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1[[WMG:[[center:[-''VideoGame/MegaManBattleNetwork'' | '''[[Characters/MegaManBattleNetwork Main Character Sheet]]'''\
2'''''Battle Network 1''''' ([[Characters/MegaManBattleNetwork1WorldThree WWW]]) | ''[[Characters/MegaManBattleNetwork2 Battle Network 2]]'' | ''[[Characters/MegaManBattleNetwork3WhiteAndBlue Battle Network 3]]'' | ''[[Characters/MegaManBattleNetwork4RedSunAndBlueMoon Battle Network 4]]'' | ''[[Characters/MegaManBattleNetwork5TeamColonelAndTeamProtoMan Battle Network 5]]'' | ''[[Characters/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar Battle Network 6]]''\
3''[[Characters/MegaManNetworkTransmission Network Transmission]]'' | ''[[Characters/MegaManBattleChipChallenge Battle Chip Challenge]]'' | ''[[Characters/MegaManBattleNetworkMobileGames Mobile Games]]''-]]]]]
4
5This page features a list of characters who debuted in ''VideoGame/MegaManBattleNetwork1'' and appeared in ''Anime/MegaManNTWarrior''.
6
7----
8[[foldercontrol]]
9
10! Supporting Characters
11
12[[folder:Dr. Yuichiro Hikari]]
13!!!''Voiced by: Koichi Nagano, Tokuyoshi Kawashima (Stream on) (JP), Creator/MichaelAdamthwaite (EN), Óscar Flores (LA, Anime)''
14[[quoteright:133:https://static.tvtropes.org/pmwiki/pub/images/yuichiro.jpg]]
15
16Lan's father, a renowned computer scientist and the creator of [=MegaMan=].
17
18* BadassPacifist: In the fifth game, he holds out against being subjected to ColdBloodedTorture for an unbelievable amount of time, and [[spoiler: risks dying in an exploding volcano to give the man who engineered said torture one last chance at redemption.]]
19* BumblingDad: In the anime he shows signs of being scatterbrained despite his genius, the most prevalent example of this being the final episode of the first season, where he slept through viruses manifesting in the real world and attacking the facilities he was working at.
20* DecompositeCharacter: The father of Lan and [=MegaMan=], taking the role that was originally Dr. Light's, who in this continuity is ''his'' father.
21* GoodParents: He's not around to raise his son as often as he probably should be, but when he is around he is a dependable father figure, and its quite clear his wife and son hold him in high regard. It helps that he sends Lan plenty of cool stuff like Battle Chips and the Navi Customizer (along with [=MegaMan=] himself when Lan was a kid).
22* InTheBlood: Lan's reckless behaviour apparently comes from him.
23* LargeHam: In ''Battle Network 2'', during his surprise appearance [[spoiler:as the Navi Master during the SSS License exam]].
24-->'''Yuuichirou:''' ''Yes, I, your father, [[spoiler:am the Navi Master]]!''
25* NotThatKindOfDoctor: In the grand tradition of the ''Franchise/MegaMan'' series, Hikari's doctorate means he specializes in the technology central to the plot. In this case, it's computer science rather than robotics.
26* OmnidisciplinaryScientist: While his [=PhD=] is presumably in computer science, and that's what he's usually show doing, the fourth game had him called in to deal with an incoming asteroid impact. In the anime, he spontaneously becomes an expert on dimensional manipulation in the last episode of the first season, which becomes his primary discipline for the remainder of the series.
27* UnnamedParent: In the English versions of the first three games, he is only referred to as "Dr. Hikari" or "[Lan's] Dad." It wasn't until the Battle Chip Challenge SpinOff that his first name was revealed, and only the 5th and 6th games mentioned it in the main series.
28* {{Workaholic}}: Virtually all scenes with Hikari throughout the series involve him being too busy with work to come home when he ought. It's played for drama in ''3'', where he ends up hospitalized from trying to keep working immediately after [=FlameMan=] nearly boiled him alive.
29[[/folder]]
30
31[[folder:Haruka Hikari]]
32!!!''Voiced by: Masako Jo (JP), Creator/NicoleOliver (EN), Diana Pérez and Anabel Méndez (LA, Anime)''
33[[quoteright:104:https://static.tvtropes.org/pmwiki/pub/images/haruka_9.jpg]]
34
35Lan's mother.
36----
37* AddedAlliterativeAppeal: Haruka Hikari.
38* AllThereInTheManual: Haruka's name is not mentioned anywhere in the main six games, but she is named on Capcom's old series website and in ''VideoGame/MegaManBattleChipChallenge''.
39* TheDitz: [[AllThereInTheManual According to the defunct Capcom website for the first game]], Haruka is bright and gentle, but also a scatterbrain and something of an airhead.
40* EducationMama: {{Downplayed}}. Haruka keeps an eye on Lan's report card and provides some forceful course correction if it ever gets too bad, but outside of that she hardly ever harasses him to succeed.
41* FeminineWomenCanCook: Always the one to cook in the house and her family definitely enjoys it. Judging from a gag in the ''Himitsu'' fanbook, she likes to cook ''more than Lan likes to eat''.
42* FryingPanOfDoom: In ''VideoGame/{{Mega Man Battle Network 4|Red Sun And Blue Moon}}'', Haruka tries to encourage Lan to relax after the home invasion by Nebula, [[{{Invoked}} promising that any further burglars will be getting her frying pan to the head]].
43* GoodParents: Like her husband, she's a very dutiful parent to their son, and Lan and [=MegaMan=] both respect her.
44* HeroicBSOD: Has one in the fifth game, and it's a TearJerker to watch, especially because [[spoiler: it involves her sorrow over her kidnapped husband.]]
45* {{Housewife}}: Haruka's a stay-at-home mom, but the odd bit of writing here and there suggests an active life in the community, going to town meetings and such.
46* LimitedWardrobe:
47** {{Inverted}} in the first game, where Haruka is one of the few characters with multiple outfits--she wears an elegant dress to the [=SciLab=] dinner.
48** ''Anime/MegaManNTWarrior2002'' wasn't shy with {{Dress Up Episode}}s, but Haruka would always be excluded from the fun (the ''Stream'' BeachEpisode devotes an entire scene to the boys and Yuichirou leaving her behind at the house). Not until the very last season, ''Beast+'', is she seen in a going-out outfit while on a lunch-date [[OddFriendship with Manabe and Madoi]].
49* OddFriendship: ''[[Anime/MegaManNTWarrior RockMan.EXE Beast+]]'' briefly shows her having lunch with Manabe the police detective and Madoi of all people. Apparently they meet regularly.
50* OpenMindedParent: While sometimes she's plain oblivious to what Lan's doing in between school and bed time, other times she's aware and okays Lan to go on his adventures because she knows he'll be okay.
51* ParentalSubstitute: For Mayl in ''Battle Chip Challenge'', and for Sherrice in the GaidenGame ''Legend of Network''.
52* SexySweaterGirl: Haruka wears a shortsleeved turtleneck that fits her quite snugly.
53* ShipperOnDeck: Haruka teases Lan twice about his love life when she discovers he has plans of some sort, once in ''Battle Network 4'' when she discovers he has plans with Mayl, and again in ''Battle Network 6'' when she discovers Lan is involved with another certain young lady and she wants to know if he has plans with her.
54* SickeninglySweethearts: With Yuuichirou. Their dopey, big-hearted feelings for each other are on full display during the epilogue of ''VideoGame/MegaManBattleNetwork2''.
55* StacysMom:
56** A scientist in ''Battle Network 1'' describes Haruka as his kind of woman after catching sight of her in her dinner dress.
57** [[VideoGame/MegaManStarForce Geo]] notes she's really pretty in a Humor-program gag in the remake ''Operate Shooting Star''.
58* SupremeChef: Haruka is a gifted cook who can produce some quite a luxurious spread. Comic art from the ''Himitsu'' book features Haruka cooking so much good food Lan grows a BalloonBelly and goes into borderline catatonia after failing to eat it all.
59* TookALevelInBadass: Haruka returns to the art of Net Battling in ''VideoGame/{{Mega Man Battle Network 5|Team Colonel And Team Protoman}}'', where she [[DownplayedTrope takes lessons on the subject]] from Mayl.
60
61!!! Tropes related to her appearance in ''VideoGame/MegaManBattleChipChallenge''
62
63* AchievementsInIgnorance: [[TheDitz Haruka]] somehow finds and enters the [[SecretFinalCampaign [=HackersNet=]]] [[MarathonLevel Open Battle]] despite being only a NaiveNewcomer [[ImprobablePowerDiscrepancy with mostly basic chips]].
64* ArmCannon: Like all V2 normal navis, Haruka's navi uses High Cannon for a SignatureMove. Haruka regularly includes it in her chips.
65* AscendedExtra: Haruka appears as a competitor in ''Battle Chip Challenge''.
66* BeamSpam:
67** In her ''Battle Chip Challenge'' Sapling tournament deck, Haruka has arranged high-cannon chips in a line along the top of her program deck, so there's a chance she'll get all three in a row, plus her guaranteed normal navi V2 ArmCannon.
68** In her [=HackersNet=] match in the same game, her last column is filled with high-cannons, so together with her navi's SignatureMove she'll get two ArmCannon blasts in a row.
69* CombatMedic: Haruka's first program deck in the Sapling tournament only uses High Cannon and Recovery 50 chips.
70* GracefulLoser: If she loses at the Sapling tournament in ''Battle Chip Challenges'', Haruka is disappointed but acknowledges it was fun.
71* GreenThumb: Haruka is the first opponent in the Sapling tournament, which features the Wood element. That said, her Navi and program deck are NonElemental, and her [[{{Downplayed}} only Wood battle-chip]] is her [[LimitBreak Slot-In]], a Tree Bomb 1.
72* LockedOutOfTheLoop: Haruka enters the Sapling tournament without wanting Lan to find out. If she encounters Dex as the PlayerCharacter, [[{{Invoked}} she asks him not to tell Lan]].
73* NaiveNewcomer: Haruka's program decks are all very, very basic and rely heavily on simple High Cannon and Recovery 50 chips.
74* OutOfCharacter: In ''Battle Chip Challenge'', Haruka is usually polite to the other characters, but if she's facing Kai (who is, admittedly, a whole year younger than Lan and his peers) she speaks more casually.
75-->'''Haruka (to almost everyone):''' ''I've failed even after Yuichiro taught me so much. But it was all good fun!''
76-->'''Haruka (to Kai):''' ''Shoot, I lost! But it was great fun!''
77* SatelliteCharacter: ''Battle Chip Challenge'' reveals Haruka ''does'' have a Navi, but the Navi has minimal characterization and is never seen again.
78* SignatureMove: The High Cannon battle-chip in ''Battle Chip Challenge''. She has four copies of it in her program deck during both of her battles, the most of any individual type of chip.
79* SpamAttack: Her Sapling Tournament program deck has two straight lines of chips along the edges, so there's a chance she'll use either high-cannons or recovery 50s repeatedly.
80* TheTease: When fighting Chaud at the Sapling Tournament in ''Battle Chip Challenge''.
81-->'''Haruka:''' ''You look so very strong! Heehee. Don't hurt me, big boy.''
82* TookALevelInBadass:
83** Haruka is a NonActionGuy in the original trilogy, but she and her [=NetNavi=] appear in ''VideoGame/MegaManBattleChipChallenge'' to compete ([[DownplayedTrope albeit it at a very low level]]).
84** Haruka has a few new toys in her program-deck in her [=HackersNet=] match, including [[LuckilyMyShieldWillProtectMe Guard]], [[DeathFromAbove Meteor 4]], and [[StatusInflictionAttack Mindbender]].
85* UnexpectedCharacter: InUniverse. When Lan encounters her at the Sapling tournament, she apologizes for not warning him she would be competing.
86* TheUnfought: Haruka does not appear in the Sapling tournament in Mayl's story of ''Battle Chip Challenge'', presumably because she is still at home taking care of Lan (who [[ForWantOfANail in Mayl's story got sick before the tournament started]]). Ms. Mari appears in her place instead.
87* WeakToMagic: Haruka's program decks use mostly very basic chips and have no counter for any disruption or defense at all.
88
89[[/folder]]
90
91[[folder:Ms. Mari ''(Mariko Ozono)'']]
92!!!''Voiced by: Creator/NorikoHidaka (JP), Creator/JanyseJaud (EN), Isabel Romo (LA, Anime)''
93[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/mari_8_3.png]]
94
95The young teacher in Lan's elementary school.
96----
97* AdaptationalSkimpiness: Whenever she appeared in RealLife ''Battle Network'' tournaments in Japan, "Mariko-sensei" would wear a skimpier version of her in-game outfit. The ''Official Complete Works'' artbook shows about half a dozen such designs for her stage costume.
98* AnimeHair: Her hair buns look like a pair of Swiss rolls.
