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1%%
2%%
3%%
4%% Administrivia/ZeroContextExample entries are NOT allowed on wiki pages. All such entries have been commented band Add context to the entries before uncommenting them. %%
5%%
6%%
7%%
8
9[[foldercontrol]]
10
11!!Main Characters
12[[folder:Red]]
13!Red
14[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/human_redmain_1490.jpg]]
15[[caption-width-right:200:[[labelnote:Click here for Red's database image.]]https://static.tvtropes.org/pmwiki/pub/images/human_redprofile_40.jpg[[/labelnote]]]]
16-->AGE: 27\
17SELECTIONS: Music, Linguistics\
18REASONS CITED: ''Declined''
19--> '''Voiced by:''' Kristin Wilson (Speaking), Ashley Barrett (Singing)
20
21The player character and a popular singer in Cloudbank. Trace of the Crash() Function.
22----
23* ActionSurvivor: Red was just a singer before [[TookALevelInBadass taking up the Transistor]], though the Man in the Transistor insists she was never a pushover.
24-->"That's my star. You could always take care of yourself just fine."
25* BadassBoast:
26-->''I'm going to find the thing that's doing this and I'm going to break its heart.''
27* BrokenBird: Her lack of voice may obscure this, but the events of the game are clearly not kind to poor Red. Let's start with the fact that she's an avid singer who gets her voice taken from her, her friend is killed and [[SoulJar stuck in a sword]], and murderous things start roaming the streets. [[spoiler: The Spine's affect on the Transistor's mind has her [[PleaseDontLeaveMe pleading to him to hang on]], and the terminals near the end of the game have her wondering if anyone else is still alive.]]
28* TheChanteuse: Before she was forced to fight for her life and lost her voice during the attack.
29* DrivenToSuicide: [[spoiler: Faced with being the last person left in Cloudbank, she instead Processes herself with the Transistor and is reunited with her friend in the Country.]]
30* FatalFlaw: Her [[AfraidOfTheirOwnStrength fear of her own power to affect change;]] One of the main things the story emphasizes with Red is the powerful and controversial nature of her voice, to the point where some of her audiences are driven to outrage by some of her songs. Red seems aware of the dangers of this, and often tries to keep her more intense opinions to herself - this can be seen most succinctly when she types at a Terminal, where she'll often censor her more inflammatory comments in favor of simplistic ones, even as it becomes more blatant that the Camerata's actions are dooming Cloudbank to destruction. One could argue [[spoiler: her decision to be TogetherInDeath with the Transistor]] is in part the final culmination of this - [[spoiler: the way she sees it, she was never cut out to truly affect change in the world; why start now?]]
31* FieryRedhead: A brilliantly passionate singer with the bright red hair to match.
32* {{Foil}}: Subtly, to the Camerata - Grant and his cohorts seek to affect genuine, lasting change to Cloudbank through the Process, and [[spoiler: their efforts end up dooming the whole city, including themselves;]] Red has the capacity for powerful change thanks to her penchant for speaking her mind intently, but she also fears her ability to do so, and [[spoiler: opts to end her own life rather than reshape Cloudbank in her own image.]]
33* HeroicBSOD ([[StealthPun heh]]): If you get to a Terminal after several key points in the game, you can watch her type out her feelings on the terminal and then deleting the entire message before retyping and submitting the intended message. One of the longest ones comes during the [[spoiler:return visit to Cloudbank]].
34* HeroicMime: Red, lacking a voice due to partial Processing, prefers to let her actions do the talking. She can perform battle grunts and even hums at one point, but talking or singing is out of the question.
35* MeaningfulName: Going through the files of the game proper reveals one of her names to be "Muse".
36* NiceJobBreakingItHero: [[spoiler: Shared with her friend. When Red takes the Transistor away from the Camerata, they lose control of the Process and cause it to spread out of control. Not that she had any way of knowing this until it was far too late.]]
37* RummageSaleReject: Red wears a motorcycle jacket over a (messily) shortened cocktail dress. The jacket belonged to her dead friend who got stuck in the Transistor after taking the hit for her.
38* SilentSnarker: Voicelessness aside, Red does get a few moments to display a sense of humor in the online message boards. When she's not [[FieryRedhead getting mad]] or being [[HeroicBSOD crushed by despair]].
39* TheSpeechless: She lost her voice to the Camerata's botched attempt to Process her. Since she was a singer, she does not take this well.
40* SuddenlyVoiced: [[spoiler:Upon reuniting with her lover in the Country.]]
41* SuperSpeed: Red when executing a plan. After planning mode will enter a cooldown which disables most of her skills, though not Jaunt or any function upgraded by it.
42* TraumaCongaLine: The events of the game are definitely one for her. [[spoiler: She's nearly killed, her lover dies saving her, she loses her voice, she's hunted by a persistent unrelenting enemy and doesn't know why, and then at the end of the game she's the only living being in Cloudbank, and nothing can undo the destruction the process has caused or bring back the people who were Processed. Including her lover.]]
43* ViolentlyProtectiveGirlfriend: The quote under BadassBoast? The thing in question was making the Transistor lose his mind. She was not happy with this, and she was not speaking metaphorically. [[spoiler:For the finale of the boss fight proper, she does it ''literally''.]]
44* WaifFu: She who uses a sword nearly as tall as her to beat up Mooks of varying levels of hugeness (including one who is as tall as a small building).
