Follow TV Tropes

Following

Context Characters / MegaManBattleNetwork1WorldThree

Go To

1[[WMG:[[center:[-''VideoGame/MegaManBattleNetwork'' | '''[[Characters/MegaManBattleNetwork Main Character Sheet]]'''\
2''[[Characters/MegaManBattleNetwork1 Battle Network 1]]'' ('''WWW''') | ''[[Characters/MegaManBattleNetwork2 Battle Network 2]]'' | ''[[Characters/MegaManBattleNetwork3WhiteAndBlue Battle Network 3]]'' | ''[[Characters/MegaManBattleNetwork4RedSunAndBlueMoon Battle Network 4]]'' | ''[[Characters/MegaManBattleNetwork5TeamColonelAndTeamProtoMan Battle Network 5]]'' | ''[[Characters/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar Battle Network 6]]''\
3''[[Characters/MegaManNetworkTransmission Network Transmission]]'' | ''[[Characters/MegaManBattleChipChallenge Battle Chip Challenge]]'' | ''[[Characters/MegaManBattleNetworkMobileGames Mobile Games]]''-]]]]]
4
5This page features a list of the WWW ("World Three") hackers and their Navis who appeared in ''VideoGame/MegaManBattleNetwork1'' and in ''Anime/MegaManNTWarrior''.
6
7----
8
9[[foldercontrol]]
10
11! Mr. Match and [=FireMan=]
12[[folder:Mr. Match ''(Kenichi "Hinoken" Hino)'']]
13!!''Mr. Match voiced by: Creator/KatsuyukiKonishi (JP), Creator/TrevorDevall (EN), Armando Coria (LA, Anime)''
14
15[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe1_match.png]]
16
17A very passionate man that loves anything to do with pyrotechnics. Operator of [=FireMan.EXE, HeatMan.EXE, and FlameMan.EXE=], although he is only seen with one of them at a time. In the ''Gregar'' version of 6, he repents for good after a series of {{Heel Face Revolving Door}}s, becoming a schoolteacher at the Cyber Academy to introduce the Cross System.
18
19----
20
21* AdaptationalVillainy: While he was already a villain in the anime and games, he eventually becomes a good person and ally to Lan despite multiple attempts at deleting [=MegaMan=] (and occasionally attempts to kill Lan). In the manga, however, he never pulls a HeelFaceTurn and holds fast to his evil ways.
22* AdaptationalHeroism: While he's still a villain in the anime, he's not as bad as he was the games and it's not long before he becomes eventual allies with Lan and the others, but he also ends up running a curry shop with the rest of World Three.
23* ADayInTheLimelight: Episode 37 of the first season as a POV Sequel of two earlier episodes detailing [=FireMan=]'s deletion at the hands of [=FreezeMan=] and his rebirth as [=HeatMan=].
24* AmbiguouslyEvil: In the fourth game (at least in ''Red Sun''). While he is unquestionably villainous in the first and third games, and unquestionably heroic in the sixth, in the fourth it's impossible to know where he falls. He claims to be reformed, and despite Lan and [=MegaMan=]'s suspicion his assistance at the hotdog stand is completely genuine, and he does genuinely care for [[ImpliedLoveInterest the girl who runs it]]. But he rigs the stadium with detonators during the tournament and has built a small crime organization from the remnants of the WWW, until he's backstabbed by his minions and helps you stop them. Making it more confusing, you get a [[ThePowerOfFriendship FireMan's Double Soul]].
25* BadassTeacher: Becomes a teacher in ''6'' to teach about fire.
26* BeardOfEvil: He has a pointy goatee.
27* BreakoutVillain: Mr. Match was only a StarterVillain when he debuted in the first game, but comes waltzing back into the third game as Wily's leading human operator and personally engineers a HeroicBSOD for Lan. He and his Navis would go on to reappear in just about every series title or SpinOff to follow.
28* TheBusCameBack: Mr. Match, despite being arrested in at least three different games, quite notably returns in some capacity in every game except ''Battle Network 5''.
29* CostumeInertia: In the games where he is a WWW operative, he still retains his disguise outfits (once as a technician, the other time as a [=SciLab=] personnel) even in meetings at the secret base. His design for the first game did make it to the adaptations, however.
30* DemotedToExtra:
31** Despite being a major character in the games he suffers this in the anime. Ironically, he's had the fewest amount of appearances in the anime despite having largest role of any WWW member, even appearing in more games than Wily. While he's very important in the first season, from Axess onwards he barely appears and it gets worst in Beast and Beast+ where he doesn't appear at all in the former, and only appears in the last episode of the later.
32** It's even worse in the manga. He only really appears twice where he's the StarterVillain like he was in the games and anime, but is given even less screentime. He interacts with Lan once in order to have him help with his plan only to reveal it was a ploy to delete Mega Man and doesn't reappear until around the ''Battle Network 3'' arc where it's not long before he's defeated again. Then again his role was still larger than most of the WWW members with several getting AdaptedOut.
33* DiscardAndDraw: He changes Navis from time time. He rotates between using [=FireMan, HeatMan, and FlameMan=] throughout the series.
34* EasilyForgiven: Exaggerated. Match has nearly killed Lan and Mega Man on multiple occasions and traumatizes Lan in [[spoiler:''Battle Network 3'', when he tricks the boy into participating in a scheme that nearly kills Yuichiro]]. Yet Lan has no trouble having him act as a mentor in ''Battle Network 6''. Though at first he thinks that Match is plotting another scheme, he quickly changes his mind and accepts to be his student. Luckily, Match actually has turned over a new leaf this time.
35* ElementalHairColors: Long, red and wavy, fitting for a pyromaniac and operator of several Fire Navis.
36* EvenEvilHasLovedOnes: The lady who runs a hot dog stand near the Dendome in ''Battle Network 4'' is Mr. Match's MoralityPet and ImpliedLoveInterest during the [=FireMan=] scenario in ''Red Sun''; he keeps her away from harm, tells his gang to leave her in peace, and makes sure that when his gang tries to rig his tournament match igniters aren't placed anywhere near her stand. [[DidntSeeThatComing When she comes to cheer him on inside the Dome itself]], he ''freaks out'' and tries to call off the plan, only to be accused of going too soft as they turn them on anyway, at which point Match helps Lan disarm them to save the woman's life. This partly paves the way for his HeelFaceTurn come ''6''.
37* FieryRedhead: His red wavy hair invokes his flame motif, and his personality is similarly intense and boisterous. In ''Red Sun'', Match shows up during the ending to chastise the people who have given in to despair, and his speech is such that he single-handedly convinces everyone to start cheering for [=MegaMan=], giving him the strength he needs to save the day.
38* HeelFaceRevolvingDoor: It's hard to tell which side is he actually on in the games [[HeelFaceTurn until 6]]. He starts out as the first WWW terrorist Lan faces, acts as a neutral NPC in ''2'', [[spoiler:is TheMole that deceives Lan]] in the following installment, becomes much less malicious (though still involved in shady activities) later on, before finally being unambiguously heroic in the final game.
39* HollywoodHacking: Unusual for a series revolving around network technology, this is averted. Mr. Match uses quite realistic techniques such as getting close to his targets via social engineering and using purpose-built malware packages on specific hardware.
40* ItsNotYouItsMe: When his ImpliedLoveInterest suggests they strike up a relationship at the end of the [=FireMan=] scenario in ''Battle Network 4'', he gallantly breaks things off by insisting that they're NotSoSimilar and that it wouldn't work.
41* JanitorImpersonationInfiltration: His first appearance has him disguising as a repairman to hack ovens instead of repairing them. This serves as a distraction to search for the Fireprogram, hidden in the Hikari household's oven.
42* KarmaHoudini:
43** Despite the enormity of his crimes--serial arson and attempted mass murder, including high profile targets directly related to national security--Mr. Match never once spends so much as a whole year in prison and is back on the street almost always in time for the next series installment. Most of his jail sentences might as well be a couple months at the longest.
44** If the player gets the [=FireMan=] scenario and then the [=BurnerMan=] scenario in ''Battle Network 4'', it's possible for him to be arrested and back on the street during the same game.
45* LockedOutOfTheLoop: In ''3''. Wily apparently didn't bother to tell his current active agent that one should never, under any circumstances, EVER provoke [[PhysicalGod Bass]].
46* ManipulativeBastard: Match plays [[spoiler:Lan]] like a fiddle in ''3''.
47* OnceAnEpisode: Mr. Match appears in every main series game [[VideoGame/MegaManBattleNetwork5TeamColonelAndTeamProtoMan but one]] and in most of the spin-offs. This man [[KarmaHoudini cannot stay in jail.]]
48* PaletteSwap: Mr. Match's mugshot is identical in all three games of the original trilogy, down to the PsychoticSmirk, but he wears a different outfit in each.
49* PerpetualSmiler: Mr. Match is always smirking or grinning in his character art and mugshots.
50* PlayingWithFire: Mr. Match is the most prominent user of Fire Navis in the series, given he has three of them and makes an appearance in all games except ''5''.
51* PsychoticSmirk: A big tell for Lan and the audience that the "[=NetSafety=]" technician (Mr. Match in a PaperThinDisguise) checking the house near the start of the first game is up to no good is the fact that he has a nasty smirk permanently affixed to his face. Lan's mom Haruka doesn't appear to notice.
52* PutOnABus: He's completely absent from the events of ''Battle Network 5'' although he does return in 6.
53* PyroManiac:
54** Match's evil plans will always include his targets being swallowed in fire.
55** [=FireMan=] in ''Network Transmission'', after being given the [[BrainwashedAndCrazy false vaccine]]
56* RecycledPlot: In at least three games his EvilPlan works by setting {{Cyberspace}} on fire, and [=MegaMan=] must put the fire out.
57* StarterVillain: The very first villain introduced in the series.
58* StarterVillainStays: In a series where very few characters reappear in more than one game at most, Match appears in ''five'' of the six main entries.
59%%* ViolentGlaswegian: In the anime.
60[[/folder]]
61
62[[folder:[=FireMan.EXE=]]]
63![=FireMan.EXE=]
64!!''Voiced by: Satoshi Katougi (JP), Ross Douglas (EN), Miguel Ángel Gigliazza (LA, Anime)''
65[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe1_fireman.png]]
66->"Hahaha! I'm gonna burn you up!"
67
68Mr. Match's very first [=NetNavi=] and the first major boss Lan has to fight. He and his operator attempt to set fire to ovens all over ACDC Town and were searching for the fire super program. He fights [=MegaMan.EXE=] in Lan's family oven and is defeated not before obtaining the program Mr. Match needed. He later appears in ''Mega Man Battle Network 4'' in a tournament and after his defeat, gives [=MegaMan=] the Fire Double Soul.