99* BoundAndGagged: During the [=NumberMan=] scenario of ''VideoGame/MegaManBattleNetwork1'', Lan would find her tied up and helpless in a school closet. Freeing her is optional.
100* DubNameChange: The English localization shaved off the last syllable of her Japanese name.
101* FamilyThemeNaming: There is one syllable of difference between Mariko's name and her sister's.
102* FoolishSiblingResponsibleSibling:
103** In the first game, Mari is the responsible sibling to Yuri's foolish--Mari is a SternTeacher who makes sure her students behave well, while Yuri is a CoolTeacher who does things like [[EasterEgg dropping naughty tidbits about her sister's measurements]].
104** Zigzagged in the anime, where Mari (adapted into a SenseiChan) is silly while Yuri is serious, but of the two Mari is the law-abiding citizen.
105* ForcedTutorial: Ms. Mari is the face of the JustifiedTutorial in the first two games, where she is either teaching class or overseeing homework.
106* InconsistentDub: Team Colonel has Higsby referring her as "Ms. Mariko".
107* InformedAttractiveness: In the first game, Lan must search for reformed former WWW members, one of whom is identified as a "young, beautiful lady". [[spoiler:It's not Ms. Mari, but her identical twin Ms. Yuri.]]
108* LimitedWardrobe: Ms. Mari is constantly wearing the same thing, which is not unusual for the series, but which gets {{Lampshaded}} in ''Battle Network 2'' when, if you talk to her before heading out on the camping trip, she says she can't accompany the kids because she's wearing a skirt.
109* SenseiChan:
110** In both the anime and manga of ''Anime/MegaManNTWarrior'', while Ms. Mari is introduced as a moderately SternTeacher, once her CharacterizationMarchesOn, she starts being easily caught up in the antics of the class or even just Lan and his friends.
111** [[AllThereInTheManual According to the defunct Capcom website for the first game]], Mariko is a new teacher who's made many mistakes, but tries to cover for them and tries to be friendly with her students.
112* ShipTease: Starting with ''VideoGame/{{Mega Man Battle Network 3|White And Blue}}'', Higsby's crush on her from ''Anime/MegaManNTWarrior'' became RetCanon. While she initially paid it little attention, by ''VideoGame/{{Mega Man Battle Network 5|Team Colonel And Team Protoman}}'' they seem to have grown closer, with their Navis spending time together on dates.
113* SiblingYinYang:
114** In the first game, Ms. Mari is a SternTeacher who teaches class in the suburbs, while Ms. Yuri is a CoolTeacher who teaches class in the big city.
115** ''Anime/MegaManNTWarrior'' gives them a different dynamic, in which Yuri is a dour DarkActionGirl while Mari is a silly SenseiChan.
116
117!!! Tropes related to her appearance in ''VideoGame/MegaManBattleChipChallenge''
118
119* BeamSpam: Ms. Mari is a regular user of [[ArmCannon Cannon series]] battle-chips--in almost every program deck she uses the central column is filled with cannons, and in her later program-decks she'll stick two high-cannon chips in the last column; her [=Normalnavi=] has its own cannon for a SignatureMove, too. In her [=DenCity=] open battle appearance, she'll use the cannons and high-cannons both together with her navi's SignatureMove, which means at least half the time she'll be shooting various cannons at you three times in a row.
120* EarlyBirdBoss: she's the BossBattle of the Novice Tournament in Class E, which tests basically whether you've managed to put a program-deck together or not. (This reflects her role in other games from the original trilogy, where she provides the tutorial at the start of the game).
121* TheGenericGuy: She only uses a normal navi.
122* SatelliteCharacter: Mariko has a Navi, but hers has very little characterization.
123* TheSlacker: In the [=DenCity=] Open Battle of ''Battle Chip Challenge'', Ms. Mari's navi whines about being too tired to fight.
124* ShockAndAwe: the biggest concentration of any element in her program deck occurs in her Yumland Open Battle match, where she uses a pair of [=ElecSword=]s and a pair of Zap Rings.
125* ShipperOnDeck: In Mayl's story of ''Battle Chip Challenge'' (where Mayl is competing on Lan's behalf), Mariko responds to Mayl beating her by appearing to speculate on her motives.
126-->'''Ms. Mari:''' ''Love-struck maidens are unbeatable. You too, Mayl?!''
127* TookALevelInBadass: While she's a NonActionGuy in the games, she appears in ''VideoGame/MegaManBattleChipChallenge'' as a recurring opponent.
128
129[[/folder]]
130
131[[folder:Ms. Yuri ''(Yuriko Ozono)'' (Spoilers)]]
132!!!''Voiced by: Creator/NorikoHidaka (JP), Creator/JanyseJaud (EN)''
133Ms. Mari's long-lost twin sister, and an high-ranking member of Nebula in the anime. In the games, she's a former member of WWW instead.
134----
135* AdaptationRelationshipOverhaul: [=NeedleMan=] is her Navi in ''Anime/MegaManNTWarrior'', despite the two of them having nothing to do with each other in the games.
136* AdaptationalBadass: Yuriko was a NonActionGuy in the games, but in ''Anime/MegaManNTWarrior Axess'' she's a DarkActionGirl and TheHeavy.
137* AdaptationalVillainy: Downplayed. [[spoiler:While Yuri in the games ''was'' an agent for the BigBad, she had quit by the end of the game. In the anime, she is TheDragon of the BigBad for the Axess season]].
138* AdaptedOut:
139** PlayedStraight in TheAnimeOfTheGame but {{Averted|Trope}} during the {{Retool}} ''Axess''. Despite being introduced in the first game, Yuri was completely absent during the original ''Anime/MegaManNTWarrior'', but she came roaring back as an AscendedExtra in ''Axess''.
140** Yuriko is completely absent from the manga.
141* AmbiguousSituation: Some of Yuri's dialog indicates that Wily promoted her in the WWW because he was interested in her being a twin, which likely has something to do with Ms. Mari. What Wily's exact plans regarding Ms. Yuri were are never fully elucidated and are open to speculation.
142* AnimeHair: In the games, Yuri has the same hairdo as her sister. In the anime, she typically wears her hair in a braided ponytail, but occasionally imitates her sister's hairstyle (albeit with the telltale clue being that her version is still braided).
143* AscendedExtra: While Ms. Yuri was a minor supporting character in the first game, she became a major character in ''Anime/MegaManNTWarrior Axess'' and a regular supporting character in ''Stream''.
144* BeneathTheMask: In the first game, if Yuri decides [=MegaMan=] [[OnlyTheWorthyMayPass is strong enough]], she'll fess up to playing the fool to hide from the WWW.
145* CoolTeacher: In the first game, Ms. Yuri is known for being very popular among her students, and she has a teasing, naughty side that her sister does not.
146* DarkActionGirl: In the anime.
147* DarkIsEvil: In the anime's Axess season.
148* DarkIsNotEvil: During the end of Axess when she stops Dark [=ProtoMan=] from killing Ms. Mari.
149* DisneyDeath: [[spoiler:In the anime.]]
150* FamilyThemeNaming: There is one syllable of difference between Mariko's name and her sister's.
151* FantasticRankSystem: In ''Battle Network 1'', Yuri was an A-rank WWW Operator, the same as Ms. Madd.
152* HairContrastDuo: In the anime, where Mariko has her bangs cut straight and wears her hair in her iconic roll, while Yuriko has jagged bangs and wears her hair in a braided ponytail. When Yuriko masquerades as her sister in ''Axess'', the tell is that Yuriko's version of her sister's hair-roll is still braided.
153* TheHeavy: In ''Anime/MegaManNTWarrior Axess'', where Dr. Regal sends Yuriko out whenever he has a mission that needs accomplishing.
154* HeelFaceTurn:
155** By the time ''Battle Network 1'' starts, Ms. Yuri has gone straight and is hiding from the WWW as a summer school teacher.
156** Not so in ''Anime/MegaManNTWarrior Axess'', where Yuri is working as TheHeavy for Nebula. [[spoiler:She reforms later in the show and becomes a {{Face}} by ''Rockman.EXE Stream'']].
157* ImmuneToSlapstick: {{Subverted|Trope}} in ''Anime/MegaManNTWarrior Axess''. Yuriko was generally a grim and serious character in (especially contrasted against her sister's silliness), but she was still involved in the DenserAndWackier scenarios, especially in the undubbed "Flying to Shīsā Island", where she gets trampled by the other characters, and "[=MistMan's Tower=]", where she gets into a ridiculous game of keep-away with Mayl over [=MistMan=]'s lamp.
158* InformedAttractiveness: In the first game, Lan must search for reformed former WWW members, one of whom (Ms. Yuri) is identified as a "young, beautiful lady".
159* OnlyTheWorthyMayPass: When Lan and [=MegaMan=] investigate for ex-WWW members, they encounter Yuri, but she won't give them anything until they've collected enough battle-chips in their library.
160* PaletteSwap: In the world of the games, Ms. Yuri is identical to her twin sister Ms. Mari, save that she wears the colors red and white to contrast Mari's teal and purple. [[spoiler:They even have the same BoundAndGagged animation]].
161* SiblingYinYang: In the first game, Ms. Mari is a SternTeacher who teaches class in the suburbs, while Ms. Yuri is a CoolTeacher who teaches class in the big city.
162* SinisterShades: In the anime, to cement her role as a villain.
163* SpikesOfVillainy: When she becomes Cross Fusion [=NeedleMan=] (the English dub even changes [=NeedleMan=]'s name to [=SpikeMan=]). Subverted in Stream.
164* WalkingSpoiler: It's technically a secret that Ms. Yuri was a WWW Operator in the first game, but one that's really hard to keep given that most of her impact on the plot involves that connection. Worse, her ''Anime/MegaManNTWarrior'' incarnation is still a proud and active {{Heel}} when she enters the plot and remains so for a long time, so any attempt to compare and contrast will naturally bring up Yuri's secret past in the games.
165[[/folder]]
166
167! World Three (WWW) Hackers and [=NetNavis=]
168
169See the Characters/MegaManBattleNetwork1WorldThree character sheet.
170
171! Civilian Netbattlers
172
173!! Sal and [=WoodMan=]
174[[folder:Sal ''(Saroma)'']]
175!!!''Sal voiced by: Creator/OmiMinami (JP), Creator/KellySheridan (EN), Mayra Arellano (LA, Anime)''
176[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/sal_4.jpg]]
177
178A calm nature lover that strives to protect it through non-violent means in this technology-based age. In the anime she is a secret Net Agent working for Commander Beef known as Black Rose.
179----
180* AdaptationPersonalityChange: In ''Battle Network 1'', Sal is a NiceGuy with an ethereal side. In ''NT Warrior'', Sal is a CoolBigSis with no ethereal side to speak of.
181* AdaptationRelationshipOverhaul:
182** Sal, Miyu, and Masa were all shop-keeping {{Optional Boss}}es in the first game, but otherwise had nothing to do with one another. In ''Anime/MegaManNTWarrior'' they all belong to a team of superheroes.
183** Despite being concerned with nature, Sal and Dave have nothing to do with each other in the games. In the anime, Sal and Dave were ChildhoodFriends and Sal has feelings for him. (This was AdaptedOut of the English dub for reasons unknown and the dialog was altered such that instead of Mayl and Yai teasing Sal, they were inexplicably blushing).
184* AgeLift: Like Miyu; [[https://twitter.com/MidniteW/status/1431745800439173127 an old Capcom website]] declares her original age is a mere thirteen, but her anime ''settei'' sheet indicates she's seventeen years old.
185* AscendedExtra: In the first game she is simply there to provide a boss fight and has a tournament mini-arc (like any other tournament opponent) in the fourth game. In the anime she's a teammate of Commander Beef.
186* BlushSticker: Sal has the anime and ''Battle Network 4''.
187* TheBusCameBack:
188** Sal returns in ''VideoGame/MegaManBattleChipChallenge'' as a recurring opponent.
189** Sal returns again in ''VideoGame/{{Mega Man Battle Network 4|Red Sun And Blue Moon}}'' as a competitor in the [[VersionExclusiveContent Hawk Tournament of the Blue Moon version]].
190** ''Anime/MegaManNTWarrior Axess'' had Sal PutOnABus, but she and [=WoodMan=] return in a later episode of ''Axess'' to help [=MegaMan=] and Lan defeat [=SparkMan=] and give [=MegaMan=] Wood Soul.
191* CharacterizationMarchesOn: While in the games Sal was always an environmentalist, in the original trilogy and ''Battle Chip Challenge'', she had an ethereal side, alluding to the power of nature as if she has a mystic connection to it. In ''Battle Network 4'', she's just a NiceGuy and the ethereal trait has vanished, seemingly borrowing from her anime characterization.
192* ChestInsignia: A swirly pattern meant to imitate a tree stump ring.
