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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/newgangnormalres.png]]
2 [[caption-width-right:350:'''Clockwise from top left:''' [[ArtAttacker Toxic]], [[CastingAShadow Dust and Ashes]], [[TheDon Grid]], [[RidiculouslyHumanRobots Switch]], [[FightingClown Candyman]], [[RollerbladeGood Jet]], [[FinalBoss Doombox]], [[IKnowMaddenKombat Dice]], [[VigilanteMan Nitro]], [[NeverSmileAtACrocodile Latch]], [[BatterUp Raptor]], [[DanceBattler Sonata]].]]
3
4A list of tropes for the roster of Lethal League.
5
6'''Beware of spoilers!'''
7
8[[foldercontrol]]
9
10!!Introduced in ''Lethal League''
11[[folder:Raptor]]
12[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/raptor_0.png]]
13-->'''Type:''' Human
14-->'''Age:''' 15
15-->'''Weapon:''' Baseball Bat
16-->'''Birthday:''' January 19th
17-->'''Voiced By:''' [[Creator/TeamFourStar Curtis Arnott]]
18Raptor is a rookie in the Lethal League scene, hailing from the South. Though young, he's very determined and fiercely competitive. His weapon of choice is a metal baseball bat and his special ability allows him to twist around and quickly hit the ball two times in a row.
19----
20* BatterUp: Uses a baseball bat as his signature weapon, and dresses like a baseball player too. Blaze even adds baseball-like stitches to his arms and legs [[spoiler:which he got from surviving an explosion at his grandfather's lab]].
21* BestFriend: With Switch.
22* ChainsawGood: His Heavyduty R. Evolution costume has him swap his bat for a mounted chainsaw. According to the blurb for the DLC, it's to replace it after losing it while sneaking about inside a Rex Works facility.
23* ShoutOut: Quite a few, actually:
24** His hat mostly hiding his eyes makes him resemble the Lil Slugger from ''Anime/ParanoiaAgent''.
25** His taunt appears to be a reference to ''Anime/GurrenLagann''.
26** One of his color palettes in both games gives him a deep red jacket and sickly gray skin. Blaze names this palette Music/{{Thriller}}.
27* SpinAttack: His ability allows him to spin around and hit his ball twice in a row.
28* WallJump: Can pull this off.
29[[/folder]]
30
31[[folder:Sonata]]
32[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sonata_9.png]]
33-->'''Type:''' Human
34-->'''Age:''' 23
35-->'''Weapon:''' Boombox Hammer
36-->'''Birthday:''' August 10th
37-->'''Voiced By:''' Havilah [=McGinnis=]
38As a renowned b-girl, Sonata is all about pushing her body to its physical limits in the name of showmanship and impressing her audience. She joins the game to boost her recognition and fame. She wields a giant boombox hammer effortlessly, owing to her diligent training.
39----
40* BadassInANiceSuit: [[spoiler:Wears a zoot suit per Grid's request when she teams up with him in story mode. You can actually unlock this suit as an in-game palette for her, too.]]
41* DanceBattler: As a b-girl (someone who frequents bars and dance venues and specializes in break-dancing), this is her main style of fighting.
42* DoubleJump: Sonata can pull this off in the first outing. The sequel upgrades this to a triple jump, since everyone else[[note]]except Doombox[[/note]] can now do the same.
43* ScarfOfAsskicking: Wears a red and purple one.
44[[/folder]]
45
46[[folder:Switch]]
47[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/switch.png]]
48-->'''Type:''' Robot
49-->'''Age:''' 5
50-->'''Weapon:''' Skateboard
51-->'''Voiced By:''' Robert Foster
52Switch is a skateboarding ex-working-class robot. He uses his skateboard and skateboard tricks to hit the ball. He sports cargo pants to stop filth getting into his leg joints when speeding across the city. Very unlike his old robot peers, he's carefree, a daredevil and he likes a challenge.
