly after meeting him. [[spoiler:The second stage of the level takes place in a jail/dungeon masquerading as their "Therapy" center. The walls are scrawled with StrawMisandrist graffiti, such as "Men Are Stupid And Weak".]] E's notes also reveal that [[spoiler:they were created out of the souls of women filled with hatred and scorn for men.]]
546* FacelessGoons: They wear bags over their heads throughout the entire level, so we never find out what they look like underneath. That's probably for the best since it most likely [[ButterFace isn't a pretty sight]], all things considered.
547* FanDisservice: They're shapely nurses running a strip club in their hospital lobby. Chances are you won't be too aroused once they start trying to jam a giant needle in you. That's not an entendre, they have giant syringes and they ''will'' use them against you. And even if you're not bothered by that, the fact that they have a whole hospital wing dedicated to torturing patients should set off a red flag.
548* FauxAffablyEvil: When first introduced, they're as flirty as they are polite if having a borderline cult-like attachment to Malak. A few minutes later, they're [[MakeItLookLikeAnAccident trying to kill the player via "medical tests"]] and getting increasingly furious when the player understandably refuses to play along.
549* GiantMedicalSyringe: The Reaper Nurses wield giant syringes as their main weapons.
550* HoistByHerOwnPetard: Much like Agatha, the Nurses can hear Doug whenever he opens one of the many doors in the hospital. However, the doors also give away their position while they’re cloaked.
551** In the Matron boss fight, the nurses must be beaten back with their giant syringes, which they drop when stunned.
552* HospitalHottie: The Nurses have very attractive designs, but this trope isn’t played straight, considering they’re very unnerving and not quite human.
553* ImpaledWithExtremePrejudice: Their primary way of attacking, as well as the second trap that Doug must escape from during the “Lab Work” intro.
554* {{Invisibility}}: The Reaper Nurses have the unique ability to turn themselves completely invisible. They will use this trick to sneak up on the player and catch them off guard.
555* IShallTauntYou: Constantly spout voice lines while searching for Doug. {{Justified|Trope}} as the Nurses would be ''way'' harder to keep track of otherwise due to their cloaking.
556* MonstrousHumanoid: They can see through those bag masks just fine, they all have the same voice, they can turn invisible and weaponize giant pills, they are capable of catching up with a speeding ambulance, and they all serve Malak. This all should tip you off that they aren't normal nurses. If the fact that they run a nightmare-strip-club-hospital didn't already do that.
557* MercyKill: Considers killing Doug to be their way of mercy. Lampshaded by the PA announcement once Doug escapes the lab work tests.
558--> "Lethal Mercy is authorized!"
559* NoSell: While cloaked, they are immune to the Reveal Shard's effects.
560* PinkIsErotic: The entrance to the hospital in "Torment Therapy" is lit up by pink signs, pink neon lights, and the Reaper Nurses are sultry and seductive. This level is designed to represent Doug's lust for other women and sexual misconduct.
561* RedAndBlackAndEvilAllOver: Their Frenzy mode turns their uniforms and masks red and black instead of the comparatively benign red and white.
562* RollerbladeGood: These nurses are some of the fastest enemies in the game, and for good reason. They have wheels attached to their mary jane high heels! Meaning they will be able to quickly catch up to you and you will barely have enough time to react.
563* ShoutOut: They're an obvious one to the Nurses from ''Franchise/SilentHill'' and Harley Quinn from ''VideoGame/BatmanArkhamAsylum''.
564* SpontaneousWeaponCreation: They are able to summon giant syringes that appear out of nowhere. However, it isn't limited to just syringes as one of them summoned a phone so she could talk with Malak about his current situation and then got rid of the phone once she noticed the mortal the demon was referring to.
565* {{Tulpa}}: Like the hotel in "Monkey Business", the Reaper Nurses seem to represent [[spoiler:Doug's infidelity, more specifically the secretaries themselves.]] Meanwhile, the hospital seems to represent [[spoiler:how Doug is currently dying from cancer on a hospital bed]].
566* WhiteAndRedAndEerieAllOver: Their uniforms are primarily white with red accents. And they are definitely eerie as they are cute nurses who pretend to be nice when in reality they just want to make you suffer.
567* WorstAid: [[KillItWithFire Attempting to roast Doug when he steps on a scale,]] [[ImpaledWithExtremePrejudice trying to Iron Maiden him with needles,]] and attempting to [[FrickinLaserBeams trap Doug in a room with a laser spewing CAT Scan machine.]] Needless to say, despite what they say, this is NO place of healing.
568* YouWillNotEvadeMe: During the second half of the level, the Nurses gain the ability to throw pills that stun Doug much like the Dread Duckies can. ''Unlike'' the Dread Duckies, however, [[OhCrap the Nurses will immediately go in for the kill instead of taunting.]]
569[[/folder]]
570
571[[folder:The Matron]]
572!!The Matron
573[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_2021_10_08_000734.png]]
574[[caption-width-right:350: You dare hit a woman?! I'll crush you into dust!!]]
575->'''Voiced by:''' Kathryn Cressida
576
577The leader of the nurses and the boss enemy in "Torment Therapy".
578----
579* {{Acrofatic}}: Despite her obese build, she is alarmingly swift.
580* BattleAxeNurse: Even more so than the Reaper Nurses. She is a large, obese, sickly, and brutal nurse who crushes any man who dares to step foot in her hospital. Even her underlings are aware of the fact that she doesn't even try to play cute.
581--> '''Reaper Nurse:''' "I think you will find that she is not as hospitable as we are."
582* BattleThemeMusic: [[https://www.youtube.com/watch?v=An8dbjylEl0&list=PLJuLtMXQpmkyfSd1V6L0M-M817Bdv2v0I&index=24 Patient Transfer]].
583* DoesNotLikeMen: She hates them with a burning fury.
584* DoubleStandardAbuseFemaleOnMale: Being the leader of the Reaper Nurses, who are the twisted souls of misandrist women, she views any violence used against ''her and them'' by Doug (and any male in general) as an unforgivable act.
585* FatBitch: When asked if the Matron is still going to be a fat woman in the 8th Q&A Livestream, Vince describes her as a "very large, powerful woman". In-game, not only is she more "heavy-set" compared to the Reaper Nurses, but also much '''bigger''' than them, and far meaner too.
586* TheFaceless: Just like the Reaper Nurse, she too wears a bag on her head. Considering that she is a prime example of FanDisservice, this is for the better.
587* GiantWoman: She is a ''huge'' woman. And it has been estimated that she stands at a height of '''30 feet'''!
588* HighSpeedBattle: The battle against her takes place across a series of ambulances that Doug and the Reaper Nurses jump across.
589* LargeAndInCharge: And we mean ''large!'' The head of the Matron alone towers over not only Doug but the ambulance he rides on top of!
590* LightningBruiser: She's larger, stronger ''and'' faster than her tiny minions.
591* NoNonsenseNemesis: You know someone means business when they choose to outright kill you the moment they see you, as Doug finds out the hard way whenever he encounters her. Any dialogue she does have is either a command to her underlings or a quick threat to Doug.
592* RollerBladeGood: Instead of wearing roller skates like her underlings, her feet are completely replaced with a metal bar with two large wheels similar to the ones found on a wheelchair.
593* SawBladesOfDeath: She dual-wields two tonfas that have buzzsaws attached to them that allow her to shred anything that gets in her way.
594* StoutStrength: According to Vince, she's a "very large, powerful woman".
595* WeaksauceWeakness: She is knocked out by falling over after tripping over a few of her reaper nurses.
