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1'''WARNING: UNMARKED SPOILERS BELOW. CONTINUE?'''\
2\
3'''ENCRYPTION CODE: [CLASSIFIED]'''\
4\
5'''CLASSIFICATION: TVTROPES'''\
6'''SUBJECT: SPARTAN-III PROGRAM'''\
7\
8
9!Index
10* [[Characters/{{Halo}} Main Index]]
11* [[Characters/HaloUNSC UNSC (Miscellaneous Personnel)]]
12** [[Characters/HaloUNSCAIs Artificial Intelligences]]
13** [[Characters/HaloSpartanIProgram SPARTAN-I Program]]
14** [[Characters/HaloSpartanIIProgram SPARTAN-II Program]]
15*** [[Characters/HaloMasterChief The Master Chief]]
16** SPARTAN-III Program
17** [[Characters/HaloSpartanIVProgram SPARTAN-IV Program]]
18** [[Characters/HaloUNSCNavy Navy]]
19** [[Characters/HaloUNSCMarinesAndODST Marines and ODSTs]]
20** [[Characters/HaloUNSCOfficeOfNavalIntelligence ONI]]
21* [[Characters/HaloTheCovenant The Covenant]]
22** [[Characters/HaloSangheili Sangheili/Elites]]
23* [[Characters/HaloTheBanished The Banished]]
24* [[Characters/HaloForerunners Forerunners]]
25* [[Characters/HaloUEGCivilians UEG Civilians]]
26* [[Characters/HaloOther Other Factions]]
27
28%% NOTE: "SPARTAN" should be capitalized when used as an adjective for units and projects, e.g. "a SPARTAN-IV fireteam", "the SPARTAN-I augmentations", "the SPARTAN-II Program", etc. Otherwise, it should be written in lowercase, e.g "the Spartan-IIIs", "a Spartan-II scout", etc.
29%%
30[[foldercontrol]]
31
32[[folder:In General]]
33!!'''SPARTAN-III Program'''
34
35As the war with the Covenant dragged on, a highly secret project headed by [[ColonelKilgore Colonel James Ackerson]] began with the purpose of creating more easily producible and disposable Spartans to combat the ever closer threat of extinction. Convincing hundreds of revenge-hungry orphan survivors of glassed human worlds to join, ONI put the children through TrainingFromHell in an effort to create a force capable of halting the Covenant advance on human territory, even at the cost of said children's lives. Due to their roles as disposable suicide troops, most [=Spartan-IIIs=] were given cheaper "Semi-Powered Infiltration" (SPI) armor designed more for stealth than toughness. A small handful of [=Spartan-IIIs=] were chosen for additional training and became "Headhunters", who were organized into two-man teams and covertly dropped behind enemy lines for more targeted suicide missions. The best [=Spartan-IIIs=] were considered of similar capability to the [=Spartan-IIs=], and as such were given MJOLNIR armor and reassigned to elite strike teams which carried out similar types of missions to their predecessors. \
36The first two companies, Alpha and Beta, consisted of around 300 Spartans each; Alpha Company proper was completely wiped out in Operation: PROMETHEUS, while only two Spartans from Beta Company proper survived Operation: TORPEDO, though at least a few of the small handful in each company transferred to more elite units did survive the war. \
37The third company, Gamma, was made up of 330 Spartans whose actions during the war are currently mostly unknown, with the exception of the [=IIIs=] who fought on Onyx. The company was disbanded after the war, with most of the survivors initially integrated into the newly-formed Spartan branch before ONI quickly reshuffled them into more covert roles (having realized that placing them in public view would be a PR nightmare), while the rest were [[PetTheDog placed back into noncombatant status]]. \
38A fourth company, Delta, was in the process of being assembled before the end of the war, but were officially disbanded before their training could begin.
39----
40* BadassArmy: While generally considered not as effective as the Spartan-[=IIs=] on an individual level, the [=IIIs=] were still some of the finest soldiers in human history, accomplishing nigh-impossible suicide missions that significantly delayed the Covenant advance. The top candidates even were stated to be the equals of the [=IIs=], which were why they were pulled from their companies and given better armor and equipment.
41* BioAugmentation: They were given augmentations that were a "quantum leap" compared to the [=Spartan-II=]s' augmentations. While the end result is slightly less superhuman compared to the [=II=]s, the process has the benefit of a much lower failure[=/=]death rate from complications from the augmentations, due to being more refined and less invasive.
42* ChildSoldiers: The average age range for the candidates at the time of induction was four-to-six years old, in contrast to the [=Spartan-II=]s (who were ''all'' 6 years old), with most of them killed in action by the time they were ten to twelve.
43* DefusingTheTykebomb: Some ex-Gamma personnel were discharged from combat status, though it's as of yet unknown what they've been up to since.
44* DoomedHometown: The [=Spartan-III=]s are war orphans whose families were killed when the Covenant attacked their homeworlds.
45* EmpoweredBadassNormal: Due to BioAugmentation.
46* FireForgedFriends: Deliberately invoked by the training program, which is designed to turn a bunch of angry, violent, and unsociable kids (there was initially concern that Alpha Company would end up killing each other during training) into a cohesive and selfless fighting unit.
47* InvisibilityCloak: The main benefit of their Semi-Powered Infiltration (SPI) Armor, which has photoreactive panels which provide a poor man's version of active camouflage.
48* LaserGuidedTykebomb: The Spartan-[=IIIs=] were on average about 4-6 years old when they began their training, and while they are occasionally pitted against the Insurrection, their primary purpose is to undertake suicidal missions against high-value Covenant targets. To put it simply, while the Spartan-[=IIs=] are humanity's shield, the Spartan-[=IIIs=] are humanity's sword.
49* LightningBruiser: Like their predecessors, the [=IIIs=] are both incredibly strong and incredibly fast; even preteen [=IIIs=] are absolute nightmares in close quarters combat.
50* TheNotableNumeral:
51** Both Alpha and Beta companies have 300 members undergo the BioAugmentation. The ones that don't make the cut become drill instructors for the next batch.
52** Subverted with Gamma Company. All 330 members qualify for the process and Kurt is unwilling to arbitrarily cut 30 of them, so he and Ackerson make them all Spartans.
53* PintSizedPowerhouse: Even after augmentations, many [=IIIs=] still remained about the size you'd expect from kids their age; nonetheless, even these small preteen Spartans were capable of demolishing Elites in hand-to-hand combat.
54* PoweredArmor: Downplayed with SPI armor, which provides only marginal physical enhancements. Played straight by those that got MJOLNIR armor, with most of the [=IIIs=] who survived the war eventually switching to MJOLNIR [=GEN2=].
55* PowerFist: According to ''Halo Mythos'', SPI armor comes with shock-absorbing and force-amplifying ''Rift''-class gauntlets.
56* PsychoSerum: The Gamma Company [=Spartan-IIIs=] were given illegal neurology-altering drugs which allow them to keep fighting under pain or injuries that would cripple or kill a normal human, or even a Spartan of any other class. Unfortunately, the drug also causes them to lose their minds if they don't take regular injections of antipsychotic medications, informally referred to as "Smoothers".
57* QuantityVsQuality:
58** In contrast to the [=IIs=], who were designed to be long-lasting assets given the best equipment possible, the [=IIIs=] were a lot more plentiful but consequently "cheaper", given weaker armor and sent on suicide missions. However, the best Spartan-[=IIIs=] were recognized as being equal to their Spartan-[=II=] counterparts, and were thus plucked out of their companies, given MJOLNIR armor, and were sorted into valuable, renewable assets like Noble Team.
59** It's also noted that while the [=Spartan-IIs=] were all painstakingly handpicked from only the most promising of children (with only 75 candidates ever trained), ONI was much less selective with the [=Spartan-III=] program, which trained over a thousand candidates by the end of the war. Psychological issues were much more prevalent among the [=IIIs=] as a result of this.
