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1[[WMG:[[center: [- [[Characters/CMCPlus CMC+ character index]]\
2[[Characters/CMCPlusNintendo Nintendo]] | [[Characters/CMCPlusSega Sega]] | [[Characters/CMCPlusCapcom Capcom]] | [[Characters/CMCPlusBandaiNamco Bandai Namco]] | [[Characters/CMCPlusTouhouProject Touhou Project]] | [[Characters/CMCPlusOtherVideoGames Other Video Games]] | [[Characters/CMCPlusShonenJump Shonen Jump]] | [[Characters/CMCPlusOtherMedia Other Media]] | [[Characters/CMCPlusOriginalCharacters Original Characters]]\
3[[Characters/CMCPlusEnemies Enemies]] | '''Other Builds''' | [[Characters/CMCPlusAprilFools April Fools]] -] ]] ]]
4
5This page is for covering characters that have been in prior versions of ''VideoGame/CMCPlus'', but have since been AdaptedOut. For characters that are technically still featured in the latest build in AI-Exclusive form, or are exclusive to the AprilFools build, see the above Enemies/April Fools section.
6
7The fighters here should be organized by when they first debuted. If they debuted in an earlier version and/or outside of the AprilFools build, then move them to under the respective header below.
8
9Note that with the release of the Char_Extractor and CMC+ Mod Manager, many of these characters can be easily re-added to later builds. [[https://docs.google.com/document/d/1jbdBAYeXLP8WcsqFKPv65Wde67EFmxnTY6O9i70UXr8/edit?pli=1 See here for instructions]].
10----
11[[foldercontrol]]
12
13!''CMC+ V7''
14[[folder:M.U.G.E.N Mario and Luigi]]
15!![[https://gamebanana.com/mods/50504 M.U.G.E.N Mario]] [[note]]Features M.U.G.E.N Luigi as well.[[/note]]
16[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mugenmario.png]]
17 [[caption-width-right:350:M.U.G.E.N Mario]]
18[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mugenluigi.png]]
19 [[caption-width-right:350:M.U.G.E.N Luigi]]
20->'''Crusade Mod Creator:''' S.D Mods\
21'''Character Mod Origin:''' [=ShinRyoga & NeOaNkH=] (''VideoGame/{{MUGEN}}'')
22
23Mario and Luigi as depicted in ''M.U.G.E.N'' with original assets, with moves based on their ''Smash'' incarnations, now ported back into this fan-made ''Smash Bros.'' game.
24----
25* DecompositeCharacter: Zig-Zagged. In their ''M.U.G.E.N'' setting, Luigi shared many of Mario's moves, while Mario borrowed some moves, making them both {{Composite Character}}s. With their inclusion in ''CMC+'', certain moves they both shared before are now exclusively used by one or the other, such as Luigi and Mario getting the spinning dropkick and the classic stomp for their respective down air.
26* GroundPound: Mario's down special has him perform the classic Butt Stomp.
27* MovesetClone: M.U.G.E.N Luigi's a closely tied character to M.U.G.E.N Mario, sharing many normal attacks.
28* WaveMotionGun: Their Final Smash is a multi-colored beam fired from the [[VideoGame/MarioPlusRabbidsKingdomBattle Lightning Shark blaster]].
29[[/folder]]
30
31[[folder:Skarmory]]
32!!Skarmory
33[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skarmory.png]]
34->'''Debut:''' ''VideoGame/PokemonGoldAndSilver'' (1999)
35
36The Armored Bird Pokémon.
37----
38* DeathFromAbove: Their up special consists of them rising into the air, then diving forward at an angle as an attack.
39* FeatherFlechettes: Flings its sharp metal feathers for its neutral special.
40* LimitedAnimation: Skarmory is an interesting case; their sprite here originates from the [[VideoGame/PokemonBlackAndWhite fifth generation of games]] and its use of animated sprites via individual parts that make up the whole Pokémon, with the assets of Skarmory being repurposed to be more than just a HyperactiveSprite.
41* SpinToDeflectStuff: Skarmory's side special, aileron rolling forward as an offensive move that negates projectiles.
42* TrapMaster: For down special, Skarmory spawns several spike tacks that land on the ground around them, constantly damaging foes that stand on them.
43[[/folder]]
44
45[[folder:Paper Mario]]
46!![[https://gamebanana.com/mods/50556 Paper Mario]]
47[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/paper.png]]
48->'''Debut:''' ''VideoGame/PaperMario64'' (2000)\
49'''Crusade Mod Creator:''' LJ\
50'''Character Mod Origin:''' A completely sane man and A Wii With a Gun (''VideoGame/RivalsOfAether'' Workshop)
51
52A familiar plumber with a paper-like appearance, based on his depiction in ''VideoGame/SuperPaperMario''.
53----
54* AdaptationDeviation: Both to the origin of the fighter mod and ''Super Paper Mario'', the pixels featured in Mario's neutral special function differently from the source(s).
55** Thoreau is a simple, weak projectile, in contrast to his utility to let Mario grab and throw objects and foes.
56** Boomer, like in the original mod, is thrown in an arc to explode on contact, when he's normally just set down to explode on command. Boomer even [[ImprobableUseOfAWeapon gets used as a bludgeon for Paper Mario's down air]].
57** Fleep normally flips dimensions, with foes getting stunned as a result. Fleep here causes an explosion on impact.
58* AssistCharacter: All three of his Smash attacks has Mario flip dimensions to trade places with his other party members for them to attack.
59** Forward Smash has Bowser breath a cluster of fire forward.
60** Up Smash has Luigi perform his SpringJump to fly high into the air.
61** Down Smash has Peach perform the same Down Smash as her official ''Smash'' incarnation; twirling her skirt low to the ground.
62* ImprobableUseOfAWeapon: Whether it's living or otherwise, using a bomb as a bludgeon doesn't seem wise, effective as it may be here.
63* ImprovisedWeapon:
64** Mario takes his hat and sweeps it across the ground for his down tilt.
65** A Pure Heart, an ArtifactOfHope in the home game, is unconventionally weaponized here as part of Paper Mario's up air, being projectile that slowly raises up after its summoned.
66* {{Leitmotif}}: VideoGame/PaperMarioTheOrigamiKing - Red Streamer Battle.
67[[/folder]]
68
69
70[[folder:Koopa Troopa]]
71!!Koopa Troopa
72[[quoteright:186:https://static.tvtropes.org/pmwiki/pub/images/koopa_2.png]]
73->'''Debut:''' ''VideoGame/SuperMarioBros1'' (1985)
74
75A turtle like creature who is a member of the Koopa Kingdom, and typically one of Bowsers minions.
76----
77* AbnormalAmmo: Fighting with their shell is standard for this species, but in a non-standard fashion, this Koopa pulls out another shell out of hammer space to use as a throwable weapon.
78* CloseRangeCombatant: Aside from their neutral special which equips them with a throwable Koopa Shell, the koopa primarily fights with punches, kicks, and shell bashes, all of which require getting in the face of the foes.
79* {{Leitmotif}}: VideoGame/MarioKartWii - Koopa Cape.
80* PaletteSwap: Most of their alts consists of changing the color of their shell, with the [[VideoGame/PaperMarioTheThousandYearDoor Shady]] alt being the only one that changes their normally yellow skin.
81* SecretCharacter: Complete the challenge "Mushroom Kingdom Madness".
82* SpinAttack: A few of their moves consists of getting into their shell to become a spinning hazard. Down smash in particular has them perform the [[VideoGame/PaperMario64 dizzy shell]], while their down special is a more traditional spin attack that ''doesn't'' involve the shell.
83[[/folder]]
84
85[[folder:Wart]]
86!![[https://gamebanana.com/mods/50680 Wart]]
87[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wart_by_waluigidx.png]]
88->'''Debut:''' ''VideoGame/DokiDokiPanic''[=/=]''VideoGame/SuperMarioBros2'' (1987/1988)\
89'''Crusade Mod Creator:''' [=WaluigiDX=]
90
91The corrupt amphibian king who once overtook [[DreamLand Subcon]] before getting overthrown by Mario and company.
92----
93* BubbleGun: Breathes, [[{{Gasshole}} or rather burps]], out a spray of bubbles for neutral special.
94* FurryReminder: Sampled from ''Super Mario Advance'', he periodically ribbits like the frog he is.
95* GroundPound: Same as the King Koopa's ground pound in ''VideoGame/SuperMarioBros3'' and their down special in ''Smash'', Wart diving down rump first to send foes underneath straight to the ground/blast-zone. Unlike Bowser though, Wart will [[GoombaSpringboard spring off of foes or surfaces]] upon making contact.
96* MakingASplash: Spawns rows of multi-hitting water pillars from his down special.
97* MultipurposeTongue: Uses his frog tongue as an extended grab.
98* NotQuiteFlight: Summons a MagicCarpet to ascend for the up special.
99* SecretCharacter: Defeat the Thwomp in Challenge mode.
100[[/folder]]
101
102[[folder:Gardevoir]]
103!![[https://gamebanana.com/mods/50412 Gardevoir]]
104[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gardevoir_3.png]]
105->'''Debut:''' ''VideoGame/PokemonRubyAndSapphire'' (2002)\
106'''Crusade Mod Creator:''' [=Mp3 Toaster=]\
107'''Character Mod Origin:''' ''VideoGame/PokemonTypeWild'' (2006)
108
109The Embrace Pokémon, who's portrayal/sprites in this game originates from the Japanese FanGame ''Pokémon Type: Wild''.
110----
111* AssKicksYou: Aided by psychokinetic energy, Gardevoir performs a hip-check for their back air.
112* CompositeCharacter: As the above states, Gardevoir's sprites and animations are sampled from ''Pokémon Type: Wild'', but she also pulls from ''VideoGame/PokkenTournament''; her voice clips are from said game, and certain attacks (namely her specials) come from ''Pokken''[='=]s moveset.
113* ConfusionFu: Carried over from ''[=Pokken=]'', Gardevoir's Calm Mind down special can be followed up with several different options depending on the button pressed after, including: an EnergyBall that can split apart to cover a wider range, a damaging barrier spawning over Gardevoir, a slow moving Moonblast, and the ability to teleport away with little to no repercussions.
114* EasterEgg: On rare occasions when taunting as her, instead of doing a curtsy by default, Gardevoir will instead inexplicably don a dress/outfit pulled from the origin of her sprites, including a wedding and nurse attire.
115* {{Leitmotif}}: [[VideoGame/PokemonXAndY Pokémon XY]] - Battle Champion.
116* MagicSkirt: Averted. Like how it is in ''Type: Wild'', Gardevoir's skirt is prone to flying up when she's airborne. Luckily, [[BarbieDollAnatomy there's nothing else beneath the skirt other than Gardevoir's legs]].
117[[/folder]]
118
119[[folder:Riolu]]
120!![[https://gamebanana.com/mods/50416 Riolu]]
121[[quoteright:297:https://static.tvtropes.org/pmwiki/pub/images/riolu_2.png]]
122 [[caption-width-right:297:Partner Riolu]]
123[[quoteright:297:https://static.tvtropes.org/pmwiki/pub/images/riolusmash.png]]
124 [[caption-width-right:297:Riolu (Smash)]]
125->'''Debut:''' ''VideoGame/PokemonDiamondAndPearl'' (2006)\
126'''Crusade Mod Creator:''' wheeled_tank and [=CloudStrifeHero=]
127
128The Emanation Pokémon and the pre-evolution of Lucario. Riolu has two different movesets: One wholly-original that is based on the ''VideoGame/PokemonMysteryDungeon'' series, and one that's a baby MovesetClone of Lucario.
129----
130* {{Leitmotif}}: Pokemon Super Mystery Dungeon - Partner's Theme.
131* LimitBreak:
132** For Partner Riolu's Final Smash, they temporarily evolve via [[VideoGame/PokemonSuperMysteryDungeon their scarf]] into Lucario, then [[SuperMode Mega-Evolve]] to attack their foe.
133** For the other Riolu's Final Smash, they throw out a dashing MegatonPunch.
134* SecretCharacter: Play as Lucario and push [[ComebackMechanic its Aura]] to its maximum limit in a match.
135!!!Partner Riolu:
136* CastingAShadow: Casts a Shadow Claw for the forward air.
137* ContinuitySnarl: They are named "Partner Riolu", which suggests they're [[{{Deuteragonist}} the partner Pokémon]] to the PlayerCharacter who's PromotedToPlayable, yet the sticker description describes them as a human-turned-Pokémon instead, who is the PlayerCharacter in the origin game.
138* DamageOverTime: Back aerial's Poison Jab can inflict a poison effect if the sweet spot is landed.
139* GroundPunch: Down smash has them punch the ground hard enough to cause a localized earthquake; jutting out rock terrain on both sides.
140* MythologyGag: One of their alts gives them the colors of Mew. While that may be just a case of representing the other mons via {{Palette Swap}}s, in ''Super Mystery Dungeon'', [[spoiler:the partner Pokémon is actually revealed before the credits to be the reincarnation of Mew.]]
141* PromotedToPlayable: With a name like "Partner Riolu", it implies they're not the main human-turned-Pokémon PlayerCharacter of their game of origin, but the {{Deuteragonist}} Partner Pokémon, making them the direct playable representative of the spin-off series... maybe. See ContinuitySnarl for some inconsistency.
142* {{Shoryuken}}: Performs the flying uppercut for their up smash.
143!!!Riolu (Smash):
144
145* AdaptationalSkill: Riolu in canon, while having the capabilities of sensing aura, their aura-related combat utility is limited until they evolve into Lucario. This Riolu, being a MovesetClone of their evolution, predominantly fights with the aura based attacks of their moveset source -- including Aura Sphere, a move Riolu is unable to learn normally.
146* MovesetClone: Shares the same moveset as Lucario's canon ''Smash'' moveset, with the main difference being the smaller size and weight, and the lack of aura gimmick.
147[[/folder]]
148
149[[folder:Mimikyu]]
150!![[https://gamebanana.com/mods/50503 Mimikyu]]
151[[quoteright:241:https://static.tvtropes.org/pmwiki/pub/images/mimikyu_58.png]]
152->'''Debut:''' ''VideoGame/PokemonSunAndMoon'' (2016)\
153'''Crusade Mod Creator:''' Dracobot (updated from a mod by [=AndronicMaia=])
154
155A Ghost/Fairy-type Pokémon who wears the appearance of Pikachu to garner love and attention. Now it looks like it's garnering a spot in the roster...
156----
157* BigBallOfViolence: Down throw traps the foe in a obscuring dust cloud as Mimikyu racks up damage, in reference to the Fairy-Type move Play Rough.
158* CastFromHitPoints: The consequence of using Wood Hammer, a [[ChargedAttack chargeable club swing]] that is very strong, is the damage Mimikyu accumilates each time they hit a foe with it, making wanton use of it unwise.
159* CastingAShadow: Being a Ghost-Type Pokémon, they incorporate many moves of the same type, most prominently with Shadow Claw for a majority of its moves.
160* ChargedAttack: Their neutral special Wood Hammer can be charged by holding down the button, with the swing of their fake tail at full charge dealing 35% of damage in one hit.
161* {{Leitmotif}}: VideoGame/PokemonSunAndMoon - Battle! Wild Pokémon
162* SecretCharacter: Complete Classic or Arcade mode as Pikachu.
163* ShockAndAwe: Befitting a Pikachu copycat, Mimikyu uses an electric-based attack for their forward smash.
164[[/folder]]
165
166[[folder:Zeraora]]
167!!Zeraora
168[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zeraora_3.png]]
169->'''Debut:''' ''VideoGame/PokemonUltraSunAndUltraMoon'' (2016)
170
171The Thunderclap Pokémon and the latest mythical legendary of seventh generation. At first glance, Zeraora's a MovesetClone of Lucario, with electricity replacing the latters aura. As they hit opponents however, they'll slowly build up a charge (indicated by the aura surrounding the mon), and once that charge is built up, they can empower two of their specials to invoke ConfusionFu.
172----
173* BattleAura: As Zeraora builds up charge, they'll give of an electric aura, with a full charge indicated by the cyan afterimages.
174* ConfusionFu: By default, Zeraora up special is as effective as Pikachu's: darting through the air at electric-fast speeds, which can mix up other players trying to counter his recovery. But once he builds up enough charge, his up special can go the extra distance with four dashes, or be cancelled out of with an attack, making Zeraora an even bigger guessing game than Pikachu under the right conditions.
175* FlashStep:
176** Taking a page from Pikachu, his up special consists of him zipping about in a flash of electricity, with it being capable of happening up to four times if Zeraora has sufficient charge.
177** Side special is another variant of this. In contrast to up special, this move has Zeraora strictly dash forward (at most at a downward angle for the aerial variant), with the ability to immediately lead into an attack at the end of the move. The charged variant allows the move to end earlier when attacking.
178* {{Leitmotif}}: VideoGame/SuperSmashBrosUltimate - Battle! Elite Four + Solgaleo/Lunala
179* MovesetClone: Most of his normals are pulled from Lucario, with the key difference being his specials and his gimmick.
180* ShockAndAwe: Basically Lucario but with electricity instead of aura, in addition to inheriting one of Pikachu's abilities in Quick Attack.
181[[/folder]]
182
183[[folder:Lyn]]
184!![[https://gamebanana.com/mods/50649 Lyn]]
185[[quoteright:247:https://static.tvtropes.org/pmwiki/pub/images/lyn_sk00ps.png]]
186->'''Debut:''' ''VideoGame/FireEmblemTheBlazingBlade'' (2002)\
187'''Crusade Mod Creator:''' [=Sk00ps=]\
188'''Character Mod Origin:''' Ambasa (''VideoGame/{{MUGEN}}'')
189
190The Noblewoman of Sacae and chief of the Nomadic Lorca tribe.
191----
192* AscendedExtra: She's strictly been an Assist Trophy in the official ''Smash'' games. Here, she's a full fledged fighter.
193* CounterAttack: It wouldn't be a ''Fire Emblem'' moveset without a possible counter down special. She slashes at the attacker in a {{Flash|Step}} when it activates.
194* FlashStep: Like how she quickly attacks as an Assist Trophy, Lyn's side special has her dash in a blink of an eye to slash whatever foe is within range, with the only delay in her attack being when she draws her sword at the start. A successful CounterAttack is also signaled by Lyn getting in a lightning fast slash attack.
195* SheFu: While she's primarily a swordswoman, Lyn incorporates some acrobatic flips into a few attacks, particularly her backflip kick up air and forward leaping up special, the latter of which has her incorporating a sword slash downward mid-leap.
196[[/folder]]
197
198[[folder:Lilina]]
199!![[https://gamebanana.com/mods/50546 Lilina]]
200[[quoteright:214:https://static.tvtropes.org/pmwiki/pub/images/lilina_0.png]]
201->'''Debut:''' ''VideoGame/FireEmblemTheBindingBlade'' (2002)\
202'''Crusade Mod Creator:''' Jio_Inzagi
203
204The ChildhoodFriend of Roy and daughter of the Marquess of Ostia.
205----
206* DifficultButAwesome: Her moveset can be rather awkward, with projectiles that fly in odd formations and kill moves that have very low range. However, her mobility is very high, as seen under DungeonBypass below, allowing her to trivialize certain unlocks.
207* DishingOutDirt: Her Side Special summons a rock, which she can use as a platform or knock around with attacks.
208* DungeonBypass: Very good at this. Her Up Special can allow her to teleport through walls under certain conditions, or locked walls in the Luna Nights challenge. [[spoiler:This is required to unlock Obama.]]
209* LongRangeFighter: Her normals are mid-ranged projectiles in various directions, and her specials are meant for zoning out enemies. Some of her strongest kill moves have poor range, however.