596* WhiteAndRedAndEerieAllOver: She too wears a white and red uniform. However, it is significantly dirtier, just emphasizing how this lady isn't even hiding the fact that she is a homicidal misandrist.
597[[/folder]]
598
599[[folder:The Joy Joy Gang]]
600[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_422_8.png]]
601[[caption-width-right:350:Ready to make some new friends?[[note]]From left to right: Hangry the Pig, Lucky the Rabbit and Penny the Chicken[[/note]]]]
602[[caption-width-right:350:[[labelnote:Nightmare Mode]] https://static.tvtropes.org/pmwiki/pub/images/image_2021_08_04_152757.png "I'm not really feeling the joy yet, how about you?"[[/labelnote]]]]
603
604The main enemies of "Mascot Mayhem". A trio of animatronics programmed to bring joy to the Joy Joy Land theme park. Anyone in Joy Joy Land deemed to not be "joyful" is quickly corrected or disposed of by the Joy Joy Gang. Each member has different abilities that separate them from their fellow members.
605----
606!!Tropes applying to the Joy Joy Gang in general
607* AffablyEvil: They just want to make sure you have a joy joy day! Pay heed though, because they will laugh like maniacs at your demise.
608* AllForNothing: [[spoiler:They are the only monsters to successfully capture Doug for Malak in "Mascot Mayhem". However in Bearly Buried, due to the blue orb's intervention and Malak's tendency to again underestimate Doug and also hide the ring pieces at Mama Bears' level, their efforts became for naught as Doug manages to get back all the ring pieces including the new one and escape.]]
609* AnimalStereotypes:
610** Lucky is a rabbit who's very fast; the lyrics to his rap "Bad Rabbit" also imply that he's a sexual deviant.
611** Hangry is a pig who loves to eat and is the strongest of the Joy Joy Gang due to his burly build.
612** Penny is a chicken who lays eggs and is sensitive about her looks.
613* AxCrazy: All three of them are psychopaths who take immense joy in murdering you whenever they see you.
614* BerserkButton: Ring piece aside, all three of them have separate berserk buttons that Doug is forced to press. Penny hates her looks being ruined, Hangry hates not being able to eat mortals (especially once you burn his jaw off), and Lucky hates losing.
615* BewareTheSillyOnes: Compared to the other enemies, these guys act like cartoon characters. They bicker with each other constantly, treat Doug like a new toy, and they look a little silly to boot, but they aren't to be underestimated. The trio is composed of 3 psychopaths who are perverted, cannibalistic, and obsessed with Doug. Hangry can break through obstacles to ambush you, Lucky is strategic by using security cameras to monitor your activities, and Penny can throw eggs at you and fly rather stealthily. [[spoiler:They are also the only monsters so far to hinder Doug and Bierce; they succeeded in capturing Doug and would have killed him had Malak chosen not to spare him.]]
616* BlackDotPupils: They all have these.
617* CreepyMascotSuit: They are based on a children's theme park and wear mascot costumes of a rabbit, a chicken, and a pig. Their costumes only become creepier once Doug electrocutes them.
618* DemonOfHumanOrigin: Subverted. After discovering that all of the other minions of Malak are the souls of sinful humans turned into monsters, you would expect the same for the Joy Joy Gang. However, E reveals in her notes that while they have a soul, it is not a human one. She can only say that Lucky is not like the "other" monsters, and is just a "killing machine" built solely for "destruction and chaos". A case of OurDemonsAreDifferent.
619* FauxAffablyEvil: As performers for a children's theme park, they are jovial and toy with their prey. After singing their introduction, Lucky starts laughing sadistically and he and Penny begin the hunt. Hangry also chuckles like a maniac after he tells the player he wants to eat him.
620* FighterMageThief: The Joy Joy Gang somewhat fall into this with Lucky as the Thief, Hangry as the Fighter, and Penny as the Mage.
621* GlowingMechanicalEyes: While they normally have white eyes with black pupils, after being electrocuted, it is revealed that they have robotic optics that glow red with rage.
622* HappinessIsMandatory: In Joy Joy Land. The Joy Joy Gang's purpose is to make sure everyone in Joy Joy Land is "joyful". Or else.
623* HiveMind: The Joy Joy Gang clones seem to share the same memories as the original trio. Even after the originals were destroyed and reconstructed into Joy Kill, they were replaced by three new members who were portrayed no differently from them. The Lucky clone even talks to Doug as if he is the Lucky who comprises Joy Kill.
624-->''' Joy Kill (Lucky's head):''' This isn't over!\
625'''Lucky clone:''' I told you it wasn't over.
626* HostileAnimatronics: They seem to resemble real people in costumes at first, but their Nightmare Mode exposes portions of their [[https://static.wikia.nocookie.net/dark-deception-game/images/e/e5/Mascots_final.png/revision/latest?cb=20210929202632 endoskeletons]], confirming them to be this trope.
627* ImAHumanitarian: While Hangry desires eating humans the most, the other two seem to show this tendency as well. Penny outright admits to wanting Doug's ribs if she catches him at least a few times (sometimes in a joking manner), and Hangry mentions in his ImageSong that he sometimes serves Lucky mortal ribs.
628* ImageSong: [[https://www.youtube.com/watch?v=lsho5MXbGY8 Joy Joy Ditty]]. Doubles as their {{Leitmotif}}.
629* InformedFlaw: They're described as psychopaths working together in TeethClenchedTeamwork. [[AxCrazy While the first part of that description is undeniable]], they seem to get along just fine when they interact. The worst they get is arguing over Hangry's appetite.
630* ItsPersonal: [[spoiler:Although they're already trying to kill Doug from the get-go, their animosity for him becomes personal after getting shocked by him and revealing their Nightmare Modes.]]
631* KnightOfCerebus: [[spoiler:Despite the comedy in their level and their appearance, they are the reason why Doug gets captured and Malak breaks into Bierce's Ballroom.]]
632* LaughablyEvil: In comparison to the previous enemies, the Joy Joy Gang on a whole has rather amusing quirks and colorful personalities that bleed through the horror elements of the game. [[spoiler:The cutscenes that they appeared in at the bottom castle section of their level involves suffering from AmusingInjuries and along with Doug managing to pull a fast one on them that led them into getting crushed between two pistons.]]
633* {{Leitmotif}}: Every score in the game's soundtrack with the word "Joy" in the title includes Joy Joy Ditty's melody in the musical composition. These scores include [[https://youtu.be/C2CqrwY5Nvw Only the Joyful]], [[https://youtu.be/133eDAMkLlA Feel the Joy]], and [[https://youtu.be/LtF6LQP1n1s Joy Kill]]; the main theme, chase theme and boss theme used in "Mascot Mayhem" respectively.
634* MesACrowd: There's more than one copy of each Joy Joy Gang member to the point of creating an ''army'', and they all share the same personality, memories, and animosity against Doug.
635* NoHoldsBarredBeatdown: [[spoiler:After they successfully managed to corner Doug through Joy Kill, just as he was about to escape their realm, they proceed to ''gleefully'' lay a brutal beatdown on the man, and they would've killed him if it weren't for Malak intervening as he still needed Doug alive.]]
636* RuderAndCruder: Their raps, or at least some of them, are far more crass and raunchy compared to the game itself. (It should be noted that [=RockitGaming=], like many nerdcore singers, isn't a stranger to swearing in his songs) Lucky alone makes some sexually charged quips and curses like a sailor in his song.
637* {{Sadist}}: All three of them embody this trope to some extent. This is best shown [[spoiler:when they finally incapacitate Doug. Rather than just letting him die, they choose to wake him just to beat him to death slowly, laughing like maniacs while playing the Joy Joy Ditty to mock him]].