45[[/folder]]
46
47[[folder:The Transistor]]
48!The Transistor[=/=]Unknown[=/=]"Mr. Nobody"[=/=][[spoiler:Auden]]
49[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/human_transistormain_3302.jpg]]
50[[caption-width-right:200:[[labelnote:Click here for The Transistor's database image.]]https://static.tvtropes.org/pmwiki/pub/images/human_transistorprofile_7842.jpg[[/labelnote]]]]
51-->AGE: ??
52-->SELECTIONS: ''Declined''
53-->REASONS CITED: "Still figuring things out."
54--> '''Voiced by:''' Creator/LoganCunningham (Speaking), Darren Korb (Singing)
55More accurately, the man inside it. A man with a mysterious background who was killed with the Transistor, his soul now inhabits the sword. Trace of the Breach() Function.
56----
57%%* AmbiguouslyBrown
58* AllThereInTheScript: The game files depicting his human form reveal his real name is [[spoiler:Auden]], which is also the game's working title.
59* AssimilationBackfire: The Transistor has Processed more than a few people, but when it got to him he teleported himself and Red several blocks away in an instant.
60* BadassBoast: Red gets a few of them, but the Transistor's not about to let her have ''all'' the fun.
61* BiggerOnTheInside: [[spoiler:When Red places the Transistor on the Cradle, it drags her and Royce inside it, trapping them in its inner world, which resembles a land of green hills and wheat farms, but with darkened skies and several building-sized Transistors overlooking the landscape. It's also implied the Process came from there.]]
62* {{BFS}}: A few inches away from being bigger than the girl who carries him around.
63* BlownAcrossTheRoom: Breach() in base form always do this. Keep this in mind when you try to follow up with other functions().
64* DeadpanSnarker: Since Red [[TheSpeechless can't talk]], the Transistor keeps up a running commentary to her throughout the game. More than a few jokes are thrown in there.
65* TheFaceless: What we know of him: he is a tall, muscular man with a square jaw, fairly dark skin, and a full head of dark brown to black hair. He has bandages on his hands. He wears a jacket with a golden inverted triangle on the back. We know nothing else of his appearance.
66* FacelessEye: The Transistor's midsection has an eye-like structure on both sides. It's also from there where it fires Breach() and Get() projectiles.
67* HandwrapsOfAwesome: He wears these in his human form, implying he has a background in fighting. Indeed, the game files will also refer to him as “Boxer."
68* HeroesLoveDogs: He’s a good-natured man who quickly takes to Luna, a friendly stray Fetch process.
69* HugeGuyTinyGirl: Towered over Red in his human form.
70* LivingWeapon: [[SoulJar In a sense]]. It can communicate with [[WasOnceAMan those who have been]] [[TheUnintelligible processed]] and integrate them into itself, gaining new abilities. The dominant personality seems to be Red's friend, though it's suggested she only hears him and not anyone else in the Transistor because they have a close relationship.
71* MissionControlIsOffItsMeds: Whenever [[spoiler: the, or rather, A Spine]] shows up it starts affecting the Transistor and making him act drunk and delirious, losing his memories in the process. If you drop into the Sandbox, he'll recover for a bit -- and ask you to ignore what he's saying as you return to Cloudbank.
72* MysteriousPast: The Transistor’s database has no information on him because of his decision to withhold from registering any while he was alive, leaving the player unable to access his previous name or identity. We only learn a few things about him through off-hand remarks directed toward Red, his girlfriend.
73* TheNicknamer: The Transistor seems to be a subtle example. New enemy types are just referred to as "Process" until he names them, and a couple of them just get named when he insults them ("Creep" and "Jerk".) When he's being driven to delirium by [[spoiler:The Spine]] he even ends up lazily naming a new enemy type "Man".
74* NoNameGiven: He deliberately refused to enter any of his information into Cloudbank's database. Advancing his information profile is an exercise in finding more elaborate ways to say 'no data available.'
75* PleaseDontLeaveMe: Understandable as he can't exactly get around by himself anymore and Red is the only other living thing he encounters during the game.[[spoiler: He also begs this of Red as [[DrivenToSuicide she decides to kill herself.]]]]
76* RealityWarper: Essentially the purpose of the Transistor, but it only seems to work in heavily Processed areas.
77* SealedGoodInACan: Red's nameless boyfriend sealed into a weapon.
78* SpannerInTheWorks: The Camerata's plans were going off without a hitch until he [[TakingTheBullet jumped in front of the Transistor]] to save Red.[[spoiler:It's implied Sybil planned for him to die. Although, not for losing control of the Transistor.]]
79* TakingTheBullet: He saves Red from the Transistor before the start of the game, getting hit with it and processed instead of her.
80* TrademarkFavoriteFood: He loves Junction Jan's flatbreads, especially the Sea Monster.
81* ThatManIsDead: [[spoiler:Tries to invoke this towards the end. His comments about longing to touch Red again show that he's lying though.]]
82* TheUnreveal: Because none of his information is in the database, none of it is accessible to the Transistor. All the player will ever know about him comes from what he says in the game itself.
83* YourSoulIsMine: It absorbs the "Traces" of people and turns them into Functions, but it's only able to do so if they are dead and did so recently. If they're still alive, it can still record some info and create a Function out of it. According to Asher, this can preserve those who died inside the Transistor for eternity.
84[[/folder]]
85
86!!The Process
87
88[[folder:Process in general]]
89
90The invisible movers and shakers behind Cloudbank, the ones who make everything run smoothly, following orders without thought. Things started getting hairy when they showed up in the foreground.