60* {{Revenge}}: The candidates' primary motivation was to get payback for their families' deaths.
61* SociopathicSoldier: While [=ONI=] claimed the [=IIs=] also suffered from this, ExpandedUniverse material bore out that the [=IIIs=] were far more likely to display "sociopathic tendencies", considering their hatred for the Covenant and being trained for {{Suicide Mission}}s, with Gamma Company [=IIIs=] in particular being at risk due to their augumentations if they didn't receive the necessary drugs. Notable that the most unstable SPARTAN shown in the games, [[VideoGame/HaloReach Emile]], is a III.
62* StealthExpert: Some of the more select Spartan-[=IIIs=] were assigned as Headhunters, infiltration specialists who operate in pairs.
63* TheSpartanWay: Received training that was considered more grueling than even the [=IIs'=].
64* SuicideMission: The typical III's career ends with them being sent against a heavily-defended target with little expectation of survival; unlike the Spartan-[=IIs=], the Spartan-[=IIIs=] are considered expendable.
65* SuperReflexes: As demonstrated by Team Saber's ability to continually dodge Onyx Sentinel lasers.
66* SuperSoldier: Their augmentations and training make them among the greatest soldiers in human history, with the very best Spartan-[=IIIs=] considered the equals of the [=IIs=].
67* SuperStrength: As provided by their physical augmentations. At 12-14 years old they have 3 times the strength of a normal soldier, and supposedly would get stronger as they age (though few live long enough for this to happen) as their body adapts to the augmentations. Particularly true with the frontal lobe modification given to Gamma Company, which boosts their strength even more under pain and stress.
68* ThemeNaming:
69** The known team names for Beta Company are all from the NATO MilitaryAlphabet.
70** The known teams for Gamma Company are all named after [[ArmsAndArmorThemeNaming swords]]: Saber, Katana, and Gladius.
71* TrueCompanions: Like the [=Spartan-II=]s, the [=IIIs=] are basically family.
72* {{Tykebomb}}: Similar to the [=IIs=], except they traded being "kidnapped" to being "orphans of Covenant attacks with a chip on their shoulder towards aliens" and being trained for {{Suicide Mission}}s.
73* YoungerThanTheyLook: In order to produce as many Spartans as quickly as possible, the candidates were pumped with various steroids and growth hormones to accelerate their maturity, resulting in soldiers who looked like Olympic athletes but were barely in their teens.
74[[/folder]]
75
76!!!Alpha Company
77
78[[folder:Robert-[=A057=]]]
79->'''Homeworld: Unknown'''\
80'''Birthdate: Unknown'''\
81'''Debuted in: ''Literature/HaloGhostsOfOnyx'''''
82
83A member of Team Wolf Pack, Robert was killed with the rest of Alpha Company proper during Operation: PROMETHEUS.
84----
85* {{Determinator}}: Even after taking a plasma bolt to the stomach that sends him into complete cardiac arrest, Robert still manages to reload his rifle, fire his entire clip into the Elite who had shot him, and toss a grenade into an enemy fireteam before finally dropping dead.
86* FireForgedFriends: On the very first day of training, he pushes Shane out of an airborne Pelican, resulting in Shane trying to beat him to death after the two make landfall. They eventually becoming close teammates.
87* LikeADuckTakesToWater: On the very first day of boot, he takes to the training with amusing, albeit slightly chilling, speed.
88* ReformedBully: Comes across as something of a bully in his initial interactions with Robert, but is implied to have become a reliable teammate by the end of training.
89[[/folder]]
90
91[[folder:Shane-[=A112=]]]
92->'''Homeworld: Harvest'''\
93'''Birthdate: Unknown'''\
94'''Debuted in: ''Literature/HaloGhostsOfOnyx'''''
95
96Orphaned during the very first battle of the Human-Covenant War, Shane is a member of Team Wolf Pack, and was the last Spartan-III to fall in Operation: PROMETHEUS.
97----
98* DecoyProtagonist: The chapter introducing the Alpha Company recruits is from his viewpoint, but he's killed alongside the rest of Alpha Company a mere two chapters later.
99* DoNotGoGentle: Goes down fighting while surrounded by Covenant.
100* FaceYourFears: He's actually (and understandably) rather reluctant to jump out of a moving Pelican on his first day of boot, only doing so because he was literally shoved out. However, he quickly collects himself while falling and is the first trainee to make landfall.
101* FireForgedFriends: His first day of training ends with him trying to literally kill Robert for pushing him out of a moving Pelican, but the two eventually becoming close teammates.
102* JumpedAtTheCall: Volunteered for the program the moment he was asked.
103* LongRangeFighter: Is implied to have been Wolf Pack's sniper.
104[[/folder]]
105
106[[folder:Jane-[=A203=]]]
107->'''Homeworld: Unknown'''\
108'''Birthdate: Unknown'''\
109'''Debuted in: ''Literature/HaloGhostsOfOnyx'''''
110
111A member of Team Wolf Pack, Jane died alongside the rest of Alpha Company proper during Operation: PROMETHEUS.
112----
113* ActionGirl: Naturally.
114* DoomedHurtGuy: Takes a bad wound that renders her unconscious during Operation: PROMETHEUS, and though Shane and Robert try to drag her to the evac bird, Kurt notices while watching the recovered footage that her vitals have already flatlined.
115* LittleMissBadass: On the very first day of training, she’s noted as sporting GirlishPigtails and a ChildishToothGap, and volunteers herself as the first recruit to jump out of a moving Pelican.
116[[/folder]]
117
118[[folder:Emile-[=A239=]]]
119!!'''Warrant Officer Emile-A239'''
120[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/e63dd69461fb5e1a601c04f57b07e139.jpg]]
121->'''Homeworld: Eridanus II (Luxor)'''\
122'''Birthdate: March 11, 2523'''\
123'''Debuted in: ''VideoGame/HaloReach'''''\
124'''Voiced by: Jamie Hector'''
125
126-->''"In recognition of...his warrior's spirit, we honor him as the merciless wrath of Noble."''
127
128NOBLE Team's close quarter combat expert. Emile was pulled from Alpha Company before [[SuicideMission Operation: PROMETHEUS]] due to his skills being deemed too valuable to be wasted in such an operation. He is extremely abrasive, having a reputation for brutality against his opponents. His personality often conflicts with Jorge's, although the two respect each other.
129----
130* ArtificialStupidity: He's invincible as an allied NPC and he's pretty good once in effective range, but his AI seems to forget he's holding a [[ShortRangeShotgun shotgun]] and not, say, any other weapon with a range of more than 7 feet. He'll blow enemies away once he's close enough, provided you're patient enough to let him figure that out on his own.
131* BattleTrophy: Possesses an "impressive" collection of Covenant contraband. Against UNSC regulations, of course; the only reason his superiors overlook this is because Noble Team answers to the Army, and thus would be very unlikely to run afoul of the Cole Protocol.
132* BlackDudeDiesFirst: [[spoiler: Inverted. He's the last non-playable squad-mate to die during the campaign.]]
133* BloodKnight: As stated by his Firefight voice description:
134-->''He says he wants to win the war, but what he really wants is for the enemy to die.''
135* DeadpanSnarker: Has a tendency towards grim sarcasm, even around his superiors; his response to being ordered to go underground with no visible sign of entrance:
136-->''"And I didn't bring my shovel, commander."''
137* DefiantToTheEnd: [[spoiler:Despite having a plasma sword shoved through his back, he wrenches himself around on his killer and stabs him in the neck, [[TakingYouWithMe making sure that the Elite died with him]].]]
138* TheFaceless: He never takes his helmet off. The only appearance for his face, which is dubiously canon, is his concept art.
139* FantasticRacism: He thinks himself to be above ordinary humans, and dislikes seeing Jorge associate with them.
140* FourIsDeath: His call sign is Noble Four, and he's the most aggressive of the team. [[spoiler: He's also the fourth of Noble Team to die, with Jorge, Kat, and Carter all dying before him.]]