53----
54* AIIsACrapshoot: A more benevolent example: [[spoiler:The story reveals that he was just a regular Workbot until he bopped his head, scrambling up his circuits and giving him free will.]]
55* TheBabyOfTheBunch: At 5 years old, Switch is the youngest of the roster.[[note]]Although Doombox himself is debatable, since no-one knows how old he is...[[/note]]
56* BestFriend: With Raptor.
57* CoolBoard: His main weapon and means of getting around. He can skate up the walls and even ''the top of the screen!''
58* ImprobableWeaponUser: Do you know anyone else who'd use a skateboard as a weapon?
59* RidiculouslyHumanRobot: Extremely humanlike in behavior.
60* RobotBuddy: Is this to Raptor.
61* YoungerThanTheyLook: Despite looking and acting like a teenager, Switch is only 5 years old.
62[[/folder]]
63
64[[folder:Latch]]
65[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/latch.png]]
66-->'''Type:''' Cyborg Crocodile
67-->'''Age:''' 20
68-->'''Weapon:''' Mechanical Tail
69-->'''Voiced By:''' Daniel Guadagnino
70Latch is a crocodile outfitted with a mechanical tail. Enhancements to his spine and brain allow him to function in human society. He is in possession of tremendous physical as well as mental strength. His personality is calculated, his movement is raw.
71----
72* BarefootCartoonAnimal: He's rather modestly dressed for an animal, wearing a hoodie, some sweatpants and a beanie, but leaves both his hands and feet bare. This one's [[JustifiedTrope justified]] though, since he needs his claws exposed to cling to walls.
73* BreathWeapon: Sort of. His special has him swallow the ball before spitting out from a location of his choosing.
74* {{Cyborg}}: Latch has had considerable cybernetic augmentations in order to enter human society, most notably in his tail.
75* GeniusBruiser: Latch isn't just strong enough to go toe-to-toe against his opponents, he's also very smart too. [[spoiler:He even manages to fix up Doombox back to his old, raging self in the end of story mode.]]
76* GuestFighter: Appears in VideoGame/CookServeDelicious as a character in the Battle Kitchen mode.
77* HiredGun: The story mode shows that he offers his services to those willing to pay him, [[spoiler:like the Safety League]].
78* NeverSmileAtACrocodile: A cyborg croc with a mechanical tail as well as packing both impressive strength and intelligence.
79* SewerGator: Makes his home in the sewers.
80* TailSlap: His go-to method for hitting the ball.
81* UnwittingPawn: [[spoiler:For all his smarts, he ends up getting duped by the Safety League into delivering a brainwashing mixtape to Doombox, causing him to go on a rampage and allowing them to pin the blame on the Lethal League so that they could shut it down.]]
82* WallCrawl: As mentioned above, he can crawl up walls with his claws.
83* {{Zipperiffic}}: Dude's got a rather large zipper on his jacket.
84[[/folder]]
85
86[[folder:Candyman]]
87[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/candyman.png]]
88-->'''Type:''' Mutated Human
89-->'''Age:''' 28
90-->'''Weapon:''' Cane
91-->'''Birthday:''' December 9th
92-->'''Voiced By:''' Carlos Ramirez
93Candyman is a tap-dancing dandy with a big yellow head. He hits the ball with his cane and he has a special ability to change the chemical composition of certain objects to give them strange and odd properties due to his mutation. He's jazzy, expressive and crazy. Always enjoying himself too.
94----
95* BewareTheSillyOnes: Don't let his goofy looks fool you. He's just as skilled as the other characters.
96* BreakoutCharacter: Possibly the closest thing the series has to a mascot, especially since both he and Doombox where the central focus of the initial teaser trailer for ''Blaze''.
97* CaneFu: Uses his cane to twack the ball around.
98* {{Cloudcuckoolander}}: The story mode shows that his mind... isn't quite there, leading him to make some rather bone-headed decisions. [[spoiler:Like boarding the wrong train, for instance.]]
