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1%% Images replaced per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16740537760.51892200&page=1
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4
5[[WMG:[[center:[-''Franchise/SuperMarioBros'' '''[[Characters/SuperMarioBros Main Character Index]]'''\
6'''Main characters:''' [[Characters/SuperMarioBrosMarioBrothers The Mario Brothers]] | [[Characters/SuperMarioBrosAllies Allies]] ([[Characters/SuperMarioBrosThePrincesses The Princesses]]) | [[Characters/SuperMarioBrosTheKoopaKingdom The Koopa Kingdom]] ([[Characters/SuperMarioBrosBowser Bowser]] -- [[Characters/SuperMarioBrosBowserJr Bowser Jr.]] -- [[Characters/SuperMarioBrosTheKoopalings The Koopalings]] -- [[Characters/SuperMarioBrosOtherHighRankingSubordinates Other High-Ranking Subordinates]] -- [[Characters/SuperMarioBrosTheKoopaKingdomBosses Bosses]]) | [[Characters/SuperMarioBrosAssortedNasties Assorted Nasties]]\
7'''RPG characters:''' ''Characters/SuperMarioRPG'' | ''Characters/PaperMario'' ('''''64''''' -- ''[[Characters/PaperMarioTheThousandYearDoor The Thousand-Year Door]]'' -- ''[[Characters/SuperPaperMario Super]]'' -- ''[[Characters/PaperMarioStickerStar Sticker Star]]'' -- ''[[Characters/PaperMarioColorSplash Color Splash]]'' -- ''[[Characters/PaperMarioTheOrigamiKing The Origami King]]'') | ''[[Characters/MarioAndLuigi Mario & Luigi]]'' (''Characters/MinionQuestTheSearchForBowser'')\
8'''Spinoff series:''' ''Characters/YoshisIsland'' | ''Characters/LuigisMansion'' | ''Characters/MarioGolf'' | ''Characters/MarioTennis'' | ''Characters/SuperMarioMaker'' | ''Characters/DonkeyKong'' [[Characters/DonkeyKong series]] ([[Characters/DonkeyKongKongs Kongs]]) | ''Characters/{{Wario}}'' [[Characters/{{Wario}} series]] ([[Characters/WarioAndWaluigi Wario and Waluigi]])\
9'''Crossovers:''' ''Characters/PunchOut'' | ''Characters/SuperSmashBros'' | ''Characters/MarioAndSonicAtTheOlympicGames'' | ''Characters/{{Skylanders}}'' | ''Characters/MarioPlusRabbidsKingdomBattle'' | ''Characters/MarioPlusRabbidsSparksOfHope''\
10'''Other media:''' ''Characters/TheGreatMissionToSavePrincessPeach'' | ''Characters/SuperMarioBrosDic'' | ''Characters/SuperMarioBros1993'' | ''Characters/TheSuperMarioBrosMovie''-]]]]]
11
12Characters from ''VideoGame/{{Paper Mario|64}}''.
13
14Click '''[[Characters/PaperMario here]]''' to go back to the ''VideoGame/PaperMario'' series character page index, and '''[[Characters/SuperMarioBros here]]''' for the ''Franchise/SuperMarioBros'' characters page.
15----
16[[foldercontrol]]
17
18!!Mario's Partners
19[[folder:General]]
20* ActionGirl: All the ladies in the party (Bombette, Lady Bow, Watt, and Sushie) definitely qualify. They are just as capable in battle as Mario and the guys, and just as eager to help him in his quest to save Peach, defeat Bowser, and restore wishes to the world.
21* BadassCrew: All of Mario's partners are equally capable of beating up any enemies they encounter in their quest to save the world.
22* GenderEqualEnsemble: There are four male party members (Goombario, Kooper, Parakarry, and Lakilester) and four female party members (Bombette, Lady Bow, Watt[[note]]At first ambiguous given conflicting pronouns in her introductory text and Super Block upgrades, but eventually confirmed by WordOfGod[[/note]], and Sushie).
23* MonsterAllies: ''All'' party members are members of species that are traditionally Mario enemies. Though to be fair, most of them (Goombario, Kooper, Bombette, Parakarry[[note]]''Technically'' the only friendly ''Paratroopa'', but is still considered a Koopa ultimately[[/note]], Lady Bow, and Lakilester[[note]]If you count his girlfriend Lakilulu, the sole other friendly Lakitu[[/note]]) are not the only members of their species to be friendly allies in the game. In the case of Lady Bow, no Boos appear as enemies whatsoever. As for Sushie and Watt, they are the ''only'' members of their respective species to appear in the game.
24* MultinationalTeam: All party members represent and/or are recruited from a different region or locale of the Mushroom Kingdom.
25* StaticCharacter: Aside from some unique dialogue if they happen to be the active party member in certain situations, most party members don't really have much character development or a personal arc to resolve after their introduction and recruitment, aside from general goodwill towards Mario and desire to help save the world's wishes. The exceptions would be Lady Bow and Lakilester, who have either a personal stake in and/or a personal relation with the situation and bosses of the chapters they are recruited in.
26[[/folder]]
27
28[[folder:Goombario]]
29!!Goombario
30[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/goombario_2.png]]
31->''"Hey Mario! I'm Goombario. I'm your biggest fan!"''
32
33Mario's first partner throughout the entire series, Goombario is a small but highly intelligent young lad who knows something about everything. His main ability is his "Tattle" ability, which doesn't do much for you gameplay-wise, but which can provide advice to you and make HP bars for enemies you've used it on visible.
34----
35* AngelFaceDemonFace: In order to signify that he's a "good" Goomba, after years of evil ones, he has more rounded teeth and {{Blush Sticker}}s on his cheeks.
36* AscendedFanboy: He's a fan of all of Mario's adventures, and here he gets to join along in one of them.
37* BlueMeansSmartOne: Goombario is the only one of Mario's partners associated with the colour blue (his blue cap). He is also the game's ExpositionFairy, and, when uses his "Tattle" command (in and out of battle), he blabs a description about a character or place.
38* BlushSticker: He has a pair of these, like his successor Goombella, as a visual signifier of his being a friendly ally instead of a common {{Mook}}.
39* ChargedAttack: He gets the ability to charge his basic headbonk attack on his first level-up.
40* DeadpanSnarker: While most of his tattles are rather objective in nature, he still has plenty of snarky moments. A few examples:
41-->"Ah, Toad Town Tunnels! Visit its scenic filthy streams that lead to who-knows-where! It's spectacularly disgusting! Come stay awhile! If you're not totally grossed out the first night, you stay for free!" - In the sewers\
42"You know, there sure are a lot of rocks in the desert. Before I came here, I thought there was just sand. But there are rocks, too. Whoopee." - In the desert\
43"Ah yes! Some more sand and some more cacti! (...) Look, when I signed on for this adventure, I was under the impression that there would be no boredom involved." - Also in the desert\
44"It's like a sea filled with lava. Welcome to the Lava Sea! Wanna swim? I'm just joking, Mario." - In the volcano
45* DeathOfAThousandCuts: Multibonk only deals one damage per hit. However, it keeps hitting until the player misses an action command or the cap is reached, and with good reflexes and a good bit of patience it can stack up enough damage to significantly damage even a powerful foe.
46* DiminishingReturnsForBalance: Multibonk will keep landing hits until either the player misses a command or the cap is reached, causing the attack to auto-fail. For balance, all hits after the first few only deal one damage.
47* DoesNotLikeSpam: As revealed in a few of his tattle logs, Goombario does not like eating fish.
48* EnemyScan: His signature power is the ability to suss out information on enemies' stats and abilities.
49* ExpositionFairy: He's mostly focused on providing information on enemies and how to battle them effectively.
50* GenerationXerox: His grandfather Goompa once was a traveler and a skilled fighter, Goombario becomes both over the course of the story. Additionally, both Goombario and Goompa have VitriolicBestFriends who are Koopas (Kooper and Koopa Koot respectively).
51* LikesOlderWomen: Implied in the English version, but in the Japanese version, he outright states it when tattling Merluvlee and Misstar.
52* HeroWorship: He's a huge fan of Mario, which was how he eventually became one of his party allies.
53* {{Irony}}: A [[RuleOfThree triple whammy]], all relating to his species:
54** He's a Goomba who's the team's ExpositionFairy. Goombas are usually depicted as being rather unintelligent.
55** He's a Mario fan. Goombas are the most common ''enemies'' Mario runs into.
56** His sole method of attack is functionally identical to Mario's jump, which named the GoombaStomp trope for a reason.
57* MeaningfulName: His name is a portmanteau of "Goomba" and "Mario". He's a Mario FanBoy.
58* MonsterAllies: He's one of the earlier examples of a friendly Goomba in the series.
59* MrExposition: He's basically a walking encyclopedia with GPS.
60* PrecociousCrush: He mentions being smitten by quite a few females in the game, all of whom are likely much older than him, such as Merluvlee, her sister Merlee, Vanna T., and Chanterelle.
61* TagalongKid: His age is the Goomba equivalent of a young boy, and he follows Mario throughout the game as a party ally.
62* UseYourHead: His primary attack is the Headbonk, where he headbutts enemies to deal a little bit of damage.
63* VitriolicBestFriends: A few of his tattles seem to imply that he and Kooper have this kind of relationship.
64[[/folder]]
65
66[[folder:Kooper]]
67!!Kooper
68[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kooper_6.png]]
69->''"I swear, I, Kooper, will follow you anywhere, even to the ends of the earth!"''
70
71Mario's second partner is Kooper, an adventurous Koopa. He idolizes the famous explorer Kolorado and wants to be just like him. He has the ability to fling his shell and come back like a boomerang -- even across the air!
72----
73* AscendedFanboy: Of Kolorado at the ending of the game. He basically fullfills his main duty for joining Mario, in that he joins Kolorado as an archeologist. Judging by his reaction upon initially meeting Mario, he seems to have a similar amount of admiration towards the plumber as well.
74* BlueIsHeroic: He's a Koopa ally with a distinctive blue shell.
75* ColourCodedForYourConvenience: How do you know he's the Koopa who's going to join you? Because he's the one with a blue shell.
76* CrutchCharacter: While useful for the early game, he falls out of favor as the game goes on thanks to other party members being able to do most anything he can. Kooper on the other hand is held back by his inability to attack flying enemies.
77* ElementalRockPaperScissors: His Ultra Rank ability, Fire Shell. Being a fire attack, it comes with all the advantages (dealing bonus damage or OneHitKill to certain enemies) and disadvantages (dealing ''no'' damage to fire or fire-immune enemies).
78* FriendOrIdolDecision: In the ending, after he successfully becomes part of Kolorado's expedition team, Parakarry gives him a letter inviting him to a party at Princess Peach's castle. This gets him to debate whether he should continue working with Kolorado or attend the party instead, but luckily for him, [[BenevolentBoss Kolorado sends him to the party, anyway]].
79* TheGenericGuy: He's pretty much the most normal of Mario's partners aside from being somewhat more excitable compared to the other male members of the party. He's just an ordinary Koopa villager who joins Mario on his adventure because he's an aspiring archeologist looking to fit the same grounds as Kolorado, the person he admires.
80%%* HappyDance: His VictoryPose.
81* IncendiaryExponent: His Ultra Rank ability, Fire Shell, sets his shell on fire before attacking. It's one of the few attacks that will put down a Dry Bones permanently.
82* NakedPeopleTrappedOutside: This is what befalls him when you first meet him. You have to hunt down his shell from a rampant pack of Fuzzies.
83* OneHitKill: His Ultra Rank ability, Fire Shell. Being a fire attack, it will instantly kill Dry Bones (technically +10 damage, but since Dry Bones only have 8 HP, the effect is the same). Being a fire attack, it also ''keeps'' them dead.
84* PlayingWithFire: When upgraded to Ultra-Rank, he gains the ability [[ExactlyWhatItSaysOnTheTin Fire Shell]].
85* PointlessBandAid: Depicted as having an X-shaped arrangement of bandages on his cheek in his most commonly used official artwork but it's averted in the actual game. Presumably it's just meant to accompany official artwork depicting Mario with a similar bandage on his nose.
86* ScarfOfAsskicking: He wears a red neckerchief.
87* VitriolicBestFriends: He's hinted to be this with Goombario according to some of the latter's tattles.
88* WhatTheHellHero: If Mario falls for the Duplighost's tricks and hammers the real Kooper, he seems disappointed. He gets especially annoyed when they transform into other characters and Mario still hammers him, Kooper accuses him of doing this on purpose.
89* WingdingEyes: A successful dizzy shell will leave enemies with this kind of swirly eyes.
90[[/folder]]
91
92[[folder:Bombette]]
93!!Bombette
94[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pm_bombette_1.png]]
95->''"See that? You see what I bring to the party, Mario?"''
96
97Mario's third partner is a fiery young Bob-omb named Bombette. After he saves her from imprisonment in the Koopa Bros. Fortress, she pledges to join him on his quest. She can blow things up to destroy rocks and cracked walls, among other things. What we'd like to know, though, is how she's still... actually, never mind.
98----
99* ActionBomb: She's explosive in every which way, and can kick some ass when fully leveled up. Unlike most examples, notably, she somehow comes back every time she blows up, no worse for wear.
100* AwesomeButImpractical: Her Ultra Rank ability, Mega Bomb, essentially applies her Bomb ability to all enemies on-screen, for a maximum of 7 damage without power-ups. However, it comes at the cost of 8 FP, the highest of any ability in the game. By the point it can be obtained, there are other characters with all-hitting abilities for less FP (Lakilester's Spiny Surge for 4 FP, and Parakarry's Air Raid and Sushie's Tidal Wave for 6 FP each). The slightly higher damage potential of Mega Bomb is fairly inconsequential compared to its higher FP cost (and a ''very'' skilled player could potentially make Tidal Wave deal ''more'' damage than Mega Bomb).
101** Even her Super Rank ability, Power Bomb, has shades of this due to its high FP cost of 6, which is quite a bit at the point it can be obtained (beginning of Chapter 2), and the same as or more than other party member's ''Ultra'' Rank abilities. However, since it's the ''only'' ability to deal such high damage to multiple enemies before obtaining the Ultra Stone, it can potentially be a DiscOneNuke.
102* BraidsOfAction: Her fuse looks like a blonde braid.
103* CelibateHeroine: She could pretty much have any guy of the Bob-omb race she wanted, but is perfectly happy on her own.