210* PlayingWithFire: Her Neutral Special and Final Smash both involve summoning fireballs.
211* RazorWind: Most of her normals involve flinging wind projectiles in various directions.
212* ShockAndAwe: Her Down Special, which spawns a lightning bolt in front of herself after a delay. It's not too useful on its own... but if her rock is out, the lightning will target that, and send it towards the nearest foe.
213[[/folder]]
214
215[[folder:Flipnote Frog]]
216!![[https://gamebanana.com/mods/50639 Flipnote Frog]]
217[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fnfrog.png]]
218->'''Home Series:''' ''Flipnote''
219%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
220-->'''Debut:''' ''Flipnote Studio'' (2008)
221->'''Crusade Mod Creator:''' Cielbami\
222'''Character Mod Origin:''' [[https://steamcommunity.com/sharedfiles/filedetails/?id=2020372134 Paper]] (''VideoGame/RivalsOfAether'' workshop)
223
224A [[SeriesMascot visual representation]] of ''Flipnote Studio'' in the form of a small orange frog.
225----
226* ArtAttacker: By proxy of being a representation of an animation program for the DS, lots of their attacks consists of drawings fighting for them. A pencil and brush are even weaponized for the neutral and side specials respectively.
227* AssistCharacter: Several of the moves features living drawings that attack for the frog, two of which featured (the dropkick guy and the skateboarding cat) are from the sample videos that are found in ''Flipnote Studio'' upon download.
228* FragileSpeedster: Small and lightweight, yet, fittingly for a frog, very fast across the ground.
229* GiantFootOfStomping: Down smash and down throw has the giant purple foot inexplicably crush the frog, which has the capabilities of [[MeteorMove spiking foes.]]
230* {{Leitmotif}}: Swapnote Main Theme.
231* SecretCharacter: It has two unlocking methods:
232** Find and defeat it within the maze of keys in the "Bamboo Forest of the Lost" challenge.
233** Repeat Mikoto's unlock method[[note]]Complete the "Pipe Maze" challenge with the ''VideoGame/SuperMarioBros3'' Frog Suit hidden within collected[[/note]] with Mikoto herself. She loves her frogs after all...
234[[/folder]]
235
236[[folder:Gamma]]
237!![[https://gamebanana.com/mods/50519 E-102 Gamma]]
238[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gamma_0.png]]
239->'''Debut:''' ''VideoGame/SonicAdventure'' (1999)\
240'''Crusade Mod Creator:''' Manndarin
241
242One of the E-100 Series, advanced robots created by Dr. Robotnik. Gamma in particular is different, being an AntiVillain that decides to oppose his master and save his brethren from robotic imprisonment, eventually leading to his self-destruction upon completion. He was later remade as Chaos Gamma, another robot who's drastically different in characterization, though the latter's sprite is used to represent him.
243----
244* ActionBomb:
245** Explodes with the foe in hand for the up throw. It's a powerful throw that can kill early, but Gamma gains 25% damage each use.
246** The Final Smash is of Gamma self-destructing into a giant, exploding fireball, with this attack dealing hefty damage and knockback at the cost of a stock.
247* ArmCannon: While his sprite doesn't have it by default, using down special spawns it in to fire a shot if a foe is hit by the laser reticle.
248* HelicopterPack: Comes equipped with a hover ability akin to Peach's, being depicted as a helicopter built into its midsection. Down throw even has Gamma weaponize the fan blades.
249* HitboxDissonance: Their down special uses a non-damaging hitbox for the laser to activate. Consequently, Gamma's hurtbox also extends out because of said hitbox, meaning the move is easily countered by any of the foes attacks.
250* PressXToDie: If Gamma has his Final Smash available but you're on the last stock, you'd better be careful with using the special button, else your game ends in a fiery explosion.
251* SecretCharacter: He's hidden in a secret area of the "Factory Invasion" challenge. Find him and then defeat him in back-to-back stamina and regular battles.
252* ShockAndAwe: Gamma makes use of their electrically-charged claw 'daggers' for several attacks.
253[[/folder]]
254
255[[folder:Alex Kidd]]
256!!Alex Kidd
257[[quoteright:202:https://static.tvtropes.org/pmwiki/pub/images/sato_alexkidd.png]]
258->'''Home Series:''' ''VideoGame/AlexKidd''
259%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
260-->'''Debut:''' ''Alex Kidd in Miracle World'' (1986)
261->'''Crusade Mod Creator:''' Jio_Inzagi
262
263Sega's mascot before the introduction of Sonic.
264----
265* AbandonedMascot: He was initially Sega's answer to Mario, being the predecessor of Sega's run with the console market. This is reflected in his Arcade Mode route: pitting him against the later franchises, primarily ''Sonic the Hedgehog'', that came after his series was abandoned.
266* EnhancedPunch: A saiyan-like punch for his forward smash.
267* FragileSpeedster: Alex is already fairly lightweight and small with some above average running speed, but what pushes him into this is his up special: putting him in a heli-pod with CollisionDamage that's a huge boost in aerial speed, allowing Alex to rush foes and flee quickly.
268* KamehameHadoken:[[invoked]] Fires a burst of energy from his hands via neutral special. Given his first game [[WhatCouldHaveBeen was originally conceived]] as a ''Franchise/DragonBall'' game, it may be a case of RecycledPremise.
269[[/folder]]
270
271[[folder:Arle Nadja]]
272!!Arle Nadja
273[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/arle.png]]
274->'''Home Series:''' ''VideoGame/PuyoPuyo''
275%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
276-->'''Debut:''' ''VideoGame/MadouMonogatari 1-2-3'' (1990)
277->'''Crusade Mod Creator:''' Jio_Inzagi
278
279The prolific young mage apprentice and the face of ''Puyo Puyo''. Arle brings her ElementalPowers and Puyo's to the table, the latter of which is prominently featured in her Puyo summoning neutral special [[MechanicallyUnusualFighter that basically introduces the gameplay from her home series into this game]].
280----
281* AssistCharacter: Carbuncle (the yellow thing near Arle's shoulder on her battle sprite) acts as part of her moveset, [[EnergyWeapon firing lasers from his forehead gem]] for the smash attacks.
282* AnIcePerson: Arle casts an ice spell for the side special. It manifests as a ring of light that drifts forward as the button is held down, then turns into an ice chunk that descends quickly upon release.
283* BlowYouAway: Sends her caught foe away via tornado in her forward and back throws.
284* DifficultButAwesome: Placing Puyos to create a color chain is gonna be tricky in practice, especially if you're trying to get as complex as high-level play in ''Puyo Puyo'' by creating potential chain combos, all of which can be undone by a stock loss. But even creating a simple chain is incredibly strong if it hits, with chain-combos opening up potential for stage control.
285* ElementalPowers: Being an apprentice mage, she's got a variety of elements to fight with throughout her moveset.
286* MechanicallyUnusualFighter: Arle brings a unique setup game, not through use of conventional traps or certain projectiles, but rather with her [[BlobMonster Puyo's]]. She can spawn some Puyo's -- a pair of two via neutral special, with several possible colors individually -- that don't do anything on their own, but if a chain of three Puyo's of the same color is formed, they'll inflict massive damage on any foe in close proximity. All in all, its like playing a version of ''Puyo Puyo'' depending on how you spawn them: do well, and you have the potential to set up a large combo chain for lethal stage control; do poorly, and you're left with a mess of mismatched Puyo's cluttering the stage until you're done in.
287* ObviousRulePatch: Arle's down throw puts the caught foe into a brief dizzy state, leaving them at the mercy of the girl's possible follow ups. To prevent Arle from simply grabbing the dizzied foe, pummel them, then down throw ad infinitum until they're in kill percent, her grab is disabled for a few seconds after using the throw.
288* PragmaticAdaptation: A Puyo chain in the home series can only activate from four same-colored Puyo's, but here that number is reduced to three, cutting down on the difficulty of making chains in a more expansive space.
289* SpringJump: Aided by a large, green Puyo, Arle springs upward for her up special. The Puyo can also bounce other fighters.
290[[/folder]]
291
292[[folder:Bass]]
293!![[https://gamebanana.com/mods/50559 Bass]]
294[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gg_bass.png]]
295->'''Home Series:''' ''VideoGame/MegaManClassic''
296%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
297-->'''Debut:''' ''VideoGame/MegaMan7'' (1995)
298->'''Crusade Mod Creator:''' [=HenrryGG=]
299
300SWN.001. The Wily robot designed to be TheRival to Mega Man.
301----
302* MechanicallyUnusualFighter: His grab is unique in that he dashes forward across the ground to grapple the foe instead of normally standing in place to do so. Furthermore, their pummel is [[WipeTheFloorWithYou dragging the foe across the ground]].
303* SecretCharacter: Two methods for unlocking him:
304** Complete the "Cruelty Rivality" challenge, a battle against a superpowered stamina version of him.
305** Find his secret spot in the challenge "Cut Man's Challenge" to battle against him in back-to-back stamina and regular battles.
306* StickyBomb: His side special, the Remote Mine. It blows up instantly on contact with solid surfaces, but will stick on opponents to explode a few seconds later. It can be angled up or down during flight.
307* SuperMode: Transforms with the aid of Treble for his Final Smash, with the ability of flight and enhanced energy balls.
308* WalkingArsenal: Following suit from his rival Mega Man, a portion of Bass's moveset draws on weapons from Robot Masters throughout the series:
309** Dash attack and forward tilt: Tengu Man's Tengu Blade.
310** Up tilt: Tengu Man's Tornado Hold.
311** Forward smash: Sword Man's Flame Sword (same as ''Smash'' Mega Man's forward air).
312** Up smash: Dynamo Man's Lightning Bolt.
313** Down smash: Burner Man's Wave Burner.
314** Forward air: Ground Man's Spread Drill.
315** Back air: Magic Man's Magic Card.
316** Down air: Hard Man's Hard Knuckle.
317** Down throw: Cold Man's Ice Wall.
318** Side special: Pirate Man's Remote Mine.
319* WipeTheFloorWithYou: Drags the foe several meters across the ground for his jab; two inputs resulting in Bass doing so back and forth.
320[[/folder]]
321
322[[folder:Blizzard Man]]
323!!Blizzard Man
324[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blizzard_8.png]]
325->'''Home Series:''' ''VideoGame/MegaManClassic''
326%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
327-->'''Debut:''' ''VideoGame/MegaMan6'' (1995)
328
329One of the Robot Masters of ''Mega Man 6''.
330----
331* AnIcePerson: If he isn't ramming the foe in a [[LimitedAnimation static]] or [[RollingAttack rolling]] manner, or attacking with his ski sticks, Blizzard Man's using snowflakes and ice as a means of offense, with some having the capacity to freeze the foe. For their jab and up/down tilts in particular, they blow a small stream snowflakes in the general direction of each attack, lasting for as long as the button is held down.
332* BlowYouAway: Their Final Smash has them conjure a snowstorm that doesn't do any damage, but constantly push the foe in whatever direction they were facing upon activation.
333* LimitedAnimation: A particularly egregious example: his spritesheet in ''Mega Man 6'' consisted of him moving, turning around, raising a hand, and rapidly spinning as a ball. ''That is it''. Yet said spritesheet was used to somehow form this moveset.
334* RollingAttack: Rolls as a means of offense prominently in his smash attacks.
335* SecretCharacter: Complete the challenge "Plant Man Challenge", a platforming level based on the stage of one of his fellow ''Mega Man 6'' Robot Masters.
336* SpreadShot: His Neutral Special shoots four snowflakes like this, functioning like how the Blizzard Attack functions when used by Mega Man, forming behind him in a bracket-like [(] formation, then flying forward.
337[[/folder]]
338
339[[folder:Awakened Zero]]
340!![[https://gamebanana.com/mods/50558 Awakened Zero]]
341[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/azero.png]]
342->'''Home Series:''' ''VideoGame/MegaManX''
343%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
344-->'''Debut:''' ''VideoGame/MegaManX5'' (2000)
345->'''Crusade Mod Creator:''' [=Sk00ps=]
346
347Zero's SuperpoweredEvilSide[[note]]Technically, Zero himself is an Underpowered Good Side; Awakened Zero is the result of [[VideoGame/MegaManClassic Dr. Wily's]] original programming.[[/note]].
348----
349* BattleAura: Awakened Zero has a continous red one of evil, with it becoming more intense to signal the large SwordBeam attack shortly after the boss variant taunts.
350* DashAttack: His Side Special is an [[AnIcePerson ice-encompassing variant]], dashing through the air.
351* GroundPunch: His grounded Down Special, which also creates rising electric projectiles from the ground.
352* HomingProjectile: His Neutral Special fires two projectiles that home in on nearby foes after a set distance, then a sword beam that just auto-aims from the start.
353* LimitBreak: Averted, as trying to input a Final Smash with the meter full results in nothing. The closest thing he has to a Final Smash, the large SwordBeam, is exclusive to his boss variant.
354* MovesetClone: Downplayed. This Zero uses the original Zero's moveset as a base -- from the various sword swings, to the GroundPunch down special -- while still drastically changing most of their moves.
355* PaletteSwap: Averted due to engine limitations concerning the way his sprites were set up.
356* SecretAIMoves: Downplayed. While most of the moves he uses as a boss are usable in the player's hands, the combos the boss version likes to pull off (in particular Side Special, into Up Special, into repeated Aerial Down Specials) are impossible to use in the hands of the player, as his playable versions' Side Special has some endlag to it, and the Up Special puts him in special fall. PlayedStraight with the large SwordBeam attack; the player can only access that move in Practice mode with the use of taunt button then neutral special, otherwise they cannot use it in the average battle.
357* SecretCharacter: Complete the "Maverick Awakening" challenge, a battle against a stamina boss version of him.
358* SwordBeam: Two variations: A beam that auto-aims that is fired at the end of his Neutral Special, and a massive one that takes up a lot of vertical space.
359[[/folder]]
360
361[[folder:Mega Man Volnutt]]
362!![[https://gamebanana.com/mods/50729 Mega Man Volnutt]]
363[[quoteright:216:https://static.tvtropes.org/pmwiki/pub/images/volnutt_mash.png]]
364->'''Home Series:''' ''VideoGame/MegaManLegends''
365%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
366-->'''Debut:''' ''Mega Man Legends'' (1997)
367->'''Crusade Mod Creator:''' [=MashMan=]\
368'''Character Mod Origin:''' MAITAKE (''VideoGame/{{MUGEN}}'')
369----
370* BulletHell: He can fill the screen with hitboxes fairly easily, with his Down Special and Side Special, plus his spread shot forward air, snake-esque Up Smash, and more.
371* PinballProjectile: His Side Special, firing a spike ball that bounces off of surfaces and the screen borders.
372* SpreadShot: His Forward Air fires a spread of three energy balls.
373* ThisIsADrill: Uses a large drill for his Forward Smash.
374* TimeBomb: Throws a mine in his Down Smash, which only explodes after a set time.
375* TheTurretMaster: His Down Special summons a turret that automatically shoots at nearby enemies.
376[[/folder]]
377
378[[folder:Baby Bonnie Hood]]
379!![[https://gamebanana.com/mods/50493 Baby Bonnie Hood]]
380[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/bulleta.png]]
381->'''Home Series:''' ''VideoGame/{{Darkstalkers}}''
382%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
383-->'''Debut:''' ''Vampire Savior: The Lord of Vampire'' (1997)
384->'''Crusade Mod Creator:''' Dracobot
385
386The cutesy Red Riding Hood [[CuteAndPsycho who's anything but what she appears to be at a glance]].
387----
388* DoubleJump: Like how she's able to jump twice in contrast to most of the ''Darkstalker'' cast, her portrayal here goes a little further by making her jump a total of three times instead of the standard two.
389* GirlWithPsychoWeapon: She's a cutesy Red Riding Hood with a psycho streak wider than the world of ''Darkstalkers'', and she features the classic knife for her DashAttack.
390* MoreDakka: Pulled from her Cool Hunting super, her Final Smash consists of Baby Bonnie Hood alongside John and Arthur to fire a stream a bullets into foes -- the latter two firing impossibly large rockets from their rifles.
391* PocketRocketLauncher: From her small basket, she fires missiles via side special.
392* RedRidingHoodReplica: She's already a LittleRedFightingHood, but her appearance in randomly generated Classic Mode battles is often accompanied by the [[VideoGame/SuperMarioRPG Forest Maze stage]], to further alude to her inspiration.
393[[/folder]]
394
395[[folder:Jill Valentine]]
396!![[https://gamebanana.com/mods/50537 Jill]]
397[[quoteright:155:https://static.tvtropes.org/pmwiki/pub/images/jill_6.png]]
398->'''Home Series:''' ''Franchise/ResidentEvil''\
399%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
400-->'''Debut:''' ''VideoGame/ResidentEvil1'' (1996)
401->'''Crusade Mod Creator:''' Manndarin\
402'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcom2'' (2000)
403
404The co-star of BSAA as depicted in ''Marvel Vs Capcom 2''.
405----
406* AssistCharacter: Summons several different enemies from her home game to unintentionally assist Jill for some of her specials -- including zombies that latch onto a foe (and [[WreathedInFlame burning variants]] that only damage on contact once), crows that swipe at Jill from above, zombified wolves that charge past her, and a Tyrant apprehending a fighter for the Final Smash. While a stretch to directly call them assists in context, they're still this in gameplay.
407* GrenadeLauncher: Pulls out a launcher to fire an explosive for the neutral special, with the explosive flying in an arc to explode on contact.
408* HyperspaceArsenal: She doesn't seem to have them on her person, but that doesn't stop Jill from pulling out a GrenadeLauncher for her neutral special and a four-slot rocket launcher as part of her Final Smash.
409* LimitBreak: For their Final Smash, a Tyrant spawns from a beam of light that'll apprehend an opponent caught in the attack. Jill, after backing up in horror upon the monster showing up, pulls out a rocket launcher to blow up the Tyrant, killing the monster and launching the foe caught in the crossfire.
410[[/folder]]
411
412[[folder:Cless Alvein (Cress Albane)]]
413!![[https://gamebanana.com/mods/50633 Cless]]
414[[quoteright:298:https://static.tvtropes.org/pmwiki/pub/images/sato_cless.png]]
415->'''Debut:''' ''VideoGame/TalesOfPhantasia'' (1995)\
416'''Crusade Mod Creator:''' Jio_Inzagi
417
418The archetypical RPG hero and protagonist representing ''Tales of Phantasia''.
419----
420* DeathFromAbove: For down special, Cless rises up, then dives down at an angle via FlamingSword.
421* GroundWave: His neutral special spawns waves of energy [[SwordBeam from his sword]] that travels across the ground.
422* WeaponTwirling: Twirls his sword in an outward motion for the down tilt.
423[[/folder]]
424
425[[folder:Kratos Aurion]]
426!![[https://gamebanana.com/mods/50513 Kratos]]
427[[quoteright:229:https://static.tvtropes.org/pmwiki/pub/images/kratos_0.png]]
428->'''Debut:''' ''VideoGame/TalesOfSymphonia'' (2003)\
429'''Crusade Mod Creator:''' Jio_Inzagi
430----
431* GroundWave: Like the other sword-wielding heroes in the represented ''Tales'' series, he sends out a wave of energy projectile sticks to the ground.
432* HealThyself: Their down special, healing 10% of damage if the magic spell is cast without interruption.
433* LimitedAnimation: Several moves feature animations recycled for two or three attacks. Forward air and down air are a particular blatant case, the latter being a sword swing back to front below, while the former takes the same animation, but rotates the sprite rotate a small bit forward for the remainder of the move.
434* SecretCharacter: Complete the challenge "Tales of Challenge."
435* SpinAttack: Akin to Link's SignatureAttack, Kratos swings their sword all around repeatedly to ascend.