91----
92* ArtificialBrilliance or ArtificialStupidity: On both sides of the scale. They prefer to attack in groups and sometimes coordinate attacks while waiting in the background to heal themselves, but they sometimes have strange behaviors such as blindly going into the battlefield. Others, such as Badcells, are ''intentionally'' unpredictable because of their nature (in the Badcells case, [[spoiler:they are literally corrupted data]]), or they just do their thing.
93* AsceticAesthetic: The areas they control tend to be white in color with blocky structures. [[spoiler:Turns out it's the "base state" of the city.]]
94* DugTooDeep: Why they "came" into Cloudbank. [[spoiler:Thank you, Royce!]]
95* EldritchAbomination: They look pretty alien...[[spoiler:[[SubvertedTrope And it's just looks]]. They're just rampaging service robots.]]
96* GenericDoomsdayVillain: No motivation or personality, processing Cloudbank [[spoiler:because that's what they're programmed to do.]]
97* LightIsNotGood: Aside from Badcells, they're dominantly white in color...
98* NonMaliciousMonster: [[spoiler:Most don't actually understand they're hurting anyone, they're just returning everything to factory settings.]]
99* RedEyesTakeWarning: ...and their eyes are all red.
100* VillainousCrush: The only exception to their Processing are posters of Red. At least one of which has Snapshots clustered around it, taking picture after picture.
101
102[[/folder]]
103
104[[folder:Creep]]
105! Creep
106[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/process_creepprofile_6530.jpg]]
107As dangerous as they are annoying, Creeps are one of the most basic Process types. They cannot attack whilst moving. Diligent workers, like drones in a hive.
108----
109* MoreDakka: It's upgraded version fire three beams in spreading pattern. It hurts just as much as its previous version (unless you're standing at point blank) but make it more effective at tearing down covers.
110* YouWillNotEvadeMe: At higher levels, their beams drag Red to them in addition to causing damage.
111
112[[/folder]]
113
114[[folder:Jerk]]
115! Jerk
116[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/process_jerkprofile_8906.jpg]]
117Troublesome, ponderous Processes that constantly hammer the ground around them, making it unsafe to attack them up-close. Enhanced versions can retaliate to attacks and reel foes in. Obsolete, supposedly.
118----
119* AttackItsWeakPoint: Their weak spot is right in the back. Combining Breach() and other moves makes it easier to take down during a Turn().
120* TheJuggernaut: Doesn't stop pounding for anything.
121%%* MightyGlacier: But one that moves a little faster than you outside of Turn().
122* SmashMook: Their main attack routine is simply to implacably advance, hammering the ground. You cannot hide -- only run.
123* TurnsRed: At higher levels, any hit that would drop them below 500 health (fatal or otherwise) instead negates any damage beyond that threshold and makes them double in size for added speed and damage. This means high damage, high planning cost functions like Cull() cannot kill them in one hit.
124* YouWillNotEvadeMe: Stronger versions have a Get()-like attack that drags you to them, which they fire off at regular intervals.
125
126[[/folder]]
127
128[[folder:Operator]]
129! Operator
130Makes Processes until it runs out, then it just sits there.
131----
132* MookMaker: Spawns other Processes, until its supply runs out or you destroy it, whichever comes first.
133* SinisterGeometry: A white rectangular prism, with red eyes at the center of each side.
134[[/folder]]
135
136[[folder:Younglady]]
137! Younglady
138[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/process_youngladyprofile_3925.jpg]]
139Tends to newly-formed Processes. When harmed, teleports and spawns a weak shadow-copy. Both the original and the shadow-copies are invincible when their eyes are closed. Later marks periodically spawn Badcells. Royce finds their appearance unsettling because they imply that the Process is intelligently adapting to mimic humans.
140----
141* MookMaker: On multiple levels.
142** When damaged, they teleport and leave a 1 HP copy of themselves behind, which has the same attack as the original does.
143** Higher versions will occasionally spawn Badcells, though only one or two at most.
144** When killed, Youngladies spew out more than a dozen cells which will turn into Badcells if Red doesn't collect them quickly.
145* MoreDakka: Their standard attack is a red rapid laser that on higher levels turns into a very damaging attack.
146* TeleportSpam: When attacked, Younglady teleports to some other part of the arena and leaves behind a copy to attack you. She can't do this if stunned, but the stun will only take effect after the initial teleport.
147
148[[/folder]]
149
150[[folder:[=BadCells=]]]
151! [=BadCells=]
152[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/process_badcellprofile_4365.jpg]]
153Weak, but don't underestimate them. Higher marks of [=BadCells=] move fast, can slow Red down, and have a shield that stops them from getting [[OneHitKill one-hit-killed]].
154----
155* ArtificialStupidity: It will keep fumbling around covers or zips around randomly if it does not have line of sight to you. Justified in that [[spoiler:Royce's research indicates that they are merely corrupted data]].
156* FragileSpeedster: Small, fast, agile, and die in one hit from anything. Two hits, if they have a shield.
157* LastStand: [[spoiler: According to Royce, they're what happens when a Process is stripped down to a Cell and its data is corrupted but doesn't self-destruct, transforming into a [=BadCell=].]]
158* {{Permadeath}}: They don't drop cells on death, being permanently destroyed in the process.
159* TakingYouWithMe: Explodes into an AreaOfEffect speed-reducing debuff when destroyed.
160* ZergRush: In larger numbers, they are very deadly, but each usually have less than 15 HP. In NewGamePlus or late game, seeing greater than 10 of them is a given.