99* ConfusionFu: The main crux of his special, which allows the ball to wrap around the screen to throw the opponent off.
100* TheDandy: The wiki outright calls him this.
101* FightingClown: Dude fights like a goof, and is very skilled.
102* ImprobableWeaponUser: Uses an otherwise ordinary cane as his weapon. The Straitjacket outfit swaps out the cane for a crowbar, and the Galileo the Funky Saxman DLC utilizes a saxaphone.
103* InASingleBound: He can jump pretty high.
104* {{Mutant}}: According to his bio. His name’s origins imply it might be from drug use, but nothing’s confirmed.
105* TeleportSpam: His special allows him to make the ball travel all around the stage in a single direction, wrapping around the screen when normally it would hit a wall. Sliding into a corner can also make him warp through the wall into the opposite side.
106* ToonPhysics: As if his running animation didn't tip you off. He also weaponizes it in his special strike.
107[[/folder]]
108
109[[folder:Dice]]
110[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dice_5.png]]
111-->'''Type:''' Human
112-->'''Age:''' 19
113-->'''Weapon:''' Ping-Pong Paddle
114-->'''Voiced By:''' Cheng Xi Hu
115Real name Hans Insel, Dice eschews the typical weapons of choice for a ping pong paddle that he wields with uncanny force. He appears distant at times, but can be intensly concentrated whenever he feels the need. As a Buddhist, Dice is known for his mental discipline and diligent physical training.
116----
117* IKnowMaddenKombat: Most of his attacks are based on ping-pong maneuvers.
118* ImprobableWeaponUser: Canes, boombox hammers, and skateboards are already improbable... but ping-pong paddles? Really? Even his bio lampshades how strange a choice it is in-universe.
119* InASingleBound: Like Candyman, he too can perform high jumps, although unlike him he has to crouch first. [[spoiler:He uses this maneuver to escape from a brainwashed Doombox in story mode.]]
120* TheRival: To Doombox, apparently.
121[[/folder]]
122
123[[folder:Doombox]]
124[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/doombox.png]]
125-->'''Type:''' Experimental Weapon
126-->'''Age:''' Unknown
127-->'''Weapon:''' Bare Fists
128-->'''Voiced By:''' Oscar van der Burgh
129Doombox is an out of control experiment that escaped and took hold of the first machine it could find, a classic boombox. He has a tendency to go berserk for reasons unknown. His reasons for playing in the Lethal League are likewise unknown.
130----
131* AIIsACrapshoot: Broke away from his creators and now fights anyone who even remotely bothers him.
132* AxCrazy: Tends to go nuts for various reasons, be it from [[spoiler:brainwashing]] or just someone looking at him funny.
133* TheBerserker: [[spoiler:Brainwashed or not]], you do '''NOT''' want to get in his way when he's on a rampage.
134* BrainwashedAndCrazy: [[spoiler: Thanks to Latch putting in a mixtape into Doombox, he comes under control of the Safety League and ends up becoming the FinalBoss of the Story mode.]]
135* DoomyDoomsOfDoom: He's called ''Doom''box, what did you expect?
136* DynamicEntry: [[spoiler:Drops down from the sky and roars when fought in arcade and story mode.]]
137* EvilLaugh: Occasionally does this when he defeats someone.
138* FinalBoss: [[spoiler:Plays this role in the original game as well as the sequel's arcade and Story modes.]]
139* FloatingLimbs: His limbs aren't connected to his body.
140* GiantSpaceFleaFromNowhere: [[spoiler:There was little to no foreshadowing of him to speak of in the challenge mode; he just shows up, reveals himself as the boombox on the bottom of the screen and challenges you.]] ''Blaze'' however fleshes him out a bit more and gives him an actual backstory[[note]]he's an escaped experimental weapon who took control of a boombox[[/note]].