104* CuteAndPsycho: A tiny bit during the Crystal Palace scene where four Duplighosts copy her. She's so upset by the copying that she insists Mario hammer the offenders, then admits that if Mario had bopped her instead, she was of a mind to ''blow him up the next time he slept''... followed by the Bob-omb equivalent of a peck on the cheek.
105* DiscOneNuke: Her Super Rank ability, Power Bomb. It is available by the beginning of Chapter 2, should Mario find and use the first Super Block in Mt. Rugged on her. It essentially applies Bombette's Bomb ability to all ground enemies, dealing up to 6 damage at that rank without power-ups (+1 against fire enemies). Until Mario obtains the Ultra Stone halfway through Chapter 5, it will be the single most powerful multi-hit ability available. Hence probably why it's offset by a very high FP cost of 6, especially at that point in the game.
106* DudeMagnet: Bombette has no trouble attracting the attention on male Bob-ombs, whether she wants to or not.
107* ForgotAboutHerPowers: When Mario first meets her imprisoned, she eagerly demonstrates her abilities by blowing up the wall of a cell she's in to form an escape route. It then becomes apparent to her that she could have done that the whole time.
108* ItsPersonal: Although not quite to the extent of Lady Bow, part of why Bombette joins Mario is to get back at the Koopa Bros. for enslaving the Bob-ombs in the fortress and imprisoning her in the first place.
109* [[NiceGuy Nice Girl]]: Aside from her explosive temper she's a real sweetheart.
110* NonFatalExplosions: Repeated detonations violent enough to shake the screen just result in her fluttering back down from above, otherwise unharmed.
111* NoSell: Her bomb abilities are completely nullified against Buzzy Beetles (including Chan) and Spike Tops if they are not flipped over.
112* OneHitKill: All her bomb abilities will inflict this on Bob-ombs, Bullet and Bombshell Bills, and Dry Bones (technically, they just deal +10 damage against Dry Bones, but since Dry Bones only have 8 HP max, the effect is the same).
113* PinkMeansFeminine: She's actually [[VideoGame/SuperMario64 not the first pink Bob-omb in the series]], but she is the first one identified as female, and she just so happens to be pink.
114* SomethingOnlyTheyWouldSay: How to identify her from the four other Duplighost impostors copying her in Chapter 7? She's the only one who ''doesn't'' [[OutOfCharacterAlert add hearts, stars, or unnecessary extra question marks, exclamation marks, or periods]] in her statement. She also has the least patience with the charade, is the [[ViolenceIsTheOnlyOption first to demand Mario hammer the impostors]], and tells him that [[ThisIsUnforgivable she will never forgive him if he messes it up]].
115* SuspiciousVideoGameGenerosity: She's the only party member with explosion attacks, and the Koopa Bros., the bosses of Chapter 1 where she is obtained, can be flipped over immediately while stacked by explosion attacks. Hmm.
116* TertiarySexualCharacteristics: In addition to being [[PinkMeansFeminine pink]], she has a blonde braid for a fuse and a heart-shaped key.
117* ThisIsUnforgivable: In Chapter 7, besides the Bombette imposters using unnecessary punctuation marks or symbols in their speech, the real Bombette threatens to never forgive Mario if he messes up and hammers her.
118* ThisLooksLikeAJobForAquaman: As mentioned above, her bomb abilities can OneHitKill certain enemies. They also deal +1 damage to fire enemies, are also the only way to permakill Dry Bones (besides fire attacks), and are the only way to flip over Clefts (besides Quake Hammer). In her debut chapter, her Bomb ability is the only way (besides a POW block) to flip all the Koopa Bros. while they are stacked on each other in a single hit.
119* {{Tsundere}}: Has shades of this in Chapter 7 when imitated by four Duplighosts. She's threatens to [[ThisIsUnforgivable never forgive Mario]] if he messes up and hammers her. If he correctly hammers only the imposters, she reveals she was planning to bomb him in his sleep if he got it wrong, but rewards him with a kiss on the cheek.
120* {{Tomboy}}: Described as such by Merlon.
121* UnwantedHarem: A rare female example! Bombette has several admirers (including a ''really'' persistent DoggedNiceGuy Bruce), but isn't interested in any one of them.
122* UseYourHead: Her default ability, Body Slam (since her entire body is essentially a head).
123[[/folder]]
124
125[[folder:Parakarry]]
126To see Parakarry's entry, go to the [[Characters/PaperMario main index under Recurring Characters]].
127[[/folder]]
128
129[[folder:Lady Bow]]
130To see Bow's entry, go to the [[Characters/PaperMario main index under Recurring Characters]].
131[[/folder]]
132
133[[folder:Watt]]
134!!Watt
135[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/paper_mario_watt_artwork.png]]
136->''"You're super great! You're the greatest great guy! I think you're the best!"''
137
138Mario's 6th party member is also his youngest. Mario rescues her from imprisonment in the Big Lantern Ghost's lantern in Shy Guy's Toy Box. She's a Sparky (specifically, the daughter of the original Li'l Sparky) and can light up, showing Mario hidden things. She ''also'' has the ability to attack people ''[[ArmorPiercingAttack through]]'' [[ArmorPiercingAttack their defense]], making her incredibly useful in battle.
139----
140* AmbiguousGender: [[invoked]]Her introductory text refers to her as female, but her Super Block upgrades and her Catch Card in ''Super Paper Mario'' refer to her as male, and her design itself isn't very telling. WordOfGod has confirmed that she's female.
141* ArmorPiercingAttack: Electro Dash ignores defense stats, and is a basic attack that costs no FP. For enemies that cannot be "flipped" to remove their armor, or enemies that are simultaneously flying, spiked, and shelled, Watt can always hit them for full damage. This trick is also useful against a number of bosses.
142* BadassAdorable: She's a young, cute child who's also very useful in a fight.
143* GoodParents: From what little we know about her through the letter Watt gets from her during the endgame, Watt's mother is a very pleasant woman. She's [[OpenMindedParent open-minded]] through letting Watt make frequent visits to Shy Guy's Toy Box by herself to have fun, and upon hearing of General Guy's invasion of Toad Town, her MamaBear instincts kicked in and made her travel to Toad Town to see if Watt was okay, only to learn that Mario had rescued her, and asking Watt to give her warmest regards to the people who saved her.
144* LittleMissBadass: Young as she is, she's capable in a fight and immune to electric damage.
145* PinballProtagonist: In-game, she's an extremely powerful party member. [[GameplayAndStorySegregation In-universe]], however, she serves almost no purpose to the story, being held captive by the [[GiantSpaceFleaFromNowhere Big Lantern Ghost]], unlike the other Partners, who all serve a narrative purpose.[[note]]Goombario's family rescued Mario from near-death, Kooper was a victim of the Fuzzy invasion of Koopa Village and is Professor Kolorado's biggest fan, Bombette was enslaved by the Koopa Bros., Parakarry is Mario's mailman and has an entire dedicated ChainOfDeals, Bow had Skolar locked up, Sushie is the caretaker of Lavalava Island's Yoshi children, and Lakilester used to be a minion of Huff N. Puff.[[/note]]
146* ShockAndAwe: Being a living ball of electricity, all of her moves are electricity-related.
147* StatusBuff: Turbo Charge boosts Mario's Attack. This can be very useful for boosting power during battle.
148* StatusEffects: She can paralyze enemies with Power Shock (one enemy) and Mega Shock (multiple enemies). However, due to these moves being RNG, they both can be hit-or-miss even when the meter is built up players can still have the moves fail on them, even against enemies its normally effective against. Power Shock especially.
149[[/folder]]
150
151[[folder:Sushie]]
152!!Sushie
153[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pm_sushie_artwork.png]]
154->''"Hmmm. Well, I've never heard of you before. You must be from far away or something."''
155
156Mario's 7th party member swings it right back around in terms of age -- Sushie the Cheep Cheep is getting up there, but she's still got it! She can swim, and helps ferry Mario across water. Her water-type attacks are also pretty useful when fiery baddies come a-knockin'.
157----
158* ActionMom: One of the letters at the Postman's office in Toad Town reveal that she has a daughter. Not to mention she's downright dangerous in battles.
159* BarrierWarrior: Her Water Block ability raises defense by 1 against all attacks, and by 2 against fire and explosion attacks.
160* DifficultButAwesome: Her Squirt ability, compared to Parakarry's similar Shell Shot, both of which deal the same max 7 damage and can hit any enemy unconditionally. Squirt has a relatively strange action command of holding A, but NOT allowing the bar to fill up completely (unlike Body Slam and Electro Dash), instead keeping the gauge within a certain "sweet spot." Squirt still has two advantages though: First, Squirt will always deal at least 3 damage minus enemy defense (whereas Shell Shot deals [[AllOrNothing 0 if it misses]]). Second, it has +2 damage against fire enemies (of which there are plenty in Chapter 5 where she is obtained, including the chapter boss).
161** Tidal Wave is similar to Air Raid in that it hits all onscreen enemies unconditionally. However, its action command functions so that it deals 1 additional damage per correct input. Hypothetically, this means its damage potential is limitless, depending on the amount of correct inputs (though in reality this is limited to [[https://www.youtube.com/watch?v=oFbyI3XJNbg&ab_channel=Stryder 14 by the game engine.]] Practically, it averages around 6 damage, same as Air Raid). It still retains the +2 damage bonus against fire enemies though.
162* ElementalRockPaperScissors: Her Squirt and Tidal Wave abilities deal an additional 2 damage to fire-based enemies, and her Water Block raises Mario's defense by 2 (instead of just 1) against fire and explosion attacks. To Sushie's immense benefit, ''no'' enemies in the game have immunity or innate defense against water attacks, making her water element purely a net positive.
163* MakingASplash: All of her attack except for Belly Flop involve controlling and manipulating water.
164* MasterOfAll: Both she and Parakarry are very similar moveset wise (Belly Flop = Sky Dive, Squirt = Shell Shot, Tidal Wave = Air Raid.) All her moves also have the same FP cost as Parakarry's; as such she can do the same amount of damage and serve the same point of versatility as him. Water Block is also a nice defense option that actually has viable if niche usage (unlike [[UselessUsefulSpell Air Lift.]]) Unlike Parakarry though, her [[ElementalRockPaperScissors water abilities have bonuses against fire enemies and fire and explosion attacks]], giving her a slight advantage. Her only flaw is the slightly more complicated inputs to activate the full power of her moves, which makes Parakarry the more easily accessible one.
165* LockedOutOfTheLoop: As indicated by her quote above. She's the only party member who seems to not know who Mario or Princess Peach are, and after saving the Yoshi kids, joins him merely because she sees his quest as a very romantic story.
166* MeaningfulName: Her name is a reference to a Japanese dish, sushi.
167* MyBelovedSmother: According to her character tattle, the Yoshi kids she babysits see her as meddlesome and as trying to control their lives. She also scolds Mario for planning to Mt. Lavalava due to how dangerous it is, but ultimately joins him to better protect him (and because she thinks his quest to save Peach is romantic).
168* NeverMessWithGranny: She's literally a grandma -- her daughter is having kids -- and a competent fighter in her own right.
169* APigNamedPorkchop: Her name is derived from "sushi", a Japanese dish which, among other ingredients, contains raw fish. Her daughter, Sashimie, is similarly based on the dish of sashimi.
170* PowerupMount: She can give Mario rides across bodies of water.
171* OlderThanTheyLook: She looks like a young Cheep Cheep, but is actually a grandma.
172* SuspiciousVideoGameGenerosity: She's a water-focused fighter who's strong against fiery enemies. You pick her up right before the fire dungeon.
173%%* TeamMom: She has aspects of this. Especially for the Yoshis she works for.
174* ThinksLikeARomanceNovel: Her hobby is reading romance novels. She joins Mario after interpreting his quest to rescue Princess Peach as a romance story.
175[[/folder]]
176
177[[folder:Lakilester / Spike]]
178!!Lakilester / Spike
179[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/paper_mario_lakilester_artwork.png]]
180->''"World peace, huh? Isn't that a bit melodramatic? Still, I must admit there's a certain manly charm to having such a noble purpose."''
181
182Mario's final party member is a Lakitu -- and he prefers to go by Spike. He starts out as a member of Bowser's cronies, but joins Mario so that he can shape up for his girlfriend, Lakilulu. He can carry Mario across hazardous surfaces -- and it also happens to be faster than walking speed.
183----
184* AwLookTheyReallyDoLoveEachOther: Despite complaining about Lakilulu embarrassing him all the time, he admits that at the same time, he does love her for it, too.
185* BeingEvilSucks: He admits that being part of Huff N. Puff's gang isn't as great as he thought, and all he's done since joining is pick unnecessary fights with people.
186* BlowYouAway: He can blow enemies away with Hurricane.
187* CoolShades: He wears a pair of sunglasses instead of his species' normal goggles.
188* DefeatMeansFriendship: Mario must defeat him in battle before [[DefeatMeansPlayable he joins the party]].
189* DoNotCallMePaul: Whenever anyone calls him by his actual name, he angrily retorts that he doesn't like going by that name, and demands that he be called by his preferred name, Spike. The only ones who comply with his desire to be called Spike are his friend on Team Lakitu, Flight, and his boss, Huff N. Puff.
190* EmbarrassingFirstName: He considers his given name to be very embarrassing, especially since it sounds like "lackluster", and wants to be called Spike instead.
191* GoodFeelsGood: He decides that this is the case after helping you destroy the Puff Puff machine, firmly cementing his HeelFaceTurn.
192* HeelFaceTurn: Prior to meeting Mario, he worked for Huff N. Puff, the boss of the Flower Fields chapter. Upon his defeat, he joins Mario's party, but only at the prompting of his girlfriend.
193* HyperspaceArsenal: He has a seemingly endless supply of Spiny Eggs to chuck at his foes.
194* LongRangeFighter: Although not the only party member with a long-range attack, he's the only party member who has one as his ''default'' ability, Spiny Flip. This makes Lakilester the only party member (''including'' Mario) who can attack ''any'' enemy whatsoever (including spiked, fire, airborne, and ceiling-based enemies) at no FP cost or need of badges.
195* PunnyName: His name is a spin on "lackluster", [[EmbarrassingFirstName which is why he prefers the cooler name of Spike]].
196* RedemptionDemotion: His attack power is 4 during his battle, but is lowered when he joins Mario.
197* RedOniBlueOni: The self-pitying, unconfident blue to Lakilulu's spunky, overly-protective red.
198* StatusBuff: Cloud Nine boosts Mario's evasion.
