Follow TV Tropes

Following

Context Characters / WorldOfTanksUnitedStatesOfAmerica

Go To

1Armored vehicles and gun carriers manufactured and fielded by the [[UsefulNotes/YanksWithTanks United States of America]] and other North American nations such as [[UsefulNotes/CanucksWithChinooks Canada.]] Overall, [[JackOfAllStats tanks from the USA faction are exceptionally versatile, sacrificing the advantage of specialization in certain fields so as to perform adequately in any situation]].
2
3American vehicles in general are known for their adequacy in most roles but a lack of specialization in any, except for good hull-down performance. American guns tend to have higher damage output over time than their competitors, but rarely have stellar aim times, penetration values, or damage per shell at their tier. American vehicles tend to be larger than their counterparts, and tend to share many components such as guns, radios and engines, making unlocks for one following more than one US line relatively easy. They are a fairly easy-to-play nation in comparison with other nations, but hard to master.
4----
5[[foldercontrol]]
6
7[[folder:U.S Light Tanks]]
8American light tanks pack a bit more of a punch than their counterparts, but they do lack a bit in speed. American lights are relatively large targets and lack armor. Their most notable feature is their high rate of fire and good view ranges. American light tanks tend to be more responsive in combat situations than other lights.
9----
10!!T1 Cunningham
11----
12* ComplacentGamingSyndrome: Considered the best tier 1, it's often the only one considered when one is called for.
13----
14
15!!M2 Light Tank
16----
17* MoreDakka: Often found using the 20mm autocannon to clip down other tanks with blinding speed.
18----
19
20!![=T1E6=]
21----
22* MidSeasonUpgrade: It's a slightly improved version of the Cunningham at tier 2.
23----
24
25!!T2 Light Tank
26----
27* FishOutOfWater: It's the ''only'' tier 2 tank that will see tier 4 matches without fail platooning. With a maximum of 45 penetration and an abysmal view range even with binoculars, its hideously outclassed by everything at that tier. As of the 9.18 Matchmaker changes, however, it seems to not get into tier 4 games anymore, making this a SubvertedTrope.
28* FragileSpeedster: The lowest tier tank that's capable of hitting 72kph.
29----
30!!T7 Combat Car
31----
32* CloseRangeCombatant: With a terrible penetration to start with, and with autocannon/mg bullets disappearing after 400m, long range fire isn't just ill advised, it's laughably ineffective.
33* MoreDakka : With 50 shots of .50 BMG, the T7 is capable of killing 2-3 tanks in one magazine.
34* NecessaryDrawback: However this comes with a reload of about 25 seconds, a ''very'' long time in a tier 2 match when other autocannons can kill you 3 seconds or less.
35----
36
37!!M22 Locust
38----
39* CountingBullets: Only carries 50 shells, not many for a gun that fires every 2 seconds.
40* CuteMachines: Arguably one of the cutest tanks in the game.
41* StealthExpert: With a properly trained crew, camo paint and net it can reach over ''50%'' Camo rating making it ''very'' hard to detect even at close range.
42* TargetSpotter: While its base view range is poor, equipping binoculars gives you a pretty decent view range. When combined with the aforementioned camo, you can be very effective at spotting, even in a tier 5 match.
43----
44
45!!M3 Stuart
46----
47* FragileSpeedster: The M3 Stuart is fast and considered one of the good brawlers of its tier. But it's also large for a light tank and has a very visible track section.
48----
49
50!!M5 Stuart
51----
52* {{Nerf}}: It was well liked with its 75mm Howitzer, which basically made the tank into an [=M8A1=] GMC. However this was removed, leaving it with a pitiful 37mm autocannon with terrible penetration.
53----
54
55!!M24 Chaffee
56----
57* DoNotRunWithAGun: Averted; It's the first tank in the game that can mount a Vertical Stabilizer. (Although as of 9.18, all light tanks tier 5 and higher can mount one.)
58* NamedAfterSomeoneFamous: General [[https://en.wikipedia.org/wiki/Adna_Chaffee Adna Chaffee]].
59----
60
61!!M7
62----
63* {{Acrofatic}}: It's a medium tank with the agility of a light tank. JustifiedTrope, as it started off as a light tank project but then grew bigger.
64** 9.18 has turned it into an actual light tank.
65* FragileSpeedster: Has excellent mobility, but exceptionally poor armor for its large silhouette.
66* MoreDakka: Its best gun option is a British 6-pounder gun, which has low per-shot damage but makes up for it with a high volume of fire.
67** 9.18 has made the 75mm more competitive, especially vs the Chaffee.
68----
69
70!!T21
71----
72* TokenMiniMoe: It's the light tank version of the T20, looking alot like a younger brother.
73----
74
75!!T37
76----
77* ComplacentGamingSyndrome: Along with the Cromwell, it's one of the most frequently seen tanks for tier 6 strongholds/tournaments due it its good penetration, speed, and gun handling.
78* TheyChangedItNowItSucks: Got hit HARD with the nerf bat in 9.18, especially the accuracy and penetration.
79----
80
81!!M41 Walker Bulldog
82----
83* MadeOfExplodium: Has a very weak ammorack and is prone to being detonated in 1-2 shots to it.
84* MoreDakka: Has a record 10 shells (!!!) in its autoloader, potentially doing 1500 damage. In practice you'll never achieve that, as it takes 18 seconds to unload them.
85** 9.18 nerfed this to 6 shells, but gave it a gun rammer to help compensate.)
86* NamedAfterSomeoneFamous: General [[https://en.wikipedia.org/wiki/Walton_Walker Walton Walker ]]
87----
88
89!!T71
90----
91* AlwaysSomeoneBetter: It loses in all but 3 stats to the Bulldog, despite being the same tier armed with the same gun. It was the original Tier 7 American light that didn't get buffed, leading to SoLastSeason.
92** It's now the only Tier 7 American LT, as 9.18 moved the Bulldog to tier 8.
93----
94
95!!T49
96----
97* {{BFG}}: Has the option to mount a 152mm howitzer that's very similar to the KV-2's.
98* CripplingOverspecialization: It has a KV-2 level howitzer on a tank that can do 72 KPH! However, its reload and gun handling are so bad that it's an easy kill once it fires. Due to the lower acceleration compared to the Bulldog, other light tanks can easily chase it down and kill it.
99* DoNotRunWithAGun: Not if you actually hit anything, anyway. It's got terrible aim time and accuracy combined with terrible bloom on the move.