141* GoodOldFisticuffs: Unlike the other characters, Doombox eschews weapons in favour of just punching the ball.
142* HeWasRightThereAllAlong: [[spoiler:In the original game, he was in fact the boombox displaying the current song and ball speed at the bottom of every stage. Said boombox is also his head.]]
143* ImprobableAimingSkills: His special enables him to send the ball flying directly towards his opponent, regardless of how he hit it.
144* NamesToRunAwayFromReallyFast
145* NinjaProp: See HeWasRightThereAllAlong.
146* NotQuiteFlight: Since Doombox can't double jump, he has rocket boosters in his legs that he can use to fly around for a brief period.
147* PromotedToPlayable: Is now a proper playable character in the sequel, though he has to be unlocked first.
148* PunnyName: Doombox, boombox. Geddit?
149* ReforgedIntoAMinion: [[spoiler:Ends up getting himself brainwashed into becoming the Safety League's Safety Weapon.]]
150* TheRival: Apparently, he's this to Dice.
151* RoarBeforeBeating: Doombox does this in-between bursts in his battle in the original game. It also serves as the basis of his special.
152* SecretCharacter: In the original game, he can be selected through a cheat code[[note]]Highlight the following characters in this order: Sonata, Raptor, Switch, Candyman, Raptor, Dice and lastly Latch.[[/note]]. He however was restricted to versus and challenge modes.
153* SleepModeSize: When he's taking a nap or otherwise just not doing anything, he takes on the form of a boombox. This leads to Latch making a quip about him "recharging his batteries." He also compacts back into his boombox form if he crouches, which is a good way to dodge the ball due to its small size.
154* SNKBoss: In the original game, he was this for various reasons.[[note]]bigger than the player, immune to [[OneHitKO One-Hit KOs]] until his health meter was completely emptied, gaining two special meter stocks instead of one...[[/note]]
155** [[DownplayedTrope Downplayed]] in the sequel; he's still a tough bastard, but he's not as cheap as he used to be. It helps that he was nerfed into a proper character.
156* SpikesOfVillainy: [[spoiler:Gains a few as the Safety League's Safety Weapon.]]
157* SuperScream: Both of Doombox's specials are caused by him yelling at a high volume, though what effects it has depends on the special.
158* UnskilledButStrong: Many of his attacks don't have much in the way of skill, but they more than make up for it with sheer brute strength.
159* VisualInnuendo: He has a knob on his crotch. When asked about its purpose, the devs explained that it's there to [[DoubleEntendre "turn him on".]]
160* YourSizeMayVary: In the original game, Doombox was twice as tall as the other characters. ''Blaze'' however scales him down a bit as part of his PromotedToPlayable status, making him only ''slightly'' taller than Grid.
161[[/folder]]
162
163!!Introduced in ''Lethal League Blaze''
164[[folder:Nitro]]
165[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nitro.png]]
166-->'''Type:''' Human
167-->'''Age:''' 31
168-->'''Weapon:''' Cuff-Gun
169-->'''Voiced By:''' Devante Johnson
170Nitro is an ex-cop vigilante. Unsatisfied with the police force, he deserted to fight crime on his own. He decided to enter the Lethal League to help him in his investigations. Nitro does not know the meaning of 'undercover' and likes to make his presence known before he deals out justice with his giant cuff-gun.
171----
172* CallingYourAttacks: If the ball has reached very high speeds, Nitro will start calling out whatever move he's using. Downplayed, however, in that there's no pattern to what he calls what.
173* DefectorFromDecadence: Used to work in the police force, before getting disillusioned with them and striking off on his own.
174* ForGreatJustice: Says a variant of this.
175* [[GrapplingHookGun Grappling Hook Cuff]]: Serves as the basis of his special for hitting the ball again. He can also use it to strike his opponent from afar via extending it towards them.
176* HardBoiledDetective: Detective Nitro takes on this appearance, wearing a trenchcoat and fedora.