436[[/folder]]
437
438[[folder:Presea Combatir]]
439!![[https://gamebanana.com/mods/50456 Presea]]
440[[quoteright:307:https://static.tvtropes.org/pmwiki/pub/images/presea.png]]
441->'''Debut:''' ''VideoGame/TalesOfSymphonia'' (2003)\
442'''Crusade Mod Creator:''' Jio_Inzagi
443
444The young girl [[OlderThanTheyLook who's not really all that young due to exphere-related experiments]], wielding her trusty lumber axe for battle in ''CMC+''.
445----
446* DishingOutDirt: She primarily learns earth-elemental attacks in her home game. As such, her power is showcased to an extent in her neutral special: breaking the ground with a heavy axe swing to spawn a cluster of rocks as projectiles.
447* GlacierWaif: She's a young-looking girl who has the strength to carry a large axe and use it well.
448* GroundPound: Leaps into the air to slam her axe into the ground for the down special.
449* MightyGlacier: Slow movement speed, with a few of her attacks carrying some end lag.
450* SecretCharacter: Complete the challenge "Tales of Challenge."
451[[/folder]]
452
453[[folder:Mugetsu]]
454!![[https://gamebanana.com/mods/50613 Mugetsu]]
455[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/ciel_mugetsu.png]]
456->'''Crusade Mod Creator:''' [[https://gamebanana.com/members/1737960 Cielbami]]\
457'''Character Mod Origin:''' Mr. Tamami / Shiroto [[note]]The ''Crusade'' mod character was made from the assets of Shiroto's ''MUGEN'' character, which was originally created by the sprites of Mr. Tamami's character.[[/note]]
458
459The mid-stage boss of her game of origin, with not much known about her outside of her allegations of being [[AGodAmI the goddess of the dream world.]] [[note]]The standalone character download is drastically different from this mod's depiction as of version 7.1. Mugetsu in that incarnation has many more attributes and abilities, a few of which (GradualRegeneration) are transplanted from her OC counterpart, Schmietta.[[/note]]
460----
461* ArtificialStupidity: If they use their taunt, typically after successfully clearing the stage of opposing fighters, they'll remain locked into their smug arm cross animation until they're jarred outta it.
462* AssistCharacter: Elly appears for the back throw to slash into the foes back several times with her scythe.
463* ChargedAttack: Conjures a burst of energy in front of her for the neutral special, with it
464* FlechetteStorm: Taking a page from another NinjaMaid in the series, she throws a barrage of knives as part of her side and/or up special.
465* GroundPound: Down special; Mugetsu leaps up to suddenly slam the ground to create a shockwave.
466* MechanicallyUnusualFighter: Mugetsu's back air, instead of an attack directed toward the user's back, is technically another variation of a down air -- a hitbox below with the ability to spike -- that propells Mugetsu backwards.
467* PillarOfLight: Her Final Smash, summoning multiple beams from the heavens across the stage in rapid succession.
468* PinballProjectile: Her knives from her side and up special can bounce all over the place. While this is more apparent with the knives she throws while she backflip jumps, in cramped spaces even her normally thrown knives can bounce a lot.
469* SecretCharacter: Complete Classic Mode with her OriginalCharacter counterpart, Schmietta.
470[[/folder]]
471
472[[folder:Komachi Onozuka]]
473!!Komachi Onozuka
474[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/komachi_4.png]]
475
476The ferrywoman who escorts spirits to the afterlife.
477----
478* ArtificialStupidity: Her AI can get stuck on the select wheel for her neutral special, at most able to aim (or drift if in midair) towards the nearest fighter without firing their projectile.
479* TheFerryman: Her DashAttack references this with her inexplicably riding a ferry boat below her.
480* RazorWind: With a swing of her scythe for the down air, Komachi creates wind-based projectiles sent at a downward angle.
481* SinisterScythe: Naturally for TheGrimReaper[=/=]{{Shinigami}} (she's actually moreso a ferrywoman), she wields for her main weapon a scythe of irregular shape.
482* TrapMaster: The shots fired from the neutral special only harm foes upon being blown up via down special, making them manually activated traps that mostly function like traditional projectiles. The down variant is a more traditional trap, falling and staying on the ground until triggered.
483* SoulPower: Weaponized as part of her neutral special, firing several possible variants chosen from a circular menu, lasting until they explode upon use of down special.
484[[/folder]]
485
486[[folder:Fritz]]
487!![[https://gamebanana.com/mods/50642 Fritz]]
488[[quoteright:167:https://static.tvtropes.org/pmwiki/pub/images/fritzagent5.png]]
489->'''Debut:''' ''Akatsuki Blitzkampf'' (2007)\
490'''Crusade Mod Creator:''' Agent_5
491
492Elderly warrior, old friend of Akatsuki, and former medic of JIA.
493----
494* AirDashing: Fritz's cardinal specials are the same type pulled from his home game, dashing great distances to offset his slow movement. As a trade-off, [[MechanicallyUnusualFighter he doesn't have the usual passive air dodge.]]
495* AwesomeButImpractical: The neutral special is, in theory, a powerful move: it serves as a solution to neutral games and aggressors. The problem is how incredibly short the activation frames of the CounterAttack is, making the utility unusable due to how strict it is.
496* CounterAttack: Fritz's neutral special, rapidly spinning his katana outward. For projectiles, they're negated -- with Fritz following up with a dash to get closer to the foe. For melee attacks, Fritz will retaliate with a stunning attack that leaves opponents open. While it is strong in theory, [[AwesomeButImpractical good luck getting it to work.]]
497* DamnYouMuscleMemory: As detailed under MechanicallyUnusualFighter, his cardinal specials are his designated dash moves, while the universal ''Crusade'' air-dash is nerfed to function like ''Brawl/Smash 4'', meaning attempting to use the dash like any other character is likely to lead into some SD's.
498* MechanicallyUnusualFighter: Similar to his home series, three of his four specials are all command dashes, of which he can use multiple times per airtime (up to three up dashes, two side dashes and one up dash, or one side dash and two up dashes). In turn, his air dodge is the same as that in ''Brawl'' and ''Smash 4'', rather than the universal directional air dodge used by the rest of the ''CMC+'' roster, courtesy of ''Crusade''.
499* MightyGlacier: For his overall movement, he falls into below average at best, only offset by his cardinal {{Air Dash|ing}} specials to get him where he needs to go. In terms of attacks, a majority of them have lots of wind-up and endlag, with the trade-off being the heavy damage they inflict -- his smash attacks being particularly devastating to be hit by.
500[[/folder]]
501
502[[folder:Richter Belmont]]
503!![[https://gamebanana.com/mods/55441 Richter]]
504[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/richter_6.png]]
505->'''Debut:''' ''VideoGame/CastlevaniaRondoOfBlood'' (1993)\
506'''Crusade Mod Creator:''' [=Zackyl1312=]
507----
508* ElementalWeapon: Imbues his chain whip with flames for the Final Smash.
509* LimitedAnimation: Likely due to his sprite being ripped from his debut game, he has multiple cases of reused animations for his moves; his whip-based smash attacks being no different from his jab and down tilt.
510* LongRangeFighter: Like his depiction in ''Ultimate'', he's equipped with multiple projectile specials meant to keep foes at a distance, even having a thrown knife projectile for the side tilt. Though, unlike his ''Ultimate'' depiction, [[DownplayedTrope he features more close-ranged normal attacks across the moveset]]; the whip seeing less use here, due to the LimitedAnimation.
511[[/folder]]
512
513[[folder:Terry Bogard]]
514!![[https://gamebanana.com/mods/50488 Terry]]
515[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/terry_26.png]]
516->'''Debut:''' ''VideoGame/FatalFuryKingOfFighters'' (1991)\
517'''Crusade Mod Creator:''' Manndarin
518----
519* DesperationAttack: Carried over from his official ''Smash'' self, he can perform the Power Geyser and Buster Wolf when he's over 100% damage.
520* GratuitousSpanish: His line of dialogue before the final battle in his Arcade route is a large spiel in Spanish, generally cursing out Geese Howard and threatening him with an AssShove via broomstick.
521-->'''Terry:''' que hijo de re mil puta que sus, la concha de tu putisima madre, ojal que te metan cinco metros de palo de escoba por el orto y te salga por la boca y te rompa los dientes pedazo de mal cogido, sentate en el pelado por un paquete de pochoclos haceme el favor
522* GroundWave: As a SignatureMove for Terry Bogard, as well as a trademark trope of SNK's {{Fighting Game}}s, neutral special is the Power Wave -- a GroundPunch that spawns a wave of energy as a gravity-affected projectile.
523* MechanicallyUnusualFighter: He and Ryu are the only fighting game characters to have traditional command inputs, as a carryover from their official ''Smash'' presences.
524* SpinAttack: Mapped to the up special is his signature Rising Tackle, an upside-down rising lariat.
525[[/folder]]
526
527[[folder:Mai Shiranui]]
528!!Mai Shiranui
529[[quoteright:183:https://static.tvtropes.org/pmwiki/pub/images/mai_3.png]]
530->'''Debut:''' ''VideoGame/FatalFury2'' (1992)
531
532The YamatoNadeshiko who at times doesn't seem to quite represent the archetype, but she certainly prides herself as a Shiranui ninja and for her looks, ''especially'' that last part. Though, ''Smash'' fans might moreso remember Mai for [[AdaptedOut being excluded as a cameo]] in ''VideoGame/SuperSmashBrosUltimate'' precisely because of her {{Stripperific}} appearance. Lucky for her, this is ''CMC+'', where the rules aren't written the same way.
533----
534* CombatHandFan: If she isn't fighting with her own kicks, she's using a paper hand fan to smack foes silly in a manner similar to the respective item, throwing them for her "Kashoken" neutral special, or dual wielding as part of her rising SpinAttack up special.
535* DeathFromAbove: The aerial variant of Mai's side special is a head-first dive that propels her at a downward angle. With the A+B input, she'll be [[WreathedInFlames engulfed in flames]] for the duration of the move.
536* EXSpecialAttack: Using A+B for her specials, at the cost of one level of her special meter, result in most of the moves -- with the exception of down special, which normally just serves to charge the meter -- getting buffed or tweaked.
537** Neutral special: instead of just one fan, Mai throws out three in succession.
538** Side special: Mai's charging shoulder tackle at the end is WreathedInFlames, resulting in a bigger hitbox for the attack.
539** Up special: SpinAttack recovery move doesn't put Mai into freefall, allowing her to freely act.
540** Down special: charging move becomes a status buff
541* MsFanservice: With her VaporWear kimono that leaves quite a bit to the imagination, plus her generous BWH measurements, she is definitely this trope -- and in ''Smash Bros'' of all places. And yes, plenty of her attacks have her show quite a bit of this figure of hers.
542* PaintedOnPants: Some of her PaletteSwaps that give her pants invoke this trope, due to just retexturing her bare legs.
543* PlayingWithFire: To complement her FierySensuality, Mai incorporates flames into her attacks -- whether she's whipping her kimono tassel or just WreathedInFlames.
544* {{Stripperific}}: Shows off her figure with a rather skimpy VaporWear kimono, an aspect tied to her since joining the ''KOF'' roster. It's for this very trope why she's excluded from a mere cameo in ''Ultimate''. But here, in a mod-pack with a less younger audience in mind, she's not restrained with the "rule" of "''Smash'' being for good boys and girls."
545[[/folder]]
546
547[[folder:Rock Howard]]
548!![[https://gamebanana.com/mods/50540 Rock]]
549[[quoteright:232:https://static.tvtropes.org/pmwiki/pub/images/rock_56.png]]
550->'''Debut:''' ''VideoGame/GarouMarkOfTheWolves'' (1999)\
551'''Crusade Mod Creator:''' [=MashMan=]
552
553----
554* LimitBreak: He has a Super Meter holding up up to 5 stocks, which he can spend to perform his two '''Garou''' supers, the Raging Storm (neutral A+B) and Shine Knuckle (forward A+B).
555* RazorWind: Taken from his biological father, Rock can cast Reppuken as his neutral special, swinging his hand upward to cast a wind projectile forward. On the ground, its a GroundWave, while its midair counterpart is a faster and shorter lived projectile.
556* SecretCharacter: Complete Terry's Arcade mode.
557* SpinAttack: Taken from his adoptive father Terry, his up special is the Rising Tackle.
558[[/folder]]
559[[folder:Athena Asamiya]]
560!![[https://gamebanana.com/mods/50516 Athena]]
561[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/athenaa.png]]
562->'''Debut:''' ''VideoGame/PsychoSoldier'' (1987)\
563'''Crusade Mod Creator:''' [=Sk00ps=]
564----
565* AssKicksYou: Her Pheonix Bomb down air, where she attacks rear-first to [[MeteorMove launch the foe downward]] and [[GoombaSpringboard bounce off them.]]
566* AttackReflector: Her aptly named Psycho Reflector, a move that can reflect projectiles.
567* EnergyBall: Athena's neutral special, her "Psycho Ball" attack.
568* LimitBreak:
569** Both her Shining Crystal Bit and Crystal Shoot are featured as a two-phase special move, each costing one bar per neutral A+B input. The former creating a barrier of psychic energy around herself with orbiting Psycho Balls, the latter casting the barrier into a powerful projectile.
570** For her Final Smash, she performs Psycho Medley; attacking the caught fighter with TeleportSpam while [[InstantCostumeChange changing on the fly]] into [[ContinuityNod all of her previous outfits/forms,]] with her ending the attack with a large spirit bomb-like Psycho Ball dropped onto the foe.
571* {{Teleportation}}: Her side special Psychic Teleport, where she projects a light projection of herself forward, with her warping to it at its max range. This move can also invoke ConfusionFu; if the move is inputted with A+B, her light projection will disappear without the teleport happening.
572[[/folder]]
573
574[[folder:Kyoko (''Kunio-kun'')]]
575!![[https://gamebanana.com/mods/50623 Kyoko]]
576[[quoteright:263:https://static.tvtropes.org/pmwiki/pub/images/ptbravo_kyoko.png]]
577->'''Debut:''' ''VideoGame/RiverCityGirlsZero'' (1994)\
578'''Crusade Mod Creator:''' [=PTBravo=]
579----
580* AssKicksYou: Bashes foes with her rear for the neutral air.
581* DanceBattler: Aside from kicking, or putting [[IKnowMaddenKombat one or two of her professions to unconventional use]], her forward smash has her '''dab'''. This move is consequently the weakest of the smash attacks, due to the lowest knockback scaling.
582* HammeredIntoTheGround: The result of her down throw, where she {{Goomba Springboard}}s herself off the foe, is them getting imprinted into the ground with the bury status.
583* HitboxDissonance:
584** Her neutral air, that being where Kyoko [[AssKicksYou uses her rear end to attack,]] doesn't quite match up with the hitbox, the latter being larger than Kyoko's width length.
585** Her Final Smash is not limited to her energy waves, as it covers quite a generous radius around the source.
586* IKnowMaddenKombat: Due to incorporating her volleyball and cheerleading techniques into her fighting style back in ''River City Girls'', she's also putting them to use here, whether vaulting, spiking ([[MeteorMove fitting]]), or curling up into a ball for movement.
587* KickChick: Kyoko's playstyle, when she isn't volleying or dabbing, has her put her shoes to good use with the various kicks she does. She even uses some special moves -- a flurry of kicks and an upside-down spinning split-kick -- from the TropeCodifier herself, [[Franchise/StreetFighter Chung-Li.]]
588* SecretCharacter: Complete Classic mode as Misako.
589* TechnicianVersusPerformer: Like their appearance and playstyle in ''River City Girls'', Kyoko's the Performer to Misako's Technician. Aside from her IKnowMaddenKombat approach to fighting, her Final Smash has her go all out: inexplicably floating upwards to dab, creating a large burst of energy [[HitboxDissonance which is larger in size as an attack.]]
590* WrestlerInAllOfUs:
591** Her side special is an embelished rotating dropkick.
592** Her back throw is a Frankensteiner -- grappling the foe by the head with her legs to throw them back.
593[[/folder]]
594
595[[folder:Kung Fu Girl]]
596!!Kung Fu Girl
597[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kfg.png]]
598->'''First ''M.U.G.E.N'' Character Creator:''' Johnny (2003)
599----
600* ExtendableArms: The second half of her up smash has her inexplicably extend her arm to hit a foe she's likely to have uppercutted prior.
601* KamehameHadoken: Finishes off her Final Smash with a large hadoken beam at point-blank range for the caught victim.
602* MsFanservice: Generous measurements compounded by the fact that her bust regularly jiggles for her every move, all the while she wears a decently revealing martial arts gi? Yep.
603* MurderousThighs: Grapples and crushes the foe in between her legs for the down throw.
604* OurGhostsAreDifferent: Summons a chibi ghost version of herself as a pseudo-projectile.
605* SecretCharacter: Complete Kung Fu Man's Arcade mode.
606* TauntButton: She has five variations for her taunt, in contrast to most of the cast having only one or three, all activated with the respective inputs:
607** Neutral: Gives a thumbs up with a flat look, then casts it downward with a more mocking expression.
608** Left: Hands on one hip, the other in a saluting like motion while KFG gives an encouraging "Ganbatte ne."
609** Right: Pulls a [[AssKickingPose fighting stance]] with a cry of "[[BringIt Iku yo!]]"
610** Up: Leans forward one leg up, then hand waves toward the foe with a not-so-apologetic "Gomen ne". The hand wave doubles as a weak 1% attack.
611** Down: Casts a CoyGirlishFlirtPose while giggling.
612* WardrobeMalfunction: Her gi gets undone for her Victory Animation, prompting a shocked reaction from KFG as she tries to preserve her modesty.
613[[/folder]]
614
615[[folder:Sion Eltnam Atlasia]]
616!![[https://gamebanana.com/mods/50690 Sion]]
617[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sion_cogu.png]]
618->'''Debut:''' ''VideoGame/MeltyBlood'' (2002)\
619'''Crusade Mod Creator:''' Manndarin
620----
621* BottomlessMagazines: While there's a limit to how many bullets can be fired at a time for each Moon Phase, Sion will not run out of bullets to fire from her gun, unlike in ''Melty Blood''.
622* GrappleMove: With the use of her Etherlite for the side special, Sion can grapple foes by the ankles, with the following results depending on which phase she's in: C-Moon pulls them closer, F-Moon launches them above Sion, H-Moon trips them up.
623* PinballProjectile: Half-Moon-Sion's bullets gain the properties to bounce off not only the stage floor, but also the very screen edges.
624* StanceSystem: Downplayed. Sion has three phases to select from: Cresent, Full, and Half, and each phase tweaks or changes some of her moves.
625* WaveMotionGun: Literally. She fires a large beam from her gun for the Final Smash.
626[[/folder]]
627
628
629[[folder:Okita Souji]]
630!![[https://gamebanana.com/mods/50482 Okita]] (including [[https://gamebanana.com/mods/50434 old version]])
631[[quoteright:293:https://static.tvtropes.org/pmwiki/pub/images/okitan.png]]
632->'''Debut:''' ''VideoGame/FateGrandOrder'' (2015) [official game debut]\
633'''Crusade Mod Creator:''' [=Sk00ps=]
634
635HistoricalGenderFlip of UsefulNotes/TheShinsengumi's First Unit captain.[[note]]When the mod author reworked her about 7 months after the first release, the ''CMC+'' team threw in both versions as selectable modes, with the older release referred to in-game as, well, "Okita Souji (Old)".[[/note]]
636----
637* CounterAttack: Down special puts her in a brief state to counter an attack. Unlike the standard counter move, the resulting counter attack sends Okita behind foe, allowing her to follow up with an immediate attack from.
638* FlashStep: Courtesy of her canon skill Shukuchi, she's capable of zipping by her foe with the use of most her specials. She even capable of this in her ''jab'', the intial slash sending the foe into Okita slashing behind them, twice even.