100** Averted with the new 90mm gun in 9.18, it has excellent firing on the move handling.
101----
102
103!!Sheridan
104----
105* {{Acrofatic}} Despite its large size for a light, its still quite mobile.
106* {{BFG}}: Has the option to mount a 152mm howitzer that's very similar to the KV-2's. It gets improved stats over the T49's version.
107* NamedAfterSomebodyFamous: [[https://en.wikipedia.org/wiki/Philip_Sheridan Civil War General Philip Sheridan.]]
108----
109[[/folder]]
110
111[[folder:U.S Medium Tanks]]
112American medium tanks are perfect for variable strategies as they are able to both move quickly and deliver the firepower when needed. Their decent accuracy on the move and gun depression make them rather comfortable to play. American mediums boast above average view range with some being best in their tiers. American mediums tend to play the role of support tanks more often compared to other mediums, but are perfectly capable of operating on their own merits as well.
113----
114!!T2 Medium Tank
115----
116----
117
118!!M2 Medium Tank
119The M2 Medium tank is an American tier 3 Medium tank.
120
121Designed in 1936, the M2 was preceded by a prototype known as the T5 Medium tank. In 1939, the tank was standardized and produced in limited numbers. The model was considered obsolete by the time the United states entered the war, and the 112 M2s and [=M2A1s=] eventually produced never saw combat.
122
123The M2 Medium tank leads to the M3 Lee.
124----
125* LethalJokeCharacter: Most people hate it and grind though it trying to get the Sherman and forget about it. However, it has an absurdly high view range at tier 3 (380m!) combined with a rapid firing howitzer with insane elevation/depression angles. In the right hands, it can abuse camouflage, terrain and vision to devastating effect.
126** It has got the view range dropped down to 280m, but it still has highest signal range of tier 3 vehicles.
127* MilitaryMashupMachine: It has the turret/gun of the M8 Scott. In reality this was never fitted.
128----
129
130!!M3 Lee
131The M3 Lee is an American tier 4 medium tank.
132
133A U.S. medium tank from the first half of WWII. The vehicle was named after the Confederate General of the U.S. Civil War, Robert E. Lee. A similar vehicle built to British standards was referred to as the M3 Grant, after the General of the federal troops W. Grant. M3 was designed in 1940 on the basis of the previous M2 Medium tank, as a stopgap measure intended to get a 75mm cannon into a tank as quickly as possible. The M3 saw mass production from June 1941 through December 1942. A total of 6,258 M3 tanks of various modifications were produced.
134
135The M3 Lee formerly lead to the M4 Sherman, and the T1 Heavy Tank until Patch 9.16, where it was turned into a Collector's Vehicle. It was replaced at Tier 4 by the T6 prototype medium tank.
136----
137* [[TheAllegedCar The Alleged Tank]]: Widely hated among players due to it's high profile, unimpressive armor, average mobility and having only the casemate-mounted 75mm gun usable.
138* LethalJokeCharacter: While widely panned as being one of the worst tanks in the game, it has DPM better than tier ''six'' medium tanks with decent penetration. If you can stay in cover/concealment and keep firing, you can pull in some crazy damage numbers.
139* MoreDakka: The M3 Lee's 75 mm cannon has excellent rate of fire and DPM, compensating for its lack of a usable turret, large profile, and mediocre penetration.
140* NamedAfterSomeoneFamous: Confederate General Robert E Lee. [[https://en.wikipedia.org/wiki/Robert_E._Lee]]
141* UnexpectedGameplayChange: Despite being in the medium tank tree, the M3 Lee behaves more like a tank destroyer (without gun accuracy to match) due to using its hull-mounted 75 mm cannon instead of its turret-mounted 37 mm cannon.
142----
143
144!![=M4A2E4=] Sherman
145----
146----
147!!T6 Medium
148The T6 replaced the M3 Lee as the American Tier 4 medium tank with Patch 9.16. It is a pre-production model of the M4 Sherman.
149
150The T6 can research into the M4 Sherman, M8A1 Tank Destroyer, and T1 Heavy Tank.
151----
152* UndergroundMonkey: It is a Sherman at Tier 4 with a somewhat worse gun selection, sharing the 105 mm howitzer with its Tier 5 counterpart.
153
154!!M4 Sherman
155----
156* AttackItsWeakPoint: Inverted, its armor is poor everywhere except the gun mantlet.
157* CrouchingMoronHiddenBadass: Its poor reputation in RealLife, as well as its low health, cause players to underestimate the tank, until they get a face full of the [[{{BFG}} 105mm howitzer]].
158* EliteTweak: If you forgo the always-popular [[{{BFG}} 105mm]], the other option is the 76mm. It's less widely-used, but it fires much faster, is more accurate, and has some of the best penetration of its tier (making it an extremely useful, if less bombastic, support weapon).
159* JackOfAllStats: The most average tank in the game: middling quality, at the exact mid-range tier of the medium tanks. It can handle many tasks adequately--scouting, flanking, brawling, defending, and sniping--just not as well as tanks better dedicated to those roles. This is both its weakness and its strength: most of the time, it will beat a more specialized vehicle in every way ''except'' for the role that the enemy vehicle specializes in. The challenge of driving the Sherman is not letting enemy vehicles arrange the encounter in such a way that they can employ their specialization.
160* {{Mook}}: One of the most used tanks, in both the game and [[TruthInTelevision real life]].
161* NamedAfterSomeoneFamous: General [[https://en.wikipedia.org/wiki/William_Tecumseh_Sherman William Tecumseh Sherman]]
162
163----
164
165
166!!Ram II
167----
168* FakeNationality: Canadian, though the Ram II is actually a modification of an American M3 Lee.
169* MoreDakka: Thanks to its use of a British quick-firing 6-pounder gun. Like the Matilda, it can send a shot downrange every couple of seconds, and while its 75 damage per shot is mediocre, damage can pile up quickly if the shots hit and penetrate.
170* StoneWall: It has very, very thick frontal hull armor compared to the rest of the hull.
171** Averted however, as it's only strong on the upper front plate, and the transmission case, turret, and MG mini-turret are easy to pen. It does have high HP for a tier 5 however.
172----
173
174!![=M4A3E8=] Fury
175The [=M4A3E8=] Fury is an American tier 6 premium medium tank.
176
177Sergeant Wardaddy's tank from the movie ''[[Film/{{Fury2014}} Fury]]''.
178
179Special premium version of the standard [=M4A3E8=] Sherman. The default Crew that comes with a newly purchased Fury are named after the crew from the movie. They also have slightly modified crew portraits.