199* UselessUsefulSpell: His Ultra Rank ability, Hurricane, which can potentially blow enemies away and out of battle. It has all the disadvantages of Air Lift and Spook (reliant on RNG, no Star Points earned for enemies eliminated this way), and a higher (5) FP cost.
200* WomenPreferStrongMen: All that tough posturing is so that his girlfriend Lakilulu can have someone to admire. After he's defeated, he joins Mario so he can shape up and become a truly strong person.
201[[/folder]]
202
203!!Villains
204[[folder:Jr. Troopa]]
205!!Jr. Troopa
206[[quoteright:50:https://static.tvtropes.org/pmwiki/pub/images/jr_troopa_6.png]]
207->''"Don't think you've won, Mario! I swear to you, I'm gonna beat you so bad next time!!"''
208
209A young Koopa that still wears his eggshell. He fancies himself a bully, but is easily beaten at the start of the game. He returns with a vengeance multiple times at various points in the game.
210----
211* BaitAndSwitchBoss: Switched with the Koopa Bros. They show up and boast that they TookALevelInBadass. Then Jr. Troopa shows up knocks them all out.
212* BossCorridor: The final encounter with Jr. Troopa (where he bounces away the Koopa Bros.) is in a room in Bowser's Castle that follows a long corridor where four Duplighosts are fought.
213* BrattyHalfPint: He's small, he's loud, and he's persistent.
214* TheBully: He used to boot Goombario and company out of the forest near Goomba Village. Trying to do the same to Mario [[BullyingADragon ends quite poorly for him.]]
215* ButForMeItWasTuesday: You can invoke this on him during the second fight against him by answering "no" when he asks if Mario remembers their first fight.
216* ButtMonkey: If he's not [[ShieldsAreUseless overestimating the defensive prowess of his shell]], he's getting himself lost in Forever Forest and pretending he isn't terrified, or swimming to Lavalava Island and back again, or picking yet another losing battle in the middle of the frozen wilderness... which gets him encased in a block of ice by the time you come back around. His manic desperation to defeat Mario has also unwittingly earned him a reputation as a weirdo.
217* TheCameo: In the image attached at the end of the e-mail that the real Zip Toad sends in ''The Thousand-Year Door'', he can be seen flying in the sky in the background, outside of the train window.
218* CurbStompBattle: Defeats the Koopa Bros. with absolutely no effort towards the end of the game.
219* {{Determinator}}: Swims all the way to Lavalava Island ''and all the way back'', and somehow makes it all the way to the top of Bowser's OminousFloatingCastle at roughly the same time as Mario to knock out the Koopa Bros. to put up yet another fight against Mario. Jr. Troopa's swimming trips are played with when he fights Mario in the port. His HP gets cut in half due to making two ''long'' swimming trips, which eats at his stamina.
220* DevelopersForesight: If you're equipped with the Spike Shield, jumping on Jr. Troopa after he claims he's invulnerable to all of Mario's tactics in the post-chapter 5 fight will have him incredulously exclaim how he wasn't expecting Mario to jump on him, no less hurt him and ask if that's even legal.
221* DisproportionateRetribution: Wants to beat the crap out of Mario just because he set foot in his "playground" without his permission.
222* EggshellClothing: Wears a cracked eggshell around his body. He also uses it as a shield in later battles.
223* {{Flight}}: Gains the ability to sprout wings and fly from his third encounter onward.
224* ForegoneVictory: The first fight with him is impossible to lose, no matter what.
225* ForgotAboutHisPowers: After losing the fight in the port, he remembers that he has wings and could have flown to the island and back, thus avoiding half of his HP getting drained at the start of the fight.
226* GangOfBullies: According to Goompa, he's the boss of one of these. We never see any other members of the gang, nor are they mentioned again after the first encounter with Jr. Troopa.
227* GoldfishPoopGang: Shows up numerous times over the course of the game and remains a ButtMonkey throughout, though he does manage to utterly destroy the Koopa Bros. in his final appearance.
228* HumanPopsicle: Shortly after his fight in Shiver Snowfield, he becomes encased in ice. [[UnexplainedRecovery He gets better]].
229* InstantRunes: In the fifth and final battles with him, he can use the same circle-square-triangle magic projectiles that the Magikoopas use.
230* LoneWolfBoss: Although he is a Koopa, he's not affiliated with Bowser. His beef with Mario is entirely personal.
231* MagicWand: He uses one in his fifth and sixth battles. He also uses it to duel Kammy Koopa in the ending parade.
232* MediumAwareness: After his swimming trips, he takes notice that half his HP has dropped from the swim.
233* MindScrew: His final appearance boggles the mind of the last Bowser Door.
234* OhCrap: His duel with Kammy Koopa during the credits ends when Bowser gets caught in between their spells. Their reactions indicate this was unintended.
235* PlotIrrelevantVillain: He has no connection to the game's plot, he just can't get over losing to Mario. The only thing he really does in the story is [[CurbStompBattle curbstomp]] the Koopa Bros. and [[BaitAndSwitchBoss replace them]] as your opponent.
236* RecurringBoss: Fought six times, with the final time being the strongest.
237* RedHerring: During the false murder mystery in the seventh chapter one penguin tells Mario that he suspects Jr. Troopa to have murdered Mayor Penguin due to Jr. apparently making quite a scene in Shiver City shortly before Mario arrived. The penguin is later disappointed to learn that Jr. Troopa was uninvolved in the mystery.
238* TheRival: He is the game's secondary antagonist for all intents and purposes; not very plot-relevant but still a common obstacle.
239* SequentialBoss: The last encounter with Jr. Troopa in Bowser's Castle (which is the last fight before the Bowser boss fights) has Jr. go through his all-star plethora of transformations that he attacked you with throughout the game as the fight progresses.
240* ShockAndAwe: He gains a lightning strike attack in his final battle.
241* SoreLoser: After every battle with Mario, he refuses to accept defeat. Even when he’s defeated in the final area, he vows that he ''will'' perfect his skills again and find a way to defeat Mario.
242* TheSpiny: He gains a spike that hurts any character that makes contact with it. Mario having the correct badge equipped can bypass this just like any other spiked enemy.
243* StalkerWithoutACrush: Jr. Troopa is so determined to defeat Mario that he’s willing to travel across the Mushroom Kingdom just to accomplish it. No matter what, he somehow knows exactly where Mario is.
244* StarterVillainStays: Not counting the HopelessBossFight with Bowser, he's the first major opponent Mario faces, and he continues to harass him over the course of the game. [[IneffectualSympatheticVillain Not that he's a real threat]].
245* TookALevelInBadass: Obnoxious goof that he is, he has something new to throw at Mario in every fight. He also manages to one-shot all four Koopa Bros, a group that would have trounced him instead had he retained his stats from the prologue.
246* VaryingTacticsBoss: Jr. Troopa adds something new to his arsenal every time you fight him.
247* VideoGameCrueltyPotential: After some of his fights, he'll just lie there, beaten and unable to do anything. You can then proceed to jump on him, hit him with your hammer, or even ''bomb'' him as many times as you want.
248* WarmUpBoss: At first... but he later gets much, MUCH tougher.
249* WeWillMeetAgain: Yells something of the sort every time he's defeated, even after your final battle against him.
250* WizardDuel: During the end credits [[TickertapeParade parade]], he and Kammy Koopa get into a magic spell battle.
251[[/folder]]
252
253[[folder:Goomba King]]
254!!Goomba King
255[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/goomba_king.png]]
256->''"Bwa ha ha! I'm no ordinary Goomba... I am Goomboss, the great Goomba, the grand pooh-bah Goomba."''
257
258Once an ordinary Goomba, until he begged Bowser to use the Star Rod to make him a king, which also greatly increased his size. Along with his minions Red Goomba and Blue Goomba, he is the first boss Mario fights.
259
260Rather noteworthy is the fact that unlike most characters, let alone things originating from the ''Paper Mario'' series in general, the Goomba King directly appears in [[VideoGame/SuperMario64DS a couple]] of [[VideoGame/MarioKartDS other games]] in the franchise outside of the role-playing games, under the name of Goomboss.
261----
262* AlliterativeName: '''K'''uri '''K'''ing in the Japanese version.
263* BossArenaIdiocy: He fights alongside a conveniently-placed tree, which can be attacked to have a chestnut fall out of it and squash both him and his minions.
264* FlunkyBoss:
265** The fight with him brings back the Red and Blue Goombas. This would count as a WolfpackBoss if it weren't for the Goombas being heavily worn down from the battle they just had with Mario to the point that they have no more health than regular Goombas do. Mario can even attack a nearby tree to cause a chestnut to fall, which instantly defeats both Goombas and shaves off some of Goomba King's health.
266** In ''Super Mario 64 DS'', he summons a platoon of Goombas to help him. The key to hurt him is to get one of the Goombas to hit him- or throw it as an egg as Yoshi.
267* GracefulLoser: He pretends to act this way towards Mario after their fight, but only because he's trying to stop Mario from hitting the switch releasing the bridge.
268* InconsistentDub: Introduced as the "Goomba King" in ''Paper Mario''. He shows up in later games under the name of "Goomboss", but shares the same name in Japanese. Incidentally, the Chestnut King from the ''Super Luigi'' story in ''Thousand-Year Door'' also shares his name in Japanese.
269* KingMook: He's made into the king of the Goombas, courtesy of the Star Rod's magic.
270* ManlyFacialHair: The largest and strongest of the Goombas sports an equally large mustache.
271* MookPromotion: He was originally just a normal Goomba, but Bowser used the Star Rod to turn him into a KingMook because he begged him to.
272* TurnsRed: In ''Super Mario 64 DS'', whenever he gets hit, he gets angrier and gets larger.
273* StarterVillain: He serves as the main boss of the prologue in ''Paper Mario''. Not so in ''Super Mario 64 DS'', though you still need to beat him to free Mario and complete the game.
274* SurroundedByIdiots: He has this reaction when Red Goomba tells him that they hid the switch releasing the bridge in the grass outside instead of inside the locked fortress.
275* ATwinkleInTheSky: He gets blasted into the sky by the very bridge that he stole.
276* WarmUpBoss: He's the first boss in the game that isn't a ForegoneVictory for Mario, but still very easy to defeat.
277[[/folder]]
278
279[[folder:Koopa Bros.]]
280!!Koopa Bros.
281[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/koopa_bros.png]]
282->''"HI-YAA!! Here come the Koopa Bros.!! Uh-huh! Oh yeah! We're the coolest of cool!"''
283
284The guardians of Eldstar and a quartet of masked Koopas that rely on teamwork to defeat their opponents. They start as the first major boss as the game, but return later for revenge... but are promptly defeated by a deranged Jr. Troopa. [[Franchise/TeenageMutantNinjaTurtles They look familiar]]...
285----
286* BadBoss: They essentially enslaved the Bob-ombs living with them in the Fortress. According to the imprisoned Bob-ombs, the Koopa Bros. tried to work them ''25 hours a day''.
287* BaitAndSwitchBoss: Their reappearance in Bowser's Castle, where they are tossed aside by Jr. Troopa with little effort.
288* ColorCodedCharacters: Their main distinguishing characteristics are the colors of their shells, masks, and shoes.
289* CorruptedCharacterCopy: While they are obviously based on the Franchise/TeenageMutantNinjaTurtles, being a SiblingTeam of TotallyRadical anthropomorphic turtles with each member possessing a colorful mask, they are definitely not the good guys. Instead, they are Bowser's servants who delight in causing harm to Mario.
290* FaceHeelTurn: One of the Bob-Ombs imprisoned in the Koopa Bros. Fortress says that they were nice guys before Kammy Koopa and Bowser started showing an interest in them.
291* FamilyThemeNaming: The German translation names each one after the Italian name of a [[EdibleThemeNaming fruit or vegetable]] that relates to their [[ColourfulThemeNaming color]].
292* KingMook: Of Koopa Troopas, though by themselves they're barely any stronger than regular Koopas.
293* LaserGuidedKarma: They keep the Bob-ombs who won't submit to them locked in a jail cell in their castle. After the fight with them, they fall several storeys and are left imprisoned in that cell.
294* LawOfChromaticSuperiority: Red is the leader, Black is the second-in-command, Yellow is third, and Green, the one who looks exactly like a normal Koopa Troopa, is last.
295* LeaningTowerOfMooks: The Koopa Bros. do this as their signature attack, spinning in their shells toward Mario as one stack. This is at a point in the game in which dangerous enemies deal 2 damage, and unless you catch on to the trick of their Puzzle Boss (tipping them over) they'll make short work of you.
296* MusicalNod:
297** The fake Bowser battle theme is a remix of Bowser's battle theme from ''VideoGame/SuperMarioBros3''.
298** The Koopa Bros. themselves get a remix of the Hammer Bros. theme, also from ''Super Mario Bros. 3''.
299* PaperThinDisguise:
300** Their Toad disguises are black where the white should be and their {{Jerkass}} mannerisms clash hard with the behaviour of the rest of Toad Town. Merlon is not fooled for a moment by them and uses his magic to force them out of hiding.
301** Their Bowser costume is no better, starting with the fact it's obviously a 3D model where the real Bowser is a paper figure just like Mario and co.
302* PaletteSwap: Aside from the color of their mask, shell and shoes, they all look the same.
303* PunnyName: Or punny false name in this instance. Red Koopa apparently went by Nash T. (nasty) in his Toad disguise.
304* SequentialBoss: You have to take out their unconvincing Bowser costume before engaging the Koopas themselves.
305* SiblingTeam: They're a set of Koopa brothers who work together to fight Mario. One of their attacks involves all of them stacked up on each other and deliver a devastating attack, which can do up to four points of damage to Mario.
306* ShoutOut: To the Franchise/TeenageMutantNinjaTurtles, obviously. Colour-wise, they match with ''Franchise/SuperSentai''/''Franchise/PowerRangers'', although they lack members coloured blue and pink.
307* SlaveryIsASpecialKindOfEvil: Once entering their fortress, they're established to be unrepentant slave drivers, forcing the Bob-ombs into grueling work conditions for constructing their fortress. One Bob-omb states that the Koopa Bros. force them to work [[BeyondTheImpossible 25 hours a day]] with absolutely no breaks.
308* SpinAttack: How they attack. They spin around in circles rapidly, then launch themselves at Mario.
309* UpgradedBoss: Subverted. After their defeat, Mario receives a letter where they vow to get payback for their previous encounter. Sure enough, they return in Bowser's Castle, having apparently become the "Super Ultra Mighty Koopa Bros. the Great" and claiming to be even stronger than before. Unfortunately for them, they're swatted away with zero effort by [[RecurringBoss Jr. Troopa]] before the fight can begin.