69----
70* AlternateSelf: [=FireMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaMan1''.
71* ArmCannon: Both of [=FireMan=]'s arms are these.
72* ArmorPiercingAttack: [=FireMan=]'s [[SignatureMove Fire Arm]].
73** In the core series, Fire Arm shoots a stream of fire over three panels; this stream will not be interrupted even by obstacles on the field.
74** In [=MegaMan=] Network Transmission, both the Fire Arm battle chip and the [=FireMan=] navi chip penetrate walls.
75** In ''Battle Chip Challenge'', it's a Pierce-type attack that damages both a navi's active shield and the navi itself.
76* AstonishinglyAppropriateAppearance: [=FireMan=]'s head resemble a torch.
77* BrainwashedAndCrazy: In ''Network Transmission'', [=FireMan=] gets infected by the Zero Virus Vaccine.
78* TheBusCameBack: He returns in ''Battle Network 4'' and in Axess to give Lan his double soul.
79* ChestInsignia: A fireball. All three of his Navis use it, with the only difference between them being the colors: [=FireMan=]'s colors are yellow with an orange background.
80* CompositeCharacter: In the games, [=FireMan=] and [=HeatMan=] are two separate Navis. In the anime, they're still physically separate individuals, but the same person mentally when [=FireMan=] is deleted by [=FreezeMan=]. What's left of is data is placed in [=HeatMan=]'s body to let [=FireMan=] keep living and to unlock [=HeatMan=]'s full battle potential.
81* ConvenientWeaknessPlacement: In ''Battle Network 1'', Cannon C can be purchased from a Net Dealer during the player's first visit to the internet--immediately before the [=FireMan=] scenario begins--which (along with the Cannon A and Cannon B already in the starter folder) makes Zeta-Cannon 1, the first [[LimitBreak Program Advance]] they can create.
82* DeathByAdaptation: [=FireMan=] is deleted at the hands of [=FreezeMan=] in the anime, and his remaining data is then used to complete [=HeatMan=]. In the games, [=HeatMan=] is simply the result of [=FireMan=] undergoing extensive customization, and may even be an alternate form [=FireMan=] can assume at will (given [=FireMan=]'s reappearance in ''Battle Network 4'').
83* DubNameChange: The English dub and manga for some reason calls him [=TorchMan.EXE=] rather than [=FireMan.EXE=]
84* PlayingWithFire: Fire attacks is his specialty in battle.
85* SignatureMove: The Fire Arm, a stream of burning fire unleashed from his ArmCannon. It's featured in his navi chips, gets its own battle-chip in ''Network Transmission'', and serves as the ChargedAttack of Fire Soul in ''Battle Network 4''.
86* StarterVillain: He is the first major antagonist [=MegaMan=] fights in the games, anime, & manga respectively.
87* VersionExclusiveContent: [=FireMan=] can be fought and Fire Soul unlocked in ''Battle Network 4'', but only in ''Red Sun'' version.
88* WarmUpBoss: [=FireMan=]'s BossBattle is almost always near the start of any game he's in.
89** He's the StarterVillain of ''Battle Network 1''.
90** [=FireMan=] is the last opponent in the Match Tournament of Class D.
91** [=FireMan=] appears in the city-wide tournament at the start of ''Red Sun''. (Downplayed in this regard, since the first Soul boss of this tournament in ''Red Sun'' is guaranteed to be [=GutsMan=], so [=FireMan=] can't be encountered until repeat playthroughs).
92
93!!! Tropes related to [=FireMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
94
95* {{Foil}}: [=IceMan=] and [=FireMan=] occupy the same niche, with the same HitPoints, [[{{Mana}} MB]], accuracy rate, and navi-attack properties, but where the tiny [=IceMan=] has a superior dodge rate, the towering [=FireMan=] has [[ActionInitiative increased priority]].
96* FieldPowerEffect: A regular user of the Lava Stage which will damage his enemies and leave him immune.
97* FireIceLightning: the Fire to [=IceMan=]'s [[IceMagicIsWater Aqua-type]] and [=ElecMan=]'s Elec. all three get a BossBattle in Class D tournaments and their respective [[SignatureMove strong chips]] are Fire Sword, [[IceMagicIsWater Aqua Sword]], and Elec Sword.
98* GlassCannon: [=FireMan=] has HitPoints below the median and a mediocre dodge rate but he has a respectable navi-attack in Fire Arm, which does good damage, [[ArmorPiercingAttack pierces shields]], and is [[ActionInitiative one level of priority above basic]], so it hits before most enemies can retaliate.
99* LuckilyMyShieldWillProtectMe: In the SecretFinalCampaign tournaments, [=FireMan=] will use Aquaball to anticipate and prevent enemies from using Aqua types against him.
100* MagicallyIneptFighter: [=FireMan=] has a good navi attack but low [[{{Mana}} MB]].
101* MagicKnight: [=FireMan=] favors a mix of [[MagicallyIneptFighter direct damage]] and [[MageKiller battle-chip damage]], being a regular user of the Heat Shot series, which do [[ManaBurn Add damage to enemy battle-chips]], and his SignatureMove Fire Sword does [[CriticalHit Random]] damage.
102* SignatureMove: [[ElementalWeapon Fire Sword]] is his strong chip; it does [[CriticalHit Random]] damage to the enemy program-deck.
103
104
105[[/folder]]
106
107! Higsby and [=NumberMan=]
108
109[[folder:Higsby ''(Yamitaro Higure)'']]
110!!''Voiced by: Creator/YujiUeda (JP) Creator/LeeTockar (EN), Armando Coria (LA, Anime)''
111[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe1_higs.png]]
112
113A part-time teacher of sorts that also runs the local battlechip shop. In the first game, he was a member of World Three and tried to brainwash the local ACDC Elementary School into becoming World Three servants. Since that failed attempt, he cut off ties with the World Three and becomes a close friend to Lan and [=MegaMan=]'s group.
114
115* AdaptationalHeroism: His actions in the anime are far less despicable than they were in the game, where he merely holds Mayl, Dex, Yai, and Ms. Mari hostage to get Yai's rare chips instead of brainwashing every kid in school and trapping Ms. Mari in the supply closet. It helps that in the anime Higsby wasn't a WWW member and even expresses pure disgust at the idea he would associate with a group of terrorists.
116* AnimeHair: [[http://img3.wikia.nocookie.net/__cb20080711045625/megaman/images/1/1a/Higsby.jpg Just look at how fluffy it is!]]
117* ChekhovsBoomerang:
118** His former connection with WWW is used in the first game in an attempt to find them.
119** In the anime, his extreme knowledge of battle chips [[spoiler:allows him to identify the battle chip which is infecting Roll, which can be removed by [[WeaksauceWeakness pushing it out with a Twister chip]].]]
120* CombatCommentator: Occasionally takes this role in the anime when Ribitta doesn't do so. At one time he even provides commentary of the fights alongside her.
121* EasilyForgiven: Remember when he willingly tried to brainwash an entire school for the WWW? Neither does the main cast as he quickly runs a chip shop and this event isn't even mentioned again after the first game. Downplayed by the anime, since the only thing he did was trap Yai and the others in a room to take her rare chips.
122* EyesAlwaysShut: Never seen open.
123* AFoolAndHisNewMoneyAreSoonParted: In the anime, he's tricked into being a money mule for Gauss Magnus and [=MagnetMan=] for an economy shakeup scheme after they hacked several bank accounts (including Yai's family) and offloaded the money into his new Battle Chip superstore, only for him to close shop once the chaos gets settled at the end. Justified, since he was being made wealthy via stolen funds.
124* GetAHoldOfYourselfMan: Calls out Shuko for being too down on herself in ''Axess'' episode 16.
125* HeelFaceTurn: After being defeated by Lan, he promises to cut ties with them and opens a chip store.
126* HeroOfAnotherStory: Higsby is absent from the first part of ''Battle Network 2'', travelling abroad in Netopia, and his chip shop remains closed the whole time. Lan encounters him by chance while also in Netopia for the Officials conference, and gets glimpses of his adventures by discovering [=NumberMan=] in increasingly outlandish locations, up to and including the [=UnderNet=].
127* IJustWantToBeBadass: His main reason for joining Team Colonel is to be as strong as its team members so that he can protect Ms. Mari when she's in trouble.
128* KarmaHoudini: Although he pulled a HeelFaceTurn, he ''did'' take over an entire school and tried to brainwash all the students, and got away with nothing but a lecture from Lan. He does at least help Lan in his pursuit of the WWW and even helps save the world from Nebula in ''Team Colonel''.
129* LastNameBasis: He's referred to as "Higure" by most people in the Japanese version, with [=NumberMan=] being the only one to call him "[[FirstNameBasis Yamitaro]]."
130* ManChild:
131** In the first ''Battle Network'' Higsby starts crying after being defeated. Only after Lan promises to trade chips with him does he calm down.
132** In ''Battle Network 2'', after hearing that Lan and [=MegaMan=] aren't speaking to each other, he is reduced to InelegantBlubbering.
133* NerdGlasses: A pair of square, rimless specs that, while not fitting any of the classic definitions, are very unflattering.
134* {{Otaku}}: For battle chips, which drives him to travel the world and even join the WWW in the first game.
135* PerpetualPoverty: It is hinted that the reason his chip shop doesn't perform much is because he doesn't want to sell or even use the rare chips he has.
136* ProudToBeAGeek: Considering that geekiness is actually the source of extremely helpful knowledge about net combat, it's not hard to see why.
137* PutOnABus: When you get access to your hometown again in the sixth game, his chip shop is locked up with a sign on the door saying he's overseas on a trip.
138* ShipTease: It's blatantly obvious that he has a crush on Ms. Mari. In the games, Higsby can sometimes be seen daydreaming about her and in the fifth game, he says he's going to propose after the adventure's over.
139* SmartPeopleWearGlasses: He's a battle chip nerd and all-around knowledgable about netbattling, and rocks a pair of square-shaped specs.
140* VerbalTic: He adds "huh" to almost every sentence in English. He even writes the "huh"s in his emails! In Japanese, he replaces "desu" with "demasu".
141* WhatTheHellHero: After learning that Lan and [=MegaMan=] had a fight and refuse to speak with each other in ''Battle Network 2'', he calls out Lan for his behaviour and tells him to make up with [=MegaMan=].
142* WouldHurtAChild: Higsby's plot in the first game consists of inflicting a brainwashing program on school students; according to {{NPC}} chatter, this program is downright agonizing.