177* [[HighlyVisibleNinja Highly Visible Vigilante]]: Apparently he doesn't know the meaning of 'undercover', which often leads him to announce his presence to those involved in his investigations.
178* ImprobableWeaponUser: Packs an oversized handcuff gun as his weapon of choice. It also doubles as a sort of grappling hook.
179* ShoutOut: His uniform looks an awful lot like [[ComicBook/JudgeDredd Judge Dredd's]] or [[VideoGame/FZero Captain Falcon]]. The animation for his special even resembles that of the [[VideoGame/SuperSmashBros Falcon Punch]].
180* VigilanteMan: A former cop who uses his old equipment to become a vigilante.
181[[/folder]]
182
183[[folder:Grid]]
184[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grid_4.png]]
185-->'''Type:''' Electronian Human
186-->'''Age:''' 35
187-->'''Weapon:''' Electrode Claws
188-->'''Voiced By:''' Tom Schalk
189A made man from System, a crime syndicate from out of town. He is well respected in his family for his physique and ruthlessness. As an Electronian, he was born with several electrical components and he is outfitted with a bodysuit to enhance his abilities.
190----
191* AffablyEvil: Though he's a criminal, he's quite polite towards the other characters.
192* BadassBoast: "WITNESS!!"
193* TheDon: He may or may not be one for his syndicate, but he sure has the mafioso look and persona down.
194* LargeAndInCharge: He's quite a big guy (though not as big as Doombox), and he's a made man of System.
195* PragmaticVillainy: [[spoiler:The reason why he eventually goes up against the Safety League? Their methods might make things "bad for (his) business".]]
196* ShockAndAwe: His main powers as an Electronian.
197* TeleportSpam: His special has him do a short teleport (up to three times) before sending the ball away to throw his opponents off.
198* ThisCannotBe: Will sometimes cry out "Impossible!" when KO'd.
199** He also says this after being defeated by Candyman in Story Mode. This loss motivates him to get a partner and enter the Lethal League to spread his syndicate's influence.
200* WalkingShirtlessScene: Probably. He doesn't wear a shirt, but his bio states that he also wears a bodysuit to enhance his abilities.
201* WolverineClaws: That inexplicably look like ground electrodes from electric plugs.
202[[/folder]]
203
204[[folder:Jet]]
205[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jet_newcharacter.png]]
206-->'''Type:''' Human
207-->'''Age:''' 17
208-->'''Weapon:''' Rollerblades
209-->'''Voiced By:''' Creator/MichelleMarie
210Jet is an inline skater with a shark jet pack and a bubbly personality and style. She rules the bay area streets where even the cops fall for her charms. She uses her quick kicks to play and her skates have a special mechanism that can encase the ball in a bubble.
211----
212* BubbleGun: Not quite a gun, but her special has her encase the ball within an armoured bubble to slow it down and catch her opponents off-guard.
213* FloatingInABubble: Not herself, but rather the ball when she hits it with her special. The bubble is treated as a perpetual "parry" state, so it can't be popped by her opponents.
214* GogglesDoNothing: Wears a pair of goggles on her head, and yet she doesn't seem to use them much...
215* JetPack: Carries a jet pack on her, hence her name.
216* KickChick: It's how she bats the ball around.
217* NotQuiteFlight: Like Doombox, she can use her jet pack to hover around for a brief period of time.
218* RollerbladeGood: Gets around with a pair of roller blades.
219* ShoutOut: From her name to her rollerblades, Jet's pretty much a walking tribute to ''VideoGame/JetSetRadio''.
220* SpannerInTheWorks: [[spoiler:Clearly, the Safety League spokesperson didn't take her sneaking up on them into account while everyone was distracted by them hijacking the Ignite tournament.]]