638* SinisterSurveillance: They are all able to see through the cameras and will become alerted when they spot anything that steps into the cameras'spotlight.
639* SoulJar: ZigZagged. They are said by E to each carry some kind of inhuman soul and they are in the form of theme park animatronics. As animatronics, they can be destroyed, rebuilt, and upgraded but it's not clear if it's the same 3 souls split between hundreds of other identical animatronics, or if they are all individual souls who inhabit the same line of animatronics.
640* TeethClenchedTeamwork: WordOfGod describes them as a group of psychopaths working together to achieve a common goal. In other words, they don't necessarily care about each other but they still stick together to each get what they individually want.
641* TerminatorImpersonator: WordOfGod states that they are partially inspired by the terminators. This can be best seen when one looks at [[https://static.wikia.nocookie.net/dark-deception-game/images/e/e5/Mascots_final.png/revision/latest?cb=20210929202632 the concept art of their endoskeleton.]]
642** One of Bierce's quips if Doug is killed by an animatronic references this:
643---> ''"You've been terminated. Humanely, I'm sure."
644* TerribleTrio: One composed of a HairRaisingHare, a FeatheredFiend, and a SinisterSwine.
645* {{Tulpa}}: Their desire to make Doug "one of the joyful" seems to stem from [[spoiler:Doug's prior belief that his wife and daughter were "sucking the joy" out of his life.]]
646* QuirkyMinibossSquad: They're a group of three animatronics with rather amusing quirks and colorful personalities used by Malak in capturing Doug.
647
648
649!!Tropes applying to Lucky the Rabbit
650[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_2021_10_07_234518.png]]
651 [[caption-width-right:350:You know why they call me Lucky? Because I never lose!]]
652
653[[caption-width-right:350:[[labelnote:Nightmare Mode]] https://static.tvtropes.org/pmwiki/pub/images/image_2021_10_07_234702.png "Miss me buddy?!"[[/labelnote]]]]
654
655->'''Voiced by:''' Chris Jay Alex
656
657An animatronic rabbit and the leader of the Joy Joy Gang. He has the Speed Boost ability, will throw bombs at Doug, and can use the cameras littered around the map to find his location.
658----
659* AuthorAppeal: He has a stereotypical Italian-American accent. [[WordOfGod Vincent Livings]] is Italian himself.
660* BadassBoast:
661-->'''Lucky:''' [[NamesToRunAwayFromReallyFast You know why they call me Lucky? I never lose!]] [[EvilLaugh Hehe haha!]]
662* BondageIsBad: Implied, his rap "Bad Rabbit" is riddled with sexual references and instances of sexual depravity.
663--> ''#### Platform/{{YouTube}}, Ima' get the [=RedTube=] views\
664Gang Bang with a chainsaw\
665Rang Rang\
666Alakazam\
667I work with magicians\
668Got trap magic\
669Here goes a pic\
670I left you a gif\
671JACKRABBIT''
672* BornLucky: It's in his name, and he's quite formidable than the rest of the trio.
673* TheCaptain: Lucky is treated by Malak and the other gang members as the ringleader of the Joy Joy Gang.
674* TheChessmaster: Lucky uses the security cameras to catch Doug off-guard and see where they are.
675* CuteAndPsycho: He may not look very threatening (except in Nightmare Mode), but WordOfGod describes him as being psychotic. The quotes listed on this page and his ImageSong make this fact very evident.
676* FlashStep: He's the quickest member of the Joy Joy Gang, and he'll be right on Doug once a camera finds him. One of his jumpscares also involve him rapidly punching Doug to death.
677* FurryReminder: During his second meeting with Doug, Lucky's nose twitches just like a real rabbit's.
678* HairRaisingHare: Invoked, he's a serial killer in a rabbit costume and is said by the creators to be the most psychotic.
679* ImageSong: [[https://www.youtube.com/watch?v=pBBb7s_ww_I Bad Rabbit]].
680* InASingleBound: As seen in one of his jumpscares, Lucky can jump high if he needs to. This ability carries over to Joy Kill.
681* MeaningfulName: As he states in his BadassBoast, he's called "Lucky" because he never loses, [[spoiler:and at the end of "Mascot Mayhem", he's proven right]].
682* {{Narcissist}}: As seen in his BadassBoast and ImageSong, Lucky's extremely arrogant, egotistical, and boastful.
683* NoHoldsBarredBeatdown: One of his kill animations is beating Doug senseless, [[spoiler:and he also nearly kills Doug at the end of "Mascot Mayhem" before Malak intervenes]].
684* OurDemonsAreDifferent: E's notes reveal that while Lucky has a soul inside of him, it is not a human one (unlike the other minions of Malak). She can only describe Lucky as a "killing machine" built solely for "destruction and chaos".
685* PinkIsErotic: [[https://twitter.com/VincentLivings/status/1284152633796685824 According to the Creator]], Vincent Livings, Lucky's bow tie is supposed to be pink (or magenta which is a mix of purple and pink). His lyrics to "Bad Rabbit" imply that he's a sexual deviant who mocks the listener by sending a gif of Lucky pleasuring himself. Yuck.
686* PsychoPink: In addition to his pink/magenta bowtie, he is also a psychopath who just loves making his victims suffer.
687* RapidFireFisticuffs: One of his kill animations shows him repeatedly pummeling Doug with his bare hands, all while chuckling in a sadistic manner.
688* RoboticPsychopath: This is what he truly is, a machine built for violence and chaos.
689* {{Sadist}}: Out of the whole trio, he has almost nothing good to say about Doug; he just wants to see him either suffer or die.
690-->'''Lucky:''' "Where you goin', buddy? The fun's just startin'! Joy, ''joy'', '''joy'''!"
691* ScaryTeeth: His horrific human-like endo teeth are exposed after he is fried.
692* ShorterMeansSmarter: Relatively speaking, he's the shortest of the trio (not counting his ears), but is much more cunning than either of them.
693* SinisterSurveillance: He relies the most on the cameras to find Doug, and by then, you better hope you have his Speed Boost ready. Some of his clones also hang onto balloons to spot Doug more easily.
694* SirSwearsALot: He actually has a very foul mouth, but is forced to use GoshDarnItToHeck to remain kid friendly. He was free to swear as much as he wanted in "Bad Rabbit", and he
695* SlasherSmile: He already has one built into his "skin". His nightmare mode of exposing his teeth and gums just make it worse.
696* SoreLoser: As someone who brags about always having luck on their side, it isn't surprising to know that he gets really peeved when he loses at pretty much anything or is beaten by anyone. He best expresses this after being defeated as Joy Kill for the first time, only to crash into the control room and demand a rematch.
697-->'''Joy Kill:''' "I'm Lucky the frickin' Rabbit. Nobody whacks Lucky. Nobody!"
698* SpeedBlitz: He's capable of using Speed Boost as well.
699
700!!Tropes applying to Penny the Chicken
701[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_2021_10_07_235344.png]]
702 [[caption-width-right:350:I don't b-b-b-bite, you know? Well.. Maybe just a little...]]
703[[caption-width-right:350:[[labelnote:Nightmare Mode]] https://static.tvtropes.org/pmwiki/pub/images/image_2021_10_07_235515.png "Squishy, look what ya did to my FACE! You made me ugly! Who's gonna take photos with me now?"[[/labelnote]]]]
704
705->'''Voiced by:''' Tara Strong
706
707An animatronic chicken and the only female member of the Joy Joy Gang. She can glide across the map and throw eggs at Doug to stun him.
708----
709* AffablyEvil: She is by far the nicest member of the Joy Gang. This is shown in the message she leaves on a whiteboard, and that her rap has little to no swearing.
