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1!Agents
2[[foldercontrol]]
3!!Vanguards
4[[folder:Chavez]]
5!Ethan Chavez, Rugged Veteran
6[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/db5539d5068abb33298b8f211a1b8eb8.png]]
7-->''A true legend of the spy world, Chavez uses his strength and his kind heart to fight the good fight. He's supposed to be retired now, but he's back for one last mission... or so he says.''
8
9'''Weapons''': Sentinel[[note]]revolver with balanced attributes[[/note]], Vigilante[[note]]snub-nose revolver with a shorter range and faster firing rate[[/note]], Duke[[note]]high damage and range with a slower firing rate[[/note]]\
10'''Expertise''': Hard Boiled[[note]]Chavez becomes invulnerable for a short period of time, and cannot attack or take any action other than opening doors[[/note]], Unshakeable Fortress[[note]]Chavez creates a zone around him that grants damage resistance[[/note]], Return to Sender[[note]]Chavez becomes invulnerable, any damage taken in this state will power up his weapon, allowing him to deal extra damage until he reloads[[/note]]\
11'''Passive''': Tough Luck[[note]]a portion of the damage he takes will become 'gray health', which will slowly regenerate[[/note]], Tough as Nails[[note]]Chavez can overheal above his usual maximum health limit, which will slowly drain over time[[/note]], Endurance Training[[note]]a portion of the damage he takes will become 'gray health', he can turn this into normal health by dealing damage[[/note]]
12----
13* {{Blaxploitation}}: He is a homage to the heroes of this genre.
14* {{Expy}}: His turtleneck and leather jacket combo, revolver, and hairstyle all bring to mind [[Film/{{Shaft}} John Shaft]].
15** Additionally, many comparisons have been made between him and [[{{VideoGame/Deathloop}} Colt Vahn]], due to their similar voice acting, dress sense, mannerisms, and tendency for wise-cracking. The similar setting and premises of the two games certainly help with these observations.
16* HisNameReallyIsBarkeep
17* OneLastJob: Insists that whatever mission you send him on will be his last one.
18* ThePowerOfLove: Can become invincible just by looking at a locket from his two daughters, Estelle and Tiara.
19[[/folder]]
20
21[[folder:Squire]]
22!Rupert Reid, Adaptable Recruit
23[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/23ed3cd8bce9b8bacedeec3fd5243609_1.png]]
24-->''As Deceive Inc's youngest agent, Squire constantly feels the weight of his mentor's legacy on his shoulders. However, don't let his impostor syndrome fool you. He's a top of the line operative, capable of the best.''
25
26'''Weapons''': Lance[[note]]pistol with a fast firing rate and reload speed, effective at close range[[/note]], Trident[[note]]fires a three-round burst[[/note]], Javelin[[note]]a slower weapon with high-damage and a longer effective range[[/note]]\
27'''Expertise''': Eyes on the Prize[[note]]instantly highlights all nearby Keycards, Ammo, Field Upgrades and Intel[[/note]], Under Pressure[[note]]grants faster reload speed as well as the Amped Up status effect, which increases movement speed[[/note]], Danger Sense[[note]]detects all Rivals in a radius around Squire for a short period of time[[/note]]\
28'''Passive''': Always Ready[[note]]grants Amped Up when Squire takes damage from another Rival or NPC[[/note]], Sixth Sense[[note]]Rivals that break Squire's cover will instantly be traced[[/note]], Aegis Cover[[note]]Squire's cover shield lasts longer and grants additional damage resistance[[/note]]
29----
30* ApologeticAttacker: Apologizes profusely after taking down any of his Rivals.
31* ButtMonkey: At least in promotional material. Whenever an agent is showing off their ability, Squire tends to be on the receiving end.
32* HeroicSelfDeprecation: Squire has barely any confidence in his own abilities and training, in spite of placing extremely high during testing and personal tutelage under Knight, always expressing surprise of some sort when he accomplishes anything in-game. This doesn't change no matter how many successful missions he runs.
33* PintSizedPowerhouse: Is noticeably the shortest of all the agents.
34* SkillGateCharacters: Probably the most obvious example out of the three starting characters. Good all-rounder weapon, simple Expertise abilities that emphasise improving your situational awareness, and a trio of Passive abilities that are all designed to help protect Squire if he is ambushed. Squire can be used well by experienced players, but the aforementioned assets are more to help new players ease their way into the game and can be outperformed by the other agents' specialized Expertise skills and weaponry (e.g. Ace outranging Squire with her rifles and tracking him with her Expertise skills).