221[[/folder]]
222
223[[folder:Toxic]]
224[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/toxic.png]]
225-->'''Type:''' Human
226-->'''Age:''' Unknown
227-->'''Weapon:''' Graffiti-Arm\
228'''Voiced By:''' Creator/TianaCamacho
229Shine City’s infamous graffiti queen. She sports a huge mechanical arm, loaded with spray cans, which she uses to compete and paint wherever she pleases. Toxic has a network of graffiti writers spread out over the city that give her the lowdown on all the happenings in Shine City.
230----
231* ArtAttacker: Her main weapon is a large arm loaded with spray cans that she can use to spray large 3-D tags on walls that can send any ball that hit them straight towards the nearest opponent.
232%%* CharacterNarrator: She plays this role in the story.
233* GameplayAndStorySegregation: She is suddenly playable toward the end of Story Mode without any indication that she'd come out of hiding.
234* HomingProjectile: Toxic's special graffiti causes the ball to change direction and fly toward a random opponent. During this process, Toxic gains possession of the ball if it isn't already hers.
235* KnowledgeBroker: She plays this role in the story mode thanks to her graffiti writer network. One instance of this was when she directed Dice to the asylum where Candyman was being held. Another would be explaining the ins and outs of the Lethal League to the freshly-revived Dust.
236* PromotedToPlayable: She was originally an [=NPC=] in the game's story mode before becoming playable in a later update.
237* TrapMaster: The graffiti Toxic lays will sit at some spot on the stage's walls, floor, or ceiling. If an opponent sends the ball there, Toxic instantly gets the advantage in the fight by automatically getting control of it and launching the ball towards the nearest opponent.
238* VagueAge: Just how old is she exactly? The game itself certainly doesn't know, that's for sure. Considering her experience, she's probably in her late twenties or early thirties.
239* WeakButSkilled: She can't quite put as much force in her moves the way Grid or Doombox can, but she makes up for it in experience. All of her victory quotes are about her knowing Shine City so well or having been a veteran at Lethal League.
240[[/folder]]
241
242[[folder:Dust and Ashes]]
243[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dustashes_4.png]]
244-->'''Type:''' Undead
245-->'''Age:''' Unknown
246-->'''Weapon:''' Living Shadow
247-->'''Voiced By:''' Alexander Katnik
248A convict who was sentenced to death and hanged, during his final moments he was hit by a freak lightning strike that threw him into a state of limbo between life and death as the word "Dust" echoed in his mind. His shadow was split from his body and became its own being called Ashes. Dust also carries with him a watch that stopped on the exact time of his execution.
249----
250* AllThereInTheManual: To commemorate Dust's release, Dion Koster released a [[https://twitter.com/dionkoster/status/1229518722659946496 six-part comic]] that sheds some more light on the circumstances surrounding Dust's death and resurrection, such as him being a PrivateDetective before his arrest, how he came into possession of Ashes and the implication that he may have been framed for his crime.
251* BadassArmfold: Both his falling and striking animations have him do this (in the case of the latter, his shadow Ashes does the striking).
252* EvilSoundsRaspy: Dude sounds like he's been smoking some really strong cigarettes lately... Then again, being hanged and struck by lightning can't have helped much.
253* JacobMarleyApparel: He's still wearing the prison uniform and bag he had on when he was originally executed.
254* {{Jerkass}}: Clearly not the most pleasant person to be around.
255* LaserGuidedAmnesia: According to the ''Master of the Mountain'' DLC pack, Dust suffers from this, leading him to go to Toxic for answers.
256* LightningCanDoAnything: Getting struck by lightning gave Dust a bunch of different supernatural traits.
257* LivingShadow: Like [[VideoGame/GuiltyGear Zato-1 & Eddie]], Dust uses his own shadow called "Ashes" as his signature weapon.
258* MalevolentMaskedMan: He wears a large sack over his head, and while not an outright ''villain'' per se (though considering he was sentenced to death, he more than likely did ''something'' heinous), he's definitely no saint either.