310* UsedToBeASweetKid: It's mentioned that, growing up, they were a fairly normal and nice group of brothers and existed peacefully with the Bob-ombs in their fortress until Bowser started paying attention to them and giving them things. Having Kent C. Koopa as a mentor probably didn't help either.
311* WakeUpCallBoss: In their second phase, the Koopa Bros. can be challenging for newcomers who still didn't learn to manage their Flower Points: being Koopas, a jump attack deals no damage at this point until they are on their shells, and as their synchronized shell attack deals a lot of damage, you'll have to use the Multibounce attack or Kooper's Power Shell to avoid that or to counterattack quickly, but also to know when to use an item to recover HP without taking too much damage the next turn.
312* WolfpackBoss: After destroying their fake Bowser machine, you fight all four Turtles on foot. They're a bit stronger than standard Koopa Troopas and have the ability to do a team-up attack on you.
313[[/folder]]
314
315[[folder:Tutankoopa the Wizard]]
316!!Tutankoopa the Wizard
317[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/tutankoopa.png]]
318->''"You shouldn't mess with Tutankoopa, a faithful follower of King Bowser! Ooops... I mean... You shall regret this!"''
319
320The guardian of Mamar and a pharaoh Koopa that seems to have magical powers and control over several pet Chain Chomps. Hides in a hidden pyramid and tries to be intimidating, and when beaten, his Chomps turn on him.
321----
322* BlackMage: He attacks Mario with some damaging spells.
323* BoisterousWeakling: [[IneffectualSympatheticVillain Desperately]] tries to come across as a scary GodEmperor. Of the seven bosses Bowser gave Star Spirits to guard, he's probably the least threatening.
324* BossRemix: His battle theme is one of the Dry Dry Ruins theme.
325* ExitPursuedByABear: He's chased off by his own Chomp after he loses.
326* FlunkyBoss: He calls his Chain Chomps out several times when fought.
327* HoistByHisOwnPetard:
328** He ends up getting chased out of the ruins altogether by his own Chain Chomp on his defeat.
329** In the actual boss fight, he has an attack where he magically summons a giant Chomp and drops it on the ground causing debris to fall onto Mario and his partner, but occasionally, the attack will backfire causing the debris to fall on him, damaging him and leaving him vulnerable for a couple of turns.
330* IneptMage: Despite claiming to be a master magician in battle he only has one magic attack, summoning a giant Chomp that hurts him just as often as his enemies. It's just as possible that this is meant to foreshadow his Chomps becoming fed up with him.
331* KingMook: Another Koopa boss, possibly a pharaoh-themed Magikoopa based on his robed appearance and status as a mage, though he'd appear to be quite outranked by Kammy in this regard both in rank and [[IneptMage competence]].
332* MistreatmentInducedBetrayal: While he occasionally speaks to his Chomps in an affectionate way, Goombario suggests that he overworks them and that they are growing resentful towards him. After beating him, Tutankoopa runs away as one of his Chomps attempts to maul him.
333* NephariousPharaoh: He is the boss of Dry Dry Ruins. He attempts to frighten Mario away, even calling himself the "remorseless king of the desert" in his first warning.
334* OrcusOnHisThrone: Much like the Crystal King, he's never shown causing any damage to Dry Dry Desert, instead patiently waiting for Mario in Dry Dry Ruins.
335[[/folder]]
336
337[[folder:The "Invincible" Tubba Blubba]]
338!!The "Invincible" Tubba Blubba
339[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pm_tubba_blubba_artwork.png]]
340->''"I smell delicious ghosts! Open the doooooooor!!"''
341
342Originally the guardian of Skolar, until he fled his castle and was captured by Boos while making his way through Forever Forest. A giant Spike that eats Boos for snacks. Bowser made him unbeatable by removing his sentient heart, but once Tubba Blubba is reunited with it, he becomes a complete pushover.
343----
344* AdvancingBossOfDoom: Unlike the other, OrcusOnHisThrone bosses -- he's a roaming threat until you find his AchillesHeel. And his fight isn't even in his Castle, but at a ChekhovsGun windmill he chases you back to.
345* AffablyEvil: Tubba's Heart comes off as pretty chummy and as a whole he's not very malicious, but he does this while cheerfully devouring all the Boos he can find and helping out Bowser. It makes sense, given his true nature as an...
346* AntiVillain: Only goes to Bowser for help because the Boos tormented him day and night, and once he's beaten, he apologizes to Mario and gives back all the (still alive, or existing, whatever you'd call it) Boos he ate.
347* ApologeticAttacker: He fights in the form of his Heart since [[HeKnowsToomuch you know his secret]], and apologizes right before the battle fade-in. It's probably a hint of [[GentleGiant his normal personality]].
348-->'''Tubba Blubba:''' I can't let you out of here knowing the secret of my "invincible" body! Sorry, but here we go!
349* ArmoredButFrail: Even though he is invincible, he only has 10 HP. Once that invincibility is taken away from him, he can potentially be taken down in one turn.
350* BeatStillMyHeart: You have to fight his heart that's been separated from him in order to beat him.
351* BenevolentBoss: While we never see him interacting with his fellow Clubbas, he apparently allows them to sleep on the job without punishment. He even has a room in his castle for them to lounge around in.
352* BossRemix: [[https://www.youtube.com/watch?v=9RJl9pL0hZI Ghost Gulping]], which plays for both the confrontations where the party have a fighting chance, is a spooky battle theme that incorporates parts of his {{Leitmotif}}s heard throughout the chapter.
353* ChargedAttack: His heart has one which does 12 damage on the second turn if it connects. It can be dodged with Bow's Outta Sight move.
354* ClippedWingAngel: Once Tubba reunites with his heart, he boasts how unstoppable he is now and fights you. It turns out that not only did this nullify his invincibility, but he only has 10 HP (compared to his heart's 50) and can be dispatched of quickly.
355* CreepyMonotone: His body never shows any emotion throughout the chapter, other than rage when he discovers Mario towards the end. Even when he expresses fear of Bowser's wrath or worry of a "suspicious man" in the castle, his voice and face remain neutral. Justified when we later learn that this Tubba is merely an empty shell controlled by his heart in the Windy Mill.
356* TheDreaded: The Boos, Mario's party, and even some of Bowser's guards are terrified of him.
357* EmptyShell: The heart is the "real" Tubba Blubba. His "invincible" body is just a shell that he controls from beneath the windmill.
358* {{Expy}}: He's a very blatant homage to the titular antagonist from ''Literature/TheGiantWhoHadNoHeartInHisBody''. In that story, the Giant had his heart gutted out and thrown down a well, which unknowingly made him invincible. Tubba Blubba is the same, only his heart was removed by choice with help from Bowser, and his heart is stored beneath a windmill instead of inside a well.
359* FightWoosh: For some reason, his heart has one unique from every other battle, where the screen rapidly zooms out before cutting to the fight.
360* FoodChainOfEvil: His favorite snack is ghosts.
361* {{Foreshadowing}}: The patch on his chest foreshadows that his heart is missing.
362* FreudianExcuse: The Boos loved to scare the crap out of him when he was a weakling. It didn't turn out well for them.
363* FromNobodyToNightmare: With more than a little WhosLaughingNow to go with it. Tubba Blubba originally was a colossal weakling who was tormented by the Boos of Gusty Gulch. Then Bowser enchanted his heart to remove it from his body and allow it to pilot the body remotely, making that body invincible in the process. By the time Mario and company arrive, Tubba Blubba's made of habit of prowling the mountain to feed on his former tormentors.
364* GentleGiant: He claims to be a sensitive guy trapped inside a large body after freeing all the Boos he ate. Considering how the Boos loved to scare him because he was easily frightened and he cried after Mario defeated him, it’s easy to take his word.
365* GlassCannon: He has respectable attack power for an early game boss and is strong enough to make the suspended corridors of his castle crumble by jumping, but without his invincibility, his measly 10 HP completely screws him over.
366* HeartbeatSoundtrack: Shows up in his {{leitmotif}} and to a lesser extent, his battle theme. Fitting, given the true nature of his invincibility.
367* HopelessBossFight: Getting into a battle with him while he's still invincible results in this.
368* ImprobablePowerDiscrepancy: His heart somehow has five times as many HitPoints as he does.[[note]]Most likely, AWizardDidIt -- presumably Bowser with the [[RealityWarper Star Rod]].[[/note]] Tubba Blubba's most powerful attack is to jump onto Mario and crush him under his massive weight, dealing 6 damage. His heart's ''least'' powerful attack is to simply hop over to Mario and bump into him, dealing the same amount.
369* KingMook: A giant Spike boss. Clubbas, which are Spikes carrying clubs, patrol his castle.
370* LazyBum: Like his fellow Clubbas he enjoys sleeping, even when his Star Spirit escapes and he thinks that there is an intruder in his castle. His castle is also quite messy and ruined, likely because he and his Clubbas are too busy sleeping to clean or fix anything
371* {{Leitmotif}}: Including his [[BossRemix battle theme]] he has ''four'' themes which all share a couple of motifs, with two tracks used more generally - [[https://www.youtube.com/watch?v=GVNHvNMd0eE Tubba Blubba's Castle]] is an imposing but silly-sounding theme played both when he first shows up and inside his home that fits his unassuming personality, while [[https://www.youtube.com/watch?v=hjQpZWAT3Gw Tubba's Heart]] is a far more menacing and dangerous track that plays when he's on the prowl and before the climactic fight with his heart, with [[HeartbeatSoundtrack an audible hint to the source of his powers]] kicking in at points. [[https://www.youtube.com/watch?v=xfy2zNX0GQs The Castle Crumbles]] is the theme that kicks in during his ChaseScene, [[BackgroundMusicOverride playing throughout the fortress and Gusty Gulch]] up until his BossBattle.
372* MightyGlacier: With his invincibility, he's a complete [[TheJuggernaut Juggernaut]]. Thankfully, it's not hard to evade him.
373* NotSoHarmlessVillain: NotSoInvincibleAfterAll crybaby or not, he's still a ghost-eating Juggernaut until you defeat his Heart.
374* NotSoInvincibleAfterAll: He's completely immune to damage... at least until his heart and body are reunited.
375* ThePigPen: His castle is filthy and falling apart. Probably because he and his fellow Cubbas are too lazy to clean or repair damages.
376* PsychopathicManchild: He's a big crybaby who the Boos would scare as an easy target, which is why he begged Bowser to make him invincible in the first place, and seems to normally be a GentleGiant. However, [[TheDogBitesBack he quickly took to using his new power to take his revenge on the Boos]] and shows a blithe kind of jolliness and even [[EvilHasABadSenseOfHumor sadism]] while doing so, casually commenting on the flavor of Stanley after eating him and asking Bow to stick around after the fight so he can eat her in his Heart battle.
377* RoaringRampageOfRevenge: After being scared one too many times by the Boos, he sought revenge on them by pledging his allegiance to Bowser in order to have his heart removed and become invincible, and took advantage of his new NighInvulnerability by committing mass genocide on the Boos by eating them all alive.
378* SpikesOfVillainy: He has spikes on his shell, not unlike Bowser.
379* SplitPersonality: There seems to be three. The Heart, who has a rather sadistic personality, the empty shell of a body, with next to no personality, just hunger and rage, and the merged Tubba Blubba, who acts tough, but by his own admission, is a sensitive guy in a huge body.
380* TacticalSuicideBoss: The heart will insist on using his strongest attack every time, even though it takes a turn to charge and even after Mario keeps avoiding it every time. If he'd just stuck to his other attack, which doesn't take a turn to charge but still deals a lot of damage for that point, he'd likely be considerably tougher.
381* ThrowTheDogABone: While Lady Bow is still completely unapologetic about tormenting Blubba in the first place, his rampage is enough to convince her and the other Boos to stop haunting him from now on. The Boos are even seen playfully carrying him during the ending curtain call, implying DefeatEqualsFriendship.
382* UnstoppableRage: Literally since he's invincible at this point, but practically the only emotion his empty shell shows is anger when he discovers Mario in his castle and promptly chases him.
383* WalkingSpoiler: His heart is this. Specifically, his body became invincible after having his heart removed and granted sentience. After his body and heart reunite, he becomes vulnerable.
384* ZeroEffortBoss: Once he loses his invincibility, he's a joke. He only has ten HitPoints and no defense power, so he can be easily taken down in a single turn.
385[[/folder]]
386
387[[folder:General Guy]]
388!!General Guy
389[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pm_general_guy_artwork.png]]
390->''"Prepare to fight me, sir! TASTE DEFEAT! CHARGE!!"''
391
392A white-cloaked Shy Guy and the leader of an army of bumbling Shy Guys, as well as the guardian of Muskular. While not much of a fighter himself, General Guy drives a large tank that delivers a powerful punch.
393----
394* BadassNormal: All the bosses that guard a Star Spirit were either powered up thanks to Bowser, or already had access to magical powers or unique abilities. General Guy only has his army and Toy Tank, yet manages to put up a decent fight.
395* DefeatEqualsExplosion: His tank does the exploding for him.
396* AFatherToHisMen: When he officially joins the fight. he angrily declares that no one gets away with embarrassing the brave Shy Guys in his army.
397* FlunkyBoss: Summons his army during the fight.
398* FourStarBadass: After his army is defeated, he charges into battle against Mario by himself. In a tank.
399* KingMook: Given that the entire fourth chapter is centered around Shy Guys, it's unsurprising that a Shy Guy is the chapter's boss.
400* MadBomber: His standard attack is to throw bombs at Mario.
401* MadeOfIron: His tank has a Defense of 2, which is high for this game (especially this early since you don't even have access to the Ultra Boots and he's immune to Quake Hammer), and he's proud of that fact. Actually managing to damage him provokes an angry response, especially if you use Watt's defense-piercing attack.
402* ScreamsLikeALittleGirl: Not the general himself, but the instant his army sees Mario, they flee in terror, indeed screaming loudly. It turns out, after defeating the general he runs away screaming along with the rest of the Shy Guys.
403* SequentialBoss: There are four phases to the General Guy boss fight. First, you get a Shy Guy mob, then two Stilt Guys, then two Shy Stacks, and finally you can attack the General and his tank directly.
404* ShockAndAwe: His tank's lightbulb shoots bolts of electricity at you and can incapacitate your partner (except Watt) for a few turns. He'll claim you "broke the rules of war" if you respond by having Watt do this to him, since her attack pierces his tank's Defense.