35* TuxedoAndMartini: As a British agent with a pistol and a nice suit, he is this game's Franchise/JamesBond homage. He plays with the expectations a bit by also being young and inexperienced, with the implication that his mentor is much closer to the kind of agent that James Bond is.
36[[/folder]]
37
38!!Trackers
39[[folder:Ace]]
40!Tamar Zaken, Relentless Huntress
41[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/594f8193fa3fbc6ba8f2ddef4a3079dd.png]]
42-->''A sharp-eyed mercenary, Ace's unique skills have made her one of Deceive Inc's pillars. She tracks her rivals without fail. Believe us, once you figure out you are her target, it's already too late.''
43
44'''Weapons''': Queen of Diamond[[note]]scoped sniper rifle with a long range[[/note]], Jack of Diamond[[note]]sniper rifle fitted with a reflex sight, effective at medium ranges[[/note]], King of Diamond[[note]]bolt-action sniper rifle that deals bonus headshot damage[[/note]]\
45'''Expertise''': Queen's Gaze[[note]]instantly marks the Rival that Ace is targeting or has last dealt damage to, marked targets will leave a footstep trail[[/note]], Stacked Odds[[note]]instantly marks the Rival that Ace is targeting or has last dealt damage to, marked target will take extra damage from all sources[[/note]], Big Blind[[note]]Ace enters a stance which lets her designate a zone, which reveals all Rivals who enter it[[/note]]\
46'''Passive''': Big Blind[[note]]Ace charges her shot, dealing bonus damage[[/note]], Crippling Shot[[note]]Ace charges her shot, slowing down her target[[/note]], Cover Flush[[note]]Ace charges her shot, dealing Exposed to her target preventing them from regaining cover[[/note]]
47----
48
49* ColdSniper: Her general character archetype. Her gameplay style rewards marking other agents and picking them off from far away.
50* ChargedAttack: Her passives all reward staying scoped for a moment before shooting your target, with the options for extra damage, slowed movement speed, or the inability to reequip a disguise for a duration.
51* FluorescentFootprints: Ace’s first expertise, “Queen’s Gaze”, causes her rival to be traced and leave a trail for her to follow.
52* PlayingCardMotifs: Her codename, abilities, and weapons are almost all named after playing cards or poker terms in some way.
53* TomboyWithAGirlyStreak: Despite dressing in a practical manner, Ace still takes the time to paint her nails and wear at least one necklace.
54[[/folder]]
55
56[[folder:Cavalière]]
57!Florence Jacques, Unflinching Investigator
58[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/550fc480e8be95bfd26537f62d99c6ce.png]]
59-->''Brash detective Cavalière leaves no stone unturned... And if her deduction skills are not enough to keep you in check, her serious combat abilities learned during her globe-trotting days will do the talking.''
60
61'''Weapons''': Dragoons[[note]]alternate-firing dual pistols[[/note]], Hydras[[note]]synchronised-firing dual pistols[[/note]], Wyverns[[note]]dual automatic pistols[[/note]]\
62'''Expertise''': Investigation[[note]]Cavalière can inspect objects, which will trace the current location of a Rival who has recently interacted with it[[/note]], It's a Setup[[note]]a stance that traps all nearby electronic objects, any Rival that interacts with an object will be traced[[/note]], Redemption[[note]]Cavalière can inspect KO'd characters and footsteps, tracing the Rival responsible[[/note]]\
63'''Passive''': Tiger's Leap[[note]]Cavalière can charge her melee attack, turning it into a lunging kick that deals bonus damage[[/note]], Maximum Velocity[[note]]Cavalière can charge her melee attack for a powerful kick, landing the attack will instantly reload her weapons and give her Amped Up[[/note]], Baleful Blow[[note]]Cavalière can charge her melee attack for a powerful kick that slows her opponents[[/note]]
64----
65* ChargedAttack: Her passives allows her to charge up her melee attack to deal bonus damage, kicking her opponents instead of just karate chopping them, with each passive giving a different effect: Tiger's Leap lunges to close gaps easier, Maximum Velocity reloads her guns if it lands, and Baleful Blow slows the opponent on hit.