180----
181* CanonImmigrant: As the description says its the tank from Fury.
182* PromotionalPowerlessPieceOfGarbage: The [=M4A3E8=] "Fury" released alongside of the [[Film/{{Fury2014}} film of the same name]] for a limited time. In game, the tank is simply a normal E8 mounting the 76mm [=M1A2=] gun but with weaker turret armor[[note]]Note that premium tanks being slightly underpowered in some way compared to fully upgraded same-tier counterparts is the norm[[/note]], and the existence of the Ram II and Super Pershing reduces its claim as an American Medium crew trainer. It's not exactly useless, but the main reason to get it was due to all of the promotions running alongside of it, such as Fury-only missions.
183
184----
185
186!![=M4A3E8=] Sherman "Easy Eight"
187The [=M4A3E8=] Sherman is an American tier 6 medium tank.
188
189Also known as M4А3(76)W HVSS. At the end of August 1944, a new bogie suspension was designed. The vehicle variant was mass-produced and saw battle beginning in late March 1945, with a total of 4542 vehicles of both suspension types manufactured.
190
191The [=M4A3E8=] Sherman leads to the T20, and the M36 Jackson.
192----
193* DeathOfAThousandCuts: Unlike their Soviet and German tier 6 medium counterparts, the Sherman Jumbo and Easy Eight rely on either the [[MoreDakka extremely rapidly firing]], but relatively low penetration and power 76 mm Gun, [=M1A2=] or the 105 mm Howitzer, M4, which instead relies largely on ScratchDamage with HE shells or hitting a weak spot for massive damage.
194* DoNotRunWithAGun: Subverted - The Sherman Jumbo and Easy Eight can mount a vertical stabilizer, giving improved on the move accuracy, making them the lowest tier (non-light) vehicles to be able to mount one.
195* FragileSpeedster: In relatively typical medium tank fashion, the [=M4A3E8=] relies more on speed and flanking than on armor to function well.
196----
197
198!![=M4A3E2=] Sherman Jumbo
199The Sherman Jumbo is an American tier 6 medium tank.
200
201This variant of the Sherman featured much heavier armor. The [=M4A3E2=] was initially intended as an infantry support tank. However, some were re-equipped with the [=M1A1=] gun and served as tank hunters.
202
203The [=M4A3E2=] Sherman Jumbo leads to the T20, and the T29.
204----
205* {{Acrofatic}}: Despite the additional armor, the Sherman Jumbo is still a medium tank and actually has slightly better power-to-weight than the tier 5 Sherman due to having a better engine.
206* DeathOfAThousandCuts: Unlike their Soviet and German tier 6 medium counterparts, the Sherman Jumbo and Easy Eight rely on either the [[MoreDakka extremely rapidly firing]], but relatively low penetration and power 76 mm Gun, [=M1A2=] (or, in the case of a Sherman Jumbo with the stock turret, the [=M1A1=]) or the 105 mm Howitzer, M4, which instead relies largely on ScratchDamage with HE shells or hitting a weak spot for massive damage.
207* DoNotRunWithAGun: Subverted - The Sherman Jumbo and Easy Eight can mount a vertical stabilizer, giving improved on the move accuracy, making them the lowest tier (non-light) vehicles to be able to mount one.
208* EliteTweak: The Sherman Jumbo has a choice between two turrets to use: the stock turret has low view range and cannot mount the 76mm [=M1A2=] gun, but has high armor. The upgraded turret removes a lot of the armor, reducing protection dramatically, in exchange allowing the Sherman Jumbo to mount the 76mm [=M1A2=] and see farther.
209* StoneWall: With the heavily armored stock turret, the Jumbo is an extremely difficult target from the front, and when hull down, can present a target over 300 mm thick, as both the mantlet and the turret are 152 mm thick. This is enough to discourage even tier 8 guns. Against tier 8 targets, however, either of the guns that can be mounted with the stock turret will struggle to do significant damage, and it is forced to play defensively due to a severe lack of view range. It is also the slowest Sherman variant in the game, reflecting the added weight of its armor.
210
211----
212
213!![=M4A3E8=] Thunderbolt VII
214American tier 6 premium medium tank.
215
216A [=M4A3E8=] Sherman tank with additional armor mounted in the field, under the command of Lieutenant Colonel Creighton Abrams, the commander of the 37th Tank Battalion (subsequently a General and U.S. Army Chief of Staff).
217----
218
219* DeathOfAThousandCuts: In common with E8/Jumbo.
220* DoNotRunWithAGun: Subverted - The Sherman Jumbo, Easy Eight And Thunderbolt can mount a vertical stabilizer, giving improved on the move accuracy, making them the lowest tier (non-light) vehicles able to mount one.
221* JackOfAllStats: Is this amongst the Tier 6 American mediums, having better mobility than the Sherman Jumbo and better armor than the Easy Eight, but worse armor and mobility than the Jumbo (especially a Sherman Jumbo with the stock turret) and Easy Eight respectively.
222* NamedAfterSomebodyFamous: A variation; It was the personal tank of [[https://en.wikipedia.org/wiki/Creighton_Abrams General Creighton Abrams]]
223* StoneWall: [[DownplayedTrope Not so much]].It has more weakspots than the Jumbo, but can use the [=M1A2=] 76mm with its armored turret, unlike the Jumbo. It also has slightly better gun handling.
224* UndergroundMonkey: Its an E8 with more armor slapped on it. It plays somewhere between the E8 and Jumbo, and is a similar concept to the Super Pershing.
225
226----
227
228
229
230!!T20
231----
232* FragileSpeedster: Easy to kill... If you can hit it in the first place, because it's quite fast.
233* GlassCannon: Very poorly armored, except on its (small) gun mantlet, but carries a good 90mm gun.
234* HitAndRunTactics: its poor armor, good speed, high-damage-slow-reload gun, and low profile makes this tactic a must.
235* PintSizedPowerhouse: Smaller and lighter than the [=M4A3E8=], its 90mm gun has some incredible alpha damage.
236
237----
238
239!![=T23E3=]
240----
241----
242
243!!M26 Pershing
244----
245* HardHead: Has a pretty tough mantlet that alows it to take a few hits. It's not as thick as the American heavies, and the cheeks of the turret are still vulnerable. however it gives you enough breathing room to pop up and take a shot, then fall back.
246* JackOfAllStats: Considered to be the best rounded Tier 8 medium, with it only really losing out on penetration. Even that was buffed slightly in 9.14.