143[[/folder]]
144
145[[folder:[=NumberMan.EXE=]]]
146!!''Voiced by: Creator/YujiUeda (JP) Creator/SamuelVincent (EN), Creator/EduardoGarza (LA, Anime)''
147[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe1_numberman.png]]
148
149An intelligent Navi that appears to have a huge brain of sorts encased in a light bulb. Operated by Higsby
150
151* AstonishinglyAppropriateAppearance: The LED display screen in his chest makes [=NumberMan=] look like a calculator.
152* TheBusCameBack: Despite only being TheUnfought in ''Battle Network 2'' and ''Battle Network 3'', [=NumberMan=] got a BossBattle in the next two games.
153* ChestInsignia:
154** [=NumberMan=]'s navi-mark consists of a dark green right-triangle with the right angle marked by a small yellow square, set against a lighter green background, suitable for his mathematical motif. Unlike with most Navis, it's actually found at the top of his brain-case.
155** [=NumberMan=]'s actual chest has the LED display screen of a calculator embedded in it.
156* DirtyCoward: In the first game, [=NumberMan=] hides in the back row and relies on summoned objects to do the fighting for him. (He loses this by the second game, wandering the Internet to hawk his wares, even in the depths of the Undernet).
157* {{Foil}}: With [=SearchMan=] in the dark chip duology by way of their respective Double Souls with [=MegaMan=]. Both Souls give [=MegaMan=] increased access to the chips in his folder--Number Soul does this by giving him a bigger initial draw with a full ten chips at the start, but Search Soul lets him shuffle his battle chips for new ones from the deck. This was likely why they both become TheSmartGuy for their respective teams in ''Battle Network 5''.
158* TheGimmick: [=NumberMan=] is a walking, talking UsefulNotes/RandomNumberGenerator, down to most of his attacks doing {{Randomized Damage|Attack}}.
159* GoodWithNumbers: Especially considering his theme. At the end of the first game, he helps [=MegaMan=] crack open a ''three''-digit lock instantly when the previous ones were a two-digit PasswordSlotMachine.
160* ImprobableWeaponUser: Dice bombs, protractor boomerangs, and math balls. In the anime, he also uses swords that look like oversized TabletopGame/{{Mahjong}} scoring sticks.
161* LovableCoward: He's not the best at netbattling, but people love him anyway.
162* MyBrainIsBig: [=NumberMan=]'s head is predominantly shaped by his spherical electronic brain.
163* NonElemental: [=NumberMan=] lacks any of the four elements, but in the dark chip duology, where every battle-chip mechanic counts as an "element", [=NumberMan=]'s element is "[[QuadDamage plus]]".
164* PuzzleBoss: [=NumberMan=]'s Number Ball attacks each list a random number on them that indicates the damage they will do on contact and the amount of HitPoints they have. Unless he has a powerful enough chip that he wants to spend on the number balls, [=MegaMan=] must find and destroy the ball with the lowest number to break through the assault.
165* RandomizedDamageAttack: [=NumberMan=]'s bread and butter. His dice bombs and number balls do random amounts of damage when used, and his Number Trap deploys a random effect when triggered.
166* {{Robot}}: [[{{Irony}} Despite being a virtual life form]], [=NumberMan=] has one of the most robotic designs in the series.
167* TheSmartGuy: Of Team Colonel. He is able to crack down even the most complex of security doors.
168* StationaryBoss: In the first ''Battle Network'' game, he doesn't move at all. This makes it rather easy to delete him.
169* TookALevelInBadass: He's frankly pathetic in the first game -- He doesn't move at all during battle and has three very simple attacks that can be easily shot through. He's less of a joke in the ''Blue Moon'' version of the 4th game but still not very tough even at Omega level, but in the 5th game he's a far more formidable opponent with much better AI patterns and attacks than before. Also coincides with him and Higsby joining Team Colonel and taking part in liberating dark areas.
170* TrapMaster:
171** During the [=NumberMan=] scenario in the first game, the school network is littered with traps that [=MegaMan=] happens on while exploring it left behind by [=NumberMan=].
172** The Number Trap SpecialAttack used by [=NumberMan=] V2 and V3 leaves a trap on [=MegaMan=]'s field that will trigger a random effect if stepped on.
173* VersionExclusiveContent: [=NumberMan=] can be fought and his Double Soul unlocked in ''Battle Network 4'' and ''5'', but only in the ''Blue Moon'' and ''Team Colonel'' versions.
174
175!!! Tropes related to [=NumberMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
176
177* ChargedAttack: [=NumberMan=]'s [[SignatureMove strong chip]] Prism duplicates the accumulated damage done by the same user's battle-chips after Prism was summoned and launches a strike with equivalent total damage at the end of the turn.
178* CombatMedic: in his Open Battle bouts, [=NumberMan=]'s program-decks will be mostly damage focused, but he'll have a line of defensive chips, including Panel Out, Barrier, and Recovery 50.
179* {{Combos}}: In his Open Battle fights, [=NumberMan=]'s first column will have Prism, a shield that charges damage over time to strike the enemy with another attack, and Panel Out, which protects Prism by putting holes in the field and ensuring Break-type attacks (like those used by [=GutsMan=]) can't destroy it outright.
180* CrutchCharacter: [=NumberMan=] is acquired in the [[BonusDungeon DenCity]] [[MarathonLevel Free Battle]] early in the game and his attack can do impressive damage, but his overall stats are poor and his damage output is unreliable.
181* EarlyBirdBoss: [=NumberMan=]'s chipless program-deck in the Novice tournament allows the game to use him to introduce custom Navi-attacks and [[ManaBurn battle-chip damage]].
182* EpicFail: [=NumberMan=] enters at the Novice tournament without a single battle-chip in his program deck, because Higsby forgot.
183* MageKiller: [=NumberMan=]'s Dice Bomb damages every opponent battle-chip and may even delete them.
184* MagicallyIneptFighter: [=NumberMan=] has poor [[{{Mana}} MB]], which limits his program deck capacity.
185* OptionalBoss: He's the final enemy of Dencity Open Battle.
186* SignatureMove: His strong chip is Prism, which {{Charge|d Attack}}s up damage depending on the battle-chips used after it.
187* SpamAttack: [=NumberMan=]'s Dice Bomb does a random number of hits, allowing it to benefit from Quad Power exponentially.
188* SquishyWizard: [=NumberMan=] has almost no good stats to speak of and is in the second-lowest hit point tier, but his Dice Bomb can ([[RandomizedDamageAttack on a good roll]]) do impressive damage to all of an opponent's battle chips.
189
190[[/folder]]
191
192! [=StoneMan=]
193[[folder:[=StoneMan.EXE=]]]
194!!''Voiced by: Hiroaki Ishikawa (JP), Ward Perry (EN), Héctor Moreno (LA, Anime)''
195[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe1_stoneman.png]]
196
197An independent Navi working for WWW who prevents the subway trains from running.
198
199* AdaptationalBadass:
200** He's a very underwhelming Navi in the games, but his anime counterpart is considered a dangerous threat who nearly kills [=ProtoMan=].
201** In an amusing twist his Navi chip can also be considered this to the Power Stone, the weapon you get from his Robot Master counterpart. The Power Stone was awkward, unwieldly, and very hard to consistently hit things with. The [=StoneMan=] chip seems to be more or less the same when you first get it since whether it hits the enemy at all is up to luck, but stronger versions drop more rocks making them more likely to hit, and that likelihood skyrockets when you use Area Steal to give the stones less empty space to fall in. Once you get [=StoneMan=] V3 you'll reguarly be dealing ''300'' damage and killing most enemies outright, or ripping huge chunks of health off of bosses.
202* AlternateSelf: [=StoneMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaMan5''.
203* CallBack: [=StoneMan=] himself never reappears after the first game, but the God Stone summon chip in the second and third game resembles him and drops boulders from the sky just like he did.
204* CoDragons: With [=BombMan=] in the anime; they're the two toughest Navis in the whole WWW, specially deployed by Wily himself.
205* CollapsingCeilingBoss: Smashes the ground to shake the area, causing chunks of rocks to rain from above Mega in sets of three.
206* DamageSpongeBoss: [=StoneMan=] has an unusually high number of hit points for such an early boss; he has as many as [=ColorMan=] and [=ElecMan=], who are fought two whole scenarios later in the game.
207* DeathFromAbove: [=StoneMan=]'s SignatureMove drops boulders on the enemy territory in sets of three. The basic navichip version of it does a lot of damage and drops three sets when used.
208* DishingOutDirt: Of the rock variety.
209* FloatingLimbs: [=StoneMan=] has two "hands" detached from his body that he can move, either to smash something or to use his FrickinLaserBeams.
210* FrickinLaserBeams: One of [=StoneMan=]'s {{Special Attack}}s is to bury his hands in the ground and then summon an activated version, now in the shape of a totem, which will fire a big beam across the whole row.
211* IntelligibleUnintelligible: He speaks in "gok"s in the game, but [=MegaMan=] understands him just fine and subtitles are helpfully provided to the player. The anime makes him fully intelligible.
212* LimitBreak: The God Stone chip (a CallBack to [=StoneMan=]) is the basis of the Mother Quake program advance in the third game.
213* LuckBasedMission: His Navi chip drops rocks in random patterns on your opponent's side of the field three times in a row. It can potentially do 300 damage, but whether the rocks actually ''hit'' your target(s) or not is all up to luck. Thankfully, you can even the odds with careful usage of Area Steal.
214* MiniBoss: A symptom of EarlyInstallmentWeirdness. [=StoneMan=] does not provide a full scenario so much as a big obstacle in the middle of an intermediary sequence between the school crisis and the waterworks crisis.
215* NonStandardCharacterDesign: One of two Navis (the other being [=GravityMan=]) to be drawn in CGI instead of the normal method. Even his official art looks more 3D in nature.
216* SavedForTheSequel: Inverted. While most of the {{Boss|Battle}}es of ''Battle Network 1'' are either original generation characters or adapted from ''VideoGame/MegaMan1'', [=StoneMan=] is originally from ''VideoGame/MegaMan5''.
217* StationaryBoss: Fitting, for a Navi made of stone, he doesn't move an inch. He stays in the far right panel of the middle row and never moves from there.
218* SummonMagic: One of [=StoneMan=]'s abilities is to summon a Rock Cube when his eyes flash.
219* TakenForGranite: Asteroid [=StoneMan=] gave his operator the ([[CursedWithAwesome unwanted]]) ability to do this.
220* TheUnintelligible: Zigzagged in the first game. [=StoneMan=] speaks in strange "gok-gok" noises, but the dialog is translated anyway.
221* WeHardlyKnewYe: In ''Battle Network 1'', [=StoneMan=] has no CharacterDevelopment and appears in only one cutscene.