259* MeaningfulName: His name is a play on the phrase "ashes to ashes, dust to dust", which is often said at funerals, and he was originally sentenced to death before getting caught in limbo between life and death.
260* MorphWeapon: [[https://www.youtube.com/watch?v=cs0jFDsxwhg Their intro trailer]] shows Ashes transforming into a chair and a gliding cape in addition to the form seen above.
261* MundaneUtility: Do you know anyone else who uses their own shadow as a chair to sit down on?
262* OhNoNotAgain: Occasionally says "Not this again!" when he gets KO'ed by the ball.
263* PuppetFighter: Dust and Ashes can move independently of each other.
264* RevenantZombie: Probably, considering that he's stuck in limbo between life and death and isn't a mindless brain-muncher like your typical zombie, not to mention being referred to as undead in his bio, although he does suffer from amnesia...
265* SwissArmyWeapon: Because Ashes can move autonomously, Dust can use Ashes as a blunt weapon, to consume the ball, as a separate entity to hit the ball with, or to glide.
266* WingdingEyes: Ashes has a pair of "dead eye x's" as eyes. Some of his alternate colours also change them into other symbols.
267[[/folder]]
268
269!![=NPCs=] and Groups
270[[folder:MC Inferno]]
271The announcer for the Ignite tournament in Story Mode.
272----
273* LargeHamAnnouncer: We don't really get to hear his voice in story mode, but his lines show that he's quite the LargeHam.
274[[/folder]]
275
276[[folder:The Tri-Government]]
277The resident StateSec governing over Shine City.
278----
279* BigBrotherIsWatching: They often utilize surveillance drones to watch over the populace. Said drones often get stolen by leaguers to be made into balls for their games.
280* RedHerring: Given the story, one might assume them to be the main bad guys and expect them to be overthrown by the heroes, right? [[spoiler:Nope! Turns out, it's the Safety League who are the true villains, pressuring the government into cracking down on the sport.]]
281* StateSec: Stated as being the independent authority running the city-state of Shine City.
282[[/folder]]
283
284[[folder:The Safety League ('''UNMARKED SPOILERS''')]]
285A group of MoralGuardians who are protesting about the "dangers" of the Lethal League. As the story progresses, however, they're eventually shown to have more sinister motives...
286----
287* BigBad: The primary antagonists of the story mode.
288* TheEvilsOfFreeWill: This is how they ultimately see free will itself. They want to seal off each person into his/her own personal space so that they can feel "safe". The playable characters clearly don't agree with this.
289* {{Hypocrite}}: They want the Lethal League sport shut down due to its "dangers". Of course, they clearly don't see anything wrong with having a brainwashed Doombox go around causing mayhem (which is obviously dangerous itself) and blaming the sport on him...
290* KnightTemplar: They want the sport banned for the safety of everyone. Too bad they're also willing to go to ludicrous extremes in order to do so...
291* TheManBehindTheMan: They're behind the Tri-Government's outlawing of the sport.
292* ManipulativeBastard: They dupe Latch into brainwashing Doombox with a mixtape with the intention of blaming his rampage on the sport, as well as reforge him into a minion.
293* MoralGuardians: They want the Lethal League sport shut down due to its dangers and are pressuring the Tri-Government into cracking down on it, as well as everything mentioned under TheEvilsOfFreeWill.
294* TakeThat: If their role in the story is any indication, these guys are basically one giant middle finger to MoralGuardians.
295* TheVoice: The most players see of the Safety League's membership are a few silhouettes in the Latch chapter. During the entire final confrontation their spokesperson remains unseen, even after Jet ousts them.
296* VillainousBreakdown: The Safety League spokesperson goes berserk at the mere ''notion'' of people cheering on the Ignite tournament, and later undergoes one after Safety Weapon Doombox is defeated and Jet ousts them from the control booth.
297* WalkingSpoiler: If the '''heavy''' amount of spoiler tags in this entry didn't tip you off, the Safety League does not fuck around in the story mode.

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