710* AssKicksYou: Did you get caught by Penny? Congratulations, you get to see her soar in the air and crush you under her butt. Maybe she thinks you're an egg.
711* TheBigGal: Relatively speaking, she's the tallest confirmed animatronic (if you count her comb) out of the Joy Joy Gang, along with being "[[{{Pun}} egg]]" shaped, and she's just as capable of being a threat to Doug.
712* DeathFromAbove: If she doesn't see Doug for some time, she'll take to the sky until she's near him. You can easily see her if she's coming down, but you better move out of the way before she gets too close.
713* DecompositeCharacter: In the concept art, she and Mama Bear were planned to be one character known as [[https://dark-deception-game.fandom.com/wiki/Scrapped_Content#Penny_the_Panda Penny the Panda]]. The character was then scrapped, with her name being used for Penny the Chicken while her character design is used for Mama Bear.
714* EnemyCompassion: She's still has the sadistic, murderous, and psychotic tendencies of the other two, but she does show the most personal affection to humans compared to them (and probably the other monsters as well). Even [[RoboticPsychopath Lucky]] lampshades on this fact.
715-->'''Lucky:''' "Penny's got a soft for mortals. Me? [[CardCarryingVillain Not so much]]."
716* {{Expy}}: Vince Livings confirmed that she's based on Chica the Chicken from ''VideoGame/FiveNightsAtFreddys''.
717* EyeScream: Her frenzy form has her left eye dangling from the exposed one on wires. She is ''not'' pleased about this.
718* FeatheredFiend: She is a chicken who wants to kill you. Plain and simple.
719* FlyingFlightlessBird: Evidently, nightmare animatronics aren't bound by such pedestrian limitations like gravity or realism, as Penny can fly around the area, and if you aren't fast enough, she'll fly onto you.
720* GenkiGirl: She's this combined with some yandere traits. She constantly contemplates about interacting with Doug, almost to the point that just ''seeing'' him makes her go crazy.
721* ImageSong: [[https://www.youtube.com/watch?v=-cXkQZQWTS0 Always Near]]
722* LongRangeFighter: She's able to shoot eggs that stun Doug at a fast rate.
723* TheMentallyDisturbed: Compare to Lucky and Hangry's being straightforward rap music about themselves and what they'll do to the player, Penny's ImageSong consists of Pop music describing her love for the player in a very [[StalkerWithACrush stalkerish]] way. In-game, her behavior comes across as demented, if somewhat childish when referring to Doug.
724* NotInTheFace: Is very sensitive about her appearance and is furious that Doug triggering [[TurnsRed her Nightmare Mode]] made her "ugly".
725* NotQuiteFlight: She's capable of hovering above the air for a while, increasing her speed for a bit.
726* {{Projeggtile}}: She is able to throw eggs at the player that can stun them in place.
727* StalkerWithACrush: How she acts towards Doug, referring to him as "Squishy" and constantly attempting to get close to him. In the second zone, she even has a letter on a whiteboard concerning her interest in Doug. This stops once you zap her face off, though.
728* TaremeEyes: Sports some in her song. It's every bit as horrific as you think it is.
729* UndignifiedDeath: Her sole jumpscare involves sitting on you. It's about as weird as it sounds.
730* VisualPun: She's a chicken that can throw eggs at Doug, and her entire body is ''egg''-shaped.
731* {{Yandere}}: She loves humans the most out of the Joy Joy Gang, but that doesn't stop her from killing Doug for the sheer sake of it, equally willing to punish him as well for messing with her looks.
732** It's also implied that she's one for Lucky as well, albeit in a less murderous and more subtle manner.
733* YouWillNotEvadeMe: Like the Dread Duckies and Reaper Nurses before her, she will stun Doug by throwing eggs at him. Unlike either of them, though, she has much further range to her throws as long as she has a clear shot of you.
734
735!!Tropes applying to Hangry the Pig
736[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_2021_10_07_234917.png]]
737 [[caption-width-right:350:I haven't had a meal in forever! Are those RIBS?! You look delicious! Mind if I put a little BBQ sauce on you? I got my recipe.]]
738[[caption-width-right:350:[[labelnote:Nightmare Mode]] https://static.tvtropes.org/pmwiki/pub/images/image_2021_10_07_235128.png "You little freak! You ruined my mouth!"[[/labelnote]]]]
739
740->'''Voiced by:''' Chris Jay Alex
741
742An animatronic pig and the muscle of the Joy Joy Gang. He can and will break through walls and closed doors when he's chasing Doug. However, running and breaking things down tires him out, which will stop a chase for a little bit.
743----
744* AffablyEvil: Appears to be one when not hungry, judging by some of his voice lines.
745* BarrierBustingBlow: One of his main gimmicks, breaking through both closed doors and walls to pursue you. Players that aren't careful might be caught unaware by him suddenly coming out of the wall next to them.
746* TheBrute: Hangry is the most physically capable animatronic out of the trio by busting down doors and walls to catch Doug.
747* CallingYourAttacks: He's prone to this if he's breaking stuff, often in a crazed frenzy.
748-->'''Hangry''': "HANGRY PUNCH!"\
749'''Hangry:''' "SMASH!"
750* EatingMachine: He's apparently capable of eating despite being an animatronic. It's also implied that he can only eat properly with the costume part of his mouth on given his anger about it (although he can still bite you with it).
751* GlasgowGrin: Gets an even bigger one in nightmare mode than Lucky's, this time with his whole mandible exposed.
752* GluttonousPig: Despite being an animatronic pig and thus lacking a stomach or taste buds, all Hangry cares about is eating Doug's ribs. He wastes no time in doing so if he catches Doug.
753* HorrorHunger: He's constantly hungry, and is ''extremely'' eager to eat Doug's ribs and any other meat he provides.
754* HungryMenace: His primary motivation is to eat Doug, with ribs being his favorite food.
755* ImageSong: [[https://www.youtube.com/watch?v=rF4Rs1eAwGM The Notorious PIG]], a pretty clear shoutout to Music/TheNotoriousBig.
756* MightyGlacier: He’s quite slow, the slowest of the trio, but he can constantly bust through nearby walls and doors to get at Doug.
757* MoodSwinger: His emotions depend on whether he sees Doug or not. He can go from apologizing about his mannerisms to going on a wild tangent about wanting to eat you.
758* OhCrap: This is Hangry's reaction when he sees Doug press a button and realizes what it does just too late.
759-->'''Hangry:''' "Uh oh, that ain't good! (''he and his friends get electrocuted'')"
760* PervertedPig: Discussed, while Hangry himself isn't a perverted character, Bierce says Hangry reminds her of her ex-husband (or the men who have harassed her).
761* PigMan: Invoked, he's a murderous animatronic in a pig costume who loves to eat ribs.
762* PunchedAcrossTheRoom: [[spoiler:At the end of "Mascot Mayhem", he throws Doug through the portal at a considerable distance.]]
763* PunnyName: His name is a portmanteau of the words "angry" and "hungry".
764* {{Sadist}}: Not as much as the [[AxCrazy other]] [[{{Yandere}} two]] since he's more focused on eating you (although that in itself could be sadistic given what he is), but he's still willing [[spoiler:to join the gang in beating you like a bug while laughing like a maniac]].
765* SinisterSwine: He seems friendly at first, but once he realizes that his favorite food is ''inside you'', he becomes anything but that.
766* StoutStrength: He's the most heavyset member of the Joy Joy Gang, and he's capable of breaking down walls and doors easily to get to Doug. Even Bierce comments on how powerful Hangry looks.