222* YouDontLookLikeYou: The original Stone Man was clearly an android, but [=StoneMan=].EXE is an hulking assembly of stone blocks that is much less humanoid in appearance, straddling the line between "hunched over biped" and "quadruped", and has a completely different color scheme to boot. About the only thing both versions have in common is that the stone parts of their bodies are assembled from bricks.
223[[/folder]]
224
225! Dr. Froid and [=IceMan=]
226
227
228[[folder:Dr. Froid ''(Seiji Hikawa)'']]
229!!''Voiced by: Takuma Suzuki (JP), Creator/BrianDrummond (EN)''
230[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe1_froid.png]]
231
232The manager of the Waterworks and Tory's father. He was manipulated by the WWW to freeze the water system and give them the Aquaprogram. He operates [=IceMan=] in the first game.
233
234* AccentUponTheWrongSyllable: His surname Froid is a French word (pronounced correctly it would sound like "fwah"), but the localization uses English phonetics [[ShoutOutThemeNaming to make it sound like]] [[UsefulNotes/SigmundFreud Dr. Freud]].
235* TheBusCameBack:
236** Dr. Froid and [=IceMan=] return as competitors in ''Battle Chip Challenge''.
237** [=QuickMan.EXE=]'s attack on the dam in the second season of ''Anime/MegaManNTWarrior2002'' is used as a good opportunity to have Froid (an employee of the Waterworks) make a repeat appearance.
238* ColorMotifs: The doctor's work uniform is a deep blue, which [[CoordinatedClothes reflects IceMan's light blue parka]].
239* TheGenericGuy: The good doctor has neither any outstanding design traits like the WWW operators[[note]]At most, his work uniform is [[ColorMotifs really, really blue]][[/note]] nor outlandish CharacterTics like Higsby, so he's much less notable than other enemy operators--with his SkintoneSclerae, not even his eyes stand out. The game developers noticed this and mentioned it in developer notes.
240* MeaningfulName: "Froid" means cold in French, referring to his Navi [=IceMan=].
241* MissingMom: Nothing is known about the mother of his son, and she makes no appearance in any ''Battle Network'' media.
242* PapaWolf: He's determined to keep his son safe, and will Netbattle Lan and [=MegaMan=] to the death to do so.
243* PunnyName: Dr. Froid's name is suitable both for [=IceMan=]'s ElementalMotifs and as ShoutOutThemeNaming.
244* ShoutOutThemeNaming: [[PunnyName Dr. Froid]] paging [[UsefulNotes/SigmundFreud Dr. Freud]].
245* SkintoneSclerae: Made obvious in the anime and official art.
246* SwappedRoles: He was the one kidnapped in the anime instead of his son.
247* ThemeNaming:
248** His Japanese surname Hikawa (氷川) is written with the respective ''kanji'' for "icicle" and "river", which suits [=IceMan=]'s ElementalMotifs.
249** In the localization, Froid is the French word for "cold", which matches "Chaud" (the same for "hot").
250* TokenGoodTeammate: Of all the hackers carrying out WWW plots in the first game, he's the only one doing so against his will.
251[[/folder]]
252
253[[folder:[=IceMan.EXE=]]]
254!!''Voiced by: Creator/JunkoNoda (JP), Creator/SamuelVincent (EN), Pedro D'Aguillón Jr. (LA, Anime)''
255[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe1_iceman.jpg]]
256
257->"And now, you shall behold [=IceMan's=] power!"
258
259The navi operated by Dr. Froid in ''VideoGame/MegaManBattleNetwork1'' and by his son Tory in ''Anime/MegaManNTWarrior2002''. [=IceMan=] is a rather small and cute Inuit-like Navi specializing in ice attacks.
260----
261* ADayInTheLimelight: Beast episode 9 is this for him as he finds Zoano [=FreezeMan=] injured and retrieves a communication device for him.
262* AlternateSelf: [=IceMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaMan1''.
263* BaitAndSwitchBoss: While Madd and [=ColorMan=] spearheaded the Aquaprogram heist job, [=IceMan=] and his operator are the ones who disrupted the water supply. He serves as the boss fight at the end of the dungeon while [=ColorMan=] gets away with the program.
264* BadassAdorable: Just like most Aqua Navis, he's short and small but packs a punch.
265* BlushSticker: It makes him look cuter.
266* BrainwashedAndCrazy: In ''Network Transmission'', Mr. Froid gives him the Zero Virus Vaccine.
267* BreathWeapon:
268** [=IceMan=] uses his chilly breath to create structures of ice and snow, but in ''Network Transmission'' his Ice Breath is a SpecialAttack unto itself.
269** ''Network Transmission'' also gives him use of the Ice Slasher, his Classic counterpart's SignatureMove--to use this technique, [=IceMan=] spits out a projectile-icicle that will skewer anything in its path.
270* CallBack: [=IceMan=]'s Freeze Bomb was {{Retool}}ed into a SecretArt of [=MegaMan=]'s Aqua styles in the second game.
271* ChestInsignia: A bright blue eight-pointed star against a slightly darker blue background.
272* EskimoLand: His design is based on one.
273* {{Fanboy}}: Of the IdolSinger Aki in the anime.
274* FieldPowerEffect: In ''[=RockMan=].EXE 4.5'', [=IceMan=]'s Freeze Bomb towers will turn any panels they touch to ice-panels, which cause enemies to slide across them.
275* AnIcePerson: No kidding.
276* IceMagicIsWater: [=IceMan=] is an Aqua-type navi.
277* ItWasAGift: [[AllThereInTheManual RockMan.EXE no Himitsu]] indicates that [=IceMan=].EXE was given to Dr. Froid as a birthday present from his family.
278* PintsizedPowerhouse: [=IceMan=] is among the tiniest navis, but has power on par with many of the others--in ''Network Transmission'', [=IceMan=]'s small size has a mechanical impact, since some projectiles will shoot right over his head and leave him unscathed.
279* PowerUpFullColorChange: In ''[=RockMan=].EXE 4.5'', [=IceMan=] [[{{Superboss}} Omega]] trades out his teal parka for a deep blue one closer in color to Dr. Froid's work clothes.
280* PrecociousCrush: [=IceMan=] is quite smitten with Aki, the virtual idol, in ''Anime/MegaManNTWarrior2002''.
281* RecurringElement: [=IceMan=] is the first in a line of {{Pintsized|Powerhouse}} Aqua-types that includes [[VideoGame/MegaManBattleNetwork2 ToadMan]], [[VideoGame/MegaManBattleNetwork3WhiteAndBlue BubbleMan]], [[VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon AquaMan]], and [[VideoGame/MegaManStarForce Cancer Bubble]].
282* SecretArt:
283** Fire Tower, Aqua Tower, and Woody Tower are all {{Elemental|Powers}} {{Ground Wave}}s available in battle-chip form; [=IceMan=] alone can use icy towers of his own creation.
284** In ''Battle Network 1'', being hit by one of [=IceMan=]'s towers will subject [=MegaMan=] to a unique {{Status Effect|s}} that leaves him frozen solid.
285* SpontaneousWeaponCreation:
286** [=IceMan=]'s Ice Cube attack features him [[ExactlyWhatItSaysOnTheTin building ice cubes]] larger than he is with his own frosty breath, which can be used both as obstacles and can be kicked around as an attack.
287** In ''[=RockMan=].EXE 4.5'', [=IceMan=] instead can breathe a snowman into being--this snowman will eventually explode and do SplashDamage to each surrounding panel.
288* SummonMagic: In ''[=RockMan.EXE=] 4.5'', [=IceMan=]'s Ice Cubes just appear on command, without him breathing them into existence.
289* ThrowDownTheBomblet: [=IceMan=]'s Freeze Bomb attack features him throwing an explosive snowball that results in icy stalagmites forming on the panel it hits [[SplashDamage and surrounding panels]]. This attack was renamed Freeze Tower likely due to "Freeze Bomb" being used for the [=MegaMan=] Aqua Style version of the attack.
290* VocalDissonance: He's an adorable little Inuit who, in the ''Anime/MegaManNTWarrior2002'' dub, sounds like a chain-smoking New Yorker.
291
292!!! Tropes related to [=IceMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
293
294* ArmorPiercingAttack: [=IceMan=]'s Freeze Tower pierces shields.
295* ArmoredButFrail: [=IceMan=] is a FragileSpeedster who doesn't have many hit points, but does have a high dodge rate to avoid damage outright; on his ubiquitous [[FieldPowerEffect Ice Stage]], he's likely even harder to hit.
296* EarlyBirdBoss: [=IceMan=] is the final enemy in the Droplet tournament of Class D, which introduces basic elements.
297* DestructibleProjectiles: [=IceMan=]'s Ice Cubes can be destroyed, but don't linger in the same row lest he kick them at you first.
298* FieldPowerEffect: [=IceMan=] is a routine user of the Ice Stage, which reduces the accuracy of all non-Aqua navis. (It's also a double-edged sword for him, though, since it amplifies the Elec-type attacks that he's already weak to).
299* FireIceLightning: The [[IceMagicIsWater Aqua-type]] to [=FireMan=]'s=] Fire and [=ElecMan=]'s Elec. their respective [[SignatureMove strong chips]] are Fire Sword, [[IceMagicIsWater Aqua Sword]], and Elec Sword.
300* {{Foil}}: [=IceMan=] and [=FireMan=] occupy the same niche, with the same HitPoints, [[{{Mana}} MB]], accuracy rate, and navi-attack properties, but where the tiny [=IceMan=] has a superior dodge rate, the towering [=FireMan=] has [[ActionInitiative increased priority]].
301* GlassCannon: [=IceMan=] has HitPoints below the median but also has a respectable navi-attack in Freeze Tower, which does good damage and [[ArmorPiercingAttack pierces shields]].
302* LightningBruiser: [=IceMan=] is both a FragileSpeedster and a GlassCannon, capable of hitting hard and [[ArmoredButFrail evading damage]] in turn.
303* MagicallyIneptFighter: [=IceMan=] has a good personal attack and [[ArmoredButFrail great dodging ability]], but has low [[{{Mana}} MB]].
304* OneHitKill: In the later tournaments, [=IceMan=]'s last column will mix Cold Punch, which does Break type damage that instantly breaks shields, and Whirlpool, which does Delete type damage that can instantly delete battle-chips.
305* QuadDamage: Defeating [=IceMan=] in ''[=RockMan=].EXE 4.5'' may yield the Aqua Power battle-chip, which doubles the damage of the attached Aqua-type battle chip when used.