247* NamedAfterSomeoneFamous: General John J. Pershing, the US's supreme commander in UsefulNotes/WW1. [[https://en.wikipedia.org/wiki/John_J._Pershing]]
248
249----
250
251!!T23
252----
253----
254
255!![=T26E4=] [=SuperPershing=]
256----
257* MightyGlacier: What happens if you take a tank that is already under-engined and slap ''even more'' armor to it without doing anything to improve the engine? The answer is [=8Hp/t=] ratio (''even worse than the Maus'') and a tank that is unable to be hurt significantly from the front without hitting a weakspot.
258* OvershadowedByAwesome: Zig-zagged. The [=M6A2E1=] Heavy Tank, another Tier VIII premium, has better armor, speed, and firepower while retaining the same matchmaking. However, the [=M6A2E1=] is only sold at rare intervals while the Super Pershing is always available. The Super Pershing also has better concealment and a much lower profile. The same can be said for the newer [=T26E5=], which is better at both heavy and medium tank roles than the Super Pershing but is also more expensive and has no preferential matchmaking unlike the Super Pershing, meaning it can meet tier 10 tanks while the Super Pershing can only see up to Tier 9.
259* StoneWall: The 90mm gun is a bit underpowered at this tier, meaning the Super Pershing struggles to hurt enemies unless you use premium ammo and/or are really good. However, almost everyhing the Super Pershing sees are also unable to significantly damage it from the front.
260* UnexpectedGameplayChange: The rest of the US meds are well balanced, while the Super Pershing plays much more like a heavy tank.
261----
262
263!!T25 Pilot Number 1
264----
265* HardHead: Like the Pershing, it has a tough mantlet.
266* ShedArmorGainSpeed: Has weaker overall except for the mantlet. However it will reach [=55kph=].
267* UndergroundMonkey: It was one of the prototypes of the Pershing, so unsurprisingly plays alot like it.
268----
269!!M46 KR
270----
271* UndergroundMonkey: Again, very similar to the Pershing. However, the Pershing we have in the game is basically an [=M46=] anyway, as it has an upgraded engine and gun.
272----
273
274!!T69
275----
276* CountingBullets: It only carries 4 shells in its autoloader, giving it a middling 960 per drum average damage, which is not enough to 1 clip same tier tanks.
277----
278
279!![=T95E2=]
280----
281----
282
283!!M46 Patton
284----
285* GeoEffects: Good gun depression, excellent mobility, and high view range allows it to take advantage of any good hill or incline for protection. [[FragileSpeedster In true USA fashion, you won't get far without learning how to use terrain to your advantage]].
286* GlassCannon: Very high alpha damage, passable penetration, and a [[MoreDakka ridiculously fast loading speed for it's caliber]],it is a DPM monster. Yet, even the famed US gun mantlet won't stop many shots at this tier. If you bounce anything it will be more due to sloping than armor thickness.
287* NamedAfterSomeoneFamous: [[https://en.wikipedia.org/wiki/George_S._Patton General George S. Patton]] , as are all the other "Patton" Tanks.
288----
289
290!![=T54E1=]
291----
292----
293
294!![=M48A1=] Patton
295----
296* DoNotRunWithAGun: Averted. It's easily one of the best tanks in the game at firing on the move and pulling off snap shots.
297* MasterOfNone: Was considered this compared to the other tier 10's until it got buffed. Now it has top 5 dpm, but still suffers in the mobility and armor departments.
298----
299
300!!M60
301----
302* UndergroundMonkey: To the M46. Trades some DPM for even better gun handling and accuracy, slightly better top speed, and a better protected turret.
303----
304[[/folder]]
305
306[[folder:U.S Heavy Tanks]]
307American heavy tanks have generally light armor all-round but always have a few areas of extreme thickness, mainly in the front. They have excellent gun depression and are ideal for hull-down tactics. Often they carry guns that are more balanced than comparable heavy tanks and have good power-to-weight ratios. American heavies exploit their balance to avoid the pitfalls of crippling specialization while aligning their tank in such a way as to force the enemy to engage their strong armor spots instead of the weak ones. Compared to other heavies, the American heavies work best in defensive or support positions that allow them to use terrain to avoid damage whilst not having to fully disengage in turn.
308----
309!!T14
310----
311* ATeamFiring: 0.46 accuracy is pretty bad, rivaling some Soviet heavy tanks. This is not helped at all by the poor penetration of the 75mm gun.
312* HardHead: Has one of the toughest turrets of any tier 5 tank.
313----
314
315!!T1 Heavy Tank
316The T1 Heavy Tank is an American tier 5 heavy tank.
317
318Development of the tank started in the spring of 1940. In September 1940 and December 1941, prototypes underwent trials. The tank was never mass-produced. Later, it became a prototype for the M6.
319
320The T1 Heavy Tank leads to the M6.
321----
322* {{Acrofatic}}: Despite being a 60 ton behemoth, the T1 is alarmingly agile due to its massive 960 horsepower top engine, giving it a better specific power than the M4 "Sherman" medium tank, and thus, shockingly good acceleration.
323* DeathOfAThousandCuts: Due to its 76mm [=M1A1=] cannon (the same as used by the M4 Sherman, but with a higher rate of fire), it relies more on its high rate of fire and DPM to take down its foes than most heavies.
324* EnormousEngine: Part of why the T1 is so long and tall is because of its giant, 960 horsepower Wright G-200 9-cylinder radial engine
325* RammingAlwaysWorks: Due to its substantial 60 ton bulk, 80 mm frontal armor, and its incredibly powerful engine, the T1 is an excellent ramming tank.
326----
327
328!!M6
329The M6 is an American tier 6 heavy tank.
330
331Developed from 1940 through 1942, with a total of 40 vehicles manufactured from November 1942 through February 1944. It never saw action.
332
333The M6 leads to the T29.
334----
335* {{Acrofatic}}: Despite being a 60 ton behemoth, the M6 is alarmingly agile due to its massive 960 horsepower top engine, and thus, like the T1, shockingly good acceleration.
336* EnormousEngine: Part of why the M6, like the T1, is so long and tall is because of its giant, 960 horsepower Wright G-200 9-cylinder radial engine
337* LightningBruiser: Surprisingly quick for its size, extremely tough, and packs a punch.
338* MidSeasonUpgrade: The M6 is essentially a MidSeasonUpgrade to the T1, being essentially the same tank [[note]]indeed, in RealLife, M6 was the designation the T1 received when it was standardized by the US Army.[[/note]] with more armor and a more powerful cannon in the 90 mm Gun, M3.