767* TrademarkFavoriteFood: He loves to eat ribs... [[ImAHumanitarian anyone's ribs, and by that point, you ''don't'' want to get caught by him.]]
768[[/folder]]
769
770
771[[folder:Jocelyn]]
772!!Jocelyn
773[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jocelyn_screen2_6.png]]
774[[caption-width-right:350:Unauthorised intruder detected. Dispatching Joy Joy Gang.]]
775Joy Joy Land's chief A.I. unit. While not a direct threat, she is the one responsible for controlling the park systems.
776----
777* AIIsACrapshoot: She has the whole place under very tight, dysfunctional security, but is mostly following her program otherwise. ''Mostly.''
778* AllThereInTheScript: Her name is never mentioned in-game, but it can be found by looking through the credits and the game files.
779* RedAlert: She starts one throughout the whole facility once the self-destruct begins.
780* SelfDestructMechanism: Once Joy Kill has been pushed into the lava, Jocelyn will fly into a panic and activate the factory's self destruct system.
781* SinisterSurveillance: She's has dozens of cameras set throughout the park, allowing her to alert the Joy Joy Gang to Doug's presence.
782[[/folder]]
783
784[[folder:Joy Kill]]
785!!Joy Kill
786[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/joy_kill_image.png]]
787[[caption-width-right:350:[[EvilLaughter YAHAHAHAHAHA! AHAHAHAHA!]] [[HesBack I'M BACK!]] ]]
788->'''Voiced by:''' Chris Jay Alex (Lucky and Hangry Heads), Tara Strong (Penny Head)
789
790A horrific mechanical monstrosity created from the underground remnants of the Joy Joy Gang. He serves as the boss enemy of "Mascot Mayhem".
791----
792* AmbiguousGender: {{Subverted|Trope}}. Despite being an amalgam of the Joy Joy Gang, which included both male and female personalities, WordOfGod stated that Joy Kill is a male.
793* AllYourPowersCombined: He has Penny’s egg throwing ability and the ability to move to another platform by jumping, Hangry’s brute strength and hunger for flesh, and Lucky’s speed and sadism, completed with frickin' ''{{Eye Beam}}s''!
794* BattleThemeMusic: [[https://www.youtube.com/watch?v=LtF6LQP1n1s&list=PLJuLtMXQpmkyfSd1V6L0M-M817Bdv2v0I&index=30 Joy Kill]].
795* BadassBoast: Gives one when Doug tries to [[spoiler:use the crusher on them again. [[TheWorfEffect And then proceeds to destroy it.]]]]
796* BreathWeapon: Not only can they shoot lasers from their eyes, but they can also spew them right out of their mouths!
797* TheBrute: Moreso than ''Hangry'', as Joy Kill is more than capable of stomping Doug like a bug!
798* CameBackStrong: [[spoiler:After being crushed into parts by Doug, Malak comes in and repurposed them into Joy Kill, much to his delight of his newfound power.]]
799* {{Determinator}}: [[spoiler:Nothing can truly stop this thing from making you pay for what you did to them. Not even when you drop it into lava!]]
800* EyeBeam: He's capable of shooting lasers from the eyes of each head.
801* FusionDance: Is the combined form of all three members of the Joy Joy Gang.
802* GlowingMechanicalEyes: While they still retain these from their previously separated yet damaged forms, they defiently compliment their new mechanical body.
803* HeroKiller: [[spoiler:Successfully captures the protagonist and presents him to Malak.]]
804* HopeSpot: [[spoiler:Think your about to escape and reach the portal after outrunning the joy joy clone hoard? '''Think Again.''']]
805* HorrorHunger: He's just as willing to eat Doug as much as wanting to kill him, and Vince has stated in the 11th Q&A that Joy Kill likes to eat mortals.
806* HostileAnimatronics: A horrific fusion of three already unstable robots made to draw in and kill unfortunate souls, now forgoing any pretenses of civility and just full-on hunting Doug down. His body is far more blatantly mechanical than the individual Joy Joy Gang's, with only their heads and arms showing any traces of the mascots they're meant to look like.
807* ImplacableMan: He's pretty much the Terminator except with animal heads and somehow even worse. He takes absolutely no hint of damage from anything you throw at him, from pistons to explosions to a HUGE PIT OF LAVA for goodness sake. And all this does is piss him off.
808* InASingleBound: In compensation for his low agility, he can leap over to another part of the environment without trouble.
809* LeaningOnTheFourthWall: His ''"I'm back!"'' line refers to him being revived. When it's used in the trailer for Chapter 4, it sounds more like he's referring to the long hiatus between chapters, and how the wait is finally over.
810* MeaningfulName: [[spoiler:It's the only boss so far that manages to prevent Doug from escaping the nightmare realm for the first time, thus allowing his brutal beatdown and [[JourneyToTheCenterOfTheMind getting his mind invaded]] [[MindRape by Malak.]]]]
811* MixAndMatchCritter:Part rabbit, part chicken, part pig, all machine.
812* MultiArmedAndDangerous: They have three arms in total.
813* MultipleHeadCase: They retain the heads of all three animatronics, and each one still retains their original personality. Humorously, they will sometimes bicker with each other.
814--> '''Joy Kill (Penny's head):''' ''Haha, look at me! You're in b-b-b-big trouble now, squishy!''
815--> '''Joy Kill (Hangry's head):''' ''Ha ha ho, I can eat way more ribs with this body!''
816--> '''Joy Kill (Lucky's head):''' ''Jeez Hangry, why does everything gotta be about food?''
817--> '''Joy Kill (Hangry's head):''' ''Sorry, I just get so hungry... ''
818--> '''Joy Kill (Penny's head):''' ''Hey Hangry, I want to try one of his ribs too... ''
819* NoSell: [[spoiler:After coming back strong as Joy Kill, he can't be killed through getting crushed by the pistons anymore, to which he even lampshades this as Doug tries to do it again.]]
820-->[[spoiler:'''Joy Kill (Lucky's head):''' ''[[LampshadeHanging You think that's going to work on me now!?]] Don't make me laugh!'']]
821* OneWingedAngel: Per Malak's words, as he is the Joy Joy Gang's final form (and their most dangerous one).
822* ProjectBlank: Joecelyn refers to them as Project Joykill.
823* RunOrDie: [[spoiler:Unlike most bosses, Joy Kill has no true kill method. Any time it seems he’s been escaped from or killed, he comes back.]]
824* SkeleBot9000: While they have a very bulky endoskeleton, further analysis shows that they actually have robotic framing on their body that greatly resembles that of both a ribcage and a pelvis.
825* TrademarkFavoriteFood: He likes to eat ''[[ImAHumanitarian mortals]]'', more so than any other foods. He probably inherited this hunger from Hangry.
826* TwoBeingsOneBody: '''Three''' beings, One body. Even though they are combined, each member of the Joy Joy Gang still retains control over their own respective limbs while gesturing and fighting. This is best shown when Joy Kill is formed for the first time.
827* WalkingSpoiler: Before the release of Chapter 4, nobody knew what they looked like. And considering the circumstances that happen to cause them to appear, this shouldn't come as a surprise.
828[[/folder]]
829
830[[folder:Trigger Teddies]]
831!!Trigger Teddies
832[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/normaltriggerteddy.png]]
833 [[caption-width-right:350:Mama! Mama!]]
834[[caption-width-right:350:[[labelnote:Unmasked Form]] https://static.tvtropes.org/pmwiki/pub/images/image_2021_10_08_000302.png "My babies are a real blast! You'll see."[[/labelnote]]]]
835[[caption-width-right:350:[[labelnote:Nightmare Mode]] https://static.tvtropes.org/pmwiki/pub/images/image_2021_10_08_000417.png "Shredded by a teddy bear? That's so...pathetic!"[[/labelnote]]]]
836
837->'''Voiced by:''' Chris Jay Alex
838
839One of the main enemies of "Bearly Buried". They are living bombs spawned by Mama Bear that explode on contact or when stunned.