306* RedMage: [=IceMan=] uses a balance of different damage types, including [[CriticalHit Random]] (his SignatureMove Aqua Sword), Add (the Bubbler series), Add All (Lil Cloud or Quake 1), or Break (Cold Punch).
307* SignatureMove: His strong chip is [[ElementalWeapon Aqua Sword]], which does [[CriticalHit Random]] damage to the enemy program-deck.
308
309[[/folder]]
310
311! Ms. Madd and [=ColorMan=]
312
313[[folder:Ms. Madd ''(Madoi Iroaya)'']]
314!!''Madd voiced by: Creator/JunkoNoda (JP), Creator/TabithaStGermain (EN), Mónica Villaseñor (LA, Anime)''
315[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe1_madd.png]]
316
317A fashionable yet goofy woman that can be quite cunning at times. She blackmailed Dr. Froid into freezing the Waterworks system and giving her the Aquaprogram. When the WWW is facing funding problems, she is later responsible for hacking traffic lights all over Den City and scam its citizens with a "perfect" antivirus. Operator of [=ColorMan.EXE=], a wacky clown-themed Navi.
318
319* AdaptationalHeroism: None of her crimes in the anime reach the severity they did in the games, and she ends up becoming an on-and-off ally to the heroes along with the other members of the original WWW.
320* ArtificialBrilliance: In the post-game tournaments, Madd starts supplementing her Yo-Yo chips with QuadDamage Attack + chips to grow their MagikarpPower.
321* BrightIsNotGood: Ms. Madd and [=ColorMan=] are both quite bright and colorful, but each is a PsychopathicManchild.
322* ColorMotif: Ms. Madd wears secondary colors, while [=ColorMan=]'s palette consists of primary colors.
323* DubNameChange: From Madoi to Ms. Madd.
324* EvenEvilHasStandards: In episode 42 of the anime, she temporarily defects from her group to join Gospel and works as Gauss' secretary. She changed her mind when she saw that Gauss is willing to kill the 10-year old Lan. [[WouldntHurtAChild Directly hurting a child is a line the WWW (or at least her group of friends) doesn't cross.]]
325* EvilIsPetty: When Lan interferes with her traffic scam, Ms. Madd decides to retaliate [[DisproportionateRetribution by murdering his best friend Mayl and everyone else on the same bus]] out of spite.
326* TheFakeCutie: Ms. Madd occasionally tends to pretend that she's younger than she actually is.
327** She claims to be twenty-three years old, but is really (at least) thirty. In the anime, Mayl and Yai call her out for pretending to be younger than she is.
328** When Ms. Madd calls to taunt Lan during the bus crisis, she talks in cutesy-poo drawn out syllables.
329* {{Foil}}: The wild and eclectic colors of Ms. Madd's hair and outfit are even more striking next to her blackmail victim, the monochromatic Dr. Froid, [[DownplayedTrope but little comes of it]].
330* InconsistentDub: ''Anime/MegaManNTWarrior2002'' refers to Ms. Madd as Maddy.
331* LighterAndSofter: ''Battle Chip Challenge'' adopts the sillier, more harmless characterization of ''Anime/[=MegaMan=]NTWarrior2002'' rather than the vicious, spiteful MadBomber she was in the first game.
332* MaamShock: In the anime, Maddy hates being called old, particularly in Episode 12 during her [=NetBattle=] with Maylu where the latter refers to her as "grandma".
333* MsFanservice: Ms. Madd wears loose clothes but has some visible curves; and the anime's {{Beach Episode}}s are more than willing to milk it for all it's worth.
334* OldMaid: According to the ''[[AllThereInTheManual Rockman.EXE no Subete]]'' reference book, Ms. Madd is about thirty years old, if not more, but [[TheFakeCutie she insists that she's twenty-three]] (a number safely below the twenty-five year old cutoff date for a ChristmasCake).
335* PsychopathicManchild: [=ColorMan=] and Ms. Madd are cyberterrorists with a dangerous childish streak: Madd tends to act bratty when her plans go sideways.
336* TheRival: In ''Anime/MegaManNTWarrior2002'', a personal grudge develops between Maddy on the one hand and Mayl and Yai on the other during the N-1 Grand Prix TournamentArc, which begins just in time for a match between [=ColorMan=] and Roll. This may have influenced Madoi taking Mayl's typical spot in Mayl's story of ''VideoGame/MegaManBattleChipChallenge''.
337* SecondaryColorNemesis: Ms. Madd has lots of green, purple, and orange in her design, which contrasts strongly with the red, blue, and yellow that dominate [=ColorMan=]'s design. ([=ColorMan=]'s ChestInsignia is predominantly green and purple, however).
338* WouldHurtAChild: It's not unusual for kids to be caught in the crossfire when most Battle Network villains decide to cause mayhem and destruction, but Madd is one of few characters to ''deliberately'' target children. When she tries to blow up a bus during the Dentown arc, it's so she can kill Mayl specifically out of revenge for Lan interfering with her plans.
339* WouldntHurtAChild: In ''Anime/MegaManNTWarrior2002'', when Lan and the Net Agents are trapped in a DrowningPit by Gauss Magnets in episode 42 of the anime, she sends [=ColorMan=] into the system to support Megaman against [=MagnetMan=].
340
341[[/folder]]
342
343[[folder:[=ColorMan.EXE=] ([=ColoredMan=].EXE)]]
344!!''[=ColorMan=] voiced by: Creator/YujiUeda (JP), Creator/AndrewToth (EN), Creator/LuisAlfonsoMendoza (LA, Anime)''
345[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe1_colorman.png]]
346
347* AssistCharacter:
348** In his BossBattle, [=ColorMan=] uses "Mini [=ColorMen=]" dummies to attack on his behalf; the red one will launch a Flame Tower if he and [=MegaMan=] are in the same row, and the blue an Aqua Tower.
349** In ''Anime/MegaManNTWarrior'', the [=Mini ColorMen=] [[YouDontLookLikeYou have their design updated]] to be identical with the main [=ColorMan=].
350* BrightIsNotGood: Ms. Madd and [=ColorMan=] are both quite bright and colorful, but each is a PsychopathicManchild.
351* ChekhovsGunman: [=ColorMan=] first appears in the hacked Waterworks near the start of the [=IceMan=] scenario, [[BlatantLies insisting that he's there for only innocuous reasons and that he's an innocent bystander]]. [[spoiler:At the end of the scenario, it turns out that he and his Operator Ms. Madd are actually TheManBehindTheMan who engineered the hacking of the waterworks by taking Tory captive]].
352* ColorMotif: Ms. Madd wears secondary colors, while [=ColorMan=]'s palette consists of primary colors.
353* DubNameChange: [=ColoredMan to ColorMan=].
354* ElementalPowers: [=ColorMan=] can fire off [[PlayingWithFire Fire Towers]] and [[MakingASplash Aqua Towers]], both as a boss and as a summon.
355* EyeGlasses: [=ColorMan=]'s FacialMarkings around his eyes resemble a pair of spectacles.
356* FightingClown: [=ColorMan=].EXE, who has a very wacky fighting style, such as using the huge spotted ball he floats on as a weapon.
357* FireWaterJuxtaposition: In his ''Battle Network 1'' battle, his two dolls are associated with fire and water.
358* InconsistentDub: ''Anime/MegaManNTWarrior2002'' refers to [=ColorMan=] as [=WackoMan=].
359* LackOfEmpathy: [=ColorMan=] may look like a silly little clown-thing, but he has no moral sense at all, being a psychopath who enjoys torturing Roll and is fully onboard with helping Madd poison the waterworks and blow up a bus. In ''Network Transmission'' he causes havoc of his own in the middle of an ongoing crisis because he was bored.
360* MeaningfulName: [=ColorMan=] displays every traditional primary color.
361* MonsterClown: [=ColorMan=]'s wild facial coloring resembles clown makeup, [[DownplayedTrope but he has no official connection to any circus]]. He's more [[PsychopathicManchild a child playing with dangerous toys]].
362* NotBrainwashed: [=ColorMan=] is notably the ''only'' WWW Navi in ''Network Transmission'' that was not targeted by the false vaccine. In fact, [=ColorMan=] was completely unaware of the current state of affairs; he was just bored because Madd was ignoring him.
363* PuppetFighter: [=ColorMan=]'s custom flunkies are two dolls.
364* PsychopathicManchild: [=ColorMan=] and Ms. Madd are cyberterrorists with a dangerous childish streak: [=ColorMan=] is wacky and prone to acting out if Madd doesn't play with him.
365* RedMage: [=ColorMan=] does not commit to a single element; he's a NonElemental whose {{Assist Character}}s balance Fire and Aqua Towers.
366* SecondaryColorNemesis: [=ColorMan=]'s ChestInsignia is predominantly green and purple.
367* SuspiciouslySpecificDenial: "I'm just a friendly neighborhood Navi!" Due to the LawOfConservationOfDetail and his [[UncattyResemblance similarities to Ms. Madd]], [=ColorMan=] [[MonsterClown is anything but]].
368
369!!! Tropes related to [=ColorMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
370
371* EleventhHourRanger: In every story except Mayl's he can only be encountered in the [=HackersNet=] Open Battle after the main campaign is completed.
372* AlwaysAccurateAttack: [=ColorMan=] is tied for the second-highest accuracy rate in the game.
373* AlwaysSomeoneBetter: In ''Battle Chip Challenge'' [=ColorMan=] is Roll's equal or superior in every main stat--he has her high dodge rate, but also more HitPoints, an attack that does more damage, a much better accuracy rate, and much more [[{{Mana}} MB]]. The only thing Roll has that he doesn't is her HealingFactor.
374* ArmoredButFrail: [=ColorMan=] has the third lowest level of HitPoints in the game, but the second highest dodge rate.
375* ArtificialStupidity: As a Guardian Tournament opponent, [=ColorMan=] has a Catcher as a Slot-In; Catcher boosts the user's busting level by two simply by being in the program-deck, which makes it useful for {{Player|Character}}s, but completely useless for {{NPC}}s.
376* BladeSpam: The Yo-Yo series of battle-chips attack with a pinwheel of blades to do {{Spam|Attack}} damage; as an EarlyBirdBoss, he uses a column of swords. In one of his [=HackersNet=] battles, he'll also use Kunai 2 battle-chips.
377* EarlyBirdBoss: In Mayl's story of ''Battle Chip Challenge'', he takes Roll's place as the BossBattle of the Healing Tournament.
378* FireWaterJuxtaposition: [=ColorMan=] uses both Heat Ball and Aqua Ball in several of his ''Battle Chip Challenge'' battles.
379* {{Foil}}: [=ColorMan=] has a similar health level and dodge rate to Roll's, but while he can't heal like she can he has a vastly superior damage level.