339* RammingAlwaysWorks: Due to its substantial 60 ton bulk, 80 mm frontal armor, and its incredibly powerful engine, the M6 is an excellent ramming tank.
340----
341
342!!T29
343----
344* BadassAdorable: The "ears" on the second turret make it this to some.
345* HardHead: Has incredible turret armor, especially with the upgraded turret. The turret is basically impenetrable from the front or sides to most guns that are below Tier IX.
346* NoSell: When hull down, it becomes VERY hard to damage outside of artillery.
347----
348
349!![=M6A2E1=]
350----
351* {{Acrofatic}}: Retains the excellent agility of the M6 despite having better armor, an enormous turret, and a bigger gun.
352* LightningBruiser: A well armored heavy tank that moves with an agility more in line for a medium.
353* [[MixAndMatchCritters Mix And Match Tanks:]] It's a T29 turret on a M6 body.
354----
355
356!!T32
357----
358* NoSell: When hull down, it becomes VERY hard to damage outside of artillery.
359* HardHead: Has ''even more'' turret armor than it's predecessor, which makes it almost invulnerable when hull-down.
360* SoLastSeason: The [=T32=] has to make-do with the same top gun as the earlier [=T29=], which is starting to show its age in Tier 8.
361* StoneWall: The 105mm is showing its age at tier 8, and it can be difficult to damage higher tier opponents with it. However, it has arguably the most armored turret in the game.
362----
363
364!!T34
365----
366* TheComputerIsALyingBastard: It's listed as having a better mobility than the same tier [=M6A2E1=]. This is a complete lie; the Mutant 6 is very agile and accelerates rapidly while the T34 wallows like a drunken pig. The only way that it could meet its theoretically listed top speed is if it were driven off a cliff.
367* CripplingOverspecialization: Loses out in many stats for having the highest penetrating heavy tank gun at tier 8.
368* LongRangeFighter: It's excellent penetration and accuracy when fully aimed make it a good sniper. Its terrible mobility, hull armor and gun reload/handling can get you killed very quickly in a close up circling engagement.
369* NoSell: When hull down, it becomes VERY hard to damage outside of artillery.
370----
371
372!![=T26E5=]
373The [=T26E5=] is a tier 8 premium heavy tank, also known as the Patriot or Jumbo Pershing.
374
375A variation of the M26 Pershing tank, the [=T26E5=] was a prototype sporting substantially thicker armor but the same 90mm cannon.
376----
377* {{Acrofatic}}: For something weighing 46 tons, this thing gets up to speed surprisingly quickly.
378* AlwaysSomeoneBetter: Thanks to its purpose-built armor and distinct lack of weakspots, paired with a much better engine and 90mm gun, the Jumbo Pershing is now better at both the heavy tank ''and'' medium tank roles than the Super Pershing.
379* BribingYourWayToVictory: Has been accused of pay to win, due to it being better than T32 in every stat other than turret armor and alpha damage. This has earned it the nickname "Pay-triot". [[note]] Based on the Name of the camo version, the Patriot. [[/note]]
380* LightningBruiser: Holy crap, where to start. Solid armor that can bounce any gun of equal or lower tier from the front, with no overt weakspots. Good top speed, turning rates, and power-to-weight ratios for a heavy tank. High penetration and rate of fire (and thus good DPM) paired with decent aim time and accuracy, as well as cheap and plentiful ammo. As a result, the [=T26E5=] can flank, wolfpack, brawl, or hold ground with equal aptitude.
381* MoreDakka: How quickly can we load and fire this 90mm cannon? The answer appears to be "very," since the [=T26E5=] has a reload time of about 7 seconds, meaning it pumps shells out ''faster'' than either the Super Pershing or Patton KR.
382* NoseArt: Of a sort--the Patriot variant sports a ''very'' [[http://www.tankrewards.com/styles/images/events/patriotPreview/T26E5_Patriot_1.jpg American camo]], featuring stars and stripes, eagles, red white and blue, and even "We The People" painted on the gun barrel. PatrioticFervor at its finest.
383* PowerupLetdown: One of the tank's few failings is that its premium APCR ammo is rather underwhelming, providing a mere 29mm additional penetration. Considering the [=T26E5=] already boasts a scarily effective 230mm penetration rating on its stock ammunition (which ''also'' happens to be the same type of high-velocity APCR shell) there's little need to load much in the way of premium ammo.
384* RammingAlwaysWorks: Good mobility for a heavy combined with strong hull armor and a 46-ton weight means that it can seriously damage or destroy smaller vehicles just by slamming into them. Woe to the Batchat driver who's backed into a corner by one of these charging behemoths.
385----
386
387!!Chrysler K GF
388----
389* HateSink: Meta example; due to it's MoneySink qualities, as well as a high-publicity incident with high-profile player [=SirFoch=], it's a universally despised tank.
390* MoneySink: A ''huge'' one from both the players and the enemy; with incredibly tough frontal armor as well as flimsy penetration for a Tier 8 Heavy Tank, the user must spend more money on premium ammo to either alleviate the penetration problem as well as (attempt to) penetrate the front of this tank.
391* StoneWall: Without premium ammo; flimsy penetration but NighInvulnerable from the front.
392----
393
394!!M103
395----
396* DoNotRunWithAGun: Averted, it's one of the better heavies at firing on the move, especially with Vertical Stabilizers fitted.
397* ShedArmorGainSpeed: It loses the heavy turret of its predecessors, but makes up for it with mobility that's closer to a medium.
398* UnexpectedGameplayChange: Compared to the previous 2 tanks, it has a much weaker turret that's not too hard to penetrate. However, it gains a absolutely devastating 120mm cannon that can easily batter though just about anything. The 9.15.1 Patch made the turret front and upper hull much stronger, but you can still [[AttackItsWeakPoint overmatch the roof or hit the cupola.]]
399----
400
401!![=T110E5=]
402----
403* LightningBruiser: Very tough frontal armor, the same great 120mm gun, and above average mobility for a heavy tank. 9.17 mauled the E5 by expanding it's originally normally sized cupola into a giant shell magnet, making it far more fragile than it has any right to be.
404* MoreDakka: Has one of the highest DPM's and reload rates of the tier 10 heavies.
405----
406
407!!T57 Heavy Tank
408----
409* AttackAttackAttack: The T57's poor gun handling and weaker turret, combined with above-average health, a small "beak" on the front of it's hull, and brutal rate of fire all encourage it to play aggressively.