840
841What they lack in unique abilities, they make up for in sheer numbers, as more of them will only continue to spawn the longer Mama Bear remains active. Doug has to be careful not to stun them while they're too close to him.
842----
843* ActionBomb: These teddy bear cubs explode upon catching Doug, or if he uses Primal Fear.
844* AlliterativeName: '''T'''rigger '''T'''eddies.
845* AmbiguousSituation: Unlike the other enemies, the Teddies' soul type is never elaborated on. While they ''do'' appear to be an extension of Mama Bear herself based on her boss form, it's still unclear whether they're formed from her many souls or from someone else's. In fact, it's never stated if they even ''have'' human souls or not.
846* BearsAreBadNews: They're not actual bears, but they still give off this vibe - not helped by their habit of exploding and eating humans.
847* BerserkButton: Unless you're Mama Bear, waking a teddy that is sleeping will guarantee your death ''very'' quickly.
848* BodyHorror: In their Unmasked Form, their heads resemble rotting human skulls. Not to mention that they're missing their right eyes.
849* CreepyChild: They're Mama Bear's feral, violent, man-eating children.
850* CreepyDoll: Their unmasked forms are ''not'' pleasing to look at, as they essentially look and act like zombies.
851* EnfantTerrible: Even as young bears they're shown to be vicious, almost rabid, monsters that want to kill and eat the player.
852* FacialHorror: To be blunt, beneath their masks lays a face only a mother could love.
853* {{Gonk}}: Their doll heads are just ''so'' ugly!
854* HoistByHisOwnPetard: Using Primal Fear will blow up the teddies. [[EpicFail This can kill you if you're too close.]]
855* ImAHumanitarian: Mama Bear mentions several times about the Teddies' appetite for humans, and given their behavior they likely would.
856* ItCanThink: Their behavior in Zone 1 suggests that they're nothing but mindless suicide bombers that act like literal animals. Then they start trying to protect the ring pieces by running away with them, sometimes even baiting you with fake rings. They also display subtle amounts of self-preservation at times, such as climbing walls to avoid danger or separating from one another to avoid blowing each other up. Hell, they will sometimes wait for Doug near areas they last saw him in case he comes back.
857* KillerTeddyBear: Obviously.
858* {{Leitmotif}}: [[https://www.youtube.com/watch?v=aC8oR4m83gI Trigger Teddy Picnic]].
859* LivingToy: They seem to be withering teddy bears with bear claws and human teeth, or at least until they show their unmasked form, which reveals they're baby dolls.
860* MeaningfulName: ''Trigger'' Teddies. [[ActionBomb They explode upon catching the player.]]
861* OhCrap: Some of them can be seen trying to escape when [[spoiler:the nightmare they live in starts collapsing.]]
862* OOCIsSeriousBusiness: You know things are going downhill when, out of all the enemies in-game, suicidal, near-mindless bears start running away in fear.
863* {{Sleepyhead}}: In the first section, most of the teddies are asleep, and must be walked around to avoid waking them up.
864* SuperDeformed: While most teddy bears have heads that are larger than their bodies, these guys stand out because their heads are ovular in shape.
865* TooManyBabies: There's already a lot of them throughout the level, but Mama Bear will constantly spawn more if unstunned. Let her be, and the Teddies will begin infesting the entire level.
866* {{Tulpa}}: The secret notes in Zone 3 of "Bearly Buried" suggest that the Trigger Teddies represent [[spoiler:the teddy bear Doug's mother gave him for his fifth birthday]].
867* TheUnintelligible: Since they're essentially infants, they babble and growl meaninglessly. They can, however, say, "Mama".
868* WallCrawl: They're shown to do this at the end of the level, with many of them clinging to the walls and ceilings while Mama Bear breaks through the cabin.
869* WeaponizedOffspring: Mama Bear uses them as a way of attacking the player without needing to catch up.
870* ZombieGait: Since they're teddy bears, the way they move while idle or running is wobbly and erratic, similar to zombies.
871[[/folder]]
872
873[[folder:Mama Bear]]
874!!Mama Bear
875[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_2021_10_11_194504.png]]
876[[caption-width-right:350: "I'm here. How sweet. You brought a new companion from my babies to play with?"]]
877
878[[caption-width-right:350:[[labelnote:Nightmare Mode]]https://static.tvtropes.org/pmwiki/pub/images/image_2021_10_11_194653.png "Is this how you treat your mother?"[[/labelnote]]]]
879
880[[caption-width-right:350:[[labelnote:Mega Mama]]https://static.tvtropes.org/pmwiki/pub/images/image_2021_10_11_195020.png "You've caused enough trouble. I can't let you go any further! You've wrecked my happy home and destroyed many of my precious babies. You will undo everything."[[/labelnote]]]]
881
882->'''Voiced by:''' Creator/TaraStrong
883
884The overarching enemy of "Bearly Buried". She also acts as the boss on the level. Malak regularly brings mortals to Mama Bear for their execution, implicitly to collect their souls after she and her babies have eaten their bodies.
885
886Mama Bear is more of a passive presence on the map, slowly roaming while spawning Trigger Teddies for as long as she isn’t stunned. Getting too close to her will cause Doug's vision to become blurry, and she will not hesitate to attack him herself either.
887----
888* AbusiveMom: To the Trigger Teddies, which is a given due to her creation from the souls of such. While she does care for them to some extant, a lot of the time, she orders them around instead. More often than not, she will outright have them do her dirty work, despite knowing full well that they will die doing so. She's quite willing to just replace said babies once that happens.
889** It's also implied in her Makeship description that she only loves them because they're incapable of either rebelling or failing her, viewing children who do either as disappointments.
890--> '''Makeship Description''': "Need an overprotective parent? Dark Deception's Mama Bear is here and ready to adopt you as one of her "babies"! With Mama Bear around, there's no such thing as personal privacy. You can feel her disapproving parental stare from anywhere in your home or office! Definitely don't talk back and remember that mother always knows best."
891* AffablyEvil: Despite being an amalgamation of the many souls belonging to abusive mothers, she always talks in a calm, motherly tone and shows to be quite endearing to her babies, Malak, and even Doug in her own twisted and creepy way. {{Justified|Trope}} as each soul that comprises Mama Bear's current personality is ''very'' [[TruthInTelevision likely different in personality and viewpoint]].
892* AffectionateNickname: She loves to refer to Malak as "Dear Malak", much to his chagrin.
893* AlbinosAreFreaks: Unlike her babies which have brown fur, her fur is white, making her resemble a spirit bear. But while this is just her suit, she is by all means a freak.
894* BattleThemeMusic: [[https://www.youtube.com/watch?v=eSye9mz92Bw&list=PLJuLtMXQpmkyfSd1V6L0M-M817Bdv2v0I&index=38 Maternal Instinct]].
895* BearsAreBadNews: While not an actual bear, her costume is based on a spirit bear and she's seen as an executioner for Malak when he needs to get rid of his enemies.
896* BecomingTheMask: She apparently wears the bear costume because she views herself as a MamaBear, at least going by WordOfGod.
897* BodyHorror: She has a large, unstitched tear in her stomach, the interior of which is filled with red stuffing reminiscent of organs. Not to mention her babies come out of it.
898** It gets worse once she mutates. That cotton is removed to reveal dozens of Trigger Teddies making up her stomach. That aside, her arms become elongated and bulbous, and one arm even ends in an organic mouth with ears.