193* AChildShallLeadThem: ''VideoGame/{{Mega Man Battle Network 4|Red Sun And Blue Moon}}'' reveals that Sal is actually the head of an organization of preservationists--an organization fifteen hundred members strong.
194* ADayInTheLimelight:
195** Sal and [=WoodMan=] star in their own scenario in ''Battle Network 4''.
196** In Episode 39 of ''Anime/MegaManNTWarrior Axess'', TheBusCameBack and Sal and [=WoodMan=] are in town trailing the darkloid [=SparkMan=].
197* ElementalHairColors: Sal has green hair, fitting for a Navi with a GreenThumb.
198* FlowersOfFemininity: Sal herself is an avid gardener in the anime, and helps Lan with a counting puzzle set by [=NumberMan=] regarding exactly how many flowers were in the school garden since she planted them herself.
199* ImprobableAge: Sal somehow runs a business despite being only a teenager.
200** Sal is thirteen years old in ''Battle Network'', but has a side-hustle selling ''bento'' after school-hours and on holidays to raise money for her preservationist activities--it's unknown whether her school knows about it.
201** In ''Anime/MegaManNTWarrior'', Sal is [[AgeLift seventeen years old]], but owns and runs her own flower shop.
202* IntergenerationalFriendship: {{Downplayed}} with Lan, who is the preteen to Sal's full teen--[[AgeLift the games and the anime differ]] on whether Sal is a young teen or an older teen, however.
203* NatureHero: Only in the games, where she is part of a group that fights in order to preserve nature. In the anime, she's a horticulturist who also happens to be a Net Agent.
204* NiceGuy: Always, but especially in ''VideoGame/{{Mega Man Battle Network 4|Red Sun And Blue Moon}}''. In a game filled with {{Jerk|ass}}s, Sal stands out all the more for being calm, polite, and friendly.
205* OnlySaneMan:
206** She is calm and reasonable, especially when compared to the other environmentalists in the series.
207** In the anime, she's the only one of the trio of Net Agents who calls out some of the more flat out ridiculous antics they are up to. This up and includes the disguises they wear (of which only she's embarrassed about--Masa being proud and Miyu being emotionless).
208* PaperThinDisguise: In ''Anime/MegaManNTWarrior'', her SecretIdentity Black Rose is just Sal wearing a black cowl over her usual outfit.
209* PicnicEpisode: Lan and Sal have a picnic together in ACDC Park at the start of the [=WoodMan=] scenario in ''Battle Network 4''.
210* {{Pun}}: Sal drops one in the first game if you approach her before the next version of her [=NetNavi=] is ready to be battled. "I'm sprouting a new [=WoodMan=] at the moment."
211* RedOniBlueOni: In ''Anime/MegaManNTWarrior'', Sal is the expressive Red Oni to Miyu's Blue. {{Lampshaded}} by the anime's first BeachEpisode, which dresses Sal in a red bikini and Miyu in a blue one-piece. Not so in the original games, where Sal is calm and pleasant.
212* StarCrossedLovers: Sal has feelings for Dave in ''Anime/MegaManNTWarrior'', but he goes on the lam after his big stunt with the dam gets him on the wrong side of the law and Gospel alike.
213* TenderTears: [=MegaMan=] chastises [=WoodMan=] at the end of the latter's scenario in ''Battle Network 4'', pointing out that Sal was crying out of worry for her Navi. [=WoodMan=] guiltily reforms on the spot.
214* WeAreStrugglingTogether: The drama of the [=WoodMan=] scenario in ''Battle Network 4'' is prompted by a BombThrowingAnarchist radicalizing the other members of the environmentalist organization Sal belongs into EcoTerrorist activities, which Sal considers vile.
215[[/folder]]
216
217[[folder:[=WoodMan.EXE=]]]
218!!!''[=WoodMan=] voiced by: Toshihide Tsuchiya (JP), Lee Tockar (EN), César Soto and Maynardo Zavala (LA, Anime)''
219* {{Acrofatic}}: [=WoodMan=] is very big and very round, but moves by vaulting from one panel to another InASingleBound.
220* AlternateSelf: [=WoodMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaMan2''.
221* ArchEnemy: {{Downplayed|Trope}}, but the anime indicates that [=WoodMan=] and [=ElecMan=] are this to each other. Nothing ever comes of it after their initial meeting, but Elec Man's expression at least implies it wasn't the first time they've crossed paths.
222* CallBack: [=WoodMan=] himself won't reappear in the second or third game, but the Old Wood summon chip in those games resembles him and summons woody-towers from the ground just like he did.
223* CombatMedic: In ''VideoGame/MegaManBattleNetwork1'', [=WoodMan=] has a healing technique as well as attacking ones. This technique drops a seed that will grow into a tree that will drop an apple--if [=WoodMan=] lands on the apple while travelling around his field, he will regain health.
224* GoodIsNotSoft: Discussed. [=WoodMan=] is seduced into helping the radical in ''Battle Network 4'' by being led to see Sal as too nice and unlikely to take action, but [=MegaMan=] chews him out for this and reminds him of Sal's good heart, which causes him to come around. [=WoodMan=] then makes up for this by deleting the radical in one shot.
225* GreenThumb: [=WoodMan=] is a Wood Navi.
226* ImpaledWithExtremePrejudice: [=WoodMan=] attacks with sharpened tree-trunks that burst up from the ground. Tree Bomb 3, his strong chip in ''Battle Chip Challenge'', does the same thing.
227* MechanicallyUnusualFighter: Most enemy [=NetNavis=] move through TeleportSpam, but [=WoodMan=] unusually jumps around the field instead.
228* PhysicalGod: In ''Battle Network 4'' [=WoodMan=] is able to fill the whole of Park Area with his attacks, which demonstrates a power comparable to the explicit PhysicalGod [=WindMan=], [[{{Downplayed}} but nobody discusses the implication]].
229* SignatureMove: [=WoodMan=] has had several signature moves over the years, and they all involve the foe being ImpaledWithExtremePrejudice.
230** In the first game, [=WoodMan=] uses Woody Towers to skewer the foe with sharpened tree trunks.
231** Death Forest in ''Battle Network 4'' is a {{Retool}} of Woody Towers that summons the stakes in set but randomized patterns.
232* VersionExclusiveContent: Only the ''Blue Moon'' version of ''Battle Network 4'' features a [=WoodMan=] BossBattle or offers Wood Soul.
233
234!!! Tropes related to [=WoodMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
235
236* AchillesHeel: [=WoodMan=] often has a blatant weakness in the Fire element. Not only is he [[ElementalRockPaperScissors naturally weak to the element]], several of his strategies leave him exposed to or even exacerbate that weakness--his program-decks often use [=LeafShield=], which will negate any attack that isn't Fire type, and [[FieldPowerEffect GrassStage]], which will give him a HealingFactor but also exacerbate his weakness to Fire. It's not until the SecretFinalCampaign that Sal gets wise and starts using [=HeatBall=] to [[ArtificialBrilliance anticipate]] and [[DefiedTrope thwart]] anyone specifically targeting him with Fire.
237* ArtificialBrilliance: In the Shadow and Guardian tournaments of ''Battle Chip Challenge'', Sal has [=WoodMan=] equipped with Heat Ball chips to anticipate enemies using Fire-type chips to exploit the game's ElementalRockPaperScissors.
238* BarrierWarrior: [=WoodMan=] will often protect himself from immediate damage with a defensive maneuver--a very common pick for this is [=LeafShield=].
239* CombatMedic: [=WoodMan=]'s program-decks balance doing battle-chip damage with efforts to keep himself alive with shielding and recovery chips.
240* DamageSpongeBoss: [=WoodMan=] has enormous hit points and enormous damage potential.
241* EarlyBirdBoss: In ''Battle Chip Challenge'', [=WoodMan=] is the boss of the Sapling Tournament, one of the Class D tournaments that introduce the player to the ElementalRockPaperScissors mechanics.
242* LuckilyMyShieldWillProtectMe: if [=WoodMan=] is using a defensive chip, and it's not [[BarrierWarrior LeafShield]], it'll be a physical obstacles like [=HeatBall=] or [=RockCube=].
243* MageKiller: [=WoodMan=] [[GrenadeSpam uses a lot of lobbed projectile chips]] that [[ManaBurn attack battle-chips]]--primarily [[DamageOverTime Add All]] chips like tree bomb 3, mini bomb, and quake, but also [[OneHitKill Delete]] chips like whirlpool.
244* MagicallyIneptFighter: [=WoodMan=] in ''Battle Chip Challenge'', where he has a high amount of hit points and a hard-hitting ArmorPiercingAttack, but little in the way of battle-chip capacity.
245* MagicKnight: [=WoodMan=] is a MagicallyIneptFighter in terms of his natural stats, but as an {{NPC}} his program-deck is optimized for [[ManaBurn damaging battle-chips]] to balance his strategies out.
246* MagicallyIneptFighter: [=WoodMan=] is a MightyGlacier with low [[{{Mana}} MB]].
247* MightyGlacier: [=WoodMan=] has a lot of hit points and does a lot of damage with his natural ArmorPiercingAttack, but has only an average dodge rate.
248* SignatureMove: Tree Bomb 3 in ''Battle Chip Challenge'' is [=WoodMan=]'s strong chip, a heavy-duty MageKiller attack that tries to destroy a foe's battle-chips directly.
249* StoneWall: {{Invoked}} in ''Battle Chip Challenge''. While [=WoodMan=] on his own is a Mighty Glacier, Sal's usual strategy is to both [[MageKiller erode the enemy's battle-chips]] with DamageOverTime and support [=WoodMan=]'s bulk with shielding and recovery, keeping her Navi alive while she renders her opponent helpless.
250[[/folder]]
251
252!! Miyu and [=SkullMan=]
253[[folder:Miyu Kuroi ''(Miyuki Kuroi)'']]
254!!!''Voiced by: Creator/{{Hyosei}} (JP), Creator/AnnaCummer (EN), Creator/LilianaBarba (LA, Anime)''
255[[quoteright:153:https://static.tvtropes.org/pmwiki/pub/images/mmbnmiyu.png]]
256->"Let the feast of souls begin! [=SkullMan=], arise!"
257
258A mysterious woman with strange psychic powers (perhaps not limited to sensing a very odd aura from [=MegaMan=].EXE in the first game) that runs an antique shop. In the anime she is a secret Net Agent working for Commander Beef known as Mysteriyu.
259
260* AdaptationRelationshipOverhaul: Sal, Miyu, and Masa were all {{Optional Boss}}es in the first game, but otherwise had nothing to do with one another. In ''Anime/MegaManNTWarrior'' they all belong to a team of superheroes.
261* AgeLift: Miyuki's personality notes from the ''Rockman.EXE no Himitsu'' book indicate that she's sixteen years old, but her ''Anime/MegaManNTWarrior'' ''settei'' sheet declares her to be eighteen years old, instead.
262* AscendedExtra: She only provides a boss fight in the first game but is a semi-regular character in the anime.
263* BarelyChangedDubName: The English localization shaved the last syllable off of her Japanese name and swapped out her surname for its direct English translation.
264* CharacterTics: According to the Japanese ''Himitsu'' book, she prefers taking to objects.
265* CreepyGood: Despite her mysterious appearance and operating a skeletal Navi she never shows any malicious intent.
266* EmoTeen: She's a gloomy teenager who owns a gloomy antique shop.
267* ImprobableAge: She runs an antique shop, but according to the ''Himitsu'' guidebook, she's only sixteen years old.
268* NotSoStoic:
269** She has a few moments in the anime, such as getting easily seasick (along with Sal) at the end of their only Axess appearance.
270** Miyu outright loses her temper at Sal during the baseball episode.
271* OnlySaneMan: Miyu may have let fellow Net Agent Masa rope her into his goofy Superhero act, but judging from how her SecretIdentity is low-quality even by PaperThinDisguise standards, it's clear she's putting in as little effort as possible.
272* PaperThinDisguise: While Masa and Sal at least wear masks that conceals their eyes, Miyu just puts on a simple red mask over her face and hat with no other changes to her outfit.
273* RedOniBlueOni: In ''Anime/MegaManNTWarrior'', Miyu is the emotionless Blue Oni to Sal's Red. {{Lampshaded}} by the anime's first BeachEpisode, which dresses Miyu in a blue one-piece and Sal in a red bikini.
274* SecretIdentity: Of the most low-effort variety; Miyu's Superhero identity consists of half a mask and the name Misteriyu (Miyumiyu in the original translation), a riff on her own name.
275* SensorCharacter: Miyuki is able to sense something special [[spoiler:and maybe even human]] about [=MegaMan=] in the games and the ''Anime/MegaManNTWarrior'' manga.
276* ShrinkingViolet: Her personality note from the official ''Himitsu'' book indicates that Miyuki is shy and uncomfortable in the sunlight and limelight alike.