66* GunsAkimbo: Her choice of weapon.
67* KickChick: Her passives each grant her powerful kicks.
68* SherlockScan: Two of her Expertise abilities let her investigate her surroundings to track rivals. "Investigation" lets her scan any interactable object and reveals the location of the last rival agent to have interacted with it, while "Redemption" does the same with KO'd characters.
69* UnorthodoxReload: Reloads her dual pistols with GunTwirling.
70[[/folder]]
71
72[[folder:Sasori]]
73!Keiji Takase, Venomous Assassin
74[[quoteright:655:https://static.tvtropes.org/pmwiki/pub/images/img_3485.png]]
75-->“Ex-henchman for hire, Sasori has tangled with death more times than anyone could count. Armed with his noxious arsenal and a sincere wish to make amends, Sasori comes back from retirement to cut through the competition with a renewed sense of quietude”
76
77'''Weapons''':
78Ame & Kage[[note]]single-fire darts and a high-damage sword[[/note]],
79Hyō & Hanei[[note]]multi-projectile kunai and a chargeable, high-damage katana[[/note]],
80Yuki & Hikari[[note]]fast single file needles with a low-damage knife that applies Slowed[[/note]]\
81'''Expertise''':
82Coated Weaponry[[note]]Sasori will instantly coat his weapons with poison, which effects rivals upon hit[[/note]],
83Poison Vials[[note]]throws a small vial of poison on the ground, releasing a medium sized poisonous bubble[[/note]],
84Noxious Gas[[note]]drops a poison grenade at his feet, coating the ground around him in a poisonous AOE field[[/note]]\
85'''Passive''':
86Poison Sense[[note]]Sasori instantly traces rivals he poisoned[[/note]],
87Give And Take[[note]]poisoned rivals take more damage from his weapons[[/note]],
88Down With the Sickness[[note]]Sasori’s poison lasts longer, and gets reduced cooldown for each damage dealt to a poisoned rival[[/note]]
89----
90* AnimalThemeNaming: His codename is Japanese for scorpion, fitting his poisonous skill set.
91* DeadlyGas: Sasori’s second and third expertise enable him to throw vials and drop bombs filled with the stuff.
92* FormerFriendsPhoto: More like ‘former employment photo’. Sasori was teased through [[https://x.com/playdeceiveinc/status/1679204113421328384?s=46 one]] of these.
93* HeelFaceTurn: Previously one of Han’s henchman, he turned a new leaf and [[AnArmAndALeg took his former boss’s arm with him.]]
94* KatanasAreBetter: While all of his weapons include blades, his second weapon is this trope entirely.
95* NinjaRun: He runs like this during operations. Sasori has the unique skill of being able to use his throwable weapons while sprinting, further emphasizing his speed compared to the other agents.
96* PoisonedWeapons: Sasori’s first expertise allow his weapons to become this trope temporarily.
97* SecondaryFire: At the push of a button, he can utilise his blade for close combat.
98* TranquilFury: Although he is calm during gameplay, he still has a grudge against fellow agent (and former boss) Hans. Even going so far as to [[DartboardofHate use Hans’ locker as target practice.]]
99[[/folder]]
100
101!!Scoundrels
102[[folder:Madame Xiu]]
103!Madame Xiu, Enigmatic Dame
104[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/530ab11a20b3d35dbd594fd63426c43a.png]]
105-->''There are a lot of rumors circulating about Madame Xiu, her past, and her abilities. Deceive Inc. can't confirm any of them without breaching their contract with her, which is a dangerous game to play with such a cutthroat and enigmatic lady.''
106
107'''Weapons''': Zhulong[[note]]automatic crossbow with a high rate-of-fire and low damager per-shot[[/note]], Longshen[[note]]fires in a three-round burst[[/note]], Xuanwu[[note]]rate-of-fire increases the longer you shoot[[/note]]\
108'''Expertise''': Cobra's Deceit[[note]]Madame Xiu can shift into another character, leaving behind a decoy in her original spot. If the target is an NPC, she will assume the NPC's disguise. If the target is a Rival, the shift will be treated as a melee attack and both characters will lose their cover[[/note]], Serpent's Bluff[[note]]allows Madame Xiu to designate a character as a callback target, which she can shift to at a later time[[/note]], Python's Ruse[[note]]can chain up to three shifts together[[/note]]\
109'''Passive''': Viper's Knowledge[[note]]marks the immediate location of any Rival when their cover is blown[[/note]], Krait's Instinct[[note]]tracks any out of cover Rival and on low health[[/note]], Mamba's Hunch[[note]]marks the immediate location of every Rival upon each stage progression[[/note]]
110----
111* AnimalThemeNaming: Her Expertise and Passives are all named after varieties of snakes.