899* BodyOfBodies: At least in her mutated form. Dozens of Trigger Teddies are stuffed in her abdomen, and presumably other parts of her body as well.
900* ColdHam: Despite speaking in a serene yet monotone voice, she definitely has her dramatic moments. Special note goes to her PreAsskickingOneLiner after she and her babies ambush Doug in the tunnels.
901--> '''Mama Bear''': "Why the rush? Please, stay for dinner."
902* CreepyBlueEyes: She has two navy blue eyes that will stare right into your soul.
903* CreepilyLongArms: After plunging herself into a poll of toxins, her arms become elongated and segmented with each one having a different type of hand. Her right hand is a massive clawed paw, while her left one has a blind bear head with a gummed fanged maw and ears.
904* CreepyMonotone: For some reason, she constantly speaks in a sweet, but very calm voice. This makes her desires to kill Doug all the more jarring and sinister.
905* DecompositeCharacter: In the concept art, she and Penny the Chicken were planned to be one character known as [[https://dark-deception-game.fandom.com/wiki/Scrapped_Content#Penny_the_Panda Penny the Panda]]. The character was then scrapped, with her character design being used for Mama Bear, while her name is given to Penny the Chicken.
906* DemonOfHumanOrigin: Played with. She is described by E as an amalgamation of the souls of those that sabotaged and ruined their children's lives, and as the embodiment of the twisted love of abusive mothers.
907* DissonantSerenity: Never goes above a calm tone of voice, even as she commands her babies to rip Doug to shreds.
908* EvilMatriarch: Oh boy, is she not? Besides ordering her Trigger Teddies into doing whatever she wants, she's also not above extending her "love" to her potential victims, chewing them out if they try to do anything she doesn't like.
909* TheExecutioner: It may not be obvious at first, but this is actually her job in Malak's armada. She is the one who will make the demon's unwanted guest disappear. And considering not only the large number of soul shards but also the fact the cave is filled with [[AndIMustScream screaming faces]] and [[ThisWayToCertainDeath skeletal remains]], Mama Bear is ''[[TheAce really]]'' [[TheAce good at it.]]
910* TheFaceless: Unlike the Trigger Teddies, we never actually find out who she really looks like underneath. Considering what her spawn look like unmasked, and what we see of her fluffy insides, this is probably for the better.
911* FasterThanTheyLook: As pointed out in one of the death tips, Mama Bear, despite her fat build and slow movement speed, can and ''will'' sprint after you if she gets the chance to.
912* HoistByHerOwnPetard: In her [[spoiler:first]] boss fight, she will throw rocks at you. You need to grab these rocks and throw them back at her head to win. [[spoiler:You’ll also need to blow up her Trigger Teddies while she’s standing on them to knock her back into the acid pit in her final boss fight.]]
913* HumanoidAbomination: At first she just looks like a giant teddy bear who spawns smaller explosive teddies but then you find spare heads and costumes of her in her bedroom, revealing that she's something else entirely. On top of that, she can make the screen fill with static with her mere presence and turn into a more monstrous form. Then there are the babies themselves who have creepy doll heads under their plush exteriors...
914* {{Hypocrite}}: She chews out Doug for destroying her precious babies. This would probably be slightly more understandable if she didn't send the same babies out to suicide-bomb him. This ''does'' keep in line with [[AbusiveParents who she's comprised of though.]]
915* ImAHumanitarian: Likely since she orders her children to drop Doug in the kitchen and wears blood around her mouth like lipstick.
916* InterfaceScrew: Being near her causes the screen to blur, with the effect intensifying the closer you are.
917* {{Kevlard}}: [[spoiler:She can withstand a lot of damage from her own Trigger Teddies.]]
918* KillerTeddyBear: Again.
919* KillingIntent: The InterfaceScrew mentioned above is caused by Mama Bear's bloodlust, as explained in one of the game over screens.
920* KnightOfCerebus: Her presence marks the turning point of the story where it becomes a full-fledged horror story, as Doug is stripped of his powers and he must evade the Trigger Teddies through stealth.
921* LackOfEmpathy: She's shows little concern to any of her babies dying outside a few instances. If anything, she ''supports'' their behavior as long as they help kill Doug.
922* LargeAndInCharge: She's the largest of the standard enemies, and she also leads the Trigger Teddies she makes.
923* LivingToy: She's an abnormally large teddy bear.
924* MamaBear: It's literally her name, and she seems to care for the Trigger Teddies to the point that she'll assist them in helping to kill Doug, on top of logically being very upset about Doug killing them through Primal Fear. She even has both her and the Teddies wear bear costumes ''because'' of this trope.
925* MindHive: She said to be an amalgamation of human souls, potentially suggesting she could be some kind of fusion.
926* MookMaker: She has the ability to spawn Trigger Teddies from her stomach to aid her in killing her prey.
927* NothingIsScarier: After looking at those spare suits, we still don't know what lies beneath that mask. Considering what her babies look like, it is safe to say it would not be a pretty sight.
928* OneWingedAngel: When Doug pushes her far enough she becomes Mega Mama, a giant with long, segmented arms ending in either a claw or a fanged maw. In this form, she can also turn into a giant ball of spikes. The most striking characteristic, however, is the open stomach changes from red stuffing to a mass of Trigger Teddies within her unstitched wound.
929* RollingAttack: Her second boss battle combines this with SpikeBallsOfDoom, turning herself into a rolling spiked ball in an attempt to run Doug over.
930* {{Shapeshifter}}: She can change her form while in contact with the waste pools in the tunnels. Her forms can range from giant, flying heads, to fat plushies with segmented arms.
931* ShoutOut: If Doug opens a door in the attic, he's met with Mama Bear's [[VideoGame/FiveNightsAtFreddys2 disembodied head flying right at him.]] Alternatively, it could be a nod to [[https://www.youtube.com/watch?v=uyK8XuozrZc this.]]
932* StoutStrength: She's quite beefy but she's still a bear who's not to be messed with. Even in her normal form, she can break an entire cave wall with just one wipe of her paws. [[spoiler:Her form in the final fight is one of the largest and strongest, as she can only be defeated by her own Trigger Teddies.]]
933* SugaryMalice: She has a sweet, calm voice and rarely raises her voice above conversational range. BodyHorror aside, she's a reasonably cute teddy bear in a bow and tutu. She also has [[GirlyRun a surprisingly dainty run]] for something so big. She and her children also intend to kill and eat Doug if they catch him. Then there's the fact she's heavily implied to look like something else under the teddy bear shell.
934* TertiarySexualCharacteristics: She has a pink bow and tutu.
935* {{Tulpa}}: She's heavily implied to be the representation of [[spoiler:Doug's abusive mother, who may now be one of the souls that comprise Mama Bear]].
936* UnstoppableRage: Once Doug defeats her again and takes the last ring piece, she goes ''absolutely ballistic,'' devouring and/or smashing anything in her path until Doug is dead, including her own babies and cabin. As if to emphasize her point, her monster hand constantly shrieks and snarls at Doug while chasing him.
937* VillainInAWhiteSuit: A white ''bear'' suit in this case.
938* VillainousBreakdown: Despite how serene and calm she normally is, she clearly seems to have her breaking points. Once Doug had successfully stolen all of her soul shards, gotten back most of the ring pieces, ''and'' blew up a large number of babies, she is very understandably enraged. And it gets even worse once she is beaten for a second time, and goes on a full-on rampage.
939* WeHaveReserves: She quite literally does in regards to the Trigger Teddies. She even points this out if Doug kills too many of them.