161
162[[/folder]]
163
164[[folder:Fetch]]
165! Fetch
166[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/process_fetchprofile_7747.jpg]]
167Dog-like Processes, Fetches are fast and deadly. At higher marks, they can turn invisible and stun Red with their attacks. Royce's notes indicate they're the first sign of actual aggression he's seen.
168----
169%%* AttackAnimal
170%%** RobotDog: Its appearance.
171* HeelFaceTurn: The Help() function allows Red to summon Luna, a honey-colored Fetch that's allied to her side until it's killed or the battle ends. Two, if Spark() is used as an upgrade. Luna can also be found at the Sandbox.
172* InvisibilityCloak: 2.0 versions and up gain the ability to use Mask() for a few seconds, rendering them invulnerable to attack as long as its up.
173* LightningBruiser: Faster than Red, more HP than most enemies, and has one of the most damaging attacks that also causes stun.
174* SuperScream: They attack by barking.
175
176[[/folder]]
177
178[[folder:Clucker]]
179! Clucker
180[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/process_cluckerprofile_3078.jpg]]
181Eggs with legs, Cluckers act as artillery/fire-support units. Higher marks generate slowing trails, and their projectiles create Turn()-disrupting fields on impact.
182----
183* GatheringSteam: Cluckers are slow to move at first, but the longer they go without being attacked, the faster they get.
184* GlassCannon: It has less HP and Armor than most attack Processes, but those shells do a lot of damage. This is amplified at higher levels.
185* PowerNullifier: At higher levels, their blasts leave a field which immediately ends your Turn() if you touch it.
186* PunnyName: They look like eggs. With legs. Because they use artillery-like attacks, you could even say they ''shell'' you.
187
188[[/folder]]
189
190[[folder:Cheerleader]]
191! Cheerleader
192[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/process_cheerleaderprofile_406.jpg]]
193Looking like tiny radar dishes, Cheerleaders generate protective shields around their target. Higher marks amplify their target's attack strength and periodically shield themselves.
194----
195* DeployableCover: Provides an InvincibilityPowerUp at Level 2 for other processes and at Level 3 ''itself''. The thing malfunctions whenever an object is in the way or they are too far from their target.
196* ShootTheMedicFirst: Similar to Weeds below, you'll want to take out Cheerleaders quickly -- especially as the difficulty increases.
197
198[[/folder]]
199
200[[folder:Weed]]
201! Weed
202[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/process_weedprofile_7187.jpg]]
203Stationary and weak, Weeds heal nearby allies and generate a disruptive field to harm nearby enemies. Higher marks generate more Weeds when struck.
204----
205* AsteroidsMonster: In a sense. Upgraded versions of Weeds will spawn more Weeds in the area when killed, sometimes more than one. Fortunately, the spawned Weeds don't produce any more when you kill them.
206* ShootTheMedicFirst: Enemies that are damaged will seek out Weeds, so cut them down quickly.
207
208[[/folder]]
209
210[[folder:Snapshot]]
211! Snapshot
212[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/process_snapshotprofile_7013.jpg]]
213Floating cameras, essentially, Snapshots predict where you ''will'' be, and attempt to blind you with their cameras. Higher marks generate a field that obscures your view in Turn() mode.
214----
215* ConfusionFu: Snapshots attack where you're going to be, not where you are, making them vulnerable to this.
216* InterfaceScrew: They occasionally take snapshots of Red if they have line-of-light, causing a picture of Red to cover the center of the screen. Its 3.0 version creates a fog of war in Turn() mode that either covers itself (if you're far away) or everything else (if you move close enough).
217[[/folder]]
218
219[[folder:The Spine]]
220! The Spine
221A massive Process, the biggest individual ever seen. Its mere presence messes up the Transistor.
222----
223* AttackOfTheFiftyFootWhatever: A massive snake/dragon like Process the size of a large building.
224* BewareMyStingerTail: ''Gigantic'' stinger tail, harassing you both outside and inside the boss fight.
225* BeamSpam: Its laser-slash-machine gun thing will quickly chew through covers and is always aimed where Red is. It also has area-of-effect so you can't just keep running.
226* DamageSpongeBoss: It has about as much health as the final boss and multiple stages similar to that of the Jerk, so it will take quite a while to kill.
227* FlunkyBoss: When its health is reduced by a certain amount, it will become briefly invincible and spit out a bunch of cells that turn into Badcells. It will do this several times before you beat it.
228* JumpScare: How it makes its introduction. First you're riding an elevator up Red's apartment building, and then ''whoosh!''
229* MindRape: Not as severe as most examples, but its mere presence screws with the Transistor's head.
230* MusicalThemeNaming: Named in-universe by the Transistor after one of Red's songs.
231-->'''The Transistor:''' The Spine of the World!
232* StationaryBoss: It doesn't move its head around during the fight, only turning to shoot you.
233
234[[/folder]]
235
236[[folder:Man]]
237! Man
238[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/process_manprofile_8842.jpg]]
239Large humanoid Processes, Men are most powerful in groups as they grant special effects to each other. They can launch ominous black projectiles called [[ItMakesSenseInContext Haircuts]] that home in on you, detonating on contact for extreme amounts of damage. Royce seems very concerned by their appearance, and their manifestation is what compels him to install the Process Limiters in the Transistor.
240----
241* ActionBomb: Haircuts will explode on contact with Red or on death. The explosion is fairly powerful, enough to reduce Red to critical in one hit. Fortunately, other enemies are vulnerable to the blast if you trigger it by killing them.