277* ShyBlueHairedGirl: Miyu's a ShrinkingViolet with blue hair.
278* TheStoic: She doesn't really talk much, and when she does it's usually in a monotone.
279* SuperStoicShopkeeper: And a real creepy one at that.
280[[/folder]]
281
282[[folder:[=SkullMan=].EXE]]
283!!!''[=SkullMan=] voiced by: Riichi Nishimoto (JP), Creator/BrianDrummond (EN), Creator/EduardoGarza (LA, Anime)''
284
285* AlternateSelf: [=SkullMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaMan4''.
286* BadWithTheBone: [=SkullMan=] can hurl around boomerangs themed after a femur bone.
287* CheshireCatGrin: [=SkullMan=], in contrast to his operator.
288* DemBones: Well, it's [=SkullMan=]...
289* PlayingWithFire: [=SkullMan=] can launch tiny fireballs at his targets.
290* UnskilledButStrong: Skull Man's navi chip just has him take off his head, enlarge it, and drop it on the nearest enemy. It lacks any extra effects and doesn't look flashy like most other navi chip animations, but it certainly gets the job done with the high damage output.
291
292!!! Tropes related to [=SkullMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
293
294* ConfusionFu: [=SkullMan=]'s high [[{{Mana}} MB]] gives him a lot of program deck versatility and he'll often use very different battle chips. There are only two staples in his program decks, Curse Shield 3 and Whirlpool.
295* CounterAttack: the Curse Shield series that he uses will retaliate against any attack that doesn't destroy the shield and take a literal bite out of the attacker.
296* DamageSpongeBoss: [=SkullMan=] has enormous hit points and enormous damage potential.
297* LightningBruiser: [=SkullMan=] has an above-average dodge rate, the third-highest tier of HitPoints, and a navi-attack that has both the second-highest amount of damage in the game and two extra levels of [[ActionInitiative priority]] above the standard.
298* LuckilyMyShieldWillProtectMe: [=SkullMan=] is introduced as the BossBattle of the Block Tournament, which tests the player's ability to handle shields. His [[SignatureMove strong chip]] is Curse Shield 3, one of the nastiest shield chips in the game.
299* LightningBruiser: In ''Battle Chip Challenge'', [=SkullMan=] has even more hit points and Navi chip damage than [=WoodMan=] and has above-average accuracy and dodge rate.
300* MageKiller: [=SkullMan=] is a frequent user of [[ManaBurn Add, Add All, and Delete]] battle chips; among the most dangerous of these is Whirlpool, an oft-recurring battle chip that on a CriticalHit can [[OneHitKill delete a whole chip]] in your program deck.
301* MagicKnight: Unlike [[MagicallyIneptFighter attack-oriented navis with good stats]] or [[SquishyWizard MB-oriented navis with poor stats]], [=SkullMan=] has [[MasterOfAll the best of both worlds]], with a great stat layout and respectable MB.
302* MasterOfAll: [=SkullMan=] has great stats, great attack power, and his [[{{Mana}} Base MB]] is in the highest tier of navis that aren't {{Player Character}}s, Normal-navis, or the TrueFinalBoss.
303* NonElemental
304* SignatureMove: His strong chip is Curse Shield 3.
305* UnskilledButStrong: Bone Crush does a whopping amount of damage, the second-highest amount in the game, but has no extra effect.
306* WakeUpCallBoss: [=SkullMan=] is the beast of the Block Tournament. With his immense hit point count and damage, he can both take and dish out more damage than almost any other opponent in the game; not helping is his use of [[OneHitKill whirlpool chips]] that delete chips in your program-deck outright, meaning the RandomNumberGod can screw players over [[LuckBasedMission at any time]].
307
308[[/folder]]
309
310!! Masa and [=SharkMan=]
311
312[[folder:Masa]]
313!!! ''Masa voiced by: Creator/JinHorikawa (JP), Richard Newman (EN), Guillermo Coria (LA, Anime)''
314[[quoteright:274:https://static.tvtropes.org/pmwiki/pub/images/masa.jpg]]
315In the first game he runs a fish stand at the Government Complex park and only serves to give a boss battle. In the anime he leads a team of secret Net Agents and guises under the name Commander Beef. The contradiction of his dayjob and codename is an intentional part of the undercover disguise.
316----
317* AnimalMotifs: Masa the fishmonger runs a fish-shop and has a big fish printed on his apron, big ol' fish lips, and a bandanna that knots at the back of his head like a fish's tail-fin. Concept art went so far as to put a drawing of a grumpy cartoon fish next to an early draft of his design.
318* AstonishinglyAppropriateAppearance: Masa's head, lips and headband included, is modelled on a fish.
319* BadassBoast: Masa boasts in the [[VideoGame/MegaManBattleNetwork3WhiteAndBlue N-1 Grand Prix]] that he's been [=NetBattlin'=] since he was a kid--[[BlatantLies a very unlikely feat]] given that netnavis haven't been around nearly as long as he has.
320* BeadyEyedLoser: Masa's eyes are small, his pupils are even smaller, and [[TheChewToy nobody wants to buy his fish]].
321* TheCameo: Makes one in 3's N1 Tournament where he lost to Tora and [=KingMan=] in the quarter-finals.
322* TheChewToy: In the ending credits for ''Battle Network 1'', one scene depicts Masa hopping mad over his complete lack of customers while Sal has a growing line. The credits then cover his part of the screen, so the player can ignore him, too.
323* {{Gonk}}: The fish-faced fishmonger, with his fishlips and big belly, is a little lacking in the looks department.
324* LeaningOnTheFourthWall: After his defeat, he praises Lan's finger speed as a Net Battler, which can also apply to the player considering they had to dodge [=SharkMan=]'s attacks numerous times with little room for error.
325* NonStandardCharacterDesign: Masa's facial proportions are [[DownplayedTrope uncommonly exaggerated]] [[AstonishinglyAppropriateAppearance to suit his gimmick]].
326* PreAssKickingOneLiner: "[=SharkMan=]! Rip 'em to shreds!"
327
328!!! Tropes related to Masa's appearance in ''Anime/MegaManNTWarrior2002''
329
330* AdaptationPersonalityChange: In ''Battle Network 1'', Masa is a crotchety old fishmonger who happens to be excellent at netbattling. In ''NT Warrior'', he's a cheerful MentorArchetype watching Lan grow up, and his netbattle skills are reserved for his LargeHam superhero identity, Commander Beef.
331* AdaptationRelationshipOverhaul:
332** Sal, Miyu, and Masa were all {{Optional Boss}}es in the first game, but otherwise had nothing to do with one another. In the anime they all belong to a team of superheroes.
333** Also in the anime, Lan and Masa have had an IntergenerationalFriendship since before the start of the series, but they don't know each other in the games.
334** Yet again in the anime, Masa and Higsby are on opposite ends of a LoveTriangle centered on Ms. Mari, with whom they had no connection in their games of origin (Higsby's crush became RetCanon in ''Battle Network 3'', but Masa's did not).
335* AnimalMotifs: In the anime, he has has a [[HurricaneOfPuns plethora of fish-themed puns]]. His otherwise exhaustive knowledge of marine life once helped Lan and his friends as they liberated a robot fish aquarium from WWW. His superhero alter-ego Commander Beef even has fish-fins on his helmet.
336* AscendedExtra: In the games he only serves to give an optional boss battle. In the anime he is the leader of a group of Net Agents with significant amount of screentime in the first season.
337* GoodOldWays: Looks down on how much the younger generation rely on their electronic devices, and in the anime even forced Lan and his friends to work out every day.
338* {{Hypocrite}}: For someone who insistently looks down on all things Net Battling, he is actually pretty skilled with his Navi [=SharkMan=].
339* ObfuscatingStupidity: In the anime, Masa pretends to know nothing of Netbattles and shows a dislike towards them. In reality, he's a phenomenally competent net-battler with the powerful navi [=SharkMan=].
340* PaperThinDisguise:
341** His "Commander Beef" persona amounts to a weird bike helmet and cape. It doesn't help at all that he keeps spouting fish quips and how good it is to have calcium in your diet, which he also does when he's not in costume, and his actual costume is ''fish-themed'' despite his codename. Lan almost exposes him when he puts two together, but Miyu disguises as Masa to throw Lan off the trail.
342** Bizarrely averted with his [=NetNavi=], as in the anime he pretends he doesn't understand technology at all, so no one even knows he ''has'' one in his civilian persona.
343* PutOnABus: He pretty much disappears after a filler episode of Axess and when he returns in Beast, its his Beyondard counterpart.
344* TheRival: To Higsby for Ms. Mari's affections in the anime.
345* SecretIdentity: He is Commander Beef to almost everyone else.
346* WhatHappenedToTheMouse: He's never seen again in the anime after the second season as well as the third game. However he is mentioned in ''Battle Network 6'' and has a Beyondard counterpart in the ''Beast'' season.
347
348[[/folder]]
349
350[[folder:[=SharkMan=].EXE]]
351!!! ''[=SharkMan=] voiced by: Takuma Suzuki (JP), Don Brown (EN), Marcos Patiño (LA, Anime)''
352* AchillesHeel: In ''VideoGame/MegaManBattleNetwork1'', [=SharkMan=]'s fins are always moving and almost always immune to damage, and [[ShellGame which fin is the real [=SharkMan=]]] [[LuckBasedMission is anyone's guess]], so straightforward attacks are all but impossible to use reliably. [[LogicalWeakness They can't hide him from attacks that strike his whole field at once]], though.
353* BullfightBoss: [=SharkMan=]'s fins will charge once they come into the same row [=MegaMan=] is in.
354* DoppelgangerAttack: In ''Battle Network 1'', three fins swim up and down [=SharkMan=]'s side of the field--all three can attack, [[ShellGame but only one is attached to the real deal]].
355* GroundWave:
356** [=SharkMan=]'s fins all skim along the ground when they line up with [=MegaMan=].
357** [=SharkMan=] can launch Aqua Tower attacks across the field.
358* LuckilyMyShieldWillProtectMe: [=SharkMan=]'s fake fins are invincible, so if the real one is behind them it's easier to avoid damage.
359* MakingASplash: [=SharkMan=] is an Aqua Navi with attacks like Aqua Tower.
360* MechanicallyUnusualFighter: Unlike other Navis who do normal things like stand on the floor, [=SharkMan=] instead sinks into it and summons a pair of extra sharkfins that all wave back and forth before [[GroundWave hurling themselves across the row]].
361* PuppetFighter: In ''Battle Network'' [=SharkMan=] controls and attacks with two fake dorsal fins.
362* ShellGame: The basis of his battle strategy in ''VideoGame/MegaManBattleNetwork1''; [=SharkMan=] will dive into the floor, leaving only his dorsal fin exposed, and two more fins will emerge, one for each column. Anyone attempting to find the real [=SharkMan=]'s fin [[LuckBasedMission must guess]].
363* SwordBeam: [=SharkMan=]'s Fin Cutter attack launches a beam from his fin.
364* ThreateningShark: [=SharkMan=].
365
366!!! Tropes related to [=SharkMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
367
368* AchillesHeel: [=SharkMan=]'s use of [[FieldPowerEffect Ice Stage]] and [[DeflectorShield Bubble Wrap]] give him real protection from most threats but amplify his susceptibility to Elec attacks, which he was already weak to.
369* ArmoredButFrail: [=SharkMan=] has [[FragileSpeedster a high dodge rate but the second-lowest number of hit points]]; as an {{NPC}} he always appears on an Ice stage that makes his dodge rate even greater.
370* GroundWave: [=SharkMan=] is a frequent user of the Shock Wave battle-chip series, which will do {{Armor Piercing|Attack}} damage.
371* HeroesPreferSwords: there are two copies of the Aqua Blade battle-chip in the final column of every program-deck he uses.
372* MageKiller: [=SharkMan=] and his program-decks do lots of [[RedMage Add and Random damage]], which balance direct and [[ManaBurn battle-chip damage]] in different ways.
373* MagicKnight: in addition to the chips he uses, in tournaments from the main campaign and free battle appearances, he also tends to use {{Armor Piercing|Attack}} battle-chips from the Shock Wave series.
374* MagicallyIneptFighter: [=SharkMan=] has unusually low MB, even among other customized navis that aren't {{Player Character}}s.
375* QuadDamage: he uses Attack +20 in his Stream Tournament and Free Battle program-decks to accelerate the damage his Bubble Cross and Bubble Spread chips will do to enemy battle-chips.
376* SignatureMove:
377** [=SharkMan=]'s [[ExactlyWhatItSaysOnTheTin Fin]] is an Add type attack, which means [[ManaBurn it damages the last battle-chip in an opponent's queue]].
378** His strong chip is Bubble Spread.