380* GlassCannon: [=ColorMan=] has the third-lowest level of Hit Points but his damage output is in the third-highest tier for navi attacks.
381* LightningBruiser: A FragileSpeedster GlassCannon mix.
382* MythologyGag:
383** Maddy and [=ColorMan=] taking Mayl's and Roll's place in the Heal tournament during Mayl's story is a direct nod to their rivalry in ''Anime/MegaManNTWarrior2002''.
384** In his Chaos Tournament appearance, he uses Anubis and Ratton 3 for Slot-In chips, which don't really have any utility in his program-deck; they were, however, associated with [=PharaohMan=], a {{Superboss}} and fellow WWW Navi from games set early in the original trilogy.
385* PsychopathicManchild: [=ColorMan=]'s strong chip in Battle Chip Challenged is the Yo-Yo series; that is to say, his SignatureMove is [[WeaponBasedCharacterization a weaponized yo-yo]].
386* TheRashomon: In Mayl's story of ''Battle Chip Challenge'', Madd and [=ColorMan=] take Mayl's and Roll's usual place as the BossBattle of the Healing tournament in the E Class. In all other stories, [[EleventhHourRanger [=ColorMan=]'s navi Chip can only be obtained in the [=HackersNet=] Free Battle]].
387* QuadDamage: In his later Open Battle appearances in Mayl's story, [=ColorMan=] will {{Spam|Attack}} Attack +20 to boost the MagikarpPower of his Yo-Yo chips.
388* SignatureMove: In ''Battle Chip Challenge'', his strong chip is Yo-Yo 3.
389* SpamAttack:
390** The Yo-Yo series, each of which hits three times; the strongest of these, Yo-Yo 3, is his [[SignatureMove strong chip]].
391** In the Guardian tournament, his program deck is filled, column by column, with the Yo-Yo series, so he will always attack with Yo-Yo 1, Yo-Yo 2, and Yo-Yo 3 in sequence. In the Chaos tournament, [[SerialEscalation they're all Yo-Yo 3]].
392* StatusInflictionAttack: [=ColorMan=] uses Mindbendr in several of his tournament matches, which locks enemies into the same queue they took that round. [[LuckBasedMission This may be a good or bad thing]], depending on the chips the enemy used that turn.
393* WarmUpBoss: In ''Battle Chip Challenge'', if Roll is the PlayerCharacter, than [=ColorMan=] is the final opponent of the Healing Tournament in Class E.
394
395[[/folder]]
396
397! Count Zap and [=ElecMan=]
398
399[[folder:Count Jack Zap ''(Count Jack "Elec" Electel)'']]
400!!''Count Zap voiced by: Creator/KentaMiyake (JP), Colin Murdock (EN), Rafael Rivera (LA, Anime)''
401[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe1_zap.jpg]]
402
403A man from a rich family that has a rather electric personality. In the first game his plan is to steal the Elecprogram from the Government Complex's power plant. Operator of [=ElecMan.EXE=].
404
405* AbusiveParents: His mother in the anime calls him [[TheUnfavorite the useless son]] and gives him a verbal lashing for disgracing the family name. Subverted at the end when Mama Zap tells him he's a good boy and urges him to join his WWW friends, though only in the American version.
406* AlwaysSomeoneBetter: On the receiving end from Gauss.
407* ArchEnemy: He and Gauss are brothers in name only.
408** By extension, their [=NetNavis=] (Elec Man and Magnet Man, respectively) are also this to each other.
409** Though, {{downplayed|Trope}}, Elec Man's reaction to Wood Man's debut in the anime strongly implies it's not the first time they've crossed paths. Given, how as Net Agents in the anime, Sal and Woodman have been fighting WWW for some time, it's possible that he's had to fight Wood Man on at least more than one occasion. We never see them together on screen again to get a confirmation, but it's clear by the tone in Elec Man's voice that he's certainly '''not''' happy to see him.
410* AttentionWhore: His suit has lights all over it. His character designer confirms that this is so he's always clearly visible, no matter how dark it is.
411* EvenEvilHasLovedOnes: It's revealed in the sixth game that Count Zap is married, and judging by how she talks about "helping him get better" after his arrest, they love each other in equal measure.
412* FreudianExcuse: The AbusiveParents and AlwaysSomeoneBetter tropes above are apparently why he joined WWW in the anime.
413* GratuitousEnglish: "OH! MY! GAHD!"
414* InconsistentDub: ''Battle Network 2'' revealed that he is Gauss Magnus's brother, but the English version doesn't make it clear as his name is translated as "Jack Electricity" there.
415* LaserGuidedKarma: Almost unheard of in the ''Battle Network'' universe, but after assisting a madman in his plan to destroy the world and trying to suffocate a bunch of party guests to death, Count Zap ''doesn't'' end up EasilyForgiven and is forced to serve some hard time to make up for his crimes. Considering that other characters get off with a slap on the wrist for doing things that are just as bad, if not worse, it's weird to say the least.
416* NightmareFace: That psychotic grin on Zap's face in the games is downright ''[[https://static.wikia.nocookie.net/megaman/images/1/10/BN1ZapMug.png/revision/latest/scale-to-width-down/40?cb=20080621020750 terrifying]]''.
417* NotMeThisTime: In ''Operate Shooting Star'', he schemes with Madd to kidnap Mayl and Roll, but when Lan finds them outside Mayl's house just after learning of the kidnapping, they stammer that someone beat them to Roll already.
418* PsychoElectro: It goes without saying, but Zap and [=ElecMan=] love electricity and suffocating party guests to death in equal measure.
419* PungeonMaster: Prone to this in regards to anything involving electricity in the English dub of the Anime.
420* PunnyName: Another [[ThemeNaming computer term]], with the jack being a slang word for a USB port (which acted as the means of getting [=MegaMan=] on the net for the first three games).
421* RedeemingReplacement: In 6, his wife replaces him as [=ElecMan=]'s operator, using him for more altruistic purposes.
422* RottenRockAndRoll: In the anime, he and his mother have a heavy penchant for blasting electric guitars.
423* TheUnfavorite: Count Zap in the anime. He is always overshadowed by his brother [[AlwaysSomeoneBetter Gauss]] and his mother often scolds him. This leads to him to join WWW in that continuity.
424* TheUnsmile: Count Elec's mugshot in ''Battle Network 1'' is a tightly-drawn grimace at an even less flattering angle.
425
426[[/folder]]
427
428[[folder:[=ElecMan.EXE=]]]
429!!''[=ElecMan=] voiced by: Creator/ChihiroSuzuki (JP), Creator/KirbyMorrow (EN), Creator/ArturoMercadoJr (LA, Anime)''
430[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe1_elecman.jpg]]
431
432->"The power of electricity is the greatest power!"
433----
434* AlternateSelf: [=ElecMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaMan1''.
435* BrainwashedAndCrazy: In ''Network Transmission'', [=ElecMan=] is hacked by the false vaccine.
436* CurbStompBattle: [=ElecMan=] receives a particularly '''nasty''' one from [=ProtoMan=] during the N-1 Grand Prix in ''Anime/MegaManNTWarrior2002''. We don't get to see it, but by the time Proto Man was done, all that was visibly left were broken '''pieces''' of [[BloodlessCarnage Elec Man's arresters.]]
437* DefeatMeansFriendship: When Lan and [=ElecMan=] meet again in ''Cybeast Gregar'', they're more than happy to work together and once Lan and [=MegaMan=] defeat [=ElecMan=] at the end of Ann's lesson, he can be controlled by Lan whenever the player wants.
438* HeelFaceTurn: [=ElecMan=] shows up again in the Gregar version of ''6'', where he's newly reformed and operated by Zap's law-abiding wife Ann. Zap himself is also said to be turning over a new leaf, but is still in jail.
439* HeroicSacrifice: In the anime, [=ElecMan=] holds [=MagnetMan=] still in order for [=MegaMan=] to delete them both with a Program Advance.
440* HopelessBossFight: When you first fight [=ElecMan=], he's effectively immortal thanks to being able to use the power plant's electricity to shock himself back to full health when he's hurt. After Lan fully shuts off the power though, you can properly defeat him.
441* MythologyGag: When [=ElecMan=] shoots an electric beam at one of the pylons he summons during his boss fights in the sixth game, the beam splits into three separate beams that fire straight ahead, downwards, and upwards all at the same time. Or in other words, ''exactly'' like his Robot Master counterpart's Thunder Beam weapon.
442* ShockAndAwe: [[ExactlyWhatItSaysOnTheTin As the name would imply]], [=ElecMan.EXE=] is an Elec navi.
443
444!!! Tropes related to [=ElecMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
445
446* ArmoredButFrail: [=ElecMan=] [[FragileSpeedster has an above-average dodge rate but the third-lowest hit point class]].
447* BossBattle: [=ElecMan=] is the last opponent in the Battery tournament in ''Battle Chip Challenge''.
448* FireIceLightning: The Elec to [=FireMan=]'s-] Fire and [=IceMan=]'s [[IceMagicIsWater Aqua]]. their respective [[SignatureMove strong chips]] are Elec Sword, Fire Sword, and [[IceMagicIsWater Aqua Sword]].
449* FragileSpeedster: in addition to his above-average dodge rate, [=ElecMan=] has the second-highest [[ActionInitiative priority]] of any navi in the game, giving his SignatureMove the advantage over every non-Aqua navi except [=SkullMan=].
450* LightningBruiser: Like most Add All-type attackers [=ElecMan=] stats are optimized [[StoneWall for outlasting the opponent]] while doing mild DamageOverTime to the enemy and [[ManaBurn their battle-chips]], but as an Elec-type, he can use the FieldPowerEffect of an Aluminum Stage to boost his damage output.
451* MageKiller: [=ElecMan=]'s navi-attack [[ManaBurn damages battle-chips]] to [[PowerNullifier prevent them from being used]]; as an All Add type attack, Spark Strike does DamageOverTime to every loaded chip at once. His [[SignatureMove strong chip]] Elec Sword speeds things along by doing Random type damage to deal {{Critical Hit}}s to the enemy battle-chips.
452* MagicallyIneptFighter; [=ElecMan=] has good all around stats ([[FragileSpeedster barring his low hit points]]) and astounding [[ActionInitiative priority]], but has low [[{{Mana}} MB]].
453* RedMage: [=ElecMan=] tends to favor a mix of [[CriticalHit Random]] damage with his SignatureMove Elec Sword and [[StatusInflictionAttack Stun]] damage with the Zap Ring series, often with [[ManaBurn Add]] damage from the Satellite series and some other chips splashed in depending on the particular match.