112* AutomaticCrossbows: Her primary weapon, a nod to China having invented the ''Zhūgě nǔ'' repeating crossbow around the 4th century BC.
113* BadassFingersnap: When teleporting with any of her Expertise abilities, she does a loud echoing fingersnap.
114* BodySurf: Her Expertise abilities all revolve around the ability to shift from one person to another.
115* CombatStilettos: Has no problem running and jumping in these alongside the rest of the agents.
116* CulturedBadass: When she's not trading information or doing spy work, she's an art curator.
117* DragonLady: Certainly gives off this impression with her icy, mysterious demeanor.
118* FingerPokeOfDoom: She melees by simply flicking her middle finger at enemies.
119* StatuesqueStunner: The tallest playable character in the initial roster.
120[[/folder]]
121
122[[folder:Larcin]]
123!Francois Claudet, Gentleman Thief
124[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/020425d79c23061ba43f456983fd001d.png]]
125-->''Gentleman thief and professional borrower, Larcin has made quite a name for himself with his peculiar savoir faire and showmanship. His charms are such that you won't even be mad when noticing previous items missing from your pockets.''
126
127'''Weapons''': Silence[[note]]compact pistol that Larcin throws at their opponent when empty[[/note]], Cadence[[note]]fires a two-shot burst[[/note]], Violence[[note]]features a very small magazine, deals extra damage when thrown[[/note]]\
128'''Expertise''': Adieu[[note]]Larcin becomes invisible, immune to damage and immune to detection. Larcin cannot perform any interaction except opening doors when invisible[[/note]], Grande Finale[[note]]Larcin drops a smoke bomb, causing himself to become invisible when within its radius[[/note]], Tour du Monde[[note]]Larcin becomes invisible and Amped Up, but leaves behind a visible trail[[/note]]\
129'''Passive''': Merci Beaucoup![[note]]melee attacks will steal the highest value item that a Rival holds[[/note]], Souffre-douleur[[note]]breaking a Rival's cover causes them to drop their highest value item, with the exception of the Package[[/note]], Pickpocket[[note]]while in cover, Larcin can perform a melee attack to steal the highest value item a Rival holds. This attack will deal no damage and does not break either Larcin or the Rival's cover[[/note]]
130----
131* {{Expy}}: His criminal alias, choice of weapon (small concealable pistol), and emphasis on thievery from criminals/secret organizations and a subsequent daring escape evokes ''Franchise/LupinIII''.
132* GentlemanThief: His title and character archetype. His Expertise ability involves becoming temporarily invisible for getaways or repositioning during combat, and his Passives gives him unique ways of stealing items from other rivals without needing to defeat them. He is also the only Agent that can outright steal the Package while in disguise with the right Passive.
133* HitAndRunTactics: His skillset lends itself to this, allowing him to lift valuables from his enemies without killing them and turn invisible for an easy escape.
134* ThrowingYourGunAtTheEnemy: Combined with ThrowAwayGuns: His reload has him throw his pistol forwards before pulling out a new one, which can damage whoever you were aiming at. His 'Violence' weapon is equipped with a blade and will do extra damage.
135* VideoGameStealing: The 'Pickpocket' Passive lets him steal the highest-value item a Rival holds while in cover without revealing himself or the target. The most important is naturally ''the Package''; a Larcin player can casually walk up to another player extracting and just take it from their hands.
136[[/folder]]
137
138[[folder:Red]]
139!Selena Ivanenko, Treacherous Seductress
140[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/25ba7000cf3ae7293bdd09428231754d.png]]
141-->''Sultry, manipulative and hungry for power, Red is always on the lookout for the next big score. Planning every move in advance, Red isn't afraid to use her charms to obtain what she wants...And she always gets what she wants.