405* TankGoodness: Yes, really, he drives a freaking tank. And you have to fight it.
406[[/folder]]
407
408[[folder:Lava Piranha]]
409!!Lava Piranha
410[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lava_piranha.png]]
411->''"WE MAKE THINGS HOT FOR YOU!"''
412
413The guardian of Misstar and a mutant Piranha Plant that is magically transformed into a multi-limbed, flaming monster. It lives in a raging volcano on an island of Yoshis.
414----
415* ClippedWingAngel: When he revives himself [[IncendiaryExponent set on fire]], the second phase of the battle begins and he comes at you with even more power and a different, more powerful attack strategy and even more flunkies (his fiery Lava Buds spit out Petit Piranhas that bomb you). Unfortunately for him, he also comes with a new, crippling weakness to be {{curbstomp|Battle}}ed by Ice and Water moves, like the Ice Power badge (which you receive in the previous chapter), a Snowman Doll (Now On Sale at Yoshi's Cabana!), or Sushie's ultra move, Tidal Wave. Not only do they do extra damage, they stun him and his buds for two whole turns. And you can re-stun him the moment he recovers. It's entirely possible to beat his fiery form without letting him get off a single attack.
416* CognizantLimbs: The Lava Buds act as this, appearing to share the same body despite having their own health counts.
417* ContrastingSequelAntagonist: In line with the Lavalava Island adventure being an inversion of plot of ''VideoGame/YoshisIsland'', the Lava Piranha is nearly identical to the Naval Piranha, though it has an association with fire rather than water.
418* CurbStompBattle: At one point in the battle, Kolorado attempts to attack him only to end up burned. The Lava Piranha doesn't even react to his presence.
419* GiantSpaceFleaFromNowhere: Aside from Piranha Plants being native to Lavalava Island and being a type-inverted {{Expy}} of [[VideoGame/SuperMarioWorld2YoshisIsland Naval Piranha]], he's the only one of Bowser's head honchos in the game who's never alluded to or makes his presence known until directly fighting him. The most story-relevant thing he does, setting off the volcano, happens ''after'' his defeat.
420* GlassCannon: He can do more damage than Huff N. Puff, but only has 40 HP and no defense power for each phase and his second phase can be stunned with ice and water attacks.
421* HulkSpeak: ''"YOU NO TAKE STAR."''
422* KillItWithWater: During the second phase of the battle when he is on fire, Sushie's water attacks will put him and his Lava Buds out of commission for a few turns.
423* KingMook: A boss Piranha Plant, but more specifically towards the Putrid Piranhas who appear throughout Lavalava Island, which appear to act as monitors for him. The Putrid Piranhas of ''64'' resemble the big-headed Piranha Plants of ''Yoshi'' games rather than the [[PaletteSwap distinctly colored]] poisonous Plants introduced in ''The Thousand-Year Door'', fitting thematically with Lava Piranha being a counterpart to ''Yoshi's Island'''s Naval Piranha.
424* LoadBearingBoss: After you defeat him and free Misstar, the volcano starts to erupt, so before the Chapter can officially end, you have to escape before you're swallowed by lava.
425%%* ManEatingPlant: Being a Piranha Plant.
426* NotQuiteDead: When you beat the first phase, the ending jingle will roll, only to be interrupted by a resurging Lava Piranha.
427* PlayingWithFire: It attacks by {{breath|Weapon}}ing fire.
428* RecurringElement: He's pretty much the Naval Piranha from ''Yoshi's Island'', IN LAVA!
429* SequentialBoss: There are two phases with the Lava Piranha. First, you get it as normal, then after the fake "Battle End" theme, you fight the Piranha on fire.
430* VictoryFakeout: As mentioned above, after defeating his first phase, a fake victory fanfare plays before the second phase begins.
431* VolcanoLair: Mt. Lavalava, where he calls his home, ''is'' an active volcano.
432* YouNoTakeCandle: The Lava Piranha is not a particularly eloquent speaker, but he gets his point across.
433[[/folder]]
434
435[[folder:Huff N. Puff]]
436!!Huff N. Puff
437[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pm_huff_n_puff_artwork.png]]
438->''"You asked for it... Now you'll witness the full power of my storm!"''
439
440A giant Ruff Puff that is terrorizing Flower Fields and the guardian of Klevar.
441----
442* ArbitraryHeadcountLimit: A rare case of this working ''for'' the player. Huff N. Puff can only have so many Tuff Puffs on the field at a time; if he takes enough attacks to exceed that limit, the extra Tuff Puffs will fall off the screen and remain out of the fight permanently.
443* AsteroidsMonster: Attacking him causes him to break down into Tuff Puffs. Killing them quickly is a good idea since not only can they attack, if you ''don't'' kill them, Huff N. Puff will inhale them and heal off the damage; 1 HP for every small one and 2 HP for every big one.
444* BadBoss: Two Lakitus serving him are terrified about what he will do to them if they fail him, having lost the Water Stone, which was needed to increase the power of his Puff Puff Machine.
445* BlowYouAway: He can blow strong gusts of wind at Mario.
446* {{Cumulonemesis}}: He's an evil living cloud who fights with lightning and gusts of wind.
447* DefeatEqualsExplosion: After his defeat, he dies in a PostDefeatExplosionChain before a large explosion breaks him apart into Tuff Puffs who are spread all over the land.
448* FauxAffablyEvil: He speaks in a very polite and formal manner when confronted by Mario, but it's a very obvious veil for how angry he actually is with him, down to insulting Mario's intelligence.
449-->'''Huff N. Puff:''' Are you a man named Mario? And did you or did you not break one Puff Puff Machine? What possessed you to do that? You completely ruined my plan to cover Flower Fields in clouds. You see, I was going to turn this sunlight-blasted place into a cloud-covered paradise. But I can't expect a man of your intellect to understand...
450* FlunkyBoss: He has hench-clouds fight with him.
451* GadgeteerGenius: He built the Puff Puff Machine to mass-produce clouds, after all.
452* HealingFactor: He's the first boss to heal, which means that unless you deal with his fodder it will take forever to beat him.
453* ItsAllAboutMe: He covers all of Flower Fields in clouds, causing the rest of its residents to suffer. Why? He likes cloudy weather and hates the sun.
454* ItsPersonal: Decides that he'd take down Mario even if Bowser didn't order him to, since the "cloud-destroying pest" ruined his plans.
455* KingMook: He's a giant Ruff Puff fought as a boss, and can summon the smaller clouds to fight with him as well.
456* PetTheDog: Despite his mistreatment of Lakilester and Lakilulu, he's one of only two people who directly call Lakilester by his preferred name of Spike, even as Huff N. Puff realizes he's being betrayed by him.
457-->'''Huff N. Puff:''' Is that you, Spike?! So! You have betrayed me! You will be punished. I was given this Star Spirit by King Bowser. I'll never give it up to the likes of you. You'll both pay dearly for your crimes!
458* ShockAndAwe: Huff N. Puff can electrify the ground as well as use direct lightning strikes to attack Mario.
459* ShowsDamage: He shrinks the more you damage him.
460* ThisCannotBe: After Mario defeats him, Huff N. Puff is in utter disbelief that he lost before exploding.
461* TurnsRed: Averted and downplayed. Averted: You don't have to deplete his HP during the battle, but when you see him turn red with anger, it is a warning that he's charging up for his lightning attacks, which deal 12 or 10 HP worth of damage. Downplayed: When his HP is at 5 or lower, he and his Tuff Puffs will perform an earthquake attack together, dealing up to ''25'' HP worth of damage if all ten Tuff Puffs are out.
462* VileVillainSaccharineShow: Unlike his fellow bosses, he's played for little-to-no comedy and is not just a minion who is simply acting as a guard for the Star Spirit. Flower Fields' [[PlantPerson Plant People]] (who rely on their [[AnthropomorphicPersonification Sun]] for energy) are implicitly dying due to his desire for "a cloud-covered paradise".
463* VisionaryVillain: He believes he made Flower Fields into a paradise by covering it with clouds and is appalled that Mario thought to foil his plans, dismissing him as being too simple of mind to understand such a noble vision.
464[[/folder]]
465
466[[folder:Crystal King]]
467!!Crystal King
468[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/crystal_king_1.png]]
469->''"First I shall defeat you, then I shall present Bowser with an iced Mario gift!"''
470
471The guardian of the seventh and final Star Spirit, Kalmar, and an invisible creature that is only seen due to the clothing he wears. Resides at a palace of ice and likes to make copies of himself when fighting.
472----
473* BadBoss: A few White Clubbas in the Crystal Palace express fear of angering him.
474* BlindObedience: Aside from conquering the Crystal Palace, everything he does is in the name of Bowser, as he plans on presenting Mario's frozen corpse as a gift to Bowser, and in his final moments, he laments that he's failed Bowser.
475* BossRemix: His battle theme is one of the Crystal Palace theme.
476* ContrastingSequelAntagonist: Compared to Huff N. Puff, who was a VisionaryVillain that nearly destroyed Flower Fields and just merely happened to work for Bowser, the Crystal King is an [[BlindObedience obedient servant]] of Bowser who wants nothing more than to please him, and isn't shown causing any lasting damage to Shiver City.
477* DoppelgangerAttack: He has the ability to create illusory copies of himself to both trick the player or to make a giant blizzard.
478* FlunkyBoss: He summons three Crystal Bits occasionally. He can spit them at you for damage or heal himself with them.
479* HumanPopsicle: He threatens to freeze Mario and present him as a gift to Bowser.
480* AnIcePerson: The Crystal King appears to be made of ice. He's fought at the end of an ice palace, and most of his attacks are ice-related.
481* InstantIceJustAddCold: One of his abilities is that he can freeze Mario for a few turns.
482* InvisibleMonsters: His body is entirely invisible except for his eyes.
483* KingMook: Unlike the other bosses, he is an [[AvertedTrope aversion]], despite being one of the few to be an actual king. Unless one wants to count the Crystal Bits, he isn't based on any enemy in the game.
484* MysteriousPast: Especially when compared to the other bosses; he's the only boss to not be a part of a confirmed species, and even [[ExpositionFairy Goombario]] has no idea how he came to claim the Crystal Palace for himself.
485* OrcusOnHisThrone: Much like Tutankoopa, he's never shown causing any damage to Shiver City, instead patiently waiting for Mario in the Crystal Palace.
486* PlotTailoredToTheParty: Averted. For the first time, this chapter has a boss that isn't unusually weak to a technique known by Mario's newest party member. By this point in the game, the player is expected to have learnt the ins and outs of every tool in their arsenal and developed a strategy that works against anything.
487* VileVillainSaccharineShow: To a greater extent than Huff N. Puff; he's arguably the most serious out of the seven bosses and makes [[KillItWithIce the most outright threat on Mario's life]].
488* YellowEyesOfSneakiness: His eyes are entirely yellow, and they're the only parts of his body that is visible at all.
489[[/folder]]
490
491!!Bosses
492[[folder:The Master]]
493!!The Master
494[[quoteright:75:https://static.tvtropes.org/pmwiki/pub/images/themasterfirst_pm.png]]
495
496Head of the Toad Town dojo, a seemingly frail old Toad who is far stronger than he looks.
497----
498* CoolOldGuy: His students, Toad Town, and even Goomba Village[[note]]According to Goombario (if you Tattle on him outside of Battle).[[/note]] revere him as this. And it's not an InformedAttribute; he proves to be an honorable and polite HandicappedBadass and OldMaster who can [[GoldenSuperMode practically go]] [[Franchise/DragonBall Super Saiyan]].
499* CosmeticAward: The awards he gives for beating him serve no in-game purpose. He doesn't give you any [[ExperiencePoints Star Points]] either. The only consolation is that you don't get a game over if you lose any of the fights against him or his students.
500* GoldenSuperMode: He turns gold for his second and third battles. The third one adds a flaming aura.
501* HandicappedBadass: He states that "[his] health is rather delicate," which is evident from his frequent coughing. This does not hinder him at all.
502* IAmNotLeftHanded: In the first two fights, he's holding back on purpose. In the third and final battle, he uses his full potential.
503* OldMaster: He may be an old man with a breathing problem, but he isn't called "TheMaster" for nothing.
504* OptionalBoss: All of his fights are optional.
505* RecurringElement: His role is very similar to that of Jinx from ''Characters/SuperMarioRPG'', being the {{Superboss}} master of a dojo. He even has the same number of fights.
506* RuleOfThree: Mario must fight him three times in order to truly surpass him.
507* {{Superboss}}: He has as much HP as Bowser (99) and much stronger attacks, making him even harder than Bowser.
508* VerbalTic: He tends to cough while talking.
509[[/folder]]
510
511[[folder:Buzzar]]
512!!Buzzar
513[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/pmbuzzar.png]]
514
515A large buzzard who lives on Mt. Rugged. He saw Mario on Bowser's WantedPoster, but when he encounters him, he isn't quite sure that it's him, so he asks him personally. [[DialogueTree Mario's answer]] determines whether or not he has to fight this large bird.
516----
517* AmbiguousGender: Buzzar is referred to with male pronouns for the most part, but if Tattled, Goombario will note that he was hatching eggs and speculate that he may actually be female.[[note]]Granted, certain species are known to have the male of the specie to guard and hatch the eggs in RealLife. So it may just mean that he was merely incubating them and not actually ''laid'' them.[[/note]]
518* BlowYouAway: He can create wind by flapping his wings, which hurts both Mario and his partner.
519* DevelopersForesight: If Mario's electrified, Buzzar will replace his grab and drop attack with a high swoop that deals the same amount of damage to him.
520* FeatherFlechettes: One of his attacks is to launch feathers at Mario.
521* ALizardNamedLiz: He's just one "d" away from being ADogNamedDog.
522* SkippableBoss: While Buzzar is smart enough to know Mario is lying if he claims that he's Princess Peach, claiming that Mario is Luigi will result in Buzzar leaving him alone instead of fighting him. He will continue to confront Mario every time he crosses the bridge, but as long as the player keeps saying "Luigi," Mario will never have to fight him.
523[[/folder]]
524
525[[folder:Anti Guy]]
526!!Anti Guy
527[[quoteright:50:https://static.tvtropes.org/pmwiki/pub/images/pm_anti_guy_sprite.png]]
528
529A black Shy Guy who guards a treasure chest in Shy Guy's Toy Box. He doesn't look like much, but he's actually quite powerful.
530----
531* AreYouSureYouWantToDoThat: The one in the Toy Box asks this if you choose to fight him, even warning you "I'm pretty tough". Woe to the unprepared player who ignores his warning.