639* RazorWind: Sends out a short-ranged wind projectile for her neutral special, with it hitting a foe [[FlashStep resulting in Okita warping behind the foe.]]
640
641!!!Exclusive to old version:
642
643* StatusBuff: Down special buffs her overall movement speed, even granting an extra DoubleJump.
644[[/folder]]
645
646[[folder:Wrastor]]
647!![[https://gamebanana.com/mods/50425 Wrastor]]
648[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/wrastor_6.png]]
649->'''Debut:''' ''VideoGame/RivalsOfAether'' (2017)\
650'''Crusade Mod Creator:''' [=TeacherSteve35=], Jio_Inzagi and Agent_5
651----
652* BlowYouAway: Summons a whirlwind projectile for the side special, which creates an air current across the stage that increases Wrastor's aerial speed.
653* DivingKick: Dives straight down talon-first for down special; the move doubling as a GrappleMove, with Wrastor sending the foe upward after grappling.
654* FragileSpeedster: A lightweight fighter with an emphasis on aerial combat, with his aerial speed further improved with side special.
655* MechanicallyUnusualFighter: As how Wrastor functioned in ''Rivals'', his smash attacks can only be used in the air.
656* MeteorMove: His aerial down smash, where he propels himself downward with the force to spike foes he lands his talons on.
657[[/folder]]
658
659[[folder:Ash]]
660!![[https://gamebanana.com/mods/50674 Ash]]
661[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ash_roa.png]]
662->'''''Rivals'' Workshop Mod Creator:''' [[https://steamcommunity.com/sharedfiles/filedetails/?id=1869652357 CHAOKOCartoons and Andy Ayala]]\
663'''Crusade Mod Creator:''' wheeled_tank
664----
665* BoxingBattler: With her boxing gloves, stances and attire, this is evidently her main fighting style.
666* CloseRangeCombatant: Her attacks have low range, and her sole projectile only serves to bring opponents closer (and it is short ranged as well). However, she can quickly close the distance.
667* {{Expy}}: Being a fighter who [[BoxingBattler specializes in boxing]], along with her CloseRangeCombatant playstyle, Ash is the ''Rivals of Aether'' OC equivalent of [[VideoGame/PunchOut Little Mac]]. Two of her alts are even the colors of Little Mac's default look and his wireframe appearance.
668* SpinAttack: Her up special has her do an unorthodox version, with a spinning punch as she rises.
669[[/folder]]
670
671[[folder:Rika Furude]]
672!![[https://gamebanana.com/mods/50466 Rika]]
673[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/rika_5.png]]
674->'''Debut:''' ''VisualNovel/HigurashiWhenTheyCry: Onikakushi-hen'' (2002)\
675'''Crusade Mod Creator:''' Jio_Inzagi
676
677The young girl who's presence heavily ties into the events of ''Higurashi''. While doomed to die in many of the prior timelines, these new worlds of ''CMC+'' may be the exception.
678----
679* AdaptationalBadass: She can perform impressive feats on her own when it comes to dealing with threats bigger than her, but she primarily isn't a fighter, with her complacency leaving her inactive throughout the story of ''Higurashi''. Here, with a mop in hand and Hanya to assist, she's a more active fighter with more capabilities than usual.
680* AssistCharacter: Her ally Hanya appears for two of Rika's throws and creates a field of electricity for the CounterAttack.
681* BroomstickQuarterstaff: Her main weapon as a fighter is a mop as tall as herself.
682* CounterAttack: A typical counter down special. If Rika is hit with the counter active, [[AssistCharacter Hanya]] will briefly appear to spawn a dome of electricity on top of Rika to protect her.
683* FlyingBroomstick: Inexplicably flys with her mop like a witch broom in her up and side specials, the latter move having her [[{{Invisibility}} vanish from sight.]]
684* SecretCharacter: Play 7 versus matchs -- a nod to the creator of her series, [[Creator/Ryukishi07 07th Expansion]].
685* VocalDissonance: While most of her voice clips are of the child-like high tone you'd expect from a little girl, a successful CounterAttack result in her using her "real" voice, which is about as deep as a more mature woman.
686[[/folder]]
687
688[[folder:Sans]]
689!!Sans
690[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sans_3.png]]
691 [[caption-width-right:240:[[WebVideo/{{Etika}} SANS?!]]]]
692[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sans_tp.png]]
693 [[caption-width-right:240:An alternate render of Sans that sometimes appears on the main menu. The game files imply that this is his Challenge Mode version.]]
694->'''Debut:''' ''VideoGame/{{Undertale}}'' (2015)
695
696Sans. He's generally a chill guy most of the time, but going out of your way to slay every monster in the underground, including his brother, prompts him to stand in your way and give his all. [[SNKBoss And give his all he does]], becoming one of the hardest bosses in ''Undertale''. Now with character motive not a factor here in ''CMC+'', San's prepared to give his all.\
697He's got many attacks intended to rack up damage or finish the job quickly, along with other abilities -- a jab that buries foes, a disjointed grab with no inactive frames, strong recovery in the form of a floaty double jump, teleport up special and a floating ability akin to Peach, etc. -- that make Sans very oppressive. This all comes at the cost of not only being rather slow (requiring Sans to use other movement methods to go anywhere fast at the cost of potential vulnerability) but his weight class is in the ''negatives'', resulting in a character that's rather easy to KO despite their strengths.
698----
699* AdaptationalBadass: [[DownplayedTrope While Sans is obviously no slouch here]], in his Challenge Mode boss fight he's capable of [[SuperReflexes dodging various attacks]], including all manners of ElementalPowers and explosions, to a barrage of fast-moving projectiles. His normal dodges even has him make use of his teleport ability. In canon, his ability to dodge attacks isn't as dramatic in execution; he just simply moves aside from the Genocide player's only attack: knife-swinging, with his following quip: "what? you think i'm just gonna stand there and take it?" implies that its the MundaneSolution that prior monsters never thought to do.
700* BadWithTheBone: As with his original boss fight, San's attacks largely consists of bones with multi-hitting properties.
701* DeathOfAThousandCuts: Most of his attacks (with some exceptions) only do 1% of damage, though some of those said attacks only do so on a technicality -- many of his bone attacks and Gaster Blasters deal constant multi-hitting damage.
702* GlassCannon: [[ExaggeratedTrope Taken to the extreme]]. A variety of Sans' attacks, while for the most part consisting of weak 1% of damage per hit, are either [[DeathOfAThousandCuts multi-hitting]] or (in the case of forward smash) high in knockback, making for a very oppressive form of offense. All of that is off-set not only by his other stats being rather bad, but also by his unique ''negative'' weight value; strong knockback inflicting attacks, at worst with some extra percentage beforehand, will finish him off. Particularly strong attacks from certain characters are also a certified OneHitKill for Sans.
703* HammeredIntoTheGround: Sans can inflict the foe with the buried status via telekinesis in both his Jab finisher and his fully charged down smash.
704* MechanicallyUnusualFighter: How many fighters in this roster can boast having a ''negative'' weight value?
705* MeteorMove:
706** Up air; if a foe gets hit by the hitbox above Sans, the latter will telekinetically throw them downward with incredibly strong force.
707** Technically, his down smash functions like this: spiking all foes on-screen, but only hitting foes that are on solid ground, subverting this trope.
708* MightyGlacier: His walk and run are among the slowest, which is only offset by his air-dash and [[GlassCannon damage output.]] Unfortunately for Sans, he doesn't have the weight values of most low-in-speed/high-in-damage fighters to compensate.
709* MindOverMatter: Aside from his [[BadWithTheBone bone attacks]], Sans can slam the foe around with his telekinesis, with it naturally serving as the throws as well.
710* OneHitPointWonder: Like in his boss fight in ''Undertale'', Sans in his Challenge mode boss fights has his stamina is set to one, capable of dying in one hit -- [[SNKBoss but because this is Sans,]] it's offset by his ability to negate hits up to twenty-five times. Largely the same rules applies to his April Fools depiction, having him automatically be {{One Hit Kill}}ed upon taking a single hit, but passively teleporting to avoid attacks.
711* RecycledPremise: His down air is similar to vanilla ''Crusade'' Tails' 'Flick' down air (which is made a down special in ''CMC+'') in terms of function: spawning an attack that strictly appears below him on solid ground -- in his case, a row of bones.
712* SecretCharacter: Defeat his Challenge mode boss fight.
713* SuperReflexes: Sans in his Challenge mode boss fight can completely NoSell any attack that could've easily hit him under normal circumstances, with him doing so up to twenty-five times until he's in a state where he can finally get slain.
714[[/folder]]
715
716[[folder:Kris]]
717!![[https://gamebanana.com/mods/50606 Kris]]
718[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/kris_96.png]]
719->'''Debut:''': ''VideoGame/{{Deltarune}}: Chapter 1'' (2018)\
720'''Crusade Mod Creator:''' Dracobot\
721'''Character Mod Origin:''' [[https://steamcommunity.com/sharedfiles/filedetails/?id=1867608473 EquinoxDoodle]] (''VideoGame/RivalsOfAether'' Workshop)
722----
723* AssistCharacter: Not only are his allies Susie and Ralsei here, he's also got Lancer and Jevil appearing for the moveset.
724* BrutishCharacterBrutishWeapon: [[AssistCharacter Susie]], who's the roughest and toughest member of the Three Heroes, and wield an axe for her attacks; their up smash in particular is also the hardest hitting of the smash attacks in comparison to Kris and Ralsei.
725* ManaMeter: The TP (Tension Points) gauge from ''Deltarune'' manifests here as Kris' gimmick; hitting the opponent with normal attacks (or passively as well, if the option is selected in the character select) charges the meter, with it fueling the special moves.
726* PracticalTaunt: Down taunt calls upon Lancer, who has a hitbox upon spawning in that only deals 1% of damage, but can be an effective MeteorMove for foes that are trying to reach the ledge.
727* SwordBeam: An axe variant with Susie for the side special, Rude Buster, swinging her axe to create a large beam projectile.
728[[/folder]]
729
730[[folder:Asuka]]
731!![[https://gamebanana.com/mods/50443 Asuka]]
732[[quoteright:321:https://static.tvtropes.org/pmwiki/pub/images/asuka_5.png]]
733->'''Home Series:''' ''VideoGame/SenranKagura''
734%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
735-->'''Debut:''' ''Senran Kagura: Portrait of Girls'' (2011)
736->'''Crusade Mod Creator:''' [=Sk00ps=]
737----
738* DishingOutDirt: Her elemental specialization for some of her ninja arts: conjuring a formation of rock by stabbing her swords into the ground for her side smash, and diving into the ground to cause an eruption for the down special.
739* DualWielding: Wields her two wakizashis for combat.
740* SpinAttack: Her jab finisher, rapidly spinning forward with her swords.
741* TornadoMove: Side special, where sh leaps forward to create a tornado around herself by rapidly spinning.
742* VoluntaryShapeshifting: In a puff of smoke, Asuka transforms into a large frog to leap upwards for her up special.
743[[/folder]]
744
745[[folder:Ellie]]
746!!Ellie
747[[quoteright:304:https://static.tvtropes.org/pmwiki/pub/images/ellie_81.png]]
748->'''Home Series:''' ''VideoGame/MonsterTale''
749%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
750-->'''Debut:''' ''Monster Tale'' (2011)
751----
752* AssistCharacter: Chomp. He provides Ellie with the specials and throws, transforming into a variety of evolutions for different tasks.
753* HandbagOfHurt: Swings her satchel around as a go-to melee weapon.
754* HandBlast: Fires energy from her outstretched fist in a variety of ways. From multiple waves of fire for the side and up smash, and small {{Fireballs}} for the neutral special when Chomp isn't available.
755* RollingAttack: Curls into a ball to roll across the ground for the down tilt and DashAttack.
756* UnnecessaryCombatRoll: The start-up and end-lag of down smash, where she swings her satchel low to the ground, can be attributed to the animation of her rolling forward and backward whenever she uses the attack.
757[[/folder]]
758
759[[folder:Hat Kid]]
760!![[https://gamebanana.com/mods/50677 Hat Kid]]
761[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ptbravo_hatkid.png]]
762->'''Home Series:''' ''VideoGame/AHatInTime''
763%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
764-->'''Debut:''' ''A Hat in Time'' (2017)
765->'''Crusade Mod Creator:''' [=PTBravo=]\
766'''Character Mod Origin:''' [[https://steamcommunity.com/sharedfiles/filedetails/?id=2004919133 CircleGuy]] (''VideoGame/RivalsOfAether'' Workshop)
767----
768* AdaptationalSkill: The Dweller Mask in ''A Hat In Time'' lets Hat Kid interact with intangible green objects or remove tangible purple ones, and is otherwise not a means of offense. In this moveset, it is utilized offensively by conjuring green waves of energy for the aerials.
769* AnIcePerson: Courtesy of the Ice Hat, Hat Kid turns into a statue made of ice for her GroundPound down special.
770* AssistCharacter: Calls upon her multiple friends and enemies in her moveset, mostly in the throws.
771** The Conductor [[BladeSpam rapidly stabs a knife into the foe]] for the forward throw.
772** DJ Grooves sends the foe away for the back throw [[DanceBattler via the splits.]]
773** The Snatcher summons a geyser of dark magic for the up throw.
774** A Mafia guy hoists the foe overhead to slam them into the ground for the down throw.
775** Bow Kid and Mustache Girl aid in Hat Kid's Final Smash.
776* DashAttack: Hat Kid does a leaping RoundhouseKick with the aid of the Sprint Hat.
777* DeviousDaggers: For [[AntiHero Hat Kid]], who's at best pragmatic and at worst mischevious, she stabs a dagger low to the ground for the down tilt.
778* LimitBreak: After rushing the foe, Hat Kid, alongside Bow Kid, repeatedly smack the foe around with their umbrellas, with Moustache Girl finishing them off by throwing a Time Piece to the ground.
779* ParasolOfPain: Like Hat Kid's main method of attacking in her home game, she swings her umbrella for her jab.
780* ThrowDownTheBomblet: With a Brewery Hat equipped, she throws exploding potions for her grounded up special.
781* WeaponizedCamera: Down smash, where Hat Kid makes use of the flash photography to launch foes around her.
782[[/folder]]
783
784[[folder:Heart Aino]]
785!!Heart Aino
786[[quoteright:333:https://static.tvtropes.org/pmwiki/pub/images/mash_heart.png]]
787->'''Home Series:''' ''VideoGame/ArcanaHeart''
788%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
789-->'''Debut:''' ''Arcana Heart'' (2007)
790->'''Crusade Mod Creator:''' [=MashMan=]
791----
792* EXSpecialAttack: She possesses a Super Meter that can hold up to three stocks, which she can spend to use more powerful versions of any of her four specials.
793* HeartBeatDown: She's a loyal worshiper of ThePowerOfLove, which manifests in her moveset as pink-colored energy with the occasional HeartSymbol for certain attacks.
794* {{Shoryuken}}: Her Heartful Punch up special.
795* {{Shotoclone}}: Following the leads of her GuestFighter appearances in ''VideoGame/NitroplusBlasterzHeroinesInfiniteDuel'' and ''VideoGame/BlazBlueCrossTagBattle'', ''CMC+'' sticks her with the projectiles of her home series' default Arcana (mapped to her neutral special) so that she can have the full Shoto set.
796[[/folder]]
797
798[[folder:Hyde Kido]]
799!![[https://gamebanana.com/mods/50644 Hyde Kido Revamped]]
800[[quoteright:312:https://static.tvtropes.org/pmwiki/pub/images/hyde_cogu.png]]
801->'''Home Series:''' ''VideoGame/UnderNightInBirth''
802%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
803-->'''Debut:''' ''Under Night In-Birth'' (2012)
804->'''Crusade Mod Creator:''' Manndarin
805----
806* FourTwentyBlazeIt: For one reason or another, taunting as him in Training mode results in his damage percent being set to four hundred and twenty percent.
807* ArtStyleClash: While many of the sprite rip assets in one setting can results in differing pixel counts and resolutions clashing, Hyde stands out due to several of his attack effects being depicted in a much lower pixel count,
808* CastingAShadow: Courtesy of his EXS ability and the Insulator, he manipulates shadows of red and black.
809* EXSpecialAttack: He posssesses a Super Meter that can hold up to three stocks, which he can spend to use more powerful versions of any of his four specials.
810* SecretCharacter: Two methods:
811** Defeat Unlimited Ragna in Challenge mode, referencing Ragna and Hyde's officially-licensed meeting in ''VideoGame/BlazBlueCrossTagBattle''.
812** Complete Serio's Arcade mode -- a nod to ''Under Night In-Birth''[='=]s developers French Bread starting out in the video game industry with ''VideoGame/TheQueenOfHeart'' series.
813[[/folder]]
814
815[[folder:Lady's Sorrel]]
816!![[https://gamebanana.com/mods/50686 Lady's Sorrel]]
817[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/ciel_sorrel.png]]
818->'''Home Series:''' ''VideoGame/FlowerKnightGirl'' (2015)
819%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
820-->'''Debut:''' ''Flower Knight Girl'' - Event 35 update (2016)
821->'''Crusade Mod Creator:''' Cielbami\
822'''Character Mod Origin:''' [[https://youtu.be/ze5iB-Z6t50 MoloMowChow]] (''VideoGame/{{MUGEN}}'')
823
824A petite BadassAdorable girl who's profession consists of slaying BigCreepyCrawlies alongside fellow knights in her HGame of origin, now in the world of ''CMC+'' with newfound combat abilities.
825----
826* AdaptationalBadass: Downplayed. Despite her appearance and mannerisms, she still had enough combative capabilities to perform her job as a Flower Knight in her game of origin. Here, she has her capabilities expanded to fit into the PlatformFighter setting, in part due to being based off [=MoloMowChow=]'s ''MUGEN'' character, which made use of the few assets she had to be adapted into a fighting game.
827* FlowerMotif: As she is a Flower Knight, an MoeAnthropomorphism of their respective flower namesake, she's has her own flower meaning. In her case, a Lady's Sorrel / Oxalis means "a shining heart" or "feeling with one's heart."
828* HomeStage: While she doesn't have a stage representing her home game, [[VideoGame/{{Ristar}} Planet Fauna]] serves as her stage for when she's fought in Classic mode.
829* LethalJokeCharacter: At first glace: a moveset [[LimitedAnimation consisting of half her moves being recycled]], her aerial stats making her sluggish in the air but fast to fall, compounded by the inability to grab at all, most might assume she's a generally bad character to play as. Those people would be wrong, due to her powerful and fast cardinal specials; up special being an effective offensive recovery move that can KO early off the top blastzone, side special being a fast rush attack that's also good for horizontal recovery, and down special which can catch unsuspecting foes. Sure, playing without the ability to grab makes her ill equipped to deal with shields, but keeping up the pressure with her strengths [[AttackAttackAttack gives her a very oppressive playstyle.]]
830* LimitBreak: Performs her "Rotational Exquisite Skill - Falling Petals Umbrella" skill attack for her Final Smash, which has her unleash a barrage of exploding petals that culminates into one large explosion that launch foes away.
831* LimitedAnimation: Since her sprite is a double rip of her home game spritesheet -- which was ported into ''M.U.G.E.N'', then into ''CMC+'' -- a lot of her animations are recycled throughout: her two-hit jab are reused for the up and down tilt, her cardinal aerials are the same as her tilt attacks, and her 'rapidly rotating with her parasol held out' (which is originally used in the attack animation repurposed for her Final Smash) is used several times -- for the neutral air and cardinal specials.
832* MechanicallyUnusualFighter:
833** She's one of the few fighters who completely lacks a grab. Trying to do so results in her shielding instead.