142
143'''Weapons''': Heartbreaker[[note]]fully-automatic assault rifle[[/note]], Jack of Heart[[note]]semi-automatic carbine effective at medium ranges[[/note]], Lovebite[[note]]shotgun effective at close range[[/note]]\
144'''Expertise''': Succubus' Kiss[[note]]Charms Rivals in a cone in front of her, causing both Red and affected Rivals to enter cover. Charmed rivals become Neutralised and Slow, and become Vulnerable if they attack while Charmed. Taking damage will remove the Charmed effect[[/note]], Sweet Embrace[[note]]creates an aura around Red that heals and restores Cover[[/note]], Love Bomb[[note]]a stance that allows Red to set a Love Bomb trap, causing any affected Rival to become Charmed[[/note]]\
145'''Passive''': Makeover[[note]]upon regaining cover, Red gains damage resistance and automatically adopts a different disguise from the same security level[[/note]], View to a Kill[[note]]Red becomes Amped Up and gains a cover regeneration bonus when an Agent dies nearby[[/note]], Naughty List[[note]]traces Rivals that are being scolded by Security[[/note]]
146----
147* CharmPerson: Her signature abilities revolve around applying a 'Charmed' status effect to opponents, which forces them into cover and slows them down. While in this state, firing your weapon will give you extra vulnerability to damage, while taking damage in-turn will remove the effect.
148* CombatStilettos
149* FemmeFataleSpy: Seduces enemy spies, wears a luxurious and revealing outfit, has a shotgun that shoots in a heart pattern... It doesn't get much more FemmeFatale than this.
150* GracefulLadiesLikePurple
151* {{Jerkass}}: Nearly everything she says to her teammates when pinging something is some kind of insult.
152* KickingAssInAllHerFinery: Having a large jewel on her neck and a heavy fur coat won’t stop her from taking the package.
153* ImNotHereToMakeFriends: Says this verbatim, and it's made more apparent by her dialogue towards teammates.
154* NotSoAboveItAll: There are hints that her seductress traits are very much a front that she puts on for her job, and that she isn't particularly graceful in her personal life. [[spoiler:Her victory animation sees her drinking coffee with a distinctly unglamorous and stressed expression]].
155%%* PrettyInMink
156* StealthPun: Her "Love Bomb" ability doubles as a sneaky reference to [[https://en.wikipedia.org/wiki/Love_bombing love bombing]], a manipulation tactic in which an individual is deliberately showered with praise and attention as a way of drawing them into a group, a term which fits Red's manipulative traits well.
157[[/folder]]
158
159!!Disruptors
160[[folder:Hans]]
161!Hans Moritz, Imposing Provocateur
162[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1aeefc052526c4a114c055290c1416dc.png]]
163-->''Once a head honcho of a super criminal empire, Hans used to have it all. Now forced to serve his sentence as a Deceive Inc. agent, he swears he'll regain back his former power and glory.''
164
165'''Weapons''': The Hook[[note]]shotgun, can be aimed to fire single slugs[[/note]], The Jab[[note]]automatic shotgun with a wide spray, can be aimed to fire single slugs[[/note]], The Uppercut[[note]]powerful double-barrelled shotgun, can be aimed to fire single slugs[[/note]]\
166'''Expertise''': Incapacitator Orb[[note]]fires an orb that applies Neutralise and Slow to Rivals[[/note]], Static Cage[[note]]creates an energy field around Hans that applies Neutralise and Slow to Rivals[[/note]], Shock Ray[[note]]fires a spark that chains across targets, applying Neutralise and Slow to Rivals[[/note]]\
167'''Passive''': Dreadful Presence[[note]]breaks the cover of nearby Rivals when Hans' breaks his own cover[[/note]], Fear Projection[[note]]when Hans breaks a rival's cover, any Rival within their vicinity will also have their cover blown[[/note]], Energy Syphon[[note]]reduces the Expertise cooldown when he hits an opponent with his Expertise ability[[/note]]
168----
169* ArmCannon: His weapon: a mechanical hand that can fold away to reveal a gun.
170* ArtificialLimbs: One of his arms is a prosthetic that doubles as a gun.
171* BoxingBattler: Hans was a former professional boxer; his weapons are all named after punches, and his melee attacks are also based on the sport.
172* CoatCape: He wears his coat like this. Doesn’t even take it off when changing styles.
173* DiabolicalMastermind: He was this prior to being forced to join Deceive Inc.. He fully intends to become a free villain again when the opportunity arises.