141* GuestFighter: He and Kat are playable in the multiplayer component of ''[[VideoGame/GearsOfWar Gears 5]]''.
142* HiddenDepths: WordOfGod is that most of his apparent sadism is just an act meant to frighten the enemy (and convince himself that he has the stomach to do whatever it takes to win). [[invoked]]
143* ImpaledWithExtremePrejudice: [[spoiler:Dies after being stabbed through the back by a Zealot's energy sword.]]
144* ItHasBeenAnHonor: Emile shows heartfelt respect for Carter, as his response to Carter's stoic, military sign out [[spoiler:when he's sacrificing his life to take down a Scarab]] is a professional "Solid copy. Hit 'em hard, boss." He says this trope name word for word before he and Six jump out of the Pelican to begin the level in the first place (and Carter agrees to the trope).
145* {{Jerkass}}: Not the cuddliest of Spartans towards non-combatants.
146* JerkWithAHeartOfGold: Ultimately, he does care about his fellow Spartans. [[spoiler:He'll even shout out "That was for Kat/Jorge!" while blowing Phantoms and Banshees out of the sky in the final level.]]
147* KukrisAreKool: Has one strapped to his shoulder, a Security pauldron. Players can unlock this shoulder piece for their very own Spartan.
148* LackOfEmpathy: Doesn't have much sympathy for Sára Sorvad losing her father to the Covenant, even though he himself went through a similar experience at a much younger age.
149* TheLancer: Subverted. He seems to fit the role, being the edgy/cool one and all, but his relationship with Carter is that of respectful obedience.
150* MilitaryMaverick: Downplayed. He has a tendency for overkill that annoys even his direct superiors, plus a rather extensive collection of contraband that should have gotten him in trouble, but Holland notes that he actually maintains strict discipline off the field.
151* NominalHero: He may be loyal to both his teammates and the mission, but he cares far more about killing things than he does about protecting civilians. Heck, his reaction towards finding out that the Covenant are on Reach is to tell Jorge to cheer up, since "This whole valley just turned into a free-fire zone."
152* NotAfraidToDie: Emile seems to have come to terms with the fact that as an expendable military asset, his life is forfeit. He doesn't court death, but he doesn't fear it either.
153-->''"I'm ready! How 'bout you?!"''
154* ParentalAbandonment: Unlike most of his cohorts, it was the Insurrection, not the Covenant, that killed his parents; he was raised by his older brother until the Covenant glassed his homeworld.
155* {{Plunder}}: Has an "impressive" collection of "alien contraband".
156* PsychoForHire: Played with. He outwardly takes pleasure in his gory "audacity" on the field, even when it makes his superiors reluctant to deploy him against human Insurrectionists, but it's stated that much of this is merely an act.
157* ScaryBlackMan: His accent, voice actor, and a concept art image suggest Emile has African heritage, and he's definitely the scariest member of the team.
158* ShortRangeShotgun: Carries one. Funnily enough, the in-game AI for Emile seems to think it has a much greater range than it actually does. Cutscenes indicate that he's also fond of grenade launchers and his kukri.
159* SkeletonsInTheCoatCloset: He doesn't literally wear bones, but he has a skull etched into the face of his helmet. One wonders how he sees out of the thing, though he only scraped off the reflective gold coating. Presumably, the actual visor is made of a tough enough material to not be seriously damaged.
160* SociopathicHero: Intentionally invokes this trope, as he believes that one's "humanity" should be discarded during war. That said, some of the sociopathy seems to be genuine, particular with regards to his LackOfEmpathy towards most non-Spartans.
161* TakingYouWithMe: [[spoiler:When an Elite Zealot rams an energy sword through his back, Emile pulls out his signature knife and takes the Elite down with him with a cry of "I'm ready! How 'bout you?"]]
162* TokenEvilTeammate: His tendency towards overkill is so bad that Holland recommends that he be yanked off of the team in the event that they have to go up against human enemies, for fear of giving the Insurrectionists "ammunition" to use against the UNSC.
163* TheUnfettered: Has long given up trying to maintain any semblance of humanity, as he believes that doing so during a war is simply irrational.
164* VitriolicBestBuds: He and Jorge butt heads a lot, but the two ultimately have each other's back. [[spoiler:Even after Jorge's death, Emile covers up his sadness with humor at the Spartan-II's expense.]]
165* YouAreNumberSix: Referred to primarily as "Noble Four".
166[[/folder]]
167
168[[folder:Carter-[=A259=]]]
169!!'''Commander Carter-A259'''
170[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cf3458ef08cef5bd6d3927545d63bd63.jpg]]
171->'''Homeworld: Biko (Durban)'''\
172'''Birthdate: August 27, 2520'''\
173'''Debuted in: ''VideoGame/HaloReach'''''\
174'''Voiced by: Freddy Bosche'''
175
176-->''"In recognition of...his steadfast resolution, we honor him as commander of Noble."''
177
178The commander of Noble Team. Carter was pulled from Alpha Company before [[SuicideMission Operation: PROMETHEUS]] because it was deemed that his skills as a leader would be more valuable with him alive. He and Kat are the only two survivors of Noble Team's original roster, and thus have a closer relationship than the rest of the squad.
179----
180* AmbiguouslyBrown: His skin tone is strangely difficult to determine. He has [[https://www.halopedia.org/images/a/a1/Birth_of_a_Spartan_-_Carter.jpg very light skin in a live-action trailer]], and for what it is worth his voice actor is also white. However, [[https://www.halopedia.org/images/6/66/HR_CarterFace_Concept.png his concept art design]] gives him a noticeable tan, which does seem seem to also be present to a slightly lesser extent on [[https://www.halopedia.org/images/2/28/Carter2.jpg his in-game model]]. The fact that ''Halo Reach'' is a very dimly lit and grungy game doesn't help with determining things either.
181* CommandingCoolness: A literal Naval Commander.
182* DyingMomentOfAwesome: [[spoiler:Mortally wounded after withstanding tons of plasma fire and still managing to keep himself calm, he crashes a Pelican into a Scarab to save what's left of Noble Team.]]
183-->'''Carter:''' You're on your own, Noble. Carter out.
184* FatherToHisMen: Despite his stoicism, it's obvious he very much cares for his people. This includes non-Spartan personnel, as evidenced by his response to Jun questioning his orders to investigate an Army distress call:
185-->'''Jun:''' No disrespect, but don't we have more important things to do than round up strays?\
186>'''Carter:''' [[NoOneGetsLeftBehind We don't leave people behind]]. You see those troopers, you let me know.
187* HeroicSacrifice: [[spoiler:Dies to ensure what's left of Noble can complete their mission. To be fair, he was already gravely wounded, with his ship starting to fall apart.]]
188* TheLeader: He's described as a "born leader", and is very much responsible for holding together the oft-difficult personalities that make up Noble Team.
189* MyGreatestFailure: Mentioned as having "minor trust issues" after he blamed himself for the death of one of his men, the previous Noble Six to be exact.
190* NervesOfSteel: Even as Reach falls and the members of Noble die one by one, Carter never once loses his professional demeanor; he's too busy leading the team to have a HeroicBSOD.
191* OnlySaneMan: Definitely the least eccentric of Noble's [=IIIs=], and really the only member of the team other than Jorge capable of interacting smoothly with non-Spartan personnel.
192* ReasonableAuthorityFigure: From the first moment we meet him, Carter establishes himself as this. He makes it clear to Noble Six that s/he is replacing [[ToughActToFollow someone that the rest of the squad felt was irreplaceable]], but as far as he is concerned it's good to have Noble Team back at full strength. And while Carter is impressed with Six's capabilities, having read their files[[note]] "Even the parts ONI didn't want me to see."[[/note]], he makes it clear that Noble is a ''team'' and that "that lone wolf stuff [stays] behind." Six is clearly respectful of this.