532* DarkIsNotEvil: Wears an ominous gray mask to go along with its black robe. His attacks according to Goombario's Tattle are "so intense that he's also called Deadly Guy". However, he has no beef with Mario, and only fights him if he's challenged. Give him his favorite food, and he'll happily hand over his treasure in return.
533* KingMook: A unique, powerful Shy Guy fought as a boss. He even has the exact same attacks as a normal Shy Guy, just ''much'' more powerful.
534* LightningBruiser: Anti Guy has much higher stats compared to other Shy Guys. He can take a beating with a whopping 50 HP and deals a ton of damage.
535* OptionalBoss: Fighting him is completely optional. You can even get around fighting him for his Power Plus badge by simply giving him Lemon Candy, though you miss out on [[ExperiencePoints Star Points]] if you do this.
536* PaletteSwap: He looks exactly like a regular Shy Guy, just with a black color scheme.
537* SayItWithHearts: Don't let his adorable hearts fool you, [[AWolfInSheepsClothing he's one of the toughest enemies in the game]].
538* TrademarkFavoriteFood: He has a thing for Lemon Candy. Use this to avoid having to fight him for the chest he's guarding.
539* WolfpackBoss: Failing the second Bowser door's quiz results in a boss fight with three Anti Guys.
540[[/folder]]
541
542[[folder:Big Lantern Ghost]]
543!!Big Lantern Ghost
544[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/big_lantern_ghost.png]]
545->''"I hate the light... So... I'll take you with me... ...to the deep dark..."''
546
547A boss fought in Shy Guy's Toy Box. He trapped Watt inside his lantern; defeating the Big Lantern Ghost allows Mario to free her.
548----
549* BedsheetGhost: Like the rest of his species, he more closely resembles a creature with a green sheet over his head than an actual ghost.
550* CarryingTheWeakness: His main weakness is to light, and he conveniently carries a lantern that can be attacked to brighten the room and make him vulnerable to attack.
551* DarkIsEvil: He hangs out in the dark, and ''[[WouldHurtACHild kidnapped a baby]]'' to use it as his own personal tool.
552* GiantSpaceFleaFromNowhere: The Big Lantern Ghost has little-to-no foreshadowing, has no known connection to the Shy Guys, disappears without a trace after being defeated, and largely serves as an excuse to introduce Watt into the party.
553* KingMook: He's a unique and powered-up version of the Lantern Ghosts, an enemy introduced in ''VideoGame/YoshisIsland'', though the {{mooks}} themselves make no appearance in this game.
554* PointlessBandAid: He wears an X-shaped one on his forehead.
555* VillainExitStageLeft: He runs away when defeated.
556* WeakenedByTheLight: He hates bright light. Attacking the lantern is necessary to make the room brighter; if the Big Lantern Ghost is shrouded in darkness, he can't be targeted.
557[[/folder]]
558
559[[folder:Kent C. Koopa]]
560!!Kent C. Koopa
561[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/pmkentckoopa.png]]
562->''"Good doing business with you! Oh, the jingle of coins is so very beautiful."''
563
564A large Koopa Troopa who, after Chapter 5's completion, shows up on Pleasant Path and starts demanding 100-coin tolls from anyone who wishes to pass.
565----
566* AffablyEvil: He acts quite polite, even when demanding tolls from anyone and swindling coins from them. He's also a GracefulLoser after you beat him.
567* AreYouSureYouWantToDoThat: Like the Anti Guy, he warns Mario that he's extremely tough if the plumber chooses to challenge him. Too bad he forgot about his major weakness to sleep.
568* AttackItsWeakPoint: The best offensive strategy is to flip him over and attack his tail.
569* CombatPragmatist: He starts off by using an attack that stuns party members for three turns. After that, he starts hitting Mario with a stronger attack.
570* FourEyesZeroSoul: He looks and sounds pretty docile and the glasses-themed pun of his name makes him seem a little pitiable, but he's a greedy swindler trying to harass others into paying him just to get by without fighting him.
571* GracefulLoser: He's shocked but otherwise pretty humble if Mario defeats him, though he does run away crying afterwards.
572* {{Greed}}: He charges 100 coins for every trip between Toad Town and Koopa Village. The only other option is to fight him.
573* HearMeTheMoney: His favorite sound is the jingling of coins.
574* KingMook: He's a large, unique and powerful Koopa Troopa fought as a minor boss.
575* LoneWolfBoss: He doesn't seem to have any affiliation with Bowser.
576* TheMentor: It's implied by Russ T. that he's the one who taught the Koopa Bros. how to fight.
577* OptionalBoss: Fighting him is entirely optional. There is no need to pay his toll either, since Koopa Village can be easily accessed via [[AbsurdlySpaciousSewer Toad Town Tunnels]] by that point. Kolorado will eventually realize this and use said pipe to reach Koopa Village if you have it unlocked.
578* PunnyName: His name is a play on "can't see".
579* SpeciesSurname: Koopa.
580* SturdyAndSteadyTurtles: He has high HP and his attacks are strong, but his defining trait is how hard it is to hurt him. He has the highest defense in the game, to the point where Mario's normal attacks can't damage him without the aid of badges unless he's knocked over. Unlike other Koopas, his defense isn't reduced to zero when he's knocked on his shell, unless you attack his tail. To top it all off, he gets back up the turn after he's knocked over and can attack right away.
581* TemptingFate: He warns Mario he's very strong if Mario chooses to fight him. Kent C. can easily be put to sleep for four turns and can be put right back to sleep when he wakes up.
582* ToxicFriendInfluence: He apparently taught the Koopa Bros how to fight when they all lived in Koopa Village.
583* VillainExitStageLeft: After being defeated he runs away with tears in his eyes.
584* WeaksauceWeakness: The guy is tough, but putting him to sleep is surprisingly effective. Sleep inducing attacks like Lullaby almost always work and when they do, he will be unable to do anything for a whopping 4 turns. And there is nothing stopping you from putting him to sleep again when he wakes up.
585[[/folder]]
586
587[[folder:Monstar]]
588!!Monstar
589[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/monstar.png]]
590->''"Tuuuuurn back. Coooome no farther. Tuuuurn away, or I'll eat you!"''
591
592A monster encountered in Shiver Snowfield. It looks powerful, but it's actually a complete joke. Turns out Monstar is just a bunch of Star Kids in disguise who were trying to scare off intruders and didn't know that Mario was a good guy.
593----
594* FakeSpecialAttack: Its only attack resembles Star Storm, but with more flashy effects. It does 1 damage.
595* NoSell: Since it's made of stars, star-based attacks, such as Skolar's Star Storm and the Shooting Star, have no effect on it. It’s so weak anyway that you won’t need those to beat it, though.
596* ScarecrowSolution: The Star Kids wanted to keep potential threats out of Starborn Valley, so they pretended to be a monster to scare them away.
597* UnmovingPlaid: When Monstar is fought with a real cartridge on a real N64, its body is covered in glowing stars that stay in the same positions on its body, no matter how it moves. However, this effect does not emulate properly, even on Nintendo's official Virtual Console emulator, surrounding Monstar in the cloud of glitter you see to the right.
598* ZeroEffortBoss: Monstar is weak enough to be a Chapter 1 boss; it certainly isn't powerful enough to be threatening in Chapter 7. Even more so if the Defend Plus badge is equipped, in which case Monstar cannot damage Mario at all.
599[[/folder]]
600
601!!Other Characters
602[[folder:The Star Spirits]]
603!!The Star Spirits
604[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/star_spirits.png]]
605[[caption-width-right:210:'''L-to-R, T-to-B:''' Eldstar, Mamar, Skolar, Muskular, Misstar, Klevar, and Kalmar.]]
606->''"In order to take the Star Rod back from Bowser... and save Princess Peach... we need your help..."''
607
608The Star Spirits made their debut in ''Paper Mario''. They first were held captive by Bowser's followers after Bowser and Kammy stole the Star Rod and turned them into [[StarShapedCoupon cards]]. They return in ''VideoGame/MarioParty 5'' as the guardians of the Dream Depot.
609----
610* ActualPacifist: Kalmar has a strong disdain for fighting and arguments, and as such, never attempts to cause any harm, unlike Skolar with [[StarPower Star Storm]]. Even his signature move, Up & Away, while it [[ForcedTransformation forcefully transforms]] enemies, it transforms them into [[DissonantSerenity tranquil stars]] that he peacefully sends up to Star Haven.
611* AlwaysAccurateAttack: Skolar's Star Storm can't miss enemies at all.
612* ArmorPiercingAttack: Skolar's ability, Star Storm, deals 7 points of damage regardless of defense.
613* ArtShift: They appear as hosts in ''Mario Party 5'', being among the few "paper" characters to reappear in a 3D style.
614* BenevolentGenie: They're revered, {{Reality Warp|er}}ing wish-granters who use their power to ensure the happiness of people around the world by helping their wishes come true. They refuse to use their magic on wishes with selfish intent, leading Bowser to take their magic by force.
615-->'''Mamar:''' For as long as we can remember, Bowser has been making wishes like, for instance... "I'd like to trounce Mario" or "I want Princess Peach to like me". Of course, Stars ignore such selfish wishes. As a result, his wishes were never granted.
616%%* TheBigGuy: Muskular
617* {{Bookworm}}: Klevar, who always reads books and carries a book under one arm.
618* ClapYourHandsIfYouBelieve: Their strength is derived from the wishes of people across the Mushroom Kingdom. Unlike most examples, they still have some power even if no one is actively making those wishes -- direct requests supercharge them, though, so the more wishing the better.
619* ColorCodedCharacters: The Star Spirits all have differing hues to them that help them stand out from one another. [[cinnamon:Eldstar]] is orange, [[red:Mamar]] is red, [[purple:Skolar]] is purple, [[blue:Muskular]] is blue, [[pink:Misstar]] is pink, [[gold:Klevar]] is yellow, and [[green:Kalmar]] is green.
620* ForcedTransformation: Kalmar's ability, Up & Away, turns enemies into stars that fly... well, [[ExactlyWhatItSaysOnTheTin up and away]].
621* FullSetBonus: Freeing all seven not only allows them to bestow their individual powers on Mario, but to work in tandem to DePower Bowser and the Star Rod.
622* HealingMagicIsTheHardest: Misstar's Smooch heals 20 HP, but costs the most SP (3).
623* HerdHittingAttack: Star Storm does 7 damage to all enemies.
624* IntimateHealing: Misstar's ability, Smooch, restores 20 HP.
625* TheLeader: Eldstar appears to chair their meetings, so to speak.
626* LovableJock: Muskular evokes the appearance of a buff sailor and has a name [[TestosteronePoisoning pertaining to muscles]], but he's a genuinely friendly guy who does his best to be a good role model when Twink gets the chance to meet him.
627* MagicalFloatingShawl: Each of the Seven Star Spirits qualifies as a PhysicalGod, but [[WhiteMage Misstar]] wears a ''hagoromo'' to show off her divine beauty and [[SmoochOfVictory sensuality]].
628* MeaningfulName: Their names all directly relate to their personalities and abilities.
629* NoMouth: They lack visible mouths in their official artwork and in ''[[https://www.mariowiki.com/File:StarSpirits.jpg Mario Party 5]]''.
630* OpaqueNerdGlasses: Skolar wears large, shiny, light-blue glasses that obscure his eyes.
631* PinkGirlBlueBoy: Misstar is bright pink and Muskular bright blue.
632* PinkMeansFeminine: Mamar wears a pink bow, and Misstar's entire body is pink.
633* RealityWarper: Essentially their job -- to use the Star Rod to grant approved wishes. Even without it, Klevar can invoke TimeStandsStill and Kalmar ForcedTransformation on enemies.
634* RuleOfSeven: They are the second group of seven {{Star Shaped Coupon}}s to appear in a ''Mario'' RPG, the first being the seven Star Pieces from ''VideoGame/SuperMarioRPG''.
635* SilentTreatment: As Mamar notes, stars ignore people who make selfish wishes, and Bowser got ''very'' angry about being snubbed one time too many...
636* TheSmartGuy: Skolar and Klevar are this. The former always studies while the latter reads books.
637* SmoochOfVictory: Misstar kisses you to restore a good 20 HP.
638* StarPower: Unsurprisingly, much of their power revolves around stars.
639* StarShapedCoupon: Mario has to rescue all of them in order to counter the Star Rod.
640* StatusBuffDispel: Star Beam can be used to remove all buffs on enemies (including Invisible, which makes it impossible to hit the enemy otherwise).
641* StatusEffects: Mamar can put enemies to sleep with Lullaby, and Klevar can stop enemies in place with Time Out, which stops them for an additional turn than a Stop Watch.
642* SummonMagic: Once rescued, they can be called into battle to assist Mario with their special moves.
643* SwordOfPlotAdvancement: Star Beam, which is acquired by rescuing every Star Spirit. It's the only thing that can dispel Bowser's Star Rod-induced invincibility.
644* TertiarySexualCharacteristics: Eldstar, Skolar and Kalmar each have a mustache, while Mamar and Misstar both have lipstick and ribbons.
645* ThemeNaming: All of them have {{Punny Name}}s involving the word "star." Four of them actually have inverted FamilyThemeNaming (as in, the theme naming implies they're a family) -- Mamar's, Muskular's, Misstar's, and Kalmar's Japanese names are Maaru (from "Mama"), Niiru (from "ani", Japanese for "older brother"), Neeru (from "ane", or "older sister"), and Daaru (from "Dad").
646* TimeStandsStill: Implied by Klevar's ability, Time Out, which immobilizes enemies.
647* TwoGirlsToATeam: Out of the seven Star Spirits, only Mamar and Misstar are female.
648* WhatTheHellHero: Misstar rips into Kolorado for prioritizing the volcano's treasure over his life during an eruption.
649* TheWorfBarrage: The Star Beam is said to be the one thing that can dispel the invincibility granted to Bowser by the Star Rod. It works, the first time you use it. The second time, it's useless and needs to be upgraded to the Peach Beam.
650* WorfHadTheFlu: They're the strongest Stars in the whole game with access to incredible magic; Twink implies that a fully energized Star Spirit could do something like take the Star Rod back from Bowser or teleport Princess Peach with ease. However, Bowser [[PhantomZonePicture turning them into playing cards]] seals off their power, and even after being rescued, they need time to recover it, meaning that they can't access the full extent of their abilities. It's given a HandWave by Eldstar after rescuing him, as remarks that he (and presumably the other Star Spirits) can only recover their energy "little by little" instead of all at once.