410* CloseRangeCombatant: Poor accuracy and aim time make long range fire inadvisable.
411* GlassCannon: By tier 10 heavy standards, its poorly armored, and will bounce shots more due to its oddly sloped armor than actual thickness. 9.15.1 made the turret much stronger, but still penetrable to well aimed shots.
412* MightyGlacier: When directly compared to it's french counterpart, the AMX 50B, the T57 trades mobility and gun handling for greater armor, health, and a blistering rate of fire.
413* MoreDakka: Despite being an autoloader, it manages top 5 DPM in the game thanks to its short (for an autoloader) reload.
414----
415[[/folder]]
416
417[[folder:U.S Tank Destroyers]]
418American tank destroyers have varied playing styles. American Tank Destroyers are initially mobile with varied gun selection before eventually splitting into two branches: one with turrets and one mostly without turrets. The turreted TD line remains a versatile one, exchanging armor for mobility and versatility in the mid-tiers, then trending more towards heavy tanks with larger guns in the high tiers. The non turreted line is more specialized, exchanging either mobility or armor for more of the other depending on tier. Both lines are very good for supporting the team by filling very different roles in the battle order.
419----
420!!T18
421----
422* NormalFishInATinyPond: In tier 2 or 3 fights, it's an absolute ''monster'' with a one-shot howitzer that turns everything else into so much more scenery and no-sells most return fire while moving at a decent clip. It's using a 75mm explosive cannon with terrible reload speed and 50ish armor.
423* RammingAlwaysWorks: It's high armor and decent speed make it a powerful battering ram, although it's firepower and inability to turn respectably makes this less than ideal.
424* UnexpectedGameplayChange: It's now an unremarkable Tier 3 SPG.
425
426----
427
428!!T3 HMC
429----
430* FragileSpeedster: Goes 72 KMH, as fast as the fastest light tanks, and has the hp/ton to reach it. But with only 15mm of armor, anything can kill it.
431
432!!T82
433The T82 is an American tier 3 tank destroyer.
434
435Development of the T82 started in December 1943. The vehicle was put on trials in August 1944. It never saw mass production, nor entered service.
436
437The T82 leads to the T40, and the [=M8A1=].
438
439It was replaced by the T56 GMC and moved to the SPG line in 9.12
440----
441* {{BFG}}: One of the two main weapons for a T82 is a giant 105 mm howitzer, capable of doing more damage than any non-SPG weapon in its tier, as well as overmatching much of the armor it faces or simply blasting through with its powerful HE shell.
442* FragileSpeedster: While nimble, the T82 has absolutely no armor to speak of.
443* GlassCannon: Additionally, while the T82 has no armor to speak of, it has access to extremely powerful weapons.
444* MoreDakka: The other main weapon for the T82 is the rapid-firing, high-penetration 57 mm Gun, M1, which can turn most enemy tanks into swiss cheese with ease.
445* UnexpectedGameplayChange: It's now an unremarkable Tier 4 SPG.
446----
447!!T56 GMC
448----
449American tier 3 tank destroyer. It replaced the T82 HMC, which is now a tier 4 SPG in update 9.12.
450
451The T56 [=3in=] Gun Motor Carriage was the first attempt to fit a 3 inches gun on the chassis of the M3 light tank. The T56 was based on the final production version of the [=M3=], the [=M3A3=], which had a greatly enlarged superstructure that almost reached the front of the tank. Work on the T56 began in September 1942, and a prototype was built quickly. The M3 wasn't really suited to this sort of conversion and the weight of the gun meant that performance was poor. An attempt was made to improve the design with the designation [=T57=] [=3in=] Gun Motor Carriage, but this was also unsuccessful and both programmes were cancelled in February 1943
452
453* GlassCannon / FragileSpeedster: Carries punchy selection of guns on a chassis based on M5 Stuart, a notoriously speedy light tank. Hull traverse speed is still limited, however.
454* WeaksauceWeakness: Most blatant one would be the box with "[[StuffBlowingUp ammunition]]" written on it at the exposed crew compartment to the rear.
455** Due to placement of its gun, players have to risk exposing the entire vehicle over the top of any given hill, one of the most ideal place for tank destroyers to be in.
456----
457
458!![=M8A1=]
459----
460* FragileSpeedster: You're gonna see this alot with the American TD line.
461* MoreDakka: The main weapon for the [=M8A1=] is the rapid-firing, high-penetration 57mm Gun M1, which can turn most enemy tanks into swiss cheese with ease.
462* PowerUpLetdown: The technical "top" gun is the 75mm, but most players stick to the 57mm as it's better in everything but alpha damage.
463----
464
465!!T40
466American tier 4 tank destroyer.
467
468Experimental tank destroyer developed on the basis of the M3 tank in the spring of 1942. The T40 was the T24 prototype rebuilt by Baldwin Locomotive Works in 1941. The Japanese declaration of war against the US caused the US Army, in need of a tank destroyer, to issue a 1,000 vehicle production license under the designation M9 in December, 1941. But the vehicle never entered mass production, nor saw service.
469----
470
471
472* ArtisticLicenseHistory: Has wider gun arc than what the real-life prototype has.
473* LethalJokeCharacter: An "Average" tank destroyer, but packs view range that borders on obscene and great traverse range, making it far more powerful than it's "Hard" stats imply. It's view range did get cut later on, but still packs the choice of a potent 76mm or a very low velocity 105mm howitzer, both very potent guns.
474* WeaksauceWeakness: Can't aim down much (-2 degrees depression) due to how the gun is mounted, which throws high ground advantage out of the window. the T40 will likely feel more at home at flat rather than hilly terrain.
475----
476
477!!M10 Wolverine
478----
479* AlwaysSomeoneBetter: The same tier T67 is a lot more popular with the playerbase.
480----
481
482!!T67
483----
484* FragileSpeedster
485* MoreDakka: The 76mm combines good ROF with nice penetration.
486* StealthExpert: Low profile with a good camo rating, it can be very hard to flush it out and kill it before it kills you.
487----
488
489!!M18 Hellcat
490----
491* ArtisticLicenseHistory: Its top upgrade gives it the 90mm gun from the M36. While there were tests done on the M18 to determine if it could mount the M36's turret and gun, they discovered that repeated firing of the powerful 90mm caused severe structural damage to the fragile M18.
492* DoNotRunWithAGun: Post patch, the bloom on its gun is among the worst of any non-artillery vehicle in the game when it's one the move.