193* ShootTheDog: He gives Jun implicit orders to [[spoiler:shoot Dr. Halsey]] if she is in danger of falling into Covenant hands.
194* TheStoic: Defaults to "calm and professional", and is not really one for smiling. Even his quips have a serious tone to them. [[spoiler:Hell, not even his impending death can shake his calm.]]
195* SupportingLeader: Though Six is ''VideoGame/HaloReach''[='s=] protagonist, Carter's the one who leads the team.
196* TakingYouWithMe: [[spoiler: Gravely wounded by plasma fire and piloting a smoldering Pelican, Carter uses his last moments alive to save Six and Emile by ramming himself into a Scarab targeting them, plunging the tank and wreckage off the cliff.]]
197* UnresolvedSexualTension: With Kat, which is confirmed by the developers commentary, who note they used to have some kind of relationship.
198* YouAreNumberSix: Referred to primarily as "Noble One".
199[[/folder]]
200
201[[folder:Jun-[=A266=]]]
202!!'''Warrant Officer Jun-A266'''
203[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/111bee0b2ca8393a73714ca283bcd920.jpg]]
204->'''Homeworld: New Harmony (Tyumen)'''\
205'''Birthdate: February 28, 2524'''\
206'''Debuted in: ''VideoGame/HaloReach'''''\
207'''Voiced by: Sunil Malhotra'''
208
209-->''"In recognition of... his tireless diligence, we honor him as the vigilant eye of Noble."''
210
211NOBLE Team's sniper. Jun was pulled from Alpha Company before [[SuicideMission Operation: PROMETHEUS]] because it was felt that his skills as a sniper were far too valuable to be wasted in such a manner. He has suffered from PTSD in the past, but sought therapy and has not suffered a relapse.
212----
213* BatmanCanBreatheInSpace: [[spoiler:Survives being spaced while unarmored long enough to make it back to base, though he still has to be hospitalized afterwards.]]
214* ColdSniper: His last psychological evaluation describes him as having an "unhealthy emotional detachment in regards to the consequences of his actions", though Colonel Holland disagrees with this assessment. On the other hand, he's certainly not one to have regrets over his line of work.
215-->"During my last psych eval, they asked me what I felt while reducing civilian unrest. I told them, 'slight recoil'."
216* DeskJockey: [[spoiler:Is no longer an active frontline combatant after the war, though Buck notes in ''Literature/HaloNewBlood'' that he's still more than capable of killing large numbers of people in a matter of seconds.]]
217* DistressedDude: After the Cortana incident, [[spoiler: station AI Leonidas removes most of the air from his quarters to knock him out so he can assume control of the base. Buck manages to destroy Leonidas before too long, however.]]
218* FriendlySniper: Despite his ruthlessness, he's rather chatty, and is fairly friendly to the rest of Noble Team.
219* HiddenDepths: He displays a more easygoing side when he and Six are paired on overwatch together. It helps that after Jorge and Carter, who are supportive from the start, Jun probably warms up to Six the quickest.
220* IllPretendIDidntHearThat: After [[spoiler: Buck breaks out Mickey from prison]] Jun notes how he could have whoever committed such a crime court-martialled...and, of course, lets him go all the same.
221* MissionControl: He often provides cover from a Falcon while giving the rest of the squad information.
222** [[spoiler:Catalog has mentioned that [[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/catalog-interaction/4c3e1c6f-6519-4ee0-83a4-4bac13bf07a3/posts?page=43#post847 he currently holds a "[command and control]" role within the SPARTAN-IV Program]]; specifically, he's the acting Chief of Staff]].
223* NumberTwo: [[spoiler:To Musa in the Spartan branch, serving as his Chief of Staff.]]
224* ShellShockedVeteran: Previously had to undergo therapy for post-traumatic stress disorder, but hasn't relapsed since.
225* SherlockScan: Is [[InformedAbility apparently]] very good at discerning motivations from seemingly casual contact.
226* TheSneakyGuy: As a former Headhunter specializing in infiltration missions, he's Noble Team's go-to Spartan for jobs requiring stealth.
227* SnipingMission: The mission that gives him the most amount of focus, ''Nightfall'', has him accompany Six on an intelligence gathering mission in the mountains and dams of Reach, the two helping each other snipe loads of Covenant troops and sabotage their incoming invasion best they can.
228* SoleSurvivor: [[spoiler:''ComicBook/HaloInitiation'' reveals that he's the only member of NOBLE's final lineup to survive the Fall of Reach.]]
229* VeteranInstructor: [[spoiler:Becomes a trainer and head recruiter for the SPARTAN-IV Program.]]
230* WhatHappenedToTheMouse: He is ordered to escort Doctor Halsey to CASTLE Base near the end of ''VideoGame/HaloReach''. After that, nothing was heard about his fate for many real-life years, with not even the reprint of ''Literature/HaloFirstStrike'' giving any indication as to his whereabouts. [[spoiler:He is shown to have survived in ''ComicBook/HaloInitiation'', but detail of how have yet to be revealed]].
231* YouAreNumberSix: Referred to primarily as "Noble Three".
232[[/folder]]
233
234[[folder:Thom-[=A293=]]]
235!!'''Thom-A293'''
236[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/thom.PNG]]
237->'''Homeworld: Dwarka'''\
238'''Birthdate: October 15, 2525'''\
239'''Debuted in: ''VideoGame/HaloReach'''''
240
241Thom was the original Noble Six, but died during the Battle of Fumirole, two months before the Fall of Reach. His death heavily affected the squad, with both Carter and Kat blaming themselves for his death.
242----
243* HeroicSacrifice: The "Deliver Hope" trailer shows that he died by taking a portable nuke deep within a Covenant Battlecruiser (likely fighting through hordes of enemies, since the ship was still ''landing troops'') and letting it detonate while he was still aboard. Possibly subverted, in that he may have died simply because he couldn't get off the ship in time.
244* LeeroyJenkins: Colonel Holland believes that Thom died because he charged into a horde of enemies rather than wait for backup, though "Deliver Hope" shows that he really didn't have a choice, as he had very little time to complete the mission after Kat was seriously injured.
245* SacrificialLamb: Described as the most jovial and youthful member of NOBLE Team, and its first casualty, which weighed heavily on the remaining members of the squad.
246* YouAreNumberSix: The original Noble Six.
247[[/folder]]
248
249[[folder:Rosenda-[=A344=]]]
250!!'''Rosenda-A344'''
251[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/rosenda.PNG]]
252->'''Homeworld: Earth (Greater Chicago Industrial Zone)'''\
253'''Birthdate: January 5, 2525'''\
254'''Debuted in: ''VideoGame/HaloReach'''''
255
256The original Noble Four, before being transferred over to more clandestine operations. She remained a substitute for Emile for operations that would see NOBLE be deployed against insurrectionists.
257----
258* AscendedExtra: From someone who was only a relatively obscure background figure in ''VideoGame/HaloReach'', to the main character of the ''Winter Contention'' short story.
259* SerendipitousSurvival: Her removal from NOBLE Team just a few months before the Fall of Reach likely saved her life, and allowed her to survive the war.
260* YouAreNumberSix: The original Noble Four.
261[[/folder]]
262
263!!!Beta Company
264
265[[folder:Lucy-[=B091=]]]
266!!'''Lucy-B091 (born Lucy Williams)'''
267[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/enc22_lucy_b091.png]]
268->'''Homeworld: Kholo'''\
269'''Birthdate: January 28, 2533'''\
270'''Debuted in: ''Literature/HaloGhostsOfOnyx'''''
271
272Lucy is one of only two survivors of the Beta Company members sent to Pegasi Delta during Operation: TORPEDO. The trauma of losing almost all of her comrades rendered her completely unable to speak.
273----
274* ActionGirl: One of the oldest surviving female Spartan-[=IIIs=], and perfectly capable of kicking ass.