454* SignatureMove: His strong chip is Elec Sword.
455* StatusInflictionAttack: [=ElecMan=] is a regular user of the Zap Ring series, which stuns enemies and prevents them from using their SignatureMove.
456* StoneWall: [=ElecMan=]'s [[ArmoredButFrail above-average dodge rate allows him to avoid damage outright]] while his Spark Strike attack [[ManaBurn whittles down enemy battle-chips]] with DamageOverTime.
457
458[[/folder]]
459
460! [=BombMan=]
461[[folder:[=BombMan.EXE=]]]
462!!''Voiced by: Creator/HidenariUgaki (JP), Nick Harrison (EN), Jorge Ornelas (LA, Anime)''
463->"No, no no. That won't do! It's deletion for U!"
464[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe1_bombman.jpg]]
465
466Another independent Navi working for WWW in the first game by guarding their web address.
467
468* AlternateSelf: [=BombMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaMan1''.
469* CartoonBomb: His main method of attack. He will usually kick them.
470* CoDragons: With [=StoneMan=] in the anime.
471* DubNameChange: To [=BlasterMan=] in the English anime.
472* DumbMuscle: Big, powerful, fights with explosives, but, [[LampshadeHanging as Lan notes]], not too bright.
473* LargeHam: In ''Battle Network 1'', he speaks bombastically and refers to himself as the great [=BombMan=].
474* LeetLingo: [[DownplayedTrope Downplayed]]. He uses a bit of then-current internet slang in his dialogue, such as replacing "you" with "U", but when he uses it is inconsistent.
475* LoadBearingBoss: {{Justified}}. When [=BombMan=] goes, the path to the WWW goes with him, because he blew it up.
476* MeaningfulName: {{Lampshaded}}. "They don't call me [=BombMan=] for nothing!"
477* PlayingWithFire: Played with. [=BombMan=] is non-elemental, but his Navi Chips deal fire-based damage.
478* ThisCannotBe: In ''Battle Network 1''.
479-->"But... But [=BombMan=] is never defeated!"
480* ThresholdGuardians: {{Subverted}}. He's literally guarding a threshold, but he destroys it when he's defeated, requiring the characters to seek alternative methods.
481* YouShallNotPass: He guards the way to the WWW address and, when [=MegaMan=] defeats him, he self-destructed to destroy the direct access to the address.
482[[/folder]]
483
484! Yahoot and [=MagicMan=]
485
486[[folder:Yahoot ''(Mahajarama)'']]
487!!''Yahoot voiced by: Keiichi Sonobe (JP), Creator/RonHalder (EN), Eduardo Fonseca (LA, Anime)''
488[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe1_yahoot.png]]
489
490He runs a curry restaurant that Lan frequently visits in the anime. It was revealed that he was from Namasty, the series' version of India. In the first game, he was Dr. Wily's right hand man, and nearly succeeds in deleting [=MegaMan=]. Operator of [=MagicMan.EXE=].
491
492* AscendedExtra: He only appears as the last WWW member in the first game and is never seen again after his defeat. In the anime he shows up more often due to the introduction of his curry restaurant. In ''Stream'' he occasionally helps foil Neo WWW's plans.
493* TheDragon: For Dr. Wily in the first game.
494* TheEmpath: He can detect life energies off people. [[spoiler:He becomes suspicious of two mysterious competitors in the anime's N1 Grand Prix due to detecting no life energy off them. His suspicions are confirmed when he severs the cables on their [=PETs=], revealing [=StoneMan=] and [=BombMan=] as solo [=NetNavis=] and their "owners" as robots.]]
495* EyesAlwaysShut: Both Yahoot and [=MagicMan=]'s eyes are narrow slits, so while perhaps not technically closed the effect is similar.
496* TheFriendNobodyLikes: Match, Zap, and Madd aren't too fond of him at first even when they turn over a new leaf. This can be seen in the anime when he tricked his teammates into running a curry restaurant with him under the pretense of "reviving the WWW". They gradually tolerate him eventually.
497* TheGimmick: [[{{Magitek}} The intersection of mystic arts and modern technology]], with [=MagicMan=] as the Occidental flavor, and Yahoot as the Oriental.
498* HeelFaceTurn: In the anime, he opens up a curry restaurant that's mildly successful with his other rejected comrades.
499* NationalStereotypes: In ''Anime/MegaManNTWarrior'', he has a deep affinity for curry and eventually starts running his own curry restaurant with the [=WWW=], apparently because he belongs to an Indian FantasyCounterpartCulture. This element becomes RetCanon in ''VideoGame/MegaManBattleChipChallenge''.
500* PunnyName: '''Yahoo'''t, as in Platform/{{Yahoo}}, the email and search engine.
501* ThePowerOfFriendship: He builds a curry-making machine which runs off this, based on a group's level of teamwork as a coaching device. When used on the WWW, the first result is horrible, but gradually gets better. It ends up exploding after making perfect curry based on the teamwork of Lan's friends.
502* RedMage: Yahoot is a master of both yoga and programming.
503* RhymesOnADime: In the English dub of the anime, [=MagicMan=] speaks solely in rhymes.
504* SupremeChef: He's the owner and head chef of Maha Ichiban/#1 Curry, which Lan frequents in the anime.
505* TrademarkFavoriteFood: Curry in ''Anime/MegaManNTWarrior'' and ''VideoGame/MegaManBattleChipChallenge''.
506* WakeUpCallBoss: Early fights in the anime are skewed towards [=MegaMan=]'s favor, but that ends when [=MagicMan=] gets involved. Their first encounter necessitates a rescue from [=ProtoMan=], and their rematch at the N1 Grand Prix goes no better until [=MegaMan=] uses a Program Advance.
507* WeHardlyKnewYe: Yahoot's motives in the first game are all but completely unknown.
508[[/folder]]
509
510[[folder:[=MagicMan.EXE=]]]
511!!''[=MagicMan=] voiced by: Creator/KatsuyukiKonishi (JP), Creator/PaulDobson (EN), Blas García (LA, Anime)''
512[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe1_magicman.png]]
513
514* AlternateSelf: [=MagicMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaManAndBass''.
515* AmbiguousSituation: The protruding spike on [=MagicMan=]'s face--is it the beak of a {{Plague Doctor}}'s mask or a very pointy WizardBeard?
516* EyesAlwaysShut: Both Yahoot and [=MagicMan=]'s eyes are narrow slits, so while perhaps not technically closed the effect is similar.
517* FlunkyBoss: [=MagicMan=] by himself is unimpressive, but he can summon viruses to fight for him. He would usually field a nasty virus combination that can overwhelm Mega's side of the field such as Swordies and Cloudies.
518* TheGimmick: [[{{Magitek}} The intersection of mystic arts and modern technology]], with [=MagicMan=] as the Occidental flavor, and Yahoot as the Oriental.
519* NotQuiteDead: [=MagicMan=] is still intact after the fight during the finale, and recovers when Wily jumps in with the power of the Life Virus.
520* OneHitKill:
521** In ''Battle Network 1'', [=MagicMan=]'s Navi chip uses Magic Fire, which has a [[FourIsDeath one in four]] chance of auto-deleting a virus. In the UpdatedRerelease OSS, it's a one in two chance.
522** In ''Battle Chip Challenge'', Magic Fire has a chance of automatically destroying one of the opponent's loaded battle-chips at random.
523* TechnicolorFire: Magic Man's Magic Fire attack is a straight shot of blue fire.
524* WizardClassic: Unlike the original Magic Man's StageMagician motif, [=MagicMan.EXE=] resembles a traditional wizard; [[RobeAndWizardHat robe, hat,]] [[WizardBeard beard]] and all.
525* YouDontLookLikeYou: Magic Man of ''[=MegaMan=] & Bass'' was a StageMagician; [=MagicMan=].EXE is a WizardClassic, complete with RobeAndWizardHat.
526
527!!! Tropes related to [=MagicMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
528
529* EleventhHourRanger: [=MagicMan=]'s navi Chip isn't available until the West Tournament, one of the two last tournaments before the finale of the game's main TournamentArc.
530* AlwaysAccurateAttack: He's tied for the second-highest accuracy rate in the game.
531* ArmoredButFrail:
532** He has the absolute worst HP in ''Battle Chip Challenge'', but [[FragileSpeedster the second-best dodge rate]].
533** [=MagicMan=] is a regular user of defensive battle-chips to offset his low HP; in each of his tournaments one whole column will have nothing but defensive options, either Barrier, or Curse Shield, or Stone Body, or Aqua and Heat Ball, or Invis.
534* FieldPowerEffect:
535** [=MagicMan=] almost always appears on lava panels, which helps offset his low HP by doing constant damage to non Fire-type enemies.
536** Many of his program-decks have back-up Lava Stage or Grass Stage battle-chips as [[LimitBreak Slot-In]], which support him as a Fire-type in various ways.
537** Rarely, [=MagicMan=] battles on a Hole field, which [[{{Combos}} protects his defensive battle-chips]] by preventing Break type attacks from reaching him.
538* MageKiller: Magic Fire can delete battle-chips outright.
539* MechanicallyUnusualFighter: In ''Battle Chip Challenge'', [=MagicMan=] is the only navi to do Delete-type damage ''and'' his [[{{Mana}} MB]] is higher than any {{Player Character}}'s, where most Navis have MB well below the player characters' average.
540* PlayingWithFire: In addition to being a Fire type with a Fire type navi-attack, almost every offensive battle-chip he uses in the game is Fire type, too.
541* {{Retcon}}: [=MagicMan=] was NonElemental in ''Battle Network 1'', but in ''Battle Chip Challenge'' he's PlayingWithFire.
542* SignatureMove: His strong chip is Meteor 5, and he often uses Meteor 3 and Meteor 4 as well.
543* SpamAttack: [=MagicMan=] regularly uses Meteor series battle-chips in his program-decks, which bombard the enemy with random amounts of DeathFromAbove.
544* SquishyWizard: [=MagicMan=] has the highest [[{{Mana}} MB]] of any navi that isn't a normal navi, but the lowest HitPoints of any navi that can be obtained outside of DownloadableContent.
545* TakesOneToKillOne: [=MagicMan=] is a SquishyWizard, but his navi-attack does [[OneHitKill Delete-type]] damage, making it one of the most dangerous MageKiller attacks in the game.
546* WeakButSkilled: Magic Fire does the least damage of any navi-attack in ''Battle Chip Challenge'', but it can destroy enemy battle-chips [[OneHitKill outright]].