242* BishonenLine: Men are the strongest of the Process, and the most human-looking.
243* ColorCodedForYourConvenience: Men come in four different flavours: green-haired are [[RegeneratingHealth Sturdy]], purple-haired are [[SpamAttack Shooty]], grey-haired are [[{{Intangibility}} Stealthy]], and red-haired are [[LightningBruiser Speedy]].
244* EliteMook: They are the ultimate form of the normal Processes. Since you only meet them in [[VeryDefinitelyFinalDungeon Fairview]] and in the tests, seeing Men ''constantly'' in NewGamePlus is both a given and an annoyance.
245* GatheringSteam: Haircuts, like the Cluckers, move slowly to start but quickly gain speed the longer they're alive.
246* GodzillaThreshold: They are the reason Royce created the Limiters in the first place. You are not enabling limiters to the Transistor's power, you are ''disabling'' the limiters of the Process.
247* HoistByHisOwnPetard: You can cause death by Haircut (hah) by setting it off near a Man. One of the Backdoor tests ''demands'' you to do this.
248* {{Intangibility}}: Stealthy Men can render themselves intangible while not attacking, represented by the Men becoming transparent. They can't be attacked while it's active and all other Men in the battlefield will be protected the same way until the Stealthy Men are slain.
249* MookCommander: Men are this to ''each other''. Each brand of Man not only has a special effect on itself, it shares its effects with other Men. This makes the combination of Sturdy and Stealthy particularly obnoxious, as all the time they spend intangible is time they also spend healing.
250* {{Pun}}: Damage from a Haircut is called a "Shave". Doubly so when you consider the 'two bits!' part, and that the process is all about data.
251* RegeneratingHealth: Sturdy Men regenerate health at a steady rate, healing themselves back to full in around ten seconds or so.
252* ShaveAndAHaircut: Source of the name for their attack.
253* SpamAttack: Shooty Men fire Haircuts at an accelerated rate. It's not so noticeable with one, but when four Men are on the field sharing the effect, it becomes apparent.
254* SuperSpeed: Speedy Men gain sudden bursts of speed that allow them to close in on Red and deploy Haircuts in an instant.
255
256[[/folder]]
257
258!!The Camerata
259
260[[folder:Sybil]]
261!Sybil Reisz
262[[quoteright:160:https://static.tvtropes.org/pmwiki/pub/images/human_sybilreiszprofile_8239.jpg]]
263-->AGE: 30
264-->SELECTIONS: Supervision, Organization
265-->REASONS CITED: "I love people!"
266--> '''Voiced by:''' Kristin Wilson
267
268A community organizer who secretly plans the Camerata's hits. First major boss of the game. Trace of the Help() Function.
269----
270* AxCrazy: Absolutely ''batshit'' after [[spoiler: being processed]]. She sits there sobbing, then comes at you with her parasol, rambling throughout the fight and repeating herself two or three times.
271-->'''Sybil:''' [talking about how Red 'stole' the Transistor] ''Give it back give it back give it back!''
272* BitchInSheepsClothing: At least, according to the Transistor. [[spoiler:When the player finally meets her, she's been Processed and is a little... loopy.]]
273* BullfightBoss: Charges you repeatedly with her parasol.
274* DamagedSoul: She’s the only animate character you meet mid-processing, and she only gets more dehumanized throughout the fight.
275* FlunkyBoss: She'll spawn some Creeps, Weeds, and Cheerleaders during the fight.
276* GoneHorriblyWrong: Like with all the Camerata, she wasn’t expecting things to go to hell in such a big way. The big difference is the player is there to witness her corruption and eventual death. By the end of it all, she’s dead on many levels, not just physical.
277* GreenEyedMonster: Unable to even establish a friendship with Red, [[spoiler: she deceives the Camerata into murdering her lover.]]
278* IfICantHaveYou: After seeing Red's relationship with the unknown man, she used her Camerata connections to try to "persuade" her otherwise. It apparently ended up with her throwing the Transistor at Red in a fit of jealous fury.
279* MikeNelsonDestroyerOfWorlds: [[spoiler: Her bone-headed attempt to kill Red left the Camerata without the Transistor. Without it, the Process went out of control, destroyed all of Cloudbank and sealed the fate of its people.]]
280* MurderTheHypotenuse: It's implied that she told the rest of the Camerata that [[spoiler: Red would be alone so that her friend would be killed when they attempted to process her.]]
281* NeverMyFault: During her boss fight.
282-->'''Sybil:''' ''Help us help us help us won't you we only wanted your help!''
283* OneWingedAngel: Her boss fight is against her "processed" form which resembles her made into a white robotic monster version of herself.
284* ParasolOfPain: Her post-Processing weapon of choice, used like a lance.
285* PsychoLesbian: [[spoiler:After being Processed, she goes full psycho on Red.]]
286* RedEyesTakeWarning: [[spoiler:She has one glowing red eye after being processed.]]
287* SuperMode: When Help() is installed in one of the Transistor's passive slots, it gives Red a 25% chance to use Kill() each time she activates Turn(). Kill() turns Red into a being of pure energy that can do 500 damage with a single attack during the Turn()'s duration.
288%%* TragicMonster
289* TheUnintelligible: After being processed her voice now sounds harsh, grating and genderless. Sadly since you only get to meet her while she is in this form, pretty much all her dialogue is virtually impossible to understand without subtitles.
290* UnwittingInstigatorOfDoom: It isn't clear if she knew [[spoiler:Red's friend would [[TakingTheBullet Take The Sword]]]], but in any case it's her prompting that started everything going to hell.