275* BrokenBird: ''Glasslands'' takes a look at just how awful her post-traumatic stress has become.
276* DumbStruck: Post-Traumatic Vocal Disarticulation, an aftermath of seeing 298 out of her 300-soldier force die during the mission on Pegasi Delta. [[spoiler: She finally speaks again during ''Literature/HaloGlasslands''.]]
277* FantasticRacism: Understandably, she initially has a very visceral dislike of the Sangheili and strongly objects when asked to work with them. By ''[[Literature/HaloLegacyofOnyx Legacy of Onyx]]'', she's gotten over it.
278* FinishingEachOthersSentences: [[spoiler:After regaining her ability to speak, she does this with Tom.]]
279* HandSignals: Primarily communicates with various non-verbal signals and gestures, including a secret sign language that only Tom understands.
280* NumberTwo: Becomes one of Kurt's right-hand (wo)men after Pegasi Delta.
281* PlatonicLifePartners: Utterly inseparable from Tom.
282* TheQuietOne: [[spoiler:Even after regaining her voice, she prefers to speak as little as possible.]]
283* TheSpeechless: After Operation: TORPEDO, she utters not a single peep [[spoiler: until the events of ''Glasslands'']].
284* SurvivorsGuilt: The deaths of her fellow Spartans is one of the main reasons for her [=PTSD=].
285* UndyingLoyalty: To Kurt. [[spoiler:The only thing that apparently trumps it is her loyalty to Tom; when Lucy is planning to join Kurt's LastStand, Kurt is able to get her to leave his side by knocking out Tom and ordering her to get his unconscious body to safety.]]
286* VeteranInstructor: After Operation: TORPEDO, she becomes a drill instructor for Gamma Company, and later has a brief stint training the Spartan-[=IVs=]. In a somewhat ironic twist on the theme, she and Tom later decide to teach self-defense to a small group of human and alien schoolchildren at Onyx's Paxopolis after said children are involved in an incident with bullies.
287* WaifFu: Despite being one of the smallest of the [=Spartan-IIIs=], to the point where she's shorter than an average ''non-augmented human'', it's mentioned in ''Legacy of Onyx'' that she outmatches Tom in close-quarters combat despite the latter being much more physically imposing.
288[[/folder]]
289
290[[folder:Owen-[=B096=]]]
291!!'''Owen-B096 (born Owen Uduike)'''
292->'''Homeworld: Eremus'''\
293'''Birthdate: April 12, 2530'''\
294'''Debuted in: ''Literature/HaloBattleBorn'''''\
295'''Portrayed by: Urbane Bingham (''Outpost Discovery'')'''
296
297A member of Beta Company who became distinguished for his actions during the Battle of Meridian.
298
299Post-war, Owen would take part in the Outpost Discovery initiative, which seeks to inform UEG citizens of the legacy of the Human-Covenant War.
300----
301* FamilyOfChoice: He considers the rest of the Spartan-[=IIIs=] to be his new family after the loss of his biological one, and he passes this story on to Saskia, who is estranged from her biological family while fighting for survival alongside a group of other teenagers.
302* GentleGiant: A Spartan-III who is also a FriendToAllChildren.
303[[/folder]]
304
305[[folder:Roland-[=B210=]]]
306!!'''Roland-B210'''
307[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roland_0.png]]
308->'''Homeworld: Unknown'''\
309'''Birthdate: Unknown'''\
310'''Debuted in: ''[[Literature/HaloEvolutions Headhunters]]'''''
311
312A member of Beta Company who was reassigned to serve in a Headhunter pair alongside Jonah-B283.
313----
314* BashBrothers: He and Jonah have the second highest match rating among all Headhunter pairs, and the two are each other's best (if not only) friend.
315* BloodKnight: Though he's not particularly vocal about it, Roland very much enjoys combat. In fact, he much prefers it to the sneakier parts of his job.
316* CombatPragmatist: Has absolutely no compunctions about fighting "dirty".
317* DemolitionsExpert: Between him and Jonah, Roland is the one who handles the explosives on most missions.
318* TheFaceless: His face is never shown even in the motion comic adaptation.
319* ImpaledWithExtremePrejudice: [[spoiler:Meets his end when he gets stabbed through the back with an energy sword.]]
320* InvisibilityCloak: Is equipped with experimental active camouflage.
321* RedOniBlueOni: The level-headed Blue to Jonah's cocky Red.
322* TheReliableOne: ONI considers him to be this due to his more level-headed nature compared to Jonah, which is why he's the one who gets to field-test all the fancy new equipment. [[spoiler:Even as he's dying, his last act is to inform Jonah that all the charges have been set.]]
323* StealthExpert: Like any good Headhunter, Roland specializes in sneaking into enemy territory.
324* VitriolicBestBuds: He and Jonah will argue over the smallest difference in opinion just for the hell of it, and enjoy engaging in SnarkToSnarkCombat with each other, as seen in the following exchange:
325-->'''Roland:''' You were a bully as a kid, weren’t you?\
326'''Jonah:''' Me? No. I was the twelve-year-old.\
327'''Roland:''' Ha. You’d think that’d teach you to have some sympathy for—\
328'''Jonah:''' Sympathy? Shit. If getting my ass bruised every other week taught me anything it was the simple truth that it’s better to be the bully than the bullied.\
329'''Roland:''' You are one enlightened individual, my friend.\
330'''Jonah:''' Hey, I tend to think I turned out okay.
331[[/folder]]
332
333[[folder:Jonah-[=B283=]]]
334!!'''Jonah-B283'''
335[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/jonah.png]]
336->'''Homeworld: Eirene'''\
337'''Birthdate: Unknown'''\
338'''Debuted in: ''[[Literature/HaloEvolutions Headhunters]]'''''
339
340A Spartan-III who was pulled out of Beta Company and reassigned to a Headhunter pair alongside Roland-B210.
341----
342* BashBrothers: He and Roland have a match rating of 97.36%, second-highest among all Headhunter pairs, and the two get along like literal brothers.
343* BloodKnight: Openly relishes any opportuity to slaughter Covenant.
344* BunnyEarsLawyer: Despite his cocky attitude and excessive bloodlust, Jonah is still a Spartan.
345* CombatPragmatist: Like any good Headhunter, Jonah does not believe in fighting fair. When an Elite tries to call him and Roland out on it, Jonah just replies with this gem:
346-->"Says the alien shit-heel who invented active-camo."
347* DefiantToTheEnd: [[spoiler:Not even Roland's death and his own impending doom can put a damper on Jonah's cocky attitude.]]
348* DemolitionsExpert: Though Roland usually handles the explosives, Jonah is also trained for demolition duty.
349* TheFaceless: His helmet never comes off even in the motion comic adaptation.
350* NotAfraidToDie: As long as he gets to screw over the Covenant in the process, Jonah will merrily laugh in the face of death.
351* PsychoForHire: He loves making the Covenant suffer so much that he's never able to resist playing with his "food", to the point of decapitating an already dead Elite and brandishing its head just so he can taunt its allies.
352* RedOniBlueOni: The cocky and sadistic Red to Roland's level-headed Blue.
353* StealthExpert: He may love getting his hands bloody, but he enjoys the sneaky parts of the job just as much.
354* SociopathicHero: To the point where when Roland teasingly calls him "a government-sanctioned sociopath", Jonah just cheerfully agrees with him.
355* TakingYouWithMe: [[spoiler:Blows himself up to take out the Silent Shadow Elites sent to ambush him.]]
356* VitriolicBestBuds: He and Roland love to snark at each other when not fighting Covenant, but it's all done in good fun.
357[[/folder]]
358
359[[folder:Tom-[=B292=]]]
360!!'''Tom-B292 (born Thomas Jiangsu)'''
361[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tomb292.png]]
362->'''Homeworld: Amadora'''\
363'''Birthdate: April 14, 2533'''\
364'''Debuted in: ''Literature/HaloGhostsOfOnyx'''''
365
366One of only two survivors from Beta Company proper after [[SuicideMission Operation: TORPEDO]].