651[[/folder]]
652
653[[folder:Twink]]
654!!Twink
655[[quoteright:80:https://static.tvtropes.org/pmwiki/pub/images/pm_twink.png]]
656->''"...Oh... I'm sorry. I can't grant that wish either, I'm afraid. Actually, I just got called up to the sky a day ago, so I can't do big wishes yet..."''
657
658A tiny star who's only just ascended to Star Haven. When Peach wishes for Mario's safety, he comes down to help her, and becomes her "partner" for the rest of the game.
659----
660* TheBabyOfTheBunch: Twink is this among all the Stars seen in Star Haven since he's so young, and as a result, he's not initially very skilled at granting wishes -- you meet other Star Kids who appear identical to Twink in Starborn Valley during Chapter 7, and sure enough, once you arrive in Star Haven, the Stars there are all quite a bit bigger and visibly older despite [[RidiculouslyCuteCritter still being small and adorable]]. This is kicked up to eleven when he joins the ''Star Spirits'' to perform Peach Beam, who are essentially honored as ''deities'' among Star-kind.
661* ButNowIMustGo: At the end of the game, he bids farewell to Peach and told her that he's going to make people's wishes come true.
662* HaveAGayOldTime: His name is "Twink", as in "twinkle". Nowadays, however, the word is more commonly known as a slang term for young or young-looking gay men.
663* HeKnowsAboutTimedHits: Twink delivers the Lucky Star from Princess Peach that allows Mario to use Action Commands and uses the Magikoopa that tailed him for Mario's ForcedTutorial. In later games, Mario's Action Commands are available to him automatically.
664* HeroWorship: He really holds the 'honorable Star Spirits' on a pedestal, and he's absolutely ecstatic and flustered when he not only arrives in time to meet Muskular and to hear the Star Spirit knows his name.
665* JustAKid: There's traces of this in his arc - he's initially introduced seeming to believe it himself, putting himself down for not being able to do more as a newly ascended star and being timid and modest towards the Star Spirits, he's swatted away effortlessly the ''moment'' Bowser actually takes notice of him when he tries to save Peach himself in her final interlude, and [[TheDragon Kammy Koopa]] taunts him with this directly when he picks a fight with her to help Peach. However, he manages to knock her out with Peach's belief in him, and his arrival ends up proving to be the spanner in the works that Mario and the Star Spirits themselves ''needed'' to overcome Bowser and take back the Star Rod, proving he really is a capable Star.
666-->'''Kammy:''' You little whippersnapper... You're too young to fight me!\
667'''Twink:''' ''I... I... I'm not afraid of you!!''
668* KidHero: Twink is a young Star who's not experienced at granting wishes and can't yet harness his potential RealityWarper abilities, but he's the one who comes flying to Peach's wishes and does everything he can to help her and Mario, even when he's not very sure of himself, and his bravery ends up being what saves the world both by letting Mario know where to go and adding Peach and the kingdom's wishes into the Star Beam to nullify Bowser's invincibility. He goes as far as to try and fight Bowser on his own at one point, all while likely being even younger than Goombario.
669-->'''Goombario:''' There he goes... back to Bowser's castle. What a brave little guy...
670* PrecociousCrush: It's implied that he has one on Princess Peach. At the end of the game it appears that he's going to tell her, but ultimately decides not to.
671* SpeakingSimlish: While everyone else in the game has some form of Simlish-speak, Star Kids like Twink have a unique one, which is unusual because it sounds like jingly bells.
672* StatusBuff: Peach's wishes during the climax allow him to gain progressively greater power; when he joins the seven Star Spirits, he upgrades the Star Beam to the Peach Beam.
673* TookALevelInBadass: Twink starts off so weak that he can't do any damage at all to Kammy Koopa, but after continuous {{Status Buff}}s from Peach's sustained and repeated wishes he becomes immune to Kammy's magic. He later joins the Star Spirits to upgrade the Star Beam to the Peach Beam, which can take down Bowser's enhanced magical defenses.
674* UnusuallyUninterestingSight: None of the Koopa Troop ever seem to notice Twink until he starts up and flying right in Bowser's face. [[TheGuardsMustBeCrazy But then, given everything else...]] he's noticed and tailed by exactly one (1) Magikoopa, who is promptly defeated in a tutorial sequence for Action Commands, and apparently never reports this to Bowser or Kammy Koopa.
675[[/folder]]
676
677[[folder:Goombario's Family]]
678!!Goombario's Family
679[[quoteright:177:https://static.tvtropes.org/pmwiki/pub/images/goombarios_family_0.png]]
680[[caption-width-right:177:'''L-to-R, T-to-B:''' Goompa, Gooma, Goomama, Goompapa, and Goombaria.]]
681A kindly family of Goombas who find Mario after his fall from Peach's Castle, who populate the quaint Goomba Village west of Toad Town. Little Goombaria is the one who discovers Mario, while old Goompa gives Mario his first hammer and Badge while showing some of the game's ropes, before recommending his grandson accompany his hero on the journey.
682----
683* BumblingDad: Implied, at least. Goombario loves his old man, but he says while tattling Goompapa that he "doesn't look" as reliable as he is, and only when he saw him working to repair things after the earthquake Bowser's Castle caused did he know he was cool.
684* GuestStarPartyMember: Goompa briefly accompanies Mario like a partner as the two make their way back to Goomba Village after falling from the veranda, though he doesn't do anything in-battle, and his overworld action is simply to move behind Mario.
685* GoodParents: Goomama and Goompapa are friendly with their children and support and believe in Goombario all the way, and while he might show a little embarrassment with both of them, he makes it clear to his hero that he loves both of them a lot.
686* TheMentor: Goompa explains some of the combat and Badge mechanics to Mario, effectively acting as a tutorial character. This isn't without reason, as both he ''and'' Gooma are implied to have taught The Master and Tayce T. a lot of what they know about fighting and cooking respectively.
687* MiniatureSeniorCitizens: Gooma and Goompa are this by default of being, well... elderly and also Goombas. At least, elderly regularly-sized Goombas.
688* RetiredBadass: Goompa's knowledge of fighting and Badges didn't come from nowhere, as according to Russ T., he not only sparred with but even ''[[TheMentor trained]]'' The Master who runs Toad Town's dojo, the same one who acts as a {{Superboss}} to Mario even at an older age. He ventured with Koopa Koot and Bootler and is the only one whose battle prowess is explicitly mentioned.
689* SmoochOfVictory: Goombaria's idea of a reward to Mario for returning her Dolly is this (along with a Star Piece), which just makes him shudder.
690* SupremeChef: Downplayed with Goomama, who's mentioned to be a great cook by Goombario, and he uses the fact even she could learn a thing or two from Tayce T. as an example of just how great the latter is. On ''another'' level, Gooma is implied to have taught ''Tayce T.'' about cooking.
691* TokenHeroicOrc: Downplayed, as while friendly Goombas and other typically antagonistic creatures are no rarity in the ''Mario [=RPGs=]'', the Goomba family are one of the few times this status is addressed: the Toad running the resident Toad House informs Mario that they're all very friendly, and the paths outside Goomba Village have many Goombas working for Bowser who Goompa warns the hero about. Their placement in the game acts as a gentle introduction to this concept in the series, with their presence quickly establishing that not all Goombas and other "enemy" races are working for Bowser, and that many will actually be a great help to Mario on his quest.
692%%* WhatCouldHaveBeen: Alongside Twink, there's unused icon and name data in the partner menu for both Goompa and Goombaria to suggest they were once partners. Both Goompa and Twink [[GuestStarPartymember do technically get to act as partners]] in the final game (albeit Twink towards Peach), but Goombaria never does such a thing, and it's unknown if this suggests they could have had a bigger role like Goombario.
693[[/folder]]
694
695[[folder:Merlon]]
696!!Merlon
697[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/merlon_64.png]]
698->''"Where to begin...? My name...is Merlon. I am a wizard. When I was reading the stars the other day, an oracle came to me. What I discovered is very important, and it concerns you."''
699
700An old wizard Shaman living in the house with a spinning roof in Toad Town. He helps Mario along the journey at points, and can also tell Mario's fortune to guide him on what to do next for coins.
701----
702* FortuneTeller: Merlon's primary job and the service he offers to Mario for coins, using his crystal ball to see and give guidance on what the hero should do next in his journey to advance the plot - he does it once for free during Chapter 1, when he tells you that a Star Spirit is held in Koopa Bros' Fortress. Interestingly, this is a job performed by Merluvlee in later games - Merlon is always said to have some kind of divination, but only this Merlon emphasizes the quality and actively uses it to aid Mario.
703* GrumpyOldMan: Unlike his later counterparts who are only really eccentric, Goombario actually describes him as a stubborn old man. He is stern with the Koopa Bros and is quite reserved in responding to things like a letter from his granddaughter Merlee, but he's at the worst a fairly even-tempered chap to Mario.
704* RecurringCharacter: Merlon starts an ongoing trend in the ''Paper'' series of identically named magic characters showing up, though it's heavily implied starting in the sequel that all of them are separate individuals named similarly due to the jobs they do.
705* ShockAndAwe: He uses magic that appears as bolts of lightning to dismiss the Koopa Bros' Toad disguises. It's not that clear if it's a genuine lightning attack or just appears as one, but it appears to be the only offensive magic seen from a Merlon in the series.
706* UnusuallyUninterestingSight: He lightly acknowledges that Toad Town seems busier if spoken to outside of his house during Chapter 4, but he doesn't appear to realize that Shy Guys are running around harassing and robbing people.
707* WizardBeard: Oh, but not a beard - a Wizard ''Mustache''! Merlon's grand white 'stache conveys the same energy as a traditional old wizard's beard, and each game's Merlon has a longer one; however, ''Paper Mario'''s Merlon has what's likely the most styled one, with not a stray hair to be seen.
708[[/folder]]
709
710[[folder:Tayce T.]]
711!!Tayce T.
712[[quoteright:78:https://static.tvtropes.org/pmwiki/pub/images/taycet_pm.png]]
713->''"You may not know this, but I cooked all the food for this big party. I made all of my most delicious dishes!♡ But... Oh dear... I got so into my cooking that I used up all my ingredients!"''
714
715Toad Town's legendary chef, this sweet Toad was one of many guests invited to Peach's Castle who thankfully made an escape. Her cooking is almost unrivalled, and she'll bake anything Mario brings to her with ([[MessOnAPlate usually]]) great results.
716----
717* AmbiguouslyRelated: While it's known that her and The Master are brother and sister, it's also implied that the similar-looking [[AngryChef Zess T.]] from ''The Thousand-Year Door'' is their sister who stayed in Rogueport when Tayce moved to Toad Town.
718* SiblingYinYang: It's treated as quite the shocking information when a Toad found nearby reveals this sweet and mellow chef is actually sister and former housemate of Toad Town's strict and formidable dojo master. It's even more evident with her implied sister Zess T. from Rogueport, who's a master chef providing the same service that looks just like her with [[AngryChef the total opposite temperament]] and [[JerkWithAHeartOfGold demeanor]].
719* SweetBaker: Tayce T. is a kindly Toad, and she'll happily bake any of her delicious meals for Mario free of charge so long as he supplies the ingredients.
720* SupremeChef: Her cooking skills are the stuff of legend, to the point her signature cake sends Gourmet Guy rocketing all the way to ''Peach's Castle''. She was invited to cook for Peach for a reason, and many already-good chefs like Goomama admit to wanting to learn from her -- and it's implied Gooma [[TheMentor taught her]]!
721* ThroughHisStomach: She explains that her Couple's Cake was the recipe that won over her beloved but departed husband, which is why she swore off cooking it again until [[BecauseYouWereNiceToMe Mario helped her out]].
722[[/folder]]
723
724[[folder:Chuck Quizmo]]
725!!Chuck Quizmo
726[[quoteright:75:https://static.tvtropes.org/pmwiki/pub/images/img_7189.png]]
727->''"Kaaaa-wiiiizzz! It's everyone's favorite quizmaster, Chuck Quizmo!"''
728
729A eccentric quizmaster worm outfitted in a top hat and bowtie, who offers Mario Star Pieces in exchange for getting his quiz questions correct.
730----
731* BreakoutCharacter: Despite not appearing in any games after this one, he leaves a very strong lasting impact on the series going forward, with [[VideoGame/PaperMarioTheThousandYearDoor Quiz Thwomp]], the [[VideoGame/SuperPaperMario InterNed]], [[VideoGame/PaperMarioStickerStar Snifit]], and even [[VideoGame/MarioParty8 MC Ballyhoo]] being {{Exp|y}}ies of him, with Ballyhoo in particular being directly designed after Chuck Quizmo. He even gets a mention in the very last email from ''The Thousand-Year Door'', albeit only in the Japanese version.
732* GameShowHost: He runs his own quiz show consisting of three multiple-choice answers per question.
733* LargeHam: Fitting for a quizmaster, Chuck has an extremely bombastic personality, even introducing himself in [[IncomingHam grandiose fashion]].
734* LovelyAssistant: Vanna T. serves as this to him, with a chipper personality, hearts adorned across her cap, and Goombario pointing out that she looks lovely. Becomes {{inverted|trope}} when Vanna says in her letter to Mario that she's in the works of producing her very own show.
735* NamedAfterSomebodyFamous: Chuck himself is named after former ''Series/WheelOfFortune'' host Chuck Woolery, while his assistant, Vanna T., is named after Vanna White.
736* RealityWarper: Chuck seemingly can control the laws of physics, as he produces the set of his show out of thin air, and leaves by curling himself inside-out inside of his hat.
737[[/folder]]
738
739[[folder:Koopa Koot]]
740!!Koopa Koot
741[[quoteright:94:https://static.tvtropes.org/pmwiki/pub/images/koopakoot_pm_4.png]]
742->''"Oh!!! How very kind of you! I guess the younger generation isn't so bad after all."''
743
744The elder of Koopa Village, who constantly asks for favours and is reputed as "a pretty self-centered old Koopa". He gives good rewards, some of the time.
745----
746* DirtyOldMan: Two of his earlier quests involve retrieving a magazine and "The Tape" from Kolorado and Goompa respectively, both of which are not-so-subtly implied [[{{Filth}} to be explicit or for similar purposes]].
747* DudeWheresMyReward: He'll certainly leave you wondering this 63% of the time. The sum of his rewards ''does'' come to result in about one Star Piece per trouble and he's where you'll get the Silver and Gold Credits for the Toad Town Playroom, but Koopa Koot manages to distribute this out in such a way that more than half of the time, he'll only give you ''one coin''.