174* HowTheMightyHaveFallen: Being a former supervillain laid low by Deceive Inc., Hans resents his new employer's power over him and is bitterly disdainful to his coworkers. He alternates between proudly boasting of his superiority and regretfully fuming over his circumstances.
175* TradingBarsForStripes: Became a secret agent as his punishment for his previous life of crime; one of his lines for winning a round indicates that he knocks five years off his sentence for completing a mission.
176[[/folder]]
177
178[[folder:Yu-Mi]]
179!Yu-Mi Kwon, Raucous Gadgeteer
180[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daccaa8d1932285757e0c7925eeca841.png]]
181-->''Brilliant and happy-go-lucky, Yu-Mi's enthusiasm to be a part of Deceive Inc. is only matched with her ability to create and break things around her. Some may say she's a stubborn brat, but her tactical capabilities and her inventiveness tend to make her rivals eat their words.''
182
183'''Weapons''': Tactical Slingshot[[note]]fires a single pellet, can be charged for more range and damage[[/note]], Experimental Splitshot[[note]]fires a shotgun-like burst of pellets[[/note]], Heavy Longshot[[note]]fires a powerful single pellet with a longer charge time[[/note]]\
184'''Expertise''': EMP Blast[[note]]her slingshot will fire an EMP pellet that slows Rivals, drains their cover and destroys any deployed gadget[[/note]], Medi-Field[[note]]fires a pellet that creates a healing aura[[/note]], EMP Flock[[note]]fires up to three mini-EMP pellets that create small EMP fields[[/note]]\
185'''Passive''': Quick Fix[[note]]Yu-Mi's gadgets regenerate faster[[/note]], Energy Catalyst[[note]]Yu-Mi's Expertise cooldown will be reduced when she destroys a Rival's gadget[[/note]], Booby Traps[[note]]Yu-Mi's gadgets create a mini-EMP field when destroyed[[/note]]
186----
187* BratsWithSlingshots: One of the cast's youngest characters, and armed with a slingshot as her weapon.
188* GadgeteerGenius: Yu-Mi resents everyone's expectations that she'll grow up to be an inventor like her mother, when what she really wants to do is destroy things. Even so, she's still very good with technology.
189* GenkiGirl: The most enthusiastic and fun-loving of all the Agents.
190* [[LikeFatherUnlikeSon Like Mother, Unlike Daughter]]: [[ZigZaggingTrope Zig-zagged]]. Her mother was an inventor, but Yu-Mi prefers to use her technological talents for destruction and wreaking havoc rather than creating things. That being said, she's still very good at making things... which she usually uses to break other things.
191* SkipOfInnocence: Yu-Mi prefers to skip around everywhere, although she’s anything BUT innocent.
192* TrickArrow: Her Expertise abilities all involve firing special ammo from her slingshot, with a choice of EMP Blast (creates a field that slows Rivals, drains cover and destroys gadgets), Medi-Field (heals any Agent within its area of effect), or EMP Flock (fires up to three mini-EMP pellets, all of which create small EMP fields that stick to surfaces).
193[[/folder]]
194
195[[folder:Octo]]
196!UNKNOWN, Boisterous Hacker
197[[quoteright:353:https://static.tvtropes.org/pmwiki/pub/images/img_3523.png]]
198-->''Hacking his way through Deceive inc.'s hiring system, Octo's fortune is only matched by his boldness. Always going all in for risky plays, the boisterous hacker knows how to turn Lady Luck's frown upside down. And when he gets dealt a bad hand, Octo makes sure his rivals fold.''
199
200'''Weapons''': Pulpo[[note]]semi auto carbine with intel-dispatcher[[/note]], Nautilo[[note]] minigun with intel-overcharger[[/note]], Calamari[[note]]automatic rifle with intel-sniper catalyser[[/note]]\
201'''Expertise''': Cashing Out[[note]]Octo instantly hacks all intel sources in front of him over a short distance. Any intel sources in range that have already been hacked get rebooted[[/note]], On the House[[note]]Octo instantly creates a zone that follows him. Every intel source becomes a syphon beacon that drains intel from rivals and gives it to Octo and his team[[/note]], Make ‘em Fold [[note]]Octo instantly activates his disrupting glasses, which drain intel from rivals when facing him. Rivals out of cover that are caught in Octo’s gaze are also exposed and neutralised[[/note]]\
202'''Passive''': Edging Your Bets[[note]]Octo has a chance to get his intel refunded when spending it on items[[/note]], Big Investment[[note]]Octo obtains additional max intel for every 10 intel he gathers[[/note]], Jackpot[[note]]Octo can extend his expertise duration or fills a portion of his expertise cooldown when he spends or obtains intel. Sometimes, Octo will hit a Jackpot, fully refunding his expertise.[[/note]]
203----
204* AgentPeacock: Despite his codename, he is the most flamboyant and prideful agent by far.