367----
368* FantasticRacism: {{Downplayed}}. Like many Spartan-[=IIIs=] he joined up to kill the Covenant and he still carries some of that hate after the war is over, but that doesn't mean he won't work with and fight alongside the ones allied with humanity. In fact, in ''Lessons Learned'' he doesn't hesitate to step in to help a female Sangheili named Kasha about to be attacked by a soldier who's ''much'' more vocal about his hatred for the aliens.
369* FinishingEachOthersSentences: With [[spoiler:Lucy]] in ''Literature/HaloLastLight''.
370* TheLeader: He commanded Team Foxtrot, with Lucy, Min, and Adam under his command, until the latter two were killed at Pegasi Delta; afterward, Tom and Lucy went under Kurt's direct command.
371* NumberTwo: One of Kurt-051's top aides after Operation: TORPEDO.
372* PlatonicLifePartners: Utterly inseparable from Lucy.
373* UndyingLoyalty: Towards Kurt, to the point that he refuses to leave [[spoiler:Kurt's side at Onyx and has to be knocked out before he can be forced to leave]].
374* VeteranInstructor: After Operation: TORPEDO, he becomes a drill instructor for Gamma Company, and later has a brief stint training the Spartan-[=IVs=]. And in ''Legacy of Onyx'' he and Lucy hold self-defense classes for a group of human and alien schoolchildren at Onyx's Paxopolis after said children get harassed by bullies.
375[[/folder]]
376
377[[folder:[=SPARTAN-B312=]]]
378!!'''Noble Six (Lieutenant XXX-B312)'''
379[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/4b876739411fc08ca8a9b5d24a474d0b.png]]
380->'''Homeworld: Jericho VII'''\
381'''Birthdate: January 30, 2530'''\
382'''Debuted in: ''VideoGame/HaloReach'''''\
383'''Voiced by: Philip Anthony-Rodriguez (male), Amanda Philipson (female)'''
384
385-->''"Hyper-lethal... there's only one other Spartan with that rating."''
386
387Noble Six is the player character in ''VideoGame/HaloReach''. Their past is almost a complete mystery; all we know is that they were pulled from Beta Company straight after training to be used as a OneManArmy to destroy entire Insurrectionist groups and Covenant forces. Six joins Noble Team shortly before the Fall of Reach as a replacement for Thom-293.
388
389By default, Six is portrayed as male; in {{Canon}} however, due to extensive levels of CanonDiscontinuity, they have been referred to as both male and as gender neutral. All in all though it doesn't matter in-game, as with CharacterCustomization, Six's gender in ''Reach'' is up to the player.
390
391Within this section, Six is referred to with gender neutral pronouns.
392----
393* TheAce: Noble Six is the greatest soldier to ever come out of the SPARTAN-III program, and is second only to the Master Chief due to lacking his leadership skills and his luck.
394* AcePilot: Sometime before their assignment to Noble Team, Six was involved in the testing of an experimental shielded space fighter called the Sabre, and ''Reach''[='s=] manual states that it was their talent as a pilot that got them noticed by Colonel Holland. This seems to be there to justify them jumping into one of these craft during the course of the campaign to take the fight to the Covenant in orbit, and Kat lampshades Six's talent for flying before proposing her plan to the team.
395* AndYourRewardIsClothes: For all the armor accessories you can unlock to outfit your Six by just playing the game, they don't do anything to gameplay other than let the player customize their interpretation of them.
396* BlackKnight: As something of a futuristic take of the trope, Six is by default donning the Mark V armor set, colored completely gray and is about the finest and most mysterious SPARTAN III humanity has to offer.
397* TheChosenOne: Not of any kind of prophecy, but is the Spartan chosen by [[spoiler:Cortana]] to be the one to deliver her safely to [[spoiler:The Pillar of Autumn (and Master Chief)]]. Six's success in this mission proves crucial in winning the war and saving humanity.
398* ClassifiedInformation: B312 is a walking [REDACTED] stamp. Even their name, as arbitrary as SPARTAN names are, is redacted.
399* ContrastingSequelMainCharacter: Unlike the famed leader of men that is the Master Chief, Six is a lone wolf whose deeds mostly remain in the shadows. Also, Six is only about 22 years old, while the Chief is in his 40s.
400* AmbiguousGender: While ''Reach'' allows the player to choose whether Six is male or female, {{Creator/Bungie}} staff which worked on Reach clarified that Noble Six has no canon gender. After ''Reach'' released though, Creator/ThreeFourThreeIndustries stated in their 2011 ''Halo Encyclopedia'' and other similar material that Noble 6 is a male, which is further confirmed by fellow NOBLE member Jun-A266 in ''Literature/HaloNewBlood''. However, ''New Blood'''s author said that Jun's statement was open to interpretation, and that it had no bearing on Six's canonical gender. But then some official ''Halo'' social media posts referred to Six with male pronouns... And the [[CanonDiscontinuity conflicting sources keep going]]. Starting with the 2022 version of the ''Halo Encyclopedia'', 343 have now adopted a policy of no longer specifying Noble Six's gender.
401* DefiantToTheEnd: [[spoiler:Even after Six loses their weapon and becomes so grievously wounded that they can no longer stand up, they continue to fight so fiercely that it takes ''multiple tries'' for the Elites to actually land the final blow on them.]]
402* TheDreaded: As noted by expanded universe materials. Six's ability to make entire militia groups disappear reportedly left insurgencies and separatist movements terrified of them.
403* DyingAlone: [[spoiler: Fitting their lone wolf personality, Six is the last living member of Noble Team on Reach and promptly dies alone in one hell of a LastStand against an onslaught of Covenant soldiers and armor.]]
404* EstablishingCharacterMoment: Near the end of the first level of ''Reach'', Noble Team gets ambushed by Elite Zealots with Energy Swords. Six gets tackled by one, avoids a stab to the stomach, and then punches the enemy in the jaw. Of course, it only serves to piss it off and Six gets saved by Carter, but it does demonstrate Noble Six's DefiantToTheEnd personality.
405* TheFaceless: Even when Six takes off their helmet, their face remains off-camera.
406* FeaturelessProtagonist: Unlike all the other members of Noble Team, their name, gender, and just about everything else on their official profile is redacted, because they're a completely customizable character.
407* {{Foil}}: Despite his similarities to the Master Chief, Noble Six is ultimately a lone wolf who wasn't BornLucky.
408* ForegoneConclusion: Right in the very first cutscene of the game, not only is Reach an utter hellscape of fire and smog, but Six's helmet is abandoned and shattered in an empty field. [[spoiler:Their odds for survival were never high to begin with, and the final cutscene only confirms their fate.]]
409* GuestStarPartyMember: Becomes an unofficial/temporary member of an ODST "Bullfrogs" unit, helping them defend and evac civilians from New Alexandria.
410-->'''ODST team leader:''' We have an extra jetpack. Try it on, Spartan. Welcome to the Bullfrogs!
411* GunsAkimbo: Briefly wields their assault rifle in one hand and a pistol in the other [[spoiler:during their final stand.]]
412* HartmanHips: If you choose Six's gender as female, she's given a very feminine and curvy figure. This is likely done so there's a physical purpose for the customizable gender mechanic, and probably also [[{{Fanservice}} something else]] going by the [[MaleGaze camera]] [[FemaleGaze angles]] Noble Team tends to find themselves in during cutscenes.
413* TheHeroDies: They are the main protagonist and viewpoint character of ''Halo: Reach'', and [[spoiler:the epilogue ends with them dying in a dramatic LastStand against overwhelming Covenant forces]].
414* HeroicSacrifice: [[spoiler:Remains behind on Reach to man a cannon emplacement and cover the Pillar of Autumn's escape despite knowing that this means forsaking any hope of escaping Reach alive.]]