379
380[[/folder]]
381
382! PostEndGameContent Navis
383
384[[folder:[=PharaohMan.EXE=]]]
385!!!''Voiced by: Creator/KeijiFujiwara (JP), Creator/MichaelKopsa (EN), Creator/GerardoReyero (LA, Anime)''
386-> "You have trespassed and defiled this sacred place! And you will pay...with your lives!"
387[[quoteright:273:https://static.tvtropes.org/pmwiki/pub/images/pharaohexe.jpg]]
388
389In the first two games, he is a solo Navi always seen guarding WWW territory. In the anime he was created by Lan's grandfather Tadashi Hikari to monitor and guide the flow of data, however due to a virus he became corrupted and had to be sealed away. In the manga, he is an ancient Navi that helps [=MegaMan=] with his Style Change.
390
391* AlternateSelf: [=PharaohMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaMan4''.
392* AmbiguouslyRelated: ''Battle Network 4'' {{retcon}}s the Anubis battle-chip to be one of five evil chips needed to pass through the gate to Black Earth. Other chips in this set include [=ShadowMan=]'s SignatureMove Muramasa and [=DarkMan=]'s SignatureMove Black Wing, but no explicit relationship between them is ever shown (at best, [=PharaohMan=] and [=ShadowMan=] co-occur in games set before ''Battle Network 3'').
393* TheBeastmaster: [=PharaohMan=] doesn't use animal viruses directly, but he does use their sub-units--one of his sarcophagus attacks launches the little rat-bombs of Ratton 3, and one result of Pharaoh Trap drops a Snake Egg 1 (the baby of the first Big Snake virus) on [=MegaMan=]'s field to chase him around.
394* CallBack:
395** [=PharaohMan=] himself doesn't appear ([[TheCameo directly]]) in any game set after ''Battle Network 2'', but the [[SignatureMove Anubis]] battle-chip appears in every game of the series.
396** The Poison Pharaoh gets its own giga-card in ''VideoGame/MegaManStarForce''.
397* TheCameo:
398** [=PharaohMan=] can be seen in the far background of the Anubis battle-chip, even in games he doesn't directly appear in.
399** The Poison Pharaoh [[LimitBreak Program Advance]] summons an effigy of [=PharaohMan=] himself.
400** A redesigned version of [=PharaohMan=] appears in the Poison Pharaoh giga-card of ''VideoGame/MegaManStarForce''.
401* ChestInsignia: [=PharaohMan=]'s arms are crossed in front of him, so his Navi mark is [[PlayedWith on both sides of his body]].
402* ConfusionFu: [=PharaohMan=]'s coffins and the Pharaoh Trap both use any of three attacks each, but it's impossible to tell what will happen until the attack is actually launched.
403* CoresAndTurretsBoss: [=PharaohMan=] is the core and his sarcophagi are the turrets.
404* CuteKitten: [=PharaohMan=]'s coffins each have a small black cat affixed to the head.
405* DarkIsEvil: His SignatureMove Anubis was retconned to be a dark chip in [=BN4=]; indeed, it's one of the five "great evil chips" (Mega chips that can only be used by dark Navis) needed to bypass the seal and travel to Black Earth.
406* DeathFromAbove: In the games, [=PharaohMan=] attacks by dropping various objects out of the sky that have different effects.
407* DurableDeathtrap: [[SpecialAttack Pharaoh Trap]], where [=PharaohMan=] loads a trick button taken right out of a TempleOfDoom on the field that, if stepped on, will result in either arrows being shot at [=MegaMan=], dangerous snakes being dropped on the field, or the Anubis being deployed.
408* FlunkyBoss: One of [=PharaohMan=]'s attacks drops a sarcophagus onto the field that releases a Ratton to take a swipe at the player.
409* ImmuneToFlinching: [=PharaohMan=] has Super Armor.
410* IncomingHam: [=PharaohMan=]'s coffins fall from the sky and land with a screen shaking thud.
411* LimitBreak: Poison Pharaoh, a Program Advance that summons an effigy of [=PharaohMan=] himself to act as [[SuperSpecialMove an advanced version of Anubis]], poisoning the enemy even faster.
412* MagicalForeignWords: A visible script of ancient language will emanate from [=PharaohMan=]'s head when he's about to set Pharaoh Trap.
413* MultidirectionalBarrage: [=PharaohMan=] clogs up Mega's area with cubes and traps while dropping coffins to shoot new things at him.
414* NephariousPharaoh: His design may be based on a sarcophagus (which often holds a pharaoh), but at least in the games he's in the side of evil. Subverted in the anime where he's meant to be good but then corrupted, averted in the manga where he's helpful but otherwise neutral.
415* {{Nerf}}: The battle-chip for [=PharaohMan=]'s SignatureMove, Anubis, had its power decreased in the UpdatedRerelease of ''VideoGame/MegaManBattleNetwork1'' from draining thirty hit-points per second to merely seven hit-points per second.
416* NonIndicativeName: Downplayed; his name is [=PharaohMan=] but technically he's a sarcophagus.
417* PoisonousPerson: His SignatureMove Anubis drops a small statue onto the field that floods the enemy field with poison. This move can be replicated by using the Anubis chip, which itself forms the basis of [=PoisonPharaoh=], a [[LimitBreak Program Advance]] that produces an even ''bigger'', even ''more'' toxic statue in [=PharaohMan=]'s likeness.
418* PowerFloats: [=PharaohMan=] has Air Shoes, which lets him float over holes in the field.
419* RedMage: [=PharaohMan=] is NonElemental, but the snake-egg the Pharaoh Trap can summon does [[PlayingWithFire Fire]] damage.
420* SigilSpam: [=PharaohMan=]'s navi mark can also be seen on the lids of his coffins and the side of his cubes.
421* StationaryBoss: [=PharaohMan=] hangs out in the back of his field, floating up and down the column.
422* {{Superboss}}: [=PharaohMan=] only appears in the PostEndGameContent and hits as hard as the [[FinalBoss Life Virus]].
423* WaveMotionGun: Sarcophagus Laser, fired from a coffin dropped by [=PharaohMan=] himself.
424* YinYangBomb: [[{{Retcon}} Retroactively]]; [=PharaohMan=]'s [[SignatureMove Anubis]] was declared in ''Battle Network 4'' to be a dark chip related to Black Earth, but his Sarcophagus Laser is a {{Frickin Laser Beam|s}}.
425* YouDontLookLikeYou: The ''Battle Network'' version of [=PharaohMan=] retains the AncientEgypt motif of the classic Pharaoh Man, but this take on him is less a pharaoh proper than [[AnimateInanimateObject an animated sarcophagus]].
426
427!!! Tropes related to [=PharaohMan=]'s appearance in ''Manga/MegaManNTWarrior2001''
428* AscendedExtra: In the games, [=PharaohMan=] has almost no impact on the narrative at all--even as a WWW guardian he's mostly just there to provide a BossBattle. In the manga, however, he is a guardian of the Style Change ability and the leader of four warriors who can use it.
429* FaceDeathWithDignity: In contrast to his anime counterpart, who deletes himself in defiance of Wily, his manga counterpart calmly accepts his death due to fulfilling his mission of passing on Style Change to [=MegaMan=].
430* ReallySevenHundredYearsOld: In the manga, he and his four champions are over 20537 years old, due to being members of a prehistoric net society.
431* RelatedInTheAdaptation: [=PharaohMan=] is a guardian of the SecretArt of Style Change, which he had nothing to do with in the games.
432* UnwittingInstigatorOfDoom: His manga counterpart gives [=MegaMan=] Style Change, but the latter loses his sanity when using Hub Style. This nearly gets [=ProtoMan=] deleted twice.
433
434!!! Tropes related to [=PharaohMan=]'s appearance in ''Anime/MegaManNTWarrior2002''
435* AdaptationalBadass: In the games he's just an optional boss with no significance to the plot. In the anime he's an unstoppable menace that the combined efforts of [=MegaMan and ProtoMan=] couldn't stop.
436* AGodAmI: In the anime he literally has the power of one.
437* AscendedExtra: In the games, [=PharaohMan=] has almost no impact on the narrative at all--even as a WWW guardian he's mostly just there to provide a BossBattle. In the anime, however, he's an AncientEvil who believes AGodAmI.
438* BigBad: Of the first half of season one of the anime where he wrecks havoc and even succeeds in [[spoiler:deleting [=MegaMan=] himself, though he got better]].
439* HalfwayPlotSwitch: [=PharaohMan=]'s arc begins mostly because the climactic battle at the end of the N-1 Grand Prix TournamentArc happened to wake him up.
440* HeroKiller: [[spoiler:Shoots [=MegaMan=] in the chest within a few minutes of meeting him.]]
441* RelatedInTheAdaptation: In the anime, [[spoiler: he is a creation of Lan's grandfather. Also, Bass and Gospel (the beast) are born from his leftover data.]]
442* RippedFromTheHeadlines: He's much like the [[https://en.wikipedia.org/wiki/Morris_worm Morris worm]]; a program made with good intentions to monitor computers and data, but an unexpected error drives them into becoming incredibly dangerous, leading to their fate of being sealed in a physically-isolated location. ([=PharaohMan=] inside a computer chip suspended with metal rods, the Morris worm inside a floppy disk.)
443* SealedEvilInACan: In the anime, [=PharaohMan=] was sealed away prior to the events of the show, but the seal on his body was undone by the energy from [=MegaMan=]'s and [=ProtoMan=]'s battle during the N1 Grand Prix.
444* WouldRatherSuffer: In the anime, when captured by Wily, he chooses this way out refusing to serve Wily. Unbeknownst to him, his remaining data would go on to form two of the most deadly forces that plagued the net [[spoiler: those being Bass, and the virus beast himself Gospel]]
445[[/folder]]
446
447[[folder:[=ShadowMan.EXE=]]]
448!!!''[=ShadowMan=] voiced by: Creator/KentaroIto (JP), Jonathan Holmes (EN), Creator/MarioCastaneda and later Gustavo Carrillo (LA, Anime)''
449[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mrdark.jpg]]
450
451[=ShadowMan=] first appears as a solo [=NetNavi=] in the first game as an OptionalBoss. As a ninja-themed Navi, he specializes in attacking and moving swiftly while confusing enemies with his shadow clones and {{Ninja Log}}s. He later reveals his operator in ''2'' and ''Network Transmission''.
452
453See his operator [=Dark=]'s entry on [[Characters/MegaManBattleNetwork2 the second game's character sheet]].
454----
455* AlternateSelf: [=ShadowMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaMan3''.
456* AlwaysSomeoneBetter: [=ShadowMan=]'s EstablishingCharacterMoment in ''Manga/MegaManNTWarrior2001'' shows him taking an unexpected bite out of [=ProtoMan=]'s flank, crippling the best fighter Lan was even aware of like it was nothing.
457* AdaptationalBadass: Poses a huge threat against [=MegaMan=] in the anime and manga to the point that he is victorious in all of his battles against [=MegaMan=] to the point that [=MegaMan=] during his level in his encounters stands no chance against him in the anime whether normal or utilziing a Dark Chip. Once revived in Stream does he gets the chance to merge with Dusk via Cross Fusion and sweeps the floor with [=SwordMan=] upon utilizing dual wielding Muramasa as well to the status as the members of the Cross Fusion team chosen to stop Duo. In the manga, he does get a spotlight upon defeating [=ProtoMan=] and [=MegaMan=] early on before dissapearing until his reappearance a decade later though it is unknown if he has Dusk as his operator. In the ''Battle Story EXE'', he is good friends with Bass as a reference to their time as post-game dungeon boss in the first game.
458* AdaptationalWimp: Is this one when he drew with [=ProtoMan=] in season 2 and got deleted by [=SearchMan=] when attempting to deliver a finishing blow upon [=MegaMan=] after using the Dark Chip in Axess.
459* AmbiguousSituation: In the end credits sequence of ''Battle Network 2'', [=MegaMan=] and [=ProtoMan=] are seen taking on a horde of [=ShadowMan=]'s minions in the Undernet. Why [=ShadowMan=]'s minions need to be fought when their master was apparently killed is unknown.
460* AscendedExtra: [=ShadowMan=] first appeared as an OptionalBoss with no narrative impact, but became a story boss in the second game, and was PromotedToPlayable in the fifth.
461* TheBadGuysWin: In ''Battle Network 2'', the annihilation of Yumland is a fait accompli by the time [=MegaMan=] shows up.
462* BreakoutCharacter: [=ShadowMan=] is one of the most popular Navis in the series, due to his {{Superboss}} role in the first game, extensive DiscOneFinalBoss role in the second game, being associated with the incredibly powerful Muramasa and [=BodyGuard=], and being playable in ''4.5'' and ''5'', even getting a mention in 6. [=ShadowMan=] is just plain cool.