291* VillainousBreakdown: After defeating her, she is [[spoiler:reduced to really small ''thing'' when her dress shatters, and left wriggling on the ground sobbing the entire time unusually loud. Even after getting her Trace, she is still crying.]]
292* VillainousCrush: Fell in love with Red while assessing her for the Camerata's plans.
293* {{Yandere}}: [[spoiler:Plotted the death of her crush's boyfriend because she couldn't have her.]]
294
295[[/folder]]
296
297[[folder:Grant]]
298!Administrator Grant Kendrell
299[[quoteright:160:https://static.tvtropes.org/pmwiki/pub/images/human_grantkendrellprofile_4301.jpg]]
300-->AGE: 55
301-->SELECTIONS: Civics, Judgement
302-->REASONS CITED: "Cloudbank of course."
303
304An Administrator of Cloudbank and the leader of the Camerata. Trace of the Tap() Function.
305----
306%%* BeardOfEvil
307* DecoyLeader: Late in his career he served in nearly every possible public service position possible. But as an "Administrator" (the top position) he found he was doing nothing more than maintaining The Process and the computerized direct-democracy, with no real authority.
308* DemocracyIsBad: He was a strong believer in this, planning to make everything in Cloudbank more permanent and meaningful, less suspect to the whims of the majority. Said plan involved having people absorbed into the Transistor, essentially killing them.
309* DrivenToSuicide: [[spoiler:He kills himself out of guilt for what the Process has done.]]
310* EvenEvilHasLovedOnes: Set up as the BigBad, and has an intimidating appearance, but he's described as being dear friends with all the Camerata, and by all accounts he truly loves Asher.
311* LifeDrain: His function Tap() does this when active, doing massive damage and returning a percentage of it to Red. Using it to upgrade other functions also gives them that effect.
312* MayDecemberRomance: Evidently, married to Asher.
313%%** HappilyMarried
314* NonActionBigBad: Aside from a cutscene where he's shown directing the Transistor to stab Red, he goes unfought.
315* MyGodWhatHaveIDone: [[spoiler: When he realized the Camerata's actions led to Cloudbank and its people's destruction, he was unable to bear it and killed himself.]]
316* PosthumousCharacter: [[spoiler:Though the time of death listed is fairly recent, Red never gets to meet him alive after the assassination attempt, while Asher at least has an online conversation with Red before following him.]]
317* StraightGay: Well, less visually coded than Asher at any rate. [[spoiler: We never hear from the man himself, so that's about all we know on the matter.]]
318* TheUnfought: [[spoiler:Grant ends his own life approximately 45 minutes before Red reaches the top of the tower.]]
319
320[[/folder]]
321
322[[folder:Asher]]
323!Asher Kendrell
324[[quoteright:160:https://static.tvtropes.org/pmwiki/pub/images/human_asherkendrellprofile_6742.jpg]]
325-->AGE: 28
326-->SELECTIONS: Writing, Valuation
327-->REASONS CITED: "Self-expression."
328--> '''Voiced by:''' Cristopher Saphire
329
330An OVC writer whose questions about Cloudbank led him to join Grant. Trace of the Void() Function.
331----
332* CampGay: Downplayed but still notable.
333** If you look very close at some of the art, he's wearing guyliner.
334* DamageIncreasingDebuff: Void() inflicts the Voided status, which increases damage by 75% against those who're suffering from it. It can stack up to three times, increasing bonus damage by up to 225%.
335* DrivenToSuicide: [[spoiler:He kills himself not long after Grant, not wanting to be apart.]]
336* MayDecemberRomance: His messages to Red imply he's in a relationship with Grant, and then you see that they have the same last name...
337%%** HappilyMarried
338* MotiveRant: Leaves messages for Red as she scales the Highrise tower where he and Grant are hiding, explaining vaguely what the Camerata's motivations were.
339* RightHandCat: Asher is always portrayed with a mostly-black cat riding on his shoulders. [[spoiler:It's easy to miss, but the cat can be seen in the Kenrdells' hideout perched atop what may be a server.]]
340* TakingTheHeat: Somewhat. He makes a public confession over the OVC that the chaos erupting in Cloudbank is the fault of the Camerata, naming all four members. However his phrasing puts the weight of blame on himself, despite having the least direct support role of all the members.
341* TogetherInDeath: [[spoiler:"We always said that if we were to fail, we would do so together, as one. See you in The Country."]]
342* UndyingLoyalty: To the Camerata's ideals, and more than that, to his husband Grant. His disposition is even listed as "Loyal".
343* TheUnfought: [[spoiler:Asher joins Grant around 15 minutes before Red reaches the top of the tower.]]
344
345[[/folder]]
346
347[[folder:Royce]]
348!Royce Bracket
349[[quoteright:160:https://static.tvtropes.org/pmwiki/pub/images/human_roycebracketprofile_680.jpg]]
350-->AGE: 37
351-->SELECTIONS: Engineering, Mathematics
352-->REASONS CITED: ''Declined''
353--> '''Voiced by:''' Creator/SunkrishBala
354A scientist and member of the Camerata working in the remote Fairview district of Cloudbank, where so many of the city's finest have gone missing. Trace of the Flood() Function.
355----
356* AccentUponTheWrongSyllable: He speaks in a very soft but also very weird way, with pauses in very weird locations.