493* GlassCannon: Liable to be penetrated by HE shells, but incredibly fast with a powerful gun.
494* {{Nerf}}: Had a major one to it's ability to fire on the move, acceleration, and reverse speed. While still very capable as a tank destroyer, it has lost it's ability to be a pseudo-medium tank.
495----
496
497!!M36 Jackson
498----
499* AlwaysSomeoneBetter: The same tier Hellcat is a lot more popular with the playerbase.
500* NamedAfterSomeoneFamous: Confederate General [[https://en.wikipedia.org/wiki/Stonewall_Jackson Thomas Jonathan "Stonewall" Jackson]].
501----
502
503!!T25/2
504----
505* PowerUpLetDown: compared to the Hellcat. It's got a measly 10mm of penetration improvement, is slower, and the armor it gains is only enough to keep out HE shells.
506----
507
508!!T25 AT
509----
510* JackOfAllStats: Fully upgraded, it's a pretty well-rounded TD that has decent but not exceptional stats on everything.
511* UnexpectedGameplayChange: The previous two vehicles in this thing's tech tree were the M10 Wolverine and M36 Jackson, both of which were rather high-bodied, turreted vehicles. Suddenly, you're in a low-slung vehicle with hull-mounted gun.
512----
513
514!!M56 Scorpion
515----
516* GlassCannon: Has the ''WORST'' armor in the game, 1mm hull with a 5mm gun shield. Even this is too much, as the hull wasn't really armored and instead made out of aluminum. Yet, on rare occasions, [[BeyondTheImpossible shots will bounce off it.]]
517* ItsRainingMen: Was designed to be air droppable in RealLife, hence the lack of armor.
518* RammingAlwaysWorks: Against it. With a paltry 7 ton mass and no armor, even accidentally scraping against your allies can cost you HP. A medium tank going full speed can often one shot you.
519* StealthExpert: Has an insanely high camo rating, capable of hitting the 50% mark properly kitted out.
520----
521
522!!T28 HTC
523
524A wooden mockup concept in reality that never got produced in favor of the T28/T95. In game it's the reward for the second campaign of personal missions.
525----
526* {{Acrofatic}}: Compared to the other T28s, It hits a respectable 24kph. After the 9.17 changes, it's slower than the Prototype but is still 2nd out the T28 family.
527* AttackItsWeakpoint: Extremely strong armor for its tier, with the exception of the giant obvious machine gun turrets on either side.
528* StoneWall: While it's 105mm is not bad at tier, its penetration is severely lackluster even with premium rounds against tier 9 targets.
529----
530
531!!T28
532----
533* LethalJokeCharacter: Has same gun and armor of Prototype, but lacks the turret, making it much less flexible. That being said, it's still got great frontal armor and a Tier X 120 mm gun that will mess up anything that gets in front of it.
534----
535
536!!T28 Prototype
537----
538* {{Acrofatic}}: 9.17 Buffed it's top speed from 18 to [=28kph=], giving it a good turn of speed for something this bulky. Players used to its old immobility might be caught off guard.
539* AttackTheTail: It has a nearly fully traversable turret. ''Nearly''. It can't aim directly behind itself, so anything that gets on its back can kill it with impunity.
540* LethalJokeCharacter: After its HD remodel, the turret armor became as strong as the hull armor, making it tough to damage in same tier battles. While it still suffers from low speed and side armor, some who knows how to compensate for its flaws will be able to put the good firepower and armor to use to devastating effect.
541* MightyGlacier: Slow in general despite [[{{Acrofatic}} being rather fast for it's size]], but it packs a massive 120mm gun that can mess up anything in front of it, coupled with good frontal armor.
542----
543
544!!T30
545----
546* {{BFG}}: The 155m is extremely lethal, combining huge alpha damage, great penetration, and acceptable gun handling into one nasty package. It's main drawback is the very long reload time.
547* NoSell: When hull down, it becomes VERY hard to damage outside of artillery.
548* TanksButNoTanks: [[InvertedTrope Inverted]]. The T30 was historically classified as a heavy tank. Indeed, in the game it was originally a Tier X Heavy Tank, but now occupies its space as one of the two Tier IX Tank Destroyers of the US tree.
549----
550
551!!T95
552----
553* AwesomeButImpractical: It's got nearly impenetrable frontal armor and a massive gun, but its utter lack of speed and maneuverability means that it can be exceedingly map-dependent in play. On any map where there isn't a convenient place for it to camp located near its spawn point it can easily fail to accomplish anything- either the other tanks will defeat the opponent before it can get close enough to contribute to the fight or it will wind up alone after the rest of its team is wiped out.
554** Partially averted in Patch [=9.17.1=] when it's top speed was buffed to 20 kph, removing it's honor of being the slowest tank in the game and finally allowing it to keep up with the advance. It's still slow as heck, but it finally has a chance to actually put that armor and gun to use.
555* {{BFG}}: The 155m is extremely lethal, combining huge alpha damage, great penetration, and acceptable gun handling into one nasty package. It's main drawback is the very long reload time.
556* TheDreaded: ''For good reason''. It's got foot-thick frontal armor, and a devastating gun to boot; almost anything that gets in front of it and cannot flee quickly enough ''will'' get destroyed.
557* TheJuggernaut: Once the poster boy for this trope, and now shares the throne with it's sucessor, the [=T110E3=]. Best shown when one [[LeeroyJenkins bum-rushes through the notoriously camping heavy Malinovka]] and results in [[CrazyEnoughToWork a Curb stomp in favor of the T95's team]]. See it in it's full glory [[https://www.youtube.com/watch?v=aPKWlkNrN7M here]].
558* MightyGlacier: Barely even counts as mobile at this point, a ''Maus'' driving backwards outruns the T95. [[OhCrap Driving backwards]] is also the [[ScrewThisImOuttaHere response]] of Maus tanks when faced with a [[TheDreaded T95]].
559* NoSell: It and it's successor, the [=T110E3=] are the only tanks in the game to have the honor of being able to no sell ''HE Shells'' which are supposed to do ScratchDamage no matter what, simply by virtue of having ''that'' much armor.
560** French ''Artillery'' will do no damage if you mount a super heavy spall liner.
561* StealthyColossus: Despite its width and length, it's low vertical profile gives it a reasonable concealment rating, especially if you build for camo. However its not common to find a T95 doing this, as its width can make finding large enough bushes a challenge, and kemping bush can easily leave you out of the fight with your low speed.