205* AnimalThemeNaming: Octo’s codename and weapons refer to the octopus. [[RubberHoseLimbs His run]] is also quite octopus-like.
206* CastFromMoney: Not actual money per se, but his weapons use intel when he’s aiming down sight. Without intel, he's reduced to his gun's normal bullets.
207* TheCracker: Before he was revealed, Octo was able to hack into Deceive Inc’s recruiting systems to get hired, and he’s not afraid to show off. His expertises also revolve around instantly gathering and stealing intel from computers and rivals alike.
208* FriendlyRivalry: With Madame Xiu, as both a fellow information broker and ‘rival’.
209* TheGambler: Octo’s expertises and passives refer to cards and gambling, says a few lines related to this trope, and wants to head to the casino himself once he wins.
210* LetsGetDangerous: Pretty much acts like this if he isn’t the one who gets the package. Even more so if HE’S got the package.
211[[/folder]]
212
213![=VIPs=]
214[[folder:Jati Bin Teh]]
215[[quoteright:495:https://static.tvtropes.org/pmwiki/pub/images/img_3290.png]]
216The VIP of Operation: Diamond Spire. An athlete, stock broker, tv actor, recording artist, influencer, and multi-trillionaire who is concocting a plan to develop a secret ingredient that would make his upcoming sports drink extra-addictive.
217----
218* AnachronismStew: His TechBro influencer background stands out in a game that otherwise skews heavily towards the aesthetics and culture of the 1970's.
219%%* CorruptCorporateExecutive
220* Fiction500: Being a multi-trillionaire would make him by far richer than anyone who has ever lived.
221* RenaissanceMan: Just look at his list of careers...
222* InsistentTerminology: You can call him an entrepeneur, but he prefers "dreampeneur".
223* ItsAllAboutMe: Jati is such an AttentionWhore that all of his brands and establishments allude to him in some way. There was even an event called ‘Jatimania’ that’s all about him!
224[[/folder]]
225
226[[folder:Luana Cacilias Pèrez]]
227[[quoteright:495:https://static.tvtropes.org/pmwiki/pub/images/img_3289_38.png]]
228The VIP of Operation: Fragrant Shore. An active member in both politics and the dark market, she is developing a [[MindControl mind-controlling]] perfume within a laboratory hidden within the capitol of the Caribbean port town of San Flores to further spread her influence.
229----
230%%* DiabolicalMastermind
231%%* EvilOldFolks
232* CorruptPolitician: Luana is an elected official in San Flores, and is perceived as someone to fear among elite circles. She even has her latest perfume development inside the Capitol instead of a warehouse.
233* CrazyPrepared: Wears a sunscreen bottle necklace on her neck. San Flores is quite sunny after all!
234* LadyInAPowerSuit: An orange one, suiting her VIP status.
235* MakeupWeapon: She’s developing a brainwashing perfume for her own nefarious uses.
236* PermanentElectedOfficial: She’s got a few bronze statues placed around San Flores to prove it too.
237
238[[/folder]]
239
240[[folder:Sebastian Garcia]]
241[[quoteright:495:https://static.tvtropes.org/pmwiki/pub/images/img_3291_8.png]]
242The VIP of Operation: Hard Sell. An [[KnowledgeBroker information broker]] who resides in an expansive villa off the coast of Spain. He is currently holding an auction to sell off the Bull's Eye, a statue hosting a hard drive containing a swathe of government secrets.
243----
244* DiabolicalMastermind: He skews the closest towards being a traditional SpyFiction supervillain among the [=VIPs=], with both his scheme and the setting of his heist. Passing an [[AuctionOfEvil auction for concealed government secrets]] for an art auction, and taking place in his villa.
245%%* EvilOldFolks
246* KnowledgeBroker: His main criminal enterprise is the acquisition, trading and sale of information.