357* AmbidextrousSprite: The stripes on the sleeve of his coat are on his right side in his profile and in cutscenes, but his character model is flipped for some reason and puts it on the left side.
358* TheAtoner: Unlike the other Camerata, he decides to work with Red to try to save Cloudbank from the Process.
359* AffablyEvil: [[spoiler:Dispassionately decides to murder you to escape the Transistor. If you die during the fight, he even thanks you for letting him go.]]
360* DragonInChief: [[spoiler:By the time the player even hears of him Grant has already killed himself, leaving Royce the sole member of the Camerata left and the primary antagonist of the game.]]
361* DudeWheresMyRespect: [[spoiler: From his trace file, he tried his damned best to create his architecture for Cloudbank, but citizens keep wanting new stuff built on top of it. Designing creations that could fit all needs didn't work either.]]
362* DugTooDeep: He found the Process when searching the city in a fugue, [[spoiler: but Royce admits it's probably equally as likely that the Process found him]].
363* FinalBoss: He's the last battle of the game.
364* GibberingGenius: As described above, his strange speech patterns also make him qualify for this trope.
365* LetsGetDangerous: [[spoiler:Upon acquiring a Transistor of his own.]]
366* MadScientist: He understands the Transistor in a way nobody else did, and was -- for a time -- able to control the Process. Unusually (for a MadScientist), he even made some adjustments, adding safeguards and other measures to help keep the Process in line.
367* MikeNelsonDestroyerOfWorlds: [[spoiler:He and Sybil are the ones responsible for the destruction of Cloudbank and the death of all its inhabitants. He was the one who found the Process and the Transistor in the first place.]]
368* MirrorBoss: [[spoiler:Uses his own Transistor, complete with Functions and Second Chances. Unlike you, however, he is able to field more functions than should be possible, though he has less overall chances.]]
369* PreAsskickingOneLiner: [[spoiler:"Who gets to go first? How about...me."]]
370%%* SmokingIsCool
371* SouthernFriedGenius: Has a trace of a southern drawl and is a certified genius.
372* UnreliableExpositor: It's unclear how much of what he says is true, if anything, but the Man in the Transistor at least says to trust him.
373* VerbalTic: He has a habit of repeating himself, ''oh yes'', repeating himself.
374* VillainousBreakdown: [[spoiler:The only time he breaks out of his smooth tone is when he's defeated, where he pleads to not be processed as his voice fades away into static.]]
375* VocalDissonance: Royce looks young, serious, almost generically handsome, with sophisticated dress. But his voice is high, frail, almost elderly, and he speaks very casually and in a scatterbrained manner. It's disconcerting, to say the least.
376
377[[/folder]]
378
379!!Other characters
380
381[[folder:Lillian]]
382!Lillian Platt
383[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/human_lillianplattprofile_8322.jpg]]
384-->AGE: 33
385-->SELECTIONS: Physics, Negotiation
386-->REASONS CITED: "Problem solving."
387
388The youngest individual to be elected chairwoman of the [=OVC=]. She retired a mere two years later for 'personal reasons'. Trace of the Spark() Function.
389----
390* AreaOfEffect: Spark() used in an active slot has this effect, showering explosive particles in a small radius. Using it in upgrade slots may cause other functions to gain SplashDamage.
391* HeKnowsTooMuch: [[spoiler: She left OVC to look for Maximilias Darzi and was subsequently caught by the Camerata]].
392[[/folder]]
393
394[[folder:Preston]]
395!Preston Moyle
396[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/human_prestonmoyleprofile_2340.jpg]]
397-->AGE: 29
398-->SELECTIONS: Reflexes, Machinery
399-->REASONS CITED: "I want to go fast and go far."
400
401A speed demon like no other, Preston Moyle built his own bikes. One day he simply disappeared, leaving everything but his fastest bike. Trace of the Jaunt() Function.
402----
403* FlashStep: Jaunt() as an active skill.
404* KilledMidSentence: A recording of his final moment is his laughter of joy as he take his bike for a ride in the canal, alone and over speed limit before it cuts off, implying that this happened.
405
406[[/folder]]
407
408[[folder:Shomar]]
409!Shomar Shasberg
410[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/human_shomarshasbergprofile_507.jpg]]
411-->AGE: 29
412-->SELECTIONS: Trickery, Comedy
413-->REASONS CITED: "Everybody wears a mask, right?"
414
415A lover of pranks, and Trace of the Mask() Function. When he disappeared, many of his fans thought it was just another one of his stunts.
416----
417* AlliterativeName: '''Sh'''omar '''Sh'''asberg, sort of like Harry Houdini, a fellow "Magician".
418* AmbiguouslyJewish: His first name is Hebrew, meaning 'guardian', while his surname could well be Ashkenazi.
419* MasterOfIllusion: One way he entertains the people of Cloudbank, given that they think he can somehow make a building disappear:
420--> "Poll: Traverson Hall Disappearance Another 'Shasberg Stunt'"/>
421* MemeticBadass: In-universe, to the point where when [[spoiler:the city starts disappearing]], a portion of the city assumes it's another of his pranks.
422
423[[/folder]]
424
425[[folder:Wave]]
426!Wave Tennegan
427[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/human_wavetenneganprofile_246.jpg]]
428-->AGE: 40
429-->SELECTIONS: Awareness, Debate
430-->REASONS CITED: "Big ideas that's why!"
431
432Originally a vicar, Wave became one of Cloudbank's biggest 'alternative broadcast personalities'. Then everything changed when he met the Camerata. Trace of the Load() Function.