562* WeaksauceWeakness: Being a broad vehicle which moves at a snail's pace, it's horribly vulnerable to artillery fire even if a super-heavy spall liner is equipped.
563----
564
565!![=T110E3=]
566----
567* AttackItsWeakPoint: Unlike the T95, it's lower plate is vulnerable to attack if not covered. this can lead to a nasty UnexpectedGameplayChange when coming from that machine. It also has extremely weak lower side armor behind it's thick treads, and a ''very'' vulnerable section where the front of the tank is indented in to make room for the massive gun mantlet, although actually hitting it practically boils down to pixel hunting.
568* ArtisticLicenseHistory: It's 305mm armor configuration is largely imaginary and serves only to justify it's place as the T95's successor.
569* ConfusionFu[=/=]MetalSlime: The E3, E4, and E5 versions are all ''extremely'' different tanks, and yet look basically the same. Even worse, the [=T110E3's=] weakspot on it's side and the T95's side weakspots are exact opposites of eachother, meaning they're easy to mess up.
570* '''TheJuggernaut''': Go ahead, [[ShootingSuperman shoot at it]], even the most powerful guns in the game need premium ammunition or good aim to penetrate the [=T110E3's=] armor head on. It's supposedly soft side armor, for the most part, is either hidden behind [[MemeticMutation Tracknium]] or is actually just an extension of it's massive 305mm frontal armor. Even the [[AttackItsWeakPoint Commander's Cupola]] has over 200mm of angled armor, and regularly laughs off direct hits.
571* LuckilyMyShieldWillProtectMe: Has an utterly massive mantlet that too, consists of a solid foot of sloped armor, behind which is ''yet more armor'', while also counting as spaced armor. Unless you get the exact middle, where there's no armor behind the mantlet, (in which case your'e "only" dealing with the full foot of metal in the way), no tank in the game can penetrate it, even with gold ammo.
572* MightyGlacier: [[DamnedByFaintPraise Faster than the T95]], but still roughly even with a Maus. It still packs monstrous DPS on par with other Tank Destroyers.
573----
574
575!![=T110E4=]
576* AlwaysSomeoneBetter: Considered to be one of the weakest Tier 10 TD's due to its thin (for tier) flat turret armor that's easy to penetrate for almost any angle. Combined with its low speed and camo, it can only trade shot for shot, something you really don't want to be doing if you can avoid it. Especially glaring when compared to it's counterparts, the E3 and E5.
577* AttackTheTail: Can only traverse its turret 180 degrees, making it very vulnerable to rear attacks.
578* ConfusionFu: The E3, E4, and E5 versions are all ''extremely'' different tanks, and yet look basically the same.
579----
580----
581[[/folder]]
582
583[[folder:U.S Self-Propelled Guns]]
584American self propelled guns are all about firepower, splash radius, and large gun arcs. They have some of the largest horizontal gun arcs, most noticeable in the M53/55, which allows them to cover large parts of the battlefield without moving the hull, thereby decreasing the need to constantly move their hull and preserving much needed accuracy, an important aspect for American [=SPG=]s as they have painfully long aim times. The American [=SPG=]s also have some of the most powerful guns in the game, boasting up to 8in guns with very large splash radius and can severely cripple or one-shot most enemy tanks with a single spot-on hit. The top tank however is none of the above, sacrificing everything for the largest gun in the game. High-tier US arty has large dispersion, long reloads, and long aim time to compensate for their power. They are able to traverse their hulls acceptably and have decent acceleration and top speed to transport their firepower with.
585----
586!!T57
587----
588* LethalJokeCharacter: Think Artillery are LongRangeFighter s absolutely useless in close quarters? [[NoSell Think again]]. The T57 has some of the highest armor values in it's tier, a frighteningly powerful gun, and great traverse range make it a deadly combatant up close if it's nonexistant health pool doesn't let it down. Was Removed and replaced by T1 HMC.
589----
590
591!!T1 HMC
592----
593----
594
595!!M7 Priest
596----
597----
598
599!!M37
600----
601* BottomlessMagazines: Fully loaded, a M37 can start shooting the second the gun first loads, and keep shooting as fast as it can for an entire match without going dry. There is simply no way to fire its full load of 166 shells in 15 minutes or any remotely plausible amount of overtime because with its rate of fire of 4 rounds per minute, it would take over 41 minutes to fire every shell.
602----
603
604!!M41 [=HMC=]
605----
606----
607
608!!M44
609----
610* GameBreaker: Notorious for player spamming the high penetration heat shells to 1 shot same tier tanks, especially if trying to pad stats or complete artillery missions.
611** Not anymore. 9.18 Removed all shells other than HE from artillery.
612----
613
614!!M12
615----
616* PowerUpLetDown: After the greatness that is M44, many players find the M12 disappointing due to its limited gun arc and much worse accuracy and reload times. However, if you DO land a hit, prepare for a ton of damage.
617----
618
619!!M40/M43
620----
621* {{BFG}}: The lowest tier artillery to carry a 203mm gun, aside from the GW Tiger P and the two Russian arties at its tier.
622----
623
624!!M53/M55
625----
626* FragileSpeedster: Will hit 55 KPH, and has a hard hitting consistent gun.
627* MidSeasonUpgrade: Everything that was good about M40/M43 becomes better. Mostly the same gun, but with better stats, mobility, and firing arcs.
628----
629
630!!T92
631----
632* {{BFG}}: Its 240mm gun is bigger than the guns used on [[VideoGame/WorldOfWarships US Heavy Cruisers (203mm).]] It's also the same caliber as the new french tier 10 Heavy Cruiser.
633* CripplingOverspecialization: It has the highest caliber and alpha damage in the game at the expense of everything else.
634* GlassCannon: ''The'' biggest gun in the game, and outright ''terrifying'' to realize it's aimed at you. At the same time, its HP is so low, it could kill itself ''four and a half times over'' with a single shell. ''Do not shoot point blank'' (unless you have no option but to invoke TakingYouWithMe) or you ''will'' simply die from your own splash damage.
635* OneHitPolykill: Due to its tremendous splash radius and damage, its easily capable of getting the Bombardier award for killing 2 or more tanks in a single shot.
636* PowerfulButInaccurate: Has the 2nd worst accuracy rating in the game to make up for its huge gun.
637* PowerUpLetDown: Considered to be worse overall than the M53/M55 due to the TERRIBLE accuracy, reload and mobility. It's so bad that given the choice, in competitive uses the M53/55 will be picked over it, and sometimes over other tier TEN artillery.
638----

Top