463* CallBack: [=ShadowMan=]'s SignatureMove Muramasa and his personal [[LimitBreak Program Advance]] Bodyguard appear in later ''Battle Network'' games that don't even mention [=ShadowMan=]. Muramasa even appears in ''VideoGame/MegaManStarForce 2''.
464* CardCarryingVillain: {{Subverted}}. [=ShadowMan=] is so unconcerned with the goals of the villains that he doesn't even bother to get their organization correct in his own mind, describing them as "Gospel music fans or something."
465* ChestInsignia: A black caltrop on a yellow background.
466* {{Combo}}: [=ShadowMan=] in the second game utilizes both Grass Stage and a fire bomb attack. Fire attacks deal double damage on enemies standing on a grass panel (and quadruple if the enemy is Wood-aligned).
467* DarkIsEvil:
468** Zigzagged. [=ShadowMan=] is willing and able to murder an entire country's worth of navis for pay, but is just as willing to work for anyone who pays.
469** [=ShadowMan=]'s Muramasa, which gains power as the user suffers damage, was retconned to be one of the five great evil chips needed to pass through the portal to Black Earth.
470* DiscOneFinalBoss: Of ''2'', where [=ShadowMan=] serves as the final boss of the first act. He's far more powerful and dangerous than any of Gospel's previous agents, both in and out of gameplay: [=MegaMan=]'s entire reason for acquiring Style Change is specifically to try and level the playing field with [=ShadowMan=], and even getting that, [=ProtoMan=] as backup, ''and'' a new weapon specifically designed to kill [=ShadowMan=] only manages to make it so [=ShadowMan=] has to stick around and actually fight. Even his Navi ghost encounter is located deep in the Undernet despite appearing earlier than [=KnightMan=] and [=MagnetMan=], and to top it all off, not only is he ''also'' the only story boss[[note]]barring the mandatory fight with [=ProtoMan=], anyway[[/note]] to get a Program Advance, but it's the second-strongest Program Advance in the entire game, beaten only by the event and ''Legacy Collection''-exclusive Darkness.
471* DopplegangerAttack: [=ShadowMan=] can appear with one or two clones in battle. Exclusive to ''2'', he can summon blue clones that are invulnerable to all attacks but swords once his health is low enough.
472* DesperationAttack: Muramasa grows stronger for each point of damage the user has taken. [=ShadowMan=] uses this in ''Battle Network 2'', and it can strike for over 1000 damage if his HP is low enough.
473* FlechetteStorm: His [=NaviChip=], as well as the Program Advance that utilizes it, [=BodyGuard=]. Stars everywhere!
474* {{Foil}}: Serves as a serious one to both Chaud and [=ProtoMan=]. Both are professional killers with a personality of a jerk and stoic attitude as opposed to the latter's enforcement who are skilled adversaries that causes trouble to Lan and [=MegaMan=]. Later they serve as morally ambiguous heroes with a reason.
475* FuumaShuriken: [[IconicItem It wouldn't be ShadowMan without them.]]
476* GlassCannon: [=ShadowMan=] hits fast and hard, but has low hitpoints.
477* GreenThumb: In the second game, [=ShadowMan=] fills the last section of the Mother Comp system with grass panels. His own battlefield is completely covered in grass.
478* HeelFaceTurn: He's only a villain in his first two appearances. He joins up with [=MegaMan=]'s team in the fifth game and allows his protege to train [=MegaMan=] in 6. Considering he's merely [[PunchClockVillain a hired hand]], it's not all that surprising.
479* NonElemental: [=ShadowMan=] lacks any of the four elements, but in ''Battle Network 5'', where every battle-chip mechanic counts as an "element", his element is invisibility.
480* {{Nerf}}:
481** Zig-zagged in that each subsequent game featuring [=ShadowMan=] makes his initial stats lower and his attacks weaker than they were before: in the first ''Battle Network'' game he's a {{Superboss}} only available after beating the game, in ''Battle Network 2'' he's the DiscOneFinalBoss, and in ''Battle Network 5'' he's a relatively early story boss, with his stats reflecting appropriate challenges for when he appears. In terms of his final stats, however, his ''Battle Network 1'' counterpart peaks early, with his SP form being barely an improvement on his original stats, while each subsequent appearance grants his rematches higher stats and more new abilities, making him far more powerful and flexible in ''2'' and ''5'' than he ever was in ''1''.
482** In the UpdatedRerelease for ''VideoGame/MegaManBattleNetwork1'', ''Operate Shooting Star'', [=ShadowMan=]'s navi chips do less damage and had their code changed from S to T, which broke up the monolithic powerhouse that the S code chips had been previously.
483* {{Ninja}}: It's nice to see that even in this advanced age, ninjas can and do still exist.
484* NinjaLog: [=ShadowMan=]'s charge shot has him bailing out, leaving a decoy behind and fires a shuriken to his attacker. It is the basis of the [=AntiDamage=] chip and Navicust Program.
485* OneManArmy: While he has backup assisting him, [=ShadowMan=] on his own is enough to execute an entire country, and nearly lays waste to Electopia as well.
486* PlotArmor: In ''Battle Network 2'', [=ShadowMan=] protects himself from the Ultimate Blaster by summoning flunkies to shield him. The Ultimate Blaster somehow gets both the flunky body-shield directly in front of [=ShadowMan=] and [=ProtoMan=] directly ''behind'' [=ShadowMan=], but not [=ShadowMan=] himself.
487* PowerFloats: Cracked and broken panels do not affect [=ShadowMan=], as he is always floating. This is how he is able to traverse over Dark Panels in Liberation Missions.
488* PromotedToPlayable: [=ShadowMan=] is playable in ''Battle Chip Challenge'', ''Rockman.EXE 4.5'', and ''Battle Network 5: Team Colonel''.
489* RecurringCharacter: [=ShadowMan=] is an {{Optional|Boss}} {{Superboss}} in ''Battle Network 1'', but returns to take part in the plot in ''Battle Network 2'', ''Network Transmission'', and ''Battle Network 5'', not to mention spinoffs.
490* TakingYouWithMe: Inverted during the [=ShadowMan=] scenario in ''Battle Network 2''. [=ProtoMan seizes ShadowMan=] from behind to prevent him from running when Mega has him pinned down to ensure Mega gets a good shot in with the Ultimate Blaster.
491* ThisCannotBe: [=ShadowMan=] is not only disbelieving when he's defeated in the Mother Computer, he's mortified.
492* TrickedOutShoes: In ''VideoGame/{{Mega Man Battle Network 5 Team Colonel|And Team Protoman}}'', [=ShadowMan=]'s Ninja Water Shoes will let him float over a long line of [=CloudMan=]'s barrier clouds.
493* VersionExclusiveContent: [=ShadowMan.EXE=] is playable and Shadow Soul unlockable in ''Battle Network 5'', but only in ''Team Colonel'' version.
494* VillainDecay: Each time [=ShadowMan=] appears, he's less relatively powerful than he was in his previous chronological appearance, despite his upward momentum on the SlidingScaleOfAntagonistVileness--in the first game he's a post-game {{Superboss}} with no story impact at all, but in ''Network Transmission'' he's a late-game story boss and working for the WWW; in ''Battle Network 2'' he's only [[DiscOneFinalBoss the end of the first half of the game]] despite being a mass murderer for hire.
495
496!!! Tropes related to [=ShadowMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
497
498* EleventhHourRanger: [=ShadowMan=]'s {{Optional|Boss}} BossBattle occurs at the end of the Shadow Tournament in the X Class, the first tournament of the SecretFinalCampaign.
499* AlwaysAccurateAttack: [=ShadowMan=] has the highest possible accuracy rate.
500* ArmoredButFrail: [=ShadowMan=] has the third lowest amount of hit points [[FragileSpeedster but the highest possible dodge rate]].
501* BladeSpam: [=ShadowMan=]'s program-decks will often use the [[FireIceLightning Blade]] series of battle-chips, mixed in with Shadow, Kunai, and Muramasa chips.
502* FragileSpeedster: In addition to having the highest possible dodge rate [=ShadowMan=] has [[ActionInitiative one level of priority]] over basic, giving his attacks an edge over most of the competition.
503* GlassCannon: [=ShadowMan=] has few hit points, but his navi attack does above-average damage (and as a SpamAttack benefits much from QuadDamage).
504* HoistByHisOwnPetard: [=ShadowMan=] is a frequent user of [[FireIceLightning Fire Blade, Aqua Blade, and Elec Blade]], but he is also a user of the Shadow series, which protects him from all attacks except sword damage.
505* LightningBruiser: As an ArmoredButFrail FragileSpeedster GlassCannon mix.
506* LuckilyMyShieldWillProtectMe: [=ShadowMan=] will always have a column filled with defensive chips that will protect him from incoming damage; in his first bout he uses basic obstacles like Rock Cube and Remobit, but in later matches he uses Shadow and Invis chips.
507* MagicallyIneptFighter: [=ShadowMan=] has good stats and a viable attack with much potential, but his [[{{Mana}} MB]] is low, limiting his program-deck capacity.
508* SignatureMove:
509** His navi-attack is Shuriken, a [[SpamAttack three-hit strike]] that [[MagikarpPower benefits exponentially]] from QuadDamage.
510** Muramasa is his strong-chip.
511
512[[/folder]]
513
514[[folder:Bass.EXE ''(Forte.EXE)'']]
515!!!''Voiced by: Keiko Nemoto (JP), Creator/MattHill (EN)''
516[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mmbnbassexe.png]]
517
518->"Weak fool! Return to the 0's and 1's you're made of!"
519
520In the games, he was created by Dr. Cossak around the same time that Alpha was, and he was designed to be the world's first autonomous Navi (that is, a Navi that can function without an operator). However, he was blamed for causing bugs in Alpha's system, and several Navis were sent to delete him. He escaped into the deepest parts of the internet, but not without a scar.\
521\
522In the anime, he is a reincarnation of [=PharaohMan.EXE=]. He possesses one of the three Ultimate Programs, and seeks to take the other two from [=MegaMan=] and [=ProtoMan=]. Bass has a hatred for humankind in both versions.
523
524----
525
526* AbortedArc: In ''Battle Network 3'', Bass loses his memories as a result of the events of the climax, but the PostEndGameContent left the door open for him to regain them. The second trilogy of the series, however, completely abandoned any interest in Bass remembering his past.
527** Even worse in the anime, where he not only is shafted in Stream after being setup as a major character in the previous arc, he completely disappears at the end of the anime with a vague threat he'll be back and take over as a major antagonist eventually. As can be guessed, nothing comes of it.
528* AdaptationalBadass: Classic Bass wasn't harmless by any means, but wasn't anything ominous, either, and was always treated as being on the same level as Classic Mega Man and Proto Man. ''Battle Network'' Bass, on the other hand, is an apocalyptic PersonOfMassDestruction and is always one of the toughest bosses in each game. In the third game, he even stars in a HopelessBossFight, which gives him a canonical victory over [=MegaMan=] that the original could never boast.
529* AdaptationalVillainy: Bass was a villain in the original series but was mostly focused on killing Mega Man and [[EvenEvilHasStandards drew the line with robots waging war with humans]], despite the issues he had with his own creator. This is most definitely '''not''' the case here. Bass.EXE has all the arrogance of his Classic series counterpart and almost none of his nobler traits.
530* AllEncompassingMantle: One of the few Navis to have a cloth in his design, due to RuleOfCool.
531* AlternateSelf: Bass.EXE is the ''Battle Network'' counterpart of Bass, TheRival from ''VideoGame/MegaManClassic''.
532* ArchEnemy: The closest thing Lan and Mega have to one outside of Wily himself. You fight him a lot throughout the series. He usually only appears in the post-game of each title, but he was a major antagonist in 2 and 3. And even after his seemingly 'final' destruction in 6, Lan and Mega don't buy [[JokerImmunity that he's actually dead.]]
533* ArmCannon: Two of them just like his classic incarnation. In his first appearance, all his attacks are down with them. Even as he gained new attacks, his most common attack is always firing with his cannons.
534* AscendedExtra: In the first game, Bass has minimal characterization; in the second, Bass is revealed to be a [=SuperNavi=] that the BigBad is trying to recreate; in the third, Bass is revealed to have ties to the very foundation of the internet.
535* BerserkButton: Two main ones. Never create a copy of him and never get in the way of his fights.
536* BloodKnight: The second game and manga both indicate Bass relishes fighting. This is enforced in ''4.5'' where there will be random Navis Bass can pick fights with that disappear once they are defeated, implying Bass deleted them.
537* CameBackWrong: Bass is consumed by Alpha but restored by merging with Gospel in the third game, though it's clear that this has taken [[LaserGuidedAmnesia a toll]] on Bass's mind. [[EmptyShell Once he starts dabbling in Dark Power, even more of his memories appear to vanish,]] until he's nothing more than a power-hungry BloodKnight.