834** Her down smash is rather unique: instead of attacking both sides quickly like most down smashes, she spawns four exploding sparks that fly out of the tip of her parasol and fall in an arc towards the ground front to back. Because of how it works, the sparks can hit foes on platforms directly above Sorrel and it can be used as a risky punish for foes that rush her.
835* MoeAnthropomorphism: Of an Oxalis / Lady's Sorrel flower in the form of a BadassAdorable girl.
836* ParasolOfPain: Her main weapon of choice for most of her attacks.
837* SpinAttack: Rapidly spins in a forward motion with her parasol outward for her neutral air and three cardinal specials.
838* TrapMaster: Her neutral special, Diamond[=/=]Blossom Mine, has her spawn a diamond spark that'll explode upon making contact with a foe, with some respectable launch power to it.
839[[/folder]]
840
841[[folder:Milla]]
842!![[https://gamebanana.com/mods/50599 Milla]]
843[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/ciel_milla.png]]
844->'''Home Series:''' ''Freedom Planet''
845%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
846-->'''Debut:''' ''VideoGame/FreedomPlanet'' (2014)
847->'''Crusade Mod Creator:''' Cielbami
848----
849* AdaptationalBadass: Because of the meek and less action-oriented of the trio, Milla, being transplanted into a PlatformFighter, she's naturally made more capable here. While she does take a level of this [[VideoGame/FreedomPlanet2 in the sequel]], her sprite here is ripped from the first game, where she's not yet gone through this.
850* AttackReflector: With side special, Milla conjures an energy shield in front of herself to reflect all projectiles back at the opponent.
851* EarWings: Flops her large ears (and her arms as well) to gain height for the up special.
852* HandBlast: All of her offensively orientated blasts of energy are delivered in this manner by her very paws.
853* ItemDropMechanic: Digs into the ground for the down special, which results in her digging up any item from the vanilla game -- fans, food items, soccer balls, etc.
854* KamehameHadoken: Fires a large, green hadoken blast for the Final Smash.
855[[/folder]]
856
857
858[[folder:Ori & Sein]]
859!![[https://gamebanana.com/mods/50609 Ori]]
860[[quoteright:269:https://static.tvtropes.org/pmwiki/pub/images/oribyanxiousluku.png]]
861->'''Home Series:''' ''Ori''
862%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
863-->'''Debut:''' ''VideoGame/OriAndTheBlindForest'' (2015)
864->'''Crusade Mod Creator:''' riffythespirit\
865'''Character Mod Origin:''' ''VideoGame/RivalsOfAether'' (2017)
866----
867!!!Exclusive to Ori and Sein:
868* CompositeCharacter: While they're prominently based on their official inclusion in ''[=RoA=]'', which in itself is based on ''The Blind Forest'', the inclusion of the alternate moveset upon using the Final Smash is based on ''VideoGame/OriAndTheWillOfTheWisps''
869* MechanicallyUnusualFighter: Their Final Smash is akin to Samus[=/=]Zero-Suit Samus back in ''Brawl''; less an offensive oriented attack, and moreso a dramatic way of [[StanceSystem changing their moveset mid battle.]]
870* StanceSystem: Upon using their Final Smash.
871
872!!!Exclusive to Ori (Smash):
873* ChargedAttack: Neutral air can be charged to create a larger and stronger burst of energy.
874* PowerUpLetdown: The same Final Smash as the version with Sein, but without the moveset change effect, leaving it as just a weak-hitting Final Smash.
875[[/folder]]
876
877[[folder:Rash]]
878!!Rash
879[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/rash_27.png]]
880->'''Home Series:''' ''VideoGame/{{Battletoads}}''
881%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
882-->'''Debut:''' ''Battletoads'' (1991)
883----
884* CoolBike: His side special is the speeder bike from the infamous Turbo Tunnel, which he rams people with for it to explode on contact.
885* GrappleMove: Forward throw has Rash carry the caught foe overhead like Donkey Kong; free to move around
886* JetPack: An {{Explosion Prop|ulsion}}elled variant for his up special, with its effectiveness based on how long its charged; no charge means a pitiful explosion and a frog likely bound for the blast-zone.
887* MultipurposeTongue: Uses his frog tongue as an attack to pull foes in closer.
888* NoHoldsBarredBeatdown: Alongside Zitz and Pimple, Rash goes to absolute town on the foe caught in his Final Smash.
889* ShapeshifterWeapon: He can morph his limbs to be larger than usual for his attacks, but Rash goes a step further into this trope by turning his feet into comically large spike boots, double-sided axes, and {{Epic Flail}}s for the smash attacks.
890* VoluntaryShapeshifter: While Rash can [[ShapeshifterWeapon create weapons from his feet]], he can also turn into a wrecking ball for the down special, propelling himself forward.
891[[/folder]]
892
893[[folder:Serio]]
894!!Serio
895[[quoteright:182:https://static.tvtropes.org/pmwiki/pub/images/serio.png]]
896->'''Home Series:''' ''To Heart''
897%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
898-->'''Debut:''' ''VisualNovel/ToHeart'' (1997)
899->'''Character Mod Origin:''' ''VideoGame/TheQueenOfHeart '98'' (1998)
900----
901* AdaptationalBadass: A direct carryover from ''The Queen of Heart'', itself being a fighting fan game of a SliceOfLife visual novel and anime set in a mundane school setting. More specifically, Serio in ''To Heart'' was a maid robot with no TelescopingRobot properties, let alone combat skills.
902* EyeBeams: Fires one for her neutral special.
903* {{Shoryuken}}: Her up special, being a dagger-wielding variant of the rising uppercut.
904* TelescopingRobot: She's got arm blades, drill legs, jet boots, wrist beams, a bulky machine arm, bombs and who knows what else coming out of her body.
905[[/folder]]
906
907[[folder:Vegeta (CMC+ variant)]]
908!![[https://gamebanana.com/mods/50574 Vegeta]]
909[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/vegeta_79.png]]
910->'''Crusade Mod Creator:''' imadamn
911
912A previous variant of Vegeta before he was replaced by vanilla ''Crusade'''s version.
913----
914* CounterAttack: When in SuperMode, Vegeta's down special becomes this -- responding to an opposing attack with a double kick upward that's immediately followed by a [[MeteorMove double hammer arm to slam the foe into the ground.]]
915* EnergyBall: His side special, casting a ki blast from a single hand, with him firing multiple in rapid succession when in SuperMode.
916* KamehameHadoken: Naturally, Vegeta casts the Galick Gun as his neutral special, a slow to activate, but fast and strong beam move. He also casts the signature Final Flash for the... Final Smash.
917* SecretCharacter: Beat 100-Man Crusade mode.
918* SuperMode: Naturally for Vegeta's kind, he can go Super Saiyan; this state being achieved by maxing out the meter and using down special.
919[[/folder]]
920
921[[folder:Android 16]]
922!![[https://gamebanana.com/mods/50549 Android 16]]
923[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/a16_4.png]]
924->'''Crusade Mod Creator:''' Agent_5\
925'''Character Mod Origin:''' Chrono_Strife (''VideoGame/{{MUGEN}}'')
926%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
927-->'''Sprite Creator:''' Benhazard
928----
929* ActionBomb: He's rigged to explode in this manner, with him activating this explosive for the [[LimitBreak Final Smash/Side A+B.]]
930* AirDashing: Attacking after landing certain attacks will result in Android 16 rushing after the launched foe to follow up with another attack.
931* ArmCannon: Underneath 16's forearms are energy blasters he uses to fire [[WaveMotionGun large energy beams]] for two of his A+B moves.
932* TheGrappler: Same as he is in ''[=FighterZ=]'' and the ''M.U.G.E.N'' mod, his portrayal here naturally incorporates lots of {{Grapple Move}}s in his moveset, including for a few of his normals (the second hit of jab and down tilt), half of his specials (side and up special), and two of his A+B attacks.
933* LimitBreak: In addition to the traditional ''Smash'' Final Smash, 16 has a meter akin to ''[=FighterZ=]'', which can be spent with A+B for several moves:
934** Neutral A+B, 16 fires energy beams from his {{Arm Cannon}}s directly aimed downward, at the cost three bars of energy.
935** For Down A+B (at the cost of five bars of energy), 16 will attempt to grapple a nearby foe and, if successful, fire a WaveMotionGun at point blank onto ground, with the attack causing beams to errupt from the ground around 16.
936** For the Final Smash[=/=]Side A+B (the latter costing all seven bars of energy to use), 16 leaps forward to grapple the foe, trapping them into a [[ActionBomb explosion that envelopes both 16 and the caught foe,]] with [[CastFromHitPoints 16 left with 50/150% damage accumulated from the attack.]]
937* LosingYourHead: Exaggerated. The end result of 16 using his [[LimitBreak Final Smash/Side A+B]], a [[ActionBomb suicide bomb explosion]], leaves behind only his head, [[MythologyGag akin to how he dies in his last episode appearance.]] This state only lasts for a few seconds, as he'll inexplicably return to full body form to continue fighting, with only 50/150 added to his damage percent.
938* MechanicallyUnusualFighter: Several instances in his moveset allows him to follow up an attack with an air-dash that homes in on the target, those attacks being two GrappleMove normals, and two of the DashAttack smash inputs.
939* NonStandardCharacterDesign: Whereas the other fighters in the franchise have sprites that are tailor made to appear legitimately from ''Crusade'', 16's is the only sprite-rip of the bunch.
940* RocketPunch: Neutral special; 16 firing his fists as a projectile that explodes at its apex range.
941* WrestlerInAllOfUs: In addition to being TheGrappler in ''[=FighterZ=]'', who's moves include pile-drivers and body-slams, he incorporates a SpinningPiledriver and a dropkick for the up throw and forward air respectively.
942[[/folder]]
943
944[[folder:Goku Black]]
945!![[https://gamebanana.com/mods/50476 Goku Black]]
946[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/gokub.png]]
947->'''Crusade Mod Creator:''' [=Sk00ps=]
948----
949* AssistCharacter: Calls upon the aid of Zamasu for his up throw and down A+B for when he is in SuperMode.
950* DashAttack: Landing the EnergyBall side special while in [[SuperMode Super Saiyan Rosé form]] results in Black rushing the hit foe with his energy blade.
951* LaserBlade: Employs his signature Fierce God Slicer, an energy blade that envelops his hand, for several attacks.
952* MechanicallyUnusualFighter: Goku Black has the same ''[=FighterZ=]'' special meter and A+B special moves like Android 16 and 21, but he sets himself apart by having most of his A+B moves only available until he activates his SuperMode, which itself requires down A+B.
953* MeteorMove: Forward and down air, a double axe handle ripped from Goku and a reverse backflip kick respectively, both . His SuperMode trades these moves away for the altered moveset, but the latter move gets reused for third attack of forward air and as an aerial combo finisher for the jab.
954* SinisterSilhouettes: Whenever he dodges/air-dashes, his figure gets obscured in shadow, with the only standout feature being his eyes glowing red.
955* SuperMode: With the use of down A+B and three bars of energy, Goku Black turns into his Super Saiyan Rosé form, altering his moveset and gaining the ability to use Holy Light Grenade with the same aformentioned input.
956[[/folder]]
957
958[[folder:Zamasu (Fused)]]
959!![[https://gamebanana.com/mods/50392 Zamasu (Fused)]]
960[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/zamasu_9.png]]
961->'''Crusade Mod Creator:''' [=Sk00ps=]
962----
963* DamnYouMuscleMemory: Unlike the other ''Dragon Ball'' characters, whose meter specials are activated via pressing both the normal and special buttons together, Zamasu requires using the grab button midair along with the respective directional input.
964* EXSpecialAttack: Side special, when inputting as a smash attack, becomes faster and stronger, at the cost of one bar.
965* FusionDance: Fused Zamasu is the fusion between Zamasu and Goku Black, with one of his character unlock methods referencing this by requiring Goku Black to summon Zamasu for one of his attacks in a match.
966* LaserBlade: Taking from Goku Black's own Fierce God Slicer, Zamasu uses his own hand blade of ki for his attacks.
967* LimitBreak:
968** Aerial grab neutral/side (costing four bars); Divine Wrath, a large Supernova-like {{fireball|s}}.
969** Aerial grab down (costing two bars); casts Blades of Judgement, a storm of red energy needles that rains down.
970** For the Final Smash/aerial grab up input (costing six bars), Lightning of Absolution, Zamasu summons an avian-like entity above him that calls upon [[BoltOfDivineRetribution bolts of lightning from above around Zamasu.]]
971* SecretCharacter: There are two methods to unlocking him:
972** Summon Zamasu with Goku Black [[SuperMode Super Saiyan Rosé]]'s A+B down input in a match (Training mode doesn't count).
973** Beat the "Plant Man's Challenge" challenge as Goku Black.
974* SwordBeam: With his energy LaserBlade, Zamasu slashes from low to high for the neutral special, casting Divine Order, a cresent ki beam. While it doesn't use up the meter, it does require Zamasu having three bars of energy at minimum, or else its just the ki slash without the beam.
975* TalkativeLoon: As Zamasu talking a lot in a boastful manner is practically his staple character trait, his inclusion here naturally transplants many of his ''[=FighterZ=]'' quotes. Such is the case with his taunt quote, which results in his TauntButton being longer than average.
976-->'''Zamasu:''' I am Zamasu! I am the wisdom, the lord, and the power of the universe!
977* VideoGameFlight: His Heaven's Flash up special, giving him the ability of limited flight.
978[[/folder]]
979
980[[folder:Android 21]]
981!![[https://gamebanana.com/mods/50489 Android 21]]
982[[quoteright:321:https://static.tvtropes.org/pmwiki/pub/images/a21_1.png]]
983->'''Debut:''' ''VideoGame/DragonBallFighterZ''\
984'''Crusade Mod Creator:''' [=Sk00ps=]
985----
986* AirDashing: Her up special, akin to the air dash in ''[=FighterZ=]'', has 21 either dash in an upwards angle or chase after an opponent in sight.
987* LimitBreak:
988** Neutral A+B; Photon Wave, a SweepingLaserExplosion.
989** Side A+B; Excellent Full Course, an aggressive CrissCrossAttack that leads into a powerful, point-blank ki blast.
990** For the Final Smash, Sweet Tooth, 21 fires a pink beam that turns the foe into a sweet/pastry, with her grabbing and taking a bite of the transformed foe. Depending on if the foe reached 100% of damage, 21 will either toss them aside for them turn back launched away, or 21 will finish them off by downing them whole, [[OneHitKill insta-killing them.]]
991* PowerCopying: Downplayed in gameplay. Her neutral special Conisseur Cut allows her to use a one-time move for the neutral special, with said move being from a set ripped from ''[=FighterZ=]''. Theses moves include a {{Kamehameha|doken}}, rapid-fire beam spam, DeflectorShield, and a Solar Flare.
992* TailSlap: Like in ''[=FighterZ=]'', she utilizes her long tail for half her normal attacks.
993[[/folder]]
994
995[[folder:Joseph Joestar (SC)]]
996[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/joseph_0.png]]
997->'''Debut:''' ''Manga/JojosBizarreAdventureStardustCrusaders''\
998'''Crusade Mod Creator:''' Manndarin\
999'''Character Mod Origin:''' ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'' (1998)
1000
1001----
1002* BuildingSwing: Their up special is a visually static variant that involves less swinging; Hermit Purple will extend from his hand straight upwards, and if a ledge is above, it'll pull Joseph upwards.
1003* CounterAttack: Typical counter down special; hitting Joseph in the counter state will have him retaliate with Hermit Purple around his body.
1004* YouWillNotEvadeMe: Neutral special is a GrappleMove that pulls a caught foe close to Joseph for him to combo them.
1005[[/folder]]
1006
1007[[folder:Kars]]
1008!![[https://gamebanana.com/mods/50610 Kars]]
1009[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kars.png]]
1010->'''Crusade Mod Creator:''' [=MrNope=]
1011----
1012* AdaptationalWimp: Being based on his state as the UltimateLifeform, he has all of his capabilities and strengths he has gained here in ''CMC+''... with the exception of CompleteImmortality and some clear restrictions on said abilities, meaning just about every fighter has the capabilities of going against Kars in battle [[DidYouJustPunchOutCthulhu and winning.]]
1013* GradualRegeneration: Passively regenerates his health by one percent every one and a half second.
1014* ThePowerOfCreation: With his status as the UltimateLifeform, he can spawn squirrels and pirahnas from his being, and can [[VoluntaryShapeshifting change his body parts to that of various animals parts.]]
1015* SecretCharacter: Beat the challenge "Plant Man's Challenge" as ''Stardust Crusade'' Joseph.
1016* WingedHumanoid: Courtesy of his VoluntaryShapeshifting, he turns his arms into a pair of wings to fly up for the up special.
1017[[/folder]]
1018
1019[[folder:Jotaro Kujo]]
1020!!Jotaro Kujo
1021[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/jotaro_7.png]]
1022->'''Debut:''' ''Manga/JojosBizarreAdventureStardustCrusaders''\
1023'''Crusade Mod Creator:''' Agent_5
1024----
1025* AssistCharacter: Star Platinum, Jotaro's [[FightingSpirit Stand]], counts as this due to fighting alongside Jotaro for a majority of his moves; this trope being at its most pronounce when Star Platinum use their RapidFireFisticuffs move, allowing Jotaro to act freely as their stand continues the move as long as the stand user doesn't interupt it with another attack that featuring them.
1026* FastballSpecial: For the back aerial, their Stand tosses [[UpliftedAnimal Iggy]] as a projectile.
1027* ManaMeter: Above their percentage is a meter that fills with each hit landed on opposing fighters, which fuels the TimeStandsStill down special.
1028* RapidFireFisticuffs: Star Platinum does the iconic "ORA-ORA" rapid punch for the neutral special.
1029* TimeStandsStill: Like DIO's Stand, The World, Star Platinum can freeze time to leaves foes at Jotaro's mercy; activated with down special and sufficient charge in the ManaMeter.
1030[[/folder]]
1031
1032[[folder:Iggy]]
1033!![[https://gamebanana.com/mods/50538 Iggy]]
1034[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/iggy_33.png]]
1035->'''Crusade Mod Creator:''' [=MrNope=]
1036----
1037* ManBitesMan: Rather, Dog Bites Man, as Iggy makes use of his canine teeth for his jab and up air.
1038* SandBlaster: His Stand's power is the ability to manipulate sand, which not only results in certain attacks involve kicking up sand, he also conjures body doubles made of sand.
1039* SecretCharacter: Beat the challenge "Clean-up Duty."
1040* ToiletHumor: He's unlocked via clearing the Challenge "Clean-up Duty," with its premise being that you have to clean up after a dog did its business, this "business" represented by a [[Franchise/{{Digimon}} Nume]][[JokeCharacter mon]] that you have to fight.
1041* UpliftedAnimal: He's a Boston Terrier dog with human sapience due to gaining a Stand.
1042[[/folder]]
1043
1044[[folder:Khan]]
1045!![[https://gamebanana.com/mods/50636 Khan]]
1046[[quoteright:254:https://static.tvtropes.org/pmwiki/pub/images/khanagent5.png]]
1047->'''Crusade Mod Creator:''' Agent_5\
1048'''Character Mod Origin:''' ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'' (1998)
1049----
1050* CounterAttack: A counter down special; upon getting hit in the counter state, Khan retaliates with a slash that sends the foe a fixed distance upward, but also adds a "counter" above Khan's percent.
1051* DemonicPossession: While Khan is the main fighter, the sword is technically the one that's fighting, being an EvilWeapon with power over the host.
1052* EvilWeapon: The sword Khan wields is hosting Anubis, an evil Stand that [[DemonicPossession possesses anyone who wields it.]]