247* ProperlyParanoid: Formerly known as secret agent Antonio Ricci, Garcia has since been hiding in plain sight, constantly looking over his shoulder for any signs of spy activity. His worst fears come true during his operation, where up to eight spies infiltrate his manor.
248* RightHandCat: He has one of these, confirmed by his portraits. As of this writing, the name of the cat is currently [CLASSIFIED].
249
250[[/folder]]
251
252[[folder:The Evensen Twins]]
253[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/img_3292.png]]
254 [[caption-width-right:320:Rebekka "Starling" Evensen]]
255[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/img_3293_5.png]]
256 [[caption-width-right:320:Nilfrid "Angelfish" Evensen]]
257The two [=VIPs=] of Operation: Silver Reef. A pair of [[FashionVictimVillain fashion designers]] that specialize in weaponized clothing, preparing to reveal a new prototype pendant at a fashion show in the Frozen Coral [[UnderwaterBase underwater hotel]].
258----
259* TheDividual: Come in a duo and are rarely seen apart, [[StoryandGameplaySegregation at least in promotional material.]]
260* IdenticalTwinIDTag: Rebekka “Starling” has brown hair, while Nilfrid “Angelfish” is blonde.
261* SpeakInUnison: In their featured trailer, they practice this trope.
262
263
264[[/folder]]
265
266[[folder:Hazen]]
267[[quoteright:495:https://static.tvtropes.org/pmwiki/pub/images/img_3295.png]]
268The VIP of Operation: Sound Eclipse. A true artist in every sense of the word, Hazen plans to end the age of technology and begin a new age of creativity, by sending an EMP signal for their newest concert. [[SpaceOpera From space.]]
269----
270* DudeWheresMyRespect: They are disappointed with humanity’s reliance on technology and the utter disrespect of the arts, so they plan to end it.
271* EarlyBirdCameo: Before they were officially released, Hazen is featured on the front cover of newspapers all over the world.
272* TheRockStar: Hazen made a name for themselves as a talented musician and writer. They dress in the style of one too.
273* SonicStunner: As an evil opera singer, Hazen mastered a vocal cord that, if sung, would activate an experimental sound system, disabling all technology on Earth.
274
275
276[[/folder]]
277
278!Other Characters
279[[folder:IRIS]]
280[[quoteright:494:https://static.tvtropes.org/pmwiki/pub/images/img_3552_8.png]]
281 [[caption-width-right:494:Inside the Deceive Inc. Watch]]
282Short for Intergrated Recon and Intelligence System, IRIS serves as the main system that helps run Deceive Inc., as well as assisting its agents with operations within the standard issue watch.
283----
284* HollywoodHacking: IRIS can hack into the vaults if agents take too long to hack the vault terminals in-game. They were also a victim of this trope on an undisclosed date at 14:47, causing IRIS to have an identity crisis.
285* SarcasmMode: Right before every operation, IRIS’s Sarcasm Module is fully installed into the agent’s watch, either encouraging or berating the agents throughout each match.
286* VoiceOfTheLegion: It is assumed that IRIS isn’t just one AI, but is a whole collective of artificial intelligences within one system. Revealed through their dialogue.
287--> Welcome Agent. [[RoyalWe We are IRIS.]]
288[[/folder]]
289
290[[folder:Knight]]
291Squire's mentor, and Ace and Chavez's former teammate. Once one of the greatest spies in the world, a mission gone wrong led to their mysterious disappearance...
292----
293* TheAce: If what little we know about them is any indication, they actually fit this better than Ace herself.
294* AmbiguousGender: They/them pronouns are used for Knight, but it's unclear whether they're meant to actually be non-binary or if this is just a way to conceal their identity.
295* PosthumousCharacter: A more [[UncertainDoom ambiguous case]]. They were a top spy until their last mission, where they disappeared under currently unknown circumstances. Regardless of their ultimate fate, their absence is keenly felt by Agents Ace and Chavez--who were their teammates during that fateful mission--and Agent Squire, their former apprentice and successor...not to mention the implications that their final failed mission was the IncitingIncident for Deceive Inc.'s existence in the first place.
296* TuxedoAndMartini: Little is known about them, but it's implied they were much closer to this trope than Squire is.
297* UncertainDoom: As of this writing, their fate is unknown.

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