433----
434* CannotKeepASecret: His commitment to informing his listeners prevents him from keeping any secrets. Of course, the Camerata isn't accepting of that.
435* ThrowDownTheBomblet: Load() used as an active and passive skill.
436[[/folder]]
437
438[[folder:Niola]]
439!Niola Chein
440[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/human_niolacheinprofile_3827.jpg]]
441-->AGE: 34
442-->SELECTIONS: Empathy, Politics
443-->REASONS CITED: "Everyone deserves the best."
444
445A very popular, outspoken activist. Spent most of her time helping improve underdeveloped regions, educating habitual non-voters about their rights, and advocating for under-represent groups. Trace of the Bounce() Function.
446----
447* HighClassGlass: Her portrait shows her wearing a monocle over her left eye.
448* NoGoodDeedGoesUnpunished: Dedicates herself to helping other people while expecting nothing in return. Suffers from public backlash from people who oppose her work and the Camerata noticing her.
449* PinballProjectile: Bounce() as an active skill.
450[[/folder]]
451
452[[folder:Henter]]
453!Henter Jallaford
454[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/human_henterjallafordprofile_1198.jpg]]
455-->AGE: 49
456-->SELECTIONS: Psychology, Deduction
457-->REASONS CITED: "I believe the future can be parsed."
458
459A Cloudbank Investigator. Trace of the Ping() Function.
460----
461* HeKnowsTooMuch: Jallaford has a reputation of never stopping his investigation once he gets curious. Then he saw something in Cloudbank. The Camerata decides to deal with him before he knows anything further.
462* {{Retirony}}: He is 49, close to retiring. The Camerata arranged for the news of his retirement so nobody is suspicious.
463
464[[/folder]]
465
466[[folder:Farrah]]
467!Farrah Yon-Dale
468[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/human_farrahyondaleprofile_6926.jpg]]
469-->AGE: 26
470-->SELECTIONS: Meteorology, Chemistry
471-->REASONS CITED: "Sky looks blue cause we want it to."
472
473Cloudbank's first sky painter who change the weather according to the public vote. She violated her duty by painting the sky of Goldwalk to woo her suitor. The Administrator were after her when The Camerata offered a way out. Trace of the Switch() Function.
474----
475* AstonishinglyAppropriateAppearance: Her hair is white and fluffy, like a cloud. Likewise, her clothes are also flowing and poofy.
476* CharmPerson: Switch() as an active and upgrade skill causes certain Processes to temporarily switch to your side.
477* MeaningfulName: Yon can mean "far distance" (derived from 'yonder'). A dale is a kind of valley: valleys are noted for having a good view of the sky.
478[[/folder]]
479
480[[folder:Olmarq]]
481!Olmarq
482[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/human_olmarqprofile_3575.jpg]]
483-->AGE: 22
484-->SELECTIONS: Strength, Concentration
485-->REASONS CITED: "What's life without a little risk?"
486
487Reckless quarterback of a local sports team who didn't seem to know his own strength, inflicting an injury in almost every match and causing the introduction of several new safety measures. Eventually retired, due to the reputation he was developing. Trace of the Cull() Function.
488----
489* {{Expy}}: His face is quite reminiscent of the protagonist of [[VideoGame/{{Bastion}} a certain other Supergiant game]]. His team is called the Hammers, to boot.
490* OnlyOneName: His profile only sites him by one name, which is presumably his last name.
491
492[[/folder]]
493
494[[folder:Maximilias]]
495!Maximilias Darzi
496[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/human_maximiliasdarziprofile_3567.jpg]]
497-->AGE: 31
498-->SELECTIONS: Design, Aesthetics
499-->REASONS CITED: "Pursuit of Beauty."
500
501A fashionista who one day disappeared, supposedly into the Country. Trace of the Purge() Function.
502----
503* GoingColdTurkey: Completing parts of his file reveal that his creativity was driven by substance (ab)use. He later felt he had to stop. But that costs him his artistry so he went back to old habits until The Camerata came.
504* DamageOverTime: As an active Function, Purge() fires homing swarms of parasites that corrupt and damage enemies for three seconds. It also reduces their speed to only 30% during the Purging effect's duration. When used as an upgrade, it allows other Functions to purge as well, whether by contact or by spawning more Purge() swarms.
505
506[[/folder]]
507
508[[folder:Bailey]]
509!Bailey Gilande
510[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/human_baileygilandeprofile_2035.jpg]]
511-->AGE: 32
512-->SELECTIONS: Acquisition, Statistics
513-->REASONS CITED: "To shape the present, and the past."
514
515A historian. She was the one to have updated the city's outdated and incomplete archives into what it is today. Trace of the Get() Function.
516----
517* AmbiguousGender: Her profile uses female pronouns and calls her "Ms.", but her gender on the side is simply listed as "X", suggesting she's non-binary.
518* IceQueen: Implied. Bailey does not socialize and prefers to devote her time to her work.
519* YouWillNotEvadeMe: Get() as an active Function will pull enemies towards Red. When used as an upgrade, it allows other Functions to do this as well.
520
521[[/folder]]
522
523[[folder:Amelia]]
524!Amelia Garbur
525An associate editor of a news agency in Cloudbank. She authors many news reports that the player can read on the OVC terminals throughout the game.
526----
527* FaceDeathWithDignity: Final news from her in Box Office's OVC terminal.
528* LastStand: She led the last surviving group of Cloudbank's population to a refuge, before the Process breached it and killed everyone. She was the last to be killed, seconds after Red entered.

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