1053* LimitedAnimation: As a result of being ripped from a late 90's arcade game. His running animation is the same as his walk, and three of his aerials are sampled from his grounded attacks.
1054* SecretCharacter: Beat Classic Mode as Jotaro.
1055* SpinAttack: Rapidly spins with the Egyptian sword out for the neutral special, continuously doing so with the button held down.
1056[[/folder]]
1057
1058[[folder:Hinata Hyuga]]
1059!![[https://gamebanana.com/mods/254307 Hinata]]
1060[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/hinatabydamn.png]]
1061->'''Crusade Mod Creator:''' imadamn
1062----
1063* BlowYouAway: Casts a gust of wind as a projectile for the neutral special.
1064* PracticalTaunt: Holding down the TauntButton results in Hinata healing 1% of damage every three seconds.
1065* SecretCharacter: Perform a 16-hit combo with Naruto.
1066* SmokeOut: Like Naruto, she disappears and reappears in a cloud of smoke for her dodge animations.
1067* StockNinjaWeaponry: Like Naruto before her, she's got the standard shurken and kunai.
1068[[/folder]]
1069
1070[[folder:Misogi Kumagawa]]
1071!!Misogi Kumagawa
1072[[quoteright:253:https://static.tvtropes.org/pmwiki/pub/images/kumagawa_7.png]]
1073->'''Home Series:''' ''Manga/MedakaBox''
1074%%TO PRESERVE FONT SIZE; DO NOT REMOVE
1075-->'''Debut:''' Volume 3, chapter 20 (Manga), Episode 11 (Anime)
1076->'''Character Mod Origin:''' Otika (''VideoGame/{{MUGEN}}'')
1077----
1078* ImpaledWithExtremePrejudice: The result of his Final Smash: one large screw going through the opponent by the midsection.
1079* ImprobableWeaponUser: Screws - and in many forms, all of them large in size.
1080* MolotovCocktail: Tosses a molotov as an explosive projectile for the up smash.
1081* OneHitKill: Getting hit by the Final Smash will take the stock of the caught opponent, no damage requirement necessary.
1082* SecretCharacter: Complete the challenge "Hardcore Race to the Finish" as Mumen Rider.
1083[[/folder]]
1084
1085[[folder:Iceman]]
1086!![[https://gamebanana.com/mods/50627 Iceman]]
1087[[quoteright:188:https://static.tvtropes.org/pmwiki/pub/images/icemanagent5.png]]
1088->'''Debut:''' ''The ComicBook/XMen'' #1 (comic book, 1963)
1089%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1090-->'''Video Game Debut:''' ''The Uncanny X-Men'' ([[Platform/NintendoEntertainmentSystem NES]], 1989)
1091->'''Crusade Mod Creator:''' Agent_5\
1092'''Character Mod Origin:''' ''VideoGame/XMenChildrenOfTheAtom'' (1994)
1093----
1094* AnIcePerson: He can manipulate ice by freezing the moisture in the atmosphere to supply his attacks; shards, spikes, boulders, [[MakingASplash freezing liquids]], all forms of ice.
1095* MakingASplash: As an extension of his [[AnIcePerson ice powers]], Iceman throws out a punch surrounded by water for the neutral air.
1096* MultiDirectionalBarrage: His Final Smash, shooting ice projectiles in all directions in a spiral manner.
1097* SpreadShot: For the side special, he fires a large cluster of ice shards forward.
1098[[/folder]]
1099
1100[[folder:Silver Fang]]
1101!![[https://gamebanana.com/mods/50451 Silver Fang]]
1102[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/silverfang.png]]
1103->'''Debut:''' ''One-Punch Man'' - chapter 20 (webcomic)
1104%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1105-->'''Video Game Debut:''' ''VideoGame/OnePunchManAHeroNobodyKnows'' (Platform/PlayStation4[=/=]Platform/XboxOne[=/=]Platform/MicrosoftWindows, 2020)
1106->'''Crusade Mod Creator:''' Agent_5
1107----
1108* AirDashing: His side special, propelling himself forward , with the ability to cancel out of it with either a flying kick or a leap into the air that's soon followed by a sudden drop.
1109* AssistCharacter: His elder brother Bomb accompanies Bang for the Final Smash.
1110* AttackReflector: Silver Fang's down special -- his martial arts technique "Fist of Flowing Water, Crushed Rock" -- allows him to reflect projectiles [[RapidFireFisticuffs with a flurry of punches.]]
1111* BareFistedMonk: His fighting style consists of martial arts, no weaponry or special traits to him in contrast to most others in the Hero Association.
1112* InASingleBound: His up special on the ground has him leap up into the air at thrice his normal jump height. In the air, he does this off a boulder that appears inexplicably, to give him ground to jump off of.
1113* ReverseArmFold: If he isn't attacking, running or on guard, he's perpetually in this pose, to highlight his status as an OldMaster amongst superheroes.
1114* SecretCharacter: Complete the challenge "Highly Inefficient Heroes."
1115[[/folder]]
1116
1117[[folder:Metal Bat]]
1118!![[https://gamebanana.com/mods/50548 Metal Bat]]
1119[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/metalbat.png]]
1120->'''Debut:''' ''One-Punch Man'' - chapter 32 (webcomic)
1121%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1122-->'''Video Game Debut:''' ''VideoGame/OnePunchManAHeroNobodyKnows'' (Platform/PlayStation4[=/=]Platform/XboxOne[=/=]Platform/MicrosoftWindows, 2020)
1123->'''Crusade Mod Creator:''' Agent_5
1124----
1125* BatterUp: He isn't nicknamed "[[MeaningfulName Metal Bat]]" without a reason; his main weapon is consistently used across all his moves.
1126* HeroicSecondWind: His gimmick involves taking enough damage. At certain percentage intervals (25%), his bat-shaped meter fills by increments, with it maxing out at 100% of damage
1127* PracticalTaunt: While dealing 5% of damage to himself doesn't seem like a wise move, his gimmick buffs him whenever his percentage reaches certain intervals, making his taunt an easy way to get there without relying strictly on the opponent.
1128* SecretCharacter: Complete the challenge "Highly Inefficient Heroes."
1129* SelfHarm: Their taunt involves whacking themselves in the face with their bat, dealing 5% of damage. Doubles as a PracticalTaunt when taking into consideration his HeroicSecondWind gimmick.
1130* SpinAttack: Rapidly spins like a top with his bat out for the neutral special, with him able to remain in this state until the opposing fighter(s) are dealt enough damage.
1131[[/folder]]
1132
1133[[folder:Kyoko Sakura]]
1134!![[https://crusadearchives.proboards.com/thread/41/kyouko-sakura Kyoko]]
1135[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sakurakyoko_dg.png]]
1136->'''Debut:''' ''Anime/PuellaMagiMadokaMagica'' - episode 4 (anime, 2011)
1137%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1138-->'''Video Game Debut:''' ''VideoGame/PuellaMagiMadokaMagicaPortable'' (Platform/PlayStationPortable, 2004)
1139->'''Crusade Mod Creator:''' S.D Mods\
1140'''Character Mod Origin:''' Nyancha (''VideoGame/{{MUGEN}}'')
1141----
1142* BlowYouAway: Forces the foe away via a large gust of wind for the forward throw.
1143* DashAttack: Her side special, charging forward with her spear ablaze.
1144* TrapMaster: Neutral special spawns a stationary wall of eyes that forces away any foe that touches it, allowing Kyoko to lock down areas of the stage and prevent other fighters from passing by without consequences.
1145* WeaponSpecialization: Her main choice of weaponry unique to her is a spear, one that can segment itself via chains. She even summons larger variations from bursts of flames for her down throw and Final Smash.
1146[[/folder]]
1147
1148[[folder:Mami Tomoe]]
1149!![[https://gamebanana.com/mods/50595 Mami]]
1150[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/mami_6.png]]
1151->'''Debut:''' ''Anime/PuellaMagiMadokaMagica'' - episode 1 (anime, 2011)
1152%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1153-->'''Video Game Debut:''' ''VideoGame/PuellaMagiMadokaMagicaPortable'' (Platform/PlayStationPortable, 2004)
1154->'''Crusade Mod Creator:''' S.D Mods\
1155'''Character Mod Origin:''' otz-kai (''VideoGame/{{MUGEN}}'')
1156----
1157* {{BFG}}: Her Final Smash is Filo Finale, a massive matchlock rifle that's a WaveMotionGun.
1158* GunsAkimbo: Her down smash, holding a musket in each hand to fire at both sides. She also holds two in hand for her side special, though only uses one for firing.
1159* TheGunslinger: She got magical muskets on hand (or rather, [[SpontaneousWeaponCreation by spawn]]) that she uses for fighting here, with her being an excellent shot in canon.
1160* KickChick: Aside from whacking foes with the wrong end of her muskets, she resorts to kicking in her melee attacks.
1161* MageMarksman: All those guns she uses are [[SpontaneousWeaponCreation spawned in]] via her MagicalGirl powers, with them disappearing after they use up their shots.
1162* MasterOfThreads: With her ability to create ribbons for various applications, she conjures one as a makeshift whip for her up smash.
1163* MoreDakka: Side special, with Mami rapidly firing a close-ranged musket in one hand.
1164* PistolWhipping: A variant in that she uses her medium-length musket as a club to smack foes around.
1165* SecretCharacter: Pick up and use a Gun or Ray Gun in a match.
1166[[/folder]]
1167
1168[[folder:Weiss Schnee]]
1169!!Weiss Schnee
1170[[quoteright:311:https://static.tvtropes.org/pmwiki/pub/images/weiss2_4.png]]
1171->'''Debut:''' ''WebAnimation/{{RWBY}}'' - [[Recap/RWBYWhiteTrailer "White" Trailer]] (web animation, 2013)
1172%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1173-->'''Video Game Debut:''' ''VideoGame/RWBYGrimmEclipse'' (Platform/MicrosoftWindows, 2016)\
1174'''Nintendo Debut:''' ''VideoGame/BlazBlueCrossTagBattle'' (Platform/NintendoSwitch, 2018)
1175----
1176* DashAttack: Side special; Weiss charging forward lance out, with glyths spawning beneath her as she charges to increase her speed, and slashing at the apex of the dash.
1177* AnIcePerson: While Weiss can use a variety of Dust types with her weapon, she heavily favors Ice Dust in combat, with that naturally being the focus of this moveset. She can summon ice swords from her InstantRunes, produce large ice shards for the up smash and down special, and trip the foe up with an icy floor for the down throw.
1178* ImprovisedPlatform: So long as the grounded variant of neutral special isn't active, down special can be used in the air to spawn a glyph below as a makeshift platform.
1179* InstantRunes: Weiss' Semblance allows her to conjure snowflake-like glyphs throughout the moveset, with neutral special in particular allowing her to spawn these glyphs for her [[TrapMaster trap-based playstyle.]]
1180* SecretCharacter: Complete Hyde's Arcade mode, as a nod to their officially-licensed meeting in ''VideoGame/BlazBlueCrossTagBattle''.
1181* TrapMaster: Spawning her InstantRunes for the neutral special, then using down special shortly after, she can use them to spawn ice pillars for the grounded variants, and summon ice swords that fly after the nearest foe for the aerial variants.
1182[[/folder]]
1183
1184[[folder:Yang Xiao Long]]
1185!!Yang Xiao Long
1186[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yang_92.png]]
1187->'''Debut:''' ''WebAnimation/{{RWBY}}'' - [[Recap/RWBYYellowTrailer "Yellow" Trailer]] (web animation, 2013)
1188%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1189-->'''Video Game Debut:''' ''VideoGame/RWBYGrimmEclipse'' (Platform/MicrosoftWindows, 2016)\
1190'''Nintendo Debut:''' ''VideoGame/BlazBlueCrossTagBattle'' (Platform/NintendoSwitch, 2018)
1191----
1192* BareFistedMonk: Her moveset largely consists of her being pseudo-unarmed and fighting with her own punches and kicks, [[TheBigGuy being the power-fighter of team RWBY.]]
1193* DashAttack: Side special has Yang rush forward flaming fist first, with the ability, upon landing the attack, to follow up with another attack via extra input: normal attack for an axe kick that spikes, special attack for "Rising Fire", or neither for nothing to happen, allowing Yang to improvise a combo from there.
1194* GrappleMove: Down special; Yang rushes to grapple a foe, then hoists them up on their shoulder to uppercut them.
1195* GroundPound: Her down air is a GroundPunch that propells her to the ground fast and hard, with it acting as a strong MeteorMove if it lands on a foe.
1196* SecretCharacter: Complete Ragna's Arcade mode, as a nod to their officially-licensed meeting in ''VideoGame/BlazBlueCrossTagBattle''.
1197[[/folder]]
1198[[folder:Hecate]]
1199!![[https://gamebanana.com/mods/50485 Hecate]]
1200[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/hecate_0.png]]
1201->'''Debut:''' ''Literature/ShakuganNoShana'' - volume 4 (light novel, 2003)
1202%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1203-->'''Video Game Debut:''' ''Shakugan no Shana ~Enpatsu Shakugan no Uchite~'' (pre-[=iOS/Android=] MobilePhoneGame, 2006)\
1204'''Nintendo Debut:''' ''Dengeki Gakuen RPG: Cross of Venus'' (Platform/NintendoDS, 2009)
1205->'''Crusade Mod Creator:''' Jio_Inzagi
1206----
1207* ChargedAttack: Of the press-and-hold variety for the neutral special: casting two fireballs with no charge, a slight charge turning it to three fireballs, until the full charge turns it to a SpreadShot.
1208* PainfullySlowProjectile: The fireball spawned by side special, slowly traveling forward to deal multi-hitting damage with any foe it overlaps with.
1209* PlayingWithFire: Casts blue {{fireballs}} throughout her moveset, with her conjuring larger flames for the down smash.
1210* SecretCharacter: Complete Shana's Arcade mode.
1211* SpreadShot: A fully charged neutral special results in several fireballs in a Initial Burst spread. Down air is also an Initial Burst spread aimed downward.
1212* StealthPun: Her up air is a MeteorMove in both function and concept: a fireball that falls from above to spike foes hit, sending them to the ground/blast-zone.
1213* TechnicolorFire: Blue flames, to emphasize her spiritual nature as a priestess.
1214[[/folder]]
1215
1216[[folder:Colonel Sanders]]
1217!![[https://gamebanana.com/mods/50551 Colonel Sanders]]
1218[[quoteright:158:https://static.tvtropes.org/pmwiki/pub/images/sanders_4.png]]
1219%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1220->'''Home Series:''' UsefulNotes/KentuckyFriedChicken\
1221'''Crusade Mod Creator:''' Agent_5\
1222'''Character Mod Origin:''' Peg (''VideoGame/{{MUGEN}}'')
1223
1224->See the ''Characters/{{MUGEN}}'' character page for more information pertaining to the specific incarnation of Sanders that this one is ported from, and the UsefulNotes/KentuckyFriedChicken page for information pertaining to the historical person.
1225----
1226* EdibleBludgeon: Whacks foes with a normal-sized chicken nugget as a small bludgeon, with larger-sized variations as other forms of melee.
1227* ImprobableWeaponUser: Bashes people with melee-wielded mannequins of himself and oversized fried chicken in addition to his CaneFu.
1228* PracticalTaunt: After its cooldown has charged, taunting will change the next neutral special he performs into a wave of three projectile duplicates of himself fired vertically from the ground. Sanders has orange afterimages while his charged special is on standby. Taunting while it's still in cooldown is just a normal taunt.
1229* SecretCharacter: Complete the challenge "Cucco Hell," where you fight against a team of four Cuccos with 25 stocks each. The idea, as his unlock notice states, is that you have captured the attention of KFC by slaughtering a hundred chicken.
1230* SwordCane: His jab finisher reveals his cane holsters a blade within, with him slashing the foe with it.
1231[[/folder]]
1232
1233[[folder:ENA & Moony]]
1234!![[https://gamebanana.com/mods/298428 ENA]]
1235[[quoteright:163:https://static.tvtropes.org/pmwiki/pub/images/ptbravo_ena.png]]
1236->'''Home Series:''' ''WebAnimation/{{ENA}}''
1237%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1238-->'''Debut:''' "[[https://www.youtube.com/watch?v=xUwJWv38FpY Auction Day]]" (Website/YouTube video, 2020)
1239%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1240--->'''Video Game Debut:''' ''ENA: Dream BBQ'' (PC, release year TBA)
1241->'''Crusade Mod Creator:''' [=PTBravo=]
1242
1243----
1244* AssistCharacter: Moony. While she largely hangs around ENA, emoting for ENA's different actions (attacking, getting hit, and taunting), she does chip in by spawning her "thinner self" to kick upward for the up smash.
1245* DetachmentCombat: With her torso not being connected to her head and limbs, ENA makes use of this trope in a variety of ways. From spinning her head all around, thrusting her torso out to the front, flipping her head plus torso to hit above, to simply barraging the foe for the up throw.
1246* EyeBeams: A variant that acts more like a whip than a beam for certain attacks, but her jab and tilts fit this trope all the same.
1247* GlassCannon: Her attacks hit hard, but she gets launched very easily.
1248* {{Intangibility}}: Downplayed, as she can be regularly hit like any other opponent; her crouch animation makes her lower half phase through the ground.
1249[[/folder]]
1250
1251[[folder:Garfield]]
1252!![[https://gamebanana.com/mods/50728 Garfield]]
1253[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/garfield_alem.png]]
1254->'''Home Series:''' ''Franchise/{{Garfield}}''
1255%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1256-->'''Debut:''' ''ComicStrip/{{Jon}}'' (comic strip, 01/08/1976)
1257%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1258--->'''Video Game Debut:''' ''VideoGame/GarfieldBigFatHairyDeal'' (Platform/AtariST[=/=]Platform/ZXSpectrum[=/=]Platform/Commodore64[=/=]Platform/AmstradCPC[=/=]Platform/{{Amiga}}, 1987)\
1259'''Nintendo Debut:''' ''A Week of Garfield'' ([[Platform/NintendoEntertainmentSystem Famicom]], 1989)
1260->'''Crusade Mod Creator:''' alemtotodile\
1261'''Character Mod Origin:''' [[https://steamcommunity.com/sharedfiles/filedetails/?id=2026206723 FungiWizard]] (''VideoGame/RivalsOfAether'' Workshop)
1262
1263The lasagna-loving Monday-hating fat cat of the comics.
1264----
1265* {{Acrofatic}}: Its a recurring gag about how Garfield is a morbidly obese cat, yet he has moments of athleticism when he puts his mind to it, which is especially prominent here with him double-jumping, AirDashing, and running around in ''CMC+'' all without losing stamina.
1266* EdibleAmmunition: Throws globs of hot, burning lasagna as projectiles for the neutral special.
1267* ImprobableWeaponUser: We have him lobbing [[EdibleAmmunition globs of lasagna]], lifting a present for the up air, and swinging a cooking pot for the forward air.
1268* {{Irony}}: The unlock requirement for Garfield, a fat cat who prefers to laze about over performing strenuous activites, is to run an acrobatic race in one of the Challenge stages.
1269* {{Leitmotif}}: WesternAnimation/TheGarfieldShow Theme.
1270* PaperMaster: Swings a rolled up newspaper for the forward smash.
1271* PieInTheFace: Slaps the foe with a pie for the back air.
1272* PullingTheRugOut: Pulls out a rug off of the ground in front of him for the down smash.
1273* SecretCharacter: Complete the challenge "Race to the Finish 2."
1274* ThoughtBubbleSpeech: His up tilt has him ''weaponize'' this with a "no u" bubble [[AmbidextrousSprite (or "u on" when facing left).]]
1275* WrestlerInAllOfUs: Down air and down special has the fat cat perform an elbow slam.