547
548[[/folder]]
549
550! WWW Leadership
551
552[[folder:Dr. Wily ('''UNMARKED SPOILERS''')]]
553!!''Voiced by: Katsumi Cho (JP), Creator/PaulDobson (EN), Gabriel Chávez (LA, Anime)''
554[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/wilybn.png]]
555
556The leader of World Three. Long ago, he tried to obtain funding for his research on robotics technology, but that funding went to the Hikari family's research on internet technology instead. Now he wants revenge by destroying the internet, despite the apparent irony of using the same technology to do so.
557
558* AdaptationalVillainy: The manga version of Wily is completely lacking in the redeeming qualities he has in the games and even the anime, taking his EvilIsPetty motivation to darker extremes.
559* AlternateSelf: Dr. Wily is the ''Battle Network'' counterpart of the BigBad of ''VideoGame/MegaManClassic''.
560* ArcVillain: He is the first major villain in the ''NT Warrior'' manga.
561* ArchEnemy: Given how much his actions towards Tadashi's [[GreaterScopeVillain legacy have affected them as a whole]], he's this to the entire Hikari Family.
562* BigBad: In ''1'', ''3'' and ''6''.
563* BrokenAce: He's too blinded by his envy towards Tadashi to use his talents for constructive purposes. At the end of the series, he becomes TheAtoner and uses his talents to improve the future of Net society.
564* CerebusRetcon: {{Inverted}}. The first game's Wily is motivated for {{Revenge}} because EvilIsPetty, but later games started adding more sympathetic qualities and backstory to soften his character up.
565* CutLexLuthorACheck: After his robotics research was glossed over in favor of Tadashi Hikari's push to expand the internet, Wily opts to become a villain. In the process, he creates multiple robots with internet connectivity, including tanks that are operated by the military and Copybots, which are hailed as a vital aspect of Cyber City. It's not until the end of the final game when Lan points out that he still has so much to offer to the world as a scientist that he opts to reform.
566* EvenEvilHasStandards:
567** When he split Colonel's kind side into Iris, he also bundled the weapon controls program with her, implying that at the time, he believed such a dangerous program needed to be used with restraint. Though this part kind of goes out the window when he tries to use the program in game 6.
568** The reason why he gave Dr. Regal LaserGuidedAmnesia at the end of ''Battle Network 5''. Despite Wily's evil intentions, even he was appalled by his son's abuse of Soul Net. Using Soul Net to warp minds worldwide was a line even he would never cross.
569* EvilIsHammy: He's as loud and dramatic as one would expect from a MadScientist.
570* EvilIsNotAToy: At the end of the third game, when Alpha turns on him and devours him. He eventually turned out to be NotQuiteDead later in the series.
571* EvilIsPetty: Wily's StartOfDarkness, according to his MotiveRant in the first game, ultimately boils down to losing out on a research grant.
572* EvilLaugh: He finishes most of his maniacal monologues with a vociferous '''''"MWA-HA-HA-HA-HAAAA!"'''''
573* FatAndSkinny: [[http://lparchive.org/Mega-Man-Battle-Network-4-6/Update%2046/ The skinny to Tadashi's fat]] in flashback sequences during ''Battle Network 5''.
574* {{Foreshadowing}}:
575** In ''5'' he rewrote his son's memories, eventually dictating how his inner turmoil will end up in ''6'' after his plan once again failed.
576** Almost the majority of the members of Team Colonel consists of former WWW and Gospel members.
577* GreenEyedMonster: He resents Tadashi Hikari for winning a bid for research funding instead of him, to the point of trying to destroy the Internet.
578* HeelFaceTurn: In the DistantFinale, Wily creates new versions of Colonel and Iris that hunt down criminals and repair damage done to the Net.
579* InSpiteOfANail: In the games, it's hinted that his backstory is largely the same as Classic!Wily, except that this time his rival is a specialist in software rather than robotics (and thus technically making Wily the lead researcher in Robotics). Despite Dr. Hikari being a specialist in a completely different field, Wily will still lose to him and become an embittered old man trying to turn his rival's invention against humanity.
580* {{Irony}}: He's probably the best computer scientist around by the time the series starts, but he only uses his skills to destroy net society out of spite for his rival. At least until the end of the series.
581* JokerImmunity: Much like his classic series counterpart, Dr. Wily makes a hobby of being trapped in certain death, only to turn up right as rain one or two games later.
582* MadScientist: Well, he's the AlternateSelf of one of the trope codifiers! He's easily one of the best roboticists around, using his knowledge to commit revenge on society, until his HeelFaceTurn the end of the series.
583* MadeOfIron: Survived being at or near the epicenter of at least four different explosions (one of which was strong enough to destroy half of Cyber City and another that ''took out an entire island'') and also having his mind drained by Alpha.
584* TheManBehindTheMan: Of Gospel in the second game.
585** Implied to be this for Team Colonel in the fifth game as well.
586* ManipulativeBastard: He's at his absolute best in games three and six. It's astonishing. Watch him string Bass along like a toy during the endgame of three.
587* MoralityChain: Baryl's father seemed to be one for him, since he ended up resuming his evil plans after the former's death.
588* MoralityPet: Though later on, Colonel and Iris's HeroicSacrifice causes him to have a HeelRealization.
589* MorallyAmbiguousDoctorate: One of only two in the whole series. Which is a shame, considering what he would otherwise be capable of.
590* MyGodWhatHaveIDone:
591** He regrets being a neglectful parent to Regal and allowing the latter to become a worse villain than himself. [[IgnoredEpiphany Though this wasn't enough to get Wily to give up on his own plans.]]
592** He gets another one when Colonel and Iris sacrifice themselves. This finally convinces him to reform.
593* NotHisSled: Given [[ISurrenderSuckers one of the most infamous traits]] of his classic series counterpart, one might expect his HeelFaceTurn at the end of ''6'' to just be a façade for yet another scheme. It isn't, though the game in question being the SeriesFinale may have made this twist more predictable.
594* NotMeThisTime: In the anime, the arena suddenly begins falling apart during a fierce battle between [=MegaMan and ProtoMan=], with everyone expecting this being a WWW plan. However, both Wily and his lackeys were shocked that this is happening.
595* OmnicidalManiac: His goal is invariably the complete destruction of net society, the existence of which he views as a symbol of the world's rejection of him and his research.
596* ParentalAbandonment: Supposedly not around during Dr. Regal's childhood, he prefers to raise his friend's son instead.
597* PetTheDog:
598** He raised Baryl and paid for the treatment of Mach's ill daughter. And after defeating the Cybeasts in 6, he sincerely tells Lan to escape the exploding base while he just stays behind.
599** In the anime, despite using his adopted children Regal and Yuri as test subjects regarding the effect Duo's energy had on them, he was apparently a good father since Yuri refers to him as such as is rather kind to him in return, such as buying him meals whenever the two meet.
600* RedemptionEqualsLife: At the end of the series, touched by the HeroicSacrifice of Colonel and Iris, Wily survives the explosion of his base, and willingly surrenders to the authorities. He later sends Lan a letter to thank him.
601* YouCouldHaveUsedYourPowersForGood: Tadashi Hikari seems to think this about Wily in the third game, which makes sense given that they worked on [=SoulNet=] together. Wily eventually makes a HeelFaceTurn at the end of the series after Lan confronts him about this fact.
602[[/folder]]
603
604[[folder:[=LifeVirus=] ''([=DreamVirus=])'']]
605[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lifevirus.jpg]]
606A supervirus created by Wily in an attempt to destroy the internet in the first game, it had a variety of destructive attacks, but the one thing that made this virus so dangerous was its usage of the [=LifeAura=], which was a powerful protective aura with no elemental weaknesses.
607
608* AdorableAbomination: The Scuttles are kinda cute, but it must always be remembered that they're the remnants of the [=LifeVirus=].
609* AllYourPowersCombined:
610** Wily created it by combining the four {{Elemental|Powers}} superprograms.
611** The Life Sword attack has the breadth of Wide Sword and the depth of Long Sword.
612* BackFromTheDead: It's recreated in ''Network Transmission'' as [=LifeVirus=]-R, after being combined with the Zero Virus.
613* BigCreepyCrawlies: Both the [=LifeVirus=] itself, and its Scuttle virus brood.
614* CallBack:
615** From ''Battle Network 2'' onwards, slotting in Sword, Wide Sword, and Long Sword in order creates the Life Sword Program Advance, which is a sword attack that swipes over a 2x3 grid, just like its clock hand-esque sword attack that covers the same range.
616** While the Life Virus only directly appears in the first game, its {{Signature|Move}} DeflectorShield Life Aura can be obtained as a battle-chip in every game in the series; in the first trilogy it belongs to a series of various Aura chips, but in the second trilogy it appears as a solitary Mega Chip.
617** The Scuttlest series of viruses can be encountered and fought in ''Battle Network 2'' and ''3'', and will appear on the art of at least one version of the Life Aura chip in each game that it appears.
618* DeflectorShields: Has [=LifeAura=] on, which negates attacks lower than 100 damage.
619* DemotedToExtra: In the games, it was treated as a digital superweapon that Wily specifically created. In the anime, it's much more well-known as the face of the much sought-after rare [=LifeAura=] chip and it's apparently referred to as a naturally-occurring KingMook in "Virus Busters" based on Lan calling it '''a''' [=LifeVirus=], and it appears as the FinalBoss of an InUniverse video game.
620* FinalBoss: Of the first game and ''Network Transmission''.
621* FlunkyBoss: Summons Scuttles to fight for it.
622* GenericDoomsdayVillain: Unlike all the other final and bonus bosses in the series (other than Alpha), the [=LifeVirus=] appears to be mindless.
623* {{Kaiju}}: A {{Big Creepy Crawl|ies}}y that towers over [=MegaMan=].
624* KingMook: Both of the Scuttlist series of viruses that it spawns and of all viruses in general.
625* MadeOfEvil: 100% Viral and...well, [[GenericDoomsdayVillain who knows if it's lovin' it]].
626* MonsterProgenitor: The Life Virus is constantly spawning myriad variants of Scuttlist viruses during the fight.
627* MythologyGag: In ''Network Transmission'', its second form uses the [[VideoGame/MegaMan2 Alien's]] flight pattern.
628* NonMaliciousMonster: The [=LifeVirus=] seems to lack a mind any more developed than any other virus. Wily intends to use it as a vehicle to control military satellites.
629* TacticalSuicideBoss: It would be a lot harder to beat if it didn't have to drop its [=LifeAura=] whenever it attacks.
630* UltimateLifeForm: Wily designed it to be supreme among all viruses.
631* WaveMotionGun: Although the attack doesn't have a name.
632* WalkingSpoiler: [[LateArrivalSpoiler Unless you play Network Transmission.]]

Top