940--> '''Mama Bear''': "Don't worry. I have plenty more."
941--> '''Mama Bear''': "My babies are infinite!"
942* WolverineClaws: Has retractable claws that she's very willing to slash you apart with. She unsheathes them when she gets close enough and chases you.
943[[/folder]]
944
945!!Chapter 5: Fated Conclusion
946[[folder:Mannequins]]
947[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/red_mannequins.png]]
948 [[caption-width-right:350:]]
949->'''Voiced by:''' N/A
950A group of hostile living mannequins who make their home within a vast mall, and the main enemies of "Holiday Horror". They consist of two variants: the White Mannequins and the Red Stalkers.
951----
952* BarbieDollAnatomy: As expected from beings made of plastic. While they are completely nude, they completely lack any form of nipples or genitals.
953* BladeBelowTheShoulder: More like a spike below shoulders, ''and'' hips. If you thought the Monkeys had dexterity issues, these guys take it to a whole new level!
954* BizarreAlienLimbs: Both sexes have large spikes replacing the lower halves of each limb. The males also have an additional set of limbs on their sides, with one arm just being a blunt spike.
955* FanDisservice: Both genders are topless and are well-built to boot, but this is offset by both their spiky limbs and (for the females anyway) their inhuman heads.
956* TheFaceless: They can't have faces, because they don't have proper heads!
957* HiveMind: They don't really have separate minds (or minds of their own) to speak of, as they're all controlled by the Puppet King.
958* LightningBruiser: Despite not having proper feet, they are stated to be one of the fastest enemies in the game.
959* MultiArmedAndDangerous: The males have an extra pair of arms on their sides, and they're just as willing to stab you with them.
960* MurderousMannequin: In case the spikes didn't tip you off, these guys are hostile.
961* NonHumanHead: They don't even have proper heads! One is just a cone, and the other is simply a stump!
962[[/folder]]
963
964[[folder:Puppet King]]
965[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/puppet_master.jpg]]
966 [[caption-width-right:350:"Control is an illusion. There is always a master."]]
967->'''Voiced by:''' William Christopher Stephens
968A strange figure who seems to be pulling the strings of his domain.
969----
970* BlackCloak: He wears one that conceals most of his body.
971* EmptyEyes: Darkness is the only thing visible beyond those peepers.
972* HiveKing: He is the commander of the mannequins, and controls them.
973* MeaningfulName: The Puppet King rules over the Mannequins, using them as puppets. But he's also a metaphorical PuppetKing - for all his power over the Mannequins, he's still subservient to Malak.
974* WhiteMaskOfDoom: He wears one over his face and a few more around his neck.
975[[/folder]]
976
977[[folder:Dark Star]]
978[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fog9bmxamaefpps.jpg]]
979 [[caption-width-right:350:"Even in hell, the show must go on."]]
980->'''Voiced by:''' Adriana Figueroa
981One of the denizens of a prison, serving as Warden and gameshow hostess alike.
982----
983* DeadlyGame: Presumably presides over one.
984* ExoticEyeDesigns: Dark Star has star-shaped pupils.
985* GameShowHost: Her theme, as per WordOfGod.
986* ShouldersOfDoom: And they're ''spiked''.
987[[/folder]]
988
989!Spoiler Characters
990
991[[folder:"E"]]
992!!"Elise Houser"
993
994[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/flashback_elise.png]]
995[[caption-width-right:350:"You pretend we don't even exist. Even if you hate me now, Tammy needs you."]]
996
997->'''Voiced by:''' Natasha Lloyd
998
999Another visitor to the dimensions, possibly the girl who left the tablet for Bierce. [[spoiler:She is actually Doug's dead wife]]. She leaves notes discussing the enemies in each level for Doug (and the player) to find.
1000----
1001* AbusiveMom: Implied, considering she was drawn towards Mama Bear, a being who is a massive collection of that very soul type.
1002* ActionSurvivor: She managed to escape ([[KingMook almost]]) all the monsters Doug had to face. Not without a price though...
1003* AmuletOfDependency: Found an Artifact that lets her move between realms without the use of Portals, though she is forced to follow Malak's footsteps. It heals her body on use and lets her escape from trouble... at the small cost of her soul.
1004* DoomedPredecessor: She is stated to be one of Doug, but this is ultimately subverted as she was able to escape by using a relic she found in the hotel.
1005* {{Hypocrite}}: Assuming that she is an AbusiveMom, her yelling at Doug for his treatment towards Tammy is certainly the pot calling the kettle black.
1006* IdentityAmnesia: She really doesn't remember that much about her past, although she does seem to learn a few things as continues progressing.
1007* ShearMenace: She tried to stab her husband with a pair of scissors after she had gotten into a fight with him.
1008* SupernaturalSensitivity: She is somehow able to sense what the monsters truly are and piece together why they became what they were currently. And she can do all of this just by observing them.
1009[[/folder]]
1010
1011[[folder:The Blue Orb ('''Unmarked Spoilers!''')]]
1012!!Tammy Houser
1013
1014[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blue_orb.png]]
1015[[caption-width-right:350:"No... It's not time yet. I'll help you. Escape."]]
1016
1017[[quoteright:350:[[labelnote:Ghost Form]]https://static.tvtropes.org/pmwiki/pub/images/dark_tammy.png "YOU DID THIS! MURDERER!"[[/labelnote]]]]
1018[[caption-width-right:350:]]
1019
1020->'''Voiced by:''' Amiee Smith
1021
1022A peculiar blue orb that helps Doug escape from Malak's clutches in "Bearly Buried". She is later revealed to actually be the ghost of Tammy.
1023----
1024* AmbiguouslyEvil: What little we know about them is that they save Doug from Malak's grasp when Bierce couldn't. However, they say it's ''"Not time yet."'', implying that they plan or at least expect Doug to die at some point. What they intend has yet to be revealed. They don't come off as malicious and help Doug escape a horrid fate and even regain the ring pieces. They come off like angelic being passing judgment, and with the implication that they're his daughter, who last we saw may have a few issues with [[AccidentalMurder his behavior]], it's difficult to say. Given the last time we see Tammy, it's in Doug's own [[MindRape mind-raped]], guilt-wracked head, it's tough to say if that Tammy was even the real deal at all.
1025%%* AnimalMotifs: Penguins.
1026* BlueIsHeroic: She is primarily blue in color, and is on the same side as the protagonist.
1027* BigDamnHeroes: The quote above is immediately followed by the blasting the Trigger Teddies grabbing Doug with a surge of blue lightning.
1028* CameBackWrong: Malak is able to bring back from the dead, or at least in Doug's mind. But by doing say, he turns her into a vengeful wraith.
1029* SignificantDoubleCasting: Shares the same voice actor as Tammy Hauser. The file names for their lines also reveal that it's Tammy.
1030* TheWorfEffect: Whoever they are, they immediately demonstrate their ability by obliterating a group of Trigger Teddies and dispelling Malak's hold on Doug without the former even getting the slightest hint of their presence.
1031* WalkingSpoiler: It's ''incredibly'' difficult to discuss them at length without spoiling something.
1032[[/folder]]
1033
1034!Other Characters
1035
1036[[folder:Edgar]]
1037[[/folder]]
1038
1039[[folder:Victor]]
1040[[/folder]]
1041
1042[[folder:Mistress]]
1043[[/folder]]
1044
1045[[folder:Doug's Mother]]
1046* AbusiveParent: [[spoiler:A secret document found in Bearly Buried has her see Doug as nothing more than a burden and a reminder of her horrible husband. Doug didn't even want to visit her again when his wife brought the question up.]]
1047[[/folder]]

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