538* CastingAShadow: Starting in the fourth game, he starts using shadowy Dark Power techniques--the [[DualWielding Dark Arm Blade]], [[DeadlyDisc Hell's Rolling]], [[WaveMotionGun Darkness Overload]], and [[DeathFromAbove Chaos Nightmare]].
539* ChallengeSeeker: His dialogue in ''2'' and ''3'' suggests this.
540--> '''Bass''': "Battling is my forte".
541* ChestInsignia: Concealed by his cape, it's marred by the glowing scar he received during his attempted deletion by Scilab.
542* ChromaticArrangement: [[EarlyInstallmentWeirdness In the first two games]], Bass has three variants of his SpecialAttack "Explosion", which are distinguished by whether his arm glows red, blue, or yellow. (In the third game, he only uses the yellow variant).
543* CombinationAttack:
544** Dark Messiah (Darkness in the West) is a Bass-Gospel combo, a hidden Program Advance from the second game. Both Bass and Gospel appear and use their attacks in sequence, Gospel Breath and Earthbreaker, which cover the enemy field in a pulverizing 3000 damage. In the manga, this attack was launched when Bass pumped Gospel full of his own energy.
545** Dark Messiah Neo is a revamped version of the original program advance, but instead of Gospel itself appearing, Dark [=MegaMan=] (normal [=MegaMan=] can't use this technique) uses the summoned Gospel head from the Bug Charge Giga chip, while Bass follows with a Darkness Overload.
546* CreateYourOwnVillain: If [=SciLab=] han't blamed him for the Alpha Rebellion, Bass would have remained aligned with them rather than become a rogue Navi.
547* CurbStompBattle: Shows up to fight [=MegaMan=] in the third game while he's fighting [=FlameMan=]. When [=FlameMan=] refuses to get out of the way, Bass deletes him with a single blow before starting the fight with [=MegaMan=], which leads to his HopelessBossFight where Bass is all but impossible to damage and can't be defeated even by attacks that reduce his HP. Afterwords he is dissapointed [=MegaMan=] couldn't give him the challenge he was hoping for.
548* DeathIsCheap: He dies or is at least defeated several times in each game (though his defeats aren't always depicted as killing him), but he keeps coming back and survives even beyond the encounter with him in the sixth and final game. Due to his ability to recover from near-death due to his Get Ability program, it may actually be impossible to completely destroy him. The only time he might have died is when he was absorbed by Alpha, but Gospel saved him.
549* DeflectorShields: His iconic Life Aura blocks all direct damage until the player hits him with a attack strong enough to break it down. In the fourth and fifth games, Bass XX (if you hack him out of the game code to come play, or use the secret codes in the title screen on the Wii U re-release, which brings [[HarderThanHard him]] and permanently replaces the Omega/SP fight in black earth 2) uses Black Barrier instead.
550* DemotedToExtra: Played a major role in the original trilogy, but was reduced to a bonus boss in the second half of the series. Losing his memories and much of his sanity may be the reason why.
551* DiscardAndDraw: In the second half of the series, Bass gets a complete rehaul of his combat style and abilities, abandoning his Aura and explosive techniques for all-new moves based on [[TheCorruption Dark Power]][[note]][=BassXX=] will get a Dark Barrier that serves as a CallBack[[/note]]. Even his buster shots gain an overhaul -- he no longer fires single shots and his ''basic attack'' becomes a rapid-fire burst of shots on random panels.
552* TheDreaded: Chaud states in ''2'' that Bass was believed to just be a rumor and is terrified at the prospect of someone merely trying to clone him.
553* EmptyShell: Implied in ''4'' and beyond. It's obvious that being drained by Alpha took a toll on his mind, and [[CameBackWrong even Gospel can't repair all the damage]].
554* EnemyMine: In the third game, he has a very reluctant team up with Wily, as he erroneously believes that he can absorb Alpha to become the strongest Navi in the world.
555* EvilCounterpart: He's everything [=MegaMan=] could possibly turn into if he ever lost Lan and all his friends and if the whole world ever turned on him.
556* ExpendableClone: In the second game, when Gospel's original clone of Bass is defeated, it's quickly replaced, only for it to mutate into a giant wolf-beast from its irradiated bugs. TheStinger reveals that the original has been hunting down even more clones that have escaped into the far corners of the net. This is proven true in ''4.5''. If you play as Bass in ''4.5'', getting to his boss implies the boss is another clone and that you are in control of the real Bass.
557* {{Foil}}: ''Battle Network 3'' introduces Serenade, another musically-named character, whose LightIsGood motif directly contrasts with Bass' DarkIsEvil. The third game alludes to an immense and dramatic battle they once had.
558* FreudianExcuse: The games establish that his StartOfDarkness was being betrayed by [=SciLab=] in connection to the Alpha Rebellion.
559* FusionDance: [=BassGS=] in the third game is the result when he merges with the remnants of [[AnimalisticAbomination Gospel]] following Alpha's destruction. It's also a MythologyGag, since in the [[VideoGame/MegaManClassic classic series]], Gospel (a.k.a. [[DubNameChange Treble]]) was Bass's counterpart to Rush and thus able to fuse with the original Bass as well.
560* HopelessBossFight: When he's actually fought as as part of the story in the third game, there's no way of getting rid of his [=LifeAura=] and thus he is literally invincible. Even battle chips and abilities that grant invincibility won't help, as his attacks in the fight ignore it. It IS possible to bring his HP to 1 via poison chips, but they won't delete him, rendering the fight as HeadsIWinTailsYouLose no matter what.
561* HumanoidAbomination: After years absorbing data with his Get Ability program, Bass has evolved beyond a simple [=NetNavi=] into essentially a PhysicalGod. By the end of the series, he holds the data for the Life Aura, Gospel, Giga Freeze, Dark Power and the Cybeasts.
562* HumansAreTheRealMonsters: Bass' defining trait is his deep hatred for all human beings, as he took the blame for the incidents that had actually been caused by Alpha, and was nearly executed for it.
563* IdentityAmnesia: After returning from deletion in being consumed by Alpha in the fourth game, Bass shows no recollection of any past events, and even speaks in a slightly different manner -- slower, and more deliberate. However, he is compelled to return to [=MegaMan=] and challenge him every time he detects him.
564* {{Jerkass}}: Bass is contemptuous of humans and [=NetNavis=] alike, despising the idea of them working together and considering most Navis to be weaklings.
565* JerkWithAHeartOfGold: Believe it or not, yes! In Bass's scenario in ''4.5'', he shows up in your PET and constantly berates you, but he has his moments. Notable when he asks you who your worst enemy is and he offers to go beat them up for you.
566* JokerImmunity: Bass, despite having a vicious battle in each game, ''never'' actually dies and always returns to battle in the next. When he does appear to bite the dust in the final game, Lan and [=MegaMan=] don't buy that he's gone for good.
567* KnightOfCerebus: Every time he shows up as part of the story, expect things to immediately get darker. Driven home ''fiercely'' in Battle Network 3, where he shows up during a [[DarkestHour Very low]] point for the heroes during the [[WhamEpisode FlameMan Arc.]] Where he kills said [=FlameMan=], and almost kills Mega himself.
568* LightningBruiser: Regardless of what attacks Bass has he is always very strong, very fast, and has the highest HP in the game, or is at least tied for it.
569* MarathonBoss: While having a shit load of health is standard for him, his Bass [=XX=] incarnations have so much it is possible to exhaust a chip folder before killing him.
570* MarkOfShame: The scar on his chest. Most of the time he hides it under his cape, but reveals it to Cossack in the third game in a desperate attempt to make him understand why he despises humanity so much.
571* MoreDakka: Explosion and Shooting Buster. Bass doesn't need to aim, he just needs to hit you! ([[ThatOneBoss And odds are,]] [[ThatOneAttack he will.]])
572* NewPowersAsThePlotDemands: Bass tends to pull out at least one or two new attacks every time he appears. Justified since he can copy any abilities or Battle Chips he sees, and after the fusing with Gospel in the third game he gains new abilities from it. In the second half of the series he develops a new style revolving around using the Dark Power.
573* NoNonsenseNemesis: When Bass faces a problem, he simply blows it up. End of story. End of problem. He only takes longer to beat his opponents if they are sufficiently challenging or annoying.
574* NonElemental: Bass lacks any natural element.
575* NonStandardCharacterDesign: As a rule, [=NetNavis=] don't have fabric or cloth in their designs. Bass alone is wrapped in a heavy, tattered cloak.
576* TheOnlyOneAllowedToDefeatYou: He considers himself this to [=MegaMan=] in the manga after [=MegaMan=] defeats him for the first time, which leads him to [[EnemyMine interfere and actually help MegaMan]] against several future villains, most prominently Nebula Grey and the combined form of Falzer and Gregar at the very end of the final arc.
577* OptionalBoss: Though he exists as hinted to in the story since the very first game, he isn't plot-relevant and canonically fought until ''2''. Up to that point, ''1'' and ''Network Transmission'' both feature him as a post-game super boss that will demand you have a very good deck and solid skills to survive, being the ultimate test of your skills in each game. This also happens again in ''Battle Chip Challenge''.
578* OutsideContextProblem: His mere existence was largely believed to be nothing more than a rumor and the people who were aware of his existence assumed he was dead. Nobody was prepared for him to show up alive and well as he takes an active role in the third game.
579* PetTheDog:
580** While he's otherwise cruel and inhumane in the games, he doesn't kill Cossak despite certainly being able to. Apparently, he still has at least some sympathy towards his creator.
581** Out of all of his Bug Fragment-based knockoffs, he gets along very well with Gospel, which does say something since creating copies of him in the first place really pissed him off.
582** In ''4.5'', He literally chooses to be inside the player's PET for seemingly no reason.
583* PhysicalGod: Within the Cyberworld, anyway.
584* PowerCopying: His Get Ability program, which allows him to take on the abilities of any virus, navi, or program he can get his hands on. It's implied he used this to attain his signature [=LifeAura=] from the Life Virus, and in the sixth game he demonstrates this with the use of Battle Chip attacks [[spoiler:and even a portion of the Cybeast's power]]. Ironic that ''Bass'' would be the only one with what is supposed to be [=MegaMan=]'s signature power.
585* ThePowerOfHate: Oh, ''hell'' yes. Bass ''thrives'' on this openly, feeling that all notions of bonds or dependability are weaknesses fit only to be culled by him personally.
586* PromotedToPlayable: And how! ''4.5'', released only in Japan, had a number of main series Navis playable, Bass being one of them.
587* TheRival: Just like his Classic Counterpart, he fights this world's [=MegaMan=] a ''lot'' throughout the series. Usually only appearing in the standard post-game once enough requirements have been met. But unlike the original Bass, this one has '''has''' canonically [[ATasteOfDefeat beaten his [=MegaMan=] at least once]], something the original Bass never did.
588* RuleOfCool: Despite the character designer's rule that no cloth should be used on the design of any Cyberworld inhabitant (to preserve a 'digital' look and feel) Bass's cloak is an exception simply because the designer couldn't imagine him without one.
589* ScarsAreForever: The slash on his chest was caused by a security Navi who attempted to delete him when Alpha went haywire.
590* SecretCharacter: Bass's navi-chip in ''Battle Network 1'' cannot be obtained in normal gameplay, only as DownloadableContent offered at RealLife events or in {{Updated Rerelease}}s.
591* ShadowArchetype: To [=MegaMan=]. Note how the scar through Bass' chest happens at a slant not unlike Mega's own Navi Mark.
592* SmugSuper: Like his Classic series counterpart, Bass thinks very highly of himself, convinced he's invincible.
593* SoreLoser: He doesn't take defeat well and will constantly berate you for being a pathetic weakling. ''Despite the fact that you can and have actually defeated him several times.'' He takes his defeat in ''Battle Network 2'' a little better, though his dialogue after the fight implies he was holding back.
594* SpannerInTheWorks: Proves to be a huge in 3, preventing the [=GigaFreeze=] program from being used on Alpha since he turned out be another ChosenOne who could touch it.
595* StartOfDarkness: Bass was blamed for the Alpha Rebellion ten years before the events of the series. After being hunted down and scarred, he turned on humanity and became one of the biggest threats the Cyberworld has ever known.
596* StayingAlive: At the end of 3, he's consumed by [[EldritchAbomination Alpha]]. In TheStinger, he's revived by [[AnimalisticAbomination Gospel]], who fights alongside him as ([[RecurringElement what else]]) a SuperBoss. However, [[CameBackWrong calling him "alive"]] [[EmptyShell might be something of a stretch]].
597* StealthPun: One of Gospel's clones drops a MythologyGag about Bass' DubNameChange: "Battle is my [[DubNameChange forte!]]"
598* SuperBoss: Bass is a serial offender for the series, and serves as a very powerful OptionalBoss in each post-game--even in ''Battle Network 2'' and ''Battle Network 3'', where weaker versions of him are also fought during the plot. In every case he provides the toughest fight next to the TrueFinalBoss, if not the toughest fight outright.