1276[[/folder]]
1277
1278[[folder:Haruhi Suzumiya]]
1279!![[https://crusadearchives.proboards.com/thread/87/haruhi-suzumiya-melancholy Haruhi]]
1280[[quoteright:246:https://static.tvtropes.org/pmwiki/pub/images/haruhi_dg.png]]
1281->'''Home Series:''' ''Literature/HaruhiSuzumiya''
1282%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1283-->'''Debut:''' ''The Melancholy of Haruhi Suzumiya'' (light novel, 2003)
1284%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1285--->'''Video Game Debut:''' ''The Promise of Haruhi Suzumiya'' (Platform/PlayStationPortable, 2007)\
1286'''Nintendo Debut:''' ''The Excitement of Haruhi Suzumiya'' (Platform/{{Wii}}, 2009)
1287->'''Crusade Mod Creator:''' S.D Mods\
1288'''Character Mod Origin:''' Choiyer (''VideoGame/{{MUGEN}}'')
1289----
1290* BatterUp: Swings a metal bat for the forward smash.
1291* ObviousRulePatch: To prevent her SwapTeleportation special from easy abuse, the move is disabled when Haruhi is below the y-coordinates of the stage, preventing her from teleporting the foe into circumstances where the average recovery can't save them.
1292* SwapTeleportation: Her Side Special has her swap places with her opponent.
1293* ItemDropMechanic: Randomly spawns an item for the down special.
1294[[/folder]]
1295
1296[[folder:Hatsune Miku]]
1297!!Music/HatsuneMiku
1298[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/snowy_miku.png]]
1299->'''Home Series:''' Music/{{Vocaloid}}
1300
1301The [[VirtualCelebrity virtual idol]] and [[SeriesMascot flagship character]] of Vocaloid.
1302----
1303* ImprobableWeaponUser: Her go-to melee weapon is a leek, in reference to the song "levan Polkka".
1304* KickChick: When it comes to physical combat, Miku resorts to kicking for most of her attacks, which includes [[SlideAttack slide kicks]] and {{diving kick}}s.
1305* MagicMusic: For her down special, she sings a short melody that causes a dizzying effect field around her.
1306* MusicalAssassin: whenever she sings via neutral special, she sends out different shapes as eratic projectile attacks, in reference to the input notes for ''[[VideoGame/HatsuneMikuProjectDiva Project DIVA]]''. She also releases a cluster of these notes whenever she [[SuperScream shouts]] for her side special.
1307* SuperScream: After a brief windup, Miku shouts forward for the side special, with it being a strong disjointed attack at close range, while turning into a projectile SpreadShot with no foe within range.
1308[[/folder]]
1309
1310[[folder:Lupin III]]
1311!![[https://gamebanana.com/mods/299081 Lupin]]
1312[[quoteright:187:https://static.tvtropes.org/pmwiki/pub/images/lupin.png]]
1313->'''Home Series:''' ''Franchise/LupinIII''\
1314'''Debut:''' ''Manga/LupinIII'' - chapter 1 (manga, 1967)
1315%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1316-->'''Video Game Debut:''' ''Lupin III'' (arcade, 1980)\
1317'''Nintendo Debut:''' ''Lupin III: Pandora's Legacy'' ([[Platform/NintendoEntertainmentSystem Famicom]], 1988)
1318->'''Crusade Mod Creator:''' [=mario454=]
1319----
1320* LimitedAnimation: Lupin's attacks, evidently due to being a sprite rip, don't have much variety to them. Particularly his smash attacks, which recycle from his jab/tilt, just played slower to match with the different frame data.
1321* SecretCharacter: Complete the challenge "Honorable Mentions," a battle against a team of AI-only fighters of... lesser mod quality.
1322* StylisticSuck: Following the theme of the challenge that unlocks him, his unlock notice is directly copy-pasted from the Gamebanana description of his standalone mod upload linked above:
1323-->''his name is lupine the third thing he wants he will get and he will get the victory in cmc that's right lupin the 3rd joins the cmc crew this is my 3rd mod so I hop you like him so have fun with lupin the 3rd''
1324* TauntButton: Pulls out a cigarette with his back facing the screen. The taunt is recycled for the down special, being practically the same with no real effect.
1325[[/folder]]
1326
1327[[folder:Windows 10]]
1328!![[https://gamebanana.com/mods/50435 Windows 10]]
1329[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/windows_79.png]]
1330->'''Home Series:''' Platform/MicrosoftWindows
1331%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1332-->'''Debut:'''
1333%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1334--->General concept: Windows 1.0 (1985)\
1335The specific icon represented by this character: Windows 8 (2012), [[NonIndicativeName despite the character's name]]
1336->'''Crusade Mod Creator:''' [=TeacherSteve35=]
1337
1338Literally the Microsoft Windows 8 and 10 logo.
1339----
1340* AllYourPowersCombined: Being a computer software developed by Creator/{{Microsoft}}, Windows 10 utilizes a variety of programs for its moves, each being other icons, logos and apps from the corporation, and one not owned by them:
1341** Jab: The MSN logo, followed by the MSN Messenger people icons.
1342** Forward tilt: Skype
1343** Down tilt, grab, back throw and down throw: A desktop cursor
1344** Smash attacks: The AOL Instant Messenger "running man" mascot
1345** Neutral air: The Xbox logo, as of the Platform/XboxOne
1346** Forward air: Microsoft Office
1347** Down air: Windows Media Player
1348** Back air: Microsoft [=SharePoint=]
1349** Up throw: A bomb from ''VideoGame/{{Minesweeper}}''
1350** Edge attack: [[VisualPun Microsoft Edge]]
1351** Side special: The Windows logo used from XP to Vista
1352** Up special: Microsoft [=OneDrive=]
1353** Shield: Microsoft Defender
1354** Also, its Final Smash ends with the UsefulNotes/BlueScreenOfDeath taking over the game screen for some seconds.
1355* AssistCharacter: Clippy the UsefulNotes/MicrosoftOfficeAssistant appears for the neutral special to fire random letters as gravity-bound projectiles.
1356* CompositeCharacter: For a given value of "character" anyways. They're based on Windows 8 in design, named after the tenth iteration, uses [[https://youtu.be/IN05XJe7QeY various Windows XP sounds]], and their moveset as a whole -- particularly with [[UsefulNotes/MicrosoftOfficeAssistant Clippy]], the ROFL-copter, and the UsefulNotes/BlueScreenOfDeath -- pulls from roughly the 90's era of Windows.
1357* {{Leitmotif}}: Fabio Mariano's [[https://www.youtube.com/watch?v=D3-vBBQKOYU Windows Error Remix]].
1358* NonIndicativeName: They're named Windows 10, yet their design is technically based on Windows '''8''', and their various sounds and moves pull from early era versions of the software such as Windows XP (their Star KO sound, for example, is the XP shutdown sound).
1359* PlayerGuidedMissile: The mouse cursor summoned from side special is a player-guided GrappleMove, capable of grabbing the opponent from anywhere the player directs it.
1360* {{Teleportation}}: Using the up special [=OneDrive=] sends Windows 10 upwards while leaving behind a load state. Using the up special afterward, so long as down special isn't used, teleports Windows 10 back to the load state, complete with freefall.
1361* ThrowDownTheBomblet: Holds a bomb from ''VideoGame/{{Minesweeper}}'' for the up throw.
1362* TrapMaster: Their "load state" from their [=OneDrive=] up special doubles as a toggle-able trap; using down special with the load state active results in it exploding.
1363* VisualPun: It hangs on edges by using the Microsoft Edge logo.
1364[[/folder]]
1365
1366[[folder:Yoko Littner]]
1367!![[https://gamebanana.com/mods/50461 Yoko]]
1368[[quoteright:292:https://static.tvtropes.org/pmwiki/pub/images/yoko_13.png]]
1369->'''Home Series:''' ''Anime/TengenToppaGurrenLagann''
1370%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1371-->'''Debut:''' ''Tengen Toppa Gurren Lagann'' - episode 1 "[[Recap/TengenToppaGurrenLagannS1E01BustThroughTheHeavensWithYourDrill Bust Through the Heavens with Your Drill!]]" (light novel, 2007)
1372%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1373--->'''Video Game Debut:''' ''Tengen Toppa Gurren Lagann'' (Platform/NintendoDS, 2007)
1374->'''Crusade Mod Creator:''' [=Sk00ps=]\
1375'''Character Mod Origin:''' [=Warusaki3=] and Kabao (''VideoGame/{{MUGEN}}'')
1376
1377The central female in her home series, who wields a large sniper capable of downing {{Humongous Mecha}}s and [[{{Stripperific}} dresses in such a revealing fashion]] that it couldn't happen in an E-10 ''Smash Bros.'' game.
1378----
1379* AssistCharacter: Kamina shows up to attack in her forward throw and Simon knocks her victim upward in her up throw.
1380* RealTimeWeaponChange: She can change between bullet ammo and arrow ammo with her down special, affecting all her gun moves (and she has a lot of them). The former cause knockback while the latter cause a stunning effect.
1381* MsFanservice: With her [[{{Stripperific}} fairly revealing bikini top]], and a bust that moves almost constantly to draw attention, Yoko definitely qualifies in a GameMod for a FanGame of a series that's TamerAndChaster in comparison.
1382* UnnecessaryCombatRoll: Her side special, where she rolls forward and then shoots backwards.
1383[[/folder]]
1384
1385[[folder:Ashura]]
1386!![[https://gamebanana.com/mods/50714 Ashura]]
1387[[quoteright:233:https://static.tvtropes.org/pmwiki/pub/images/ashura.png]]
1388->'''Crusade Mod Creator:''' Dr.Context
1389%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1390-->'''Original Creator:''' Hypercam
1391->'''Character Mod Origin:''' [=MUGENHunter=], Shiruzato and [=BobaFett=] (''Sonic Free Fighters'', a ''VideoGame/{{MUGEN}}'' build)
1392
1393A fan character originating from a visual glitch in ''VideoGame/SonicTheHedgehog2''.
1394----
1395* ChargedAttack: Ashura leaps forward in a ball formation for the side special. Holding the button down charges the leap, with the attack power and leap distance increasing; a roughly full charge attack dealing thirty percent of damage in one hit.
1396* DanceBattler: Several moves of his feature Ashura spinning all around, down special in particular is even called the Azure Dance.
1397* DeflectorShields: His Glitch Shields neutral special, an energy shield akin to the ''VideoGame/StarFox'' fighters Reflector down special.
1398* FlashStep: Similar to Pikachu, his up special Glitch Bullet darts him across the air in a fast, zig-zag motion.
1399* GlitchEntity: He is based off a glitch that changed Sonic's blue coloration to green and black, with his origin reflected by the names of his two specials: Glitch Shields and Glitch Bullet.
1400* ShockAndAwe: Downplayed. While he doesn't show consistent control of electricity, his Glitch Bullet has him emit electric shocks from his body as he {{Flash Step}}s.
1401[[/folder]]
1402
1403[[folder:Fire Sonic]]
1404!![[https://gamebanana.com/mods/50439 Fire Sonic]]
1405[[quoteright:272:https://static.tvtropes.org/pmwiki/pub/images/firesonic.png]]
1406->'''Debut:''' ''WebAnimation/SuperMarioBrosZ''\
1407'''Character Creator:''' [=SUP3RBOB=]\
1408'''Crusade Mod Creator:''' [=SUP3RBOB=] and Jio_Inzagi
1409
1410[[ExactlyWhatItSaysOnTheTin Sonic, but he has fire powers]]; form obtained via [[Franchise/SuperMarioBros Fire Flower.]]
1411----
1412* GatheringSteam: Fire Sonic is no slow burner, but his specials start off rather lacking; his fireball neutral special is a PainfullySlowProjectile, and both his DashAttack side special and TornadoMove down special are slow and short-live. In order to get the specials stronger and at least more competent, Fire Sonic needs to inflict hurt on his foes to build up his meter.
1413* PlayingWithFire: It's in the name. He shoots fireballs from the palm of his hand, his punches has the capacity to [[HavingABlast cause fiery explosions]], and he can envelop himself with tornadoes of fire.
1414* TornadoMove: Fire Sonic's down special, summoning a fiery tornado on him that can give him a speed boost with enough meter.
1415* WreathedInFlames: Side special combines this with RollingAttack.
1416[[/folder]]
1417
1418[[folder:Dark Sonic]]
1419!![[https://gamebanana.com/mods/50689 Dark Sonic]]
1420[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/dsonicbydamn.png]]
1421->'''Character and Crusade Mod Creator:''' [=SUP3RBOB=]
1422
1423[[ExactlyWhatItSaysOnTheTin Sonic, but he has become dark.]] Based on the brief appearance of Dark Super Sonic from [[Anime/SonicX the anime]], depicted as a full blown SuperpoweredEvilSide.
1424----
1425* DivingKick: Like Sonic in official ''Smash'' portrayal, his down air is the dive kick.
1426* KamehameHadoken: Both variants in the neutral special and Final Smash respectively:
1427** Dark Sonic sends out a weak blast of dark energy for the neutral special.
1428** The Final Smash is the ''Dragon Ball''-esque [[WaveMotionGun dark Ki beam.]]
1429* RollingAttack: He's naturally Sonic, so he's gonna share his normal counterpart's Spin Dash, with him doing so for the down special and DashAttack.
1430* ShockAndAwe: Creates burst of electricity from his palms jab finisher and forward smash.
1431* SuperpoweredEvilSide: This form is the result of Sonic absorbing the negative energy of the Chaos Emeralds.
1432[[/folder]]
1433
1434[[folder:Evil Dan]]
1435!!Evil Dan
1436[[quoteright:251:https://static.tvtropes.org/pmwiki/pub/images/evildan.png]]
1437
1438{{What if}} Dan succumbed to the ''[[KillingIntent Satsui no Hadou]]''? This is the result.
1439----
1440* MovesetClone: His moveset is the same as normal Dan, down to the Premier Sign down special, just with the frame data and properties altered to subvert his status as a JokeCharacter.
1441* PaperMaster: Same as normal Dan, down special is Premier Sign, where Dan signs an autograph to throw as a hitstun inflicting projectile. The animation before the autograph is thrown is sped up for better start-up frame-data, [[DiscardAndDraw at the cost of the hitstun being much shorter.]]
1442* SuperpoweredEvilSide: His gameplay design pitch is basically "Dan, but he's evil and also not a JokeCharacter."
1443* UnnecessaryCombatRoll: Like normal Dan, he's got the roll before the uppercut for his DashAttack. Unlike normal Dan, its much shorter, serving as a way to duck under higher attacks.
1444[[/folder]]
1445
1446[[folder:Lie Meiling]]
1447!!Lie Meiling
1448[[quoteright:278:https://static.tvtropes.org/pmwiki/pub/images/meiling_lie.png]]
1449->'''Debut:''' ''VideoGame/TouhouRekkaden'' (FanGame, 2005)\
1450'''Crusade Mod Creator:''' Cogumelo\
1451'''Character Mod Origin:''' [=RicePigeon=] and Darkflare (''VideoGame/TouhouGensokyoReloaded'')
1452
1453An antagonistic Meiling from the future, serving as the FinalBoss of the fan game ''Touhou Rekkaden''.\
1454
1455->See [[https://en.touhouwiki.net/wiki/Fan-made_characters/Lie_Meiling the Touhou Wiki's Lie Meiling page]] for more information pertaining to her from her origins.
1456----
1457* ChargedAttack: Just like with Meiling's neutral and down specials, Lie Meiling's respective specials are powered/altered depending on if the button is tapped or held when activated.
1458* CloseRangeCombatant: Like Meiling, she's a fighter that requires getting close to the opposing fighters to do anything. Though, unlike her normal self, the down special projectile is tweaked to fly faster and farther uncharged, downplaying her close-ranged playstyle.
1459* EvilDoppelganger: She's the future self of Meiling after getting consumed by the energy of a Grimoir in ''Touhou Rekkaden''.
1460* MightyGlacier: What differentiates her from Hong Meiling. She is slower, but more powerful.
1461* MovesetClone: Her moveset is exactly the same as Hong Meiling's, just with different stats and aesthetical differences.
1462* PurpleIsPowerful: To tie into being a stronger version of Meiling, the green of her outfit is exchanged for a purple color, and her ki is similarly recolored to contrast to Hong Meiling's [[EverythingsBetterWithRainbows multi-colored]] offense.
1463* RedEyesTakeWarning: She's an evil, more powerful version of Hong Meiling, and is depicted (with the exception of the Ultra Instinct alt) having red eyes.
1464[[/folder]]
1465
1466[[folder:Aria]]
1467!![[https://gamebanana.com/mods/50637 Aria]]
1468[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/sato_aria_0.png]]
1469->'''Character and Crusade Mod Creator:''' Jio_Inzagi (AKA [=Sato1999=])
1470
1471->''Created by the user [=Sato1999=], Aria is a character that debuted as a non-important NPC in a ''UsefulNotes/RPGMaker'' game developed by the same user, due to her interesting design, she became the creator's most relevant OC, despite not having a proper role of any sorts in any game yet.''
1472-->--Sticker description
1473----
1474* AirDashing: Her side and up specials, dashing forward/upwards while leaving behind SpeedEchoes, with the ability to cancel into attacks.
1475* EnergyBall: Conjures two lightning balls for the down special. By default, they fly straight ahead, but with uses of [[MissileLockOn neutral special]] they become a HomingProjectile.
1476* HomingProjectile: Upon having a target with the MissileLockOn special, her down special {{Energy Ball}}s fly after the foe for the duration of the former's status.
1477* MissileLockOn: Aria's neutral special; any foe within the move's activation hitbox will be afflicted with a "lock-on" status, turning her {{Energy Ball}}s into a HomingProjectile.
1478* SpeedBlitz: Her forward smash, dashing forward with a single katana swing at such speeds, the attack lands on the foe before she even reappears.
1479[[/folder]]
1480
1481[[folder:Luna]]
1482!![[https://gamebanana.com/mods/55550 Luna]]
1483[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/ptbravo_luna.png]]
1484->'''Character and Crusade Mod Creator:''' [=PTBravo=]
1485
1486->''The rebellious steam powered thief with a heart of gold, Luna, has found her way into Crusade. From the mind of [=PTBravo=], one should expect the unexpected, be it from behind a cloud a ''[sic]'' smoke or a souped up mechanical arm in your face, to even her alluring looks should she win.''
1487-->--Sticker description
1488----
1489* CastFromHitPoints: Their up and neutral special damages them by 2%, the former due to overloading their fuel reserves to rocket upward [[ExplosionPropulsion in an explosive manner.]]
1490* FireBreathingWeapon: A variant with her {{telescop|ingRobot}}ed blowtorch within her limbs. It's even used to create an arc of fire as a projectile as the neutral special.
1491* GrappleMove: Her side special, which Luna {{dash|Attack}}es forward with the aim being another opponent. Successfully grabbing an opponent results in her shaking them down to take whatever they have (in this case, [[LifeDrain their hit points]]).
1492* HurricaneKick: Her neutral air is the classic spinning kick, aided by a blowtorch from her foot.
1493* LifeDrain: Successfully catching a foe in her side special makes her retain three of their percentage for herself.
1494* RobotGirl: Luna's a steam-powered robot with the appearance of a girl. While by default she's largely a {{Fembot}} who appears cute, she transforms into a more attractive StatuesqueStunner form for her victory animation.
1495* SmokeOut: Her down special causes smoke to erupt from all around her, obscuring the player view. [[DownplayedTrope While it may not be useful for getaway]], it can be used to [[ConfusionFu hide what move she's gonna use to other players.]]
1496* StatuesqueStunner: The form she takes in her victory animation, which her sticker description describes as "alluring". In said form, she's about as twice as tall with a bigger figure, all the while wearing a LittleBlackDress.