415* IWorkAlone: Downplayed. Six is implied to have been usually deployed on solo ops, to the point where Carter feels the need to remind them about teamwork before their first mission together. That said, Six quickly integrates into Noble Team and proves themself to be more than capable of working well with others during the Fall of Reach.
416-->'''Carter:''' I've seen your file. [[ClassifiedInformation Even the parts the ONI censors didn't want me to.]] I'm glad to have [[OneManArmy your skill set]], but we're [[BadassCrew a]] [[TrueCompanions team]]. That lone wolf stuff stays behind.
417* KickThemWhileTheyAreDown: [[spoiler: Ultimately how they go out, with a group of high ranking Elites finally knocking them over to trying to beat and stab them to death, and even then Six manages to kick and punch the hulking warriors off of themself for a while and even ''parry'' a Zealot's energy sword out of their hand before they're pinned down long enough to be stabbed.]]
418* LastStand: [[spoiler:How they die. And (canonically) it was one heck of a fight; eventually involving an entire Covenant army, numerous tanks, airships, and some of the Covenant's best troops up to and including an entire Warhost of Generals, all directed at '''one soldier'''. After probably ''several hours'' of combat, a group of Elites finally manage to corner Six on a hilltop, but the Spartan still takes down about a half-dozen of them before finally being overwhelmed in close combat.]]
419* MadeOfIron: As per SPARTAN standard, even for one of the more disposable III units Six is tough enough in their armor to survive a fall from Reach's orbit to ground level, albeit with a brief limp and severe exhaustion. [[spoiler: Turns into DentedIron in the final mission, as your damage taken accumulates into an InterfaceScrew until just about every function of your HUD is broken to inevitably lead to your demise.]]
420* NoNameGiven: Due to taking part in multiple highly classified operations, their "given name" is redacted to just SPARTAN.
421* OneManArmy:
422** Six is the only Spartan aside from the Master Chief to have the combat rating 'Hyper-Lethal', and has erased entire insurrectionist groups from existence single-handedly. During the final cutscene in ''Reach'', ''[[{{Determinator}} they are taking on multiple high-ranking Elites in close quarters combat]]''. Given their last stand and what little else we know about them, it's arguable that Six is ''the'' biggest badass in the [[WorldofBadass entire series]] when it comes to pure combat skill, though he lacks Master Chief's leadership and luck.
423** In an inversion of the Master Chief's circumstances, however, that lack of luck ultimately exhibits itself as Six having to bust their head through the frontlines directly, to the point that the final mission of ''Reach'' is running straight through hordes of Covenant forces cleaning up the UNSC remnants. While most of their major fights have at least one member of Noble Team at their side, in the end [[spoiler:with the rest of Noble (sans Jun) dead, Six being left to fight endlessly against the literal Covenant army by themselves is ultimately [[{{DeconstructedTrope}} deconstructed]] and ends with [[TheHeroDies their death]], showcasing exactly ''why'' Chief's strategic strikes kept him alive.]]
424* PurelyAestheticGender: No matter what gender you chose, Six is the exact same badass, just with a different voice and body shape.
425* TheQuietOne: While Six isn't a HeroicMime, they are damn well close to it, rarely saying anything unless they're being spoken to directly, and even then they speak in terse sentences.
426* ReplacementGoldfish: They are this to Thom-A293. Not only taking his callsign of "Noble Six", but wearing similar armour (in both parts and paint), as well as having a similar personality. B312 is known as a "Lone Wolf", while Thom-A293 was known as a "Cowboy", meaning they both shared very gungho and independent personalities. NOBLE Team is, at first, not a fan of their new Noble Six.
427-->'''Carter:''' Not gonna lie to you, Lieutenant. You're stepping into some shoes the rest of the squad would rather leave unfilled.
428* SixthRanger: The newest addition to Noble Team, and the player character. Bonus points for them being the sixth member of the team as well.
429* TerseTalker: The longest complete sentence Six says is ''five words long''.
430* ThousandYardStare: If you sit idle staring at Carter for too long, one of his random dialogue lines is, “Your file mentioned this,” so it is canon that Six has a tendency to awkwardly stare at people.
431* {{Unperson}}: Due to the highly classified nature of several operations Six took part in, their very existence was redacted to the point that when a statue honoring the members of Noble Team was made decades after their actions on Reach, SPARTAN-B312 was left out.
432* YouAreNumberSix: Referred to solely as "Noble Six" or "Spartan" in ''Halo: Reach''.
433[[/folder]]
434
435[[folder:Catherine-[=B320=]]]
436!!'''Lieutenant Commander Catherine-B320 ("Kat")'''
437[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/12eaf58c9883131a163f65b348ff024f.jpg]]
438->'''Homeworld: New Harmony (Monastir)'''\
439'''Birthdate: January 30, 2530'''\
440'''Debuted in: ''VideoGame/HaloReach'''''\
441'''Voiced by: Alona Tal'''
442
443-->''"In recognition of...her unparalleled brilliance, we honor her as the true genius of Noble."''
444
445Noble Team's second-in-command and tactical/technical expert. A member of Beta Company, she was pulled from the unit before [[SuicideMission Operation: Torpedo]] due to her skills being too valuable to waste. She and Carter are the only two survivors of the original Noble Team, and are the closest members of the squad, having served together for so long.
446----
447* ActionGirl: The sole (canon) female member of Noble Team and can wreck just as many Covenant as her fellow Spartans.
448* ArtificialLimbs: Her right arm is mechanical, the first example of one in a ''Halo'' game. This robotic arm can be unlocked for your very own Spartan and matched with a couple of chest pieces, most descriptions pointing out how careless it was for your Spartan to have lost an arm.
449* BoomHeadshot: [[spoiler:How she dies, shot in the back of the head by a needle rifle before her shields could recharge.]]
450* CommandingCoolness: Technically a ''Lieutenant'' Commander, but close enough.
451* DeadpanSnarker: Has a dry, sardonic sense of humor.
452* DefrostingIceQueen: While the rest of Noble Team is content to quietly and professionally deal with the fact that Six joined the team to replace the recently killed Thom, Kat seems to be more standoff-ish and bitter over the idea, first intentionally blocking Six's way through a door frame with her arm to catch his attention, later aggressively snatching a data chip Six discovered before he can even react. It isn't until she fought by his side for a while to warm up to the new member.
453* DroppedABridgeOnHer: [[spoiler:Compared to the deaths of her squadmates, her death, killed via sniper, comes off as rather sudden and mundane.]]
454* DrivesLikeCrazy: Her driving is actually about as good as any other allied NPC, which is to say not very. Given that she's your main ally through most of the level 'Tip of the Spear', one might be tempted to hand her the wheels for a turn at the gun of a Warthog, only to notice she's extremely erratic and liable to drive into danger or off a cliff.
455* FatalFlaw: [[spoiler:According to her supervisor's reports, Kat suffers from a relative lack of situational awareness, which cost her an arm in a previous mission. It ends up costing her life on Reach.]]
456* GeniusBruiser: Besides being a fearsome SuperSoldier, she's also very smart, being equally adept at tactical planning, information analysis, and technology. She even invented a device that overrides the MJOLNIR armor's safety regulators (no small feat given Halsey's close involvement in MJOLNIR's development), resulting in the Sprint armor ability.
457* GuestFighter: She and Emile are playable in the multiplayer component of ''[[VideoGame/GearsOfWar Gears 5]]''.
458* HartmanHips: Even in full armor, she's rather curvey around the waist and hips compared to the male members of Noble.
459* KilledMidSentence: [[spoiler:"When does he get off calling a demolition op Priority One-"]]
460* TheLancer: Kat is a bit of a MilitaryMaverick who can be rather rude and prickly, in contrast to her leader Carter being a consummate "by-the-book" professional who's fairly easy to get along with, Nonetheless, the two are very close, with Carter valuing Kat's input immensely.