748* GrumpyOldMan: Downplayed as he's ordinarily friendly enough despite his cheap ways, but he voices a disbelief towards the younger generation multiple times, and rants and pokes Mario with his cane should you turn down the chance to do his quests.
749* HatedByAll: In a sense. A lot of the characters in the game that personally know Koopa Koot have nothing but bad things to say about him. A few of them even warn Mario that he constantly takes advantage of people and pays them next to nothing in return. Goompa in particular receives a letter from Koopa Koot, but doesn't want to read it and opts to put it away saying he will get to it later (meaning never).
750** Even Bowser seems to be aware of the old man's reputation, if some of his dialogue options are anything to go by in ''The Thousand-Year Door''.
751--->'''Bowser:''' I'm the great Koopa Koot, mess with me and I'll bore you to death! (or something along those lines)
752* HiddenDepths: He comes off as an absolutely cheap old [[LazyBum bum]] of a Koopa on the surface, but according to a worldly Toad in Toad Town's port, he saved Wise Wisterwood when he ventured to Petal Meadows in his youth. Apparently he adventured alongside Goompa and Bootler, and this Toad even says he had an influence on [[AdventurerArchaeologist Kolorado]], which doesn't sound unlike how Kolorado inspires Kooper today.
753* JerkWithAHeartOfGold: While he's a known user of others and a real coot as his name suggests, Koopa Koot does ''in the end'' pay out a pretty fair selection of rewards if you go to the trouble of helping him with all his favours. In addition, his last request is simply that Mario stop Bowser and save the world.
754* OpportunisticBastard: According to Franky the Boo, his motto is "If it moves, use it until it drops.", and you can certainly believe it. He's known to ask ''anyone'' he can to help in his favours with piddly payment for the trouble - he's apparently ''so bad'' for this that Franky implies his adventuring career was ''a result'' of the trouble he got himself into, and this was when he was young!
755* PetTheDog: In a game that [[ButtMonkey really doesn't give the green bean a lot of respect]], it might surprise you that ''Koopa Koot'' of all people would ask for Luigi's autograph, and he showers the younger brother's abilities with praise to Mario, even being the first person in the series to call him "the great Luigi".
756-->'''Koopa Koot:''' That young fella is truly super! [[InASingleBound Have you seen him jump?]] They should call him "Air Luigi"!
757* QuestGiver: His main role is this, with a total of 19 favours to complete which are updated after most Chapters that'll send the heroes around the world for often less-than-stellar results.
758[[/folder]]
759
760[[folder:Professor Kolorado]]
761!!Professor Kolorado
762[[quoteright:80:https://static.tvtropes.org/pmwiki/pub/images/pm_kolorado.png]]
763->''"By the Stars, I'll risk my life for that treasure!!"''
764
765An adventurer, explorer, and archaeologist. He's Kooper's role model and spends much of his time looking for some new artifacts.
766----
767* AdventurerArchaeologist: Described by Goombario to be a professor of archaeology as well as an explorer. That and the name [[Franchise/IndianaJones may remind you of someone]].
768* AttackAttackRetreatRetreat: Hey, at least he ''tries'' to do some damage to Lava Piranha...
769* BenevolentBoss: After he recruits Kooper as part of his expedition team during the ending, Kooper receives a letter from Princess Peach inviting him to a party at her castle. Kooper [[FriendOrIdolDecision debates whether to go to the party or continue his work]], but Kolorado forces him to go to the party, acknowledging that he's one of the heroes of the Mushroom Kingdom and deserves to properly celebrate his victory.
770* ButtMonkey: He's constantly injured during his expedition into Mt. Lavalava. First he falls in lava, then the falls down a chasm, gets rolled over by a spiky boulder, gets hurt by Lava Piranha (after trying to attack it), and finally he burns himself in lava again when the volcano is about to erupt. Even before entering the volcano he gets attacked by Jungle Fuzzies, Spear Guys, and even [[VideoGameCrueltyPotential Mario]].
771* DisappearedDad: In ''The Thousand-Year Door'', you find his father's bones in Hooktail Castle.
772* DubNameChange: Kolorado's name in the original Japanese version is simply Charles.
773* HappilyMarried: While he and his wife don't share any scenes together, it's implied that Kolorado loves his wife dearly. In fact, when he receives a message from her in the Epilogue telling him not to come home, his first response is to abandon his current expedition so that he can save his marriage.
774* LackOfEmpathy: When the Yoshi children go missing, he complains that their parents are now too distracted to provide him with any information pertaining to treasure before suggesting that someone else do something to remedy the situation as he just loafs around and makes no attempt at all to assist the Yoshis.
775* LeeroyJenkins: He attempts to perform a ZergRush on the Lava Piranha, but he ends up charging headlong into its lava pit instead, causing him to get burned and run off.
776* TheLoad: He doesn't help Mario in any way during the fifth chapter despite being one of the more prominent characters of the said chapter.
777* LovableCoward: It's really hard to get mad at the guy; he can't hold his own at all, but he's a legitimately nice guy who loves adventure and really tries to help out.
778* RedundantResearcher: Mario beats him to the punch at uncovering and exploring both the Dry Dry Ruins and Crystal Palace simply because he's searching for the Star Spirits, and so poor Kolorado is always left a couple of steps behind the plumber in exploration (and when he's not, he's [[ButtMonkey probably scalding his butt recklessly charging into danger]]), and it's the party who ''give'' him the artifacts he was looking for. That being said, he ''did'' go through Mt. Lavalava for its treasure legitimately and he's a professor and archaeologist by profession, so he really is [[GeniusDitz a competent if bumbling explorer]] who just isn't ''quite'' [[OvershadowedByAwesome on par with Mario]], and his goals certainly aren't made redundant.
779* SixthRanger: While he never joins Mario's party, he accompanies Mario and his partners for much of Chapter 5 as he's searching for treasure in the same volcano a Star Spirit is in.
780* TooDumbToLive: At one point, he accidentally jumps down an ''entire chasm'' at the thought of treasure. Also running straight at Lava Piranha, a monster covered in thorns and fire, probably wasn't his smartest move. Misstar is not happy he nearly died because he went back to try and retrieve the treasure he was looking for.
781* UnusuallyUninterestingSight: Unless the player fights Jr. Troopa early in Chapter 5, Kolorado curiously watches him swim to Lavalava Island to challenge Mario as they depart on the whale. Once they reach Toad Town, Kolorado says nothing of this strange situation and leaves immediately before Jr. Troopa catches up.
782* VideoGameCrueltyPotential: When he's being attacked by enemies, it's possible to attack him instead. Kolorado calls Mario out and accuses him of doing so out of jealousy.
783[[/folder]]
784
785[[folder:Gourmet Guy]]
786!!Gourmet Guy
787[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/04b50f34_cb42_4bc1_9858_6733ed84a502.png]]
788->''"I can only eat food of the highest quality, or I might gag. I'd rather starve than eat such inferior food as this!"''
789
790A morbidly obese Shy Guy who loves sweets, and is willing to assist Mario and Peach if they feed him cake.
791----
792* AffablyEvil: Despite working for Bowser, he promises not to rat Peach out if she gives him one of her signature cakes. He ultimately [[IGaveMyWord sticks to his promise]].
793* EntitledBastard: He won't take ''anything'' that's not high-quality cake, saying he'd rather starve than eat peasant palates.
794* EveryoneCallsHimBarkeep: Gourmet Guy is his nickname, and he's not sure why people call him that, but it's the only name we know him by.
795* FatBastard: He's an obese Shy Guy who's working for Bowser and is incredibly picky. He's ALighterShadeOfBlack, however, as he's willing to barter with Mario and Peach.
796* GiantMook: He's a really, really, ''really'' fat Shy Guy. Unlike most Shy Guys, however, Mario doesn't fight him.
797* IAteWhat: If Mario tries feeding him a non edible item such as a Sleepy Sheep, he'll spit it out and complain that it tasted bad and wasn't even food.
798* LargeHam: When he eats cake, he drops his eating utensils and celebrates its taste in a loony fashion.
799* ObsessedWithFood: Most of his dialogue consists of him lusting for gourmet dishes, cake in particular.
800* TrademarkFavoriteFood: Sweet cake with frosting and cookie crumbles.
801[[/folder]]
802
803[[folder:Lakilulu]]
804!!Lakilulu
805[[quoteright:78:https://static.tvtropes.org/pmwiki/pub/images/8fb8525f_9c62_4790_8546_cb83d4607201.png]]
806->''"Mario, please forgive him! My Lakilester was just following Huff N. Puff's orders!"''
807
808A faithful minion of Huff N. Puff, and Lakilester's girlfriend who refuses to let him get hurt.
809----
810* AntiVillain: She's loyal to Huff N. Puff and was willing to assist his plan to cover Flower Fields in clouds, but she's more loyal to Lakilester at the end of the day and doesn't show animosity towards Mario.
811* ButThouMust: She refuses to take no for an answer when asking Mario to spare Lakilester.
812* EmbarrassingFirstName: She calls Lakilester by his real name, and no matter how many times he [[DoNotCallMePaul insists to be called Spike]], she never obliges with his request.
813* FieryRedhead: Complementing her red hair, she's very temperamental and almost never loses an argument.
814* RedOniBlueOni: The spunky, overly-protective red to Lakilester's self-pitying, unconfident blue.
815* SingleWomanSeeksGoodMan: Despite Lakilester [[AllGirlsWantBadBoys believing the opposite]], Lakilulu loves him for his heroic demeanor and nobility, [[WartsAndAll despite how weak he is]].
816* VillainyFreeVillain: She seems to be only indirectly involved with Huff N. Puff and Bowser's schemes, mainly just by being Lakilester's girlfriend.
817* ViolentlyProtectiveGirlfriend: She's so devoted to Lakilester, that if Mario [[RejectedApology refuses to forgive him]], Lakilulu will bash him in the face with a Spiny Egg. She threatens to do the same to Lakilester if he does anything too dangerous.
818[[/folder]]
819
820[[folder:Mayor Penguin]]
821!!Mayor Penguin
822[[quoteright:74:https://static.tvtropes.org/pmwiki/pub/images/18596be7_1ee9_4205_bf90_1d7a08df2aa4.png]]
823->''"I have the best intentions, but for some reason I always end up causing a ruckus."''
824
825A Bumpty who's the mayor of Shiver City. He holds the secret to entering the Crystal Palace, but things go awry when he's suspected of being murdered.
826----
827* CluelessMystery: After he's seemingly killed, the plot becomes a whodunit looking to find the culprit behind his murder.
828* EarlyBirdCameo: He's one of the attendees at Peach's party in the beginning of the game, one prologue and six chapters before he becomes relevant to the plot.
829* TheJinx: Even before Mario's accused of murdering him, Mayor Penguin states that he's always had a history of bringing trouble to others, even though he never intends to. The penguin policeman, while happy that the mayor is okay, exasperatedly implores him to try and be more careful as the citizens were quite panicked when they believed him to be dead.
830* MayorPain: Of the Quimby variety, albeit {{downplayed|trope}}. He constantly brings harm to others by complete accident, although it tends to occur less due to his position of power going to his head and more because he's BornUnlucky.
831* MistakenForDying: He's knocked into a coma due to slipping and falling, causing his wife to assume he's dead without even checking his pulse, prompting direct detective investigation.
832* NiceGuy: He's best friends with Herringway, knows he wouldn't have it in himself to kill anyone, and planned on getting him a gift. In addition, when asked by Mario to tell him how to get into the Crystal Palace, Mayor Penguin obliges without hesitation.
833* PatheticallyWeak: A very slight slip onto the floor was enough to knock him into a coma.
834* {{Sleepyhead}}: Being knocked out from falling puts him in a deep sleep, and his wife assumed him to be sleeping, hinting at it being a common occurrence.
835[[/folder]]
836
837[[folder:Chet Rippo]]
838!!Chet Rippo
839[[quoteright:154:https://static.tvtropes.org/pmwiki/pub/images/chet_rippo_the_duck_fellow_2.png]]
840
841An enigmatic person in Toad Town who boosts Mario's stats... for a price, and not just in money.
842----
843* CartoonCreature: His species isn't clear. He has a duck bill, and an antennae on his head, blue skin, and the area around his eyes are red. Doesn't really narrow it down. It ''does'' look like it could be some kind of GoofySuit, which would certainly make sense if he were a Shaman like his ''[=TTYD=]'' counterpart.
844* DubNameChange: A notable example in that his name change recontextualizes him a little: in Japan, this fellow is known as ''Rebēra'', essentially 'Level' (as-in, he changes Mario's stat levels) mixed with the naming convention of Merlon's family. [[AmbiguouslyRelated This combined with his magic and the design of his counterpart in the sequel implies he could be another of the wizard family]], though thanks to his odd design, his lack of an indicative name renders this possibility LostInTranslation. In English, French, and German, his name focuses on his duplicitous side instead and pairs with the originally unrelated Rip Cheato's name. His Chinese and Italian names actually maintain the level theme of his original moniker, though the potential connection to the Shamans is still lost.[[note]]In those dubs, ''their'' names were changed based on their English ones![[/note]]
845* HonestJohnsDealership: He advertises stat boosting, but doesn't mention lowering the other two stats or removing badges you equipped.
846* PetTheDog: Says the price of his services is normally 390 coins but will charge Mario 39 coins. Of course, given his record for honesty, he could just be giving a fake higher price so the real price will be more appealing to his customers.
847* StatusBuff: He raises Mario's HP, FP, or BP, by two levels while lowering the other stats by one level and removing equipped badges.
848[[/folder]]
849
850[[folder:Rip Cheato]]
851!!Rip Cheato
852[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/that_guy_rip_cheato_0.png]]
853
854A salesman running his shop in Toad Town Tunnels.
855----
856* HonestJohnsDealership: Offers his merchandise without telling Mario/the player what it is until they purchase. Everything after his 10th item will be a Dried Shroom, which he doesn't mention.
857* MeaningfulName: Rip Cheato is a pun of "rip off" and "cheat" considering he doesn't tell you the item he's selling until you buy. Unlike Chet Rippo, his name was still themed around this quality in Japan -- it's an elongation of 'bottakūru', meaning "rip-off".
858* MythologyGag: Every item he sells is priced at 64 coins.
859* SecretShop: He set his shop up in the sewers, with the entrance behind a locked door from the inside. One has to wonder how much business he was expecting to get.
860[[/folder]]

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