599* TacticalSuicideBoss: [[AssimilationBackfire Like the LifeVirus he stole it from]], Bass must drop his Aura for some of his attacks, which opens him up to damage and {{Counter Attack}}s.
600* TheresNoKillLikeOverkill: His program advance from ''Battle Network 2'', Darkness. He first has Gospel hit all panels in a fan-shaped pattern for ''3000'' damage. If that somehow doesn't kill the opposing side (highly unlikely given that the Final Boss has a mere 2000 HP), then Bass nukes a 9 x 9 area in front of [=MegaMan=] for ''another 3000'' damage. This is also Bass's standard MO; [[NoNonsenseNemesis nuke it 'til it dies]].
601* TookALevelInBadass: He gains new and more powerful abilities in each game, and more powerful forms of him can be fought sometimes within the same game.
602* UltimateLifeForm: A digital version.
603* UncertainDoom: In the last game, he ultimately explodes after his final confrontation with [=MegaMan=]. Lan and Mega aren't buying it though, as Bass had cheated death multiple times before.
604* VersionExclusiveContent:
605** Starting from ''Battle Network 3'', his Giga chips are split across two versions, which are "Bass" (where he uses Explosion) and "Bass+" (where he resorts to Earth Breaker). ''Battle Network 4'' onwards changed the attacks to Shooting Buster and Hells Rolling, respectively, while renaming "Bass+" to "Bass Anomaly".
606** Just like his Giga chips since ''4'', the Bass Cross power-up comes in two varieties. The power-oriented gold version only appears in ''Battle Network 5: Team [=ProtoMan=]'' and ''Cybeast Gregar'', while the speed-oriented silver version appears in ''Battle Network 5: Team Colonel'' and ''Cybeast Falzar''.
607** In the sixth game, [=BassBX=] absorbs the remnants of the Cybeast opposite to your current version, and will pull out a different ultimate attack depending on which you're playing.
608* WaveMotionGun: Vanishing World, one of the attacks he gains after fusing with Gospel, fires a massive beam. It's his strongest attack and the single most damaging attack used by any boss in the game.
609* WildCard: In the anime, Bass will fight against [=MegaMan=] and his allies, but will also help them when it suits him. How much he embodies this trope is best demonstrated when he frees [=ShadeMan=], for no reason other than because he wanted to see what he would do.
610* WorldsStrongestMan: His final form almost always the single most powerful boss in the games, and if he's not canonically the most powerful Navi in the series, he's only beaten by [=MegaMan=].
611
612!!! Tropes related to Bass's appearance in ''VideoGame/MegaManBattleChipChallenge''
613
614* EleventhHourRanger: Bass's navi chips, if they're available at all in normal gameplay, will only be available as PostEndGameContent.
615* BraggingRightsReward: Bass's navi chips are the last possible prizes of the {{Bonus|Dungeon}} tournament campaign and the MarathonLevel Free Battle {{Very Definitely Final|Dungeon}} {{Bonus Dungeon}}, so there will be nothing left to do in the main game after obtaining them--they can be used, however, in the multiplayer for those who want to farm special navi chips from there.
616* BroughtToYouByTheLetterS: Bass's navi-chips often have the F code due to his name being Forte in the Japanese release.
617* CriticalHit: He uses Aqua and Elec blade chips in the second column of each of his program decks.
618* DeflectorShield: he uses Life Aura chips in the first column of each of his program-decks.
619* LightningBruiser: Bass is a force to be reckoned with in ''Battle Chip Challenge''. His base form has a large pool of HitPoints and both his dodge rate and damage output are above-average (and as a SpamAttack his SignatureMove benefits greatly from QuadDamage); he even has an extra level of [[ActionInitiative priority]]. Bass GS has the same dodge rate, but even more HP.
620* MageKiller: Bass attacks enemy battle-chips in both forms.
621** In his basic form, Magic Burst does Add-type damage like [=MegaMan=], attacking the last loaded chip in the enemy queue.
622** Bass GS's Gospel Cannon does Add All-type damage (in the [[PlayingWithFire Fire]] element), so it attacks all loaded chips in the enemy queue--as a bonus, it does more damage than any other Add All-type attack.
623* MageKiller: Every damaging battle-chip in his program-decks will do Add or Random damage. His personal navi-attack will also do either Add damage or Add All damage.
624* MagicKnight: Bass has [[MasterOfAll both high stats and large pools]] of [[{{Mana}} MB]].
625* QuadDamage: He includes a pair of Navi+ chips in the final column of his program deck to boost the damage done by his Navi attack.
626* RedMage: Bass GS is one of several navis whose navi-attack is in a different element than their natural element--while Bass GS is NonElemental, his Gospel Cannon is PlayingWithFire.
627* SignatureMove: His normal strong chip is Life Aura 1, but his GS strong chip is Life Aura 3.
628* StrongAndSkilled: Bass's navi attacks are each among the strongest of their type and do MageKiller damage to battle-chips.
629* TrueFinalBoss: Bass pulls this off ''twice.'' He appears as the last boss in the {{Bonus|Dungeon}} TournamentArc offered after the credits roll, and Bass GS is the final enemy in the {{Very Definitely Final|Dungeon}} MarathonLevel, which is unlocked after Bass is defeated the first time.
630
631!!! Tropes related to Bass's appearance in ''Manga/MegaManNTWarrior2001''
632
633* AdaptationalHeroism: In the manga, he becomes less omnicidal after his defeat and begrudgingly helps [=MegaMan=] fight the Darkloids and Cybeasts, although mostly because [[TheOnlyOneAllowedToDefeatYou he doesn't want anyone else to defeat his rival]]. Interestingly, whatever's left of Serenade claims that Bass actually does see [=MegaMan=] as his friend, but doesn't admit it out of pride.
634* AdaptationExpansion: The manga includes a side-story that elaborates on his FreudianExcuse by indicating Bass was actually a [=SciLab=] troubleshooter who had good intentions but a [[NiceJobBreakingItHero destructive lack of restraint that caused others to resent him]] and eventually imprison him. Once Alpha broke out, he was immediately blamed and targeted for deletion, which he survived to flee and swear revenge on the world for declaring him the source of all its problems.
635* HeroicComedicSociopath: As a [=SciLab=] troubleshooter, Bass would assault fellow [=SciLab=] navis to prove they were vulnerabilities in the system. He had no concept of why this was wrong.
636* IncomingHam: In the manga, when he arrives during Mega Man Hub Style's fight with the [[EldritchAbomination Grave Virus Beast]], he forces a chain of satellites to explode by jumping from one to the next, then initiates a CombinationAttack by pumping his own energy into the monster, and then, when Grave tries to capture him, he obliterates the monster in one hit. Mega Man, who'd been just admiring the beast's tenacity, calls him a show-off.
637* JerkWithAHeartOfGold: In the manga, he's has genuine VillainRespect towards [=MegaMan=] and is willing to team up with the latter on occasions, but only as a last resort.
638* KarmicDeath: He [[spoiler:kills Dr. Regal in the manga by somehow blowing up the submarine he was escaping in.]]
639* MarkOfShame: The scar on his chest, which he received from a Security Navi after being blamed for incidents that were actually caused by Alpha.
640* TheOnlyOneAllowedToDefeatYou: He considers himself this to [=MegaMan=] in the manga after [=MegaMan=] defeats him for the first time, which leads him to [[EnemyMine interfere and actually help MegaMan]] against several future villains, most prominently Nebula Grey and the combined form of Falzer and Gregar at the very end of the final arc.
641* PetTheDog: In the manga series, he goes out of his way to save [=MegaMan=] multiple times, and spares [=ProtoMan=]'s life while he's currently helpless in order to fight [=MegaMan=] fair and square.
642* SociopathicHero: Back in his [=SciLab=] troubleshooter days, Bass's idea of troubleshooting consisted of demonstrating [=SciLab=]'s vulnerabilities by attacking them himself, destroying systems and assaulting navis at will. While this did, ultimately, help improve [=SciLab=] security, it caused enormous resentment among [=SciLab=] personnel. He was completely innocent of why that was wrong.
643* TookALevelInBadass: He gains new and more powerful abilities in each game, and more powerful forms of him can be fought sometimes within the same game.
644* UsedToBeASweetKid: In the manga's adaptation of the Alpha Rebellion, Bass was indicated to have a wholesome relationship with his creator, Dr. Cossack, before he was blamed for the crisis.
645* WellIntentionedExtremist: Back in his days as a [=SciLab=] troubleshooter, Bass's idea of troubleshooting was that, in order to prove [=SciLab=] had some vulnerability, he would attack the vulnerability himself, up to and including assaulting his navi co-workers. While this did, in fact, lead to the improvement of those systems, it caused [=SciLab=] personnel no small amount of grief, eventually prompting them to imprison him outright. When the Alpha Rebellion began, he became an easy scapegoat.
646* WorthyOpponent: To [=MegaMan=] in the manga. He also explicitly calls [=MegaMan=] this after his defeat in the second game.
647* YouAreACreditToYourRace: In the manga, he curbstomps Hub Style [=MegaMan=], causing Lan to fall unconscious. He initially believes Lan abandoned [=MegaMan=] and sees this as proof that humans and Navis can't have true camaraderie, but when Lan wakes up and Perfect Synchros with [=MegaMan=] despite the danger, Bass acknowledges that Lan is one of the few, if not the only human willing to die in battle alongside his Navi.
648
649!!! Tropes related to Bass's appearance in ''Anime/MegaManNTWarrior2002''
650
651* AdaptationalBackstoryChange: In the games, Bass was created by Dr. Cossak as one of, if not the first independent Navis. In the anime, Bass is one of [=PharaohMan=]'s two reincarnations.
652* AdaptationalNiceGuy: While he still appears as a villain in the anime, he lacks the hatred for humanity possessed by his game counterpart is and simply interested in gaining power rather than causing destruction. On top of this he actually saves [=MegaMan=] from falling into a black hole into the Undernet after their battle with Nebula Gray.
653* AdaptationalWimp: In the anime, he's powerful, but for the most part he can't hold a candle to his game counterpart, [[spoiler: prior to when he TookALevelInBadass.]]
654* DidYouJustPunchOutCthulhu: [[spoiler: In the anime, he kills Slur, an unstoppable InvincibleVillain who none of the heroes could so much as scratch.]]
655* EnemyMine: With Mega Man, in the movie, as he seeks revenge against Regal for brainwashing him.
656* KarmicDeath: He subjects Slur to a {{Family Unfriendly|Violence}} fatality late in ''Stream'', now endowed with the power of Nebula Gray he gained after Slur through him into the Undernet.
657* PetTheDog: In the anime he saves [=MegaMan=] from falling into the Undernet after their battle with Nebula Gray.
658* {{Reincarnation}}: In the anime, he is the reincarnation of [=PharaohMan=].
659
660[[/folder]]
661
662! Operate Shooting Star Characters
663
664[[folder:[=ClockMan.EXE=]]]
665[[quoteright:304:https://static.tvtropes.org/pmwiki/pub/images/clockman.jpg]]
666A new [=NetNavi=] introduced in ''Operate Shooting Star''. [=ClockMan.EXE=] comes from the period of ''VideoGame/MegaManStarForce''. Having an obsession in women, [=ClockMan.EXE=] kidnapped Harp Note in the 23rd century before escaping two hundred years in the past and kidnaps Roll.EXE. His kidnappings causes the [=MegaMen=] of both time periods to team up against him.
667
668* BerserkButton: Throwing his plan off schedule is surely going to piss him off.
669* TheCollector: [=ClockMan.EXE=] collects beautiful women from different time periods though the only people from his collection are Roll.EXE and Harp Note.
670* EnergyWeapon: He can fire a laser attack at [=MegaMan=] either from a warp hole or from the giant clock at the background.
671* FillerVillain: [=ClockMan.EXE=]'s scenario has no impact on the main storyline.
672* ImprobableWeaponUser: He can fire clock arms at you.
673* NiceJobFixingItVillain: His decision to make Roll part of his collection unintentionally saves her operator from a kidnapping. Miss Madd and Count Zap were ready right outside of Mayl's house... but Geo, following [=ClockMan.EXE=]'s trail, solved that problem before it could start.
674* OneSteveLimit: Though there are two Robot Masters called [=ClockMen=], [=ClockMan.EXE=] is not based on any of them and is instead an OriginalGeneration Navi created by the winner of a contest.
675* SummonMagic: He can summon Rogue and the Crimson Dragon to fight for him.
676* TimeMaster: His main ability. In addition to time travelling, he can also freezes time and summon characters from other time periods.
677* TimeStandsStill: After kidnapping Roll and Harp Note, he freezes them in time.
678
679[[/folder]]
680

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