461* MilitaryBrat: Both her father and grandmother served in the UNSC military, with the latter being a retired Army general.
462* MilitaryMaverick: Even discounting her habit of snooping through ClassifiedInformation, Kat is not one for doing things by the book.
463* MyGreatestFailure: Like Carter, she blames herself for the death of the previous Noble Six.
464* NumberTwo: The literal "Noble Two" to Carter's "Noble One".
465* PlayfulHacker: An expert cryptanalyst and hacker who enjoys snooping into everything, even files her own superiors don't want her to see, but is ultimately dedicated to serving the UNSC.
466* RaisedByGrandparents: Implied to have been raised by her grandmother for a little while after both her parents died.
467* TheSmartGirl: Good with computer systems and a brilliant tactician, Noble Team tends to rely on her for making plans and handling any high value tech they come across.
468* TheSquadette: The only female member of Noble Team (unless you make Noble Six one).
469* UnresolvedSexualTension: Her relationship with Carter seems to be a bit more intimate than just being dear comrades, which is confirmed by the developers commentary.
470* VoiceWithAnInternetConnection: Occasionally, she'll stay out of combat in order to serve as MissionControl for the rest of Noble.
471* YouAreNumberSix: Referred to primarily as "Noble Two".
472[[/folder]]
473
474!!!Gamma Company
475
476[[folder:Holly-[=G003=]]]
477!!'''Petty Officer Holly-G003'''
478->'''Homeworld: Unknown'''\
479'''Birthdate: c. 2541'''\
480'''Debuted in: ''Literature/HaloGhostsOfOnyx'''''
481
482Team Saber's reconnaissance expert, noted to be extremely fast and agile. She has bear claws shaved into her hair.
483----
484* ActionGirl
485* HairTriggerTemper: She has been demoted twice for fighting, both times when another Spartan made fun of her hair.
486* HeroicSacrifice: [[spoiler:Dives in front of two Hunter assault cannon blasts to save Kelly.]]
487* LightningBruiser: Fast even for a Spartan, plus all the enhanced strength expected of one.
488* TheLostLenore: [[spoiler:To Ash, as he seems to have feelings for her and is heavily distraught when she dies]].
489* NoBodyLeftBehind: [[spoiler:She is completely vaporized by said assault cannon shots.]]
490[[/folder]]
491
492[[folder:Ash-[=G099=]]]
493!!'''Petty Officer First Class Ash-G099 (born Ashley Gable)'''
494[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ash_opt.png]]
495->'''Homeworld: Alluvion'''\
496'''Birthdate: March 5, 2539'''\
497'''Debuted in: ''Literature/HaloGhostsOfOnyx'''''
498
499Ash is TheLeader of Team Saber, and is considered to be one of the best leaders in Gamma Company.
500----
501* DeathFakedForYou: [[spoiler:At the end of ''Literature/HaloLastLight'', ONI officially lists him and the other members of Saber KIA, reassigning them to a black-ops unit referred to as "The Ferrets".]]
502* GeniusBruiser: Noted for both his ferocity and intelligence, which is what makes him such a good leader.
503* HeroicBSOD: Has a small near-breakdown when [[spoiler:Holly]] dies. He shakes it off pretty quick though, as there is still a battle to fight.
504* TheLeader: Of Team Saber, which he helped forged into the top team in the entire company.
505* NeverFoundTheBody: When fans asked Catalog what his official post-war status was, it initially said that he was officially listed as KIA, but later clarified that his death was never directly confirmed. [[spoiler:It turns out that he's been FakingTheDead.]]
506[[/folder]]
507
508[[folder:Dante-[=G188=]]]
509!!'''Petty Officer Dante-G188'''
510->'''Homeworld: Unknown'''\
511'''Birthdate: Unknown'''\
512'''Debuted in: ''Literature/HaloGhostsOfOnyx'''''
513
514Team Saber's explosives expert, and is described as having "near-magical abilities" in defusing explosives.
515----
516* CoveredWithScars: Has a heavily scarred face.
517* DemolitionsExpert: To the point where Ash isn't quite sure whether it's skill or just insanely incredible luck.
518* {{Determinator}}: [[spoiler:He makes sure not to drop dead from major injuries until after he finished his mission.]]
519* MajorInjuryUnderreaction: As a testament to his toughness (and the Gammas' PsychoSerum), [[spoiler:he tells Kurt that he thought he "got nicked" when actually, his ribs were exposed due to several needler shards exploding in him]].
520* TakeAMomentToCatchYourDeath: [[spoiler:Drops dead the moment after he tells Kurt that he thought he "got nicked".]]
521[[/folder]]
522
523[[folder:Olivia-[=G291=]]]
524!!'''Petty Officer First Class Olivia-G291 (born Olivia Tut)'''
525[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/olivia.jpg]]
526->'''Homeworld: Miridem'''\
527'''Birthdate: September 26, 2538'''\
528'''Debuted in: ''Literature/HaloGhostsOfOnyx'''''
529
530Team Saber's stealth expert.
531----
532* ActionGirl
533* DeathFakedForYou: [[spoiler:At the end of ''Literature/HaloLastLight'', ONI officially lists her and the other members of Saber KIA, reassigning them to a black-ops unit referred to as "The Ferrets".]]
534* InSeriesNickname: "O", since she is said to be as quiet as someone whispering it. ''Last Light'' has her fellow Spartans also refer to her as "Livi".
535* NeverFoundTheBody: When fans asked Catalog what her official post-war status was, it initially said that she was officially listed as KIA, but later clarified that her death was never directly confirmed. [[spoiler:It turns out that she's been FakingTheDead.]]
536* TheSneakyGuy: For Saber.
537* StealthExpert: The best infiltrator in all of Gamma Company.
538* SugarAndIcePersonality: Around her friends and peers, she's a NiceGirl. Around those she distrusts, she's very hostile, especially if she thinks they're threatening her friends.
539[[/folder]]
540
541[[folder:Mark-[=G313=]]]
542!!'''Petty Officer First Class Mark-G313 (born Mark Han)'''
543[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/marksniper.png]]
544->'''Homeworld: Veltun'''\
545'''Birthdate: December 23, 2538'''\
546'''Debuted in: ''Literature/HaloGhostsOfOnyx'''''
547
548Team Saber's marksman, and the best shot in Gamma Company. He is described as good with a sniper rifle, but better with a rifle at mid-range.
549----
550* BigBrotherInstinct: While none of them are related by blood, Mark cares about his fellow Spartans and Veta Lopis like they're family...and if they're in danger or heaven forbid hurt, he's completely willing to kill whoever's responsible. This part actually annoys Ash, Holly, and Veta, as he can go overboard [[ItsAllMyFault and start blaming himself too much]].
551* DeathFakedForYou: [[spoiler:At the end of ''Literature/HaloLastLight'', ONI officially lists him and the other members of Saber KIA, reassigning them to a black-ops unit referred to as "The Ferrets".]]
552* LongRangeFighter: An expert marksmen even by Spartan standards. He's also no slouch in physical combat, being a Spartan and all.
553* InSeriesNickname: "The Mark", due to his marksmanship skills.
554* NeckSnap: [[spoiler: How Dhas Bhasvod kills him.]]
555* NervesOfSteel: As Ash puts it, "The more pressure on him, the cooler he got."
556* NeverFoundTheBody: When fans asked Catalog what his official post-war status was, it initially said that he was officially listed as KIA, but later clarified that his death was never directly confirmed. [[spoiler:It turns out that he's been FakingTheDead.]]
557* SociopathicHero: It only really comes out when he's off his "Smoothers" for too long, but even with them it's noted he's a lot more aloof and detached than his peers, and he's also a lot more ruthless in preferring to go for the "kill" option. During the events of ''Literature/HaloLastLight'', he was at the top of Veta Lopis's list of suspects for a list of serial killings for many of these reasons.
558[[/folder]]
559

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