1497* TelescopingRobot: Blowtorches, buzzsaws, hammers, riot shields... yeah, she has a fair share of tools within her mechanical body.
1498* UseYourHead: Rather, use your {{detach|mentCombat}}able head, as she ejects her's for the up smash.
1499[[/folder]]
1500
1501[[folder:Dracobot]]
1502!![[https://gamebanana.com/mods/291224 Dracobot]]
1503[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/draco_5.png]]
1504->'''Character and Crusade Mod Creator:''' [=Dracobot/SnowyBraviary=]
1505
1506->''Dracobot, as his name implies, is a robot that resembles an anthropomorphic dragon of some kind. He's quite energetic and acts almost like your normal human in a way. It's probably because of that diamond in his navel. Could there be a soul inside there? Who knows.''
1507-->--Sticker description
1508\
1509A robot shaped like a dragon with an upbeat personality of a human.
1510
1511->See the ''Characters/KreadianFunk'' character page for more information regarding the character.
1512----
1513* AuthorAvatar: Dracobot is the same avatar his creator goes by.
1514* BerserkButton: The normally kind and social Dracobot gets rather miffed at the idea of machines being created for the sole purpose of expendable destruction, as seen when facing off against Android 16 and 21 in his Arcade Mode route.
1515* BringIt: One of his occasional voiced lines when attacking is "Have at ya!"
1516* ChargedAttack: His EnergyBall neutral special functions similarly to Lucario's; charging the sphere upon input and retaining the charge by cancelling with a dodge.
1517* EnergyBall: His Neutral Special fires an electric ball, one that functions in the same manner as Lucario.
1518* ExorcistHead: [[JustifiedTrope As a showcase of his mechanical body]], he rotates his head 360 degrees for his neutral taunt.
1519* {{Leitmotif}}: Lamprey Hole by Koronba, remixed by [=YouTube=] user N sHa yw tara.
1520* ShockAndAwe: Courtesy of him being a robot, Dracobot's capable of using electric currents for a select few of his attacks - his tail in particular allows him to pull a variant in his forward smash [[LightEmUp where he causes a flash that inflicts electric damage.]]
1521* ShoutOut: Down taunt has him do the [[WebAnimation/SpookyMonth Spooky Dance.]]
1522* TrapMaster: His Down Special summons a diamond-shaped trap that can be remotely detonated.
1523* WaveMotionGun: From the black diamond in his navel, he fires a similarly colored large laser for his Final Smash.
1524[[/folder]]
1525
1526[[folder:Nacidio]]
1527!![[https://gamebanana.com/mods/311022 Nacidio]]
1528[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nacidio.png]]
1529->'''Character and Crusade Mod Creator:''' Dracobot
1530
1531->''Nacidio was once a ruler of the underworld where he ruled with an iron fist. He was a good leader though until he was unexpectedly dethroned by a ghost. He was sent to the human realm and started killing everyone out of rage. Don't get on his bad side or else you'll meet a gruesome end.''
1532-->--Sticker description
1533\
1534The blood demon who was outcasted from hell and forced to live in the human realm.
1535
1536->See the ''Characters/KreadianFunk'' character page for more information regarding the character.
1537----
1538* AdaptationalVillainy: As described by his Sticker description, his first order of business in the human realm upon his dethronement is to kill everyone in a fit of rage, in contrast to his portrayal in ''Kreadian Funk'', where he only garnered infamy from the inhabitants by merely hunting the local wildlife out of survival instinct. Dracobot's arcade mode route also has him in an antagonistic role, with Dracobot having to fight him out of necessity.
1539* BloodyMurder: His Neutral Special fires three spikes of blood, which cover the opponents they hit.
1540* CombatTentacles: His arms seem to be this, and are used as such -- extending beyond their percieved normal range.
1541* ExtremeOmnivore: His victory quotes in his Arcade Mode imply that he eats his opponents after beating them, said opponents include an alien pterodactyl and a metal robot.
1542* HellHasNewManagement: Inverted. Nacidio's Sticker description above notes that he was the former ruler of hell, but was dethroned. His final Arcade mode dialogue mentioning being overthrown by a "big red demon" implies that {{Satan}} himself took over the throne he initially had.
1543* {{Leitmotif}}: The instrumental version of Bacterial Contamination by [[Music/{{Vocaloid}} Kanimiso-P]].
1544* MightyGlacier: Quite slow, both in movement speed and the startup of his attacks, but said attacks have a lot of range and power to them.
1545* SecretCharacter: Complete the "Luna Nights" challenge as Dracobot.
1546* YourSizeMayVary: He's more than twice the size of Dracobot, though as a fighter he's scaled down to about the same height by default. His battle at the end of Dracobot's Arcade route depicts him at his canon height, while his Final Smash portrays him far-and-away larger than the victim he's about to bite into.
1547[[/folder]]
1548
1549[[folder:Olevadon]]
1550!!Olevadon
1551[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oleva.png]]
1552->'''Character and Crusade Mod Creator:''' Dracobot
1553
1554->''Olevadon is just a blue ball with arms. Olevadon is not just a character though, Olevadon is actually a species. The Olevadon here is owned by Dracobot so he's basically Dracobot's pet. There's an Olevadon shepherd in the hills of Kreads who takes cares of other Olevadons too.''
1555-->--Sticker description
1556\
1557A CartoonCreature that lives in the far off lands of Kreadian.
1558
1559->See the ''Characters/KreadianFunk'' character page for more information regarding the character/species.
1560----
1561* AttackReflector: Their neutral special, conjuring a force-field from between their "hands" to reflect incoming projectiles.
1562* BadassAdorable: They're a cute, Kirby-like creature (even having an alt based on him) who can stand their own in a fight.
1563* BizarreAlienLocomotion: With their ball-like body, they roll across the ground with their limbs tucked in. They also use their fin-like "arms" to propels themselves off the ground and seemingly fly for a limited time, going by their [[DoubleJump multiple jumps.]]
1564* {{Cephalothorax}}: Their face is part of their ball-like body.
1565* ChargedAttack: For down special, Olevadon charges up then unleashes an explosive blast from the palm of their "hands".
1566* {{Expy}}: They're based on Carbunkle from ''VideoGame/PuyoPuyo'', being a simplistic CartoonCreature who speaks in "Gu"s -- outright using the formers voice-clips. To further the connection, they serve as a stand in for Carbunkle in Arle's Arcade mode route, in addition to having a yellow-colored alt which is used for said Arcade route.
1567* {{Leitmotif}}: The instrumental of drop pop candy by Giga-P.
1568* LimitBreak: Olevadon has two Final Smashes to choose from the select screen: the default being a soundwave burst, while the alternate involves conjuring a large energy shield with a face that fires a large EnergyBall from its "mouth."
1569* PaletteSwap: By default they're blue colored, while most of the other alts are of different fruit colors, and brown chocolate color. Notable alts include those based on [[VideoGame/SuperMarioGalaxy Bomb Boo's]], Franchise/{{Kirby}}, [[Anime/PuellaMagiMadokaMagica Kyubey]], and [[VideoGame/SuperSmashBrosUltimate Galeem/Dharkon's clones.]]
1570[[/folder]]
1571
1572!''CMC+ V6''
1573[[folder:Janitor]]
1574!!Janitor Man
1575[[quoteright:294:https://static.tvtropes.org/pmwiki/pub/images/janitor_9.png]]
1576->'''Home Series:''' ''VideoGame/{{Kindergarten|2017}}''
1577
1578----
1579* BroomstickQuarterstaff: "Mr. Sweepy" the mop is primarily the Janitor's weapon for his attacks in ''CMC+'', largely stabbing with the stick end as a bludgeon.
1580* GrappleMove: Side special lets them grapple an opponent with their mop, front-flipping forward with a foe in grasp to slam them into the ground.
1581* HitboxDissonance: Ahead of their GrappleMove hitbox is another launch-on-contact damaging hitbox that, While clearly meant to be a sour-spot for missing the grab, is larger than it appears, about half the length of the fighter's width extending outward.
1582* SpinAttack: The Janitor's up special, holding out their mop while spinning in place, with him ascending somewhat in the air.
1583* ThrowingYourSwordAlwaysWorks: Tosses their broom, wooden end first, as a gravity-affected projectile in their neutral special.
1584[[/folder]]
1585
1586!''CMC+ V5''
1587[[folder:Finn & Jake]]
1588!!Finn & Jake
1589->'''Home Series:''' ''WesternAnimation/AdventureTime''
1590%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1591-->'''Debut:''' ''[[Recap/AdventureTimeS1E1SlumberPartyPanic Slumber Party Panic]]''
1592
1593----
1594* ChargedAttack: For the down special, Jake winds up an enlarged hammer arm attack in a similar manner to a Smash attack, with the added effect of the foe getting stunned in place, with the stun effect being stronger based on the wind-up length.
1595* HeroesPreferSwords: Nine times out of ten, Finn's fighting with his sword, including [[FlamingSword a firey-er type]], for whenever he attacks, in contrast to his preference of fighting with GoodOldFisticuffs in canon.
1596* MonowheelMayhem: Courtesy of [[VoluntaryShapeshifter Jake]] shaping himself into a rolling wheel, their side special has them charge forward in this manner.
1597* ParasolParachute: Jake turns into a parasol for the up special, boosting Finn upwards while slowing his descent.
1598* ShapeshifterWeapon: Due to Jake being a VoluntaryShapeshifter, he can shape his body into just about anything, weapons included.
1599* ThrowDownTheBomblet: Finn tosses a green CartoonBomb that explodes on contact for the neutral special.
1600* VoluntaryShapeshifter: Jake shifts his body in a variety of ways for utility [[ShapeshifterWeapon and offense]], such as turning into a {{parasol|Parachute}}, {{monowheel|Mayhem}}, and a bludgeoning flail.
1601[[/folder]]
1602
1603!''CMC+ V3''
1604[[folder:Super Shadow]]
1605!!Super Shadow
1606->'''Home Series:''' ''Franchise/SonicTheHedgehog''
1607%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1608-->'''Debut:''' ''VideoGame/SonicAdventure2''
1609
1610----
1611* AbilityDepletionPenalty: Spending their meter completely prevents him from using most of his specials, including the essential to survival {{Teleportation}} special move.
1612* AdaptationalSkill: The Hyper form hasn't seen a re-appearance in official ''Sonic'' games since its appearance in ''VideoGame/Sonic3AndKnuckles'', and thus is not featured as an ability for any future characters. Here, Super Shadow's Final Smash has him upgrade into Hyper Shadow for the duration of the attack.
1613* ChargedAttack: The energy blast fired from side special can be charged with a held input to turn the SlowLaser into a large EnergyBall
1614* DoppelgangerAttack: Summons two illusionary clones for the neutral special, with them charging forward to explode on contact with the enemy. Another clone assists for the back throw by mimicking the primary Shadow attacking the foe with {{Laser Blade}}s
1615* LaserBlade: Slashes at the foe [[DoppelgangerAttack alongside another illusion clone]] via energy sabers conjured from his hand.
1616* SuperMode: It's Shadow the Hedgehog in his Super form. Taken [[ExaggeratedTrope a step further]] in Super Shadow's Final Smash, turning him into Hyper Shadow.
1617* RollingAttack: Down special is the series staple Spin Attack, rolling into a ball to charge forward. Unique to Super Shadow is the ability to lead into a TornadoMove when landing the attack, so long as his ring meter is still active.
1618[[/folder]]
1619
1620[[folder:Guy]]
1621!!Guy
1622->'''Home Series:''' ''Franchise/StreetFighter''
1623%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1624-->'''Debut:''' ''VideoGame/FinalFight''
1625
1626----
1627* HurricaneKick: His ''Bushin Senpūkyaku'', featured in his home series and carried over to ''Street Fighter Alpha'', is featured as his side special.
1628* MeteorMove: His axe-kick forward air has a spike hit-box.
1629* TheParalyzer: His ChargedAttack down special allows Guy to inflict heavy hit-stun which last longer the more it's charged.
1630* WallJump: Like how he's the one character in ''Final Fight'' able to jump off of walls, which carried over with his transition to ''Street Fighter'', this ability is retained here as well.
1631[[/folder]]
1632
1633[[folder:Madotsuki]]
1634!!Madotsuki
1635->'''Home Series:''' ''VideoGame/YumeNikki''
1636
1637----
1638* AnIcePerson: The down throw has her use the Hat & Scarf Effect to conjure a snowstorm, while her down smash has her use the Snow Woman Effect to create spikes of ice on both sides of herself.
1639* ExtendableArms: Her grab has her arms inexplicably extend for extra range.
1640* GirlWithPsychoWeapon: Her main weapon for fighting is a Kitchen Knife, and to further the "psycho" part of the trope, her portrait used has the knife covered in blood.
1641* TheParalyzer: Using the down special Traffic Light will have the resulting red flash inflict some hit-stun on the opponent.
1642* ParasolParachute: Her up air uses the Umbrella effect; pulling out an umbrella to hold above her and, for as long as the button is held, will slow her descent in the air.
1643* PrehensileHair: Her forward smash inexplicably turns her hair yellow, before forming into a fist to punch forward.
1644* ShockAndAwe: Up smash turns her into an {{Oni}}, one that can summon a bolt of lightning upon unleashing the smash attack.
1645* TauntButton: She notably has a large variety of taunt animations that randomly happen whenever the taunt is used, based on the variety of effects from her home game. Including:
1646** Frog; turns into a frog-like person.
1647** Midget; turning a quarter of her normal size.
1648** Flute; holds a flute to play a few notes
1649** Faceless Ghost; becomes TheBlank, with [[LosingYourHead her head detaching itself briefly.]]
1650** Severed Head; gets reduced to just her head with a puddle of blood beneath her.
1651** Towel; kneels down wrapped in a towel.
1652** Cat; sprouts [[CatGirl cat ears from her head]], while kneeling down [[ManekiNeko with a koban coin in one hand.]]
1653** Lamp; head turns into a lamp.
1654** Long Hair, hair becomes longer.
1655** Poo Hair: a pile of poo sits atop her head.
1656* TemporaryBulkChange: The Fatten Effect becomes her down air, making her fall suddenly as heavy attack.
1657* WeaponizedTeleportation: The Eye Palm Effect in her neutral special allows her to teleport over to an opponent while simultaneously attacking them upon warping over, whether through anywhere across the the stage (at the cost of a cooldown) or by comboing the foe at first hit.
1658[[/folder]]
1659
1660[[folder:Beast Boy]]
1661!!Beast Boy
1662->'''Home Series:''' Creator/DCComics
1663%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1664-->'''Debut:''' ''Doom Patrol'' #99
1665
1666----
1667* {{Animorphism}}: Courtesy of Beast Boy's signature ability, he can turn into several animals for this moveset.
1668* GroundPunch: Slams the ground in his gorilla form for the down tilt and equivalent smash attack.
1669* VideoGameFlight: Beast Boy transforms into a bird for the up special, allowing him to fly freely in the air for a set amount of time.
1670[[/folder]]
1671
1672[[folder:Hiei]]
1673!!Hiei
1674->'''Home Series:''' ''Manga/YuYuHakusho''
1675%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1676-->'''Debut:''' ''
1677
1678----
1679* FlamingSword: With his technique Sword of the Darkness Flame, he can swing his sword caught ablaze with the Dragon of the Darkness Flame infused within, doing so for the Up special, down tilt, and the third input of his jab.
1680* PlayingWithFire: Courtesy of his species as a fire demon, he casts {{hellfire}} to [[FlamingSword catch his sword]] and [[RapidFireFisticuffs fists]] on fire.
1681* RapidFireFisticuffs: Throws out a flurry of flaming punches for the forward smash.
1682* ThirdEye: Underneath his headband is his Jagan eye, which he reveals for the down smash to cast an electric blast.
1683[[/folder]]
1684
1685[[folder:Killua]]
1686!!Killua
1687->'''Home Series:''' ''Manga/HunterXHunter''
1688
1689----
1690* AbsurdlySharpClaws: Courtesy of his assassin training allowing his hands to tense up and make his nails razor sharp, the hand swipe of his down smash is a powerful "slash" attack.
1691* KillerYoYo: Swings his specially-made yo-yos for the up smash and down special.
1692* ShockAndAwe: With his ability to transform his aura into electricity, he makes use of this throughout
1693* YouWillNotEvadeMe: Killua uses the yo-yo from his down special to bring any foe hit right next to him.
1694[[/folder]]
1695
1696[[folder:Rainbow Dash]]
1697!!Rainbow Dash
1698->'''Home Series:''' ''Franchise/MyLittlePony''
1699%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1700-->'''Debut:''' ''WesternAnimation/MyLittlePonyFriendshipIsMagic''
1701
1702----
1703* AirDashing: Her neutral special dash can send her flying forward by default, but can also send her in eight-cardinal directions depending on the input.
1704* DamnYouMuscleMemory: Most {{flight}} up specials automatically make the character ascend upward, but Rainbow Dash requires ButtonMashing to get the most out her special, otherwise she only floats up slightly up.
1705* DivingKick: Down air is the Hoof Dive, with Rainbow propelling herself to the ground with an outstretched hind leg.
1706* VideoGameFlight: Being a pegasus, she can fly with her wings, doing so for her {{double jump}}s and up special.
1707* WeatherManipulation: Summons a storm cloud with down special, with it sending down a bolt of lightning upon inputting again.
1708[[/folder]]
1709
1710!''SSBC CMC''
1711[[folder:Deku]]
1712!!Deku
1713->'''Home Series:''' ''Manga/MyHeroAcademia''
1714
1715----
1716* BlowYouAway: Punches the air with enough force to send out offensive wind blasts for his side special.
1717* CastFromHitPoints: Using neutral special before the [[LimitBreak Full Cowl]] is active, {{charged|Attack}} or not, results in Deku taking 2% of damage per use.
1718* GroundPunch: Slams the ground below with a single punch to cause a ShockwaveStomp for the down smash.
1719* LimitBreak:
1720** Deku has a meter above his percentage that charges with down special or by landing attacks. Upon filling completely, Full Cowl is available, changing his neutral special to a quick but powerful punch.
1721** For his Final Smash, Deku rushes the foe to use Delaware Smash: extending an exposed arm channelling full power One For All to flick a single finger, causing a powerful shockwave that does great damage and knockback.
1722* SlideAttack: Down tilt is a standard slide kick that leads into a {{roundhouse|Kick}}.
1723[[/folder]]
1724
1725[[folder:Spyro]]
1726!!Spyro
1727->'''Home Series:''' ''Franchise/SpyroTheDragon''
1728%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
1729-->'''Debut:''' ''VideoGame/SpyroTheDragon1998''
1730
1731----
1732* BreathWeapon: Spyro's neutral special, with him naturally defaulting to the standard [[PlayingWithFire fire]] befitting a dragon, while also having the ability shoot [[AnIcePerson ice]] and [[ShockAndAwe electricity]] out of his mouth by altering the move with down special.
1733* DashAttack: Side special has Spyro do the same dash move from his home game, charging forward [[UseYourHead head-first]] for as long as the button is held down.
1734* FireIceLightning: Their BreathWeapon can be changed to any of these elements with down special, with him defaulting to fire, then cycling through ice, electric, then back to fire.
1735* NotQuiteFlight: Up special is a glide move like a nerfed version of Meta Knight's own up special in ''Brawl'', starting the move with a loop-de-loop before transitioning into a momentum-based glide, speeding up while angled downward while slowing down while angled up.
1736* TailSlap: Utilizes the spiked end of his tail as an alternative to his [[UseYourHead headbutt attacks.]]
1737* UseYourHead: Most of Spyro's moveset has him headbutt his way to victory.
1738[[/folder]]

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